Demolition Physics Changelog

What's new in Demolition Physics 3.01

Nov 8, 2011
  • Fixed a bug of saving custom levels.

New in Demolition Physics 3.0 (Oct 28, 2011)

  • Demolition Physics Editor with a full user guide.
  • Improved GUI.
  • Change of gravity in a scene in real time.
  • New levels for destruction.
  • Redesigned system to load levels.
  • Optimization of the game engine.
  • Improved camera control.
  • Minor fixes and improvements.
  • Increased damage radius and power of an atomic explosion.
  • Main features of Demolition Physics Editor:
  • Convenient control of objects - move, size, rotation.
  • Configuration of the physical properties of objects - mass, air resistance, torque, enabling/disabling of gravity, and physics’ disabling for any object.
  • Simplified editing of Ragdoll: you can edit it as a simple object.
  • The main types of objects can be easily transformed into others.
  • Special features of the Editor, which help you to create custom levels.
  • Cloning of objects with all parameters.
  • Convenient control of the scene using 7 cameras.
  • Load/Save custom levels for editing.
  • Conversion of mass to kilograms-pounds.
  • Selection of a background color for the Editor.
  • Complete user manual.
  • An example of creating a custom level for beginners.

New in Demolition Physics 2.0 (Sep 28, 2011)

  • 4 new scenes for the destruction
  • Realistic water: day and night atmosphere
  • New landscape: day and night atmosphere
  • New special effect: full stereoscopic 3D
  • Support for three types of 3D stereo glasses: red/cyan anaglyph glasses, green/magneta anaglyph glasses, yellow/blue anaglyph glasses
  • Improved game graphics