New in Demolition Physics 3.0 (Oct 28, 2011)
- Demolition Physics Editor with a full user guide.
- Improved GUI.
- Change of gravity in a scene in real time.
- New levels for destruction.
- Redesigned system to load levels.
- Optimization of the game engine.
- Improved camera control.
- Minor fixes and improvements.
- Increased damage radius and power of an atomic explosion.
- Main features of Demolition Physics Editor:
- Convenient control of objects - move, size, rotation.
- Configuration of the physical properties of objects - mass, air resistance, torque, enabling/disabling of gravity, and physics’ disabling for any object.
- Simplified editing of Ragdoll: you can edit it as a simple object.
- The main types of objects can be easily transformed into others.
- Special features of the Editor, which help you to create custom levels.
- Cloning of objects with all parameters.
- Convenient control of the scene using 7 cameras.
- Load/Save custom levels for editing.
- Conversion of mass to kilograms-pounds.
- Selection of a background color for the Editor.
- Complete user manual.
- An example of creating a custom level for beginners.