Dead In Bermuda Changelog

What's new in Dead In Bermuda 1.1

Nov 27, 2015
  • LANGUAGES:
  • The game is now playable in German and Russian!
  • English proofread and corrected (Big mega thx to Hubaloo2!)
  • Some small fixes
  • NEW FEATURES:
  • 50 new dialogs, mostly for the endgame (day 40+)
  • Cook Fish & Meat at your campfire! You can now cook without the cooking pot, right from the start, at the expense of fire intensity. (click on the campfire to get the option)
  • Exploration now carry over the next area, so you don’t lose anymore the extra points. You can even explore several tiles at a time.
  • Camp stations’ condition now degrades over time! You must repair them from time to time, using resources.
  • Click on a camp station to “check condition” and repair it.
  • The station condition is indicated in the HUD by a percentage bar. BEWARE, the percentage indicates a flat multiplier on the efficiency of the station, so it’s rather important.
  • For example, if the fruit basket would give you 2 to 5 fruits, with its condition at 80% you will get only 1.6 to 4 fruits (80% of the 2 to 5).
  • The more you use a station, the more it deteriorates. The deterioration value increases over time too.
  • “Effects of time”: now, the longer you stay on the island, the harder it gets to do some actions.
  • Some camp stations give less resources.
  • The negative effects on states become higher. (it gets more tiring to explore the other end of the map)
  • The characters start getting a bit of depression overnight too.
  • The effects are not so visible until the very late game (at start, your characters becoming better at doing things compensate the effects of time)
  • Easy mode: the game getting a bit more challenging, we added an easy mode that you can activate at any time in the options menu. It just decreases the negative states increases, but doesn’t touch to anything else, so you can enjoy the game as it is.
  • BALANCING:
  • Completely reworked the balancing
  • The game should be a bit harder around day 10
  • And keep being challenging for a longer time until the end
  • Stealth skillchecks reworked: now they get harder over time, so that a character with 100 Stealth won’t get a 100% chance to avoid monsters anymore
  • There are also caps: you can’t get lower than 10%, and higher than 90% chances.
  • Some objects in the jungle have been tweaked: no more infinite uses, and generally less uses of specific actions (but better rewards)
  • Using the Talk action at the firecamp has a better chance of giving positive opinions between characters.
  • Don’t forget: depressed characters now have more chances to get negative opinions.
  • BUG FIXES & OTHER:
  • A dialog won’t trigger anymore if one character that is mentioned in it is dead.
  • Added some additional steps to camera panning with arrow keys in the camp.
  • Don’t forget, you can use arrows and keyboard shortcuts to navigate the game, it makes your life really easier than always drag’n’dropping characters around.
  • You can also right-click instead of dragging.
  • And you can use arrows to switch between characters in the Use Item menu and Character Sheet.
  • Various small fixes.
  • Corrected a visual bug where you could get the impression that Injury got lower after a monster fight (because the action result decreased your injury more than the fight’s increase)
  • Improved camp HUD: it now shows more State bars for characters at a station (not only the ones which will increase, but also the ones that will decrease)