What's new in DE:Noise for Final Cut Pro 3.1.1

Apr 13, 2016
  • Fixes a bug where GPU acceleration does not work on Intel HD Graphics.

New in DE:Noise for Final Cut Pro 3.0 (Jan 20, 2015)

  • Adds GPU support
  • Adds two new spatial filtering modes

New in DE:Noise for Final Cut Pro 2.2 (Jun 19, 2012)

  • Added FCP X and Motion 5 support
  • Added Salt and Pepper suppression option

New in DE:Noise for Final Cut Pro 2.1.3 (Apr 8, 2011)

  • Fixed a problem where DE:Noise crashes in Motion.

New in DE:Noise for Final Cut Pro 2.1.2 (Mar 5, 2011)

  • Fixed a problem where DE:Noise would crash due to a memory leak.

New in DE:Noise for Final Cut Pro 2.1 (Jan 19, 2011)

  • Fixed a problem where DE:Noise 2.1 could crash, especially in Final Cut Express.
  • Fixed a licensing issue some users were seeing.

New in DE:Noise for Final Cut Pro 2.0.1 (Oct 29, 2010)

  • Adds floating license capability for DE:Noise or Effections floating license purchases.

New in DE:Noise for Final Cut Pro 2.0 (May 26, 2010)

  • Added support for 64b for After Effects and Premiere CS5.
  • Significant speed enhancements.
  • Better quality and precision in the Temporal Processing modes, without sacrificing speed.
  • Due to a bug in Premiere Pro CS4: added an optional Set Color Src menu to deal with cases when the source and the output are not the same size (without having to create a subsequence).
  • Added an ALT Track Source so a different source then the current one can be used to track motion.
  • Better error handling within Premiere.
  • Change the Temporal Processing menu labels to better reflect the underlying process.
  • Within After Effects CS5, there is now better caching behavior when animating any of the plugin's parameters. Only the frames that need to be rerendered are removed from the cache, instead of all the previously rendered frames.