DAZ Studio Changelog

What's new in DAZ Studio 4.16.0.3

Nov 23, 2021
  • Source maintenance
  • Merged changes to Trunk (4.15.0.x)
  • Updated version related images
  • Increment application, plugin and SDK version for 4.15.1.x

New in DAZ Studio 4.15.0.2 (Jan 11, 2021)

  • NVIDIA Iray:
  • Integrated Iray 2020.1.3 (334300.6349); see this thread for more detail
  • REQUIRES: NVIDIA Driver 451.48 (or newer) on Windows; see NVIDIA Driver Downloads
  • NVIDIA recommends installing Studio Drivers
  • Added support for tinting environment light
  • Control color via Environment > Dome > Environment Tint
  • Added support for controlling ground reflectivity/glossiness
  • Control color via Environment > Ground > Ground Reflectivity
  • Control glossiness via Environment > Ground > Ground Glossiness
  • Added support for controlling whether or not the environment ground can be seen through
  • Control via Environment > Ground > Ground Visible from Below
  • Added support for visualizing an Iray Section Plane node in the viewport
  • Control color via Display > Scene View > Plane > Plane Color
  • Control opacity via Display > Scene View > Plane > Plane Opacity
  • Does not influence Render Settings (NVIDIA Iray) > Section Objects > Section Caps Color, only what is drawn in the viewport
  • Real-Time Rendering:
  • Filament (PBR) DrawStyle
  • Shader Mixer:
  • Texture Instance brick
  • Added a "Image Polarity (MDL)" setting
  • Added a "Is Polarity Flipped (MDL)" output parameter
  • Added a "Has Mapped Value" output parameter
  • Comparison Operator bricks
  • Fixed RSL version of comparison operator bricks (=, ==, etc)
  • Bricks (Default) > Functions > Mathematical > Operators
  • Dynamically Hidden Parameters brick
  • Bricks (Default) > Functions > Utility
  • Is User Parameter Mapped brick
  • Bricks (Default) > Functions > Utility
  • Drag and drop events between brick inputs/outputs in order to establish connections are now validated by both sides of the connection
  • Added tooltips to brick input connectors
  • Provides the brick title and output parameter label for a connected input parameter
  • Preparations toward migration to a considerably newer version of the application framework (i.e., Qt):
  • Changes made should have no discernible impact on use of the application
  • Scripting API:
  • Made additions in various areas; see the Change Log for more detail
  • Fixed bugs and/or made improvements in various areas; see the Change Log for details

New in DAZ Studio 4.10.0.121 Beta (Dec 2, 2017)

  • dForce:
  • Made adjustments to the "Select dForce Starting Collision Vertices" action
  • FBX Exporter:
  • Fixed an issue that caused the last frame of an animation to be omitted
  • User Interface:
  • Updated default menus; recommend clicking Window > Workspace > Update and Merge Menus
  • Scripting:
  • Made API additions in various areas;

New in DAZ Studio 4.10.0.118 Beta (Nov 19, 2017)

  • dForce:
  • Edge rest lengths are now ensured to be greater than Collision Offset
  • Added an action (Simulation Settings option menu) that selects the vertices involved in collisions at the start of a simulation, to make locating problem areas easier
  • Zero weighted vertices are now ensured not to get simulation deltas
  • Dynamic Surface Add-On stiffness related values are now given priority over the Dynamic Surface they are an Add-On to
  • OBJ Export:
  • Fixed a potential material issue with Geo-Grafted items
  • Fixed an issue when more than one object used the same material name
  • File Loading:
  • Fixed an issue with reading subdivision edge/vertex weights from file
  • Fixed an issue with auto-projected morphs not applying on load
  • Smart Content pane (and the Presets page of the Posing/Shaping/Surfaces/Cameras/Lights/RenderSettings/Simulation Settings/etc panes):
  • Made building of Category Views asynchronous
  • Fixed an issue where starting a Product filter while one was already working could cause no results to be displayed
  • Improved responsiveness
  • Scripting:
  • Made API additions in various areas

New in DAZ Studio 4.10.0.107 (Nov 4, 2017)

  • RENDERING;
  • NVIDIA Iray:
  • Integrated Iray 2017.0.1 (287000.7672); see below for more details
  • Increases hardware requirement to Fermi class or newer generation GPUs; recent driver recommended
  • 3Delight:
  • Added a "3DLEnvSpace" transform to 3Delight renderer pipeline
  • Added a "3DLEnvSpace" transform to default calls in Scripted 3Delight renderer
  • CONTENT CREATION/CONVERSION:
  • Transfer Utility:
  • Added a "Distance Tolerance" option
  • Added a "Parent To Source Figure" option
  • SCENE ITEMS:
  • SubDivision:
  • Added a General > Mesh Resolution > SubDivision Normals property to an object with geometry when converted to SubD
  • IMPORT/EXPORT:
  • BVH Import:
  • Added a "Limit Translations to Hip" option
  • Now attempts to match node names exactly when seeding the node map; if more than one node name does not match (e.g., the figure root), node map seeding reverts to the previous behavior
  • FBX Export:
  • Added a "Locks" option
  • Added a "Limits" option
  • GENERAL USER INTERFACE:
  • Menus:
  • Added a Window > Workspace > Update and Merge Menus action
  • Fixed handling of a case that could cause Update and Merge Menus to fail when re-integrating user customizations
  • Updated default menus; recommend using the Update and Merge Menus action
  • Pane [Group] Docking/Undocking:
  • Replaced "Make Pane Undockable" and "Make Pane Group Undockable" actions in pane group and pane tab context menus with "Undock Pane" and "Undock Pane Group" respectively; the previous behavior can be accomplished by holding the ControlModifier when clicking the action
  • Added "Make Pane Dockable" and "Make Pane Group Dockable" actions to pane group tab bar and pane tab context menus when a pane (group) is in an undockable state
  • Fixed an issue where the order of panes in a pane group were reversed when the pane group was made undockable
  • Fixed an issue where the Add Pane (Tab) submenu of the pane group tool bar context menu did not list available panes in the same order as Window > Panes (Tabs); entries were being sorted case-sensitive but should have been sorted case-insensitive
  • Undocking a pane group (or a pane) now ensures that the undocked pane group will be of a size that fits on the screen that the pane group (or pane) was on when it was docked and that the undocked pane group will be centered on that screen
  • Making a pane group (or a pane) undockable now ensures that the dialog will be of a size that fits on the screen that the pane group (or pane) was on when it was docked and that the dialog will be centered on that screen
  • Making an undockable pane group (or a pane) dockable now ensures that the undocked pane group will be of a size that fits on the screen that the dialog was on and that the undocked pane group will be centered on that screen
  • PowerPose pane:
  • Improved overall performance
  • Now prefers a figure's base template set over a template set defined by the default Template Suite
  • Added a "Template Set" drop-down above the point selector widget
  • Added a "Template" drop-down above the point selector widget that provides a list of templates in the set for a given figure/geometry
  • Added an “Edit Mode”; accessed via context (right click) menu; protected templates/sets do not allow editing or saving
  • Now elides the text of controls that are longer than can be displayed at the current width; full text is displayed in the tooltip
  • The context menu (right-click) for the point selector widget now provides quick access to many useful actions related to posing
  • Added support for saving/loading template sets for parametric (legacy) figures to/from ./data/PowerPose//
  • Content Library pane:
  • Fixed a potential crash when saving presets
  • SCRIPTING:
  • Many API additions and/or resolved issues in various areas

New in DAZ Studio 4.10.0.113 Beta (Nov 4, 2017)

  • dForce:
  • Fixed an issue where any surface that was a collision object ("Static Surface") OR a "Dynamic Surface" with a Simulation > Structure > Dynamics Strength (or "dForce Simulation::Influence Weights" map) that caused a vertex to have a simulation strength of less than 1 (100%) AND had "floating" vertices (vertices that exist in the geometry but did not participate in any of its faces) or faces that were not visible to the simulation (via Visible or Visible in Simulation), did not have its animated position updated during a simulation
  • Fixed an issue where the damping effect on any surface with a Simulation > Structure > Dynamics Strength (or "dForce Simulation::Influence Weights" map) that caused a vertex to have a simulation strength of less than 1 (100%) but greater than 0 (0%) was not properly scaled by the value of the Simulation > Structure > Damping > Damping property
  • Improved OpenCL version parsing
  • Fixed an issue where winding order of faces in simulated meshes were influnecing whether or not the intersection with a given face is seen as degenerate to a Wind node
  • FBX Import:
  • Fixed an issue that caused the zero frame for a property to receive a key even though the imported animation data provides no key
  • Geometry Editor Tool:
  • Fixed #DS-1562: Surface groups get scrambled when the Delete Unused Vertices action (context menu) is used
  • File Loading:
  • Fixed an issue with resolving image file paths
  • File Saving:
  • Fixed #DS-1568: Wearable(s) Preset was not writing material images for the target
  • Auto-Follow Properties:
  • Fixed an issue where properties were being set 'hidden' instead of 'dynamically hidden'
  • Scripting:
  • Made API additions in various areas

New in DAZ Studio 4.10.0.101 Beta (Oct 14, 2017)

  • DFORCE:
  • Fixed an issue with visibility of properties when duplicated
  • Now allows * Stiffness Weights maps to remove edges/springs by setting a zero value
  • Added support for saving surface simulation settings to Hierarchical Material
  • Now explicitly handles unused/floating vertices in a mesh:
  • Excludes unused/floating vertices from consideration by the simulation
  • Fixed an issue with mapping local vertices to simulated vertices
  • Fixed an issue with vertex counts
  • Was a cause for "explosions" in some older content
  • Surface Adjuster:
  • Made it possible to undo adjustments
  • Added support for Dynamic Surface Add-On
  • Fixed an issue when applying "Stiffer" or "Silkier" that could result in an unexpected change in value of Buckling properties
  • Holding the "Shift" modifier while clicking a button in the dialog now causes the increment to adjust by 5
  • Holding the "Ctrl" and "Shift" modifiers while clicking a button in the dialog now causes the increment to adjust by 10
  • Presets:
  • Can be exclude/include as a whole from the save filter options dialog
  • Added surface simulation setting checking/unchecking to asset save filter context menus
  • ...
  • Added missing steps in the Simulation Settings tip lesson for the dForce engine
  • Now ensures that the Primary Axis is Y Positive when creating the sphere and plane primitives
  • SUBDIVISION:
  • Added a General > Mesh Resolution > SubDivision Normals property to an object with geometry when converted to SubD:
  • "Smoothed" is the current behavior (default)
  • "Preserve Cage" attempts to preserve sharp edges present in the cage mesh
  • Not compatible with 3Delight Catmark, legacy DzCatmullClark, or Bilinear
  • CONTENT LIBRARY PANE:
  • Fixed a potential crash when saving presets
  • UPDATE AND MERGE MENUS:
  • Fixed handling of a case that could cause it to fail when re-integrating customizations
  • Added an action to Window > Workspace menu
  • GENERAL USER INTERFACE:
  • Updated default interface files; recommend clicking Window > Workspace > Update and Merge Menus action
  • SCRIPTING:
  • Made API additions in various areas; see the Change Log for more detail
  • Fixed bugs and/or made improvements in various areas;

New in DAZ Studio 4.10.0.94 Beta (Oct 10, 2017)

  • NVIDIA IRAY:
  • Integrated Iray 2017.0.1 (287000.7672); see below for more details: increases hardware requirement to Fermi class or newer generation GPUs; recent driver recommended
  • 3DELIGHT:
  • Added a "3DLEnvSpace" transform to 3Delight renderer pipeline
  • Added a "3DLEnvSpace" transform to default calls in Scripted 3Delight renderer
  • POWERPOSE:
  • Improved overall performance
  • Now prefers a figure's base template set over a template set defined by the default Template Suite
  • Added a "Template Set" drop-down above the point selector widget
  • Added a "Template" drop-down above the point selector widget that provides a list of templates in the set for a given figure/geometry
  • Now elides the text of controls that are longer than can be displayed at the current width; full text is displayed in the tooltip
  • The context menu (right-click) for the point selector widget now provides quick access to many useful actions related to posing
  • Added support for saving/loading template sets for parametric (legacy) figures to/from ./data/PowerPose//
  • Added an “Edit Mode”; accessed via context (right click) menu; protected templates/sets do not allow editing or saving:
  • Displays all points of all types (including those that are not valid/resolved) on the current template
  • Save a template set in the "Template Set" drop-down
  • EditAddDelete a template in the "Template" drop-down
  • Right click an empty area of a template to add a point
  • Right click on a point to edit/delete
  • Right click on a control to edit/clear
  • TRANSFER UTILITY:
  • Added a "Distance Tolerance" option
  • Added a "Parent To Source Figure" checkbox
  • FBX EXPORT:
  • Added a "Locks" option
  • Added a "Limits" option
  • BVH IMPORT:
  • Added a "Limit Translations to Hip" option
  • Now attempts to match node names exactly when seeding the node map; if more than one node name does not match (e.g., the figure root), node map seeding reverts to the previous behavior
  • GENERAL USER INTERFACE:
  • Updated default menus; running the "Update and Merge Menus" script in Default Resources is recommended
  • Replaced "Make Pane Undockable" and "Make Pane Group Undockable" actions in pane group and pane tab context menus with "Undock Pane" and "Undock Pane Group" respectively; the previous behavior can be accomplished by holding the ControlModifier when clicking the action
  • Added "Make Pane Dockable" and "Make Pane Group Dockable" actions to pane group tab bar and pane tab context menus when a pane (group) is in an undockable state
  • Fixed an issue where the order of panes in a pane group were reversed when the pane group was made undockable
  • Fixed an issue where the Add Pane (Tab) submenu of the pane group tool bar context menu did not list available panes in the same order as Window > Panes (Tabs); entries were being sorted case-sensitive but should have been sorted case-insensitive
  • Undocking a pane group (or a pane) now ensures that the undocked pane group will be of a size that fits on the screen that the pane group (or pane) was on when it was docked and that the undocked pane group will be centered on that screen
  • Making a pane group (or a pane) undockable now ensures that the dialog will be of a size that fits on the screen that the pane group (or pane) was on when it was docked and that the dialog will be centered on that screen
  • Making an undockable pane group (or a pane) dockable now ensures that the undocked pane group will be of a size that fits on the screen that the dialog was on and that the undocked pane group will be centered on that screen
  • SCRIPTING:
  • Made API additions and/or resolved issues in various areas

New in DAZ Studio 4.9.4.122 (Sep 5, 2017)

  • RENDERING:
  • NVIDIA Iray:
  • Integrated Iray 2016.3.2 (278300.12584); see below for more details.
  • Uber Iray Material:
  • Added support for chromatic subsurface scattering color
  • Added a "Scatter & Transmit Intensity" option to the "Base Color Effect" property
  • Added support for dual lobe specular
  • Node:
  • Fixed an issues where the "Visible in Render" property was not being respected in OpenGL renders
  • Group Node (3D Layer):
  • The "Visible in Render" property now controls whether or not child nodes are considered visible in a render
  • Fixed an issue where the "Visible in Render" property was not being respected in OpenGL renders
  • GENERAL USE:
  • PowerPose:
  • Improved configuration abilities via (version 3+) templates; see the Change Log for more detail
  • The layout of the pane has been changed
  • Fixed various usability issues; see the Change Log for more detail
  • Fixed various bugs; see the Change Log for more detail
  • Auto-Fit:
  • Added support for applying pose data in clones to morphs that are not removed
  • Added support for clone asset ERC links
  • Optimized pose corrective morphs
  • Now provides cursor feedback while busy
  • Transfer Utility:
  • Now supports clone assets with embedded pose data
  • Added support for applying pose data in clones to morphs that are not removed
  • Optimized pose corrective morphs
  • Added support for clone asset ERC links
  • Fixed a skin binding issue with the "Replace Source With Target" option
  • Shader Mixer:
  • Added translation support for new features of Uber Iray Material
  • Map Transfer:
  • The alpha channel of a texture is now supported when using GPU
  • Content DB Editor:
  • Sending the "LOCAL USER" product to the editor no longer displays the "Product" page within the dialog; the "LOCAL USER" product is a special case catch-all product of which the product specific details should not be modified
  • The "LOCAL USER" store is now explicitly listed in the store selector on the "Product" page of the dialog instead of displaying an empty value
  • Now checks that a file is not user-facing (loadable) before it allows that file to be listed in the support files list
  • Editing a file listed in the Support File(s) list and choosing a user-facing file removes the edited entry from the list
  • Root categories now use a path combobox dialog instead of root categories menu; prevents the menu from becoming so large that it cannot fit on the screen
  • Database Driven Asset Views:
  • Dragging and dropping an asset onto a category when the "Filter By Context" option is checked and an object in the scene is selected will now ask whether or not the user would like to mark the asset(s) as being compatible with the compatibility base of the selected object
  • Database Driven Product Views:
  • When the path of an icon for a product cannot be determined from a database entry (e.g., installed/imported vs created), an attempt is made to locate an icon in the mapped Daz Studio/Poser Format directories where the path/name matches the pattern ./Runtime/Support/_[_].; the PNG extension is attempted followed by the JPG extension if not found
  • Menus:
  • Updated default menus; recommend running the "Update and Merge Menus" script
  • Color Widgets:
  • Added an ability to invoke a screen color picker from any color widget by pressing the AltModifier on the keyboard while initiating a left-click + hold from the area of the color-well between the numeric values; the cursor will change to a cross and the color will update as the cursor is moved; releasing the left-click + hold commits the color of the pixel currently under the center of the cross cursor; right-clicking while the left-click + hold is still active cancels the operation
  • Preferences:
  • Added a Log Size preference (and a Default button) to the General page in the Preferences dialog
  • SAVING/LOADING:
  • Character Presets:
  • Added support for setting a post-load script to the Save Options dialog
  • Clone Assets:
  • Replaced the message box and node selection behavior with a dialog that presents options for choosing which figure represents the base and which figure represents the clone
  • Now suggests a filename based on the clone figure name in the file save dialog
  • Now provides an option within the dialog to select the destination base path; this is automatically set/updated when the Base Figure is selected/updated
  • Now provides a property selection view within the dialog for selecting which properties to remove from the target figure when projecting using the clone via Auto-Fit or Transfer Utility
  • Animation:
  • Current animation range is now saved/read to/from a scene file
  • Current play range is now saved/read to/from a scene file
  • FPS is now saved/read to/from a scene file; FPS is no longer written to the startup script
  • Clearing the scene (e.g., File > New) now resets FPS to the default (30)
  • SCRIPTING:
  • Many API additions and/or resolved issues in various areas; see the Change Log for more detail

New in DAZ Studio 4.9.4.122 Beta (Jul 1, 2017)

  • Auto-Fit / Transfer Utility:
  • Fixed a crash when using Auto-Fit or Transfer Utility

New in DAZ Studio 4.9.4.121 Beta (Jun 24, 2017)

  • PowerPose:
  • Fixed a crash on OS X when clicking a node point that controls a property with a range of zero; e.g., Genesis 3 & Genesis 8 twist bones, where the min and max of cetain transform properties are both set to 0
  • Fixed an issue where the right-click drag vertical control label for a node point could incorrectly display the label for the left-click drag vertical control
  • Fixed an issue where a change in the size/scale of a given node point's effect was not being signaled (and therefore not being applied)
  • Fixed an issue where deselecting a property point did not cause all of the potential properties to be deselected; this could result in properties that should not be affected by a given property point being affected
  • Fixed an issue where mapping of property points did not correctly initialize; this could result in unintended results when manipulating property ponts
  • Content Loading:
  • Fixed an issue where holding the AltModifier key while drag-n-drop loading a Character Preset that executes a post-load script (e.g., Genesis 8) would not respect the offset defined by the load target

New in DAZ Studio 4.9.4.117 (Jun 17, 2017)

  • RENDERING:
  • NVIDIA Iray:
  • Integrated Iray 2016.3.2 (278300.12584); see below for more details.
  • Uber Iray Material:
  • Added support for chromatic subsurface scattering color
  • Added a "Scatter & Transmit Intensity" option to the "Base Color Effect" property
  • Added support for dual lobe specular
  • Node:
  • Fixed an issues where the "Visible in Render" property was not being respected in OpenGL renders
  • Group Node (3D Layer):
  • The "Visible in Render" property now controls whether or not child nodes are considered visible in a render
  • Fixed an issue where the "Visible in Render" property was not being respected in OpenGL renders
  • GENERAL USE:
  • PowerPose:
  • Improved configuration abilities via (version 3+) templates; see the Change Log for more detail
  • The layout of the pane has been changed
  • Fixed various usability issues; see the Change Log for more detail
  • Fixed various bugs; see the Change Log for more detail
  • Auto-Fit:
  • Added support for applying pose data in clones to morphs that are not removed
  • Added support for clone asset ERC links
  • Optimized pose corrective morphs
  • Now provides cursor feedback while busy
  • Transfer Utility:
  • Now supports clone assets with embedded pose data
  • Added support for applying pose data in clones to morphs that are not removed
  • Optimized pose corrective morphs
  • Added support for clone asset ERC links
  • Fixed a skin binding issue with the "Replace Source With Target" option
  • Shader Mixer:
  • Added translation support for new features of Uber Iray Material
  • Map Transfer:
  • The alpha channel of a texture is now supported when using GPU
  • Content DB Editor:
  • Sending the "LOCAL USER" product to the editor no longer displays the "Product" page within the dialog; the "LOCAL USER" product is a special case catch-all product of which the product specific details should not be modified
  • The "LOCAL USER" store is now explicitly listed in the store selector on the "Product" page of the dialog instead of displaying an empty value
  • Now checks that a file is not user-facing (loadable) before it allows that file to be listed in the support files list
  • Editing a file listed in the Support File(s) list and choosing a user-facing file removes the edited entry from the list
  • Root categories now use a path combobox dialog instead of root categories menu; prevents the menu from becoming so large that it cannot fit on the screen
  • Database Driven Asset Views:
  • Dragging and dropping an asset onto a category when the "Filter By Context" option is checked and an object in the scene is selected will now ask whether or not the user would like to mark the asset(s) as being compatible with the compatibility base of the selected object
  • Database Driven Product Views:
  • When the path of an icon for a product cannot be determined from a database entry (e.g., installed/imported vs created), an attempt is made to locate an icon in the mapped Daz Studio/Poser Format directories where the path/name matches the pattern ./Runtime/Support/_[_].; the PNG extension is attempted followed by the JPG extension if not found
  • Menus:
  • Updated default menus; recommend running the "Update and Merge Menus" script
  • Color Widgets:
  • Added an ability to invoke a screen color picker from any color widget by pressing the AltModifier on the keyboard while initiating a left-click + hold from the area of the color-well between the numeric values; the cursor will change to a cross and the color will update as the cursor is moved; releasing the left-click + hold commits the color of the pixel currently under the center of the cross cursor; right-clicking while the left-click + hold is still active cancels the operation
  • Preferences:
  • Added a Log Size preference (and a Default button) to the General page in the Preferences dialog
  • SAVING/LOADING:
  • Character Presets:
  • Added support for setting a post-load script to the Save Options dialog
  • Clone Assets:
  • Replaced the message box and node selection behavior with a dialog that presents options for choosing which figure represents the base and which figure represents the clone
  • Now suggests a filename based on the clone figure name in the file save dialog
  • Now provides an option within the dialog to select the destination base path; this is automatically set/updated when the Base Figure is selected/updated
  • Now provides a property selection view within the dialog for selecting which properties to remove from the target figure when projecting using the clone via Auto-Fit or Transfer Utility
  • Animation:
  • Current animation range is now saved/read to/from a scene file
  • Current play range is now saved/read to/from a scene file
  • FPS is now saved/read to/from a scene file; FPS is no longer written to the startup script
  • Clearing the scene (e.g., File > New) now resets FPS to the default (30)
  • SCRIPTING:
  • Many API additions and/or resolved issues in various areas;

New in DAZ Studio 4.9.4.113 Beta (Jun 10, 2017)

  • Fixed bugs and/or made improvements in various areas.
  • UBER IRAY MATERIAL:
  • Added a "Dual Lobe Specular Reflectivity" property
  • POWERPOSE:
  • Made improvements to configuration abilities; via template files
  • Fixed cursor display issues
  • Dynamic scaling of template data is now supported (for version 3+ templates):
  • Supports scaling up to the dimensions of the background image; if the widget/pane is larger than the background image for the template, it will be centered
  • Supports scaling down to a minimum of 300h x 200w
  • The layout of the pane has been changed:
  • The encompassing tab widget has been removed; in preparation for replacing it with a combobox that provides easy access to all templates in the set
  • The "Reset Pose" button has been removed; use actions in the pane's option menu and/or action accelerators (keyboard shortcuts)
  • Added an InfoDivider with a Tips page
  • PRESET SAVING:
  • Added support for setting a post-load script to the Character Preset Save Options dialog
  • SCRIPTING:
  • Made API additions and/or resolved issues in various areas; see the Change Log for more detail

New in DAZ Studio 4.9.4.110 Beta (May 27, 2017)

  • NVIDIA Iray:
  • Integrated Iray 2016.3.2 (278300.12584); see below for more details
  • Uber Iray Material:
  • Added support for chromatic sub surface scattering color
  • Added a “Scatter & Transmit Intensity” option to the “Base Color Effect” property
  • Added support for dual lobe specular
  • Added support for new features in translation to Shader Mixer
  • Database Driven Asset Views:
  • Dragging and dropping an asset onto a category when the “Filter By Context” option is checked and an object in the scene is selected will now ask whether or not the user would like to mark the asset(s) as being compatible with the compatibility base of the selected object
  • Database Driven Product Views:
  • When the path of an icon for a product cannot be determined from a database entry (e.g., installed/imported vs created), an attempt is made to locate an icon in the mapped Daz Studio/Poser Format directories where the path/name matches the pattern ./Runtime/Support/_[_].; the PNG extension is attempted followed by the JPG extension if not found
  • Content DB Editor:
  • Sending the “LOCAL USER” product to the Content DB Editor no longer displays the “Product” page within the dialog; the “LOCAL USER” product is a special case catch-all product of which the product specific details should not be modified
  • The “LOCAL USER” store is now explicitly listed in the store selector on the “Product” page of the Content DB Editor dialog instead of displaying an empty value
  • Content DB Editor now checks that a file is not user-facing (loadable) before it allows that file to be listed in the support files list
  • Editing a file listed in the Support File(s) list of Content DB Editor and choosing a user-facing file removes the edited entry from the list
  • Content DB Editor root categories now use a path combobox dialog instead of root categories menu; prevents the menu from becoming so large that it cannot fit on the screen
  • Auto-Fit:
  • Added support for applying pose data in clones to morphs that are not removed
  • Optimized pose corrective morphs
  • Added support for clone asset ERC links
  • Auto-Fit now provides cursor feedback while busy
  • Transfer Utility:
  • Transfer Utility now supports clone assets with embedded pose data
  • Added support for applying pose data in clones to morphs that are not removed
  • Optimized pose corrective morphs
  • Added support for clone asset ERC links
  • Fixed a skin binding issue with the "Replace Source With Target" option
  • Clone Asset Saving:
  • Replaced the message box and node selection behavior used by Clone Asset save with a dialog that presents options for choosing which figure represents the base and which figure represents the clone
  • Clone Asset save now suggests a filename based on the clone figure name in the file save dialog
  • Clone Asset save now provides an option within the dialog to select the destination base path; this is automatically set/updated when the Base Figure is selected/updated
  • Clone Asset save now provides a property selection view within the dialog for selecting which properties to remove from the target figure when projecting using the clone via Auto-Fit or Transfer Utility
  • PowerPose:
  • Fixed an issue that left selection points clickable when no figure is selected
  • Fixed an issue that caused cursor feedback when no figure is selected and no selection points are displayed
  • Updated the default male templates to match functionality provided by the default female templates
  • Templates now support relative (to the templates file) paths
  • The ability to dynamically load a template set from a figure's support asset tools folder (for non-legacy figures) has been added
  • Clicking a property selection point now causes the node associated with that property to become selected; if the node is hidden, the node hierarchy is ascended until a non-hidden parent node is reached
  • The label of a node is now used in tooltips instead of its name; matches display in other areas of the UI
  • Pane configuration has been moved to the layout file instead of the startup script
  • ActivePose tool configuration has been moved to application settings instead of the startup script
  • The pane option menu has been updated
  • Tool tips, status tips, and what's this text has been extracted to an inline help file
  • The ability to save a template set via scripting API has been added; this feature is still in the late ALPHA phase of development - format is subject to change as the feature is completed; saved templates are not compatible with earlier versions; non-legacy vs legacy figure is handled differently based on the corresponding asset loading mechanisms
  • Non-legacy figure templates can now specify a property on any node (including the skeleton) as a selection point; legacy figures are still limited to Morphforms
  • Map Transfer:
  • The alpha channel of a texture is now supported when using GPU
  • Animation Saving/Loading:
  • Current animation range is now saved/read to/from a scene file
  • Current play range is now saved/read to/from a scene file
  • FPS is now saved/read to/from a scene file; FPS is no longer written to the startup script
  • Clearing the scene (e.g., File > New) now resets FPS to the default (30)
  • Node:
  • Fixed an issues where the “Visible in Render” property was not being respected in OpenGL renders
  • Group Node (3D Layer):
  • The “Visible in Render” property now controls whether or not child nodes are considered visible in a render
  • Fixed an issues where the “Visible in Render” property was not being respected in OpenGL renders
  • General User Interface:
  • Updated default menus; recommend running the “Update and Merge Menus” script
  • Added the ability to invoke a screen color picker from any color widget by pressing the AltModifier on the keyboard while initiating a left-click + hold from the area of the color-well between the numeric values; the cursor will change to a cross and the color will update as the cursor is moved; releasing the left-click + hold commits the color of the pixel currently under the center of the cross cursor; right-clicking while the left-click + hold is still active cancels the operation
  • Added a Log Size preference (and a Default button) to the General page in the Preferences dialog
  • Scripting:
  • Many API additions and/or resolved issues in various areas; see the Change Log for more detail
  • Fixed bugs and/or made improvements in various areas.

New in DAZ Studio 4.9.3.166 RC 5 (Dec 24, 2016)

  • NVIDIA Iray:
  • Worked around a resource pathing issue that caused the Interactive Render Mode to go missing on OS X
  • Renamed the "Cloud [BETA]" sub-page, on the Advanced page of the Render Settings pane, to "Bridge [BETA]"
  • Added "batch" mode (or "queueing") support for network rendering via Iray Server and/or VCA, for still images; animations are not currently supported
  • Made several changes/tweaks to the "Bridge [BETA]" sub-page to support "queueing" and to clarify which settings pertain to "streaming"
  • Daz Connect:
  • Fixed an issue with timing out before long running downloads could complete
  • Added a time out for persistently slow download speeds; below 128 bytes per second
  • Fixed an issue with saving (e.g., Scenes, etc.) and assets installed via Daz Connect that could cause too many dependencies to be recorded in the save file(s). This manifested itself by the loading of the saved file(s) indicating that more products are required than are actually necessary; e.g., products that provide morphs and/or UV sets that were installed at the time of save, but are not actively used.
  • OpenGL:
  • Renders performed using the OpenGL option(s) now behave similarly to the other renderers in that they include a transparent background; saved scenes that render using one of the OpenGL options and relied on the viewport color as a background color will need to be updated by the user to include a backdrop consisting of the desired color.

New in DAZ Studio 4.9.3.153 RC 4 (Dec 10, 2016)

  • Fixed bugs and/or made improvements in various areas;
  • NVIDIA Iray:
  • Integrated Iray 2016.3 Release Candidate build; improves support for Pascal generation (10-series) GPUs (see this post for more information)
  • Addresses reported issues with OS X CUDA Compute Capability version
  • Addresses reported issues with ILLEGAL_INSTRUCTION on AMD CPUs that do not support SSSE3 instructions (e.g., Phenom II, etc.)
  • Interface:
  • Made adjustments to the styling of the Darkside style
  • Scripting:
  • Several APIs have been extended

New in DAZ Studio 4.9.3.128 RC 3 (Nov 5, 2016)

  • NVIDIA Iray:
  • Integrated Iray 2016.3 beta build; improves support for Pascal generation (10-series) GPUs; requires CUDA 8.0 (more detailed information to follow): does NOT currently address OS X CUDA Compute Capability Dimensions > Dimension Preset (Global) property would not result in a corresponding size/aspect image when rendered; renders would always be the size/aspect of the Active Viewport, despite all other visual indicators suggesting otherwise

New in DAZ Studio 4.9.3.117 RC 2 (Oct 28, 2016)

  • NVIDIA Iray:
  • Integrated Iray 2016.2 Release build; adds support for Pascal generation (10-Series) GPUs; requires CUDA 8.0 (see this post for more information)
  • Exposed Iray 2016.2 "Spectral Rendering" render settings; "Spectral Rendering Enable", "Spectral Conversion Intent", and "Spectral Observer"
  • Added UV clipping to Decal nodes; adds a "Clip Mode" property to the "Decal > General" group; selecting a value dynamically shows/hides additional properties
  • Scripted 3Delight:
  • The Outline render script respects the colors set by the user again
  • Content Database:
  • Various usability adjustments have been made to the Categorize dialog
  • "Search Drives(s) for Files" no longer considers content downloaded and installed to the mapped Daz Connect Data directory
  • Daz Connect:
  • Automatic Login will now fail after 3 attempts @ 20 sec intervals; this protects against blocking the application from launching when/if there are issues with web services and automatic login is enabled
  • ERC Freeze:
  • Added an "Object" column to the property view; used in identifying when properties are cross-object
  • The header of the property view columns can now be clicked to change sort order
  • Shader Mixer:
  • The "Connector Color..." action has been made available from the context menu for connected inputs of a brick; allows the color to be changed from either side of the connection
  • Shader Builder:
  • The "New Shader..." action in the Catalog is functioning properly again
  • Made UI tweaks toward consistency with Shader Mixer and ultimately toward fixing the minimum size center dock issue of both panes
  • Morph Loader Pro:
  • The geometry scale and axis conversion options are properly displayed again
  • Map Transfer:
  • Added a "Convert By Matching Properties" option; on by default; causes conversion to occur by property instead of by map
  • Removed a power of 2 requirement from transfered results
  • Scripting:
  • Numerous APIs have been extended
  • Fixed bugs and/or made improvements in various areas

New in DAZ Studio 4.9.3.71 RC (Sep 29, 2016)

  • NVIDIA Iray:
  • Transmitted color map in the Iray Uber Material is now ignored due to a limitation described in the Iray programmers guide; "The material's volume coefficients are varying in MDL, however, Iray Photoreal only supports uniform coefficients"
  • Daz Connect:
  • Fixed a category syncing issue (updating metadata)
  • Selecting the "Browse…" option in Edit > Preferences… > CMS Settings : Cluster Directory will now use the currently selected directory path as the initial folder when browsing for a new Cluster Directory path
  • Asset Finding:
  • The "Scan Known Directories for Files" dialog has been reworked
  • Asset Loading:
  • HDRI files are now being found when searching for missing files
  • Viewport:
  • Improved bounding box framing
  • Improved node selectablity in some viewport tools
  • Camera, DrawStyle and Background Color are now being reset correctly when performing a hardware render
  • Duplication:
  • Animation data is no longer being lost when an object is duplicated
  • FBX Importer:
  • Now handles n-gons (polygons with greater than 4 sides)
  • PZ3 Importer:
  • The last settings used for the OBJ exporter no longer have an impact on the result of the PZ3 importer
  • Logging:
  • Timestamps in the log now indicate the correct month
  • Scripting:
  • Numerous APIs have been extended
  • Fixed bugs and/or made improvements in various areas; see the Change Log for details

New in DAZ Studio 4.9.3.70 Beta (Aug 13, 2016)

  • Source maintenance
  • Crash reports now auto-save to ./crashes folder when the -noPrompt command line switch is used
  • Exceptions caused by operations in the script environment are now flushed to the log and then thrown when the -noPrompt command line switch is used
  • Extended DzAuthenticationMgr public API; added isLoggingIn()
  • Extended DzAssetMgr public API; added isSynchronizing()
  • Updated SDK version to 4.9.3.71; SDK min is 4.5.0.100
  • Fixed an issue in various importers/exporters where the default settings were not being loaded if run silent/remote; DzAlembicExporter, DzFbxExporter, DzObjExporter, DzFbxImporter, DzObjImporter

New in DAZ Studio 4.9.3.69 Beta (Aug 11, 2016)

  • Source maintenance
  • Refactored the “Scan Known Directories for Files” dialog
  • Fixed type errors in DzContentLibraryPane scripting API documentation
  • Updated DzAssetMgr API documentation
  • Fixed an issue with the dialog that confirms a user wants to overwrite an existing render
  • Extended DzMaterial scripting API; added getActiveUVSet()
  • Updated DzMaterial scripting API documentation
  • Extended DzFloatProperty scripting API; added getKeyInterpolationTypeValues()
  • Updated scripting API documentation; DzFloatProperty, DzFloat2Property, DzFloat3Property, DzIntProperty, DzInt2Property
  • Updated SDK version to 4.9.3.69; SDK min is 4.5.0.100

New in DAZ Studio 4.9.3.58 Beta (Jul 29, 2016)

  • Updated scripting API docs; DzDeviceMgr, DzDevice.

New in DAZ Studio 4.9.3.57 Beta (Jul 28, 2016)

  • Updated scripting API docs; DzScriptedRenderer, DzImportMgr, DzExportMgr
  • Added scripting API docs; DzObjImporter, DzObjExporter, DzFbxImporter, DzFbxExporter, DzAlembicExporter, DzU3DExporter, DzPZ3Importer and DzCr2Exporter

New in DAZ Studio 4.9.3.56 Beta (Jul 28, 2016)

  • Made improvements to basic camera bounding box framing
  • Extended DzGeometry scripting API; added makeCopy(), copyFrom() and getCurrentGeometryForNode()
  • Updated scripting docs; Global, DzApp, DzBox3, DzGeometry, DzVertexMesh and DzFacetMesh
  • Extended DzImageRenderHandler SDK API; added setWriteToFile() and getWriteToFile()
  • Extended DzImageRenderHandler public API; added getCurrentFrameImage() and writeToFile property
  • Added support to DzImageRenderHandler for in-memory only image handling
  • Extended Dz3DViewport public API; added hardwareRenderWithOptions()
  • Extended DzRenderOptions scripting API; added DzRenderOptions() and copyFrom()
  • Updated SDK version to 4.9.3.57; SDK min is 4.5.0.100

New in DAZ Studio 4.9.3.52 Beta (Jul 22, 2016)

  • Source maintenance
  • Fixed a draw dome issue with NVIDIA Iray 2016; backplate background default color is different between 2015 (0) and 2016 (-1)
  • Updated DzScriptedRenderer scripting API docs
  • Update to DzCloud 1.0.1.52; fixed a Lost and Found category sync issue
  • Extended DzFacetMesh SDK API; added calculateSurfaceAreaForBoundingBox() overload
  • Extended DzFacetMesh scripting API; calculateSurfaceAreaForBoundingBox() now returns an Object with numeric members for area and triangles
  • Updated SDK version to 4.9.3.53; SDK min is 4.5.0.100

New in DAZ Studio 4.9.3.37 Beta (Jul 6, 2016)

  • Database Driven Content Views:
  • Fixed #DS-1286/#CS-221671 : Failure to Upgrade CMS database; this was the root cause of some users suddenly not seeing categories unless the "Show Hidden Vendor Categorizations" preference was enabled
  • Categorizing an asset assigned to a "Lost and Found" product sub-category now automatically causes the "Lost and Found" categorization of that asset to be removed
  • Categorizing the last asset assigned to a "Lost and Found" product sub-category now causes the "Lost and Found" product sub-category to be removed
  • Updating metadata via Daz Connect now removes an asset from a "Lost and Found" product sub-category if that asset has been assigned to a proper category that is outside the “Lost and Found” category; if an asset's categorizations are removed and the asset has not been categorized by the user, the asset is assigned to a "Lost and Found" sub-category named after the product that provides the asset
  • FBX Importer:
  • Improved support for pipeline automation via script
  • Draw Settings:
  • Made various (minor) tweaks to labeling of properties and/or enumerated values
  • Ongoing updates to documentation; remaining pages are actively being reviewed/edited
  • Preferences:
  • Fixed a crash when launching the Preferences dialog if a bridge plugin that a preference referenced was not installed; e.g., GoZ
  • Fixed bugs and/or made improvements in various areas.

New in DAZ Studio 4.9.2.70 (May 25, 2016)

  • Source maintenance
  • Fixed #DS-966 : Update property display when the favorite state of property is changed
  • Corrected SDK documentation; DzPropertyHelper::helperRemoveProperty()
  • Added a “Distribute Selected Bone Weights” action (DzDistributeSelectedWeightsAction) to the “Weight Editing” submenu for the context menu of the Weight Brush tool; distributes the weights from the selected geometry of the primary selected bone among the other selected bones
  • Extended DzFacetMesh SDK API; added verticesFromSelectedFaces(), verticesFromSelectedEdges()
  • Extended DzPolygonSelectionTool SDK API; added verticesFromSelectedFaces(), verticesFromSelectedEdges(), verticesFromSelectedVertices()
  • Extended DzVertexMesh public API; added verticesFromSelectedVertices()
  • Fixed #DS-938 : Strip leading or trailing whitespace from folder names when normalizing paths; Content Library rename container
  • Fixed #DS-659 : Improved transfer of bulge maps
  • Added Diffuse Overlay Color and Diffuse Overlay Roughness properties to Base/Diffuse/Overlay group on DzUberIrayMaterial
  • Added Diffuse Overlay Color, Diffuse Overlay Roughness and Diffuse Overlay Weight to DzMdlIrayUberBase Shader Mixer bricks
  • Added “Duplicate Bones” (DzJEDuplicateBonesAction) to the Joint Editor tool context menu Create submenu
  • Fixed #DS-890 : Properly connect parent when duplicating a shader in Shader Builder
  • Fixed #DS-822 : Extended checking/unchecking of all image properties to include Tiling and UV Maps property groups
  • Made property checking/unchecking insensitive to labels that can be changed by the user
  • Fixed #DS-664 : Compare normalized source and destination paths when checking for same file in DzFileIO::copyFile()
  • Fixed a merging issue with HD Morph data
  • Fixed an issue with invalid uv set created by merge figure operation
  • Fixed #DS-1017 : Fixed cannot batch set property min/max to same values
  • Cleaned up memory leaks in the set property min/max dialog
  • Fixed an issue with the state of the Lock button on numeric node properties if all properties on an element are locked
  • Fixed an issue with the state of the Lock button on color properties if all properties on an element are locked
  • Fixed an issue on DzFacetMesh where the n-gon count wasn't being adjusted properly when removing facets
  • Fixed an issue with getting dimension settings for the active viewport
  • Fixed an issue with updating image menu geometry on mappable vs non-mappable color properties
  • Fixed an issue where the menu for a node property in the Parameter Settings dialog was not being set to indeterminate when multiple values were present
  • Fixed an issue with removing scoped params in DzShaderBrick
  • Refactorings and fixes to Morph Loader Pro
  • Fixed #DS-630 : Fixed an issue with Attenuate in Morph Loader Pro when loading HD Morphs
  • Refactorings and fixes to interactive lessons
  • Consistency tweaks to SDK Samples
  • Split version preprocessor directives from DzVersion class
  • Tweaks to build system; dependencies
  • Refactorings and fixes to Figure Setup
  • Fixed an issue with interactive lessons for Posing/Camera/Shape/etc panes not finding parameters if an editor was specified
  • Removed Qt3 support dependencies from DzDFormFilter, DzStyle, Create Brick Light/Camera dialog, DForm selection dialog, DForm Spline Editor dialog, LipSync plugin, Morph Loader Advanced plugin and Joint Editor listviews
  • FBX Exporter changes; internal
  • Refactorings and fixes to ActivePose/PowerPose
  • Added a version guard on newer subdivision code in DzSceneInfoPane SDK sample
  • Removed QT3_SUPPORT preprocessor from various plug-ins; use Qt4 API
  • Begin support for running DAZ3DIMHelper
  • Fixed an issue with interactive lessons where widgets being hidden caused resolution problems
  • Incremented application and plugin versions for 4.9.2.x
  • Finished removing Valentina DB support
  • Removed Valentina metadata migrate script
  • Switched products to be uniform sizes
  • Products now delay the extended information query to improve search result speed
  • Changed uniform size of DzAssetView items to be based on font
  • Switched assets to be uniform sizes
  • Assets now delay load their icons
  • Long asset text now expands on mouse over
  • Implemented DzFbxExporter write script support
  • Update to DzCloud 1.0.0.203; initial virtual folder support
  • Extended public API; added DzVirtualFolderAssetContainer
  • Added basic support for Daz Connect virtual folders in Content Library pane
  • Update to DzCloud 1.0.0.205; virtual folders show DzCloud installed files only
  • Virtual folders for Poser content now update when DzCloud operation is complete
  • Styling work to support virtual folder icons
  • Ensure assets used in the UI are created in the UI thread
  • Fixed an issue with excessively writing out modifiers to duf files
  • Changes in preparation to allow uber material to better reuse texture related function instances
  • Extended public API; added DzSceneAssetModifier
  • Begin work on DzConditionalGraftModifier

New in DAZ Studio 4.9.1.30 (Mar 24, 2016)

  • Fixed various issues relating to being able to deliver Interactive Lessons via Daz Connect (add support for the ability install these like content instead of like a plugin)
  • Updated the usage example embedded within the Interactive Lesson common include script
  • Fixed an issue where MDL Directory Manager would hang on launch
  • Fixed an issue in the Poser format importer with resolving paths of files installed via Daz Connect
  • Fixed an issue that prevented the missing image prompt from appearing when images are missing on file load
  • Added shader language identifiers for Material(s) and Shader presets; MDL (Iray) vs RSL (3Delight) etc.
  • The sorting order option in smart content views/pages is now saved/restored between sessions (Smart Content Files/Products, Shaping Presets, Posing Presets, Surfaces Presets, Lights Presets, Cameras Presets, Render Settings Presets, etc).
  • Fixed several issues with Scene Builder (now based on the 4.9 database instead of 4.6, 4.7, 4.8)
  • Fixed path resolution for *.daz based content installed using Daz Connect
  • A snapshot of categories and compatibility bases for assets are now copied when creating a product
  • Fixed #DS-1142/#CS-210179 : Case-insensitive sort of folders and files
  • Fixed an issue that prevented the removal of assets from products that were not installed through Daz Connect
  • Removed the “Remove Orphaned File References” and “Consolidate File References” options from DB Maintenance dialog (does not make sense with the 4.9 database structure)
  • Fixed an issue that prevented renaming of products that were not installed through Daz Connect
  • Fixed an issue with product update triggers to prevent erroneous product deletes
  • Extended the Store add/remove scripting API (removing "DAZ 3D" or "LOCAL USER" stores is not supported)
  • Reserved values (i.e., "DAZ 3D" and "LOCAL USER" stores, and "LOCAL USER" product) are are now ensured to be present in the database on setup/startup
  • Fixed an issue with setting the texture type while copying a layered texture
  • Fixed an issue in Iray Uber shader with the application of Diffuse Strength to images
  • Fixed an issue with Poser format files failing to receive metadata when the parent directory of the runtime directory was not also mapped as a native directory
  • Fixed an issue where migrated products that were installed by Install Manager (or manually) were being marked as being installed by Daz Connect.
  • Fixed an issue that prevented a serial number from being entered while working offline (unless adjacent wizard pages were stepped back/forth after the serial number was entered into the field).
  • Fixed an issue with inaccurate indication of missing file on scene load (some products that are already installed were showing as needing to be installed).
  • Fixed incorrectly removing existing asset records in the database when importing metadata from dsx files.
  • Fixed advanced filter date parsing in smart asset/product views (see Advanced Filtering for more information).
  • Fixed system configuration detection to be the same on 64 bit and 32 bit*
  • Fixed system configuration detection to handle machine accounts with admin privileges*
  • Fixed issues with messaging on failed connections to be more accurate (some occurances incorrectly stated that the username or password were incorrect)
  • Fixed the “Update Metadata” action in context menus for products so that it now forces an update to the metadata cache rather than refreshing from the local cache
  • Fixed the LOCAL USER product image (./resources/images/local-user-product.png was missing)
  • Fixed an issue that could cause multiple unending connection attempts (prevented the application from successfully closing)
  • Fixed an issue where account credentials were not being converted before being handed to Daz Connect (caused login to fail when non-ASCII characters were used)
  • Fixed migration triggers for products where the StoreId is not “DAZ 3D” and/or where the ProductToken is empty

New in DAZ Studio 4.9.0.63 (Jan 25, 2016)

  • NEW FEATURES:
  • Daz Connect
  • New Product-centric Workflow
  • Optional Filtering Based on Context
  • Synchronized Navigation and Filters
  • Installing Content
  • Purchasing Content in the Store Page
  • Viewing a Product's Contents:
  • Filtering Products by Installed State
  • Sorting Products/Assets
  • Assigning Products and Assets to Groups
  • Render Engine Updates:
  • NVIDIA Iray
  • 3Delight

New in DAZ Studio 4.8.0.59 (Aug 15, 2015)

  • NVIDIA Iray Render Engine
  • NVIDIA Iray DrawStyle
  • Physically Based Materials
  • Photometric Lights
  • Decals
  • Section Plane
  • Render Settings Pane
  • Draw Settings Pane
  • Camera Headlamp Control
  • Surface Tags
  • Light Category Support
  • Image Editor
  • Wearable(s) Preset Save Filter Improvements
  • Material(s) Preset Save Filter Improvements
  • Shader Preset Save Filter Improvements
  • Render Settings Preset Save Filter Improvements
  • Move To Floor Improvements
  • City Limits Lite Layout Updated
  • Shader Mixer Additions
  • Shader Mixer Updated

New in DAZ Studio 4.8.0.53 RC 3 (May 16, 2015)

  • Build/Publishing system tweaks
  • Fixed an issue with UV and Smoothing property ordering when a User Parameters brick is used
  • Fixed texture modification save of scale
  • Enabled caustic sampler in NVIDIA Iray DrawStyle
  • Replaced Valentina CMS sub-installer in standalone installer with PostgreSQL CMS sub-installer
  • Fixed an issue where an Interactive Lesson would sometimes not be able to find an action in visible toolbars depending on which layout was used; object names were being changed in toolbars that contained custom toolbar widgets
  • Extracted Interactive Lesson script functionality to common included source
  • Extended Interactive Lesson functionality in common include script; convenience functions
  • Fixed an issue with caustics in NVIDIA Iray DrawStyle
  • Updated Home screen “Interactive Tutorials” and “QuickStart Guide” scripts
  • Removed included user facing Interactive Lesson scripts; moved to separate package to facilitate more frequent updates

New in DAZ Studio 4.8.0.51 RC 2 (May 9, 2015)

  • Modified Shader Mixer new/load to auto zoom brick networks
  • Added a “Zoom To Fit” option to Shader Mixer workspace context menu
  • Added scroll wheel zooming to Shader Mixer workspace when CTRL keyboard modifier is pressed
  • Added auto scrolling to Shader Mixer workspace when dragging a connection
  • Fixed a regression issue that resulted in the Lesson Strip menu populating incorrectly
  • Merged development branch into trunk

New in DAZ Studio 4.8.0.44 RC 1 (May 4, 2015)

  • Improved error handling in 3D bridge setup
  • Source code optimization; profiling, static analysis
  • Added the ability to sign in to Iray cloud; internal
  • Added the ability to use NVIDIA VCA for final render; internal
  • Added the ability use NVIDIA VCA for DrawStyle; internal
  • Updated documentation menu/action dump scripts to use relative paths; internal
  • Implemented framework for DrawStyle tools; provides temporary override of the active ViewTool when a given DrawStyle is active
  • Added an Auto-Exposure DrawStyle tool for the NVIDIA Iray DrawStyle

New in DAZ Studio 4.8.0.9 Beta (Mar 18, 2015)

  • Fixed a consistency issue with [geometric] normal direction; NVIDIA Iray vs 3Delight.
  • Reworked NVIDIA Iray Advanced Render Settings; Hardware; Canvases - Light Path Expressions (LPE); prepare for additional pages.
  • Added support for light categories to light nodes; 3Delight.
  • Added Decay and Intensity Scale controls to default spot and point lights; 3Delight.
  • Fixed a crash with n-gons in Geo-Grafts

New in DAZ Studio 4.8.0.4 Beta (Mar 10, 2015)

  • Highlights:
  • NVIDIA Iray - Physically Based Render Engine
  • Render Settings Pane improvements
  • NVIDIA Iray DrawStyle
  • NVIDIA Iray Uber Material
  • Draw Settings Pane
  • Wearable(s) Preset Save Filter improvements; increased control over saving target figure pose; added control over saving target figure shaping, target figure material(s) and target figure properties (“other”)
  • Material(s) Preset Save Filter improvements; increased control over saving mappable properties - value, image, both
  • Shader Preset Save Filter improvements; increased control over saving mappable properties - value, image, both
  • Render Settings Preset Save Filter improvements; provides options on save

New in DAZ Studio 4.7.0.12 (Dec 16, 2014)

  • HIGHLIGHTS:
  • Environment Pane - Moved setting of the Backdrop for the scene to a new pane that is poised for future environment related settings. Note: The color of the Backdrop for a scene is now separate from the background color of a viewport; viewport colors can be set in “Window > Style > Customize Colors…”
  • Center Dock Area - The area previously reserved for the viewport(s) is now its own dockable area, which can be used to stack panes that consume more space; i.e. Viewport, Render Library, Shader Mixer, Shader Builder, cript IDE, etc.
  • Viewport Pane - The viewport(s) that previously consumed the remaining space between the left, right, top and bottom dock areas is now its own pane
  • Aux Viewport Pane - A separate, singular, auxiliary viewport in its own pane that can be used as a convenient, independently sized, alternate view of the scene with IPR capabilities (for renderers that provide it)
  • Interactive Progressive Rendering (IPR) - Interactively and progressively preview the final render of your scene as you work on it. IPR allows for realtime camera, light and material modifications.
  • Keyboard Scene Navigation - Navigate your scene the way you would a video game. Using the W, A, S, D, Q, and E keys, you can now navigate left, forward, right, backward, up, and down (in order). You can also look around by using I, J, K, L, U, O, and P (for leveling).
  • Scene Navigator Tool - Video game style ‘mouse look’ control by clicking and dragging in the viewport to orient the active view/camera/light.
  • Back to Base - Selecting the “Currently Used” filter in parameter based panes now displays properties with a value that differs from the base figure value, instead of the properties that are different than their memorized values. For example, loading the Victoria 6 Character Preset will now show the Victoria 6 shape(s) as “Currently Used” because the morph property has a value that is different than the Genesis 2 Female base. In addition, properties that are driven to a value by another property can now be adjusted to override the driven value.
  • Truly Transparent Backgrounds - When no backdrop or background color is used (optional in the Environment Pane) transparency is shown as a checkerboard pattern, similar to other graphics applications. Also, the issue where anti-aliasing against the background color of a viewport generated a ‘halo’ of that background color has been fixed.
  • Camera Local Dimension Override - The ability to override the global render dimensions/aspect ratio with camera specific settings has been added.
  • Render Settings Pane - Completely revamped this pane to be consistent with other parameter based panes. Adjustments to render settings are now undo-able as a result.
  • Script IDE Pane - Improvements have been made to areas like syntax highlighting, auto-indent, context menus, find/replace and the debugger. Features have been added; code folding, line numbering, bracket matching and word marking (among others). Configuration preferences have been extended.
  • Extended Texture Format Support - Added support for using .EXR, .HDR, .PSD, and various others directly as textures.
  • Photoshop CC 3D Bridge Support - Added support for Photoshop CC to the 3D Bridge
  • Render Engine Update - Updated the 3Delight render engine to 11.0.105; see change log.
  • City Limits Layout - Updated this layout to incorporate the additions/changes mentioned above (and in the change log).
  • City Limits Lite Layout - Added a new default layout; a slightly modified subset of the City Limits layout
  • Darkside Style Default - The Darkside style has been set as the default for all new installations of DAZ Studio.
  • Scene Builder Redesign - Now uses a ‘wizard’ style workflow, based on metadata (categories, compatibility), that you can easily extend directly within the user interface (full functionality is dependent on the recent update to the Starter Essentials and Default Lights and Shaders packages).

New in DAZ Studio 4.6.0.18 (Dec 16, 2014)

  • DAZ Scene Object Notation (DSON) File Format:
  • The DSON file format is a lightweight format that facilitates the efficient sharing of scenes and their assets
  • Scene File Sharing:
  • The new DSON file format in DAZ Studio 4.6 enables the legal sharing of scenes by providing an asset referencing scheme rather than providing the actual elements of a scene.
  • Selective Scene Saving:
  • DAZ Studio 4.6 now allows you to select ONLY those assets within your scene that you want to save. This may be a subset of your scene assets that you wish to merge with another scene at a later time, or your figure's entire ensemble - with or without hair and accessories - saved as an outfit to be loaded later from a single file in your library. Selectively saving ONLY those items that you select allows you do this and more.
  • Updated 3Delight Render Engine:
  • The 3Delight render engine included with DAZ Studio 4.6 has been updated to version 10.0.50 which includes numerous bug fixes and feature enhancements over the previous version.
  • FBX Import:
  • FBX files generated by DAZ Studio 4.6 can now be re-imported in FBX format, allowing you to export a figure to certain 3rd party applications for texturing or animation purposes and then import that figure back into DAZ Studio.
  • Instancing:
  • DAZ Studio 4.6 now includes the ability to create multiple instances of a specific model in a scene. Changes such as morphs or materials are automatically propagated to all instances of that model within the scene.
  • Geometry Shells:
  • DAZ Studio 4.6 introduces the ability to create a “Geometry Shell” for specific models or figures in your scene. These shells can be controlled and manipulated separately from the original object in the scene, each with their own materials and transforms, without the extra “weight” of additional rigging and morphs of the original model.
  • Group Nodes:
  • DAZ Studio 4.6 lets you create hierarchical group nodes which allow you to control many objects as a single group, or 3D layer, saving you time and giving you the ability to manipulate multiple objects in your scene quickly and efficiently.
  • TriAx Weight-Map System:
  • DAZ Studio relies on hand-painted weight-maps to control the bending of a figure. Using painted weight maps provides content creators flexibility and precision over how their figures' mesh deforms around any type of joint. Adding in the ability to paint a separate map for each axis of rotation takes that level of control and moves it ahead of anything else commonly achieved in the past.
  • Auto-Rigging:
  • With improved joints comes the need for improved diversity in a figures mesh. Now DAZ Studio has the ability for content creators to automatically rig their custom figures. No longer do content creators need to worry about respecting a base figure's proportions and joint center placement. So long as the mesh is left intact, the artist will then be able to have the TriAx joint system automatically update to fit their new shape.
  • Smart Content:
  • DAZ Studio can filter suggested content to just what's relevant to what you're working on. For example, if you had the new Genesis figure loaded and wanted to find clothing and accessories that will work with it, all you have to do is load the Genesis figure, and DAZ Studio can automatically filter out anything that is not compatible.
  • Smart UV Presets:
  • You no longer need to worry about out which skin texture works with which character. All you need to do is load up the Genesis shape you like, browse to the associated skin texture preset, and DAZ Studio will automatically load the correct UV set and corresponding texture.
  • Updated User Interface:
  • We've given the user interface an overhaul with a focus on ease of use. Specifically, we've re-arranged tools, widgets, panes, and menus into context-relative groupings that allow you to get things done without having to dig around to find what you need.
  • Content Management Service:
  • Relying on a simple meta-data structure, the this service allows you to search for assets in multiple ways, such as by keyword, category, and compatibility.
  • Auto-Fit:
  • With Auto-Fit, you'll never run out of clothing for any of the custom characters that you dream up. This tool lets you load in your existing generation 4 compatible clothing and will automatically update it to work with Genesis figures. It will also update your items every time a new figure is added to the Genesis series.
  • Progressive Rendering:
  • Save yourself time and headaches. This feature allows you to quickly see a draft quality image followed by a series of better images on subsequent passes. This is very useful for doing test renders as you are adjusting things like lights and surfaces.
  • Multi-Layered Image Editor:
  • This tool allows you to create image layers that you can then add to underlying surface textures to create things like tattoos and decals on your models.
  • 64-Bit Support:
  • Break free of the 3GB RAM limit that shackles your 32-bit software. With 64 bit support you can load more textures, shapes, and create wildly more complex scenes. For many artists, this feature alone pays for itself over and over.
  • 64-Bit for Dynamic Clothing:
  • Making clothing look more realistic and less rigid, dynamic clothing has grown into one of our most popular features and now it takes advantage of 64-bit hardware on both the Mac and Windows OS.
  • Morph Loader Advanced:
  • This plugin allows you to add your own custom and third party morph targets to your figures. It will also automatically create the necessary parameters so you can adjust the strength of your custom shape. A must have for any advanced user, this plugin is very simple to use.
  • Darkside Style:
  • A new take on the "Nouveau Dark" interface styling of DAZ Studio 3, the "Darkside" style provides a beautiful new, streamlined, design for those who prefer a more subdued working environment. With smaller interface elements and a darker palette, not only does this style allow you to see more of whats going on but it lets you focus on whats important... your scene.
  • Content Creator Tools:
  • These tools are strictly for serious content creators developing complex figures and accessories. This toolset will save you man-years of development time with its exhaustive set of features: Property Editor, Figure Setup, Joint Editor, Morph Loader Pro, and more all give artists the ability to easily construct, edit and manipulate 3D assets on their own custom characters.
  • GoZ Bridge:
  • If you are addicted to the millions of polygons available to you in ZBrush, and love the rigging and character control afforded you by DAZ Studio, then this tool is for you. This bridge will allow you take your model from ZBrush to DAZ Studio, and from DAZ Studio to ZBrush with little effort.
  • 3D Bridge for Photoshop:
  • This tool saves you time and money by eliminating the need for costly photo shoots and stock imagery by allowing you to work interactively with 3D objects, while enjoying real-time results in Photoshop.
  • FBX Exporter:
  • FBX allows you to maximize your content creation pipeline by giving you the ability to create cutting edge content without having to worry about inter-package compatibility.
  • Texture Atlas:
  • Automatically collect all of the textures associated with a selected 3D character, size and scale those images, and then combine them into a single texture atlas. This is great for repurposing high-resolution assets for use in real-time gaming or mobile environments.

New in DAZ Studio 4.5.0.114 (Sep 19, 2012)

  • DAZ Scene Object Notation (DSON) File Format:
  • The DSON file format is a lightweight format that facilitates the efficient sharing of scenes and their assets
  • Scene File Sharing:
  • The new DSON file format in DAZ Studio enables the legal sharing of scenes by providing an asset referencing scheme rather than providing the actual elements of a scene.
  • Selective Scene Saving:
  • DAZ Studio now allows you to select ONLY those assets within your scene that you want to save. This may be a subset of your scene assets that you wish to merge with another scene at a later time, or your figure's entire ensemble - with or without hair and accessories - saved as an outfit to be loaded later from a single file in your library. Selectively saving ONLY those items that you select allows you do this and more.
  • Updated 3Delight Render Engine:
  • The 3Delight render engine included with DAZ Studio has been updated to version 10.0.50 which includes numerous bug fixes and feature enhancements over the previous version.
  • FBX Import:
  • FBX files generated by DAZ Studio can now be re-imported in FBX format, allowing you to export a figure to certain 3rd party applications for texturing or animation purposes and then import that figure back into DAZ Studio.
  • Instancing:
  • DAZ Studio now includes the ability to create multiple instances of a specific model in a scene. Changes such as morphs or materials are automatically propagated to all instances of that model within the scene.
  • Geometry Shells:
  • DAZ Studio introduces the ability to create a “Geometry Shell” for specific models or figures in your scene. These shells can be controlled and manipulated separately from the original object in the scene, each with their own materials and transforms, without the extra “weight” of additional rigging and morphs of the original model.
  • Group Nodes:
  • DAZ Studio lets you create hierarchical group nodes which allow you to control many objects as a single group, or 3D layer, saving you time and giving you the ability to manipulate multiple objects in your scene quickly and efficiently.

New in DAZ Studio 4.0.0.335 (May 31, 2011)

  • Genesis Figures - Only in DAZ Studio 4:
  • DAZ 3D has always pushed the envelope and innovated beyond past approaches to create better and more capable software in each version of DAZ Studio that we've released to the market. This time is no different. You want maximum freedom in the diversity of 3D characters you're able to create without compromising the integrity of the figure itself.
  • Made possible only by the advancements in DAZ Studio 4 is the extremely versatile Genesis series of figures. The Genesis series allows for a virtually limitless set of additional figure shape variations that can all be built from a common base. These variations can range in both size and proportion while maintaining a common joint system (rigging). Everything from massive, musclebound freaks or voluptuous and curvy super-heroines to adorably cute little toon kids or frightfully disgusting monsters can all be created AND combined. Each of these unique figure shapes exist as their own 3D DNA entry within the gene pool of Genesis characters. And because the tools to create new Genesis figures are available to the public, ANYONE can build from this foundation and release their own creations to share with other Genesis users. Further improvements include more responsive figure interaction via a new sub-d, single-skin 3D mesh; flexible shape blending; multiple UV layouts; and extensible parameters.
  • TriAx Weight-Map System:
  • DAZ Studio 4 includes a new joint system that relies on hand-painted weight-maps to control the bending of a figure. This is an industry-standard approach that we've taken one step further by allowing content creators to have a separate and distinct weight-map for each axis of any joint. This is known as the TriAx™ weight-map system. Using painted weight-maps provides content creators flexibility and precision over how their figures' mesh deforms around any type of joint. Adding in the ability to paint a separate map for each axis of rotation takes that level of control and moves it ahead of anything else commonly achieved in the past.
  • Auto-Rigging:
  • DAZ Studio 4 Auto-Rigging VideoWith improved joints comes the need for improved diversity in the figures mesh itself. New in DAZ Studio 4 is the ability for content creators to automatically rig their custom figures. No longer do content creators need to worry about respecting a base figure's proportions and joint center placement. An artist can now take the base Genesis mesh and push or pull it into virtually anything imaginable. So long as the mesh is left intact, the artist will then be able to have the TriAx™ joint system automatically update to fit their new shape.
  • Smart UV Presets:
  • While the Genesis series of figures will continue to become more and more diverse, you won't need to worry about figuring out which skin texture works with which shape. DAZ Studio 4 allows content creators the ability to associate a specific UV set with the textures they create. Each content creator can design their own optimal UV set for the shape they're texturing to make sure it looks its best. For the user, this means that all you need to do is load up the Genesis shape you like, browse to the associated skin texture preset, and DAZ Studio will automatically load the correct UV set for the texture you've selected.
  • DSF Format (DAZ Studio File Format):
  • The new .DSF file format enables the transfer of the intelligent 3D content described above and provides a simpler format for exchange between applications that implement the DAZ Studio content engine. The file format is lightweight, easy to transfer, and provides a human-readable format for sharing scene information using an asset referencing scheme. All of this simply means that DAZ Studio now allows for the most realistic and versatile figures that we've ever produced. Every joint bends better, and every skin detail is more precise. Both proportions and mass of the figure can be altered in a variety of ways without ever losing the superior bending and detail within the mesh.
  • Auto-Fit (add-on):
  • DAZ Studio 4 Auto-Fit VideoWith DAZ Studio's new clothing morph-generation tool, you'll never run out of clothing items for a new figure or any of the custom characters that you dream up. The Auto-Fit tool lets you load in your existing generation 4 compatible clothing and will automatically update it to work with the Genesis series of shapes**. The Auto-Fit tool will also update your items every time a new figure is added to the Genesis series, so you'll never run out of options.
  • Updated User Interface:
  • DAZ Studio 4 Updated User Interface VideoThe DAZ Studio user experience has been completely redefined. We've given the user interface an overhaul with a focus on ease of use. Specifically, we've re-arranged tools, widgets, panes, and menus into context-relative groupings that allow you to get things done without having to dig around to find what you need. The interface also has new styles available which introduce new icons, colors, and fonts to help provide better focus on what's relevant to what you're doing. We've added in-app video tutorials to help introduce the new UI and features, as well as walk you through the entire process of creating 3D art and animation. All of this allows for immediate productivity regardless of your past 3D experience or training.
  • Content Management Service:
  • We've also added a new Content Management System that makes finding and using 3D models and their accessories easier than ever before. Relying on a simple meta-data structure, the Content Management System allows you to search for content in multiple ways, such as by keyword, category, and compatibility. This single system will handle content for all DAZ 3D software applications going forward which means no matter which DAZ 3D application you use, you'll always be able to find your 3D assets the same way using this central system.

New in DAZ Studio 3.1.2.32 (Feb 25, 2011)

  • Adds advanced shader presets.
  • Improves the full-body IK system.
  • Fixes for the Dynamic Clothing plugin and improved compatibility with Bryce 7.

New in DAZ Studio 3.1.2.19 (Oct 13, 2010)

  • Fixes issue with aniMate2 content not getting installed
  • Incorporates a change to how permissions are set on the mac
  • Fixes to advanced shaders
  • Fixes to Dynamic Cloth to prevent crashes and issues introduced recently.

New in DAZ Studio 3.1.0.148 Beta (Jun 3, 2010)

  • Added Key-frame indicators to time line
  • [33693] Fixed shader mixer to draw bricks and resize correctly
  • [31082] Fixed order of materials in the material preset. Also alphabetized the order of textures in that popup.
  • Fixed #34426, #34513 : Style fixes in timeline – Better keyframe——
  • [34426, #34513] – Style fixes in timeline – Better keyframe visibility, other tweaks.
  • [34424] – Fixed issues with toggling point- and spot-light illumination on/off.
  • OSX fixes to Shader Mixer
  • Altered load behavior to still attempt to load scene if storables are missing.

New in DAZ Studio 2.3.3.146 (Jan 9, 2009)

  • Includes bug fixes for the Carrara wrapper and Content Manager fixes.

New in DAZ Studio 2.3.3.89 (Oct 29, 2008)

  • Added a Cancel button to the progress bar when "Optimizing Images" just before rendering, so that if the image processing hangs for some reason, the user can cancel and not have to kill the process. Also improved text of progress bar to show remaining/total status.
  • Fixed a problem in the Properties Pane that was causing major slow down after extended use.
  • Content Manager - Fixed a significant memory leak in Content Manager that was causing DS crashes.
  • Content Manager - Fixed a few dangling-pointer type crash bugs that happen in certain situations when re-categorizing content.
  • D-form - Added the ability to remove a D-form after spawning a morph and the ability to apply a morph after spawning it.
  • Sub-D - Fixed an array allocation problem with Sub-D shapes.

New in DAZ Studio 2.3.3.50 (Oct 2, 2008)

  • The ability to create lip-syncs are now available and included in this release! You start with some of the sound files included in DAZ Studio or create your own to see your favorite figure lip-sync.
  • Lip-Sync provides the ability to show your figure speaking or singing along with facial animations and gestures. Quickly and easily load your figure and sound files, then Lip-Sync does all the work to "sync" up your figure's facial and mouth movements with the associated sound file and time line. In no time, you have a fun and fanciful animation using Lip-Sync and DAZ Studio.
  • More specifically, you now have the ability to load audio and DMC files from
  • Mimic directly into DAZ Studio to animate the figure for speech synthesis. Audio can also be recorded directly to the Lip Sync plug-in and applied to the figure. DAZ Studio provides the option to load Mimic Pro and edit the animation there and then update the animation in DAZ Studio. If you do not have Mimic Pro, you can purchase it through our online store.
  • Offers you the choice of which surfaces you would like smoothed, and at what angle. This tool is found in the Surface Tab.
  • You will enjoy the benefits of more versatile content. This will make it easier to create content as well.
  • Previous releases of DAZ Studio had smoothing turned on for all objects. This made most objects smooth by default. Special care had to be taken to model a sharp edge or a corner into an object. Now smoothing is available down to the surface level. This new feature makes it easier to specify a sharp edge to an object. For example, take a primitive cube that is now welded at the seams. Now you can specify any angle below 90 degrees and it will remain a cube. However, now that the smoothing angle is in place, the cubes are treated differently. They are now welded at the seams and, as such, can be sub-divided into a smooth sphere. This Smoothing Angle tool will make it easier for modelers who want the sharp edges defined on their models, and a faster way to define a smooth blend when a set of surfaces is at a specified angle greater than 90 degrees.
  • Provides an interface to allow you to load content and select only the desired morphs or injections you need for the figure. You'll also have the ability to modify the morphs and injections during the session for each figure loaded. This allows you to free computer resources if you want to load a subset of the available morphs. The Power Loader will rely on models/content that support the new tool. In other words, if you don't have the supporting figure with its files, you won't see this interface.
  • A few content files will begin to be shipped with the PowerLoader scripts. These files include SubDragon, V4.2 and Aiko.
  • Some changes have been made to the Parameters Tab. You'll see that new "Figure Favorites" and "Local Favorites" group have been added to the top of the tab. Both tools will allow you to copy your favorite or frequently used sliders to your favorites list. The favorites are broken out into Figure and Local Favorites. Local Favorites are node based, so if you have a morph slider in Local Favorites and its V4.2's MouthHeight morph, you can use this slider in favorites as long as the head is selected. When you select her shoulders, the Mouth height morph slider will go away until you select the head again. However, if you place the MouthSize slider into Figure Favorites, that slider will remain in the list even if you select another figure node.
  • The addition of the Favorites group in the Parameters Tab is a workflow improvement that allows you to use your most frequently used or favorite sliders/tools and have them copied into your favorites list.
  • You can also save space in the Parameters Tab by using the Mouse Over Sliders. This tool, which is found in the parameters tab options list, can be turned on or off. It hides the sliders until you mouse over the area - thus eliminating the space they take up. As the mouse moves off the item, the slider goes away.
  • The Content Manager rescan has been optimized to run much faster. For the optimization to kick in you'll need to scan your database one more time and from that scan forward, the scans will be extremely fast.
  • If you're used to seeing files in a Tree View, you'll be able to see all database categories listed in a tree view as well.
  • New DAZ 3D default categories are in place, which means a better starting point for you. Old categories will also be respected.
  • DAZ Studio takes it to the next level by supporting 3D pointing devices from Sandio and 3D Connexion. Now you can leverage the power of these devices to accelerate your work flow and work without the limits of a 2D mouse. Directly manipulate your objects, cameras and lights in 3D space using the device controls that allow you to control movement on all three axes.
  • The Hexagon Bridge tool now supports Sub-D models! The tool that has allowed you to take models from DAZ Studio into Hexagon for modeling and back now allows you to transfer Sub-D meshes into Hexagon to create morphs for use in DAZ Studio.

New in DAZ Studio 2.2.2.20 (Jul 22, 2008)

  • PowerLoader - CR2 companion scripts have been tweaked to allow them to run between builds 2.1.1.15 and 2.2.2.17