CtrlAltStudio Viewer Changelog

What's new in CtrlAltStudio Viewer 1.2.2.41224 Alpha 5

Dec 18, 2014
  • Updated to Rift SDK 0.4.4. This fixes the overdone vignette (fading to black) around the Rift barrel image’ edges edges.
  • Updated position of notification messages and script dialogue boxes so that they’re visible and usable in Riftlook.
  • Modified Start+Back key behaviour on Xbox controller if Rift display is configured: if you’re not in Riftlook then you enter Riftlook the same as before; however if you’re already in Riftlook then it zeros sensors the same as Ctrl+Spacebar (instead of exiting Riftlook). To exit Riftlook with the Xbox controller, press the yellow ‘Y’ button.
  • Updates for Mac OSX build.

New in CtrlAltStudio Viewer 1.2.1.41167 (Jun 6, 2014)

  • Changes this version:
  • Added Xbox controller support for walking/flying, flycam, and mouse cursor.See below
Note: Not tested on Mac OSX but should work with suitable drivers.
  • Improved the tooltips in the Rift display preferences.
  • Changed the minimum draw distance from 32m to 8m.
  • Changed the maximum bandwidth from 3000kbps to0,000kbps.
  • Changed to have the “Set output to20Hz” display option enabled on Windows only as it’s not used on other operating systems.
  • Changed to not show the “Did you know you can get the classic Phoenix look” message at first start-up.
  • Fixed avatar jumping at less than maximum walk speeds.
  • Fixed exiting flycam while in Riftlook making the camera start moving to the right.
  • Fixed the colour of flashing toolbar buttons.
  • Fixed crashing with stereoscopic 3D display over HDMI when “Set output to20Hz” is ticked.
  • Fixed start-up in full screen overriding current display resolution so that can reliably use 720p stereoscopic 3D on a080p display.
  • Fixed default skin name reported in Help > About.
  • Fixed dragging physical objects.
  • Fixed loading GPU and feature information from Firestorm Web site.
  • Updated the codebase from Firestorm 4.6.to 4.6.5 thus including a large number of improvements including:
  • Updated to Linden Lab 3.7.3 codebase.
  • Vivox Voice update.
  • Updated OpenSSL to.0.1g against Heartbleed exploit.
  • New options for builders, scripters, animators, and combat users.
  • Mac OSX fixes.
  • For a comprehensive list see the Firestorm 4.6.5 release notes.
  • Many thanks to BillyBob Snowpaw for testing and feedback on the Xbox 360 Controller functionality.
  • Oculus Rift:
  • PC configured to have the Rift display duplicate the PC display.
  • Viewer configured for Oculus Rift output — Preferences > Graphics > Display Output.
  • Viewer configured to run full screen — Preferences > Graphics > General.
  • Basic Shaders or better turned on (Advanced Lighting Model recommended) — Preferences > Graphics > General.
  • Also recommended is turning Antialiasing on (requires Advanced Lighting Model) — Preferences > Graphics > Hardware Settings.
  • A viewer restart is required after changing Display Output and Full Screen settings.
  • Configure Rift-specific options as desired — Preferences > Graphics > Display Output.
  • To display avatar toasts in the Rift — Preferences > Chat > General > Show chat in bubbles above avatars.
  • Toggle in and out of “Riftlook” mode by clicking on the “3D” toolbar button or typing Ctrl-Alt-3. You can also Esc output of Riftlook.
  • Stereoscopic 3D:
  • Configure stereoscopic 3D output in Preferences > Graphics > Display Output.
  • Configure your graphics driver and monitor to suit your stereoscopic 3D hardware.
  • Variable walk & fly speed:
  • Configure “Walk speed” in Preferences > Move & View > Movement.
  • Keyboard shortcuts Ctrl-PgUp and Ctrl-PgDn increase and decrease walk / fly speed.
  • When using an Xbox 360 controller or a SpaceNavigator, speed depends on how much pressure you apply to the stick / knob, up to the maximum configured walk speed.
  • Xbox 360 Controller:
  • Install and calibrate your controller.
  • Enable in Preferences > Move & View > Movement.
  • Back: Toggle flycam on/off.
  • Start: Toggle between moving avatar and moving cursor.
  • Back + Start: Toggle Rift or 3D stereoscopic 3D on/off.
  • In avatar movement mode:
  • Left stick: Move forwards / backwards and left / right.
  • Right stick: Change camera pitch and roll.
  • Left & right triggers: Fly down / up.
  • In cursor movement mode:
  • Left stick: Move cursor up / down and left / right.
  • Right stick: Scroll mouse wheel forwards / backwards (i.e., zoom view).
  • Left & right triggers: No action.
  • Left stick click: Jump up / stop flying.
  • Right stick click: Togglest person view.
  • Left bumper: Left or right mouse click.
  • Right bumper: Right or left mouse click.
  • Y key: Escape
  • X key: Control
  • A key: Alt
  • B key: Shift
  • D-pad: Not used
  • There’s a preferences option to swap bumper buttons.
  • Not used because of limits in the joystick library used.

New in CtrlAltStudio Viewer 1.1.0 34268 Alpha (Oct 4, 2013)

  • Added looking around with the Rift in 3rd person view.
  • Improved the mouse click coordinates in Riftlook 3rd person view.
  • Improved the mouse coordinates used for manipulating object editing controls.
  • Fixed projected light not being rendered correctly.
  • Fixed bad display with only Basic Shaders turned on.
  • Fixed Rift fullscreen resolution erroneously being used for normal and stereoscopic 3D fullscreen resolution.
  • Updated building to use autobuild with Oculus Rift SDK. *
  • Added Mac OSX building with the Oculus Rift SDK. *

New in CtrlAltStudio Viewer 1.1.0 34256 Alpha (Oct 4, 2013)

  • Added standing operation mode in which “forwards” is the direction the Rift is pointed in.
  • Added seated operation option to have left/right keys strafe and shift-left/right turn.
  • Added ability to enter Riftlook mode without a Rift connected.
  • Fixed some lighting not being rendered correctly for the right eye.
  • Fixed Rift distortion OpenGL shader for older OpenGL versions so that they display the expected barrel distorted images rather than undistorted rectangular ones.
  • Fixed exiting from mouselook with display output configured as Oculus Rift messing up the display.
  • Fixed windowing when running Riftlook in windowed display instead of full-screen.
  • Fixed display aspect being messed up after Alt-F4 to possibly exit while in Riftlook.
  • Fixed display changing to Riftlook when changing Display Output settings.
  • Fixed crashing when entering 3rd person view while in Riftlook.
  • Updated Oculus Rift SDK used from 0.2.3 to 0.2.4.b.

New in CtrlAltStudio Viewer 1.1.0 34244 Alpha (Oct 4, 2013)

  • Added “Oculus Rift” as a display output type.
  • Added Ctrl+Alt+3 shortcut key combination for toggling 3D (stereoscopic and Rift) on/off.
  • Added a “Riftlook” display mode based on mouselook mode without region information at top of screen and without crosshairs in the centre of the screen.
  • Changed keyboard control in Riftlook mode to use third person keyboard controls, i.e., left/right arrows rotate view instead of strafing left/right. This makes sense for using the Rift while seated.
  • Added Oculus Rift SDK 0.2.3 library and Rift initialization.
  • Added Rift sensor control of display and avatar look-at for delta yaw, pitch, and roll. Zero yaw is per Rift orientation when entering Riftlook mode.
  • Added side-by-side rendering of distorted images required by the Rift for display.
  • Enabled Rift sensor prediction.