What's new in CtrlAltStudio Viewer 1.2.2.41224 Alpha 5
Dec 18, 2014
- Updated to Rift SDK 0.4.4. This fixes the overdone vignette (fading to black) around the Rift barrel image’ edges edges.
- Updated position of notification messages and script dialogue boxes so that they’re visible and usable in Riftlook.
- Modified Start+Back key behaviour on Xbox controller if Rift display is configured: if you’re not in Riftlook then you enter Riftlook the same as before; however if you’re already in Riftlook then it zeros sensors the same as Ctrl+Spacebar (instead of exiting Riftlook). To exit Riftlook with the Xbox controller, press the yellow ‘Y’ button.
- Updates for Mac OSX build.
New in CtrlAltStudio Viewer 1.2.1.41167 (Jun 6, 2014)
- Changes this version:
- Added Xbox controller support for walking/flying, flycam, and mouse cursor.See below
Note: Not tested on Mac OSX but should work with suitable drivers.
- Improved the tooltips in the Rift display preferences.
- Changed the minimum draw distance from 32m to 8m.
- Changed the maximum bandwidth from 3000kbps to0,000kbps.
- Changed to have the “Set output to20Hz” display option enabled on Windows only as it’s not used on other operating systems.
- Changed to not show the “Did you know you can get the classic Phoenix look” message at first start-up.
- Fixed avatar jumping at less than maximum walk speeds.
- Fixed exiting flycam while in Riftlook making the camera start moving to the right.
- Fixed the colour of flashing toolbar buttons.
- Fixed crashing with stereoscopic 3D display over HDMI when “Set output to20Hz” is ticked.
- Fixed start-up in full screen overriding current display resolution so that can reliably use 720p stereoscopic 3D on a080p display.
- Fixed default skin name reported in Help > About.
- Fixed dragging physical objects.
- Fixed loading GPU and feature information from Firestorm Web site.
- Updated the codebase from Firestorm 4.6.to 4.6.5 thus including a large number of improvements including:
- Updated to Linden Lab 3.7.3 codebase.
- Vivox Voice update.
- Updated OpenSSL to.0.1g against Heartbleed exploit.
- New options for builders, scripters, animators, and combat users.
- Mac OSX fixes.
- For a comprehensive list see the Firestorm 4.6.5 release notes.
- Many thanks to BillyBob Snowpaw for testing and feedback on the Xbox 360 Controller functionality.
- Oculus Rift:
- PC configured to have the Rift display duplicate the PC display.
- Viewer configured for Oculus Rift output — Preferences > Graphics > Display Output.
- Viewer configured to run full screen — Preferences > Graphics > General.
- Basic Shaders or better turned on (Advanced Lighting Model recommended) — Preferences > Graphics > General.
- Also recommended is turning Antialiasing on (requires Advanced Lighting Model) — Preferences > Graphics > Hardware Settings.
- A viewer restart is required after changing Display Output and Full Screen settings.
- Configure Rift-specific options as desired — Preferences > Graphics > Display Output.
- To display avatar toasts in the Rift — Preferences > Chat > General > Show chat in bubbles above avatars.
- Toggle in and out of “Riftlook” mode by clicking on the “3D” toolbar button or typing Ctrl-Alt-3. You can also Esc output of Riftlook.
- Stereoscopic 3D:
- Configure stereoscopic 3D output in Preferences > Graphics > Display Output.
- Configure your graphics driver and monitor to suit your stereoscopic 3D hardware.
- Variable walk & fly speed:
- Configure “Walk speed” in Preferences > Move & View > Movement.
- Keyboard shortcuts Ctrl-PgUp and Ctrl-PgDn increase and decrease walk / fly speed.
- When using an Xbox 360 controller or a SpaceNavigator, speed depends on how much pressure you apply to the stick / knob, up to the maximum configured walk speed.
- Xbox 360 Controller:
- Install and calibrate your controller.
- Enable in Preferences > Move & View > Movement.
- Back: Toggle flycam on/off.
- Start: Toggle between moving avatar and moving cursor.
- Back + Start: Toggle Rift or 3D stereoscopic 3D on/off.
- In avatar movement mode:
- Left stick: Move forwards / backwards and left / right.
- Right stick: Change camera pitch and roll.
- Left & right triggers: Fly down / up.
- In cursor movement mode:
- Left stick: Move cursor up / down and left / right.
- Right stick: Scroll mouse wheel forwards / backwards (i.e., zoom view).
- Left & right triggers: No action.
- Left stick click: Jump up / stop flying.
- Right stick click: Togglest person view.
- Left bumper: Left or right mouse click.
- Right bumper: Right or left mouse click.
- Y key: Escape
- X key: Control
- A key: Alt
- B key: Shift
- D-pad: Not used
- There’s a preferences option to swap bumper buttons.
- Not used because of limits in the joystick library used.
New in CtrlAltStudio Viewer 1.1.0 34268 Alpha (Oct 4, 2013)
- Added looking around with the Rift in 3rd person view.
- Improved the mouse click coordinates in Riftlook 3rd person view.
- Improved the mouse coordinates used for manipulating object editing controls.
- Fixed projected light not being rendered correctly.
- Fixed bad display with only Basic Shaders turned on.
- Fixed Rift fullscreen resolution erroneously being used for normal and stereoscopic 3D fullscreen resolution.
- Updated building to use autobuild with Oculus Rift SDK. *
- Added Mac OSX building with the Oculus Rift SDK. *
New in CtrlAltStudio Viewer 1.1.0 34256 Alpha (Oct 4, 2013)
- Added standing operation mode in which “forwards” is the direction the Rift is pointed in.
- Added seated operation option to have left/right keys strafe and shift-left/right turn.
- Added ability to enter Riftlook mode without a Rift connected.
- Fixed some lighting not being rendered correctly for the right eye.
- Fixed Rift distortion OpenGL shader for older OpenGL versions so that they display the expected barrel distorted images rather than undistorted rectangular ones.
- Fixed exiting from mouselook with display output configured as Oculus Rift messing up the display.
- Fixed windowing when running Riftlook in windowed display instead of full-screen.
- Fixed display aspect being messed up after Alt-F4 to possibly exit while in Riftlook.
- Fixed display changing to Riftlook when changing Display Output settings.
- Fixed crashing when entering 3rd person view while in Riftlook.
- Updated Oculus Rift SDK used from 0.2.3 to 0.2.4.b.
New in CtrlAltStudio Viewer 1.1.0 34244 Alpha (Oct 4, 2013)
- Added “Oculus Rift” as a display output type.
- Added Ctrl+Alt+3 shortcut key combination for toggling 3D (stereoscopic and Rift) on/off.
- Added a “Riftlook” display mode based on mouselook mode without region information at top of screen and without crosshairs in the centre of the screen.
- Changed keyboard control in Riftlook mode to use third person keyboard controls, i.e., left/right arrows rotate view instead of strafing left/right. This makes sense for using the Rift while seated.
- Added Oculus Rift SDK 0.2.3 library and Rift initialization.
- Added Rift sensor control of display and avatar look-at for delta yaw, pitch, and roll. Zero yaw is per Rift orientation when entering Riftlook mode.
- Added side-by-side rendering of distorted images required by the Rift for display.
- Enabled Rift sensor prediction.