CopperLicht Changelog

What's new in CopperLicht 1.8.1

Dec 16, 2014
  • Now open source!

New in CopperLicht 1.8 (Oct 9, 2014)

  • Added animation blending, CopperCube 5 compatiblity (terrain, video playback etc), directional lights, iOS 8 support, touch aware browser support, CSS class for debug texts, bounding box triangle selectors, possibility for collision detection to ignore certain materials, and much more.

New in CopperLicht 1.7.2 (Apr 24, 2014)

  • Added support for switching to fullscreen, mouse pointer lock and touch events. Also, Cameras now auto adjust the aspect ratio if it is initially set to 0 (usefull for switching to fullscreen)

New in CopperLicht 1.7.1 (Mar 6, 2014)

  • Better error messages when developing with Firefox or Chrome, improved API for TriangleSelectors (cloning possible, removing selectors dynamically), "alpha channel ref" material now also works with dynamic lighting, bug fixes.

New in CopperLicht 1.6.3 (Sep 3, 2013)

  • Works nicely on Chrome for Android, support for all CopperCube 4.2 features including normal maps, bug fixes.

New in CopperLicht 1.6.2 (Jun 5, 2013)

  • Better compatibility with Chrome 27
  • Support for all CopperCube 4.0.4 features
  • Bug fixes

New in CopperLicht 1.6.1 (Mar 15, 2013)

  • Improved font rendering: Text is now more clearly readable, memory reduction for particle systems, bug fixes.

New in CopperLicht 1.5 (Jul 3, 2012)

  • Added support for vertex colors
  • Dynamic lighting is now more physically correct (like in the fixed function pipeline of Direct3D and OpenGL)
  • Full support for all CopperCube 3.1 features, various bug fixes.

New in CopperLicht 1.4.2 (Mar 16, 2012)

  • Speed optimization (vector3d constructor), various small bug fixes.