Coblyn Changelog

What's new in Coblyn 3.1.0

Apr 6, 2012
  • Improved the appearance of the boulder (roughened), the diamond (transparency and random sparkles), and the butterfly.
  • The Start screen now allows the cave and level to be set by pressing the appropriate letter key (for the cave) or number key (for the level).
  • Bonus caves now become selectable on the Start screen once the preceding cave has been completed at all difficulty levels. For example, bonus cave Q appears after D–1 through D–5 have been completed.
  • Improved support for BDCFF level packs.
  • Lots of small improvements and fixes.

New in Coblyn 3.0.3 (Jan 9, 2012)

  • Now available for Windows as well as OS X!
  • All new graphics.
  • All new user interface.
  • The window can be resized any way you like, and the game scales to fit (it also does full-screen).
  • Improved sound effects.
  • The built-in level pack has been greatly improved, and now contains 100 levels (up from 20).
  • Levels are now organized by cave and difficulty.
  • Added level unlocking. Previously Coblyn started with all levels available, but now you must earn them.
  • Smoother animation.
  • Support for caves that wrap from side-to-side or top-to-bottom.
  • Improved BDCFF support.

New in Coblyn 2.1.0 (Jul 21, 2008)

  • Coblyn now records high scores. For each level it remembers the most diamonds you have collected, and the fastest you have completed the level. It also records all your actions while playing the levels, so you can replay them later.
  • Pressing Command-Return at any time will toggle between full-screen and windowed modes.
  • Pressing Command-Q while in full-screen mode will quit the game (it always worked when windowed).