Circuit Defenders Changelog

What's new in Circuit Defenders 2.2.7

Apr 19, 2010
  • Improved game performance
  • Reduced GPU overheads
  • Fixed laser tower freeze issues

New in Circuit Defenders 2.2.5 (Mar 18, 2010)

  • Added "Sort By Rating" in user gallery
  • Improved Freezer tower for better accuracy
  • Improved missile launcher fire mechanism and missile speeds
  • Fixed thumbnail bug in user gallery
  • Fixed issue with health bar bleeding 1px
  • Reworked tower turret rotation speeds and shooting angles
  • Removed earning interest in unlimited money mode
  • Many memory optimisations

New in Circuit Defenders 2.2.2 (Jan 11, 2010)

  • Added new keyboard shortcuts for Next Wave and Sell Tower
  • Added keyboard shortcut list to help files
  • Fixed some SFX issues
  • Fixed upside down view on windows

New in Circuit Defenders 2.2 (Dec 18, 2009)

  • Brand New User Level Gallery.
  • Ability to Rate User Levels.
  • New "Just Shooters" Challenge Mode.
  • New "Unlimited Money" Challenge Mode.
  • Score highlighting (shows your scores in the ladder in blue).
  • Visual Graphic Enhancements.
  • Performance and Memory optimisations.
  • General Bug Fixes.

New in Circuit Defenders 2.1.5 (Aug 8, 2009)

  • Fixed manual targeting not turning off when ESC is pushed.
  • Fixed freezer tower icon (when you don't have enough money).
  • More speed improvements.

New in Circuit Defenders 2.1.3 (Jul 20, 2009)

  • Fixed No Saving issue in level builder
  • Fixed Freezer properties panel
  • Fixed high score name going blank
  • Improved game interface performance
  • Removed health bars from POV camera
  • Slight memory optimizations

New in Circuit Defenders 2.1.2 (Jun 15, 2009)

  • Fixed issue with level number out of bounds.
  • Fixed some game registration issues.
  • Fixed no click on level after clicking back from game mode screen.
  • Slight memory optimisations.

New in Circuit Defenders 2.1.1 (Apr 27, 2009)

  • Added new SFX to Game Interface.
  • Fixed bug when buying towers in drag selection mode when money in bank exactly equaled cost of tower.
  • Fixed green flashing halos caused by Laser Towers.

New in Circuit Defenders 2.1 (Apr 15, 2009)

  • New Freezer tower. Shoots ice at enemies, slowing them down.
  • New enemy column march.. enemies now drive down left and right side of path, not all in the middle.
  • Flame thrower no longer does damage to enemies, but instead, if enough flame hits an enemy, it catches on fire and will continue to burn reducing its health even after it is way past the flame throwers.
  • Towers flash a red ring when low on health to make it easier to see which need your attention.
  • New Mega Truck enemy. Doesn't shoot but has massive HP. very hard to kill.
  • New challenge game types (limited towers, limited money, limited time).
  • Some towers have little firing animations, tower lasers have laser flare.
  • Projectile explosions now explode on point of impact, not at centre of enemy.
  • Added UI click sounds.
  • Reduced memory footprint required while game is running.
  • Improved health bars to make them clearer.
  • Performance Improvements.

New in Circuit Defenders 2.0.2 (Feb 20, 2009)

  • Added Play In Background in Mini-Options panel.
  • Capped money in bank to $1mill.
  • Fixed tower upgrade issue in Hard/Crazy mode.
  • Fixed targeting cursor getting stuck on game end and certain interfaces.

New in Circuit Defenders 2.0.1 (Feb 7, 2009)

  • Added Full Screen toggle in Mini-Options panel.
  • Fixed a major memory leak that would slow down game post wave 500.
  • Fixed Level Editor sometimes not saving level.
  • Fixed cursor not visible if game ends while placing a tower.
  • Fixed 2560x1600 resolution issue with shadows.
  • Fixed castle level not selectable in Demo.

New in Circuit Defenders 2.0.0 (Feb 2, 2009)

  • 3 Brand New Towers.
  • 5 Brand New Enemies.
  • Brand New Levels.
  • Brand New Power-Ups to collect and use (manual targeting required).
  • New Tower Selection System (or you can choose to use the old one).
  • New Tower to Enemy damage matrix.
  • Destroy tower has changed to Sell Tower.
  • Certain enemies can only be killed by certain towers.
  • Save Game State and continue later.
  • Earn Interest on your money in the bank.
  • Graphics Improvements.
  • Performance Improvements.
  • Better game balance, more strategy involved.
  • Improvements to the Level Builder.
  • Remembers last level played.
  • Interface tooltips.
  • New Game Options settings.
  • Brand new instructions... Easier to follow.
  • Seriously... so much new stuff!

New in Circuit Defenders 1.5.4 (Jan 14, 2009)

  • Minor Speed improvements.
  • Some audio bugs fixed.

New in Circuit Defenders 1.5.3 (Dec 17, 2008)

  • Speed improvements.
  • Less graphics card throttling.

New in Circuit Defenders 1.5.2 (Dec 5, 2008)

  • Major speed improvements.
  • Smaller RAM footprint.
  • Improved targeting de-selection.
  • Improved enemy movement logic.
  • Added Arrow Keys for tower purchase selection.
  • General bug fixes.

New in Circuit Defenders 1.5.0 (Nov 28, 2008)

  • Added EASY, HARD and CRAZY difficulty modes:
  • Easy: As per normal playing mode in 1.0.x
  • Hard: All upgrades take time to activate. the bigger the upgrade, the longer it takes to activate.
  • Crazy: All upgrades take time to activate and tower projectiles don't go through other towers and board circuitry, so tower placement is much harder.
  • Manual targeting of towers!
  • Rankings is now based on enemies killed, not on wave completed and it shown with a Score.
  • High Score table can now be filtered by Difficulty.
  • Tower property windows can be shrunk and expanded.
  • Tower selection window can me minimised.
  • Selection of different coloured circuit boards.
  • User Gallery can be sorted by downloads, level owner, date and level name.
  • Level builder now includes new error checking to ensure problematic levels are not created and shared.
  • Speed Multiplier drop down option in game Options to drop speed back if frame rate drops too low.
  • Updated and enhanced help for both game and level builder.
  • Increased button size in tower property window.
  • More included levels
  • Many speed optimisatons and geometry enhancements

New in Circuit Defenders 1.0.3 (Oct 29, 2008)

  • Tower and Enemy property windows are now dragable!
  • Some of the keys are customisable on game launch in the input tab on the resolution screen
  • Fixed the radar not sending fighters bug
  • Tidied up some stuff in preperation for new features in 1.1 Smile

New in Circuit Defenders 1.0.2 (Oct 28, 2008)

  • Optimisations for lower spec machines.
  • Version checker for version updates.
  • Bug fixes in user gallery.