What's new in Cheetah3D 7.1
Dec 7, 2017
- Major new features:
- Added mesh simplification tool (using fast quadric mesh simplification)
- Added normal compression to Cheetah/Falcon (geometry uses approx. 20% less RAM)
- Added Loft creator object
- Added uv coords to covers of lathe, polyplane and sweep objects
- Added scroll wheel support to movie player in renderer manager
- Improved transform gadget (handles are easier to pick)
- Imporved numerical precision of polyhedra object
- Imporved numerical precision of ruler tool
- Improved performance of material preview rendering
- Improved FBX exported/imported (joint type gets handled properly)
- Timeline is always displayed after launch
- Render tags inherit their settings to child objects
- Render tags can be attached to folder objects
- Fixed bug in STL, OBJ, 3DS, etc. exporters (subtract with boolean modifier caused problems)
- Fixed bug when entering negative values in properties editor (under Swedish language)
- Fixed bug in transform tool (IK failed under certain contitions)
- Fixed transparency bug in Cheetah
- Fixed transparent shadow bug in solid shader
- Fixed menu update bug when working with multiple scenes
- Fixed document save bug when renderer was changed
- Fixed memory leak
- Updated some sample scenes
- Improved Text spline object:
- Added multi-line support
- Added font size property
- Added text alignment property
- Added character and line spacing property
- Added animation property
- Improved SVG import:
- Improved import of densely packed path tags
- arcs are no longer tesselated but converted to splines
- Improved spline tesselation algorithm:
- More evenly spaced
- 3x faster
New in Cheetah3D 7.0 (Oct 5, 2017)
- Major new features:
- New unbiased renderer (uni-directional pathtracer)
- New booleans which support NGons
- Big UI update
- Movie textures
- Soft selections
- Collada import
- Object layers
- Full OpenEXR workflow
- Integration of macOS sharing services (upload images to Facebook, Twitter, etc.)
- Compatible with macOS High Sierra
- Hundreds of other new features (see full list below)
New in Cheetah3D 6.3.2 (Sep 29, 2014)
- Supports Gatekeeper v2 signatures
- Improved file exchange compatibility with other 3D apps
- Fixed bug in Vec3D::dot() function
- Fixed bug in 3DS camera import
- Fixed bug with inconsistent usage of color spaces
- Fixed bug in rotate along normal tool
- Fixed bug with layered FBX textures
- Fixed bug with hotkey assignment
- Fixed bug in SVG import
- Fixed typos in Javascript documentation
- Fixed performance bug when moving parametric objects
- Fixed bug when closing document windows on Yosemite
- Fixed crashing HDRI bug
- Increased FOV range
New in Cheetah3D 6.3.1 (Jan 31, 2014)
- Updated to FBX SDK 2014.2.1
- Fixed bug in sky light (geometry couldn't be turned off)
- Fixed bug in render manager when displaying movies
- Fixed performance bug when rendering very simple scenes
- Fixed crashing bug when copy and pasting particle systems
New in Cheetah3D 6.3 (Dec 30, 2013)
- Improved Mavericks (OS X 10.9) compatibility
- Compiled with LLVM 5.0 compiler. 5-10% faster throughout the application
- Updated to FBX SDK 2014.2
- Improved dithering
- Improved max. resolution of light map renderer
- Improved application start-up time
- Faster rendering of material previews
- Fixed bug in IK solver
- Fixed crashing bug in properties editor
- Fixed sequence selection bug in object browser
- Fixed bug in OpenGL projection (Left and Right projection were mixed up)
- Fixed redraw bug in render manager (high CPU usage while idle)
- Fixed bug in create joint tool
- Fixed crashing bug in irradiance cache
- Fixed bug in delete spline control points command
- Fixed crashing bug in ABF unwrap tool
- Fixed shadow casting bug
- Fixed bug in target tag
- Fixed bug in timeline with Retina displays
- Fixed some localization bugs
- Fixed bug in text spline object
- Fixed bug in render manager when saving images
- Fixed memory leak in preferences window
- Fixed FBX export/import bug (specular shininess was exported incorrectly)
- Fixed FBX import bug with scenes where Z is the up-axis
- Fixed Collada export bug (incorrectly exported bind pose)
- Fixed bug which could cause corrupted FBX files
- Fixed crashing bug in LSCM/ABF unwrapping tool
- Fixed flipped icons when dragging objects
- Fixed redraw bug when resizing OpenGL views
- Fixed crashing bug when resizing window
- Fixed normal calculation bug
- Fixed crashing bug when normals were NaN
- Fixed redraw bug in take manager
New in Cheetah3D 6.2.1 (Apr 8, 2013)
- Fixed crashing bug in ring select tool
- Fixed bug in OpenGL preview
- Fixed bug in mouse dragging delay
- Fixed bug in ruler tool
- Fixed bug in "Cheetah3D forum" menu command
New in Cheetah3D 6.2 (Jan 30, 2013)
- Added ABF unwrapping
- Added support for "Spline IK"
- Added "Split joint" tool
- Added "3D View - Single/Quad" hotkey
- Added "Unwrap UV with ABF" hotkey
- Completely rewritten loop selection (now with auto-highlighting, partial edge loops, faster, works in point mode, support for border loops)
- Completely rewritten ring selection (now with auto-highlighting, partial rings, faster, works in point mode)
- Improved support for Retina displays
- Improved numerical accuracy of LSCM unwrapping
- Improved Sweep object to maintain the profile shape through hard corners
- Improved context menu of Material browser (Cut command was missing)
- Improved context menu of Object browser (Cut, Copy, Paste and Make Editable )
- Removed undersampling
- Fixed problem when loading FBX files with Windows-style texture paths
- Fixed bug in text object
- Fixed dynamics bug (undesired recovery of initial state)
- Fixed bug in Quantize tool
- Fixed UV bug in Disc object
- Fixed crashing bug in 3DS loader
- Fixed bug in FCurve::valueAtTime() Javascript function
- Fixed hidden mouse cursor bug in Transform tool
- Fixed memory leak in Smooth modifier
- Fixed bug when loading 16-bit PNG greyscale images
- Fixed bug in Scene Info tool (total vertex count was missing)
- Fixed bug in F-Curve evaluation of Boolean parameters
- Fixed antialiasing bug (min. samples didn't work properly)
- Fixed DOF bug
- Fixed tool reset bug
- Fixed bug in Ruler tool when deleting polygons
- Fixed bug in Bridge tool
- Fixed bug in Scalpel tool
- Fixed bug in Attraction force
- Fixed bug when deleting first spline segment
- Fixed bug where linear splines snapped to tangents
- Fixed bug in DXF exporter (flipped normals)
- Fixed bug with Space Navigator (jumps when switching windows)
- Fixed bug in Heat Binding tool (hung when binding very small meshes)
- Fixed bug in Scene Info tool (spline ops were mixed up)
- Fixed bug in PDF importer (missing boxes)
- Fixed bug in "Select All" context menu command in 3D view
- Fixed bug in Symmetry object (wrong drawing)
- Fixed bug in DAE exporter (creator objects were wrongly handled)
- Fixed bug in Transform tool (snapping in orthographic views)
- Fixed bug in Material browser (drawing bug when editing material name)
New in Cheetah3D 6.1 (Oct 18, 2012)
- MacBook Pro with Retina display is now fully supported
- Almost 200 new HiDPI icons
- All OpenGL views support Retina display
- Much reduced file size of application bundel
- Improved appearance and drawing speed of key view and time line
- Increased mouse accuracy of inner extrude tool
- Increased mouse accuracy of extrude tool
- Increased mouse accuracy of bevel tool
- Fixed bug when loading incorrect OBJ files
- Fixed dithering bug
- Fixed spline scaling bug
- Fixed crashing bug in brush tool
- Fixed FBX crashing bug when loading scenes with more than 1000 materials
- Fixed key dragging bug in key view
- Fixed selection bug in key view
- Fixed de-selection bug in key view
- Fixed context menu bug in key view
- Fixed time cursor dragging bug in key view
- Fixed copy & paste bug in key view
- Fixed context menu bug in time line
- Fixed de-selection bug in time line
- Fixed "Select all" command in material editor,property editor, node editor, key editor, F-curve editor
- Fixed bug when expanding hierarchy by clicking on expand arrow with ALT+Left mouse button
- Fixed arrow-key navigation bug in object browser
- Fixed default window layout saving bug
- Fixed copy&paste bug in F-curve editor
- Fixed time cursor dragging bug in F-curve editor
- Fixed de-selection bug in F-curve editor
- Fixed context menu bug in F-curve editor
- Fixed bug in soft spline interpolation tool
- Fixed view resizing bug
- Fixed bug in "Show Render Manager" toolbar item
- Fixed material assignment bug
- Fixed crashing edge delete bug
- Fixed some typos
- Replaced some deprecated string functions in Javascript File class
- Removed unused icons from the bundle
New in Cheetah3D 6.0.1 (Jul 25, 2012)
- Supports Mac OS X 10.8 (Mountain Lion)
- OBJ file loader imports materials
- Fixed red blured reflections bug
- Fixed crashing bug when closing unsaved documents
- Fixed crashing bug in optimize tool
- Fixed crashing bug in boolean object
- Fixed crashing bug with polygon selection
- Fixed area selection bug with orthographic projections
- Fixed some typos in the UI
- Fixed smart folder reload bug
- Fixed background image relfections bug
- Fixed particle drawing bug (when child object of Isosurface)
- Fixed LWO loading bug
- Fixed memory leak
- Fixed locked camera bug
- Improved automatic texture reloading
- Added Document::animPosition() function
New in Cheetah3D 6.0 (Apr 13, 2012)
- Simulation of rigid-body and soft-body dynamics using the industry-proven Bullet physics engine
- Seamless integration of the physics engine with interactive realtime preview
- Simulation baking for complex scenes
- Isosurfaces (Metaballs) with support for balls, vertices, particles and splines
- Keying (animation) of mesh vertices and spline control points
- New parametric object types: Capsule, Fractal, Isosurface, Line
- New mesh modifiers: Smooth, Shell, Crumple
- Global scene search field: you can now search all objects and materials interactively
- Improved sweep and bevel tools
- Even more hotkeys and customizable colors
- Improved Collada export (iBooks Author compatible)
- Upgraded to the latest FBX SDK (v2012.2)
- Greatly extended Javascript API offers access to animation data (F-Curves)
- Support for OS X Lion full-screen mode
- Support for 16-bit textures
- And much, much more: in total, over 200 new features, enhancements and optimizations!
New in Cheetah3D 5.8 (Aug 30, 2011)
- improved compatibility with Mac OS X 10.7 Lion
- adjusted layout gradients (Lion)
- improved Collada export for Preview.app compatibility (Lion)
- removed toolbar separators (Lion)
- added new hotkeys:
- record position
- record scale
- record rotation
- improved 3DS UV import/export
- removed support for caps lock modifier key as hotkey
- added undo to the following commands:
- new pose
- delete pose
- update pose
- color preferences can be set back to their default settings (see context menu)
- pose manager now remembers its selection
- reduced application bundle file size (down from 116 MByte to 80 MByte)
- disabled UI animation of preferences window
- fixed crashing bug when closing unsaved scenes (Lion)
- fixed tabs redraw bug (Lion)
- fixed auto-keying bug
- fixed UV edge tweaking bug
- fixed UV scaling bug
- fixed link handling bug
- fixed file loader undo bug
- fixed problem when loading FBX files whose objects have no names
- fixed registration problem (Lion)
- fixed drawing bug in F-curve editor
- fixed texture loading bug
- fixed display bug of objects with modifiers
- fixed bug whereby hidden objects don't export
- fixed bug in .stl exporter caused by empty scenes
- fixed object center snapping bug
- fixed bug in extrude tool
New in Cheetah3D 5.7.1 (Jun 1, 2011)
- Fixes crashing bug on 32-bit Macs
New in Cheetah3D 5.7 (May 24, 2011)
- Completely new Preferences window:
- Preferences window has toolbar
- All menu commands can now be bound to hotkeys
- Scripts can be bound to hotkeys
- Many colors are customizable
- Preferences window is now also accessible when no document is open
- Many new preferences
- Extended Collada exporter:
- Added animation export
- Added skinning export
- Added second UV set export
- Default mouse mode now supports:
- ALT + CRTL + left mouse drag for camera move
- ALT + COMMAND + left mouse drag for camera zoom
- Extended Target tag:
- Added offset parameter
- Added Up-Vector parameter
- Target tag now aims on pivot point
- Added support for PFhoe Pro via. FBX files
- SSE optimized subdivision surfaces (25% faster)
- Scripts can now only be installed in the "~/Library/Application Support/Cheetah3D/scripts" folder
- Moved render history to "~/Library/Application Support/Cheetah3D/Render History"
- Camera guidelines are now always visible
- Rotation angle is displayed in status bar
- Added "Rotation step size" property to transform tool
- Line antialiasing is now a global preferences
- Increased UV transform gadget selection sensitivity
- Improved drag&drop in object browser
- Ruler tool also support parametric objects
- Saves absolute texture paths to FBX files
- Changed default near clipping plane to 0.01
- Added work around for Bamboo problems
- Unified Play and Stop animation menu commands
- Improved 3DS loader
- Fixed bug in obj loader (negative indices)
- Fixed numerical problem with Euler rotations
- Fixed disappearing particles bug in renderer
- Fixed background gradient drawing bug
- Fixed non-stoppable animation bug
- Fixed bug in transform tool (free rotate failed)
- Fixed normal export bug in .obj exporter
- Fixed .hdr loader bug for big textures
- Fixed bump mapping bug
- Fixed texture painting bug
- Fixed bug in HSV2RGB node
- Fixed polygon selection bug
- Fixed bug in .obj exporter
- Fixed IK bug which caused scaling of joints
- Fixed bug in extrude tool
- Fixed snapping bug to hidden polygons
- Fixed snapping bug to invisible objects
- Fixed normal breaks crashing bug
- Fixed bug in shell tool
- Fixed bug in pose tag (table view)
- Fixed bug in morph tag
- Fixed bug in skeleton tag
- Fixed bug in take manager
- Fixed bug of MAS version on case-sensitive file systems
- Fixed auto-highlighting bug after selecting a tool form the menu
- Fixed material adding undo bug
- Fixed material copy&paste undo bug
- Fixed bug when baking IK and other constraints
- Fixed polygon selection bug
- Fixed link bug in polygon scripts
- Fixed import children hotkey bug
- Fixed UV-view editing bug
New in Cheetah3D 5.6 (Nov 16, 2010)
- completely rewrote transform tool:
- support for multiple object selections
- add path through selection for all selection modes
- added gadget mode:
- transform gadget can be moved to any position before transformation
- transform gadget can snap to any component (point, edge, polygon, UV coords, spline tangents, etc.)
- transform gadget can be aligned to polygon, edge and point selections
- added support for post- and pre-rotations
- much improved snapping:
- component snapping
- surface snapping
- raster snapping
- tweak mode can be accessed with ALT+SHIFT -key (when selection is empty)
- added new hot keys for fast access of new transform tool features:
- transform - snapping Off
- transform - component snapping
- transform - surface snapping
- transform - raster snapping
- transform - gadget mode
- transform tool is now the default tool when opening new document
- transform tool gets automatically selected when adding a new object to the scene
- increased control selection accuracy
- added added auto-highlighting to UV transform tool
- adjusted the UV transform tool to fit the 3D transform tool
- added support for the following video codecs too Render Manager:
- TIFF
- JPEG
- JPEG2000
- H.263
- H.264
- MPEG4
- M-JPEG A
- M-JPEG B
- Pixlet
- Uncompressed
- added joint orient tool
- added auto-highlighting for splines
- improved SVG import
- improved Collada export (added geometry triangulation)
- improved FBX exporter (exports creator application and version number)
- improved point auto-highlighting sensitivity
- selected objects are now drawn with wire frame
- improved object selection accuracy
- added object renaming to object browser
- added keyboard navigation to object browser
- Up & Down arrows scroll list vertically
- Left & Right arrows fold/unfold one level of hierarchy beneath current object
- Alt + Left/Right arrows folds/unfolds all levels of hierarchy beneath the current object
- Shift + Up/Down arrows extend selection
- added parent constraint
- changed color scheme for splines
- doubled levels of undo to 64
- changed joint selection/sub-selection color
- changed line-width of OpenGL preview to 1.0
- changed default field of view to 40°
- improved fractal, turbulence and noise nodes
- improved .hdr loading efficiency
- accelerated editing of animations with thousands of keys
- accelerated quad view editing
- CTRL+Left Mouse click now longer shows context menu
- fixed a many typos
- fixed registration bug when preferences file was write protected
- fixed jerky particle animation bug
- fixed pivot point bug in light object
- fixed material export bug in FBX exporter
- fixed script tag loading bug
- fixed bug in split tool
- fixed bug in collaps tool
- fixed bug in sky light
- fixed crashing bug when using wrong parameter names in Javascript API
- fixed display bug in symmetry creator object
- fixed crashing bug while rendering animations
- fixed redraw bug in object browser
- fixed keys copy&paste bug
- fixed texture filtering bug
- fixed bug which allowed editing materials while rendering an animation
- fixed bug in UVMapper tool (centering didn't work properly)
- fixed bug in flip normal tool
- fixed clipping bug in ruler tool
- fixed bug in Javascript File::write() function
- fixed bug in timeline
- fixed redraw bug in split tool
- fixed bug in hard interpolate spline tool
- fixed material drag and drop bug
- fixed bug when rendering objects with negative scale
- fixed clipped point light bug
- fixed bug in edge selection
- fixed bug with unwrap tool hot-key
- fixed crashing bug during activation
- fixed bug in heat weighting tool
- fixed rendering bug with fog and transparent objects
- fixed 2 bugs in bevel tool
- fixed crashing bug in reverse sequence tool
New in Cheetah3D 5.3 (Feb 23, 2010)
- added 64-bit support for Intel Macs
- Altivec/SSE accelerated raytracing core
- Altivec/SSE accelerated wire frame material node
- redesigned UI of render manager (with thumbnail preview, job manaeger in main window, etc.)
- moved pose manager functionality to new pose tag
- tool settings can be saved to preferences (small factory icon in tool editor)
- Second UV set is now displayed in the 3D view properly
- chanchged extrude "segment" property to 1
- some new icons (by Frank)
- HDRI tag now uses panormaic mapping as default
- more effienct preferences loading/saving
- fixed bug in Object::setCreatorObj() Javascript function
- fixed bug in Global::print() Javascript function
- fixed bug in File::seek() function
- fixed bug in File::readFloat() function
- fixed small bug in toolbar when using small icons
- fixed bug when opening .jas files when a script was missing
- fixed bug in render manager (beep after finished render job)
- fixed crashing bug when using under sampling
- fixed bug in gradient node
- fixed bug in point slide tool
- fixed bug when assigning materials to hidden polygons
- fixed bug in gradient node
- fixed bug in edge break normal calculation
- fixed bug when loading scripts on Japanese systems
- fixed bug with corrupted object IDs when importing .jas files
- fixed bug with corrupted object IDs when copy & pasting object
- fixed OpenEXR import bug
- fixed exploding scale bug
- fixed material assignment bug
- fixed blurred reflections bug
- fixed bug when rendering long animations
- fixed bug with textures with alpha channel
- new Javascript API functions:
- Base::addParameterString(String paraname, String initvalue, Boolean build)
- Base::addParameterLink(String paraname, Boolean build)
- Base::parameterCount()
- Base::parameterAtIndex(Number index)
New in Cheetah3D 5.2 (Jan 20, 2010)
- switched to WebKit - JavascriptCore Javascript engine
- much faster Javascript execution due to JIT compiler
- added some new Javascript API calls
- Vec2D::inverse()
- Vec2D::isEqual(Vec2D a)
- Vec3D::dot(Vec3D a)
- Vec3D::cross(Vec3D a)
- Vec3D::inverse()
- Vec3D::isEqual(Vec3D a)
- Vec4D::inverse()
- Vec4D::isEqual(Vec4D a)
- removed Javascript API calls
- OS::system()
- switched form QuickTime to QTKit framework
- switched to latest FBX SDK Version 2010.2
- added texture preview to properties editor
- added copy & paste of animation keys to time line
- added support for normal-breaks
- added file type selector to save panel of render manager
- added support to save .jpg files with quality setting unequal 100%
- added "Background" color property to texture node (when using non-tiled textures)
- added dragging delay to transform gadget
- modifier objects are now added as children of polygon objects
- optimized opening of files
- floating point numbers are localized now
- node editor always displays selected material
- added new sky light icon (by Frank)
- added new obj file format icon (by Frank)
- uses higher resolution textures in the OpenGL preview
- bevel tool now tries to maintain creases,seams and UVs
- buttons in properties editor have consistent style and size now
- fixed "locked rotation bug" in transform tool
- fixed FBX pivot point export bug
- fixed copy and paste bug in node editor
- fixed preview rendering bug
- fixed auto-keying bug
- fixed UV selection bug
- fixed node unselect bug
- fixed node connection redraw bug
- fixed preview recalculation bug when deleting nodes
- fixed menu localization bug
- fixed redraw bug in pose manager
- fixed save panel bug (forgot last directories)
- fixed bug in optimize tool
- fixed redraw bug in material editor
- fixed crashing problem during movie export off Japanese version
New in Cheetah3D 5.1 (Dec 1, 2009)
- Added new automatic heat skinning.
- Added preview to all nodes.
- Added copy & paste of vertex selections.
- Added copy & paste of edge selections.
- Added copy & paste of polygon selections.
- Added constraint options to taper modifier.
- Added hierarchical key selection to time line.
- Added hierarchical key delete to time line.
- Added hierarchical key move to time line.
- Added undo/redo support to time line.
- Added "packed dots" procedural texture.
- Scenes with many objects load up to 10x faster.
- Scenes with many objects require considerably less RAM (up to 1/3 less).
- Increased max. render resolution to 5000x5000.
- Improved radiosity sampling when error property is set to zero.
- Changed symmetry modifier behavior (triangulations of quads is now symmetrical).
- Changed context menu of texture connection button (less entries).
- It is no longer required to click on the title of a node to select/drag it.
- Fixed uv bug in .sia import.
- Fixed bug in ball object.
- Fixed bug in sky light.
- Fixed un-even bevel bug.
- Fixed crashing bug in .3ds export.
- Fixed material copy and paste bug (lost names).
- Fixed node copy and past bug (non deleted connections).
- Fixed localization bug in selector properties.
- Fixed light backing bug.
- Fixed bug in optimize tool.
- Fixed some typos.
- Fixed bug in split tool.
- Fixed bug in area light.
- Fixed crashing bug in bevel tool.
- Fixed bug in bevel tool (deleted material assignments).
- Fixed redraw bug in node editor (in German and Japanese version).
- Optimized some materials.
- Changed some material names.
- Updated starters guide.
- Removed support for ICNS files (used framework is not 64 bit save).
- Removed bug reporting feature (used framework is not 64 bit save).
New in Cheetah3D 5.0.1 (Oct 8, 2009)
- Rendering
- New node based material system
- Support for up to 16 threads
- New irradiance cache
- Material defs can be saved (with embedded textures)
- Many new 2D, 3D or 4D procedural textures (and more to come)
- New shaders (toon, shadow, optimized dielectric and metal etc.)
- Blurred refraction
- Renderer stops much faster
- Modeling
- Bend modifier
- Bevel tool
- Better edge delete
- Support for pivot points
- Other small enhancemnets
- New node editor
- Tag selector
- Automatic texture reload
- Script menu update menu item
- Object history in properties editor
- Material name editing in material browser
- Jump to linked objects if you double click a link property
- text field un-selection when moving mouse over 3D or UV editor
- File IO
- Collada export (only static scenes)
- FBX loader supports pivot point
- improved .sia loader/exporter
- German localization
- Many small enhancements, optimizations and bug fixes
New in Cheetah3D 4.7 (Sep 2, 2009)
- Mac OS X 10.6 Snow Leopard compatibility.
- Fixed texture import bug (on 10.6).
- Fixed render manager preview bug (on 10.6).
- Fixed crashing render bug (on 10.6).
- Fixed bug when rendering resolutions not dividable by 8 (on 10.6).
- Optimized frame buffer which uses less memory.
- Faster calculation of material previews.
- Minor bug fixes and enhancements.
New in Cheetah3D 4.6.4 (May 9, 2009)
- Fixes crashing bug in renderer (when rendering stills of an animation).
- Some other minor bug fixes.
New in Cheetah3D 4.6.3 (May 9, 2009)
- Added joint object to objects menu.
- Fixed irradiance cache bug (white spots in rendering).
- Fixed bug in ring select tool.
New in Cheetah3D 4.6.2 (Sep 16, 2008)
- Added new Mitchell pixel reconstruction filter.
- Improved FBX export and import.
- Faster openeing of files with many materials.
- Fixed "focus camera" hotkey bug.
- Fixed bug in .sia loader.
- Fixed bug in UV tweak mode (vertices didn't highlight).
- Fixed bug in mode tag (draw wire mode draws modified meshes).
- Fixed bug in mode tag (making objects editable doesn't reset tag properties).
- Fixed bug in "Save UV to PDF" tool.
New in Cheetah3D 4.6.1 (Jul 15, 2008)
- improved .svg loader
- enhanced SpaceNavigator support (roll, fliped rotation axes, 3 times faster)
- added live editing of text in Text spline object
- 3D view doesn't become auto-activated anymore
- changed material assignment behavior
- more efficient properties editor (doesn't create unnecessary undos anymore)
- fixed bug in .obj loader
- fixed bug in property editor (center text in property groups)
- fixed crashing bug when deleting a 3D view
- fixed crashing bug in light map renderer
- fixed crashing bug when deleting animation takes
- fixed crashing bug in time line when recording a parameter
- fixed bug displaying position/scale/rotation parameters of tags
- fixed bug when moving camera while animation job is running
- fixed memory leak when rendering animation
- fixed bug in burn transform tool
- fixed bug in .hdr exporter (output no longer gamma corrected)
New in Cheetah3D 4.6 (May 14, 2008)
- added Auto-Saving (can be enabled in the preferences window)
- added support for rendering movies with arbitraty frames per second rate
- added support for importing NURBS and Patches form FBX files (triangulated)
- improved lightmap baking renderer
- shared file loaders (saves RAM)
- Javascript API: PolyCore.setUVCoord now also works with Vec4D
- Javascript API: PolyCore.uvCoord return Vec4D
- tiff export uses LZW compression
- fixed redraw bug in material browser
- fixed drawing bug of creases and seams
- fixed drawing behaviour of Boolean creator object
- fixed bug in take manager (locked during aniamtion rendering job)
- fixed bug when rendering fog (fog start value didn't work)
- fixed render manager display bug (disabled in menu when no open document)
- fixed crashing bug when rendering animations (when no active camera)
- fixed bug in sky light (south is now in Z axis)
- fixed bug in paint tool
- fixed bug in update checker
- fixed redraw bug in take manager
New in Cheetah3D 4.5.1 (Mar 13, 2008)
- fixed memory leak which could cause crashes
- fixed bug in About Panel
New in Cheetah3D 4.5 (Mar 12, 2008)
- improved Mac OS X 10.5 (Leopard) compatibility
- improved PDF import
- shared Render Manager for all documents (uses less RAM)
- render manager swaps finished render jobs to hard disc, only visible image/movie is loaded into RAM (saves lots of RAM)
- rendered images are not lost if Cheetah3d should crash
- rendered images are not deleted after application is closed
- animation rendering jobs save every frame as .png into cache
- faster application start up
- scroll wheel works in all mouse navigation modes now
- scroll wheel drag works as camera rotation
- fixed F-Curve/3Dview redraw bug
- fixed bug in Javascript (CYLINDER primitive was missing)
- fixed bug in UV unwrapping tool
- fixed rotation coordinates display bug in F-Curve editor
- fixed rotation coordinates display bug in Key editor
- fixed bug in blue print object (flip property doesn't work on PPC Macs)
- fixed bug in transform tool (object selection after delete)
- fixed rendering of white frames bug
- fixed bug in Membrane shader
- fixed bug when rotating 3D view
- fixed some typos in documentation
- fixed bug wehn closing a document (which stops rendering jobs)
- fixed bug in symmetry creator object
- fixed bug in triangulator
- fixed bug in .3ds loader
- fixed bug in membrane shader
- fixed bug caused on Macs with GMA 3100 GPU
New in Cheetah3D 4.5 (Mar 12, 2008)
- scroll wheel works in all mouse navigation modes now
- scroll wheel drag works as camera rotation
- fixed F-Curve/3Dview redraw bug
- fixed bug in Javascript (CYLINDER primitive was missing)
- fixed bug in UV unwrapping tool
- fixed rotation coordinates display bug in F-Curve editor
- fixed rotation coordinates display bug in Key editor
- fixed bug in blue print object (flip property doesn't work on PPC Macs)
- fixed bug in transform tool (object selection after delete)
- fixed rendering of white frames bug
- fixed bug in Membrane shader
- fixed bug when rotating 3D view
- fixed some typos in documentation
- fixed bug wehn closing a document (which stops rendering jobs)
- fixed bug in symmetry creator object
- fixed bug in triangulator
- fixed bug in .3ds loader
- fixed bug in membrane shader
- fixed bug caused on Macs with GMA 3100 GPU
New in Cheetah3D 4.4 (Jan 9, 2008)
- improved Mac OS X 10.5 (Leopard) compatibility
- enhanced skeletal binding (now also end joints get weights)
- enhanced OpenGL preview
- added splash screen to Cheetah3D
- added Transform, Move, Scale and Rotate toolbar icons
- replaced Sparkle Autoupdate function with new "Check update" function
- fixed shear bug
- fixed bug in FBX embedded texture export
- fixed bug when importing textures
- fixed caustic photon number bug
- fixed white image rendering bug
- fixed SHIFT Scrollwheel zoom bug
- fixed spline drawing bug
- fixed redraw bug in 3D view controlls
- fixed zoom bug in perspective mode
- fixed zoom bug in orthographic view
- fixed redraw bug in tab view
- many other small bug fixes and enhancements
New in Cheetah3D 4.3.1 (Nov 26, 2007)
- added enhanced Japanese localization files
- added transform gizmo highlightning
- added pure move/scale/rotate modes to transform gizmo
- added pure move/scale/rotate toolbar items
- added scroll wheel FOV-zoom (just hold SHIFT key)
- increased transform gizmo selection accuracy (when in quad view mode)
- fixed crashing bug when opening .jas files (getFloatArray)
- fixed crashing bug during animation rendering
- fixed selection of hidden objects bug
- fixed FOV zoom bug
- fixed zoom bug (when camera center in rotation pivot)
- fixed slow camera move bug
- fixed bug in flower object
- fixed bug in localization
- fixed memory leak
- fixed bug in smart folders
- fixed file loader memory leak
- fixed "print()"-bug in scripting environment
- fixed "document()"-bug in scripting environment
- fixed redraw bug in timeline
New in Cheetah3D 4.3 (Oct 26, 2007)
- Cheetah3D 4.3 is Mac OS X 10.5 (Leopard) compatible
- Added Japanese localization
- Added texture and lightmap baking support
- Added support for secondary UV set
- Added weld vertices mode to optimize tool
- Updated FBX SDK to version 2006.11_1
- 50% speed up thoughout the whole application (rendering, SDS modeling, etc.)
- smoother animation playback
- Cheetah3D 4.3 uses the Sparkle framework to support automatic updates
- Improved Bump-Map rendering
- Maped "Save" to "Save As" for non .jas files
- Combine polygon selections when material drag & drop
- Fixed bug on beige G3 systems
- Fixed bug in ring cut tool
- Fixed bug in transform gadget
- Fixed bug on SpaceNavigator support
- Fixed crashing bug in irradiance cache
- Fixed FBX exort bug (object will be given unique names)
- Fixed various bugs in UV packing
- Fixed bug in edge rotate tool
- Fixed object browser drawing bug (names)
- Fixed material assignment bug
- Fixed .sia loading bug
- Fixed bug of ruler tool when in wire frame mode
- Combine polygon selections when material drag & drop
- Deprecated UV Tag (please use UV Mapper tool instead)
- various other bug fixes and optimizations