Cabals: The Card Game Changelog

What's new in Cabals: The Card Game 4.0.4

May 1, 2015
  • Fixed incorrect functionality of Lugnasad and Luminous Jinn
  • Fixed error where clearing a deck in deck editor sometimes makes deck editor unresponsive

New in Cabals: The Card Game 4.0.2 (Apr 27, 2015)

  • INSURGENCE WARS HAVE BEGUN:
  • New cards
  • 3 new heroes (including Nether dual hero!)
  • Neutral units and devices available to all Cabals!
  • MORE REWARDS:
  • 3 Leaderboards: Cabalist, Adeptus and Neophyte for different levels of accomplishment and more amazing rewards
  • Quests to earn Influence and cards
  • IN GAME COMMUNICATION:
  • Friend list and online chat (secret messages disappear when offline)
  • Simple friend challenge (no longer requires entering a code, simply add to your friend list and challenge them when you’re both online)
  • EVEN MORE:
  • Player profile card
  • Other improvements and bug fixes

New in Cabals: The Card Game 3.0.0 (Apr 15, 2014)

  • ADVANCED AI
  • Single Player matches can now be taken to a new level. By selecting Advanced AI in Options the challenge is greater. The AI has been worked on to make it harder and more rewarding when playing against the computer. When you do overcome that challenge the reward in XP is also more than in basic AI mode.
  • LOCALIZATIONS
  • Cabals is now available in 6 different language making your experience more personal and enjoyable. Chinese, English, French, German, Italian and Spanish are all available by pressing the flag icon.
  • LOGIN IMPROVEMENTS
  • Now new players don’t even have to worry about logging in as Silent Login uses the device you are using to make the initial connection. Later once you’re in the game it’s possible to then register with e-mail or username just like before to additionally secure your account.
  • NEWS
  • Don’t miss a thing in the world of Cabals and the Cabals Community. Now news is delivered directly to your game and you’ll be able to check quickly just by firing up Cabals.
  • MORE COMMENTARY
  • When battling there are now additional messages describing the cards that are being played by your opponent. This can help you follow what they are doing and more quickly make decisions as to what your next move is. Of course you can still view the full shiny cards should you wish to check them in more detail.
  • CONNECTIVITY SUPPORT
  • Cabals now has a contingency plan should you lose connection when playing on your travels or should your connection drop out. The game detects this more accurately than before and gives you the option to try to reconnect or play offline.

New in Cabals: The Card Game 2.1.5 (Sep 26, 2013)

  • NEW FEATURES:
  • implemented revealing the full potential of your CARD COLLECTION.
  • ELITES, upgrade your cards into ELITE forces and explore a whole new world of dual faction and deck building opportunities.
  • IN-GAME VENDOR, having excessive amount of cards or cards that you just don't like playing? You can now sell them using the VENDOR feature for influence.
  • NEW CARDS, Nether alliance receiving reinforcements:
  • Sons of Osiris
  • [UNIT] Devourer of the Dead: 2R: once per turn, Remove the top card of your discard pile: gain +1 power.
  • [UNIT] Archaeologist: Once per turn: Shuffle the top card of your discard pile into your deck.
  • Dragon Enclave
  • [SPELL] Journey into Diyu: Replace target unit with the top unit of its owner's discard pile. The unit is exhausted and gains: does not conquer.
  • [UNIT] Bashe: When a unit is destroyed by Bashe: +1 power.
  • CARD CHANGES, several cards in Primal and Dominion Alliances have "leveled up" receiving new and stronger abilities.
  • Vril Society
  • Underworlder: New ability, 3R: Fast attack.
  • Aryan Runemaster: Added activatable ability: 2R: Draw 1 card.
  • Armanic Warrior: Changed ability: Lose 2R and draw 1 card at the start of your turn.
  • Order of Zahir
  • Cutthroat: New ability, 3R: Once per game: opponent discards a random card.
  • Liquid Servant: New ability, 2R: Once per game: draw 1 card.
  • Bearclaw Brotherhood
  • Ancestral Spirit: Changed ability: Exhaust, 3R: Target unit gains toughness.
  • Possessed Junker: New ability, 2R: Once per game: stamina 2.
  • Leshii: New ability, 2R: Toughness (Decrease all damage received by 1).
  • Danann Covenant
  • Phooka: New ability, 2R: Once per game: +1 power.
  • Sons of Osiris
  • High Priest: Ability activation now exhausts the unit.
  • Royal Embalmer: Ability activation now costs 1R.
  • Falling star: Base cost increased by one to 6.
  • Colonial Officer: New ability, 4R: Once per game: deal 1 damage to target unit.
  • Dragon Enclave
  • Mountain Sanctuary: Base cost increased by one to 6.

New in Cabals: The Card Game 2.1.2 (Jun 7, 2013)

  • Misc fixes and improvements.