Ball Fight Changelog

What's new in Ball Fight 1.1

Oct 16, 2014
  • The game is now divided in levels with specific enemies per level, instead of being completely random.
  • Powerup spawning is also adjusted according to the current level. There is still a good element of chance, though.
  • Changed resolution from 800x600 to 1024x768 to accomodate for the next level based interface.
  • Black holes are now animated, and behave slightly differently; there is a small period of 1-2 seconds where the black hole just opens and doesn't show any gravitational pull. They don't spawn before level 8.
  • Removed SuperPlanet enemy and replaced it with a Rocket enemy.
  • Other minor (mostly invisible) fixes and changes.

New in Ball Fight 1.0 (Sep 20, 2010)

  • Now enemies are spawned in the furthest corner.
  • Fixed the highscore saving function.
  • Fixed an issue with Health power up.
  • Other minor changes.