Audio Plugin Player Changelog

What's new in Audio Plugin Player 1.3.1

Dec 8, 2017
  • Fixes crash on startup when running on Mac OS 10.13.x
  • Attempts to address problems with some plugins' copy protection and sandbox restrictions
  • Added sample rate selector
  • Added pitch bend response when in MIDI mode
  • Now runs in either 64-bit or 32-bit mode, select in app's About box
  • Clicking on Defective Records icon no longer opens two separate web pages

New in Audio Plugin Player 1.3 (Mar 22, 2013)

  • New ability to route external audio input through effect plugin, rather than output of plugin instrument
  • New ability to transpose notes when in MIDI input mode
  • New ability to send MIDI output generated from plugin instrument
  • New ability to unload a plugin without loading a new one
  • New ability to refresh patch names for plugins
  • New ability to close preferences window by clicking logo on top, as well as by Close button
  • Fixed bug in QWERTY Global input mode, should now be more reliable on various systems
  • Updated app to comply with Mac App Store sandbox restrictions

New in Audio Plugin Player 1.2 (Apr 14, 2012)

  • MIDI Clock now routed from incoming MIDI to plugin, when in MIDI mode
  • New Plugin Effect slot available after Plugin Instrument
  • New Qwerty Global mode, transmits key presses to plugin even when plugin custom GUI window is frontmost
  • Input mode, Volume, BPM, MIDI device and channel, QWERTY Global device now remembered between sessions

New in Audio Plugin Player 1.1 (Feb 1, 2012)

  • New ability to send tempo information for tempo synchronized plugins
  • New ability to shift octaves in QWERTY mode using left & right arrow keys
  • Expanded QWERTY key-mapping, allows for 2-1/2 octave control at a time

New in Audio Plugin Player 1.0.1 (Jan 26, 2012)

  • New Octave Shift user interface
  • New MIDI omni mode to allow input from any MIDI channel
  • New support for non-US computer keyboards layouts
  • Fixed bug where plugins were sent MIDI data one channel too high
  • Fixed bug where audio processing not on upon first app start up