AssaultCube Changelog

What's new in AssaultCube 1.2.0.2

Nov 11, 2013
  • Work-around for some buggy (linux) libcurl versions added.
  • Masterserver bug (MS list not being retrieved) fixed.
  • Paintbucket mapmodel added.
  • assaultcube.sh helps check for required libraries before launching.
  • server.sh options now work again (bugfix)
  • --mastertype switch allows UDP/HTTP connecting to the MS.
  • Command completion fixed.

New in AssaultCube 1.2.0.1 (Nov 6, 2013)

  • Bug fixes:
  • Crouch bug fixed.
  • Spectate mode bug fixed.
  • whois -1 fixed.
  • Demo time limit fixed.
  • "you have already downloaded this demo" bug fixed.
  • ACAC issues fixed.
  • Maxrollremote fixed.
  • Mapnames allow dots.
  • Others:
  • Weapons - Instant hitsounds OR hitsounds when the server detects the hit.
  • Spectate - Clicking while in spectate mode, will now always switch you to active play (as per its previous behaviour).
  • Voting - Former behaviour restored.
  • Masterserver changes.

New in AssaultCube 1.0.3 (Jun 7, 2009)

  • Gameplay
  • New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller, ac_sunset, ac_arctic and ac_scaffold.
  • New game modes: Hunt the flag, Keep the flag & Team keep the flag.
  • Crouching, hide effectively and shoot with more precision.
  • Smooth recoil changes.
  • Spectator and player-following.
  • Reduced violence mode.
  • Audio
  • OpenAL 1.1 support (Allows for 5.1 surround sound).
  • Footsteps, bullet ricochets and other new sound effects.
  • Voice-coms, a varietey of team commands.
  • Action music when stealing the CTF flag.
  • Two new soundtracks (Cube 1).
  • Ambient map-sounds.
  • Graphics
  • Stencil shadow support.
  • Brand new mapmodels.
  • Vertex lighting for mapmodels.
  • Visibility options for player models.
  • Custom playerskin support.
  • Scorch marks made by grenades.
  • Muzzle flashes.
  • Bulletholes (Cube 2).
  • New sniper scope.
  • New text rendering (Cube 2).
  • Batched model rendering.
  • New startscreen and icons.
  • New damage screen.

New in AssaultCube 1.0 (Nov 22, 2008)

  • Gameplay:
  • New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller, ac_sunset, ac_arctic and ac_scaffold.
  • New game modes: Hunt the flag, Keep the flag & Team keep the flag.
  • Crouching, hide effectively and shoot with more precision.
  • Smooth recoil changes.
  • Spectator and player-following.
  • Reduced violence mode.
  • Audio:
  • OpenAL 1.1 support (Allows for 5.1 surround sound).
  • Footsteps, bullet ricochets and other new sound effects.
  • Voice-coms, a varietey of team commands.
  • Action music when stealing the CTF flag.
  • Two new soundtracks (Cube 1).
  • Ambient map-sounds.
  • Graphics:
  • Stencil shadow support.
  • Brand new mapmodels.
  • Vertex lighting for mapmodels.
  • Visibility options for player models.
  • Custom playerskin support.
  • Scorch marks made by grenades.
  • Muzzle flashes.
  • Bulletholes (Cube 2).
  • New sniper scope.
  • New text rendering (Cube 2).
  • Batched model rendering.
  • New startscreen and icons.
  • New damage screen.
  • Interface:
  • Enhanced scoreboard asthetics and features.
  • More advanced/intuitive interface for changing sound and video options.
  • Keybinding menu, mouse invert support.
  • Welcome menu that asks for fundamental options to be changed.
  • Map and crosshair menus show ALL items from their resource directory.
  • Sliders, checkboxes and text-inputs now available for menus.
  • Better crosshair menu/support.
  • An in-game multiplayer menu with the options that you'll specifically need while in-game, and also lists admin commands if you're administrator.
  • New custom connect and admin connect menu.
  • AssaultCube updates servers for you.
  • Nickname, mapname and entity type auto-completion.
  • When files are written to disk by the game, the game advises you.
  • Game output prints scores at the end of each match in the console.
  • Damage indicators in the HUD.
  • Text cursor now makes a flickering effect.
  • Better countdown timers for respawn.
  • A compass inside the minimap.
  • Support for apple meta keys.
  • Mouse sensitivity is now "floating point".
  • Server:
  • AssaultCube server wizard (which allows it to run as a windows service if needed).
  • Even better netcode with various improvements.
  • Customizable ports allowed for servers.
  • CSL (cube server lister) support.
  • Whois command.
  • New masterserver implementation (OSS, ASP.NET).
  • Server supports syslog loggin on Linux-like patforms.
  • Auto-getmap and map config sending.
  • Server can provide custom maps and learn new maps.
  • When joining a server, players now connect to the smaller team.
  • New extensions/plugin system for the server.
  • New map storage/sending system.
  • Support for admins to change the server description in-game.
  • Multiple admin password support.
  • Passwords to allow access for blacklisted players.
  • IP Blacklisting support.
  • Team shuffle command.
  • Min/max player support for the maprotation - If there are too many/few players, depending on the map rotation settings, that map will be skipped in rotation.
  • Auto-ban threshold for the server.
  • Auto-forceteam ensures that teams are always even in team-based modes.
  • The server now checks cfg files periodically and updates if any have changed.
  • More secure sending of passwords to the server.
  • Simple SPAM detection and suppression.
  • Serverside demo recording (Cube 2).
  • Searching LAN will show all LAN servers.
  • Muliple IP addresses are allowed on one server.
  • Editing:
  • New "clip" entity allows easy clipping for map editors.
  • Better support for mods of this game.
  • "editent" command to easily edit entities.
  • Flags and pickups show up in edit mode.
  • "loadnotexture" command, allowing a custom texture to be loaded if the user doesn't have the correct content.
  • Better playerskin support. See /docs/playerskins.html for more information.
  • Misc:
  • Configurable script security contexts to run map configs in a "sandbox".
  • Multi-user support for Windows/Linux, stores your configurations/files to your user profile.
  • Lots of new documentation, including user guides for map editing.
  • 64-bit linux binaries now included in release.
  • Fixes:
  • Map cleanups/fixes.
  • Better bot waypoints.
  • Quick-switch exploit fixed.
  • Forceteam/autoteam/team change issues fixed.
  • HUD gun no longer appears to go through walls.
  • Fixed reloading while scoping issue.
  • "hideradar 0" doesn't disable the minimap anymore.
  • Scope is always drawn at correct aspect ratio now.
  • CTF flag now drops correctly on heightfields.
  • "Unknown" servers now show as "empty".
  • Grenades don't fall through bridges/platforms.
  • Suicides drop the flag, instead of resetting it.
  • Better spawning - Players don't spawn in the same location (in arena game modes).
  • "sendmap filename" will no longer write to file, unless in co-op edit mode.
  • "getmap" will now get the right map, or no map.
  • Securemaps now work as intended.
  • Mapmodel occulling fix.
  • Documentation is IE friendly
  • Plus many others...