What's new in AssaultCube 1.2.0.2
Nov 11, 2013
- Work-around for some buggy (linux) libcurl versions added.
- Masterserver bug (MS list not being retrieved) fixed.
- Paintbucket mapmodel added.
- assaultcube.sh helps check for required libraries before launching.
- server.sh options now work again (bugfix)
- --mastertype switch allows UDP/HTTP connecting to the MS.
- Command completion fixed.
New in AssaultCube 1.2.0.1 (Nov 6, 2013)
- Bug fixes:
- Crouch bug fixed.
- Spectate mode bug fixed.
- whois -1 fixed.
- Demo time limit fixed.
- "you have already downloaded this demo" bug fixed.
- ACAC issues fixed.
- Maxrollremote fixed.
- Mapnames allow dots.
- Others:
- Weapons - Instant hitsounds OR hitsounds when the server detects the hit.
- Spectate - Clicking while in spectate mode, will now always switch you to active play (as per its previous behaviour).
- Voting - Former behaviour restored.
- Masterserver changes.
New in AssaultCube 1.0.3 (Jun 7, 2009)
- Gameplay
- New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller, ac_sunset, ac_arctic and ac_scaffold.
- New game modes: Hunt the flag, Keep the flag & Team keep the flag.
- Crouching, hide effectively and shoot with more precision.
- Smooth recoil changes.
- Spectator and player-following.
- Reduced violence mode.
- Audio
- OpenAL 1.1 support (Allows for 5.1 surround sound).
- Footsteps, bullet ricochets and other new sound effects.
- Voice-coms, a varietey of team commands.
- Action music when stealing the CTF flag.
- Two new soundtracks (Cube 1).
- Ambient map-sounds.
- Graphics
- Stencil shadow support.
- Brand new mapmodels.
- Vertex lighting for mapmodels.
- Visibility options for player models.
- Custom playerskin support.
- Scorch marks made by grenades.
- Muzzle flashes.
- Bulletholes (Cube 2).
- New sniper scope.
- New text rendering (Cube 2).
- Batched model rendering.
- New startscreen and icons.
- New damage screen.
New in AssaultCube 1.0 (Nov 22, 2008)
- Gameplay:
- New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller, ac_sunset, ac_arctic and ac_scaffold.
- New game modes: Hunt the flag, Keep the flag & Team keep the flag.
- Crouching, hide effectively and shoot with more precision.
- Smooth recoil changes.
- Spectator and player-following.
- Reduced violence mode.
- Audio:
- OpenAL 1.1 support (Allows for 5.1 surround sound).
- Footsteps, bullet ricochets and other new sound effects.
- Voice-coms, a varietey of team commands.
- Action music when stealing the CTF flag.
- Two new soundtracks (Cube 1).
- Ambient map-sounds.
- Graphics:
- Stencil shadow support.
- Brand new mapmodels.
- Vertex lighting for mapmodels.
- Visibility options for player models.
- Custom playerskin support.
- Scorch marks made by grenades.
- Muzzle flashes.
- Bulletholes (Cube 2).
- New sniper scope.
- New text rendering (Cube 2).
- Batched model rendering.
- New startscreen and icons.
- New damage screen.
- Interface:
- Enhanced scoreboard asthetics and features.
- More advanced/intuitive interface for changing sound and video options.
- Keybinding menu, mouse invert support.
- Welcome menu that asks for fundamental options to be changed.
- Map and crosshair menus show ALL items from their resource directory.
- Sliders, checkboxes and text-inputs now available for menus.
- Better crosshair menu/support.
- An in-game multiplayer menu with the options that you'll specifically need while in-game, and also lists admin commands if you're administrator.
- New custom connect and admin connect menu.
- AssaultCube updates servers for you.
- Nickname, mapname and entity type auto-completion.
- When files are written to disk by the game, the game advises you.
- Game output prints scores at the end of each match in the console.
- Damage indicators in the HUD.
- Text cursor now makes a flickering effect.
- Better countdown timers for respawn.
- A compass inside the minimap.
- Support for apple meta keys.
- Mouse sensitivity is now "floating point".
- Server:
- AssaultCube server wizard (which allows it to run as a windows service if needed).
- Even better netcode with various improvements.
- Customizable ports allowed for servers.
- CSL (cube server lister) support.
- Whois command.
- New masterserver implementation (OSS, ASP.NET).
- Server supports syslog loggin on Linux-like patforms.
- Auto-getmap and map config sending.
- Server can provide custom maps and learn new maps.
- When joining a server, players now connect to the smaller team.
- New extensions/plugin system for the server.
- New map storage/sending system.
- Support for admins to change the server description in-game.
- Multiple admin password support.
- Passwords to allow access for blacklisted players.
- IP Blacklisting support.
- Team shuffle command.
- Min/max player support for the maprotation - If there are too many/few players, depending on the map rotation settings, that map will be skipped in rotation.
- Auto-ban threshold for the server.
- Auto-forceteam ensures that teams are always even in team-based modes.
- The server now checks cfg files periodically and updates if any have changed.
- More secure sending of passwords to the server.
- Simple SPAM detection and suppression.
- Serverside demo recording (Cube 2).
- Searching LAN will show all LAN servers.
- Muliple IP addresses are allowed on one server.
- Editing:
- New "clip" entity allows easy clipping for map editors.
- Better support for mods of this game.
- "editent" command to easily edit entities.
- Flags and pickups show up in edit mode.
- "loadnotexture" command, allowing a custom texture to be loaded if the user doesn't have the correct content.
- Better playerskin support. See /docs/playerskins.html for more information.
- Misc:
- Configurable script security contexts to run map configs in a "sandbox".
- Multi-user support for Windows/Linux, stores your configurations/files to your user profile.
- Lots of new documentation, including user guides for map editing.
- 64-bit linux binaries now included in release.
- Fixes:
- Map cleanups/fixes.
- Better bot waypoints.
- Quick-switch exploit fixed.
- Forceteam/autoteam/team change issues fixed.
- HUD gun no longer appears to go through walls.
- Fixed reloading while scoping issue.
- "hideradar 0" doesn't disable the minimap anymore.
- Scope is always drawn at correct aspect ratio now.
- CTF flag now drops correctly on heightfields.
- "Unknown" servers now show as "empty".
- Grenades don't fall through bridges/platforms.
- Suicides drop the flag, instead of resetting it.
- Better spawning - Players don't spawn in the same location (in arena game modes).
- "sendmap filename" will no longer write to file, unless in co-op edit mode.
- "getmap" will now get the right map, or no map.
- Securemaps now work as intended.
- Mapmodel occulling fix.
- Documentation is IE friendly
- Plus many others...