Art of Illusion Changelog

What's new in Art of Illusion 3.2.0

Apr 1, 2021
  • Added basic syntax highlighting to script editors
  • Save basic rendering settings as scene meta-data
  • Fix Soft Shadows to only be rendered when AA active
  • Traditional Chinese Translation added courtesy of Distance Learning Center at the Chinese Culture University (Open Source Software for School project)
  • Fix bug with distance to plane(View rotates around this distance) when copying/duplicating Scene Camera
  • Fix display bug with Cylinder pose track
  • Fix bug with duplicating pose tracks - subtracks handled correctly
  • Update to jogl 2.4.0-rc-20200307 fixes several compatibility bugs
  • Improve joint editor controls
  • Better initial orientation of new bones
  • Save object Lock state to file (Breaks file compatibility with old versions)
  • Smoother behavior of coordinateaxes indicator when rotating the view
  • OSSpecific plugin to work with JDK9+ (mostly relevant for mac)
  • Bugfix: NPE from autoscroller (harmless bug that dropped messy bits in the log)
  • CreatePolygon Tool shows live preview, has expand from center option
  • Bugfix: Prevent View from zooming too close and locking the view
  • Performance improvements to changing topology in triangle meshes (Deleting faces or using bevel/extrude)
  • Bugfix: Setting View-Rotation center in TriMesh Editor respects hidden faces
  • Bugfix: Creation of Root Bone in mesh editors now placed at reasonable Z-depth
  • Bugfix: Correct face-normal direction for flat meshes created by text tool
  • Bugfix/workaround: prevent crash with some NVIDIA drivers on Windows
  • Enhancements to Primitive Creation tools (Added modifier to allow center placment on click location)
  • Bugfix: Primitive tools much less likely to accidentally create zero-size objects. Creation of zero-size objects will not crash view
  • 3D-manipulator handles various scaling more sensibly
  • Tweak language-selection UI (Language packs shown in their own language)
  • Boolean Modeling tool added option to hide original objects

New in Art of Illusion 3.1.0 (Feb 18, 2020)

  • Added Russian Localization
  • Major re-work of editing window viewpoint controls
  • Update Apple Launch configuration to work with recent versions of OSX and Java
  • Fix mouse modifier keys to work correctly with newer JVMs
  • Fixes to dialog parenting - dialog boxes should appear in front of the rest of the UI
  • Updated internals to build properly on java 9+
  • Performance enhancements for dealing with many objects
  • Link external images - file format support & management tools
  • Animated view changes
  • _Many_ small bugfixes and minor enhancements

New in Art of Illusion 3.0.3 (Feb 18, 2020)

  • Fix bug related to shaded mesh objects having wrong material properties calculated
  • Fix twitchy smoothed Position/Rotation tracks
  • Upgrade Jogl Libraries
  • Move View controls to their own menu
  • Performance enhancement for better multi-thread raytracing on many-core processers

New in Art of Illusion 3.0.2 (Jun 29, 2015)

  • Reduced memory use for raytracer.
  • Bug fixes.

New in Art of Illusion 3.0.1 (Jan 20, 2015)

  • Bug fixes and minor UI improvements.

New in Art of Illusion 3.0 (Sep 24, 2013)

  • Animation can be previewed directly in the main window.
  • Added support for Groovy scripting language.
  • Refactored raytracer to be usable from scripts and plugins.
  • Replaced Text script with a much better Text modelling tool.
  • Changed the behavior of the Rotate View tool to be more intuitive.
  • Lots of improvements to implicit objects.
  • Render settings are saved as part of the scene.
  • Added "Detach Points from Bone" command.
  • Bug fixes and UI improvements.

New in Art of Illusion 2.9.2 (Oct 22, 2012)

  • Optimizations to reduce memory use.
  • Bug fixes.

New in Art of Illusion 2.9.1 (Mar 2, 2012)

  • Textures and Materials window lets you reorder textures and materials.
  • Color chooser window now displays gradient bars.
  • Java Media Framework is no longer required to save Quicktime movies.
  • A few new textures and materials in the library.
  • A few bug fixes and minor UI improvements.

New in Art of Illusion 2.8.1 (Jan 4, 2010)

  • Lots of bug fixes.

New in Art of Illusion 2.8 (Dec 13, 2009)

  • Added compound move/scale/rotate tool in the main scene window.
  • Camera filters can be edited and reapplied after an image is rendered.
  • Added depth of field filter.
  • Noise reduction filter is now a standard camera filter.
  • Cameras can be set to render images with a parallel projection.
  • Lots of minor enhancements and bug fixes.

New in Art of Illusion 2.7.2 (Apr 20, 2009)

  • A few bug fixes.

New in Art of Illusion 2.7.1 (Mar 9, 2009)

  • Speed optimizations to boolean modeling.
  • Speed optimizations to interactive rendering.
  • OBJ export produces smaller files.
  • Lots of bug fixes.

New in Art of Illusion 2.7 (Jan 27, 2009)

  • Added procedural lights.
  • Directional lights can cast soft shadows.
  • The raytracer has an option to use less memory.
  • Added commands to lock objects.
  • A viewport can be bound to a light source.
  • Added "Extract Selected Faces" command to the triangle mesh editor.
  • Lots of improvements to theme handling architecture.
  • Improved OBJ file import.
  • There are now translations for Afrikaans, Chinese, Dutch, Finnish, and Vietnamese.
  • Various user interface improvements.
  • Lots of bug fixes.

New in Art of Illusion 2.6.1 (Aug 4, 2008)

  • A few bug fixes.

New in Art of Illusion 2.6 (May 6, 2008)

  • The mesh editor can color the surface by parameters or bone influence.
  • "Link to External Object" allows you to include children of the selected object.
  • Pose tracks can be added to curve and tube objects.
  • The procedure editor lets you specify what time the preview is displayed for.
  • Animation tracks are automatically reapplied as the scene is edited.
  • The color chooser lets you select what range is used for component values.
  • Plugins can add arbitrary metadata to a scene.
  • Created API for plugins to extend the raytracer by defining new object types.
  • Upgraded to Buoy 1.9.
  • Lots of bug fixes.