Armagetron Advanced Changelog

What's new in Armagetron Advanced 0.2.8.3.3

Feb 27, 2015
  • The practically exploitable bug that was fixed was an error in the
  • network error handling. In client mode, any received packet that
  • causes an exception during processing would terminate the connection
  • to the server. Regular game clients are usually well protected by a
  • NAT router that would not let such packets from attackers through.
  • Game servers are only vulnerable during the brief period while they
  • are communicating with the master servers, and the effect then is that
  • the server will not advertise itself.
  • Another theoretically exploitable bug was that very short UDP packets
  • would cause a read beyond the input buffer. The same buffer as last
  • time, embarrasingly, but this time off the other end and with maximum
  • offset 2.
  • Several non-exploitable crash bugs and one pathological camera behavior
  • were also fixed.

New in Armagetron Advanced 0.2.8.3.3 RC 3 (Feb 17, 2015)

  • This is a release candidate for Armagetron Advanced 0.2.8.3.3, which fixes some minor vulnerabilities. We are not giving any details on the exploits yet. No remote code execution was possible, servers could not be crashed.

New in Armagetron Advanced 0.2.8.3.3 RC 2 (Feb 6, 2015)

  • This is a release candidate for Armagetron Advanced 0.2.8.3.3, which fixes some minor vulnerabilities. We are not giving any details on the exploits yet. No remote code execution was possible, servers could not be crashed.

New in Armagetron Advanced 0.2.8.3.2 (Sep 12, 2011)

  • servers could be put into a state where they eat up all the CPU they can get
  • servers may be crashed (no real exploit was discovered) by
  • malformatted network messages, checks were in place, but wrongly implemented
  • players with access rights to use "/admin include" could steal owner rights.

New in Armagetron Advanced 0.2.8.3.1 (Apr 1, 2010)

  • fixed temporary sound disappearance when alt-tabbing away and back
  • default subcultures are now distributed
  • enable 32 bit color depth at desktop resolution
  • no more display lists for SiS cards
  • spelling mistakes and missing German translations

New in Armagetron Advanced 0.2.8.3 (Jan 19, 2010)

  • 0.2.8.3 rounds the features of the 0.2 development series off with additions like the
  • new authentication system for players, rendering performance improvements
  • and better team management in the game.

New in Armagetron Advanced 0.2.8.3 RC4 (Oct 13, 2009)

  • This is a release candidate for Armagetron Advanced 0.2.8.3, which is planned to be our final release in the 0.2.8 and 0.2 series, apart from bugfixes and security updates, of course.
  • 0.2.8.3 rounds the features of the 0.2 development series off with additions like the new authentication system for players, rendering performance improvements
  • and better team management in the game.

New in Armagetron Advanced 0.2.8.3 RC3 (Sep 12, 2009)

  • This is a release candidate for Armagetron Advanced 0.2.8.3, which is planned to be our final release in the 0.2.8 and 0.2 series, apart from bugfixes and security updates, of course. 0.2.8.3 rounds the features of the 0.2 development series off with additions like the new authentication system for players, rendering performance improvements and better team management in the game.

New in Armagetron Advanced 0.2.8.3 RC2 (Sep 12, 2009)

  • Fixed dark color filters, such as FILTER_DARK_COLOR_STRINGS, to not filter
  • the reset color.
  • ASE moviepack models no longer have a vertex count limit
  • Fixed endless recursion crash between rounds

New in Armagetron Advanced 0.2.8.3 RC2 (Sep 12, 2009)

  • Fixed dark color filters, such as FILTER_DARK_COLOR_STRINGS, to not filter
  • the reset color.
  • ASE moviepack models no longer have a vertex count limit
  • Fixed endless recursion crash between rounds

New in Armagetron Advanced 0.2.8.3 Beta 3 (Mar 15, 2009)

  • Fixed 'invincibility' bug. It really was cycles freezing in time.
  • Fixed sporadic sound related crash at round end.
  • setting rename: SILENCE_ALL -> SILENCE_DEFAULT.
  • Sound no longer gets muted after you switch the sound settings.
  • Fixed object collision detection that would sometimes pick a wrong wall to collide with, most likely the reason behind wrongly accredited kills.
  • Fixed inability to switch viewport assignment in four player mode.
  • Better handling of lag clusterbombs.
  • Server disconnects now also take immediate effect even when you're in a menu or chatting.

New in Armagetron Advanced 0.2.8.3 Beta 2 (Mar 2, 2009)

  • Authentication routines now use utf8 as forward- compatibility with trunk. Previously, non-ASCII usernames simply didn't work at all.
  • Better lag slide protection: clients no longer get confused when the server sends their cycle back in time, and the server no longer does that for old clients.
  • Fixed rare wallpassing bug; it required what whould usually be an instakill and infinte wall length.