What's new in Allegorithmic Substance Designer 2018.2.1 Build 1495
Aug 17, 2018
- Changed:
- [UI] Add a message in the taskbar when the "In context editing" is enabled
- [Preferences] Rephrase the "In context editing" option label
- Fixed:
- [Graph] Paste without link shortcut doesn't work in compositing graph
- [Graph] Invalidation is very long when in context editing is enabled
- [Graph] Crash when linking nodes
- [Graph] Crash relinking nodes
- [Graph] Crash moving frames
- [Graph] Crash when switching UVTile in graph and mesh is not udim anymore
- [Graph] Crash when using ctrl+z after pasting nodes
- [Graph] Select Parent Nodes is very slow
- [Bakers] Moving maps up/down allow user to resize the row
- [Bakers] Path for saving or loading preset is never saved
- [Bakers] Cage is used even when not selected in the baking window
- [Bakers] Skew correction is not working correctly
- [Bakers] Very slow performance when negative UV space is in the view
- [Bakers] Clicking the Cancel button does not cancel the mesh loading
- [Bakers] Can't bake using a cage if the skew map is empty and set as true
- [Content] Flood Fill is slow in 4K
- [Content] Linear to sRGB function is broken
- [Content] Tile Random Grayscale background is driven by a float4 instead of a float, prevents cooking
- [Content] Shape Splatter: Position/Vector Map Multiplier does not work properly
- [Scripting] Ctrl + o doesn't work in python editor
- [Scripting] The Python editor keeps prompting even after closing
- [Scripting] Freeze when creating multiple new scripts
- [UI] Icons in Library are pixalated
- [UI] Panels that are floating by default misbehave
- [Explorer] Crash importing a mesh on CentOS
- [Explorer] UDIM mesh is loaded twice
- [Cooker] No timing for nodes in context
- [Cooker] Stack overflow when cooking
- [License] Bad authentication with valid credentials
- [License] Floating license reported more than once for the same user
- [3D view] UV tile material default V value is wrong
- [3D View] Performance regression compared to 2018.1.x
- [Preferences] Crash while using a configuration file from a server
- [Library] Crash deleting a filter inside the library
- [SVG] Dependency issue when using alias
- [Levels] 32bits HDR bitmaps make the level editor blink while moving widgets position
- [PSD] Linked import PSD window is displayed twice
- [Iray] Scene is updated when a disabled light is modified
- [MDL] Crash when deleting all nodes of an MDL template
- [Engine] Huge offset amount in FX-Map can freeze SD
- Crashpad Crashes at startup
- Python environnent variable makes Designer crash at launch
New in Allegorithmic Substance Designer 2018.2.0 Build 1419 (Jul 20, 2018)
- Added:
- [UI] New Style
- [UI] New Sliders
- [UI] Make floating windows really floating
- [UI] Change Preferences Window layout
- [UI] Library: remove filter bar
- [UI] Library: remove selection display overlay
- [UI] Add a message in the taskbar when the application is Autosaving a package
- [UX] Properties: merge "function" and "reset to default" menus
- [Content] New Shape Splatter (+ companion filters) nodes
- [Content] Add Flood Fill to Color/Grayscale filters
- [Content] New Flood Fill support: support shapes with holes
- [Content] Flood Fill to Gradient: add Slope and Angle image input
- [Content] Optimize the Auto Level filter
- [Content] New Shape Extrude filter
- [Content] Material Transform: add support for rotated normal maps
- [Content] New Normal Vector Rotation and Normal Transform filters
- [Content] Normal Normalize: improve result quality.
- [Content] New Trapezoid Transform filter
- [Content] New Quad Transform filter
- [Content] Add Hemisphere pattern to Shape node
- [Content] Add new Gradients with controls in the 2D View
- [Content] Add UV output to "Cube GBuffers" node
- [Graph] Frame: ignore title text larger than the frame bbox for selection
- [Graph] Add support for in context edition of sub graphs (experimental)
- [Graph] Creating Frame/Comment should affect the node under the cursor when using RMB
- [Graph] Frame: ignore title text larger than the frame bbox for selection
- [Graph] Reuse existing tab when opening a function already opened
- [Graph] Create a new tab when "Open Reference" is used
- [Graph] Function: don't display function properties when clicking on the background
- [Parameters] Remove "Expose" button from fxmap graphs
- [Parameters] Level: Add an "Invert" button
- [Parameters] Expand the "Input Parameters" group when creating a new input parameter
- [Properties] Add the package url info in the graph attributes
- [Properties] Increase the description field size for output nodes
- [Properties] Allow to enter Per Pixel Function of Pixel Processor even for read-only packages
- [Scipting] New Python API / Python editor (first iteration)
- [Bakers] Optimize geometry transfer during rendering
- [3D View] Switch to OpenGL Core Profile
- [3D View] Support tesselation/displacement on Mac
- [Functions] Function Resource: list image inputs in sampler nodes
- Fixed:
- [Graph] crash when linking a node to another
- [Graph] getting variables in graph random seed function does not work
- [Graph] crash when drag and dropping noise in a graph
- [Graph] crash when opening a specific graph
- [Content] Result is different between Tile Random Color and Grayscale
- [Content] Tile Random: Result changes when modifying the "Symmetry Random Mode"
- [Content] Edge detect doesn't work with non-square resolutions
- [Bakers] Artifacts while baking curvature using a UDIM mesh
- [Bakers] Ambient Occlusion map from mesh is inverted while using a normal map
- [Bakers] UV sets list should be restricted to available UV sets
- [Explorer] crash when deleting resources while baking
- [Transform2D] Crash when exposing Mip map level and Background Color parameters
- [Transform2D] Misbehavior while exposing a Transform MipMap level
- [PSDExport] PSD exporter doesn't export grayscale 32F correctly
- [2D View] Histogram computation not working with 16F nodes
- [PSD] Linked PSD are broken
- [Cooker] Function in outputsize parameter is not correctly evaluated
- [Export] Export outputs path should be the same as the package path
- [Export] Export path is not saved using an empty pattern
- [Templates] Missing group for Position in Painter template
- [Help] command line help does not display --news on Mac
- [Dependencies] Exporting twice after modifying a folder name doesn't work
New in Allegorithmic Substance Designer 2018.1.2 Build 1265 (Jun 1, 2018)
- Fixed:
- [Content] Fractal Sum Base: wrong result with the third level (new graph has been added)
- [Content] 3D Perlin Noise Fractal is forced to 32bit
- [Content] Gradient Linear 3 does not give the right result when using non uniform size
- [Content] Normal Sobel does not support tiling options
- [Content] Checker_1 is forced to 8bit
- [Content] Multiangle to Normal: internal computation issue
- [Content] Stripes Pattern does not support negative "Shift" values (engine crash)
- [MDL] Crash when trying to open a specific MDL project
- [MDL] MDL Graph is not computed after a closed/reopened operation
- [Export] Outputs from unassigned graphs are exported using the batch tool
- [Export] Exporting C16F in exr generates grayscale image
- [Bakers] Skew features are not disabled in UI when baking with a cage
- [Bakers] Crash when cage doesn't have corresponding UV set
- [Cooker] sbscooker: cooking error related to "blend_switch.sbs"
- [Cooker] Published graph does not render correctly
- [Engine] Transformation 2D: matte color is not correct
- [Explorer] Crash when re-importing a FBX mesh
- [Color Widget] Grayscale color picker only picks red channel value
- [3D View] Usage "textcoordN" doesn't work anymore
- [Iray] Normal Map is applied twice for dielectrics
- Changed:
- [3D View] Allow to set the default light state in the Project settings
- [Version Control] Remove the timeout of 30s when calling the python scripts
New in Allegorithmic Substance Designer 2017.2.1 Build 590 (Oct 21, 2017)
- Fixed:
- [Engine] Crash when rendering text with GPU engine
- [Content] Tile Sampler: Row/Column ID does not work properly with non square
- [Content] Tile Sampler Color: Color parametrization is wrong
- [Content] Tile Sampler: wrong default value for X / Y pattern amount
- [Export] Exported PSD are missing metadata
New in Allegorithmic Substance Designer 2017.2.0 (Oct 21, 2017)
- Added:
- [Content] Add Floodfill and associated filters (convert a black and white mask to gradients, random colors..etc)
- [Content] Add new Noises, Grunge Maps and Pattern generators that support non square format (old version are marked as "Legacy")
- [Content] Added new Splatter Circular with a lot more features
- [Content] Add new Scratches Generator
- [Content] Add Swirl filter
- [Content] Add Histogram Select
- [Content] Add Star pattern
- [Content] Add Shape Mapper filter
- [Content] Add Vector Morph filter
- [Content] Add Gradient Linear 3
- [Content] Tile Random / Tile Generator: add symmetry mode (h+v, h, v)
- [Content] Tile Generator: Add multiple image input
- [Content] Rename "RGB-A Merge" to "Alpha Merge"
- [2D View] switch node output display using the C key
- [2D View] Optimize Histogram / info layout depending on their display ratio
- [2D View] Add a button to enable/disable the tiling display
- [3DView] Optimize computation speed of Spherical harmonics
- [3D View] Update PBR shaders to use Fibonacci sampling instead of Hammersley
- [3D View] Add an option to save the current scene state as default
- [3D View][Bakers] Serialize Data in human readable format
- [Bakers] Add presets export/import (json)
- [Publish] Create the sbsar archive as non solid
- [Publish] Store the graph image/thumbnail into the sbsar
- [Publish] Display a progress bar when a package is being published
- [Dependencies] Display the .sbs file requesting a dependency in the "Missing dependency window"
- [Dependencies] Report window: display green icon when the problem has been resolved
- [Dependencies] Add an option to open the package custom dependencies in the package explorer
- [Preferences] Add an option to set the default scene state in the project settings
- [Preferences] Add an option to enable/disable path for the library
- [Graph] Add an option to make a screenshot (at 1:1 scale) of the graph
- [Graph] Remove tooltip from the background of compositing graphs
- [Scripting] Add onBeforeFileLoaded and onAfterFileLoaded callbacks
- [Engine] Add a Base Parameter to adjust Pixel Ratio mode
- [Console] Improve Console performances
- [Parameters] New Position (XY) widget
- [Iray] Upgrade to IRay SDK 2017.1
- [PSD] Save PSD widget state as text instead of binary
- [Library] Use thumbs from sbsar if it exists
- [Explorer] Rename "Dependencies.." entry to "Dependency Manager"
- AXF files Import
- Fixed:
- [MDL] Fail to export MDL Module if texture is connected to an exposed parameter
- [MDL] Try to register dependency for MDL string variables (constant node)
- [MDL] crash after closing the package
- [MDL] crash when connecting a float 3 to a color node
- [MDL] can't open nodes library when releasing a link node in a frame
- [MDL] crash when using a file texture
- [MDL] Dependency behaviour register too many operands
- [Graph] Connector names are disabled after FX-Map editing
- [Graph] crash when undo
- [Graph] Strange behavior with links between nodes
- [Graph] Collapsed nodes scatter and detach when undo
- [Graph] Function instance are not updated when reference is changed
- [Version Control] Package is reloaded when a Version Control custom action is triggered
- [Version Control] Disabled version control workspaces are still available in the context menu of a package
- [Version control] Remove custom action don't remove it from the contextual menu of a package
- [Properties] Parameter preview is not updated when using the gizmo
- [Iray] Max time display problem
- [Iray] Pause option issue
- [Bakers] crash when baking convert UV to SVG using Korean/Japaneses translation
- [Bakers] changing the path after a first baking doesn't work
- [PSD Exporter] undo issue
- [PSD] folder and layers are locked in Photoshop CS5
- [UI] color cursor is always set to white when uniform color node is created
- [UI] Opening an existing tab should display it instead of duplicating it.
- [Presets] crash when changing parameter type used in a preset
- [3D View] samplers with same usage are merged
- [2D View] Pixel information does not work for images whose resolution is not a power of 2
- [Library] issue when renaming filters
- [Data] Fix various typo in SBS files
- [Parameters] level node - auto level precision issue
- [Preferences] Templates Directories buttons should be disabled for "Default Project"
New in Allegorithmic Substance Designer 2017.1.2 Build 403 (Aug 9, 2017)
- Fixed:
- [Content] Filtering Problem in "Smart Auto Tile" and "Crop Grayscale" Filters
- [Content] Library Filters don't take the OpenGL/DirectX preference into account
- [Content] Can't cook SBSAR with non_square_transform
- [Content] Panorama Shape: Hotspot is mirrored in RGB channel
- [Content] Tile Sampler: Position Color parametrization is not normalized
- [Content] Tile Sampler: Patterns are invisible if the the tiling is disabled
- [Graph] $normal_map_format switch does not work when we use the library/space bar menu
- [Graph] Wrong format in the bitmap node when drag and dropping a RGBxxF resource
- [Bakers] Color from mesh with material color is broken
- [3D View] every change in 3D view generate actions in undo stack
- [Dependencies] crash when a graph has missing resources in custom library
- [Iray] crash on start on OSX version is older than 10.11
New in Allegorithmic Substance Designer 2017.1.1 Build 354 (Aug 9, 2017)
- Changed:
- [Bakers] Add a "Reset" action" on resource fields
- [Bakers] Use black color when no vertex color is found
- [Presets] Hide the preset widget on instances when no presets are available
- [Preferences] Remove the "Compute binormal by fragment" option in the project settings (now this option is handled in the tangent frame plugin)
- sbsupater.exe adjustments
- Fixed:
- [Bakers] The "error" system no longer works
- [Bakers] options serialization: old keys remain
- [Bakers] crash when changing the name of a baker
- [Bakers] UI glitches
- [Content] Color Match filter - difference between CPU/GPU
- [Content] Some GrungeMaps output 8bits images instead of 16bits
- [Graph] Crash when using the X "switch links" on fx-map node
- [3D View] Random crash when opening 3D View
- [3D View] Binormal are always computed by fragment, no matter the tangent space plugin
- [Updater] XML error when using specific font
- [Cooker] modulo on negative number does not return the same result as the engine
- [UI] interface issue when using pick gradient on high DPI screen
- [MDL] Color node doesn't keep his value
- [Packaging] Mikkt Unreal tangent space plugin is missing
New in Allegorithmic Substance Designer 2017.1.0 Build 305 (Jul 3, 2017)
- New Features:
- [Bakers] New UI
- [Bakers] Keep a high def mesh cache until the baker window is closed
- [Bakers] Add an option to correct skew deformation using a grayscale mask
- [Bakers] Support use-high-poly-as-low-poly in from-mesh bakers
- [Bakers] Make the Bakers window non modal
- [Bakers] Store state to .sbs file in human readable format
- [Parameters] Copy/Paste parameters from one graph to another
- [Parameters] Add an option to copy a single Input Parameter (and paste it afterward)
- [Parameters] Remove the function button on "Color Mode" parameter
- [Parameters] Edit/Save/Display embedded parameter presets
- [Parameters] Allow the user to copy parameters attributes when a package is locked
- [3D View] No longer store last session 3d view settings in the registry
- [3D View] Create new 3d resource from current scene
- [3D View] No longer store the 3D view state from one session to another in the registry
- [3D View] Merge the "Scene" and "Geometry" menus
- [3D View] Seperate sRGB conversion from the fragment shader (you will need to update your custom shaders!)
- [3D View] Add an option to create a new 3d resource from the current state
- [3D View] Improve error message generated when #include fail into a shader code
- [3D View][Explorer] Create 3D scene from primitives
- [3D View] Display correct line number when GLSL shader compilation failed and code contains #include directives
- [Graph] Be able to resize a frame from all corners/borders
- [Graph] Store the Parent Size information on the graph resource instead of local registry
- [Graph] optimize Node thumbnails generation speed
- [Graph] Expose the memory cache budget in the Preferences
- [Graph] Add a "Reset and View in 3D View" option on nodes
- [Content] PBR Converter: Add new Arnold 4/5, Corona 1.6 and Renderman Presets
- [Content] Optimize AutoLevel node and support HDR input
- [Content] Optimize HBAO filter when GPU Optimization is off, add 16 samples version
- [Cooker] output SVG unsupported feature to the log
- [Cooker] Don't discard all the SVG resource if only one feature is not supported
- [UI] Increase Description block size
- [UI] Add file path information on graph instances
- [Functions] Add "Open Reference" on function instances
- [Functions] Display function graphs list when drag anddroping .sbs into a function graph
- [Explorer] Create new 3d resource from primitive
- [Engine] Add $tiling variable
- [Curve] Add options to flip horizontally/vertically the curve
- [Color Management] Read ICC profile on bitmaps
- [Export] Add "Label", "Group" and "User Data" in the Pattern macro list
- [Preferences] add the possibility to change the path for temp files
- [Doc] Add MDL Graph format to the SBS format documentation
- Bug Fixes:
- [Graph] Cache issue: view outputs in 3D View no longer works
- [Graph] Clear cache issue
- [Graph] Node thumbnails generation requests are not canceled when graph is invalidated
- [Graph] Resolution issues after using F5
- [Graph] graph view missing at launch
- [Graph] Modifying a parameter generates multiple render call
- [Graph] crash when using custom template which contains baked maps
- [Graph] Crash when linked nodes in a graph function
- [3D View] Parallel loading mess up with ProgressManager
- [3D View] Rendering with iray at custom resolution image not full frame
- [3D View][Iray] Material Definition is not kept
- [2D View] Histogram is empty on LDR images
- [2D View] Display issue when tiling mode is enabled
- [MDL] parameters not exposed
- [MDL] crash when moving a MDL from a package to another while rendering
- [MDL] Don't ask where to assign the MDL when double clicking on graph
- [Bakers] Crash when baking specific .obj file
- [Bakers] Transferred texture from mesh / normal gives a wrong result
- [Transformation 2D] Can't use arrow keys to change offset in 2D transform node
- [Transformation 2D] artefact issue with low resolution
- [Updater] Update report doesn't appear using when Ctrl+o/open
- [Properties][Format] Some characters are escaped twice in UserTags
- [Bitmap node] Ctrl Z doesn't work on 2D View
- [Preference] Useless empty space in the Aliases tab
- [Installer] Installing a previous version doesn't work the first time
- [Parameters] drop down list: putting some spaces to the last value label freezes SD indefinitely
- [UI][MAC] "about Substance" displays Iray info
- [SVG] crash when importing a specific SVG
- [Content] HBAO filter: Radius parameter behaves differently in function of the resolution (a new hbao_2.sbs has been added, old hbao.sbs is now deprecated)
New in Allegorithmic Substance Designer 5.6.2 Build 533 (Feb 7, 2017)
- Fixed:
- [Preferences] Default shader is not taken into account
- [3D View] Crash if the default shader is changed at runtime
- [Engine] get $size issue
New in Allegorithmic Substance Designer 5.6.1 Build 479 (Jan 17, 2017)
- Changes:
- [3D View] Set primitives size to 100cm
- [Content] Add "Image Input Filtering" to "Splatter Circular" and "Splatter"
- [Bakers] "Curvature From Mesh" Add Console Warnings under Channel "Mesh Sanity Check"
- Fixed:
- [3D View] Disappear when undocked
- [Graph] Gradient Map "Noise" and "Precision" parameters don't work anymore
- [3D View] ALT+R doesn't work after saving render
- [Bakers] "Curvature From Mesh" crash with some ZBrush meshes
New in Allegorithmic Substance Designer 5.6.0 Build 411 (Dec 16, 2016)
- Added:
- [Content] Added new "AO (Horizon Base Ambient Occlusion)" filter
- [Content] Added new "Height Blend" Filter
- [Content] Added new "Height to Normal (world units)" filter
- [Content] Added new "Material Height Blend" filter
- [Content] Added new "Snow Cover" filter
- [Content] Added new "Water Level" filter
- [Content] Added new "Color Match" filter
- [Content] Added new "Histogram Scan (Non Uniform)" filter
- [Preferences] [UI] Add an option in Preferences to disable the High-DPI detection
- [3d View] Add a "reset camera position" option
- [Iray] Integrate IRay SDK 2016.2 for Pascal architecture Support
- [Graph] Add "Copy Node information to the clipboard" option on contextual menu
- Fixed:
- [MDL] alg material root is not removed on exported preset
- [MDL Graph] links for missing resource are not deleted in the MDL graph
- [Library] Creating a new filter creates two base conditons
- [Library] Folders doesn't filters anymore library's content
- [Bakers] Progress Bar does come and go
- [Bakers] Non existant cage resource prevents to bake
- [Content] Various errors in "Functions.sbs"
- [Export] File format is always reset to png
- [UI] Substance Designer UI Scaling Issue
- [Graph] Crash when moving the original package of a graph instance
- [Preferences] if the default shader/tangent plugin/.. are not found use the ones defined in the default project
- [Parameters] Sliders have to much precision on Mac
- [Explorer] Move 3D mesh from a folder to another corrupts this resource
- Closing the window doesn't kill SD process
- File open dialog does not display files with the "All format" filter
New in Allegorithmic Substance Designer 5.5.3 Build 255 (Oct 29, 2016)
- Bug fixes:
- [Shelf] Crash when creating folder
- [Bakers] World_Space_Direction doesn't work anymore
New in Allegorithmic Substance Designer 5.5.2 Build 233 (Oct 19, 2016)
- Bug fixes:
- [Player] Crash when playing a Package directly in Designer by the "play button"
- [Startup] popup display missing nvcuvid.dll file
- [Environment init] double clicking an .sbs file does not load it in SD
- [Export] Export with dependencies crash
- [MDL] Synchronization issue in between a Graph an its Instance
- [MDL] sbsar instance nodes are outputing texture_return instead of values
- [IRay 3D View] In Iray Renderer the "Height Channel" isn't updated properly when you change of height map
- [IRay 3D View Undocked] "Camera>Save Render" Doesn't work after hiding app in the Windows's Taskbar
- [Mac IRay] NVIDIA GPU no more detected by IRay
- [Bakers] Transferred Texture from Mesh Crash when baking Non POT textures
- [Crash] Crash when exporting a graph on Substance Share
- [Graph] Crash when selecting a ghost instance
- [3D View] Can't dolly (Zoom In or Zoom Out) the orthographic camera in Iray mode
- [UI] Color Picker doesn't manage High DPI display
- [Graph] (MacOS 10.11.06) Infinite computation with multi-material blend node
- [Graph] Copy/Paste Graph's content ==> paste in the content and also a reference to that graph
- [Graph] Several multi material blends in scene, it autoselect the wrong outputs
- [Graph] Metal Edge Wear locks up PC
- [Library] The "SBSAR" files displays "S" logo instead of thumbnails
- [Library] Folder inside .sbsar are displayed in library
- Features:
- [MDL Graph] Propagate SBS Graph default values to SBS Graph Node instance in MDL Graph
- [MDL] Support Drag&Drop of SBSAR graph
- [IRay] upgrade to SDK 2016.1.6 (261500.16187)
- [sbsrender] Optimise the memory management of sbsrender to match of Player performances
- [3D View] Allow the widget size to be smaller than the top menu bar
- [Console] Allow to copy some lines to the clipboard
New in Allegorithmic Substance Designer 5.5.1 Build 129 (Sep 9, 2016)
- Added:
- [Iray] Add "IQ" mode for cloud rendering
- [Iray] Update to Iray SDK 2016.1.5
- Fixed:
- [MDL] View in 3D View does not work properly the first time
- [MDL] gradient_interpolation_linear is not exported with the full path
- [MDL] newly created frame bottom right corner is exactly aligned with the related node
- [MDL] Root material thumbnail does not update in some cases
- [MDL] Crash when delete all nodes and redo
- [MDL] Sluggish performances in the graph display compared to Substance Graph
- [MDL] Can't export MDL module because of IOR parameter
- [MDL] Displayed parameters don't correspond to the selected node
- [3D View] MDL Material that comes from an MDL Graph is not reseted when root node is deleted
- [3D View] Default camera framing is lost after loading fbx's mesh
- [3D View] Texture assignment is not kept when switching to Iray
- [Iray] Warning message from IRay when moving camera
- [Iray] Crash when switching to Iray
- [Iray] VCA password is not saved
- [Graph] Crash when deleting nodes
- [Graph] Pressing CTRL to copy link doesn't work with Material mode
- [Graph] Crash when deleting output node in an instance node material
- [Bakers][3D View] Can't load high definition mesh
- [Mac][3D View] Crash when trying to restore detached windows on secondary monitor
- [Parameters] Cannot edit a value in a spinboxedit without removing the suffix
- [UI] Use "Cancel" when closing SD should stop message box
- Crash when opening two 3D Views
- Crash in Alg::Scripting::Engine when using lots of VisibleIf condition
- Files get deleted by autosave if a .algautosave file exists
New in Allegorithmic Substance Designer 5.5.0 Build 110 (Aug 26, 2016)
- Added:
- Substance Designer is now available on Linux
- New MDL (Material Definition Language) Editor
- [Bakers] New Curvature from mesh baker
- [Library] Use SVG icons instead of bitmap files
- [Library] Add an option to filter the result for MDL, Compositing, Function and Fxmap
- [Graph] Extend the "Display newly created node" to copy/pasted / duplicated nodes
- [New Document] Create a Template selection widget when creating a new MDL Graph
- [3D View][Iray] Display Render Mode + VCA nodes next to iterations/time
- [3D View] Improve "material" menu performances on opening
- [3DView][Bakers] Update to FBX SDK 2017
- [3D View] Add the ability to show/hide rendering information (resolution, iterations, etc.) in the display menu of 3D View
- [Iray] Expose tesselation parameters back to scene edit
- [Project] Add auto-generated alias for project file directory
- Project] Specify the default environment texture in the project settings
- [Content] Added new studio HDRi
- [Content] Add non-square transform node to the library
- Launch SD with a specific .sbscfg file
- Fixed:
- [Graph] Inputs does not automatically connect to outputs with same usage.
- [Graph] Inserted node inputs are not plugged correctly
- [Graph] Unselecting should also select a node under the mouse
- [Graph] Node insert doesn't connect to all links
- [Bakers] Incorrect diffusion in curvature baker
- [Bakers] "Transferred texture from mesh" crashes if high def mesh has no UVs
- [UI] Function Icon on parameters is not modified when a function is defined
- [UI] Tooltips for parameters are cut
- [3D View] more than 1000 lights are displayed in the scene
- [3D View] GLSL Lambert shader don't manage srgb texture correctly
- [3D View] Tiling parameters missing when connecting substances in Iray
- [Iray] Preset export of mdl not working when spaces in name
- [Iray] Subdvision parameters are not taken into account
- [Parameters] Parameter identifier is no more displayed
- [Parameters] Crash when changing resource url from the "From Resource..." action
- [Parameters] Incorrect conversion of & character
- [Explorer] double clicking on a 'big' graph often fail to open it in the graph view
- Explorer] Embedded SVGs are shown as missing in the Explorer
- [Explorer] Crash when renaming an item with the '&' character
- [Content] Gradient 1 tiling is wrong when using 90/180° rotation
- [Perforce] Integration does not seem to work if the workspace is located at the HDD root
- [Data] UID generated for nodes are not unique
- [Preferences] Adding an alias targeting HDD root messes up paths in sbsprj
- [MEMORY LEAK] Some QDialogs are not destroyed when they are closed
New in Allegorithmic Substance Designer 5.4.0 Build 17854 (May 4, 2016)
- Added:
- Add a link to Substance Store
- [UI] Support for High-DPI resolutions
- [UI] Allow to reorder tabs
- [3D View] Allow to export render to ArtStation
- [3D View] Add the default shader in the shader list
- [Graph] Display the resource name on top of bitmap node
- [Graph] Improve the listing order of the space bar search menu
- [Bakers] New baker "Position from Mesh"
- [Bakers] New "normal map" setting for Texture Transfert baker
- [Bakers] New setting "Tangent" & "Binormal" for World Space Normal baker
- [Scripting] Allow to execute scripts during Save, Export and Publish actions
- [Dependencies] Add a Collapse/Expand option based on selection
- Added a warning regarding shell extension conflicts
- Fixed:
- Crash on exit
- Substance Designer process can still be running after exit
- [Iray] Outputs are not sent to mdl materials when switching renderer
- [Content] Tile sampler: pattern rotation random should not rotate the shape
New in Allegorithmic Substance Designer 5.3.4 Build 17162 (Jan 4, 2016)
- Bug Fix:
- [Iray] tangent/binormal are not correctly taken into account
- [Explorer] Package is marked as to be saved just after being opened
- [3D View] IBL Diffuse reflection is too strong
- [3D View] Crash when drag&droping 8bit image from explorer to 3D View
- Application crashes since 2016 January 1st
New in Allegorithmic Substance Designer 5.3.3 Build 16905 (Nov 11, 2015)
- Changes:
- [Content] Add "White Noise Fast" (based on pixel processor)
- [Content] Add "Offset global horizontal/vertical" on Tile Samplers
- Bug Fix:
- Crash when creating new Substance in some situations
- [Bakers] Crash when baked maps are updating the graph
- [Bakers] OBJ coming from zbrush should use filename for Match By name
- [Parameters] Crash when doing Undo/Redo/Undo in function graph
- [Graph] Split points are not pasted at the correct location
New in Allegorithmic Substance Designer 5.3.2 Build 16886 (Oct 30, 2015)
- Changes:
- [Content] Add filtering control for pattern input on Tile Generators
- Bug Fix:
- [3D View] Focus point not correctly initialized
- [3D View] Wrong far clip plane when switching several times of 3D mesh resources
- [3D View] Brief rendering artefact when loading a mesh
- [3D View] Environment map is black when file can't be found -> fallback to default envmap
- [3D View] Crash after using a custom Latitude/Longitude image
- [3D View] Crash when loading specific obj file
- [3D View] mesh autoreload does not work properly
- [Iray] Can't assign texture on external mdl
- [Iray] Can't assign textures to anisotropy channel after material reset
- [UI] Windows popup menu appears when right mouse button is released after moving in 3DView
- [2D View] Info tool does not return the color value of the pixel under the cursor
- [Bakers] Grayscale images are saved as indexed with tga format
- [Graph] View outputs in 3d view should reset the channels before sending the outputs to 3d view
- [Parameters] Param input name is empty when exposed from "Expose node parameters"
- [Performances] Set the onSubstanceCallbackProfileEvent callback on engine ONLY if timings are enabled
New in Allegorithmic Substance Designer 5.3.1 Build 16827 (Oct 21, 2015)
- Changes:
- [3D View] Display the mesh name in the scene/edit instead of "Entity"
- [3D View] Reset to default color when a new 3D View is opened
- [3D View] Focus camera when switching from scene to primitive
- [3D View] Display the render viewport resolution when custom resolution is used
- [Iray] Adjust Subdivision parameters presentation
- [Iray] Output IRay log info to SD log
- [Bakers] Read OBJ files properly to make matching by name compatible
- Bug Fix:
- [3D View] Incorrect display of meshes having a scale different than 1.0
- [3D View] Automatic near clip plane computation doesn't work well for big objects
- [3D View] Wireframe mode displays too thick wires
- [3D View] Save render window does not show up if post effects are disabled
- [3D View] Crash when switching geometry
- [3D View] "QOpenGLWidget: Cannot make uninitialized widget current" message in log
- [3D View] Lighting is not computed if the environment map is changed while Iray is running
- [3D View] Crash when viewing 3d mesh
- [3D View] Very bad OpenGL performances after having used Iray
- [3D View] Clip planes not correctly computed
- [3D View] Changing the environment map does not refresh the 3d View
- [3D View] Textures are not updated on graph change
- [3D View] GLSLFX hidden samplers are still displayed in the selection menu
- [3D View] Material not restored properly when opening mesh resource
- [3D View] RAM/VRAM Memory leak when opening various meshes and assigning multiple graphs on them
- [3D View] Focus does not take focal length into account
- [Iray] nvcuvid.dll is missing (uninstall previous version to get rid of the message)
- [Iray] Preset Export dialog '...' button don't spawn the dialog window
- [Iray] Refraction/Scattering does not work correctly in physically_diffuse_specular
- [Iray] Default mdl can't be found (magenta color)
- [Iray] Do not plug default textures to mdl material to enable value mode in edit material
- [Iray] Descale is not triggered when a texture is updated
- [Bakers] Worldspace normal baker renders a black image
- [Bakers] Crash when baking normal map with undocked 3d view
- [Bakers] Baking with "Embedded" method while an invalid path is set for "link" prevents saving the resource
- [Bakers] Baking with "Embedded" method and changing the file format does not change the extension on disk
- [Bakers] Random names for embedded ressources all have an XXX.. name
- [Bakers] Multiple objects in .obj are not correctly imported
- [Content] Material Blend: basecolor output is not hidden when channel is disabled
- [Content] White_noise and derivated are not rendered correctly at 8k
- [Graph] Sluggish performances in the graph
- [Graph] Crash when drag&drop function item from Library to Function Graph
- [Graph] "View outputs in 3d view" should only send the node's visible output in the 3d View
- [Preferences] Default user_project has empty "Name Suffix" for match by name baker feature
- [Engine] Color -> grayscale conversion produces precision lost
- [Console] Console/Log is poluted by lots of messages
- [Share] Crash when trying to share a package
- [UI] Tooltip is stuck on top of Recent Files menu
- Crash on exit
New in Allegorithmic Substance Designer 5.3.0 Build 16662 (Oct 1, 2015)
- Changes:
- [3D View] Add Nvidia Iray renderer
- [3D View] Rotate environment using CTRL+Shift+RMB
- [3D View] Render the 3D viewport at a custom resolution (Ogl / Iray)
- [3D View] Make the loading of the scene asynchronous
- [3D View] Display the global scene in the scene Browser
- [3D View] Disable the grid by default
- [3D View] Add inverse squared distance attenuation for point lights
- [3D View] Display color parameter in RGB instead of RGBA
- [3D View] Separate Lights/Camera/Environment settings
- [Share] Improvements for the Substance Share upload window
- Bug Fix:
- [3D View] Error in normalization of PBR shaders
- [3D View] Crash when right-clicking on the root in the scene browser
- [3D View] PBR shaders : diffuse vs spec energy conservation and pointlights
- [3D View] Make "Material/Reset" also reset the channels to default color
- [Bakers] Position with Bsphere normalization in not centered
- [UI] Windows floating state not saved when closing the application
- [Cooker] Can't publish when the sbs is located in a path containing special character
- [Publishing] Pressing "enter" in the name field after publish will cancel the dialog
- [Share] Export sbs does not keep the sbs:// alias
New in Allegorithmic Substance Designer 5.2.5 Build 16534 (Sep 16, 2015)
- Changes:
- [Share] Publish a package to Substance Share
- [UI] Add Substance Share link in the Help menu
- Bug Fix:
- [Cooker] "Size out of bounds" is an error instead of a warning
- [Cooker] "Can't find subgraph output" is an error instead of a warning
- [3D View] PBR diffuse/spec prefers basecolor instead of diffuse
- [3D View] Tiling does not work correctly with tesselation shaders
- [Engine] Crash when instantiating specific sbsar file
- [Engine] Sizelog2 / pow2 functions does not work properly
- [Engine] "set" in output size does not work
- [Engine] Mipmap level is not clamped for negative values
- [Content] Can't publish a graph containing tri planar filter
New in Allegorithmic Substance Designer 5.2.0 Build 16375 (Aug 18, 2015)
- Changes:
- [Library] Add an option in the preferences to hide/display PSD layers
- [Parameters] Allow user data to be on multiple lines
- [Graph] Add a preference option to render comments at constant size
- [Graph] Add a preference option to disable new node display in 2D View
- [Performances] Pixel Processor performances boost on DX10 engine
- [3D View] Add tessellation to PBR shaders
- [3D View] Add simple opacity to PBR shaders (no face sorting)
- [Content] Add Vray/Corona/Redshift/Arnold targets to the PBR converter filter (to convert maps for these renderers)
- [Content] Add "Detail Oriented" technique to Normal combine filter
- Bug Fix:
- Crash when opening sbs with empty dependency
- Link to PSD layers are broken after package reload
- [Functions] Nested functions break type safety
- [Functions] Labels and Groups and Descriptions are not displayed
- [Functions] Crash when copy/pasting from a deleted function
- [Graph] Material link broken with sbsar graphs
- [Graph] Creating multiple bitmap node from resources make the node stacked on each other
- [Graph] comment item not created in the right position when child of a node
- [Graph] Long comments block region selection
- [Bakers] Tangent Space Normal map bakes black on Mac
- [Parameters] Visible If does not work when input name contains "-"
- [Parameters] Step value in Input Parameters ignored if below 0.01
- [Library] "Visible in library" tag is not taken into acount for sbsar
New in Allegorithmic Substance Designer 5.1.1 Build 16082 (Jun 8, 2015)
- Changes:
- [Graph] Reduce space between two nodes when using autoconnect
- [Graph] Disable Autoconnect when using drag&drop in the graph
- [Graph] Make the frame snap on the grid
- [Graph] Disable node insert over/on selected link for material link
- [Preferences] Set max value for Max texture Size to 8192
- [Content] Add symmetry options to "Safe Transform" node
- Bug Fix:
- [Graph] New node is not snapped on grid
- [Graph] Swapping links can generates loops/crash
- [Graph] Display glitch when nodesize/timings are disabled
- [Bakers] Crash when baking to a resource that uses the same name than the scene
- [Bakers] Default resource name is not taken from the correct project file
- [Engine] Pow2/log function problem
- [Engine] Error in function evaluation
- [Fxmaps] Crash when reset parameter to default
- [FxMaps] Bad function evaluation
- [Preferences] Clicking on project tab crashes SD
- [3D View] Custom usage is converted to lowercase
- [Parameters] Can't reorder elements in dropdown lists
- [Explorer] Crash when moving a function graph in the explorer
New in Allegorithmic Substance Designer 5.1.0 Build 16026 (Jun 2, 2015)
- New Features:
- [Graph] Search/Display content from the library through space bar menu
- [Graph] Display/open newly created node
- [Graph] link redirection (alt+shift)
- [Graph] select node parents
- [Graph] Swap 2 links (X)
- [Graph] Insert node over a link using drag and drop
- [Graph] Create graph from a node selection
- [Graph] Delete link when using Alt + LMB on a node pin
- [Graph] Don't connect new node to previous using Shift
- [Graph] Add a toolbar for base filters
- [Graph] Improve grid (snapping and resolution)
- [Graph] Move the Comment/Frame/Pin to right click menu
- [Graph] Create node over a selected link
- [Graph] Add icons to function items
- [Graph] Change pin colors in function graph
- [Graph] Use shift to disable node auto connection
- [Graph] Make the selected link drawn over the other links
- [Graph] Add icons to Fxmap nodes
- [Graph] Add a switch to draw curved or rectangular links
- [Function] Make the different vector type more distinct in function graph (pin/link colors)
- [Functions] add icons on nodes and display values for constant / set / get
- [Functions] Add colors to node title
- [Function] Improve performances for function evaluation (use SSE generated code)
- [Function] Display warning if Set/Get node is empty
- [Bakers][Graph] Dither bitmap when converting to 8bpc
- [Bakers] Average vertex normals in OBJ file if the mesh doesn't contain any
- [Bakers] Match by name: use suffix as separator
- [Parameters] Add option to switch between RGB and HSV on color widget
- [Parameters] Add eye dropper button in color widget
- [Library] Add a category for base content (compositing nodes, fxmap, function..)
- [2D View] Info: add display in [0, 1] range and HSV
- [3D view] Add mipmap support for the environment
- [Dependencies] Clean unused dependencies with updater
- [Updater] Do not save packages automatically
- Bug Fix:
- [Crash] when closing package
- [Crash] when opening the dependency manager on an unsaved package
- [Crash] Sample Color bug
- [Engine] FxMap Tiling region deadlock
- [Engine] precision issue with SSE engine with blur and/or blend node
- [Engine] Computation doesn't stop when divide by 0
- [Explorer] crash when exporting package with dependency if containing dependency cycles
- [Explorer] Drag and drop of resources often fails to operate
- [Bakers] Baked normal is rendered black if it's higher than 256*256
- [Bakers] Saving a package in the same location as the export path will break the path
- [Bakers] Incorrect default target path when package has not been saved yet
- [Engine] Bad pixelsize result when inherited from parent function
- [Dependencies] Unused dependency is not removed
- [Dependencies] crash when opening the dependencies window of package that contains package cycles
- [Graph] marquee selection are rescaled in function of the zoom
- [Graph] link don't "snap" to closest input/output
- [Graph] Wrong undo stack (may generate crashes)
- [Graph] Multiple connect with Ctrl does not work if pin is already plugged
- [3D View] Grid color is affected by background color
- [3D View][Graph] output node containing multiple usage is not sent correctly to the 3d view
- [3D View] Tesselation shader : compilation bug on AMD GPUs
- [2D View] Pin system problem
- [Functions] Function compilation bug (if else)
- [Preferences] low/high suffix not correctly read from sbsprj
- [Library] Drag and dropping a folder over another removes it
- [Windows] Multiple sessions of SD can be run
- [License] Old license is not kept
- [Content] Edge Detect filter problem
New in Allegorithmic Substance Designer 5.0.3 Build 15660 (Apr 10, 2015)
- Bug Fix:
- [Graph] Crash when deleting some ghost nodes
- [Graph] docked node stay docked when duplicating node
- [Graph] Crash when deleting nodes
- [Graph] Export outputs settings are not stored per graph
- [Graph] Invalid node docking state when deleting node
- [Bakers] Errors are not displayed in a dialog box anymore
- [Bakers] Missing resource is not displayed as missing in the baking window
- [Publishing] failed window shouldn't be editable
- [Publishing] Sbsar Incorrect result
- [3D View] Multi-materials from updated FBX meshes are not properly reloaded
- [3D View] Diffuse SH can produce negative values in some cases in PBR shaders
- [2D View] Displayed bit depth for resource images is always 8 bpc
- [Parameters] Parameters are not always displayed in the graph properties
- [Menu] "Export log File.." action don't manage to locate the log.txt file
- [Batchtools] Sbsmutator error
- [Explorer] Loading packages keep the highlight
- [Properties] Crash when clearing a function on an enum parameter
- [Preferences] Mikkt tangent space plugin is not set to default in user_project
- [Evaluation/Activation] Cannot evaluate/activate online on Windows
- Computing status bar moves the interface when refreshing
- Launch multiple SD at the same time
- Update Player URL when .exe is not found
- File modification on disk not detected correctly
- New Features:
- [Preferences][Bakers] Add an option to compute tbn by vertex or by pixel to match UE4
- [Library] Use bilinear filtering for thumbnails
- [Bakers] Allow the window to be downscale to less than 800px height
- [3DView] Equalize environment map exposure / normalize rotation to get consistent lightning
- Name application shortcut with major version
New in Allegorithmic Substance Designer 5.0.2 Build 15542 (Mar 20, 2015)
- Bug Fix:
- [Crash] OSX 10.9 and 10.10 in FreeImage
- [Crash] When opening a fbx file that contains elements without any vertices
- [Graph] Drag and Drop issues
- [Graph] Clear cache shortcut is broken
- [Graph] TGA appears black/transparent in SD
- [Library] TriPlanar Grayscale normal input wrong
- [Library] Edge detect node does not work properly with cpu engine
- [Parameters] Slider range incorrect for float2/3/4
- [Parameters] Doing "Expose Parameters" twice crashes Designer
- [Console] Is not resized correctly
- [Console] Duplication in channel list: View3D and 3DView
- [3DView] Parameters order defined in glslfx are not preserved in the GUI
- [Explorer] Crash when refreshing missing textures on the disk
- [Function] Change value and edit leads to crash
- [Baker] Crash when opening the baking window on a missing 3d ressource
- [PSD] Psdparse crash (missing MSVCR120.dll)
- [About window] Missing line break with Steam version
- [Sbs] Unused new engine features in sbs
- [Sbsar] New features not supported when used in SD
- [Ui] Progress bar doesn't clear once finished after an export with dependencies
- vcomp100.dll not found when launching SD on a freshly installed Windows 7
- New Features:
- [Library] Add normal control in material_adjustment_blend
- [Library] Add blending option for normal in material_color_blend
- Upgrade to Qt 5.4.1
New in Allegorithmic Substance Designer 5.0.1 Build 15447 (Mar 6, 2015)
- [Export] discard Alpha channel for TGA and BMP when it is full opaque
- [3d View] Set the PBR shader by default
- [2D View] Switch to view image as alpha premultiplied
- [Parameters] Size: Add a Width/Height lock / display values in dropdown lists
- [Dependencies] New dependency manager
- [Dependencies] display/find the node instance corresponding to a dependency
- [Dependency] Open a dependency package in the package explorer
- [Engine] Blend: support Opacity parameter when a mask is used
- [Engine] Blend: Add new blending modes (overlay, screen, softlight, divide)
- [Engine] Blend: support straight alpha blending
- [Egnine] New Dynamic Gradient node
- [Engine] New Distance node
- [Engine] New Pixel Processor node
- [Engine] Fxmap: support dynamic function for input images
- [Engine] Function Sampler: support bilinear sampling
- [Engine] Fxmap: support bilinear/nearest filtering for input images
- [Engine] Fxmap: support Straight/Premultiplied input image alpha
- [Bakers] Add an option to match geometry by mesh name between low and high def meshes
- [Templates] Create a template substance for Substance Painter
- [Bakers] New Texture Map from mesh baker
- [Graph] Add a "compatibility check" to highlight nodes that are not compatible with previous engine
- [UI] Help menu adjustments
- [Preferences] set Mikkt tangent space plugin the default one (reset to default in the preferences if SD4 is installed)
- [Library] Add new hdr maps
- New Substance from Template
- Switch to Qt5
- Update License System to SD5
- Bug Fixes:
- [Mac Only] Color picker problem with retina display
- [Mac Only] Drag'n'drop on the 3D view on Mac OS also rotate the view
- [Bakers] Baking a map without an output folder produce an empty texture
- [Graph] Docked nodes in frame move in a strange way
- [Parameters] Custom library path are not loaded from sbsprj files
- [3D View] CTRL+R to reload all shader also trigger the reset of the 3D View
- [3D View] Env. Mipmap height uniform switch to default when loading shader
- [3D View] PBR shader : Diffuse vs baseColor typo
- [Library] Non-recursive library path break linked textures in packages
- [Library] Environment Maps doesn't display .hdr
- [Explorer] "Copy/Paste" on the substance shouldn't be possible
- [Explorer] Right click "Paste" option still available on a graph
- [Function] tooltip of the sampler is wrong
- [Graph] In compact mode, instances don't show all the link names when they are expanded automatically to add a greyscale converter
New in Allegorithmic Substance Designer 4.6.1 Build 14938 (Dec 29, 2014)
- Bug Fixes:
- [Graph] Reconnect a link using "ctrl" leads to crash
- [Graph] Empty graph tab are not closed
- [Graph] Duplicate link from output node problem
- [Library] cells_4 is stuck at 4096
- [Preferences] Set the tangent plugin normal angle to 180°
New in Allegorithmic Substance Designer 4.5.2 Build 14741 (Nov 18, 2014)
- Features:
- [Library] Added Tile Random, Tile Sampler, Scratches generators / Curvature Smooth, Mask Builder filters
- [3D View] Support more than 8 Samplers in shaders on MacOSX
- [3D View] Store default shader in the project files
- [3D View] Make the "Default" Material's shader reset to the default shader when clicking on the "Reset All" action
- [3D View] Add emissive feature to PBR shaders
- [3D View] Add tiling to PBR shaders
- [Bakers] Allow to disable the diffusion around the bakes and replace it with a neutral color
- [Bakers] Add bias (Min Occluder Distance) for secondary rays (AO and Bent Normals)
- [Bakers] Add "Ignore backface triangles" options
- [Explorer] Add warning when a data contains links with unknown Aliases
- [Preferences] Add button to rebuild the database of the Library
- [Preferences] Remove uncleaned paths from user_project
- [Preferences] Add Japanese language
- Add a feedback link in the help menu
- New "News" component
- Bug Fixes:
- [Bakers] Crash when launching a bake that generate a psd resource for the second time
- [Bakers] No default output settings at first launch
- [Bakers] Fail to save baking image to PSD
- [Bakers] AO from Mesh - Strange results on Mac
- [Bakers] Disable max depth when using a cage
- [Bakers] Black result with some specific meshes
- [Bakers] FBX meshes from Blender / large scale produce black textures
- [3D View] Render artefacts with PBR shaders
- [3D View] Enable/Disable channel does not work
- [3D View] New material is not set to default shader
- [3D View] Reflexion artefacts with blinn/relief/tesselation shaders
- [2D View] Sliders for the Extrude Tool in the SVG editor don't work
- [Graph] "No Usage" Auto Connect
- [Graph] Invalid function message is shown for no reason
- [Library] SBSAR don't appear in Library if containing multiple tags
- [Library] Scratched metal resources are displayed with a red cross
- [Library] Newly created folder are impossible to rename
- [Preferences] Disabling "Post Process" does not work and is always reset to true
- [Preferences] Defining the tangent space plugin under the project path generates wrong path
- [Preferences] MikkTspace Plugin selection broken
- [Explorer] No warning displayed when embedded bitmaps are not found
- [Explorer] Cannot relocate invalid mesh resource (and possible crash when rebaking)
- [Wizard] New substance resolution only up to 2K
- [Console] Remove unecessary messages
- Bad Alias URL
- DDS exported from Designer are read with red blue channel swapped
New in Allegorithmic Substance Designer 4.5.1 Build 14506 (Oct 11, 2014)
- Bug Fixes:
- [Mac]Crash when opening graph
- [Mac] When creating a new Substance
- [Library] Icons broken when using Aliases
- [Library] Creating a new filter with a folder selected does not put the filter inside the folder
- [Library] use "keyword" data in sbsar as "tag" for the library
- [Preferences] projects files urls are not stored in relative in the configuration file
- [Preferences] use alias for tangent plugin
- [Preferences] Can't open a configuration file in readonly mode
- [3D View] diffuse lighting is black for PBR shaders
- [3D View] render artefacts on mac using blinn shader
- [2D View] Flow and Opacity slider do not work
- [Graph] Exporting graph outputs is extremely long
- [Graph] Autoplug does not work if outputs have 2 usages
- Crash when trying to reopen old .sbs
New in Allegorithmic Substance Designer 4.4.1 Build 14133 (Jul 24, 2014)
- Bug Fixes:
- [3D View] inconsistent results in case of very small bright
- [3D View] Crash when using a custom shader
- [3D View] Reflection artefacts on PBR shaders
- [Bakers] Vertical stripes artefacts in bakes
- [Bakers] Position Map only bakes on UV0
- [Bakers] Ambient occlusion from mesh is rendered full white
- [Bakers] Crash when "Refreshing all baked maps"
- [Preferences] "View ouputs on opening" option don't send outputs in 3D view
- [Graph] Can't copy/paste comments from one fxmap function to another
- Color dialog gets hidden
- [New Substance] Set a default Group on outputs
New in Allegorithmic Substance Designer 4.4.0 Build 14101 (Jul 10, 2014)
- Features:
- [Graph] Export outputs as PSD
- 50 textures from Game Textures (25 for the release, and 25 will be added before July 11th)
- [Bakers] Upgrade the Embree library to v2.0
- [Bakers] Colors from high-poly mesh ID and polygroup ID
- [Preferences] Store Preferences into xml file instead of ini/registry
- [Explorer] Allow publishing of locked files
- [Library] Make the authorURL clickable
- [3D View] New rounded cube primitive
- [Library] Tooltip in the library: show only the name and/or description
- [Graph] Make node Connector name enabled by default
- [Preferences] Add CheckBox to enbale/disable the Post Effect in all the 3DViews
- Dump info about the Graphic hardware in log file
- Change order of channel when creating new substance
- Substance Designer:
- [Graph] Bitmaps won't add to graph if '#' character is in the path
- [Graph] Relink node connections impossible
- [Graph] context menu displayed with Space remains grayed (disabled) just after checkout a package in perforce repo
- [Graph] Continuous export makes Maya 2014 crash
- [Graph] Double clicking on a node output pin creates a link
- [Graph]Visible If don't work with sbsar
- [Explorer] Publishing cooker command line does not contain alias option
- [Explorer] No package icon when opening a package under perforce
- [Explorer] "save as" collapse the saved package
- [Explorer] Can't drag & drop a sbsar file from a watched path
- [3D View] PBR shaders do not respect energy conservation
- [3D View] Environment map is reseted on primitive change
- [3D view] crash when displaying multiple 3D View
- [3D View] Black dots in PBR shaders
- [3D View] Samplers all use diffuse map on primitive change
- [Properties] Category field not loaded from the .sbsar files
- [Parameters] Level histogram is not generated
- [Bakers] Can't rebake if some parameters have been removed
- [Library] Generating thumbnails for filters crashes to desktop
- [Library] Multi-Material Blend AO channel not working
- [Library] Crash when computing thumbs of EXR Images (View3D shelf Folder)
- [Publishing] The height of the window used to display the errors can be huge
- Crash on application exit
- When switching Graph Template in 'Create Graph' dialog, name gets reset
- TempFileEviction should be removed after SD crash
New in Allegorithmic Substance Designer 4.3.1 Build 13894 (May 29, 2014)
- Bug Fixes:
- Library: content is not displayed
- [Bakers] Normal map from mesh renders a black image
- [Properties] Groups background border color is broken (should be alternate)
- [Steam] sbs extension not added
- [2D View] crash when trying to save a vectorial image
- Performances improved to display node parameters
- [Graph] Bitmaps won't add to graph if '#' character is in the path
- [2D View] Fixed histogram values
- [2D View] Histogram bugs with indexed images
- Save the "export outputs" / "save image" (in 2D view) / publish paths
- [Library] Random crash when clicking in the Library
- 2D view: save as bitmap format not preserved
New in Allegorithmic Substance Designer 4.3.0 Build 13843 (May 22, 2014)
- [Properties] Remember collapsed/opened parameters group
- [3D View] Save image to disk
- [3D View] copy image to clipboard
- [3D View] Integrate Yebis 2 post effects
- [3D View] Add button to display the scene properties in the bottom toolbar
- [3D View] PBR / Use spherical harmonics for diffuse lighting
- [Graph] use double click to display graph properties instead of single click
- [Bitmap editor] Set D to reset the two colours to black&white
- [Library] Add environment maps In Library
- [Library] Add 30 PBR materials
- [Properties] Graph icon: past image from clipboard
- Bug Fixes:
- [2D View] "save current image" and "outputs" buttons don't use the same code to save images
- [3D View] Video Memory leak when loading several environment textures from files
- [SVG] hitting X in the SVG editor makes SD crash
- [Graph] Export outpus fails if images files are ReadOnly (Perforce)
- [Graph] Creating input/output nodes from node uses connector label instead of identifier
- Wrong reference url generated in sbs when referencing data located in a alias path
- Crash when editing a bitmap
New in Allegorithmic Substance Designer 4.1.1 Build 13430 (Mar 17, 2014)
- Features:
- [Explorer] Add a lock icon in explorer to ReadOnly packages
- [Bakers] Load High poly and cage meshes only once per batch
- [Bakers] Output the file as color or grayscale according to the baker
- [Graph] Set the bitmap node properties according to the file properties (8/16 BPC, Color/Grayscale)
- [Graph] Unlock the maximum zoom in the graph
- [Graph] Make "New image resource" black opaque by default
- [Graph] Add a message in the graph when package is ReadOnly
- [2D View] Add "All" & "None" buttons to the Export outputs to check All/none
- [3D View] Add PBR specular/glossiness shader and template
- [3D View] Display the materials only if they are used in the scene
- [3D View] Fix blinn/relief specular/glossiness behavior
- [3D View] [Shader parameters] Display shader technique only if multiple are available
- [3D View] Update default environment map (enhanced hdr range)
- Bug Fixes:
- [Explorer] Moving resource changes url of similarly named resources
- [Explorer] Bad performances when move cursor over imported big images
- [Explorer] PSD files take a long time to open
- [Explorer] New explorer window create a new tab with graph properties
- [Explorer] ReadOnly file state detection not reflected immediately in Designer when modified by an external application
- [Explorer] Recurent crash when moving graph inside a package
- [Bakers] Baking from High poly mesh seems to never flush the memory afterwards
- [Bakers] Embedded/Linked method not preserved
- [Bakers] unable to select the linked resource output folder
- [Bakers] Memory leak when baking mesh
- [Bakers] Redundant baked images on disk when baking multiples times
- [Parameters] Output resolution gets reset to 0 when loading a preset file
- [Parameters] Dynamic Slider Bug when using small step and minimum value
- [Parameters] Save preset does not work for atomic nodes
- [Parameters] Presets are not applied correctly in preview mode and on booleans
- [Parameters] Color Editor reset to the first user's monitor
- [2D View] Checkbox state are not persistent in "Export Outputs" window
- [3D View/2D View] Flickering on sampler change
- [3D View] Changing 3D primitive changes the parameter window
- [3D View] Environment map is mirrored
- [3D View] Light only go closer when moving the mouse left and right
- [3D View] Environment map is empty after using a custom map on default primitives
- [Graph] Comments are not attached to nodes anymore
- [Graph] Items inside Frames are not submitted to snap
- [Graph] Can't drag&drop element from library onto a Frame
- [Graph] 2D View is opened when a node is selected
- [Library] filter order changes after re-ordering the filters and open SD again
- [Library] "Show in Library = NO" is ignored for texture and mesh resources
- [Library] Spaces when using the Contains and Equal condition
- [Library] resource located under the "Resources" folder of a package are not displayed in the Library
- [Batch Tools command line] "Ambient Occlusion Map from Mesh" and "Bent Normal Map from mesh" are missing
New in Allegorithmic Substance Designer 4.1.0 Build 13304 (Feb 21, 2014)
- Features:
- Graph: New frames to group nodes / Comment
- Graph: Action to create Inputs/Outputs nodes from node instance inputs/outputs connectors
- Explorer: export package with dependencies
- Explorer: Set Read Only files to a locked state in SD
- Explorer: Make "Close" action on package support multiple selection
- Explorer: Manage Version Control on packages
- Graph: delete unused nodes / clean graph
- 2D View: Reexport all outputs images
- 3D View: correct gamma management
- Gradient: delete key by moving it up only
- Bakers: new Bent normals baker
- Bakers: new Ambien Occlusion from mesh baker
- Bakers: bake multiple maps at once
- Bakers: Disable Ok button if high poly mesh is not set
- Bakers: Override or Rename resources with same name
- Bakers: use underscores instead of spaces in output file name
- Library: Add a condition "does not contain" in the filter definition
- Library: search by tags
- Parameters: TAB functionality in the parameter UI
- Use middle mouse button to close Tab Widget
- Added a Console widget
- Added a F9 keyboard shortcut for the "Switch Engine" dialog
- Added aliases to custom library paths
- Bug Fixes:
- Crash when adding a new node after removing one just before
- Crash when using the create input/output feature on fxmaps
- Crash when creating graph inclusion cycles
- Crash when editing the value of a channel shuffle parameter that has been made into a constant
- Graph: Contextual menu spawned with Space bar is not sorted correctly
- Graph: Selection rectangle still displayed after Space menu displayed
- Graph: actions still gray when doing a checkout on package
- Engine build numbers are reported as 0 in the Switch engine dialog box
- Library: Performance Issue
- Preferences: "View outputs when opening graphs" does not work anymore
- Cannot go into the function graph of a parameter
- When opening ReadOnly packages, some modification actions are still available
- Bakers: loading a file containing "." in the name generate an error
- Bakers: Connectivity problem on fbx second UV
- Performance issue when linking PSD file
- 3D View: PBR shader does not set the default environment map
- Unable to export grayscale TGA in non indexed format
- [Mac Only] Pick color feature is broken / crash
- [Mac Only] Gradient Color picker don't get the right color
New in Allegorithmic Substance Designer 4.0.3 Build 13166 (Jan 22, 2014)
- Bug Fixes
- Changing 3D primitive disconnects "view outputs in 3d view" connection
- Fbx: importing a fbx makes SD crash
- Reloading a shader fails compilation
- Expose parameters on an Uniform Color always create a color input
- Library: Performance Issue
- Library is not refreshed when removing watched path
- Library: mg_edge_select contains dependencies with absolute path
- Library: rust_weathering graph size is set to absolute
- Library: shadow graph size is set to absolute
- Library: material_blend normal channel is broken
- Features:
- Bakers: allow scene tree view column resize
- Library: update the cone pattern in shape.sbs
- Upgrade to FreeImage 3.15.4
- Upgrade to FBX 2014
New in Allegorithmic Substance Designer 4.0.2 Build 13112 (Jan 10, 2014)
- Fixes:
- Library Thumbs are no generated anymore
- Remove D3D9 Engine - Make sure to uninstall any previous version of Substance Designer to totally remove the engine
- Library:
- Fixed splatter_circular (pattern specific, position random), added features (pivot position, scale)
- Added splatter_circular_color
New in Allegorithmic Substance Designer 4.0.1 Build 13096 (Jan 3, 2014)
- Crash when creating a function
- Crash when clicking on node input
- Crash when opening specific sbs file
- Bakers: mesh ID selection does not work properly when UVs are overlapped
- Bakers: boundingbox related parameters are reset to 1
- Bakers: restore default sets the normal map orientation to OpenGL
- Bakers: using a cage produce incorrect result
- Sliders: double clicking to edit the value also change the slider position
- Functions: Swizzle Integer 1 Crash
- 32b images not converted correctly
- Bad performances on Explorer
- Removed "Infinite Loop Detected" when D&D a node in the same graph with right button
- Remove default "diffuse" usage on new grayscale input nodes
- Change range for the SVG Quality slider
- Added new Mask Generators (Mesh Adaptive / Mask Generators)
- Added Material Selector (Mesh Adaptive / Utilities)
- Added Material Adjustment Blend (Material Filters / Blending)
New in Allegorithmic Substance Designer 4.0.0 Build 13014 (Dec 2, 2013)
- Features:
- View "material" node in 3d view
- Material Links between nodes
- Hide Inputs/outputs through expressions
- 3D View: Physically based rendering with IBL
- Add Save/Load of substance presets files in the graph properties
- 3D View: Do not quantize 16 bit textures
- Quickly visualize a subgraph output
- "Cleanup Inputs" action in the graph properties
- Add possibility to set an empty usage on inputs/outputs
- Add possibility to load/save a preset file on a node instance
- Add a "Reset to default values" action to the graph inputs
- New Substance: new Physically Based template
- View a specific node output in 2D/3D view
- Enable the "--expose-identifiers" argument by default
- 3D View: enable the channel when viewing an output in the 3D View
- 3D View: hdri support
- Expose multiple parameters from nodes
- New preview mode for graphs
- Integrate New style for SD4.0
- Packaging
- Bug Fixes:
- Incorrect obj link
- 3D View: channels are disabled when using the "display in 3d View" function
- Text style difference when a parameter is changed
- VCRedist 2010 don't install properly when installing SD
- Performances issues when opening large graphs
- Copy/Paste of input nodes does not preserve the input/output order
- Expose Parameter does not transfer label nor group information
- Expose Parameters uses label instead of identifier
- Nodes are computed on selection
- Exposed parameter have a label when exposing the output color param of an Uniform Color node
New in Allegorithmic Substance Designer 3.7.1 Build 12752 (Sep 20, 2013)
- Bug Fixes:
- Opening an sbs opens the dependency graph instead of the sbs graph.
- Normal Map format consistency
- 3D View: bad filtering for textures over 1024*1024
- 3D View: Relief shader crashing SD with integrated graphics and other hardware.
- 3D View: OBj files crash SD when loaded
- 2D View: black diagonal line
- [Steam] Wrong Resource path
New in Allegorithmic Substance Designer 3.7.0 Build 12723 (Sep 16, 2013)
- Changes:
- Bakers: new vertex color baker
- Library: Add attribute to hide content from the library
- Functions: allow input reordering
- Explorer: Allow "Copy" of a graph in a read only package
- 3D View: convert cgfx shaders to glsl
- 3D View: Limit VRAM usage to improve low specs hardware make use of SD
- Export log file
- Enable the "expose-paths" option by default
- Preferences: edit default packages path
- Add more details to the Activation failed error
- Parameters: Replace double buttons "YES/NO" "TRUE/FALSE" by unique button in Properties
- 3D View: add vertex color to the mesh info shader
- Add an option panel for mesh assets
- Remove the Load/Reload mesh actions from the View3D menu
- [Steam] Embed also 64bits version of tools
- [Steam] Convert Dota2_Hero_Shader.cgfx to GLSL
- Parameters: Prevent creation of tweaks named "outputsize", "format", "pixelsize", "tiling", "quality" or "randomseed"
- Single-graph SBS files should open the single graph by default
- Set max texture size limit to 4096 instead of 2048
- Convert .pdf User Guide to html
- Bug Fixes:
- Select output usage comes back to diffuse
- Bad management of accents in paths (when linking bitmap) on Mac OSX
- Graph: wrong thumbnail preview for non square node
- Graph: Viewport freezes on resume from sceensaver
- UI: Releasing a right click&drag on a toolbar displays a menu
- Typo in reexpose tweak message : "the level were it will be defined"
- ° symbol bad display in parameters
- AutoLevels clamped to 8bits
- SD is looking for cooker.exe in the wrong place.
- Freeze when exiting application just after closing the WelcomePage
- UI: capital letters for integer parameters
- New Substance: Graph Format is not set to absolute
- Can't load high poly mesh
- Explorer: close B2M package freeze the app for long time
- Explorer: "play" button does not work when the package name contains (
- Input nodes become locked when opening a substance
- Importing an image file in the 3D view lock the program in an infinite loop
- The sbsrender output wrong files
- Linking bitmap using the JPG format can not relocate feature.
- 3D View: crash when the shader is invalid
- 3D View: Environment map isn't rendered properly by the tessellation_parallax GLSL shader
- 3D View: blinn shader does not compile
- 3D View: scene is not updated on shader change
- 3D View: Wrong rendering with relief shader when no Normal connected
- 3D View: Incorrect tangent/binormals
- 3D View: Relief clamped when using relief shader GLSL
- 3D View: Corrupt Display on MacBook Pros
- 3D View: DDS not supported for Environment map
- 3D view: Incorrect lighting on FBX meshes
- In GLSLFX, default values that contains multiples values separated by ';' are not parsed correctly
- In GLSLFX, samplers that uses custom usage name are not taken in account
- Infinite loop when trying to open an invalid Mesh resource in the 3D View
- Loading some packages breaks completely the shaders in the 3D view
- can't drag&drop of scene files to the view3D
- Crash when loading High poly .obj
- Crash when loading .obj file in 3D view
- Crash when deleting output nodes while timing are displayed in the graph view
- Crash when deleting last output of a graph (incompatible iterators)
- Crash when trying to bake Vertex Color from a resource mesh that don't have vertex color
- Crash when canceling the window used to select an engine at boot
- Crash when selecting any geometries in the 3D View
- Crash when deleting nodes
- Crash when deleting node graph while rendering thumnails
- ctrl+z crash
- SD3 crashing by 3D view
- Linked PSD are not embeded by publish action
- Gigantic log file
- Library: user filter definition is reset
- Publishing Failed (Cooking Failed)
- Activation: crash after clicking the cancel button
- sbscooker does not automatically include default library
- Issues running sbsmutator.exe
- [Steam] Designer process still running when closing the application
- [Steam] Some customers don't have the Dota DLC installed with the NCU version
- [Steam] Launching it without using the Steam UI
- [Steam] substance Publication Failed
- [Engine] Crash with switch node
- [Mac] Version number is still set to 3.5 on Mac
- [Mac] Wrong Resource Package path
- [Mac] Crash on Mac OS X 10.8.4 when clicking in the graph view
- [Mac] Relief shader render always gray color
- [Mac] User Guide doesn't work
- [Mac] Crash on OsX when placing the library on a second screen.
- [Mac] Empty library steam version on OSX bug
New in Allegorithmic Substance Designer 3.6.1 Build 12526 (Jul 31, 2013)
New in Allegorithmic Substance Designer 3.6.0 Build 12465 (Jul 12, 2013)
- Changes:
- Add possibility to save the current package from the graph view (CTRL+S or contectual menu)
- 3D View: Add new GLSLFX program format to manage GLSL shaders (See online documentation "The 3D View/GLSLFX Shaders")
- 3D View: Add possibility to specify a usage for the samplers uniform of CGFX programs
- 3D View: Add new glsl mesh_info shader
- 3D View: Add new "Materials/Remove All" action to remove all generated materials exept the Default material
- 3D View: Add new "Materials/Rebuild All" action to rebuild all scene materials exept the Default material
- 3D View: Add Tessellation support for AMD/Intel DX11 GPU (PC Only)
- Baker: added pseudo-Poisson postprocess to Height Map from Mesh baker
- Removed Composite Substance
- Bug Fixes:
- Cells noise does not generate correctly
- Graph: Node parameter relative to input not reevaluated when plugging node input
- Graph: Bit depth and Output Size changing to Parent value after modifying graph
- Graph: Fix missing Node Finder button in toolbar of FXMap Graph and Function Graph
- Graph: Fix Reset Timings menu that was empty in toolbar of FXMap Graph and Function Graph (menu removed as no timings is displayed)
- 3D View: Loading a FBX in the 3D view creates a new material on top of the default one
- 3D View: Fix flicking when moving the camera under Mac OSX
- 3D View: Fix problem related to texture preservation when switch the program of a material.
- 3D View: fix no shader files was purposed when selecting extension filter "Shader Files(*.cgfx *.glslfx)"
- Jpeg inputs are messed up
- Licensing window is displayed each time at startup when the application has been activated.
- Fix bug related to live PSD file reload when modified from Gimp or Photoshop
- Fix bug concerning the default value of exposed parameter. The default value of the slider wasn't set correctly.
- Fix crash when moving multiple image resources from resource sub folder to the package folder
- Fix crash when SD lost the D3D9 device. Engine Context is now created/released in the same thread than the rendering one.
- View State wasn't properly restored when switch between different scenes
- Goz files are generated in the directory without being removed (in: c:\Users\public\Substance-Designer under windows, in: in /users/shared/substance-designer under Mac OSX)
New in Allegorithmic Substance Designer 3.5.2 Build 12129 (Apr 23, 2013)
- Bug Fixes:
- Imported images make the cooker crash
New in Allegorithmic Substance Designer 3.5.1 Build 12119 (Apr 18, 2013)
- SD fails to launch on XP/Vista systems
- Activation: hardware ID is reset on Windows 8 systems
- Switch node does not work properly in SD
- Batchtools on windows doesn't handle arguments encoding correctly
- Mesh resource autoreload makes SD crash
- PSD: 16 bits file import not supported
- PSD: mask background should not be always white
- PSD: resource not autoreloaded until it is instantiated in a graph
- Baker: high definition mesh not loaded correctly from the package
New in Allegorithmic Substance Designer 3.5.0 Build 11973 (Mar 28, 2013)
- Changes:
- Bakers: 16bit export
- Bakers: New World Orientation baker
- Bakers: New Height/Normal Map from mesh
- Bakers: Accellerate .obj loading
- Bakers: UV to SVG : use the material colors stored in the FBX when using the material id option.
- Graph: Profiler
- PSD/Layers Import/Link
- Performances: quick tweaking
- 3D View: Multi materials
- 3D View: Tesselation support (OpenGL 4)
- 3D View: Store materials parameters per mesh
- Remove sbsdb files
- Bug Fixes:
- The engine stops working with .sbsar in a graph at high resolution
- Tweaking node parameters is slower when the previous node is a subgraph.
- Baker: "Poisson" post processing fails in 4k
- Dependencies: path are updated for the first opened sbs only
- Graphical bugs when using mesh with UVs outside [0;1] range
- Crash when clicking on a missing mesh resource
- Link bitmap keep creating folders in explorer
- 3D View: 3d resources not displayed, 2D view opens automatically when displaying a 3d resource
- Create new SVG creates its own resource folder
- Drag&drop a resource from the desktop in the Explorer creates a folder called "Desktop_Resources"
- Remaining dependencies even after removing all package content
- New Substance: Set Size Mode to Absolute by default
- Bakers: typos corrections
New in Allegorithmic Substance Designer 3.2.3 Build 11669 (Mar 1, 2013)
- Library/Samples packages update issue
New in Allegorithmic Substance Designer 3.2.2 (Mar 1, 2013)
- SD does not work properly on Windows 8
- Keep the layout for multiple tabs consistent after restart
- Drag n'drop from graph to 3D View is broken
- Thumbnails generations doesn't work with chinese/japanese/korean paths
- Transformation 2D node: Angle icon is missing
- Function: crash using get integer in "Color input" node size
- Dependencies: removing ghost instances does not remove dependencies
- FxMap: edit an FxMap opens another context menu window
- UI: Wrong disposition after installation
- Crash when closing welcome screen
- Maximize windows doesn't work in 3.2 anymore on Mac
New in Allegorithmic Substance Designer 3.2.0 Build 11232 (Feb 8, 2013)
- Added a New Library View
- Refined Explorer View
- Improved performances
- Reduced global memory consumption
- Removed the Gallery View
- Added a New Substance Wizard
- Added an online documentation
- Added a statistics module
- Fixed many bugs
New in Allegorithmic Substance Designer 3.1.2 (Feb 8, 2013)
- EULA has been updated to add the new non-commercial terms
New in Allegorithmic Substance Designer 3.1.1 (Feb 8, 2013)
- Fixes:
- Fix designer crash when we tried to render 2k + bitmaps using the sse2 engine
- Fix paint in bitmap node. Now the 2DView is properly updated
- Fix broken extrude tools in svg editor
- Mac OSX:
- Fixes:
- Fix graph node display refresh
- shortcuts help displays right Qt::CTRL key depending on platform
New in Allegorithmic Substance Designer 3.1 (Feb 8, 2013)
- General:
- Possibility to go in full screen for 2D and 3D views
- Node resolution are displayed in the graph
- New tab "News" in the Welcome Screen
- Automatic Check for updates
- Packages window is now called "Explorer"
- Bitmap Paint:
- New brush selector window
- Tiling Mode
- Stamp working on any node
- Bug fixes:
- Drag&Drop now works on Mac OSX
- Import/Link choice now works after a drag&drop in the Explorer
New in Allegorithmic Substance Designer 3.0 (Feb 8, 2013)
- Substance Batchtools (in a separate installer) to automate tasks:
- A tool to extract information maps from meshes
- A tool to specialize and tweak SBS files
- A tool to generate SBSAR files from SBS files
- A tool to render SBSAR outputs to bitmaps
- All batching tools support 16 bits image import / export, as well as DXT image export
- General:
- Substance outputs can now be generated in 4k (with D3D10 and OpenGL engines)
- New GUI style
- Bitmap2Substance Tool is included as a separate installer
- New filters are provided
- Grunge Maps provided
- Bitmap Painting Tool
- Bitmaps can once again be embedded, with a lower memory footprint than before, making it now easier to share your SBS files.
- New baking process generating a position map from a mesh.
- Add color picker to select default color on color inputs
- License key and customer ID are now displayed in About Menu
- Windows version is now provided in 32/64 bit
- Bug fixes:
- Tweak parameters reset fixed when you change the widget
- Fix channel invert on input bitmaps that were compressed in jpeg.
- Fix linked bitmap spoil when they are not edited.
- 16 bits image loading in designer now works properly.