3D Serpentine Changelog

What's new in 3D Serpentine 2.0.2

Sep 19, 2012
  • Compatible with After Effects CS3 - CS6
  • Optimized to be faster than ever in After Effects CS6
  • Fixed the Disk Cache Compatibility Issue in After Effects CS6.

New in 3D Serpentine 2.0.1 (Sep 19, 2012)

  • Compatibility with OSX 10.7 Lion
  • Fixes the User Account Controls (UAC) issue on Windows.

New in 3D Serpentine 2.0.0 (Sep 19, 2012)

  • 64-bit Compatibility with After Effects CS5.
  • 16 and 32 bit Color Rendering.
  • Improved Stability.
  • Fixes an issue where the Serpentine Head or Tail End Caps could disappear if using multiple serpents.

New in 3D Serpentine 1.0.1 (Apr 13, 2010)

  • New Feature - By creating an animated mask, the 3D Serpentine body will transition from one shape to the next (Mac & Windows).
  • Improved Auto-Orientation tool. The "Based on Curvature" Auto-Orientation has been improved to handle advanced curves better. This takes care of issues where the path may twist when the extrusion offset is animated to go through multiple loops (Mac & Windows).
  • Improved texture mapping. Map coordinates using Lock Map to Path and Not Locked to Path react better to complex curves (Mac & Windows).
  • Fixes an issue where increasing the Path Smoothness values may introduce new twists to the path (Mac & Windows).
  • Fixes an issue where if you start a curve with the handle bar pointing vertically, you may see a twist in the beginning of the path (Mac & Windows).
  • Fixes an issue where the texture map isn't mapped completely, and also calculates shading better when using the "Line" Custom Section Shape (Mac & Windows).
  • Fixes an issue where the texture map tiling could be reversed if there is scaling applied on the path (Mac & Windows).
  • Fixes an issue where multiple custom shape masks in the same layer could cause a missing seam in the serpent body (Mac & Windows).