What's new in jGameBase 0.64.4
Jul 15, 2014
- Bugs Fixed:
- compiled with target 1.6 so that JRE 1.6 can run the class files again
New in jGameBase 0.64.3 (Jul 1, 2014)
- Fixed a problem with current rhino (java-javascript engine) releases.
New in jGameBase 0.63.2 (Jun 26, 2012)
- overlays have versions
- system views are now saved to the database
- giving the database name as command line option loads the selected database
- loading of images is stopped, if a new item is selected
- scaling animations
- icons with overlays for url extras
- context menus for extra buttons
- side pane slider positions remembered
- selected item remembered
- table columns remembered
- category windows position remembered
- screenshots: left click external, right click internal viewer
- item id displayed in status line
- marked extra displayed in status line
- preference to limit the number of extra images shown
- (no gui, edit "max_extra_images_shown=" in file "Settings.cfg")
- music details loaded from music file
- extract additional media
- download of url extras
- rudimentary ADF plugin
- memory usage optimized / use client JVM
- reorganize database after import
- remove duplicate urls
- remove orphaned extras from database
- Bugs Fixed:
- Workaround for memory leak on OS X with java 1.6.0_29
- views get sorted after adding new view
New in jGameBase 0.63.1 (Mar 31, 2012)
- overlays have versions
- system views are now saved to the database
- giving the database name as command line option loads the selected database
- loading of images is stopped, if a new item is selected
- scaling animations
- icons with overlays for url extras
- context menus for extra buttons
- side pane slider positions remembered
- selected item remembered
- table columns remembered
- category windows position remembered
- screenshots: left click external, right click internal viewer
- item id displayed in status line
- marked extra displayed in status line
- preference to limit the number of extra images shown
- (no gui, edit "max_extra_images_shown=" in file "Settings.cfg")
- music details loaded from music file
- extract additional media
- download of url extras
- rudimentary ADF plugin
- memory usage optimized / use client JVM
- reorganize database after import
- remove duplicate urls
- remove orphaned extras from database
- Bugs Fixed:
- Workaround for memory leak on OS X with java 1.6.0_29
- views get sorted after adding new view
New in jGameBase 0.50.4 (Feb 23, 2012)
- added handling of URLs
- added a simple GEMUS to JavaScript converter to the Toolbox
- added a popup menu
- added a (simple) mass import
- added automatic creation of screenshots
- fixed a hang loading screenshots
- fixed problems while choosing a music file
- added a "manage" entry to "play game" and "play music" buttons
New in jGameBase 0.46 (Feb 1, 2010)
- Fixed size of edit emulator window.
- Fixed that the emulator script would be called with a doubled path
- Fixed that files with wrong case were not found
- Fixed that some existing files would not be found due to trailing spaces
New in jGameBase 0.45 (Nov 12, 2009)
- Bug fixes
- (from patches 0.44a to 0.44c)
- Added second import (fallback) method, so that Access databases with inconsistencies can be imported (e.g. GameBase Amiga 1.6)
- Fixed NullPointerException with ViewFilters
- Re-wrote the database toolbox: now you can import Access databases step by step.
- Fixed NullPointerException while selecting game file
- Plugins didn't get loaded when started from jar
- Additional Extras got created in wrong path
- New
- separated jGameBase and demo databases
- When no database was found a web browser with the download location of (j)GameBase databases will be opened
- jGameBase Version management clarified
New in jGameBase 0.44a (Oct 20, 2009)
- Bug fixes
- Plugins didn't get loaded when started from jar
- Additional Extras got created in wrong path
New in jGameBase 0.44 (Sep 28, 2009)
- New features:
- The jToolbox is no longer needed: jGameBase will automatically discover not imported Access databases supplied in direct sub-directories of jGameBase (e.g. "/GBC_v05/GBC_v05.mdb").
- File System Hierarchy Standard (FHS): If you specify "FHS=true" in the "global.ini", or if the jGameBase directory is not writeable jGameBase will separate changeable from non changeable files: The changeable files (databases etc.) are automatically copied to the changeable directory "~/.jgamebase" (hidden subdir in your home directory).
- You can now specify multiple paths for all objects Formerly you could specify only one path for Music and one for Photos.
- Music files will be searched case insensitive when not found case sensitive.
- Default paths: If objects (Games, Music, etc.) are searched for, the corresponding directory in the database directory will be searched too. In case of observing FHS both database directory sub- directories will be searched if the object has not already been found in the specified paths. (Example: You are using database "C64_lite" and have selected a music file to play. Every directory you specified under "Tools -> Paths... -> Music" will be searched. If (in the case of FHS) the file has not been found the paths "~/.jgamebase/C64_lite/Music" and "/C64_lite/Music" will be searched. If FHS is not observed only "/C64_lite/Music" will be searched.
- Database display names: In the global configuration file "db.ini" you can specify display names for the databases (e.g. GBC_v05=GameBase64 (Version 5)).
- Support for RAR and 7Zip compressed files.
- Used File List (*.ufl): Via "File -> Export -> Export List of used Files" you can export a list of files used by the current database.
- Missing File List (*.mfl): "Verify Available Files" creates missing file lists.
- Bug fixes:
- Database hang fixed: A hard to track race condition caused the database to hang occasionally.
- Numerous other problems fixed.
New in jGameBase 0.38DEV2009-06-27 (Jun 29, 2009)
- Added a new feature "Additional Extras": In the first(!) "Extras"-Path a "Additional" directory is created, containing a "by-id" and "by-name" directory. Under "by-id" for each game a directory is created (e.g. 00100), under "by-name" a softlink to this dir with the game name is created. Place your longplays, manuals etc. there and select "Tool -> Sync Additional Extras" and your additional extras will be added (or deleted if you removed the file) to the database. Additional extras are marked by a "+" in front of their name in the Extras popup.