jGameBase Changelog

What's new in jGameBase 0.64.4

Jul 15, 2014
  • Bugs Fixed:
  • compiled with target 1.6 so that JRE 1.6 can run the class files again

New in jGameBase 0.64.3 (Jul 1, 2014)

  • Fixed a problem with current rhino (java-javascript engine) releases.

New in jGameBase 0.63.2 (Jun 26, 2012)

  • overlays have versions
  • system views are now saved to the database
  • giving the database name as command line option loads the selected database
  • loading of images is stopped, if a new item is selected
  • scaling animations
  • icons with overlays for url extras
  • context menus for extra buttons
  • side pane slider positions remembered
  • selected item remembered
  • table columns remembered
  • category windows position remembered
  • screenshots: left click external, right click internal viewer
  • item id displayed in status line
  • marked extra displayed in status line
  • preference to limit the number of extra images shown
  • (no gui, edit "max_extra_images_shown=" in file "Settings.cfg")
  • music details loaded from music file
  • extract additional media
  • download of url extras
  • rudimentary ADF plugin
  • memory usage optimized / use client JVM
  • reorganize database after import
  • remove duplicate urls
  • remove orphaned extras from database
  • Bugs Fixed:
  • Workaround for memory leak on OS X with java 1.6.0_29
  • views get sorted after adding new view

New in jGameBase 0.63.1 (Mar 31, 2012)

  • overlays have versions
  • system views are now saved to the database
  • giving the database name as command line option loads the selected database
  • loading of images is stopped, if a new item is selected
  • scaling animations
  • icons with overlays for url extras
  • context menus for extra buttons
  • side pane slider positions remembered
  • selected item remembered
  • table columns remembered
  • category windows position remembered
  • screenshots: left click external, right click internal viewer
  • item id displayed in status line
  • marked extra displayed in status line
  • preference to limit the number of extra images shown
  • (no gui, edit "max_extra_images_shown=" in file "Settings.cfg")
  • music details loaded from music file
  • extract additional media
  • download of url extras
  • rudimentary ADF plugin
  • memory usage optimized / use client JVM
  • reorganize database after import
  • remove duplicate urls
  • remove orphaned extras from database
  • Bugs Fixed:
  • Workaround for memory leak on OS X with java 1.6.0_29
  • views get sorted after adding new view

New in jGameBase 0.50.4 (Feb 23, 2012)

  • added handling of URLs
  • added a simple GEMUS to JavaScript converter to the Toolbox
  • added a popup menu
  • added a (simple) mass import
  • added automatic creation of screenshots
  • fixed a hang loading screenshots
  • fixed problems while choosing a music file
  • added a "manage" entry to "play game" and "play music" buttons

New in jGameBase 0.46 (Feb 1, 2010)

  • Fixed size of edit emulator window.
  • Fixed that the emulator script would be called with a doubled path
  • Fixed that files with wrong case were not found
  • Fixed that some existing files would not be found due to trailing spaces

New in jGameBase 0.45 (Nov 12, 2009)

  • Bug fixes
  • (from patches 0.44a to 0.44c)
  • Added second import (fallback) method, so that Access databases with inconsistencies can be imported (e.g. GameBase Amiga 1.6)
  • Fixed NullPointerException with ViewFilters
  • Re-wrote the database toolbox: now you can import Access databases step by step.
  • Fixed NullPointerException while selecting game file
  • Plugins didn't get loaded when started from jar
  • Additional Extras got created in wrong path
  • New
  • separated jGameBase and demo databases
  • When no database was found a web browser with the download location of (j)GameBase databases will be opened
  • jGameBase Version management clarified

New in jGameBase 0.44a (Oct 20, 2009)

  • Bug fixes
  • Plugins didn't get loaded when started from jar
  • Additional Extras got created in wrong path

New in jGameBase 0.44 (Sep 28, 2009)

  • New features:
  • The jToolbox is no longer needed: jGameBase will automatically discover not imported Access databases supplied in direct sub-directories of jGameBase (e.g. "/GBC_v05/GBC_v05.mdb").
  • File System Hierarchy Standard (FHS): If you specify "FHS=true" in the "global.ini", or if the jGameBase directory is not writeable jGameBase will separate changeable from non changeable files: The changeable files (databases etc.) are automatically copied to the changeable directory "~/.jgamebase" (hidden subdir in your home directory).
  • You can now specify multiple paths for all objects Formerly you could specify only one path for Music and one for Photos.
  • Music files will be searched case insensitive when not found case sensitive.
  • Default paths: If objects (Games, Music, etc.) are searched for, the corresponding directory in the database directory will be searched too. In case of observing FHS both database directory sub- directories will be searched if the object has not already been found in the specified paths. (Example: You are using database "C64_lite" and have selected a music file to play. Every directory you specified under "Tools -> Paths... -> Music" will be searched. If (in the case of FHS) the file has not been found the paths "~/.jgamebase/C64_lite/Music" and "/C64_lite/Music" will be searched. If FHS is not observed only "/C64_lite/Music" will be searched.
  • Database display names: In the global configuration file "db.ini" you can specify display names for the databases (e.g. GBC_v05=GameBase64 (Version 5)).
  • Support for RAR and 7Zip compressed files.
  • Used File List (*.ufl): Via "File -> Export -> Export List of used Files" you can export a list of files used by the current database.
  • Missing File List (*.mfl): "Verify Available Files" creates missing file lists.
  • Bug fixes:
  • Database hang fixed: A hard to track race condition caused the database to hang occasionally.
  • Numerous other problems fixed.

New in jGameBase 0.38DEV2009-06-27 (Jun 29, 2009)

  • Added a new feature "Additional Extras": In the first(!) "Extras"-Path a "Additional" directory is created, containing a "by-id" and "by-name" directory. Under "by-id" for each game a directory is created (e.g. 00100), under "by-name" a softlink to this dir with the game name is created. Place your longplays, manuals etc. there and select "Tool -> Sync Additional Extras" and your additional extras will be added (or deleted if you removed the file) to the database. Additional extras are marked by a "+" in front of their name in the Extras popup.