February 5th, 2011Big Changes:
· TinyMXL upgraded to 2.6.1
Bugfixes:
· 3 Console_Function corrections
· 3 Render-to-texture fix for OpenGL on bad ATI drivers
· 3 Cleaner script corrections
Code Changes:
· Stripping sources deletes zenilib.xml.bak
July 12th, 2010· Big Changes
· Code Blocks support added
· Xcode project supports x86_64 much better
· Xcode/copy_game_files.sh made more efficient
· Bugfixes
· 3 Render-to-Texture fixes
· 3 vsync corrections for Linux
· Code Changes
· SConstruct file now supports Visual Studio 2010
· Widget_Gamestate now preserves the clear_color of the
· state that pushed it
· Cleaner script updates
July 5th, 2010· Big Changes
· Visual Studio 2010 support added
· ALUT and SDL_gfx dependencies have been dropped
· XCode downloads Frameworks automatically
· XCode release process vastly improved
· Frameworks and other files copied into app bundle
· automatically when compiling
· Bugfixes
· Memory leak when updating Databases fixed
· SConstruct updated, uses more system variables as needed
· nocg option added
· Vertical sync fixed in MacOS X
· Apple-Q to quit corrected in MacOS X
· Batch file cleaner scripts support UNC paths
· virtual destructor added to
· Sound_Source_Pool::Replacement_Policy
· Code Changes
· Partial compatibility with SDL 1.3
· Scroll wheel support incomplete
· std::exception caught in main
· Performance warning on image resizing on Texture creation
· Model loading/rendering slightly more consistent with 3ds Max
· Minor menu configurability improvements
· Application/Launcher system changes
· Doxygen file updated, but incompatible with 1.7.x
April 6th, 2010· ALT-F4 changed to CTRL-Q and APPLE-Q on other platforms
· for quit event generation
· ALT-` changed to CTRL-` and APPLE-` on other platforms
· to pull up the debugging console
· Bugfixes
· Light alignment fixed for Direct3D (regression)
· Positional audio functions fixed (regression)
· Video mode listing crash eliminated
· in the case that none is found (rare)
· Code Changes
· Sound_Init_Failure is no longer an Error, eliminating an
· assertion in Debug mode in Windows
· Model now supports node-less meshes