What's new in X-Moto 0.5.11
Mar 31, 2014
- handles lua 5.2 library loading changes
New in X-Moto 0.5.8 (Sep 29, 2011)
- no more need to disconnect/reconnect to change net mode
- ctrl+n to change from ghost mode to slave mode and so on (or the checkbox)
- replace tinyxml by libxml2 (new dependancy)
- xmoto 0.5.8 doesn't support microsoft windows (xmoto.exe crashes at startup since libxml2 integration is done, i don't know why).
New in X-Moto 0.5.6 (Mar 30, 2011)
- dark background behind the chat messages
- add ctrl+p to prefill chat box with previous private recipients
- new options : --serverPort and --serverAdminPassword
- server rules system (points in slave mode)
- possibility to send a report on the website when a level crashes
- monospace font for the admin console (DejaVuSansMono.ttf)
- performances improvements (mainly for the server)
- update munin plugins
- fix some bugs (if you win and lost at exactly the same time, you lost)
New in X-Moto 0.5.5 (Jan 22, 2011)
- replay support for physics levels
- improve network mode performances
- private message support on network interface
- several keys are now customizable via the options
- GetPlayerProfileName script function is now deprecated
- some minor fixes
New in X-Moto 0.5.4 (Dec 1, 2010)
- Add a button in the network tab to join levels played by other people
- Remove the downloading ghost screen (background download)
- Add a button to watch the replay just after death or finish
- Add a configuration checkbox to be able to connect to the server at startup
- Add 2 configuration control keys to change the chat history
- Display time required for the next medal in game
- Completion for chat box and server console
- Change default chineese font name from wqy-zenhei.ttf to wqy-zenhei.ttc
- fix played time counted 2 times when using checkpoints
- minor bugs fixed
New in X-Moto 0.5.3 (May 22, 2010)
- Ugly Mode heavily improved (Menu GFX and Scripted Sprites)
- xdg-basedir implementation
- bugfix: Compile with ode 0.11
- bugfix: Rendering no more stalls on level restart
- bugfix: Messages System (also for multiplayer)
- bugfix: Multiplayer: Screen Shadow
- bugfix: Multiplayer: Minimap
- bugfix: Multiplayer: Time Panel & Game Status
- bugfix: Multiplayer: Death Sound for all Players
- bugfix: libode compatibility
- bugfix: edge rendering order improved
- bugfix: better Quickstart behaviour
- graphics: Death Zones, Teleport Zones and Particles rendered in low level gfx modes
- graphics: modes toggle by using F10
- graphics: 3 graphics modes now: Contrast mode, light graphics, full graphics
- graphics: animated textures
- Checkpoints implementation
- audio: new music foxrun
- new level pack: Whatshisname Cup
- control options: separate tabs for players
- munin plugin
New in X-Moto 0.5.2 (Oct 8, 2009)
- wait for corpse lying still until dead menu pops up
- F1 also available while playing level
- new camera mode: Trail Cam + Ghost Trail View
- added camera smoothness
- added NewAge level pack
- graphics: improved messages rendering
- graphics: improved minimap colors
- graphics: display colored + alphaed blocks and edges
- graphics: two different textures for drifted sky
- graphics: improve display of replayHelp
- graphics: new particle effect (Sparkle)
- new script function (ScriptTimers)
- some new features for the console
- some net improvements
- add option --updateLevelsOnly
- remove sprite rendering if GFX_LOW
- bugfix: textures < 256 were displayed too big on blocks.
- bugfix: fixed screenBox according to camera angle
- bugfix: fixed problem with joystick input breaking levelview and credits mode
- bugfix: allow dyn blocks in the second main layer to work
- bugfix: some minor bugs and compiler warnings
New in X-Moto 0.5.0 (Dec 26, 2008)
- Added dependency for SDL_net.
- First network support (proof of concept).
- Synchronisation of the database with the webserver to share it among the places you play X-Moto.
- Chipmunk integration. Blocks reacts to physics, joints and scripts calls (require special levels) - replay saving still unsupported.
- Save config separatly for each profile.
- NoDBDirsCheck command line options added. It disables the files find when X-Moto detects that you changed your configuration directory (usefull if you use X-Moto on a USB key).
- DefaultTheme option to change the default theme for new profiles (and --with-default-theme= at compilation time) ; so that packager can change it.
- Optimisations for particles handling.
- Joystick support improved.
- Special chars (unicode) is now allowed in the edit controls.
- Input handling improvement (better keys configuration).
- Ingame voting system.
- Show ghost time difference while watching replays.
- Make next/previous level buttons work with highscores.
- Make it possible to pause the game and change config.
- When dead animation: Follow the driver instead of the backwheel.
- Optimize dynamic blocks, particle sources and entities handling.
- Optimize string printing in opengl.
- New script functions : GetPlayerVelocity, GetPlayerSpeed, GetPlayerAngle.
- Add a scale factor to block textures.
- Add an arrow pointing the off-screen ghosts.
- Fix: mirror mode : the minimap is not mirrored.
- Fix: remove unused textures from memory.
- Fix: display the last frame of replays.
- Fix: levels and drivers names with weird symbols are not shown correctly.
- Fix: show the exact time of death while playing a replay.
- Fix: Scale LevelPackViewer window to full screen size.
- Fix: xmoto crashed with SIGSEGV in atoi at startup.
- Fix: xmoto crash due to invalid utf-8 char splitting.
- Fix: ODE INTERNAL ERROR 1: assertion "g_bODEInitialized" failed in dCloseODE().
- Fix: make keyboard key interface algorithm switch better.
- Fix: button and frame blinking sometimes.
- Fix: menu buttons are grey after playing.
- Fix: f5 doesn't recompute the numbers of levels made.
- Fix: commanline options alter config.
New in X-Moto 0.4.2 (Jul 29, 2008)
- several rooms possible in configuration
- option to remove levels not suitable for children
- man page is no more gunzipped
- AddPenaltyTime(), PlaySound(), PlayMusic(), StopMusic(), AddForceToPlayer(), SetCameraRotationSpeed() script functions (patches by gaivota)
- ctrl down/up in replays to adjust speed
- --cleanNoWWWLevels to clean levels which are no longer available on the website (move them into ~/.xmoto/Trash)
- biker interact with world when dead
- major string printing speedup
- dynamic camera while playing
- layers correctly drawn during autozoom
- some other minor modifications