X-Plane Changelog

What's new in X-Plane 12.03

Feb 20, 2023
  • Scenery fixes, approach light fixes, and library elements to unlock the X-Plane Scenery Gateway

New in X-Plane 11.55 (Oct 22, 2021)

  • Incremental bug-fix patch update which also features updated Gateway airports.

New in X-Plane 11.50 (Sep 29, 2020)

  • Features and improvements:
  • Can toggle between OpenGL and Vulkan/Metal in rendering settings.
  • New and updated global aiports:
  • Total airports (2-D or 3-D scenery) in the 11.50 release: 36,437
  • Total airports with 3-D scenery in the 11.50 release: 13,403
  • Airports with 3-D scenery introduced since the 11.40 release: 1,742
  • 1,742 airports had either no scenery or 2-D-only scenery in 11.40, but have 3-D scenery in 11.50.
  • Airports introduced in the 11.50 release (498 total):
  • These 498 airports did not exist at all in the 11.40 release.
  • 2B6
  • 65VA
  • 84TE
  • 9SD9
  • CBA8
  • CNR6
  • CYFA
  • EBAS
  • EBNH
  • EDNM
  • EGYK
  • EHHA
  • EHYP
  • EYND
  • FYNA
  • GAKL
  • HBOR
  • HESG
  • HLAC
  • KIXA
  • KXWA
  • LDRO
  • LEMZ
  • LESZ
  • LF4423
  • LFDO
  • LFIP
  • LFJD
  • LFJF
  • LFPJ
  • LFSV
  • LFSY
  • LFTB
  • LLBO
  • LLKS
  • LOIU
  • LRCW
  • MPVR
  • MRDK
  • MYXI
  • MZKT
  • MZPG
  • MZSV
  • NTKK
  • OEAO
  • OEBN
  • OEBT
  • OREZ
  • ORWH
  • RJDU
  • RJNS
  • RKTH
  • SBJH
  • SPCM
  • SUCA
  • SYEC
  • UAAR
  • UASZ
  • UHHY
  • UHNN
  • UHSH
  • UHSN
  • ULAH
  • ULLP
  • ULLY
  • ULMA
  • ULML
  • ULMX
  • UMKS
  • UUOD
  • UUYW
  • UWSG
  • VOVZ
  • VRDA
  • VREI
  • WIBL
  • XC005I
  • XC0069
  • XC006G
  • XC006Z
  • XC0074
  • XC0076
  • XC0078
  • XC007B
  • XC007D
  • XC007H
  • XC007K
  • XC007L
  • XC007M
  • XC007N
  • XC007O
  • XC007P
  • XC007R
  • XC007T
  • XC007U
  • XC007W
  • XC007X
  • XC007Y
  • XC0082
  • XC0083
  • XC0085
  • XC0086
  • XC0087
  • XC0088
  • XC008A
  • XC008B
  • XC008C
  • XC008G
  • XC008H
  • XC008I
  • XC008J
  • XC008N
  • XC008O
  • XC008R
  • XC008S
  • XC008T
  • XC008U
  • XED000X
  • XED0012
  • XED0013
  • XED0015
  • XED0016
  • XED001E
  • XEDAF
  • XEDAW
  • XEDB1
  • XEDBH
  • XEDC3
  • XEDDH
  • XEDET
  • XEDFY
  • XEF0003
  • XEG001W
  • XEG0021
  • XEG0022
  • XEG0025
  • XEG002E
  • XEG002G
  • XEG002H
  • XEG002J
  • XEG002K
  • XEG002L
  • XEG002M
  • XEG002N
  • XEG002O
  • XEG002P
  • XEG002Q
  • XEG002R
  • XEG002S
  • XEG002U
  • XEG002W
  • XEH0001
  • XEH0002
  • XEINAV
  • XEN000
  • XEN0004
  • XEN000C
  • XEN000D
  • XEN000F
  • XEN000G
  • XEN000K
  • XEN000N
  • XEN000O
  • XEN000Q
  • XEN000R
  • XEN000U
  • XEN000V
  • XEN000W
  • XEN000Y
  • XEN000Z
  • XEN0012
  • XEN0014
  • XEN0015
  • XEN0017
  • XEN001B
  • XEN001C
  • XEN001E
  • XEN001F
  • XEN001L
  • XEN001M
  • XEN001N
  • XEN001S
  • XES0003
  • XK003K
  • XK003R
  • XK003S
  • XK003U
  • XK003V
  • XK003Y
  • XK003Z
  • XK0042
  • XK0043
  • XK0044
  • XK0045
  • XK0046
  • XK0047
  • XK004I
  • XK004O
  • XLE0005
  • XLF0030
  • XLF0035
  • XLF003M
  • XLF003N
  • XLF003O
  • XLF003P
  • XLF003Q
  • XLF003R
  • XLF003S
  • XLF003T
  • XLF003U
  • XLF003V
  • XLF003W
  • XLF003X
  • XLF003Y
  • XLF0040
  • XLF0041
  • XLF0042
  • XLF0043
  • XLF0044
  • XLF0045
  • XLF0046
  • XLF0047
  • XLF0049
  • XLF004A
  • XLF004B
  • XLF004C
  • XLF004D
  • XLF004E
  • XLF004F
  • XLF004G
  • XLF004H
  • XLF004I
  • XLF004J
  • XLF004K
  • XLF004L
  • XLF004M
  • XLF004N
  • XLF004O
  • XLF004P
  • XLF004R
  • XLF004S
  • XLF004T
  • XLF004U
  • XLF004V
  • XLF004W
  • XLF004X
  • XLF004Y
  • XLF004Z
  • XLF0050
  • XLF0052
  • XLF0053
  • XLF0054
  • XLF0055
  • XLF0056
  • XLF0057
  • XLF0058
  • XLF0059
  • XLF005A
  • XLF005B
  • XLF005C
  • XLF005D
  • XLF005E
  • XLF005F
  • XLF005G
  • XLF005H
  • XLF005I
  • XLF005J
  • XLF005K
  • XLF005L
  • XLF005M
  • XLF005P
  • XLF005Q
  • XLF005R
  • XLF005S
  • XLF005T
  • XLF005U
  • XLF005V
  • XLF005W
  • XLF005X
  • XLF005Y
  • XLF005Z
  • XLF0060
  • XLF0061
  • XLF0062
  • XLF0063
  • XLF0064
  • XLF0065
  • XLF0067
  • XLF0068
  • XLF0069
  • XLF006A
  • XLF006B
  • XLF006C
  • XLF006D
  • XLF006E
  • XLF006F
  • XLF006G
  • XLF006H
  • XLF006I
  • XLF006L
  • XLF006M
  • XLF006N
  • XLF006O
  • XLF006P
  • XLF006Q
  • XLF006R
  • XLF006S
  • XLF006T
  • XLF006U
  • XLF006V
  • XLF006W
  • XLF006X
  • XLF006Y
  • XLF006Z
  • XLF0070
  • XLF0071
  • XLF0072
  • XLF0073
  • XLF0074
  • XLF0075
  • XLF0076
  • XLF0077
  • XLF0078
  • XLF0079
  • XLF007A
  • XLF007B
  • XLF007C
  • XLF007D
  • XLF007E
  • XLF007F
  • XLF007G
  • XLF007H
  • XLF007I
  • XLF007K
  • XLF007L
  • XLF007M
  • XLF007N
  • XLF007O
  • XLF007P
  • XLF007Q
  • XLF007R
  • XLF007S
  • XLF007T
  • XLF007U
  • XLF007V
  • XLF007X
  • XLF007Y
  • XLF007Z
  • XLF0080
  • XLF0081
  • XLF0082
  • XLF0083
  • XLF0084
  • XLF0085
  • XLF0086
  • XLF0088
  • XLF0089
  • XLF008A
  • XLF008B
  • XLF008C
  • XLF008D
  • XLF008E
  • XLF008F
  • XLF008G
  • XLF008H
  • XLF008I
  • XLF008J
  • XLF008K
  • XLF008L
  • XLF008M
  • XLF008N
  • XLF008O
  • XLF008Q
  • XLF008R
  • XLF008S
  • XLF008T
  • XLF008U
  • XLF008V
  • XLF008W
  • XLF008Y
  • XLF0090
  • XLF0091
  • XLF0092
  • XLF0093
  • XLF0094
  • XLF0095
  • XLF0096
  • XLF0097
  • XLF0098
  • XLF0099
  • XLF009A
  • XLF009B
  • XLF009C
  • XLF009D
  • XLF009E
  • XLF009F
  • XLF009G
  • XLF009H
  • XLF009I
  • XLF009J
  • XLF009K
  • XLF009L
  • XLF009M
  • XLF009N
  • XLF009O
  • XLF009P
  • XLF009Q
  • XLF009R
  • XLF009S
  • XLF009T
  • XLF009U
  • XLF009V
  • XLF009W
  • XLF009X
  • XLF009Y
  • XLF009Z
  • XLF00A0
  • XLF00A1
  • XLF00A2
  • XLF00A3
  • XLF00A4
  • XLF00A5
  • XLF00A6
  • XLF00A7
  • XLF00A8
  • XLF00A9
  • XLF00AA
  • XLF00AB
  • XLF00AC
  • XLF00AD
  • XLF00AE
  • XLF00AG
  • XLF00AH
  • XLF00AI
  • XLF00AJ
  • XLF00AL
  • XLF00AM
  • XLF00AN
  • XLF00AO
  • XLF00AP
  • XLF00AQ
  • XLF00AT
  • XLF00AU
  • XLF00AV
  • XLF00AW
  • XLF00AX
  • XLF00AY
  • XLF00AZ
  • XLF00B0
  • XLF00B1
  • XLF00B2
  • XLF00B3
  • XLF00B4
  • XLF00B6
  • XLF00B7
  • XLF00BA
  • XLF00BB
  • XLF00BC
  • XLF00BE
  • XLI000C
  • XLI01
  • XLP0062
  • XLS000G
  • XMM0003
  • XPKRNP
  • XRO0002
  • XRP003U
  • XRP003V
  • XRP003W
  • XRP003X
  • XRP003Y
  • XRP003Z
  • XRP0040
  • XTF0001
  • XTF0002
  • XU000N
  • XU000P
  • XU000U
  • XU000W
  • XU000Y
  • XU0012
  • XUA0001
  • XUUDG
  • XUULPG
  • XZ0005
  • XZ000F
  • XZ000U
  • ZBAD
  • ZBSH
  • ZGBS
  • ZGZJ
  • ZLTS
  • ZPNL
  • ZUHY
  • ZUKD
  • ZUNC
  • ZUSN
  • ZYCH
  • Airports with improved scenery in the 11.50 release (2,427 total):
  • These 2,427 airports have had a new scenery pack uploaded since the 11.40 release.
  • 00S
  • 01J
  • 01NC
  • 01OR
  • 02L
  • 02VA
  • 02W
  • 03B
  • 03M
  • 03OR
  • 03Q
  • 03S
  • 04CL
  • 04M
  • 04V
  • 04WA
  • 05B
  • 05CL
  • 06A
  • 06M
  • 06Q
  • 06WN
  • 07FA
  • 07N
  • 08B
  • 08K
  • 08N
  • 09CL
  • 09FD
  • 09K
  • 09M
  • 09PA
  • 09VA
  • 0AK
  • 0CA5
  • 0CA9
  • 0CL1
  • 0CL6
  • 0F3
  • 0G3
  • 0J8
  • 0J9
  • 0KY8
  • 0M3
  • 0M4
  • 0N4
  • 0N5
  • 0O4
  • 0O9
  • 0OR3
  • 0OR6
  • 0OR7
  • 0OR8
  • 0OR9
  • 0PA3
  • 0PA6
  • 0PN5
  • 0PN6
  • 0Q3
  • 0Q6
  • 0Q8
  • 0Q9
  • 0R0
  • 0S7
  • 0U6
  • 0V3
  • 0VA1
  • 0VA2
  • 0VA3
  • 0VA4
  • 0VA9
  • 0W7
  • 0WA1
  • 0WA2
  • 0WA5
  • 0X2
  • 0X9
  • 0XA5
  • 10WA
  • 11CA
  • 11N
  • 11OR
  • 11Q
  • 11S
  • 11TX
  • 11WA
  • 12CA
  • 12D
  • 12G
  • 12K
  • 12L
  • 12OR
  • 13KY
  • 13NC
  • 13OR
  • 13WI
  • 14A
  • 14FL
  • 14G
  • 14M
  • 14N
  • 14NC
  • 14Q
  • 14VA
  • 15IS
  • 15NJ
  • 15NY
  • 15Q
  • 15WA
  • 16G
  • 16J
  • 16WA
  • 1751
  • 17FL
  • 17G
  • 17M
  • 17N
  • 17NC
  • 17OR
  • 17XS
  • 18A
  • 18PN
  • 18V
  • 19CL
  • 19GA
  • 19NC
  • 19OR
  • 19WA
  • 1A0
  • 1A6
  • 1AK4
  • 1B3
  • 1CA1
  • 1CL1
  • 1CL2
  • 1F0
  • 1F4
  • 1H5
  • 1H8
  • 1J0
  • 1J6
  • 1J9
  • 1K2
  • 1KY7
  • 1M2
  • 1NC1
  • 1NY3
  • 1O6
  • 1OR0
  • 1OR7
  • 1Q2
  • 1Q5
  • 1Q6
  • 1R4
  • 1RSU
  • 1U6
  • 1VA1
  • 1WA2
  • 1Z9
  • 20KS
  • 21N
  • 22M
  • 22OR
  • 22S
  • 24CA
  • 24S
  • 25CA
  • 25M
  • 25WA
  • 26CA
  • 26Q
  • 27CA
  • 27W
  • 27WA
  • 2834
  • 28A
  • 28CO
  • 28TX
  • 29Q
  • 2A1
  • 2CA2
  • 2CA5
  • 2CL2
  • 2F1
  • 2I2
  • 2IS
  • 2J0
  • 2J3
  • 2J5
  • 2J8
  • 2J9
  • 2K4
  • 2L8
  • 2M2
  • 2N4
  • 2NC1
  • 2NJ6
  • 2O6
  • 2OH2
  • 2OH4
  • 2OR3
  • 2OR4
  • 2OR6
  • 2OR9
  • 2Q0
  • 2Q4
  • 2R0
  • 2R1
  • 2R3
  • 2R4
  • 2S2
  • 2S4
  • 2S9
  • 2TA6
  • 2TN7
  • 2TS4
  • 2W3
  • 2WA6
  • 2WA8
  • 2X4
  • 2XS3
  • 30AK
  • 30GA
  • 30OR
  • 32CA
  • 32OR
  • 32Q
  • 32S
  • 32WA
  • 33A
  • 33OR
  • 34AZ
  • 34Q
  • 34S
  • 35WA
  • 36CN
  • 36OR
  • 36S
  • 37T
  • 37WA
  • 38AZ
  • 38XS
  • 39W
  • 39WA
  • 3AZ5
  • 3B0
  • 3B8
  • 3CL2
  • 3F9
  • 3G4
  • 3GV
  • 3H4
  • 3MD9
  • 3NJ9
  • 3O1
  • 3O2
  • 3OH1
  • 3OH4
  • 3OH6
  • 3OR1
  • 3OR8
  • 3PN0
  • 3Q9
  • 3R7
  • 3S0
  • 3T5
  • 3U3
  • 3W7
  • 3WA0
  • 3WA3
  • 3WA4
  • 40J
  • 40K
  • 41AK
  • 41CA
  • 41F
  • 41S
  • 41U
  • 429
  • 42J
  • 42Q
  • 42WA
  • 44OR
  • 45S
  • 46Q
  • 47OR
  • 47V
  • 48NE
  • 48OR
  • 48VA
  • 48X
  • 49WA
  • 4AZ3
  • 4B0
  • 4CL4
  • 4D8
  • 4G3
  • 4G8
  • 4I1
  • 4J8
  • 4K6
  • 4L8
  • 4M2
  • 4N1
  • 4NC4
  • 4NC5
  • 4NC6
  • 4NC7
  • 4OR0
  • 4OR3
  • 4OR4
  • 4OR6
  • 4OR7
  • 4OR8
  • 4Q9
  • 4R3
  • 4R7
  • 4V9
  • 4VA8
  • 4WA2
  • 4WA6
  • 4WA8
  • 50K
  • 50OR
  • 51WA
  • 52A
  • 52B
  • 52J
  • 52S
  • 52WA
  • 53CA
  • 54J
  • 55OR
  • 55Q
  • 55Y
  • 57GA
  • 57WA
  • 58M
  • 58OR
  • 58Q
  • 5A3
  • 5A4
  • 5A6
  • 5B5
  • 5CA8
  • 5CD
  • 5CL0
  • 5CL1
  • 5CL3
  • 5CL7
  • 5F5
  • 5G7
  • 5G8
  • 5GA4
  • 5KE
  • 5KS
  • 5NK
  • 5OR0
  • 5OR2
  • 5OR3
  • 5OR4
  • 5OR5
  • 5OR8
  • 5OR9
  • 5Q0
  • 5S0
  • 5S4
  • 5S5
  • 5T9
  • 5V4
  • 5WA0
  • 5WA1
  • 5WA9
  • 5Y2
  • 60OR
  • 60R
  • 61J
  • 61L
  • 61M
  • 61Q
  • 62CL
  • 62D
  • 62S
  • 63CA
  • 6424
  • 6427
  • 6428
  • 6431
  • 6432
  • 6452
  • 64CL
  • 64CO
  • 64FL
  • 64U
  • 65J
  • 65L
  • 65NJ
  • 65PA
  • 6628
  • 66R
  • 66Y
  • 67CA
  • 67NJ
  • 67OR
  • 67Q
  • 67TX
  • 68CA
  • 68CL
  • 68J
  • 68OR
  • 68Q
  • 69OR
  • 69Q
  • 6A2
  • 6CA1
  • 6CA7
  • 6CL0
  • 6CL4
  • 6CO7
  • 6H6
  • 6J8
  • 6K3
  • 6K4
  • 6KS4
  • 6L1
  • 6L6
  • 6NJ5
  • 6NY7
  • 6OR2
  • 6OR7
  • 6OR8
  • 6Q4
  • 6Q9
  • 6S0
  • 6S4
  • 6TX5
  • 6VA9
  • 6WA2
  • 70B
  • 70OR
  • 71N
  • 71Q
  • 72F
  • 72KY
  • 72OR
  • 72X
  • 73CL
  • 73OR
  • 73Q
  • 73WA
  • 74CL
  • 74OR
  • 74WA
  • 75FL
  • 76F
  • 77CA
  • 77F
  • 7AK3
  • 7AK5
  • 7AK6
  • 7CA6
  • 7F7
  • 7FL6
  • 7G8
  • 7K8
  • 7LA1
  • 7M5
  • 7OH2
  • 7OH3
  • 7OH5
  • 7OH8
  • 7OR6
  • 7OR9
  • 7PA3
  • 7Q3
  • 7SP
  • 7TE2
  • 7TE6
  • 7TN3
  • 7V2
  • 7V7
  • 7XS7
  • 7Y9
  • 80OR
  • 81L
  • 81OR
  • 81R
  • 82CO
  • 82J
  • 83A
  • 8421
  • 8422
  • 84OR
  • 84Y
  • 85B
  • 85OR
  • 85WA
  • 87I
  • 87WA
  • 88OR
  • 88XS
  • 89OR
  • 89TE
  • 89TS
  • 89WA
  • 8A6
  • 8A7
  • 8AK4
  • 8C4
  • 8CA8
  • 8F2
  • 8F3
  • 8F5
  • 8OR2
  • 8OR3
  • 8OR5
  • 8OR6
  • 8OR7
  • 8Q0
  • 8Q3
  • 8Q6
  • 8Q9
  • 8S1
  • 8S2
  • 8S3
  • 8S9
  • 8T7
  • 8TA0
  • 8TA5
  • 8TS0
  • 8TS9
  • 8TX6
  • 8VA0
  • 8W9
  • 8WA0
  • 8WA4
  • 8WA7
  • 8XS8
  • 8Y6
  • 90CA
  • 91F
  • 91NY
  • 91WA
  • 92CA
  • 93F
  • 93U
  • 93Y
  • 94MO
  • 94OR
  • 94R
  • 94U
  • 94WA
  • 95OR
  • 95VA
  • 95WA
  • 97CA
  • 97NY
  • 97OR
  • 97VA
  • 97WA
  • 97Y
  • 98OR
  • 98U
  • 99OR
  • 99V
  • 99Y
  • 9A9
  • 9CL4
  • 9D0
  • 9F0
  • 9F9
  • 9G1
  • 9G5
  • 9L4
  • 9OR0
  • 9OR1
  • 9OR4
  • 9OR8
  • 9PA7
  • 9Q2
  • 9R5
  • 9S3
  • 9TS3
  • 9V7
  • 9V9
  • 9VA0
  • 9XS6
  • A32
  • A34
  • A36
  • A51
  • AK27
  • AK39
  • AK48
  • AK80
  • AYHK
  • AYMH
  • AYVN
  • AZ76
  • AZ96
  • B06
  • BGAA
  • BGGH
  • BIIS
  • BIRK
  • BIRS
  • BIVM
  • BW4
  • C14
  • C16
  • C72
  • CA01
  • CA04
  • CA05
  • CA07
  • CA09
  • CA10
  • CA11
  • CA13
  • CA18
  • CA20
  • CA22
  • CA23
  • CA24
  • CA39
  • CA40
  • CA41
  • CA49
  • CA51
  • CA53
  • CA59
  • CA66
  • CA69
  • CA71
  • CA73
  • CA75
  • CA76
  • CA84
  • CAP6
  • CCC2
  • CCE3
  • CCH4
  • CCP2
  • CCS3
  • CCS4
  • CCZ3
  • CDA5
  • CL01
  • CL04
  • CL18
  • CL22
  • CL23
  • CL24
  • CL29
  • CL66
  • CL72
  • CL74
  • CL78
  • CL84
  • CL90
  • CNC7
  • CNF3
  • CNL3
  • CNP7
  • CO43
  • CO96
  • CPL3
  • CPR2
  • CSF7
  • CT09
  • CT15
  • CT19
  • CT20
  • CT24
  • CT36
  • CT52
  • CT59
  • CT74
  • CT85
  • CXC
  • CYAM
  • CYCA
  • CYDQ
  • CYHB
  • CYHE
  • CYHT
  • CYKF
  • CYOW
  • CYPE
  • CYPQ
  • CYPW
  • CYRO
  • CYRP
  • CYSH
  • CYUY
  • CYVR
  • CYYG
  • CYYJ
  • CZNL
  • D00
  • D05
  • D14
  • D17
  • D37
  • D39
  • D63
  • D64
  • D86
  • DAOS
  • DISP
  • DN51
  • DNIM
  • DNMM
  • DTNH
  • E01
  • E05
  • E13
  • E19
  • E30
  • E34
  • E35
  • E41
  • E42
  • E57
  • EBBR
  • EBBT
  • EBGB
  • EBKT
  • EBSP
  • EBZR
  • EDAY
  • EDAZ
  • EDBV
  • EDCY
  • EDDC
  • EDDF
  • EDDH
  • EDDL
  • EDDN
  • EDDV
  • EDHP
  • EDJA
  • EDKA
  • EDKO
  • EDLH
  • EDLZ
  • EDMG
  • EDNB
  • EDSA
  • EDXH
  • EDXO
  • EFAL
  • EFHA
  • EFHK
  • EFIM
  • EFJP
  • EFKA
  • EFKE
  • EFKO
  • EFKT
  • EFKY
  • EFMP
  • EFNU
  • EFPU
  • EFRY
  • EFSI
  • EFTS
  • EFVR
  • EFVU
  • EG38
  • EG39
  • EG42
  • EG59
  • EG62
  • EG76
  • EG79
  • EGAA
  • EGAC
  • EGBJ
  • EGBR
  • EGBV
  • EGCC
  • EGCG
  • EGCN
  • EGDX
  • EGEH
  • EGFC
  • EGHL
  • EGHQ
  • EGKC
  • EGLW
  • EGNC
  • EGNS
  • EGNV
  • EGOW
  • EGPD
  • EGPG
  • EGPH
  • EGQK
  • EGSA
  • EGSS
  • EGTE
  • EGWC
  • EGWR
  • EHBD
  • EHBK
  • EHEH
  • EICN
  • EIDL
  • EIDW
  • EIKY
  • EIME
  • EINN
  • EK15
  • EKCH
  • EKEB
  • EKHG
  • EKMS
  • EKOD
  • EKRN
  • EKSB
  • EKSY
  • EKVD
  • ELLX
  • ENBR
  • ENLI
  • ENRK
  • ENSB
  • ENSI
  • ENVA
  • EPCD
  • EPGI
  • EPJA
  • EPPL
  • EPSY
  • ESKM
  • ESMJ
  • ESMQ
  • ESNZ
  • ESSA
  • ETHE
  • ETNL
  • F00
  • F01
  • F05
  • F13
  • F21
  • F41
  • F43
  • F44
  • F45
  • F49
  • F51
  • F53
  • F57
  • F75
  • F89
  • F95
  • F98
  • FA40
  • FA54
  • FKKD
  • FKYS
  • FL41
  • FL59
  • FLBA
  • FMCH
  • FMCI
  • FMCV
  • FMMI
  • FMMS
  • FVCN
  • FVHA
  • FVMU
  • FY0Y
  • FY16
  • FYAK
  • FYAR
  • FYGL
  • FYHI
  • FYHN
  • FYOG
  • FYOM
  • FYON
  • FYRZ
  • FYWE
  • FYWH
  • FYWM
  • FZNA
  • FZRF
  • FZWA
  • GA18
  • GA2
  • GA59
  • GA67
  • GA87
  • GAR
  • GCAD
  • GCLG
  • GCPU
  • GCRR
  • GCTS
  • GMMB
  • GQND
  • GQNI
  • GQNN
  • GQPA
  • GUFA
  • H35
  • H37
  • H57
  • H71
  • HAIX
  • HCAR
  • HCER
  • HCRG
  • HDRE
  • HE12
  • HE24
  • HEAL
  • HEAZ
  • HEPS
  • HETB
  • HFOI
  • HI02
  • HI03
  • HI25
  • HI32
  • HI33
  • HKNW
  • HL50
  • HL57
  • HL79
  • HLGL
  • HLGT
  • HNAR
  • HSNN
  • HTDA
  • HUMI
  • HYL
  • I06
  • I17
  • I25
  • I53
  • I54
  • I62
  • I66
  • I67
  • I75
  • I91
  • IA27
  • IL16
  • IL40
  • IN23
  • JCA
  • K01
  • K19
  • K26
  • K29
  • K43
  • K52
  • K62
  • K63
  • K64
  • K75
  • K98
  • KACB
  • KADM
  • KALM
  • KAQW
  • KASG
  • KAST
  • KATL
  • KATW
  • KAUS
  • KAUW
  • KAVO
  • KBBD
  • KBDE
  • KBDJ
  • KBDQ
  • KBFL
  • KBFR
  • KBKF
  • KBKL
  • KBKT
  • KBKV
  • KBLI
  • KBMI
  • KBOW
  • KBPG
  • KBQR
  • KBTM
  • KBUB
  • KBUR
  • KBWC
  • KBXG
  • KBYH
  • KCDH
  • KCDK
  • KCEV
  • KCEW
  • KCFT
  • KCGZ
  • KCHD
  • KCHN
  • KCHU
  • KCID
  • KCJR
  • KCMX
  • KCOF
  • KCOT
  • KCPK
  • KCPT
  • KCQA
  • KCQX
  • KCRO
  • KCRX
  • KCSQ
  • KCTY
  • KCWA
  • KCWC
  • KCZK
  • KDAB
  • KDCA
  • KDED
  • KDKK
  • KDMO
  • KDOV
  • KDUA
  • KDWU
  • KEAU
  • KEBG
  • KECP
  • KEDG
  • KEED
  • KEEO
  • KEGI
  • KEGQ
  • KEHO
  • KEK
  • KELZ
  • KEQY
  • KESW
  • KETH
  • KETN
  • KEUG
  • KEVB
  • KEWN
  • KEYQ
  • KEYW
  • KEZM
  • KFAT
  • KFCY
  • KFFO
  • KFGU
  • KFHB
  • KFIN
  • KFLL
  • KFMY
  • KFMZ
  • KFOK
  • KFRI
  • KFSI
  • KFSU
  • KFSW
  • KFTY
  • KFVX
  • KFWA
  • KGCD
  • KGCY
  • KGDM
  • KGEZ
  • KGFL
  • KGGF
  • KGGI
  • KGIF
  • KGJT
  • KGLY
  • KGNC
  • KGNF
  • KGNV
  • KGOO
  • KGQQ
  • KGRB
  • KGTF
  • KGTU
  • KGVL
  • KGWS
  • KGWW
  • KGYH
  • KGZ
  • KHAO
  • KHEG
  • KHES
  • KHFF
  • KHJH
  • KHJO
  • KHMY
  • KHNR
  • KHQU
  • KHRT
  • KHSD
  • KHSP
  • KHTS
  • KHUL
  • KHUT
  • KHWD
  • KHWO
  • KHWV
  • KHYI
  • KHZD
  • KHZY
  • KIDG
  • KIIY
  • KIKG
  • KIMM
  • KINK
  • KINS
  • KISB
  • KISM
  • KISN
  • KISQ
  • KJAC
  • KJAN
  • KJAQ
  • KJAX
  • KJCT
  • KJDD
  • KJKL
  • KJMR
  • KJXN
  • KJYG
  • KJYL
  • KLAL
  • KLAS
  • KLBO
  • KLCK
  • KLCQ
  • KLDM
  • KLEW
  • KLGA
  • KLGB
  • KLGU
  • KLHM
  • KLHQ
  • KLHV
  • KLHW
  • KLIU
  • KLKP
  • KLKU
  • KLMS
  • KLNC
  • KLOL
  • KLPR
  • KLRU
  • KLSE
  • KLSV
  • KLUA
  • KLUG
  • KLWV
  • KLXT
  • KLXV
  • KLZZ
  • KMAF
  • KMAI
  • KMCI
  • KMCO
  • KMCZ
  • KMDZ
  • KMEM
  • KMEY
  • KMFD
  • KMGJ
  • KMGY
  • KMIA
  • KMKV
  • KMLB
  • KMNF
  • KMOD
  • KMPE
  • KMRC
  • KMRF
  • KMSP
  • KMUL
  • KMUU
  • KMWM
  • KMXF
  • KMYF
  • KMYZ
  • KNEL
  • KNEN
  • KNFJ
  • KNGS
  • KNGW
  • KNJM
  • KNOG
  • KNPA
  • KNRB
  • KNRQ
  • KNUC
  • KOAK
  • KOBE
  • KODO
  • KODX
  • KOGA
  • KOGB
  • KOGS
  • KOKC
  • KOKZ
  • KOLG
  • KOMH
  • KOOA
  • KOPL
  • KORC
  • KORD
  • KOSA
  • KOSH
  • KOSX
  • KOUN
  • KOWB
  • KOXD
  • KPBG
  • KPEX
  • KPGD
  • KPHT
  • KPHX
  • KPIE
  • KPKD
  • KPKV
  • KPLB
  • KPMV
  • KPNS
  • KPOU
  • KPQN
  • KPSP
  • KPVG
  • KPVU
  • KPWC
  • KPWM
  • KPXE
  • KRAC
  • KRAL
  • KRBO
  • KRCT
  • KRDK
  • KREO
  • KRIU
  • KRNH
  • KRNV
  • KROG
  • KRRQ
  • KRST
  • KRSW
  • KRVN
  • KRWV
  • KRYY
  • KSAN
  • KSAS
  • KSAV
  • KSAZ
  • KSBN
  • KSBS
  • KSBU
  • KSEF
  • KSEQ
  • KSFB
  • KSFO
  • KSGJ
  • KSHL
  • KSJT
  • KSLB
  • KSLK
  • KSOY
  • KSPG
  • KSPH
  • KSRQ
  • KSTE
  • KSUA
  • KSUU
  • KSVC
  • KSWT
  • KSYF
  • KSYN
  • KSZY
  • KTB
  • KTCM
  • KTDO
  • KTDW
  • KTDZ
  • KTEX
  • KTGC
  • KTIF
  • KTIX
  • KTKC
  • KTKO
  • KTKV
  • KTLH
  • KTLR
  • KTMB
  • KTME
  • KTNU
  • KTOL
  • KTPA
  • KTPL
  • KTQE
  • KTRX
  • KTVB
  • KTWT
  • KUBS
  • KUKF
  • KUNO
  • KUOS
  • KUUU
  • KVBT
  • KVDF
  • KVJI
  • KVKX
  • KVNC
  • KVPS
  • KVQQ
  • KVRB
  • KVTA
  • KVTI
  • KVVV
  • KWHP
  • KWSD
  • KXLL
  • KXMR
  • KYNG
  • KZER
  • KZPH
  • L03
  • L37
  • L38
  • L52
  • L85
  • LAKO
  • LB20
  • LB40
  • LCRA
  • LDSB
  • LEAX
  • LEBL
  • LEBZ
  • LEGE
  • LEIB
  • LEIZ
  • LELC
  • LEMI
  • LEPO
  • LEPP
  • LEVC
  • LEXJ
  • LEZG
  • LEZL
  • LF4925
  • LF5421
  • LFAD
  • LFAG
  • LFAL
  • LFAQ
  • LFAY
  • LFBG
  • LFBK
  • LFBR
  • LFCA
  • LFCB
  • LFCC
  • LFCL
  • LFCP
  • LFCT
  • LFCV
  • LFDB
  • LFDE
  • LFDG
  • LFDH
  • LFDL
  • LFDM
  • LFDQ
  • LFDT
  • LFDV
  • LFDW
  • LFEH
  • LFEI
  • LFEJ
  • LFEK
  • LFEL
  • LFEM
  • LFEP
  • LFEQ
  • LFET
  • LFEV
  • LFEW
  • LFEY
  • LFFB
  • LFFC
  • LFFE
  • LFFG
  • LFFK
  • LFFL
  • LFFM
  • LFFO
  • LFFP
  • LFFU
  • LFFV
  • LFFX
  • LFGE
  • LFGF
  • LFGG
  • LFGH
  • LFGK
  • LFGL
  • LFGM
  • LFGN
  • LFGO
  • LFGP
  • LFGQ
  • LFGX
  • LFGZ
  • LFHA
  • LFHC
  • LFHD
  • LFHE
  • LFHF
  • LFHG
  • LFHH
  • LFHI
  • LFHJ
  • LFHL
  • LFHM
  • LFHN
  • LFHP
  • LFHQ
  • LFHR
  • LFHS
  • LFHT
  • LFHU
  • LFHV
  • LFHW
  • LFHZ
  • LFID
  • LFIF
  • LFIG
  • LFIH
  • LFIL
  • LFIM
  • LFIR
  • LFIT
  • LFIX
  • LFIY
  • LFJC
  • LFJE
  • LFJH
  • LFJI
  • LFJU
  • LFKA
  • LFKD
  • LFKE
  • LFKG
  • LFKL
  • LFKM
  • LFKO
  • LFKR
  • LFKT
  • LFKX
  • LFKY
  • LFKZ
  • LFLA
  • LFLH
  • LFLK
  • LFLM
  • LFLP
  • LFLQ
  • LFLR
  • LFLT
  • LFLX
  • LFMA
  • LFME
  • LFMF
  • LFMG
  • LFMI
  • LFML
  • LFMN
  • LFMQ
  • LFMR
  • LFMS
  • LFMW
  • LFMX
  • LFMZ
  • LFNA
  • LFNB
  • LFNC
  • LFNE
  • LFNF
  • LFNH
  • LFNJ
  • LFNL
  • LFNO
  • LFNP
  • LFNQ
  • LFNR
  • LFNS
  • LFNT
  • LFNU
  • LFNV
  • LFNW
  • LFNX
  • LFNZ
  • LFOA
  • LFOC
  • LFOD
  • LFOE
  • LFOI
  • LFON
  • LFOQ
  • LFOR
  • LFOV
  • LFOX
  • LFPA
  • LFPC
  • LFPE
  • LFPH
  • LFPK
  • LFPM
  • LFPO
  • LFPP
  • LFPU
  • LFPY
  • LFPZ
  • LFQF
  • LFQH
  • LFQI
  • LFQM
  • LFQP
  • LFQS
  • LFQT
  • LFQW
  • LFRL
  • LFRU
  • LFSA
  • LFSI
  • LFSO
  • LFSP
  • LFSR
  • LFST
  • LFSX
  • LFTF
  • LFTM
  • LFTN
  • LFTP
  • LFTQ
  • LFTZ
  • LFVP
  • LFXA
  • LFYM
  • LFYR
  • LFYS
  • LG03
  • LGAV
  • LGBL
  • LGKL
  • LGLE
  • LGLM
  • LGML
  • LHBP
  • LHDC
  • LICJ
  • LIDE
  • LIDU
  • LIEA
  • LILE
  • LILM
  • LILR
  • LIMF
  • LIMJ
  • LIPM
  • LIPU
  • LIQW
  • LIRF
  • LIRN
  • LIRP
  • LIRZ
  • LJMB
  • LKBR
  • LKNY
  • LL37
  • LLAR
  • LOAA
  • LOAB
  • LOAD
  • LOAG
  • LOAL
  • LOGF
  • LOGG
  • LOGK
  • LOGO
  • LOIH
  • LOIJ
  • LOKF
  • LOKG
  • LOKH
  • LOKN
  • LOKW
  • LOLC
  • LOLG
  • LOLH
  • LOLM
  • LOLS
  • LOLT
  • LOLU
  • LOWW
  • LOXN
  • LOXT
  • LOXZ
  • LPOT
  • LQBK
  • LR82
  • LRTC
  • LRTM
  • LRTR
  • LSGG
  • LSPG
  • LSPK
  • LSXG
  • LSXH
  • LSXP
  • LSXT
  • LSXU
  • LSXV
  • LSZS
  • LSZW
  • LTAG
  • LTAR
  • LTBJ
  • LTBK
  • LTBW
  • LTCC
  • LTCD
  • LTCM
  • LTCN
  • LTCV
  • LTFC
  • LTFM
  • LXGB
  • LYBE
  • LYNI
  • LYVR
  • LZTT
  • M04
  • M17
  • M33
  • M34
  • M37
  • M43
  • M50
  • M53
  • M57
  • M65
  • M78
  • M89
  • MBNC
  • MD99
  • ME03
  • ME05
  • ME06
  • ME08
  • ME16
  • ME19
  • ME20
  • ME25
  • ME33
  • ME34
  • ME35
  • ME39
  • ME41
  • ME45
  • ME46
  • ME47
  • ME55
  • ME60
  • ME64
  • ME68
  • ME69
  • ME70
  • ME78
  • ME79
  • MGCT
  • MMAA
  • MMAS
  • MMCL
  • MMCN
  • MMCS
  • MMCT
  • MMDO
  • MMIA
  • MMIT
  • MMJC
  • MMLM
  • MMLO
  • MMLP
  • MMMA
  • MMML
  • MMMT
  • MMNL
  • MMPN
  • MMPR
  • MMZH
  • MO8
  • MP21
  • MRCH
  • MRGF
  • MT27
  • MUBY
  • MUHA
  • MUMZ
  • MYAP
  • MYAW
  • MYCB
  • MYCC
  • MYCI
  • MYLD
  • MYRP
  • MYSM
  • MYX4
  • N13
  • N14
  • N16
  • N51
  • N71
  • N72
  • N73
  • N82
  • N96
  • NC04
  • NC11
  • NC16
  • NC21
  • NC25
  • NC28
  • NC29
  • NC30
  • NC41
  • NC47
  • NC83
  • NCMR
  • NCPY
  • NCRG
  • NFFR
  • NFMO
  • NFTL
  • NGTA
  • NH05
  • NH12
  • NH49
  • NIN
  • NK98
  • NLWF
  • NM16
  • NTAA
  • NTGV
  • NV27
  • NV33
  • NVSS
  • NWWD
  • NY32
  • NZHA
  • NZKF
  • NZOU
  • NZSD
  • NZTE
  • NZTO
  • NZTT
  • NZWN
  • O08
  • O09
  • O14
  • O19
  • O21
  • O23
  • O25
  • O26
  • O28
  • O29
  • O37
  • O39
  • O42
  • O44
  • O50
  • O52
  • O55
  • O58
  • O63
  • O86
  • O89
  • O97
  • OEDM
  • OEGT
  • OEHL
  • OENN
  • OEPA
  • OERF
  • OERR
  • OETR
  • OEYN
  • OG21
  • OH13
  • OH15
  • OH18
  • OH19
  • OH22
  • OH26
  • OH29
  • OH34
  • OH35
  • OH38
  • OH42
  • OH45
  • OH50
  • OH57
  • OH60
  • OH61
  • OH63
  • OH64
  • OH78
  • OH82
  • OH93
  • OH95
  • OH96
  • OI94
  • OIAA
  • OIBJ
  • OIBL
  • OICI
  • OICK
  • OICS
  • OIIE
  • OIKB
  • OIKK
  • OIKQ
  • OIMB
  • OIMT
  • OKBK
  • OMAA
  • OMDB
  • OOSA
  • OP26
  • OP34
  • OP35
  • OPDI
  • OPMA
  • OPSS
  • OPTU
  • OR03
  • OR05
  • OR06
  • OR09
  • OR10
  • OR17
  • OR19
  • OR21
  • OR22
  • OR23
  • OR25
  • OR28
  • OR30
  • OR32
  • OR34
  • OR38
  • OR39
  • OR40
  • OR41
  • OR42
  • OR47
  • OR48
  • OR50
  • OR51
  • OR52
  • OR54
  • OR57
  • OR59
  • OR60
  • OR64
  • OR65
  • OR67
  • OR70
  • OR74
  • OR77
  • OR85
  • OR86
  • OR90
  • OR92
  • OR94
  • OR95
  • OR96
  • OR97
  • OR98
  • ORBR
  • OS59
  • OSDI
  • OTHH
  • P27
  • PA39
  • PA44
  • PA88
  • PAAK
  • PACD
  • PADL
  • PAFA
  • PAHY
  • PAMC
  • PAMM
  • PAMX
  • PAOT
  • PAPH
  • PAQH
  • PARS
  • PASI
  • PASM
  • PASO
  • PAST
  • PASX
  • PATA
  • PATU
  • PAUN
  • PAWB
  • PAWM
  • PAWR
  • PB9
  • PFCB
  • PFEL
  • PFKO
  • PFSH
  • PHBK
  • PHDH
  • PHHI
  • PHLI
  • PHNG
  • PHSF
  • PHUP
  • PKRO
  • PN73
  • PS00
  • PS20
  • PS27
  • PS53
  • PTKK
  • PTSA
  • Q02
  • Q21
  • Q23
  • Q33
  • Q38
  • Q40
  • Q75
  • Q79
  • Q80
  • Q85
  • Q94
  • R49
  • RJAM
  • RJAN
  • RJAW
  • RJFG
  • RJFO
  • RJFU
  • RJGG
  • RJNA
  • RJNO
  • RJOB
  • RJOK
  • RJOM
  • RJOO
  • RJOS
  • RJOT
  • RJSA
  • RJSC
  • RJT1
  • RJTH
  • RJTO
  • RJTT
  • RJX7
  • RKJJ
  • RKNW
  • RKPD
  • RKSI
  • RKSO
  • RKSS
  • ROAH
  • ROKJ
  • RORY
  • RPLB
  • RPUF
  • S21
  • S48
  • S57
  • S85
  • S88
  • S98
  • SA04
  • SA4A
  • SA8Y
  • SAAJ
  • SAAP
  • SADJ
  • SADL
  • SADO
  • SADZ
  • SARE
  • SARI
  • SARP
  • SASA
  • SAVT
  • SAWM
  • SAWR
  • SAZP
  • SBBQ
  • SBBV
  • SBCX
  • SBCY
  • SBFL
  • SBNT
  • SBRJ
  • SBTV
  • SBVC
  • SC36
  • SC78
  • SCIM
  • SDEN
  • SDLO
  • SDNH
  • SDRJ
  • SDUO
  • SEMC
  • SGIB
  • SGST
  • SIDB
  • SJFE
  • SJLZ
  • SJPR
  • SJXS
  • SKLM
  • SKMF
  • SLCA
  • SLCP
  • SMNI
  • SNBV
  • SNEC
  • SNED
  • SNFT
  • SNLI
  • SNLN
  • SNMH
  • SNMN
  • SNMZ
  • SNPG
  • SNPS
  • SNTM
  • SNVS
  • SOOM
  • SPAS
  • SSAM
  • SSFE
  • SSGY
  • SSQT
  • SSST
  • SSVC
  • SSZR
  • SUPE
  • SV02
  • SVAN
  • SVBI
  • SVCD
  • SVCS
  • SVCU
  • SVGT
  • SVIE
  • SVJC
  • SVMD
  • SVMG
  • SVMT
  • SVNX
  • SVPC
  • SVPE
  • SVSE
  • SVSP
  • SVST
  • SVUM
  • SVUQ
  • SWDT
  • SWEE
  • SWNM
  • SWWM
  • SYAN
  • SYAP
  • SYCJ
  • SYEB
  • SYKK
  • SYKR
  • SYKT
  • SYLT
  • SYOR
  • T15
  • T45
  • T85
  • TA15
  • TGPY
  • TN03
  • TN10
  • TN19
  • TN85
  • TNCB
  • TNCC
  • TT01
  • TT02
  • TUPA
  • TVSA
  • TX25
  • TX40
  • TX51
  • TX62
  • UAAA
  • UACC
  • UADD
  • UAII
  • UASK
  • UASP
  • UASS
  • UATE
  • UATG
  • UEEE
  • UHBB
  • UHHH
  • UHPP
  • UKBB
  • UKON
  • ULWW
  • UMMS
  • URKK
  • URMS
  • URWA
  • USHS
  • USNN
  • USUU
  • UT1F
  • UT46
  • UT56
  • UTAM
  • UTDK
  • UUMS
  • UUOB
  • UUOK
  • UUOO
  • UWSS
  • UWUU
  • VA02
  • VA04
  • VA07
  • VA08
  • VA11
  • VA12
  • VA13
  • VA17
  • VA18
  • VA19
  • VA24
  • VA25
  • VA27
  • VA28
  • VA30
  • VA32
  • VA41
  • VA44
  • VA46
  • VA50
  • VA52
  • VA56
  • VA57
  • VA58
  • VA63
  • VA72
  • VA73
  • VA83
  • VA85
  • VA91
  • VA92
  • VA93
  • VA94
  • VA95
  • VA96
  • VA99
  • VAAH
  • VAJB
  • VANP
  • VE24
  • VE44
  • VE46
  • VE91
  • VEAN
  • VEBS
  • VEMN
  • VEMR
  • VERC
  • VERP
  • VETZ
  • VI57
  • VI82
  • VI88
  • VIAW
  • VIBN
  • VIBR
  • VICX
  • VILK
  • VLSN
  • VNGK
  • VNLK
  • VNMA
  • VNPL
  • VNSK
  • VNSR
  • VOBL
  • VOHY
  • VOTV
  • VT05
  • VTBD
  • VTBP
  • VTBU
  • VTCC
  • VTCL
  • VTCP
  • VTPT
  • VTUO
  • VVCR
  • VVCS
  • VVDN
  • VVTS
  • VYDW
  • VYMK
  • VYNP
  • VYPT
  • VYTD
  • W32
  • W52
  • W56
  • W92
  • WA01
  • WA09
  • WA16
  • WA23
  • WA24
  • WA25
  • WA30
  • WA37
  • WA41
  • WA46
  • WA47
  • WA52
  • WA56
  • WA57
  • WA62
  • WA66
  • WA68
  • WA69
  • WA73
  • WA76
  • WA78
  • WA80
  • WA84
  • WA87
  • WA88
  • WA90
  • WA95
  • WA96
  • WA99
  • WABB
  • WABP
  • WALK
  • WALM
  • WALR
  • WALS
  • WARQ
  • WARR
  • WASS
  • WATC
  • WATM
  • WATO
  • WBGB
  • WBGG
  • WBGR
  • WBKK
  • WBKT
  • WBKW
  • WI07
  • WI78
  • WI91
  • WICM
  • WIMN
  • WIOK
  • WIOO
  • WN05
  • WN08
  • WN10
  • WN13
  • WN17
  • WN20
  • WN30
  • WN31
  • WN34
  • WN35
  • WN42
  • WN48
  • WN55
  • WN64
  • WN65
  • WN72
  • WN74
  • WN81
  • WN87
  • WN89
  • WN92
  • WSM
  • WV08
  • WV12
  • WV15
  • WV18
  • WV29
  • WV62
  • WV67
  • X05
  • X06
  • X10
  • X13
  • X14
  • X21
  • X25
  • X26
  • X36
  • X49
  • X51
  • X52
  • X55
  • X59
  • X6FE
  • X6GI
  • X6KF
  • X9JR
  • XA66
  • XBRE
  • XC0010
  • XC004F
  • XCAW4
  • XCHA
  • XCYCNW3
  • XDOR
  • XED000Q
  • XED6A
  • XEDGK
  • XEG000E
  • XEG001O
  • XEKAL
  • XENFB
  • XESE6
  • XESV5
  • XLF8522
  • XMMHOL
  • XRP000C
  • XRP000H
  • XS91
  • XSBY
  • XSTR
  • XZ0006
  • XZ0007
  • XZ0008
  • XZ0009
  • Y03
  • Y63
  • Y93
  • YALA
  • YAYR
  • YBCS
  • YCCA
  • YCHQ
  • YCKN
  • YDAY
  • YERN
  • YEVP
  • YGEL
  • YGFN
  • YJER
  • YKEN
  • YKIG
  • YMAE
  • YMBT
  • YMEN
  • YMEO
  • YMFD
  • YMVM
  • YOKV
  • YPAD
  • YPGV
  • YPMQ
  • YRYW
  • YSFY
  • YSHR
  • YSNF
  • YSPI
  • YTBG
  • YTGI
  • YTQY
  • YUMU
  • YWBE
  • YWCH
  • YWKW
  • YWWL
  • YYTA
  • Z10
  • Z25
  • ZBCF
  • ZKPY
  • ZLDH
  • ZLLL
  • ZSNJ
  • ZSSH
  • ZSWZ
  • ZSYT
  • ZUXC
  • ZUYB
  • Bug fixes:
  • Release Candidate 3:
  • Work around AMD driver update 20.8.3 crashing with Vulkan.
  • XPD-10758 Fixed C172 trim wheel manipulator on Vulkan.
  • XPD-11009 Windows clipping in OpenGL.
  • Release Candidate 2:
  • Updated Honeycomb .joy file.
  • Updated Italian translation.
  • XPD-10804 Hopefully fixed crashing in paging plan.
  • XPD-10805 This fixes 3 race conditions in the location task.
  • XPD-10990 Probing terrain might be skewed.
  • XPD-10995 Fixed shadows cut off on GL.
  • Release Candidate 1:
  • XPD-10231 Crash to desktop after closing Oculus app.
  • XPD-10601 Turned off pref saving of NMEA since use affects perf.
  • XPD-10805 Crash with deleted DSF in background work
  • XPD-10883, XPD-10884 Metal driver crash.
  • XPD-10909 Thrustmaster A320 joystick configs.
  • XPD-10925 Video Record Crash – Linux+Nvidia.
  • XPD-10954 Updated airport EGLL – London Heathrow.
  • XPD-10963 Fixed V-Sync on macOS.
  • XPD-10970 V-sync causing drop in performance on Vulkan.
  • XPD-10976 Fix missing pipelines on 2-d generic instrument panels with legacy lighting.
  • XPD-10977 Fix flickering terrain by using double precision culling.
  • XPD-10978 Out of order video frame record.
  • XPD-10979 Fix pauses due to Steam DRM check.
  • XPD-10980 Lock re-entrancy with memory pressure warning.
  • XPD-10983 Fixed broken earth_astro.dat files leading to terrible performance on Vulkan/Metal.
  • XPD-10984 Fixed cutoff near shadows in Metal. Again.
  • XPD-10985 Hang when recording video from replay.
  • XPD-10986 Dataref for MSAA for plugins.
  • XPD-10987 Missing pipeline with non-OBJ based chute and weather.
  • XPD-10988 Fix race condition with settings load and SAM.xpl.
  • XPD-10994 Don’t mess with cloud shadows from reflection renders.
  • XPD-10996 Command line option to hand-pick IP.
  • XPD-10997 Work around Mesa not having instance ID.
  • XPD-10999 Sync debug DRM lock failure causes hard crash.
  • Beta 17:
  • XPD-9677 Water reflection flickering issue in VR.
  • XPD-10231 Fix crash on quit with Nvidia and Rift.
  • XPD-10895 ACF shadow cut off when progressing time.
  • XPD-10898 Panning delay/stutter.
  • XPD-10899 Increase shadow/csm/far_limit_interior limit.
  • XPD-10920 Fixed XPLMReloadScenery() hanging under Vulkan.
  • XPD-10929, XPD-10962 Fixed missing shader after changing FX settings.
  • XPD-10937 Fixed vanishing point being calculated incorrectly when using multiple monitors with different resolutions.
  • XPD-10945, XPD-10932, XPD-10928, XPD-10919 Fixes for FPS complaints.
  • XPD-10949 Reflections in VR only render correctly in center of view.
  • XPD-10950 DRM crashes on Icelake CPUs.
  • XPD-10951 Take Nav fixes.
  • XPD-10952 Fixed dead lock in Metal memory controller caused by notifying about memory changes under lock.
  • XPD-10953 GPU Performance Regression with NV from turning off depth clamping.
  • XPD-10955 Paging material crawler doesn’t finish on time.
  • XPD-10957 Don’t use main render for plugins in non-HDR on Metal.
  • XPD-10962, XPD-10966 Null pipeline crashes in Vulkan due to an internal GFX error.
  • XPD-10965 Fixed NaN when FMOD aircraft is removed by TCAS lock.
  • XPD-10969 Fix VR head sensor not working on WMR.
  • XPD-10971 Fixed grind on Nimitz and Perry.
  • Beta 16:
  • More logging to track down remaining missing pipeline crashes.
  • XPD-10926 Blurry textures in cockpits fixed.
  • XPD-10938 Use layer groups for instanced objects.
  • XPD-10940 Force reload of texture on livery.
  • XPD-10941 Fix livery leak.
  • XPD-10942 Gained depth buffer for plugin drawing phases that never had one before.
  • XPD-10943 Shows clouds inside cockpit and various artifacts in views.
  • XPD-10944 Fix crash in paging plan.
  • Beta 15:
  • XPD-8413 Updated art with compressed textures for some assets.
  • XPD-10804 Crash in paging plan.
  • XPD-10927 Shared framebuffers now have a default D24S8 depth/stencil buffer attachment that is used when we don’t share depth/stencil natively.
  • XPD-10930 Fixed viewport area fails after window resize.
  • XPD-10933 Fixed crash if holding a plugin VR window when it goes away.
  • XPD-10934 Assert that view area is fubar.
  • Beta 14:
  • Cloud offscreen ratio would be wrong under particular rare rendering situations with multiple monitors.
  • XPD-10486, XDP-10902 Added Metal GPU timer calibration. Also enabled GPU timers for 10.15.5+.
  • XPD-10619 On macOS we now always pick the system default device.
  • XPD-10725 Fix crash by removing Micoprofile OpenGL GPU timers.
  • XPD-10827 Fixed VR load screen.
  • XPD-10838 Fixed map clipping with Metal.
  • XPD-10861 Fixes plugin widget translucency.
  • XPD-10876 Fixed crash if plugin makes a null obj-based instance.
  • XPD-10906 Fix gray boxes around icons.
  • XPD-10916 Fixed stutters with image requests when we haven’t finished rendering the first one yet.
  • XPD-10918, XPD-10923 Issues with Nvidia driver 451.48.
  • XPD-10921 Freezing / hang in 11.50 beta 13.
  • Beta 13:
  • Fixing bad plugin blaming and race conditions.
  • XPD-10911 Crashes at startup in OGL due to missing shaders.
  • XPD-10914 Fixed missing pipeline with Thranda PC-6.
  • Beta 12:
  • XPD-10267 Fixed typo in data output screen.
  • XPD-10705 Fixed Vulkan pipeline always using depth clamp instead of depth clip like we do on OpenGL and Metal.
  • XPD-10747 AVI Video recording unplayable under Windows/Vulkan.
  • XPD-10790 Fix crash if user has junk prefs for joysticks.
  • XPD-10842 Fixed grid in ocean.
  • XPD-10871 Analytics for custom navdata is broken.
  • XPD-10873, XPD-10577 Crash with video recording.
  • XPD-10879 Fix for “freezing.”
  • XPD-10884, XPD-10883 Crash in Metal with lots of trees.
  • XPD-10897 Fix for another missing shader.
  • XPD-10900 Tuning TACAN through map inspector doesn’t work.
  • XPD-10903 Fixed paging crawler trying to read obj kill datarefs from a backgrounds thread.
  • XPD-10904 Fixed missing shaders when DXT alpha can go both ways.
  • Beta 11:
  • XPD-9329 Fixed distant mountains looking crappy due to low res planet textures.
  • XPD-10704 Low shadow fade distance in cockpit view.
  • XPD-10717 Made more objects pageable to help with VRAM usage.
  • XPD-10741, XPD-10842 Fixed decals being allowed to modulate the alpha channel even if there is no alpha.
  • XPD-10780 Scenery shadows not seen from cockpit view, shadows seen from exterior view.
  • XPD-10796 Flashing colors in OpenGL.
  • XPD-10820 Crash with 3-d artificial horizon and legacy panel lighting.
  • XPD-10828 VR scenery shadow issues determined by two art controls.
  • XPD-10840 Experimental FM can be selected in Plane Maker.
  • XPD-10845 Crash inside drawing hook.
  • XPD-10851 Make GPU info easier to identify in log.txt.
  • XPD-10854 Fixed paging plan background crash with SAM.xpl.
  • XPD-10874 GL shadows broken when scenery shadows are off.
  • XPD-10875 Fixed missing pipeline with HDR + 2-d panels.
  • XPD-10876 Fixed pager paging instances while plugins delete them.
  • XPD-10877 Fixed shadow lines on scenery.
  • XPD-10878 Preparing World takes forever to complete.
  • XPD-10882 Added anisotropic filtering slider.
  • Beta 10:
  • XPD-10458 Need control of eGPU selection for Vulkan.
  • XPD-10543 Crash with AviTab.
  • XPD-10639 Wrong Graphics card used when multiple available.
  • XPD-10645, XPD-10682, XPD-10635 Fixed V-Sync on Vulkan.
  • XPD-10668 Doesn’t launch when display is connected to different than rendering GPU.
  • XPD-10713 Vulkan disabled on startup.
  • XPD-10726, XPD-10796 Removed the validation layer callback unless we explicitly enable validation.
  • XPD-10733 Disable Vulkan checkbox for Win Intel users.
  • XPD-10757 Nav, Com, ADF, Transponder Radios draw current when turned off.
  • XPD-10765 Reduce the OpenGL overhead caused by XPLMDrawString.
  • XPD-10800 The modern 3d drawing callback has the wrong blend mode applied.
  • XPD-10801 Fixed crash with touch up of 4k textures.
  • XPD-10807 Fixed normalization of null vectors becoming NaNs.
  • XPD-10811 Map AI aircraft icons don’t update when dragged if paused.
  • XPD-10815 New tools that can be popped out in 2d are not showing in VR.
  • XPD-10820 Fixed missing pipelines for 3-d panels.
  • XPD-10821 Fix crash when plugin makes VR surface that does not exist.
  • XPD-10823 Fix crash in dumping ATC state to log when controller is half-built.
  • XPD-10824 Fix crash in shut down if a plugin loads airplanes during XPluginQuit.
  • XPD-10825 Fixed stale projection being passed to SDK map layer when it is created while map is shifting.
  • XPD-10829 Loosened severity of squawking with validation rules a little.
  • XPD-10831 Outright ban writing to art controls that ALWAYS crash the sim.
  • XPD-10832 Camera entitlement for TrackerXP.
  • XPD-10833 Hang when capturing video in replay mode.
  • XPD-10841 Improvements made based on blurry texture reports from 11.50b9.
  • XPD-10843 Correctly indicate that runway wetness at temps below 0 Celsius are modeled as icy, not wet.
  • XPD-10849 Fall back to opengl every 3rd launch.
  • XPD-10852 Camera next-plane code inop with TCAS override.
  • XPD-10859 Take small systems code fixes: A/T TOGA and REF, LNAV toggle not working for some autopilots.
  • XPD-10860 Log and cmd line override of IPD for SteamVR.
  • XPD-10865 XPLMFindNavaid not finding airport ICAO code on some gateway airports.
  • Beta 9:
  • XPD-10617 Regenerate icon crash fixes again and again and again.
  • XPD-10766, XPD-10721 Vulkan Not Loading – failed to initialize.
  • XPD-10769 Multi color flashing aircraft.
  • XPD-10798 TKS surface dataref is wrong in readout, but works when writing.
  • XPD-10802 TCAS datarefs added.
  • XPD-10806 Crash opening VRAM profiler.
  • XPD-10808 Fixed deleting and rebuilding plugin layers at async reload.
  • XPD-10809 No longer drawing AI acf on map.
  • Beta 8:
  • XPD-10794 Blurry acf in 11.50b7.
  • XPD-10799 Blurry textures on 737 AP.
  • Beta 7:
  • Updated plugin SDK for TCAS changes.
  • More obj validation and error checking.
  • Fixes for some blurry objects.
  • Improved texture pager again.
  • Updated VRAM profiler.
  • XPD-8112 Override TCAS datarefs for our own and third-party TIS.
  • XPD-8162 Ocean tiles loading slowly & appear to be missing entirely in scenery.
  • XPD-10538 ADS-B Track Data wrong when plugin is controlling multi-player datarefs.
  • XPD-10617 Take two on CTD when using “regenerate icons for current aircraft (and livery).
  • XPD-10649 Too many inflight command buffers.
  • XPD-10654 Took King Air to get fuel pump start script.
  • XPD-10740 Fixed Orbx obj crashing.
  • XPD-10755, XPD-10767 Fixed race condition in map with plugins.
  • XPD-10756 Added map callbacks for vk/metal.
  • XPD-10764 Fix crash if modal is deleted before VR system can pop it up.
  • XPD-10773 Fixed SDK version numbers.
  • XPD-10774 Fixed crash with legacy CRJ700.
  • XPD-10775 Missing pipeline with instrument planet_globe.
  • XPD-10777, XPD-10776 Fixed hangs/crashes in PM any time we get a warning box while opening things.
  • XPD-10779 Fixed crash deleting ALL objects from G1000 C172.
  • XPD-10791 Fixed wasted VRAM when dome warp is not in use.
  • Beta 6:
  • Fixed reflection slider labels.
  • Made aftermath opt in from the CLI only.
  • XPD-10693 Fixed crash when re-opening VR.
  • XPD-10760 Fixed typo in –allow_reshade CLI flag.
  • XPD-10761 Crash in ATC if no suitable destination found for aircraft.
  • XPD-10762 Fix crash in AI spawner when user’s plan is bad.
  • Beta 5:
  • Updated Gateway airports.
  • Support for new Control Pad.
  • Fixed default key bindings for trim.
  • XPD-10617 Generate preview icon works on Vulkan/Metal.
  • XPD-10623 Fixed panel screenshots with OpenGL.
  • XPD-10633 Crash when returning to sim after enabling VR mode.
  • XPD-10637, XPD-10644 Vulkan Error Device Lost.
  • XPD-10646 Took art fix to facades to fight log spam.
  • XPD-10649 Too many inflight command buffers.
  • XPD-10693 Vulkan device lost SECOND time VR is started.
  • XPD-10707 Fixed issues with multiple monitors that have different resolutions.
  • XPD-10714 Vulkan disabled when auto-update runs.
  • XPD-10719 Stars reflected in the water.
  • XPD-10722 Fixed detection of 1Gb cards.
  • XPD-10723 Nvidia device STILL screwed up with Metal and MSAA.
  • XPD-10727 XPLMSetAircraftModel leads to crash under OpenGL.
  • XPD-10728 Fixed wireframe rendering in Plane Maker.
  • XPD-10729 Fixed crashes in ATC system (null segment & waypoint).
  • XPD-10731 Zero size window blows up OpenGL.
  • XPD-10732 Fixed minimizing OpenGL windows.
  • XPD-10742 Fixed MSAA being reset to 2x on restart.
  • XPD-10744 Update error message to only request auto crash report.
  • XPD-10749 Plane maker problem with OpenGL.
  • XPD-10751 Wrong callback dispatched for panels.
  • Beta 4:
  • XPD-10643 ATC crash when entering approach mode.
  • XPD-10648 London Bridge road fix.
  • XPD-10670 Fixed misaligned 2-d panel click regions.
  • XPD-10672 Add the Paris-Orly Aerosoft hybrid airport.
  • XPD-10677 Gate Lines not appearing with Airport environment HD in OGL.
  • XPD-10681 Fixed missing text with airport navigator.
  • XPD-10684 Fixed missing scenery with markings+5 as its group.
  • XPD-10686 Fix reloading sky colors.
  • XPD-10687 Fixed null pipeline in vulkan/metal deploying cirrus chute.
  • XPD-10688 Fix null pipeline editing weapon load out in VR.
  • XPD-10689 Fixed null pipeline on vulkan in texture browser.
  • XPD-10691 Fix crash in G1000 map screen when no airports.
  • XPD-10692 Fix crash clicking popped out g430 with click regions visible.
  • XPD-10694 Fixed crash when thrashing whacking replay slider.
  • XPD-10701 Mouse cursor in VR mispositioned.
  • XPD-10702 Fixed VR mouse with HDR and Vulkan.
  • XPD-10706 Fixed error handling of missing point pool.
  • Beta 3:
  • Fixed crash at launch with Linux + Vulkan.
  • Fixed null pipeline with third party aircraft using custom lights.
  • Beta 2:
  • Fixed show traffic path pipeline nullptr error.
  • Fix crash when AG item has bogus forest ref.
  • XPD-10422 Plane Maker >Expert>Build Weapons>Geometry UI Overlap.
  • XPD-10438 Update King Air beta angle.
  • XPD-10442 Incorrect leg-deduplication with DF-HA, losing turn restriction.
  • XPD-10569 VR Right eye not working with Vulkan.
  • XPD-10607 Fixed skycolors nullptr pipeline on Vulkan.
  • XPD-10621 Fixed FOV and all screen pref param dataref being broken.
  • XPD-10624 Fixed null pipeline on right click of hierarchy in Plane Maker with Vulkan.
  • XPD-10625 Fix for un-inited turbulence.
  • XPD-10629 Fixed black screen on GF 6,7,8 series.
  • XPD-10632 Removed extra comma in loading screen.
  • XPD-10636 Failed to create Vulkan window, no surface formats found.
  • XPD-10638 Metal out of memory.
  • XPD-10641 C172 panel all black with OGL.
  • XPD-10642 Crashes when starting flight on Nvidia Mac.
  • XPD-10647 Can’t use Vulkan with multiple GPUS + SLI.
  • XPD-10656 Fixed Vulkan error handling for better crash reporting.
  • XPD-10657 Fixed missing pipeline on Vulkan with night vision mode.
  • XPD-10662 Fixed aircraft being in wrong place in Plane Maker wing view.
  • XPD-10668 Doesn’t launch when display is connected to different than rendering GPU.
  • XPD-10669 Muted ATC log spam.
  • XPD-10671 Fixed crash going from setting FX 1 to 2 with Metal.
  • XPD-10674 Fixed sound spaces not rendering correctly.
  • Beta 1:
  • Latest manuals added.
  • Fixed missing VRAM use Text in UI.
  • XPD-10626 Hacked around crash on AMD in Catalina 10.15.4.
  • Developer Preview 11:
  • Stutter check is off by default.
  • Fixed text about shader load time.
  • Dataref to tell modern driver.
  • Fixed race conditions.
  • Added link to info on required drivers.
  • XPD-10615 UI says to restart when it shouldn’t.
  • Developer Preview 10:
  • Rewrote shadow & water code.
  • Additional UI alerts for issues initializing Vulkan/Metal.
  • XPD-8162 Ocean tiles loading slowly & appear to be missing entirely in scenery.
  • XPD-8304 Fixed bezier curvature for highest world object settings.
  • XPD-9447 Creepy crawly moving shadows.
  • XPD-10275 Fixed Plane Maker “Special Equipment” window typo.
  • XPD-10284 Art control to force panel to always render for third parties.
  • XPD-10471 Shadows are low res and generally silly.
  • XPD-10599 2D Panel Texture not being mapped to 3D cockpit.
  • XPD-10603 Blurry orthophoto textures after long flight in d9.
  • XPD-10606 Bug with strange large shadow.
  • XPD-10607 Fixed missing pipeline in sky colors.
  • XPD-10610 Low resolution textures on ground trucks close to aircraft.
  • XPD-10611 Low res acf textures for parked airport aircraft.
  • XPD-10614 Shadow on acf when camera is very close.
  • Developer Preview 9:
  • Took FMOD runtime updates & bug fixes (only version 1.08 still licensed).
  • If multiple localizers on the same frequency, always take the one that can be combined with a glideslope.
  • XPD-9059 Add command to reset to the next runway on the current airport.
  • XPD-10410 G1000 amperage indicator no longer hard coded.
  • XPD-10413 Anti-ice all_engines_inlet_heat_toggle not available.
  • XPD-10431 GPS exception crashes.
  • XPD-10508 G1000 Collapse Airways doesn’t hide everything.
  • XPD-10560, XPD-10592, XPD-10593 Fixes for blurry orthophotos.
  • XPD-10569 Clouds missing from right eye in 4x SSAA + VR.
  • XPD-10580 Fixed OGL depth being reverse-z when doing Vulkan/Metal panel callbacks.
  • XPD-10590 Fixed missing aircraft textures.
  • XPD-10594 Fixed most/all XPCallbacks not restoring the GFX device and then blowing up when they ever need to access it.
  • XPD-10596 Fixed ATC dialogue lines broken.
  • XPD-10598 Fixed textures being low res in VR holodeck.
  • Developer Preview 8:
  • Yet another new paging algorithm.
  • XPD-10464 Updated UI text when Vulkan/Metal not available, and added messages on Linux.
  • XPD-10466 Fixed Plane Maker and AirfoilMaker gamma in UI.
  • XPD-10475 Metal + NV + AA broken.
  • XPD-10501 Fixed log typo about backend.
  • XPD-10551 Loading screen blip with pop out map.
  • XPD-10553 Crash when minimizing on Windows.
  • XPD-10561 Plugin admin performance profiling doesn’t change name.
  • XPD-10567 Opening Plane Maker causes X-Plane to be unable to load with the Vulkan driver.
  • XPD-10572 Fixed B52 2d panel layout.
  • Developer Preview 7:
  • New paging algorithm.
  • New modern plugin admin with performance profiling tools.
  • XPD-10443 Crash with Vulkan & VR max AA setting.
  • XPD-10447 Cannot drag anti-aliasing slider with VR mouse.
  • XPD-10454 Device Lost While Flying.
  • XPD-10465 VRAM usage is inefficient under heavy pressure.
  • XPD-10461, XPD-10456, XPD-10474 User out of device memory at startup.
  • XPD-10496 Fixed crash loading Orbx NorCal.
  • XPD-10542 Crash when copying bodies in Plane Maker.
  • Developer Preview 6:
  • Crash fixes.
  • XPD-10489 Fixed plugin VR windows with Vulkan.
  • Additional logging for XPD-1050 Crash with custom scenery OBJ.
  • XPD-10529 Mouse not being found on startup window in Linux.
  • XPD-10533 View is upside down when running Vulkan VR with HDR.
  • XPD-10534 Fixed flight path missing in Vulkan.
  • Developer Preview 5:
  • Rewrote the OpenGL bridge between X-Plane and plugins to fix a number of design limitations and bugs.
  • Plugin drawing is now in the correct gamma.
  • Plugin drawing outside of an XPLM window is no longer clipped.
  • Plugins can read back the frame buffer from any 2-d drawing callback.
  • Scissors-related drawing bugs are fixed.
  • XPD-10232 No more empty space padding dropdowns.
  • XPD-10481 Alpha blending of DRE is wrong.
  • XPD-10483 Invalid shader error with x737 freeware.
  • XPD-10487 OpenGL – Plugin Admin window causes shadow distortion.
  • XPD-10490 Plugin dialog box widgets not rendering in OpenGL.
  • XPD-10492 Hang or crash when resizing window in Vulkan.
  • XPD-10513 Misc Objects list outside of UI in PlaneMaker.
  • Developer Preview 4:
  • XPD-10477 Fixed crash when calling XPLMSetGraphState from XPluginStart without VK or Metal enabled.
  • XPD-10479 Fixed lots of AB412 pipeline problems.
  • XPD-10480 Plugin windows & clouds flipped vertically.
  • Stutter fix during Vulkan buffer deletion.
  • Fixed blit shader.
  • User submitted joystick profiles added.
  • Developer Preview 3:
  • Fixed auto-crash reporting for real this time.
  • XPD-10476 fixed red tint at Nimbus KATL v2.
  • XPD-10478 fixed red objects when texture is missing.
  • XPD-10472 fixed missing pipeline when JATOs fire with Vulkan.
  • XPD-10455 fixed backward inverted normal maps on Metal/Vulkan.
  • Fixed crash when opening an invalid aircraft in Plane-Maker.
  • Fixed Plane-Maker open dialog box when install location is mounted in multiple locations in the file system.
  • Developer Preview 2:
  • XPD-10445 fixed crash at Nimbus KPHX.
  • XPD-10457 fixed OpenGL SkyMaxx Compatibility with SSAA.
  • XPD-10453 crash on startup on Linux.
  • XPD-10459 fixed DataRefTool crashing.
  • XPP-10460 fixed missing pipeline crash with popup plugin windows.
  • XPD-10470 fixed clipping with SSAA, HDR and clouds.
  • Automatic crash reporting fixed.
  • Fixed crash on startup with Intel GPU on Mac with Metal driver.
  • Beta 2 will warn when drivers are too old and need an update.
  • Fixed missing pipeline crash in HDR when not viewing the aircraft in free view.
  • Silenced stutter reports when the UI is being twiddled.
  • VRAM and timing profiler are accessible in the UI for diagnostics.
  • Developer Preview 1:
  • XPD-10288 FMC typo should be VNAV DESCENT.
  • XPD-10316 Baron B58 Autopilot oscillation during climb / descent.
  • XPD-10389 Ability to configure data output visibility in replay/screenshots/videos.
  • XPD-10401 Fixed crash when plane with bad attr_cockpit is loaded.
  • XPD-10410 Amperage indicator scale in G1000 page.
  • XPD-10413 Anti-ice all_engines_inlet_heat_toggle not available.
  • XPD-10422 Fixed Plane Maker Geometry UI overlap.
  • XPD-10434 XPLMSetActiveAircraftCount doesn’t affect the map.
  • XPD-10439 Added support for disabling incoming UDP packets, or disabling networking entirely.

New in X-Plane 11.41r1 (Jan 8, 2020)

  • Bug Fixes:
  • Clearer error messages for issues with running on MacOS Catalina.
  • XPD-8791 Typo in command name: vacuum DG sync to magnetic north.
  • XPD-10381 Fix for ATC text display being overlaid with in-cockpit data output.
  • XPD-10382 Fix for Nimbus UH-1 manipulators.
  • XPD-10384 Fixed thermal ambient sink rate.
  • XPD-10387 Put back ground-speed 16x fuel consumption.
  • XPD-10391 Fix security vulnerability.
  • XPD-10396 Fixed mic permissions on Mac.
  • XPD-10397 Sim can now start even with log files greater than 2GB.
  • XPD-10402 Fixed flap overspeed buffer.
  • XPD-10407 FIx for GPS missed approach at high elevation.

New in X-Plane 11.36r2 (Sep 11, 2019)

  • XPD-10241 Restored airways when using FAA CIFP.
  • XPD-10268 Fix for beacon.obj typo.
  • XPD-10272 Fix plugin-commanded steering not working.
  • Updated C172.acf and C172_G1000.acf with new nosewheel steering parameters.

New in X-Plane 11.36r1 (Sep 11, 2019)

  • Honeycomb & Betop MVP joystick files added.
  • Bumped max number of texture atlases from 64 to 128.
  • XPD-10246 Fixed missing layers for .lin files with layers out of order.
  • XPD-10253 Fixed crash if speech engine fails to init.

New in X-Plane 11.35 (Aug 1, 2019)

  • New features and improvements:
  • New autopilot type Collins65
  • Updated Portuguese translation
  • Updated fuel system
  • Updated bleed air and pressurization systems
  • Updated ILS data
  • FMOD sound for B737 & C90B
  • Updated art assets:
  • New York landmarks
  • Washington D.C. Landmarks
  • new boats
  • updated aircraft & sim objects
  • New datarefs:
  • fuel_intro_time_prop
  • fuel_intro_time_jet
  • for the CDU screen
  • New and updated global airports:
  • Total airports with 3-D scenery in the 11.35r3 release: 10257
  • Airports with 3-D scenery introduced since the 11.33 release: 445
  • 445 airports had either no scenery or 2-D-only scenery in 11.33, but have 3-D scenery in 11.35r3.
  • Airports introduced in the 11.35r3 release (112 total):
  • These 112 airports did not exist at all in the 11.33 release:
  • EKMD
  • EPOA
  • EYVP
  • KCLT
  • KFET
  • KRFI
  • KSER
  • LFJT
  • LLER
  • MGCP
  • MGCQ
  • MGCS
  • MGCT
  • MGES
  • MGHH
  • MGHT
  • MGJU
  • MGPG
  • MGPP
  • MGQC
  • MGQZ
  • MGRF
  • RPLM
  • RPLN
  • RPLR
  • RPLY
  • RPSB
  • RPUE
  • RPUK
  • RPUU
  • RPVH
  • RPVY
  • SGFI
  • ULAM
  • VETU
  • VOMY
  • WV41
  • WV42
  • XC0041
  • XC0047
  • XC004J
  • XC004L
  • XC004M
  • XC004S
  • XCYCPP6
  • XDR0001
  • XED000G
  • XEDD5
  • XEG001N
  • XEG001O
  • XEG001Q
  • XEG001R
  • XEG001S
  • XEG4CH
  • XEI0007
  • XEK0017
  • XEK0018
  • XEK0019
  • XEK001B
  • XEK001C
  • XEKHH
  • XEN000B
  • XHHAV
  • XLE0003
  • XLFHDPE
  • XLI0005
  • XLJ0002
  • XLJ0003
  • XLJ0004
  • XLJ0005
  • XLJ0006
  • XLJ0007
  • XLJ0008
  • XLJ0009
  • XLJ000A
  • XLJ000B
  • XLJ000C
  • XLJ000D
  • XLS000B
  • XRJ0001
  • XRJ0002
  • XRJ0003
  • XRJ0005
  • XRJ0009
  • XRJ000A
  • XU0007
  • XU0009
  • XU000A
  • XU000B
  • XU000C
  • XU000D
  • XU000E
  • XZDJ3
  • ZBBB
  • ZBCD
  • ZBCZ
  • ZBDH
  • ZBHD
  • ZBLF
  • ZBLL
  • ZBLX
  • ZBTS
  • ZBXZ
  • ZBYC
  • ZBZJ
  • ZGCD
  • ZGCJ
  • ZGHY
  • ZGLG
  • ZGSY
  • ZGYY
  • ZUGU
  • Airports with improved scenery in the 11.35r3 release (565 total):
  • These 565 airports have had a new scenery pack uploaded since the 11.33 release:
  • 01G
  • 06S
  • 07R
  • 09A
  • 0CO6
  • 0G6
  • 10G
  • 18I
  • 1CO4
  • 1G3
  • 1I9
  • 1K7
  • 1WI6
  • 20U
  • 22I
  • 22KS
  • 26R
  • 2AK3
  • 2CA8
  • 2K7
  • 2MO
  • 2NC0
  • 2NY1
  • 2Q3
  • 2R2
  • 2Z1
  • 2Z6
  • 3356
  • 3G3
  • 3I3
  • 3S7
  • 3VA2
  • 40D
  • 42I
  • 42KY
  • 43U
  • 44AK
  • 47A
  • 49E
  • 4G2
  • 4R5
  • 4S2
  • 51CA
  • 51R
  • 55XS
  • 59L
  • 5CA4
  • 5CL9
  • 5G0
  • 5S0
  • 61A
  • 68C
  • 6CA8
  • 6PA4
  • 6U4
  • 70J
  • 74TX
  • 75J
  • 7A0
  • 7K9
  • 83D
  • 8KS6
  • 8NY4
  • 8W8
  • 92XS
  • 94K
  • 94TX
  • 97MT
  • 99CL
  • 99Z
  • 9D4
  • A08
  • AGGU
  • AL36
  • AL66
  • BGJN
  • BGPT
  • BGSS
  • BQV
  • CJK4
  • CJK5
  • CJP4
  • CJQ4
  • CN23
  • CNZ8
  • CYBE
  • CYEU
  • CYFR
  • CYHC
  • CYIO
  • CYQU
  • CYRO
  • CYSR
  • CYTB
  • CYTR
  • CYVM
  • CYVR
  • CYVT
  • CYXP
  • CYYU
  • CYYW
  • D82
  • D91
  • DAAG
  • DBBB
  • DIBK
  • DTTZ
  • DXXX
  • E70
  • EBBE
  • EDDF
  • EDDM
  • EDDR
  • EDDS
  • EDDV
  • EDFM
  • EDRY
  • EDTD
  • EDVE
  • EDXG
  • EFIK
  • EFIT
  • EFMA
  • EFOU
  • EFTP
  • EGNT
  • EGX5
  • EICM
  • EIDL
  • EIGM
  • EILT
  • EINC
  • EK74
  • EKAE
  • EKAT
  • EKFR
  • EKGH
  • EKHE
  • EKHG
  • EKKL
  • EKKO
  • EKMB
  • EKTD
  • EKYT
  • ENGM
  • ENGN
  • ENKB
  • EP65
  • EP66
  • EP67
  • EP69
  • EPCE
  • EPKG
  • EPKN
  • EPLE
  • EPML
  • EPNM
  • EPPO
  • EPPT
  • EPSA
  • EPTM
  • EPTO
  • EPWI
  • ESGO
  • ESKK
  • ESKN
  • ESML
  • ESSN
  • ESTA
  • ETHN
  • EXI
  • FAAG
  • FABO
  • FACT
  • FACV
  • FAFB
  • FAMI
  • FASB
  • FASS
  • FB63
  • FB95
  • FBXB
  • FBXG
  • FCBB
  • FEFF
  • FGSL
  • FMEE
  • FOOG
  • FQVL
  • FSSC
  • FWKI
  • FY1F
  • FY42
  • FYAV
  • FYTM
  • FYWH
  • FZCA
  • GA39
  • GBYD
  • GFLL
  • H79
  • HDAM
  • HEBA
  • HL73
  • HLLM
  • HTBU
  • HTKJ
  • HUEN
  • HUKJ
  • I10
  • I35
  • I43
  • I63
  • I86
  • I95
  • ID29
  • ID33
  • JY04
  • K15
  • K50
  • K61
  • K81
  • K94
  • KAAA
  • KAAO
  • KABI
  • KADT
  • KAIB
  • KAKR
  • KAMG
  • KAPF
  • KAQX
  • KARV
  • KASY
  • KAVL
  • KAXV
  • KBCK
  • KBFI
  • KBGR
  • KBHC
  • KBUF
  • KBVN
  • KBVS
  • KBVU
  • KBWI
  • KBYL
  • KBYY
  • KBZN
  • KCAV
  • KCCY
  • KCEK
  • KCFV
  • KCIU
  • KCKF
  • KCLM
  • KCRW
  • KCTY
  • KCVH
  • KCXO
  • KCYO
  • KDAY
  • KDBN
  • KDDC
  • KDKB
  • KDSM
  • KDYB
  • KEBA
  • KEBS
  • KECP
  • KECU
  • KEOP
  • KEOS
  • KEWK
  • KEWR
  • KEXX
  • KEZM
  • KFAR
  • KFBY
  • KFDY
  • KFLY
  • KFNB
  • KFNT
  • KFOE
  • KFRR
  • KFXE
  • KGBG
  • KGCK
  • KGEO
  • KGFK
  • KGHG
  • KGLD
  • KGUS
  • KHEQ
  • KHIF
  • KHOE
  • KHPN
  • KHQG
  • KHRJ
  • KHSI
  • KHUF
  • KHYS
  • KIAH
  • KINT
  • KIPJ
  • KISP
  • KIWD
  • KJEF
  • KJES
  • KJZP
  • KLBX
  • KLCG
  • KLFI
  • KLGA
  • KLOM
  • KLPC
  • KLRY
  • KMCD
  • KMEM
  • KMFE
  • KMFR
  • KMLJ
  • KMTO
  • KMTV
  • KNFD
  • KNGP
  • KNHL
  • KNKL
  • KNQB
  • KNQX
  • KNRN
  • KNVI
  • KNWL
  • KNZX
  • KONL
  • KOTM
  • KOWI
  • KOXB
  • KPBX
  • KPGD
  • KPHG
  • KPHL
  • KPIT
  • KPVD
  • KPVW
  • KPWM
  • KPYM
  • KRCP
  • KRDM
  • KRIC
  • KRJD
  • KRKP
  • KRSL
  • KRVJ
  • KRYN
  • KSBO
  • KSCA
  • KSDF
  • KSFB
  • KSGU
  • KSJN
  • KSLJ
  • KSLO
  • KSNK
  • KSNS
  • KSOP
  • KSRR
  • KSSN
  • KSVC
  • KSYV
  • KTCM
  • KTEB
  • KTIP
  • KTMA
  • KTTD
  • KTTN
  • KTTS
  • KTVI
  • KUBX
  • KUKL
  • KUYF
  • KVDI
  • KVEL
  • KVNW
  • KWMC
  • LDSB
  • LECH
  • LECO
  • LERJ
  • LEZL
  • LF2827
  • LFAB
  • LFAE
  • LFAT
  • LFBO
  • LFBY
  • LFCQ
  • LFCZ
  • LFEW
  • LFFY
  • LFMD
  • LFML
  • LFQL
  • LFTH
  • LGAV
  • LGIR
  • LGKJ
  • LGKZ
  • LGLM
  • LGMG
  • LGSR
  • LICP
  • LIER
  • LIRI
  • LJPO
  • LQSA
  • LROD
  • LROP
  • LSXB
  • LSZB
  • LSZH
  • LTCP
  • LYTV
  • M48
  • M58
  • MBPV
  • MG13
  • MGLL
  • MUHA
  • MUHG
  • MUVR
  • MYAM
  • N57
  • NU8
  • NV13
  • NV74
  • NY72
  • O28
  • OEGN
  • OIIE
  • OOH
  • OR73
  • OTHH
  • OYSQ
  • PACA
  • PAEI
  • PAEL
  • PAGN
  • PAGS
  • PANR
  • PANT
  • PAOH
  • PEC
  • PHOG
  • RCTP
  • RJBD
  • RJNA
  • RJOA
  • RJTT
  • RKSG
  • RKSI
  • RPLC
  • RPLI
  • RPLJ
  • RPLL
  • RPMD
  • RPMI
  • RPML
  • RPUQ
  • RPUS
  • SAZB
  • SBAF
  • SBDN
  • SBLS
  • SCCI
  • SDAG
  • SDCZ
  • SDIL
  • SDJR
  • SDMC
  • SDPA
  • SECU
  • SEGU
  • SEGZ
  • SEMT
  • SERO
  • SESA
  • SGAS
  • SILI
  • SIVJ
  • SKBO
  • SKCG
  • SKCL
  • SKLM
  • SKPS
  • SKSM
  • SLCA
  • SLCP
  • SLLP
  • SNAU
  • SNFA
  • SNTD
  • SOCA
  • SPSO
  • SSDK
  • SVJM
  • SWJX
  • SWMA
  • T67
  • T70
  • TAPA
  • TAPT
  • TFFS
  • TKE
  • TKPK
  • TLPC
  • TXKF
  • U43
  • UAAA
  • UDYA
  • UEEE
  • UKLU
  • UMOO
  • UNTT
  • USCM
  • UUEE
  • VA71
  • VA79
  • VAPR
  • VDPP
  • VEPY
  • VRMT
  • VVDL
  • WAAL
  • WABP
  • WAMG
  • WAMH
  • WASR
  • WIDD
  • WN18
  • WV37
  • WV38
  • WV43
  • WXY6
  • X59
  • X63
  • XED12
  • XEDF2
  • XEG0002
  • XEN0008
  • XLSZ2
  • XS56
  • YBAS
  • YBDG
  • YDOD
  • YECH
  • YHML
  • YHSM
  • YNRR
  • YRN
  • YRTI
  • YSCB
  • YSRN
  • YSWD
  • YYRM
  • ZJHK
  • Bug fixes:
  • Release Candidate 1:
  • Portuguese translation strings.
  • XSG-8179 ILS Tower in the middle of RWY 4L.
  • XPD-10219 No fuel burn if electric engines.
  • XPD-10221 Cannot load procs for Vegas approach.
  • XPD-10226 Added VR command toggle.
  • Beta 6:
  • XPD-10200 Unable to use Valve Index controllers with X-Plane.
  • XPD-10214 X-Plane hangs when using auto update.
  • Beta 5
  • XPD-9892 Fix for some users not being able to customize weather.
  • XPD-9958 Glider should not be used as AI.
  • XPD-9996 Fixed editing of baud rate field.
  • XPD-10078 ATC taxi routes were misaligned at high altitude airports.
  • XPD-10107 Marker beacon broadcasts in a circle, not ellipse.
  • XPD-10123 AI Pilot dos not adjust directional gyro.
  • XPD-10140 Some objects do not show alpha transparency correctly during night time.
  • XPD-10155 Fixed spurious log errors for AI FMOD sound.
  • XPD-10157 C172 airspeed indicator not updating on ex vis machine.
  • XPD-10162 METAR “TS” does not give thunder in sim.
  • XPD-10173 Crash in zip code in DRM on Linux.
  • XPD-10178 Pitch Hold or CWS P mode does not hold the current aircraft pitch.
  • XPD-10188 Always export physics mesh to OBJ/STL even if hidden.
  • XPD-10196 Fix VR keyboard for plugins.
  • XPD-10197 Fixed fuel levels for 3 tank aircraft.
  • XPD-10198 Ticking sound on the MCP during cruise when match is selected.
  • XPD-10204 Fixes for military beacons.
  • Beta 4:
  • XPD-10073 Garmin moving maps issues.
  • XPD-10147 Crash to desktop when writing to plugin preference file.
  • XPD-10168 Fix crash if plugin deletes menu from menu CB.
  • XPD-10172, XPD-10177 Fix truncated ramp start count in apt data.
  • XPD-10181 Fix freeze on quit when nav data fails to parse.
  • Beta 3:
  • XPD-9928 Fix reference to classic locale.
  • XPD-10049 Fixed carrier starts for seaplanes.
  • XPD-10084 Fix for Weather Data Over UDP Incorrect for Negative Lat/Lon.
  • XPD-10137 Fix grunge obj has no texture.
  • XPD-10141 Fix crash when multiplayer ACF has drag chute.
  • XPD-10146 Static aircraft were not parsed.
  • XPD-10151 Issue fixed with JARDesign 320 and 330.
  • XPD-10159 CG_indicator dataref broken.
  • XPD-10164 Don’t notify plugins on pseudo-ACF used for only UI.
  • XPD-10165 EDLP runway length for AI traffic.
  • Beta 2:
  • XPD-10143 Clouds rendering broken with HDR and 2xFSAA+FXAA.
  • XPD-10145 Fixed NYC scenery pack typo.
  • Beta 1:
  • XPD-7915 Fix for crash in ATC when AI goes off end of route.
  • XPD-8020 UDP RREF dataref reportage is inconsistent.
  • XPD-8106 Weather screen temp based on sea level not airport.
  • XPD-8224 Removed duplicates in the command bindings UI.
  • XPD-8424 MD-82 idle is wrong.
  • XPD-8518, XPD-8839, XPD-8876, XPD-9422, XPD-9962 Fixes to metar.rwx interpretation.
  • XPD-8715 Reverser failure issue.
  • XPD-8898 Fix to real weather winds.
  • XPD-8942 DataRefs.txt file description error.
  • XPD-9193 Turn and bank indicator limited on Aerolite 103.
  • XPD-9531 C172 stalls way too early now.
  • XPD-9670 Drop down left behind if ATC window closed via menu icon.
  • XPD-9709 Aerolite flaps break when fully extended, even when aircraft is parked.
  • XPD-9743 Option to assign keyboard shortcuts to pop out g530.
  • XPD-9861 Errors in MD-80 POH.
  • XPD-9917 SF50 VR pilot view is in the dash.
  • XPD-9937 ATC Phonetic Constructs corrections.
  • XPD-9970 ATC Callsign Change.
  • XPD-9981 B738: APU EGT levels and availability don’t match the real aircraft.
  • XPD-9982 B738: Battery switch and guard mismatch.
  • XPD-10030 C90B: audio panel COM selection, marker selection not working.
  • XPD-10032 Cirrus type changed to cumulus in metar.rwx.
  • XPD-10034 FCS-65 climb and descend modes not working.
  • XPD-10050 Crash using FMS near an airport that has no runways.
  • XPD-10052 AreaFlood_HighMast.obj not showing in x-plane.
  • XPD-10057 Satellite misspelled in Map.
  • XPD-10064 Serial Port Yoke Restricted/Stuck Movement.
  • XPD-10069 Problems with G1000 popout.
  • XPD-10070 No Buildings at LOWI & KSEA.
  • XPD-10074 Jet engine high idle and lo idle – cannot write to dref.
  • XPD-10080 All airports are marked as 3-D.
  • XPD-10087 Default King Air C90 – duplicate texture problem.
  • XPD-10088 C172 flaps 40 degrees in Plane Maker.
  • XPD-10094 KCLT missing from 11.33 Gateway export.
  • XPD-10100 Outdated airport names in ATC spreadsheet.
  • XPD-10106 ASK total energy fix.
  • XPD-10130 Fix crash when control pad disconnects.

New in X-Plane 11.34r1 (May 17, 2019)

  • XPD-10050 Crash using default FMS in a custom Aircraft.
  • XPD-10081 Crash setting up weight & balance screen.
  • XPD-10083 Restored engine location coordinates for Jets and Rockets in Plane Maker.

New in X-Plane 11.31 (Feb 4, 2019)

  • This update addresses some crashes and graphics bugs.

New in X-Plane 11.30 (Jan 18, 2019)

  • New features and improvements:
  • New ATC voice system.
  • Particles editor for aircraft.
  • Improved industrial zones in US autogen & reorganized library.
  • FM improvements / experimental FM UI option
  • Shader system rebuilt as part of port to Vulkan.
  • All of X-Plane is now 8.33kHz aware.
  • Panel res bumped to 4k.
  • Updated airspace to 2018 & Navigraph default data 1708.
  • Added sector altitudes in VFR map.
  • Updated joystick config files to use sim/autopilot/servos_off_any.
  • New UI options to enlarge font size.
  • New UI for manually setting joystick curves per axis.
  • Settings UI for re-enabling notification windows that have a “don’t show this again” checkbox.
  • Situation files get you close to landmarks for quick sight seeing.
  • User submitted joystick config files.
  • Autopilot & aircraft systems updates:
  • Summary of AP changes in 11.30
  • Propeller feathering
  • Anti- and de-ice systems
  • Oxygen system
  • Autopilot parameters
  • Fixed turboprop engine governor
  • Vacuum systems
  • Vacuum gyro limitations & caging
  • Flight model improvements
  • Now we find ground effect for each BIT of the helo rotor! This phases in the ground effect from front to back as we approach a tall helipad!
  • Wing force improvements:
  • New drag coefficients in the airfoil files are now much more accurate POST-STALL. This new improvement makes ZERO difference when the wing is not stalled, but post-stall, the drag is now much more accurate.
  • NOTE: This is NOT a change to X-Plane! It is a change to Airfoil Maker and the airfoil files that we distribute! If you want to realize this new accuracy in your personal or third-party aircraft, then fire up Airfoil Maker and do the batch-update to update all of your airfoils. (BUT BE WARNED: IF THIRD-PARTY ACFT MAKERS HAVE TWEAKED THEIR AFLS TO BE JUST PERFECT FOR THEIR PLANES, THEN THOSE MODS WILL BE OVER-WRITTEN!)
  • So, for third-party aircraft-makers, do a batch-convert on your airfoils in Airfoil Maker, and then re-test any post-stall flight that you want to. You will see that the drag is initially higher than in previous versions of X-Plane.
  • As well as the more accurate wing forces post-stall, in Plane Maker we also draw little spheres where the wings connect, so you can see where you have (or don’t) connected wings in Plane Maker.
  • Propeller and propwash modeling improvements:
  • Now in Plane Maker, engines screen, you will notice some really cool new stuff. It’s in the engine screen, prop tabs:
  • Ellipse ratio: Enter a value of 1.0, or approaching 1.0, to get elliptical props for more efficiency… X-Plane will take the Oswalds efficiency to 1.0 as the ellipse ratio goes to 1.0.
  • Root AOA, tip AOA, and power to interpolate: Now in addition to the helix-angle prop-twist, we add some AOA to the blades to get us to the optimal AOA for the airfoil… with some washout near the tip to reduce induced drag if desired.
  • And in X-Plane, the propwash is now much nicer:
  • Rather than just applying wash behind the disc, we now ACCELERATE the air leading up to the disc over a distance, then ACCELERATE it behind the disc over a distance, as happens in reality! This increase in propwash speed over distance is modeled after charts showing inflow of air into the prop disc, watching the air accelerate as it is pulled into the disc, and pressurized to continue speeding up behind the disc! Hit the control-m key a few times while looking at a propeller airplane at full thrust and not moving (or slowly moving) to really see this effect.
  • Downwash modeling improvements:
  • I’ve combined data from a number of NACA tech-reports, and confirmed them as follows:
  • Flight-test on the Boeing 707 in the 60’s showed that the reduced downwash over the tail due to ground-effect threw the nose down about 2.5 degrees if you never flared. With update from NACA tech reports on observed downwash, we now see the same thing on airliners of that configuration in X-Plane! So, the technical reports have been taken into X-Plane, and the results match flight-test on large aircraft where these pitch changes can be most precisely measured.
  • Engine improvements:
  • Better jet engine modeling: We now have single-spool and twin-spool jets selectable in Plane-Maker!
  • We used to have only a single GEARED spool, giving the appearance of a twin-spool jet but not REALLY tracking n1 and n2 separately. Now, you can select single or twin-spool jets in Plane-Maker to really get the jet engine dynamics better in the spool-up and spool-down, watching N2 lead N1 on the spool-up, or the other way around on the spool-down. I have validated this model against careful recordings of engine starts and throttle run-ups and shut-downs taken on a (real) Airbus A-320 to make sure they match perfectly. (I’m working with some Airbus pilots to make an Airbus sim for actual Airbus pilot training, so I’m getting the Airbus engines and flight control systems really dialed in, to satisfy Airbus pilots that want to use X-Plane for training).
  • As well in Plane Maker you can specify the correlation between N1 and N2, so even though the two can turn freely from each other, aero loads will ultimately drive them to the ratio you specify in Plane Maker (which varies with N1 and N2!) Jet N1/N2 windmilling are now a bit more accurate, based on windmilling data I found in a POH for the Boeing 737.
  • Nice little improvement in the manifold pressure model for non-turbo airplanes (ones where you entered critical altitude of zero in Plane Maker engine window), where the sim now understands that lower back-pressure at altitude for non-turbo airplanes provides a bit more power per inch of manifold pressure. So, a nice little bit of improvement in the manifold pressure model.
  • Nice little carb ice improvement: We now look at the actual dynamic pressure and resulting Bernoulli effects in the Venturi tube itself to see when ice will form! So this is a nice way to use physics to predict carb ice.
  • Free N1 turbo (old):
  • This is the PT6 turboprop model from X-Plane for many years now, where the N1 is used as the compressor Ng in the real engine. This is a rather old model, and using N1 for Ng is perhaps a bit awkward, when you understand how the real engine works.
  • Free N2 Turobrop:
  • This is the NEW PT6 turboprop model, where the N2 is used as the compressor Ng in the real engine. This is the new model, which is more accurate and very carefully matched to real PT6 performance. This uses N2 for Ng, which makes a lot of sense, when you understand how the real engine works. As well it uses N1 for the turbine that is attached to the prop, so the N2 drives the torque, and the N1 is spun by that, just like a high-bypass turbofan engine. So, this use of N2 for the Ng makes much more sense, and the model is more accurate as well, so this is the new turboprop model that you should use.
  • Fixed turboprop:
  • Unchanged for years, roughly modeled after the Garret turboprops. A much better Garret model is indeed coming!
  • Jet 1 spool:
  • This is the jet engine model from X-Plane for many years now, and is simply not as good as it could be. This model always has the N1 spinning at a ratio to N2 that was a simple power curve. This is good enough to mimic a real jet engine sort of closely, if you don’t look at how fast the various turbines spin up and down compared to each other, and how they differ under load vs windmilling. It was just barely good enough to work, but not as good as I want for X-Plane now.
  • Jet 2 spool:
  • This is the new jet engine model for X-Plane: The N2 is the power turbine in the hot section, spinning up and down as fuel is applied. Totally INDEPENDENTLY from that, the N1 is spun by the torque generated from N2, spinning the bypass fan. This is more accurate, since N2 can surge while N1 takes some time to respond, and N1 can windmill briskly even if N2 is shut down and barely spinning. So this is a nicer model because each system can spin up or down ahead of the other to really bring those dynamics into the sim!
  • Body drag and sideforce improvements:
  • OK this one is NICE! Look at the fuselage and nacelle and misc bodies section in Plane Maker: now there is a RECOMMENDED Cd (coefficient of drag) for that body!
  • AFTER you have entered the V-speeds for your airplane, AFTER you have entered the geometry for that body, you can see that recommended Cd and use that as your Cd if you like. This Cd looks at the V-speeds of the plane to estimate Reynolds number, which it then uses to estimate skin friction drag, which it then applies across the surface area of the body, which it then multiplies based on the thickness of the body compared to its’ length, which it then compares to the frontal area of the body to predict a reasonable coefficient of drag if the body is streamlined and in un-disturbed airflow. Whew!
  • So, this is a really nice way to get a good guess at the Cd for an airplane fuselage, and all the other parts on the airplane. Historically, people have not known what Cd to enter for the fuselage and other parts, so this is a really nice way to get a good estimate based on known skin friction drag and wetted area and aspect ratio.
  • Also, we have refined the side-force on bodies tp be more accurate, and also improved WHERE on the fuselage that side-force is applied! The force application occurs at 25% of the body length at zero sideslip or angle of attack, and moves back to 50% of the body length at 90 degrees offset to the airflow, following a curve in between. So the bodies now have better lift and drag estimates, as well as proper placement of that force at the right point on the body.
  • Now, various reports I could find do a decent job of estimating WHAT the side-forces are on a streamlined body, but i could find few references clearly showing WHERE those forces act. So how to find out?
  • I need to find the pivot point of a streamlined body at various angles of attack… how to do that? Answer: THIS!
  • And this is very cool: Wings and stuff that are INSIDE of bodies are now automatically hidden from the airflow!
  • Ditto the parts of wings that are inside of engine nacelles! Cool! This takes away that little bit of lift on twin-engine props, for example, that have the nacelles hiding away part of the wing! This adds a nice little extra bit of realism, especially if you have wings going inside the fuselage or something like that, where the wings do not see any air and therefore need to be removed from any airflow.
  • You see, the simplified theory says that the lift of the wings goes across the fuselage, but we are now better than that: We now find the lift and drag and location for those forces on the fuselage and nacelles and all other bodies, so the time has come to take the wings OUT of the bodies so lift is not double-computed! So that is the next level of realism, and is done automatically: You don’t have to take any action to hide the bits of the wings that are hidden away inside the fuselage or nacelles: Just hit control-m a few times in the external view when in flight to see how the lift vectors of the wings are gone for all parts of the wings that are hidden away inside a fuselage, nacelle, or misc body.
  • A few tweaks for gliders:
  • We now have give tow and get tow and also get winch locations.. so we have all 3 hook locations now. As well winches we have speed commands: faster/slower winch!
  • DEFINE_CMND_KEY(cmnd_win_faster ,”sim/flight_controls/winch_faster” ,”Winch faster. (for gliders).” ,0,0)
  • DEFINE_CMND_KEY(cmnd_win_slower ,”sim/flight_controls/winch_slower” ,”Winch slower. (for gliders).” ,0,0)
  • I cannot imagine ever choosing anything except “FASTER!”, but I admit that some people use the sim differently than me.
  • Trim and flight control deflection times are now a bit better:
  • When you enter the deflection time of either flight control or trim in Plane Maker, X-Plane automatically scales that time DOWN for deflection-directions that are smaller in magnitude. So the control or trim SPEED is the same in both directions, even if the deflection is smaller in one direction than another. This holds constant trim speeds and control deflection speeds, regardless of direction and deflection, which is how the mechanical systems typically behave in reality.
  • Various systems improvements:
  • Also, for other flight-model improvements, we now have:
  • Flap lockout if wings are swept. This keeps the flaps from deploying by mistake when the wings are swept, as is done in the real F-14.
  • Sweep lockout if flaps are down. This keeps the flaps from deploying by mistake when the wings are swept, as is done in the real F-14.
  • Auto-flaps near the stall, but only partial deployment, as is done in the real F-14.
  • Auto-speedbrakes with pitch input for precise glideslope control to carrier landings, called “direct-lift-control” as is done in the real F-14.
  • Fuel tanks can be set as being in any wing, so the fuel load sweeps back and comes inward with increasing wing-sweep, to really get that center of gravity aft, and moment of inertia in roll down, as happens in the real F-14.
  • We now have 3-dimensional specification of the tail-hook location, which useful for airplane that have tail-hooks, like the F-14.
  • We now apply the actual arresting-gear hook location to the arresting wires on the carriers to see if we have made arresting-gear contact.
  • We used to just check the airplane-center location for arresting-wire contact, but this oversight has now been corrected and we check for the actual hook location.

New in X-Plane 11.25 (Aug 24, 2018)

  • New features and improvements:
  • Latest recommended Gateway airports (as of 5 June, 2018).
  • Additional landmarks at McCarran Intl (KLAS).
  • New facade & line options for airports.
  • New Chicago landmarks.
  • More connectivity information in the network settings UI.
  • New and updated global airports:
  • Total airports with 3-D scenery in the 11.25 release: 7310
  • New airports with 3-D scenery since the 11.20 release: 645
  • Airports with new user-submitted scenery in the 11.25 release (125 total): 92AK, CCF4, CCZ4, CDH3, CYGW, CYSK, ENDB, ENDR, ENEK, ENGA, ENGC, ENHE, ENHM, ENLE, ENNE, ENNJ, ENQF, ENQG, ENQK, ENQP, ENQR, ENQS, ENQV, ENQW, ENRT, ENSE, ENSF, ENUA, ENUB, ENUC, ENUK, ENUN, ENUS, ENWG, ENWS, ENWV, ENXU, ENXW, FXME, GCAR, GMAZ, GMMT, HRYI, HRYU, HTMA, L51, LEGO, LLEV, LPAA, LTCM, NTAM, NTGN, NTGS, NTGY, NTKU, NTTX, NZFI, RKJB, SVRS, UNYS, VADU, X7AB, X9HW, XCYCDL8, XCYCDW2, XCYZ2, XEDEK, XEDMT, XEG3AL, XEG3HF, XEG3HI, XEG3RN, XEG3WN, XEG4JF, XEG4LD, XEG4SR, XEG7BR, XEG7EB, XEG7KC, XEG7LF, XEG7LP, XEG7LS, XEG7NC, XEG7US, XEG8BK, XEG8CR, XEG8TG, XEG9LD, XEGARC, XEH24, XEKAC, XEKAL, XEKCC, XEKHJ, XEKHRC, XEKKH, XEKOH, XEKRC, XEKSH, XEKSK, XEKTH, XENTR, XK00U, XK1A2, XK5HO, XKNE22, XKNY03, XKUT25, XKWHH, XLIBE, XLP0075, XLP0076, XMM74, XRJF1, XUUZE4B, XYRYL, ZBDT, ZGDY, ZHES, ZHXF, ZSGZ, ZSSH, ZUQJ, ZUTR, ZUWX
  • Airports with improved scenery in the 11.25 release (794 total): 00C, 00F, 01NE, 02T, 03NC, 04NE, 05AK, 05NC, 05U, 05UT, 07A, 07V, 0B1, 0NE0, 0NJ1, 0S0, 0S4, 0VG, 0W0, 11NE, 12V, 13AK, 16FD, 1AK0, 1AZ7, 1K9, 1L7, 1M4, 1N1, 1NE0, 1S5, 1S9, 1TX4, 1V0, 1V6, 21W, 24NE, 26A, 26J, 2B2, 2II0, 2NE4, 2S7, 2S8, 31S, 33NE, 33S, 34NE, 37PA, 37S, 38MN, 38S, 38U, 3AK8, 3B1, 3IL0, 3M2, 3NE2, 3U5, 3U8, 3W2, 3W5, 3WA5, 44G, 49NJ, 49NY, 4B6, 4D9, 4MI6, 4NE3, 4R3, 4V6, 51J, 57C, 58V, 5C3, 5I2, 5I4, 5I6, 5MI1, 5MN2, 5NE3, 5NE4, 5NE5, 5U9, 5V5, 5WA8, 68S, 6AK2, 6J0, 6J4, 6MI6, 6S0, 6S1, 6U5, 70S, 72S, 74D, 75GA, 78S, 79D, 79VA, 7A5, 7B3, 7NE5, 7S4, 7U3, 7U9, 80D, 87N, 8AK6, 8NY7, 94E, 96M, 98G, 9C9, 9G3, 9NE1, 9NE8, 9S5, 9V5, AK37, AK38, AK56, AK91, AU71, AYAY, AYGN, AYNZ, C08, C20, CAJ3, CCA7, CCQ3, CCW3, CCW4, CDY6, CFY5, CJN5, CJQ3, CJS4, CJV5, CJW5, CJX4, CJX5, CSC3, CT32, CTG3, CYAU, CYAV, CYBK, CYBQ, CYBR, CYBT, CYCB, CYCD, CYCW, CYDC, CYEG, CYEK, CYEN, CYFD, CYFS, CYGB, CYGK, CYGR, CYHM, CYHR, CYHU, CYHZ, CYID, CYIV, CYKF, CYME, CYMM, CYMT, CYND, CYOD, CYOO, CYOW, CYPD, CYPN, CYQB, CYQG, CYQH, CYQI, CYQQ, CYQR, CYQV, CYQW, CYRT, CYSB, CYSJ, CYSU, CYTN, CYUL, CYUT, CYUX, CYVB, CYVC, CYVR, CYWG, CYXE, CYXK, CYXU, CYXX, CYXY, CYYC, CYYJ, CYYO, CYYQ, CYYT, CYZG, CZJN, CZSN, CZTM, D95, DAAV, DAOO, E11, E16, E89, EBCI, EBKH, EBTX, EBWE, ED1B, EDDE, EDDH, EDDM, EDKD, EDMH, EETN, EG61, EGCR, EGCW, EGDW, EGHT, EGJA, EGND, EGPB, EGPO, EGPR, EGSM, EHDS, EHDV, EHMZ, EHNR, EHRD, EHVE, EI01, EICD, EICN, EIDW, EIHN, EIIB, EIKK, EIKN, EILT, EIME, EIMH, EIMN, EIMY, EIRT, EISP, EJ4, EK03, EK10, EK12, EK23, EK24, EK38, EK74, EKCH, EKKL, EKKO, EKLV, EKRH, EKRS, EKTD, EKVA, EL2, ELNT, ENGK, ENKB, ENLB, ENQE, ENQO, ENQU, ENTO, ENZV, EPKR, EPLL, EPPO, EPWS, ES4, ESPG, ESQP, FAPL, FAPS, FAVV, FAWM, FBFT, FD3, FIMP, FIMR, FOOL, FQNP, FQPB, FQQL, FQTT, FX6, FYND, FYWH, GCEJ, GMAD, GMFF, GMFO, GMME, GMMH, GMMN, GMMW, GVBA, GVMA, GVNP, GVSF, GVSV, HI50, HI64, HRYG, HTZA, I16, I18, I69, I76, ID40, IN95, K38, KACY, KAEL, KAFJ, KAFP, KALI, KALS, KALX, KASE, KAVL, KAVO, KBCT, KBDL, KBFI, KBGF, KBJI, KBLF, KBLI, KBLM, KBMC, KBMI, KBOI, KBOW, KBUU, KBVY, KBWI, KCAR, KCBG, KCCO, KCDC, KCDR, KCFS, KCHO, KCLT, KCMA, KCNH, KCNM, KCTJ, KCTZ, KDCA, KDED, KDEN, KDEW, KDKB, KDRO, KDRU, KDSV, KDVK, KEDE, KEKY, KELZ, KEMM, KENW, KEPM, KESC, KEUF, KEWR, KEYW, KFCM, KFIT, KFKR, KFMN, KFOT, KFPK, KFPR, KFTG, KFTT, KGAD, KGEY, KGGP, KGGW, KGKY, KGPI, KGPZ, KGRN, KGSO, KHDO, KHIE, KHOU, KHUL, KHWQ, KHYA, KIOB, KIWD, KIWI, KIWS, KJDN, KJFK, KJFX, KJSO, KJZI, KLAS, KLBF, KLBT, KLEE, KLGC, KLMO, KLNA, KLNK, KLNP, KLRG, KLUK, KLVM, KMAN, KMCF, KMEB, KMIA, KMLB, KMLE, KMNI, KMOR, KMQY, KMRY, KMSN, KMSY, KOGA, KOKV, KOLD, KOMA, KONZ, KOTG, KOWA, KOYM, KOZW, KPAE, KPAH, KPCW, KPDT, KPEZ, KPHL, KPIM, KPLR, KPMP, KPMZ, KPNN, KPSM, KPTK, KPVD, KPWM, KPYX, KRBL, KRDD, KRIC, KRKD, KRMY, KRNO, KRPJ, KSCD, KSDF, KSFM, KSMD, KSMN, KSMO, KSQI, KSUA, KSUS, KSUT, KSWW, KSYI, KTCS, KTMT, KTOL, KTRL, KTSO, KTTN, KUES, KUVA, KVBG, KVER, KVES, KVRB, KVTN, KVVS, KVYS, KWAY, L31, LATI, LDRI, LEMG, LEMH, LFBF, LFCX, LFDK, LFGA, LFGG, LFGY, LFLJ, LFMT, LFOP, LFQJ, LFQV, LFSH, LFST, LIBC, LILA, LILN, LIPE, LIPZ, LIRF, LKKU, LKLT, LKPR, LLHZ, LOIJ, LPVR, LSZH, LSZX, LTAB, LTAI, LTBF, LTBN, LTCA, LTCE, LTCN, LXGB, MDPC, MI25, MI68, MM81, MMCE, MMCP, MMLP, MMMD, MMMX, MMMY, MMPB, MMPR, MMPY, MMQT, MMSD, MMTO, MMVA, MMVR, MN05, MN13, MP27, MPCE, MPSA, MT04, MT10, MT28, MT39, MT72, MWCR, MY54, N19, N27, N43, N79, NE25, NE64, NFTF, NH12, NJ97, NM32, NTMD, NY1, NZAN, NZHK, NZMS, NZMT, NZPG, NZRK, NZTN, NZWK, NZWR, OIBB, OIBK, OIFM, OIGG, OIIP, OIKB, OINR, OISL, OISR, OISS, OITL, OITT, OPIS, OPKC, PABE, PABV, PACD, PAKN, PAKT, PAKW, PALH, PANO, PAOM, PAPN, PASC, PASW, Q94, RCKH, RCLY, RCQC, RDV, RJAO, RJCJ, RJCO, RJCR, RJCW, RJDA, RJDB, RJDC, RJDK, RJDM, RJDO, RJDT, RJFC, RJFE, RJFK, RJFS, RJGG, RJNF, RJOO, RJOR, RJX8, RKJY, RKPD, RKPK, ROTM, ROYN, RPLB, RPLL, RPMD, RPUB, RPUF

New in X-Plane 11.26 RC 2 (Aug 24, 2018)

  • Bug fixes:
  • XPD-9355 – Aircraft position jumps by 1 DSF tile at scenery shift.

New in X-Plane 11.26 RC 1 (Aug 24, 2018)

  • Bug fixes:
  • XPD-9246 Updated translation files.
  • XPD-9065, XPD-9292 Fix for renaming runways in X-Plane’s vec_apt struct.

New in X-Plane 11.25 RC 1 (Jul 19, 2018)

  • X-Plane 11.25 includes the latest recommended airports from the Airport Scenery Gateway, bringing the total 3D default airports to 7310. In addition to having detailed scenery for the world’s busiest airports, this update adds 125 brand new airports with scenery. 645 airports were newly updated to have 3D scenery as well.
  • New features and improvements:
  • Latest recommended Gateway airports (as of 5 June, 2018).
  • Additional landmarks at McCarran Intl (KLAS).
  • New facade & line options for airports.
  • New Chicago landmarks.
  • More connectivity information in the network settings UI.
  • New and updated global airports:
  • Total airports with 3-D scenery in the 11.25 release: 7310
  • New airports with 3-D scenery since the 11.20 release: 645
  • Airports with new user-submitted scenery in the 11.25 release (125 total): 92AK, CCF4, CCZ4, CDH3, CYGW, CYSK, ENDB, ENDR, ENEK, ENGA, ENGC, ENHE, ENHM, ENLE, ENNE, ENNJ, ENQF, ENQG, ENQK, ENQP, ENQR, ENQS, ENQV, ENQW, ENRT, ENSE, ENSF, ENUA, ENUB, ENUC, ENUK, ENUN, ENUS, ENWG, ENWS, ENWV, ENXU, ENXW, FXME, GCAR, GMAZ, GMMT, HRYI, HRYU, HTMA, L51, LEGO, LLEV, LPAA, LTCM, NTAM, NTGN, NTGS, NTGY, NTKU, NTTX, NZFI, RKJB, SVRS, UNYS, VADU, X7AB, X9HW, XCYCDL8, XCYCDW2, XCYZ2, XEDEK, XEDMT, XEG3AL, XEG3HF, XEG3HI, XEG3RN, XEG3WN, XEG4JF, XEG4LD, XEG4SR, XEG7BR, XEG7EB, XEG7KC, XEG7LF, XEG7LP, XEG7LS, XEG7NC, XEG7US, XEG8BK, XEG8CR, XEG8TG, XEG9LD, XEGARC, XEH24, XEKAC, XEKAL, XEKCC, XEKHJ, XEKHRC, XEKKH, XEKOH, XEKRC, XEKSH, XEKSK, XEKTH, XENTR, XK00U, XK1A2, XK5HO, XKNE22, XKNY03, XKUT25, XKWHH, XLIBE, XLP0075, XLP0076, XMM74, XRJF1, XUUZE4B, XYRYL, ZBDT, ZGDY, ZHES, ZHXF, ZSGZ, ZSSH, ZUQJ, ZUTR, ZUWX
  • Airports with improved scenery in the 11.25 release (794 total): 00C, 00F, 01NE, 02T, 03NC, 04NE, 05AK, 05NC, 05U, 05UT, 07A, 07V, 0B1, 0NE0, 0NJ1, 0S0, 0S4, 0VG, 0W0, 11NE, 12V, 13AK, 16FD, 1AK0, 1AZ7, 1K9, 1L7, 1M4, 1N1, 1NE0, 1S5, 1S9, 1TX4, 1V0, 1V6, 21W, 24NE, 26A, 26J, 2B2, 2II0, 2NE4, 2S7, 2S8, 31S, 33NE, 33S, 34NE, 37PA, 37S, 38MN, 38S, 38U, 3AK8, 3B1, 3IL0, 3M2, 3NE2, 3U5, 3U8, 3W2, 3W5, 3WA5, 44G, 49NJ, 49NY, 4B6, 4D9, 4MI6, 4NE3, 4R3, 4V6, 51J, 57C, 58V, 5C3, 5I2, 5I4, 5I6, 5MI1, 5MN2, 5NE3, 5NE4, 5NE5, 5U9, 5V5, 5WA8, 68S, 6AK2, 6J0, 6J4, 6MI6, 6S0, 6S1, 6U5, 70S, 72S, 74D, 75GA, 78S, 79D, 79VA, 7A5, 7B3, 7NE5, 7S4, 7U3, 7U9, 80D, 87N, 8AK6, 8NY7, 94E, 96M, 98G, 9C9, 9G3, 9NE1, 9NE8, 9S5, 9V5, AK37, AK38, AK56, AK91, AU71, AYAY, AYGN, AYNZ, C08, C20, CAJ3, CCA7, CCQ3, CCW3, CCW4, CDY6, CFY5, CJN5, CJQ3, CJS4, CJV5, CJW5, CJX4, CJX5, CSC3, CT32, CTG3, CYAU, CYAV, CYBK, CYBQ, CYBR, CYBT, CYCB, CYCD, CYCW, CYDC, CYEG, CYEK, CYEN, CYFD, CYFS, CYGB, CYGK, CYGR, CYHM, CYHR, CYHU, CYHZ, CYID, CYIV, CYKF, CYME, CYMM, CYMT, CYND, CYOD, CYOO, CYOW, CYPD, CYPN, CYQB, CYQG, CYQH, CYQI, CYQQ, CYQR, CYQV, CYQW, CYRT, CYSB, CYSJ, CYSU, CYTN, CYUL, CYUT, CYUX, CYVB, CYVC, CYVR, CYWG, CYXE, CYXK, CYXU, CYXX, CYXY, CYYC, CYYJ, CYYO, CYYQ, CYYT, CYZG, CZJN, CZSN, CZTM, D95, DAAV, DAOO, E11, E16, E89, EBCI, EBKH, EBTX, EBWE, ED1B, EDDE, EDDH, EDDM, EDKD, EDMH, EETN, EG61, EGCR, EGCW, EGDW, EGHT, EGJA, EGND, EGPB, EGPO, EGPR, EGSM, EHDS, EHDV, EHMZ, EHNR, EHRD, EHVE, EI01, EICD, EICN, EIDW, EIHN, EIIB, EIKK, EIKN, EILT, EIME, EIMH, EIMN, EIMY, EIRT, EISP, EJ4, EK03, EK10, EK12, EK23, EK24, EK38, EK74, EKCH, EKKL, EKKO, EKLV, EKRH, EKRS, EKTD, EKVA, EL2, ELNT, ENGK, ENKB, ENLB, ENQE, ENQO, ENQU, ENTO, ENZV, EPKR, EPLL, EPPO, EPWS, ES4, ESPG, ESQP, FAPL, FAPS, FAVV, FAWM, FBFT, FD3, FIMP, FIMR, FOOL, FQNP, FQPB, FQQL, FQTT, FX6, FYND, FYWH, GCEJ, GMAD, GMFF, GMFO, GMME, GMMH, GMMN, GMMW, GVBA, GVMA, GVNP, GVSF, GVSV, HI50, HI64, HRYG, HTZA, I16, I18, I69, I76, ID40, IN95, K38, KACY, KAEL, KAFJ, KAFP, KALI, KALS, KALX, KASE, KAVL, KAVO, KBCT, KBDL, KBFI, KBGF, KBJI, KBLF, KBLI, KBLM, KBMC, KBMI, KBOI, KBOW, KBUU, KBVY, KBWI, KCAR, KCBG, KCCO, KCDC, KCDR, KCFS, KCHO, KCLT, KCMA, KCNH, KCNM, KCTJ, KCTZ, KDCA, KDED, KDEN, KDEW, KDKB, KDRO, KDRU, KDSV, KDVK, KEDE, KEKY, KELZ, KEMM, KENW, KEPM, KESC, KEUF, KEWR, KEYW, KFCM, KFIT, KFKR, KFMN, KFOT, KFPK, KFPR, KFTG, KFTT, KGAD, KGEY, KGGP, KGGW, KGKY, KGPI, KGPZ, KGRN, KGSO, KHDO, KHIE, KHOU, KHUL, KHWQ, KHYA, KIOB, KIWD, KIWI, KIWS, KJDN, KJFK, KJFX, KJSO, KJZI, KLAS, KLBF, KLBT, KLEE, KLGC, KLMO, KLNA, KLNK, KLNP, KLRG, KLUK, KLVM, KMAN, KMCF, KMEB, KMIA, KMLB, KMLE, KMNI, KMOR, KMQY, KMRY, KMSN, KMSY, KOGA, KOKV, KOLD, KOMA, KONZ, KOTG, KOWA, KOYM, KOZW, KPAE, KPAH, KPCW, KPDT, KPEZ, KPHL, KPIM, KPLR, KPMP, KPMZ, KPNN, KPSM, KPTK, KPVD, KPWM, KPYX, KRBL, KRDD, KRIC, KRKD, KRMY, KRNO, KRPJ, KSCD, KSDF, KSFM, KSMD, KSMN, KSMO, KSQI, KSUA, KSUS, KSUT, KSWW, KSYI, KTCS, KTMT, KTOL, KTRL, KTSO, KTTN, KUES, KUVA, KVBG, KVER, KVES, KVRB, KVTN, KVVS, KVYS, KWAY, L31, LATI, LDRI, LEMG, LEMH, LFBF, LFCX, LFDK, LFGA, LFGG, LFGY, LFLJ, LFMT, LFOP, LFQJ, LFQV, LFSH, LFST, LIBC, LILA, LILN, LIPE, LIPZ, LIRF, LKKU, LKLT, LKPR, LLHZ, LOIJ, LPVR, LSZH, LSZX, LTAB, LTAI, LTBF, LTBN, LTCA, LTCE, LTCN, LXGB, MDPC, MI25, MI68, MM81, MMCE, MMCP, MMLP, MMMD, MMMX, MMMY, MMPB, MMPR, MMPY, MMQT, MMSD, MMTO, MMVA, MMVR, MN05, MN13, MP27, MPCE, MPSA, MT04, MT10, MT28, MT39, MT72, MWCR, MY54, N19, N27, N43, N79, NE25, NE64, NFTF, NH12, NJ97, NM32, NTMD, NY1, NZAN, NZHK, NZMS, NZMT, NZPG, NZRK, NZTN, NZWK, NZWR, OIBB, OIBK, OIFM, OIGG, OIIP, OIKB, OINR, OISL, OISR, OISS, OITL, OITT, OPIS, OPKC, PABE, PABV, PACD, PAKN, PAKT, PAKW, PALH, PANO, PAOM, PAPN, PASC, PASW, Q94, RCKH, RCLY, RCQC, RDV, RJAO, RJCJ, RJCO, RJCR, RJCW, RJDA, RJDB, RJDC, RJDK, RJDM, RJDO, RJDT, RJFC, RJFE, RJFK, RJFS, RJGG, RJNF, RJOO, RJOR, RJX8, RKJY, RKPD, RKPK, ROTM, ROYN, RPLB, RPLL, RPMD, RPUB, RPUF, RPUQ, RPUR, RPUY, RPUZ, RPVM, S35, S40, S60, S70, S95, SAAR, SAC7, SAZS, SBAQ, SBBR, SBJD, SBMO, SBRJ, SBRP, SBSC, SC50, SC51, SC60, SC74, SC98, SDAM, SDBN, SDCO, SDJV, SDSC, SDTK, SIAJ, SKRG, SKVP, SLSM, SNLA, SNQE, SOOA, SSRG, T30, T42, T55, T94, TNCM, TTCP, TTPP, TUPJ, URKG, URSS, USRR, UTAA, UUMB, VA42, VA82, VCBI, VGTJ, VLLN, VNNG, VQPR, VRMG, VTPH, VTSE, VTSS, W01, W20, W22, W55, W99, WA14, WA15, WA74, WBSB, WMBT, WMKA, WMKI, WMKP, X50, X51, X6IN, XCHI, XK10ID, XK66MI, XK7S2, XS89, Y65, Y83, YAMK, YAMT, YBRM, YBTL, YBWN, YCBP, YCSV, YDPO, YEES, YFLI, YGTO, YKCY, YLAK, YLMQ, YLSB, YMCO, YMIG, YMND, YMQI, YMTG, YNBR, YNRH, YOAS, YPEA, YPKG, YPPH, YPRT, YRBN, YRTI, YSCB, YSCN, YSGT, YSHR, YSMB, YSRI, YTMS, YTYH, YWBN, YWIO, YWVA, ZLXY, ZSHC, ZWWW

New in X-Plane 11.25 Beta 1 (Jun 14, 2018)

  • New features and improvements:
  • Latest recommended Gateway airports (as of 5 June, 2018).
  • Additional landmarks at McCarran Intl (KLAS).
  • New facade & line options for airports.
  • New Chicago landmarks.
  • More connectivity information in the network settings UI.
  • New and updated global airports:
  • Total airports with 3-D scenery in the 11.25 release: 7310
  • New airports with 3-D scenery since the 11.20 release: 645
  • Airports with new user-submitted scenery in the 11.25 release (125 total): 92AK, CCF4, CCZ4, CDH3, CYGW, CYSK, ENDB, ENDR, ENEK, ENGA, ENGC, ENHE, ENHM, ENLE, ENNE, ENNJ, ENQF, ENQG, ENQK, ENQP, ENQR, ENQS, ENQV, ENQW, ENRT, ENSE, ENSF, ENUA, ENUB, ENUC, ENUK, ENUN, ENUS, ENWG, ENWS, ENWV, ENXU, ENXW, FXME, GCAR, GMAZ, GMMT, HRYI, HRYU, HTMA, L51, LEGO, LLEV, LPAA, LTCM, NTAM, NTGN, NTGS, NTGY, NTKU, NTTX, NZFI, RKJB, SVRS, UNYS, VADU, X7AB, X9HW, XCYCDL8, XCYCDW2, XCYZ2, XEDEK, XEDMT, XEG3AL, XEG3HF, XEG3HI, XEG3RN, XEG3WN, XEG4JF, XEG4LD, XEG4SR, XEG7BR, XEG7EB, XEG7KC, XEG7LF, XEG7LP, XEG7LS, XEG7NC, XEG7US, XEG8BK, XEG8CR, XEG8TG, XEG9LD, XEGARC, XEH24, XEKAC, XEKAL, XEKCC, XEKHJ, XEKHRC, XEKKH, XEKOH, XEKRC, XEKSH, XEKSK, XEKTH, XENTR, XK00U, XK1A2, XK5HO, XKNE22, XKNY03, XKUT25, XKWHH, XLIBE, XLP0075, XLP0076, XMM74, XRJF1, XUUZE4B, XYRYL, ZBDT, ZGDY, ZHES, ZHXF, ZSGZ, ZSSH, ZUQJ, ZUTR, ZUWX
  • Airports with improved scenery in the 11.25 release (794 total):, 00C, 00F, 01NE, 02T, 03NC, 04NE, 05AK, 05NC, 05U, 05UT, 07A, 07V, 0B1, 0NE0, 0NJ1, 0S0, 0S4, 0VG, 0W0, 11NE, 12V, 13AK, 16FD, 1AK0, 1AZ7, 1K9, 1L7, 1M4, 1N1, 1NE0, 1S5, 1S9, 1TX4, 1V0, 1V6, 21W, 24NE, 26A, 26J, 2B2, 2II0, 2NE4, 2S7, 2S8, 31S, 33NE, 33S, 34NE, 37PA, 37S, 38MN, 38S, 38U, 3AK8, 3B1, 3IL0, 3M2, 3NE2, 3U5, 3U8, 3W2, 3W5, 3WA5, 44G, 49NJ, 49NY, 4B6, 4D9, 4MI6, 4NE3, 4R3, 4V6, 51J, 57C, 58V, 5C3, 5I2, 5I4, 5I6, 5MI1, 5MN2, 5NE3, 5NE4, 5NE5, 5U9, 5V5, 5WA8, 68S, 6AK2, 6J0, 6J4, 6MI6, 6S0, 6S1, 6U5, 70S, 72S, 74D, 75GA, 78S, 79D, 79VA, 7A5, 7B3, 7NE5, 7S4, 7U3, 7U9, 80D, 87N, 8AK6, 8NY7, 94E, 96M, 98G, 9C9, 9G3, 9NE1, 9NE8, 9S5, 9V5, AK37, AK38, AK56, AK91, AU71, AYAY, AYGN, AYNZ, C08, C20, CAJ3, CCA7, CCQ3, CCW3, CCW4, CDY6, CFY5, CJN5, CJQ3, CJS4, CJV5, CJW5, CJX4, CJX5, CSC3, CT32, CTG3, CYAU, CYAV, CYBK, CYBQ, CYBR, CYBT, CYCB, CYCD, CYCW, CYDC, CYEG, CYEK, CYEN, CYFD, CYFS, CYGB, CYGK, CYGR, CYHM, CYHR, CYHU, CYHZ, CYID, CYIV, CYKF, CYME, CYMM, CYMT, CYND, CYOD, CYOO, CYOW, CYPD, CYPN, CYQB, CYQG, CYQH, CYQI, CYQQ, CYQR, CYQV, CYQW, CYRT, CYSB, CYSJ, CYSU, CYTN, CYUL, CYUT, CYUX, CYVB, CYVC, CYVR, CYWG, CYXE, CYXK, CYXU, CYXX, CYXY, CYYC, CYYJ, CYYO, CYYQ, CYYT, CYZG, CZJN, CZSN, CZTM, D95, DAAV, DAOO, E11, E16, E89, EBCI, EBKH, EBTX, EBWE, ED1B, EDDE, EDDH, EDDM, EDKD, EDMH, EETN, EG61, EGCR, EGCW, EGDW, EGHT, EGJA, EGND, EGPB, EGPO, EGPR, EGSM, EHDS, EHDV, EHMZ, EHNR, EHRD, EHVE, EI01, EICD, EICN, EIDW, EIHN, EIIB, EIKK, EIKN, EILT, EIME, EIMH, EIMN, EIMY, EIRT, EISP, EJ4, EK03, EK10, EK12, EK23, EK24, EK38, EK74, EKCH, EKKL, EKKO, EKLV, EKRH, EKRS, EKTD, EKVA, EL2, ELNT, ENGK, ENKB, ENLB, ENQE, ENQO, ENQU, ENTO, ENZV, EPKR, EPLL, EPPO, EPWS, ES4, ESPG, ESQP, FAPL, FAPS, FAVV, FAWM, FBFT, FD3, FIMP, FIMR, FOOL, FQNP, FQPB, FQQL, FQTT, FX6, FYND, FYWH, GCEJ, GMAD, GMFF, GMFO, GMME, GMMH, GMMN, GMMW, GVBA, GVMA, GVNP, GVSF, GVSV, HI50, HI64, HRYG, HTZA, I16, I18, I69, I76, ID40, IN95, K38, KACY, KAEL, KAFJ, KAFP, KALI, KALS, KALX, KASE, KAVL, KAVO, KBCT, KBDL, KBFI, KBGF, KBJI, KBLF, KBLI, KBLM, KBMC, KBMI, KBOI, KBOW, KBUU, KBVY, KBWI, KCAR, KCBG, KCCO, KCDC, KCDR, KCFS, KCHO, KCLT, KCMA, KCNH, KCNM, KCTJ, KCTZ, KDCA, KDED, KDEN, KDEW, KDKB, KDRO, KDRU, KDSV, KDVK, KEDE, KEKY, KELZ, KEMM, KENW, KEPM, KESC, KEUF, KEWR, KEYW, KFCM, KFIT, KFKR, KFMN, KFOT, KFPK, KFPR, KFTG, KFTT, KGAD, KGEY, KGGP, KGGW, KGKY, KGPI, KGPZ, KGRN, KGSO, KHDO, KHIE, KHOU, KHUL, KHWQ, KHYA, KIOB, KIWD, KIWI, KIWS, KJDN, KJFK, KJFX, KJSO, KJZI, KLAS, KLBF, KLBT, KLEE, KLGC, KLMO, KLNA, KLNK, KLNP, KLRG, KLUK, KLVM, KMAN, KMCF, KMEB, KMIA, KMLB, KMLE, KMNI, KMOR, KMQY, KMRY, KMSN, KMSY, KOGA, KOKV, KOLD, KOMA, KONZ, KOTG, KOWA, KOYM, KOZW, KPAE, KPAH, KPCW, KPDT, KPEZ, KPHL, KPIM, KPLR, KPMP, KPMZ, KPNN, KPSM, KPTK, KPVD, KPWM, KPYX, KRBL, KRDD, KRIC, KRKD, KRMY, KRNO, KRPJ, KSCD, KSDF, KSFM, KSMD, KSMN, KSMO, KSQI, KSUA, KSUS, KSUT, KSWW, KSYI, KTCS, KTMT, KTOL, KTRL, KTSO, KTTN, KUES, KUVA, KVBG, KVER, KVES, KVRB, KVTN, KVVS, KVYS, KWAY, L31, LATI, LDRI, LEMG, LEMH, LFBF, LFCX, LFDK, LFGA, LFGG, LFGY, LFLJ, LFMT, LFOP, LFQJ, LFQV, LFSH, LFST, LIBC, LILA, LILN, LIPE, LIPZ, LIRF, LKKU, LKLT, LKPR, LLHZ, LOIJ, LPVR, LSZH, LSZX, LTAB, LTAI, LTBF, LTBN, LTCA, LTCE, LTCN, LXGB, MDPC, MI25, MI68, MM81, MMCE, MMCP, MMLP, MMMD, MMMX, MMMY, MMPB, MMPR, MMPY, MMQT, MMSD, MMTO, MMVA, MMVR, MN05, MN13, MP27, MPCE, MPSA, MT04, MT10, MT28, MT39, MT72, MWCR, MY54, N19, N27, N43, N79, NE25, NE64, NFTF, NH12, NJ97, NM32, NTMD, NY1, NZAN, NZHK, NZMS, NZMT, NZPG, NZRK, NZTN, NZWK, NZWR, OIBB, OIBK, OIFM, OIGG, OIIP, OIKB, OINR, OISL, OISR, OISS, OITL, OITT, OPIS, OPKC, PABE, PABV, PACD, PAKN, PAKT, PAKW, PALH, PANO, PAOM, PAPN, PASC, PASW, Q94, RCKH, RCLY, RCQC, RDV, RJAO, RJCJ, RJCO, RJCR, RJCW, RJDA, RJDB, RJDC, RJDK, RJDM, RJDO, RJDT, RJFC, RJFE, RJFK, RJFS, RJGG, RJNF, RJOO, RJOR, RJX8, RKJY, RKPD, RKPK, ROTM, ROYN, RPLB, RPLL, RPMD, RPUB, RPUF, RPUQ, RPUR, RPUY, RPUZ, RPVM, S35, S40, S60, S70, S95, SAAR, SAC7, SAZS, SBAQ, SBBR, SBJD, SBMO, SBRJ, SBRP, SBSC, SC50, SC51, SC60, SC74, SC98, SDAM, SDBN, SDCO, SDJV, SDSC, SDTK, SIAJ, SKRG, SKVP, SLSM, SNLA, SNQE, SOOA, SSRG, T30, T42, T55, T94, TNCM, TTCP, TTPP, TUPJ, URKG, URSS, USRR, UTAA, UUMB, VA42, VA82, VCBI, VGTJ, VLLN, VNNG, VQPR, VRMG, VTPH, VTSE, VTSS, W01, W20, W22, W55, W99, WA14, WA15, WA74, WBSB, WMBT, WMKA, WMKI, WMKP, X50, X51, X6IN, XCHI, XK10ID, XK66MI, XK7S2, XS89, Y65, Y83, YAMK, YAMT, YBRM, YBTL, YBWN, YCBP, YCSV, YDPO, YEES, YFLI, YGTO, YKCY, YLAK, YLMQ, YLSB, YMCO, YMIG, YMND, YMQI, YMTG, YNBR, YNRH, YOAS, YPEA, YPKG, YPPH, YPRT, YRBN, YRTI, YSCB, YSCN, YSGT, YSHR, YSMB, YSRI, YTMS, YTYH, YWBN, YWIO, YWVA, ZLXY, ZSHC, ZWWW

New in X-Plane 11.21 RC 2 (May 23, 2018)

  • New art control to kill night vision.
  • XPD-9212 Check box cut off in GDPR dialog box.
  • XPD-9215 GPS prefs not saved on app exit.

New in X-Plane 11.21 RC 1 (May 23, 2018)

  • XPD-9175 Disallow TrackIR if VR is being used.
  • XPD-9180 IOS resets fuel quantity every 10 seconds.
  • XPD-9182 Fixed crash using button at end of helo tutorial.
  • XPD-9184 Widgets Missing in 150% UI Mode.
  • XPD-9185 Crash with plugins on Steam on MacOS.
  • XPD-9190 Cleaned up log warnings about default aircraft.
  • XPD-9195 Crash when selecting (missing) approach at KLAS.
  • XPD-9196 Fix for G940 joystick configuration file.
  • XPD-9198 Toe brakes & nosewheel stop working after using Aerolite.
  • XPD-9202 Changed loading the altitudes from flightplans into estimates, rather than hard restrictions.
  • XPD-9207 Shader crash with Intel GPUs.
  • XPD-9211 Fixed graph output disappearing when graph window is popped out.

New in X-Plane 11.20 (May 8, 2018)

  • VR:
  • X-Plane 11.20 supports VR with HTC Vive, Oculus Rift, or Windows Mixed Reality (WMR). Find information on system requirements, set up, and tips in this knowledge base article.
  • Aerolite 103:
  • This update includes a brand new ultralight aircraft, the Aerolite 103, which is awesome to fly in VR!
  • Customizable Jetways:
  • X-Plane 11.20 includes even more options for customizing airports: jetways can now be customized, and the terminal kit now has more variety. Check out screenshots here.
  • Sydney Landmarks:
  • Landmarks for the iconic Sydney Opera House and Harbour Bridge come with this update as well.
  • NEW FEATURES AND IMPROVEMENTS
  • Native VR now supported.
  • Higher performance graphics code enabled for AMD drivers.
  • Updated aircraft for VR, including a brand new Aerolite 103.
  • New landmarks for Sydney, Australia.
  • Customizable jetways kit & terminal kit updates for use with WED.
  • Many GPS & FMS fixes & improvements.
  • In-app purchasing option for new demo users.
  • Updated German translations.
  • New alert messaging system.
  • Fixes for dead-reckoning improve formation flying.
  • Enhancements and new options for .joy configuration files.
  • Improved night lighting textures in far views.
  • Columbia 400 aircraft with new G1000 (3D work by Captain_Noob 75)
  • NEW AND UPDATED GLOBAL AIRPORTS:
  • Total airports with 3-D scenery in the 11.20r1 release: 6665
  • New airports with 3-D scenery since the 11.10 release: 1315
  • Airports with new user-submitted scenery in the 11.20r1 release (305 total):, 1K5, 5CL5, BGDB, BGMV, BGNO, BGPT, CA85, CJG6, CJT5, CKA4, CKZ7, CPF4, CYAB, CYFI, CYLC, CYLI, EBAR, EPPN, EPSI, FADD, FADX, FAGI, FANS, FAVY, FYOW, GMMD, GQNO, GVAN, HABC, HADA, HADO, HAGB, HAJJ, HALA, HAMR, HASK, HASM, HCMG, HCMJ, HCMM, HE7Z, HSMN, JY43, KBWW, KGAG, KMKS, KPYP, KRCE, KRCM, KSCR, LEMF, LEMT, LEPR, LETP, LEVG, LFSL, LFTL, LGKY, LHAK, LHBC, LHBD, LHBF, LHBK, LHBL, LHBO, LHBT, LHBY, LHCL, LHDA, LHEC, LHEM, LHER, LHFC, LHFP, LHGR, LHGY, LHHK, LHHO, LHJK, LHKA, LHKD, LHKF, LHKH, LHKI, LHKK, LHKM, LHKT, LHKU, LHKV, LHLI, LHMC, LHMP, LHMR, LHNK, LHNS, LHPA, LHPC, LHPK, LHPS, LHSI, LHSS, LHST, LHSU, LHSV, LHTK, LHTM, LHUD, LHUH, LHVE, LJBO, LJCL, LJPO, LJPT, LJSK, LJSO, LKCB, LKZL, LMMG, LP0B, LRIS, LRSP, LTBD, LTCT, LTCU, LTCW, LTFI, LYNK, MPWN, MRBT, NTGD, NTGH, NTGO, NTGR, NTGW, NTKA, NTKH, NTKT, NTMP, NTMU, NTUV, NZMB, OEHR, OIZJ, SBJA, SBSO, SWBE, TVSA, ULWU, UNBG, UODN, USSK, UTDT, UUBA, UUBC, UUBX, UUCW, UUID, VGBG, VGCM, VGHS, VGSH, WPAT, WPOC, WPVQ, X3BF, X3MQ, X3RF, X6BU, X9CS, XCIA2, XCJS5, XCKC4, XCKM3, XCRG2, XCYCHBC, XCYCHLL, XCYCKGC, XCYCKOH, XCYCKSF, XED7L, XEDCH, XEDCN, XEDD6, XEDDI, XEDEW, XEDFB, XEDK8, XEDNM, XEDS7, XEG0246, XEG0475, XEG3AP, XEG3BX, XEG3BZ, XEG3DM, XEG3DW, XEG3FL, XEG3FN, XEG3GV, XEG3HJ, XEG3HS, XEG3LC, XEG3LF, XEG3LM, XEG3LO, XEG3MQ, XEG3NN, XEG3OT, XEG3OW, XEG3PG, XEG3PH, XEG3PM, XEG3PP, XEG3RP, XEG3SF, XEG3SI, XEG3SQ, XEG3YF, XEG4CH, XEG4CM, XEG6ST, XEG7TB, XEG8SC, XEG9BS, XEG9CT, XEG9DR, XEG9GW, XEG9HM, XEG9MM, XEG9TW, XEKHUND, XEKNULF, XEP87, XGCHG, XK05MT, XK21MT, XK24MT, XK2MT5, XK3MT6, XK7S2, XK9MT9, XKA6, XKAK65, XKB70, XKBB0, XKBW8, XKCW0, XKID88, XKLC0, XKM35, XKM42, XKMT3, XKWH0, XLIDO, XLRBANE, XLRDROB, XLRPREJ, XLRVDNI, XLSZ1, XLSZ2, XLZNIVA, XMMHOL, XNZM1, XUDA, XULSJ, XUSCD, XUSSL, XUUBF, XUUSSU, XUUZB0M, ZA6G, ZBAL, ZBAR, ZBCF, ZBEN, ZBER, ZBES, ZBHZ, ZBOW, ZBTL, ZBUC, ZBUH, ZBUL, ZBXH, ZBYZ, ZBZL, ZLDL, ZLGL, ZLIC, ZLJC, ZLYS, ZLZY, ZSFY, ZWAK, ZWAT, ZWBL, ZWFY, ZWHM, ZWHZ, ZWKC, ZWKM, ZWNL, ZWTC, ZWTP, ZWYN
  • Airports with improved scenery in the 11.20r1 release (1701 total):
  • 02AK, 02C, 04NV, 05CA, 06C, 06FA, 07MI, 08M, 08R, 09W, 0A3, 0AK1, 0B8, 0C5, 0CL5, 0E0, 0F9, 0G7, 0II1, 0S1, 0U9, 0V7, 0WN4, 10C, 10CL, 10N, 10V, 11A, 11N, 12NE, 13K, 14AK, 15MA, 16AK, 17CL, 17K, 19AZ, 1A6, 1AK7, 1B2, 1B6, 1B9, 1C5, 1F2, 1G4, 1I8, 1M5, 1MA5, 1N2, 1O2, 1Q5, 1S2, 1U2, 1U3, 1WA6, 21AK, 21N, 23N, 23R, 24CL, 24M, 24N, 24R, 25NE, 26MI, 27C, 28CL, 28J, 28M, 2A5, 2B1, 2CL9, 2G2, 2G4, 2G9, 2H0, 2K7, 2NK3, 2OR1, 2Q3, 2R4, 2U4, 2U8, 2VA9, 2VG2, 2WA3, 30F, 32AK, 32S, 33C, 34AK, 35A, 38C, 39N, 39Z, 3AK2, 3AK6, 3B0, 3B3, 3C8, 3CA7, 3D2, 3F3, 3K8, 3LA5, 3M9, 3N6, 3NC9, 3O8, 3S4, 3TR, 3W7, 42AK, 43AK, 44N, 46K, 46N, 47N, 48Y, 4AK6, 4B9, 4CL6, 4F1, 4G1, 4I3, 4J5, 4M1, 4M3, 4M9, 4MA2, 4MI7, 4MT1, 4N0, 4U6, 4V8, 4VA2, 4W7, 4Y4, 50D, 50S, 52CA, 53T, 53W, 54CL, 57C, 57CL, 59AK, 5AK6, 5AK8, 5B2, 5B6, 5C1, 5CA7, 5CT0, 5L6, 5M3, 5MA9, 5NC5, 5NJ2, 5S6, 60J, 60M, 61FD, 61R, 64PN, 65U, 65WA, 66CA, 66U, 69S, 6B0, 6B4, 6B6, 6B9, 6CA6, 6I6, 6J2, 6K4, 6MI0, 6MI3, 6MI7, 6Q8, 6U5, 6Y0, 6Y9, 70V, 72CL, 72K, 72Q, 74R, 75Q, 76WA, 79U, 7AK4, 7AK8, 7B6, 7B9, 7M4, 7N1, 7NC9, 7PS4, 7Q2, 80A, 80F, 80T, 80U, 83CA, 86WA, 8B8, 8CA5, 8G6, 8N2, 8NC4, 8NC6, 8PA1, 8PS5, 8T8, 8U1, 8V6, 91CL, 92U, 99N, 9B8, 9CA6, 9CA7, 9G8, 9NC8, 9Q3, 9VA8, A13, AA8, AD4, AD5, AH3, AK01, AK06, AK24, AK32, AK44, AK50, AK8, AK82, AK89, AQ5, AT4, AT5, AYGR, AYVN, AZ24, AZ43, B16, BGCO, BGKK, BGQQ, BGTL, BIAR, BIGR, BIHK, BIHL, BIHN, BIIS, BIKF, BIRE, BIRF, BIRK, BIRL, BIRS, BISA, BIVM, BIVO, BS8, C09, CA62, CA89, CAK3, CBQ2, CCZ2, CDY3, CEH3, CEX3, CFN7, CFX2, CKL5, CL33, CL35, CL62, CLM2, CN20, CN64, CO55, CSQ3, CT01, CT07, CT08, CT09, CT10, CT11, CT13, CT14, CT15, CT19, CT20, CT24, CT29, CT31, CT36, CT39, CT42, CT43, CT44, CT48, CT52, CT59, CT66, CT74, CT80, CT85, CT96, CYAZ, CYBL, CYCG, CYCW, CYCZ, CYDO, CYEG, CYES, CYFD, CYGB, CYGL, CYGM, CYGX, CYHN, CYHU, CYIB, CYLB, CYLJ, CYLR, CYLT, CYOW, CYPK, CYPL, CYPQ, CYPW, CYQB, CYQF, CYQG, CYQK, CYQQ, CYQR, CYQZ, CYRM, CYRQ, CYRV, CYSB, CYSE, CYSJ, CYSP, CYST, CYVK, CYVP, CYVR, CYWA, CYWG, CYWK, CYWL, CYYC, CYYE, CYYF, CYYG, CYYL, CYYZ, CYZP, CYZT, CYZU, CYZY, CZAC, CZAM, CZGF, CZML, CZMT, CZUM, CZVL, D11, D15, D60, D83, DAAV, DAUE, DGAA, DNMM, DRRN, DTTF, E46, EA3, ED04, ED06, ED09, EDAC, EDAG, EDDN, EDDP, EDEH, EDFL, EDFP, EDFR, EDFX, EDHK, EDML, EDMQ, EDNO, EDNT, EDPH, EDQA, EDQE, EDXW, EETN, EFAA, EFJP, EFKO, EFRY, EFSO, EFVU, EG05, EG06, EG24, EG33, EG36, EG43, EG55, EG69, EG70, EG71, EG85, EG90, EGAB, EGAD, EGAE, EGBL, EGCC, EGCD, EGDC, EGDO, EGDR, EGFD, EGHI, EGHJ, EGHU, EGHY, EGKA, EGLA, EGLC, EGMC, EGOY, EGSJ, EGSO, EGSP, EGSS, EGTD, EGTP, EGVP, EGWC, EGWE, EGWU, EGXU, EHAM, EHEH, EHGG, EHHS, EHHV, EHLE, EHLV, EHMZ, EHST, EHTL, EHVK, EHWO, EIBR, EICA, EICK, EICM, EIDW, EINC, EITM, EITT, EIWF, EKRK, EKRN, EKVH, EN07, ENAS, ENBJ, ENEV, ENGK, ENHF, ENHK, ENKB, ENNA, ENNM, ENOV, ENRA, ENRO, ENRS, ENSA, ENSN, EPKK, EPKT, EPWA, EPWR, EQ3, ER4, ETSH, EV5, EY3, EYKA, EYKS, EYSB, EYVI, F10, F22, F30, F31, F34, F62, F69, F81, FAAB, FAGC, FAGR, FAGY, FAHR, FAHV, FAKZ, FALL, FALY, FAOR, FARS, FASH, FASX, FB24, FB6, FCPP, FLKK, FMMI, FNCA, FNSA, FPST, FQBR, FQMA, FV2, FZAB, GA2, GABS, GCFV, GCTS, GGOV, GLRB, GMMX, GMTT, GOOY, GVAC, GVBA, GVMA, GVNP, GVSN, GVSV, H04, H05, H68, HEGN, HI01, HI58, I22, I40, I92, IA24, ID05, ID16, ID41, ID67, K20, K44, K82, K88, KABQ, KACV, KACY, KAEG, KAEL, KAFF, KAFO, KAGC, KAHN, KAHQ, KAJO, KALB, KALM, KAMA, KANQ, KANW, KAOC, KAQR, KAQW, KARA, KART, KASE, KAUH, KAVK, KAVP, KAWO, KAXN, KAXQ, KAXX, KBAZ, KBBG, KBBP, KBBW, KBCB, KBDL, KBDR, KBFA, KBFF, KBFI, KBFK, KBGR, KBHM, KBID, KBIL, KBIS, KBKN, KBKV, KBLV, KBML, KBOI, KBOK, KBOS, KBQK, KBRO, KBTV, KBVI, KBVO, KBWI, KBXK, KBXM, KBYI, KCAE, KCAK, KCBM, KCDA, KCDI, KCEU, KCFD, KCFV, KCGF, KCHO, KCHS, KCIC, KCKC, KCKI, KCLK, KCLL, KCLR, KCLS, KCMY, KCNO, KCOD, KCPR, KCQX, KCRE, KCSV, KCTB, KCUB, KCVG, KCVK, KCVS, KCVX, KCWA, KCZD, KCZK, KCZL, KDCA, KDCY, KDDH, KDEN, KDET, KDIK, KDLN, KDMN, KDP, KDQH, KDTA, KDTO, KDUB, KDUC, KDVT, KEAT, KECG, KEFK, KEGE, KEKA, KELK, KELM, KEPH, KERV, KEWB, KEWR, KEXX, KEYW, KEZF, KFCI, KFCM, KFDR, KFDW, KFFA, KFHU, KFIG, KFLU, KFMN, KFSM, KFTG, KFUL, KFWS, KFZG, KFZY, KGCM, KGCY, KGDJ, KGDV, KGEG, KGFL, KGGP, KGJT, KGLE, KGLR, KGMJ, KGMU, KGNG, KGOK, KGOO, KGOV, KGPI, KGPM, KGRD, KGRI, KGTE, KGTF, KGUC, KGUP, KGUY, KGWB, KGYR, KGYY, KGZL, KHAD, KHBI, KHBR, KHEI, KHFD, KHHW, KHIB, KHIE, KHJO, KHLN, KHMN, KHMZ, KHND, KHSE, KHUM, KHVR, KHWO, KHXD, KHXF, KIAH, KIDP, KIGQ, KIGX, KIJD, KILN, KIML, KIMS, KIND, KIRS, KISM, KISP, KISQ, KIYK, KIZG, KJAC, KJDN, KJEF, KJER, KJNX, KJOT, KJRB, KJSD, KJSV, KJVY, KJWG, KJYM, KJYR, KKLS, KLEB, KLEW, KLIC, KLMT, KLOT, KLPC, KLRF, KLRO, KLRU, KLSE, KLUA, KLWB, KLYH, KMAL, KMCE, KMDF, KMDQ, KMEJ, KMEZ, KMFR, KMGY, KMHT, KMIA, KMIO, KMIV, KMJX, KMKE, KMKL, KMKO, KMLB, KMLS, KMLU, KMMH, KMMK, KMNN, KMOR, KMPJ, KMPV, KMQB, KMRY, KMSO, KMSP, KMSS, KMSY, KMTP, KMVL, KMVY, KMWC, KMYR, KMZZ, KNCY, KNDZ, KNOP, KNQA, KNQI, KNQX, KNRN, KNRQ, KNSE, KNSI, KNZW, KOAK, KOBE, KOEB, KOFK, KOGA, KOGS, KOIC, KOKM, KOLF, KOLM, KOLU, KOMK, KONA, KONP, KONT, KOPF, KORD, KORF, KOTH, KOWD, KOWX, KOXC, KPAE, KPDT, KPEO, KPGR, KPHD, KPHL, KPHX, KPIR, KPKB, KPMB, KPMU, KPNA, KPNC, KPPF, KPPO, KPQI, KPRC, KPSB, KPSC, KPSF, KPSK, KPTD, KPTK, KPTS, KPUB, KPVD, KPVJ, KPWM, KRDD, KRDU, KRFD, KRIC, KRIW, KRKR, KRLD, KRNC, KRNO, KROC, KRSL, KRTN, KRVL, KRVS, KRXE, KRYW, KSAC, KSBX, KSCB, KSDC, KSDY, KSEP, KSFB, KSHD, KSHR, KSJC, KSKF, KSME, KSMX, KSNA, KSNC, KSNH, KSNY, KSTE, KSTF, KSTL, KSTS, KSUD, KSUN, KSUZ, KSWF, KSZL, KTAD, KTEB, KTHM, KTIX, KTMK, KTMT, KTQH, KTRI, KTTN, KTUP, KTUS, KTVF, KTVL, KTVR, KUGN, KUKI, KUNI, KUTA, KUUU, KVAY, KVIS, KVNY, KVOK, KVTA, KVYS, KWVL, KWWR, KXMR, KYKM, KYKN, KZZV, L33, L86, L94, LBBG, LBWN, LCEN, LDOS, LDRI, LDSP, LDZJ, LE98, LEAS, LEBE, LECI, LECN, LEHC, LEJR, LEJU, LELC, LELN, LEMD, LEMG, LEMR, LEOC, LEPA, LEPP, LERM, LERO, LESA, LESO, LESU, LETC, LETZ, LEVD, LEVS, LEVT, LEXJ, LEZL, LFAI, LFAY, LFBD, LFBS, LFCJ, LFDF, LFEC, LFEM, LFFP, LFGC, LFGF, LFLB, LFLC, LFLE, LFLG, LFML, LFMN, LFMQ, LFOV, LFQA, LFQB, LFQQ, LFSB, LFSW, LFVM, LGKF, LGKO, LGKS, LGPL, LGZA, LHBP, LHDK, LHKE, LHNY, LHPP, LHPR, LHSA, LIBR, LIDG, LIEO, LILB, LILI, LIPE, LIPG, LIPH, LIPY, LIPZ, LIRQ, LJNM, LJSG, LKBE, LKBU, LKCE, LKCM, LKDK, LKHB, LKHC, LKJC, LKJI, LKKA, LKKL, LKKR, LKKT, LKKU, LKKV, LKKY, LKMH, LKMI, LKMK, LKMT, LKPA, LKPC, LKPJ, LKPS, LKRK, LKRO, LKSK, LKSU, LKSZ, LKTA, LKTC, LKTO, LKUO, LKVL, LKVM, LKVO, LKVP, LKVR, LKZB, LOAU, LOAV, LOIK, LOWS, LOWW, LPAZ, LPBJ, LPCS, LPFR, LPHR, LPIN, LPJO, LPLA, LPMA, LPMF, LPPD, LPPR, LPPS, LPPT, LPPV, LPSC, LPSI, LPVZ, LROP, LRPT, LSGG, LSGP, LSGT, LSHG, LSMP, LSPO, LSTS, LSTZ, LSXO, LSXT, LSXW, LSZA, LSZP, LTAB, LTAE, LTAF, LTAH, LTAO, LTAP, LTAR, LTAU, LTAV, LTAW, LTAY, LTBF, LTBH, LTBI, LTBK, LTBL, LTBM, LTBO, LTBP, LTBQ, LTBT, LTBU, LTBV, LTBZ, LTCH, LTCJ, LTCO, LTCP, LTFA, LWSK, LZDB, LZTT, M01, M70, M85, M86, M88, M90, M94, MA44, MA68, MA72, MBPV, MGGT, MHLC, MHTG, MI67, MI71, MI80, MI82, MI88, MM50, MM73, MMCM, MMCT, MMCZ, MMIM, MMJC, MMMY, MMMZ, MMOX, MMPS, MMTG, MMTJ, MT03, MT08, MT09, MT11, MT15, MT18, MT19, MT21, MT29, MT32, MT33, MT34, MT37, MT40, MT41, MT42, MT43, MT45, MT47, MT48, MT50, MT51, MT52, MT53, MT54, MT60, MT65, MT71, MT74, MT76, MT77, MT79, MT80, MT83, MT86, MT87, MT88, MT92, MT94, MT95, MT96, MYBS, MYX, N03, N04, N23, N41, N66, N69, N72, N81, N87, N89, N98, NC01, NC08, NC13, NC31, NC34, NC68, NE29, NFFN, NH14, NH24, NH25, NH69, NM24, NTAA, NTMN, NTTB, NTTE, NTTH, NY0, NZAR, NZHN, NZNV, O20, O32, O41, O46, O62, O65, O69, O85, O88, OAKB, OERY, OKBK, OLBA, OMAA, OR29, OSLK, P10, PA49, PAAQ, PABV, PAFA, PAGQ, PAHO, PAIN, PALH, PALJ, PAMC, PAMR, PANC, PASC, PASO, PASY, PATG, PATK, PAUO, PAWD, PAWS, PAYA, PF2, PR13, PS14, PS51, PWAK, Q69, Q81, Q89, RCKH, RCLY, RCQC, RCTP, RI11, RJ04, RJAA, RJAH, RJCB, RJCH, RJCK, RJCM, RJCN, RJEB, RJEC, RJEO, RJER, RJFC, RJFK, RJFM, RJNT, RJSA, RJSC, RJSF, RJSI, RJSK, RJSR, RJSS, RJSY, RJT1, RJTF, RJTT, RKPC, RKPD, RKPK, RKPU, RKTL, RPLC, RPLI, RPLL, RPLP, RPMB, RPMR, RPVT, S27, S28, S36, S44, S66, S75, S78, S87, S97, SA04, SA2U, SA44, SA83, SA9P, SAAG, SAC0, SAD7, SAMI, SAMR, SATR, SAZG, SAZM, SAZS, SBAA, SBAM, SBAR, SBAX, SBBG, SBBH, SBBI, SBBP, SBBZ, SBCB, SBCH, SBCJ, SBCM, SBCN, SBCP, SBCV, SBDO, SBFI, SBFL, SBFZ, SBGM, SBGU, SBGV, SBGW, SBHT, SBIC, SBIL, SBIP, SBIT, SBJC, SBJD, SBJF, SBJI, SBLO, SBLP, SBMA, SBMG, SBMK, SBML, SBMY, SBNM, SBPB, SBPC, SBPF, SBPP, SBPR, SBPS, SBPV, SBSM, SBST, SBTA, SBTC, SBTE, SBTR, SBTU, SBUF, SBUR, SBVG, SBVT, SBYS, SBZM, SC18, SCAR, SCIP, SDCR, SDIH, SDIM, SDOB, SDTB, SDUB, SDVH, SFAL, SIAQ, SKLM, SKMD, SKTU, SNAB, SNAL, SNBS, SNCW, SNDC, SNDT, SNFE, SNGA, SNGD, SNGI, SNGN, SNGX, SNIG, SNJD, SNJN, SNMF, SNNU, SNOB, SNOF, SNOZ, SNPC, SNPD, SNRU, SNSM, SNTF, SNTS, SNUI, SNVB, SNWC, SNWS, SNXQ, SNZA, SOCA, SOOA, SOOG, SOOS, SSBL, SSCC, SSCN, SSLN, SSMW, SSPG, SSRN, SSRS, SSSB, SSSQ, SSTL, SSUL, SVBS, SWEI, SWFN, SWGN, SWHT, SWKC, SWKO, SWLB, SWPI, SWRD, SWSI, SWWA, T42, T65, T91, T92, TFFF, TFFR, TIST, TISX, TJSJ, TJVQ, TNCM, TVSU, TXKF, U00, U01, U02, U03, U09, U10, U12, U41, U56, U58, U63, U78, U88, U89, U97, UATT, UCFM, UHMM, UHPK, UHPP, UHPY, UK61, UKKM, ULLI, ULMM, UNBB, UNEE, UNNT, UNTT, URSS, USCM, USDD, USSS, UT05, UT1M, UT1O, UT1R, UT53, UTAA, UUWW, VA87, VABB, VADN, VEBI, VECC, VEHK, VEJH, VGBR, VGIS, VGJR, VGRJ, VGSY, VGTJ, VIAG, VISM, VNKT, VNLT, VNTJ, VOAT, VOHS, VRMH, VRMK, VRMM, VTBS, VTSK, VTSS, VYBG, W24, W63, W95, WA45, WAMG, WASF, WASS, WI47, WI94, WIMK, WMKK, WMKL, WN53, WN70, WPDB, WPDL, WPEC, WS20, WSSS, WY37, WY66, XBID, XCKL2, XCWH7, XCYCKJ7, XHAN, XKID28, XLED, XLIVC, XMUL, Y23, Y72, Y91, YBBN, YBCS, YBHM, YBPN, YBSU, YCFS, YCNK, YCWL, YFRI, YGLA, YKAR, YKAT, YKSC, YMHB, YMJM, YNEY, YORB, YPEA, YPPF, YPPH, YRTI, YSBK, YTTI, YWBL, YWSL, YYRM, Z40, ZBAA, ZBHH, ZBLA, ZBTJ, ZBYN, ZGGG, ZGKL, ZGSZ, ZJHK, ZLXY, ZPPP, ZSCN, ZSHC, ZSJN, ZSNJ, ZSPD, ZSQD, ZUCK, ZWKL, ZWSH, ZWTN, ZWWW, ZYTL
  • KNOWN BUGS:
  • WMR thumbstick press/click causes X-Plane to freeze.
  • XPD-8074 Cloud shadows are twitchy.
  • XPD-8281 Stars in VR are HUGE.
  • XPD-8448 Rain drops follow headset in VR.
  • XPD-8688 Tower and Runway Views in VR are shaky.
  • XPD-8904 Flight Training does not work in VR mode.
  • XPD-8911 Free camera command not working correctly in VR.
  • XPD-8941 VR mouse cursor sometimes “sinks” into surfaces.
  • XPD-8952 Yoke should reset to neutral when released.
  • XPD-8993 Audio doesn’t switch to VR headset.
  • XPD-9002 xPad visible through plane.
  • XPD-9131 VR controller reflections in the windows.
  • XPD-9147 View Point is skews/tilted as you rotate.

New in X-Plane 11.20 RC 4 (May 4, 2018)

  • Bug fixes:
  • XPD-9167, XPD-9168, XPD-9169 Fixes for B747 autopilot.

New in X-Plane 11.20 RC 3 (Apr 29, 2018)

  • Fixes plugin issues.

New in X-Plane 11.20 RC 2 (Apr 25, 2018)

  • Various crash fixes:
  • Fixed plugin widgets being clipped improperly under some circumstances.
  • XPD-9128 Fixed 747 heading display bug.
  • XPD-9130 Fixed F-4 landing gear.
  • XPD-9136 Disabled some transitions that blocked ability to dismiss onscreen messages.
  • XPD-9142 Updated plugin SDK to fix mouse coordinates in plugins.

New in X-Plane 11.20 RC 1 (Apr 19, 2018)

  • This update includes the final VR controller menu with options to access windows such as ATC, the map, etc:
  • XPD-8854 Added a new VR radial menu submenu for windows and added several new windows to VR support.
  • XPD-8865 Fixed weapons not firing & AI combat not working.
  • XPD-8901 Baron landing gear handle position mismatch when starting in air
  • XPD-9119 Changing start with engines running doesn’t affect Aerolite.

New in X-Plane 11.20 Beta 5 (Apr 13, 2018)

  • Fix blue rendering errors on orthophotos.
  • Fix overly aggressive carb ice.
  • Fix bad default material and dev assert in draped-only object with spurious ATTR_poly_os.
  • Map shows best ID we can find from a set of meta-data.
  • Fixed Xpad flying at the user if picked up with mouse.
  • XPD-8844, XPD-9101 We now properly call on_p0_loaded synthetically when the VR system is initialized after a plane has already been loaded.
  • XPD-8824, XPD-8924 Fixes views for shift-4 and shift-8.
  • XPD-8909 No G1000 in replay if it’s loaded after another flight.
  • XPD-8989 Flap Deflection Time DataRefs added.
  • XPD-9027 Master volume Dataref added.
  • XPD-9028, XPD-9117 Fixed various broken OBJ attributes and material bugs.
  • XPD-9075 Outside view in VR gives wrong pilots-head position.
  • XPD-9106 Fix for pnl_table not asking for VR keyboard support.
  • XPD-9107 Crash when using panel manipulators by hand and not with the VR laser.
  • XPD-9120 VR keyboard off center when picking failures from controller menu.
  • XPD-9116 New APIs are:
  • XPLMSetWindowVrSize()
  • XPLMGetWindowVrSize()

New in X-Plane 11.20 Beta 4 (Apr 7, 2018)

  • Focused on VR plugin SDK fixes:
  • Fixes for VR manipulators slipping.
  • Updated ILS data.
  • XPD-8732 Fixed VR keyboard hide button.
  • XPD-8781 Fix for low fps on Linux.
  • XPD-9008 Fixes for Baron EGT.
  • XPD-9043 C172 – “Volts” warning not lighting up when bat is discharging.
  • XPD-9046, XPD-9052 XP11 style Windows Positioned into VR are missing window decorations.
  • XPD-9048 Cursor callbacks and custom cursors work in VR.
  • XPD-9049 Fix for self-decorated resizable SDK windows wrongly getting a close button.
  • XPD-9051 Setting an XPLMWindow to invisible in VR causes crash.
  • XPD-9058 Fixed stutters/weapon changes with F-4.
  • XPD-9061 Fixed broken annunciators/OBJ lit level.
  • XPD-9071 Mouse coordinates for click handlers in plugin VR window are off, especially after resizing.
  • XPD-9073 C172 autopilot texture digits scrambled.
  • XPD-9074 Fixed out of sync UBO due to false material sharing in Kingair.
  • XPD-9076 Fixed ATTR_diffuse_rgb not working.
  • XPD-9081 VRconfig.txt warnings with Zibo 737 need only 1 confirmation.
  • XPD-9089 Better VR keyboard positioning in non-holodeck.
  • XPD-9092 Baron 58 red gear in transit light not working.
  • XPD-9100 Fixed atc window going crazy when attached to mouse.
  • XPD-9102 Invisible plugin window blocks some VR controller functions.
  • XPD-9103 Fix for invisible windows getting tchotchkes created for them.

New in X-Plane 11.20 Beta 3 (Mar 23, 2018)

  • Updated Gateway airports based on navdata cycle 1803.
  • Fixes plugin drawing with VR and no HDR.
  • XPD-8855 Fix for controller reload blowing up NV driver.
  • XPD-8887 Restored fuel flow override to working.
  • XPD-9012 Fixed MFD brightness being set by random data.
  • XPD-9020 Growl notifications are now centered in your view.
  • XPD-9034 XPLMSetFMSEntryLatLon crash.
  • XPD-9039 Fixed shadows being cast by 100% translucent OBJs.
  • XPD-9044 Fix for failure to clean up tchotchke before deleting its window.
  • XPD-9045 Removed resize handlers from tchotchkes for plugin-created VR windows that didn’t want them.
  • XPD-9056 Data missing in the updated default apt.dat.
  • XPD-9060 Fixed non-yoke 2d manips latching when they should not.

New in X-Plane 11.20 Beta 2 (Mar 21, 2018)

  • Fixes for panel manipulators for default aircraft and for plugins.
  • XPD-9024 Direct-Direct function is missing.
  • XPD-9025 DTK DIS data fields are missing on the second nav page.
  • XPD-9029, XPD-9032 Put back missing art asset.
  • XPD-9033 The FMS should also honor the override_gps setting.
  • XPD-9035 Fix artifacts on panel in Aerobask Panthera and other planes.

New in X-Plane 11.20 Beta 1 (Mar 17, 2018)

  • Most exciting additions:
  • Gateway airports
  • Terminal Kit additions
  • Customizable Jetway Kit
  • Custom landmark pack for Sidney, Australia
  • Better syncing of aircraft location in multiplayer and external visuals
  • Improved night lighting textures in far views
  • Formation flying: this beta includes Jörg’s new code to improve network sync, both for external visuals and multiplayer/formation-flying. X-Plane now calculates the total latency between machines and adjusts network aircraft to compensate, with error correction. This means you see your friend flying where he is, not where he was when X-Plane sent an aircraft position update over the wire 100 ms ago.
  • Night lighting: X-Plane’s night lights come from the autogen, but for performance and memory reasons, X-Plane doesn’t build autogen far from the aircraft. Petr has added night lighting textures for the far view to fill in the night sky. Here’s a comparison at KSEA (looking toward KBFI) at about 10k feet.
  • Total airports with 3-D scenery in the 11.20r1 release: 6665
  • New airports with 3-D scenery since the 11.10 release: 1315
  • Airports with new user-submitted scenery in the 11.20r1 release (305 total): 1K5, 5CL5, BGDB, BGMV, BGNO, BGPT, CA85, CJG6, CJT5, CKA4, CKZ7, CPF4, CYAB, CYFI, CYLC, CYLI, EBAR, EPPN, EPSI, FADD, FADX, FAGI, FANS, FAVY, FYOW, GMMD, GQNO, GVAN, HABC, HADA, HADO, HAGB, HAJJ, HALA, HAMR, HASK, HASM, HCMG, HCMJ, HCMM, HE7Z, HSMN, JY43, KBWW, KGAG, KMKS, KPYP, KRCE, KRCM, KSCR, LEMF, LEMT, LEPR, LETP, LEVG, LFSL, LFTL, LGKY, LHAK, LHBC, LHBD, LHBF, LHBK, LHBL, LHBO, LHBT, LHBY, LHCL, LHDA, LHEC, LHEM, LHER, LHFC, LHFP, LHGR, LHGY, LHHK, LHHO, LHJK, LHKA, LHKD, LHKF, LHKH, LHKI, LHKK, LHKM, LHKT, LHKU, LHKV, LHLI, LHMC, LHMP, LHMR, LHNK, LHNS, LHPA, LHPC, LHPK, LHPS, LHSI, LHSS, LHST, LHSU, LHSV, LHTK, LHTM, LHUD, LHUH, LHVE, LJBO, LJCL, LJPO, LJPT, LJSK, LJSO, LKCB, LKZL, LMMG, LP0B, LRIS, LRSP, LTBD, LTCT, LTCU, LTCW, LTFI, LYNK, MPWN, MRBT, NTGD, NTGH, NTGO, NTGR, NTGW, NTKA, NTKH, NTKT, NTMP, NTMU, NTUV, NZMB, OEHR, OIZJ, SBJA, SBSO, SWBE, TVSA, ULWU, UNBG, UODN, USSK, UTDT, UUBA, UUBC, UUBX, UUCW, UUID, VGBG, VGCM, VGHS, VGSH, WPAT, WPOC, WPVQ, X3BF, X3MQ, X3RF, X6BU, X9CS, XCIA2, XCJS5, XCKC4, XCKM3, XCRG2, XCYCHBC, XCYCHLL, XCYCKGC, XCYCKOH, XCYCKSF, XED7L, XEDCH, XEDCN, XEDD6, XEDDI, XEDEW, XEDFB, XEDK8, XEDNM, XEDS7, XEG0246, XEG0475, XEG3AP, XEG3BX, XEG3BZ, XEG3DM, XEG3DW, XEG3FL, XEG3FN, XEG3GV, XEG3HJ, XEG3HS, XEG3LC, XEG3LF, XEG3LM, XEG3LO, XEG3MQ, XEG3NN, XEG3OT, XEG3OW, XEG3PG, XEG3PH, XEG3PM, XEG3PP, XEG3RP, XEG3SF, XEG3SI, XEG3SQ, XEG3YF, XEG4CH, XEG4CM, XEG6ST, XEG7TB, XEG8SC, XEG9BS, XEG9CT, XEG9DR, XEG9GW, XEG9HM, XEG9MM, XEG9TW, XEKHUND, XEKNULF, XEP87, XGCHG, XK05MT, XK21MT, XK24MT, XK2MT5, XK3MT6, XK7S2, XK9MT9, XKA6, XKAK65, XKB70, XKBB0, XKBW8, XKCW0, XKID88, XKLC0, XKM35, XKM42, XKMT3, XKWH0, XLIDO, XLRBANE, XLRDROB, XLRPREJ, XLRVDNI, XLSZ1, XLSZ2, XLZNIVA, XMMHOL, XNZM1, XUDA, XULSJ, XUSCD, XUSSL, XUUBF, XUUSSU, XUUZB0M, ZA6G, ZBAL, ZBAR, ZBCF, ZBEN, ZBER, ZBES, ZBHZ, ZBOW, ZBTL, ZBUC, ZBUH, ZBUL, ZBXH, ZBYZ, ZBZL, ZLDL, ZLGL, ZLIC, ZLJC, ZLYS, ZLZY, ZSFY, ZWAK, ZWAT, ZWBL, ZWFY, ZWHM, ZWHZ, ZWKC, ZWKM, ZWNL, ZWTC, ZWTP, ZWYN
  • Airports with improved scenery in the 11.20r1 release (1701 total): 02AK, 02C, 04NV, 05CA, 06C, 06FA, 07MI, 08M, 08R, 09W, 0A3, 0AK1, 0B8, 0C5, 0CL5, 0E0, 0F9, 0G7, 0II1, 0S1, 0U9, 0V7, 0WN4, 10C, 10CL, 10N, 10V, 11A, 11N, 12NE, 13K, 14AK, 15MA, 16AK, 17CL, 17K, 19AZ, 1A6, 1AK7, 1B2, 1B6, 1B9, 1C5, 1F2, 1G4, 1I8, 1M5, 1MA5, 1N2, 1O2, 1Q5, 1S2, 1U2, 1U3, 1WA6, 21AK, 21N, 23N, 23R, 24CL, 24M, 24N, 24R, 25NE, 26MI, 27C, 28CL, 28J, 28M, 2A5, 2B1, 2CL9, 2G2, 2G4, 2G9, 2H0, 2K7, 2NK3, 2OR1, 2Q3, 2R4, 2U4, 2U8, 2VA9, 2VG2, 2WA3, 30F, 32AK, 32S, 33C, 34AK, 35A, 38C, 39N, 39Z, 3AK2, 3AK6, 3B0, 3B3, 3C8, 3CA7, 3D2, 3F3, 3K8, 3LA5, 3M9, 3N6, 3NC9, 3O8, 3S4, 3TR, 3W7, 42AK, 43AK, 44N, 46K, 46N, 47N, 48Y, 4AK6, 4B9, 4CL6, 4F1, 4G1, 4I3, 4J5, 4M1, 4M3, 4M9, 4MA2, 4MI7, 4MT1, 4N0, 4U6, 4V8, 4VA2, 4W7, 4Y4, 50D, 50S, 52CA, 53T, 53W, 54CL, 57C, 57CL, 59AK, 5AK6, 5AK8, 5B2, 5B6, 5C1, 5CA7, 5CT0, 5L6, 5M3, 5MA9, 5NC5, 5NJ2, 5S6, 60J, 60M, 61FD, 61R, 64PN, 65U, 65WA, 66CA, 66U, 69S, 6B0, 6B4, 6B6, 6B9, 6CA6, 6I6, 6J2, 6K4, 6MI0, 6MI3, 6MI7, 6Q8, 6U5, 6Y0, 6Y9, 70V, 72CL, 72K, 72Q, 74R, 75Q, 76WA, 79U, 7AK4, 7AK8, 7B6, 7B9, 7M4, 7N1, 7NC9, 7PS4, 7Q2, 80A, 80F, 80T, 80U, 83CA, 86WA, 8B8, 8CA5, 8G6, 8N2, 8NC4, 8NC6, 8PA1, 8PS5, 8T8, 8U1, 8V6, 91CL, 92U, 99N, 9B8, 9CA6, 9CA7, 9G8, 9NC8, 9Q3, 9VA8, A13, AA8, AD4, AD5, AH3, AK01, AK06, AK24, AK32, AK44, AK50, AK8, AK82, AK89, AQ5, AT4, AT5, AYGR, AYVN, AZ24, AZ43, B16, BGCO, BGKK, BGQQ, BGTL, BIAR, BIGR, BIHK, BIHL, BIHN, BIIS, BIKF, BIRE, BIRF, BIRK, BIRL, BIRS, BISA, BIVM, BIVO, BS8, C09, CA62, CA89, CAK3, CBQ2, CCZ2, CDY3, CEH3, CEX3, CFN7, CFX2, CKL5, CL33, CL35, CL62, CLM2, CN20, CN64, CO55, CSQ3, CT01, CT07, CT08, CT09, CT10, CT11, CT13, CT14, CT15, CT19, CT20, CT24, CT29, CT31, CT36, CT39, CT42, CT43, CT44, CT48, CT52, CT59, CT66, CT74, CT80, CT85, CT96, CYAZ, CYBL, CYCG, CYCW, CYCZ, CYDO, CYEG, CYES, CYFD, CYGB, CYGL, CYGM, CYGX, CYHN, CYHU, CYIB, CYLB, CYLJ, CYLR, CYLT, CYOW, CYPK, CYPL, CYPQ, CYPW, CYQB, CYQF, CYQG, CYQK, CYQQ, CYQR, CYQZ, CYRM, CYRQ, CYRV, CYSB, CYSE, CYSJ, CYSP, CYST, CYVK, CYVP, CYVR, CYWA, CYWG, CYWK, CYWL, CYYC, CYYE, CYYF, CYYG, CYYL, CYYZ, CYZP, CYZT, CYZU, CYZY, CZAC, CZAM, CZGF, CZML, CZMT, CZUM, CZVL, D11, D15, D60, D83, DAAV, DAUE, DGAA, DNMM, DRRN, DTTF, E46, EA3, ED04, ED06, ED09, EDAC, EDAG, EDDN, EDDP, EDEH, EDFL, EDFP, EDFR, EDFX, EDHK, EDML, EDMQ, EDNO, EDNT, EDPH, EDQA, EDQE, EDXW, EETN, EFAA, EFJP, EFKO, EFRY, EFSO, EFVU, EG05, EG06, EG24, EG33, EG36, EG43, EG55, EG69, EG70, EG71, EG85, EG90, EGAB, EGAD, EGAE, EGBL, EGCC, EGCD, EGDC, EGDO, EGDR, EGFD, EGHI, EGHJ, EGHU, EGHY, EGKA, EGLA, EGLC, EGMC, EGOY, EGSJ, EGSO, EGSP, EGSS, EGTD, EGTP, EGVP, EGWC, EGWE, EGWU, EGXU, EHAM, EHEH, EHGG, EHHS, EHHV, EHLE, EHLV, EHMZ, EHST, EHTL, EHVK, EHWO, EIBR, EICA, EICK, EICM, EIDW, EINC, EITM, EITT, EIWF, EKRK, EKRN, EKVH, EN07, ENAS, ENBJ, ENEV, ENGK, ENHF, ENHK, ENKB, ENNA, ENNM, ENOV, ENRA, ENRO, ENRS, ENSA, ENSN, EPKK, EPKT, EPWA, EPWR, EQ3, ER4, ETSH, EV5, EY3, EYKA, EYKS, EYSB, EYVI, F10, F22, F30, F31, F34, F62, F69, F81, FAAB, FAGC, FAGR, FAGY, FAHR, FAHV, FAKZ, FALL, FALY, FAOR, FARS, FASH, FASX, FB24, FB6, FCPP, FLKK, FMMI, FNCA, FNSA, FPST, FQBR, FQMA, FV2, FZAB, GA2, GABS, GCFV, GCTS, GGOV, GLRB, GMMX, GMTT, GOOY, GVAC, GVBA, GVMA, GVNP, GVSN, GVSV, H04, H05, H68, HEGN, HI01, HI58, I22, I40, I92, IA24, ID05, ID16, ID41, ID67, K20, K44, K82, K88, KABQ, KACV, KACY, KAEG, KAEL, KAFF, KAFO, KAGC, KAHN, KAHQ, KAJO, KALB, KALM, KAMA, KANQ, KANW, KAOC, KAQR, KAQW, KARA, KART, KASE, KAUH, KAVK, KAVP, KAWO, KAXN, KAXQ, KAXX, KBAZ, KBBG, KBBP, KBBW, KBCB, KBDL, KBDR, KBFA, KBFF, KBFI, KBFK, KBGR, KBHM, KBID, KBIL, KBIS, KBKN, KBKV, KBLV, KBML, KBOI, KBOK, KBOS, KBQK, KBRO, KBTV, KBVI, KBVO, KBWI, KBXK, KBXM, KBYI, KCAE, KCAK, KCBM, KCDA, KCDI, KCEU, KCFD, KCFV, KCGF, KCHO, KCHS, KCIC, KCKC, KCKI, KCLK, KCLL, KCLR, KCLS, KCMY, KCNO, KCOD, KCPR, KCQX, KCRE, KCSV, KCTB, KCUB, KCVG, KCVK, KCVS, KCVX, KCWA, KCZD, KCZK, KCZL, KDCA, KDCY, KDDH, KDEN, KDET, KDIK, KDLN, KDMN, KDP, KDQH, KDTA, KDTO, KDUB, KDUC, KDVT, KEAT, KECG, KEFK, KEGE, KEKA, KELK, KELM, KEPH, KERV, KEWB, KEWR, KEXX, KEYW, KEZF, KFCI, KFCM, KFDR, KFDW, KFFA, KFHU, KFIG, KFLU, KFMN, KFSM, KFTG, KFUL, KFWS, KFZG, KFZY, KGCM, KGCY, KGDJ, KGDV, KGEG, KGFL, KGGP, KGJT, KGLE, KGLR, KGMJ, KGMU, KGNG, KGOK, KGOO, KGOV, KGPI, KGPM, KGRD, KGRI, KGTE, KGTF, KGUC, KGUP, KGUY, KGWB, KGYR, KGYY, KGZL, KHAD, KHBI, KHBR, KHEI, KHFD, KHHW, KHIB, KHIE, KHJO, KHLN, KHMN, KHMZ, KHND, KHSE, KHUM, KHVR, KHWO, KHXD, KHXF, KIAH, KIDP, KIGQ, KIGX, KIJD, KILN, KIML, KIMS, KIND, KIRS, KISM, KISP, KISQ, KIYK, KIZG, KJAC, KJDN, KJEF, KJER, KJNX, KJOT, KJRB, KJSD, KJSV, KJVY, KJWG, KJYM, KJYR, KKLS, KLEB, KLEW, KLIC, KLMT, KLOT, KLPC, KLRF, KLRO, KLRU, KLSE, KLUA, KLWB, KLYH, KMAL, KMCE, KMDF, KMDQ, KMEJ, KMEZ, KMFR, KMGY, KMHT, KMIA, KMIO, KMIV, KMJX, KMKE, KMKL, KMKO, KMLB, KMLS, KMLU, KMMH, KMMK, KMNN, KMOR, KMPJ, KMPV, KMQB, KMRY, KMSO, KMSP, KMSS, KMSY, KMTP, KMVL, KMVY, KMWC, KMYR, KMZZ, KNCY, KNDZ, KNOP, KNQA, KNQI, KNQX, KNRN, KNRQ, KNSE, KNSI, KNZW, KOAK, KOBE, KOEB, KOFK, KOGA, KOGS, KOIC, KOKM, KOLF, KOLM, KOLU, KOMK, KONA, KONP, KONT, KOPF, KORD, KORF, KOTH, KOWD, KOWX, KOXC, KPAE, KPDT, KPEO, KPGR, KPHD, KPHL, KPHX, KPIR, KPKB, KPMB, KPMU, KPNA, KPNC, KPPF, KPPO, KPQI, KPRC, KPSB, KPSC, KPSF, KPSK, KPTD, KPTK, KPTS, KPUB, KPVD, KPVJ, KPWM, KRDD, KRDU, KRFD, KRIC, KRIW, KRKR, KRLD, KRNC, KRNO, KROC, KRSL, KRTN, KRVL, KRVS, KRXE, KRYW, KSAC, KSBX, KSCB, KSDC, KSDY, KSEP, KSFB, KSHD, KSHR, KSJC, KSKF, KSME, KSMX, KSNA, KSNC, KSNH, KSNY, KSTE, KSTF, KSTL, KSTS, KSUD, KSUN, KSUZ, KSWF, KSZL, KTAD, KTEB, KTHM, KTIX, KTMK, KTMT, KTQH, KTRI, KTTN, KTUP, KTUS, KTVF, KTVL, KTVR, KUGN, KUKI, KUNI, KUTA, KUUU, KVAY, KVIS, KVNY, KVOK, KVTA, KVYS, KWVL, KWWR, KXMR, KYKM, KYKN, KZZV, L33, L86, L94, LBBG, LBWN, LCEN, LDOS, LDRI, LDSP, LDZJ, LE98, LEAS, LEBE, LECI, LECN, LEHC, LEJR, LEJU, LELC, LELN, LEMD, LEMG, LEMR, LEOC, LEPA, LEPP, LERM, LERO, LESA, LESO, LESU, LETC, LETZ, LEVD, LEVS, LEVT, LEXJ, LEZL, LFAI, LFAY, LFBD, LFBS, LFCJ, LFDF, LFEC, LFEM, LFFP, LFGC, LFGF, LFLB, LFLC, LFLE, LFLG, LFML, LFMN, LFMQ, LFOV, LFQA, LFQB, LFQQ, LFSB, LFSW, LFVM, LGKF, LGKO, LGKS, LGPL, LGZA, LHBP, LHDK, LHKE, LHNY, LHPP, LHPR, LHSA, LIBR, LIDG, LIEO, LILB, LILI, LIPE, LIPG, LIPH, LIPY, LIPZ, LIRQ, LJNM, LJSG, LKBE, LKBU, LKCE, LKCM, LKDK, LKHB, LKHC, LKJC, LKJI, LKKA, LKKL, LKKR, LKKT, LKKU, LKKV, LKKY, LKMH, LKMI, LKMK, LKMT, LKPA, LKPC, LKPJ, LKPS, LKRK, LKRO, LKSK, LKSU, LKSZ, LKTA, LKTC, LKTO, LKUO, LKVL, LKVM, LKVO, LKVP, LKVR, LKZB, LOAU, LOAV, LOIK, LOWS, LOWW, LPAZ, LPBJ, LPCS, LPFR, LPHR, LPIN, LPJO, LPLA, LPMA, LPMF, LPPD, LPPR, LPPS, LPPT, LPPV, LPSC, LPSI, LPVZ, LROP, LRPT, LSGG, LSGP, LSGT, LSHG, LSMP, LSPO, LSTS, LSTZ, LSXO, LSXT, LSXW, LSZA, LSZP, LTAB, LTAE, LTAF, LTAH, LTAO, LTAP, LTAR, LTAU, LTAV, LTAW, LTAY, LTBF, LTBH, LTBI, LTBK, LTBL, LTBM, LTBO, LTBP, LTBQ, LTBT, LTBU, LTBV, LTBZ, LTCH, LTCJ, LTCO, LTCP, LTFA, LWSK, LZDB, LZTT, M01, M70, M85, M86, M88, M90, M94, MA44, MA68, MA72, MBPV, MGGT, MHLC, MHTG, MI67, MI71, MI80, MI82, MI88, MM50, MM73, MMCM, MMCT, MMCZ, MMIM, MMJC, MMMY, MMMZ, MMOX, MMPS, MMTG, MMTJ, MT03, MT08, MT09, MT11, MT15, MT18, MT19, MT21, MT29, MT32, MT33, MT34, MT37, MT40, MT41, MT42, MT43, MT45, MT47, MT48, MT50, MT51, MT52, MT53, MT54, MT60, MT65, MT71, MT74, MT76, MT77, MT79, MT80, MT83, MT86, MT87, MT88, MT92, MT94, MT95, MT96, MYBS, MYX, N03, N04, N23, N41, N66, N69, N72, N81, N87, N89, N98, NC01, NC08, NC13, NC31, NC34, NC68, NE29, NFFN, NH14, NH24, NH25, NH69, NM24, NTAA, NTMN, NTTB, NTTE, NTTH, NY0, NZAR, NZHN, NZNV, O20, O32, O41, O46, O62, O65, O69, O85, O88, OAKB, OERY, OKBK, OLBA, OMAA, OR29, OSLK, P10, PA49, PAAQ, PABV, PAFA, PAGQ, PAHO, PAIN, PALH, PALJ, PAMC, PAMR, PANC, PASC, PASO, PASY, PATG, PATK, PAUO, PAWD, PAWS, PAYA, PF2, PR13, PS14, PS51, PWAK, Q69, Q81, Q89, RCKH, RCLY, RCQC, RCTP, RI11, RJ04, RJAA, RJAH, RJCB, RJCH, RJCK, RJCM, RJCN, RJEB, RJEC, RJEO, RJER, RJFC, RJFK, RJFM, RJNT, RJSA, RJSC, RJSF, RJSI, RJSK, RJSR, RJSS, RJSY, RJT1, RJTF, RJTT, RKPC, RKPD, RKPK, RKPU, RKTL, RPLC, RPLI, RPLL, RPLP, RPMB, RPMR, RPVT, S27, S28, S36, S44, S66, S75, S78, S87, S97, SA04, SA2U, SA44, SA83, SA9P, SAAG, SAC0, SAD7, SAMI, SAMR, SATR, SAZG, SAZM, SAZS, SBAA, SBAM, SBAR, SBAX, SBBG, SBBH, SBBI, SBBP, SBBZ, SBCB, SBCH, SBCJ, SBCM, SBCN, SBCP, SBCV, SBDO, SBFI, SBFL, SBFZ, SBGM, SBGU, SBGV, SBGW, SBHT, SBIC, SBIL, SBIP, SBIT, SBJC, SBJD, SBJF, SBJI, SBLO, SBLP, SBMA, SBMG, SBMK, SBML, SBMY, SBNM, SBPB, SBPC, SBPF, SBPP, SBPR, SBPS, SBPV, SBSM, SBST, SBTA, SBTC, SBTE, SBTR, SBTU, SBUF, SBUR, SBVG, SBVT, SBYS, SBZM, SC18, SCAR, SCIP, SDCR, SDIH, SDIM, SDOB, SDTB, SDUB, SDVH, SFAL, SIAQ, SKLM, SKMD, SKTU, SNAB, SNAL, SNBS, SNCW, SNDC, SNDT, SNFE, SNGA, SNGD, SNGI, SNGN, SNGX, SNIG, SNJD, SNJN, SNMF, SNNU, SNOB, SNOF, SNOZ, SNPC, SNPD, SNRU, SNSM, SNTF, SNTS, SNUI, SNVB, SNWC, SNWS, SNXQ, SNZA, SOCA, SOOA, SOOG, SOOS, SSBL, SSCC, SSCN, SSLN, SSMW, SSPG, SSRN, SSRS, SSSB, SSSQ, SSTL, SSUL, SVBS, SWEI, SWFN, SWGN, SWHT, SWKC, SWKO, SWLB, SWPI, SWRD, SWSI, SWWA, T42, T65, T91, T92, TFFF, TFFR, TIST, TISX, TJSJ, TJVQ, TNCM, TVSU, TXKF, U00, U01, U02, U03, U09, U10, U12, U41, U56, U58, U63, U78, U88, U89, U97, UATT, UCFM, UHMM, UHPK, UHPP, UHPY, UK61, UKKM, ULLI, ULMM, UNBB, UNEE, UNNT, UNTT, URSS, USCM, USDD, USSS, UT05, UT1M, UT1O, UT1R, UT53, UTAA, UUWW, VA87, VABB, VADN, VEBI, VECC, VEHK, VEJH, VGBR, VGIS, VGJR, VGRJ, VGSY, VGTJ, VIAG, VISM, VNKT, VNLT, VNTJ, VOAT, VOHS, VRMH, VRMK, VRMM, VTBS, VTSK, VTSS, VYBG, W24, W63, W95, WA45, WAMG, WASF, WASS, WI47, WI94, WIMK, WMKK, WMKL, WN53, WN70, WPDB, WPDL, WPEC, WS20, WSSS, WY37, WY66, XBID, XCKL2, XCWH7, XCYCKJ7, XHAN, XKID28, XLED, XLIVC, XMUL, Y23, Y72, Y91, YBBN, YBCS, YBHM, YBPN, YBSU, YCFS, YCNK, YCWL, YFRI, YGLA, YKAR, YKAT, YKSC, YMHB, YMJM, YNEY, YORB, YPEA, YPPF, YPPH, YRTI, YSBK, YTTI, YWBL, YWSL, YYRM, Z40, ZBAA, ZBHH, ZBLA, ZBTJ, ZBYN, ZGGG, ZGKL, ZGSZ, ZJHK, ZLXY, ZPPP, ZSCN, ZSHC, ZSJN, ZSNJ, ZSPD, ZSQD, ZUCK, ZWKL, ZWSH, ZWTN, ZWWW, ZYTL
  • New features and improvements:
  • Native VR now supported.
  • Higher performance graphics code enabled for AMD drivers.
  • Updated aircraft for VR, including a brand new Aerolite 103.
  • New landmarks for Sidney, Australia.
  • Customizable jetways kit & terminal kit updates for use with WED.
  • Many GPS & FMS fixes & improvements.
  • In-app purchasing option for new demo users.
  • Updated German translations.
  • New alert messaging system.
  • Fixes for dead-reckoning improve formation flying.
  • Enhancements and new options for .joy configuration files.
  • Improved night lighting textures in far views.
  • Known bugs:
  • WMR thumbstick press/click causes X-Plane to freeze.
  • XPD-8074 Cloud shadows are twitchy.
  • XPD-8281 Stars in VR are HUGE.
  • XPD-8448 Rain drops follow headset in VR.
  • XPD-8688 Tower and Runway Views in VR are shaky.
  • XPD-8732 Hide button doesn’t work on VR keyboard.
  • XPD-8904 Flight Training does not work in VR mode.
  • XPD-8911 Free camera command not working correctly in VR.
  • XPD-8935 Virtual controllers are backwards.
  • XPD-8941 VR mouse cursor sometimes “sinks” into surfaces.
  • Bug fixes:
  • Ensured dynamic “software” network adapters are properly marked as “virtual” adapters, e.g VPN, internet connection sharing, dial-in, tethering, Hamachi.
  • Fix for the sloppy tracking of the xPad when it’s on the yoke.
  • Fix autopilot in baron – it was set to capture pre-selected altitude, but the Baron doesn’t have an altitude pre-selector in the panel!
  • Fixes plugins not having access to manipulator clicks.
  • XSG-4617 DME Bias not working.
  • XPD-8115 TF-RF ARINC legs should not turn anticipate/RFs track poorly afterward.
  • XPD-8509, XPD-8718, XPD-8737 We simply slave the PFD2 to the PFD1 for now. That gives COM/NAV/FPL functionality by mirroring PFD1.
  • XPD-8555 Dismiss warnings when new flight is started.
  • XPD-8591 X-Plane reports no ground service available for large jets.
  • XPD-8698 Better error messages when loading STARS.
  • XPD-8700 FMS progress page ETE instead of ETA.
  • XPD-8702 CTD adding waypoint to the FMS.
  • XPD-8722 Localizer info on map broken.
  • XPD-8723 G1000 Map water color is light blue. It should be a darker blue.
  • XPD-8724 G1000 toggling topo OFF is removing coastlines.
  • XPD-8740 Big performance hit when increasing G1000 zoom level to 125+nm and map orientation set to Track Up.
  • XPD-8741 B737-800 FMS, flight plan file causes CTD.
  • XPD-8815 VR UI focus fixed.
  • XPD-8835 New KSEA fixes space needle.
  • XPD-8848 G1000 lets enter wrong frequencies.
  • XPD-8856 Fixed permanent red/green lines on flap handle in Cessna.
  • XPD-8866 Throttle animation in replay.
  • XPD-8886 Fix for displaying axes on hardware that claims a wider range than the axis actually sends.
  • XPD-8907 Managed Joystick profiles fail to load automatically when first flight starts.
  • XPD-8950 Fix for CH Pedals on Windows (again).
  • XPD-8953 Prep electrical systems option doesn’t turn on both busses in C172.
  • XPD-8957 We now write the kiosk mode password to disk immediately.
  • XPD-8964 On first run, we now display the DRM dialog the first time you open the menu UI after the intro tutorial is over.
  • XPD-8967 Cursor Callback in modern SDK 3.0 windows works strange if user interface is scaled.
  • XPD-8987 We no longer read “placeholder” input for an axis.
  • XPD-9000 Map crashes when zooming in on planes.
  • XPD-9003 Fixed ipad fluttering in chase view when on magnets.
  • XPD-9011 Fix crash when removing and re-picking the same AI.
  • XPD-9016 Glideslope signal disappears from some runways when pointed away from the runway.
  • XPD-9018 Collective no longer operates as a pusher on self-centering axes.
  • XPD-9019 Fixed mouse cursor flash when reflections above min setting.
  • XPD-9021 Loading screen cut off in VR when companion window is big.

New in X-Plane 11.11 (Dec 23, 2017)

  • This update fixes frequent crashing on AMD GPUs by suppressing shadercache files.
  • Release Candidate 2:
  • Restored 25 knots minimum stall speed to AP.
  • XPD-8725 Crash while entering information in the X-Plane 1000 navigation system.
  • XPD-8727 Flight Loop Failure Upon Return At End of Function.
  • Release Candidate 1:
  • Set engine running with engine speed, not prop speed, fixes recip helicopters.
  • Numerous G1000 fixes and general GPS functionality improvements.
  • Fix for sending callbacks into the SDK when the user clicks a menu separator (Gizmo crash).
  • XPD-8704 G1000 NAV frequency autofill to active is not automatic when ILS is loaded.
  • XPD-8707 G1000 ALTS annunciations are incorrect.
  • XPD-8708 G1000 AP disconnect annunciation incorrect, does not flash.
  • XPD-8710 Fixed networking with third party apps such as Flight Plan Go.
  • XPD-8711 Fix AMD shader crash.

New in X-Plane 11.11 RC 1 (Dec 17, 2017)

  • Two big fixes:
  • This build should fix crashes for AMD users.
  • This build restores functionality for FltPlan.go and a number of other iOS moving map apps that.
  • Changelog:
  • Set engine running with engine speed, not prop speed, fixes recip helicopters.
  • Numerous G1000 fixes and general GPS functionality improvements.
  • Fix for sending callbacks into the SDK when the user clicks a menu separator (Gizmo crash).
  • XPD-8704 G1000 NAV frequency autofill to active is not automatic when ILS is loaded.
  • XPD-8707 G1000 ALTS annunciations are incorrect.
  • XPD-8708 G1000 AP disconnect annunciation incorrect, does not flash.
  • XPD-8710 Fixed networking with third party apps such as Flight Plan Go.
  • XPD-8711 Fix AMD shader crash.

New in X-Plane 11.10 (Dec 8, 2017)

  • Highlights:
  • Joystick & Keyboard Profiles
  • London Landmarks
  • Highly Functional G1000
  • Autogen & Scenery Objects
  • Kiosk Mode
  • Improvements for Situation Files
  • Detailed Custom Scenery for KPHX & KBOS
  • Over 500 New Airports with 3D Scenery

New in X-Plane 11.10 Beta 8 (Nov 18, 2017)

  • Bug fixes:
  • Fixed tinting of colored metal.
  • Correct alpha for high cirrus clouds when close up.
  • additional SDK API fixes.
  • XPD-8174/XPD-8270 Restores acf_trq_max_eng dataref.
  • XPD-8200 Fixed Orbiter/HDR variant of clouds in front of aircraft.
  • XPD-8410 Gun dataref error “sim/weapons/action_mode”
  • XPD-8477 Cursor fix on Mac High Sierra.
  • XPD-8544 Fixed stutter when control pad polls the disk for airplanes.
  • XPD-8545 Crash after entering fix and crossing point in the FMS.
  • XPD-8554 Fix stutter when ex-visual is missing a livery.
  • XPD-8556 Corrected lighting on panel-based G1000.
  • XPD-8557 Control of near clip plane.
  • XPD-8558 Adjust time step via dataref for non-real-time simulation.
  • XPD-8562 Fixed nose wheel steering too slow in 11.05 aircraft.
  • XPD-8568 Removed N2 free-turbine model from UI. If an airplane was saved with the new model in beta, it is converted to the old one on load so no one is relying on the new behavior.
  • XPD-8592 Kingair Prop stuck on feather on first drag after cold and dark start.

New in X-Plane 11.10 Beta 4 (Oct 18, 2017)

  • Added new dataref “sim/weapons/armed”, applicable for non-spawning weapons like missiles and bombs. If set to 1 (default), the weapon is considered “armed”, i.e. it will explode on impact. If set to 0, it is considered “safe” and will neither explode nor create damage on impact. This is independent of any “master arm” aircraft setting! It can e.g. be used to render weapons “harmless” for selective jettison.
  • XPD-8355 We now tune your OBS to the ILS/localizer’s inbound course when you tune its NAV freq.
  • XPD-8357 Flight path now gets drawn above airways for better usability.
  • XPD-8365; XPD-8368; XPD-8373 Opting XPWidgets *out* of the new window features (no scaling for you!).
  • XPD-8366 Revised .joy file re-displays two Warthog Throttle buttons that should not have been hidden.
  • XPD-8374 Fixed null pointer UBO usage when accessing failures menu.
  • XPD-8383 Trim-deflection no longer crashing planes that have erroneous vso of 0 entered.
  • XPD-8386 Fix for not restoring windowed sims on secondary monitors to the same position at startup.

New in X-Plane 11.10 Beta 2 (Oct 13, 2017)

  • XPD-8171: Fixed debug log output from WindTbn2m5_100.obj
  • XPD-8307: Fixed bad UV maps on ramp equipment objcets
  • XPD-8338: Fixed UBO error and crash with multi-monitor
  • XPD-8339: Fixed mixture not limited to 100% when using keyboard commands
  • XPD-8343: Fixed flap deploy/retract speed on Baron
  • XPD-8344: Fixed app not starting on Linux due to dynamic libc++ dependency
  • XPD-8345: Fixed loading third-gen fat plugins on Windows and Linux
  • XPD-8348: Fixed UBO error and crash in icon generator
  • XPD-8350: Fixed UBO error and crash on aircraft with HITS or weapon console and a 3-d cockpit
  • Fixed crash when starting multiplayer match with weapons
  • Fixed crash when using AI aircraft, multiplayer and weapons at the same time
  • Fixed rotation alignment of attached objects for facades and roads
  • Fixed missing parachute rendering on weapons
  • Fixed starter sounds on Baron when door is opened and closed mid-start
  • Refined down-wash model off wings in ground effect.

New in X-Plane 11.10 Beta 1 (Oct 12, 2017)

  • NEW AND UPDATED GLOBAL AIRPORTS:
  • Total airports with 3-D scenery in the 11.10b1 release: 5351
  • New airports with 3-D scenery since the 11.05 release: 534
  • Airports with new user-submitted scenery in the 11.10b1 release (75 total): 1RL, 64CT, AYGJ, EPMX, EPPS, KCVB, LCEN, LHDV, LHGD, LHSY, LHSZ, LHTA, LRBG, LRFL, LTBZ, LTCS, MNCE, MNCI, MNLP, NTKM, OMAB, OMDL, OPIS, OPMN, SECA, UKWW, ULKK, USII, XAYGB, XAYMHY, XCAA6, XCAB7, XCAV6, XCAV9, XCAW4, XCBM7, XCBT5, XCCH3, XCEP2, XCEW9, XCJL5, XCKC5, XCKL2, XCKN9, XCOL4, XCSH3, XCWC2, XCWG2, XCWH7, XCYCKJ7, XEDAU, XEDB9, XK89TN, XK9NM9, XKMT59, XLRBIST, XLRBUZI, XLRCIOC, XLRCOMA, XLRCRAS, XLRFRAT, XLRSIRN, XOMAP, XOMAX, XOMHY, XOMLY, XOMMI, XOMRX, XUL01, XUMV, XUUCT, XUUDN, ZBDS, ZBMZ, ZSTX.
  • Airports with improved scenery in the 11.10b1 release (620 total): 02T, 07MT, 0J6, 0MD9, 0O2, 0Q5, 13C, 14S, 18TS, 19A, 1AK9, 1R7, 1R8, 1S3, 21W, 23S, 24C, 28MI, 29S, 2C5, 2H4, 2Z5, 32S, 34U, 37CL, 37S, 38S, 3R9, 3U4, 3U5, 3U9, 40C, 40I, 42B, 42C, 43A, 45R, 47A, 48S, 49S, 49VA, 4G7, 4MI4, 4R9, 4TS9, 4U4, 4U6, 4U9, 4Y9, 50R, 52S, 53U, 57D, 57S, 58CL, 58S, 59M, 5B9, 5U0, 5U1, 5U5, 5U6, 5U7, 5U8, 60VA, 67TX, 6K5, 6S1, 6S3, 6TS7, 6U6, 6U7, 6Y8, 76G, 79C, 79S, 7MI2, 7MI3, 7MI7, 7S1, 7S4, 7S6, 7S7, 7S8, 7U8, 7Y2, 80S, 88M, 88NV, 8CA0, 8S0, 8T6, 8U0, 8U1, 8U2, 8U5, 8U6, 8U8, 8U9, 92U, 97M, 9A6, 9S2, 9S4, 9S7, 9U0, 9U1, AK28, AYGR, AYMS, AZ88, BIAR, BIEH, BIFF, BIFL, BIFM, BIGJ, BIKR, BUL, BX7, C44, C91, CA97, CEH5, CFS6, CFT9, CL77, CNC4, CPN, CSR, CYBB, CYCQ, CYDQ, CYFB, CYGE, CYGM, CYGV, CYKF, CYNH, CYNJ, CYOJ, CYOP, CYPK, CYXJ, CYZV, D69, D90, DAAE, DAAG, DE21, DTTJ, EB5, EBAM, EBAW, EBBR, EBHN, EBLG, ED05, EDDH, EDFW, EDHL, EDQD, EDVP, EGCC, EGJB, EGKH, EGNB, EGNS, EGSP, EHAM, EHLE, EICL, EIIM, EKYT, EM5, ENAL, ENGM, ENSH, ENSK, ENSR, EPKK, EPLB, EPWA, EPZR, ESKN, EYKA, EZ3, EZ4, F02, F45, FAKD, FAKS, FANC, FAPH, FAPP, FMMT, FSPP, FX4, GAP, GCFV, GCLA, GE99, H28, HEBA, HEMA, I92, KAAF, KACB, KALM, KANB, KAPV, KATW, KBAM, KBFF, KBFI, KBIV, KBMI, KBNA, KBNG, KBOS, KBPI, KBPT, KBTM, KBWI, KCAD, KCGC, KCJR, KCKN, KCON, KCVN, KCXY, KCYS, KDAW, KDBQ, KDEH, KDGW, KDRU, KDTW, KDXR, KEAR, KEKN, KENV, KERY, KEVB, KEVW, KFKS, KFLL, KFSO, KGFA, KGFK, KGON, KGRR, KGTB, KHAD, KHAI, KHDE, KHFY, KHLN, KHLX, KHQM, KHWD, KIAB, KIMT, KJCT, KJGG, KJXN, KLAM, KLBF, KLBL, KLCI, KLDM, KLGU, KLHQ, KLKR, KLNA, KLND, KLNR, KLUK, KLVM, KLWT, KLXN, KLZD, KLZU, KMAF, KMBL, KMBO, KMBT, KMCN, KMCO, KMFD, KMGE, KMIA, KMKG, KMLS, KMRB, KMSV, KMTH, KMUI, KNKX, KOCF, KOMN, KORG, KPDC, KPHK, KPHX, KPIH, KPIL, KPRX, KPWD, KPWT, KPYG, KRCT, KRED, KRLD, KRMG, KROA, KRPX, KRQB, KRRL, KRUT, KRYY, KSFQ, KSGJ, KSGS, KSGU, KSJX, KSMO, KSNC, KSSF, KTCL, KTVY, KUOX, KVPC, KWBW, KWHP, KWO, KWYS, KYKM, KYNG, L08, L94, LDSP, LECO, LEST, LESU, LFAK, LFHE, LFHF, LFHO, LFKE, LFKH, LFKP, LFLU, LFLV, LFLX, LFLZ, LFMS, LFOV, LFSP, LGIR, LGMK, LGMT, LHFH, LHFM, LHSN, LHTL, LHZA, LILE, LIME, LJLJ, LOIR, LQSA, LR79, LRBC, LRCL, LRIA, LRSB, LRSV, LSGB, LSGE, LSGG, LSGK, LSGR, LSMC, LSMD, LSMI, LSMM, LSPD, LSTA, LSTB, LSTO, LSXE, LSXS, LSZH, LSZJ, LSZW, LSZY, LTAD, LTAF, LTAR, LTAS, LTBG, LTBX, LTBY, LTCA, LTCD, LTCG, LTCN, LTCR, LTFJ, LTFK, M46, M47, M75, MDPC, MHLM, MHNJ, MHRO, MI89, MMAA, MMCB, MMDO, MMGL, MMLC, MMMX, MMTO, MMUN, MNBL, MNBR, MNLN, MNMG, MNMR, MNPC, MSLP, MTF, MUNG, MYGF, MYSM, N12, N40, NV34, NV53, NWWD, NWWE, NWWH, NWWK, NWWU, NWWV, NWWW, NZAP, NZCI, NZHS, NZNR, NZPP, NZWF, NZWS, O54, OBBI, OEDF, OEMA, OKBK, OM10, OMAH, OMAJ, OMAL, OMAR, OMAS, OMAZ, OP19, OP28, OPLA, OPMI, OPMT, OPQS, OPQT, OTHH, PABU, PADU, PAFA, PGUM, PS95, RC0, RJOO, RKPK, RPUS, RPVT, S00, S01, S04, S09, S34, S55, S59, S64, S68, S85, SA4C, SANU, SAVB, SAVE, SAWR, SBAR, SBAT, SBBW, SBCA, SBCC, SBCG, SBCH, SBCR, SBCY, SBCZ, SBDN, SBEK, SBIL, SBIZ, SBJV, SBLE, SBMQ, SBMS, SBMT, SBNF, SBOI, SBQV, SBRB, SBSR, SBTF, SBTT, SBUA, SBUG, SBVH, SCDA, SDXF, SECO, SENL, SETN, SETR, SFU, SIFC, SKSP, SNBR, SNQX, SNUI, SNVR, SOOM, SUDU, SWBC, SWKQ, SWLC, SWNV, SYCJ, T20, T74, T82, TE14, TFFM, TFFR, TGPY, TJCP, TJRV, TJVQ, TTCP, TTPP, TVSB, TVSM, TX26, U05, U09, U34, U55, UKBB, UKDD, UKDE, UKHH, UKKE, UKLI, UKLN, UKLT, UKOO, UMMG, UNBB, URKG, URMO, UUWW, VICG, VIV, VMMC, VNPK, VNSB, VOMD, VT8, VTSP, VYYY, W12, W94, WARR, WBKL, WIII, WN47, X35, X60, XCYCNF4, XOM01, Y01, Y31, Y87, Y88, YBCG, YBOA, YBRK, YDPO, YMHB, YMLT, YOLA, YPMQ, YPPH, ZBHH, ZBSJ, ZBTJ, ZSOF, ZUCK.
  • NEW FEATURES & IMPROVEMENTS:
  • Version 3.0 of the X-Plane SDK (XPLM).
  • Joystick & keyboard profiles available to save different set ups per aircraft.
  • XPD-8070 We now allow aircraft to be marked as AI-only or user-only. This is configured in the Author window of Plane Maker. The default for legacy aircraft is “user-only.”
  • – User-only planes will be hidden by default in the AI planes configuration (for legacy support, users can go into “unsafe” mode and pick AI planes that don’t explicitly support doing so).
  • – AI-only planes will *never* be shown in the aircraft grid.
  • XPD-7574 Commands are back, because people wanted them: “sim/flight_controls/left_brake” & “sim/flight_controls/right_brake”
  • Quick-look views: There used to be 10 pre-saved viewing locations but now we have 20–enough for plenty of cockpit and exterior presets now.
  • G1000 GPS available. Included in a new Cessna 172 version & in the Cirrus SF-50.
  • Weapon improvements & fixes when using them in .sit & .rep files
  • Improved AI & ATC: We now log the complete diagnostics of the ATC system, XPD-7206 fewer repeated instructions
  • New electric and remote gyro system commands & datarefs.
  • Separate GPSS autopilot mode.
  • Screen-only popup instrument windows.
  • Rendering changes, including the algorithm to compute the shadow volume.
  • New art assets for terminals & airport buildings.
  • New airfoil format! Now you can save all the Reynolds numbers you like in each airfoil file! So this is pretty cool: To really do a good job of making an airplane, we USED to have to make a LOW Reynolds number airfoil for the low speed flight regime or the root of a prop, and a HIGH Reynolds number airfoil for higher-speed flight regime or the tip of a prop. We had to come up with foil data for the right Reynolds numbers and attach them to the “Lo Re” and “Hi Re” slots for prop or wing in Plane-Maker. This was annoying and cumbersome and nobody ever bothered to do it properly.
  • So NOW, an Airfoil-Maker, you can enter lift and drag curves for ALL the Reynolds numbers that you want, and they are saved in ONE file. This is especially good because it lets the airfoil-designer enter TONS of data into a single file, and SEE ALL THE REYNOLDS NUMBER PLOTS AT ONCE for a given foil, to really compare them all and be sure they they all lay out just like the real foils.
  • Then, in Plane-Maker, there is no need to fumble around looking for the Lo Re and Hi Re foil… just drop these new multi-Re foils into both slots and X-Plane will find the best Reynolds numbers in there to use and even interpolate for you, without you having to worry about selecting the right foils in Plane-Maker.
  • So this is really really good: The people that make airfoils can do an amazing job in creating their foils if they are up to it, and the airplane designers can then just drop their foils onto the plane in Plane-Maker without having to worry about Reynolds numbers, and X-Plane will choose the best Reynolds number data to use, interpolating as needed. This can result in more flight-model accuracy because if the person that enters the airfoil data enters curves for 2, 3, 4, or even up to 10 different Reynolds numbers, then X-Plane has more Reynolds numbers to choose from and interpolate between, giving more accurate forces.
  • Added animals (birds & deer) map layer.
  • XPD-8077 KSEA w/painted ground signs.
  • New analytics messages about renamed/moved runways.
  • New command line option –accurate_runways which will, when loading procedures for an airport, perform runway renames and even location fixes in-memory on the X-Plane scenery and then reload the region.
  • Command line can be used to override desktop topology for Linux setups.
  • FLIGHT MODEL CHANGES:
  • Rotor and propwash:
  • Better propwash DIRECTION, which matters for propeller-powered VTOLs that tilt their thrust vectors around, and helos that might cast downwash onto their horizontal stabs.Here is how it works: X-Plane USED TO cast wash on whatever was BEHIND THE PROP. This seems to make enough sense, but NOW we do it a bit smarter: NOW X-Plane runs wash off the props that flows with the vector SUM of the propwash speed and airspeed hitting the airplane! This is a wake that does NOT simply track aft of the prop disc, but instead flows aft along the airplane as the airplane speeds up, as the incoming speed displaces the propwash stream tube. Whatever wings or bodies are in that new vector-sum flow-field are now affected by propwash. This is probably a bit more accurate than what we had before.
  • More tuning of the propwash (and thus hover power requirement) and vortex ring state and effective translational lift based on momentum conservation and actual helicopter performance data. Definitely more accuracy there now, based on a lot of testing against very precise Bell-206 performance data in ground effect, out of ground affect, and at various flight speeds as well, and also in various decent rates including settling with power and power-off vortex-ring-state.
  • As well, new propwash SWIRL model. This is tested against flight-test in N844X which is a plane with huge power, very low speed capability, and a very in-efficient vertical stabilizer: All of the ingredients to get huge side-slip from spiraling propwash, so it is the perfect airplane to measure side-slip from spiral propwash, and therefore the spiraling propwash that causes it. So the propwash speed and swirl are more accurately modeled, with resulting performance improvements in all aspects of propeller and rotor thrust.
  • NOTE: Now in Plane-Maker, go to the Engines screen, Prop Geo tab. Now on the right you can see the prop advance ratio and prop “pitch” in inches, as is commonly used by propeller designers. This is controlled by the prop design speed and RPM in the Engines screen, Location tab as always, but now you can see the prop advance ratio and pitch since that is how prop data is commonly published.
  • Flight-control dynamics:
  • We now have flap and leading-edge flap and slat extend and retract times, all of which can be different, and also a flap speed ratio when retracted, so the flaps can move slower near the small deployment angles, and faster at the larger angles, as real flap systems commonly do. So the flaps and slats are really dialed in here, done specifically for the Airbus project (certifiable flight Airbus A-320 sim we are working on) but with upgrades available to all as always.
  • Rudder, elevator, and aileron trim now only move the control surface when you have some airspeed over the control surface to really move it, as per real airplanes. What’s cool is that even if the plane is not moving, you might still have enough speed to move the flight control due to wind or propwash, which would likely be over the rudders and elevators, but not ailerons! X-Plane tracks the speed over each flight control, so the trim force in moving the control surface and force feedback forces on each control surface are all tracked, even for unusual aircraft configurations because X-Plane tracks the airspeed over each element of each wing on the airplane! Cool!
  • Effective angle-of-attack increase with control-deflection on the elements of the wing with ailerons, elevators, and rudders now a little more tuned (using an average of two DIFFERENT theories to give an averaged result that is known to be correct for very-small and very-large controls, with two different ways of interpolating between those cases that largely agree with each other, and both fit various experimental data). As well, we have adjusted lift and drag from speedbrakes as per documentaion on those.
  • I also added a new command called “sim/flight_controls/magnetic_lock”: “Controls magnetic lock.” This is for flying helos, which have magnetic control locks to lock the stick down in a given location. Deflect the controls as desired, hit a button to effectively lock the stick there, and then immediately release the stick. Bang: Leaving your stick centered, hands-off, will effectively hold the stick in that new location. This is done when flying the S-76 helicopter, for example.
  • In the controls screen in Plane-Maker, we now have a control-deflection time for the nose-wheel steering, so we can do nose-wheel steering more smoothly on those tiller-equipped airliners.
  • Flight dynamics:
  • New vector not trig based geometry for all the lift and drag vectors. Get in a plane with WING FLEX and hit control-M while puling major G at high speeds to see it in action…the lift vectors now all bend around with the wing! Cool!
  • This is so totally tested as being perfect that I have tested it by flying BACKWARDS: That’s right: Tail in the front of the airplane and flying BACKWARDS in reverse to check that all physics are good from 0 through 180 degrees angle of attack and sideslip. This matters!
  • Helos hovering backwards? Helos hovering in a tailwind? Taxiing slowly with a tailwind? Tailslides? SPINS, where SOME PART of the plane may be going backwards? These are all reasons we want to handle flows at ALL angles perfectly… all the way to REVERSE! Crazy but true, and all part of the obsessive quest for mathematical perfection!
  • Slight change and clarification in vacuum pumps:
  • X-Plane simulates the vacuum system for physical vacuum-driven gyros as follows:
  • There are two vacuum systems: One for the pilot instruments, one for the copilot instruments.
  • If you have no copilot instruments, the no problem: The second vacuum system goes unused, like it is not even there.
  • Each vacuum system has exactly one vacuum pump, which may be failed by the instructor.
  • For a single-engine airplane, that one engine turns both pumps… and if your plane has only one system, no problem! Just don’t specify any instruments as “Copilot”, which would have them use the second system.
  • For a multi-engine airplane, engine one turns the pump on system 1, engine 2 turns the pump on system 2… and if your plane has only one system, no problem! Just don’t specify any instruments as “Copilot”, which would have them use the second system.
  • The low-vacuum annunciator goes off if EITHER vacuum system runs low, but if you want to make an instrument that tracks WHICH system has run low on pressure, the simply use these datarefs
  • For airplanes that have TWO vacuum pumps on ONE system, we just don’t simulate that, just like we don’t simulate both the tire and innertube inside it… we only simulate the actual outgoing force that you see. So, for the dual-vacuum pump planes that have two pumps on one system, simply fail the vacuum pump in the failure list to take out BOTH pumps, since that will remove the pumping pressure from the system.
  • Slight jet engine improvement:
  • Plane-Maker, Engines window, Jet Curves 2 tab: Now you can see your thrust as a function of N1 to dial in the those intermediate thrust settings as well! Cool!
  • Slight recip engine improvement:
  • Now we map the TEMPERATURE and POWER SEPERATELY as a function of mixture. This means that the mixutr for best POWER is above the mixture for MAX TEMPERATURE, as in reality. So a lean mixture is best economy, then a bit richer is max EGT, then a bit richer is best power… all as in reality.
  • Generator/Alternator improvement:
  • We now follow the amperage output-curves of real alternators and generators, and you can now specify how fast the engine has to turn at idle to output it’s maximum amperage. Do this in the SYSTEMS window in Plane-Maker, ELECTRICAL tab. Some planes can put out max amperage at idle, but other planes, like the Columbia-400, need to spin the engine faster to output the needed amperage. So it is pretty cool to set that minimum generator threshold RPM percentage in Plane-Maker, so in flight you have to set the idle as needed to meet the electrical load on the plane, certainly a real part of operating the (wondoerful) Columbia-400.
  • New prop type:
  • Constant tip-AOA: This adjust the prop pitch to hold a constant average angle of attack across the prop, weighted for dynamic pressure, so this will tend to hold a constant angle of attack near the blade tip, which is probably best for efficiency since that can hold your prop tip at the angle of attack that gives the best lift over drag ratio for the airfoil used by your propeller.
  • Better prop thrust visualization diagnostics:
  • The first command-m shows where propwash is being applied on the airplane, with propwash speed shown. Then, hitting command-M again, we see the lift vector tilted back due to the forward speed of the aircraft (lift vector in green) and the red dag line, and the yellow line that is the net force, all drawn in the right directions. Hit command-M to cycle through the flight models.
  • BUG FIXES:
  • Developer beta 4:
  • Removed dependency on MSVC redistributables.
  • XPD-8321 Map does not display correctly with 3rd party aircraft.
  • XPD-8323, XPD-8305 Fixed the lit attenuation not being correctly set.
  • Developer beta 3:
  • Fix for Linux joysticks being completely broken.
  • Bans writing to prop_dir to fix Carenado torque.
  • Fix for spurious popup open/close events.
  • XPD-7535, XPD-8318 Adjusted sim/weapons/action_mode so that it will work exactly as it did in XP 10.
  • XPD-8012 The missing cockpit datarefs for chaff and flare qty have been restored: [sim/cockpit/weapons/] chaff_now & flare_now.
  • XPD-8311 Bug report: Afterburner output location not linked to exhaust offset.
  • XPD-8312 Bug report: Instrument Brightness fader does not correctly correlate to G1000 screens.
  • XPD-8313 Bug report: G1K map when NOT in north up mode, TOPO view map is not aligned.
  • Additional joystick configurations added.
  • New ignition start command.
  • Better data output for flight model diagnostics, and rather arbitrary and probably-non-optimal wash taken off of the prop hub… we figure it per-element.
  • Developer betas 1 & 2:
  • XPD-4738 Jitter in camera system.
  • XPD-6038 Ground shaking in Ridealong view.
  • XPD-6445 Datarefs for weapons have been removed.
  • XPD-6748 “Don’t send me co-located points!”
  • XPD-6806 ATIS should distinguish between arrival-only & departure-only airports.
  • XPD-6869 Shadow Map Does Not Take Weapons into account when scenery is not shadowed.
  • XPD-7008 Dataref feature request: carb temp: this_flt->enpr [en] .carb_temp_C
  • XPD-7076 Generate icons cuts off half of VFlyte Air aircraft.
  • XPD-7465 Centre of gravity indicator should be visible in weight and balance screen.
  • XPD-7817 Bug report: 172 floatplane water-rudder handle is reversed.
  • XPD-7824 Icon generator should use physics model to pose airplane.
  • XPD-7856 Cargo is now a valid type for aircraft.
  • XPD-7858 Bug report: Newly enabled dataref outputs are 0.0 until restarting X-Plane.
  • XPD-7862 Compass rose turns into jumbled numbers when zoomed in too far.
  • XPD-7872 Bug report: C90B C0-pilot airspeed indicator incorrect.
  • XPD-7896 Save AI acf assignments in .sit files.
  • XPD-7923 Prop Sync Dataref has incorrect values.
  • XPD-7924 Auto-Feather up/down commands not working.
  • XPD-7941 right engine anti ice bug is now fixed.
  • XPD-7952 Bug report: Helicopter flight model.
  • XPD-7959 Improve AI 747 behavior.
  • XPD-7981 Bug report: MD-82 wrong flap/slat schedule.
  • XPD-7982 Command to stop push back once started.
  • XPD-8012 Bug report: flare and chaff qty not working.
  • XPD-8060 Bug report: unrealistic pitch down moment in ground effect.
  • XPD-8082 Bug report: Nav light tooltip wrong.
  • XPD-7896 Save AI acf assignments in .sit files.
  • XPD-8087 Bug report: ADF needle needs to turn into the turn.
  • XPD-8091 Bug report: Default GNS430/530 saves VOR waypoints as type “11” in .fms files.
  • XPD-8110 Joystick hover text is wrong for axes.
  • XPD-8113 One blade of C90’s propellers isn’t angled the same way.
  • XPD-8114 Bug report: Ctrl+A (Select All) or Ctrl+Shift+Left or Right (Select Word) does not work in X-Plane input boxes.
  • XPD-8121 Bug report: Some autopilot datarefs not working.
  • XPD-8130 Changing the engine state in Flight Config blocks any other changes made.
  • XPD-8131 Pause replays when another window is opened.
  • XPD-8134 Bug report: C90B Electrical system is wrong.
  • XPD-8135 Bug report: 747 tailstrike.
  • XPD-8142 Proper plane only shadows.
  • XPD-8150 Crash with analytics beacon.
  • XPD-8155 default rendering settings on high res monitor.
  • XPD-8177 Bug report: crashes with Saitek x52 Pro.
  • XPD-8180 visual approach request wasn’t issuing visual approaches due to a state machine bug.
  • XPD-8184 Navdisplay now draws at magnetic north direction.
  • XPD-8192 Bug report: Night Vision Google (NVG).
  • XPD-8193 Removed Aerosoft airports where a better Gateway airport exists.
  • XPD-8216 Bug report: Checkbox to not show Quit confirmation.
  • XPD-8217 Bug report: Checkbox to not show start new flight on crash.
  • XPD-8228 We now correctly handle prefs for multiple instances of identical hardware on macOS & Windows.
  • XPD-8229 Mouse cursors don’t work with multiple popouts.
  • XPD-8231 Garmin window restored into popout.
  • XPD-8233 Stop warning about invalid ICAO before input is done.
  • XPD-8235 Bug report: Incorrect label in Data Output.
  • XPD-8240 Pitch Trim annunciator dataref no longer seems to work.
  • XPD-8257 Max wind too low.
  • XPD-8269 ADF2 not being set when using Map UI.
  • XPD-8278 Warp controls for warped projection.
  • XPD-8284 The fuel tank selector is not moving.
  • XPD-8292 Alt+F4 bypasses X-Plane’s quit dialog on Windows.
  • XPD-8294 We now collapse the command list when you choose the “currently assigned” filter.

New in X-Plane 11.05 (Sep 2, 2017)

  • NEW AND UPDATED GLOBAL AIRPORTS:
  • Total airports with 3-D scenery in the 11.05r1 release: 4817
  • New airports with 3-D scenery since the 11.00 release: 914
  • Airports with new user-submitted scenery in the 11.05r1 release (102 total): 61NC, CYAT, EECL, EGCM, EHVE, ENVR, FAMO, FAPX, FAPZ, FAUH, FBOR, GCAD, GCLG, GCPU, HAFN, HSSW, HTBU, KAPS, KCMD, KDRP, KFIN, KNXF, KSUZ, KSXU, KXSA, LCGK, LDZJ, LEVF, LF2921, LFSS, LIKO, LILG, LPCB, LPFA, LPLZ, LPMN, LPMU, LPOT, LPPN, LPSE, LPSO, LPSR, LTAL, LTAS, LTBW, LTDA, LTFK, MD49, NY22, OMSM, OPTA, RKTL, ROIG, SBSG, URMG, URMS, URRT, UUBW, UUMB, UUOL, UUOT, UUYH, UUYI, UUYK, UUYP, UUYS, UWKJ, UWPP, UWPS, VRMD, WAHS, XCGP2, XED10, XED7H, XEDCU, XEDDA, XEDH2, XEDRS, XEDZ1, XEG3EN, XEG3SH, XEP82, XEP83, XEPBS, XK05ID, XK2NV8, XK2SC6, XK58NC, XK8NY9, XK93IS, XKDE26, XKVA97, XKWV59, XLF8522, XLIJE, XLIKI, XLILU, XOMJE, XRJSV, XUYT, XUZD22, XWSPS
  • Airports with improved scenery in the 11.05r1 release (1254 total): 00F, 00VA, 02CA, 03D, 05C, 05PN, 05S, 08C, 0A7, 0CL3, 0F2, 0F7, 0ID2, 0M2, 0MD0, 0MD5, 0U0, 0U1, 0U3, 11VA, 12N, 13VA, 1A3, 1AZ0, 1B1, 1B2, 1C9, 1CA6, 1D2, 1H0, 1H2, 1L9, 1M9, 1MD7, 1O5, 1S7, 1U1, 1U4, 1U7, 1X3, 20N, 21F, 22N, 22W, 24K, 26U, 26VA, 27VA, 28PN, 2B3, 2CA3, 2I0, 2IS, 2L0, 2M0, 2O7, 2U5, 2U7, 2U8, 2V6, 2VA7, 2WA3, 32S, 33U, 33V, 3551, 3553, 3559, 35D, 36II, 37VA, 38J, 38U, 3A4, 3AK5, 3CL4, 3F7, 3NK9, 3PS2, 3S9, 3U1, 3U2, 3U3, 3U8, 40FL, 40U, 41C, 42S, 42VA, 43CL, 43D, 46CA, 46CN, 46X, 47VA, 48D, 4B0, 4B1, 4M7, 4N1, 4N7, 4NY8, 4U6, 4U7, 4WA4, 4X2, 5021, 5022, 52VA, 54VA, 5A3, 5AZ3, 5J9, 5M9, 5MD3, 5MD9, 5N5, 5S1, 5VA2, 5VA4, 5W1, 5W8, 61D, 61WA, 63S, 65S, 66VA, 69FL, 69W, 6B6, 6FL3, 6MD9, 6S0, 6S5, 6VA3, 6WA5, 73VA, 74VA, 78WA, 7B2, 7CA2, 7S0, 7X3, 7X4, 7X7, 80FD, 81FL, 85U, 8FD5, 8N8, 8NY3, 8S1, 8VA0, 8VA3, 8VA5, 8VA7, 8VA8, 94FL, 98PN, 9B1, 9C8, 9D9, 9FL6, 9L2, 9VA2, 9VA5, 9VA6, 9VA7, 9VA9, A30, AGGN, AJ4, AL3, AM5, AR46, AYGR, AZ50, BGSF, BIBI, BIBV, BKPR, CCC5, CEF4, CEG4, CJJ8, CJR2, CKQ5, CL25, CL35, CL46, CL65, CO47, CYAV, CYBC, CYBF, CYBR, CYBW, CYCD, CYCT, CYDO, CYEG, CYGK, CYGP, CYHD, CYHM, CYHU, CYHZ, CYKF, CYKL, CYKY, CYKZ, CYLW, CYMM, CYMX, CYOD, CYOW, CYPA, CYPZ, CYQB, CYQD, CYQF, CYQG, CYQK, CYQQ, CYQR, CYQU, CYQX, CYSA, CYSB, CYSH, CYSJ, CYTH, CYVG, CYVK, CYVR, CYWG, CYXD, CYXE, CYXU, CYXX, CYXY, CYYC, CYYD, CYYF, CYYJ, CYYR, CYYT, CYYY, CYYZ, CYZF, D98, DAAT, DC03, DC06, DC07, DC08, DC16, DC17, DFOO, DIAP, EBOS, ED06, EDAY, EDAZ, EDBF, EDDC, EDDM, EDDN, EDDP, EDDW, EDES, EDGH, EDGW, EDLB, EDLD, EDLW, EDNX, EDOV, EDVH, EDWG, EDWT, EDWY, EEEI, EEPU, EETU, EFHK, EFJM, EFVA, EG78, EGAA, EGAB, EGAC, EGAD, EGAE, EGBB, EGBD, EGBG, EGBJ, EGBK, EGBN, EGBP, EGCB, EGCC, EGCK, EGCL, EGCN, EGEC, EGED, EGEF, EGEN, EGEO, EGEP, EGER, EGES, EGET, EGEW, EGFE, EGFF, EGFH, EGGD, EGGP, EGGW, EGHA, EGHC, EGHF, EGHH, EGHQ, EGHR, EGJB, EGJJ, EGKA, EGKH, EGKK, EGKR, EGLC, EGLD, EGLF, EGLJ, EGLK, EGLS, EGMC, EGMD, EGMH, EGNC, EGNF, EGNH, EGNM, EGNR, EGNT, EGNV, EGNX, EGNY, EGPA, EGPB, EGPD, EGPF, EGPH, EGPI, EGPK, EGPM, EGPN, EGPT, EGSA, EGSC, EGSH, EGSR, EGSU, EGSV, EGTC, EGTE, EGTF, EGTH, EGTK, EGTR, EGTU, EH6, EHAL, EHAM, EHBD, EHBK, EHDR, EHEH, EHGG, EHGR, EHHO, EHKD, EHLE, EHLW, EHOW, EHRD, EHSE, EHST, EHVB, EHVL, EIKY, EJ6, EKKA, EKRN, EKVG, EKYT, EM4, ENJA, ENOL, EPGD, EPGR, EPKT, EPLL, EPLS, EPOD, EPRU, ESKN, ETSI, EYKA, EYVI, F08, F70, FA08, FA24, FA37, FA4, FA54, FAGM, FAOR, FASC, FASD, FAVG, FAWI, FD59, FD70, FD77, FD96, FL59, FMCZ, FMNA, FOON, FPPR, FPST, FQIN, FQLC, FYTT, GAMB, GCXO, GMTN, GMTT, GVMA, H76, HAAM, HBRE, HEAT, HEBL, HELX, HEMM, HEOW, HESH, HESN, HKEL, HSPN, HTAR, HTDA, I08, I68, ID32, ID67, ID74, KABQ, KACT, KADS, KADW, KAEJ, KAHN, KAJO, KAKQ, KAMA, KAMN, KANP, KAPF, KAPH, KAPV, KAQP, KARR, KASE, KASH, KASX, KAVC, KAVL, KBAB, KBAF, KBCE, KBDL, KBDR, KBFL, KBFR, KBGM, KBGR, KBHK, KBHM, KBIL, KBMQ, KBMT, KBOF, KBPT, KBQK, KBTL, KBUY, KBWG, KCBE, KCDW, KCEY, KCGS, KCHD, KCHN, KCII, KCKB, KCKV, KCKZ, KCLE, KCLR, KCLT, KCLW, KCNY, KCPK, KCPM, KCQB, KCRG, KCRP, KCRW, KCTB, KCUB, KCXL, KCYW, KCZK, KDAB, KDAL, KDEH, KDEN, KDET, KDIJ, KDLC, KDLF, KDLN, KDLO, KDNL, KDPA, KDTL, KDXR, KDYB, KDYL, KDYS, KEDU, KEDW, KEEN, KEGE, KEKO, KELP, KEQY, KESC, KESN, KEUL, KEWR, KEYE, KEYW, KEZF, KFAR, KFCI, KFFZ, KFLD, KFLO, KFME, KFMH, KFNT, KFQD, KFTW, KFVX, KFWN, KFYM, KGBR, KGDV, KGEG, KGGE, KGGW, KGHG, KGLE, KGLH, KGLR, KGMU, KGNT, KGNV, KGPI, KGRK, KGSB, KGTR, KGWO, KGWS, KGYR, KGZS, KHBI, KHEF, KHEG, KHHF, KHMT, KHOU, KHQM, KHSP, KHTL, KHTO, KHVC, KHVR, KHWQ, KHXD, KHYS, KHYW, KHYX, KHZL, KIAG, KIAH, KIDA, KIEN, KILG, KIMM, KIMT, KIPL, KITH, KIXD, KIZA, KJAX, KJDN, KJFK, KJPN, KJQF, KLAX, KLEB, KLFI, KLGB, KLLJ, KLOM, KLTY, KLUD, KLWL, KLWM, KLZU, KMAF, KMAO, KMCC, KMCD, KMCE, KMCI, KMCO, KMDQ, KMDT, KMEM, KMEV, KMGE, KMGN, KMHK, KMIA, KMIT, KMKE, KMKY, KMLD, KMLF, KMLT, KMPI, KMPO, KMQI, KMQJ, KMQS, KMRY, KMSO, KMSP, KMSY, KMTC, KMTJ, KMYF, KMYL, KNEW, KNFE, KOAK, KOGB, KOGD, KOKB, KOKC, KOLF, KOLM, KOLV, KOMA, KONM, KOPF, KOQN, KORD, KORE, KORF, KOSC, KPAM, KPCM, KPDK, KPGD, KPHF, KPHH, KPHL, KPIT, KPJC, KPMV, KPNS, KPOC, KPQI, KPSC, KPSN, KPTB, KPTW, KPUB, KPUC, KPVD, KPVG, KPXE, KRAL, KRDM, KRDU, KREI, KRIL, KRIR, KRKS, KRMN, KRND, KRNO, KROA, KRPH, KRYN, KRYY, KSAA, KSAC, KSAF, KSAS, KSAW, KSBD, KSBX, KSBY, KSCK, KSEF, KSEG, KSIY, KSJC, KSKF, KSLN, KSMF, KSMO, KSMQ, KSMX, KSNS, KSSC, KSWF, KTAZ, KTCM, KTEB, KTHA, KTHP, KTHV, KTKI, KTNP, KTOA, KTPF, KTPH, KTTN, KTYQ, KUKT, KVCB, KVEL, KVGT, KVJI, KVNY, KVPC, KVSF, KWDR, KWJF, KWRB, KXBP, KXNO, KXTA, KYKM, KZUN, L00, L04, L11, L18, L22, L26, L35, L45, L52, L54, L65, L73, L77, L78, L80, L88, L90, L94, LCLK, LCPH, LEAL, LEAM, LEBB, LEBG, LEDA, LEIB, LEMD, LESL, LETO, LEVX, LEZL, LF8652, LFAC, LFAJ, LFAO, LFAS, LFAU, LFBH, LFBI, LFBM, LFBO, LFBT, LFCF, LFDJ, LFDP, LFEA, LFEB, LFEC, LFED, LFEQ, LFER, LFES, LFEY, LFFI, LFFO, LFFW, LFJB, LFKG, LFLN, LFOG, LFOH, LFOM, LFOO, LFOU, LFPD, LFPG, LFPN, LFPT, LFPX, LFQT, LFRB, LFRC, LFRD, LFRE, LFRF, LFRG, LFRH, LFRI, LFRJ, LFRK, LFRL, LFRM, LFRN, LFRO, LFRQ, LFRS, LFRT, LFRU, LFRV, LFRW, LFRZ, LFSD, LFSM, LFST, LFTF, LFTH, LFTN, LFTQ, LFVP, LFXQ, LFXU, LFYS, LGSK, LGSM, LHBP, LHDC, LHSM, LILB, LILM, LIME, LIPH, LIPN, LIPX, LKCS, LKHS, LKPR, LKZM, LLET, LOWS, LOWW, LP77, LPAR, LPAZ, LPBE, LPBG, LPBJ, LPBR, LPCH, LPCO, LPCS, LPEV, LPFL, LPFR, LPGR, LPHR, LPIN, LPJF, LPLA, LPLG, LPMI, LPMR, LPMT, LPOV, LPPM, LPPR, LPPS, LPPT, LPSC, LPSJ, LPST, LPTN, LPVL, LPVR, LPVZ, LRAR, LRBM, LRCK, LSGE, LSGY, LSPA, LSPF, LSTR, LSZJ, LSZR, LSZT, LSZV, LTAF, LTAG, LTAI, LTAT, LTAZ, LTBH, LTBJ, LTBO, LTBQ, LTBR, LTBU, LTCE, LTCF, LTCI, LTCK, LTFB, LTFC, LTFD, LYNI, M12, M21, M34, MA63, MA64, MBGT, MBPV, MD25, MDPC, MDPP, MM63, MM66, MM73, MMCE, MMCY, MMCZ, MMIA, MMJC, MMMD, MMMX, MMPR, MMRX, MMVR, MMZM, MMZP, MT30, MTPP, MUCU, MUGM, MUHA, MUVR, MWCR, MYES, N13, N24, N31, N53, N94, N95, NC13, NC68, NC78, NC88, NC98, NCRG, NZAR, NZBA, NZCX, NZDA, NZDN, NZDV, NZFF, NZGB, NZGS, NZHN, NZMO, NZNE, NZNV, NZOH, NZOX, NZQN, NZRT, NZRU, NZRV, NZTG, NZTH, NZTI, NZTZ, NZUN, NZWL, NZWN, NZWT, O05, O28, O33, O46, O53, O60, OETF, OIIE, OIMN, OJAI, OMAA, OMAD, OMDB, OPKC, OPPS, OS65, P23, PABR, PADG, PAKT, PAKU, PALH, PANC, PAPG, PAWS, PHJR, PHNL, PN86, PS81, Q60, RJA1, RJA2, RJA3, RJEO, RJER, RJFE, RJFS, RJGG, RJOW, RJT1, RJT3, RJX2, RKSS, RORH, RORT, ROTM, ROYN, RPUD, S42, S69, S71, S79, S81, S90, S92, S93, S94, SARI, SBBE, SBBV, SBCT, SBCX, SBCY, SBEG, SBFI, SBFL, SBFN, SBFZ, SBGL, SBGO, SBGP, SBGR, SBJP, SBJU, SBKG, SBME, SBMO, SBPA, SBPB, SBPJ, SBPS, SBSJ, SBSL, SBSN, SBSP, SBTE, SBTR, SBVT, SBYS, SC02, SC21, SC77, SCAR, SE4, SEGS, SEST, SJCM, SJDS, SJRG, SLAG, SLCC, SNAT, SNFF, SNHS, SPRF, SSVV, SVBM, SVCN, SWGO, SWKO, T03, T43, T78, TAPA, TAPH, TBPB, TDCF, TDPD, TFFA, TFFF, TIST, TISX, TJIG, TJSJ, TKL, TKPN, TN04, TN57, TNCE, TNCS, TRPG, TUPA, TVSC, TXKF, U07, U14, U42, U45, U54, U60, U61, U79, U81, U82, U87, U96, UBBG, UKKK, ULLI, ULOO, UNEE, URMM, URMN, URWW, UWLW, VA37, VA69, VA82, VA88, VGCB, VGEG, VGSD, VIDP, VLLB, VNSK, VNTR, VRMG, VTBS, VTBT, VTSM, VTSW, VTW3, VTW4, VTW5, VTZ7, VYXG, W05, W13, W29, W43, W75, W78, W81, W88, WA35, WBKB, WBKD, WBKG, WN10, WV04, WV32, X01, X10, X14, X36, X39, X43, XUSMA, Y01, Y04, Y70, Y89, Y94, YBAR, YBBN, YBCK, YBSU, YHUG, YLRD, YMML, YPJT, YSSY, Z98, ZBAA, ZGSZ, ZKHM, ZKPY, ZPDL

New in X-Plane 11.05 RC 2 (Aug 29, 2017)

  • Fixed the broken SIDs/STARs at KMCO, removed a few custom Aerosoft lego brick airports to reveal the gateway one, and we have some updates to KLAS.

New in X-Plane 11.05 RC 1 (Jul 28, 2017)

  • NEW AND UPDATED GLOBAL AIRPORTS:
  • Total airports with 3-D scenery in the 11.05r1 release: 4817
  • New airports with 3-D scenery since the 11.00 release: 914
  • Airports with new user-submitted scenery in the 11.05r1 release (102 total): 61NC, CYAT, EECL, EGCM, EHVE, ENVR, FAMO, FAPX, FAPZ, FAUH, FBOR, GCAD, GCLG, GCPU, HAFN, HSSW, HTBU, KAPS, KCMD, KDRP, KFIN, KNXF, KSUZ, KSXU, KXSA, LCGK, LDZJ, LEVF, LF2921, LFSS, LIKO, LILG, LPCB, LPFA, LPLZ, LPMN, LPMU, LPOT, LPPN, LPSE, LPSO, LPSR, LTAL, LTAS, LTBW, LTDA, LTFK, MD49, NY22, OMSM, OPTA, RKTL, ROIG, SBSG, URMG, URMS, URRT, UUBW, UUMB, UUOL, UUOT, UUYH, UUYI, UUYK, UUYP, UUYS, UWKJ, UWPP, UWPS, VRMD, WAHS, XCGP2, XED10, XED7H, XEDCU, XEDDA, XEDH2, XEDRS, XEDZ1, XEG3EN, XEG3SH, XEP82, XEP83, XEPBS, XK05ID, XK2NV8, XK2SC6, XK58NC, XK8NY9, XK93IS, XKDE26, XKVA97, XKWV59, XLF8522, XLIJE, XLIKI, XLILU, XOMJE, XRJSV, XUYT, XUZD22, XWSPS
  • Airports with improved scenery in the 11.05r1 release (1254 total): 00F, 00VA, 02CA, 03D, 05C, 05PN, 05S, 08C, 0A7, 0CL3, 0F2, 0F7, 0ID2, 0M2, 0MD0, 0MD5, 0U0, 0U1, 0U3, 11VA, 12N, 13VA, 1A3, 1AZ0, 1B1, 1B2, 1C9, 1CA6, 1D2, 1H0, 1H2, 1L9, 1M9, 1MD7, 1O5, 1S7, 1U1, 1U4, 1U7, 1X3, 20N, 21F, 22N, 22W, 24K, 26U, 26VA, 27VA, 28PN, 2B3, 2CA3, 2I0, 2IS, 2L0, 2M0, 2O7, 2U5, 2U7, 2U8, 2V6, 2VA7, 2WA3, 32S, 33U, 33V, 3551, 3553, 3559, 35D, 36II, 37VA, 38J, 38U, 3A4, 3AK5, 3CL4, 3F7, 3NK9, 3PS2, 3S9, 3U1, 3U2, 3U3, 3U8, 40FL, 40U, 41C, 42S, 42VA, 43CL, 43D, 46CA, 46CN, 46X, 47VA, 48D, 4B0, 4B1, 4M7, 4N1, 4N7, 4NY8, 4U6, 4U7, 4WA4, 4X2, 5021, 5022, 52VA, 54VA, 5A3, 5AZ3, 5J9, 5M9, 5MD3, 5MD9, 5N5, 5S1, 5VA2, 5VA4, 5W1, 5W8, 61D, 61WA, 63S, 65S, 66VA, 69FL, 69W, 6B6, 6FL3, 6MD9, 6S0, 6S5, 6VA3, 6WA5, 73VA, 74VA, 78WA, 7B2, 7CA2, 7S0, 7X3, 7X4, 7X7, 80FD, 81FL, 85U, 8FD5, 8N8, 8NY3, 8S1, 8VA0, 8VA3, 8VA5, 8VA7, 8VA8, 94FL, 98PN, 9B1, 9C8, 9D9, 9FL6, 9L2, 9VA2, 9VA5, 9VA6, 9VA7, 9VA9, A30, AGGN, AJ4, AL3, AM5, AR46, AYGR, AZ50, BGSF, BIBI, BIBV, BKPR, CCC5, CEF4, CEG4, CJJ8, CJR2, CKQ5, CL25, CL35, CL46, CL65, CO47, CYAV, CYBC, CYBF, CYBR, CYBW, CYCD, CYCT, CYDO, CYEG, CYGK, CYGP, CYHD, CYHM, CYHU, CYHZ, CYKF, CYKL, CYKY, CYKZ, CYLW, CYMM, CYMX, CYOD, CYOW, CYPA, CYPZ, CYQB, CYQD, CYQF, CYQG, CYQK, CYQQ, CYQR, CYQU, CYQX, CYSA, CYSB, CYSH, CYSJ, CYTH, CYVG, CYVK, CYVR, CYWG, CYXD, CYXE, CYXU, CYXX, CYXY, CYYC, CYYD, CYYF, CYYJ, CYYR, CYYT, CYYY, CYYZ, CYZF, D98, DAAT, DC03, DC06, DC07, DC08, DC16, DC17, DFOO, DIAP, EBOS, ED06, EDAY, EDAZ, EDBF, EDDC, EDDM, EDDN, EDDP, EDDW, EDES, EDGH, EDGW, EDLB, EDLD, EDLW, EDNX, EDOV, EDVH, EDWG, EDWT, EDWY, EEEI, EEPU, EETU, EFHK, EFJM, EFVA, EG78, EGAA, EGAB, EGAC, EGAD, EGAE, EGBB, EGBD, EGBG, EGBJ, EGBK, EGBN, EGBP, EGCB, EGCC, EGCK, EGCL, EGCN, EGEC, EGED, EGEF, EGEN, EGEO, EGEP, EGER, EGES, EGET, EGEW, EGFE, EGFF, EGFH, EGGD, EGGP, EGGW, EGHA, EGHC, EGHF, EGHH, EGHQ, EGHR, EGJB, EGJJ, EGKA, EGKH, EGKK, EGKR, EGLC, EGLD, EGLF, EGLJ, EGLK, EGLS, EGMC, EGMD, EGMH, EGNC, EGNF, EGNH, EGNM, EGNR, EGNT, EGNV, EGNX, EGNY, EGPA, EGPB, EGPD, EGPF, EGPH, EGPI, EGPK, EGPM, EGPN, EGPT, EGSA, EGSC, EGSH, EGSR, EGSU, EGSV, EGTC, EGTE, EGTF, EGTH, EGTK, EGTR, EGTU, EH6, EHAL, EHAM, EHBD, EHBK, EHDR, EHEH, EHGG, EHGR, EHHO, EHKD, EHLE, EHLW, EHOW, EHRD, EHSE, EHST, EHVB, EHVL, EIKY, EJ6, EKKA, EKRN, EKVG, EKYT, EM4, ENJA, ENOL, EPGD, EPGR, EPKT, EPLL, EPLS, EPOD, EPRU, ESKN, ETSI, EYKA, EYVI, F08, F70, FA08, FA24, FA37, FA4, FA54, FAGM, FAOR, FASC, FASD, FAVG, FAWI, FD59, FD70, FD77, FD96, FL59, FMCZ, FMNA, FOON, FPPR, FPST, FQIN, FQLC, FYTT, GAMB, GCXO, GMTN, GMTT, GVMA, H76, HAAM, HBRE, HEAT, HEBL, HELX, HEMM, HEOW, HESH, HESN, HKEL, HSPN, HTAR, HTDA, I08, I68, ID32, ID67, ID74, KABQ, KACT, KADS, KADW, KAEJ, KAHN, KAJO, KAKQ, KAMA, KAMN, KANP, KAPF, KAPH, KAPV, KAQP, KARR, KASE, KASH, KASX, KAVC, KAVL, KBAB, KBAF, KBCE, KBDL, KBDR, KBFL, KBFR, KBGM, KBGR, KBHK, KBHM, KBIL, KBMQ, KBMT, KBOF, KBPT, KBQK, KBTL, KBUY, KBWG, KCBE, KCDW, KCEY, KCGS, KCHD, KCHN, KCII, KCKB, KCKV, KCKZ, KCLE, KCLR, KCLT, KCLW, KCNY, KCPK, KCPM, KCQB, KCRG, KCRP, KCRW, KCTB, KCUB, KCXL, KCYW, KCZK, KDAB, KDAL, KDEH, KDEN, KDET, KDIJ, KDLC, KDLF, KDLN, KDLO, KDNL, KDPA, KDTL, KDXR, KDYB, KDYL, KDYS, KEDU, KEDW, KEEN, KEGE, KEKO, KELP, KEQY, KESC, KESN, KEUL, KEWR, KEYE, KEYW, KEZF, KFAR, KFCI, KFFZ, KFLD, KFLO, KFME, KFMH, KFNT, KFQD, KFTW, KFVX, KFWN, KFYM, KGBR, KGDV, KGEG, KGGE, KGGW, KGHG, KGLE, KGLH, KGLR, KGMU, KGNT, KGNV, KGPI, KGRK, KGSB, KGTR, KGWO, KGWS, KGYR, KGZS, KHBI, KHEF, KHEG, KHHF, KHMT, KHOU, KHQM, KHSP, KHTL, KHTO, KHVC, KHVR, KHWQ, KHXD, KHYS, KHYW, KHYX, KHZL, KIAG, KIAH, KIDA, KIEN, KILG, KIMM, KIMT, KIPL, KITH, KIXD, KIZA, KJAX, KJDN, KJFK, KJPN, KJQF, KLAX, KLEB, KLFI, KLGB, KLLJ, KLOM, KLTY, KLUD, KLWL, KLWM, KLZU, KMAF, KMAO, KMCC, KMCD, KMCE, KMCI, KMCO, KMDQ, KMDT, KMEM, KMEV, KMGE, KMGN, KMHK, KMIA, KMIT, KMKE, KMKY, KMLD, KMLF, KMLT, KMPI, KMPO, KMQI, KMQJ, KMQS, KMRY, KMSO, KMSP, KMSY, KMTC, KMTJ, KMYF, KMYL, KNEW, KNFE, KOAK, KOGB, KOGD, KOKB, KOKC, KOLF, KOLM, KOLV, KOMA, KONM, KOPF, KOQN, KORD, KORE, KORF, KOSC, KPAM, KPCM, KPDK, KPGD, KPHF, KPHH, KPHL, KPIT, KPJC, KPMV, KPNS, KPOC, KPQI, KPSC, KPSN, KPTB, KPTW, KPUB, KPUC, KPVD, KPVG, KPXE, KRAL, KRDM, KRDU, KREI, KRIL, KRIR, KRKS, KRMN, KRND, KRNO, KROA, KRPH, KRYN, KRYY, KSAA, KSAC, KSAF, KSAS, KSAW, KSBD, KSBX, KSBY, KSCK, KSEF, KSEG, KSIY, KSJC, KSKF, KSLN, KSMF, KSMO, KSMQ, KSMX, KSNS, KSSC, KSWF, KTAZ, KTCM, KTEB, KTHA, KTHP, KTHV, KTKI, KTNP, KTOA, KTPF, KTPH, KTTN, KTYQ, KUKT, KVCB, KVEL, KVGT, KVJI, KVNY, KVPC, KVSF, KWDR, KWJF, KWRB, KXBP, KXNO, KXTA, KYKM, KZUN, L00, L04, L11, L18, L22, L26, L35, L45, L52, L54, L65, L73, L77, L78, L80, L88, L90, L94, LCLK, LCPH, LEAL, LEAM, LEBB, LEBG, LEDA, LEIB, LEMD, LESL, LETO, LEVX, LEZL, LF8652, LFAC, LFAJ, LFAO, LFAS, LFAU, LFBH, LFBI, LFBM, LFBO, LFBT, LFCF, LFDJ, LFDP, LFEA, LFEB, LFEC, LFED, LFEQ, LFER, LFES, LFEY, LFFI, LFFO, LFFW, LFJB, LFKG, LFLN, LFOG, LFOH, LFOM, LFOO, LFOU, LFPD, LFPG, LFPN, LFPT, LFPX, LFQT, LFRB, LFRC, LFRD, LFRE, LFRF, LFRG, LFRH, LFRI, LFRJ, LFRK, LFRL, LFRM, LFRN, LFRO, LFRQ, LFRS, LFRT, LFRU, LFRV, LFRW, LFRZ, LFSD, LFSM, LFST, LFTF, LFTH, LFTN, LFTQ, LFVP, LFXQ, LFXU, LFYS, LGSK, LGSM, LHBP, LHDC, LHSM, LILB, LILM, LIME, LIPH, LIPN, LIPX, LKCS, LKHS, LKPR, LKZM, LLET, LOWS, LOWW, LP77, LPAR, LPAZ, LPBE, LPBG, LPBJ, LPBR, LPCH, LPCO, LPCS, LPEV, LPFL, LPFR, LPGR, LPHR, LPIN, LPJF, LPLA, LPLG, LPMI, LPMR, LPMT, LPOV, LPPM, LPPR, LPPS, LPPT, LPSC, LPSJ, LPST, LPTN, LPVL, LPVR, LPVZ, LRAR, LRBM, LRCK, LSGE, LSGY, LSPA, LSPF, LSTR, LSZJ, LSZR, LSZT, LSZV, LTAF, LTAG, LTAI, LTAT, LTAZ, LTBH, LTBJ, LTBO, LTBQ, LTBR, LTBU, LTCE, LTCF, LTCI, LTCK, LTFB, LTFC, LTFD, LYNI, M12, M21, M34, MA63, MA64, MBGT, MBPV, MD25, MDPC, MDPP, MM63, MM66, MM73, MMCE, MMCY, MMCZ, MMIA, MMJC, MMMD, MMMX, MMPR, MMRX, MMVR, MMZM, MMZP, MT30, MTPP, MUCU, MUGM, MUHA, MUVR, MWCR, MYES, N13, N24, N31, N53, N94, N95, NC13, NC68, NC78, NC88, NC98, NCRG, NZAR, NZBA, NZCX, NZDA, NZDN, NZDV, NZFF, NZGB, NZGS, NZHN, NZMO, NZNE, NZNV, NZOH, NZOX, NZQN, NZRT, NZRU, NZRV, NZTG, NZTH, NZTI, NZTZ, NZUN, NZWL, NZWN, NZWT, O05, O28, O33, O46, O53, O60, OETF, OIIE, OIMN, OJAI, OMAA, OMAD, OMDB, OPKC, OPPS, OS65, P23, PABR, PADG, PAKT, PAKU, PALH, PANC, PAPG, PAWS, PHJR, PHNL, PN86, PS81, Q60, RJA1, RJA2, RJA3, RJEO, RJER, RJFE, RJFS, RJGG, RJOW, RJT1, RJT3, RJX2, RKSS, RORH, RORT, ROTM, ROYN, RPUD, S42, S69, S71, S79, S81, S90, S92, S93, S94, SARI, SBBE, SBBV, SBCT, SBCX, SBCY, SBEG, SBFI, SBFL, SBFN, SBFZ, SBGL, SBGO, SBGP, SBGR, SBJP, SBJU, SBKG, SBME, SBMO, SBPA, SBPB, SBPJ, SBPS, SBSJ, SBSL, SBSN, SBSP, SBTE, SBTR, SBVT, SBYS, SC02, SC21, SC77, SCAR, SE4, SEGS, SEST, SJCM, SJDS, SJRG, SLAG, SLCC, SNAT, SNFF, SNHS, SPRF, SSVV, SVBM, SVCN, SWGO, SWKO, T03, T43, T78, TAPA, TAPH, TBPB, TDCF, TDPD, TFFA, TFFF, TIST, TISX, TJIG, TJSJ, TKL, TKPN, TN04, TN57, TNCE, TNCS, TRPG, TUPA, TVSC, TXKF, U07, U14, U42, U45, U54, U60, U61, U79, U81, U82, U87, U96, UBBG, UKKK, ULLI, ULOO, UNEE, URMM, URMN, URWW, UWLW, VA37, VA69, VA82, VA88, VGCB, VGEG, VGSD, VIDP, VLLB, VNSK, VNTR, VRMG, VTBS, VTBT, VTSM, VTSW, VTW3, VTW4, VTW5, VTZ7, VYXG, W05, W13, W29, W43, W75, W78, W81, W88, WA35, WBKB, WBKD, WBKG, WN10, WV04, WV32, X01, X10, X14, X36, X39, X43, XUSMA, Y01, Y04, Y70, Y89, Y94, YBAR, YBBN, YBCK, YBSU, YHUG, YLRD, YMML, YPJT, YSSY, Z98, ZBAA, ZGSZ, ZKHM, ZKPY, ZPDL
  • BUG FIXES & NOTES:
  • Fixed shadow issue with planes that have their physical hull offset from the 3d model’s bounding box.
  • Includes Mc Carran International Airport (KLAS) with extensive Las Vegas Strip landmarks.

New in X-Plane 11.02 RC 2 (Jul 8, 2017)

  • Bug fixes:
  • XPD-7163 Fix crash when reporting an un-towered field in sight.
  • XPD-8051 Fixed settings.txt double line.
  • XPD-8066 Fixed real weather download.
  • XPD-8094 Filter out source files.
  • XPD-8107 Restoring functioning of panel scroll data refs.
  • XPD-8108 Shadow rendering decreases FPS in external cameras.
  • XPD-8118 Fixed handling of Dataref Output in X-Plane 11 format.
  • A couple other improvements such as:
  • Crashing when reporting the field in sight at an untowered airport!
  • FPS hit when using external cameras near aircraft with scenery shadows on.

New in X-Plane 11.02 RC 1 (Jun 22, 2017)

  • Bug fixes:
  • Improved performance when using orthoscenery.
  • XSG-3171 Fixed loading the FAACIFP file as global override ‘earth_424.dat’
  • XPD-5599 We no longer choose seaplanes as randomized AI plane.
  • XPD-7894 Added Spanish translation of hint messages and missions.
  • XPD-7906 Replay now shows itself as paused when you hit the endpoints.
  • XPD-8013 Fix for crash in joystick config due to overzealous rel_assert().
  • XPD-8058 Updated Saitek X52 visual mapping.
  • XPD-8076 Windows users with mouse trails enabled now get the trial automatically *disabled* for the life of their full-screen windows.
  • XPD-8081 Using the glance left/right and rotate left/right commands now return you your default view afterwards.
  • XPD-8085 Fix for inability to enter text in the (logarithmic) altitude sliders for clouds & wind.
  • XPD-8088 Localizer in-op at KLGA.
  • XPD-8091 Default GNS430/530 saves VOR waypoints as type “11” in .fms files.

New in X-Plane 11.02 Beta 1 (May 24, 2017)

  • Performance tuning we could do without too much technical risk. (We'll do the more adventurous stuff in 11.10.)
  • Fine tuning the various SDKs.
  • Bug Fixes.

New in X-Plane 11.01 (May 10, 2017)

  • Small bug fixes, fixes for aircraft SDKs, and small, tactical performance improvements will make it into X-Plane 11.02.

New in X-Plane 11.01 RC 1 (Apr 29, 2017)

  • Fixes the XPLM navigation buffer overruns that were crashing plugins. So that should be a big win for people using plugins with the beta.

New in X-Plane 11.01 Beta 1 (Apr 20, 2017)

  • Fixing Cockpit Light Levels:
  • A number of blog comments have been (cough, cough) rather vocal about the cockpit lighting being too bright in the cockpit at dusk. As it turns out, this was a shader bug.
  • To get a sense of the bug and the fix, look at the panel of the Baron and the wall of the building behind it. These surfaces are both bright-albedo rough reflectors facing in the same direction. You’d expect roughly similar direct lighting levels for the same surface, and yet in the 11.00 pictures, the cockpit panel is way brighter.
  • X-Plane uses atmospheric scattering equations to calculate the sun’s direct sun color – the sun light becomes “reddish” at low angles because the blue light has been scattered out more, by going through more air than at higher sun angles.
  • But we can’t always use this formula! When you view a weapon in the weapon preview screen, where in the world is it? What time is it? The answer is: no one knows, so we just render with proxy lights and not the full atmospheric model.
  • The bug was: we were using proxy lighting colors and not the actual scattering-based lights to calculate the interior of the airplane, causing huge direct-lighting mismatches between the interior and exterior of the aircraft. If you had a part-interior, part-exterior model (e.g the air-stairs of the plane folded up inside the cabin) you might see a huge lighting difference.
  • 11.01 correctly uses scattered sunlight in the airplane too, resulting in much less “electric” sunsets.

New in X-Plane 11.0 (Mar 31, 2017)

  • AIRCRAFT:
  • Overhauled fleet:
  • Aircraft models that stand up to scrutiny, from the gear trucks to the rivets.
  • 3-D cockpits:
  • Every aircraft in the fleet comes with a beautiful, usable 3-D cockpit.
  • IFR-ready cockpits:
  • Every 3-D cockpit is usable for instrument flight.
  • USABILITY:
  • Brand new user interface:
  • Easier to learn for new users. Faster for power users.
  • Tutorials:
  • Learn the basics of flight, navigation, & more in X-Plane.
  • Improved 3-D cockpit interaction:
  • Cockpit controls are easier than ever to set just right.
  • WORLD:
  • Pushback tugs & fuel trucks:
  • Watch other aircraft get service, or request services for your own aircraft.
  • New lighting, sound, & effects engine:
  • Bringing new tools to aircraft add-on makers.
  • New scenery for Europe:
  • Roadways, buildings, & more now feature

New in X-Plane 11.0 Beta 16 (Mar 24, 2017)

  • Clouds should be faster. If you are having performance problems with the clouds, please re-report a bug against beta 16.
  • We fixed a lot of bugs for authors. Third party developers: please read the release notes carefully – we’ve tried to document every change we’ve made. The new FMS should be a lot more compatible, as should various parts of the flight model.
  • A number of rendering artifacts are fixed: sky banding, etc.

New in X-Plane 11.0 Beta 15 (Mar 13, 2017)

  • Fixes a few key bugs:
  • No more Plane-Maker crashes opening files.
  • ACF files aren’t locked while the sim is running.
  • Cessna takeoff should be a lot better.

New in X-Plane 11.0 Beta 13 (Mar 1, 2017)

  • Restored engine operation that beta 12 broke.

New in X-Plane 11.0 Beta 12 (Feb 25, 2017)

  • Jet engine thrust at low N1 should be fixed; you should no longer have to kill the ground crew to taxi around the ramp. If you find weird jet engine N1 behavior, please report a bug ASAP!
  • Reciprocating props will need to have their idles adjusted, perhaps a bit higher, particularly if your idle adjustment is < 1.0 in Plane-Maker. We had to bump up our Cessna, which was set to about 0.8 and was stalling if not given a little extra throttle.
  • The engine start code has some kind of bug that is stopping engines from starting.

New in X-Plane 11.0 Beta 10 (Feb 11, 2017)

  • Metalness in Scenery:
  • Finally, you can now use NORMAL_METALNESS in any art asset that uses the standard shader. That means facades, roads, forests, draped polygons, line-work, draped objects, and anything else I forgot can all mark their normal maps for the metalness work-flow and use the blue channel to specify the metal/dialectric property.
  • What about BLEND_GLASS? Sorry, not only is BLEND_GLASS limited to objects, but it is limited to objects that are attached to airplanes and set to glass-interior or glass-exterior lighting. Basically the airplane rendering code has a special “blending” pass that runs outside deferred rendering, only for glass, and only aircraft have access to it.
  • Someday we may have scenery-system access, which would let us finally solve translucency problems in control towers, etc., but until that happens, BLEND_GLASS simply won’t work in those cases. So that’s a scenery system extension for another da – it won’t be in 11.0.
  • One more note on the scenery system: When X-Plane 11 calculates the smaller mip-maps for a normal map, it will increase the roughness of a normal map’s alpha channel based on the bumpiness of the’s normals themselves. In other words, if you burn rivets into your normal map, it will mark those spots as rough in the reduced-res version where the normals aren’t visible.
  • This process runs on PNGs; you can also convert your normal map to an RGBA-format DDS and pre-build the mipmap chain yourself with DDSTool; if you do this, you can customize the roughness of the lower mips. If you find your bumpy models look “too shiny” from far away, this can help. If you find a case where X-Plane’s reduction doesn’t do a good job but your hand-built mipmap works well, please let me know!
  • 2-D GPS Units:
  • Public beta 10 features pre-made 2-d instruments for the X430, X530, and FMS CDU, all with the bezel and buttons attached and fully functional; simply drag them onto your 2-d panel and fly.
  • These new 2-d instruments exactly match the pop-up window versions of the instruments, and this gives you a way to customize the pop-up window’s appearance. Simply customize the 2-d instrument’s textures the way you would any other pre-made instrument, and the popup window will match its appearance. You can use this technique to customize the popup even if you don’t use the 2-d instrument on your panel.
  • We now have both 2-d and “screen-only” versions of both GPSes and the CDU. The screen-only version is meant for use in a 3-d cockpit, where panel space is only used for screens. The 2-d versions are meant for users building their own 2-d panels at home and as a way to skin the popup windows.
  • If you are building an advanced 2-d panel, you can either use the pre-made 2-d instruments or use the screens and build your own bezels out of generic instruments.
  • Plane-Maker 11.0 does not provide access to the legacy FMS and GPS – while they will work in v10 aircraft for compatibility, new aircraft must be authored with one of the new GPS or FMS choices. Our goal is to set a time-frame for deprecating the old FMS/GPS code and getting to an entirely modern GPS/FMS implementation.

New in X-Plane 11.0 Beta 9 (Jan 28, 2017)

  • Fixes null texture crashes.
  • 10.52:
  • We do have a back-port to X-Plane 10 for this fix; had we figured this out any later we probably wouldn’t have brought it back. I had 10.52 (which is just 10.51 with an external visual sync fix) staged on the servers when we figured out what to do for AMD cards. My new plan is to recut 10.52 with the AMD fix. This will probably not happen until at least mid February due to other deadlines that come first.
  • Physics:
  • Austin’s flight model changes for bodies shadowing control surfaces is not in public beta 9; it should be ready for the next beta. While I don’t know exactly how much more beta we have, my hope is that we get to RCs in a few weeks.
  • Scenery:
  • I have a mostly recut scenery set, but it still has one bad tile. Besides fixing the bad DSF tile, I am still working on how the installer will handle the update. Digital download customers will be able to download this updated global scenery; we are working to make the download separate from sim updates, so that you don’t have to download a 50 GB scenery update to get a 26 MB sim update.
  • The good news is:
  • The new scenery set will meet our size requirements even with northern latitude included. So we don’t have to decide between DVDs and Alaska; we can do both.
  • Alpilotx also has an import of tall buildings outside the US from OSM – this is a really great improvement, particularly for European cities.
  • Servers:
  • We moved the master copy of X-Plane to a new server, and we’ve gotten some reports of poor download speed from users. At this point we think that this is a temporary slow-down as the content delivery network re-caches the simulator, but we’ll keep monitoring the situation and work with our CDN provider if problems persist.
  • Clouds:
  • I am still fighting with cloud performance, so this work is not in a public beta yet, because it’s not quite ready for prime-time.

New in X-Plane 11.0 Beta 6 (Jan 14, 2017)

  • Slightly recalibrated the fog settings, based on data from Austin and Marty. The sim is now foggier in ultra-low visibility (think: RVR1000) and notably less foggy in intermediate (e.g. 10-15 sm) visibility. Still looking at fog in ultra-clear days (e.g. 50 sm vis).
  • Bug fixes:
  • Framerate should be back to where it was in beta 3. Betas 4/5 were not deleting smoke particles, so over time the total number of particles in the world would grow indefinitely, until the particle system was using most of the CPU.
  • Flashing in the cockpit should be fixed. The environment maps for the new lighting use alpha in the interior render to indicate areas where exterior light comes through, e.g. the windows of the plane. Due to using the wrong variable, on every other recomputation of the environment map, the alpha channel would be left opaque, effectively covering the windows in black paper and darkening the cockpit.
  • Finally, perhaps most importantly, this beta features a rebuild of the XPLM, the DLL that loads plugins. Besides modernizing the XPLM to use the newest compilers, this rebuild fixes the interface with X-Plane for popup menus (needed to get menu check boxes and disabling to work) and for keyboard focus (e.g. so you don’t get two blinking insertion points at the same time when editing text in a plugin).

New in X-Plane 11.0 Beta 5 (Jan 8, 2017)

  • Beta 5 does have interior cockpit flashing – until we fix this, you can set the reflection detail to its lowest setting to work around this.

New in X-Plane 11.0 Beta 2 (Dec 7, 2016)

  • Key Features & Improvements:
  • Fixes to joystick configurations, naming and handling during set up.
  • Restored support for gear doors in Plane Maker.
  • Fixed sparkling VOR gauges in C172.
  • Fixed GPS/FMS crashing at end of route.
  • Windows UTF16 fix for loading and saving FMS files into GNS430 and G1000. This could fail when X-Plane was installed in a user path with non-ASCII characters.
  • New tire model to reduce tire squealing.
  • Fixed plugins searching for NAVAIDs–SDK returns XPLM_NAV_Refs for NAVAIDs.
  • Custom engine sounds in aircraft folders work again.
  • Linux no longer requires the libc++ runtime to be installed for the apps to run.
  • XPD-6949, XPD-7058, XPD-7114 Updated aircraft fixes reflections, dataref typos, and wipers.
  • XPD-6905 Fixed panel blending in legacy planes & deprecated lit panels (panel 8).
  • XPD-6847 Fixed bogus colors in Plane Maker.
  • XPD-7051 Modern driver ban now in effect.
  • XPD-7050 Refactoring how we handle GLSL extensions for texture arrays.
  • XPD-7079 Plugin created commands now go in correct “folders”.
  • Additional Bug Fixes:
  • Fixed sound log warning when parsing sound files.
  • Now we have auto-board, auto-start, and quick-start commands.
  • XPD-6962 Fix for OS-native file dialogs being inaccessible when in full-screen mode on Windows.
  • XPD-6930 Fix for handling of arbitrary full-screen sizes.
  • XPD-7002 We now respect the user’s preference for both temp and pressure units.
  • XPD-6956 Plane Maker and Airfoil Maker now match the V10 behavior of reading the language pref from the *X-Plane* prefs file.
  • Fix information on ND refactored to support displaying multiple generated abeam fixes.
  • XPD-7019 The units are called “United States Customary”, not “imperial.”
  • XPD-7025 Fix for broken pedals configuration.
  • Tweak in the seaplane model.
  • Networking configuration screen tells user if internet is disabled.
  • XPD-7034 Added support for 120 and 144 Hz refresh rates.
  • XPD-7046 Sim crashes with selecting RNAV approach at 0S9.
  • XPD-7047 Using X-Plane 10 nav data now gives error message and not a crash.
  • XPD-7052 X-Plane crashes when using a custom command key to popup/hide the G430.
  • XPD-7067 Remove “other” tab tutorials that crash the sim.
  • XPD-7066 Reseting joystick now *actually* sets the low/high data back to the default.
  • Added user provided .joy file for Thrustmaster Top Gun Afterburner.
  • XPD-7059 Updated CH Flight Sim yoke assignments.
  • XPD-7090 Bumped up axes per device to 25 to cope with PFC USB devices.
  • XPD-7112 Missing runway in scenery should give clear error and not crash.
  • Improvements to ground truck behavior.
  • XPD-7126 We no longer enable FMOD Live Update by default. It’s now a command line option for developer.
  • XPD-7095 We now a) default to north-up mode in the map, and b) remember your preference for north-up.
  • XPD-7116 Fix for not changing your view index when you changed devices.
  • XPD-7123 Fix for returning to weather UI not maintaining your real weather display.
  • New mouse cursors to help in the case where the rotator is counter-wound from expectations.
  • Joystick prefs now saved separately.
  • XPD-7152 Avoids crash when starting a new flight in replay mode.
  • XPD-7098 Fixes typo in settings.
  • Keeping the engines a little hotter…the oil was cooling a bit too much before.
  • XPD-6700 Additional half-stop brighter rendering in cockpit.
  • Bug XPD-7150 Data output should start in the upper left.
  • XPD-7144 Low idle has high N1 compared to v10.
  • XPD-6874 Service trucks can join route mid-segment.
  • XPD-6935 Removes S-76 default Master Caution.
  • XPD-6508, XPD-6700 Adding esys bus 5 & 6 to panel and nav 3-10 to nav deflections.
  • Map updates to airway thickness, NAVAID labels and colors.
  • XPD-7162 Fix for inability to file popup clearance.
  • XPD-6968 Winch line disconnects immediately due to astronomical tension.
  • XPD-7117 Fix for issues with CH Eclipse yoke.
  • XPD-7165 Fix for tutorials paying attention to your “start running” pref.
  • XPD-7160 We no longer label both ends of helipads in the map.
  • XPD-7147 Fix for texture compression pref getting discarded.
  • XPD-7021 The nav inspector now tunes your ADF radios when you’ve selected an NDB, not your NAV radios.

New in X-Plane 11.0 Beta 1 (Nov 26, 2016)

  • X-Plane 11.00 is the initial version of the newest flight simulator from Laminar Research. It is currently in early public beta testing and access.
  • Known Bugs:
  • Low frame rate – we are still optimizing rendering; please do not report low framerate unless you see < 5 fps on low settings.
  • If the visibility seems too low, set the visibility higher in Weather Customize screen.
  • Setting up networking configurations may crash the sim. (XPD-6857, 6864)
  • XPD-6851 Sky color wrong when looking through alpha texture
  • XPD-6849 Issue with power lines & base mesh
  • XPD-6847 Aircraft are tinted purple in Plane Maker
  • XPD-6835 Fuel truck missing glass
  • XPD-6827 Shadows or artifact on trees
  • XPD-6825 Graphics error with gauges in c172
  • XPD-6812 Editing the Rendering settings for Visual Effects is SLOW
  • XPD-6808 Some windows not re-skinned to match new UI
  • XPD-6905 Panels made with plugins not displaying correctly
  • XPD-6898 Jagged sky color transition
  • XPD-6962 Joystick config Save As box hidden when X-Plane is full screen
  • XPD-6959 Color artifacts are visible on the “occluded” area of an object when SSAO is turned on
  • XPD-6952 Crash with popped out secondary GPS windows
  • XPD-7005 3rd party Tornado crashes sim
  • XPD-7004 Text misalignment when Russian is picked for language
  • XPD-7001 Local time discrepancy when using “track real world date & time”

New in X-Plane 10.51 (Oct 27, 2016)

  • Fixes a few bugs in 10.50 and updates the global airports.
  • There is one bug we are still tracking: a number of professional customers have reported worse external-visual tracking with 10.51 than with 10.45. If you see this on your setup, please file a bug; we are working with these pro customers individually to test possible fixes.

New in X-Plane 10.51 RC 1 (Sep 28, 2016)

  • No longer quit when aircraft fail airfoil self test (XPD-6703).
  • PDF manual now has all pages (XPD-6669).
  • Fixed window positioning. This fixes buttons not working (XPD-6658, XPD-6623).
  • Fixed-gear planes no longer show “gear down” in map slope (XPD-6654).
  • Fixed jerky external visuals (XPD-6653).
  • Fixed internet input/output preference read-in (XPD-6650).
  • KSEA updated with 10.50 features (XPD-6530).
  • Fixed Baron CG (XPD-6627).
  • Fixed title bar offscreen on Windows (XPD-6534).
  • repressing .psd and X-15 source from install (XPD-6646).
  • Adding light needed for autogen (XPD-6529).
  • Turbulence reduction in real weather.
  • Fix for improper handling of extremely short directories (XPD-6624).
  • No error message when ramp is connected to taxi route (XPD-6644).

New in X-Plane 10.50 (Sep 8, 2016)

  • Highlights:
  • New city autogen
  • ATC fixes
  • A new way to handle static aircraft
  • Global airport updates
  • Improved Baron & King Air
  • Fixes for real weather downloads

New in X-Plane 10.50 RC 3 (Aug 29, 2016)

  • Fixes:
  • Take AG fix for buildings (XPD-6529).
  • Fix backward control surfaces when a third party aircraft uses the wrong control surface (XPD-6591).
  • Updated METAR URL to new address (XPD-6450).
  • Added copy ctor to dout_lines object to avoid writing COM radios into wrong temp memory (XPD-6539).
  • Updated earth_fix.dat and earth_nav.dat.
  • Now the stall warn test works.
  • Fixed crash with G1000.
  • Do not allow commands to be run inside an alert box. Fixes crash when pressing movie record twice in a row when EFIS app is up (XPD-6532).
  • Hid pylon column from failures (XPD-6536).
  • We have to restore the diffuse material every time we change the shader (XPD-6527).

New in X-Plane 10.50 RC 2 (Aug 29, 2016)

  • Fixes:
  • Updated translations for new DRM dialogs, and added TRAN() to region alerts (XPD-6209).
  • Removed long function ptr type in event hook, which wasn’t safe for passing string ptrs to the XPLM in scenery hook.
  • Fixed C-130 taxi and takeoff.
  • Now we don’t clear avio bus bits in plane load. This should fix weird power draws on planes that incorrectly have the avio bus src unchecked but do have a load and have some kind of avio usage on the panel (XPD-6502).
  • Art control timeout for run loop set to 5 ms. This prevents missing runways for users.
  • Includes art fixes for King Air, Baron & KLAX scenery.
  • Fixed random resets of systems in plugin-driven aircraft when AI aircraft crash.
  • Fixed max deflection of low speed nose wheel when not using a hardware tiller.
  • Fixed automatic cursor selection on new knob manipulators when two of the same manipulator are used in different parts of the OBJ file.

New in X-Plane 10.50 RC 1 (Aug 5, 2016)

  • Plane Maker & Desktop PDF manual updates for 1050 (XPD-5840).
  • Fixed water reflection offset in normals (XPD-6484).
  • Fixed goofy use of asymmetric dual window IOS for PFC (XPD-6482).
  • New data refs and version bump (XPD-6409, XPD-6453, XPD-6455).
  • Includes latest King Air with fuel flow fix (XPD-6479).
  • Turned off “fat edges” of click zones in 3-d (XPD-6390).
  • Fixed incorrect width check for AI and static aircraft (XPD-6475).
  • Restored prop datarefs from mobile. Fixes dead prop power knob in ATR-72 (XPD-6420).
  • Phase alpha and beta out to 0 at 0 speed – this prevents jitter of alpha and beta when plane is not flying.
  • Take off distance accuracy improved a little bit for ATC.

New in X-Plane 10.50 Beta 7 (Jul 17, 2016)

  • Bug fixes:
  • Support for latest version of Xavion.
  • Fixed missing normal maps on airplanes (XPD-6456).
  • Fixed airport lights randomly flickering on and off at EGLL and other airports (XPD-6412).
  • Fixed normal and night textures from liveries being ignored.
  • Fixed Z-thrash between objects in the roads group and draped roads, e.g. at EDDP custom scenery (XPD-6412).
  • Fixed rare crash when reloading scenery due to settings change.
  • Fixed crash when a custom third party DSF contains invalid .ags polygon parameters.
  • Fixed AI Aircraft taking off into the user’s aircraft when the user is on a runway and not talking to ATC (XPD-6452).
  • AI Aircraft won’t land or be created at airports that don’t have gates big enough to accommodate them (XPD-4408).
  • Command list for Plane-Maker updated to include all 10.50 commands.
  • French translation updated.
  • Searching in the airport window won’t match city names and other meta-data unless they are an exact match (XPD-6464).
  • Removed on-screen warnings when internet data output is disabled (XPD-6411).

New in X-Plane 10.50 Beta 6 (Jul 10, 2016)

  • High profile fixes:
  • The black texture/crash loading airplanes bug is fixed (again – hopefully!). If you see any pitch black textures, crashes loading aircraft, or cryptic error messages about “negative reference counts”*, please report this ASAP!
  • Found a race condition in the art asset loader. This is the kind of thing that would cause a crash very rarely, but the results would be inexplicably bad when they did happen. So that was exciting.
  • A bunch of random crashes that we found by the auto reporter are all fixed. If you are on Windows and X-Plane 10 crashes, please click the auto-report – while we don’t have time to look at every crash report, we can look at the highest frequency crash reports and fix them, so complete data really helps.

New in X-Plane 10.50 Beta 5 (Jul 6, 2016)

  • Bug fixes:
  • Fixed LODs on Gateway airports (XPD-6325).
  • Typo fix for hints screen (XPD-6424).
  • Flight director bars appear in C90B artificial horizon (XPD-6413).
  • C400 oil pressure gauge fixed.
  • Fixed crashed due to bogus road data. Filter tries to fix input road data from w2xp_net.
  • No longer look for Zulu time in Mdeg & alert for scanning weather.
  • Author window back in Plane Maker.
  • Fixed bad ref counting on untextured objects. Fixes black airplanes and crashes changing planes.
  • Fixed out of bound memory read to fix crashes in autogen ATC layout system.
  • Fixed XPLMCountPlanes API to fix warning about number of multiplayer planes in XSB.
  • Fixed AI plane descent to be smoother.
  • Removed internet data output warning when there’s no receiver.
  • Fixed reverse thrust.
  • Fixed duplicate command names.
  • Winds no longer plotted on the weather screen.
  • Fixed log.txt file creation.
  • Log book writes when file is erased but does not self-erase on auto-update (re-fixes XPD-6141).
  • Mouse wheel zooming isn’t eaten by manips it crosses (partial of XPD-5161).
  • Better defaults for video recording.
  • Don’t issue same-name nearby fixes twice. Prevents colocated points when PILUN is in route (XPD-6235).
  • Fix for crash in airport picker if meta-data is filled in (XPD-6433).

New in X-Plane 10.50 Beta 4 (Jul 6, 2016)

  • Bug fixes:
  • Fix for crash on start due to missing object.
  • Fix for AI aircraft flying too slowly.
  • Layer order was unstable between default .pol and base taxiway when collector was in use. Fixed by forcing pol to be 1 lower than taxiways (XPD-6407).

New in X-Plane 10.50 Beta 3 (Jul 6, 2016)

  • Bug fixes:
  • ADF fixed in B-58 (XPD-6375, 6380, 6383).
  • Stall warning alpha corrected in B-58 (XPD-6374).
  • Object on C90 door removed (XPD-6402).
  • B-58 instrument panel shadow is now solid (XPD-6384).
  • Better scaling of weapons console.
  • Make sure primary monitor on Windows is always main display (XPD-6393).
  • Access to CG and mass of all weapons.
  • Fix memory scribble when extruding scenery (XPD-6405).
  • Removed last squawk about missing lights from log.
  • Capped taxi speed at 25 kts.
  • Toned down MDEG to log error and not quit sim. People would get booted out of their flight because an add-on delivered OOB weather. (XPD-6391).
  • Fixes the bug where the beta would say “authorization is successful” and then be stuck in demo mode.
  • Fixed crash on road drape if there are cracks in the DSF mesh. We also use the DEM in 64-bits for much faster draping (XPD-6398).
  • Fixed plane falling through solid objects onto roads (XPD-6396).
  • Fixed broken lights on all airplanes. Light init must be AFTER plugin load so that data refs for lights can be resolved (XPD-6387).
  • Better macibm alerts.
  • Fixed crash with no GRIB.
  • Progress bar no longer off screen.

New in X-Plane 10.50 Beta 2 (Jun 19, 2016)

  • Fixes a pile of big problems with beta 1.
  • The bad news is: it has its own problems – apparently some of the airplane lights are on all the time. This will have to get fixed in beta 3.
  • If you get a crash on startup, you’ll need to run the installer to get beta 2 – auto-update might not run due to the crash.

New in X-Plane 10.50 Beta 1 (Jun 17, 2016)

  • Total airports with 3-D scenery in the 10.50 release: 3102
  • New airports with 3-D scenery since the 10.45 release: 626: You can see the complete list of only 3-D airports in the X-Plane 10.45 release, plus the new airports with 3-D scenery, over on the Gateway site.
  • Airports with new user-submitted scenery in the 10.50 release (147 total): 4WA9, AYKA, EDAG, EDAT, EDBI, EDBX, EDCF, EDCI, EDGL, EDGO, EDHA, EDLQ, EDLU, EDOH, EDSO, EDSV, EDTE, EDTK, EDUA, EDUG, EDVQ, EDVT, EDVX, EDWT, EFVP, ELMD, ELNT, ELUS, ESEM, ESFA, ESFH, ESFI, ESFJ, ESFM, ESFQ, ESFU, ESFY, ESKA, ESKS, ESKT, ESKX, ESNF, ESNI, ESPJ, ESUA, ESUF, ESUI, ESUO, ETIP, FHSH, FNCT, FTTA, FYSM, FZQV, GCXM, HSMK, LYZR, MKNG, NZHR, ULAS, ULDR, ULPA, UNTT, URKG, USMQ, VOHS, VVCM, XED12, XED7A, XED7B, XED7K, XED7N, XED7S, XEDBW, XESE1, XESE2, XESE4, XESE5, XESE6, XESE7, XESG7, XESG8, XESG9, XESK1, XESM1, XESM10, XESM2, XESM3, XESM4, XESM5, XESM6, XESM7, XESM8, XESM9, XESN1, XESN10, XESN11, XESN2, XESN3, XESN4, XESN6, XESN7, XESN8, XESN9, XESS1, XESS10, XESS11, XESS12, XESS13, XESS14, XESS15, XESS16, XESS2, XESS3, XESS4, XESS5, XESS6, XESS7, XESS8, XESS9, XESU1, XESU2, XESU3, XESV1, XESV10, XESV11, XESV2, XESV3, XESV4, XESV5, XESV6, XESV7, XESV8, XESV9, XESVE, XGLFOY, XLEMS, XLEVH, XLIVC, XSSN, XUK01, ZBNY, ZGFS, ZGHC, ZGSD, ZUDC, ZWKN
  • Airports with improved scenery in the 10.50 release (718 total): 05C, 09MA, 0CA4, 0CL8, 0I8, 0M5, 0R4, 10S, 16S, 18OR, 1G0, 1H2, 1OR3, 1OR4, 1W1, 22I, 27K, 2AK6, 2S6, 35S, 37CA, 39P, 3MD3, 3R9, 49X, 4B7, 4S4, 5OR1, 6AK, 6OR4, 71K, 79C, 7S9, 7W1, 92C, 95CA, AT19, AYBK, AZ22, BE2, BIAR, C47, CA90, CEC4, CEQ5, CER3, CJA3, CJB3, CJD3, CJL6, CJY3, CJZ3, CJZ4, CPL5, CSS3, CSU3, CYAV, CYAX, CYBA, CYBR, CYBW, CYCP, CYDA, CYDN, CYEG, CYET, CYFO, CYFR, CYHD, CYJN, CYJP, CYKA, CYLW, CYPA, CYPE, CYPG, CYQG, CYQL, CYQU, CYSM, CYTZ, CYVR, CYWM, CYXC, CYXH, CYXL, CYYC, CYYM, CYYZ, CYZH, CYZU, CZHP, CZPC, CZVL, DGAA, DRZD, E01, E05, E25, E63, EA6, EBSP, ED4, EDAB, EDAI, EDAM, EDAP, EDAQ, EDAR, EDAS, EDAU, EDAV, EDAW, EDBC, EDBK, EDBL, EDBM, EDBQ, EDBR, EDBT, EDBU, EDBZ, EDCB, EDCD, EDCE, EDCJ, EDCK, EDCM, EDCT, EDCY, EDDB, EDDC, EDDH, EDDN, EDFB, EDFM, EDHD, EDHP, EDJG, EDKB, EDLD, EDMH, EDMQ, EDMX, EDND, EDOC, EDOD, EDOG, EDOI, EDOL, EDOM, EDON, EDOQ, EDOX, EDOZ, EDPJ, EDQW, EDUF, EDUO, EDUS, EDVK, EDX8, EDXQ, EE5, EFEU, EFPI, EG3, EGAB, EGBD, EGBF, EGBJ, EGCL, EGCN, EGEC, EGFE, EGHA, EGHR, EGJA, EGJB, EGKA, EGKB, EGKK, EGKL, EGLD, EGLJ, EGLW, EGNL, EGNR, EGNV, EGNX, EGPA, EGPB, EGPC, EGPE, EGPO, EGPR, EGSC, EGSL, EGSM, EGSR, EGSU, EGTC, EGTE, EGTF, EGTP, EGTR, EGTU, EHHV, EHLE, EHMD, EHTW, EHVB, EIAB, EIBT, EIDL, EIFR, EISG, EKAH, EKBI, EKEB, EKHO, EKHS, EKHV, EKLS, EKPB, EKSB, EKSN, EKSV, EKTS, EKVD, EKVG, EKVJ, EL5, ENBR, ENDI, ENEG, ENFA, ENHK, ENHV, ENKJ, ENLI, ENMH, ENNA, ENNK, ENNM, ENNO, ENOL, ENOV, ENRA, ENRS, ENSB, EP07, EP6, EPGD, EPKT, EPRZ, ES01, ES03, ES04, ES05, ES07, ES08, ESEL, ESFR, ESGP, ESHS, ESHT, ESHX, ESSD, ESTA, ETHH, ETHL, ETHN, ETIC, ETNG, ETSH, EU2, EW5, F86, FABL, FACT, FAKM, FAOH, FAPG, FATZ, FAUP, FD4, FLND, FM4, FNME, FS5, FTTC, FTTD, FYSL, FYWH, FZAA, FZAG, GATB, GCHI, GCXO, I10, K09, KAAA, KAAF, KAAO, KAAP, KAAS, KACY, KAGS, KAKO, KALO, KALW, KAPV, KARW, KASG, KAUN, KAVL, KBDN, KBDU, KBED, KBHB, KBJC, KBKL, KBMI, KBNA, KBNO, KBQK, KBRL, KBTV, KBXK, KBYS, KCAE, KCCR, KCEF, KCEU, KCGI, KCGX, KCHA, KCHO, KCKP, KCLE, KCMA, KCMH, KCOS, KCRP, KCYO, KDAG, KDEN, KDHT, KDKX, KDLO, KDUH, KDVT, KEAT, KEBG, KEFW, KEGE, KEKO, KELM, KEOP, KERI, KEVV, KFFA, KFFT, KFGX, KFLL, KFLU, KFMY, KFOE, KFRG, KFTY, KFUL, KGEO, KGEU, KGLW, KGQQ, KGRR, KGUC, KGWS, KHHR, KHII, KHIO, KHPN, KHPT, KHRL, KHVN, KICT, KIDL, KIIB, KIND, KIPL, KISO, KIWS, KJLN, KJVL, KJWN, KKNB, KLAN, KLAX, KLKP, KLNK, KLNS, KLOU, KLRJ, KLSB, KMCI, KMCO, KMCW, KMDH, KMEI, KMEM, KMGJ, KMKC, KMLI, KMMH, KMRH, KMSL, KMSN, KMSP, KMTN, KMUT, KMWO, KMYJ, KNEW, KNSI, KNUQ, KNXP, KNYG, KOAK, KOJC, KOKC, KOLS, KOLZ, KOMA, KORD, KORL, KOXB, KPAH, KPAN, KPAO, KPCZ, KPEA, KPFC, KPGA, KPHL, KPIA, KPIR, KPRO, KPTN, KPTV, KPVG, KPWK, KPWT, KRAW, KRCA, KRDR, KRFD, KRHV, KRIC, KRIL, KRMN, KRNM, KROC, KRTS, KRZT, KSAN, KSAV, KSBM, KSDA, KSDF, KSET, KSFB, KSGF, KSJC, KSJN, KTDO, KTMB, KTOI, KTOL, KTOP, KTTS, KTUL, KTVY, KTWF, KTYL, KTZR, KUDD, KUYF, KVPS, KWHP, KXBP, KXTA, L08, L35, L70, LBSF, LDRI, LDZA, LEAM, LEBL, LECX, LEMP, LEVX, LFBE, LFCH, LFCS, LFDC, LFDF, LFDI, LFDK, LFDR, LFDU, LFDY, LFHM, LFHO, LFLM, LFPO, LFRM, LFRQ, LFST, LIDB, LILO, LIMA, LIMZ, LJMB, LOKL, LOWG, LOWL, LPAZ, LPEV, LPGR, LPHR, LPLA, LPMA, LPPD, LROP, LRSB, LRTC, LRTM, LSGE, LSGG, LTBA, LTFE, LTFJ, LYVR, M34, MPEJ, MTPP, MYAW, MYBS, MZBZ, NY17, NY60, NZAA, NZKI, NZRA, NZRO, NZWP, O22, OR27, OR81, P14, PAAM, PABI, PAGY, PAIL, PANI, PAOT, PASI, PASN, PHLI, PHMU, PHOG, RCBS, RCFG, RCFN, RCGI, RCKH, RCKU, RCKW, RCLY, RCMQ, RCMT, RCNN, RCQC, RCSS, RCTP, RCWA, RJBB, RJBD, RJBK, RJCJ, RJCW, RJDA, RJDB, RJDC, RJDK, RJDO, RJFE, RJGG, RJNA, RJNF, RJNG, RJNH, RJOB, RJOO, RJOR, RJOS, RJOT, RJOY, RJTT, RODN, S33, S49, SAOM, SAOS, SBAF, SBIC, SBJF, SBJR, SBMQ, SBSN, SCBA, SCCF, SCEL, SCPQ, SCVD, SDIN, SK01, SK53, SK55, SKAP, SKAR, SKAS, SKBC, SKBG, SKBN, SKBU, SKCC, SKCN, SKCO, SKCR, SKCU, SKCV, SKCZ, SKGI, SKIB, SKMZ, SKNV, SKPE, SKPP, SLTJ, SVMI, SWWM, TFFR, TIST, TISX, TJSJ, TLPC, U55, U76, UEEE, UHMA, UHPP, UHSS, UHWW, UIII, ULAA, ULMM, UMMS, URML, URMT, URWW, USCC, UWOO, VECC, VHHH, VHSK, VIDP, VILH, VO26, VO80, VOCB, VOTR, VOTV, VOTX, VRMM, VTSW, VVTS, W27, W81, W96, WA67, WMKB, WMKK, WSAP, WWLD, XEDE9, YBEB, YBMA, YBOA, YBRK, YBRM, YBSU, YGDS, YKBN, YNBR, YPTB, YPXM, YWDH, ZGGG, ZGSZ, ZHHH, ZPPP, ZSSS, ZUBD, ZUNZ, ZUUU
  • NEW FEATURES & IMPROVEMENTS:
  • New U.S. city autogen.
  • Improved Baron & King Air.
  • Global winds aloft files.
  • Better AI airplane flight… they now fly a bit more realistically.
  • When you enable a net connections usage, we now auto-select a beacon to use if possible (rather than giving you the default, raw IP).
  • Added support for autoconfig of Control Pad and Xavion.
  • Stratus clouds look better from above.
  • Better randomization of AI parking spots.
  • Added “engine” notifications, so that sim components have access to all the same hooks as the plugin system via XPLMEventHook().
  • We can now separate Steam from non-Steam users in our analytics data.
  • Particle emitters now take rulers. This makes it unnecessary to put static animations around most emitters. This also fixes a bug where particle physics on the airplane OBJs was run at 2x speed.
  • New prompts to complete installation and/or scenery with authorized sim.
  • New meta-data key/value pair code. It also provides a new meta-data key to force flattening on a per-airport basis.
  • Updated credits & improved layout.
  • Swapped the order of the aircraft in A/B testing & added sample size analysis.
  • Auto-tuning when using Nearby ATC box can now be turned on and off.
  • Much better real weather diagnostics, and also we now scan through the TIME of the MDEG metar report, as should always have been there.
  • Much faster (about 1000x faster) sorting on the commands list in the key-to-command screen, which takes the UI from annoying to smooth.
  • Settings screen is no longer deleted on hide (makes for faster re-opens).
  • On-screen notification if download of real weather fails.
  • We can also steer tv-guided bombs and missiles with a joystick axis, cool!
  • Airfoil maker allowed to have smaller linear range, as needed to simulate iced or damaged foils, for example.
  • For Carrier Ops, LSO calls are a little more accurate, with phraseology that is now official standard, and based on angles of attack that are appropriate for the airplane (but be sure to set the stall warning angle of attack in Plane-Maker in the viewpoint screen!)
  • Strobe lites in the clouds set now to only happen when totally IN the clouds, so it does NOT affect scenery at nite when turned on like is used to. Break-out to visual at the cloud bases, as we needed all along.
  • Now we don’t delete the global wind and turb files, and we have then named in a way that makes sense for others to write to them as desired.
  • We load the afl every time we load the acf because the afl might have changed along with the acf!
  • Safe save – keeps old ACF around.
  • Removed ground targets on the HUD.
  • Limit thrust to 0, not below 0, to keep things from getting crazy when we fly jet engines into orbit.
  • Labels for movies and other warnings are now much easier to read, the movie messages are centered, the pulsing text easier to read.
  • Crash limit set from 20 g to 10 g.
  • No-op manips can take dateref and tooltip for training purposes.
  • When planes blow up they go to wrek… for ALL planes! This lets you blow up other planes in flight rather fantastically.
  • New command to download all weather files.
  • Trimming out actual elevator deflection in pitch, not just the autopilot deflection. This will give slightly more accurate pitch trim, which will not fight with the elevator deflection in planes with art stability.
  • Joystick not applied to flight controls if user not flying cause ai is flying! Joystick calls not needed in that case.
  • Effects like prop disc now behave as expected in replay mode.
  • We now load the mouse cursor bitmaps all at once and cache them for future use (XPD-6181).
  • Slightly more data logging for net-tracking.
  • Plotting aircraft now in the slightly tilted attitude needed by the nearby coord-system origin.
  • Now the glideslope info for the profile view on the IOS as sent across the net by nav ID, not index! This allows us to have the profile work across the net with different apt databases!
  • When calculating string tiles, the LAST slop gets skipped since we can’t actually overlaps the tile.
  • Changed the way prop discs are loaded. They are now on the aircraft’s veh_prop_class so that they are accurate PER ENGINE. This also means that texture’s can be shared in memory if 2+ engines have the same prop. Lastly, it allows for goofy configurations like a gyrocopter that has a rotor and a propeller.
  • Stall warnings a little more accurate: do not depend on avionics switch, and reed switches do not depend on battery.
  • Planes now go around if a crash is imminent, and are also better about not kicking in rudder at low altitudes, which will crash an airliner.
  • Updated beacon port to 49707 by default, split the receiving sockets, clarified the error messages and updated the documentation.
  • New hint messages during loading screen.
  • Minor serial-port PFC hardware improvements.
  • FDR (Flight Data Recorder) window tracks monitor res to let you see a lot more on larger monitors.
  • Various bis of frame-rate improvement here and there, to increase frame-rate overall and also reduce pauses!
  • FIXES FOR AIRPLANE AUTHORS & DEVELOPERS:
  • New datarefs: airport_lites_on_priv_override; // override: -1 is off. 1 is on. 0 is override not set!, current_plugin_dust_rat
  • Datarefs now available to control volume of each radio… You can now use a generic rheostat assigned to the dataref to set the volume of any radio!
  • X-Plane will provide the current world model-view, projection, and aircraft model-view matrices to plugins via datarefs.
  • We resize the property table in the lower left when an animation model is changed on a group.
  • Fixed instrument selection and list change in Plane Maker.
  • Fix memory scribble when deselecting generics in Plane Maker.
  • False alarm in debug code for instrument save: instrument save code would alert if a non-custom unused drag radius was saved on a non-draggable needle or pointer (XPD-6056).
  • Fixed bugs tabbing between instruments in Plane Maker.
  • We were not showing fuel on the right side of the plane in the load0out screen! Now we are!
  • Panel animation IO code permanent and not conditional. This way if you save a group-animated panel in regular X-Plane you DO NOT LOSE your data!!
  • Better alert messages for demo users–can use digital download, installer or buy DVDs to get scenery.
  • Wrek works about as well as one might expect in replay without having to work backwards or use more ram.
  • USB key is re-checked at start before demo warning.
  • Added autopilot basic mode to hold a rate of turn.
  • Global plugin tropopause values are now read/writeable to plugins. Tropopause variables allows to squeeze or stretch the stratosphere depending on where the the troposphere actually begins. Tropopause altitude and troposphere temperature allow a much better weather depiction in non-mid latitudes (polar and tropical regions).
  • New autopilot axis options: default to pitch or roll or none at all!
  • Added wreck flag to Plane Maker.
  • Engine screen in Plane-Maker: New field for thrust reverse area, for more accurate thrust reverser drag!
  • Airfoils are now loaded whenever you load an aircraft, even if it is the same aircraft you already had open.
  • This is in case you changed any airfoils in the background while X-Plane was still flying.
  • WEAPON SYSTEMS IMPROVEMENTS:
  • Weapons systems improved quite a bit, with some passable precision-guided weapons delivery now possible!
  • WEAPON-SELECTION: Choose individual weapons or weapon type. The display is much better now, and clearly shows the selected weapon as flashing.
  • CAMERA: There can be up to ONE camera on the airplane, which may be steered with a joystick! Simply get a SECOND joystick, and assign the axis to camera steering and zoom to steer and zoom the on-board camera! On-board camera is one of the instruments you can drop in the plane in Plane-Maker.
  • GUN: Aircraft can have one gun. It MAY be steered, if desired, by joystick. Simply get a SECOND (or THIRD!) joystick, and assign the axis to gun/bomb steering to steer the gun!
  • AIR TO AIR MISSILES: The [ and ] key target other airplanes for missile guidance. Up to 24 total weapons may be carried (some or all of which may be missiles) and a dataref will be provided to re-load the craft in flight if you ever want to re-stock in flight.
  • UNGUIDED ROCKETS: For the unguided rockets, they live in a pod, invisible until fired, and up to 99,999 rockets may be stored in the pod. A dataref will be provided to re-load the craft in flight if you ever want to re-stock in flight.
  • UNGUIDED BOMBS: Up to 24 total weapons may be carried (some or all of which may be bombs) and a dataref will be provided to re-load the craft in flight if you ever want to re-stock in flight.
  • TV-GUIDED AIR TO GROUND GUIDED BOMBS AND MISSILES: TV-guided missiles require constant steering by the pilot with the mouse by dragging around the + icon on the camera… very very tricky to do… nearly impossible when flying an airplane or helo. AND I added something REALLY COOL: The GUN/BOMB STEERING ALSO steers the TV-guided bombs and rockets! If you have a joystick axis assigned to the gun/bomb steering, then it will steer the TV-guided bombs as well!
  • LASER-GUIDED AIR TO GROUND BOMB: There will be a targeting reticle in the middle of the camera. Any laser-guided bomb will go for that target!
  • GPS-GUIDED AIR TO GROUND GUIDED BOMBS AND MISSILES: There will be a targeting reticle in the middle of the camera. When a joystick button is pressed (joystick buttons screen, around the middle, labeled Target camera pointer in GPS) or command is sent in (sim/weapons/GPS_lock_here), whatever the targeting reticle was looking at at the moment is LOCKED IN as the GPS destination for future bombs and missiles! When desired, let them fly!
  • BUG FIXES:
  • We no longer nag the user about single engine planes pulling left if they aren’t in the C172 (XPD-6354).
  • Fixing dout_line com radio problems. This refactors the way read-only and empty dout lines are handled to fix com radios and make things more readable (XPD-6268).
  • Fix for hitting dev assert when you open-close-reopen the interaction recorder window.
  • Disabled the floating windows’ popout button (XPD-6342).
  • Changed layer order to prevent non-flush approach lights at KSAN 27 (XPD-6346).
  • Instancing state could get borked if an obj’s LODs were not all the same instance-able.
  • Stop inet listening on ALL modals. This fixes a bug where snap recall is called re-entrantly when the missing scenery modal is up due to a snap recall. Fixes bug where IOS hangs if no scenery at location of master machine.
  • Collector takes object param – fixes broken PAPIs.
  • Fix for infinite wait in crash reporter due to attempting to write to debug log.
  • Fixed shading of local maps.
  • Turned off auto-initialializing a flight once again.
  • Fixed crash when showing non-instance light-only OBJs with collector.
  • Fixed overlap in GPS (XPD-6179).
  • Track previous state so assertions are valid. Fixes load of Carenado C90.
  • After a custom light, ATTR_lit_level change need to be deferred, not immediate, because we don’t have a shader changed.
  • Fixes crash in Carenado C90, and is faster too.
  • Weather downloading not turned on when you only hit the button to SCAN weather.
  • Fix for the way we jump straight into the sim (old way could give us a null texture).
  • Restored functionality of “external visual tracks view” check box.
  • Fixed uninited var that could cause seg fault on OS X.
  • Do not let FM run before the plane is loaded – but DO let it run when the IOS is up.
  • No more crash when you hit the scan real weather lots of times really fast.
  • obj plot callback was ignoring model view changes, and thus obj culling wouldn’t work when transform was applied.
  • Ground lights moved into collector to fix bug with black quads at LOWI in non-HDR mode
  • Fix clipped generic instrument preview in PLN (XPD-6290).
  • Fixed messed up wire frame in plane-maker (XPD-6287).
  • If you’re running an authenticated demo download, we *always* pop up the nag to complete your install (XPD-6285).
  • Fix for missing break, resulting in wrong error message when checking sim version.
  • Fixed internet-output-disabled warning messages on the data output system when not called for.
  • Fixed pointers to transient locals in dout, fixing a crash when we attempted to write to invalidated pointers (XPD-6271).
  • Fix for crash caused by no-machine-ID alerts at an inopportune time (XPD-6277).
  • We now go straight to the sim after the XDD grace period message, instead of showing a confusing “Authorization Successful” message (XPD-6264).
  • A command received over network acted differently than a command received from a joystick. This fix solves the asymmetry and makes sure commands work the same regardless their origin being joystick or network.
  • We no longer disable ATC when there is no FP and no AI planes.
  • CMND packet handles third party commands and aliases too.
  • Lat and long corrected in data output.
  • Fix for global USB key not exiting the startup-time DRM modal dialog (XPD-6274).
  • Uninitialized variable used (XPD-6302).
  • Bug fixed where fuel flow on multi-engine planes was too low.make clicking in buy button for proj key work (XPD-6263).
  • Fixed illegal access to geoid in threaded park proc.
  • DRM visibly doesn’t request re-auth after 11 days when in grace period (XPD-6264).
  • Modal windows aren’t visible (XPD-6260).
  • Fixed broken lower right corner of round rect (XPD-6233).
  • Click on the map to place an airplane on the IOS and it works properly.
  • The glide-slope profile plot on the ios works for p==0 even if there are other planes as well.
  • Fixed regional DRM.
  • No more cockpit window coming up on IOS when a new airplane is loaded due to a situation file being chosen.
  • Fail at speed, alt, and time all work when controlled by IOS.
  • Now we see the word PAUSE on the master when paused on the IOS!
  • Road bug fixes (XPD-6132, XPD-5313, XPD-5945).
  • Fixed screwed up airplane starting.
  • Fix for “can’t get MID” messages appearing on setups where the MID isn’t essential (XPD-6245).
  • Fix for dev_assert caused by attempting to use the log system before it’s been initialized (XPD-6244).
  • Arrows work immediately to control the camera after closing the map window with the return key (XPD-5145).
  • Don’t dev assert on bind from worker thread -this is legal now (XPD-6236).
  • We now use overcast clouds in our QFL storms (XPD-6175).
  • Fix for self-tests that crash when you have custom commands defined (XPD-6162).
  • ATC will not vector a go-around aircraft until it clears 400 feet AGL…this prevents it from encouraging the AI to make dangerous steep low turns (XPD-6115).
  • Ramp starts had uninitialized data if we hit the “there are no ramp starts at all case.
  • Road bug fixes:
  • Interpolation of Y when rebuilding roads is linear in world space, not parameter space. This prevents us from making S curves when we, didn’t mean to.
  • Clusters of ramps connected to other ramps on the ground are, treated as draped – this makes ramp clusters look less silly.

New in X-Plane 10.45 (Feb 29, 2016)

  • Total airports with 3-D scenery in the 10.45 release: 2432
  • New airports with 3-D scenery since the 10.40 release: 722
  • You can see the complete list of only 3-D airports in the X-Plane 10.45 release, plus the new airports with 3-D scenery, over on the Gateway site.
  • One new feature of 10.45 that may change how you use X-Plane: the global airports no longer conflict with custom scenery – even if you have custom scenery that doesn’t have proper exclusion zones.
  • So if you have been disabling the global airports due to conflicts, you don’t need to do this anymore. You can use your custom scenery and keep the global airports around.

New in X-Plane 10.45 RC 2 (Feb 17, 2016)

  • Spock And Friends:
  • The Vulkan API was released today. Vulkan is the third new next generation 3-d graphics API (the other two are Metal for OS X and iOS and DirectX 12 for Windows). Vulkan should be available on Windows, Linux and Android devices. The specification is 651 pages long, so I have some light reading to do.
  • Faster Cockpit Lights:
  • FlightFactor sent me a test case to look at a while ago – a possible bug in the Blender 2.49 exporter. While exploring the performance of the test case, I discovered that the code that runs ATTR_lit_level in a cockpit OBJ was a lot less performant. (If you don’t create 3-d cockpits, ATTR_lit_level lets you turn the brightness of a 3-d model’s night texture up and down based on a dataref; it is crucial for creating cockpit lighting animations, including annunciators.)

New in X-Plane 10.45 RC 1 (Jan 29, 2016)

  • An update to the global airports.
  • The global airports won’t conflict with custom scenery – new exclusion technology prevents overlapping buildings.
  • Nav data has been significantly updated – lots of bug fixes are in 10.45.
  • The GPS data for the G430 now contains IAFs, so you can fly GPS approaches with proper transitions.
  • Proper prop torque for aircraft that opt in.

New in X-Plane 10.45 Beta 1 (Dec 19, 2015)

  • NEW AND UPDATED GLOBAL AIRPORTS:
  • Total airports with 3-D scenery in the 10.45 release: 2432
  • New airports with 3-D scenery since the 10.40 release: 722. You can see the complete list of only 3-D airports in the X-Plane 10.45 release, plus the new airports with 3-D scenery, over on the Gateway site.
  • Airports with new user-submitted scenery in the 10.45r4 release (163 total): 0WY1, 11WY, 2CN4, 2WY3, 32WY, 44WY, 45WY, 96WY, 99WY, BCV, CND4, CNT6, CPE4, CPG4, CPL5, CPT3, CYAD, CYAH, CYHH, CYHS, EDAO, EDBA, EDBG, EDBN, EDCH, EDCL, EDCR, EDCU, EDCV, EDEG, EDEQ, EDHD, EDKE, EDMD, EDMG, EDMP, EDMR, EDMU, EDMX, EDNC, EDNH, EDNI, EDNJ, EDNK, EDNP, EDNR, EDNS, EDNU, EDNW, EDNX, EDOA, EDOK, EDOS, EDOT, EDOU, EDOW, EDOY, EDPD, EDPF, EDPG, EDPI, EDQS, EDRL, EEKU, EPDR, EPGE, EPGI, EPGW, EPPC, EPPD, EPPK, EPPT, EPPZ, EPZR, ESGO, ESTF, EVAD, EVDA, EVJA, EVLI, EVPA, EVRS, FABS, FAKT, FLLA, FXMK, FXQN, FYGB, HBRE, KEBD, LAKU, LDPN, LEJU, LF8652, LJAJ, LJBL, LJMS, LJNM, LSZQ, LTCB, LTCV, OMDW, OPCL, PAAL, RJAO, SCQE, SMZO, SPJC, SQS, SVWM, ULPK, ULPM, ULPP, ULPS, ULWR, UNKY, UROD, URPE, VOBL, WMPA, WMPR, WY41, WY42, XED2J, XED7E, XED7I, XED7O, XEDAE, XEDAI, XEDCW, XEDE9, XEDF2, XESG1, XESG2, XESG3, XESG4, XESG5, XESG6, XMZ13, XSA70, XU160, XULPW, XUSDT, XZMHA, XZMTU, XZMUB, ZMAH, ZMAT, ZMBN, ZMBR, ZMBS, ZMDN, ZMED, ZMGT, ZMHG, ZMHU, ZMKB, ZMSF, ZMSH, ZMTG, ZMTL, ZMTT, ZMUL
  • Airports with improved scenery in the 10.45r4 release (1002 total): 02CL, 02WA, 0CL8, 12D, 13Y, 1L7, 1Q1, 20AK, 2Q5, 33CA, 3B3, 3CA7, 3FU, 3G2, 3M5, 429, 46U, 48Q, 48U, 48Y, 49U, 4MT1, 5CA7, 5MN9, 5VA5, 63MN, 6B4, 70CL, 72Q, 73S, 77MN, 78MN, 79MN, 80V, 82V, 83V, 8421, 8561, 87MN, 8A0, 8A1, 9S5, A34, AYGA, AYTE, BIKF, BKPR, C80, C81, CA43, CA70, CA88, CCE3, CCN2, CDJ4, CDT5, CDU6, CDU9, CEG4, CEL4, CNA3, CYAG, CYAM, CYBP, CYDO, CYEL, CYIB, CYLL, CYLQ, CYLS, CYML, CYMT, CYPY, CYRC, CYRI, CYRJ, CYRQ, CYSC, CYTE, CYTF, CYUL, CYVR, CYWK, CYXS, CYXT, CYYJ, CYZF, CZST, CZUC, DAOI, E38, E67, EA5, EBHN, EBZW, EDAC, EDAD, EDAE, EDAJ, EDAK, EDAN, EDAQ, EDAX, EDAY, EDAZ, EDBF, EDBH, EDBJ, EDBM, EDBP, EDBS, EDBV, EDBW, EDBY, EDCA, EDCG, EDCO, EDCP, EDCQ, EDCW, EDCX, EDDE, EDDK, EDDL, EDDM, EDDP, EDDT, EDFE, EDFM, EDGE, EDLV, EDLW, EDML, EDMV, EDMW, EDNF, EDNM, EDNV, EDOB, EDOF, EDOP, EDOV, EDPQ, EDPS, EDPW, EDQA, EDQK, EDQW, EDRZ, EDUW, EDVY, EDWA, EDXW, EDXY, EETU, EF3, EFHM, EFJY, EFUT, EGAA, EGAB, EGAC, EGAD, EGAL, EGBN, EGGP, EGHC, EGHH, EGHI, EGHR, EGKA, EGKL, EGLC, EGNM, EGSS, EGYM, EHKD, EHLE, EHST, EJ3, EK01, EK62, EKAH, EKCH, EKFR, EKGH, EKHE, EKHG, EKOD, EKRK, EKRN, EN2, EN3, EN4, EN6, ENAT, ENRY, ENVA, EPJS, EPKK, EPOK, EPRZ, EPSD, ER2, ESFR, ESFS, ESGA, ESGC, ESGD, ESGE, ESGF, ESGH, ESGI, ESGJ, ESGK, ESGL, ESGM, ESGN, ESGP, ESGR, ESGS, ESGT, ESGU, ESGV, ESGY, ESIA, ESIB, ESKB, ESKC, ESKD, ESKG, ESKH, ESKK, ESKM, ESKN, ESKO, ESKU, ESKV, ESMA, ESMB, ESMC, ESMD, ESMF, ESMG, ESMH, ESMI, ESMJ, ESMK, ESML, ESMO, ESMP, ESMT, ESMU, ESMV, ESMX, ESMY, ESMZ, ESNA, ESNB, ESNC, ESND, ESNE, ESNG, ESNH, ESNJ, ESNK, ESNM, ESNN, ESNO, ESNP, ESNQ, ESNR, ESNS, ESNT, ESNU, ESNV, ESNX, ESNY, ESNZ, ESOE, ESOH, ESOK, ESOL, ESOW, ESPG, ESQO, ESQP, ESSB, ESSC, ESSD, ESSE, ESSF, ESSG, ESSH, ESSI, ESSK, ESSM, ESSN, ESST, ESSU, ESSW, ESSX, ESSZ, ESTL, ESTO, ESTT, ESUB, ESUD, ESUE, ESUG, ESUH, ESUJ, ESUK, ESUL, ESUM, ESUP, ETEB, ETIH, ETIN, ETNL, ETOA, ETOI, ETSI, ETSL, ETSN, EVLA, FAEL, FAGG, FAWB, FBKE, FBMN, FJDG, FMCV, FN18, FN19, FNBG, FNDU, FNHU, FNKU, FNLU, FNSA, FNUB, FNUE, FTTJ, FVFA, FVKB, FYKM, FYKT, FYLZ, FYML, FYWB, FYWE, GCFV, GCTS, GCXO, GQPT, HKKI, HSSJ, HSSM, I19, KABE, KABQ, KACV, KADS, KAHN, KAIK, KANE, KAOC, KAOV, KASE, KATL, KATW, KAUN, KAZC, KBDE, KBDH, KBED, KBFW, KBHM, KBKF, KBLU, KBNA, KBPI, KBTY, KBXK, KBYG, KBZN, KCAK, KCCR, KCEF, KCEY, KCHO, KCHS, KCID, KCII, KCKC, KCMI, KCNO, KCOD, KCOE, KCPR, KCQM, KCRQ, KCRW, KCVG, KCVO, KCXP, KDCU, KDGW, KDMO, KDWX, KEAN, KEBG, KECS, KEKS, KEKX, KEMM, KEVW, KEWN, KEWR, KFBR, KFFO, KFIT, KFLL, KFMY, KFPR, KGCC, KGCN, KGEG, KGOO, KGRB, KGSO, KGTB, KGTF, KHAD, KHAF, KHEG, KHIO, KHKS, KHLG, KHNZ, KHSV, KHTS, KHXD, KHZR, KINL, KIOW, KIYK, KIZA, KJAC, KJAN, KJEF, KJKA, KJVL, KJWN, KLAF, KLCK, KLGA, KLHV, KLIT, KLMT, KLNK, KLSK, KLWS, KLXV, KMBS, KMDQ, KMDT, KMDW, KMEI, KMFI, KMGW, KMHT, KMIA, KMIB, KMKE, KMNF, KMOB, KMOX, KMPV, KMQJ, KMRB, KMRF, KMTN, KMYR, KNEW, KNKT, KONT, KORB, KORD, KORF, KORL, KOSH, KOXD, KOXR, KPBI, KPDT, KPOU, KPSP, KPVF, KRCA, KRDG, KRIW, KRKS, KRME, KRNO, KROX, KRRT, KRTS, KRWL, KSAA, KSBY, KSCH, KSCK, KSDM, KSEZ, KSFF, KSFO, KSHR, KSLK, KSNA, KSPI, KSPZ, KSUN, KSUW, KSZT, KTEB, KTEX, KTKI, KTOI, KTOP, KTOR, KTRK, KTUS, KTVC, KTVL, KUNO, KUNU, KVCV, KVKS, KVPS, KVRB, KWRI, KWRL, L004, L09, L41, L57, L61, L62, L72, L84, L88, LDLO, LDOS, LDZD, LEAL, LEAX, LEBZ, LECD, LEFM, LEGE, LEGV, LEHC, LEIB, LEIG, LELH, LEMP, LEPA, LEPP, LERL, LERS, LESA, LESB, LEST, LESU, LETL, LEXJ, LF02, LFBE, LFBI, LFCW, LFDS, LFDW, LFDX, LFEA, LFEB, LFEC, LFED, LFEQ, LFES, LFET, LFEU, LFEX, LFEZ, LFFC, LFFJ, LFFN, LFFR, LFFT, LFGK, LFHS, LFIB, LFJA, LFJE, LFJY, LFKB, LFKJ, LFLC, LFLL, LFLU, LFLY, LFMA, LFMF, LFMQ, LFMR, LFMX, LFNA, LFNC, LFNF, LFNJ, LFNR, LFNS, LFNV, LFNZ, LFPF, LFPT, LFPX, LFQC, LFQH, LFQX, LFRB, LFRD, LFRH, LFRJ, LFRL, LFRP, LFRQ, LFRU, LFRV, LFSG, LFSK, LFSN, LFSU, LFTM, LFTP, LFXI, LFYL, LGAL, LGAV, LGKO, LGLM, LGNX, LGSK, LGTS, LHPR, LIBC, LICA, LICB, LICZ, LIEA, LIER, LILH, LILQ, LIPE, LIPH, LIPO, LIQL, LIRA, LIRE, LIRF, LIRL, LIRQ, LIRU, LIRZ, LJPZ, LKPR, LMML, LOWW, LPFL, LPJF, LPPT, LPSJ, LQMO, LQSA, LROP, LSEZ, LSZC, LSZF, LSZH, LTBA, LTCL, LUBL, LWOH, LWSK, LYTV, LZSK, M45, MDPC, MKJS, MN50, MRFI, MRQP, MT42, MT71, MT81, MZ10, MZ31, N59, NSFI, NTTO, NV42, NV72, NZAA, NZKT, NZNP, NZPM, O24, O43, O57, OMDB, OPRN, OTBD, OYSN, P20, PADU, PAEN, PAFE, PAKH, PAMR, PANC, RJCC, SA17, SANO, SARC, SASQ, SAZB, SAZM, SBAE, SBCB, SBFL, SBGL, SBPS, SBRJ, SBSM, SBSP, SBSV, SBUL, SCAP, SCCF, SCGE, SCIE, SCPQ, SCSE, SCTE, SEQM, SKBQ, SKCG, SKCL, SKSM, SKSP, SLLP, SLPS, SLSU, SLTJ, SLTR, SMNI, SPCL, SPHI, SPHO, SPIY, SPJL, SPPY, SPQT, SPQU, SPRU, SPSO, SPTU, SPZO, SSAN, SSBR, SVBL, SVCS, SVEP, SVFM, SVHG, SVIE, SVMG, SVMI, SVMP, TFFF, TFFJ, TNCM, U06, U36, U52, UKBB, UKKK, UKLR, UNKL, VCBI, VI65, VIAR, VNT1, VVNB, VVTS, VYXG, W43, WAJK, WAJO, WALV, WAMA, WAPB, WAPP, WIMS, WITM, WMGK, WMKA, WMKB, WMKC, WMKE, WMKF, WMKI, WMKK, WMKL, WMKM, WMKN, WMKP, WMSA, WN54, WW43, WW44, WW89, WX43, WXX4, WY05, WY06, WY09, WY12, WY13, WY23, WY28, WY29, WY30, WY31, WY33, WY37, WY38, WY44, WY45, WY51, WY58, WY60, WY65, WZ43, Y77, YAMK, YAMT, YANK, YARG, YARK, YARS, YBBT, YBDV, YBEE, YBGR, YBIE, YBLC, YBLN, YBLT, YBLU, YBPN, YBRN, YBWX, YCCY, YCDE, YCDO, YCHT, YCIN, YCKI, YCMU, YCOR, YCTM, YCUN, YCVG, YCWA, YCWR, YDVR, YECH, YELD, YFBS, YFDN, YFRG, YFTA, YFTZ, YGAD, YGDA, YGDH, YGEL, YGLB, YGLI, YHAY, YHLS, YHOO, YHSM, YIMB, YIVO, YJAB, YJDA, YJST, YJVS, YKBY, YKCS, YKEP, YKER, YKKG, YKLE, YKRY, YLCG, YLCS, YLEC, YLEG, YLEO, YLEV, YLOX, YLST, YLTN, YMAV, YMBU, YMDY, YMEI, YMEK, YMEN, YMFD, YMGB, YMIB, YMLD, YMNE, YMNG, YMOR, YMSF, YNGU, YNHL, YNRB, YNRC, YNRM, YNRV, YNUL, YNUM, YNYN, YOOM, YORB, YPAY, YPBO, YPCE, YPEA, YPEF, YPKU, YPLM, YPNN, YQDI, YREN, YRID, YRNG, YROI, YRSY, YSHT, YSLK, YSTA, YSWH, YSWL, YTDN, YTEE, YTEF, YTFA, YTIB, YTNG, YWBL, YWBR, YWCA, YWCK, YWGT, YWHG, YWKB, YWLU, YWSL, YWYF, YYRM, YYWG, ZBAA, ZMBD, ZMBH, ZMBU, ZMCD, ZMDA, ZMDZ, ZMHH, ZMKD, ZMMG, ZMMN, ZMUG, ZMUH
  • NEW FEATURES:
  • Features for Beta 1:
  • Updated nav data from Robin
  • Vertical offset ratio available for external visuals
  • The “demo expired” popup now gives much more relevant advice. We look at what DRM sources you’ve unlocked from in the past (DVD, XDD, or USB stick) and tailor the “unlock the full version” message based on that.
  • BUG FIXES:
  • Fixed for Beta 1:
  • C400 and C172 use new torque fix
  • Selecting AI planes lets user pick livery (XPD-6090)
  • Synchronized all clutches if a pre-rotate button is present on the panel (XPD-6083)
  • transponder does not blink when transponder powered off or broken (XPD-6062)
  • Autogen trees are varied (XPD-4742)
  • If the pilot log file is never loaded due to an early exit due to an update, do not write the pilot log out on quit or we lose all pilot log entries (XPD-6141)
  • Fix GPS teardrop holding entry into left-hand (non-standard) holdings when inbound course (XPD-6142)
  • Prop torque was doubled in all propeller airplanes (not helos or vtols)
  • We now advise the user to check their net connection where appropriate (XPD-6124)
  • On first launch of the map window, we now show the current airport ID (XPD-6138)
  • Massive performance improvement with GPS map display: For anything else but the default 35nm range, the airspace warning would trash the airspace cache of the map. Now we cache up to four bounding boxes full of airspaces. That allows for two screens with different size settings, and two airspace warners.
  • Wrong heading cue from G430 (XPD-6041)
  • Airport sorting performance in GPS (XPD-6131)
  • Using a separate IOS with AI planes enabled no longer resets user’s aircraft randomly
  • Require an object to be reloaded with dynamic polygons if client requests it and the object cache has no dynamic polygons. This ensures the if the scenery engine gets to the Nimitz before the boat code does, we get our hard triangles when we need them. (XPD-4844)
  • Fixed demo timing out immediately
  • Plane-Maker finds the objects/ folder for airplanes in a case-insensitive manner
  • manual extension pump gear and flaps were mixed up
  • AGBs:, Random spelling choice caused the shortest spelling to be picked, leaving blocks mostly empty, Neighbor-tile clip had wrong expression, causing trees to leak out, much better diagnostics and debugging

New in X-Plane 10.42 (Dec 2, 2015)

  • Bug fixes:
  • X-Plane can run for a few days if the authorization server is unreachable. The product key check will try to auto-renew in the background when you boot the sim.
  • Analytics track and log problems with the authorization server, so we can monitor quality of the digital download system.
  • Loading an aircraft from the IOS returns to the IOS (bug 4901).
  • Fixed bug where analytics info could be sent even if user preference was to not send analytics.
  • Crashes on OS X are once again attributed to X-Plane or third party plugins.

New in X-Plane 10.40 Beta 11 (Aug 31, 2015)

  • The new “automagic” rudder code has been removed. This code tried to manage the rudder for you if (and only if) you don’t have a rudder axis installed. Austin didn’t like how the planes flew with the code in place and we had reports of problems with third party aircraft, so rudder management without a rudder axis now works like 10.36.
  • Instead: Austin has tightened up the ground steering of the Cessna 172. The original purpose of the rudder management code was to allow us to use the Cessna 172 as the default plane even if users are flying with the mouse. With the tightened up ground handling it should be easier to take off with less rudder input.
  • Screenshots and movies now live in the Output folder, along with all other output from X-Plane. This avoids clutter in the main X-Plane folder.
  • Fixed high/low idle panel button.
  • Fixed bug where inserting the DVD at the product key prompt would not take us out of demo mode.
  • Fixed bug that prevented sim startup on Windows XP. (1812). If you are using Windows XP, please upgrade – Microsoft has EOL’d Windows XP and isn’t going to provide security patches!
  • Requesting a water start now prefers seaports to sea lanes to avoid mixed land/water airports where X-Plane’s water data may be out of sync with the airport data. Sealanes are now drawn differently from airports on the local map to make it clear how an airport is built.
  • Fixed opening a second replay with the same aircraft as the current replay (1762).
  • Fixed ISE6 UDP packet.
  • Fixed labeling in date/time window.
  • Aurora Borealis drawn to the south in Southern Hemisphere.
  • We now render the correct missing flap in a flap-fail.
  • Arrow keys in the ATC window no longer move camera (1811).
  • Scrolling fixed in advanced joystick screen (1721).
  • Transponder fail message visible in the IOS.
  • Improved diagnostics for UDP in the operations and warnings menu – the preference to log UDP traffic is also saved with the sim.
  • CALI statement in FDR files is now wired up.

New in X-Plane 10.40 Beta 10 (Aug 24, 2015)

  • Fuel consumption matches 10.36 for old planes not saved in 10.40. This fixes the JAR Designs A330 and FlightFactor 757.
  • Billboard lights for legacy planes match X-Plane 10,36. (Bug 1731.)
  • Transponder commands fixed. (Fixes Carenado planes and Saitek plugin.)
  • Range selector knob fixed. (Bug 1802.)
  • Glider winch remembers last picked runway. (Fixes bug 1803.)
  • Mouse wheel works in planet map.
  • Fixed cursor not tracking properly on Windows 8 with 4K monitors and large fonts.
  • ATC taxi guidance arrows disappear when flight plan is canceled. (Bug 1744.)
  • Safe mode only comes up when the shift key is held down (Bug 1793.)
  • AVI recording always records in slow lock-step when recording replays. This means replays will always have correct timing no matter what record speed and sim framerate. (Bug 1726.)
  • Fixed DVD-detection on Linux Debian 8 (and any Linux where /etc/mtab is a symlink to /proc/mounts).
  • Fixed DSF loader getting stuck for a few minutes when flying in a decaying orbit.
  • Fixed ATC Frequencies at LPFR.
  • Aurora Borealis visible in southern latitudes too. (Bug 1784.)
  • Fixed text outside box in joystick and equipment page. (Bug 1682.)
  • RREF UDP packet allows access to binary datarefs – access them as arrays; the return value will be 0..255 for each byte.

New in X-Plane 10.40 Beta 9 (Aug 17, 2015)

  • Fixes:
  • Re-Scan button no longer covers up fields (bug 1659).
  • Fixed white line in scenery in scattering + HDR modes.
  • Fixed PAPT networking packets to work properly.
  • Plane Maker no longer crashes if you zero-out wing chord multipliers.
  • Ultralight classification saves between edits (bug 1797).
  • Fixed Windows start up failure due to no machine ID.
  • Fixed crash from too many adapters (bug 1794).
  • X-Plane log.txt logs the correct version of Windows, even version 10.0.
  • Fixed missing scenery around NLWF & QRKE airports (bugs 1729 & 1792).

New in X-Plane 10.40 Beta 8 (Aug 14, 2015)

  • NEW AND UPDATED GLOBAL AIRPORTS:
  • Total airports with 3-D scenery in the 10.40 release: 1730
  • New airports with 3-D scenery since the 10.35 release: 576. You can see the complete list of only 3-D airports in the X-Plane 10.40 release, plus the new airports with 3-D scenery, over on the Gateway site.
  • Airports with new user-submitted scenery in the 10.40 release (776 total).
  • Airports with improved scenery in the 10.40 release (272 total).
  • NEW FEATURES & IMPROVEMENTS:
  • New “regenerate weather now” command is assignable to a keyboard key or joystick button.
  • “sim/operation/regen_weather” is now avail to re-generate all weather!
  • More complete weather to Xavion, when driving Xavion with X-Plane, as you can now do freely. Now Xavion will display all 3 cloud layers on the airport weather reports in the main moving map.
  • OK we now get winds aloft from the net! It is is annoying that I put this off for YEARS, and then did it in one EARLY afternoon. But, it is here now.
  • We now read wind shear at the surface from the METARS as well when real-weather is turned on.
  • Library art assets can be swapped based on datarefs. This can be used to make seasonal texture add-ons.
  • New DSF loader – more multi-core, less waiting.
  • Optionally load 4×3 DSFs for less blurry long distance viewing from airliners.
  • New multi-core AVI-based movie record – replaces QuickTime, runs on all platforms, 32 or 64-bit.
  • Presets in the rendering options make it easier to tune the sim’s performance.
  • The size of night light billboards is now proportional to the screen. This makes night viewing less dim on large monitors.
  • The visual ATC taxi guide arrows can be turned off in the Operations and Warnings Screen.
  • X-Plane now can use a non-transparent HTTP proxy – enter the proxy IP:port in the Operations and Warnings Screen. This helps make real weather work behind a corporate firewall.
  • X-Plane will disable the screen saver while flying, even if you only fly with a joystick. This is currently Mac/Win only.
  • X-Plane’s response to missing art assets has been softened (slightly): when facades and other critical art assets are missing, rather than quit the sim, only the offending DSF tile is skipped. Note that the entire DSF is skipped, not just the missing facade; it is still not okay to ship DSFs with missing art assets!
  • New checkbox in the Settings menu/Operations and Warnings window, that will allow you to disable X-Plane’s flag to reset to default rendering options after a crash. So, if you crash, you do not need X-Plane offering to go back to previous options.
  • All of the special flight start options such as glider tow, etc, are now available as commands in sim/operation. So, you can assign any joystick button or key or internet command to get any of those going.
  • The PT-6 Beta model is now correct! We pull the throttle back to idle, then pull back further back into beta (prop pitch decreasing, engine still at idle) then pull back even FURTHER to get into REVERSE (prop pitch decreasing more, engine power increasing). This applies to any prop plane with beta and/or reverse. So, here is how you use it in planes with reverse thrust (like the King-Air, for example):With joystick:Throttle to idle for idle./ key to go into Beta: The more you pull back on the throttle, the more the prop pitch goes from “fine” back to the (lower) “beta”.SHIFT-/ key to go into REVERSE! The more you ADVANCE the throttle, the more the prop pitch goes from “beta” back to the (lower) “reverse”.With keyboard, the same thing, but use F1 and F2 for throttle, since you have no joystick axis.(In beta, you will simply go right to beta pitch when you hit the / key)And, in Plane-Maker, ENGINES window, FIRST tab, LEFT column, you can even set manual stop points for idle and beta if you want!
  • Now, the flap INDICATOR in the COCKPIT tracks the FLAP POSITION on the wings in replay, as it should! This is an improvement over the PREVIOUS version, where the INDICATOR tracked the HANDLE, which is really not the same, since the flaps on the wings move slower than the handle!
  • Bus voltages are ignited properly at flight start, as they should have been all along. This is needed to keep systems from reporting no-volt for the first frame, which was always sort of wrong.
  • To the aircraft-specific prefs files, I added HOBBS TIME! Cool! Now, the hobbs time is tracked for each airplane! So, you can see the hobbs time as you fly for any plane with a hobbs meter, and the time on that hobbs meter really is time that you flew!
  • As long as you are opening the same TYPE of file (airfoil, aircraft, etc) as the last time you did a file-open, the path AND SERIES OF FOLDERS OPEN TO THAT PATH is left in place. This means that if you are selecting 50 afl files for your airplane, you do NOT have to navigate in our UI all the way down to the same folder each time! This is NIIIICE!
  • New feature: 2-d windshield effects disable! In the rendering options screen, checking this box causes all 2-d window effects, like rain and bird-strikes, to be bypassed. For people with projector screens, collumated displays or whatever… any displays for which the 2-d effects are annoying, they can be turned off.
  • Now, the backup manual throttle control does not over-ride the governor. Oops! This is the way it SHOULD have been all along, I just missed it about 20 years ago when I first coded it!
  • Thermometer and fuel indicator failure now functional! These failures were initially designed for the g1000 only, but now I have them working for all instruments just to make the feature is complete and work as a normal customer would expect!
  • Better compressor-stall modeling. This is based on observation of compressor stall dynamics in a level-D sim.
  • “Quick Start” command added. This resets us to engines running so we do not have to start them manually.
  • The glider-tow code has been re-organized internally, though you should notice no effect from that. The slung load code had a bug in it where any cable length less than 1 meter did not compute the loads properly, due to a /0 protection… I have lowered that now to 1-centimeter minimum cable length.
  • The glider tow had a bug in it where the forces for the first frame of the glider tow were wrong, due to the towplane location not being ready. I have fixed that.
  • The tow cable was black, making it almost impossible to see. I have made it gray to make it easier to see.
  • So this is cool: Now we now know which failures are allowed to fail RANDOMLY! (No, wings do not just fall off, and control locks do not just fall into place in flight!) So, the random failures option will fail stuff like engines and electrical systems and controls surfaces: Things that might actually fail in flight for no known reason… but the wings will not just fall off.
  • ANY App can now send in the string (by UDP, to port 49,000) “RREF” plus a dataref, and X-Plane will then send that dataref string, and its value, BACK TO THAT IP ADDRESS EVERY FRAME! So, we can get unlimited datarefs from X-Plane with no UI needed!So, just write your own map or external visual or other app and have it send the dataref requests to X-Plane, and X-Plane will send those datarefs right back to you with their values! Now, you can write an App to get any data you like from X-Plane, easily, with no configuration needed from the user!THIS lets you write any App you can imagine, that can EASILY interact with X-Plane by UDP!
  • And, send in the string “RPOS” (by UDP, to port 49,000) to get X-Plane to send you the data to run external visuals or moving map! So, anyone that wants to make a moving map or external visuals simply sends in the commands RPOS to get that data sent back to him, per-frame! Easiest way EVAR to get all the data from X-Plane to drive your own moving map or external visuals!
  • Full new “Sending Data to X-Plane” document found in your X-Plane directory/Instructions folder.
  • Nearby ATC controllers window. Open the special menu and click Toggle Nearby Air Traffic Controllers Window. This pops up a window (which you can drag around the screen to wherever is convenient) that displays the various ATC controllers around you, along with their COM radio frequency. You can auto-tune your COM1 radio to the proper frequency by clicking on one of the rows in that list.
  • Collection of anonymous X-Plane usage information. New checkbox in Operations & Warnings window to allow Laminar Research to collect anonymous usage data on your system configuration and X-Plane usage patterns. Additional information in the Knowledge Base article or X-Plane Developer article.
  • Long airport identifiers: Not all local aviation authorities use 4-character identifiers (we found up to seven characters in some places!), so we now support those codes.
  • We now support is fictitious ICAO identifiers. In some places (Germany is the most prominent), the local aviation authority does not assign airport identifiers at all. We’re moving to prefixing these fictitious identifiers with an X. So, German civil airports that have real ICAO identifiers follow the pattern EDxx, while German airports with only made-up identifiers follow the pattern XEDxx.
  • GPS FIXES & IMPROVEMENTS:
  • The X-Plane 430/530 now allows disabling the automatic ILS CDI switching:
  • By default, the CDI will blend in the ILS signal smoothly beginning 2nm downwind of the final approach fix when the cross track error is 1.2nm or less. When the ILS signal gain is maximal, the CDI indication will change to VLOC.
  • The smooth changeover can always be overriden by manually selecting the CDI to VLOC.
  • The automated changeover can be configured off for training operations in the NAV menu, along with the map options.
  • The setting is remembered in the per-airplane settings file, like the map settings.
  • Fixes for Airplane Authors & Developers:
  • datarefs for 1040:
  • new failures (below)
  • sim/graphics/view_is_external always 1 on AI planes
  • wing ice on the right wing added
  • new array-based nav radio access
  • The OpenAL listener orientation has been fixed; if you use OpenAL you no longer have to hack the listener to get 3-d spatial sound effects.
  • The lua allocation API has a new option to lock down Lua memory. If your Lua-based add-on is crashing in Lua, you can turn on the lock while Lua is not running to catch memory corruption. See this for details: http://www.xsquawkbox.net/xpsdk/mediawiki/LuaJIT
  • Attached objects on an aircraft can now be in a sub-folder of Objects/. This can help with organization on very complex aircaft.
  • Prop pitch degrees per second, from Plane-Maker ENGINE page, tab 4, now applies in all prop-governed cases to the final used pitch. Before 10.40, the flite-control-induced prop pitch with aircraft pitch, heading, and roll input bypassed this limit, but never should have!
  • Aircraft classification: New in Plane Maker for X-Plane 10.40: in the Standard > Author window, we offer a handful of new fields for classifying your aircraft. These fields are not in use currently in the X-Plane user interface, but we plan to use them in the future. We need as many aircraft authors on board as possible so add this classification information to the aircraft you develop!
  • BUG FIXES:
  • Fixes for Beta 8:
  • Fixed DRM for Windows users that were asked for their product key repeatedly. File a bug if this is not fixed for you.
  • Fixed scenery clipping at 300,000 feet.
  • QPAC A320 now resets correctly.
  • Fixed EHLE tower frequency in default apt.dat.
  • AI controls small planes better.
  • Extended DSFs now load at sim start up.
  • Demo region now uses extended DSFs.
  • Livery options are back in Plane Maker.
  • Re-scan button added when choosing a plane.
  • Text-to-speech ATIS works with all frequencies.
  • Windows text-to-speech ATIS uses US-English regardless of system language.
  • Panel instruments are back to correct locations.
  • Using METAR weather works again.
  • Better warning messages when using old situations files.
  • Aurora borealis option only displays between 45 & 60 degrees north.
  • Black line removed in air refueling scenarios.
  • Using arrow keys in local map scrolls as in planet map.
  • Flight Factor CDU/autopilot works again.
  • Fixes for Beta 7:
  • Metar wind headings now interpreted as true degrees
  • Recorded AVI movies can now be opened on OS X
  • References to QuickTime movies in UI changed to AVIs.
  • Fixed crash on start with old Intel GPU drivers on Windows.
  • Fixed sim going into demo mode after a valid product key is entered.
  • Worked around rendering artifacts on Nvidia GPUs in HDR mode with clouds and shadows.
  • OS X anti-aliasing was running at 1/2 the selected setting when 4x or higher anti-aliasing was selected. If you liked how your sim looked and don’t want to lose frame-rate, cut your AA setting down.
  • Grass runways blend with terrain better.
  • Fixed longitude tracking and clicking on the planet map.
  • On startup, QuickFlight screen does not have ICAO pre-typed into airport list, so the entire airport list is visible.
  • ILS and VOR visible on carrier in local map.
  • Fixed erroneous 99 in middle of default apt.dat file
  • Fixed authenticating product keys on Windows when user’s login name has non-ASCII characters
  • Fixed hard crash when loading seriously damaged OBJ8 files – errors are now safely logged.
  • Data output range and distance now reflect ground speed – if you use these for theoretical airplane performance measurements, set calm winds.
  • ATC Who’s Online window always show a name next to a frequency – no more blanks
  • ATC Who’s Online window: If a single controller can be contacted on multiple freqs, we only “recommend” (with an asterisk) the first freq.
  • ATC Who’s Online window updates now occur once/second (not once every 10 seconds)
  • Fixed LSND UDP message
  • Fixed handling of flooding VEH1 UDP messages
  • Fixed French translations
  • Ordnance menu removed for aircraft that do not have ordnance
  • Replays include slats. Note that this means you cannot mix and match X-Plane 10.40b7 with X-Plane 10.36 for situations or multiplayer.
  • Ridge lift lowered to about 1,000 ft or so, as it apparently is in reality
  • Fixed crash taxiway has blank name with no trailing space in apt.dat
  • Time of day tracks properly in replays
  • METAR sets clear layers lower when the weather is all-clear. This improves upper level visibility when using real weather.
  • Fixed text outside box in Plane-Maker
  • Fixed lightning strikes shooting between cirrus cloud layers
  • Engine air density effects now applied to after-burners, which were too powerful before at high altitude.
  • Pressure altitude offset changed from 1,000 feet per inch HG, which it has been wrongly set to for 20 years, to 915 ft per inch hg, which it should have been all along
  • X-Plane no longer uses port 49002
  • Fixed zoom on ACF in local map
  • Cloud puff types seeded so visuals match master machine
  • Glider beeping noise no longer persists when other airplanes loaded
  • Fixes for Beta 6:
  • Screen saver disabled on Linux – user contributed code.
  • Restored exporting parts as objects one-at-a-time in Plane-Maker.
  • Improved time to load Quick Flight dialog box.
  • Removed bogus OpenGL driver warnings on OS X that were scaring users.
  • Fixes for Beta 5:
  • Fixed divergent texture fetches in HDR shader. There are artifacts on the horizon on Nvidia hardware before and after this change; we are still working on a complete fix.
  • Fixed missing code signature on OS X – this could cause the firewall warning to come up over and over.
  • Fixed mouse wheel zoom
  • Fixed for Beta 4:
  • Restored sorting and first character of apt.dat. This fixes the QPAC plugin. (bug 1673)
  • Fixed crash in Plane-Maker on deeply animated aircraft like the Jar A330
  • Fixed rendering presets to have no roads in lowest setting (bug 1672).
  • Fixed winds-aloft parser to read lat/lon stations
  • Added ultralight classification to Plane Maker
  • Fixed tail number bugs in Plane-Maker: empty tail numbers are allowed, 6 digit tail numbers are allowed, and existing tail numbers are not erased. (Bugs 1665,1666,1679)
  • Disabled glideslope on AP when back course is selected (bug 1680)
  • Better ATIS report – we now correctly report variable wind directions, and issue wind shear alerts the same time a real windshear alert system would
  • Fixed dewpoint reporting in the ATIS
  • ATIS now reports few clouds instead of scattered if the METAR reads ‘few’.
  • Commands alphabetized for easier location.
  • Default to 3-d cockpit rendering option only shows 3-d cockpit if the airplane has a 3-d cockpit (bug 1677)
  • Nosewheel steering with tiller interpolates with rudder correctly (bug 1676)
  • Fix for engine flooding when boost pumps are on (bug 1675)
  • Pro-key option to not get update notifications fixed.
  • Command interface scrolls to show all commands.
  • Fixed for Beta 3:
  • Fixed performance loss with spinning props on NVidia Windows.
  • Fixed crash on startup for some Macs.
  • Fixed legacy GPS/FMC not detecting KTPA and other airport codes.
  • Fixed real weather not assigning METARs to the right locations.
  • Fixed crash in scenery engine when objects have incorrect ordering of animations. This fixes EHLE. Scenery that -started- crashing in 1030 may start working again, but should still be fixed by their authors.
  • Updated Magnetic Variation
  • Fixed R22 Clutch
  • Fixed replay of sliders
  • Fixed bogus log messages for empty apt.dat files
  • Fixed typos in German menus in Airfoil-Maker
  • Fixed hobbs time to properly be saved between uses of the aircraft.
  • Fixed new nav radio 3-10 datarefs to function properly.
  • Fixed UI error in “operations and warnings” when USB pro key is in use
  • Startup sequence less dark and gloomy
  • Fixed for Beta 2:
  • Fixed crash on startup on Linux
  • Fixed crash on startup on Windows with AMD processors
  • Fixed for Beta 1:
  • Fixes to the fog line to avoid white artifact in the mid-range view – makes airliner flight look better.
  • PDF manuals included: Italian and latest English manual for 1025.
  • Tuned down max CPU hit of reflections.
  • Fix of a fix – only cap ‘none’ markings if the OTHER end is not none. This way a precision+none runway is capped; none+none is not.
  • Added a second comma based on single , so that signs outside {} work.
  • Added night vision to lit texture – handles deferred render by writing manipulated emissive to g-buffer layer.
  • Turned off scattering when night vision is on – they’re not compatible – cheap fix for missing night vision. Also added night vision mode to dome shader to fix blue sky.
  • Real mouse sphere click test for planet map.
  • Enter and return short-cuts on QFL window.
  • HUD hoops not reflected in water.
  • ATC radios are affected by esys and failures.
  • New UI to show users why they can’t tune in the radios.
  • We do not erase the blank gray texture.
  • Added tile caps to unmarked runways.
  • Fixed truncated generic instrument column and header clipping in general.
  • User aircraft tx/rx enables reference esys and failures.
  • Removing incorrect DVD error message.
  • Spot light moves with commands when HDR is off.
  • Fixed scroll wheel units for intellimouse on mac.
  • Made dataref slider wider when window is wider in PLN.
  • OGLE won’t crash on right-delete at end of string, new proc for disabled button.
  • Fixed FAC annotation on AGx to use height properly. This fixes facs for XHT autogen
  • Include the usage/page in the synthetic path for a HID device. This lets us differentiate multiple interfaces for a single HID device get the right one on open-by-path. This is needed to find the non-private interface of the Saitek X-55 Rhino.
  • Fixed crash when fwd deleting off the end of a field.
  • Normalize user defined normal vectors on spills.

New in X-Plane 10.35 (Aug 7, 2015)

  • LOTS OF NEW AND UPDATED GLOBAL AIRPORTS:
  • Total airports with 3-D scenery in the 10.35 release: 1154
  • New airports with 3-D scenery since the 10.30 release: 562. You can see the complete list of 3-D airports in the X-Plane 10.35 release, plus the new airports with 3-D scenery, over on the Gateway site.
  • Airports with new user-submitted scenery in the 10.35 release (792 total)
  • Airports with improved scenery in the 10.35 release (142 total).
  • FIXES FOR OS X YOSEMITE:
  • Aliases in the Custom Scenery Folder work again (were broken under Yosemite).
  • App won’t crash if you set 10-bit color. (10-bit color is not recommended and isn’t even available without non-Apple utilities, but if this was crashing, well, now it doesn’t.)
  • Removed all OS X-specific code ‘deprecated’ under Yosemite other than QuickTime for 32-bit X-plane.
  • MISC FIXES AND IMPROVEMENTS:
  • Map settings of GPS are now saved in prefs per plane
  • Click scroll acceleration on new GPS instruments works from 3d bezels and commands now
  • Moving map on new GPS instruments observes “only airports on map”, “only paved runways on map” and “min runway length to show on map” settings from Plane Maker now and will display seaplane ports and helipads accordingly
  • Successful loading of small airfields into the GPS database doesn’t clutter up log file anymore. Only problematic sceneries are logged.
  • Fixed popup GPS on default C172 not being tied to the correct bus for electrical power
  • Fixed Avidyne glass panel to show waypoint distances with one decimal place
  • Better logging of taxi sign errors: Any error in taxiway or runway signs will now list the offending scenery pack in the log file, for easier fixing.
  • X-Plane networking now supports IPv6
  • All flight control axes center properly when the CENTER button is hit, which they did not do before.
  • The nosewheel tiller and view-control joystick axis now center properly when the CENTER button is hit.
  • Fixed not all joystick assignment and calibration preferences being saved correctly
  • Removed dysfunctional axes from joystick screen
  • Airfoil Maker and Plane Maker: ABOUT box fixed to show the version number
  • Flight model now correctly models lift-fans driven by turbofan engines
  • Fixed aural fire warning (bell) not working on aircraft saved with Plane Maker version prior to 10.30
  • Fixed aircraft initialised with parking brake off under some circumstances
  • Fixed lag in networked external visuals by tightening up the tracking of aircraft attitude.
  • Fixed mechanical digital altimeter dials to wrap through zero rather than reverse direction at negative altitudes
  • Fixed pronunciation of “Wind” in ATIS audio on Windows
  • Now the trim wheels do not visually move if they are not supposed to (trim fail, end of trim range reached) in the default cockpits
  • Projector setup window labelled more clearly, and the gradient alpha is limited 0 to 1
  • Data-see as chosen from the Data Output menu improved: nicer zoom and colors to increase useability
  • Dataref-out: datarefs for serial i-o now accept array indices
  • New FDR file format! Version 1 still works, of course, with no mods. Version 2 records more engine data
  • Added commands:
  • sim/instruments/EFIS_page_up EFIS page UP
  • sim/instruments/EFIS_page_dn EFIS page DOWN.
  • sim/instruments/EFIS_mode_up EFIS mode UP APP->VOR->MAP->PLN
  • sim/instruments/EFIS_mode_dn EFIS mode DOWN PLN->MAP->VOR->APP
  • FIXED IN BETA 2:
  • Fixed crash when using multiplayer.
  • Joystick axis assignment popup menus fixed.
  • Aerosoft EDDS and EDDK custom airports have been removed in favor of the new X-Plane airport gateway versions.
  • Aerosoft EDDF custom airport has been modified by Jan to be a merge of his gateway airport and Aerosoft’s custom objects.
  • Aerosoft EDDM airport has been replaced with a new layout, which will also be available on the gateway soon.
  • Instancing re-enabled for OS X Fermi and later GPUs.
  • Fixed GPS airspace warnings not working
  • Disabled IPv6 support on Windows XP and earlier, as these OS do not support dual-stack sockets
  • UDP output for “EFIS-App” is back to allow X-Mapper to gracefully transition to a supported protocol (EFIS-App output is scheduled for complete removal in the future)
  • FIXED IN RC 1:
  • Fixed IP-Address for UDP output set by ISET message being overwritten when opening the network settings screen
  • Added GPL to X-Plane Scenery Gateway Airports
  • IMPROVEMENTS AND FIXES FOR AIRPLANE AUTHORS:
  • Plane Maker will now show meters instead of inches for prop chords when in metric mode, as set in the standard menu->viewpoint window
  • When defining new flaps, default preset flap cl, cd, dm, now vary with the flap DEFLECTION, as they should
  • Improved authoring for planes that have lift-fans driven by main engines
  • Removed some unused autopilot variables
  • Added autopilot option “vvi up/down-buttons adjust setpoint pitch when in pitch mode”. With the instruments:
  • autopilot/autopilot select/ott_sel_VVI
  • autopilot/autopilot select/ott_sel_VVI_HM
  • Now these vvi selectors change:
  • autopilot VVI command when autopilot in vvi mode
  • autopilot PITCH command when autopilot in pitch mode,
  • and do NOTHING (at all) in all other autopilot modes

New in X-Plane 10.35 (Aug 7, 2015)

  • LOTS OF NEW AND UPDATED GLOBAL AIRPORTS:
  • Total airports with 3-D scenery in the 10.35 release: 1154
  • New airports with 3-D scenery since the 10.30 release: 562. You can see the complete list of 3-D airports in the X-Plane 10.35 release, plus the new airports with 3-D scenery, over on the Gateway site.
  • Airports with new user-submitted scenery in the 10.35 release (792 total)
  • Airports with improved scenery in the 10.35 release (142 total).
  • FIXES FOR OS X YOSEMITE:
  • Aliases in the Custom Scenery Folder work again (were broken under Yosemite).
  • App won’t crash if you set 10-bit color. (10-bit color is not recommended and isn’t even available without non-Apple utilities, but if this was crashing, well, now it doesn’t.)
  • Removed all OS X-specific code ‘deprecated’ under Yosemite other than QuickTime for 32-bit X-plane.
  • MISC FIXES AND IMPROVEMENTS:
  • Map settings of GPS are now saved in prefs per plane
  • Click scroll acceleration on new GPS instruments works from 3d bezels and commands now
  • Moving map on new GPS instruments observes “only airports on map”, “only paved runways on map” and “min runway length to show on map” settings from Plane Maker now and will display seaplane ports and helipads accordingly
  • Successful loading of small airfields into the GPS database doesn’t clutter up log file anymore. Only problematic sceneries are logged.
  • Fixed popup GPS on default C172 not being tied to the correct bus for electrical power
  • Fixed Avidyne glass panel to show waypoint distances with one decimal place
  • Better logging of taxi sign errors: Any error in taxiway or runway signs will now list the offending scenery pack in the log file, for easier fixing.
  • X-Plane networking now supports IPv6
  • All flight control axes center properly when the CENTER button is hit, which they did not do before.
  • The nosewheel tiller and view-control joystick axis now center properly when the CENTER button is hit.
  • Fixed not all joystick assignment and calibration preferences being saved correctly
  • Removed dysfunctional axes from joystick screen
  • Airfoil Maker and Plane Maker: ABOUT box fixed to show the version number
  • Flight model now correctly models lift-fans driven by turbofan engines
  • Fixed aural fire warning (bell) not working on aircraft saved with Plane Maker version prior to 10.30
  • Fixed aircraft initialised with parking brake off under some circumstances
  • Fixed lag in networked external visuals by tightening up the tracking of aircraft attitude.
  • Fixed mechanical digital altimeter dials to wrap through zero rather than reverse direction at negative altitudes
  • Fixed pronunciation of “Wind” in ATIS audio on Windows
  • Now the trim wheels do not visually move if they are not supposed to (trim fail, end of trim range reached) in the default cockpits
  • Projector setup window labelled more clearly, and the gradient alpha is limited 0 to 1
  • Data-see as chosen from the Data Output menu improved: nicer zoom and colors to increase useability
  • Dataref-out: datarefs for serial i-o now accept array indices
  • New FDR file format! Version 1 still works, of course, with no mods. Version 2 records more engine data
  • Added commands:
  • sim/instruments/EFIS_page_up EFIS page UP
  • sim/instruments/EFIS_page_dn EFIS page DOWN.
  • sim/instruments/EFIS_mode_up EFIS mode UP APP->VOR->MAP->PLN
  • sim/instruments/EFIS_mode_dn EFIS mode DOWN PLN->MAP->VOR->APP
  • FIXED IN BETA 2:
  • Fixed crash when using multiplayer.
  • Joystick axis assignment popup menus fixed.
  • Aerosoft EDDS and EDDK custom airports have been removed in favor of the new X-Plane airport gateway versions.
  • Aerosoft EDDF custom airport has been modified by Jan to be a merge of his gateway airport and Aerosoft’s custom objects.
  • Aerosoft EDDM airport has been replaced with a new layout, which will also be available on the gateway soon.
  • Instancing re-enabled for OS X Fermi and later GPUs.
  • Fixed GPS airspace warnings not working
  • Disabled IPv6 support on Windows XP and earlier, as these OS do not support dual-stack sockets
  • UDP output for “EFIS-App” is back to allow X-Mapper to gracefully transition to a supported protocol (EFIS-App output is scheduled for complete removal in the future)
  • FIXED IN RC 1:
  • Fixed IP-Address for UDP output set by ISET message being overwritten when opening the network settings screen
  • Added GPL to X-Plane Scenery Gateway Airports
  • IMPROVEMENTS AND FIXES FOR AIRPLANE AUTHORS:
  • Plane Maker will now show meters instead of inches for prop chords when in metric mode, as set in the standard menu->viewpoint window
  • When defining new flaps, default preset flap cl, cd, dm, now vary with the flap DEFLECTION, as they should
  • Improved authoring for planes that have lift-fans driven by main engines
  • Removed some unused autopilot variables
  • Added autopilot option “vvi up/down-buttons adjust setpoint pitch when in pitch mode”. With the instruments:
  • autopilot/autopilot select/ott_sel_VVI
  • autopilot/autopilot select/ott_sel_VVI_HM
  • Now these vvi selectors change:
  • autopilot VVI command when autopilot in vvi mode
  • autopilot PITCH command when autopilot in pitch mode,
  • and do NOTHING (at all) in all other autopilot modes

New in X-Plane 10.32 RC 1 (Jan 7, 2015)

  • Bug Fixes:
  • GNS map settings on the new GPS-units are now persistent per unit between X-Plane sessions
  • Fixed waypoint ID autocompletion not working after direct-to on new GPS
  • Added airports from the X-Plane airport scenery database to the new GPS – this allows for selection of small and grass airfields that have no instrument procedures
  • Fixed depiction of airports with soft/gravel/grass runways on the new GPS
  • Fixed avionics fan and warning systems working without electrical power
  • Fixed ATIS text-to-speech audible without electrical power
  • Fix crashes of ATC/AI system at airports near seaplane bases (notably PANC)
  • Fix crashes of ATC/AI system at airports with broken taxi networks
  • Fixed AI being unable to taxi some taildraggers or planes with swivelling nose wheel
  • Fixed AI being unable to restart engines after flameout
  • Fix crashes when spawning AI aircraft near water
  • Fixed unwanted repositioning after loading a different aircraft through a situation file
  • Fixed special situations (glider winch, tow) starting at the wrong airport after loading a situation file
  • Fixed loading glider winch from a situation file
  • Fixed unwanted repositioning when loading a new plane (runway selection is memorized now)
  • Fixed LOD settings for time demo – this fixes wrong benchmark results with nVidia hardware
  • Fixed crash with autogen buildings with more than 255 floors
  • Changes to navaids through the local map can now be permanently saved from there
  • Fixed glowing selection on Quick Flight window not working reliably
  • Improved simulation of engine start on fuel-injected recip engines. Now the typical “Lycoming” start procedure using the boost pump to prime and crank the engine with the mixture closed can be used to start an engine.
  • Added dataref sim/flightmodel2/engines/engine_fuel_in_intake float[8] to observe priming
  • Improved simulation of glider launch by a winch: The physical model of the winch now has a limited power output defined by cable speed and pulling force which is more realistic than an indefinitely strong winch
  • Added dataref sim/world/winch/winch_max_bhp float to set the maximum available winch power. Note that this is power at the cable, behind the wheel and all the transmissions and clutches, so it will be a lot lower than the raw engine power the winch is marketed with!
  • Added roll stabilization in the initial phase of the winch launch – that simulates the helpers running with your wingtips on the first few meters
  • Added an audio feedback on tow cable release (thanks to R.C. Simulations for providing the sound file)
  • Corrected groundspeed data-output to take pitch angle into account
  • Fixed data-input of brakes not working
  • Allow override of toe-brakes by plugin/data-input when no rudder pedal hardware is attached
  • Fixed replay of planes with fixed gear
  • Several improvements in ADSB-output for apps like X-Avion, Foreflight, FlyQ, WingX Pro, etc..
  • Support for the latest version of X-Avion
  • Fixed altitude datarefs of other planes not working in multiplayer mode
  • List of datarefs cleaned up a bit – more explanations added and typos fixed
  • New codesigned apps to work with Gatekeeper on OSX 10.9.5 and newer
  • Removed integral padding warnings from Log

New in X-Plane 10.31 (Oct 20, 2014)

  • New USB keys for professional projection setups:
  • X-Plane 10.31 supports all of the newest USB keys for professional X-Plane setups. Professional USB keys sold in the future will require X-Plane 10.31 or newer.
  • Bug fixes:
  • Fixed missing taxiways at YMML and others. This was caused by a change to airport rendering combined with bad data; 1025′s rendering has been restored. See this post.
  • Fixed corrupt drawing when HDR and Instructor Station on Second Screen are used at the same time. This bug affected Windows and Linux.
  • The Linux version no longer requires libudev.so.0
  • Fixed toe brake axis assignments not working after re-start
  • Saving a situation with the avionics power switch off now correctly restores without failing all avionics equipment
  • Fixed X-Plane crashing on Windows on first start after renaming the installation folder
  • After selecting an approach on the new GPS, the WPT page no longer force-captures the cursor
  • Corrected coefficients for the right nav light – this fixes some airplanes where the green nav light became invisible
  • Fixed panel editor scrolling bug in Plane Maker
  • Commands added for panel designers: “sim/instruments/EFIS_page_up” and “sim/instruments/EFIS_page_dn”
  • All executables for Mac are now code-signed to be compatible with GateKeeper on OSX 10.9.5 and 10.10
  • Slider UI dataref field fixed in Plane-Maker

New in X-Plane 10.30 Beta 1 (May 26, 2014)

  • NEW GPS NAVIGATORS X-430 AND X-530:
  • Select the new GPS/FMS system in the Systems screen of Plane Maker to get it into your aircraft. Two slots are available for pilot- and copilot side. New instruments are available in the panel editor to enable screens of the 430 and 530 for 3d-cockpits.
  • The old GNS430 instrument is very small, so it is treated based on the size in the panel:
  • If the instrument is given a REALLY SMALL spot (e.g. 62 pixels tall) it draws a compact display with just frequencies – not realistic, but at least readable.
  • If the new instrument is given a BIGGER spot (The cutover is 96 pixels vertically, but authors SHOULD give it the full 240) you get the full instrument layout, and how sharp it is will be a function of the spot size – at 240 pixels tall you get the ideal look.
  • At all times, at any size, you can click on the NEW instrument’s screen in 3-d or 2-d and get a POPUP that runs at full size and full sharpness.
  • The new GPS navigator reads instrument approaches from a database with near-worldwide coverage which is provided by Aerosoft. Subscribe to Aerosoft Navdata Pro to get monthly updates for all instrument procedures world-wide!
  • The new GPS navigator also provides a better interaction with HSIs and CDIs in the panel, and allows for more realistic autopilot set-up. Be sure to read the tech notes on http://developer.x-plane.com to understand how to set up your plane correctly.
  • PLAYBACK AND ANALYZE YOUR REAL FLIGHTS IN X-PLANE:
  • Xavion is now a Flight Data Recorder!
  • With ZERO input required from you, Xavion records every flight you make.
  • Then, with X-Plane you can simply go to the File menu and select IMPORT XAVION FLIGHT to see your real flight… in X-Plane!
  • This brings flight data recording and visualization from the test pilots and professionals right to you, with a very easy user interface in X-Plane to get and display the data! Fun!
  • CLOUD AND ATMOSPHERE CHANGES:
  • Cloud code has been bug fixed a bit.  Notable bug fixes:
  • Fixed the “white-out” bug – no more loss of visibility when near clouds.
  • The transition out of the bottom of clouds should be consistently close to the bases set in the weather screen when you set up a non-stormy stratus system; this is good for practicing ILS break-outs at a specific elevation.
  • Transition into clouds should be less visually jarring.
  • Lighting calculations for cloud puffs rebuilt to look better.
  • Textures shuffled to save VRAM.
  • This patch changes the scaling of the cloud rendering slider, so you will want to re-tune your cloud rendering settings for optimal framerate on your hardware.
  • A few notes for cloud-tweakers:
  • The texture layout for clouds may be further juggled during beta; I’ll post notes on the new layout of the textures when they’re finalized.
  • The cloud lighting constants will almost certainly be tweaked.
  • Clouds will be affected by fog changes, which are not complete as of beta 1.
  • The white band of fog in high-altitude views has been fixed.
  • Please note that as of beta 1, not all fog-related changes are in the sim yet; TBD whether these make it into a later beta or become their own release as soon as they are ready.
  • There is now an official override for clouds (sim/operation/override/override_clouds) – setting this to one gets rid of all cloud puffs and white-out; it is no longer necessary to use art controls to replace X-Plane’s built-in clouds. Using this override saves CPU time that would have been spent building clouds and VRAM that would have been spent storing cloud meshes.
  • CONTROLS FOR NETWORKED EXTERNAL VISUALS:
  • The options for controlling networked computers for multiple visuals have changed in 10.30:
  • 1. In the External Visual tab of the networking setup, there is now just one checkbox to make this machine a networked “slave” and enter the IP address of the master. The controls to make it an extra visual, extra cockpit, or extra anything are located elsewhere.
  • 2. In the External Visual tab of the networking setup, each entry for the IP of an extra visual has a checkbox to determine whether the external visual tracks the view of the master. If this is off, the views are controlled on the slave machine. If this is on, the view is set to be the same as the master, but modified by the view offsets in the Rendering options.
  • 3. The Rendering Options have three choices for the Default view. (The Default view is what you get with the “w” key and is the view that you first get when you load the aircraft.)
  • 4. - forward view with panel (X-Plane’s default)
  • 5. - forward view with scenery only (no HUD)
  • 6. - forward view in the 3D cockpit (with 3D view controls active)
  • 7. The Rendering Options menu has a new checkbox to lock the view to the default. If set, the view will always be the default cockpit view and cannot be changed by view controls or the network master machine.
  • 8. lateral offset can go -9.99 to 9.99, as per customer request
  • NEW ART ASSETS:
  • Several enhanced and 38 new textures: an extended set of tropical ones, providing more climatic nuances, enhanced cold-dry regions and some special landuses for HD-sceneries.
  • Autogen library tweaked to avoid having tall buildings on approach paths to airports.  For example, KBOS 22L is no longer blocked.  This fixes the case where the autogen is “medium density” but the art asset being mapped via the library was incorrectly a tall building.
  • Tweaks to urban terrain textures.
  • A number of DDS files have been re-ground from their PNG sources to improve color fidelity.
  • AIRCRAFT CONVERSION FROM V9:
  • The interpretation of the trim setting datarefs changed from X-Plane 9 to X-Plane 10. The datarefs in question are
  • sim/cockpit2/controls/elevator_trim
  • sim/cockpit2/controls/aileron_trim
  • sim/cockpit2/controls/rudder_trim
  • In X-Plane 9, the values returned by the datarefs were the trim setting as a fraction of total control surface travel, corresponding to the way trim range was declared in PlaneMaker. In X-Plane 10, the values of the data refs are the trim setting as a fraction of total trim range, meaning the range returned is always +1.0 to -1.0. To compute the actual control surface deflection in degrees, multiply the trim setting by the trim range in degrees.
  • FUSELAGE MOUNTED SPEEDBRAKES – CHANGE IN FLIGHT MODEL:
  • There is a minor change in the flight model for fuselage mounted speedbrakes. Prior to 10.30, only positive extension angles caused drag. As of 10.30, drag is based on the net extension angle, meaning the difference between the current speedbrake angle and its retracted angle. This means that speedbrakes with negative retracted angles (for example, to match a tapered fuselage) will create more drag than they used to. To get accurate drag on deployment, it is important to specify an accurate retracted angle. (You get one degree for free to allow retracted speedbrakes to hide in the fuselage.)
  • NEW PARAMETERS FOR STEERED AND CASTORING GEARS:
  • Better support for castoring versus steered gears and better tail-wheel lock function:
  • If you enter a steering angle in Plane-Maker for a given gear, then that gear is considered to be a wheel that can pivot, not a fixed wheel like a main gear.
  • If you enter a wheel as CASTORING in Plane-Maker for a given gear,  then that gear is also considered to be a wheel that can pivot… not a fixed wheel like a main gear.
  • Once a wheel  has been defined as one that can pivot (either by entering a steering angle or checking the box that the wheel is castoring), then:
  • If the tailwheel lock is engaged or nosewheel steering is on, that gear will move through the steering angle (which may well be zero for a castoring gear, which simply locks that wheel at zero).
  • If the nosewheel steering is off or the tailwheel lock is off, then the wheel free-castors.
  • So, simply put, by entering a steering angle or “this wheel castors” checkbox in Plane-Maker, you define that wheel as being able to pivot. If the tailwheel lock is on or or the nosewheel steering is on, it will do so through the commanded steering angle… very possibly zero for castoring gear! And once the nosewheel steering is off or tailwheel is unlocked, all such gear will castor.
  • PLUGINS AND DATAREFS:
  • As we modernize X-Plane’s use of OpenGL, the plugin system will start to catch illegal drawing – that is, drawing outside of a drawing callback.  If your plugin is drawing at an illegal time, you may see a message in the log with your plugin’s name (and the OpenGL code will not be executed).  If you see these error messages but believe your plugin is operating according to spec, please contact us.
  • Bug fix: Custom operating-system-provided cursors work for plugins.  (This feature worked in X-Plane 10.10 and was broken in 10.20.)
  • Datarefs:
  • The second GPS unit is available – virtually all GPS datarefs have been cloned for GPS2
  • 8.33 khz tuning is available on all COM radios
  • All sound preferences are available as datarefs – see sim/operation/sound/.
  • The winch default parameters can be customized – see sim/world/winch/
  • Rotor brake strength can be customized – see sim/cockpit2/switches/rotor_brake_ratio
  • sim/flightmodel/position now has angles both in OpenGL coordinates (useful for drawing, available since X-Plane 6) and in a coordinate system relative to level flight (new to 1030); therefore you can use these new angles to create custom instruments without “jumps” when X-Plane loads scenery.
  • X-Plane’s built-in clouds can be disabled with sim/operation/override/override_clouds
  • CORRECT BLENDED DRAWING IN THE 3-D WORLD:
  • A new dataref lets 3-d drawing callbacks differentiate between the solid part of drawing (where OBJs can be rendered with correct shadows) and the translucent part of drawing (where alpha effects can be over-drawn without HDR artifacts).  See this technote.
  • sim/graphics/view/plane_render_type
  • PLUGIN-ADDED FORCES:
  • New datarefs let your plugin add arbitrary forces to the aircraft – see this technote for more info on how to write them and how to share them.
  • sim/flightmodel/forces/fside_plug_acf
  • sim/flightmodel/forces/fnrml_plug_acf
  • sim/flightmodel/forces/faxil_plug_acf
  • sim/flightmodel/forces/L_plug_acf
  • sim/flightmodel/forces/M_plug_acf
  • sim/flightmodel/forces/N_plug_acf
  • PLUGIN-ADDED ELECTRICAL BUS LOADS:
  • Plugins can add custom electrical loads to any of X-Plane’s 6 buses via a new dataref:
  • sim/cockpit2/electrical/plugin_bus_load_amps
  • Please note that this dataref is not meant to be shared – only a plugin installed with the dataref can write to this because there is no provision for coordination between plugins.*
  • MISCELLANEOUS NEW FEATURES:
  • New view commands: direct selection of all 8 view directions. Assign these to an 8-way hat switch.
  • Increased limit on lateral view offset in the rendering options for offset monitors.
  • Commands to control APU bleed air.
  • Commands to toggle DME audio.
  • Commands and plugin datarefs to enable/disable TrackIR.
  • Option to automatically dismiss error messages for extra visuals and aircraft under control of an IOS.
  • Added commands for setting the directional gyros:
  • “sim/instruments/DG_sync_down”
  • “sim/instruments/DG_sync_up”
  • “sim/instruments/copilot_DG_sync_down”
  • “sim/instruments/copilot_DG_sync_up”
  • Added commands for helo governor and clutch:
  • “sim/engines/governor_on” ,”Throttle-governor on.”
  • “sim/engines/governor_off” ,”Throttle-governor off.”
  • “sim/engines/clutch_on” ,”Clutch on.”
  • “sim/engines/clutch_off” ,”Clutch off.”
  • Dome projection EXPERIMENT allowed without key. You can test dome and cylinder projection for your setup before buying a Pro Key.
  • Added commands and datarefs to control carriers and frigates from plugins better.
  • Added command for carrier cat-shot
  • Carriers are not replaced when they are under plugin control
  • Added internet output option for SkyDemon
  • Added FlyQ as a supported iPad app for X-Plane data output
  • Planet textures receive a one-notch resolution increase.  This will help the look of the planet at a relatively low VRAM cost for most users.
  • NEW FEATURES FOR AIRCRAFT AUTHORS:
  • New equipment option in the special equipment in plane-maker: fire warning bell equipped! check this to get the fire bell. NOTE: previous versions of x-plane ALWAYS gave you a fire bell if there was an engine fire. Now, you must check this box to get that warning!
  • New Plane-Maker feature to not draw the OBJs, but draw the ACF flight-model geometry when editing so you can edit the acf and see what yor are doing without having the flight model geometry hidden by OBJ
  • Updated propeller control for turbo props: prop can now go into beta when pulled to idle, as real props do! Then, the prop goes into reverse when pulled aft over the gate. This is activated by a checkbox in Plane-Maker that must be checked in order to simulate that behavior of PT6-like turbo props.
  • Autopilot can now track nav courses based on GPS, LOC, OBS setting or heading bug, depending on type of autopilot. See the technote on autopilot sources for more info!
  • See the technote on HSI sources for more information on how to get the new GPS in your plane, and the new GPS technote on how the new GPS will interact with the autopilot.
  • Plane-Maker and Airfoil-Maker are available as 64-bit apps for Linux users.
  • Generic lights numbers 16-63 can now be used, for up to 64 generic lights on an aircraft.  (In X-Plane 10.25 only the first 16 were independently controllable.)
  • Generic needle instrument can now take deflection sources for pitch.  This lets you build a crude mechanical artificial horizon strictly out of generic instruments.
  • Attached objects have a new mode: “prefill only”.  If all of the objects in your aircraft are too ‘heavy’ to do efficient cockpit prefilling (e.g. they have too many vertices or too many animations), you can make a new dedicated object that will be used only for prefill and crudely mask out most of the cockpit without users seeing it.  The existing mode (object is used for prefill and drawn) is still available, and existing planes do not need any modifications.
  • The texture resolution check-boxes for attached objects correctly reflect how objects will be loaded when there is texture sharing between objects.  If you set the “high res texture” option for one object, all objects sharing the texture receive the same setting.
  • GLOBAL_cockpit_lit now works with panel regions that are not a power of 2 or do not cover the entire 3-d panel.  This was a screwy case for 3-d cockpits and did not work correctly in 10.25.  If your panel’s UV map seems screwed up in 10.30, please contact Ben for advice on how to fix your aircraft.
  • NEW FEATURES FOR SCENERY AUTHORS AND MODELERS:
  • The “frame rate” data output now contains two fields: CPU and GPU.  These times show the time the CPU and GPU spent drawing one frame (on average) in milliseconds.  This means that not only can you tell whether your framerate is CPU or GPU limited (the larger number is the limiting factor), but you can tell the relative loading of the CPU and GPU, and you can measure improvements in CPU or GPU use even if they are not the dominant factor.  GPU time on OS X is only available in OS X 10.9 and later.
  • There is a new art control “hdr/debug_lights” that, when set to 1, will show you the cone area of all spill lights.  The cone area of the spill lights on screen is a good indicator of how much GPU power the spill light is taking. If your scenery or airplane is very slow at night in HDR mode, turn on light debugging and look for huge, wasteful spill light cones.  If you can make these smaller you may improve GPU performance.
  • The road.net file format has a new directive LOCKED_POWERLINES – if put on its own line, it indicates that X-Plane should not attempt to “optimize” power-line tower placement for this road network.  Instead, power line towers will be placed in every junction and vertex from the original data (in the DSF, with no extras added).  You can use this directive if you want to cleanly control powerline tower placement when you generate your custom scenery.
  • DSFs now support multiple road.net files, including different road.net files in different overlay layers.
  • Autogen blocks contain a number of new features, including selectable sub-grids, to support development of the next update to the urban autogen art assets.
  • MISCELLANEOUS BUG FIXES:
  • Individual prop pitch controls (Prop1, Prop2, etc.) control only the prop they are assigned to.
  • Joystick centering logic handles joysticks with an offset center so they still have full control input.
  • Autopilot course tracking on VORs with an offset magvar now works correctly.
  • Accuracy improvements in long range VOR and glideslope tracking.
  • OBS knob operates the correct HSI when used with a fixed source HSI (e.g., HSI to Nav 1 only).
  • HSI source selector is reset to Nav 1 when a new aircraft is loaded.
  • Local map retains its zoom level when you use the weather menu.
  • “Show our ILS” and glideslope display in the local map identify the approach more reliably.
  • “Shutdown tailwind ILS” now works reliably in gusting crosswinds and doesn’t switch ILSs on and off every other second
  • Joystick buttons are now numbered consistently in the Basic and Advanced button assignment menus.
  • Save Situation and Save Replay work when “Save Preferences on Exit” is disabled.
  • Turning off “Save Preferences on Exit” no longer causes a crash warning on the next startup.
  • Aircraft count is automatically adjusted when you add multiplayer aircraft.
  • Multiplayer aircraft are removed from the environment when you turn off the IP connection.
  • Networked IOS now reliably loads aircraft and airports on the student machine.
  • Space Shuttle: Initial speed for the final approach is set to the correct 300 kias.
  • Custom chord offsets in V9 aircraft import correctly into V10.
  • Trim speed in V9 aircraft imports correctly into V10.
  • Retracted angle setting for fuselage mounted speedbrakes is back in PlaneMaker.
  • Brake response more realistic, with the whole plane not being held back by just a smidgeon of brakes if the craft was stopped before
  • The FCU (fuel control unit) of turbo props now takes the highest of throttle and backup throttle, like it does on a real PT-6
  • The sync real-time checkbox is no longer required for Xavion
  • Corrected depiction of landing gear deflection in Plane Maker
  • Changed a constant to get the transonic drag down just a hair, as it needs to be according to testing with the citation X, and a (real) F-18 pilot testing with the falcon 7-X indicates that this is needed for the high-subsonic aircraft
  • Joystick UI shows that null zone applies to toe brakes and it does indeed apply to toe brakes
  • Reverse thrust sound variation much reduced, as per notes from numerous real pilots
  • Manual weather-dragging scaled better now, you can get levels of thunderstorms and clouds much more readily
  • Planes used to lean off to the right ever so slightly. It turned out this was due to an error in the computation of flow along the spar direction in cases where wings had dihedral –  Some component of this lateral flow took an axial component after sweep was applied, so the right wings were moving slightly slower than they should have been the effect was a fraction of a knot, but till just enough to lean the plane to the right a hair. That is now fixed!
  • Turn coordinator now reflects bank rate as well as turn rate to give a more immediate response, as does the real one
  • The data output was not showing the total bus amperages correctly since it was displaying the data while it was still in the process of being summed. Now, we show the total bus loads in the data output
  • Logic error fixed on when to apply rotor dynamics
  • Foreflight output is now working at 1 hertz like it should
  • Improved response of external visuals on network computers
  • Fixed saving situation files from the map screen
  • Plane-Maker VIEWPOINT, ENGINES and SPECIAL EQUIP screens re-organized
  • Mouse-dragging of the throttle now syncs for beta and reverse according to the settings in Plane Maker
  • Fixed circle camera view jerks when a new scenery tile was loaded
  • Flight Data Recorder (FDR) and XAvion recorded flights can now be up to 4 hours long
  • Fixed X-Plane going into replay mode when you just opened the FDR window without actually selecting a file.
  • Fixed the virtual cockpit viewpoint of the Avanti
  • Raised max wind speed enterable in the weather window to 150 knots – winds aloft can really be that strong at times!
  • Made over-wing condensation effect stronger by just a hair
  • Fixed X-Plane hang when ADSB weather out is selected. Improved output for XAvion to correctly emulate a Sagetech Clarity ADSB receiver.
  • Added nominal bus voltages to the Flight Data Recorder so we can see what the plane is doing
  • Improved eagle claw gears to look better, considering the pitch of the aircraft, and to handle the inverted eagle claw case as well
  • When running a REAL Garmin GPS and NAV/COM hardware unit from X-Plane, failures now are properly labelled, and functional in the way you would normally expect. Also, the setting of the left input to go into COM or VLOC is now available as a dataref
  • Fixed pro-use key mis-match message across a network to indicate what PC has a key, and what one does not, to help debugging what machine needs a key
  • Set visibility lower limit to 100 meters, as per the minimums for a Cat-3 approach, and the lowest vis that you can encounter in clouds
  • Failure screen shows only air inlet heat failures for engines that we actually have, and put them in engines: de-ice where they belong
  • Fixed a bug in anchoring sea-planes: the anchor was not always dropped where the flight was started. Now the anchor should go to the right place when seaplanes start (no matter how they start: placed by menu, dragged on the map, whatever)
  • Ice now accumulates mass on the aircraft with something closer to surface area than aircraft weight, so that is more realistic
  • New METAR-interpretation engine from Xavion: It is now much much more robust, and capable of handling online weather data from European and Russian reports just fine as well!
  • Flap handle and flap surfaces now follow the Flight Data Recorder properly now, so you can analyze accidents caused by flap failures properly in replay.
  • Transmission temperature comes up at a more realistic rate, getting to terminal temperature in a reasonable time-frame
  • New variable added to the electrical accessors to let people add their own bus voltage if they like, as per various requests.
  • The new dataref is: sim/cockpit2/electrical/plugin_bus_load_amps float[4]
this is bus load that a plugin can add to the total loads, if desired
  • If an electrical bus is down due to failure or under-voltage, then it will not build up amperage, which should be more realistic
  • A new dataref sim/cockpit2/switches/rotor_brake_ratio float is now avail to control the amount of rotor brake being applied
  • Clarified the various settings for FADEC and critical altitude in Plane-Maker
  • Commands to move prop governor #1 no longer affect all props by mistake
  • Datarefs added for winch control, to control the line length, ramp-up time, and speed
  • ATIS works even if both com1 and com2 audio monitor are selected, as it should in the real plane
  • Improved simulating the physics of VOR needles and flags better, especially visible when switching between sources for a mechanical HSI
  • Added command to bring up acf load menu
  • Fixed the autopilot and instruments and added datarefs to make the GPS 2 (co-pilot GPS) useable.
  • Direction of heat blur is fixed!  You don’t need to change your aircraft; the heat blur will simply be drawn in the expected direction of exhaust.
  • VRAM optimized for non-power-of-2 3-d panels.
  • CDI deflection range on needle generic instrument fixed.
  • Fixed black line in the center of the screen when HDR is enabled and the window is an odd number of pixels tall.
  • Lit level on generic triggers now work.
  • CPU type is correctly logged for OSX.
  • AI airplanes should pick different start locations at gate.  Warning: if your airport layout has too few gates, the airports will stack up.  You may need to add more gates to the airport.  This fix will only work when there are enough gate slots.
  • If an airplane fails to load, flight parameters are reset – avoids some rare crashes.
  • Reading of manipulators used to take place between the solid and blended phase of darwing; this could cause animations to appear out of sync between parts of the plane in the 3-d cockpit.  Animations are now always in sync between the different parts of the plane.

New in X-Plane 10.25 RC 1 (Nov 23, 2013)

  • Last minute feature: datarefs can be used to kill attached objects on aircraft - for performance tuning advanced aircraft:
  • BUG FIX: fixed crash when disabling plugins like XSquawkBox when AI planes are enabled.
  • Tweaked urban terrain textures
  • Updated LOD settings for urban terrain textures and autogen.
  • Restored library.txt to KSEA to fix compatibility with YSSY scenery. (Made library private)
  • Removed decals from far view of composite shader. (This helps urban terrain.)
  • Removed log warnings about unknown tree layers.

New in X-Plane 10.25 Beta 3 (Nov 7, 2013)

  • This fixes a missing file at KSEA in 10.25b2.

New in X-Plane 10.25 Beta 2 (Nov 5, 2013)

  • This build adds art file updates:
  • Global natural terrain improvements.
  • New urban textures added for dry climates.
  • Bogus library entries removed from KSEA demo area.
  • Global airport taxi sign typos fixed.
  • 3WO renamed to KEZS.
  • Bug fixes:
  • This build uses more modern code to launch the installer. The old code only crashed inside the installer itself, but we are trying to use the latest code everywhere. IF the app crashes trying to launch the installer (to check for updates) please let us know.

New in X-Plane 10.25 Beta 1 (Oct 22, 2013)

  • New Stuff:
  • This update contains 3-d buildings for over 250 airports, contributed by the X-Plane community. This is our first update to ship community-built airports using the X-Plane 10 airport building library. We will continue to ship updates to these airports as more contributions come in.
  • A large number of natural terrains are updated. There are 103 new textures (+30%), which now represent tropical, partly subtropical and many other landclasses entirely new. This comes along with a great number of improved, enlarged or changed former textures. V10 has now a consistent look around the globe.
  • New urban base terrain for wet climates. We are working on dry climates and may have them for a future beta, but for the wet climates this should make a nice improvement in views of cities from the air.
  • Airport library and art decals have texture updates.
  • The default libraries have paths marked as deprecated or private where appropriate; when using WED 1.2.1 beta 1, old and private library paths are hidden, simplifying the library.
  • Bug fixes:
  • Fixed network data output to ForeFlight.
  • Fixed scroll wheel operation on Windows.
  • Fixed ACF panel import in Plane-Maker.
  • Datarefs:
  • New datarefs to control the aircraft carrier and frigate with an override.
  • Cinema verite can be set by dataref.
  • Read-only access to whether HDR is on.
  • Airports:
  • 08R, 0B7, 0B8, 1B9, 28M, 2B2, 3WO, 40N, 4B6, 4B8, 4V8, 6B0, 6B9, 6D6, 6S8, 7B9, 8D4, 9WN1, BGBW, BGGH, BGKK, BGMA, BIAR, BIBA, BIBD, BIBF, BIBK, BIBL, BIBR, BIBV, BIDV, BIEG, BIFF, BIFL, BIFM, BIFZ, BIGH, BIGJ, BIGR, BIHK, BIHL, BIHN, BIHU, BIIS, BIKL, BIKP, BIKR, BIMK, BIMS, BIOF, BIPA, BIRF, BIRG, BIRK, BIRL, BISF, BISI, BISL, BISR, BISS, BIST, BITE, BITH, BITN, BIVI, BIVM, BIVO, CYJN, CYQT, CYRO, CYXY, D25, E70, EDHM, EDHS, EGYP, EHTE, KABE, KACK, KALS, KAPA, KAQO, KAST, KATL, KATW, KAVX, KBAZ, KBDL, KBGM, KBID, KBOS, KBST, KBTV, KCDA, KCEF, KCEZ, KCLI, KDDH, KEEN, KEFK, KEGV, KETB, KEVW, KEWB, KFLD, KFLL, KFMH, KFMN, KFSO, KGCN, KGFL, KGON, KGPI, KGRB, KGSP, KHFD, KHVN, KHWY, KHZL, KIJD, KIZG, KJMS, KLDM, KLEW, KLUF, KLVK, KMAL, KMDS, KMKE, KMKG, KMMK, kmpv, KMRY, KMVL, KMVY, KOQU, KOWD, KOXC, KPAE, KPBG, KPKF, KPNE, KPSO, KPTN, KPVC, KPVD, KPYM, KRHI, KRKD, KRME, KRUT, KSAW, KSBA, KSFF, KSFZ, KSKX, KSLC, KSLH, KTAN, KTCY, KTOA, KTTD, KUUU, KVSF, KWRI, KWST, KXLL, L52, LFHN, LFHS, LFLY, LGKR, LNMC, LSXB, LXGB, MKJP, N82, NY54, NZAR, OR10, S83, SA07, SA7Q, SA9E, SAVD, SAZY, SBAR, SBBP, SBCO, SBFN, SBIH, SBNT, SBPA, SBPC, SBPK, SBPR, SBRP, SBST, SC1A, SCAK, SCAP, SCAS, SCBB, SCBI, SCCC, SCCM, SCCR, SCCU, SCCY, SCDQ, SCFM, SCFT, SCGA, SCGB, SCGY, SCHR, SCIH, SCII, SCKO, SCKT, SCLB, SCLD, SCLY, SCMF, SCML, SCNM, SCOH, SCOL, SCON, SCOO, SCPC, SCPF, SCPH, SCPI, SCPK, SCPL, SCPQ, SCPU, SCPV, SCPY, SCQC, SCQI, SCQK, SCQY, SCSH, SCTA, SCTN, SCTO, SCTR, SCVI, SCVL, SCVO, SCXR, SDCR, SDIM, SDOB, SDTB, SDVH, SJRG, SMTO, SNDV, SNEJ, SNFL, SNGX, SNJK, SNJM, SNKF, SNKI, SNMF, SNOF, SNQV, SSCC, SSMW, T82, UGSB, VT46, W23, Y55, YARM, YAYE, YBAS, YHOT, YMAV, YTDN, YTNK, YTWB, ZSPD

New in X-Plane 10.25 Beta 1 (Oct 21, 2013)

  • New Stuff:
  • This update contains 3-d buildings for over 250 airports, contributed by the X-Plane community. This is our first update to ship community-built airports using the X-Plane 10 airport building library. We will continue to ship updates to these airports as more contributions come in.
  • A large number of natural terrains are updated. There are 103 new textures (+30%), which now represent tropical, partly subtropical and many other landclasses entirely new. This comes along with a great number of improved, enlarged or changed former textures. V10 has now a consistent look around the globe.
  • New urban base terrain for wet climates. We are working on dry climates and may have them for a future beta, but for the wet climates this should make a nice improvement in views of cities from the air.
  • Airport library and art decals have texture updates.
  • The default libraries have paths marked as deprecated or private where appropriate; when using WED 1.2.1 beta 1, old and private library paths are hidden, simplifying the library.
  • Bug fixes:
  • Fixed network data output to ForeFlight.
  • Fixed scroll wheel operation on Windows.
  • Fixed ACF panel import in Plane-Maker.
  • Datarefs:
  • New datarefs to control the aircraft carrier and frigate with an override.
  • Cinema verite can be set by dataref.
  • Read-only access to whether HDR is on.
  • Airports:
  • 08R 0B7 0B8 1B9 28M 2B2 3WO 40N 4B6 4B8 4V8 6B0 6B9 6D6 6S8 7B9 8D4 9WN1
  • BGBW BGGH BGKK BGMA BIAR BIBA BIBD BIBF BIBK BIBL BIBR BIBV BIDV BIEG BIFF BIFL
  • BIFM BIFZ BIGH BIGJ BIGR BIHK BIHL BIHN BIHU BIIS BIKL BIKP BIKR BIMK BIMS BIOF
  • BIPA BIRF BIRG BIRK BIRL BISF BISI BISL BISR BISS BIST BITE BITH BITN BIVI BIVM
  • BIVO CYJN CYQT CYRO CYXY D25 E70 EDHM EDHS EGYP EHTE KABE KACK KALS KAPA KAQO
  • KAST KATL KATW KAVX KBAZ KBDL KBGM KBID KBOS KBST KBTV KCDA KCEF KCEZ KCLI KDDH
  • KEEN KEFK KEGV KETB KEVW KEWB KFLD KFLL KFMH KFMN KFSO KGCN KGFL KGON KGPI KGRB
  • KGSP KHFD KHVN KHWY KHZL KIJD KIZG KJMS KLDM KLEW KLUF KLVK KMAL KMDS KMKE KMKG
  • KMMK kmpv KMRY KMVL KMVY KOQU KOWD KOXC KPAE KPBG KPKF KPNE KPSO KPTN KPVC KPVD
  • KPYM KRHI KRKD KRME KRUT KSAW KSBA KSFF KSFZ KSKX KSLC KSLH KTAN KTCY KTOA KTTD
  • KUUU KVSF KWRI KWST KXLL L52 LFHN LFHS LFLY LGKR LNMC LSXB LXGB MKJP N82 NY54
  • NZAR OR10 S83 SA07 SA7Q SA9E SAVD SAZY SBAR SBBP SBCO SBFN SBIH SBNT SBPA SBPC
  • SBPK SBPR SBRP SBST SC1A SCAK SCAP SCAS SCBB SCBI SCCC SCCM SCCR SCCU SCCY SCDQ
  • SCFM SCFT SCGA SCGB SCGY SCHR SCIH SCII SCKO SCKT SCLB SCLD SCLY SCMF SCML SCNM
  • SCOH SCOL SCON SCOO SCPC SCPF SCPH SCPI SCPK SCPL SCPQ SCPU SCPV SCPY SCQC SCQI
  • SCQK SCQY SCSH SCTA SCTN SCTO SCTR SCVI SCVL SCVO SCXR SDCR SDIM SDOB SDTB SDVH
  • SJRG SMTO SNDV SNEJ SNFL SNGX SNJK SNJM SNKF SNKI SNMF SNOF SNQV SSCC SSMW T82
  • UGSB VT46 W23 Y55 YARM YAYE YBAS YHOT YMAV YTDN YTNK YTWB ZSPD

New in X-Plane 10.22 RC 2 (Jul 6, 2013)

  • Fixes indexes on the SETI network packet.

New in X-Plane 10.22 RC 1 (Jun 24, 2013)

  • Fixes compatibility with ForeFlight.

New in X-Plane 10.22 Beta 2 (Jun 21, 2013)

  • Fixes a crash on startup that some users experienced with beta 1.

New in X-Plane 10.22 Beta 1 (Jun 20, 2013)

  • Landing gear saving fixed in Plane-Maker.
  • X-Plane provides Lua allocation for 64-bit Windows/Linux plugins.
  • Running out of Lua memory on Mac is no longer a crash.
  • Copy protection bug fix: users can fly using their DVD _even_ if the copy protection code cannot save DVD information to their local machine.
  • X-Plane supports the latest version of Xavion.

New in X-Plane 10.21 RC 2 (Apr 25, 2013)

  • Reverted change to light sizes when monitor resolution changes. This means airplanes look the way they did X-Plane 10.5, 10.11 and 10.20.
  • Fixed pitot heat switch on new C172 in 3-d cockpit.

New in X-Plane 10.21 RC 1 (Apr 24, 2013)

  • Updated Cessna with new, improved art files and flight model tuning.
  • Fixed dim airport lights when using 4x SSAA - HDR SSAA no longer affects light brightness.
  • Fixed crash on start-up on Japanese Macs.
  • Fixed edge cases where facades could draw junk or incorrect paths.
  • Fixed OBJ accuracy for scenery where 0 AGL is very close to Y=0 in the local coordinate system. This fixes bad object placement at KROC.
  • Joystick tracking cross matches mouse location when flying with the mouse, even when joystick curves are applied.

New in X-Plane 10.21 Beta 2 (Apr 13, 2013)

  • Fixed crash on Mac when running the CRJ plugin or resizing the window. Other plugins may have crashed too due to this bug.
  • Fixed curved non-closed facades to not loop back on themselves.
  • Fixed brightness of custom light billboards when HDR is on - they now match non-HDR.
  • Included 2013.04b data cycle, which puts back DMEs.
  • Fixed landing gear rendering in Plane-Maker.
  • Fixed visibility in hard-ball IFR to be a little bit higher.

New in X-Plane 10.21 Beta 1 (Apr 11, 2013)

  • Introduces a default KATL layout using the new library airport elements; this is the beginning of the process of rolling out buildings as part of the global user-created airport data.
  • This release contains a number of bug fixes:
  • Latest (April 2013) airport and navaid data included. This data fixes a number of navaid bugs inclusing the KSFO glideslopes.
  • Kingair windshield wiper animation fixed.
  • Cockpit-object attached spill lights now light up only the inside or outside depending on the cockpit object lighting mode; this matches the behavior of all other plane-maker-attached objects.
  • Default heavy-metal compass backgroudn art realigned.
  • Frigate ILS and VOR are displayed on the local map screen.
  • Autopilot disconnects completely if the airplane has no flight director switch.
  • Knots/mach mode is reset to knots on loading a new airplane - just in case the airplane has no mach/knots switch.
  • MTBF frequency fixed - it was previously misinterpreted to fail at 10x the rate displayed in the UI.
  • Magnetic heading for glide-slope fixed in the navaid editing window.
  • Fuel consumption correctly decreases when flying with an external instructor's station.
  • Fixed wind interpolation from NNE to N to circle through NNW.
  • Changed default number of flight models per frame to 2 to improve aircraft flight dynamics.
  • Improved wording on rendering settings screen.
  • Autogen in rural towns remapped to houses and not warehouses.
  • Fixed error in scenery shift that caused the airplane to move 4 feet and crash when landing at KGDM runway 36.
  • Added aliases to the audio monitor commands - this will allow v9 plugins to continue to control the audio monitoring system.
  • Moved libfreetype for OSX back to 2.2.1 - fixes font spacing on Mac, which was too wide in 10.20.
  • Fixed default gear light instrument to not light up when bus power is off.
  • Fixed AI aircraft to not reset AI planes when a plugin overrides the AI autopilot.
  • DSF allows facades and bezier control handles to hang outside the DSF box a little bit.
  • Fixed memory scribble when apt.dat contains an ICAO code longer than 4 characters.

New in X-Plane 10.20 (Mar 4, 2013)

  • This patch fixes the hole in the fuselage of the Kingair, and adjusts the taxi light on the Baron. No changes to the code.

New in X-Plane 10.20 RC 2 (Feb 25, 2013)

  • The Kingair and Baron have both been updated again.
  • Bug fixes:
  • Airports with invalid runway configurations no longer crash ATC - instead the error is logged so authors can fi the airport data.
  • Lua memory management interface changed for Windows and Linux - if you develop a Lua-based plugin be sure to read this: http://www.xsquawkbox.net/xpsdk/mediawiki/LuaJIT.
  • Fixed crash on GP60 RC plane - airplanes with very, very, very small wings were crashing.
  • Automatic crash reporting improved; in a few cases where X-Plane would have said "please report this to Laminar" it now bring up the automatic crash reporter so we can more easily collect the data. This only happens for cases where something has gone horribly wrong in the sim (typically due to an X-Plane bug, driver bug, running out of memory, or an invalid third party add-on).

New in X-Plane 10.20 RC 1 (Feb 7, 2013)

  • The Kingair and Baron have both been updated.
  • Bug fixes:
  • Waste-gate has been fixed for turbo-charged recip airplanes with a waste-gate. For example, the Carenado Mooney will now develop 190 HP on the runway, not 40 HP.
  • X-Plane won't recommend safe-mode just because Plane-Maker is open.
  • French translation updated.
  • Fix for crash in custom scenery when using library objects on sloped terrain.
  • Fixed crash when using ppjoy virtual devices with analog hat switches. (We do not support analog hat switches, so do not set one up. But now they won't crash the sim.)
  • The installer will re-launch the sim in the same mode (64-bit or 32-bit) as you had before when auto-updating. Note that this will only work on the first update _from_ rc1 to a new update.
  • Worked around black sky on Intel HD GPUs in HDR mode. Note that these GPUs aren't very powerful, so we recommend running with HDR off.
  • Worked around shader compile fail on Intel HD 4000 GPUs.
  • Fixed nav-aid saving to not write out bogus NDB.
  • Fixed crash on Mac with PS3 controller over blue-tooth.

New in X-Plane 10.20 Beta 11 (Jan 15, 2013)

  • Kingair Fixed:
  • autopilot buttons for Flight Director, Autopilot on, yaw damper and pitch control added.
  • Rudder pedals animated
  • Several texture refinements / enhancements
  • Added stall warning annunciator
  • New plugin system build for Linux/OS X avoids junk in the log.
  • Bug Fixes:
  • Fixed missing gravel at 70S airport.
  • Turbulence turned down for some METARs.
  • MP pressure fixed on helicopters
  • Reduced network bandwidth for multiplayer.
  • Map placement bug fixed where the plane was not set up at the right speeds when clicked in the upper right corner of the iOS window
  • Holding down AP knobs while sim paused still selects AP at high speed
  • Mach-IAS button picks right mach number.
  • Missing wings fixed for RC planes
  • Safe mode starts with global shadows off.
  • Fixed loading of BK117 plugin on Linux.
  • Fixed crash on Linux with VirtualGL.

New in X-Plane 10.20 Beta 10 (Jan 3, 2013)

  • This build includes a few more global terrain textures.
  • This build features a new plugin system DLL:
  • 64-bit Plugins that incorrectly link against common static libraries will generate log warnings.
  • Plugin-induced crashes are listed against a specific plugin; crashes in X-Plane's threads are no longer attributed to plugins.
  • Calling XPLMRemoveMenuItem on the plugin menu works reliably.
  • XPLMGetNthAircraftName works during airplane unload message and airplane plugin unloading.
  • Bug fixes:
  • Fix for missing base loads in electrical system.
  • Some keys fixed on German keyboard layouts.
  • Fixed incorrect layout of some autogen blocks.
  • Fixed broken 32-bit QuickTime record.
  • Foreflight output rate changed.
  • Cloud puff bases adjusted again.

New in X-Plane 10.20 Beta 9 (Dec 20, 2012)

  • Fixes missing library paths in the autogen (again).
  • Runway lights tweaked slightly.

New in X-Plane 10.20 Beta 8 (Dec 19, 2012)

  • New tropical terrain textures
  • Beta 8 works with the newest update to Xavion iPad apps.
  • Bug fixes:
  • King-air 3d cockpit fixed
  • Windows XP machines should get their IP address without failing.
  • Fixed METAR parsing with time-stamped winds.
  • Fixed reversed scroll wheel for plugins.
  • Fixed by missing line segments at EHAM custom scenery and others.
  • Fixed keys not working with Romanji keyboard layout.
  • Fixed height of type 1 facades.

New in X-Plane 10.20 Beta 7 (Dec 10, 2012)

  • Bug fixes:
  • Fixed crash on scenery load when runways were set to 'flattened'.
  • Mac & Linux: Re-exported libpng to the 32-bit builds of X-Plane
  • Missing library paths: this wasn't actually fixed in beta 6 due to a source control mistake; should be fixed now.
  • Kingair switches fixed.

New in X-Plane 10.20 Beta 6 (Dec 10, 2012)

  • Usability:
  • Livery is saved as a preference - when you reopen a plane if there is no option to pick a livery, the last one you used is opened.
  • New button in Open Aircraft dialog box to just change the livery.
  • Plugins:
  • Fix for LuaJIT compatibility on 64-bit Mac integrated - see here. Plugin authors working on 64-bit Mac plugins should be able to continue with development without any special test builds.
  • libpng, libcurl, and libfreetype2 symbols have been stripped out of the Mac and Linux versions. Please test your 32-bit Mac/Linux plugin; if it will not load, please report this ASAP! (The problem might be with your makefile.)
  • Fixed system_window dataref. This should fix the 32-bit TrackIR plugins.
  • Airplanes:
  • Prop heat and inlet heat expanded to up to 8 engines, with new datarefs. This should not affect existing airplanes, but please recheck your icing switches.
  • Custom prop disc cross-fades fixed. If you use the prop disc override please confirm that your add-on works!
  • Eagle claw landing gear dataref added.
  • Fixed RGB light field in Plane-Maker exterior lights screen.
  • Fixed IAS indicator showing airspeed when a plane is flying backward or stationary in a tailwind.
  • Scenery:
  • Fixed incorrect library paths in autogen - this should fix a bunch of custom scenery packs not loading.
  • More new terrain textures from Albert.
  • Fixed texturing of type 1 repeating fence faces. If your facades still have texturing problems but used to work, please file a bug ASAP!
  • Helipads like NK39 don't float in the air when sloped runways are turned off.
  • Bug Fixes:
  • Fix for some Intel HD GPUs causing the sim to quit with an error.
  • Fixed crash on Mac with Chinese input methods.
  • Fixed hang when filing certain ATC flight plans.
  • Bottom of cloud puffs should be closer to assigned bases.
  • New commands for directional gyros.
  • AI planes keep igniters on to avoid flame-outs.

New in X-Plane 10.20 Beta 5 (Nov 26, 2012)

  • Beta 5 brings in new art assets to beta 3 - no code changes:
  • New autogen from Alex. This is not the complete autogen work he has done; it is an interim step.
  • New terrain textures from Albert.
  • Bug fixes to the Kingair and KSEA from Tom.
  • New 3-d exterior on the Harrier from Javier.
  • If you are a 32-bit Mac user, you may need to turn down rendering settings - we will further fine tune rendering settings later in the beta; for now you are getting the raw new art assets.

New in X-Plane 10.20 Beta 3 (Nov 23, 2012)

  • OpenAL sound is now initialized before any plugins are loaded. This changes which OpenAL implementation will be loaded for globally installed plugins. Please see the OpenAL technote for details. This fix should conflicts between Gizmo-enhanced and SASL-enhanced airplanes.
  • OS X 64-bit: the app's zero page and base address have been modified. This allows LuaJIT to function on 64-bit OS X. Please note that LuaJIT will still fail frequently with out-of-memory errors once the sim is running. If you are working on a plugin that uses LuaJIT and have not contacted Ben, please do so.
  • Vsync now functions on OS X. The vsync setting now takes effect immediately, without restarting. Please note that on ATI Windows hardware with the Aero theme enabled, Vsync locks to half-refresh rate; we think this is a driver bug.
  • A bunch of features relating to airport ICAO IDs now work on 64-bit. This fixes real weather and the FMS/GPS ICAO entry on 64-bit.
  • Multiple identical devices now supported properly on Mac.
  • Native TrackIR fixed on Windows. Plugins that use TrackIR are not yet fixed, due to a plugin SDK bug.
  • Log correctly identifies 64-bit versions of Windows.

New in X-Plane 10.20 Beta 2 (Nov 16, 2012)

  • Fixed unresponsive keyboard and mouse on OS X when X-Plane is started in full screen.
  • Fixed fatal shader error on older Nvidia cards on Windows and Linux.
  • Fixed spinning ball cursor on Windows.
  • Fixed OpenAL 64-bit library on Windows.
  • Fixed a number of log warnings.
  • 32 vs. 64-bit build is shown in the about box and startup screen.

New in X-Plane 10.20 Beta 1 (Nov 15, 2012)

  • X-Plane 10.20 is the first 64-bit version of X-Plane 10. It comes with two sets of executable applications for X-Plane: Macintosh: X-Plane.app (64-bit) and X-Plane-32bit.app (32-bit).

New in X-Plane 10.11 RC 3 (Oct 29, 2012)

  • Fixed intermittent bug on Windows where some objects would randomly generate LOD warning and not hit the fast hardware path.

New in X-Plane 10.11 RC 2 (Oct 25, 2012)

  • Bug Fixes:
  • The constant hail from rc1 should be fixed.
  • sRGB disabled for ATI Catalyst 12-10 drivers - it works in some cases but washes out the UI with HDR on.
  • Put up error alert when x-Plane runs with Gallium drivers on Linux - we only support the proprietary ATI and NVidia drivers on Linux.
  • Disabled HDR when the GPU can't support it _even_ if prefs have HDR enabled.
  • Bumped version on situation format - the 10.05r1 situation format does not work with 10.10 and 10.11; this version change stops the files from being loaded in a corrupt manner.

New in X-Plane 10.11 RC 1 (Oct 25, 2012)

  • Bug Fixes:
  • Cessna windshield does not disappear when C172 is used as an AI plane.
  • Fixed typo in joystick config screen.
  • Fixed joystick bugs with various hardware.
  • Changed default gamma for Windows to be 2.2 - the default of 2.5 was just wrong.
  • Fixed occasional crash due in weather initialization.
  • Fixed strobe light effect in clouds.
  • Fixed scrolling of hail marks on windscreen in 2-d panel.
  • Fixed joystick subsystem to work around ControllerMate issues on Mac.

New in X-Plane 10.10 RC 3 (Sep 21, 2012)

  • Updated car generation pattern - traffic should be more even and levels should be higher on high settings. Remember: traffic really hits CPU, and it takes a few minutes for X-Plane to generate the full traffic you have requested with your rendering settings, so turn the setting down if fps get bad.
  • New German translation.
  • Bugs:
  • Fixed missing runway through 747 windows.
  • Fixed corrupt landing light after livery change on C400 Corvalis.
  • Fixed corrupt cloud geomtry with HDR and ATI Linux drivers (by disabling pinned memory optimization). We'll work with ATI to see if we can get pinned memory working on Linux.
  • Fixed shadows out the window for the C172 with shadows on "3-d on aircraft".
  • Fixed squashed preview icons in airplane chooser dialog box.
  • Fixed possible corrupt geometry in low level weather code.
  • Turned down maximum brightness with HDR mode slightly.
  • Fixed ejection seat camera sequence.
  • Fixed export airplane to .OBJ in Plane-Maker on Windows.
  • Fixed broken materials with shadows on Falcon 7x.
  • Fixed inability to refile a flightplan after cancelling IFR
  • Decreased nag timer on ATC handoff checkins

New in X-Plane 10.10 RC 2 (Sep 15, 2012)

  • Updated road art assets. The updated art assets contain more details and more templates for better road grids.
  • "Open" dialogs now faster for users who had a "Custom Scenery (disabled)" folder. Read more here.
  • Joystick axis now appear red in the dialog if they're uncalibrated or unassigned. Red means the axis is not going to work properly so fix it!
  • Slightly improved Joystick calibration wizard.
  • Runway and taxiway lights improved to be visible at various angles in a more realistic manner. NOTE: Taxiway lights SHOULD be difficult to see in many airborne situations. This is NOT a bug. This is how the real lights work.
  • Aircraft:
  • Electrical system fixed on F-22, F-4, Baron, Kingair, and Piaggio.
  • Fuselage shadow fixed on C172.
  • ATI Windows Drivers:
  • This build works around sRGB problems in HDR mode and turns off sRGB for non-HDR mode.
  • I am a member of the ATI driver beta program, and have tried newer drivers that fixes the sRGB problem for non-HDR mode. 10.10r2 is programmed to recognize these newer drivers and turn sRGB back on.
  • What this means to you:
  • HDR mode will look good for ATI Windows drivers. Forward rendering will look okay but the night scene will be overly bright and a bit 'wet' looking in the far-ground.
  • When the next revision of ATI drivers comes out, things should just start working.
  • I haven't been able to reproduce the bug where clouds appear as crazy triangles; if you have this, please get latest drivers, re-test against rc2, and re-file a bug report so we can get more information.
  • Bug Fixes:
  • Fixed complete anarchy in the electrical system file-io code. Believe it or not, this fixes the roll in the 747 and other airplanes! Authors using 10.10, check the electrical system pages in Plane-Maker carefully in 10.10r2! See more here!
  • Fixed import of v9 airplanes made on a PPC mac into v10.
  • Fixed unclickable P-180 cockpit panel.
  • Runway lights are visible when off-axis, e.g. on base.
  • Fixed shadows disappearing in flight when set to "3-d on cockpit" for the P-180 and other planes.
  • Fixed disappearing spill lights (when made by an OBJ and attached to an airplane).
  • Fixed black boxes around LIGHT_CUSTOM lights in HDR mode.
  • Electrical systems such as the Hydraulic, Vacuum and Gyro systems no longer "overspeed" when the bus voltage is over nominal (ie. a charging bus).
  • Changing Axis assignments in the Joystick dialog, no longer throw away calibration data.
  • EGT fixed to be scaled properly based on the appropriate N1 or N2 speeds.
  • Command-line framerate test fixed
  • We have disabled the wing import function in Plane-Maker - it can crash Plane-Maker (causing you to lose your work). We may put it back in a future update if enough users want it. As a work-around, you can copy wings with a text editor in X-Plane 10.
  • Fixed ATTR_diffuse_rgb when used with global shadows.
  • Fixed pre-fill optimization on NV Mac drivers.
  • Fixed pre-fill for non-shadow objects.
  • Fixed spill lighting on runway lights.
  • Fixed anti-ice system failure labels in Plane-Maker.

New in X-Plane 10.10 RC 1 (Sep 8, 2012)

  • Aircraft Changes:
  • Default Aircraft startup times drastically improved! Sometimes on piston engines, you may even need to crack the throttle to get the aircraft to start...just like real aircraft!
  • Starter:
  • The starter has been changed quite a bit; airplanes from v9 and 10.05 should now start as expected. See this post for details.
  • Bug Fixes:
  • METARs with variable winds no longer create wind-shear/turbulence for low wind speed conditions
  • Slung Loads are no longer defaulted ON...this was preventing the B-52 from flying properly!
  • Mouse wheel scrolling now works in the Aircraft Livery panel
  • Weapons drawn correctly in Plane-Maker
  • Plane-Maker can import .inst instrument files.
  • Light billboard color-space fixed; the runway lights should be quite a bit more visible now.
  • Fixed misaligned roads.
  • Fixed road bridges crashing into each other.
  • Improved ramps going into road junctions slightly.
  • Fixed P-180 panel going black when P-180 is used as an AI plane or HDR is turned on and off.
  • Fixed missing landing light in 2-d cockpits and forward views.
  • Jets will hot-start if __N2__ is below indicated value in Plane-Maker. Plane-Maker used to use N1 for jets, which was difficult to work with.
  • No more crashes or other odd behaviour when you run the battery down to nothing

New in X-Plane 10.10 Beta 11 (Sep 3, 2012)

  • It's just like beta 10, but with the 'extra aircraft' folder properly included (this is where some of the old v9 aircraft and experimentals now live) and with code signing hopefully fixed.

New in X-Plane 10.10 Beta 10 (Sep 3, 2012)

  • This build closes our known bugs with aircraft and HDR mode - if you have created a custom aircraft for v9, you may have to update a few things to work with HDR mode and 10.10. Docs on what needs updating (the list is short) soon.
  • Safe mode warning dialog box disabled for pro key customers.
  • Mac apps are now signed to play nicely with Gatekeeper on 10.8 Mountain Lion
  • There is now a command to toggle full-screen mode - bind it to a key or call it from a plugin.
  • P180 Updates:
  • The P-180's panel now works with global shadows, and the visors don't block the clouds in HDR mode.
  • The P-180's electrical system now puts a load on generators.
  • F22 Updates:
  • New HUD elements added for attitude
  • Revised Airfoils
  • Heavily tweaked flight model
  • Turn and bank with more control and stability, even with full stick deflection
  • Nice manners on landing
  • Baron Updates:
  • Fixed panel back shadow mode
  • Fixed prop lever in 3D cockpit so it doesn't drop prop RPM down below governing range
  • Fixed clipping of global lights in cockpit.
  • Airplane SDK:
  • Cockpit spill lights in Plane-Maker show up in HDR mode too. Their lighting equation is changed - they always look the way they used to look in HDR mode.
  • Fixed some cases of airplane lights showing through the walls of the 3-d cockpit.
  • Fixed ATTR_diffuse_rgb and ATTR_emission_rgb in HDR mode.
  • Fixed glass objs on ACF when airplane is upside down and atmospheric scattering is on.
  • Airplane casts shadows even on glass objects in HDR mode.
  • Plugins:
  • Flight loop callback is not called when the QuickFlight dialog box is up before the first flight.
  • Post-FM callbacks are called when dialog boxes are up - this is consistent with pre-FM callbacks.
  • Bug Fixes:
  • Airplanes with separate in and out cockpit objs work with GLOBAL_cockpit_lit
  • Slightly improved ramps that would stick up in the middle of street-level road junctions.

New in X-Plane 10.10 Beta 9 (Aug 21, 2012)

  • Supersonic engine thrust model improved to go from total pressure recovery to normal-shock recovery as you move towards the max inlet efficiency, and pass air subsonically to the compressor behind the inlet. This is still not a perfect inlet model since different inlets work in totally different ways, but this is the best superonic inlet model we have ever had, and the supersonic drag is now the best we have ever had as well. The supersonic drag model looks at each polygon of the acf model, finds its' normal vector and area, and treats it as a plate with a compression or expansion fan, and should now do a perfect job of tracking every single poly in the airplane.
  • New commands: Spot lite on, off, and toggle... kind of sorely missing before!
  • Helo rotor rpm trim runs 0 to 1, so it is an interpolation between the lo and hi rotor rpm trim. This way, motion of the trim always DOES something, even if only a high OR lo rotor rpm trim is entered in Plane-Maker!
  • Automatic crash reporter no longer catches crashes that occur because of plugins. This is important so that plugin authors can get crash data from their users without us stealing it from them.
  • UI Buttons in all products have been improved to be...well...like every other button you've ever used outside of X-Plane. Actions happen on the up-click, not the down-click giving you a chance to change your mind while also giving you visual feedback of the press itself.
  • Aircraft:
  • Fixed Vacuum pressure and Oil Pressure gauges in the default C-172
  • Fixed SR-71 flight model
  • Bug Fixes:
  • Joystick Dialog now consolidates axis display so more device axis are visible. Important for people with many devices.
  • Joystick calibration ranges from 10.05R1 are now blown away to prevent corrupt axis on an update. NOTE: This will require EVERYONE to recalibrate their devices on updating.
  • Fixed broken "alt" button on Windows
  • Fixed buttons on some home-cockpit devices such as the MJoy16-C1
  • You can now save a situation and then load it again without exiting X-Plane to re-scan the file list.
  • Landing lights and all other lights should go across to the external visuals now.
  • Much less turbulence in light to moderate precip... but same trubulence in major (red) precip
  • QuickFlight startup does put you on the ramp now, if set up as such in Operations and Warnings window.
  • Weather goes to ALL the external visuals now, not just a random ONE of them!
  • Right Click/Zoom no longer control the sim from IOS station.

New in X-Plane 10.10 Beta 8 (Aug 13, 2012)

  • This is a recut of beta 7 that fixes Plane-Make crashing on startup on Windows.

New in X-Plane 10.10 Beta 7 (Aug 13, 2012)

  • Quick-Look now supports our new 2D panel scrolling
  • Quick-Flight is now under the file menu
  • Major revisions to the Baron and Kingair
  • Global scenery terrain regions tuned.
  • Added "TEXTURE_CONTROL_NOWRAP" to correspond to TEXTURE_CONTROL. This is needed to make orthophoto pol files with decals.
  • Aircraft:
  • 10.10 beta 6 attempted to mark older cockpit objects as 'glass'. This seemed like a clever way to make HDR work but actually breaks more aircraft than it helps. This change has been removed for beta 7. As a result, the CRJ and other aircraft that use the panel texture as a window will not show clouds correctly in HDR mode. These aircraft will need an update to work with HDR enabled, but will work correctly with HDR disabled. X-Plane cannot guess-and-auto-update these aircraft for HDR.
  • The cockpit now contains most of the same options in Plane-Maker as the attached objects.
  • Invalid use of ATTR_cockpit is now detected and logged.
  • Bug Fixes:
  • Fixed crash on Windows with facades with empty meshes. This fixes the crash using the "Classic 3" airport facade.
  • Added support for some out-of-spec PFC Yokes
  • Fixes to solve some strange button behavior on various joysticks (ie. Cyborg Evo)
  • Fixed bus_load_amps dataref to read proper value
  • Landing lights accurately reflect their load on electrical busses now.
  • G430,G1000 and Avidyne instruments now work with panel regions.
  • Fixed some cases where water fog looks funny - there are still some bugs with water and fog.
  • Fixed black line when shadows on "Melt your GPU" with NV cards.
  • Fixed missing cockpit objects in Chinook and other older-style planes.
  • Fixed missing transponder on P32R and other panels that mix translucency and panels.
  • Fixed intermittent drawing of airports in sectional map.
  • Fixed plugin glue code: XPLMNavAid can find stand-alone DMEs.
  • Fixed incorrect culling of trees when forest exclusion zones go outside a DSF boundary.
  • Moved power tower wires to a later drawing group to avoid artifacts.
  • Fixed world being very dark for the first few frames in HDR mode.
  • Other tweaks:
  • if you ask to start on the ramp under operations and warnings, then the quick-flight screen honors that
  • real-weather should grab dew-point to display in ATIS reports, which is kind of nice.
  • supersonic model for bodies over-hauled a bit... should be more realistic now (the supersonic model for the wings should remain un-changed)

New in X-Plane 10.10 Beta 6 (Aug 4, 2012)

  • Red/White Flashlight added!
  • "Mouse-Look" Re-implemented in a new way...Double right-click and the mouse will lock-in as camera control in any view. Change views or right click again to disable it.
  • Quick-Look view prefs have been renamed from *_prefs.txt to *_view_prefs.txt. If you already had quicklook commands set, they will not be used until you rename them in your aircraft's directory.
  • Additional improvements to terrain textures. Albert hopes to have these finished by the end of the beta run.
  • WE ONLY CALIBRATE JOYSTICKS WHEN THE JOYSTICK WINDOW IS UP NOW! So, to calibrate your joysticks, you have to go to the joystick window... you cannot just wiggle your joystick around to let X-Plane automatically find the joystick extrema... you have to be in the joystick window!
  • Flight model refined a hair: There will be no measurable difference for any reasonably conventional flight, but now we handle sideslip angles of even 90 degrees, or backwards flight, on wings with crazy dihedral and sweep and incidence angles,with more geometric perfection... even though this does not represent a flight regime where you ever operate in a conventional airplane, we still nailed the theoretical geometry down just get mathematical perfection there.
  • Also, the supersonic dynamics improved a hair in computing drag over the fuselage.
  • My Evo is now in the EXPERIMENTAL folder. There s no external model, and the panel is a joke, but it FLIES right. Of course, we will improve this over time to be a good model of the aircraft!

New in X-Plane 10.10 Beta 5 (Jul 31, 2012)

  • Now supports devices with an insane number of buttons and axis like the Thrustmaster HOTAS Warthog (That thing is an insane beast).
  • Improved consistency in views. Right click and scroll are now used everywhere for camera movement and zoom respectively.
  • Implemented Quick-Look view commands to allow users to save predefined views on a per-aircraft basis. See discussion here.
  • OBJ File Format Extensions - docs coming soon!
  • ATTR_no_shadow disables shadows for just one part of an OBJ; polygon-offset (ATTR_poly_os) geometry now works this way too.
  • A new pixel-based manipulator lets you define drags that work horizontally or vertically, with scaling. This manipulator is intended to make draggable knobs.
  • GLOBAL_cockpit_lit object attribute declares that ATTR_cockpit will use real 3-d lighting. This provides a better migration path for old airplanes that depend on translucency.
  • Bug Fixes:
  • Fixed broken hot-spots on Altimeters
  • Fixed broken adjustment on attitude indicator
  • Fixed 3/4 deflection on Joystick Axis page on some devices (Saitek Flight Stick, Epic USB, etc.)
  • Fixed "sticking" hat-switches that would sometimes not turn off once pressed.
  • Fixed Joysticks with missing buttons/axis on Windows such as the Logitech G940 or G25
  • Bump maps now work in .ter files again.
  • The HDR pipeline has been severely thrashed in an attempt to improve the look of translucent scenery. While there are still translucency artifacts in HDR mode (and all airplanes should use the "glass" option in plane-Maker for windshields and canopies) translucency should be better than it was before.
  • Fixed ugly blue glowing water at night.
  • Added back 3-d cockpit toggle command to match v9.
  • Airplane is converted to metric before plugins are run.

New in X-Plane 10.10 Beta 4 (Jul 20, 2012)

  • This beta updates and renames the Aerosoft airports that ship with X-Plane 10 global, fixing naming inconsistencies between different DVD editions. You should only notice the update if you have installed European global scenery.
  • This beta also includes initial rough translations for Japanese and Portuguese; we'll be refining this over the beta period. The French translation has also been updated.
  • Bug Fixes:
  • Fixed crash at night (take 2, the fix in beta 3 was in itself broken).
  • Fixed cockpits going dark and camera angle moving at night.
  • Fixed support for Epic USB and other devices that send unsigned axis data but have LogicalMax with the signed bit set. 0xFF vs 0x00FF.
  • Improved update screen dialog so users can reject updates without a crash.
  • Liveries can be selected.
  • Barometric pressure knob fixed on C172 and other panels.
  • Plane-Maker won't prompt for safe-mode after an X-Plane crash.
  • Fixed crash if previous flown airplane is missing when X-Plane is next run.
  • Fixed sun glare on landing markings at KSEA when bump/normal mapping is disabled.
  • Interior geometry shown for older planes. Note that showing the inside of the fuselage and misc bodies is not recommended, not possible in airplanes saved for v10, and will be dropped completely in the future.

New in X-Plane 10.10 Beta 3 (Jul 18, 2012)

  • Fixed washed out cockpits on older airplanes like the CL415. Blog post coming soon explaining what this was, why authors might want to update their planes, and what's coming in the future for cockpits.
  • Fixed erratic joystick behavior on windows that prevented proper calibration
  • Fixed linux joystick problem preventing the detection of rudder pedals/trim wheels etc (NOTE: If it still doesn't find your device, you'll need to UDEV your /dev/input/event* device to give X-Plane permission).
  • Fixed roads shooting into the sky at LSZA. (There are a lot of the roads on this planet and we can't check them all by hand, so if you find yet more roads shooting into the sky, please file a bug!!)
  • Sim won't go into 'safe mode' after an auto-update.
  • Aircraft carrier wake doesn't show through carrier.
  • Fixed crash at night with C130 and other planes with no 3-d cockpit.
  • Fixed heat blur to not show up in first class cabin of 747 and other interiors.

New in X-Plane 10.10 Beta 2 (Jul 16, 2012)

  • Bug Fixes:
  • Fixed crash on startup on Windows caused by some Joysticks
  • Joysticks no longer have a negative impact on frame rate.
  • Roads no longer shoot up into the sky at DSF tile ends.
  • Fixed crash with v9 DSFs with powerlines.
  • Hedges and bushes in autogen no longer stick into the street.
  • 4x SSAA HDR mode fixed to not draw into 1/4 of the screen.
  • Fixed blue and red artifacts in HDR mode on Windows machines.
  • Fixed white box around bomb craters in HDR mode.
  • Fixed blue flicker when QuickFlight carousel spins.
  • Fixed night water reflections in non-HDR mode.
  • Fixed brightness of lights reflected in water.
  • Improved UI tile scrolling in quick-flight dialog.

New in X-Plane 10.05 RC 1 (Mar 28, 2012)

  • Carrier landings now work correctly.
  • The camera no longer goes through walls in 3-d cockpit mode on the Cirrus Jet and others. (ATTR_solid_wall now works again.)
  • The warning message for 32-bit versions of Windows has been moved to the first time you pick rendering settings, and the language has been edited for clarity.

New in X-Plane 10.04r3 (Mar 28, 2012)

  • V10 airplane electrical System and Bus Specs are now read correctly from airplanes. This was broken in later 10.04 betas.
  • V9 airplanes electrical systems are read in correctly.

New in X-Plane 10.04 RC 3 (Mar 19, 2012)

  • V10 airplane electrical System and Bus Specs are now read correctly from airplanes. This was broken in later 10.04 betas.
  • V9 airplanes electrical systems are read in correctly.

New in X-Plane 10.04 RC 2 (Mar 17, 2012)

  • Manifold pressure works the way it did in 10.03. We'll revisit better manifold pressure indications in a future beta when there's more time to get it right.
  • Trim setting labels in Plane-Maker's control tab fixed.

New in X-Plane 10.04 RC1 (Mar 7, 2012)

  • Bug fix for ATC issuing altimeter on descent.
  • Fixed pilot-heading dataref to put sim in command-look mode.
  • Fixed parsing of OBJs with hard surfaces.

New in X-Plane 10.04 Beta 7 (Mar 5, 2012)

  • Lots of new art:
  • The C-130 is included!
  • Lit textures on cities and more city facades.
  • Tuning of spill lights in the airport library to improve fps.
  • Tuning and revision to natural terrain textures and forests.
  • For users with the X-Plane 10 Global DVD, you will get Aerosoft's European airports if you install scenery for those areas, or if you update and have those areas already installed.
  • Bug Fixes:
  • Fixed crash when loading airplanes or quitting, introduced in beta 6.
  • Fixed crash at EDDM on Linux (due to ATC taxi layout autogen running off the rails.)
  • Fixed missing sky and clouds with P180, x737 and other wide panels when 4x SSAA and HDR are in use.
  • Fixed the nasty bumps that airplanes were seeing when taxiing on runways at high altitude airports.
  • Fixed multithreaded scenery load on Windows. This may help some users with flashing triangles.
  • Rendering Engine & Scenery:
  • Object exclusion zones now also exclude autogen, so scenery packs that get rid of default buildings now get rid of the v10 default autogen. There is not going to be an "Exclude autogen" - just use the objects exclusion zone!
  • Objects placed at high altitudes should now be at the correct location.
  • Latest apt.dat data from Robin included.
  • Plugin bug fixes, included in this beta:
  • XPLM returns a version with an extra digit, to match v9.
  • XPLM load/save data file APIs fixed.
  • De-icing failure datarefs fixed.
  • Datarefs.txt now matches the sim.

New in X-Plane 10.04 Beta 6 (Feb 27, 2012)

  • Just like X-Plane 10.04 beta 5, but with the texture files back.

New in X-Plane 10.04 Beta 5 (Feb 27, 2012)

  • Was pulled due to missing texture files.
  • Clouds:
  • Cloud performance has been tuned. The cloud slider is not calibrated the way it was in 10.04b4; please don't worry about the number you see. Tune the slider to get the trade-off of quality and performance you want on your computer. The "100%" mark represents what we think a high-end system might show; you can go past this if you really liked the older high settings from previous betas, but realistically there's no need to do this.
  • The far view clouds should look less strange from orbital altitudes.
  • ATC:
  • Controllers now issue altimeter settings to aircraft on handoffs, on descents OUT of a flight level and every 50nm when appropriate.
  • Controllers now expect aircraft to fly with the correct altimeter setting and also properly monitors aircraft at flightlevels expecting them to be flying at a PRESSURE altitude (with their altimeters set to 29.92). At this moment, the transition level for the WORLD is set to 18,000 feet as it is in the USA. In the future, this will vary based on region.
  • AI aircraft are spawned at more appropriate speeds. In the past, they were spawned too slowly which caused them to stall and lose altitude which caused ATC to constantly nag them to regain their altitude. This was the primary cause for radio congestion!
  • Improved taxi routings across the world so they're a bit smarter.
  • Rendering:
  • The 3-d cockpit draws correctly for multi-monitor configurations with offset views on the side.
  • Our low-level OpenGL setup on Windows is now done a little bit differently; this change was recommended by people at NVidia who are very smart. But if you are running on Windows and you _can_ run 10.03 but you cannot start up the new beta at all, please file a bug!!
  • ATTR_draped now works with objects that do not have any LOD statements! There was a previous bug in X-Plane so that if you used ATTR_draped and did not have ATTR_LOD anywhere, the sim would not draw the draped geometry. This is now fixed, so ATTR_draped really does work as a drop-in replacement to ATTR_poly_os. Docs coming soon!!
  • Scenery:
  • Fixed facades in the airport library that were generating errors on load.
  • The roof edge of urban downtown facades should look correct.
  • DRM:
  • We are reworking our installer and DVD detection. If the sim won't go out of demo mode, but 10.03 works correctly, please be sure to file a bug!
  • MORE COOL NEW STUFF:
  • Compressor stall failures are refined, and can be solved by pulling fuel to the engine to shut it down.
  • Aircraft icing is now a bit more aggressive and realistic, and flexible with the ability to add 2 switches for AOA heat,
  • pitot heat, static port heat, engine inlet heat, prop heat, and wing heat! This lets you control these systems more precisely... and expect the correct results from their operation in flight!

New in X-Plane 10.04 Beta 4 (Feb 17, 2012)

  • ATC:
  • ATC checks aircraft altitude less frequently being a little more patient with pilots.
  • New aircraft spawn "silently" which should drastically improve radio congestion.
  • ATC should properly inform pilots of their expected approach and runway upon giving the pilot their FIRST vector for the approach.
  • Scenery:
  • Latest version of KSEA demo area has variable density of objects with the rendering settings. If you have a lower performance computer and run at medium object settings, the demo airport should have better framerate.
  • Weather:
  • Fixed black sky and broken transition from near to far terrain when flying over overcast cloud layers.
  • Fog coloring tweaked in the clouds a bit... The color should be more realistic INSIDE of the clouds!
  • More improvements in the read in of Real-Weather files... now handling more cloud types and report-types, including ones found in Europe!
  • Joystick:
  • Left and right brake BUTTONS should always work, as long as you do not have joystick AXIS assigned to left and right brakes!
  • Joystick can now over-ride autopilot, as in reality. BUT, beware! The autopilot will be fighting you with the servos, and the trim as well, and in some airplanes, the trim is stronger than the flight controls themselves!
  • Misc:
  • Fixed white triangles in sky when looking straight up.
  • Temporarily disabled alerts for illegally used ramp starts.
  • Transition to supersonic engine dynamics a hair more realistic... applies to engine DRAG as well as thrust!
  • Spherical and cylindrical projection corrected... See if you like it more! (If you have a pro-use key!)
  • (real) Garmin430 and Garmin430 WAAS driven more perfectly now, with the ability to set the OBS on the Garmin unit or the X-Plane panel.

New in X-Plane 10.04 Beta 3 (Feb 13, 2012)

  • Beta 3 contains a few fixes to bugs introduced earlier in the beta, as well as some experimental stuff.
  • DRM: X-Plane 10.04 beta 3 will remember that it has seen a DVD for 24 hours, alleviating the need to keep the DVD in the drive all of the time. Chris will blog about this in more detail later.
  • Rendering artifacts: X-Plane 10.04 beta 2 introduced a bug where the internal visibility could become a negative number. This introduced a ton of weird artifacts, including missing pieces of runway and broken lighting. Beta 3 fixes this. Please read the following carefully.
  • If you reported a rendering artifact bug for X-Plane 10.04 beta 2 _and_ if that bug was _new_ to X-Plane 10.04 beta 2 _and_ if the bug is not fixed in beta 3, please re-report the bug.
  • Please do _not_ re-report rendering artifact bugs that were also in beta 1. We already have those bugs in our database; we only want to see how many of the new beta 2 artifacts were fixed by this single change.
  • Other Fixes:
  • Beta 2 was overly sensitive about misplaced airport beacons and windsocks. At this point you should be able to load any custom scenery that loaded in previous versions of X-Plane 10. If your apt.dat contains misplaced beacons and airports you will get a log warning.
  • Facades that consist of one floor plus an angled roof should now work like v9.
  • The internal version for .sit and .rep has been incremented because the formats are changed slightly.

New in X-Plane 10.04 Beta 2 (Feb 9, 2012)

  • All buttons on the FMS's should work properly even if there are two different FMS's in the airplane.
  • Wind-shear and turbulence model refined a little more to be more complex in it's randomness, and not always quite so strong in what are requested to be moderate conditions, and to change in a reasonable way with altitude. This should help improve wind and turbulence modeling, especially with Real-Weather turned on.
  • X-15 drop and Space-Shuttle-carry missions should work properly now.
  • Right-mouse drag to look around in 3-D cockpit command-look view, and mouse scroll wheel zooms. This is a pretty convenient way to look around the 3-D cockpits. (This works in "command" look mode, not mouse look mode! So when you are not right-mouse dragging, the view stays still and you can manipulate the 3-d panel.)
  • Track-IR functions in ALL 3-d cockpit views now... It has WORKED for years, but is now easier to find since it engages in ALL 3-d cockpit views, not just one.
  • Cool new feature for QuickTime movies: Movie quality! Set it high or low depending on how good you want it to look... and how much disk space you want to burn!
  • External visuals should sync-up faster in the multi-machine setups, which should save some time in real flight-training scenarios.
  • Landing lights, spotlights, and spotlight aiming-angles all go from master machine to external visuals now.
  • Plane-Maker system screen: Option to auto-load with current values, or not, airspeed, vertical speed, and altitude when a new autopilot mode is engaged.
  • Visibility tuned to change with altitude in a more accurate way to follow the reported weather more closely.
  • AI planes should be better about holding desired altitude now, resulting in less annoyed air traffic controllers.
  • Fixed: incorrect warnings about missing scenery
  • Fixed (partly): the ocean shading should have fewer sharp lines on it. Far view shading of the ocean is still a work in progress...more color tuning in a future beta.
  • Fixed: wing flex now works - X-Plane was incorrectly zeroing out wing-flex on some v10 planes.
  • Fixed: sharp turns in taxiway lines now render correctly at KSEA and other airports.
  • Fixed: right button on Linux is now the "right" button, not the scroll wheel itself.
  • Fixed: plugins won't crash if they try to read the weather from XPluginStart
  • Facades:
  • Roof behaviors now match v9 for legacy facadesA bunch of new features to control the exact appearance of facade-attached objects - docs coming soon!
  • New facade features: attached objects on facades appear and disappear with "objects" rendering setting for better performance.

New in X-Plane 10.04 Beta 1 (Jan 27, 2012)

  • ATC:
  • AI Aircraft now climb/hold altitude better dramatically reducing the frequency of hearing ATC yell at them.
  • Protect against aircraft doing something WAY out of bounds like departing instead of taxiing or holding short.
  • Stability improvements
  • Step descents dramatically improved
  • ATC should now tell the user what approach they're setting them up for
  • ATC "Radio" box text color tweak
  • Fixed AI aircraft names
  • Lots of tuning and tweaking to make everything just right here in this release:
  • Plane should be able to hold still quite a bit better during runup, and not slowly drift with the brakes on!
  • Manifold pressure model is now improved to be more like real planes.
  • French and Spanish translation improvements to make the menus a hair more accurate in those languages.
  • Better vertical resolution of the NMEA strings for newer (real) moving maps that plot vertical paths as well.
  • More resolution in the FDR replays, so even little RC drones with small movements can have their paths recorded perfectly.
  • Cylindrical projection should be able to handle changing the screen-res on the fly with no problem now.
  • Better metar parsing: X-Plane should not be confused over various comments in the metars about the wind.
  • As well ATIS should report the visiblity accuratley in all cases. Earlier versions did not report the very low-vis cases correctly.
  • And, an option to re-scan real-weather to go along with re-download.
  • The heat-blurr rendering effect is now offset by the exhaust offset specified in Plane-Maker, which is useful.
  • As well, the heat blurr now draws for ALL planes, not just the one you are flying.
  • As well, you can specify the exhsust offset PER ENGINE!
  • Proper cloud textures used even if you have both cumulus and cirrus layers at the same time.
  • The yaw-string is visible for the gliders and helos.
  • A-I airplanes should be a bit more robust, really adding power if needed to get out of ditches or up hills, and not having systems break, rendering the plane stopped or otherwise motionless.
  • TCAS system should only call out guys with their transponder on...and the AI should only turn on their transponder for flight, not taxi! This is getting down to a pretty crazy level of realism, here.
  • New failure: brown-out! In the upper right of the first page of failures.
  • A pretty nice failure for helos, added for use in real military training now!
  • Aircraft and Attached Objects:
  • Aircraft can now have any number of attached objects; the interface is revamped to show this.
  • Attached objects now have per object control over LOD, shadowing, and pre-fill. These options let you tune your plane for maximum performance. Click the "More Info" button in the Plane-Maker screen to view a description of what the settings do and how they should be used.
  • The 747 and CirrusJet now have some of the pre-fill and shadow options set to improve 3-d cockpit framerates; we'll work through the other planes during beta.
  • Wing flex for v9 planes now defaults to off; this prevents graphic errors when the attached parts aren't authored to flex with the wings.
  • Plane-Maker taxi lights don't shine into the interior of the P-180.
  • Fixed culling and drawing of OBJ-based weapons in the sim and Plane-Maker
  • Other random stuff:
  • The fps test is fixed to not sit in the joystick calibration screen.
  • New smoke puff artwork

New in X-Plane 10.03 RC 2 (Jan 12, 2012)

  • Rendering:
  • Fixed corrupt geometry at KBTR and other locations. (These were facade roofs being stretched off into space!)
  • Sim will refuse to run with a clear error message for old non-supported hardware.

New in X-Plane 10.03 RC 1 (Jan 12, 2012)

  • Performance:
  • Framerate improved for 2-d panel views and forward-no-HUD, particularly with HDR enabled.
  • Rendering:
  • Clouds look better.. best yet!
  • ATC:
  • Fixed some minor crashes
  • Improved approach altitudes slightly
  • Fixed step descents and made the descents a bit shallower.
  • Linux:
  • Fix crash when XRANDR is not installed.
  • Replay mode slider restored.

New in X-Plane 10.03 Beta 10 (Jan 6, 2012)

  • Fix for hang while flying with AI planes or on startup
  • Fix for missing DSF tile on really heavily loaded machine (this is a really rare bug)

New in X-Plane 10.03 Beta 9 (Jan 5, 2012)

  • Fixed a Windows crash bug in beta 8.
  • Fixed missing runway and city lights at some monitor settings.
  • Restored framerate with clouds visible.
  • Fixed crash in ATC system on startup.
  • Fixed missing sunlight in planet-wide view.

New in X-Plane 10.03 Beta 8 (Jan 4, 2012)

  • Coolness:
  • City lights are better tuned to look nice at a wide variety of resolutions and fields of view.
  • Cloud lighting is more accurate, which is really nice, especially for overcast and stratus clouds.
  • Aircraft lighting is a hair nicer in cloud shadow.
  • Rendering options are streamlined and organized a hair better... with "one-push to set to max frame-rate" button.
  • Flight-Control:
  • Joystick should now be more responsive! You should see a more instant and accurate response.
  • You now get help with joystick calibration on your first start-up.
  • ATC:
  • Fixed stability issues in ATC system
  • Fixed step descents
  • Fixed problems with controllers that had multiple frequencies
  • Plugins:
  • Fixed weather datarefs when real weather is in use
  • Fixed airplane loading by plugins on Windows
  • Weather:
  • Fixed disappearing objects when Real Weather is in use
  • Rendering:
  • Fixed diseappearing horizon artifacts
  • Tuned shadow options - hopefully they should be a bit less blurry and a little bit faster
  • Improved GPU fill rate a little bit in 3-d cockpit view with HDR on
  • Bug-Fix:
  • Now you can take screenshots even if already recording a quicktime movie or sending imagery to EFIS-App.

New in X-Plane 10.03 Beta 7 (Dec 29, 2011)

  • ATC:
  • Fixed bug sometimes causing the wrong controller to be assigned during a taxi reroute (gnd vs twr)
  • Fixed bug preventing Delivery from giving clearances to people who were given gate holds for weather.
  • Runway Flow changes less unstable
  • AI Flies Plane now picks less silly destinations
  • ATC works properly with --no_sound options now
  • File Flight Plan menu item now properly disabled when necessary
  • Weather:
  • No more seeing the inside of the clouds
  • No more seeing stars from inside the clouds
  • General:
  • When you create a navaid in the editing screen in the map page, you CAN see that navaid, making it easier to edit
  • Replay mode shows properly in IOS
  • A little more room for airport data in the low enroute map when you click on an airport... leaves room for frequencies with longer descriptions
  • Slight speed improvement when world level of detail is turned down and autogen is turned up
  • Aircraft:
  • Weapons now move with wing flex
  • Wing flex a hair faster and tighter
  • More runways displayed in the map, if there is room based on your texture resolution
  • 172 starter dialed down a hair
  • Tire puffs from other planes should always be at right elevation
  • Custom prop discs aren't used for AI planes

New in X-Plane 10.03 Beta 6 (Dec 23, 2011)

  • ATC:
  • Fixed bug preventing lowercase routings from working
  • Fixed numerous crashes in the ATC system.
  • Fixed bug causing AI planes to suddenly taxi through a hold short line wildly.
  • Fixed bug causing the view to change while using the arrows to navigate ATC menus.
  • Adjusted timers to let users communicate with ATC more easily.
  • Adjusted "off course" tolerances to make it less annoying.
  • Improved automatic layout generation at KTCM (and hopefully other airports that are long and thin)
  • Aircraft:
  • CRJ and other aicraft cockpits should work at night in HDR mode on OS X Lion.
  • Sim is more tolerant of missing textures - the rules now match v9 for OBJs.
  • Slight improvement to braking model to aid in erroneous aircraft drifting.
  • Baron 58: Added cockpit night lighting. Use the four lighting knobs under the copilot yoke to adjust.
  • F4 Phantom: Adjusted the flight model for better in-flight handling and more reasonable manners on approach and landing.
  • Fixed seg fault in weight/weapons window.
  • Rendering:
  • Fixed cut-off global lights on ATI hardware.

New in X-Plane 10.03 Beta 5 (Dec 15, 2011)

  • Rendering:
  • Fixed cut-outs in rain when HDR mode is enabled.
  • Fixed square white runwy lights in heavy Cat-III IFR when HDR is disabled.
  • Fixed corrupt drawing on UFMC when HDR mode is enabled.
  • ATC:
  • Fixed a bug causing bad taxi routings which may have caused ATC to constantly issue new taxi clearances.
  • Joystick General Command Up/Down and Contact ATC key assignments now work with the ATC menus.

New in X-Plane 10.03 Beta 4 (Dec 13, 2011)

  • Scenery:
  • Custom scenery packs with legacy file organization now work
  • Fixed crash for RealScenery Oahu (and any DSF with car-only road networks)
  • Restored some v9 library paths for overlay scenery
  • This update should install the bug fixes to Paris, Denver, and a few other tiles if you have them installed from DVD.
  • Aircraft:
  • Fixed erroneous FMS clear
  • Fixed Auto-throttle auto-engage
  • Prop disc plugin override is not reset when the flight is restarted
  • Fixed out-of-order key-frame tables for generic rotaries
  • Fixed black area in 3-d cockpit of P180 and other planes with HDR on
  • Temporarily removed generic map instrument - we'll put it back once it's fully finished
  • ATC:
  • Fixed a common ATC related crash due to weather changes
  • Fixed common ATC related crash due to an audio issue
  • Corrected Heading/Altitude Rounding
  • Improved efficiency and quality of ATC taxi routes
  • Misc:
  • Removed 16-bit color option from monitor-res popup. 16-bit color is not supported!
  • Fixed ghosting on NVidia cards

New in X-Plane 10.03 Beta 3 (Dec 8, 2011)

  • This beta adds Plane-Maker and Airfoil-Maker back to the beta - sorry about that.
  • ATC:
  • Fixed crash when taxi routings were short/zero (like being next to the runway)
  • Fix to improve reroutes

New in X-Plane 10.03 Beta 2 (Dec 7, 2011)

  • Aircraft:
  • Vectored thrust and rocket powered aircraft should have their thrust-vectoring and rockets engines working properly.
  • Situation replays should work, even if they are based on a different type of aircraft that you are flying at the moment you load.
  • ATC:
  • Improvements to how "AI Flies Plane" works
  • Disable ATC voice when "All Sound" is off.
  • Fix for crash caused by moving the user's plane from one region to another while communicating with ATC

New in X-Plane 10.03 Beta 1 (Dec 5, 2011)

  • Aircraft:
  • Forward-no-panel views now never show random parts of the airplane. This may help some users with performance in that view.
  • Fixed a number of rendering bugs with HDR mode and weapons, including weapons with missing or pixelated fuselages.
  • Steerable landing light goes in the right direction.
  • Fix for v9 aircraft crashing when saved in v10 format.
  • Fixed needle deflection generic instrument to actually deflect.
  • Updater:
  • When this beta is updated to the next, restarting X-Plane on Mac/Lin won't fail with a UDP socket error.
  • Web update URL fixed - this may help with some ISPs.
  • General Data:
  • Updated Nav and Airport database to 2011.13 to correct problems with incorrect/impossible controller comm frequencies e.g.(109.60)
  • Scenery/Rendering:
  • V9 DSF roads with duplicate points will load correctly.
  • Fixed black spots in KSEA demo area.
  • Stars dimmed slightly.
  • ATC:
  • Fixed issue where going to some remote untowered airports would cause the AI aircraft to spawn and be destroyed repeatedly.
  • ATC now continues to function even in special situations e.g.(Tow/Shuttle/Carrier etc.)
  • Fixed several smaller stability issues related to active zones.
  • Fixed broken runway phrase during takeoff/landing clearances.
  • ATC now properly stops running when the sim is paused, in replay mode or in a modal dialog.

New in X-Plane 10.02 Beta 2 (Nov 30, 2011)

  • Artifacts:
  • Fixed triangle artifacts in the sky on some cards
  • Fixed "missing engines" on some jet aircraft
  • Stability:
  • Fixed numerous ATC related crashes

New in X-Plane 10.02 Beta 1 (Nov 29, 2011)

  • Hardware Support:
  • Fixes crash with Intel GPUs on Windows.
  • Fixes fatal error message with ATI Radeon X1000-series GPUs on all operating systems.
  • Performance:
  • Rendering settings will default based on category of hardware - in some cases this should give better fps on default settings.
  • X-Plane now detects cards that advertise instancing but don't have native hardware support; avoiding software-emulating instancing may help fps with heavy objects and moderate world level of detail. This affects the GeForce 8800, 9400, 9600, and 330M on OS X.
  • Smoke puff code is optimized - this can help fps with AI traffic enabled.
  • Artifacts:
  • A number of artifacts in HDR mode are fixed.
  • Plugins:
  • Non-fat Linux plugins will now load.
  • Some plugins that had drawing problems in HDR mode may now work.

New in X-Plane 10 (Nov 25, 2011)

  • a brand new system for auto-generating plausible scenery for the entire world,
  • a new, highly-detailed cloud and weather rendering system,
  • a flight model with improved accuracy and even greater power,
  • a completely redone ATC and AI Aircraft system, and
  • the ability to more fully utilize multi-core CPUs for enhanced realism.

New in X-Plane 9.66 Beta (Jan 31, 2011)

  • Sim gamma defaults to 2.2 for OS X 10.6
  • DVD will be found on newer Linux distros
  • QuickTime Record won't fail for long aircraft names
  • QuickTime Record won't hang on exit for huge screen res
  • New December apt.dat data
  • New Datarefs
  • Hang on start with NVidia hardware on Windows fixed

New in X-Plane 9.64 Beta (Jan 9, 2011)

  • Sim gamma defaults to 2.2 for OS X 10.6
  • DVD will be found on newer Linux distros
  • QuickTime Record won't fail for long aircraft names
  • QuickTime Record won't hang on exit for huge screen res
  • New December apt.dat data
  • New Datarefs

New in X-Plane 9.61 Beta 1 (Aug 3, 2010)

  • A few bug-fixes and functionality with the soon-to-debute EFIS-App for iPad! Run the installer with the beta box checked to grab it!

New in X-Plane 9.55 RC3 (Jun 14, 2010)

  • Real Garmin-430 can be driven by X-Plane properly again (it was turned off in RC-2, sorry!)

New in X-Plane 9.55 RC2 (Jun 10, 2010)

  • Windows version optimized to run faster, and a tiny change to let multi-prop single-engine planes handle auto-feathers properly after an engine failure.

New in X-Plane 9.55 RC1 (Jun 2, 2010)

  • Real Garmi-430 nav-id operative.
  • Normal maps don't get corrupted when a livery is reloaded.
  • Clicks behind menu bar and menus won't hit the panel. (Note the menu bar was not blocking the _2d_ panel either, so I fixed both the 2-d panel and 3-d cockpit.)
  • There is a new "key" dataref that lets authors make a Cessna-172-style ignition key for a 3-d cockpit. (Previously you had a dataref for the magnetos and a command for the starter...in a 3-d pit you can only attach ONE dataref or command to the physical key, so you couldn't make a key do both without a ton of hacking. )

New in X-Plane 9.50 RC3 (Apr 12, 2010)

  • A few teeny tiny bug fixes.

New in X-Plane 9.50 RC2 (Apr 8, 2010)

  • A few teeny tiny bug fixes, and a new airport-nav data file with tons of airport and navaid updates.

New in X-Plane 9.50 RC1 (Apr 7, 2010)

  • Added: New commands for the rest of the sliders, and a rotor-brake.
  • Fixed: Bump maps can be reversed without the bumps being reversed - useful for texturing symmetric airplanes.
  • Fixed: Text export of instruments exports rheostat number.
  • Fixed: HUD glass inside group obeys group show-hide.
  • Other new stuff for 9.50:
  • NAVAID editing works perfectly... add new DMEs, markers, etc, in the MAP screen in EDIT mode and have them all added and working perfectly without having to re-start X-Plane!
  • Tiny change to an autopilot instrument for the little 'alert' message to come up at just the right times.
  • Replay works as you expect, evern if you are paused when you enter replay mode.
  • Flight data recorder works properly with the CALI statements, even if the real elevation of the ground is different than the elevation in our scenery database.
  • Less wind shear in direction from real weather... should make planes more manageable.
  • Space shuttle GPS operational.
  • Custom transmission pressure and temperature limits settable in Plane-Maker.
  • Custom mast torque instrument limits settable in Plane-Maker as well.
  • The current livery is available as a dataref.
  • Even more customizable airport lights for airplane authors.
  • HUD instruments will hide if inside a group that is hidden - customize your HUD.
  • Tuned: load time improvements on Windows.
  • No more stutters while flying for a long time in one area.
  • Objects were rotated a fraction of a degree, now fixed.

New in X-Plane 9.45 Beta (Jan 27, 2010)

  • A few speed optimizations and the ability to control individual throttles on multi-engine helos.

New in X-Plane 9.42 (Jan 19, 2010)

  • No extra drag for jet engine nacelles, as was always intended.
  • Rain, hail damage, birdstrikes, sun glare on scratches on the windshield should now cover all of the monitor, no matter the screen res... let me know if you find a case where this does not happen!
  • Control-s in Plane-Maker to save the plane... any time.
  • Kind of convenient.
  • Fixed: Mouse won't jump when fly-by-mouse is selected.
  • Fixed: Draped lit orthophotos become lit all at once.
  • Fixed: Idle speed dataref works on turboprops.
  • Fixed: Landing lights start off - better for panels without lan-light switches.
  • Fixed: Generic text instrument works with "mechanical" lighting now.
  • Fixed: Key frame table works right with generic rotary push button.
  • French translation improved.

New in X-Plane 9.41 (Dec 11, 2009)

  • Keyboard preferences labeled in the menus.
  • Multiplayer dataref fixed.
  • Orthophoto scenery night lighting comes on all at once, to avoid a checkerboard effect.
  • Mouse jumps to the current yoke deflection in mouse-flight mode. This will avoid sudden control deflections when flying with the mouse.
  • CUSTOM_LIGHT bugs fixed in OBJ files.
  • The current livery is now available in a dataref. Improved memory use with OBJs. Rosetta can be overridden via command-line. Default livery can now be picked again after a custom livery is selected. Cmd line --no_autovary option can be used to turn off dithering of urban textures.
  • Multiplayer should not cause any problems with the FMS.
  • A number of changes to make the IOS with 20 students work a bit smoother... being used at a school in Georgia to teach 20 students at once! A lot of fun, and good training.
  • Should not crash on quit while text-to-speech is playing, as it could before.
  • Electrical system should work fine even for planes created on the ancient old PPC macs from many years ago.
  • Marker-mute command now only mutes the marker audio, and does not dim the lights as well.
  • Airfoil-Maker defaults to a 10-degree linear region for the lift line, which is a much better default.
  • EFIS-App should have all navaids now... more accurate for those avidynes... EFIS-App to be published soon. A few changes in the Eclipse jet avionics for FAA-certification in EFIS-App as well.
  • Support for "generic" lights on airplanes (sample plane coming soon)
  • More accurate amp calculation for panel lighting
  • AP self test datarefs added
  • Electrical System for 930 planes loads with correct generator setup
  • Lighting fixed on glass artificial horizon
  • "Null texture, how?" Bug fixed on NVidia/Windows Hardware.

New in X-Plane 9.41 RC2 (Nov 29, 2009)

  • The current livery is now available in a dataref. Improved memory use with OBJs. Rosetta can be overridden via command-line. Default livery can now be picked again after a custom livery is selected. Cmd line --no_autovary option can be used to turn off dithering of urban textures. Multiplayer should not cause any problems with the FMS.
  • A number of changes to make the IOS with 20 students work a bit smoother... being used at a school in Georgia to teach 20 students at once! A lot of fun, and good training.
  • This should stop crashes on Mac-OS 10.6 with ATC text to speech.
  • Electrical system should work fine even for planes created on the ancient old PPC macs from many years ago.
  • Should not crash on quit while text-to-speech is playing, as it could before.
  • Marker-mute command now only mutes the marker audio, and does not dim the lights as well.
  • Airfoil-Maker defaults to a 10-degree linear region for the lift line, which is a much better default.
  • EFIS-App should have all navaids now... more accurate for those avidynes... EFIS-App to be published soon. A few changes in the Eclipse jet avionics for FAA-certification in EFIS-App as well.
  • Support for "generic" lights on airplanes (sample plane coming soon)
  • More accurate amp calculation for panel lighting
  • AP self test datarefs added
  • Electrical System for 930 planes loads with correct generator setup
  • Lighting fixed on glass artificial horizon

New in X-Plane 9.41 RC1 (Nov 20, 2009)

  • A number of changes to make the IOS with 20 students work a bit smoother... being used at a school in Georgia to teach 20 students at once! A lot of fun, and good training.
  • This should stop crashes on Mac-OS 10.6 with ATC text to speech.

New in X-Plane 9.41 Beta 3 (Nov 13, 2009)

  • Electrical system should work fine even for planes created on the ancient old PPC macs from many years ago.
  • Should not crash on quit while text-to-speech is playing, as it could before.

New in X-Plane 9.41 Beta 2 (Nov 12, 2009)

  • Marker-mute command now only mutes the marker audio, and does not dim the lights as well.
  • Airfoil-Maker defaults to a 10-degree linear region for the lift line, which is a much better default.
  • EFIS-App should have all navaids now... more accurate for those avidynes... EFIS-App to be published soon. A few changes in the Eclipse jet avionics for FAA-certification in EFIS-App as well.
  • Support for "generic" lights on airplanes (sample plane coming soon)
  • More accurate amp calculation for panel lighting
  • AP self test datarefs added
  • Electrical System for 930 planes loads with correct generator setup
  • Lighting fixed on glass artificial horizon

New in X-Plane 9.40 (Oct 28, 2009)

  • Systems Modeling New features, mostly added for total system-realism for FAA-Certification: New elec sys modelling improvements. Now you can have up to 4 buses, and each system can draw from any of, or all of, those buses. As well, you can assign any generator and any battery to any bus. As well, each generator can have a different max amperage. This really lets you start to dial in the electrical systems really well! New feature in the IOS: Shut down tailwind ILS. This checkbox in the map screen lets you shut down all ILS's that are not aligned into the wind, as is typically done in reality This is really needed at airports like KLAX, which have ILS's in opposite directions BUT ON THE SAME FREQUENCY! Any shut-down and failed NAVAIDs turn red so you can see that they are not operational. Kind of nice! New setting in Plane-Maker systems screen: Number of degrees of heading error needed for the autopilot to switch turn directions. 180 by default, 20 for the G-1000. New instrument: Radio alt decision-height light... A little light that goes off when you make it down to decision height. Oil pressure modelled a hair differently to show change in response to rpm change a hair more. Emergency gear extension override commands now avail... Can be assigned to any joystick button of course! New Plane-Maker feature: Import AIRCRAFT... This imports everything EXCEPT the panel... nice if you want multiple acf files that are the same except the panel! The ENGINE_VAC gages in the ENGINE ROUND folder show the suction from each engine... You can have two of these. The SUCTION_LO_LITE_GA instruments show the suction from each engine... You can have two of these. The SUCTION gage in the SUPPLEMENT folder shows the total suction of all available vacuum pumps... It shows what the instruments are GETTING, and you only want ONE of these! Inverter failure will fail the trq indicators now if the trq indicators are hooked up to the inverters as per the system screen in Plane-Maker. Click on any airport in the IOS screen... You should get airport info and the weather at the airport as well. New option in Plane-Maker: The altitude tracks the aircraft current altitude when the cws button is down: yes or no. Set your ports for listening and receiving in the net screens now. Oil pump failure a little more realistic... We see more gradual engine failure, with rise in oil temperature. A few (real) G-430 failures, useful if connected to a real Garmin-430. Cool new Plane: New plane: Stinson l-5.,. It is in the general aviation folder, and very nice. Nice little features and UI tweaks: Glideslope plot on the IOS now shows the width of the glideslope region, and shows the marker beacons as well.. kind of nice! Reversed/beta/forward thrust engine-mode saved in replays. Better throttle response from the fadec.. closer to linear. 3-D cockpit will let you look around when paused now. Toll-spoiler logic just a hair smarter with speedbrakes: Spoilers will not extend beyond max speedbrake deployment. Boat-drawing rendering-option is now separated from the forest fires and balloons. NAVAID failure-page shows the type for each NAVAID... makes it easier to see exactly what NAVAID you are failing. All 'situation-movies' are now referred to as 'replays' everywhere in the UI Engine-failure options that do not apply to the type of engine in your plane do not appear in the engine-failure list... A bit easier to spot the failures you want. New instruments and commands: New flight director/autopilot commands and instruments in the BUTTONS folder to turn the flight director and autopilot servos on and off. Commands restored: "sim/instruments/ECAM_mode_down" "sim/instruments/ECAM_mode_up" New command that you can hook up to any key or joystick button: Marker beacon mute. It's in the ANNUNCIATORS group. New annunciator: GPU connected. You can assign any joystick button to the COMMAND to connect the GPU, and when you hit it, you will see the gpu-connected light activate, and also get plenty of power to bus #1 on the airplane. Minor tweaks and Bug-Fixes: Mean time between failure causes random failures when checked in the failures screen, otherwise does not! IOS glideslope map properly labelled as AGL, not MSL, altitudes. EFIS-app tweaked a hair to display both adf's and display a few more things a hair more accurately, and let you enter initial fuel No blackout in external view modes ,and Cinema Verite should not respond to G-load at very low G. Planes with only 1 inverter switch should still drive all inverter-driven systems ok! Flaps deploy at the right speed now, ion all cases... they were sometimes too fast before. Arrow keys to scroll large 2-D panels in side-views, as is used for some older planes, now work!
  • Rendering Engine The rendering engine is more heavily threaded for better use of multiple cores. The sim should start faster with very high tree settings, and forests will appear sooner on machines with many cores. Normal maps available for OBJs. File format information coming soon. Prop disc can be customized by plugins - see Custom Prop Discs Better memory efficiency with the apt.dat file. V7 cockpit objects don't slow Plane-Maker to a crawl.
  • Just a few tweaks to the plugin system read and adjust glideslope and flaps that were not working QUITE the way some people wanted.
  • Lat-lon waypoints from Goodway-generated flight plans import correctly.
  • Rare crash bug when parsing liveries fixed. Normal maps are no longer distorted by customized gamma settings.
  • X-Plane will generate an Apple crash report instead of a one-line X-Plane crash report in a few cases. This will give us more info when the sim does fail.
  • Air driven generator needs to spin a bit more to power the system, as in reality.
  • Tail wheel lock applies at any elevator aft of nuetral, as in reality.
  • No crash when AI airplanes have panel tooltips. (This should fix a number of crashes during startup.)
  • No incorrect log warnings when loading liveries.
  • Updated the command list.
  • No more erroneous master caution on the Cirrus Jet.
  • Indicated airspeed tweaked just a hair to get the Mach-compression effects... this tunes the fast jets jut a bit.
  • A tiny modification of the file-reading system to solve a few random data-corruption issues.
  • Objects and other text files with no newline at the end of the file load correctly.
  • Airplanes whose default livery is not available run without fps hit.
  • A few bug-fixes for a few plugins.
  • Your path should always plot on the map screen when in 3-D mode.
  • Alignment of plugin text is now consisten with the rest of X-Plane.
  • A hair more refinement on the various hydraulic, vaccuum, fuel, and oil pumps.
  • A few tiny refinements in the prop-pitch model.
  • Glideslope indicator should only show up when desired.
  • Livery should be auto-loaded in X-Plane ifd pre-selected in Plane-Maker.
  • A few more datarefs now available for custom prop discs - sample plugin coming soon.
  • No more crash on start on Vista with full screen selected.
  • Calair FMS programmer should open without as many spaces.
  • Pushback plugins won't get "stuck". x737 FMS should work again.
  • Some cases of upside down video capture and hangs should be fixed with ATI video cards on OS X.
  • OK the FMS and GPS is now really awesome... better than anything you have seen before with X-Plane. Here is the deal: Enter any plan you like into the FMS... The distance and time enroute will display at the bottom from your CURRENT position to whatever the final destination in the FMS is... So as you scroll through waypoints in the FMS, you will see the distance and time from your current location to the displayed fix. Now, while this is going on, if you have a GPS in addition to the FMS, the GPS will always display the distance and time to THE NEXT FIX YOU ARE FLYING TO... No matter what fix you have selected in the FMS! In other words, you can set your FMS to the last fix in the plan to see when you will really arrive at the final destination, while the GPS is displaying the time and distance simply to the next fix. All of this runs at the same time, no problem. As well, you can enter a full FMS plans into the FMS, or, if you like, enter direct->to routes into the GPS... the FMS will simply display that single-leg plan that you just entered into the GPS! We have had GPS's and FMS's for a long time, but now all the pieces fit together just PERFECTLY. This is lots more important than it sounds: This is what will allow us to easily add even MORE GPS and FMS detail in the future! (Something, obviously, we have planned!) Various 'prop feathers on engine-fail/prop-pull/mixture-pull' and other odd engine-reverse cases should be perfectly operational. Emergency engine power is available only after engine failure, regardless of how many times you have flown since you started X-Plane. Spool time for jet engines is back... I THOUGHT we could get by without it, but it hurts the SHUT-DOWN spool-down times to take it away... so it is back! Radio altimeter decision-height selection should always move in steps of 10, as is probably desired. Idle-speed switches should be operational in all types of craft. A few little engine-sync/prop-sync issues should be sorted out... the systems should be good for jets, turboprops, recips, etc. 172 autopilot now operational.
  • Planet-map zoom does not affect map zoom, as is probably desired. A hair more internal code re-organization to avoid bugs in the future involving many different planes all flying at once. A nice new interface on the serial-port selections on the joystick and equipment screen, for things likeGarmin 430 and PFC hardware... The text indicating what serial device you are listening for flashes in the lower-right of the screen if data is coming in to that device. This is all about getting certifiable sims quickly developed, tested, installed, and running... And being able to quickly hook up and test serial devices is needed for this in many cases, with a nice UI showing which serial devices are talking and which ones aren't.
  • More refinements to the GPS-FMS-Garmin-430 model to make plugins work as they always have, even in the new improved internal organization of the code. Goodway Plugin can program GPS CAX FMS plugin can program FMS Yet a few more tony enhancements in the "autopilot/autopilot select/ott_seldisp_ALT_VVI.png" instrument, as we make it EXACTLY like the old KAS-297. 3-D Panel will animate for complex aircraft like the EC120. Fixed crash on quit on some machines.
  • More tuning on DEFAULTING the number of batteries, generators, and inverters to decent values, no matter what version, format, and method of controlling these things you used in the old ACF files. Prop "feather on fail" a hair better... If you have various 'feather on engine failure, prop control at min, mixture pulled' options in Plane-Maker Systems screen checked, the props will fail to feathered pitch at no oil pressure, whether on a single or twin, as you probably intend. As well, refinement of things like propeller-rendering and reverse and beta and reverse pitch on unusual planes that have a different number of engines than props.
  • RC6 Small refinement to auto-set the number of batteries and generators FOR you, if you have not specified them in Plane-Maker.
  • Small refinements in carb-heat model. Failures-page re-organized a hair... It is really nicely-organized now, with no redundant failures, but plenty of nice failures to have! Specify the number of batteries, generators, and inverters in the system window in Plane-Maker... No more guessing based on the number of switches on the panel! specify if the starter is electric or air-driven in the systems window in Plane-Maker... No more guessing based on the starter amperage!
  • Ever-so-slight tuning of a few bits and pieces of the low enroute map. Subtle difference in Plane-Maker, Engines screen, second tab over: The top number is the number of ENGINES, the bottom number is the number of PROPS... This is not QUITE what we had before, where the bottom number WAS the number of 'thrust points'... but this is a bit more intuitive, and clear, I think. A few really really ODD designs MAY require updates in Plane-Maker. Improvements in the flight-replay: The flight should be properly saved and re-playable no matter how many times you enter and exit replay mode at various different points in the replay. As well, the flight-replays should include ALL the planes that were in flight at the time, so replay of entire 20-plane formations should be possible! As well, replay for your flight now lasts about 85 minutes (up from about 35 minutes in earlier versions). BUT, that is assuming you are flying by yourself! The more planes you have flying with you, the shorter the replay duration! New autopilot buttons: Altitude ARM and TOGA... kind of nice! A few more failures in the g-1000 failure-list... lo and hi generator and battery voltage... They live in the g-1000 page for now, but do in fact work for everyone. A few more failures in the failure types tab in the failures screen for various engine indications Now your challenge: can you find any failures that DON'T WORK? Try failing every indication in that page, and check every engine instrument in the sim... Do all the indications fail, as they should? And do all SYSTEMS continue to FUNCTION normally, as they should? Gear indicator failure is a bit better... it just fails ONE bulb, as is typical in the real plane. Distances and times enroute on the FMS should update just fine. As well, the plugin APIs for the GPS and FMS have been fixed. If your GPS, FMS or flight planning plugin does not work in RC4, but worked in 931, please file a bug immediately! As well, a number of other datarefs have been fixed. Annunciator on the screen if FROZEN (different than paused!)
  • Minor enhancements: Plane-Maker: It is now possible to enter negative generator and battery current redlines and the like. This could be useful for some planes. Plane-Maker: You now enter the BETA pitch of prop. This is the prop pitch that you see when the prop is in beta mode, which turboprops often have, and this will happen when you hit the . key to go into reverse, but have not yet advanced the throttle to really hit the reverse. A number around -10 or so should work pretty well for most planes, if you do not know the exact prop pitch of the real plane. If you have an electric hydraulic system but no electric hydraulic pump switch, then the system will default to 'on', as is probably desired. When you show ALL ILS's or just the ILS you are trying to fly in the IOS window, the markers associated with the ILS are also show, or not, to further refine the ILS display. In the profile view on the IOS, where we see the plot of our approach down the glideslope, we now have better AI to tell what approach you are trying to fly, and you can see that approach description in the lower-right of the screen, and that information is stored for recall during replay!
  • The autopilot/autopilot select/ott_seldisp_ALT_VVI and autopilot/console_filled_GA are very true to the real instruments, right down to every light-flash and operation, even including the test-modes. Be sure to assign a joystick button to 'autopilot test' if you want to fully use autopilot/console_filled_GA, which has the trim indicator stay lit up until that test is run, as in the real plane! Smoother action on the linear tapes in the cockpit, like you find in the SR-71 primary displays. More named lights for strobes and beacons. Example plane coming soon to the wiki.
  • Bug-Fixes: AudioPanelHM instrument is now fully controllable... You could not set com-1 before this. We have functioning glideslopes to the carriers and frigates now... so use 'em! Little glitch in sky color that left a barely-visible seam in the sky is now fixed. Plane follows GPS paths entered in FMS properly The livery you select should be visible to multiplayers flying with you! LINUX: taxiways and runway lines and lights are fixed. ATTR_light_level works correctly even when shaders are off. Adaptive engine gauges will show arcs again. Generic rolling instruments don't have an extra mask o them. Panel texture will work properly for planes with very large cockpit objects. Engines will work for AI planes contorolled by plugins.
  • Oil and fuel pressure modeling improved: Now we simulate both the pump and the over-pressure regulator. This should lead to more accurate simulation of these systems. Be sure to set the low and high oil and fuel pressure green-arc limits in Plane-Maker to really get the best use out of these systems, since the simulation I wrote does tune the pumps to try to keep the pressures in the green-arc range! New instrument: Select/engage vvi/alt, in the autopilot sel/engage folder... This is used on the Bendix-King autopilots that used to be popular.
  • Making the aircraft out of 1 obj in Plane-Maker will auto-position the landing gear for you (rather than making you find the right dataref to place the gear), which makes things a bit easier to generate aircraft objects for airport scenery and the like, with the landing gear already in the right place. The 'x-mapped file ran out of memory' error that a few of you got sometimes should be solved... give it a try now! Memory use while flying is reduced as well. Airplane named lights can be used for static aircraft - they will stay "on" when used for a static plane rather than copying what the user's plane does. As well, there are new datarefs for airplane lights. Panel drawing optimized slightly for a hair more speed.
  • NEW FEATURES: New plane-maker autopilot option: Adjust alt hold when pitch buttons on autopilot pushed. If you have this option, then the nose up and nose down commands will adjust the held altitude if you are in altitude-hold mode when you send them. New Plane-Maker option: Auto-feather the prop on mixture-pull, as used in some prop planes. New plane-maker autopilot option: Go to pitch mode on altitude arm. Some old autopilots do this. Cool new command: Reset last flight... Available in the advanced buttons settings. This resets the last flight you did.
  • REFINEMENTS: Vacuum system gives annunciator lite and lo-vac flag if the vacuum system falls below the lo-end vacuum REDLINE, not the green arc! Set the lo-end vacuum redline accordingly in Plane-Maker. Better weather reports for airports that you click on in the Low Enroute map! We now scan the METAR file, if you have it, for weather at that airport, and give the clouds, visibility, wind, and baro pressure! If you do not have carriers or frigates selected, then the IOS will show the autopilot entries in that space instead... better for pro training! Sim-time and ground-speed multiplier both give on-screen text warnings now. Back course and APPROACH annunciators and modes tuned a hair. If you have 2 Garmin 430s in the panel, each can have it's own GPS destination. HSI, etc, will follow GPS #1.
  • BUG-FIXES: Airplanes should not appear backwards on the glideslope view in the map screen when heading back along on downwind to the ils-intercept. Simulated Garmin-430 commands should all work now. No water tiles shown in orbital view, and less pause when coming out of orbit, while we are on the that topic.
  • Beta 6 Autopilot: Alt will not arm when you do the arm-alt command if the glideslope is already engaged. This is as most real airplanes behave. New engine-failure mode: Thrust-reverser accidental-deploy... can be a tricky one to deal with. If you do NOT have the 'altitude tracks aircraft when CWS is held' checked in Plane-Maker, then X-Plane will NOT track your altitude when CWS is held... but it WILL track your vertical speed! This as the way some real autopilots behave. Improved EGT, TIT, and engine-braking modeling based on flight-test in the real plane. No more NAV signal wandering around near the edge of reception range. It seems that most modern systems can filter this out, in reality. Fuel burn should go with ground coverage speed now.
  • Refinements in EGT-modeling. We get closer to redline in redline power and mixture conditions. Refinements in CHT-modeling. CHT should not go to huge negative values when you enter unrealistic values in Plane-Maker. Better ability to hold position on the runway under high power settings, if the real plane would have the braking ability to do so. Flight path should plot in the proper place in the weather-map in the set-weather window. If the localizer fails on a localizer or ILS with DME, the DME will continue to broadcast, as in reality. If you are in approach mode and hit the APR button, it will drop you out of all approach modes, as in reality. New button in Plane-Maker to enter the number of degrees off that the autopilot will auto-select back-course on. Enter 0 to not auto-select back-course. X-Squawkbox works again!
  • A number of odd graphical artifacts fixed. You can now select buses for all systems in the amperage-selection screen in Plane-Maker... You could not select the amperage for a few systems before. Autopilot can be set to auto-load the current altitude into the altitude pre-select window, or not, in the Systems page of Plane-Maker. Spoiler deflection limits should now be perfectly respected. UI should always be visible... it was sometime a hair dark, or very dark, or red at night. We now just keep it the same no matter the lighting conditions to be a bit more consistent. Can anyone find any case where any bit of the user-interface is improperly-colored at night? A few more electrical-system details ironed out.
  • King-Air and a number of other planes should function normally that had an electrical-system glitch in beta-2. Mouse-wheel throttle should not conflict with joystick throttles any more Brakes should hold the plane back a bit better during runups, etc. The trim-deflection time is entered in Plane-Maker in seconds, rather than ratio, so we all understand exactly what it means. This lets you do a better job of acf-design: Measure the time it takes the trim to move full-distance from one extreme to the other and enter that in Plane-Maker to get the perfect trim speed. New feature in Plane-Maker Equipment Options screen: all engines: Shut off fuel when prop control at minimum! Check this to have the fuel to the engine shut off when the prop control is pulled back to minimum. This is used on some turboprop aircraft. New autopilot altitude-warning options. Check out the Systems window in Plane-Maker to see them all. Basically, you can have the X-Plane autopilot beep at various altitude warnings or excursions. Airports with old runways won't appear incorrectly oriented or mis-sized. New datarefs for additional failures and glide-slope detection.
  • NEW STUFF: The filled autopilot annunciator now displays pitch-mistrim 'TRM' alert if the autopilot is unable to trim out the pitch-loads, as it is in the real plane. Improved FDR (Flight Data Recorder) replay: We always read every line of the replay, and the propellers and rotors spin during playback of FDR files, as desired. New button in the weight and balance screen to set to max gross weight... Kind of convenient to flight-test at gross weight every time. Improvement in FADEC mode on recip engines to limit power more accurately for turbocharged engines. Plane-Maker:Panel Editor: You can now specify the buses that each instrument depend on, regardless of the number of buses on the plane. Remember that you can have up to 4 buses, and each instrument can depend on any bus! The generic needle can rotate around an arbitrary location. Useful for making various types of "wiper" instruments and fuel gauges. Key frames can optionally wrap around. Use the generic pointer with wrapping and clipping to make a "tape" or "ladder"-style instrument. Instruments can be tied to more than one electrical bus. Non-generic instruments can be tied to an electrical bus too!
  • FIXES: Piper Malibu throttle handles should not turn gray in clouds. No stars in the water at very low reflection settings - before the reflections were pixelated and ugly. Real weather and version-checks should work. Glass instruments on bus 2 won't turn off when bus 1 loses power. Electrical system settings for panel should import better from 930 planes.

New in X-Plane 9.40 RC15 (Oct 21, 2009)

  • Lat-lon waypoints from Goodway-generated flight plans import correctly.
  • Rare crash bug when parsing liveries fixed.
  • Normal maps are no longer distorted by customized gamma settings.
  • X-Plane will generate an Apple crash report instead of a one-line X-Plane crash report in a few cases. This will give us more info when the sim does fail.
  • Air driven generator needs to spin a bit more to power the system, as in reality.
  • Tail wheel lock applies at any elevator aft of nuetral, as in reality.

New in X-Plane 9.40 RC14 (Oct 12, 2009)

  • No crash when AI airplanes have panel tooltips. (This should fix a number of crashes during startup.)
  • No incorrect log warnings when loading liveries.
  • Updated the command list.

New in X-Plane 9.40 RC13 (Oct 12, 2009)

  • No more erroneous master caution on the Cirrus Jet.
  • Indicated airspeed tweaked just a hair to get the Mach-compression effects... this tunes the fast jets jut a bit.
  • A tiny modification of the file-reading system to solve a few random data-corruption issues.
  • Objects and other text files with no newline at the end of the file load correctly.
  • Airplanes whose default livery is not available run without fps hit.

New in X-Plane 9.40 RC12 (Oct 8, 2009)

  • A few bug-fixes for a few plugins.
  • Your path should always plot on the map screen when in 3-d mode.
  • Alignment of plugin text is now consisten with the rest of X-Plane.

New in X-Plane 9.40 RC11 (Oct 5, 2009)

  • A hair more refinement on the various hydraulic, vaccuum, fuel, and oil pumps.
  • A few tiny refinements in the prop-pitch model.
  • Glideslope indicator should only show up when desired.
  • Livery should be auto-loaded in X-Plane ifd pre-selected in Plane-Maker.
  • A few more datarefs now available for custom prop discs - sample plugin coming soon.
  • No more crash on start on Vista with full screen selected.
  • Calair FMS programmer should open without as many spaces.
  • Pushback plugins won't get "stuck".
  • x737 FMS should work again.
  • Some cases of upside down video capture and hangs should be fixed with ATI video cards on OS X.

New in X-Plane 9.40 RC10 (Oct 2, 2009)

  • OK the FMS and GPS is now really awesome... better than anything you have seen before with X-Plane.
  • Here is the deal: Enter any plan you like into the FMS...
  • The distance and time enroute will display at the bottom from your CURRENT position to whatever the final destination in the FMS is...
  • So as you scroll through waypoints in the FMS, you will see the distance and time from your current location to the displayed fix.
  • Now, while this is going on, if you have a GPS in addition to the FMS, the GPS will always display the distance and time to THE NEXT FIX YOU ARE FLYING TO...
  • No matter what fix you have selected in the FMS! In other words, you can set your FMS to the last fix in the plan to see when you will really arrive at the final destination, while the GPS is displaying the time and distance simply to the next fix. All of this runs at the same time, no problem.
  • As well, you can enter a full FMS plans into the FMS, or, if you like, enter direct->to routes into the GPS... the FMS will simply display that single-leg plan that you just entered into the GPS!
  • We have had GPS's and FMS's for a long time, but now all the pieces fit together just PERFECTLY. This is lots more important than it sounds: This is what will allow us to easily add even MORE GPS and FMS detail in the future! (Something, obviously, we have planned!)
  • Various 'prop feathers on engine-fail/prop-pull/mixture-pull' and other odd engine-reverse cases should be perfectly operational. Emergency engine power is available only after engine failure, regardless of how many times you have flown since you started X-Plane.
  • Spool time for jet engines is back...
  • I THOUGHT we could get by without it, but it hurts the SHUT-DOWN spool-down times to take it away... so it is back! Radio altimeter decision-height selection should always move in steps of 10, as is probably desired.
  • Idle-speed switches should be operational in all types of craft.
  • A few little engine-sync/prop-sync issues should be sorted out... the systems should be good for jets, turboprops, recips, etc. 172 autopilot now operational.

New in X-Plane 9.40 RC9 (Sep 24, 2009)

  • Planet-map zoom does not affect map zoom, as is probably desired.
  • A hair more internal code re-organization to avoid bugs in the future involving many different planes all flying at once.
  • A nice new interface on the serial-port selections on the joystick and equipment screen, for things likeGarmin 430 and PFC hardware... The text indicating what serial device you are listening for flashes in the lower-right of the screen if data is coming in to that device. This is all about getting certifiable sims quickly developed, tested, installed, and running... And being able to quickly hook up and test serial devices is needed for this in many cases, with a nice UI showing which serial devices are talking and which ones aren't.

New in X-Plane 9.40 RC8 (Sep 24, 2009)

  • More refinements to the GPS-FMS-Garmin-430 model to make plugins work as they always have, even in the new improved internal organization of the code.
  • Goodway Plugin can program GPS CAX FMS plugin can program FMS
  • Yet a few more tony enhancements in the "autopilot/autopilot select/ott_seldisp_ALT_VVI.png" instrument, as we make it EXACTLY like the old KAS-297.
  • 3-D Panel will animate for complex aircraft like the EC120.
  • Fixed crash on quit on some machines.

New in X-Plane 9.40 RC7 (Sep 22, 2009)

  • More tuning on DEFAULTING the number of batteries, generators, and inverters to decent values, no matter what version, format, and method of controlling these things you used in the old ACF files.
  • Prop "feather on fail" a hair better... If you have various 'feather on engine failure, prop control at min, mixture pulled' options in Plane-Maker Systems screen checked, the props will fail to feathered pitch at no oil pressure, whether on a single or twin, as you probably intend.
  • As well, refinement of things like propeller-rendering and reverse and beta and reverse pitch on unusual planes that have a different number of engines than props.

New in X-Plane 9.40 RC6 (Sep 20, 2009)

  • Small refinement to auto-set the number of batteries and generators FOR you, if you have not specified them in Plane-Maker.

New in X-Plane 9.40 RC5 (Sep 19, 2009)

  • Small refinements in carb-heat model.
  • Failures-page re-organized a hair... It is really nicely-organized now, with no redundant failures, but plenty of nice failures to have!
  • Specify the number of batteries, generators, and inverters in the system window in Plane-Maker... No more guessing based on the number of switches on the panel! specify if the starter is electric or air-driven in the systems window in Plane-Maker... No more guessing based on the starter amperage!

New in X-Plane 9.40 RC4 (Sep 17, 2009)

  • Ever-so-slight tuning of a few bits and pieces of the low enroute map.
  • Subtle difference in Plane-Maker, Engines screen, second tab over: The top number is the number of ENGINES, the bottom number is the number of PROPS... This is not QUITE what we had before, where the bottom number WAS the number of 'thrust points'... but this is a bit more intuitive, and clear, I think. A few really really ODD designs MAY require updates in Plane-Maker.
  • Improvements in the flight-replay: The flight should be properly saved and re-playable no matter how many times you enter and exit replay mode at various different points in the replay. As well, the flight-replays should include ALL the planes that were in flight at the time, so replay of entire 20-plane formations should be possible! As well, replay for your flight now lasts about 85 minutes (up from about 35 minutes in earlier versions). BUT, that is assuming you are flying by yourself! The more planes you have flying with you, the shorter the replay duration!
  • New autopilot buttons: Altitude ARM and TOGA... kind of nice!
  • A few more failures in the g-1000 failure-list... lo and hi generator and battery voltage... They live in the g-1000 page for now, but do in fact work for everyone.
  • A few more failures in the failure types tab in the failures screen for various engine indications Now your challenge: can you find any failures that DON'T WORK? Try failing every indication in that page, and check every engine instrument in the sim... Do all the indications fail, as they should? And do all SYSTEMS continue to FUNCTION normally, as they should?
  • Gear indicator failure is a bit better... it just fails ONE bulb, as is typical in the real plane.
  • Distances and times enroute on the FMS should update just fine. As well, the plugin APIs for the GPS and FMS have been fixed. If your GPS, FMS or flight planning plugin does not work in RC4, but worked in 931, please file a bug immediately! As well, a number of other datarefs have been fixed.
  • Annunciator on the screen if FROZEN (different than paused!)

New in X-Plane 9.40 RC3 (Sep 14, 2009)

  • Minor enhancements:
  • Plane-Maker: It is now possible to enter negative generator and battery current redlines and the like. This could be useful for some planes.
  • Plane-Maker: You now enter the BETA pitch of prop. This is the prop pitch that you see when the prop is in beta mode, which turboprops often have, and this will happen when you hit the . key to go into reverse, but have not yet advanced the throttle to really hit the reverse. A number around -10 or so should work pretty well for most planes, if you do not know the exact prop pitch of the real plane.
  • If you have an electric hydraulic system but no electric hydraulic pump switch, then the system will default to 'on', as is probably desired.
  • When you show ALL ILS's or just the ILS you are trying to fly in the IOS window, the markers associated with the ILS are also show, or not, to further refine the ILS display.
  • In the profile view on the IOS, where we see the plot of our approach down the glideslope, we now have better AI to tell what approach you are trying to fly, and you can see that approach description in the lower-right of the screen, and that information is stored for recall during replay!
  • The autopilot/autopilot select/ott_seldisp_ALT_VVI and autopilot/console_filled_GA are very true to the real instruments, right down to every light-flash and operation, even including the test-modes. Be sure to assign a joystick button to 'autopilot test' if you want to fully use autopilot/console_filled_GA, which has the trim indicator stay lit up until that test is run, as in the real plane!
  • Smoother action on the linear tapes in the cockpit, like you find in the SR-71 primary displays.
  • More named lights for strobes and beacons. Example plane coming soon to the wiki.
  • Bug-Fixes:
  • AudioPanelHM instrument is now fully controllable... You could not set com-1 before this. We have functioning glideslopes to the carriers and frigates now... so use 'em! Little glitch in sky color that left a barely-visible seam in the sky is now fixed. Plane follows GPS paths entered in FMS properly The livery you select should be visible to multiplayers flying with you!
  • LINUX: taxiways and runway lines and lights are fixed. ATTR_light_level works correctly even when shaders are off.
  • Adaptive engine gauges will show arcs again.
  • Generic rolling instruments don't have an extra mask o them.
  • Panel texture will work properly for planes with very large cockpit objects.
  • Engines will work for AI planes controlled by plugins.

New in X-Plane 9.40 RC2 (Sep 7, 2009)

  • Oil and fuel pressure modeling improved: Now we simulate both the pump and the over-pressure regulator. This should lead to more accurate simulation of these systems. Be sure to set the low and high oil and fuel pressure green-arc limits in Plane-Maker to really get the best use out of these systems, since the simulation I wrote does tune the pumps to try to keep the pressures in the green-arc range!
  • New instrument: Select/engage vvi/alt, in the autopilot sel/engage folder... This is used on the Bendix-King autopilots that used to be popular.
  • Making the aircraft out of 1 obj in Plane-Maker will auto-position the landing gear for you (rather than making you find the right dataref to place the gear), which makes things a bit easier to generate aircraft objects for airport scenery and the like, with the landing gear already in the right place.
  • The 'x-mapped file ran out of memory' error that a few of you got sometimes should be solved... give it a try now! Memory use while flying is reduced as well.
  • Airplane named lights can be used for static aircraft - they will stay "on" when used for a static plane rather than copying what the user's plane does. As well, there are new datarefs for airplane lights.
  • Panel drawing optimized slightly for a hair more speed.

New in X-Plane 9.40 Beta 8 (Sep 7, 2009)

  • Oil and fuel pressure modeling improved: Now we simulate both the pump and the over-pressure regulator. This should lead to more accurate simulation of these systems. Be sure to set the low and high oil and fuel pressure green-arc limits in Plane-Maker to really get the best use out of these systems, since the simulation I wrote does tune the pumps to try to keep the pressures in the green-arc range!
  • New instrument: Select/engage vvi/alt, in the autopilot sel/engage folder... This is used on the Bendix-King autopilots that used to be popular.
  • Making the aircraft out of 1 obj in Plane-Maker will auto-position the landing gear for you (rather than making you find the right dataref to place the gear), which makes things a bit easier to generate aircraft objects for airport scenery and the like, with the landing gear already in the right place.
  • The 'x-mapped file ran out of memory' error that a few of you got sometimes should be solved... give it a try now! Memory use while flying is reduced as well.
  • Airplane named lights can be used for static aircraft - they will stay "on" when used for a static plane rather than copying what the user's plane does. As well, there are new datarefs for airplane lights.
  • Panel drawing optimized slightly for a hair more speed.

New in X-Plane 9.40 Beta 7 (Sep 3, 2009)

  • NEW FEATURES:
  • New plane-maker autopilot option: Adjust alt hold when pitch buttons on autopilot pushed. If you have this option, then the nose up and nose down commands will adjust the held altitude if you are in altitude-hold mode when you send them.
  • New Plane-Maker option: Auto-feather the prop on mixture-pull, as used in some prop planes.
  • New plane-maker autopilot option: Go to pitch mode on altitude arm. Some old autopilots do this.
  • Cool new command: Reset last flight... Available in the advanced buttons settings. This resets the last flight you did.
  • REFINEMENTS:
  • Vacuum system gives annunciator lite and lo-vac flag if the vacuum system falls below the lo-end vacuum REDLINE, not the green arc! Set the lo-end vacuum redline accordingly in Plane-Maker.
  • Better weather reports for airports that you click on in the Low Enroute map! We now scan the METAR file, if you have it, for weather at that airport, and give the clouds, visibility, wind, and baro pressure!
  • If you do not have carriers or frigates selected, then the IOS will show the autopilot entries in that space instead... better for pro training!
  • Sim-time and ground-speed multiplier both give on-screen text warnings now.
  • Back course and APPROACH annunciators and modes tuned a hair.
  • If you have 2 Garmin 430s in the panel, each can have it's own GPS destination. HSI, etc, will follow GPS #1.
  • BUG-FIXES:
  • Airplanes should not appear backwards on the glideslope view in the map screen when heading back along on downwind to the ils-intercept.
  • Simulated Garmin-430 commands should all work now.
  • No water tiles shown in orbital view, and less pause when coming out of orbit, while we are on the that topic.

New in X-Plane 9.40 Beta 6 (Sep 1, 2009)

  • Autopilot: Alt will not arm when you do the arm-alt command if the glideslope is already engaged. This is as most real airplanes behave.
  • New engine-failure mode: Thrust-reverser accidental-deploy... can be a tricky one to deal with.
  • If you do NOT have the 'altitude tracks aircraft when CWS is held' checked in Plane-Maker, then X-Plane will NOT track your altitude when CWS is held... but it WILL track your vertical speed! This as the way some real autopilots behave.
  • Improved EGT, TIT, and engine-braking modeling based on flight-test in the real plane.
  • No more NAV signal wandering around near the edge of reception range. It seems that most modern systems can filter this out, in reality.
  • Fuel burn should go with ground coverage speed now.

New in X-Plane 9.40 Beta 5 (Aug 28, 2009)

  • Refinements in EGT-modeling. We get closer to redline in redline power and mixture conditions. Refinements in CHT-modeling. CHT should not go to huge negative values when you enter unrealistic values in Plane-Maker.
  • Better ability to hold position on the runway under high power settings, if the real plane would have the braking ability to do so.
  • Flight path should plot in the proper place in the weather-map in the set-weather window.
  • If the localizer fails on a localizer or ILS with DME, the DME will continue to broadcast, as in reality.
  • If you are in approach mode and hit the APR button, it will drop you out of all approach modes, as in reality.
  • New button in Plane-Maker to enter the number of degrees off that the autopilot will auto-select back-course on. Enter 0 to not auto-select back-course.
  • X-Squawkbox works again!

New in X-Plane 9.40 Beta 4 (Aug 27, 2009)

  • A number of odd graphical artifacts fixed.
  • You can now select buses for all systems in the amperage-selection screen in Plane-Maker... You could not select the amperage for a few systems before.
  • Autopilot can be set to auto-load the current altitude into the altitude pre-select window, or not, in the Systems page of Plane-Maker.
  • Spoiler deflection limits should now be perfectly respected.
  • UI should always be visible... it was sometime a hair dark, or very dark, or red at night. We now just keep it the same no matter the lighting conditions to be a bit more consistent. Can anyone find any case where any bit of the user-interface is improperly-colored at night?
  • A few more electrical-system details ironed out.

New in X-Plane 9.40 Beta 3 (Aug 25, 2009)

  • King-Air and a number of other planes should function normally that had an electrical-system glitch in beta-2.
  • Mouse-wheel throttle should not conflict with joystick throttles any more
  • Brakes should hold the plane back a bit better during runups, etc.
  • The trim-deflection time is entered in Plane-Maker in seconds, rather than ratio, so we all understand exactly what it means. This lets you do a better job of acf-design: Measure the time it takes the trim to move full-distance from one extreme to the other and enter that in Plane-Maker to get the perfect trim speed.
  • New feature in Plane-Maker Equipment Options screen: all engines: Shut off fuel when prop control at minimum! Check this to have the fuel to the engine shut off when the prop control is pulled back to minimum. This is used on some turboprop aircraft.
  • New autopilot altitude-warning options. Check out the Systems window in Plane-Maker to see them all. Basically, you can have the X-Plane autopilot beep at various altitude warnings or excursions.
  • Airports with old runways won't appear incorrectly oriented or mis-sized.
  • New datarefs for additional failures and glide-slope detection.

New in X-Plane 9.40 Beta 2 (Aug 24, 2009)

  • NEW STUFF: The filled autopilot annunciator now displays pitch-mistrim 'TRM' alert if the autopilot is unable to trim out the pitch-loads, as it is in the real plane.
  • Improved FDR (Flight Data Recorder) replay: We always read every line of the replay, and the propellers and rotors spin during playback of FDR files, as desired.
  • New button in the weight and balance screen to set to max gross weight... Kind of convenient to flight-test at gross weight every time.
  • Improvement in FADEC mode on recip engines to limit power more accurately for turbocharged engines.
  • Plane-Maker:Panel Editor: You can now specify the buses that each instrument depend on, regardless of the number of buses on the plane. Remember that you can have up to 4 buses, and each instrument can depend on any bus! The generic needle can rotate around an arbitrary location. Useful for making various types of "wiper" instruments and fuel gauges. Key frames can optionally wrap around. Use the generic pointer with wrapping and clipping to make a "tape" or "ladder"-style instrument. Instruments can be tied to more than one electrical bus. Non-generic instruments can be tied to an electrical bus too!
  • FIXES: Piper Malibu throttle handles should not turn gray in clouds. No stars in the water at very low reflection settings - before the reflections were pixelated and ugly. Real weather and version-checks should work. Glass instruments on bus 2 won't turn off when bus 1 loses power. Electrical system settings for panel should import better from 930 planes.
  • IMPORTANT: if you have a 930 airplane you should go back to the 930 version for beta 2 - do not use the conversion for beta 1. 940 beta 1 had bugs in the airplane conversion code, so your electrical system and instrument bus settings will not have converted properly. 940 beta 2 should fix this.

New in X-Plane 9.40 Beta1 (Aug 20, 2009)

  • New features, mostly added for total system-realism for FAA-Certification:
  • New elec sys modelling improvements. Now you can have up to 4 buses, and each system can draw from any of, or all of, those buses.
  • As well, you can assign any generator and any battery to any bus.
  • As well, each generator can have a different max amperage.
  • This really lets you start to dial in the electrical systems really well!
  • New feature in the IOS: Shut down tailwind ILS. This checkbox in the map screen lets you shut down all ILS's that are not aligned into the wind, as is typically done in reality
  • This is really needed at airports like KLAX, which have ILS's in opposite directions BUT ON THE SAME FREQUENCY!
  • Any shut-down and failed NAVAIDs turn red so you can see that they are not operational. Kind of nice!
  • New setting in Plane-Maker systems screen: Number of degrees of heading error needed for the autopilot to switch turn directions.
  • 180 by default, 20 for the G-1000.
  • New instrument: Radio alt decision-height light... A little light that goes off when you make it down to decision height.
  • Oil pressure modelled a hair differently to show change in response to rpm change a hair more.
  • Emergency gear extension override commands now avail... Can be assigned to any joystick button of course!
  • New Plane-Maker feature: Import AIRCRAFT... This imports everything EXCEPT the panel... nice if you want multiple acf files that are the same except the panel!
  • The ENGINE_VAC gages in the ENGINE ROUND folder show the suction from each engine... You can have two of these.
  • The SUCTION_LO_LITE_GA instruments show the suction from each engine... You can have two of these.
  • The SUCTION gage in the SUPPLEMENT folder shows the total suction of all available vacuum pumps... It shows what the instruments are GETTING, and you only want ONE of these!
  • Inverter failure will fail the trq indicators now if the trq indicators are hooked up to the inverters as per the system screen in Plane-Maker.
  • Click on any airport in the IOS screen... You should get airport info and the weather at the airport as well.
  • New option in Plane-Maker: The altitude tracks the aircraft current altitude when the cws button is down: yes or no.
  • Set your ports for listening and receiving in the net screens now.
  • Oil pump failure a little more realistic... We see more gradual engine failure, with rise in oil temperature.
  • A few (real) G-430 failures, useful if connected to a real Garmin-430.
  • Cool new Plane:
  • New plane: Stinson l-5.,. It is in the general aviation folder, and very nice.
  • Nice little features and UI tweaks:
  • Glideslope plot on the IOS now shows the width of the glideslope region, and shows the marker beacons as well.. kind of nice!
  • Reversed/beta/forward thrust engine-mode saved in replays.
  • Better throttle response from the fadec.. closer to linear.
  • 3-D cockpit will let you look around when paused now.
  • Toll-spoiler logic just a hair smarter with speedbrakes: Spoilers will not extend beyond max speedbrake deployment.
  • Boat-drawing rendering-option is now separated from the forest fires and balloons.
  • NAVAID failure-page shows the type for each NAVAID... makes it easier to see exactly what NAVAID you are failing.
  • All 'situation-movies' are now referred to as 'replays' everywhere in the UI
  • Engine-failure options that do not apply to the type of engine in your plane do not appear in the engine-failure list... A bit easier to spot the failures you want.
  • New instruments and commands:
  • New flight director/autopilot commands and instruments in the BUTTONS folder to turn the flight director and autopilot servos on and off.
  • Commands restored:
  • "sim/instruments/ECAM_mode_down"
  • "sim/instruments/ECAM_mode_up"
  • New command that you can hook up to any key or joystick button: Marker beacon mute. It's in the ANNUNCIATORS group.
  • New annunciator: GPU connected. You can assign any joystick button to the COMMAND to connect the GPU, and when you hit it,
  • you will see the gpu-connected light activate, and also get plenty of power to bus #1 on the airplane.
  • Minor tweaks and Bug-Fixes:
  • Mean time between failure causes random failures when checked in the failures screen, otherwise does not!
  • IOS glideslope map properly labelled as AGL, not MSL, altitudes.
  • EFIS-app tweaked a hair to display both adf's and display a few more things a hair more accurately, and let you enter initial fuel
  • No blackout in external view modes ,and Cinema Verite should not respond to G-load at very low G.
  • Planes with only 1 inverter switch should still drive all inverter-driven systems ok!
  • Flaps deploy at the right speed now, ion all cases... they were sometimes too fast before.
  • Arrow keys to scroll large 2-d panels in side-views, as is used for some older planes, now work!

New in X-Plane 9.31 (Jul 15, 2009)

  • Joystick support for Linux totally operational, including yaw-axis.
  • Flaps up-down labels laid out a little more clearly in the joystick screen.

New in X-Plane 9.30 (Jul 15, 2009)

  • Airfoils labelled a hair better in Plane-Maker.
  • 3-D cockpit view panning and tilting working as desired.
  • Replay mode should be a little more reliable... Tt could get confused with many airplanes coupled with airport placement coupled with rapid toggle in and out of replay mode before.
  • New airport and nav data.
  • Fix for crash on GF4-Ti with 3-d clouds.
  • Displaced threshhold lights correctly placed with transparnet runways.
  • Better logging of illegal LOD cmds in objs.
  • Linux joystick yaw axis should be normally operable.

New in X-Plane 9.30 RC 4 (Jul 9, 2009)

  • 3-D panel does not get stuck when facing due north.
  • Correct logging of bad png files.
  • Memory log format is a little easier to understand.

New in X-Plane 9.30 RC 3 (Jul 9, 2009)

  • Panel-scroll should be back.
  • EFIS maps of various sizes should scale properly.
  • Electric-engined airplanes should be properly functional now.
  • In-cockpit elevation of viewpoint can be really low.. useful for small seaplanes.
  • Waves should not 'rush' too fast when real-weather is turned on.
  • A fix to the 777 shadow.
  • A possible fix to crashes with clouds.
  • Tweaking the helo rotor model just a teeny bit, yet again.

New in X-Plane 9.30 RC 2 (Jul 6, 2009)

  • GPWS annunciator stays lit up for as long as the GPWS system is activating... it does not just pulse.
  • If you hit the fire extinguisher, the engine is recovered normally when you open a new plane or reset the flight.
  • A handful of new gps commands to control the software Garmin-430.
  • Various fail-at-speed-altitude failures should be operational.
  • Twin fuel gage instrument can now handle it properly when people put the fuel tanks on the wrong sides of the plane in Plane-Maker.
  • (Obviously, the LEFT tank should be tank #1, and the RIGHT tank should be tank #2, in twin-tank planes... a number of people have been breaking this rule...
  • the new fuel gage should be smart enough to handle that).
  • Multi-IOS should work as intended.
  • The control-o view lets you get a bit closer to the ground, as needed for some really low airplanes.
  • Map mode is transmitted from master to external cockpits.
  • Ramp-start option applies to initial start of the sim as well.
  • Conditions under which rain is encountered are tweaked a bit.
  • 1 more decimal for wing sweep and dihedral in Plane-Maker.
  • Shadows won't be clipped from inside the 3-d cockpit.
  • Shadow fades out at night.
  • Shadow angle is fixed for AI planes.
  • Frame rate will not jitter as much on OS X 10.4 with ATI hardware and heavy rendering settings.
  • ARC on engine ECAM in Cirrus shows up in 3-d cockpit now.
  • Generic rotary now works correctly when mode is "rheostat".
  • Allow_rosetta flag allows plugin authors to test ppc plugins on an x86 mac.

New in X-Plane 9.30 RC 1 (Jul 1, 2009)

  • Real-Weather 'allow cu clouds' preference is now remembered between runs.
  • Helicopter rotors, and tail-rotors, no longer require rpm to change pitch.
  • Turbulence effects somewhat less strong.
  • 'ramp-start' option should start you on ramp when opening new planes, as well.
  • iPod/iPhone app 'X-Plane Remote' should work with old Power-PC Macs now... give it a try!
  • Workaround for texturing problem on NVidia cards on OS X 10.5.7.
  • Fix for crash on OS X 10.4 when setting full-screen with ATI hardware.
  • Panel doesn't jitter up and down anymore.
  • OBJs with diffuse material attributes look correct when shaders are on.
  • Rotaries with reversed key frame tables work right.

New in X-Plane 9.30 Beta 15 (Jun 25, 2009)

  • Plane-Maker can snap wings OK now.
  • RESET PATH map-button and menu-option now reset the paths of ALL planes... not just yours.
  • Frame-rate counter should run a bit smoother.
  • Ever so slight tuning of the rotor/propeller model.
  • 'Start on Ramp' option back in the Operations and Warnings window.
  • Should now work with REMOTE for iPhone, even if you are still on an old power PC!
  • APU n1 saved with the situation and replay.
  • Runway bumps fixed when "runway follows terrain contours" is off.
  • Runways no longer bright at night with shaders on and per-pixel lighting off.
  • Facades drape on sloped ground.
  • App icons look correct on OS X 10.3 and 10.4.
  • Orthophoto distance tuned for anisotropic filtering.
  • 72 hz frequency monitors recognized in rendering settings.
  • Text entry into numeric fields improved.
  • Datarefs for PFC equipment are writable.
  • Rotation-speed datarefs for wheels/props/engines won't go negative.

New in X-Plane 9.30 Beta 14 (Jun 19, 2009)

  • Fine-Tuning:
  • Turbulence from other planes toned down a bit.. makes glider-tow easier.
  • Fuel-tank placement a hair more accurate in a few planes.
  • Greater flexibility in setting up g1000 software version numbers to facilitate testing with new planes when driving real g-1000's.
  • The dynamic airplane shadow is now an optional rendering setting. This feature is usually pretty cheap but for very complex custom planes you can get fps back by turning it off. The dynamic airplane shadow is only for your airplane - making 19 AI dynamic shadows is way too slow.
  • Per-pixel lighting is now a rendering setting. If you have a "cheap" card (GF7300, GF8400, HD2400, X1300, etc.) then turning off per pixel lighting will help fps a lot, especially when FSAA is on.
  • Some shader tuning may be coming, but to get 922 style performance, you'll need to turn off both of these new extra bits of eye candy. Fps tests of 922 vs. 930 without per pixel lighting and shadows show 930 as fast or faster than 922.
  • Plane-Maker:
  • Plane-Maker Visual-Texture-Tegions window is now working
  • Overlapped text in Plane-Maker Systems screen fixed.
  • Insert-section into body is undoable.
  • Plane-Maker detects backward key frames for handles.
  • Plane-Maker won't quit with an internal error if you undo a misc body edit after changing the number of stations.
  • Tech-Notes for Designers:
  • EVERY SINGLE PLANE MADE IN 9.30 BETA needs to have it's 'FADEC automatically keeps engines from exceeding max power' option reversed in the Engines screen.
  • This is to maintain compatibility with version 9.22 and earlier... though you will need to change this setting in 9.30 if you made a plane in 9.30 beta.
  • Bug-Fixes:
  • No more clouds rotating with the viewpoint.
  • Orthophotos should not get "stuck" at low-res.
  • Orthophoto res will be higher when anisotropic filtering is on, to avoid blurry images.
  • The transition from DSF to planet rendering is smoother for oceanic areas.
  • The landing light does not attempt to light the airplane. This fixes the airplane turning black when shaders are off.
  • Runway anti-incursion lights (wigwags, etc.) have their LOD fixed.
  • One-way roads go in the right direction in the UK.
  • Precision of key frames improved for generic instruments
  • Two-sided facades should render properly.
  • Taxiway lights should be evenly spaced on curved paths.
  • Plugins: The y-test prober will not be fooled by boats.

New in X-Plane 9.30 Beta 13 (Jun 12, 2009)

  • Plane-Maker: Option to run it in metric-dimensions mode!
  • Thrust and the like are still in pounds, but all dimensions are in meters.
  • This should make things easier for our European customers.
  • New flap option in Plane-Maker:
  • Flaps are INFINITE-ADJUST. HOLD the button or keyboard flap command to move the flaps up or down smoothly as long as the button is held. Please check ALL flap functionality: Long deflection times of over 60 seconds, failure to deploy with flap failures,
  • failure to deploy with and hydraulic failures if hydraulically activated, failure to deploy with electrical failure if electrically activated,
  • manual-pump deployment, auto-deployment with landing gear, or approach-to-stall, and overspeed-protection on deployment.
  • (And, of course, aero, visual, and sound effects for all of the above).
  • New settings in Plane-Maker SYSTEMS window:
  • Conditions under which the gear warning will activate: You can make your warning systems a hair more accurate here.
  • New Plane-Maker entry:
  • Min runway length. Your moving maps will only show you airports with runways longer than this length to cut down clutter and select good airports for your particular bird. Also enter whether you can accept grass runways and helipads on your moving maps there.
  • New Refinements:
  • Frame-rate enhancements with cumulus clouds... you should see nicer frame-rates with scattered and broken clouds.
  • Aircraft carrier catshot: Better physics and placement when locked down for the cat!
  • When starting up WITHOUT engines and systems running, the manual electric hydraulic pump will be left in the OFF position by the last pilot.
  • Contrails should not typically come forward of the engine at hi-speed/lo-power conditions.
  • Contrails should expand a bit slower. The contrails will start a hair smaller, and fade in smoothly as the ice crystals form from the engine exhaust.
  • there should be no rain under scattered or broken clouds if not selected in the weather screen... let me know if you still see any!
  • Localizer on the map screen is plotted at EXACTLY the same width as the localizer as presented on the HSI and VOR displays..
  • This means that if you are exactly full-scale deflection in the cockpit, then you are exactly on the edge of the
  • localizer on the map. As well, the glide-slope on the map should EXACTLY match the glideslope you have tuned, if any.
  • When using the FMC, the VVI will auto-set to the perfect VVI to hit your target altitude for your next fix.
  • Feel free to over-ride it if desired.
  • Refinement to helo auto-rotation model... should be more accurate descent rates.
  • Rotors should be visible on all craft, whether a zero-design-speed is entered or not... Earlier betas did not handle the proper properly if it had a zero-design speed. (What can I say: When I wrote X-Plane, I was really only thinking about propellers that were design to.. umm... move a craft forwards).
  • The control-o view should function just fine in external-views, as long as you only wander around in the cockpit area.
  • Bug-Fixes or nice "Code-Tightening":
  • No more data output putting un-needed carriage-returns or un-changing data when the disk or inet outputting is paused in the data-output selection window.
  • N1 and N2 do not dip slightly below 0 when stopped any more.
  • No more burners being accidentally disabled after flying vectored-thrust aircraft.
  • If you have a real Garmin-430 hooked up to X-Plane, the to/from should be accurately displayed on the HSI.
  • o cloud shadows on the airplane when above the clouds.
  • No cloud shadows inside the airplane.
  • Cloud shadows appear on the water (when shaders are off).
  • ATTR_light_level fixed for some cockpit objects.
  • New "button"-style manipulators.
  • AC3D plugin support coming soon!
  • Docs coming soon!
  • http://wiki.x-plane.com/Manipulators
  • LED instrument lets you customize the number of rows on the texture
  • World level of detail distance fixed for very wide monitor resolutions.
  • WARNING: If you have a very wide resolution, you may need to turn your world level of detail setting down to get good framerate.
  • New features for expert ACF-Makers:
  • New datarefs for the TCAS system, as requested to make custom TCAS systems.
  • Quick tech note: If you are designing your own autopilot plugin, you may want to set "sim/operation/override/override_autopilot" to TRUE
  • so X-Plane does not over-ride your autopilot commands.
  • Bouncers: Damping constants now go to 0.1 digits... so you can do better bouncer control.

New in X-Plane 9.30 Beta 12 (Jun 10, 2009)

  • Exit-alerts in X-Plane and Plane-Maker for certain planes with odd configurations solved.
  • A little instrumentation-issue solved in the sr-71.
  • A few little refinements in the fuel-consumption and FADEC-response code for engines with very high critical-altitudes, to make things a hair more realistic.
  • Small refinements in landing-gear warning system for FAA-Approved customers.

New in X-Plane 9.30 Beta 11 (May 18, 2009)

  • New failure:
  • Engine-driven pump LO.
  • This will simply cut the fuel pressure from the engine-driven pump in half, possibly activating the lo-fuel-pressure annunciator for that engine.
  • Turning on the electric standby pump should solve it!
  • CHT and Oil temp start off at ambient if you are not starting with engines running in the operations and warnings screen.
  • New commands for previous and next checklist-item in the checklist that you can open in the special menu.
  • Plane-Maker features:
  • If you make the Plane-Maker window big enough, the airplane will be visible to the right of the main window. This lets you see the plane while you move the CG or attached objects.
  • Use the control-number keys to toggle visibility of the attached objects. Use this to see inside the plane more easily. Note that you may need to delete your keyboard preferences to get the new commands, or manually set up the keyboard equivalents.
  • Visualization of 3-d cockpit lights has been improved.
  • OBJ parts animate when "show with moving parts" is checked.
  • Cool new plane in the 'Experimental' folder: the XM8-Sparrow... an imaginary design by Ben Harber.. check it out!
  • A number of little bug-fixes.

New in X-Plane 9.30 Beta 10 (May 7, 2009)

  • Space Shuttle orbiter model improved... some dimensions were off before.
  • More realistic night vision... kind of cool.
  • Engine nacelle angular offsets should be properly represented.
  • Missiles should only draw their little fire-trail if they are firing, and not during the drop-phase, if they have zero-thrust for that phase.
  • If you have a custom 'compass_GA-1' in your plane, be sure to copy that file from the resources/bitmaps/cockpit folder,
  • and/or customize your compass heading file, being sure to follow the same heading range as the 'compass_GA-1' in resources/bitmaps/cockpit!
  • In Plane-Maker:
  • Instruments will automatically align to avoid blurred pixels.
  • Object offset is not cleared when an object is cleared.
  • Generic Annunciator flashes when instrument animation is turned on in the panel editor.
  • A few bug-fixes:
  • fixed plugin crashes for a number of heavily used plugins.
  • shadow in cirrus jet does not have "holes" in it.
  • sectional map shading works correctly.
  • crash when starting with IOS screen ope.
  • X-Plane will detect when no OpenGL drivers are installed on Windows.
  • Old-style LIT instruments work.
  • fractions may be entered by keyboard into numeric fields.

New in X-Plane 9.30 Beta 9 (May 2, 2009)

  • Helo rotor-wash tuned WAY down.
  • Wake turbulence from other craft, most visible in the glider-tow, tuned way down.
  • Various volume sliders should control the correct sounds now.
  • Improved Avidyne PFD pointers and frequencies and the like.
  • DG Linear instrument wraps properly through all headings.
  • Power-curve for sliders now functioning properly!
  • 2-d Panel horizon should match X-Plane 922's behavior.
  • Changes to framebuffer handling - might help shadow problems for 10.4.11 users.
  • Airplanes that use generic triggers should load correctly.
  • More monitor modes are available. We are still tuning this - if your monitor mode list overflows, please file a bug WITH a screenshot!
  • You can load a scenery pack with missing objects - it's a warning now, not an error.
  • Window resize box looks nicer on OS X.

New in X-Plane 9.30 Beta 8 (Apr 28, 2009)

  • Further flight-dynamics refinements... I think we can actually, consistently, pull off a pretty decent approximation of a SPIN now!
  • The secret: No longer does the airplane really have any idea of a flight path!
  • Instead, each PART of the airplane has it's OWN flight path.
  • So now, an airplane is NOT really a single entity: It is a whole bunch of parts all moving in formation!
  • As odd as this seems, THIS is the way to understand how EACH bit of the airplane has it's OWN flight path (different for each bit of the airplane if the plane is pitching, yawing, or rolling), and THIS is the secret that really allows us to get a good SPIN: Each bit of the wing, stabilizer, etc all have their own flight path angle and speed... this builds up the forces in the dynamic cases of hi spin-rates: Most noticeable, not surprisingly, in a spin. We have had an approximation of this since version 1.00, but only now, for 9.30 Beta-8, have we really completely overhauled the physics to really have no concept at all of the flight path of the 'airplane', and instead handled it totally independently for each ELEMENT of each surface of the plane. This, combined with the new wind model that has no concept of the wind on the 'airplane', but instead knows the wind on each BIT of the airplane. THIS is really where we start to get into serious computations to learn new things about how the plane will fly.
  • Just a HAIR more refinement the lift, drag, and moment lookup calculations... just enough to make the propeller efficiency model just a hair more accurate, in theory. A little more refinement in the transonic flight-model as well: That tricky speed between Mach 0.85 and 1.00. It's a very minor refinement, but we may see a hair more accuracy here. Remember: If you mean to break Mach-1, you really will want THIN wings to make that happen! (And plenty of power, and altitude, and a jet engine inlet efficiency speed of more than Mach-1).
  • To give you an idea of the accuracy we are seeing here, if you design a wing with a bit of extra incidence near the root, or an airfoil that produces more lift near the root, and less so at the tip, then X-Plane will see, in flight, that there is more lift near the ROOT of the wing, and INCREASE the effective aspect ratio of the wing in flight, reducing the spillover of air around the wingtip, and increasing the efficiency of the wing. Warning: As in reality, the reciprocal is also true!
  • Improvements in the propulsive-efficiency indication: It USED to indicate the transmissions losses as well, which was really sort of WRONG, since most people would not lump the transmission-losses into the propulsive efficiency of the propeller... so now the propulsive efficiency of the propeller is really showing the ratio of power GOING TO THE PROP that is making it to the airstream as thrust, not making any reference to losses in the transmission. This also now properly indicates propulsive efficiency for unusual configurations, such as where multiple engines drive one prop, or vice-versa. This is only a difference in INDICATION on the data output screen, and should not actually effect the flight model, but there you have it.
  • Further electrical system modelling... We should now handle the various cases properly where the APU, ground power, air-driven generator, and regular generators are all overloaded, going into a voltage sag and passing the load down to the battery, all as in reality!
  • Flap-Overspeed protection system (Plane-Maker, Special Controls screen),
  • Flap-Overspeed Indicator (EFIS airspeed indicator as moving red barber-pole),
  • and Flap-Overspeed flaps-removal (Operations and Warnings screen) are all now scaled to run the max allowable flaps smoothly between Vfe1 and Vfe2 based on all intermediate flap deflections and speeds.
  • A bit more tuning on the FADEC system, to give finer throttle control and make overboost a bit less likely.
  • GENERAL FLYING FEATURES:
  • Towplane should circle to the left on climbout, as desired.
  • EFIS-App Avidyne now has ADF-1 and option for ADF-2, as requested.
  • GENERAL SIM FEATURES:
  • If you put the mouse over the lower-right corner of the screen in X-Plane, then a small rectangle appears there to remind you that you can just drag the corner to re-size the X-Plane window now!
  • Tuned mouse-control input now follows the non-linear power-curves that you can set for the joystick, which is kind of nice for mouse-users.
  • Generate OBJ from ACF gives a much more detailed OBJ for you to use as a starting point for your aircraft OBJs for the plane or custom scenery.
  • New commands for transponder and fuel-transfer.
  • Sound volume sliders show %, as requested.
  • SLIDERS can go to a power curve as specified in plane-maker, now.
  • Mag compass and clock should function in FDR replay mode. No change in fdr format at all, we are just extracting more data from it to display!
  • MINOR TWEAKS OR BUG-FIXES:
  • Proper HUD-colors restored.
  • The custom setting of prop incidence in plane-maker now auto-sets for all subsequent props when you enter data for the first one.
  • The parachute should not catch wind from the propwash now... typically this will be a bit more accurate.
  • Old ARGUS nav-instrument back working again!
  • Tip-rockets operational again... they were out for the earlier betas.. sorry!
  • Bezier lines can now use the LAYER_GROUP command - see http://scenery.x-plane.com/library.php?doc=linspec.php
  • WARNING: ATTR_light_level has a syntax change - see http://scenery.x-plane.com/library.php?doc=obj8spec.php
  • New apt.dat (from April-09) cycle included
  • Newer version of the C172 and Cirrus Jet
  • Generic rotary brightness fixed. It will now match the EFIS when set to "glass" mode.
  • Panel texture does not cut a hole in the airplane shadow.
  • Planet map is much faster.
  • 3-D flight path with FDR recorder files is faster.
  • Translucent panel mode should work.
  • Fixed: newly created key binding won't be "stuck" down.
  • HUD won't turn black when brightness is turned down.
  • LOD handling tuned for large monitors.
  • Cockpit object texture is now uncompressed for better visual quality.
  • Generic trigger instruments won't double-press commands when combined with ATTR_cockpit_region
  • "Draw outside of fuselage" checkboxes in Plane-Maker should work as expected.
  • Gamma level on windows defaults to 2.5
  • "make_panel_previews" command makes one panel texture even when subregions are used.
  • Lots of new datarefs - documentation will be posted shortly.

New in X-Plane 9.30 Beta 7 (Mar 22, 2009)

  • Joystick Window and Nose-Wheel steering issues addressed.
  • Fixed rain and snow effects when the sim is paused.
  • 3-D Cockpit Fixed for Airplanes with large Panels
  • Plugins: overriding nav needles works even if nav frequency is not tuned to a VOR.
  • Improved performance on nvidia cards on OS X.
  • Shadows no longer jitter with shaders on.
  • Shadows correct for the R22-beta.
  • Removed plugins that were accidentally included with beta 5.
  • Cockpit lighting fixed.

New in X-Plane 9.30 Beta 6 (Mar 19, 2009)

  • Track-IR should run smoother.
  • Prop-sync command fixed, but props gotta be within a mere 50 rpm for it to WORK perfectly!
  • Nosewheel tiller should have a 10% nullzone
  • A bit more tuning on the thrust-reverse joystick axis... They should be just like airliners now!
  • Various 'throttle with pitch, roll and yaw' options, as you can set in Plane-Maker, now work for engines offset at any angle.. so you can build little puffer-engines at all angles now to maneuver your plane!
  • new commands: sim/radios/RMI_L_to and sim/radios/RMI_R_tog to toggle the RMI VOR/NDB sources.
  • Various little bug-fixes.

New in X-Plane 9.30 Beta 5 (Mar 7, 2009)

  • Various issues with full-screen mode and aircraft icing rapidly loading the plane up with ice are now addressed.
  • Minor visible flow-field improvement: The streamlines are now oriented along the flight path so you get streamlines over the plane at all angles of attack and sideslips.
  • Minor FADEC enhancement: FADEC hold MANIFOLD PRESSURE, not POWER, on the recips. This lets you see subtle power-variations with manual mixture control, as in reality!
  • Ccut/copy/paste works in text fields in Plane-Maker, Cursor fixed on windows,
  • Sim will now restart correctly after quitting in full-screen-at-current-res mode.
  • ATTR_light_level works on alpha channel too, fixed error in plane path when scenery shifts.
  • X-Plane will set the screen res if it is too low on startup, title bar should be gone from full screen mode on OS X 1.4.
  • Title bar won't show up in full screen mode on OS X, Plane-Maker will flag instruments with corrupt key-frame tables.

New in X-Plane 9.30 Beta 4 (Mar 5, 2009)

  • Open the Cessna 172 or Cirrus Jet and take it to 10,000 ft and set the time of day to dusk or so in clear weather.
  • Now go to external view with the | key and hit the / key a couple of times, watching the result with each press.
  • The RED vectors are at 10% speed BELOW ambient.
  • The GREEN vectors are at ambient speed.
  • The VIOLATE vectors are at 10% ABOVE ambient speed.
  • Now try it at low speed, flaps down, nose up, near the stall, full power.
  • Now pull up into the stall.
  • Now you really start to SEE what sets X-Plane apart from: ALL the others.
  • You can SEE the propwash (accelerating the air-flow to violet under full power, or decelerating it to yellow on the engine-out).
  • You can SEE the downwash (the downward-moving vectors behind the wing).
  • You can SEE the wake (decelerating the airflow behind the wings due to the drag of the wing!).
  • Of course, this airflow, modified by downwash, propwash, and wake, impacts the wings, bodies, and even propellers that live in that airflow!
  • And this goes beyond anything we have done before: We now find the downwash and wake not just from each wing, but from each ELEMENT of each wing!
  • This means that if you have a flap or aileron on a wing, the downwash on the surfaces BEHIND that BIT of the wing
  • (such as the horizontal stabilizer) are affected differently depending on WHERE in the flowfield the various PARTS of the stabilizer are!
  • There will be more downwash on the part of the stab behind the flaps when the flaps are down, for example! Everything is handled PER-ELEMENT,
  • not PER-WING, so all the different flow off of and onto wings and stabs that varies across the span is considered!
  • Then it gets BETTER: This new 3-D model with wake looks at the geometry of each wing casting downwash and wake in real-time, so the origin of the wake and downwash
  • actually move AFT in real-time as you sweep the wings, for example, if you are in an F-14 or F-111!
  • And it gets BETTER: We now have an improved stall model that psuedo-randomizes the flow when any wing is stalled!
  • Pull aft enough to stall in the | view after hitting the / key see the flow and get ready for information-overload!
  • Try getting in various different planes at various different speeds, power settings, and flap settings, and hitting the / key a bit in the external view...
  • you will see how the streamlines and velocity vectors are affected by all of these things. Then turn on some turbulence if you want things to get really wonky!
  • New command: sim/view/hold_3d_angle.
  • Assign any key you like to this command in the joystick button/keyboard command-binding screen
  • and then hold that key when in 3-D cockpit mode to keep your viewpoint from moving around with the mouse...
  • This makes it easier to click on stuff in the 3-D cockpit because the viewpoint is not moving as you move the mouse,
  • as long as you hold that key or joy button down!
  • New joystick axis: Nose-Wheel steering Tiller. Nice for airliners if you set that up!
  • The TILLER axis ALWAYS steers the nosewheel thru the 'lo-speed steering' range specified in Plane-Maker, no matter the aircraft speed.
  • As well, we have various framerate optimizations. You may, or may not, SEE these improvements because we now spend more time doing the 3-D flow-field math
  • for the new physics specified above.
  • Generic rheostats can "wrap" their dataref values. Use this to make OBS knob that go from 360 back to 0 degrees.
  • Back-lit (additive) style lighting is now available on all instruments.
  • You should now have trim on the helicopters, no rocket thrust on the rockets without fuel, rudder key-control whether the mouse-screen is up or not,
  • Space Shuttle and B-2 aileron/elevator linkages are now hooked up properly, you should only hydroplane on WET runways, not icy ones, de-ice systems
  • should be able to keep all the ice off the jets, replay mode should show smoke-puffs from touch-down in the right place, and external cockpits should give
  • good engine indications. We fixed crash that could happen sometimes on Startup on Vista, and a panel jittering when you scrolled with a strange-size window.
  • Check "Matrox triple-head" in the equipment settings dialog box and the sim will not try to zoom the cockpit across all three monitors.
  • ENV files will render correctly, and the runways will not flicker in the textured map.
  • Cursors for generic rotaries and rheostats work better, and the default rolling generic instrument will default to six digits.
  • VOR reception range is increased by 25%, and the show-hide for instrument groups fixed.
  • Windows plugins can override the mouse cursor without flicker, planet textures are fixed to not have a big black square over Southern California,
  • the Mac version can run without sound even if OpenAL is not installed, and Windows and Linux versions can run without internet!
  • Non-generic instruments will follow the correct lighting rheostat, and 3-d Panels should load using any naming convention.
  • Plugins replay mode dataref works, fixes x737 and ACARS plugin, and the engine start command is fixed, which fixes x737 plugin.
  • Linux build should properly detect whether it is a demo or full install, and you can animate a non-deck hard surface in an OBJ.
  • Custom full screen settings are saved properly in the preferences.

New in X-Plane 9.30 Beta 3 (Feb 18, 2009)

  • COOL NEW FLIGHT-MODELING:
  • Oh MAN this is cool.
  • We no longer try to track the downwash on a per-element basis on the wings,
  • but instead we now deflect the air down behind the wings in 3-D space.
  • This means that fuselages, bodies, air flow into pro-discs.. EVERYTHING, is affected by the downwash of any wings in front them.
  • As well, we continue to consider all PROPS in front of all wings, tracking prop-wash in 3-d space as well.
  • This means that all wings and props and bodies are in the propwash and downwash of all wings and props in front of them,
  • in all cases.
  • You can even SEE this!
  • Get in a plane and go flying. Hit the / key twice to see the airflow vectors.. you will SEE the downwash (vectors going DOWN)
  • and propwash (vectors going AFT) in 3-D space... these vectors affect the bodies, other props, other wings... EVERYTHING!
  • The Math. The Math!
  • (Note that the downwash vectors will point STRAIGHT down... this is because you only see the CHANGE in airflow-vector
  • from the free-stream, so you only SEE the the DOWNWARDS part of the downwash).
  • We now have improved fuselage lift, drag, sideforce modeling... this even helps the HELICOPTERS HOVER MORE ACCURATELY.
  • How? Well, in a hover, the body of the helicopter is in propwash, putting out significant force even though the machine is
  • not moving! We are getting these dynamics right on the money now, tracking the airflow over the bodies in propwash even if that
  • propwash flow is totally different than the freestream flow, as shown above.
  • Reducing control authority with speed in the CONTROLS screen in Plane-Maker should no longer reduce TRIM authority.
  • This makes for some interesting dynamics: If you reduce the control effectiveness to 10% at high speed, but the plane has 20% trim authority,
  • then the trim is actually MORE powerful than the joystick input once you get moving fast enough!
  • Of course, this is perfectly correct: It means that at high enough speed in the real plane, the trim is more powerful than you are!
  • This can be perfectly true!
  • All plane designers: Please check all control deflections and mixing and authority-with-speed and trim and everything...
  • Lets make sure all the trim, authority, phase-outs-with-speed, and mixing are all perfect!
  • While looking at special-cases of interesting control-systems,
  • the 'Auto-Set RPM based on Throttle' option in Plane-Maker SPECIAL EQUIPMENT screen now works just fine with planes
  • that have beta and reverse. This lets you do Cirrus SR-22's, PC-12's, the works.
  • And now another FADEC option: RPM-limit. This adds power as needed to keep you from sagging below idle, and cuts fuel to keep you from going
  • over redline. We have had this option for a long time, but now have separate checkboxes for the mixture-ratio, power-limit, and rpm-limit
  • functions of the FADEC in Plane-Maker.
  • As well, we now have further jet and reciprocating engine model refinements, pursuant to new data I have gotten on engine performance.
  • We are taking no prisoners in the engine-modeling.
  • We now have independent throttle control possible for VTOLS and the like... useful for modern blimps.
  • Props can auto-feather, even if if single-engine, if that option is selected in Plane-Maker.
  • 'Spool Time' for jets variable is back. This lets you control the spool time of the jet engines independently of the start-fuel-intro time,
  • throttle-advance time (which are fuel-introductions rates) and starter strength (which is starter motor strength).
  • This is pure engine inertia.
  • GRAPHICAL REFINEMENTS:
  • Data Output text modified a hair to line up perfectly and be easier to read.
  • This will make it a bit easier to do the step above.
  • Horizontal and Vertical 'bow' options in the Rendering Options screen to hook up many computers to form a spherical projection.
  • ATC interface should be fine at ALL resolutions.
  • GENERAL REFINEMENTS OR BUG-FIXES:
  • Cirrus-Jet was not capturing all those localizers... should be OK now!
  • Various new commands you can assign to any joystick button or key.
  • Generic rotary instruments have a new click mode: Radio buttons.
  • Whole instrument groups can be hidden based on datarefs. Useful for glass cockpits.
  • Fixed intermittent crash during scenery load.
  • ILS and Glide slope signal length increased.
  • Shadows are less pixelated.
  • Fixed black square shadows on some NVIDIA cards.
  • Renaming groups works better in Plane-Maker.
  • Generic rotary instrument does not write to dataref unless it is clicked.
  • Running Plane-Maker no longer resets full-screen prefs.
  • Cockpit object 3-d lighting works even in external views.
  • Glare turned down in Plane-Maker.
  • Fixed jittering panel when the window is resized.
  • Fixed weapon-airplane drawing bugs on XPFW A320.
  • Small generic instruments wont disappear during scrolling.
  • Free view followed by 3-d cockpit no longer moves camera far away from the plane.

New in X-Plane 9.30 Beta 1 (Feb 5, 2009)

  • NEW ENGINE MODEL:
  • New engine-modeling system to handle critical altitudes, jets, turboprops and recips, with and without FADECs, with and without automatic waste-gates. It's all in the ENGINES screen of Plane-Maker, top right: Only 3 values to enter to control it all: Critical Altitude and two FADEC-equipped check-boxes.
  • NEW FLIGHT-MODEL ENHANCEMENTS:
  • Auto-throttle PRESERVES the differences between various throttles in multi-engine airplanes, if you dragged the throttles apart yourself, as is the case in real planes. In other words, if you MANUALLY drag the throttles in a multi-engine plane to somewhat different settings, such as, for example, 10% more throttle on engine #1, and then engage the auto-throttle, engine #1 will continues to run at 10% higher throttle than the others.
  • When you turn the artificial stability off, the control deflections are not limited by any art-stab system constraints.
  • Better flight dynamics on the fuselage... most noticeable in odd cases like a hovering helo, where the nose is level, the craft is not moving, but the angle of attack of the fuselage is negative 90 degrees at 30 knots due to rotor wash!
  • OTHER NEW FLIGHT-MODEL-RELATED FEATURES:
  • Rudder-pedal joystick-button/key-commands are back!
  • I found a way to do this that makes sense: Hitting the rudder key commands is EXACTLY like moving real rudder pedals left or right 10%... with all the results in nosewheel steering and rudder deflections that this implies.
  • New option in Plane-Maker: Auto-slats below a certain SPEED.
  • We already have the option to auto-lower the slats near the stall alpha.
  • Now we can also lower them below a given indicated airspeed.
  • Folding prop option!
  • Check it in the special equipment options screen in Plane-Maker, and the prop will fold up when not turning, and spread to normal disc at idle speed.
  • With oil pressure failure in prop-driven planes: if you are in a single-engine bird, the prop fails to FLAT pitch; in a multi-engine bird, it fails to FEATHERED pitch, as happens in real planes.
  • A few more autopilot commands with regard to connecting and disconnecting.
  • Done to get the Eclipse-500 sim just right.
  • NEW GRAPHICS ENHANCEMENTS:
  • "Rotating beacon is STROBE" option in Plane-Maker:
  • This will make the 'rotating' beacon be a strobe light, if desired, as in some planes.
  • Some guy REEEEEAAAAAAAALY wanted this, so, um, here it is!
  • Option in Rendering Options screen to auto-sync the rendering options in the external visuals to the cockpit... or not!
  • The 'show your aircraft' checkbox avail to show, or not show, our aircraft on the map is back.
  • This was removed, but some folks wanted it back, so, ummm, it is.
  • GENERAL NEW FEATURES:
  • Plane-Maker: Export 'Basic' or 'Detailed' OBJ files.
  • The difference is the moving control surfaces.
  • The 'Basic' export does not have moving control surfaces, so it plots faster!
  • This makes it ideal for building airplanes to have around the airport scenery.
  • The other option is the 'Detailed', which gives you moving controls surfaces.
  • This should NOT be used for custom scenery packs that have airplanes lying around the airport,
  • because it would waste CPU and RAM, but it is perfect for making starting-points for custom 3-D object aircraft.
  • Room for more parking spots in the airport-selection dialog.
  • A number of new failure modes: engine indications.
  • MINOR ENHANCEMENTS:
  • FDR display is better: Fills in indicated altitude and angle of attack, and a number of other things.
  • V-22 osprey flight model improved based on feedback from a V-22 pilot.
  • More accurate flight modeling... the drag of the various misc bodies is now more accurately predicted.
  • The HUD in the FSNH view has a full-screen field of view... much more convenient for sure!
  • Real-weather wind phases in the wind more gradually, as requested.
  • Lift of blimps is now constant regardless of altitude, as is the case in the real thing.
  • Plane-Maker, systems screen: Specify whether or not the plane has a radio-altimeter audio call-out when reaching decision-height,
  • and how far in advance of the decision-height the audio call-out is made.
  • BUG-FIXES:
  • Round trim indicators indicate properly in both directions.
  • White arc on airspeed-indicator goes to FULL-FLAP deploy-speed, not first-notch deploy-speed, as is the case in the real cockpit.
  • Correct thermometers show total vs. ambient temperatures, as indicated in their little instrument-descriptions in Plane-Maker.
  • A few instruments like the altimeter in the B-1, heavy metal chronometer, and magnetic compasses were not working quite right...
  • should be perfect now!
  • Bullets in aimable gun really emerge from the exact barrel location.
  • Commands for brake hold and toggle were reversed... are proper now!
  • You can now fly slung loads for long distances in helos no problem... a math error made this impossible in earlier versions.
  • Glideslope view in enroute chart gives correct elevation presentation now.
  • Weight screen in X-Plane always shows correct weight, including weight of ordinance currently on board.
  • EYE CANDY:
  • X-Plane now featuers per pixel lighting when shaders are on (requires GeForce 6 or newer or Radeon X800 or newer). This means rounder, smoother
  • looking airplanes and nice tight specular hilights. Specular hilites are separated from regular lighting and match the sun color for better glare.
  • When shaders are on, the airplane shadow is calculated dynamically, showing wing sweep and other changes to the ACF shape. This is only a stop-gap
  • measure, not an ultimate shadow solution.
  • Panels use linear filtering on large monitors, so they won't look pixelated or chunky.
  • 3-D COCKPIT:
  • The 3-d cockpit now has real 3-d lighting - set up to 3 global spot or omni lights in Plane-Maker - tie them to any rheostat or any dataref you want.
  • Plane-Maker can save a PNG file of your 3-d panel texture - use it to model 3-d cockpits in ac3d or Blender.
  • Attached objects can now be set to "interior", "exterior" or "glass". Use glass to get translucency without Z-order problems; use interior objects
  • with the new 3-d lights.
  • You can now walk away from the airplane in 3-d mode without the airplane disappearing. Use the 3-d viewing mode to do a walk-around.
  • The HUD should be visible in the 777 in 3-d cockpit mode no matter what the graphics card.
  • 2-D PANEL:
  • Plane-Maker can import and export all or some of a panel as a text file. Use this to save or share parts of panels, or to quickly edit dataref names
  • using a text editor.
  • Generic glass instruments can fade to transparency.
  • The pie generic instrument can be used to make arcs.
  • MODELING AND SCENERY:
  • OBJs can have an attribute to make geometry impassable to the camera. Use this to keep the pilot from leaving the 3-d cockpit unless the door is open.
  • Hard surfaces can be animated. Put the plane on an elevator!
  • DSFs can have patches at multiple LODs withot artifacts.
  • The _LIT texture brightness can be controlled with a dataref. Dim the lit texture based on cockpit lighting.
  • Object geometry can be set to not draw at all. This can be useful for making OBJ triangles that are only used for clicking, stopping the 3-d camera, etc.
  • For example, you could make a very simple mesh to keep the camera inside the plane, separate from the real 3-d cockpit.
  • USABILITY:
  • Windows can be resized simply by dragging on the corner. Go full screen without restarting.
  • X-Plane's Gamma control is available in the rendering settings now. Windows users: if X-Plane is too dark, try turning gamma up from the default 2.2 to perhaps 2.5.
  • Mouse look will stop panning while you click. 3-d free viewing mode (ctrl-;) will start viewing at the current camera position.
  • PERFORMANCE:
  • Warning: pixel shaders have been changed a lot and are not yet optimized. It will be a few betas before they are really tuned.
  • X-Plane does a better job of skipping off-screen objects for OBJ-based planes.
  • Replay mode uses a lot less memory.
  • Clickable cockpit geometry is much faster.
  • Large panel textures (larger than 1024x1024) should run a bit faster.
  • FIXED:
  • Crashes and panel corruption when laoding multiplayer planes should be fixed!
  • This bug particularly happened for plane with generic instruments.
  • Plane-Maker Fixes
  • Cut-copy-paste of instruments won't corrupt panels. Use the new "flatten" command to fix panels that are having problems.
  • Plane-Maker's preview of generic instruments now has the same drawing order as x-Plane.
  • Divide-by-zero errors should be fixed when opening v901 planes.
  • Size property shows 2 digits.
  • Rendering Fixes:
  • Cloud shadows appear on airplanes
  • The starburst during rainy weather should be gone
  • Car lights are visible from further away
  • Terrain won't look "blobby" with pixel shaders on
  • Scenery System Fixes:
  • Legacy v8 objects can be used anywhere in the world ont just in Europe.
  • Road type 46 is fixed.
  • Draped Orthophotos with bezier curves work.
  • PNG files will be found on case sensitive file systems.
  • Panel Fixes:
  • generic LED instrument lighting works.
  • panel.pgn is now a legal file name in the 3-d cockpit folder
  • Bird strikes scroll with the panel.
  • Glare appears on panels no matter what combination of panel sizses are used.
  • Usability fixes:
  • GMA 950 should work with OS X 10.4.
  • X-Plane will now alert with an error when used under Rosetta. This is to avoid confusion about slow performance.
  • Linux: X-Plane will work with OpenAL .so.0 or so.1.
  • Cards that cannot handle threaded OpenGl will show an alret instead of crashing.
  • OS X can now change resolutions, not just color depths.

New in X-Plane 9.22 RC 1 (Dec 5, 2008)

  • Almost nothing on top of 9.21.
  • Just a few bug-fixes.

New in X-Plane 9.21 RC1 (Sep 18, 2008)

  • Almost nothing on top of 9.20.
  • Just a few bug-fixes that were biting some people, and improvements in the various language translations.

New in X-Plane 9.20 (Sep 8, 2008)

  • Countless frame-rate and RAM optimizations. One of the many examples is the new scenery-loader: Texture loading now uses as many cores as you have. Photo scenery should load a lot faster on multi-core machines, especially if you have four or eight cores.
  • DOME projection option!
  • It is in the rendering options screen.
  • This is designed for the bigger sims... It requires a level-2 key to use!
  • All sorts of edge-blending and offsets are avail as well in the Rendering Options screen to get multi-projector setups on conical or cylindrical screens!
  • Pick a joystick axis (on MASTER machine if a network) to be VIEW LEFT/RIGHT
  • Pick a joystick axis (on MASTER machine if a network) to be VIEW UP/DOWN
  • Go to the buttons: ADV
  • Pick a joy button to be: view/circle
  • Pick a joy button to be: view/forward
  • Pick a joy button to be: view/3d_path_toggle
  • Pick a joy button to be: general/zoom_in
  • Pick a joy button to be: general_zoom_out
  • Now fly around with a different joystick, or on autopilot, or with PFC hardware, or with A/I flies, or whatever.
  • Then, hit the joy button for view/circle, then the button for view/3d_path_toggle, and you will see the plane from the outside, leaving a flightpath behind it.
  • Hit the buttons for general/zoom_in and general_zoom_out to get a better look, and steer your view around with the joystick
  • NOW HERE IS WHERE THIS GETS AMAZINGLY COOL: YOU CAN DO THIS WITH MANY EXTERNAL VISUALS, AND THE DISPLAY WILL SPAN THEM ALL.
  • NOW HERE IS WHERE IT GETS EVEN COOLER: AN INSTRUCTOR CAN HAVE HIS OWN JOYSTICK AT THE INSTRUCTOR OPERATORS STATION TO STEER THE VIEW AROUND AFTER AN APPROACH TO SHOW THE PILOT WHAT HE DID!
  • So, if you have networked copies of X-Plane, and an instructor station, and an extra joystick, the instructor can steer the view around with a joystick at the IOS with the flight-plan displayed to show the pilot what he just flew!
  • MAP page shows a magenta line sprouting out from any VORs that you have tuned on the OBS radial you have selected....
  • kind of nice for evaluating whether you are tracking the radials OK. Really useful on the IOS.
  • See the systems screen in Plane-Maker, BOUNCERS tab.
  • You can enter the spring and damping constants of various stuff that could bounce around in the cockpit.
  • The data you enter here will drive datarefs that you can then use in your custom OBJECT cockpit files that you make.
  • Garmin-400 support as well as 430 and 530... This is nice for the Eclipse-jet, which uses this system.
  • Put them on in the special equipment page in Plane-Maker, and be sure to add a parachute-flare button to the panel as well.
  • Then, toss out marker flares that float down!
  • They will float down, and sit on the ground and burn as well!
  • There is also a joystick command to deploy them.
  • You can have up to 4 landing lights. New "named lights" let you create independently controllable landing lights in your attached OBJ files. More docs on Airplane development:
  • http://wiki.x-plane.com/Category:Aircraft_Development
  • All new user interface for the Plane-Maker panel editor!
  • New slip indicator type: INVERTED.
  • This is like any slip indicator, except you only use it when you are upside down.
  • Used on aerobatic airplanes.
  • New 4-digit ADF-frequency selector instruments.
  • Well, they use 'em in Russia!
  • 4-digit angles for generic gages... lets you make metric altimeters
  • Better instrumentation for Thrust-Vector on the HUD and vector handle.
  • (X-Plane is now being used by duPont Aerospace to fly a VTOL jet concept). (Importing instrument panels from other planes will keep the custom instrument attributes).
  • ANY number of instruments can now be added to the panel.
  • There is NO LIMIT.
  • Is that enough instruments?
  • 6-digit fuel-flow for the EFIS-digital and engine-digital-only gauges.
  • The round gage with scrolling digits at the bottom will indicate in thousands of gph or pph if needed to fit the max fuel flow into 4 digits.
  • HUD reference changed a hair: The CDI's now sit on the glideslope angle, not the horizon.
  • Round trim indicators indicate trim, like they should, not control deflections, like they accidentally were.
  • The generic instruments have a ton of new features. Every instrument has key framing. There are new instruments (text display, pointer) and some of the other instruments have new features.
  • You can distort the moving parts of generic instruments by dragging their corners to make perspective views in 2-d panels look just right.
  • You can now specify parts of an OBJ file to be dragged in 3-d in a cockpit. Use this to make dragable throttles and yokes, or 3-d switches that can be moved around. File spec and ac3d plugin support coming soon.
  • You can specify up to 16 different dimmers for the instrument lighting, and pick which dimmer each instrument follows.
  • Generic instruments can have a new "back-lit" lighting mode... the LIT and daytime textures are combined. Use this to make back-lit mechanical instruments. Back-lighting will respond to the instrument brightness dimmers.
  • You can create up to 3 "spot light" masks for the 2-d panel. 3 dimmers control the spot light, which apply to burned in backgrounds and overlays.
  • 3-D flight paths work with FDR files... nice for people importing FDR files that want to see the whole flight in 3-D at once.
  • Seaplanes go to nearest water on the Planet-click, and the seaport you requested if you request if you requested one of them.
  • Track-IR works a little better... Now we have 5 axis: pitch, yaw, and 3 axis of translation.
  • No more time of day seeming to get out of sync between master and external visuals sometimes.
  • PREFERENCES folder lives in the OUTPUT folder now, not the RESOURCES folder.
  • This makes it easier to copy X-Plane to other machines without messing up its prefs... just copy the RESOURCES folder, not the OUTPUT folder.
  • Flight path display kept in sync across all external visuals. Get a lot of computers with X-Plane and make all but one of them external visuals and zoom out and hit 'o' a few times to see the flite path displayed across all the monitors... cool!
  • Better job of keeping track of flite path display and markers and stuff across all the external visuals.
  • Flight Data Record and Joystick-Dropped file markers go to all external visuals, as is used by the National Test Pilot School.
  • Rendering Option: Limit FR to monitor refresh.
  • This can reduce OSCILLATIONS in frame-rate if your computer is super-duper fast.
  • Better language-localization
  • Up to 3 chutes now!
  • Like the XB-70 has!
  • And you specify the angles the chutes come out of the plane, so you can get them in the right places better as well!
  • The parachutes also rotate around a little when deployed because, umm, I like them to.
  • Control-O auto-centers the mouse so the view does not jerk around when you switch to that view.
  • Reset flite path on the IOS or master to clear it from all displays.
  • Set the transmissions-per-second to the external visuals to whatever you like.
  • 40 transmissions per second is default, but you can set it as you like if you think a different send-rate would be better.
  • Basic simulated Garmin 430 should allow you to go to fixes and navaids now, as well as airports.
  • More advanced ICING model for FAA-certified use... We now build up ice on individual propellers and engine inlets and wings,
  • and can fail individual parts of the de-icing system to have more ice on one wing than the other, for instance, if you fly in
  • icing conditions with the de-icing system on but the LEFT wing de-icing system failed!
  • Turbines and exhaust systems stay hot after shut-down for a while, as in the real planes.
  • Wake turbulence from other planes is now more realistic... we now consider the size of both planes,
  • and the G-load of the pane producing the turbulence, which determines the amount of lift, and thus wake turbulence, produced!
  • If you set the auto-brakes to RTO, and arm the speedbrakes, then the speedbrakes will auto-deploy on the rejected take-off.
  • Autopilot disco takes out the auto-throttle as well.
  • 'Hide-prop-from-airflow-when-retracted' checkbox in the vectored thrust screen in Plane-Maker
  • to hide props from the airflow when retracted works better now... It really does stop all forces on the prop.
  • Oil cooler designed differently for recips, turboprops, and jets to give more accurate oil temperatures.
  • Jets actually use their FUEL to cool the oil, unlike recips.
  • You can now assign electrical systems to run off of EITHER bus: They will run as long as EITHER bus is powered.
  • This is in Plane-Maker systems window.
  • Yet more electrical system refinement!
  • If the load is too high for the generators, their voltage starts to sag until the batteries take over!
  • The batteries are turned off or dead? Then systems start dropping of-line!
  • The more rpm you are spinning, the more amps the generators can put out!
  • It is when you demand too many amps of the generators that the voltage sags.
  • For some Cessnas, King-Airs, and Lancairs, this is a consideration during taxi: The load may be higher than the generator can provide, and higher rpm is used to keep the generators meeting the electrical system demands!
  • If you DON'T do this, then the BATTERIES will be taking the load, and gradually dis-charging during the taxi!
  • Enter a different fuel pressure per tank in Plane-Maker: You can use this to control what tanks are burned first!
  • Also the l/c/r fuel-tank selectors and transfer-to and transfer-from buttons will take from or give to ALL
  • the tanks on that side, which can be nice for multi-tank planes! This is useful for various planes that always burn the MAIN tanks first, leaving the SUMPS full until you are fuel-critical.
  • Plane-Maker option in gear screen to specify whether or not the gear can retract on the ground. Amphib planes sure can use this!
  • The autopilot heading, alt, vertical speed, and airspeed adjust commands all now give a nice increment with a ONE-button hit,
  • but continue to give continuous motion when HELD.
  • Engines and oil pumps quit when inverted or otherwise pulling negative G!
  • This happens in most real planes! Don't like it?
  • Then check the INVERTED FUEL AND OIL SYSTEMS checkbox in the engines screen in Plane-Maker!
  • Inverter powers: Radar, autopilot, electric gyros, and/or torque indicators, all as controlled in Plane-Maker
  • If you find other stuff in real planes that are power by the inverters, let me know and I can add them easily!
  • Sep switches for art stab in pitch, roll, and yaw. (The yaw damper is art stab in yaw).
  • The XB-70 Valkyrie has this, so this could be useful if you are going to be taking in a check-ride in an XB-70 any time soon.
  • They might want you to know about the individual control of art stability on each axis, maybe.
  • Auto engine-sync option in Plane-Maker, Engines screen. Works for props and jets, too, like the real Eclipse-jet has.
  • ADG: Air-Driven Generator!
  • This keeps your elec system going after an engine-driven generator failure.
  • As your speed decays below stall speed, though, you will lose power for sure!
  • New options in Plane-Maker viewpoint screen for verbal 500 agl, gear, and stall warning callouts.
  • Autopilot discos in the stall, as it should.
  • Ground-power unit option in the failures screen... used to plug in the GPU!
  • INDIVIDUAL autopilot servo failure options: Aileron, elevator, auto-throttle, and yaw-damper!
  • New failures: Electric and engine-driven fuel pumps... Either can run the system!
  • The elec pumps have amperages that can be assigned in Plane-Maker, so you get a change in generator load
  • when you turn on the various fuel pumps!
  • Of course, you can assign those pumps to either bus, and any lack of generators and batteries that power that bus
  • will cause the electric fuel pumps to go down, which will fail the engine IF the mechanical engine-driven pump as failed as well.
  • New failures: bleed air, left and right. Used for pressurization
  • Gear INDICATOR failures. Kind of nice for training.
  • New failures: Elec trim runaway!
  • We have failures in pitch, roll, and yaw trim!
  • So now we can fail trim to lock it down motionless, or have it run away out of control!
  • New joystick buttons page to make it easier to assign joystick buttons to ANY function!
  • New data output, flite plan legs: Useful to see what the autopilot has planned for you next!
  • OK, for the first time I know of, I have REMOVED a key command: Key commands for all flight controls are GONE! They never were right, since there was no right answer as to when the rudder and nosewheel steering would be connected... no matter what I did, half the people said it was wrong. So, use the mouse to fly, or, if you want to do it RIGHT, use a joystick and pedals!
  • New commands: Audio selector to com1 or com2.
  • Total energy audio control now is available as a joystick button and key command. (New button in key-command window to REMOVE commands, as well).
  • A few improvements on the V-22 thanks to help from a crew-cheif on the real plane
  • A few improvements in the linear-tape instruments for airspeed and Mach number and the like
  • No more rain starburst pattern.
  • A few problems with replays and loaded situations addressed
  • Minor improvements in the EGT modelling.
  • New cmnds: Fuel pump: PRIME. HOLD DOWN the button to run the electric pump.
  • Flight model enhancement: We got RID of a variable that everyone was mis-using: Critical altitude of jet and turboprop engines.
  • The critical altitude is the max altitude at which the engine can put out full power or thrust.
  • Plenty of jets and turboprops have critical altitude way above sea level: They can put out full thrust or power way above sea level!
  • BUT, they can only do this by going ABOVE 100% N1 flying high, or by staying well BELOW 100% N1 when flying low!
  • In other words, these engines are air pumps: They can NOT make the air any denser!
  • They can only continue to put out rated power in thinner air by spinning the N1 up higher!
  • SO, if you want to have a flat-rated turboprop or jet engine in X-Plane that has a critical altitude well above sea level,
  • then you have exactly 2 options:
  • 1: Enter the true thermodynamic power of the engine in Plane-Maker, and keep the N1 well BELOW 100% N1 to avoid actually hitting that power.
  • Only advance the throttle as you climb into thinner air to use the engines' excess capacity to continue to put out full power during climb.
  • 2: Enter a max throttle of OVER 1.00 in Plane-Maker. Take off at 100% N1, and as you climb, advance the throttle so the N1 creeps OVER 100% N1,
  • holding constant thrust as you climb!
  • In both cases, you will see an increasing N1 as you climb to hold a constant thrust up to the airplanes' critical altitude... AS IN REALITY.
  • Now, for RECIP engines, it is a bit different! THOSE engines can be turbocharged, and the turbo can AUTOMATICALLY spool up faster-n-faster as you climb,
  • resulting in a constant engine horsepower as you climb with no change at all in engine indications (other than higher cyl-head temperatures, in reality)
  • So, we are leaving THAT critical altitude in place in Plane-Maker.
  • Double click time matches OS preference - easier to double click now
  • Menus drag and click like OS X and windows
  • Better framerate - up to 10%, depends on CPU, GPU
  • PAPI lights at LOWI go in the right direction
  • More translations
  • Dark areas and stripes fixed in Planet
  • Generic pointers don't jitter
  • More commands, and some command re-organization of the commands.
  • Keys do not activate commands now when you press them in the key-assign screen!
  • Enter fixes into the g430 now! (Could only enter navaids and airports before... sorry!)
  • Enter destination into airport screen, bring up the location map, and the airport ID is auto-entered for you there to do runway selection.
  • APU operative
  • Magneto control operative
  • Bug-fix in recip engine modeling was costing us 5% power, now fixed.
  • When you pan around using the q/e keys, if you have the 'default to full-screen' button checked in the rendering options screen, then X-Plane will do so coming back to the forward view with the q/e keys.
  • Background bitmaps in Plane-Maker fuselage screen align left-justified.
  • A handful of labels have had spelling and punctuation corrected, and the like.
  • The IOS screen has the airport-browser button that some people like (from the location menu) as well as the airport ID-entry field
  • New command: APU start.
  • The cloud layers can be made infinitely close to each other now.
  • Weather rate of change does not change weather when the sim is paused (it did before... oops!)
  • Cursors are better aligned to the instruments in the panel.
  • Comment saving in PLN won't copy comments randomly to instruments with no comments.
  • Show-hide filters on generic instruments work correctly even on array datarefs.
  • VOR range corrected - long-range VORs were broadcasting too far before.
  • Click on generic rotaries won't double-increment the dataref when the instrument has "mechanical lighting"
  • Preview animation of generic rotaries shows last animation frame.
  • Plane-Maker popup menus won't go off the bottom of the screen.
  • New airport rendering detail control in the Rendering Options screen. You can now control how smooth the airport taxiway curves and lines are. Check out KSBD with high settings to see smooth lines.
  • Control the CAR-traffic density with a rendering setting. You can now get an LA traffic jam even if the object settings are lower.
  • Mostly just bug-fixes, but a large handful of new joystick/keyboard commands as well... specifically for pressurization and bleed-air control, and various bugs and settings, cowl flaps, and ADF radio frequencies.
  • The electrical low-volt annunciator will come on when the bus voltage is below the LO-END-OF-GREEN-ARC GENERATOR voltage.
  • The electrical system will stop working when the bus voltage is below the REDLINE LO-END BATTERY voltage.
  • As well, a minor flight-model refinement to be a bit more accurate at very low speeds in vehicles that sit in their own propwash. What sort of machines do this? Hovering helicopters!

New in X-Plane 9.20 RC 4 (Aug 30, 2008)

  • A few little error-fixes... just minor tweaks.
  • Panel lighting correct for planes with 3-d panel and ATTR_cockpit_region.
  • Latest language translations
  • Pixel shaders should look less strange in cities.
  • Panel zoom is back to the way it USED to be (one 747 panel in the center of Matrox).

New in X-Plane 9.20 RC 3 (Aug 25, 2008)

  • A few little error-fixes... just minor tweaks.
  • Panel lighting correct for planes with 3-d panel and ATTR_cockpit_region.
  • Latest language translations
  • Pixel shaders should look less strange in cities.
  • Panel zoom is back to the way it USED to be (one 747 panel in the center of Matrox).

New in X-Plane 9.20 RC 2 (Aug 15, 2008)

  • A few improvements on the V-22 thanks to help from a crew-cheif on the real plane
  • A few improvements in the linear-tape instruments for airspeed and Mach number and the like
  • No more rain starburst pattern.
  • A few problems with replays and loaded situations addressed
  • Minor improvements in the EGT modelling.
  • New cmnds: Fuel pump: PRIME. HOLD DOWN the button to run the electric pump.
  • Flight model enhancement: We got RID of a variable that everyone was mis-using: Critical altitude of jet and turboprop engines.
  • The critical altitude is the max altitude at which the engine can put out full power or thrust.
  • Plenty of jets and turboprops have critical altitude way above sea level: They can put out full thrust or power way above sea level!
  • BUT, they can only do this by going ABOVE 100% N1 flying high, or by staying well BELOW 100% N1 when flying low!
  • In other words, these engines are air pumps: They can NOT make the air any denser!
  • They can only continue to put out rated power in thinner air by spinning the N1 up higher!
  • SO, if you want to have a flat-rated turboprop or jet engine in X-Plane that has a critical altitude well above sea level, then you have exactly 2 options: enter the true thermodynamic power of the engine in Plane-Maker, and keep the N1 well BELOW 100% N1 to avoid actually hitting that power or only advance the throttle as you climb into thinner air to use the engines' excess capacity to continue to put out full power during climb.
  • Enter a max throttle of OVER 1.00 in Plane-Maker. Take off at 100% N1, and as you climb, advance the throttle so the N1 creeps OVER 100% N1, holding constant thrust as you climb!
  • In both cases, you will see an increasing N1 as you climb to hold a constant thrust up to the airplanes' critical altitude... AS IN REALITY.
  • Now, for RECIP engines, it is a bit different! THOSE engines can be turbocharged, and the turbo can AUTOMATICALLY spool up faster-n-faster as you climb,
  • resulting in a constant engine horsepower as you climb with no change at all in engine indications (other than higher cyl-head temperatures, in reality).
  • So, we are leaving THAT critical altitude in place in Plane-Maker.
  • Double click time matches OS preference - easier to double click now.
  • Menus drag and click like OS X and windows.
  • Better framerate - up to 10%, depends on CPU, GPU.
  • PAPI lights at LOWI go in the right direction.
  • More translations.
  • Dark areas and stripes fixed in Planet.
  • Generic pointers don't jitter.

New in X-Plane 9.20 RC 1 (Aug 11, 2008)

  • More commands, and some command re-organization of the commands.
  • Keys do not activate commands now whe you press them in the key-assign screen!
  • Enter fixes into the g430 now! (Could only enter navaids and airports before... sorry!)
  • Enter destination into airport screen, bring up the location map, and the airport ID is auto-entered for you there to do runway selection.
  • APU operative
  • Magneto control operative
  • Bug-fix in recip engine modeling was costing us 5% power, now fixed.
  • When you pan around using the q/e keys, if you have the 'default to full-screen' button checked in the rendering options screen, then X-Plane will do so coming back to the forward view with the q/e keys.
  • Background bitmaps in Plane-Maker fuselage screen align left-justified.
  • A handful of labels have had spelling and punctuation corrected, and the like.
  • The IOS screen has the airport-browser button that some people like (from the location menu) as well as the airport ID-entry field
  • New command: APU start.
  • The cloud layers can be made infinetly close to each other now.
  • Weather rate of change does not change weather when the sim is paused (it did before... oops!)
  • Cursors are better aligned to the instruments in the panel.
  • Comment saving in PLN won't copy comments randomly to instruments with no cmoments.
  • Show-hide filters on generic instruments work correctly even on array datarefs.
  • VOR range corrected - long-range VORs were broadcasting too far before.
  • Click on generic rotaries won't double-increment the dataref when the instrument has "mechanical lighting"
  • Preview animation of generic rotaries shows last animation frame.
  • Plane-Maker popup menus won't go off the bottom of the screen.

New in X-Plane 9.20 Beta 10 (Aug 9, 2008)

  • More commands, and some command re-organization of the commands.
  • Keys do not activate commands now whe you press them in the key-assign screen!
  • Enter fixes into the g430 now! (Could only enter navaids and airports before... sorry!)
  • Enter destination into airport screen, bring up the location map, and the airport ID is auto-entered for you there to do runway selection.
  • APU operative
  • Magneto control operative
  • Bug-fix in recip engine modeling was costing us 5% power, now fixed.
  • When you pan around using the q/e keys, if you have the 'default to full-screen' button checked in the rendering options screen, then X-Plane will do so coming back to the forward view with the q/e keys.
  • Background bitmaps in Plane-Maker fuselage screen align left-justified.
  • A handful of labels have had spelling and punctuation corrected, and the like.
  • The IOS screen has the airport-browser button that some people like (from the location menu) as well as the airport ID-entry field
  • New command: APU start.
  • The cloud layers can be made infinetly close to each other now.
  • Weather rate of change does not change weather when the sim is paused (it did before... oops!)
  • Cursors are better aligned to the instruments in the panel.
  • Comment saving in PLN won't copy comments randomly to instruments with no cmoments.
  • Show-hide filters on generic instruments work correctly even on array datarefs.
  • VOR range corrected - long-range VORs were broadcasting too far before.
  • Click on generic rotaries won't double-increment the dataref when the instrument has "mechanical lighting"
  • Preview animation of generic rotaries shows last animation frame.
  • Plane-Maker popup menus won't go off the bottom of the screen.
  • New airport rendering detail control in the Rendeirng Options screen. You can now control how smooth the airport taxiway curves and lines are. Check out KSBD with high settings to see smooth lines.
  • Control the CAR-traffic density with a rendering setting. You can now get an LA traffic jam even if the object settings are lower.

New in X-Plane 9.20 Beta 9 (Jul 28, 2008)

  • Mostly just bug-fixes, but a large handful of new joystick/keyboard commands as well... specifically for pressurization and bleed-air control, and various bugs and settings, cowl flaps, and ADF radio frequencies.
  • The electrical low-volt annunciator will come on when the bus voltage is below the LO-END-OF-GREEN-ARC GENERATOR voltage.
  • The electrical system will stop working when the bus voltage is below the REDLINE LO-END BATTERY voltage.
  • As well, a minor flight-model refinement to be a bit more accurate at very low speeds in vehicles that sit in their own propwash. What sort of machines do this? Hovering helicopters!

New in X-Plane 9.20 Beta 5 (Jul 11, 2008)

  • Mostly just bug-fixes, but a handful of new joystick/keyboard commands as well... specifically for pressurization and bleed-air control, and various bugs and settings, and ADF radio frequencies.
  • As well, a minor flight-model refinement to be a bit more accurate at very low speeds in vehicles that sit in their own propwash. What sort of machines do this? Hovering helicopters!

New in X-Plane 9.20 Beta 3 (Jul 7, 2008)

  • Bug fixes

New in X-Plane 9.20 Beta 1 (Jul 2, 2008)

  • Countless frame-rate and RAM optimizations. One of the many examples is the new scenery-loader: Texture loading now uses as many cores as you have. Photo scenery should load a lot faster on multi-core machines, especially if you have four or eight cores.

New in X-Plane 9.01 RC1 (Jun 7, 2008)

  • X-Plane 9.01 is a localization patch, providing French and German support.

New in X-Plane 9.00 (Apr 16, 2008)

  • Frame-rate improved! DSF meshes are optimized on load - saves about 50 MB of RAM, can increase frame-rate up to 10% when shaders are off in areas with lots of mountains and few objects. Enhanced use of VBOs increases frame-rate. There are COUNTLESS frame-rate optimizations that are too numerous or proprietary to mention here.
  • ALMOST NO DELAY IN SCENERY-SHIFTING! (but you need a multi-core or multi-processor machine to fully realize this benefit!) Now you can fly around the entire planet without every having a significant pause to load scenery... you can look at continuously-varying textures across the whole Country from San Diego to New York and ditto that world-wide. Imagine: You get into a light plane in San Diego and fly it clear to New York, watching the terrain change from the green coastal conditions to the deserts of the SouthWest, then transition to the fields of the midwest, then forests of the Northeast, then the cities of New York, right down to Central park greenery. It's ALL THERE, and you can watch the whole thing in one continuous flight, with hardly a delay to load scenery if you have a dual-core or multi-processor machine. It is simply stunning, just like doing it for real.
  • As well, QUICKTIME MOVIES are now much, much faster, also using multiple cores, to give you much higher framerate during QuickTime movie creation.
  • AMAZING NEW PLANES with INCREDIBLE DETAIL: We now have a new Cessna 172, Piaggo Avanti (you have been waiting for this one!), ASK-21 glider, and even a Cirrus-jet! Be sure to load the Cessna, Avanti, and Cirrus jet in the 'General Aviation' folder, and hit the '|' key to check them out! The Cirrus Jet, as a matter if fact, is the SAME .acf file that Cirrus used in-house with their copy of X-Plane! (We also have first-drafts of ALL the Vans RV homebuilts, so if you are an RV pilot, you can use these as a quick-start to modelling YOUR RV!)
  • Aircraft panels can be up to 2048x2048. Those who want to every bit of detail on a B-36 or B-52 cockpit: Your time has come! Check out the 'Example Airplane WideScreen' in the 'Instructions' folder. Use the left and right arrows to see the whole screen, or run in a res of up to 2048x1024 to see more at once! Now you see you can make very wide-screeen airplanes! Of course, if you make the left half the panel the pilot's side, and the right half the copilot's side, and split your output to two monitors running 1024x768, then you get a pilot and copilot display from one computer, and one copy of x-plane! kind of convenient.
  • It gets better: If you want 3-D cockpits, the 3-D cockpit has 3-D lighting for panel texture, to really make flight with 3-D cockpits immersive! Get in the Cirrus Jet and hit 'control-o' to see this. Then use the mouse, arrow-keys, and page-up/page-down keys to move around the cockpit while flying. Try it as well in the Cessna 172 or Avanti. The 3-D clicking into 3-D cockpit tracks a lot better as well, so you can do full flight operations in 3-D... a real experience in the Cirrus Jet! (It's inside the 'General Aviation' folder)
  • Custom liveries! Look at the 'Example Airplane WideScreen' in the 'Instructions' folder. You can make all the custom liveries you want, with all the names you want! Then, in X-Plane, go to the 'open liveries' menu item (right under the 'open aircraft' menu item!) and select the livery you want!
  • Moderate User-Interface overhaul. Every single menu and window has been re-evaluated for optimum placement. Every windows has been re-evaluated for optimum organization, with many changes. The interface has a mildly different look and feel, and much re-organization to be quicker and more friendly to use. This has included countless changes, including: Fonts are now bigger and clearer... in fact this is the font that was designed specifically for (the real) Charles De Gaulle airport!. All interfaces to enter DIRECTION are are now done with round compass-rose type interface. Interface to assign keyboards is now a dream: Every function can easily be seen at-a-glance. Any function can be assigned to any joystick button as well. So now any function can be assigned to any key and any joystick button.
  • Generic Instruments! In Plane-Maker, Hook ANY variable to ANY digital readout, handle, needle, tape... ANYTHING. You could, for example, have digital oil pressure or hydraulic quantity gages... Just choose the generic LED instruments (in the generic folder in the instrument list in panel-editor of Plane-Maker) and select whatever variable you want to attach to each digital readout! Using this technology, you can finally view any variable you want on the panel! This really lets you make your own instruments. Now, I am adding a new variable and dataref: EFIS PAGE. This is an integer that can go 0 to whatever, and you can hook it up to a generic instrument rotary. So, your generic rotary instrument can run the EFIS PAGE variable to any value. Great. NOW, the NEXT thing you can do with generic instruments is set the instrument to only be VISIBLE when a certain dataref is a certain-value. Let that dataref be the EFIS-PAGE variable and you can make multi-page EFIS systems!
  • Look in the airliners in the 'Heavy Metal' folder in the 'Instructions' folder. You will see a file ending in 'icon.png'... this is an image of the airplane that will be visible whenever you scroll thru the aircraft-selection window in X-Plane. Now you can see what each plane looks like when deciding what plane to fly!
  • Complete new electrical system model. In Plane-Maker: You can now set the bus and amperage of many electrical systems, to get your plane's electrical system just right! As well, set the actual watt-hours of the battery in the SYSTEMS window in Plane-Maker. So now you can now get every amp of every system set just right for your plane, and each system on the right bus, so you draw just the right power from the generators or buses, and lose just the right systems when buses go down, after electrical failures. It's in the SYSTEMS window in the DEFAULT menu in Plane-Maker.

New in X-Plane 9.00 RC3 (Apr 2, 2008)

  • A few of the teeneist little tweaks and bug-fixes.

New in X-Plane 9.00 RC2 (Mar 17, 2008)

  • Oil temp no longer goes too high at hi alt.
  • Visibility displayed properly in the weather screen.
  • Keys for flight director mode up-dn operational.
  • Certain older planes would lose their instruments when read in... that should no longer be the case.
  • Propeller custom chord offsets functioning as desired.
  • General-aviaiton autopilot console works as intended.
  • Default GPS works as desired.
  • Generic trigger now has a dual-slot layer-1 png, 1 slot for trigger NOT pressed, the other for trigger pressed.

New in X-Plane 9.00RC1 (Mar 10, 2008)

  • Enhanced: Better fps when flying with heavy rain. Less of a visible "tunnel".
  • Enhanced: Fuel tank datarefs now work for all 9 tanks.
  • Fixed: sim should find the DVD on all computers (Beta 25 had trouble finding the DVD on some Macs).
  • Fixed: Joystick works on Linux.
  • Fixed: XPLM for Linux is up to date.
  • Fixed: Gyro datarefs now work.
  • Fixed: v8 scenery that uses European objects will show objects again.

New in X-Plane 9.00 Beta 25 (Mar 6, 2008)

  • New button and command to show auxilary fuel tanks... It's nice if you have more fuel TANKS than fuel GAGES. Hit this button to show the other tanks on the same gages. This works if you have twice the number of tanks as you do gages. (2, 4, 6, or 8 tanks are all OK, if you just have half that many gages). The KingAir, for example, has 4 tanks but only 2 gages... hit this little button on the panel for the gages to show the aux tanks! Cool!
  • The Garmin 430 instrument can plot your course properly.
  • Vert Nav mode follows FMS altitudes (if entered) using vertical speed rather than flight-level-change.
  • Cool new failures: Bird strikes and wind shear. Rather than the random strikes and wind shear which can already happen, the instructor can trigger those in the IOS as well. Good for training.
  • New failure: Yaw damper.
  • New master caution, alert, and warning silence commands for joystick buttons.
  • Windshield wiper behavior tweaked a hair.
  • Auto-cowl-flap option. Set in the Special Controls window in the Expert menu of Plane-Maker. The ME-109 used this. In X-Plane, the cowl flaps will automatically open or close to maintain a CHT right in the middle of the green.
  • Map screen, when you check the EDIT box, lets you enter latitudes in all ranges... we could not enter small southerly latitudes before.
  • External visuals track accurately in control-o cockpit viewing modes.
  • We have a handful of scenery enhancements, including: Lots of new objects for Europe from Cris. Taxiway signs are now always lit (even during the day) to make them easier to read. Lighting on cars at night. Prop alpha is a little bit more opaque at high RPM.
  • And scenery improvements for scenery authors: Animated objects and lego-brick instruments can animate based on whether commands are pressed. You can pick commands from a plugin in the keyboard-setup dialog box.
  • Fixed: Mac books with the X3100 won't crash (even if you've installed Leopard Graphics Update)
  • Fixed: Airplanes that use ATTR_cockpit outside te cockpit won't crash the sim. (This is still a bad idea - only use ATTR_cockpit in a cockpit object.)
  • Fixed: Two-sided taxiway signs don't show the front sign color on the back.
  • Fixed: Preview of generic "lego brick" instruments in PlaneMaker updates when the PNG file is changed.
  • Fixed: Code to find the DVD should be slightly smarter about finding the DVD.
  • Fixed: All airplane-object textures are reloaded when the plane is reloaded.
  • Fixed: "Scenery not installed" warning should match the v9 DVDs now.
  • Fixed: various datarefs fixed, including replay_mode.

New in X-Plane 9.00 Beta 25 (Mar 6, 2008)

  • New button and command to show auxilary fuel tanks... It's nice if you have more fuel TANKS than fuel GAGES.
  • Hit this button to show the other tanks on the same gages.
  • This works if you have twice the number of tanks as you do gages. (2, 4, 6, or 8 tanks are all OK,
  • if you just have half that many gages).
  • The KingAir, for example, has 4 tanks but only 2 gages... hit this little button on the panel for the gages to show the aux tanks! Cool!
  • The Garmin 430 instrument can plot your course properly.
  • Vert Nav mode follows FMS altitudes (if entered) using vertical speed rather than flight-level-change.
  • Cool new failures: Bird strikes and wind shear.
  • Rather than the random strikes and wind shear which can already happen, the instructor can trigger those in the IOS as well.
  • Good for training.
  • New failure: Yaw damper.
  • New master caution, alert, and warning silence commands for joystick buttons.
  • Windshield wiper behavior tweaked a hair.
  • Auto-cowl-flap option.
  • Set in the Special Controls window in the Expert menu of Plane-Maker.
  • The ME-109 used this.
  • In X-Plane, the cowl flaps will automatically open or close to maintain a CHT right in the middle of the green.
  • Map screen, when you check the EDIT box, lets you enter latitudes in all ranges... we could not enter small southerly latitudes before.
  • External visuals track accurately in control-o cockpit viewing modes.
  • We have a hadful of scenery enhancements, including:
  • Lots of new objects for Europe from Cris.
  • Taxiway signs are now always lit (even during the day) to make them easier to read.
  • Lighting on cars at night.
  • Prop alpha is a little bit more opaque at high RPM.
  • And scenery improvements for scenery authors:
  • Animated objects and lego-brick instruments can animate based on whether commands are pressed.
  • You can pick commands from a plugin in the keyboard-setup dialog box.
  • Fixed: Mac books with the X3100 won't crash (even if you've installed Leopard Graphics Update)
  • Fixed: Airplanes that use ATTR_cockpit outside te cockpit won't crash the sim. (This is still a bad idea - only use ATTR_cockpit in a cockpit object.)
  • Fixed: Two-sided taxiway signs don't show the front sign color on the back.
  • Fixed: Preview of generic "lego brick" instruments in PlaneMaker updates when the PNG file is changed.
  • Fixed: Code to find the DVD should be slightly smarter about finding the DVD.
  • Fixed: All airplane-object textures are reloaded when the plane is reloaded.
  • Fixed: "Scenery not installed" warning should match the v9 DVDs now.
  • Fixed: various datarefs fixed, including replay_mode.

New in X-Plane 9.00 Beta 24 (Feb 26, 2008)

  • Profile path in map screen shows height in MSL not AGL.
  • No more crash changing freqs on the BC DME's.
  • Zooming in on the plane from very far away (like the tower view) centers right on the plane.
  • Rolls are replayed correctly in replay mode.
  • Flight director is now limited to within 10 degrees of your current pitch, as is the real g1000.
  • Temperature affects indicated airspeed, as it should.
  • 'De-ice All Systems' actually... umm... de-ices all systems.
  • If you dial flite-plan altitudes into the FMS, the plane should auto-follow the altitudes in FLCH mode.
  • Generic one-way rheostats and annunciators should have customizeable images now.
  • Weapons stay fully-attached to the plane, no matter the angular positions and rates.
  • In the SYSTEMS page in Plane-Maker, you can now assign the LAST battery to hav a different voltage than the rest.
  • This can be useful for having a standby battery that is a different voltage than the rest, as is the case on some planes.
  • Default panel scrolling in the viewpoint window in Plane-Maker, View tab, properly labeled and functional.
  • Wide-panel scrolling still lets you grab all the instruments.
  • Airfoils have higher drag at angles of attack beyond 20 degrees... this may help make spins more accurate.
  • After an engine fire, you aren't getting that engine back. ;-) Put out the fire with the extinguisher button, but the engine is down for the count. Interesting note: In an engine fire, the engine will continue to put out power for some short period of time... but hitting the extinguisher will stop the engine NOW. So here is the interesting point: On take-off or go-around, you may be better advised to let the engine run (even though on fire) for a little while before hitting the extinguishers, if the airplane depends on having the engine for a few more moments.

New in X-Plane 9.00 Beta 23 (Feb 19, 2008)

  • Pulling the engine fire extinguisher should shut down the engine.
  • Visibility not automatically pulled down when you command thunderstorms.
  • Side views should not scroll to default when q/e 'ing to different views.
  • Shutting down HUD shuts down ONLY the HUD, not everything. ;-)
  • Rotor ground effect and wind and turbulence effects all tuned down a good bit.
  • No annunciator lights if no electrical system available to power the airplane.
  • Terrain-following radar now follows the altitude entered into the decision-hight of the radio altimeter, if you have one. (It shoots for 200 feet, otherwise).
  • Refined Garmin 296, 396, 496, f30, and g1000 driving.
  • Floatplane dynamics improved a hair: You may have noticed that the floatplanes floated sort of nose-high in the last few betas, but they should be back to their prop attitude in the water now.

New in X-Plane 8.62 (Oct 20, 2007)

  • Magenta course line appears on the garmin 430.
  • No more objects moving around when approaching airports from different directions.
  • Sectional map colors now better.
  • The plugin menu won't move to the right when a developer reloads plugins.
  • Flight on Mars won't cause crashes any more... other than the impact-with-the-ground type.