World Of Warcraft Changelog

What's new in World Of Warcraft 8.2.5

Sep 25, 2019
  • New Character Models: Worgen and Goblins:
  • First introduced in World of Warcraft: Cataclysm, worgen and goblins are getting some long-anticipated improvements to their character models. These updates touch on every aspect of how the worgen and goblins look—from their faces to their animations.
  • WoW 15th Anniversary Event
  • This November is the 15th anniversary of World of Warcraft, and we have some special things planned to commemorate the occasion.
  • Anniversary Gift:
  • Players who log in during the event period will receive an Anniversary Gift in the mail, which includes a Lil’ Nefarian battle pet, a Celebration Package that increases experience and reputation gains throughout the event, a reusable firework that can be used for the duration of the event, an item that teleports you to the Caverns of Time (usable only during the event), and other in-game goodies.
  • New Raids: Memories of Azeroth:
  • Chromie has separated the strands of time, allowing you to go back and relive epic raid encounters from Burning Crusade, Wrath of the Lich King, and Cataclysm. Each of these limited-time raids will feature three iconic bosses, and they’ll be available as their own wings through the Raid Finder.
  • To enter the raid, you need a minimum item level of 380. Players who complete all three wings will receive the achievement Memories of Fel, Frost and Fire which grants the Obsidian Worldbreaker, a Black Dragonflight mount inspired by Deathwing.
  • Return to Alterac Valley of Olde
  • Run down your enemies, raze their fortifications, and exchange the tokens you loot from their corpses to summon mighty reinforcements in Korrak’s Revenge, a throwback Battleground inspired by the earliest days of Alterac Valley.
  • Players who participate in Korrak’s Revenge and complete the Alterac Valley of Olde achievement can earn two new mounts: the Stormpike Battle Ram (Alliance) and the Frostwolf Snarler (Horde).
  • New Quests:
  • Many new stories and adventures are now available across Azeroth.
  • The War Campaign Concludes:
  • Tensions continue to rise between Saurfang, Anduin, and the Banshee Queen Sylvanas. Discover the fate of the Horde and Alliance in the final chapter of the War Campaign.
  • Magni Bronzebeard:
  • With N'Zoth's imminent emergence, you must seek help from an unlikely ally: the Black Prince, Wrathion. Level 120 players should seek out Magni in the Chamber of Heart to continue the story and discover the Black Dragonflight’s whereabouts.
  • Making it Easier to Party Up with Friends
  • Introducing Party Sync:
  • Party Sync is a new feature that makes it easier than ever for friends to party up and quest together. When players activate Party Sync, everyone in the party becomes aligned to the same quest state and phase. By mousing over a quest in your tracker, you can see who’s on a given quest, what their progress is, and who’s ready to turn it in. You’ll also have access to a “replay quest” feature that allows players who have already completed certain quests to replay those quests with their friends for rewards that are appropriate to their current level, regardless of the original level of the quest. Quests can be replayed for rewards once a day.
  • Relaxing Level Restrictions:
  • We’ve also relaxed level restrictions, so lower-level players can queue for instanced content (such as Battlegrounds and dungeons) in their level range, and higher-level players can choose to join them by having their level scaled down. Please note that unlike Timewalking, when your level is scaled, you will temporarily lose access to abilities and powers (such as Azerite Traits and over-level spell, abilities, talents, and trinkets’ effects) with requirements that exceed your reduced level.
  • Recruit A Friend Returns:
  • Ready to bring your friends to Azeroth and show them the ropes? Doing so is easier than ever with our revamped Recruit A Friend system! If you have active game time, you’ll be able to recruit up to 10 friends—both veterans who haven’t been subscribed for over two years and newcomers—to share in your adventures. Enjoy 50% bonus experience for faster leveling when you and your recruit are partied together and summon each other once every 30 minutes.
  • The new Recruit A Friend lets you generate a custom link that you can send to your friends. This link will help you connect with each other, and you’ll be able to see if they have purchased game time, which will lead to rewards for you! For each month your recruits have active game time, you’ll earn a new reward, such as unique pets, mounts, game time, and more. These rewards unlock each month and scale with the amount of time your recruits have subscribed for. And, of course, with Party Sync you’ll be able to journey with your friends on any of your characters.
  • New Mount: Honeyback Harvester:
  • Stormsong’s Beekeepers have discovered a new hive in town. Alliance players can work with Barry to locate the hive and court the favor of the Hivemother in order to earn the Honeyback Harvester mount—and both factions can earn several other bee-themed toys and items.
  • New Timewalking Raid: Firelands:
  • While Cataclysm Timewalking is active, max-level players will be able to form a raid group and enter the Sulfuron Spire raid. As with previous Timewalking raids (Black Temple and Ulduar), your gear and power are scaled to the challenge, and all the bosses and rewards you expect lie in wait.
  • Note that mounts do not benefit from mount equipment in battlegrounds or Arenas and that some do not benefit from mount equipment at all such as the Sky Golem.
  • Holiday Updates:
  • Lunar Festival:
  • Embark on an adventure around Kalimdor and the Eastern Kingdoms to complete the Rite of the Moon and help an old druid bless her Staff of Moonflowers. In return, she will enchant your flower crowns so they never die, and you can transmogrify them year-round!
  • The following 8.2.5 features are not yet active, and will become available soon:
  • Recruit A Friend
  • Guild & Community Finder
  • WoW 15th Anniversary Event
  • Characters:
  • Goblins:
  • Goblins now wave at Gobber after casting Pack Hobgoblin (Racial).
  • Gobber now waves back at the player and makes a sound when summoned.
  • Rocket Barrage (Racial) now makes sound and the rockets launch from the belt instead of the caster’s feet.
  • Classes:
  • Increased the size of the visual indicating where a player will resurrect after accepting a resurrection during combat.
  • Hunter:
  • Beast Master:
  • Animal Companion (Talent) now reduces extra pet damage by 35% (was 40%).
  • Paladin:
  • Holy:
  • Glimmer of Light (Azerite Trait) can now be dispelled by abilities that remove Magic effects.
  • Priest:
  • Shadow:
  • Hallucinations now only grants Insanity during combat.
  • Developers’ note: Hallucinations is intended to make utility abilities more smoothly usable during combat, not to create an incentive to build up Insanity before beginning combat.
  • Rogue:
  • Blind’s debuff is now displayed on enemy nameplates.
  • Shaman:
  • A player that can Reincarnate from Ancestral Protection Totem (Talent) now sees a glowing screen edge and visual effect.
  • Restoration:
  • Deluge (Talent) now increases the healing of Healing Wave and Healing Surge, in addition to Chain Heal.
  • Black Market Auction House:
  • New enchantment, transmogrifiable gear, and mount listings have been added.
  • Unclaimed Black Market Auction House Containers will now fully create the item when open or viewed in any way. No peeking!
  • Removed Grimoire of the Four Winds
  • Items and Rewards:
  • Added Glyph of Lavish Servings which allows Mages to change the appearance of their Mage Table.
  • Players who collected Upgraded Dungeon Set pieces can now replace sold or destroyed pieces for 75 Darkmoon Prize Tickets from Barum while Darkmoon Faire is active.
  • Raddon’s Cascading Eyes can now only reduce the cooldown of Eye Beam by up to a maximum of 20 seconds per cast of Eye Beam.
  • Timewalking vendors now restrict their wares to those who can participate in their respective Timewalking events.
  • Player versus Player:
  • Battlegrounds:
  • Mercenaries no longer benefit from the effects of Enlistment Bonus.
  • Epic Ashran:
  • New Ancient Artifact: Solar Sphere
  • A new artifact of power has been discovered in Ashran’s underground mines—the Solar Sphere. The faction who captures its power will gain 20% haste while controlled.
  • Many of the NPCs within the Road of Glory have been removed to improve performance.
  • Fangraal and Kronus now cost 3,000 Artifact Fragments (was 300).
  • Fangraal and Kronus now deal increased damage and have a new a melee cleave ability.
  • The Reinforcement count has been reduced to 150 (was 300).
  • Front Line Fortitude now increases health to all melee players and NPCs within the Road of Glory by 100% (was 30%).
  • The Ancient Artifact now spawns after a player kills the Ancient Inferno rather than randomly spawning on the map.
  • Epic Wintergrasp:
  • Vehicles are no longer affected by movement slowing effects or roots.
  • Damage done by Catapults has been slightly increased.
  • The Siege Engine now has increased health.
  • Professions:
  • Several items created with Kul Tiran Engineering now have a minimum level requirement.
  • Electroshock Mount Motivator, F.R.I.E.D, Organic Discombobulation Grenade, Thermo-Accelerated Plague Spreader, Unstable Temporal Time Shifter, can now only be used by level 110 or higher characters.
  • Quests and World Quests:
  • World Quests and Missions now offer gold or war resources instead of Artifact Power to players who can no longer progress their Heart of Azeroth (level 70).
  • War Campaign Updates:
  • All reputation requirements have been removed from the following War Campaign quests:
  • Horde:“A Stroll Through a Cemetery,” “Tracking Tidesages,” “Journey to the Middle of Nowhere,” “When a Plan Comes Together,” “A Mech for a Goblin,” “Breaking Out Ashvane,” and “War Is Here.”
  • Alliance:“Crippling the Horde,” “Our Next Target,” “Intercepted Orders” “Bringing Down the Fleet,” “Sensitive Intel,” “The Abyssal Scepter,” and “The Fall of Zuldazar.”
  • Players are no longer required to level a Nazjatar companion to level 3 to access the War Campaign quest “Stay of Execution.”
  • User Interface:
  • Auction House purchases over 50,000 gold now require players to confirm the purchase in a dialogue box.
  • Player characters can now be displayed in the Mount Journal preview. This can be toggled on or off with the “Show Character” option in the viewport window.
  • Class color and faction icon now displays in the Character Select screen.
  • The System Menu button now always appears in the Character Select screen.
  • Players can now toggle between the map of a quest’s final destination and its initial start point by clicking on the arrow icon next to it in the Map & Quest log
  • Companion App:
  • Community chat improvements.
  • Fixed a bug that required users to log in twice before accessing the app.
  • Bug Fixes:
  • Battle pets:
  • Necrofin Tadpole now correctly grants a rare quality pet.
  • Classes:
  • Abilities or passives that allow players to survive fatal blows (e.g. Rogues’ Cheat Death) no longer trigger prematurely if the target has Blessing of Sacrifice.
  • Blood Death Knights’ Dancing Rune Weapon should now always mirror the caster’s melee attacks.
  • Discipline and Holy Priests’ Divine Star (Talent) should no longer hit targets through walls.
  • Enhancement Shaman are now refunded 80% of the Maelstrom resource cost when Storm Strike misses or parries.
  • Frost Mages’ Frozen Orb’s trajectory now slows down when it deals damage rather than when it collides into an enemy or destructible unit.
  • Developers’ note: This quality of life change should make this spell more reliably deal damage against large raid bosses, such as Blackwater Behemoth or Radiance of Azshara.
  • Affliction Warlocks’ Phantom Singularity (Talent) can now critically strike the primary target.
  • Warlocks who are interrupted while casting a Fire school spell or Chaos Bolt with an imp pet active can again use Command Demon to force their imp to use Singe Magic while locked out from spell casting.
  • Dungeons and raids:
  • Abyssal Commander Sivara:
  • Frost and Toxic Javelins have been renamed to Frost Bolt and Toxic Bolt as intended.
  • Followers and NPCs:
  • The prices for consumables crafted from Pascal-K1N6 have been reduced.
  • Nazjatar followers can again respawn if a player is in stealth when they are killed.
  • Crazed Trogg should now always attack players covered in the correct paint color.
  • All interrupts should stop Seashelf Reefwalker from completing a Coral Growth cast.
  • Rolly Gulper no longer can fly to attack airborne players.
  • Enemies and their corpses no longer prevent players from gathering the Energy Cells or Spare Parts underneath them.
  • The chicken critters loitering in front of Ironforge can again be slaughtered.
  • Items:
  • Blueprint: Re-Procedurally Generated Punchcard now correctly indicates it only creates Yellow Punchcards.
  • Characters now announce if they’ve placed down a Cauldron of Battle, Big Cauldron of Battle, Spirit Cauldron, Mystical Cauldron, or a Greater Mystical Cauldron.
  • Meera’s Jukebox no longer generates threat.
  • Nazjatar follower reputation items now grant reputation above Rank 8 when used.
  • Players can link mount equipment that they have equipped.
  • Mounts:
  • Kua’fon can again fly inside Garrisons.
  • Player versus Player:
  • Items:
  • Fixed an issue that caused Mirror Charm’s effects to carry over into PvP combat.
  • Lady Waycrest’s Music Box should no longer damage stealthed enemy players.
  • Quests:
  • Players can again receive credit for “A Shattered Path Through Time” after completing a Timewalking dungeon.
  • Rewards from the Reclamation Rig can again be opened through in-game mail.
  • A warning now displays that activating the device in “The Laboratory of Mardivas” will initiate a weekly lockout.
  • Players can again interact with the Soul Harvester in “Holding the Ramparts.”
  • NPCs no longer phase during “Breaking the Food Chain.”
  • The requirements for “Becoming a Friend” are now clearer.
  • Players can again collect all the Sandclaw Crab and Muck creepers necessary for “Gather Friends.”
  • Players no longer become stuck in combat when using Bot Re-Energizer during “Right Bot for the Job.”
  • Players can again “Gather Friends” with The Friendship Net without causing them to despawn.
  • Enemies defeated during “Off-the-Books-Brawlin’” again drop loot.
  • Prince Erazmin now properly awards credit to players who complete “Welcome to the Resistance.”
  • “Our Direct Line” no longer offers an indestructible Encrypted Black Market Radio.
  • “Abduction Reduction” now correctly grants credit only to the player that catches a mechagnome.
  • Advisor Ko’jan should now always be present during “Silence the Advisor.”
  • Corroded Sentries now correctly grant credit toward “Battle Tested.”
  • Sharing “First Charge is Free!” no longer sometimes causes players to be unable to complete the quest.
  • The Cooking Pot required for “Revenge is Tasty” now correctly requires 1 Outland Cooking to use.
  • All Sandclaw Crabs are again valid targets for the Friendship Net during “Gather Friends.”
  • Players can again complete “Flush Them Out” while on “Twist the Knife.”
  • World Quests:
  • Players who leave “Make Loh Go” before completing it are no longer swarmed by enemies.
  • The quest item Talanji’s Mojo is now correctly removed from a character’s inventory when leaving the active area during “Don’t Stalk Me, Troll.”
  • World:
  • Certain Prismatic Crystals in Nazjatar are now easier to interact with.
  • Fixed an issue that prevented players from seeing the Banshee’s Wail in Port of Zandalar.
  • A hole in the Imperial Gardens has been covered up.
  • Players should no longer get stuck while exploring Chitterspine Caverns.
  • Fixed an issue that caused chunks of terrain to disappear in Northrend.

New in World Of Warcraft 8.1.5 (May 12, 2019)

  • Allied Races - Kul Tiran Humans and Zandalari Trolls Now Available:
  • Take the final steps to bring new comrades into your faction. Level 120 players who wish to create a Kul Tiran will need to reach Exalted with Proudmoore Admiralty and earn the achievements A Nation United and Tides of Vengeance. Those wanting to create a Zandalari character must be level 120, reach Exalted with Zandalari Empire and earn the Zandalar Forever! and Tides of Vengeance achievements. Once you complete the requirements, visit the Alliance embassy in Stormwind or Horde embassy in Orgrimmar to begin a quest chain to recruit these new Allied races.
  • Kul Tiras was founded by fearless explorers who sailed uncharted waters in search of adventure. As a key member of the Alliance of Lordaeron, the Kul Tiran navy dominated the seas of Azeroth with its legendary fleet.
  • The Zandalari are a proud people whose origins date back to the early days of Azeroth's history. Their fierce warriors ride dinosaurs into battle, and they possess one of the most formidable naval fleets in the known world.
  • Leveling your new Kul Tiran or Zandalari from 20 to 110 will earn you a unique cosmetic Heritage Armor set. You’ll also unlock a new mount—the Kul Tiran Charger or Zandalari Direhorn—for your collection at character creation.
  • New Quests:
  • Many new stories and adventures are now available across Azeroth.
  • The War Campaign Continues:
  • Sylvanas’s latest scheme causes Baine Bloodhoof to seek out Jaina Proudmoore, far from prying eyes. Speak to Bluffwatcher Proudscar in Zuldazar or Halford Wyrmbane in Boralus to further your faction’s agenda in this time of strife.
  • Tools of the Trade:
  • Embark on all new profession questlines for Alchemy, Blacksmithing, Enchanting, Engineering, Inscription, Jewelcrafting, Leatherworking, and Tailoring, each culminating in an epic reward. If you've reached level 150 in Kul Tiran or Zandalari professions, return to your main profession trainer(s) in Boralus and Zuldazar to get started.
  • Magni Bronzebeard:
  • Seek out the Speaker and speak with him to seek the understanding you’ll need to address the fate of Azeroth. Level 120 players should heed Magni’s call to continue the story and earn an item-level increase to your Heart of Azeroth.
  • Hati:
  • All level 120 Hunters of Azeroth should speak to the Image of Mimiron located in Tradewinds Market in Boralus or the Great Bazaar in Zuldazar. You’ll discover more about Hati’s whereabouts and make a future with your spirited companion by your side once again.
  • New Naga World Quests:
  • Beneath the depths something sinister stirs…
  • The serpentine forces of Queen Azshara are boldly venturing onto the beaches of Kul Tiras and Zandalar—strike them down!
  • New Tortollan World Quests:
  • A turtle made it to the water? Not on your watch.
  • Brawler's Guild is Back:
  • There’s a murder mystery afoot, and you’re going to have to fight to find the answers. Available at level 120, this series of rowdy boss fights is open once again in Bizmo’s Brawlpub near the Deeprun Tram in Stormwind and Brawl’gar Arena in the Ring of Valor in Orgrimmar. Of course, Brawler’s Guild is accessible by invitation only, so if you’ve never been inside, you’ll need to acquire an invitation. Enemies of the opposite faction in Zandalar and Kul Tiras now drop invitations, and a new vendor named A. Shady occasionally has them for sale in Orgrimmar and Stormwind. Brawler’s Guild has new bosses, a new questline, new transmog gear to be won, and a new mount: Bruce! He’s a good boy.
  • Wintergrasp is now an Epic Battleground:
  • War is rekindled in the frozen north! For the first week of this content update, Wintergrasp is featured as a Brawl. Thereafter, you’ll find Wintergrasp in the Epic Battleground selection in Group Finder (default hotkey: i).
  • New Raid - Crucible of Storms:
  • Beneath Stormsong, dark secrets of the Old Gods have been kept for ages. Beginning the week of April 16, 2019, assemble your raid and face the fearsome servants of N’Zoth in two boss encounters: Restless Cabal and Uu’nat.
  • Warlords of Draenor Timewalking:
  • Mark your in-game calendar for the first ever Warlords of Draenor Timewalking bonus event, coming in May 2019. Two new mounts are now available: Beastlord's Irontusk and Beastlord's Warwolf. Take a trip back in time to challenge:
  • Auchindoun
  • Bloodmaul Slag Mines
  • Everbloom
  • Iron Docks
  • Shadowmoon Burial Grounds
  • Skyreach
  • Battleground Updates:
  • The timeless World of Warcraft battlegrounds—Arathi Basin and Warsong Gulch—have been given a full makeover.
  • Check out how Arathi Basin now looks with a new Brawl: Arathi Comp Stomp. You and other players will team up to fight against AI enemies, starting the week of March 19 when it becomes available for the first time.
  • Pet Battles:
  • Many new, fierce little counterparts are now here to fight for you.
  • Raiding with Leashes VI:
  • Wondrous new companions have been discovered in three Mists of Pandaria raids – Mogu’shan Vaults, Terrace of Endless Spring, and Heart of Fear. Collect all eleven mighty, tiny beings to experience happiness and to earn Happiness—a unique new pet that could only come from Pandaria.
  • New Mechanical Parrot quest:
  • Feathers the parrot is now available to add some mechanical squawk to your collection. Speak to Gazlowe in Zandalar Harbor or Kelsey Steelspark in Boralus to get started.
  • New Portal Rooms:
  • In Stormwind’s Mage Quarter and Orgrimmar’s Valley of Strength, new venues are now open where your faction has consolidated gateways to the other continents of Azeroth, Outland, and Draenor.
  • Holiday Updates:
  • Children’s Week has been updated with new quests, new rewards, four new pets, and new Kul Tiran and Zandalari orphans. Other holiday additions include:
  • Darkmoon Faire:
  • Silas Darkmoon’s island is the perfect place for Azeroth’s first rollercoaster. For the low, low price of one Darkmoon Ride Ticket, you’ll thrill! You’ll scream! You’ll keep screaming. You can stop screaming now.
  • New Micro-holidays:
  • For a for a very limited time later this year, enjoy the wonders of:
  • Luminous Luminaries in July.
  • Free T-shirt Day in August.
  • Wanderer's Festival in December.
  • Achievements:
  • The new achievement Two Sides to Every Tale rewards those players complete the War Campaign on both Alliance and Horde characters. Unlock two new, unique mounts: the Ironclad Frostclaw wolf for your Alliance characters and the Bloodflank Charger horse for your Horde characters.
  • Characters:
  • The limit on the number of characters that can be created on a realm has been removed. The account-wide character limit remains at 50.
  • Classes:
  • Aspect of the Turtle, Dispersion, and Netherwalk can now be canceled by pressing the button a second time, after a short delay.
  • Death Knight:
  • Using items such as trinkets and potions will now cancel Wraith Walk.
  • Druid:
  • Entangling Roots mana cost reduced by 66%.
  • Hibernate mana cost reduced by 60%.
  • Incarnation: Chosen of Elune now grants 40 Astral Power.
  • Balance:
  • Celestial Alignment now instantly generates 40 Astral Power.
  • Hunter:
  • Concussive Shot now has an additional visual effect on the target’s feet.
  • Juggernaut pets from Siege of Orgrimmar are now able to be tamed when at or above level 90.
  • Binding Shot root duration increased to 8 seconds (was 5 seconds).
  • Beast Mastery:
  • Barbed Shot damage increased by 125%.
  • Barbed Shot’s bleed damage now ignores the target’s armor.
  • Cobra Shot damage increased by 25%.
  • Marksmanship:
  • Explosive Shot will now blow up after 3 seconds at the target’s location, even if the target dies while Explosive Shot is applied to them.
  • Survival:
  • Carve (Rank 2) now reduces Wildfire Bomb’s cooldown starting at level 62 (was level 28).
  • Monk:
  • Windwalker:
  • If your primary target of Fists of Fury is dead or despawns, a new primary target will be picked for dealing bonus damage.
  • Fury of Xuen stacking buff is now cancelled when an encounter begins.
  • Paladin:
  • Avenging Wrath now causes your next Holy Shock, Light of the Protector, Templar’s Verdict, or Divine Storm to critically strike.
  • Blessing of Freedom mana cost reduced by 53%.
  • Blinding Light mana cost reduced by 25%.
  • Repentance mana cost reduced by 40%.
  • Priest:
  • Dispel Magic mana cost reduced by 60%.
  • Mind Control mana cost increased by 200%.
  • Psychic Scream mana cost reduced by 60%.
  • Shackle Undead mana cost reduced by 70%.
  • Holy:
  • Symbol of Hope’s channel time reduced to 5 seconds (was 6 seconds) and is now affected by Haste. The amount of mana returned is unchanged.
  • Symbol of Hope can now be correctly cast while in Spirit of Redemption.
  • Rogue:
  • Players who select the Vigor talent now resurrect with full Energy.
  • Outlaw
  • Adrenaline Rush now increases maximum Energy by 50 for its duration.
  • Shaman:
  • Purge mana cost reduced by 50%.
  • Earthgrab Totem mana cost reduced by 75%.
  • Restoration:
  • Ascendance now additionally causes an instantaneous heal divided over all nearby allies.
  • Ascendance no longer replicates healing from Spouting Spirits (Azerite Trait).
  • Earthbind Totem now costs 400 mana (was 0 mana).
  • High Tide now displays a spell alert while active.
  • Warlock:
  • Demonology:
  • Demonic Core now has a new spell alert graphic.
  • Implosion and Power Siphon can no longer be used if you do not have any Wild Imps.
  • Implosion will now show the number of your active imps on the button.
  • Creatures:
  • A few of the rarest creatures in Azeroth again can only be looted by the first group to engage them. This includes Aeonaxx, Alani, and Time-Lost Proto Drake.
  • Dungeons:
  • Credit for the Emissary of War weekly quest now requires completion of all dungeon objectives (previously required only the last boss).
  • Several non-boss enemies have been removed in Mythic Keystone dungeons while Teeming is active.
  • Tormented Souls will now try to get closer to their target before casting Grave Bolt.
  • Many low health creatures in dungeons will no longer trigger On Death affixes in Mythic Keystone Dungeons, such as the Animated Droplets or Dredged Sailors in Shrine of the Storm.
  • Kings' Rest:
  • Mythic Keystone time limit increased by 3 minutes.
  • Added a warning visual to Suppression Slam.
  • Shrine of the Storm:
  • Mythic Keystone time limit increased by 3 minutes.
  • Shrine Templar now create a Risen Soul when Reaping is active.
  • Rip Mind cast time increased to 3 seconds (was 2 seconds).
  • Siege of Boralus:
  • Call of the Deep missile speed reduced by 40%.
  • Temple of Sethraliss:
  • Charged Dust Devil’s Lightning Bolt now respects school lockout.
  • Shrouded Fang Blade Flurry now triggers a cooldown on spell start. Cast time increased to 1.5 seconds (was 1.0 seconds).
  • Cyclone Strike and Static Shock damage reduced by 25%.
  • Scaled Krolusk Rider’s Noxious Breath impact damage reduced by 40%.
  • Electrified Scales damage effect now has a 0.5 second cooldown.
  • The MOTHERLODE:
  • Venture Co. Alchemists now create a Risen Soul when Reaping is active.
  • Island Expeditions:
  • Added Island Expedition armor tokens to the Seafarer's Dubloon vendor for players leveling through islands to create gear for their item level. The tokens are Bind on Account so players with excess Dubloons can buy them and send them to their alts.
  • Updated Seafarer's Dubloon bags so that at least one will always drop from an Island Expedition victory. This change significantly increases the amount of Dubloons a player will get as they complete their weekly islands.
  • Items:
  • Krom Stoutarm in Ironforge’s Hall of Explorers and Estelle Gendry on Orgrimmar’s main gate now offer new Battle-Hardened Heirloom upgrade tokens that will allow your Heirlooms to scale to level 120.
  • The costs to purchase all Heirloom upgrade tokens with gold have been reduced.
  • Incandescent Sliver and Diamond-Laced Refracting Prism trinket buffs are now cleared consistently on encounter, arena, and battleground start.
  • Developers' notes: It was not our intention that these items require extra preparation prior to a boss pull. The Diamond-Laced Refracting Prism’s effect was already cleared at the start of a rated PvP match, so this change makes them both consistent between PvP and non-PvP encounters. We have increased the effect of the Sliver by 6% and the Prism by 15% to offset this change in behavior.
  • All Quest rewards from Classic through the Warlords of Draenor expansion now have a chance to upgrade up to Epic quality.
  • Item-levels of Rare and Epic quest rewards in Classic through Warlords of Draenor have been increased slightly in some cases.
  • Unique items that drop from rare enemies in Classic through Mists of Pandaria content now also have a chance to upgrade in quality.
  • Heart of Azeroth:
  • Whenever the cost of reforging a piece of Azerite armor will be higher than 1,000 gold, there is now an additional confirmation step.
  • Bonded Souls healing reduced by 40%.
  • Seductive Power's Bwonsamdi has been made easier to see.
  • Death Knight:
  • Helchains is now only visible to the Death Knight and hostile players, and no longer damages totems.
  • Magus of the Dead no longer melee attacks, and will no longer have small delays between casting its spells.
  • Magus of the Dead’s Frostbolt can now be dispelled.
  • Hunter:
  • Beast Mastery:
  • Feeding Frenzy’s tooltip damage displayed has been lowered commensurate with Barbed Shot now ignoring armor. Its total effective damage remains unchanged.
  • Mage:
  • Brain Storm now activates Rule of Threes.
  • Monk:
  • Windwalker:
  • Glory of the Dawn now also deals 35% more damage during Storm, Earth, and Fire.
  • Shaman:
  • Enhancement:
  • Roiling Storm now causes you to gain Stormbringer every 20 seconds and causes your Stormbringer-empowered Stormstrikes to deal additional damage.
  • Restoration:
  • Ascendance no longer replicates healing from Spouting Spirits.
  • Warlock:
  • Demonology:
  • Explosive Potential’s Haste granted reduced by 35%.
  • Player versus Player:
  • Players who have earned their seasonal mount reward in rated PvP may now progress toward earning Vicious Saddles, up to a maximum of 10 Vicious Saddles per season.
  • The PvP consumables vendor now also sells Glider Kits.
  • Rated Battlegrounds:
  • It is no longer possible to queue Rated Battlegrounds with more than 3 healers on your 10-player team.
  • Temple of Kotmogu:
  • Four new healing power-ups appear in the battleground.
  • Eye of the Storm:
  • The names of the four capture points are now labeled on the map.
  • Seething Shore:
  • The time for a new Azerite mining node to spawn from a geyser has been increased by 10 sec. This change is intended to slightly slow down Seething Shore’s quick pace so that players have more time to reach far away Azerite spawns.
  • Some areas of the map (such as the Bonfire, Waterfall etc.) are now labeled on the map so players can better call out areas to teammates.
  • A new power-up can come out of the Supply drop: Speed Up – Resets all of your cooldowns and increases your haste for a short duration.
  • Isle of Conquest:
  • An additional Glaive Thrower is now available at the Docks.
  • Glaive Throwers now have more health.
  • The Catapult vehicle at the docks now has a new ability: Hurl Plague Barrel.
  • Gate health nows appears more clearly when mousing over them.
  • Alterac Valley:
  • The ritual to summon Lok’holar The Ice Lord and Ivus the Forest Lord should no longer fail.
  • The amount of Irondeep and Coldtooth Supplies required to start a Ground Assault has been reduced by approximately 50%.
  • Druid:
  • Cyclone mana cost reduced by 33%.
  • Thorns mana cost increased by 50%.
  • Hunter:
  • Tar Trap will now break an enemy player out of stealth if they are the one to activate the trap.
  • Priest:
  • Discipline:
  • Premonition now costs 500 mana (was 0 mana).
  • Holy:
  • Holy Word: Concentration mana cost increased by 20%.
  • Ray of Hope now costs 3000 mana (was 0 mana).
  • Warlock:
  • Demon Armor now increases Armor by 150% (was 275%).
  • During Battle for Azeroth Season 1, we identified that Warlocks were taking too much damage from physical sources during PvP. We remedied this by adding a new PvP talent, Demon Armor, which increased their physical mitigation to match characters wearing Plate Armor. As we've been monitoring Season 2, we feel that the armor increase caused Warlocks to become too tanky in the current meta. This change effectively brings their physical mitigation close to that of Mail Armor (about 36% at ilvl 415), when it was previously similar to Plate Armor (about 45% at ilvl 415).
  • Warrior:
  • Sword and Board now increases critical strike by the correct amount.
  • Professions:
  • Inscription:
  • The esteemed mage Endora Moorehead has written a new Technique: Glyph of Dalaran Brilliance. Scribes can purchase this from her in Northrend's Dalaran and create a glyph for Mages to once again update their Arcane Intellect to that taught by the Kirin Tor.
  • Skinning:
  • Skinning beasts in the Monk class hall now awards Classic Skinning points.
  • Rewards:
  • Bosses in Battle of Dazar’alor and Crucible of Storms now drop 450 Artifact Power (was 250).
  • Emissary quests whose primary reward is Azerite now grant 1500 Artifact Power (was 1000).
  • Artifact Power rewards in the weekly Mythic Keystone reward cache have been increased by 500 AP at each level.
  • Artifact Power rewards in the weekly PvP reward cache have been increased by 500 AP at each PvP rank (Combatant, Challenger, etc.)
  • Honorbound and 7th Legion reputation vendors now sell an account bound Cache of War Resources that can be sent to your alts.
  • User Interface:
  • The Key Bindings for selecting a specific action bar page (shift+1-6), paging forward (shift+mousewheel up), and paging backward (shift+mousewheel down) have been reset. These can be re-bound in the Action Bar section of the Key Bindings menu.
  • Visual improvements have been made to many PvP Battleground objective trackers.
  • New Assassin and Flag Carrier nameplate badges now appear on characters in world PvP.
  • The difficulty level a piece of Dungeon or Raid gear from Legion and Battle for Azeroth content is now displayed when viewing items in the Appearances UI.
  • Raid Profiles now auto-activate with group size settings as intended.
  • World:
  • Several transportation portals in previous expansion content have been removed.
  • Non-Raid Boss Training Dummies in capital cities now scale with your level.
  • Companion App:
  • Added Calendar support – manage personal, community, and guild events, and view upcoming holidays.
  • Added support for WoW Community and Guild chat.
  • Updated support for new World Quests.
  • Bug Fixes:
  • Achievements:
  • Fixed a bug preventing the guild achievement Dinner Party from properly tracking feasts such as Bountiful Captain’s Feast and Lavish Suramar Feast.
  • The guild achievement Classy Pandaren now displays the correct guild reputation requirement.
  • Characters:
  • The eating animation no longer distorts the upper part of the body for Highmountain Tauren Druid Bears.
  • Fixed an issue that prevented the Randomize Name function from working correctly for new Human characters.
  • Worgen Females should no longer make the kiss sound twice when they /kiss or /blow.
  • Fixed a bug that could cause some bow-wielding players to appear in dressing rooms with two bows.
  • Classes:
  • Moonglade, Dreamwalk, and Zen Pilgrimage have been rebuilt and should now return you to a more accurate location.
  • Death Knight:
  • Razorice’s Frost Vulnerability now only affects class abilities.
  • Red Thirst’s cooldown reduction now considers Ossuary’s cost reduction to Death Strike.
  • Demon Hunter:
  • Fixed a bug that caused Glide to sometimes fail to activate.
  • Druid:
  • Fixed a bug that caused Innervate to affect abilities that use resources other than mana.
  • Hunter:
  • Beast Mastery Hunters no longer incorrectly resurrect with less than maximum focus.
  • Mage:
  • Arcane Linguist now allows you to comprehend the languages of the Allied Races.
  • Frost:
  • Fixed a bug causing Frozen Orb to deal an extra pulse of damage, and increased the damage of each pulse by 5%. Total damage is unchanged.
  • Monk:
  • Fixed an issue where several abilities did not correctly apply the Mystic Touch debuff.
  • Windwalker:
  • Inner Strength will now correctly work when using an ability that has its cost modified to make it consume no Chi, such as Serenity.
  • Fixed a bug that caused some Storm, Earth, and Fire spirits to not despawn when expected.
  • Fixed several issues with Storm, Earth, and Fire clones not correctly applying the Mark of the Crane debuff.
  • Dance of Chi-Ji now correctly increases the damage from your Storm, Earth, and Fire clones.
  • Open Palm Strikes will no longer fail to be able to generate any Chi if your primary target of Fists of Fury dies.
  • Pressure Point trait now correctly increases damage dealt by your Storm, Earth, and Fire clones.
  • Sunrise Technique will now correctly work with Storm, Earth, and Fire clones.
  • Paladin:
  • Divine Steed no longer cancels when it interferes with collision.
  • Priest:
  • Shadow:
  • Fixed a bug preventing Void Bolt from extend Shadow Word: Pain or Vampiric Touch on nearby targets when Void Bolt killed the original target.
  • Rogue:
  • Fixed a bug causing Rogues to sometimes remain visible and targetable immediately after casting Vanish.
  • Shaman:
  • Fixed a bug that allowed Unleash Life to be cast while in Ghost Wolf.
  • Reincarnation no longer resets upon starting a Proving Grounds challenge.
  • Earth Elemental's cooldown now correctly resets at the end of an encounter.
  • Warlock:
  • Felguard no longer incorrectly gains twice the expected benefit to Energy Regeneration from the Warlock’s haste. This was thought to be previously fixed, but was not, and is now fixed with this update.
  • Dungeons and Raids:
  • Failing to complete a keystone in time no longer causes your displayed best dungeon completed for the week to be inaccurate.
  • Battle of Dazar’alor:
  • A number of character behavioral issues affecting players while transformed into the opposite faction have been fixed. These include fixes to Paladins’ Divine Steed and Shadow Priests’ language after exiting Voidform.
  • Opulence:
  • Fixed a bug that caused the coin shower visual to sometimes persist longer than intended.
  • Items:
  • Fixed a bug that caused some Legion items to drop with a restriction of level 120 for use. These items should now be usable at level 110, as intended.
  • The Skull of the Man'ari should no longer appear to be smaller than expected alongside Gnomes and Goblins.
  • The Renowned Guild Tabard and Illustrious Guild Tabard should no longer sometimes appear as a standard Guild Tabard.
  • Many items that grant companion pets have been adjusted in rarity, to better match the rarity of the resultant pet. The quality of pets was not changed.
  • Fixed a bug that was preventing several bosses from correctly dropping hard mode loot in Ulduar.
  • A number of unique items are no longer mailed to you when they drop subsequent to you first receiving them.
  • Fixed a bug that caused some Azerite powers to not function correctly following a gear swap.
  • Player versus Player:
  • Fixed a bug that prevented some guard posts from spawning guards when players attacked nearby.
  • A loss in rated PvP should no longer trigger a bonus roll.
  • Alterac Valley:
  • Players who interact with the Altar of Summoning or Circle of Calling no longer prevent other characters from summoning Lokholar or Ivus.
  • Cooking Impossible:
  • Mounting up while Carrying Turnips should no longer place the player's camera inside the Ripe Turnip.
  • Professions:
  • Enchanting:
  • Fixed a bug where it was possible to lose materials if you began disenchanting while another item was being disenchanted, with auto loot disabled.
  • Fishing:
  • Fixed a bug preventing some Horde characters from being able to fish in their Garrison.
  • Fixed an area of fishable water in the Stormwind Valley of Heroes that was returning an error.
  • Fixed several Azerite pools that were unintentionally fishable.
  • Quests:
  • Fixed a bug with the Jade Forest assault on Garroshar Point that caused severe performance drops during the sequence with Admiral Rogers.
  • Fixed a bug that caused some players to be unable to see their character after completing "Ale Intent".
  • Players should now retain progress on “Unaccounted For” if they leave the area.
  • Players no longer experience lag or input lag when playing through “Hold the Ridge”.
  • Pinky is now always hostile when appropriate during “How to Train Your Direhorn”.
  • Fixed a bug that caused some quest enemies to evade unintentionally.
  • World:
  • Fixed an issue that could cause low framerates in Corlain Aviary.

New in World Of Warcraft 8.1 (Dec 11, 2018)

  • The war raging across Azeroth between Alliance and Horde has intensified. As the Alliance lays plans to retake Darkshore and regain a foothold in Kalimdor, both factions have redoubled their attacks across the zones of Kul Tiras and Zandalar.
  • War Campaign
  • New Questlines:
  • New chapters in the War Campaign are now available. Head to Boralus or Zuldazar to rejoin your faction’s war efforts.
  • New Missions:
  • Several new Missions are now available at both your War Table, as well as from new drops from various activities, such as Island Expeditions. Look for new Missions to upgrade your faction’s outposts, level up followers so that they gain access to a new equipment slot, send your followers on lucrative new weekly treasure hunts, and unlock a vendor who offers the opposing faction’s pets.
  • Faction Assaults:
  • Periodically, the Alliance or the Horde will launch an assault against a hostile position in Kul Tiras or Zandalar. When an Assault is active, a group of new World Quests will be available to both factions in that area. Rally to the location to fight on behalf of your faction and earn new Honorbound or 7th Legion Service Medals that can be exchanged for a variety of rewards.
  • Players who have unlocked World Quests at level 120 on at least one character will have Assault World Quests available to any of their other characters.
  • Warfront: The Battle for Darkshore:
  • The conflict over the home of the night elves has reached a fever pitch, and new questlines will lead you to the all-new Battle for Darkshore. In this new Warfront, you’ll unlock access to powerful hero transformations that give you temporary abilities themed around your role as a tank, healer, or damage dealer.
  • Contributions for Darkshore as well as the Stromgarde Warfront now operate on a daily cycle. When resources are being mustered, three quartermasters will each put out a request for a different contribution each day. The requested turn-ins have also been adjusted to be more consistent in their value.
  • When your faction controls either Arathi Highlands or Darkshore, world quests will now be available in those zones, in place of the once-per-cycle kill quests that were previously offered for Arathi.
  • Heritage Armor Questlines:
  • New questlines to find and obtain new Heritage armor are available to two mighty races – the dwarves and the blood elves. Available at level 120 to dwarves who are Exalted with Ironforge and blood elves who are exalted with Silvermoon, look for “Keep Yer Feet on the Ground” at the Stormwind Embassy, or “The Pride of the Sin’dorei” at the Orgrimmar Embassy, and get started rediscovering your heritage.
  • Island Expeditions:
  • Scouts have discovered two new destinations for Island Expeditions – the vrykul land of Jorundall and the Gilnean town of Havenswood. These, as well as the previous Island Expeditions, now feature new enemies, achievements, events, items, and vendors.
  • The logic used to spawn Island Expeditions has been adjusted to favor more organic concentrations of foes, with more clear paths in between, to make it easier to navigate without being forced into combat.
  • The chance for cosmetic rewards are now based on all the enemies and Azerite present on the island, and no longer tied to only the enemy camps your team defeats. Completing an Island Expedition at a higher difficulty increases the chance of receiving these bonus rewards.
  • Battle pets rewarded from the completion of islands that were previously uncageable can now be caged.
  • The weekly quest to recover Azerite now requires 36,000 Azerite (was 40,000).
  • Mythic and PvP Islands now reward 350 Artifact Power (was 300), and PvP Islands now award 50 Conquest on a win (was 8).
  • The weekly Island Expedition quest, and progress towards it, are now visible on the world map.
  • The Island Expedition weekly quest now rewards lucrative new treasure map Missions for your followers.
  • Look for new vendors in Boralus and Dazar’alor who offer exclusive rewards in exchange for your Seafarer’s Dubloons.
  • Dungeons and Raids:
  • You can now speak to Archmage Timear in Dalaran above the Broken Isles to access Legion Raid Finder solo or with a private group.
  • Siege of Boralus and Kings’ Rest are now available on Heroic difficulty.
  • Mythic Keystones can no longer be deleted.
  • The new Raid: Battle of Dazar’alor, and Season 2 for PvP and Mythic Keystone Dungeons will begin with the weekly reset in each region starting on January 22, 2019.
  • Achievements:
  • Many new achievements related to the new Assaults, Island Expeditions, and Warfront are now available.
  • Two new Mythic Keystone Feats of Strength are now available. To earn them, complete all available Battle for Azeroth Mythic Keystone dungeons before the time limit, at +10 and +15 difficulty, by the end of the season.
  • The Family Battler achievement has arrived. Complete 10 challenging family-only pet battle achievements in Kul Tiras and Zandalar to earn your new Wicker Wraith pet.
  • Progress toward the new 100 Exalted Reputations achievement is account-wide. Complete it to earn the Pureheart Courser mount and the “Esteemed” title.
  • Items and Rewards:
  • Account-bound maps to unlock many flight points on Kul Tiras and Zandalar can be purchased from the War Campaign emissary to send to your alts.
  • The Tortollans have new trinkets they’re willing to share if you’ll help the baby turtles make it to the water.
  • The Meat Wagon mount is now available to players who purchased Warcraft III: Reforged - Spoils of War Edition.
  • Azerite Gear Vendor:
  • You can now target specific kinds of Azerite armor by earning Titan Residuum, which can be used to purchase Azerite armor from everyone’s favorite purveyor of exquisite furnishings: Thaumaturge Vashreen.
  • The item contained in your Mythic Keystone weekly cache can no longer be a piece of Azerite gear. You’ll now receive an amount of Titan Residuum in addition to your weekly item.
  • Higher-level Keystones return greater amounts of Titan Residuum from your weekly cache.
  • Scrapping or disenchanting new epic-quality Azerite gear obtained in Tides of Vengeance (from any source) also provides Titan Residuum.
  • Thaumaturge Vashreen currently offers slot-specific tokens for Azerite gear, equivalent to item levels from Normal, Heroic, and Mythic Uldir.
  • Additionally, specific pieces of Mythic Raid item level Azerite gear may be purchased at a premium price.
  • There is no cap on the amount of Titan Residuum you may collect.
  • When Season 2 begins, Thaumaturge Vashreen will offer new, higher item-level Azerite items at higher Residuum asking prices, while the weekly Mythic Keystone chest reward and the Residuum obtained from destroying higher item-level Azerite pieces increases proportionally.
  • Heart of Azeroth:
  • Each specialization has had one of its Azerite traits replaced with a new one. Details may be found in the Class changes section below.
  • More new Azerite Traits and armor with a new fifth tier of traits will become available in Season 2 and from Battle of Dazar’alor.
  • Reaching Friendly, Honored, or Revered reputation with the Champions of Azeroth faction now unlocks the appropriate quests to upgrade your Heart of Azeroth for all characters on your account.
  • The cost of using the Azerite Reforging services available in your faction capital has been reset to the base 5 gold. This cost now decays by 50% every 24 hours, down from 72 hours.
  • New Azerite Traits are available from gear found in the Battle for Darkshore Warfront:
  • Ancients’ Bulwark – Standing still grants you Versatility and moving grants you healing.
  • Apothecary’s Concoctions – Your damaging and healing abilities have a chance to deal extra plague damage or restore missing health.
  • Endless Hunger – Increases your Versatility and grants you health when you move near an enemy’s corpse.
  • Shadow of Elune – Your spells and abilities have a chance to increase your Haste and grant you increased movement speed at night.
  • New Follower Equipment:
  • New basic equipment for Followers is now available from your Honorbound or 7th Legion reputation vendor.
  • Alchemists can now learn and craft a powerful new Follower item that bypasses the troop penalty on Stealth missions: Vial of Obfuscation.
  • New Heirlooms:
  • Honorbound and 7th Legion quartermasters in the Warfront muster area in each capital offer new Heirlooms in exchange for Medals.
  • Battle Hymnal (A trinket that temporarily increases your and your party’s Haste)
  • Bolstering War Horn (A trinket that temporarily increases your and your party’s Versatility)
  • Cloak of Hardened Steel (A cloak that increases your experience gains)
  • Dusk Powder (A Trinket that, on use, temporarily reduces the threat you generate)
  • Enchanted Warscroll (A trinket that temporarily increases your and your party’s Haste)
  • Paragon Reputations:
  • All Battle for Azeroth factions now offer repeatable Paragon reward caches when you earn reputation with them after reaching Exalted.
  • Rewards include toys such as the Bowl of Glowing Pufferfish and companion pets such as the Cobalt Raven.
  • Gold Rewards:
  • World Quests and Missions now reward more gold.
  • New PvP Brawl: Cooking: Impossible:
  • Nomi is back, and he wants you to bring your most dangerous pots and pans to The Valley of the Four Winds for a new brawl in the kitchen. Look to your in-game calendar for round one of this cutthroat culinary conflict.
  • Battle Pets: There’s Gnome Place Like Gnomeregan:
  • You’re called to an all-new pet dungeon experience. Pick up your first quest to head to Gnomeregan from Radek Fuselock in Dazar’alor or Tizzy Gearjolt in Boralus. You’ll find the new vendor Micro Zoox just outside Gnomeregan, offering four new companions: Mechanical Cockroach, Leper Rat, Mechantula (a schematic for Engineers to craft and trade), and everyone’s best friend, Alarm-o-Dog.
  • Completing the normal version of the pet dungeon rewards an Ultimate Battle-Training Stone, and completing the Challenge version rewards your very own Mini Spider Tank pet.
  • The Gnomeregan battle pet dungeon does not require that you have completed previous battle pet dungeons.
  • If you’d like to compete head-to-head with other players, the PvP pet battle matchmaker has been improved. Now, players who are new to the PvP battle pet system are more likely to be matched up against other new PvP pet battlers.
  • Professions:
  • Keep an eye out for new additions to many Professions, including new gear, new feasts for your raid and dungeon groups, new Jewelcrafting rings, inscription Contracts for increased Honorbound and 7th Legion reputation, and new craftable pets.
  • Learn new Sanguicell recipes for Engineering, Alchemy, Enchanting, and Cooking.
  • Look out for the Enchanting new pet: Enchanted Tiki Mask.
  • Level 111-120 gems can no longer be placed into the sockets of items from previous expansions.
  • Darkmoon Faire quest-based skillups now apply automatically to the most recent expansion profession progress that is not at its maximum.
  • Professions-related World Quests now have a chance to reward Expulsom.
  • Herbalism World Quests now have a chance to reward Anchor Weed.
  • Character Appearances:
  • Night elves who complete the new Darkshore questline may earn a new custom appearance that may then be selected at barber shops throughout Azeroth.
  • Partially collected transmog sets will now tell you more information about which missing appearances are relevant to your current character.
  • Items with reputation requirements to acquire no longer require that reputation to apply as a transmog appearance, once acquired.
  • Fist weapons can now be transmogrified over other types of one-handed melee weapons, and vice-versa.
  • If your character’s race or faction cosmetically changes (such as in Battle of Dazar’alor or Mercenary Mode), any Horde or Alliance-centric armor and weapon appearances your character is wearing or has transmogrified to will update to appear as the enemy faction’s version. If you have a transmogrified appearance that isn’t considered valid for the race you change in to, the transmog will be removed and your equipped armor will show, subject to the same faction split.
  • Group Finder:
  • Dungeons from prior expansions will no longer appear when searching for Dungeon groups in the Premade Group Finder. For example, level 120 players will no longer see groups listed for Lower Blackrock Spire.
  • Battle for Azeroth dungeons now automatically change you to a spec that matches the role you chose when you queued.
  • Fixed issues that could prevent groups from using the Premade Group Finder to form or backfill groups for Timewalking raids.
  • When an attempt to queue for an activity fails due to party member eligibility, the group leader is now informed which party members are not eligible.
  • Mobile Companion App:
  • Added new Missions and rewards.
  • Added new World Quests and additional zones: Arathi Highlands and Darkshore.
  • Fixed performance and disconnection issues.
  • Fixed a bug where Azerite Armor Caches showed incorrect item level.
  • World and Questing:
  • Time to level from 1 to 110 has been reduced by approximately 25%.
  • Legion World Quests for the Highmountain Tribe, Nightfallen, Army of the Light, and Argussian Reach now reward increased reputation.
  • The initial chapters of the War Campaign now reward more reputation with the 7th Legion or Honorbound.
  • Most world quests are no longer completable in a raid group, and Premade Group Finder groups for them will automatically delist upon reaching 5 players. Epic world boss quests are still raid-eligible.
  • Rest areas have been added to Hook Point and The Mugambala.
  • A new flight point has been added to The Mugambala.
  • User Interface:
  • The flight maps in Eastern Kingdoms and Kalimdor have been updated to a higher resolution.
  • Reputation rewards from world quests and missions now use quality to indicate their potency.
  • Bag search will now help find new things including item quality, Azerite, specific Azerite traits, and stats appearing on an item.
  • Items which have stats that scale with your character’s level (such as gems in the auction house) will now show their stats at the maximum value.
  • Pending summons now show on party/raid frames.
  • While the scrapper UI is open, scrappable items will be marked with an overlaid icon.
  • The location of the scrapper will now show on your minimap.
  • The Mythic Keystone Dungeon tab now shows the highest-level Mythic dungeon that was completed in time. Higher-level completions that were not in time are still stored and can be seen when mousing over a given dungeon in the interface.
  • Inbound and outbound blocks (both melee and ranged) will now show in floating combat text.
  • The responsiveness of the Communities UI has been improved.
  • Upcoming calendar events are now shown in Community chat.
  • Classes:
  • All Classes:
  • Area damage abilities such as Chain Lightning or Avenger’s Shield can now properly destroy totems or Explosive orbs in Mythic Keystone dungeons if the player targets them directly.
  • Shield users can now block ranged physical attacks.
  • Fixed pathing issues that could cause some spells such as Frozen Orb to become stuck.
  • Troll Berserking reduced to 10% Haste for 12 seconds (was 15% Haste for 10 seconds).
  • Blood Elf Arcane Torrent cooldown increased to 2 minutes (was 1.5 minutes).
  • Azerite Traits:
  • Ephemeral Recovery redesigned. It now provides a mana gain when you go below 20% mana.
  • Self Reliance heal now activates when no enemies are within 12 yards (was 20 yards).
  • Death Knight:
  • Death Strike (Rank 2) now reduces the cost of Death Strike by 10 and increases its healing by 60% (was 40%).
  • Veteran of the Third War is now learned by all specs, providing 10% stamina to Frost and Unholy, and 60% to Blood Death Knights.
  • Azerite Traits:
  • Bloody Runeblade (replaces Embrace of the Darkfallen) - When Crimson Scourge activates, you gain 259 Haste for 5 seconds, and immediately gain 5 Runic Power.
  • Cold Hearted - Icebound Fortitude heals for 1908 every second and its cooldown is reduced by 15 seconds.
  • Frostwhelp's Indignation (replaces Glacial Contagion) - Pillar of Frost summons a Frostwhelp who breathes on all enemies within 20 yards in front of you for 864 Frost damage. Each unique enemy hit by Frostwhelp's Indignation grants you 35 Mastery for 6 seconds, up to 175.
  • Helchains (replaces Horrid Experimentation) - Dark Transformations links you and your pet with chains that deal 467 Fire damage every second to enemies between you for 15 seconds.
  • Magus of the Dead (replaces Festering Doom) - Apocalypse and Army of the Damned additionally summon a Magus of the Dead who hurls Frostbolts and Shadowbolts at your foes, dealing 933 each.
  • Blood:
  • Bonestorm now heals you for a maximum of 15% of your health.
  • Purgatory no longer clears on death.
  • Will of the Necropolis now reduces damage taken below 30% by 30% (was 35% reduction below 35% health).
  • Frost:
  • Breath of Sindragosa damage decreased by 10%.
  • Dreadwake Armor 2-piece bonus value reduced to 3% (was 15%).
  • Unholy:
  • All Will Serve Skulker Shot damage reduced by 15%.
  • Bursting Sores now affects all nearby targets.
  • Death and Decay’s Necrotic Strike now also hits up to 3 additional targets.
  • Demon Hunter:
  • Chaos Brand now triggers from all damage (was only Fire/Chaos damage).
  • Azerite Traits:
  • Chaotic Transformation (replaces Unbound Chaos) - Demon Blades / Demon's Bite deals 283 additional damage. When you activate Metamorphosis, the cooldown of Eye Beam and Blade Dance is immediately reset.
  • Hour of Reaping (replaces Gaping Maw) - Lesser Soul Fragments restore 467 additional health, and every 40 Soul Fragments you consume causes your next Soul Cleave to grant you a Soul Barrier.
  • Revel in Pain now additionally causes Fiery Brand to last 10 seconds.
  • New: Thrive in Chaos - Each Fury / Pain spent heals you for 10 / 25 Health.
  • Havoc:
  • Vengeful Retreat is no longer subject to the global cooldown.
  • Druid:
  • Wild Charge is no longer subject to the global cooldown.
  • Azerite Traits:
  • Arcanic Pulsar (replaces Sunblaze) - Starsurge's damage is increased by 429. Every 9 Starsurges, gain Celestial Alignment for 6 seconds.
  • Autumn Leaves healing reduced by 25%, and now increases Rejuvenation duration by 1 second.
  • Burst of Savagery (replaces Craggy Bark) - Consuming Gore grants you 104 mastery for 5 seconds and has a 15% chance to activate Gore.
  • Early Harvest (replaces Fungal Essence) - When Wild Growth expires, it heals the target for 291 if they are injured or it reduces the cooldown of Innervate by 1 sec if they are not.
  • Gushing Lacerations damage increased by 400%.
  • High Noon now increases Sunfire periodic damage instead (was direct damage).
  • Jungle Fury (replaces Shredding Fury) - Tiger's Fury increases your critical strike by 339 and lasts 12 seconds.
  • Power of the Moon now increases Moonfire periodic damage (was direct damage), and now grants Moonfire periodic damage a chance to grant Lunar Empowerment.
  • Reawakening Absorption doubled, and now grants the target of your Rebirth a Well Fed buff.
  • New: Switch Hitter - An ability from your chosen Affinity grants an additional bonus for 20 seconds.
  • Untamed Ferocity (replaces Raking Ferocity) - Combo-point generating abilities deal 86 additional instant damage and reduce the cooldown of Berserk by 0.3 seconds.
  • Balance:
  • Mastery: Starlight now affects Starsurge and Solar Empowerment at full value (was half value).
  • Stellar Flare damage increased by 25%.
  • Twin Moons damage bonus to Moonfire reduced to 10% (was 20%).
  • Feral:
  • Feral spec aura no longer has a hidden 25% bonus to Haste.
  • Mastery: Razor Claws now includes finishing moves.
  • Ferocious Bite no longer refreshes the duration of Rip if the target is below 25% health.
  • Maim Energy cost reduced to 30 (was 35), and damage increased by 50%.
  • New: Primal Wrath - Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point.
  • Shred damage increased by 20%, and damage bonus from stealth reduced to 30% (was 50%).
  • Rip Energy cost reduced to 20 (was 30), combo points now increase the duration (was damage), and lasts longer per combo point.
  • Savage Roar now grants 10% damage (was 15%), and now grants 10% Energy regeneration rate.
  • New: Scent of Blood - Each enemy hit by Thrash reduces the cost of Swipe by 3 Energy for the next 6 seconds.
  • Guardian:
  • All damage abilities increased 12%.
  • At level 80, Guardian Druids now learn Stampeding Roar (Rank 2), which reduces the cooldown of Stampeding Roar by 1 minute.
  • Ursol’s Vortex (replaces Intimidating Roar) - Conjures a vortex of wind for 10 seconds at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center.
  • Restoration:
  • Tranquility direct healing reduced by 10%, and heal-over-time healing reduced by 40%.
  • Wild Growth healing increased by 10%.
  • Hunter:
  • Beast Lore now shows spec and abilities.
  • Many creatures that were previously untamable can now be tamed by Hunters.
  • Hunter shots now visually fire from the correct attachment point.
  • The spell visuals for Barrage have been improved.
  • Azerite Traits:
  • Dire Consequences (replaces Pack Alpha) - Kill Command deals 525 additional damage, and has a chance to summon a Dire Beast.
  • New: Nature’s Salve - Exhilaration heals you for an additional 11505 health, and its cooldown is reduced by 15 seconds.
  • Primeval Intuition (replaces Up Close and Personal) - Your maximum Focus is increased and Mongoose Bite / Raptor Strike increases your Critical Strike by 10 for 12 seconds, stacking up to 5 times.
  • Surging Shots (replaces Arcane Flurry) - Rapid Fire damage is increased per shot fired. This damage starts lower and increases per shot of Rapid Fire. Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
  • Beast Mastery:
  • Your second Animal Companion will now Play Dead and benefit from Mend Pet.
  • Dire Beast now properly includes beasts from Kul Tiras and Zandalar.
  • Marksmanship:
  • Aimed Shot damage increased by 20% and no longer has a +50% damage bonus if it is the first shot against a target.
  • Arcane Shot damage increased 25%.
  • Bursting Shot now snares for 6 seconds (was 4 seconds), can no longer be dodged, and knocks targets back much farther.
  • Disengage can now be used while using Rapid Fire without breaking the channel.
  • Explosive Shot redesigned. Now fires an explosive shot at your target. After 3 seconds, the shot will explode, dealing Fire damage to all enemies within 8 yards
  • Lethal Shots redesigned. Arcane Shot and Multi-Shot have a 20% chance to reduce the cooldown of Rapid Fire by 5 seconds.
  • Lone Wolf now ramps up to maximum effect 20 seconds after dismissing your pet (was 50 seconds).
  • Multi-Shot damage increased 25%, and radius increased to 10 yards (was 8).
  • Piercing Shot now ignores armor and can no longer be blocked.
  • Precise Shots bonus reduced to 75% (was 100%).
  • Serpent Sting damage increased by 15%.
  • Steady Shot now also increases the duration of Concussive Shot on a target by 3 seconds.
  • Streamline additional Rapid Fire duration reduced to 20% (was 30%).
  • Trick Shots additional damage increased to 50% (was 40%).
  • Trueshot redesigned. Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%, and causes Aimed Shot to cast 50% faster.
  • Volley now has a greater chance to activate and does less damage.
  • Survival:
  • Harpoon is no longer subject to the global cooldown.
  • Mage:
  • Cold Snap can once again be used while in Ice Block.
  • Azerite Traits:
  • Brain Storm now also makes Evocation grant 2 Arcane Charges immediately.
  • Equipoise (replaces Anomalous Impact) - When you are above 70% mana, Arcane Blast deals 150 additional damage. When you are below 70% mana, Arcane Blast's cost is reduced by 190.
  • Flash Freeze (replaces Winter's Reach) - Each of your Icicles deals 897 additional damage, and when an Icicle deals damage you have a 3% chance to gain the Fingers of Frost effect.
  • New: Quick Thinking - Your instant cast damaging spells heal you for 784.
  • Wildfire (replaces Preheat) - Pyroblast deals 937 additional damage. When you activate Combustion, you gain 768 Critical Strike, and up to 4 nearby allies gain 96 Critical Strike for 10 seconds.
  • Frost:
  • All damage increased by 3%.
  • Blizzard now applies a 50% snare for 1.5 seconds (was 50% snare for 15 seconds) and range increased to 40 yards (was 35 yards).
  • Comet Storm damage reduced by 10%.
  • Frostbolt now applies a 50% snare for 8 seconds (was 50% snare for 15 seconds).
  • Frozen Orb now applies a 30% snare for 3 seconds (was 50% snare for 15 seconds).
  • Regalia of the Arcane Tempest 2-piece set bonus reduced to 4% crit damage (was 20%).
  • Monk:
  • Crackling Jade Lightning initial tick and damage per-tick reduced 20%.
  • Azerite Traits:
  • Burst of Life now additionally reduces the cooldown of Life Cocoon by 20 seconds.
  • Dance of Chi-Ji (replaces Meridian Strikes) - Spending Chi has a chance to make your next Spinning Crane Kick free and deal 2966 additional damage.
  • New: Exit Strategy - Rolling grants you 73 Avoidance for 2 seconds. Taking non-periodic damage in this time reduces the cooldown of Roll by 5 seconds.
  • Fury of Xuen (replaces Iron Fist) - Your Combo Strikes grant you the Fury of Xuen, giving your next Fists of Fury a 2% chance to grant 1200 Haste and invoke Xuen, The White Tiger for 8 seconds.
  • Glory of the Dawn (replaces Swift Roundhouse) - Rising Sun Kick has a chance to trigger a second time, dealing 11526 Physical damage and restoring 1 Chi.
  • Secret Infusion (replaces Invigorating Brew) - After using Thunder Focus Tea, your next spell gives 80 of a stat for 10 seconds.
  • Straight, No Chaser (replaces Niuzao’s Blessing) - Ironskin Brew increases your Armor by 69, and has an 8% chance to not consume a charge.
  • Brewmaster:
  • Base Stagger amount reduced to 105% of Agility (was 140%).
  • Ironskin Brew increases Stagger by 270% (was 250%).
  • Black Ox Statue threat radius reduced to 20 yards (was 30 yards).
  • Mistweaver:
  • Enveloping Mist healing reduced by 13%.
  • Soothing Mist is no longer dispellable.
  • Windwalker:
  • All damage increased by 5%.
  • Good Karma redesigned - 100% of the damage redirected by Touch of Karma also heals you.
  • Rushing Jade Wind now has a 1 Chi cost, a 6 second duration, and 6 second cooldown.
  • Touch of Death damage reduced to 35% of your maximum health (was 50%).
  • Touch of Karma damage redirected is now 70% of absorbed damage (was 100% of absorbed damage).
  • Paladin:
  • Paladin Divine Steed glyphs from the Legion Order Hall are now accessible account-wide.
  • Azerite Traits:
  • Divine Revelations now additionally increases Infusion of Light-buffed Flashes of Light.
  • New: Empyreal Ward - Lay on Hands grants the target 259 armor for 1 minute.
  • Empyrean Power (replaces Divine Right) - Your attacks have a chance to make your next Divine Storm free and deal 2559 additional damage.
  • Glimmer of Light (replaces Martyr's Breath) - Holy Shock leaves a Glimmer of Light on the target for 30 seconds. When you Holy Shock, all targets with Glimmer of Light are damaged for 421 or healed for 730.
  • Light's Decree (replaces Zealotry) - Spending Holy Power during Avenging Wrath causes you to explode with Holy light for 1182 damage per Holy Power spent to nearby enemies. Avenging Wrath's duration is increased by 5 seconds.
  • Righteous Conviction (replaces Dauntless Divinity) - Your Light of the Protector heals for 1290 additional healing, and is always increased by 200% during Avenging Wrath.
  • Holy:
  • Holy Paladin spells and visuals have been updated.
  • Protection:
  • Hand of the Protector bonus is now based on your target’s missing health.
  • Retribution:
  • Consecration damage increased by 20%.
  • Fixed a bug that prevented consecutive Divine Purpose procs. To compensate, Diving Purpose damage and healing increased reduced to 20% (was 30%).
  • Divine Storm damage increased by 20%.
  • Greater Blessing of Kings absorption increased 19% and can no longer stack.
  • Greater Blessing of Wisdom no longer restores health, only mana, and can no longer stack.
  • New Talent: Ultimate Retribution - When an ally within 40 yards falls below 25% health, you gain Avenging Wrath for 6 seconds. When an ally is slain within 40 yards of you, your Redemption spell can now be cast while in combat within the next 20 seconds, with a 6 second cast time. Using Divine Shield or Blessing of Protection on yourself will cancel this effect.
  • Priest:
  • Focused Will now stacks to a maximum of 1 (was 2).
  • Halo damage and healing reduced 6%.
  • Power Word: Shield applies Weakened Soul, preventing the same caster from recasting it on the same target for 7.5 seconds.
  • Azerite Traits:
  • New: Death Denied - Leap of Faith absorbs the next 10,736 damage to the target within 10 seconds. While the shield holds, Leap of Faith cools down 200% faster.
  • Depth of the Shadows healing bonus increased 100%, and now increases Atonement duration, when applied by Shadow Mend, by 2 seconds.
  • Promise of Deliverance (replaces Sacred Flame) - For 10 seconds after you cast Holy Word: Serenity, Heal and Flash Heal heal for an additional 472, and reduce the cooldown of Holy Word: Serenity by an additional 1 seconds.
  • Searing Dialogue now also causes Mind Sear to snare targets hit by Mind Sear by 30% for 1 second.
  • Sudden Revelation (replaces Gift of Forgiveness) - Power Word: Radiance has a 50% chance to cause your next Holy Nova to deal 1470 additional damage and reduce the cooldown of Power Word: Radiance by 3 seconds.
  • Thought Harvester redesigned. Vampiric Touch damage is increased, and each time Vampiric Touch deals damage you have a chance to increase the damage of your next Mind Sear within 20 seconds by 300%.
  • Whispers of the Damned redesigned. Mind Blast now deals additional damage and generates additional Insanity on critical strikes.
  • Discipline:
  • Damage of Smite and Shadow Word: Pain reduced by 11%.
  • Damage of Shadowfiend, Mindbender, Purge the Wicked, Schism, and Power Word: Solace reduced 8%.
  • Atonement heals for 55% of damage done (was 60%).
  • Body and Soul no longer has a 6 second internal cooldown.
  • Evangelism cooldown increased to 90 seconds (was 75 seconds).
  • Power Word: Shield cost increased to 2.65% of mana (was 2.5%).
  • Rapture additionally allows you to ignore Weakened Soul.
  • Holy:
  • Benediction proc rate decreased to 25% (was 30%).
  • Binding Heal healing reduced to 67% of spell power (was 75%), and now costs 2.9% of mana (was 2.4%).
  • Focused Will (rank 2) allows it to stack to 2.
  • Greater Fade now cancels when the Priest takes a hostile action.
  • Heal healing increased to 175% (was 160%)
  • Holy: Word Salvation initial healing reduced to 110% (was 150%).
  • Renew healing increased by 15%.
  • Trail of Light now affects Heal as well as Flash Heal and replicates 35% of the initial cast (was 40%).
  • Shadow:
  • Shadow Priests now have Focused Will.
  • All damage reduced by 5%.
  • Dispersion damage reduction increased to 75% (was 60%), and now also increases movement speed by 50% for its duration.
  • New: Intangibility (replaces Mania) - Dispersion heals for 50% of your maximum health over its duration and has 30 seconds reduced cooldown.
  • Hallucinations is now a passive ability for all Shadow Priests (was a PvP talent).
  • Legacy of the Void now increases Voidform’s damage bonus by 5%.
  • Mind Bomb duration increased to 6 seconds (was 5 seconds).
  • Mind Sear damage increased by 20%.
  • Power Word: Shield no longer has a cooldown.
  • Psychic Scream damage break threshold increased by 40% against non-players.
  • Shadowform no longer provides 10% physical damage reduction.
  • Surrender to Madness cooldown reduced to 3 minutes (was 4 minutes), and Insanity generation penalty duration reduced to 15 seconds (was 30 seconds).
  • Voidform now increases spell damage by 20% (was 10%), and Insanity drain increase reduced by 7.5%.
  • Void Bolt Insanity generation increased to 20 (was 16).
  • Void Torrent damage increased by 20%, now generates 25 Insanity over its duration, and no longer requires Voidform.
  • Rogue:
  • Azerite Traits:
  • Blade in the Shadows now reduces the cost of Shadowstrike by 2 Energy as a non-stacking bonus. Damage bonus reduced by 40%.
  • Echoing Blades (replaces Fan of Blades) - Fan of Knives damage is increased by 321. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1282 damage to enemies within 8 yards.
  • Keep Your Wits About You (replaces Storm of Steel) - Each time an attack Blade Flurries, increase the chance for Sinister Strike to strike again by 2%. Additional strikes of Sinister Strike deal 1844 more damage.
  • New: Lying in Wait - While no enemy is within 12 yards, heal for 689 every second. While any enemy is within 12 yards, gain 173 Speed.
  • Nothing Personal (replaces Poisoned Wire) - Vendetta poisons the target, dealing 11049 damage over 20 seconds, and grants you 40 energy over 20 seconds.
  • Perforate now reduces the cooldown of Shadow Blades by 0.5 seconds when Backstabbing an enemy from behind.
  • Replicating Shadows (replaces Sharpened Blade) - Each combo point spent has an 2% chance to cause your Nightblade to deal 5843 Shadow damage and spread to a nearby enemy.
  • The First Dance redesigned. Activating Shadow Dance now grants you Combo Points and increases your Haste for its duration.
  • Subtlety:
  • Shuriken Combo (baseline passive) removed.
  • Shuriken Storm damage increased by 35%.
  • Shaman:
  • Capacitor Totem and Earthbind Totem range increased to 40 yards.
  • Spirit Wolf is now available when you’re dead.
  • Azerite Traits:
  • New: Ancient Ankh Talisman - While Reincarnation is off cooldown, your maximum health is increased by 2590. While you are at full health, Reincarnation cools down 50% faster.
  • Tectonic Thunder (replaces Rumbling Tremors) - Earthquake deals 596 Physical damage instantly, and has a 25% chance to make your next Chain Lightning be instant cast.
  • Spouting Spirits healing reduced by 15%, and now increases Spirit Link Totem radius by 15%.
  • New: Thunderaan’s Fury - Stormstrike deals 271.5 additional damage, and has a 15% chance to summon Thunderaan's Fury Totem, doubling the chance to activate Windfury Weapon for 12 seconds.
  • Turn of the Tide (replaces Ebb and Flow) - Both bonuses of Tidal Waves are increased 5%, and spells affected by it heal for an additional 859.
  • Elemental:
  • New: Call the Thunder - Your maximum Maelstrom increased by 30, and the Maelstrom cost of Earth Shock and Earthquake is reduced by 10.
  • Earth Shock damage reduced by 16%.
  • Earthquake range increased to 40 yards.
  • Elemental Blast overloads will now always grant a separate secondary stat buff from the primary spell and the overloaded spell.
  • Flame Shock duration increased to 24 seconds (was 18 seconds).
  • Icefury now generates 25 Maelstrom (was 15), overload generates 12 Maelstrom (was 8), now causes your next 4 Frost Shocks to generate 8 Maelstrom, and bonus damage increased to 200% (was 100%).
  • Master of the Elements can now also buff your next Physical damage spell.
  • Lightning Bolt damage increased by 40%.
  • Stormkeeper now also increases the damage of your next two Lightning Bolts (and their overloads) by 150%.
  • New: Surge of Power - Earth Shock also enhances your next spell cast within 15 seconds (Flame Shock, Lightning Bolt, Lava Burst, Frost Shock).
  • Enhancement:
  • All damage increased by 5%.
  • Boulderfist damage increase is now 35% (was 20%).
  • Crashing Storm damage increased by 40%.
  • Forceful Winds damage per stack reduced to 80% (was 100%).
  • Fury of Air damage increased by 40%.
  • Hailstorm damage increased by 50%.
  • Landslide proc chance increased to 40% (was 20%).
  • Lightning Shield overcharge no longer generates Maelstrom.
  • Overcharge cooldown reduced to 9 seconds (was 12 seconds).
  • Totem Mastery Storm Totem increased to 10% Stormstrike damage (was 5%).
  • Restoration:
  • Chain Heal healing increased 33%.
  • High Tide redesigned. Every (40,000 at level 120) mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 20% and not reduce with each jump.
  • Unleash Life now heals for 130% (was 110%), increases the next heal by 35% (was 45%), and costs 4% mana (was 5%).
  • Warlock:
  • Players can now summon other players in their group who are present in the same dungeon.
  • All Warlocks now have Demonic Embrace (passive) – Stamina increased by 10%.
  • Imp Firebolt damage increased by 25%.
  • Felhunter, Succubus, and Voidwalker damage increased by 15%.
  • Azerite Traits:
  • Baleful Invocation (replaces Forbidden Knowledge) - Your Demonic Tyrant's Demonfire deals 375 additional damage, and summoning your Demonic Tyrant instantly generates 5 Soul Shards.
  • Chaos Shards (replaces Accelerant) - Incinerate damage is increased by 198, and when you fill up a Soul Shard, you have a 5% chance to generate an additional full Soul Shard over 2 seconds.
  • Dreadful Calling damage increased by 30%.
  • Inevitable Demise is now triggered by Agony (was Corruption), and stacks up to 50 times (was 100).
  • Pandemic Invocation (replaces Deathbloom) - Refreshing Corruption, Agony, or Siphon Life will deal 692 Shadow damage and has a chance to grant you a Soul Shard.
  • New: Terror of the Mind - You steal 770 health every 1 second from targets affected by your Fear spell.
  • Affliction:
  • Unstable Affliction damage reduced by 9%.
  • Demonology:
  • Bilescourge Bombers damage increased by 50%.
  • Demonic Consumption – each Wild Imp consumed now has a chance to proc Demonic Core, and your Tyrant’s damage bonus per energy consumed has been increased by 100%.
  • The Demonic Tyrant’s summon duration extension now also applies to any demons summoned from the Nether Portal.
  • Felguard spell power scaling increased by 15%, and Legion Strike damage additionally increased by 20%.
  • Nether Portal duration changed to 15 seconds (was 20 seconds), and cost reduced to 1 soul shard (was 3). All pets that can come out of the Nether Portal now deal 25% increased damage.
  • Sacrificed Souls additional damage per demon reduced to 4% (was 5%).
  • Destruction:
  • Rain of Fire range increased to 40 yards (was 35 yards).
  • Warrior:
  • Battle Shout now correctly increases auto-attack damage by 10%.
  • Azerite Traits:
  • Bastion of Might (replaces Reinforced Plating) - Avatar increases your Mastery by 106 for 20 seconds, and instantly grants you Ignore Pain.
  • Cold Steel, Hot Blood (replaces Bloodcraze) - Bloodthirst critical strikes generate additional Rage and inflict a Gushing Wound that leeches health over 6 seconds.
  • Crushing Assault Slam damage increased to 10,800 (was 7,060).
  • Gathering Storm redesigned. Now while Bladestorming, you gain movement speed and strength, stacking.
  • New: Intimidating Presence - Intimidating Shout reduces the movement speed of affected enemies by 50%, and prevents the next 8109 damage they deal after Intimidating Shout ends.
  • Striking the Anvil (replaces Executioner’s Precision) - The Tactician effect improves your next Overpower, causing it to deal 902 additional damage and reduce the remaining cooldown of Mortal Strike.
  • Unbridled Ferocity (replaces Trample the Weak) - Rampage deals additional damage and has a 8% chance to grant you Recklessness.
  • Arms:
  • Charge is no longer subject to the global cooldown.
  • Execute now refunds 20% of Rage spent if the target doesn’t die (was 30%).
  • Fury:
  • Charge is no longer subject to the global cooldown.
  • Protection:
  • Ignore Pain is no longer subject to the global cooldown.
  • Intercept is no longer subject to the global cooldown.
  • Shield Block recharge time reduced to 16 seconds (was 18 seconds).
  • Vanguard now increases Stamina by 45% (was 40%), and armor by 60% of Strength (was 50%).
  • Player versus Player:
  • The reward bonuses from War Mode can now scale above 10% when a faction was outnumbered over the course of the preceding week, up to a maximum of 30% additional quest rewards and experience.
  • In War Mode, an outnumbered faction now has access to a weekly quest to slay 25 level 120 players of the opposing faction, rewarding a piece of item level 370 Arathi Warfront gear and 1000 Artifact Power.
  • War Mode can now be disabled in any rested area. It can still only be enabled in Stormwind or Orgrimmar.
  • The Honor system reward vendor has been consolidated.
  • Strongboxes rewarded for unrated PvP have been improved. They now contain Marks of Honor, gold, PvP consumables, and profession materials. Strongboxes granted on victories contain greater amounts of these rewards.
  • Rated Arenas and Rated Battlegrounds now grant an additional 50% conquest for all conquest reward weeks prior to week 9.
  • Honor pet rewards have consolidated to new vendors in Stormwind and Orgrimmar.
  • Alterac Valley:
  • The relentless snow in Alterac Valley has raised the height of Stonehearth graveyard, making it more challenging for the Horde to assault.
  • Lokholar the Ice Lord and Ivus the Forest Lord are now eager for immediate battle, and no longer linger in the Field of Strife for 15 minutes after summoned.
  • Death Knight:
  • Decomposing Aura now only applies to Blood and Unholy Death Knights.
  • Heartstop Aura now only applies to Blood and Frost Death Knights and decreases the cooldown recovery rate of abilities by 30% to enemies (was 20%).
  • Dark Simulacrum cost reduced to none (was 20 Runic Power) and cooldown decreased to 20 seconds (was 25 seconds).
  • New PvP talent (Frost, Unholy): Transfusion. Generates 20 Runic Power and reduces the Runic Power cost of Death Strike by 50% for 7 seconds.
  • Frost:
  • New PvP talent: Dead of Winter. After your Remorseless Winter deals damage 5 times to a target, they are Stunned for 4 seconds, and your Remorseless Winter's cooldown is increased by 25 seconds and its radius is reduced to 5 yards.
  • Chill Streak now deals up to 6% of the target’s health in Frost damage (was 3%).
  • Deathchill reworked. It is now applied by Remorseless Winter and Chains of Ice (was Death Grip), and now roots the target in place for 4 seconds.
  • Delirium now lasts for 15 seconds (was 8 seconds).
  • Unholy:
  • New PvP talent: Lichborne. Become Undead for 10 seconds, all damage is reduced by 30%, and you are immune to Stun, Snare, Fear and Root effects. You cannot move faster than 50% of normal speed.
  • New PvP talent: Life and Death. When targets afflicted by your Festering Wound are healed, you are also healed for 10% of the amount. Your Virulent Plague now erupts for 400% of normal eruption damage when dispelled.
  • New PvP talent: Necromancer’s Bargain. The cooldown of your Apocalypse is reduced by 45 seconds, your Apocalypse applies Crypt Fever to the target, and Crypt Fever deals up to 8% of the target’s maximum health in Shadow damage over 4 seconds. Healing spells cast on this target will refresh the duration of Crypt Fever.
  • New PvP talent: Raise Abomination. Raises an Abomination for 25 second which wanders and attacks enemies near where it was summoned, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague.
  • Demon Hunter:
  • Havoc:
  • Demonic Origins no longer increases damage outside of Metamorphosis.
  • Mana Break no longer increases damage based on missing mana, now increases the mana cost of spells by 30% for 10 seconds, and now costs 50 Fury.
  • Mana Rift now has an 8 yard range (was 20 yards), now explodes after 2.5 seconds (was 2 seconds) and now costs 50 Fury.
  • Vengeance:
  • Demonic Trample now increases speed by 175% for 3 seconds, now shares charges and cooldown with Infernal Strike, and targets can only be affected by its knockdown effect once every 45 seconds.
  • Druid:
  • Ferocious Bite deals 20% less damage when engaged in combat with enemy players.
  • Balance:
  • Deep Roots now increases the amount of damage required to cancel your Entangling Roots and Mass Entanglement by 400% (was 200%).
  • Faerie Swarm now disarms targets for 5 seconds (was 8 seconds).
  • Moonkin Aura now causes Starsurge to grant 4% spell critical strike chance to 8 allies within 40 yards for 18 seconds, stacking up to 3 times.
  • Feral:
  • King of the Jungle now increases healing received (was damage done).
  • New PvP Talent: Heart of the Wild - You become further adept in Caster Form and Bear Form.
  • New PvP Talent: Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of all allies within 40 yards by 5%. Also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 seconds.
  • Savage Momentum now reduces the remaining cooldown of Tiger’s Fury, Stampeding Roar, and Survival Instincts by 10 seconds.
  • Guardian:
  • Freedom of the Herd is now available to Guardian Druids.
  • Restoration:
  • Mana regeneration reduced by 20% when engaged in combat with enemy players (was a 30% reduction).
  • Early Spring now also grants Full Bloom when Wild Growth heals 6 allies.
  • New PvP talent: Mark of the Wild - Raid members take 15% less damage from Fire, Frost, and Arcane damage over time and area of effect spells and abilities.
  • New PvP Talent: Master Shapeshifter - Your Guardian, Balance, or Feral Affinity is amplified, granting an additional effect.
  • Nourish has been redesigned and is now an active spell.
  • Regrowth healing increased by 15% in PvP.
  • Monk:
  • Eminence reduces the cooldown of Transcendence by 20 seconds (was 5 seconds), and is no longer available to Windwalker Monks.
  • Grapple Weapon cooldown reduced to 45 seconds.
  • Mistweaver:
  • Chrysalis reduces Life Cocoon by 45 seconds (was 30 seconds).
  • Windwalker:
  • New PvP talent: Alpha Tiger - Attacking new challengers with Tiger Palm fills you with the spirit of Xuen, granting you 30% haste for 8 seconds. This effect cannot occur more than once every 30 seconds per target.
  • Chi Burst is no longer cloned by or has its damage reduced by Storm, Earth, and Fire.
  • New PvP talent: Reverse Harm - Heals a friendly target for 8% of their maximum health and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Generates 2 Chi.
  • Ride the Wind no longer increases the cooldown of Flying Serpent Kick.
  • New PvP talent: Turbo Fists - Fists of Fury now deals full damage to all targets hit, reduces all targets movement speed by 90%, and you Parry all attacks while channeling Fists of Fury.
  • New PvP talent: Wind Waker - When you or allies are snared, the snare is instantly removed, and their movement speed is prevented from being reduced below 100% for 4 seconds.
  • Paladin:
  • Holy:
  • Blessed Hands now increases the amount of charges of Blessing of Protection and Blessing of Freedom by 1 (was all of your Blessing spells).
  • Cleanse the Weak now also removes Diseases and Poisons on targets healed by your Holy Light.
  • Divine Favor cooldown reduced to 25 seconds (was 45 seconds)
  • Divine Vision now also reduces Shadow damage by 15% dealt by damage over time and area of effect to allies within your aura.
  • Flash of Light healing increased by 15% in PvP.
  • Holy Light healing increased by 25% in PvP.
  • Protection:
  • ​Hand of the Protector healing reduced by 40% when cast on friendly players that are engaged in combat with enemy players.
  • Retribution:
  • Execution Sentence damage reduced by 25% when engaged in combat with enemy players.
  • ​Wake of Ashes damage reduced by 25% when engaged in combat with enemy players.
  • Word of Glory healing reduced by 40% when engaged in combat with enemy players (was 20%).
  • Priest:
  • Discipline:
  • Mana regeneration reduced by 15% when engaged in combat with enemy players (was a 20% reduction).
  • Trinity now also causes Smite, Penance, and Shadowfiend critical strike chance to be increased by 25% when you have Atonement on 3 or more allies.
  • Shadowmend healing increased by 25% in PvP.
  • Holy:
  • Heal healing increased by 50% in PvP.
  • New PvP talent: Holy Word: Concentration - Blesses the ground in an 8 yard radius that causes allies who stand in it to be immune to silence and interrupt effects for 8 seconds.
  • New PvP talent: Greater Heal - Heals a target for 65% of their maximum health.
  • Shadow:
  • Edge of Insanity now reduces damage taken by 5% (was 10%).
  • Shadowmend healing increased by 25% in PvP.
  • Rogue:
  • Assassination:
  • Deadly Brew removed.
  • Shiv now costs 35 Energy, and now applies Deadly, Wound, and Crippling Poison to the target.
  • Shaman:
  • Elemental:
  • Earth Fury (Honor Talent) removed.
  • Lightning Lasso is no longer dispellable and deals damage of 48% of the target’s health over 6 seconds.
  • Enhancement:
  • Forked Lightning has been removed and it’s functionality has been merged into Ride the Lightning.
  • Ride the Lightning now causes Stormstrike to cast a Chain Lightning when 3 enemy targets are nearby. If there aren’t 3 enemies nearby the Shaman, lightning strikes the two furthest enemy targets within 40 yards.
  • ​Static Cling (PvP Talent) has been removed.
  • Restoration:
  • New PvP talent: Ancestral Gift - Activating Spiritwalker’s Grace causes you to become immune to Silence and Interrupt effects for 5 seconds.
  • Chain Heal healing increased by 50% in PvP.
  • New PvP talent: Cleansing Waters - Chain Heal and Healing Rain have a 20% increased critical strike chance, and dispel all harmful magical effects from targets when they critically heal.
  • Earthen Wall Totem absorbs 30% less damage per attack when engaged in combat with enemy players.
  • Healing Surge healing increased by 15% in PvP.
  • Healing Wave healing increased by 25% in PvP.
  • Rippling Waters (PvP Talent) has been removed.
  • Warlock:
  • Curse of Weakness now reduces attack power (was physical damage), and its effect is increased to 30% (was 25%).
  • Fear mana cost reduced to 5% of maximum mana (was 10%).
  • Affliction, Destruction:
  • New PvP talent: Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 275%.
  • Warrior:
  • Dragon Charge is no longer subject to the global cooldown.
  • Disarm duration increased to 6 seconds (was 4 seconds).
  • Master and Commander now also grants 15% additional health to your Rallying Cry when used.
  • Arms:
  • Duel duration increased to 8 seconds (was 6 seconds).
  • Sharpen Blade duration increased to 6 seconds (was 4 seconds).
  • Game Client:
  • Integrated new multi-threaded performance optimizations for clients using DirectX 12 and Metal.
  • All systems that are capable of DirectX 12 now default to DirectX 12.

New in World Of Warcraft 8.0.1 (Jul 18, 2018)

  • Battle Is Coming:
  • Even as Azeroth’s wounds are tended, the shattered trust between the Alliance and Horde now proves hardest to mend. Amidst this age-old conflict, join your allies and champion your faction’s cause.
  • New Events in Teldrassil and Lordaeron:
  • Beginning the week of July 24 and continuing for three weeks leading to the launch of Battle for Azeroth on August 14, experience the escalation of all-out war in Teldrassil, and later Lordaeron. A new chapter of the relentless conflict at the heart of the Warcraft saga is unfolding, and it’s time for you to take your place on the front lines!
  • New Character Customizations:
  • The war with the Burning Legion has left orcs standing tall, a new posture option available to all orc player characters. Blood Elves now have access to golden eyes, as well as a few new faces.
  • All of these new options are available at Barber Shops throughout Azeroth, and you can now alter your character’s skin color while you’re there.
  • Player versus Player:
  • The PvP Honor and Prestige system has been updated. Your PvP progress in Legion has been converted into account-wide Honor levels, which you’ll continue to earn through PvP.
  • All class specializations’ PvP Talents have been revamped. Hit default hotkey ‘N’ to get a look at your PvP Talents, and default hotkey ‘H’ to see the new PvP system.
  • Social Features:
  • You can now create and join cross-realm social groups in World of Warcraft. Communities make it easier for you to find and play alongside adventurers who share common interests. Hit default hotkey ‘J’ to get started.
  • Voice Chat is now available in all groups, Guilds, and Communities. Select the headset icon wherever you see it in game to talk with other players.
  • Legacy Loot Mode:
  • Now, when you enter an instance at 11 levels or more above the maximum level of the content, Legacy Loot rules will be automatically enabled. Under Legacy Loot rules, drops will include a chance for all items that would drop for a full party or raid at the instance’s level.
  • Classes:
  • Sargeras’ cruel, final blow dramatically impacted both Azeroth and all of its denizens. The power of every Artifact weapon has now been depleted. Some powers from Artifacts have now been incorporated into their specializations. Your characters that are just getting started in Legion content will still seek out and acquire Artifacts.
  • All classes and specializations have been updated for Battle for Azeroth, detailed information on this release is available at:
  • http://us.battle.net/wow/en/game/patch-notes/8-0-1

New in World Of Warcraft 7.2.5 (Jun 13, 2017)

  • NEW FEATURES:
  • Timewalking: The Black Temple:
  • The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.
  • All New Story Scenario:
  • In this new scenario, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.
  • NEW EVENTS:
  • The Trial of Style:
  • The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the best dresser.
  • Moonkin Festival:
  • A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!
  • Auction House Dance Studio:
  • The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
  • The Great Gnomeregan Race:
  • The Gnomes: they run.
  • Full details regarding the current release are available at:
  • http://us.battle.net/wow/en/game/patch-notes/7-2-5

New in World Of Warcraft 7.2.0 (Apr 13, 2017)

  • NEW FEATURES:
  • The Broken Shore:
  • Return to the Broken Shore and take the fight to the heart of the Legion's power on Azeroth. Begin your journey in a new Scenario, and then lead the Armies of Legionfall against the demonic invasion of Azeroth.
  • The dynamic ebb and flow of Broken Shore will keep you on your toes as new World Quests, bosses, treasures, and a powerful demon command ship called the Sentinax make for an exciting new experience every day.
  • Join a region-wide, cross-faction effort to construct buildings that open new content and provide a variety of benefits to help in the fight against the Legion.
  • New Dungeon: The Cathedral of Eternal Night:
  • The upper chambers of the Tomb of Sargeras were once a place of worship to Elune. Since the Legion's invasion, fel minions have desecrated this holy place, twisting it into their own image. Now, this site will host a battle that could turn the tide of the invasion. While the Armies of Legionfall engage the fel army directly, a small group of heroes infiltrates the upper reaches of the cathedral in a desperate hope to return the Aegis of Aggramar to its resting place.
  • This new dungeon is available in Heroic, Mythic, and Mythic Keystone difficulties.
  • Class Campaigns:
  • After securing a foothold on the Broken Shore and making progress with the Armies of Legionfall, every class continues its own campaign to unify in the war effort. Your Class Hall will be the base from which you will embark on a new quest chain, find a new potential Follower, and discover new class-specific World Quests.
  • Once your class campaign and the Legionfall campaign on the Broken Shore are complete, all new epic class mounts will become available to those who finish the subsequent class mount quests.
  • Demon Assaults:
  • The Burning Legion is preparing to assault Azeroth with renewed determination. After you regain a foothold on the Broken Shore, don’t be surprised if Broken Isles zones later come under attack. It will be up to you to fight to drive the Legion back and defend the lands of your new allies.
  • Flying in the Broken Isles:
  • Take your final steps to complete the Broken Isles Pathfinder, Part 2 achievement to unlock flying in the Broken Isles.
  • Legion Reputation Progress:
  • Reputation earned beyond Exalted will now contribute towards earning additional rewards from Broken Isles faction emissaries. These new reward caches have a rare chance to reward new faction mounts, such as the Highmountain Elderhorn, Wild Dreamrunner, and Leywoven Flying Carpet.
  • PvP Brawls:
  • A series of new twists on popular player-versus-player activities are on the way. Starting with “Southshore vs. Tarren Mill”, “Gravity Lapse”, and “Warsong Scramble”, PvP Brawls offer a variety of mode, rules, and scenic changes to the usual Battleground gameplay. Look for the Brawl option in the Group Finder (default hotkey: i) Player vs. Player tab, under the Casual selection.
  • Pet Battle Dungeon:
  • Something nefarious is going on in the world of pet battles, and it’s worth a closer look. If you have at least one level 25 battle pet, speak to Breanni in Dalaran to get directions to this new scenario.
  • UPDATED FEATURES:
  • Character Empowerment:
  • Your bond with your Artifact has grown stronger, and your Artifact Knowledge has continued to increase. Upon reaching Artifact Knowledge 25, you will receive the quest “Seeking Lost Knowledge”, which allows you to unlock further knowledge levels. Additionally, once you have 35 or more traits in your Artifact, the time has come to improve your Artifact even more. Unlock a set of new empowered traits, additional ranks for many of your original traits, and a new final trait by embarking on a new questline.
  • Your weapon isn’t the only thing increasing in power. From dungeon drops to World Quest rewards to items created with your professions, your armor upgrades at higher item levels than before. All the better to fight the Legion!
  • Transmogrification Sets:
  • A new ‘Sets’ tab in the Appearances UI is where you’ll find this new way of tracking item sets from previous Raids, PvP Seasons, and more.
  • Class Combat Updates:
  • The launch of Legion included many updates to class animations, sounds, and spell effects. These improvements continue in Patch 7.2 with updates to Hunters, Death Knights, and Balance Druids.
  • Professions:
  • The Obliterum Forge should now always be available to players, and requires no questline.
  • All item level 815 crafted end-game gear will now be crafted at item level 835.
  • All existing items between item levels 815-830 will retain their existing item level. The first application of Obliterum will bring them up to 840, and the Obliterum cap has been increased to iLvl 875.
  • Some World Quests that are related to Professions now reward 1 skill point in their associated Profession.
  • Many profession World Quests in Dalaran now reward credit for the Kirin Tor emissary.
  • All recipes that are dropped by dungeon end bosses on Mythic difficulty can now drop in that dungeon’s first chest on Mythic Keystone difficulty.
  • Most crafting profession recipes will now grant skill-ups to a higher maximum skill level, making it easier for crafters to reach skill level 800.
  • Tab targeting:
  • Tab targeting has been updated to feel more consistent. While in combat, you will no longer be able to accidentally tab to a target that is out of combat with you, unless you are looking to a new target and your hostile enemies are behind you. Furthermore, you’re no longer able to tab to a target that neither your character nor your camera can see.
  • User Interface:
  • On PvE servers, players of the opposite faction now have orange names.
  • You can now assign a specialization to an equipment set in the Equipment Manager.
  • The Blood of Sargeras vendor now sells items in multiple amounts (Shift-click).
  • To help prevent accidental clicking, the resurrection option to “Decline” now has a brief countdown before it can be clicked.
  • An “Open All” button has been added to the mailbox.
  • Achievements linked from other players now show your own progress on the same tooltip.
  • PLAYER VERSUS PLAYER:
  • The honor requirements for leveling through the honor system have been reduced: The amount of honor required to advance from 1 to 50 at Prestige 0 has been reduced by 50%.
  • The conversion of Honor to XP has been increased by 50%.
  • In instanced PvP (arenas, battlegrounds, and Ashran), Artifacts now grant a minimum Stamina increase to all players. This minimum is equivalent to the purchase of 36 points, one of which is the trait which grants 10% Stamina.
  • The 20% Expertise granted to players in PvP will no longer be counted against 100% Parry or Dodge abilities such as Evasion or Die by the Sword.
  • Players can now obliterate current Season Gladiator gear in the Obliterum Forge to create Echoes of Battle.
  • Players can now obliterate current Season Elite Gladiator gear in the Obliterum Forge to create Echoes of Domination.
  • Vendors have been added to Greymane’s Enclave and Windrunner’s Sanctuary that sell gear tokens for Echoes of Battle and Echoes of Domination.
  • In Arenas, a surrender option has been added to the queue icon on the minimap. Players can surrender once one of their teammates dies.
  • ITEMS:
  • Broken Isles World Quest rewards now scale to item level 860 (was item level 845).
  • Set tokens for all raids from Serpentshrine to Siege of Orgrimmar have been updated to provide loot for your spec on right-click, in the same manner as newer raid set tokens. The vendor functionality of these items has not been changed.
  • A number of unavailable items belonging to PvP sets from the Burning Crusade and Wrath of the Lich King expansions have been made available again from vendors.
  • Class Order Hall Sets can now be upgraded to item level 870 via rare items obtainable from Broken Shore World Quests.
  • Drape of Shame: Now increases critical healing by 5% (was 10%).
  • CLASS HALLS:
  • Artifact Researchers now have explanatory dialogue options when you have completed all Work Orders they offer.
  • DUNGEONS:
  • The item levels of gear found in Legion Dungeons has been increased.
  • Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, including Mythic Keystone Dungeons.
  • All Random Heroic dungeons now require 825 item level to queue.
  • Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.
  • The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.
  • CLASSES:
  • Player Taunts now increase all threat caused against the target by 400% for 3 seconds (was 200%).
  • The Tauren and Dwarf racial bonuses Brawn and Might of the Mountain now correctly increase heals by 2% (was 1%).
  • Non-tank specializations once again benefit from Bonus Armor from gear.
  • The damage bonus that tanks and healers get per Artifact point spent has been increased to 0.65% for all tanks and Discipline Priests (was 0.5%), and the bonus has been increased to 1.3% for all other healers (was 1%).
  • Further details at:
  • http://us.battle.net/wow/en/game/patch-notes/7-2-0

New in World Of Warcraft 7.1.5 (Jan 10, 2017)

  • Full details regarding this patch are available at http://us.battle.net/wow/en/game/patch-notes/7-1-5.

New in World Of Warcraft 7.1.0 (Oct 25, 2016)

  • New Karazhan Mythic Dungeon:
  • From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth's greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth.
  • Gather a party of five seasoned adventurers and return to this legendary dungeon to face eight bosses on Mythic difficulty. It’s an experience that may turn you upside-down!
  • New Trial of Valor Raid:
  • Since Loken's betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion's wake. Hoping that their might and determination could tip the scales and end Helya's reign, Odyn summons these champions for a final test.
  • This new three-boss raid dungeon completes the story of Stormheim. Odyn, Guarm, and Helya will become available in Normal and Heroic difficulties two weeks after the launch of Patch 7.1, with Mythic and Raid Finder Difficulties opening afterward.
  • The Continuing Suramar Campaign:
  • Your heroic efforts in Suramar continue with a series of quests that unlock over a period of nine weeks, ultimately leading you to the very entrance of the Nighthold. Delve into the story of the Nightfallen insurrection against the Nightborne and their Legion allies, and you can obtain the wondrous Arcanist’s Manasaber mount. Look for the quest “Lockdown” to get started.
  • New World Quests:
  • A new questline that will unlock Helarjar World Quests is now available. Look for “A Call to Action” in Dalaran to discover the depth of Helya’s influence on all of the Broken Isles and contribute to the resistance.
  • Falcosaurs are here! The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control! Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new First Aid and Cooking recipes. Save an Orphaned Falcosaur pet to begin a journey toward understanding these hungry creatures, and you might find yourself with a unique new mount.
  • Further details at http://us.battle.net/wow/en/game/patch-notes/7-1-0.

New in World Of Warcraft 7.0.3 Pre-Patch (Jul 19, 2016)

  • NEW CONTENT & FEATURES:
  • Demon Invasions:
  • The Legion arrives soon and angry invaders are going to start dropping out of the skies over Azeroth.
  • Wardrobe updates:
  • Open up the walk-in closet of wardrobe updates and look around at what’s in store for your character’s looks.
  • Warlords Season 3 PvP ends:
  • Warlords Season 3 PvP is ending July 19-here's how the transition will take place.
  • FROM THE DEVELOPERS:
  • Legion Developer Q&A:
  • Assistant Game Director Ion “Watcher” Hazzikostas answers Legion questions submitted by players.
  • Legion Professions Developer Q&A:
  • Senior Game Designer Paul Kubit answers your questions about professions in Legion.
  • Legion World Quest and Demon Invasion Q&A:
  • Senior Game Designer Jeremy Feasel answers your community questions on World Quests and the Demon Invasion event.
  • Extended Draw Distance:
  • Join us in the Engineer’s Workshop and delve into an exciting visual update that extends draw distance in Legion.
  • Gearing Up for Legion PvP:
  • Gear up for battle with Senior Game Designer Brian Holinka as he discusses upcoming changes to PvP.
  • CUSTOMER & TECHNICAL SUPPORT INFORMATION:
  • New Silence Penalty:
  • To help support positive experiences, we'll be implementing a new silence penalty.
  • New Transmogrification Collections System: Appearances:
  • New Collection tab: Appearances
  • Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
  • Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
  • When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
  • Transmogrifiers located in most major cities have been improved with additional features.
  • Revamped PvP Progression and Honor System:
  • The PvP Reward System will now provide appropriate items for players level 100 and below.
  • Honor Points and Conquest Points have been removed as a currency.
  • Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
  • Learn more about upcoming PvP changes in our Legion PvP Preview.
  • Equalized PvP Gear:
  • Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
  • Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.
  • Arenas:
  • The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.
  • The 5v5 Arena bracket has been retired. "Arena Master" achievement has been converted into a Feat of Strength.
  • Battlegrounds:
  • Winning a Battleground with characters below level 110 now awards a Crate of Battlefield Goods. Players on the opposing team also have a chance to receive a crate with an increasing chance based on team score at the end of a match. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.
  • UI:
  • Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
  • Enemy nameplates now provide additional information on status effects.
  • Added class resource bars that display directly underneath your character.
  • The character sheet has been trimmed down, though fully verbose stats are still available via the API.
  • Interface options have changed and been further streamlined.
  • Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
  • A buff icon has been added to make it easier to tell when a character has XP gain disabled.
  • Account:
  • The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
  • Maximum number of characters on a realm has increased to 12.
  • Graphics Engine:
  • Maximum draw distance has been extended greatly for all world content.
  • 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
  • More advanced rendering techniques for fog have been added.
  • Modern techniques for rendering color and other post-effects have been added.
  • Further details regarding this update are available at http://us.battle.net/wow/en/game/patch-notes/7-0-3.

New in World Of Warcraft 6.2.4 (Mar 22, 2016)

  • Battle.net Infrastructure - Client support for Battle.net infrastructure changes, including some memory optimizations.

New in World Of Warcraft 6.2.3 (Nov 17, 2015)

  • NEW TIMEWALKING DUNGEONS:
  • A new Cataclysm Timewalking Bonus Event has been added to the holiday rotation, featuring the following dungeons: End Time, Grim Batol, Lost City of Tol’vir, Stonecore, The Vortex Pinnacle, Throne of Tides
  • The existing Burning Crusade and Wrath of the Lich King Timewalking events have been expanded to include an additional dungeon each: Magister’s Terrace (Burning Crusade), Pit of Saron (Wrath of the Lich King)
  • New rare mount: Infinite Timereaver, has been added as a random drop from any Timewalking boss.
  • Added a vendor near the Cataclysm portals in Stormwind and Orgrimmar during the Cataclysm Timewalking Bonus Event that sells modernized Cataclysm gear and cool new toys.
  • CROSS-REALM MYTHIC RAIDING:
  • Cross-Realm raiding has been enabled for Hellfire Citadel on Mythic difficulty. You’ll now be able to join with friends or fill that last raid spot to take on the most difficult encounters in Warlords of Draenor.
  • ITEM UPGRADES AND VALOR ARE BACK:
  • Item upgrades are back! Players will be able to earn and spend Valor to upgrade items from Hellfire Citadel, crafted profession items, items created from Baleful tokens in Tanaan Jungle, and all Draenor dungeon drops. All the items you’ve already earned are eligible for upgrades retroactively.
  • Characters can earn Valor in a number of ways., Completing the first random Heroic Dungeon of the day, Completing Mythic Dungeons, Completing weekly Bonus Event quests (except for the Pet Battle Bonus Event), Completing a Raid Finder wing for Highmaul, Blackrock Foundry, or Hellfire Citadel for the first time each week.
  • To upgrade, visit your friendly neighborhood ethereal in Orgrimmar and Stormwind, or Stormshield and Warspear to upgrade your gear by 5 item levels at a time for 250 Valor, up to twice per item, for a total potential boost of 10 item levels.
  • IMPROVED ITEM REWARDS:
  • Mythic Dungeon Loot Improvements:
  • Mythic Dungeons now have a chance to award items ranging from item level 685 to 725 in 5-item-level increments, with a progressively lower chance as item level increases.
  • Mythic Dungeon bosses now also have a chance to drop a new Heirloom Trinket that will scale up to level 110.
  • Baleful Item Level Boost:
  • Baleful items now have a chance to create items ranging in quality from item level 655 to 695 in 5-item-level increments, with a progressively lower chance as item level increases.
  • Warlords Season 3:
  • Around the release of Patch 6.2.3, a transition to Warlords Season 3 will take place. More information and details on the close of Warlords Season 2 and transition to the new season will be available in the future.
  • With the new season comes new gear. New Warmongering Aspirant gear scales up to PvP item level 715, Warmongering Combatant gear scales to 730, and Warmongering Gladiator gear scales to 740.
  • CLASS TUNING CHANGES:
  • Death Knight:
  • General, Blood Boil, Blood Plague, Death Coil, Death and Decay, Frost Fever, and Soul Reaper damage has been increased by 10%.
  • Frost, Frost Strike, Howling Blast, and Obliterate damage has been increased by 10%.
  • Unholy, Festering Strike, Necrosis, and Scourge Strike damage has been increased by 10%.
  • Talents, Defile and Necrotic Plague damage has been increased by 10%.
  • Druid:
  • General, Moonfire and Wrath damage has been increased by 6%.
  • Balance, Starfall, Starfire, Starsurge, and Sunfire damage has been increased by 6%.
  • Paladin:
  • General, Crusader Strike, Hammer of Wrath, and Judgment damage has been increased by 8%.
  • Retribution, Divine Storm, Seal of Truth, and Templar's Verdict damage has been increased by 8%.
  • Shaman:
  • General, Chain Lightning, Flame Shock, Lava Burst, Lightning Bolt, and Lightning Shield damage has been increased by 4%.
  • Elemental, Mastery: Molten Earth, Earth Shock, and Earthquake damage has been increased by 4%.
  • Enhancement, Lava Lash, Stormstrike, and Windfury damage has been increased by 4%.
  • Warriors:
  • General, Enrage now increases all damage dealt by 15% (up from 10%).
  • Arms, Seasoned Soldier now increases all damage dealt by 15% (up from 10%).,
  • RAIDS AND DUNGEONS:
  • Hellfire Citadel:
  • Defeating Archimonde on Heroic difficulty or higher will reward players with a mysterious fragment of dark power that begins a quest which will lead to the Grove Warden mount.
  • Timewalking:
  • Pepe should now remain with players that enter into a Timewalking dungeon.
  • Items:
  • Increased the drop rates of Felblight from Skinning, Mining, Herbalism, and Fishing by about 20%.
  • Mirror of the Blademaster now summon magical blades as guardians, instead of mirror images of the caster.

New in World Of Warcraft 6.2.2a (Sep 16, 2015)

  • New Raid: Hellfire Citadel:
  • Gul’dan has swayed the Iron Horde to his side and summoned demonic allies to Hellfire Citadel. He must be stopped before he can summon the might of the Burning Legion to Draenor! Battle your way through the citadel and defeat 13 all-new bosses with unique mechanics and epic loot!
  • New Zone: Tanaan Jungle:
  • Build a Shipyard to unlock the Tanaan Jungle zone. Defeat an all-new world boss (Supreme Lord Kazaak); find rare creatures, hidden treasures, resources, and items scattered throughout Tanaan, and complete all-new daily quests for amazing rewards!
  • New Garrison Building: Shipyard:
  • You can now construct a shipyard in your garrison, allowing you to build ships and send them on brand-new naval missions.
  • New Dungeon Difficulty: Mythic:
  • Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers. This difficulty requires a premade group, and pits you against powerful bosses who offer high-level gear when defeated once per week.
  • Adventure Guide:
  • Looking for a new challenge or not sure where to travel to next? The Dungeon Journal (hotkey SHIFT-J) has a “Suggested Content” tab with information on dungeons, raids, quests and other suitable content for all of your characters!
  • The Conclusion of Khadgar’s Legendary Quest:
  • The final chapter of your mission to assist Archmage Khadgar is now available! Track down Gul’dan and experience the epic conclusion to this quest, which will reward you with a legendary ring! If you haven’t started your journey yet, look for Khadgar’s Servant in your Garrison to get started.
  • Bonus Events:
  • Bonus Events happen on a rotating weekly schedule including seven different activities that range from revisiting favorite dungeons from the past, winning battlegrounds, pet battles, apexis quests and more!. Each event grants a passive bonus and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar (located in the upper right-hand corner of the mini-map) can serve as your one-stop reference for the event schedule.
  • Arena Warlords Season 2:
  • A new PvP season has started, and the top spots on the leaderboards are once more up for grabs. Meet your foes in the arena and battlegrounds and earn the glory of the gladiators!

New in World Of Warcraft 6.2.2 (Sep 1, 2015)

  • FLYING ON DRAENOR:
  • Flying has been enabled on Draenor for characters that have attained the account-wide achievement, Draenor Pathfinder. Learn about how to earn this multi-part achievement in our blog post – “Draenor Pathfinder: Prepare for Flying”.
  • PVP MERCENARY MODE:
  • Players are now able to act as a mercenary for the opposite faction in PvP whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds. Agents of the enemy faction will appear at your base in Ashran (Stormshield for the Alliance, Warspear for the Horde) and allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.
  • While competing as a mercenary, players will automatically have their race changed into one appropriate for the opposite faction. Players will still be able to earn all the same rewards as winning or losing as their original faction (with the exception of faction-specific achievements).
  • RAIDS AND DUNGEONS:
  • New Timewalking Rewards:
  • Players now receive a Timewarped Badge when they complete a Timewalking dungeon. These badges can be redeemed at new vendors that appear during a Timewalking bonus event. The new vendors sell new toys, new mounts, heirloom and reputation tokens, in addition to gear that scales up to the character's level at the time of purchase.
  • Timewalking Loot Changes:
  • Timewalking bosses who had unusual drops, such as Reins of the Blue Proto-Drake, now have a chance to drop those items when defeated while Timewalking.
  • Hellfire Citadel:
  • Fixed an issue where players are not added back to the threat list after dropping out of combat and accepting a battle resurrection.
  • Fixed an issue where Hellfire Assault: Spoils of the Assault chest could incorrectly appear to be already open.
  • Fixed an issue where Tyrant Velhari could not be clicked on if there is an Ancient Enforcer, Ancient Harbinger, or Ancient Sovereign near her.
  • Dungeon Finder Changes:
  • Completing additional Random Warlords of Draenor Heroic dungeon after the first one now awards 50 Garrison Resources (up from 0).
  • PVP:
  • Ashran:
  • Ashran now has a deserter mechanic. Upon entering, players receive a 5-minute buff called Ashran Tour of Duty. If the player leaves an Ashran match before this buff expires, a 10-minute debuff called Recreant will be applied that prevents entry into another Ashran match.
  • QUESTS:
  • Legendary Ring Quest Line:
  • New weekly quests have been added to help players catch-up in earlier stages of the Legendary Ring Quest Line for Highmaul and Blackrock Foundry.
  • EVENTS AND WORLD ENVIRONMENT:
  • Bonus Events:
  • Bonus Events now begin earlier in the week on Wednesday. End date remains the same so there's now more time to complete the bonus event! Check the in-game calendar for new start times of each bonus event.
  • In-Game World Events:
  • A number of improvements and new additions have been made to the Hallow's End and Feast of Winter Veil world events.
  • Ashran:
  • Interior of the Armory at Stormshield should now be correctly furnished.
  • Removed a stack of objects floating outside of the Armory at Stormshield.
  • Frostfire Ridge:
  • Cartographers have been notified and corrected a spelling error on the world map.
  • CREATURES, AND NPCS:
  • Tanaan Jungle
  • Behind the doors of the outdoors version of Hellfire Citadel awaits a new rare elite with a special drop for world PvP enthusiasts, the Spike-Toed Booterang.
  • Go beyond the dark portal on a flying mount to find three new rare elite Bleeding Hollow orcs that have a chance of dropping one of three new Crashin’ Thrashin’ toys.
  • Steelsnout should now be correctly immune to being trapped by Deadly Iron Trap.
  • Nagrand:
  • Soar above the skies of Nagrand and explore the outdoors version of Highmaul and battle with three new rare elite ogres for a chance at one of three arcane-infused Manafiend battle pets.
  • Shadowmoon Valley:
  • Weaponsmith Kaul should now be able to repair the player's equipment.
  • Darkmoon Island:
  • Darkmoon Rabbit should now correctly respect loot rules.
  • COLLECTIONS:
  • Toy Box:
  • A Darkmoon Seesaw is now available from the Darkmoon Faire.
  • Cursed Feather of Ikzan has been added to the Toy Box.
  • Safari Hat has been added to the Toy Box.
  • Shard of Archstone has been added to the Toy Box.
  • Throbbing Blood Orb has been added to the Toy Box.
  • Mounts:
  • The maximum size of a mount is now capped at 150% of base size for cosmetic effects (up from 100%). Additionally, the minimum size of a mount is no longer capped.
  • ITEMS:
  • Tooltips for items that have been empowered or created by Baleful tokens now have a Baleful and/or Empowered tag.
  • Baleful rings, neck trinkets, and cloaks should now always create an item that has Bonus Armor for Tanking loot specializations, and Spirit for Healing loot specializations.
  • Brazier of Awakening should no longer despawn at the end of a raid encounter without resurrecting a raid or party member.
  • Medallion of the Legion is now only usable on Draenor to ensure players receives the appropriate reputation bonus from having a Level 3 Trading Post.
  • Reins of the Thundering Ruby Cloud Serpent no longer has a reputation requirement with The August Celestials to learn.
  • Fixed an issue with Wild Gladiator's Insignia of Dominance's tooltip.
  • Fixed an issue where Gladiator's Accolade trinkets that gave a bonus to a secondary stat were incorrectly providing double the stated amount.
  • GARRISONS:
  • General:
  • A new events coordinator can now be found in level 3 garrisons. Visit the coordinator during Hallow’s End or Feast of Winter Veil to obtain garrison decorations that are usable all year round!
  • Followers:
  • Pallas' Apex Predator trait should now correctly counter Aberrations or Furies on garrison missions.
  • Shipyard and Naval Missions:
  • Ship equipment items now have "Naval Equipment" in the item tooltip, enabling it to be searchable through the bag search UI.
  • Fixed an issue where completing a naval mission at the Naval Command Table did not cause the Garrison Report icon to stop blinking.
  • UI:
  • Target marker icons have been disabled in public chat channels.
  • There is now an option to disable Adventure Guide alerts in the Interface options menu, under display settings.
  • ACHIEVEMENTS:
  • A new achievement has been added for collecting 300 mounts, Lord of the Reins. Completing the achievement awards a mount, the Heavenly Azure Cloud Serpent.
  • A new achievement has been added for collecting 200 toys, Crashin’ Thrashin’ Commander. Completing the achievement awards the title, “Crashin’ Thrashin’".
  • Naval Mechanics: Credit for obtaining Equipment Blueprint: Blast Furnace should now be tracking properly and players should now be able to complete this achievement.
  • RACIAL ABILITIES:
  • Blood Elf:
  • Arcane Torrent now has a reduced cooldown of 1.5 minutes (down from 2 minutes).
  • Goblin:
  • Rocket Barrage now has a 1.5-minute cooldown (down from 2 minutes).
  • Rocket Jump now has a 1.5-minute cooldown (down from 2 minutes).
  • Orc:
  • Hardiness now reduces the duration of Stun effects by an additional 20% (up from 15%).
  • Troll:
  • Voodoo Shuffle now reduces the duration of all movement impairing effects by 20% (up from 15%). Trolls still be flippin' out mon!
  • Tauren:
  • War Stomp now has a reduced cooldown of 1.5 minutes (down from 2 minutes), and cast time is no longer increased by damage (via spell pushback).
  • Undead:
  • Touch of the Grave now scales its damage based on 50% of the character's Attack Power or Spell Power, whichever is greater.
  • CLASS:
  • Druid:
  • Thrash in Cat Form now deals 10% more damage.
  • Rake now deals 20% more damage. In PvP combat, Rake now deals 20% less damage.
  • Rip now deals 20% more damage. In PvP combat, Rip now deals 20% less damage.
  • Monk:
  • Blackout Kick now deals 10% more damage.
  • Rising Sun Kick now deals 10% more damage.
  • Tiger Palm now deals 20% more damage.
  • Fists of Fury now deals 20% more damage.
  • Priest:
  • Devouring Plague now deals 10% more damage. In PvP combat, Devouring Plague now deals 10% less damage.
  • Mind Blast now deals 10% more damage. In PvP combat, Mind Blast now deals 10% less damage.
  • Mind Flay now deals 20% more damage.
  • Mind Spike now deals 10% more damage. In PvP combat, Mind Spike now deals 10% less damage.
  • Warlock:
  • Corruption now deals 10% less damage in PvP combat.
  • Agony now deals 10% less damage in PvP combat.
  • Unstable Affliction now deals 10% less damage in PvP combat.
  • Warrior:
  • Devastate now deals 6% more damage.
  • Shield Slam now deals 6% more damage.
  • Revenge now deals 6% more damage.
  • Tier-18 4-piece set bonus for Fury Warriors now reduces the cooldown of Recklessness by 30 seconds (up from 25 seconds).

New in World Of Warcraft 6.2.0 (Jun 24, 2015)

  • New Raid: Hellfire Citadel:
  • Gul’dan has swayed the Iron Horde to his side and summoned demonic allies to Hellfire Citadel. He must be stopped before he can summon the might of the Burning Legion to Draenor! Battle your way through the citadel and defeat 13 all-new bosses with unique mechanics and epic loot!
  • New Zone: Tanaan Jungle:
  • Build a Shipyard to unlock the Tanaan Jungle zone. Defeat an all-new world boss (Supreme Lord Kazaak); find rare creatures, hidden treasures, resources, and items scattered throughout Tanaan, and complete all-new daily quests for amazing rewards!
  • New Garrison Building: Shipyard:
  • You can now construct a shipyard in your garrison, allowing you to build ships and send them on brand-new naval missions.
  • New Dungeon Difficulty: Mythic:
  • Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers. This difficulty requires a premade group, and pits you against powerful bosses who offer high-level gear when defeated once per week.
  • Adventure Guide:
  • Looking for a new challenge or not sure where to travel to next? The Dungeon Journal (hotkey SHIFT-J) has a “Suggested Content” tab with information on dungeons, raids, quests and other suitable content for all of your characters!
  • The Conclusion of Khadgar’s Legendary Quest:
  • The final chapter of your mission to assist Archmage Khadgar is now available! Track down Gul’dan and experience the epic conclusion to this quest, which will reward you with a legendary ring! If you haven’t started your journey yet, look for Khadgar’s Servant in your Garrison to get started.
  • Bonus Events:
  • Bonus Events happen on a rotating weekly schedule including seven different activities that range from revisiting favorite dungeons from the past, winning battlegrounds, pet battles, apexis quests and more!. Each event grants a passive bonus and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar (located in the upper right-hand corner of the mini-map) can serve as your one-stop reference for the event schedule.
  • Arena Warlords Season 2:
  • A new PvP season has started, and the top spots on the leaderboards are once more up for grabs. Meet your foes in the arena and battlegrounds and earn the glory of the gladiators!

New in World Of Warcraft 6.1.2 (Mar 25, 2015)

  • Coming soon to an Azeroth near you: the WoW Token, a new in-game item that allows players to simply and securely exchange gold and game time between each other.
  • Players will be able to purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.
  • The WoW Token feature will be enabled at a future date. Patch 6.1.2 adds in the framework needed for the WoW Token feature in the game client and is not active at this time.

New in World Of Warcraft 6.1.0 (Feb 26, 2015)

  • BUG FIXES:
  • Garden Sickle now correctly sheathes on the hip.
  • Fixed an issue where Rogues would automatically fail the Gladiator's Sanctum coliseum scenario when they use the Death from Above talent.
  • Fixed an issue where characters that underwent a paid faction change may be unable to complete the achievement for Upgrading the Mill.
  • NEW CHARACTER MODELS: BLOOD ELF:
  • Character models for Blood Elves have been overhauled with an increase to fidelity and texture resolution; while retaining the core look and feel of the originals.
  • Some character models received additional tweaks and adjustments.
  • Twitter Integration:
  • Characters can now send Tweets for items, achievements, and screenshots from within the game client using the /share command.
  • To activate this feature, visit Social options in the Interface menu to enable, add, or disconnect a Twitter account.
  • UI:
  • New Colorblind Options: Players can now access a new suite of colorblind filter options under Accessibility settings in the Interface menu.
  • New Death Recap Screen: When a character is killed, a new screen now shows more information on what killed you.
  • Premade Group leaders can now automatically accept applicants via a new "Auto Accept" checkbox after the group has been listed.
  • Improved the ordering for categories in the currency tab.
  • Players now receive a banner notification after defeating a dungeon, raid, or world boss in Warlords of Draenor or Mists of Pandria.
  • Loot eligibility lockouts for Draenor world bosses (Drov the Ruiner, Tarlna the Ageless, and Rukhmar) are now tracked in Raid Info under the Raid tab.
  • Popup notifications such as those for completing an achievement or receiving a reward after a Battleground match can now be dismissed by right-clicking on it.
  • Added an "Ignore this bag" option to Profession bags for bag clean up.
  • All multi-page windows now support mousewheel scrolling.
  • A detailed list of all changes in this release is available at http://us.battle.net/wow/en/game/patch-notes/6-1-0 .

New in World Of Warcraft 6.0.3 Hotfix 4 (Dec 11, 2014)

  • Mac crash fixed
  • Other unknown bug-fixes and hot fixes

New in World Of Warcraft 6.0.3 (Nov 4, 2014)

  • WORLD EVENT: IRON HORDE INCURSION:
  • Characters that have completed the Iron Horde Incursion event can now visit a vendor near their faction's respective beachhead to purchase replacement quest rewards.
  • Report to the King/Warning the Warchief: Characters with a healing specialization should now be able to select Ironmender's Totem as a quest reward.
  • Thrall received a reminder that he is currently still on Azeroth.
  • CHARACTER MODELS:
  • Resolved an issue where certain helmets could incorrectly cause an Undead's jaw to disappear.
  • Resolved an issue where skin color for Human models were not matching up with their original counterparts.
  • CLASSES:
  • Resolved an issue that could cause characters to remain disarmed for an extended period of time.
  • Death Knight: Talents: Breath of Sindragosa now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Druid: Feral: Savage Roar should no longer incorrectly consume Omen of Clarity's clearcasting effect; Resolved an issue where Rip refreshed through Ferocious Bite was not extending its duration for the full amount against targets that were below 25% health.
  • Paladin: Protection: The passive ability Sanctuary, is now learned at level 10.
  • Priest: Shadow: Resolved an issue where Shadow Priests in Shadowform were not displaying a targeting outline.
  • Warlock: Glyphs: Glyph of Ember Tap was causing Ember Tap to heal for more than intended. Additionally, the glyph now increases the healing of Ember Tap by 2% (down from 5%).
  • Shaman:
  • General: Chain Lightning, Flame Shock, Frost Shock, Lava Burst, and Lightning Bolt now costs 50% less mana.
  • Elemental: Earth Shock and Earthquake now costs 50% less mana.
  • CREATURES:
  • Gulp Frog no longer drops the Wilted Lilypad.
  • Kor'kron Butcher Cleave ability should no longer deal an excessive amount of damage.
  • Kor'kron Commanders with the Hemorrhagic Shadowstep ability should no longer deal an excessive amount of damage.
  • PET BATTLES:
  • Iron Starlette should no longer be excessively noisy when their owner is on a mount.
  • QUESTS:
  • A Villain Unmasked: Resolved an issue where Samuelson Unmasked was dying too quickly to grant quest credit.
  • Basilisk Butcher: Basilisk Meat should be dropping again.
  • Borrowed Brew: Resolved a number of audio issues with the quest.
  • Get Kraken!: Resolved an issue where North Sea Kraken was dying too quickly to grant quest credit.
  • Warforged Seal: Added a safeguard to prevent characters from completing the quest if they already have the maximum amount of Warforged Seals.
  • RAIDS:
  • Looting bind-on-equip items should no longer automatically bind it to the character on Personal Loot mode.
  • Resolved an issue where Guild Raid groups were not receiving credit towards Guild challenges on Mythic difficulty.
  • Dragon Soul: Spine of Deathwing: Blood of Deathwing should no longer deal an excessive amount of damage.
  • Firelands: Shannox: Rageface's Face Rage ability should no longer deal an excessive amount of damage.
  • Blackwing Lair: Razorgore the Untamed received a buff to increase his survivability.
  • BATTLEGROUNDS AND ARENAS:
  • Battlegrounds: For players queued for Random Battlegrounds, the losing team should be receiving 45 Honor again.
  • PROFESSIONS:
  • Resolved an issue where Windwalker Monks were unable to craft more than one item at a time using the "Create All" button.
  • ITEMS:
  • Fire-Watcher's Oath should correctly have a 100% chance to grant Bloody Coins on PvP kills once more.
  • Living Root of the Wildheart's bonus armor provided by Ursine Blessing for Guardian Druids has been toned down to a more reasonable level.
  • UI:
  • PlayMusic API should now work correctly and be able to play MP3s once more.
  • PlaySound API should now work correctly and be able to play MP3s once more.
  • Resolved an issue where quest headers in the Quest Log may become stuck in a collapsed state.
  • Game settings and macros for characters with names that contains an extended ASCII character should be saving correctly once more for users on Mac OS.
  • Resolved a number of situations where the mouse cursor can disappear on Mac OS.
  • BUG FIXES:
  • Resolved an issue where multi-passenger vehicles entering your character's viewing area could cause them to be booted to the character selection screen.
  • Resolved a client crash that can occur if a character logs out after copying a calendar event.
  • Resolved a Lua error when selecting monitor 3 on systems with multiple video cards.
  • Resolved a Lua error from using Command+M on the Credits screen on Mac OS.
  • Resolved an issue with the skybox flashing on systems with multiple video cards.

New in World Of Warcraft 6.0.2 (Nov 4, 2014)

  • Introduction:
  • The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange-looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril’lon have already fallen, and while the Horde and the Alliance moved as quickly as they could to get reinforcements to their people, they are too late. The Iron Horde invasion has begun.
  • In this desperate hour, King Wrynn and Warchief Vol’jin have called upon their greatest champions to join the front lines in the Blasted Lands and do whatever they can to stop the Iron Horde . . . before the rest of Azeroth falls before them.
  • Prepare yourself. Draenor is waiting.
  • New Features:
  • New Character Models:
  • Character models for races from the original game Dwarf, Gnome, Human, Night Elf, Orc, Tauren, Troll, Undead, and Draenei have been overhauled with an increase to fidelity and texture resolution; while retaining the core look and feel of the originals.
  • Character animations have been updated to have more personality and now support expressive facial expressions. Emotes are now more emotive!
  • Some of the new and improved character models can be viewed on our website.
  • Barber Shop now provides additional character facial-customization options.
  • World Event: Iron Horde Incursion:
  • The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange-looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril’lon have already fallen, and while the Horde and the Alliance moved as quickly as they could to get reinforcements to their people, they are too late. The Iron Horde invasion has begun.
  • Adventurers looking to dislodge the Iron Horde’s attempts to establish a foothold on Azeroth should visit the Blasted Lands.
  • A specially revamped five-player version of Upper Blackrock Spire is available to level-90 characters for a limited time, and sets the stage for the coming counterstrike against the Iron Horde.
  • Revamped Group Finder/Premade Groups:
  • Premade Groups is a directory of parties and raids that are looking for more people. You can browse the list of groups or list your own group for others to see. The Premade Groups tab is found in both the Dungeons & Raids and Player vs. Player sections of the now consolidated Group Finder pane.
  • For an in-depth explanation of Premade Groups, check out Premade Groups: Looking for Adventure.
  • Quest Log:
  • The quest log has been integrated into the world map to make it easier to know where to go and what to do.
  • Some quest items no longer take up space in the inventory and can be accessed through the Quest Tracker.
  • Quest tracker automatically sorts quests based on proximity when crossing into a new zone.
  • Inventory Improvements:
  • Items in the inventory now have a colored border around them to indicate their quality from Poor (grey) to Legendary (orange).
  • Tradeskill materials now stack up to 200 (up from 20).
  • Toy Box:
  • Fun items accumulated through the course of travels now have a new home in the Toy Box. Eligible items can be learned by right- clicking on the item in the inventory. Once learned, the item is available account-wide and accessible to all characters on the account.
  • Want to complete the collection? Like the Mount and Pet Journal, items that haven’t been unlocked yet will show information on how the item can be obtained.
  • Toys awarded from quests will be automatically added to the Toy Box.
  • Bag Sorting and Cleanup:
  • Bags can now be assigned to a specific item type (Equipment, Consumables, and Trade Goods). The bag will display a mini-icon showing what type of item it's assigned to.
  • Added a "Clean up Bags" button to automatically sort items in the character’s inventory, moving all empty slots to one area, and automatically sorting items to the correct bag. There’s also the option to ignore a bag from cleanup.
  • Reagent Bank:
  • A Reagent Bank tab has been added to the Bank providing storage for raw materials.
  • Characters can now craft using the materials stored in both their Reagent Bank and Bank from anywhere.
  • Characters can visit the bank to unlock the new Reagent Bank tab providing additional storage space for profession materials.
  • New Void Storage Tab:
  • Characters can now purchase an additional tab for Void Storage. That’s an extra 80 spaces!
  • New Raid Structure:
  • Each difficulty has its own lockout.
  • Dungeon Finder no longer has a tab for queuing into Flexible (now Normal) Raid difficulty.
  • Difficulty levels and Raid sizes have been restructured for Siege of Orgrimmar and new Raids going forward.
  • Boosted Characters:
  • Newly Boosted Characters now start on the front lines in the Blasted Lands, doing whatever they can to stop the Iron Horde pouring out of The Dark Portal and start with a basic set of spells and abilities for their class. Characters unlock the rest of their spells and abilities by advancing through the Iron Horde Incursion world event in the Blasted Lands.
  • Character and Class Changes:
  • Introduction to Character and Class Changes
  • Below is a summary of character and class changes:
  • For full details of all character and class related changes please see The Iron Tide: 6.0.2 Patch Notes. The full patch notes utilize a new format designed to better convey our developer's reasoning for many of the changes being made and what they mean for you, while providing more background on issues we're trying to solve.
  • Character stats have been squished into smaller numbers that are easier to understand. It's important to understand that this is not a nerf as enemies' stats have been squished as well.
  • Balanced functionality of Agility, Strength and Intellect.
  • New secondary stats: Bonus Armor, Multistrike, and Versatility.
  • Hit and Expertise have been removed; they're no longer needed in order to reliably land attacks!
  • The pacing of healing has been adjusted to allow for more tactical decision-making regarding efficiency and throughput, on both single-target and multi-target heals. Passive and auto-targeted healing have been reduced in effectiveness in order to emphasize the actions and choices of healers.
  • Racial traits have been rebalanced so that all races have similar combat performance.
  • All classes have had several abilities pruned, with a focus on redundant and less-used abilities to cut down on button and keybind bloat.
  • Amount of crowd-control in the game (primarily PvP) has been drastically reduced. Many crowd-control abilities have been removed, and many diminishing returns categories have been merged together.
  • Several common buffs and debuffs have been merged, or removed, where they were redundant.
  • All characters now learn some important Major Glyphs automatically as they level up.
  • Toned down the amount of instant healing in the game by giving cast times to several instant cast heals.
  • For Tanks, Vengeance has been redesigned and renamed Resolve.
  • Resolve does not increase outgoing damage, but does now increases tank self-healing and absorption based on damage taken.
  • Facing requirements (character positioning) on some prominent abilities have been loosened or removed.
  • Reduced Mana cost of Resurrection spells to make it a little easier to recover from a wipe.
  • Professions no longer have combat benefit perks tied to them.
  • A multitude of class-specific changes, things like improved distinction between different Talent specializations, and new Masteries. Please consult class-specific sections below for more information.
  • Additional Changes:
  • World Environment:
  • Nighttime environments for some areas received lighting adjustments to make them more night like.
  • Classic starting areas (Levels 1-10) received a number of improvements to the tutorial, quests, and creature/NPC tuning to provide a smoother starting experience.
  • Creatures:
  • Kor’kron guards and forces loyal to Garrosh have been ousted from Horde cities and settlements.
  • Isle of Thunder
  • Troves of the Thunder King has been retired and associated achievements have been converted into Feats of Strength.
  • Key to the Palace of Lei Shen has been removed. Elder Charm of Good Fortune will now drop in place of the key.
  • Quests:
  • Warforged Seals is no longer a weekly quest. Players can now redeem as many Warforged Seals as they have Lesser Charms of Good Fortune for!
  • Legendary Cloak Quest Line:
  • As part of the transition from Mists of Pandaria to Warlords of Draenor, players who are not already on the Legendary Cloak quest line will no longer be able to begin it.
  • Players that are already on the Legendary Cloak quest line have until November 13 to complete Wrathion's tasks and challenges. Once Warlords of Draenor launches, the Legendary Cloak quest line will be gone entirely—the quests and the cloak will no longer be obtainable, and any related in-progress quests will be cleared from the quest log.
  • Characters will continue to be able to repurchase rewards they've already obtained (such as the epic cloak and Legendary metagem) from the quest line.
  • A Test of Valor has been removed. Players on Wrathion’s Legendary quest line will now skip ahead to the next step.
  • Full details of the changes can be found in the blog titled: Legendary Cloak Quest Last Chance – Black Prince Buff Extended.
  • Raids, Dungeons, and Scenarios:
  • Valor and Justice Point Removal:
  • Valor Points and Justice Points have been removed.
  • Most items that formerly had a Valor and Justice Point cost now cost gold instead.
  • Valor and Justice Points remaining on a character will be converted into gold at a rate of 47 silver per point.
  • Personal Loot for Raids:
  • Support for personal loot mode has expanded to other Raid difficulties (Normal, Heroic, and Mythic) on Siege of Orgrimmar and in future Raids.
  • Loot is no longer automatically deposited to the player’s inventory after defeating a boss in personal loot mode. Players eligible to receive loot should now be able to loot the boss to see what they received.
  • Note: Siege of Origrimmar on Raid Finder difficulty uses the new personal loot system. Players should now loot the boss or a chest that spawns after defeating them.
  • Raid Leaders can now elect to use Personal loot mode for their Raid under Loot Options.
  • In the event a character that’s eligible but was unable to loot the boss, contents of what they would have received is automatically mailed to the them.
  • Siege of Orgrimmar:
  • Siege of Orgrimmar achievements will be relabeled according to the new difficulty structure (e.g. “Heroic: Malkorok” will now be “Mythic: Malkorok”). Credit for these achievements will be retroactively awarded to players who earned them prior to Patch 6.0.2.
  • Garrosh Hellscream
  • “Ahead of the Curve” and “Cutting Edge” achievements for defeating Garrosh Hellscream are no longer obtainable.
  • Legacy Raid Changes:
  • Dragon Soul: Characters above level 86 can now solo-queue for Dragon Soul on Raid Finder difficulty by speaking with Auridormi outside of the entrance to Dragon Soul in Caverns of Time.
  • Icecrown Citadel: Door leading past Valithria is now open by default, allowing players to skip the encounter.
  • Ulduar: Thorim no longer resets when his arena is empty.
  • Dungeons:
  • Completing random normal difficulty dungeons via Dungeon Finder in Wrath of the Lich King, Cataclysm, and Mists of Pandaria now awards a Satchel of Helpful Goods.
  • Challenge Mode:
  • This Challenge Mode season for Mists of Pandaria has come to an end. A new set of Challenge Mode dungeons will be available with the release of Warlords of Draenor!
  • Achievements associated with Mists of Pandaria Challenge Mode have been converted into Feats of Strength.
  • Bronze Medal Holders: The “Undaunted” title awarded for completing every Challenge Mode dungeon with a rating of Bronze or better is now account-wide.
  • Silver Medal Holders: Characters that have completed every Challenge Mode dungeon with a rating of Silver or better now has access to all four Pandaren Phoenix variants (Crimson, Ashen, Emerald, and Violet), and the mounts are also account-wide.
  • Gold Medal Holders
  • Cosmetic armor sets for each class remains character-specific. Characters that have earned all nine Gold medals will continue to be able to repurchase the appropriate set from Challenger Soong or Challenger Wuli in the Vale of Eternal Blossoms.
  • Characters that have earned one or more “Challenger’s Path” teleport spells by earning Gold medals in Mists of Pandaria Challenge Modes will retain those spells.
  • Realm Best Titles held by the players who had the best clear time for a given dungeon on a given server have been removed. There will be new titles to contend for in Warlords of Draenor.
  • Proving Grounds:
  • Proving Grounds can now be accessed by characters starting at level 15. However, only level 100 characters will be able to progress past Bronze.
  • Achievements associated with the level-90 version of Proving Grounds have been moved into a Legacy category.
  • Characters that have completed the achievement: Proving Yourself: Endless Damage (Wave 30) will retain their titles.
  • PvP:
  • Provided additional safeguards to prevent accidental PvP flagging.
  • Non-PvP flagged players are unable to heal or damage PvP flagged players unless they manually flag themselves for PvP combat.
  • PvP flagging can be toggled by typing /pvp into chat.
  • Players on a non-PvP realm joining a cross-realm group now receive a confirmation prompt warning that they may cross into a PvP enabled realm by joining the group.
  • Battlegrounds and Arenas:
  • PvP Season 15 comes to an end with the launch of Patch 6.0.2. (Date has not been determined yet.)
  • Conquest Points will be converted into Honor Points, and any Honor above the cap of 4,000 will be converted into in-game currency at a rate of 35 silver per point.
  • Season 15 items will have Conquest costs converted into Honor Points equivalent to their previous Conquest Point cost, with the exception of any items that have a rating requirement.
  • Season 15 items with rating requirements will no longer be available for purchase.
  • Note that Arena and Rated Battleground matches will not be available until PvP Season 16 begins.
  • Battlegrounds:
  • Battleground brackets have been restructured to be every 10 levels instead of every 5 levels (10-19, 20-29, 30-39, etc.). Players will still have their effective character level increased to the maximum level for that bracket.
  • Flag carriers in Eye of the Storm and Deepwind Gorge are now subject to the Focused Assault and Brutal Assault debuff.
  • Focused Assault is a stacking debuff that increases damage taken by 10% per stack with a new stack being applied every 30 seconds after all flags have been picked up from their bases. Upon reaching 5 stacks, Focused Assault turns into Brutal Assault.
  • Brutal Assault is a stacking debuff that increases damage taken by 10% per stack and limits the character to normal running speed. A new stack is applied every 30 seconds with a limit of 15 stacks.
  • Arenas:
  • Arena Skirmishes have been reintroduced and are now available for players that want to test their mettle against other Arena teams in an unranked environment. Honor Points are awarded to the winning team of an Arena Skirmish match.
  • Dampening is now applied to an Arena match starting at the 5 minute mark for all Arena matches.
  • The War Games command line parameter has been changed to accept BattleTag or RealID friend as the first argument.
  • Example usage: /wg BattleTagfriend arena tournamentrules
  • Both arena and tournamentrules are optional. The arena parameter if specified will do a best-match search of valid arenas or a random one will be chosen. If tournamentrules hasn’t been set, it will default to false.
  • Items:
  • Items listed for sale on the Alliance, Horde, and neutral auction houses have now been combined together on a per-realm basis.
  • Vendors who sell PvE Heirloom items for Justice Points have taken a vacation. PvE Heirlooms will continue to be available at the Darkmoon Faire and Trial of the Crusader, and PvP Heirlooms will still be able to be purchased for Honor.
  • Shield and off-hand Heirloom items will be added to PvE Heirloom vendors at the Darkmoon Faire.
  • Discussion for this topic can be found in the forum thread titled: Heirloom Vendor Change in Patch 6.0.2.
  • Removed class restrictions from weapons, off-hand items, and shields found in Dragon Soul in Raid Finder difficulty.
  • Class Tier armor set bonuses have been modified to adjust for ability pruning and consolidation.
  • Restored Artifacts sold by Spirit of Harmony Vendors now costs 3 Spirit of Harmony (up from 1).
  • Argent Crusade, Ebon Blade, Kirin Tor, Sons of Hodir, and Wyrmrest Commendation Badges are no longer sold.
  • Black Market Auction House:
  • Duration for auctions on the Black Market Auction House has been slightly reduced. Bids made on items with less than 5 minutes remaining will continue to extend the duration of the auction.
  • UI:
  • Added a What’s New screen (also accessible through the Game Menu -> What’s New) with a brief summary of new features, highlights, and content that has been added.
  • Dungeon Journal has been updated with new information on Warlords content.
  • Added a tab for graphic settings that are applied while in a Raid or Battleground.
  • Outline Mode is a new setting that places an outline around important NPCs and objects without having to look at nameplates or tooltips.
  • Key Bindings are now grouped by category for ease of navigation.
  • Added an option to toggle floating combat text for pet battles.
  • Added an option to display a number for time remaining on ability cooldowns.
  • Improved weapon comparison tooltips to make it easier to compare between 2-handed and 1-handed weapon setups.
  • Add-ons can now be managed without logging to the character selection screen.
  • Guilds:
  • Guilds no longer have levels. All guilds have access to a standard set of bonuses and abilities on creation.
  • Brawler's Guild:
  • Season 1 of the Brawler's has come to a close and associated achievements have been converted into Feats of Strength.
  • Fights will be unavailable while the Brawler's Guild is being refitted in preparation for Season 2 (available after Warlords of Draenor has launched.)
  • Account-wide membership in Brawler's Guild will carry over to Season 2. Once a brawler, always a brawler!
  • Mounts and Mount Journal:
  • Entries in the Mount Journal now have a description and information on where or how the mount can be obtained.
  • Mount Journal now lists all mounts that have been collected on the account. Ones that the character is unable to use will be displayed in red.
  • Players can now designate a mount as favorite, placing it at the top of the collected mounts list.
  • Summon Random Favorite Mount has been added, randomly summoning a mount that’s usable for the area from the favorites list.
  • All flying mounts are now able to be used as a ground mount in areas that do not allow flying.
  • Grand Expedition Yak’s reforging vendor (Mystic Birdhat) has been replaced with a vendor that offers transmogrification services.

New in World Of Warcraft 5.4.8 Hotfix 17.06.2014 (Jun 18, 2014)

  • Creatures:
  • NPC vendors selling Tier-16 armor pieces now have significantly more health.
  • Items:
  • Fire-Watcher's Oath: Players transformed into an Ordon Fire-Watcher now have a 100% chance to gain Bloody Coins on killing-blows against level-90 characters. Note that there's still a short internal-cooldown on earning Bloody Coins.
  • Nightmarish Hitching Post is now usable in Arenas and Rated Battlegrounds.
  • Bug Fixes:
  • Resolved an issue where the Nightmarish Reins buff could cause players on a flight path to travel slowly.
  • Resolved an issue where players may receive duplicate letters in-game for purchases made on the store.

New in World Of Warcraft 5.4.8 (May 23, 2014)

  • CLASSES:
  • Druid:
  • Resolved an issue where Cat Form's movement speed bonus was stacking incorrectly with Warrior's version of Stampeding Shout granted via Symbiosis.
  • Rogue:
  • Burst of Speed can now be activated to remove movement-slowing effects even if another movement speed bonus such as Sprint is already present (the speed bonuses will still not stack).
  • RAIDS, DUNGEONS, AND SCENARIOS:
  • Siege of Orgrimmar:
  • General Nazgrim:
  • General Nazgrim no longer calls in an additional wave of forces at 10% health on Raid Finder difficulty.
  • Garrosh Hellscream:
  • Increased berserk timer for Garrosh Hellscream to 25 minutes (up from 18 minutes) on Raid Finder difficulty.
  • ITEMS:
  • All upgradable epic quality items introduced in Patch 5.4 (items found in Siege of Orgrimmar and Timeless Isle) are now eligible to be upgraded an additional 2 times for a total increase of 16 item levels.
  • Heirloom weapons awarded by Garrosh Hellscream have been increased by 8 item levels to keep them competitive with the additional 2 upgrade levels given to other items.
  • Mistweaver Ai on the Timeless Isle next to the Celestial Court now sells a token called Deeds of Valor for 3000 Timeless Coins. When used, Deeds of Valor grants 100 Valor Points to the character, up to the 1000 Valor Point maximum per week.
  • For additional details behind this change, please check out the forum thread titled: Gear Changes in Patch 5.4.8.
  • UI:
  • UI Add-Ons are no longer able to update a number of CVars while the player is in combat. A complete listing of CVars affected by this change can be found in the forum thread titled: 5.4.8 Changes to CVars While In-Combat.
  • ACHIEVEMENTS:
  • Going to Need a Bigger Bag is now an account-wide achievement and items obtained by all characters on the account now contribute credit towards completion. This means the achievement can be completed by obtaining all the required items across multiple characters instead of having a single character obtain all the items needed.

New in World Of Warcraft 5.4.7 Hotfix (Mar 14, 2014)

  • Racial Abilities:
  • Worgen - Darkflight's movement speed increase no longer stacks with Burning Rush or Burst of Speed.
  • Classes:
  • Monk - General - Successfully parrying an attack with Swift Reflexes should no longer incorrectly cause NPC guards to attack the Monk for reflexively striking back at an attacker.
  • Raids, Dungeons, and Scenarios:
  • Dungeons - Mogu'shan Palace: Resolved an issue where Trial of the King may not reset correctly if the party dies during the encounter.
  • Battlegrounds and Arenas:
  • Twin Peaks and Warsong Gulch - The winning team now receives an 18 Honor Point bonus for each capture the opposing team is prevented from completing. This means every capture below 3, up to a maximum of 54 bonus Honor if the losing team had 0 captures.
  • Arathi Basin, Eye of the Storm, and The Battle for Gilneas - Bonus Honor is now awarded to the team for every 130 resources gained (down from 260) or every 100 resources gained when it’s featured on Call to Arms (down from 200).
  • Silvershard Mines - Bonus Honor is now awarded to the team for every 200 resources gained (down from 265) or every 130 resources gained when it’s featured on Call to Arms (down from 160).
  • Strand of the Ancients - The amount of Honor awarded for successfully destroying or defending a gate has been doubled.
  • Timeless Isle:
  • Guards at Huojin Landing and Tushui Landing on Timeless Isle are now significantly deadlier.
  • Brawler's Guild:
  • Hexos: Players should no longer be killed by the maze after successfully defeating Hexos.

New in World Of Warcraft 5.4.7 (Feb 25, 2014)

  • Classes - Druid - Talents:
  • Heart of the Wild now provides the following benefits from PvP Power when activated.
  • Restoration Druids now receive 50% of their PvP Power applied towards damage while the ability is active (down from 100%).
  • Feral and Balance Druids now receive 100% of their PvP Power applied towards healing while the ability is active (down from 120%).
  • Rogue - Talents:
  • Nerve Strike now causes a successful Kidney Shot or Cheap Shot to also reduce the damage dealt by player targets by 25% (down from 50% for player targets). No changes to the talent when used against non-player targets.
  • Warlock - Demonology:
  • Felguard's Legion Strike and Wrathguard's Mortal Cleave now reduces the effectiveness of any healing received for 6 seconds (up from 5 seconds) so the pet can maintain the effect without Haste.
  • Warrior - General:
  • Disrupting Shout and Pummel now both share a 15-second cooldown when either ability is used. Disrupting Shout's 40-second cooldown remains unchanged but the ability will be unavailable for 15 seconds after using Pummel.
  • Creatures:
  • Rare spawns in Krasarang Wilds now award Honor Points only when they are defeated for the first time each day.
  • NPC guards around PvP vendors on the Serpent's Spine have been upgraded to have more health and deal more damage.
  • Raids, Dungeons, and Scenarios:
  • Siege of Orgrimmar
  • Garrosh Hellscream
  • Garrosh Hellscream and Minions of Y'Shaarj now have less health on 10-player Heroic difficulty.
  • Unstable Iron Stars now triggered when 4 or more players are together (up from 3 players) on 10-player Heroic difficulty.
  • PvP:
  • Celestials now drop Season 15 Prideful Gladiator gear in place of Season 14 Grievous Gladiator gear.
  • Season 14 Grievous Gladiator gear and weapons can now be purchased using Honor Points instead of Conquest Points.
  • Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%.
  • Resilience Diminishing Returns curve for Resilience has been adjusted for the new base resilience value to maintain the same value per point of Resilience as previously.
  • Battle Fatigue now reduces healing received while in PvP combat by 60% (up from 55%).
  • Gladiator’s Distinction, the set bonus for wearing two PvP trinkets, now grants 5280 Resilience (up from 2600).
  • Battlegrounds and Arenas:
  • Arenas:
  • For the 2v2 Arena bracket, Dampening is now applied to the match starting at the 5 minute mark (down from 10 minutes).
  • For 3v3 and 5v5 Arena brackets, there is no change. Dampening will continue to be applied at the 10 minute mark.
  • Alterac Valley:
  • The following NPCs now have more health and deal more damage.
  • Alliance: Vanndar Stormpike, Balinda Stonehearth, Stormpike Defenders, Stormpike Bowman, and all Marshals.
  • Horde: Captain Galvangar, Drek'thar, Frostwolf Guardian, Frostwolf Bowman, and all Warmasters.
  • The following NPCs are now immune to disarm, daze, and Death Grip.
  • Alliance: Vanndar Stormpike, Balinda Stonehearth
  • Horde: Captain Galvangar, Drek'thar
  • Terrain outside of Frostwolf Keep has been modified to prevent players from jumping over the walls.
  • Items:
  • The following items sold by Mistweaver Ai on the Timeless Isle have been raised to item level 489 (up from item level 476). This change is retroactive to all items that had been purchased previously.
  • Cloudscorcher Greatstaff
  • Contemplation of Shaohao
  • Daylight Protectorate
  • Featherdraw Longbow
  • Hozen Can Opener
  • Ordon Sacrificial Dagger
  • Pandaren Peace Offering
  • Scavenged Pandaren Dagger
  • Shield of the Eternal Noon
  • Yak-Herder's Longstaff
  • UI:
  • BattleTag or Real ID friends are now only able to send 10 chat messages every 10 seconds over Battle.net® chat. User Interface Add-Ons should use the new send function and receive events to send communications information.
  • Isle of Thunder:
  • Resolved a bug where walls on the Isle of Thunder may incorrectly revert to an earlier progression stage.

New in World Of Warcraft 5.4.2 (Dec 12, 2013)

  • Shop Now Available:
  • You can now browse and purchase a bevy of mounts and pets directly from within World of Warcraft through our newly added Shop interface.
  • We’ve made it possible for you to receive your new pal right in your inventory (or via mail if your inventory is full). Just click the Shop icon on the menu bar once you’ve logged in to a character, and you’ll be able to pick out a new friend to add to your collection and start your adventures together right away.
  • Classes:
  • Mage:
  • Talents - Temporal Shield's healing should now be correctly modified by effects that affect healing (Battle Fatigue, Mortal Strike, Dampening).
  • Glyphs - Glyph of Remove Curse now increases the Mage's damage by 5% for 10 seconds after successfully removing a curse (down from a 15% increase to damage).
  • Warrior:
  • General
  • Intervene no longer removes movement-impairing effects on use. The talent Safeguard will continue to remove movement-impairing effects.
  • Improved checks on pathing for Intervene and Safeguard to address situations where Warriors may wind up under the terrain.
  • Quests:
  • Catch and Carry: Druids can no longer attempt to catch Sacks of Grain while in flight form.
  • Noodle Time: Resolved a situation that may cause players to be immediately removed from the scenario.
  • Lost Treasure: Resolved an issue where players may be unable to open Cache of the Legion.
  • The Secret Ingredient Is...: Resolved a situation that may cause players to be immediately removed from the scenario.
  • Raids, Dungeons, and Scenarios:
  • Cross-Realm raid browser now has new categories for Mists of Pandaria World Bosses (Celestials and Ordos) and Flexible raid difficulty for Siege of Orgrimmar.
  • The cross-realm raid browser is accessed through the 'Social Pane' (bound to the O key by default) and look for the 'Raid' tab on the bottom right.
  • From there you can set the character as looking to join a raid or browse players that are forming up for a raid.
  • Players are now able to place raid markers in the world even while dead.
  • Siege of Orgrimmar:
  • Norushen - Resolved a situation where Quarantine Measures may sometimes fail to destroy all life within the Quarantine Zone.
  • Galakras - Resolved a situation that may cause demolition NPCs to stop opening the door to one of the towers.
  • Paragons of the Klaxxi - Resolved an issue where players may fail to gain Hisek the Swarmkeeper's special ability if they were in the middle of casting a spell while interacting with his corpse.
  • Items:
  • Players are now able to mail account-bound items to other characters that reside on a different realm on the same account. To send cross-realm mail: enter the character's name, followed by a hyphen "-", followed by the realm name. Note that cross-realm mail can only send account-bound items, not other items or gold.
  • MiniZeps should now be able to damage each other while in a sanctuary area.
  • UI:
  • The Customer Support button has moved. Customer support can now be reached in-game by selecting Help option through the Game Menu (Game Menu is bound to the Escape key by default).
  • Achievements:
  • You Don't Have an Eternity - Guild Edition no longer has a timed requirement. The guild achievement now only requires that players defeat Malygos while in a guild group.
  • Resolved an issue that caused players to not receive credit towards the Drop It! and Drop It Now! achievements.

New in World Of Warcraft 5.4.1 (Nov 1, 2013)

  • CLASSES:
  • Druid:
  • Class Armor:
  • Resolved an issue where casting Healing Touch while Nature's Swiftness is active did not consume the Restoration Tier-16 4-piece bonus.
  • Monk:
  • General:
  • Blackout Kick's damage-over-time component for the Windwalker specialization should no longer be incorrectly affected by Resilience a second time.
  • Expel Harm's damage should now properly benefit from PvP Power and interact correctly with Resilience.
  • Mistweaver:
  • The glyphed version of Surging Mist should no longer incorrectly cost slightly less mana than the unglyphed version.
  • Windwalker:
  • Touch of Karma should now correctly redirect the same amount of damage that the Monk receives in PvP. Previously, the ability was incorrectly being modified by both the target and Monk's own Resilience.
  • QUESTS:
  • Resolved an issue where harvesting Juicycrunch Carrots and Scallions did not start Work Order: II quests.
  • CREATURES:
  • Tormented Spirits in Kun-Lai Summit now respawn less quickly.
  • RAIDS, DUNGEONS, AND SCENARIOS:
  • Siege of Orgrimmar:
  • The Fallen Protectors:
  • Resolved an issue that prevented players that have died during the encounter from receiving credit for the Go Long achievement.
  • Norushen:
  • Amalgam of Corruption, Manifestation of Corruption, and Essence of Corruption's health has been reduced by 15% on Raid Finder difficulty.
  • Iron Juggernaut:
  • Iron Juggernaut's health has been reduced by 5% on Raid Finder difficulty.
  • Kor'kron Dark Shaman:
  • Earthbreaker Haromm and Wavebinder Kardris' health has been reduced by 5% on Raid Finder difficulty.
  • Mokvar the Treasurer's Bribe ability should now be properly removed when the target has less than 50% health.
  • Malkorok:
  • Malkorok's health has been reduced by 10% on Raid Finder difficulty.
  • Spoils of Pandaria:
  • Kor'kron Wild Gun should no longer incorrectly drop Normal difficulty loot for Raid Finder and Flexible difficulties.
  • Resolved an issue that prevented players that have died during the encounter from receiving credit for the Criss Cross achievement.
  • Thok the Bloodthirsty:
  • Thok the Bloodthirsty's health has been reduced by 15% on Raid Finder difficulty.
  • Kor'kron Jailer should no longer incorrectly drop Normal difficulty loot for Raid Finder and Flexible difficulties.
  • Garrosh Hellscream:
  • Garrosh Hellscream, Kor'kron Warbringers, and Farseer Wolf Riders' health has been reduced by 5% on Raid Finder difficulty.
  • Embodied Despair's health in the Realm of Y'Shaarj has been reduced on Raid Finder difficulty.
  • Resolved an issue where players were able to obtain the "Strike!" achievement on Raid Finder difficulty.
  • Sunwell Plateau:
  • Resolved an issue for players soloing the encounter that could cause Sathrovarr the Corruptor to not award any loot.

New in World Of Warcraft 5.4.0 Hotfix (Oct 1, 2013)

  • Classes:
  • Death Knight:
  • Talents
  • Runic Corruption activing multiple times should no longer cause the ability to extend its duration by an incorrect amount.
  • Monk:
  • Mistweaver
  • Renewing Mist no longer requires line-of-sight to jump to a nearby target.
  • Priest:
  • Discipline
  • Flash Heal now should correctly receive an increased critical chance from Inner Focus while Surge of Light is active.
  • Creatures:
  • Loot notifications for world bosses in Pandaria should no longer be visible to all members in the raid.
  • Raids, Dungeons, and Scenarios:
  • Siege of Orgrimmar
  • Immerseus
  • Corrosive Blast now has a greatly increased range.
  • Kor'kron Dark Shaman:
  • Kor’kron Shadowmage’s Mind Spike ability now deals less damage on Raid Finder and Flexible Raid difficulty.
  • Kor'kron Warshaman's Healing Tide Totem now has less hit points on Raid Finder difficulty.
  • Kor'kron Supplies no longer spawn on Raid Finder difficulty.
  • Paragons of the Klaxxi:
  • Ka'roz the Locust should no longer damage players in his path while dashing towards a ledge to Hurl Amber.
  • Players in a damage-dealing specialization that have already interacted with Rik'kal the Dissector should now be able to interact with Skeer the Bloodseeker.
  • Garrosh Hellscream:
  • The Y’Shaarj Touched buff can no longer be spellstolen.
  • Battlegrounds and Arenas:
  • Grievous Conquest achievement vendors (the ones that allow Conquest gear to be purchase with Honor points) have been temporarily removed.
  • Grievous Gladiator weapons have a temporary level requirement of 91.
  • Items:
  • Oddly-Shaped Horn is no longer usable while in the Battlegrounds or Rated Battlegrounds.
  • Tuft of Yak Fur is no longer usable while in the Battlegrounds or Rated Battlegrounds.

New in World Of Warcraft 5.4.0 (Sep 16, 2013)

  • General:
  • New Raid: Siege of Orgrimmar:
  • The tensions stoked by Garrosh Hellscream’s arrogance have reached a boiling point with the devastation unleashed upon the Vale of Eternal Blossoms. Now it’s time for leaders of the Alliance and Horde to lay siege to Hellscream’s capital and topple the ruthless Warchief once and for all!
  • Siege of Orgrimmar contains 14 new encounters across four expansive wings as members of the Horde and Alliance take the war directly to Garrosh’s doorstep.
  • Siege of Orgrimmar supports the following difficulty modes: Normal, Heroic, Raid Finder, and (new) Flexible Raid.
  • New Feature: Flexible Raid Difficulty:
  • This is a new raid difficulty designed for pre-made groups of 10 to 25 players or any number in between. This means it's possible to have raids of 15 or 22 players! Difficulty will adjust automatically based on the number of players present with encounters intended to provide a challenge roughly between Raid Finder and Normal difficulty.
  • Flexible Raid difficulty requires a pre-made group to join but has no minimum item level requirements or role restrictions. Both BattleTag™ and Real ID friends are eligible to participate.
  • Loot quality will be between Raid Finder and Normal difficulty and awarded through a personal loot system (similar to Raid Finder). Bonus rolls and loot specialization will also be supported.
  • Player spells with different target limits depending on raid size will gradually increase their limits based on the number of players in Flexible Raid difficulty.
  • Players will be able to earn raid achievements just like in Normal or Heroic difficulty.
  • Flexible Raid difficulty has a lockout that is separate from Raid Finder and Normal difficulty.
  • To learn more about Flexible Raids, please visit our blog titled: A Raid for All Seasons: Flexible Raid Preview.
  • New Area: Timeless Isle:
  • A mysterious island, lost for millennia to the currents of time, has emerged from the mists off the eastern coast of Jade Forest.
  • Players seeking to explore the Timeless Isle should visit their faction's shrine in the Vale of Eternal Blossoms.
  • The Timeless Isle is inhabited by all manner of strange and powerful creatures that will test the mettle of solo explorers, but great rewards await the brave and skillful: epic loot, bind-to-account gear, Mogu Runes of Fate, pets, mounts, fun toys, and much more.
  • The Isle is filled with secrets and mysteries, many of which dynamically become available to explorers. Keep an eye on your minimap while on the Isle for information on nearby events!
  • The Timeless Isle is home to five new world raid bosses! Players may face each of the four Celestials in a trial of combat.
  • Heroes who have earned the legendary cloak from Wrathion may access the sanctum of the fiery Yaungol demigod Ordos, atop the Timeless Isle.
  • New Feature: Proving Grounds:
  • Proving Grounds is a new feature where level 90 players can test their mettle and undertake trials designed for Damage, Tank, or Healer roles to test and improve their combat skills in a safe, controlled environment.
  • To access the Proving Grounds, speak with an NPC in the Temple of the White Tiger in Kun-Lai Summit or a class trainer.
  • Each trial is available in four separate difficulties: Bronze, Silver, Gold, and Endless. Harder difficulties include more difficult and varied enemies.
  • Endless mode allows you to test your mettle against increasingly difficult enemies. Compare your best scores to friends and guildmates!
  • Learn more about this feature in our blog titled Proving Grounds Preview.
  • New Feature: Connected Realms:
  • Connected Realm is a set of two or more standard realms that have been permanently and seamlessly “linked.” Players on the same Connected Realm will be able to trade, send and receive mail, join the same guilds, access a single Auction House, run the same Raids and Dungeons, and join other adventurers to complete quests.
  • To make Connected Realm feel seamless, player’s home realms won't be indicated in the game world. In certain places, such as chat, the players' home realms will be displayed next to their name.
  • Learn more about this feature in our Patch 5.4 Feature Preview: Connected Realms.
  • Redesigned Arena System:
  • Players no longer need to create or join an Arena team to compete.
  • Similar to the Rated Battleground system, players in a party of the appropriate size (cross-realm groups are supported) may queue for an Arena bracket of the same size (2v2, 3v3, or 5v5).
  • Each player will have a personal rating that increase or decrease based on victories and defeats against other rated opponents. Opponents will be selected based on the average Match Making Rating of the party.
  • Conquest cap, requirements on gear and enchantments will be based on the player's personal rating.
  • The Arena ladder will no longer be sorted according to Battlegroup. Just like Rated Battlegrounds and normal Battlegrounds, all Arenas will now be region-wide!
  • At the end of an Arena season, the top players in a region will still earn titles and mounts.
  • For more details about the change to Arenas, please see the blog titled: Patch 5.4 Arena Update.
  • The Legendary Quest Continues:
  • Wrathion’s final quests are now available for dedicated heroes who have fought on his behalf throughout the pandaren campaign. He’s waiting at the Tavern in the Mists in the Veiled Stair.
  • Complete Wrathion’s final tasks on the Timeless Isle and upgrade your celestial cloak to Legendary quality!
  • Only players equipped with a Legendary cloak can reach the Sanctum of Ordos atop the Timeless Isle. (This privilege extends account-wide.)
  • Battlefield: Barrens:
  • Vol’jin and his forces move beyond gathering supplies and into a full assault on the Horde capital. As such, the Battlefield: Barrens weekly quest will no longer be available once the invasion on Orgrimmar begins in 5.4.
  • Ravika, the Darkspear Rebellion Quartermaster, will no longer be available.
  • Latent Kor'kron armor tokens will no longer drop or be available for purchase. Players who still have a Radical Mojo will continue to be able to combine it with existing Latent Kor'kron armor tokens.
  • Gahz'rooki's Summoning Stone and Raptorhide Boxing Gloves are now available as a rare drop from Kor’kron, and other associated creatures in Northern Barrens.
  • Classes:
  • All fear and horrify effects can no longer cause targets under the effects of a movement speed buff to move faster than normal run speed.
  • All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%.
  • Vengeance has received several changes.
  • Characters in a tanking specialization now generates 40% more threat.
  • Vengeance now grants Attack Power equal to 1.5% of the damage taken, down from 1.8% (The tooltip said 2% but it was actually 1.8%).
  • Tanks no longer receive Vengeance from many persistent area damage effects (standing in the fire) or from missed attacks (dodging and parrying an attack will continue to work as it has before).
  • Vengeance gains from being critically hit have been reduced by 50%.
  • There are now diminishing returns on Vengeance gains while tanking multiple targets. Each additional target grants progressively less Vengeance.
  • So as not to affect Challenge Mode leader boards, the above Vengeance changes will not apply there. For Challenge Modes, Vengeance will continue to work as it did in patch 5.3.
  • Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: Fellash, Gorefiend’s Grasp, Glyph of Explosive Trap, Thunderstorm, Typhoon, Ursol’s Vortex, and Whiplash.
  • Death Knight:
  • General:
  • Death Gate now returns the Death Knight to a location near their original departure point when the spell is cast while in Ebon Hold.
  • Icebound Fortitude no longer costs Runic Power.
  • Necrotic Strike now deals 100% weapon damage (down from 150% weapon damage).
  • Rune of Razorice now causes 3% extra weapon damage as Frost damage (up from 2%), and each stack of Frost Vulnerability now causes the target to take an additional 3% damage from the Death Knight's Frost attacks (up from 2%).
  • Soul Reaper's initial damage component has been increased by 30%. If the target is below 35% health after 5 seconds the amount of Shadow Damage dealt has been increased by 20%.
  • Unholy Presence now grants a flat 10% Haste to all things, up from Haste for melee (attack speed and Rune regeneration) only. The movement speed buff remains unchanged.
  • Blood:
  • Riposte is a new passive ability learned by Blood Death Knights at level 76. When the Death Knight dodges or parries any attack, they gain 75% of their Parry and Dodge as additional bonus to Critical Strike for 20 seconds.
  • Dancing Rune Weapon no longer costs Runic Power.
  • Sanguine Fortitude no longer reduces the cost of Icebound Fortitude.
  • Scent of Blood now also has a chance to activate when the Death Knight dodges or parries a melee attack.
  • Frost:
  • Frost Strike now deals 115% weapons damage (up from 105% weapon damage).
  • Howling Blast now deals 15% more damage.
  • Might of the Frozen Wastes now increases all melee attack damage by 30% (up from 20%).
  • Obliterate now deals 250% weapon damage (up from 230% weapon damage).
  • Unholy:
  • Master of Ghouls now reduces the cooldown of Raise Dead by 60 seconds.
  • Ghoul's Leap and Gnaw abilities are no longer on a global cooldown, and no longer cost Energy.
  • Unholy Might now increases the Death Knight's Strength by 25% (up from 10%).
  • Talents:
  • Anti-Magic Zone has been redesigned. The talent now reduces magic damage taken in the area-of-effect by 40% for 3 seconds, there is no longer a cap on total damage absorbed, and the ability no longer scales with strength.
  • Death Siphon had its damage increased by 10%.
  • Plague Leech now tries to convert 2 fully-depleted runes (up from 1) into a Death Rune based on specialization.
  • Blood: Restores 1 Frost Rune, 1 Unholy Rune
  • Frost: 1 Frost Rune, 1 Unholy Rune
  • Unholy: 1 Blood Rune, 1 Frost Rune
  • Glyphs:
  • New Major Glyphs:
  • Glyph of Festering Blood: Makes Blood Boil treat all targets as if they have been infected with Blood Plague or Frost Fever.
  • Glyph of Regenerative Magic: If Anti-Magic Shell expires after its full duration, cooldown for the ability is reduced based on the amount of damage absorbed.
  • Glyph of Swift Death: Haste effect granted by Soul Reaper now also increases the Death Knight's movement speed for the duration.
  • Glyph of the Loud Horn: Horn of Winter now generates additional Runic Power, but the cooldown is increased.
  • Major Glyphs:
  • Glyph of Enduring Infection now reduces damage dealt by diseases by 15% (down from a 30% reduction).
  • Glyph of Mind Freeze now reduces the cooldown of Mind Freeze by 1 second, and raises its cost by 10 Runic Power (down from 2 seconds and 20 Runic Power).
  • Glyph of Outbreak now causes Outbreak to cost 30 Runic Power (down from 40).
  • Glyph of Pillar of Frost now reduces movement speed by 70% instead of freezing the Death Knight in place.
  • New Minor Glyphs:
  • Glyph of the Long Winter: The Horn of Winter ability now lasts for 1 hour.
  • Glyph of the Skeleton: The Death Knight's Raise Dead spell now summons a Skeleton instead of a Ghoul.
  • Bug Fix:
  • Fixed a bug that caused Improved Blood Presence and Runic Corruption to incorrectly increase activation rates of some trinkets and effects.
  • Druid:
  • General:
  • Bear Form now increases Stamina contribution from cloth and leather items by 40% (up from 20%).
  • Cyclone no longer has a 20-second cooldown for Feral Druids.
  • Faerie Fire now has a duration of 20 seconds while in PvP combat (down from 40 seconds).
  • Innervate now restores mana based on the Druid’s Spirit.
  • Teleport: Moonglade now returns the Druid to a location near their original departure point when the spell is cast while in the Moonglade area.
  • Wild Mushroom for Restoration Druids now summons a single mushroom at the friendly target’s location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing.
  • A single mushroom now heals for as much as what 3 mushrooms combined healed for previously.
  • The amount of healing stored on a Wild Mushroom is now reduced by Battle Fatigue.
  • Wild Mushroom and Wild Mushroom: Bloom now have a shared 3-second cooldown.
  • Wrath now deals 10% more damage, but has its mana cost increased by 50%.
  • Balance:
  • Eclipse now energizes the Druid for 50% of their maximum mana when triggered, up from 35%.
  • Moonkin Form now increases the Druid's armor by 60%, but no longer reduces all damage taken by 15%.
  • Shooting Stars now has a reduced chance to activate for each additional target affected by the same spell (Moonfire and Sunfire are tracked separately).
  • Starfall now deals 10% more damage.
  • Starfire now deals 10% more damage, but has its mana cost increased by 50%.
  • Starsurge has its mana cost increased by 50%.
  • Feral:
  • Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms.
  • Restoration:
  • Genesis is a new Restoration spell learned at level 88. Genesis targets all party or raid members within 60 yards and accelerates the casting Druid's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Costs the same amount of mana to cast as Rejuvenation.
  • Living Seed effects can now stack, up to 50% of the casting Druid's maximum health, and will no longer be consumed if the target is already at full health.
  • Swiftmend's area-of-effect healing effect is now called Efflorescence.
  • Wild Mushroom: Bloom is no longer capable of critical strikes, and accumulates overhealing done by Rejuvenation by 100%, down from 150%. Overhealing bonus no longer benefits from Naturalist or Mastery: Harmony.
  • Talents:
  • Astral Communion now defaults to generating Lunar energy towards a Lunar Eclipse when used after being resurrected or zoning into a new area (used to default to generating Solar energy).
  • Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now vary by specialization.
  • Balance: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage bonus of the Druid's next Eclipse by 25%.
  • Feral: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage for the Druid's next two melee abilities by 30%.
  • Guardian: Increases the amount healed by Healing Touch by 20%. Increases the critical strike chance of Mangle (Bear) by 10% and critical strikes of Mangle (Bear) have a 40% chance to make the next Healing Touch or Rebirth instant, free, and castable in all forms. Instant cast version of Healing Touch now benefits from Attack Power instead of Spell Power.
  • Restoration: Causes Wrath to deal 20% more damage and heals a nearby friendly target for 100% of the damage done.
  • Force of Nature:
  • Feral: Treant summoned by the Feral version of this talent now deals less melee damage, but will cast Rake and Entangling Roots on their target instead of Bash.
  • Guardian: Guardian Druids now gain Vengeance when their Treant takes damage.
  • Heart of the Wild when activated, now also provides a 25% bonus to healing for Restoration Druids.
  • Mass Entanglement no longer has a limit on the number of targets that could be affected, up from 5.
  • Nature's Swiftness is no longer a talent, and is now an ability learned by Balance and Restoration Druids at level 30.
  • New talent: Ysera's Gift. Ysera's Gift replaces Nature's Swiftness, and heals the Druid for 5% of their maximum health every 5 seconds. If the Druid is at full health, it will heal the most injured friendly target nearby instead.
  • Nature’s Vigil when activated now increases all damage and healing done by 12% (up from 10%), and causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.
  • Soul of the Forest has been partially redesigned to make it more attractive to Balance, Guardian, and Restoration Druids.
  • Balance: Wrath, Starfire, and Starsurge casts have a 8% chance to cause Astral Communion to grant 100 Lunar Power or Solar Power instead of activating the next Eclipse.
  • Guardian: Increases Rage generation from Mangle (Bear) by 30% instead of an additional 3 Rage, and this talent now also applies to the Rage generated by Mangle (Bear) when it triggers Primal Fury.
  • Restoration: Now causes the Druid to gain 100% haste (up from 75%) on their next spell after casting Swiftmend.
  • Glyphs:
  • Major Glyphs:
  • Glyph of Fae Silence will now cause Faerie Fire to interrupt when used on targets that are immune to silence effects.
  • Glyph of Ferocious Bite now causes Ferocious Bite to heal the Druid for 2% of their maximum health for each 10 Energy used (up from 1%).
  • Glyph of Frenzied Regeneration now increases Frenzied Regeneration's cost to 50 Rage (down from increasing Rage cost to 60).
  • Glyph of Innervate now causes Innervate to give both the Druid and the target 60% of the normal effect of the spell if it's cast on a target other than the Druid.
  • Glyph of Lifebloom's effect is now baseline and has been replaced with Glyph of Efflorescence.
  • Glyph of Efflorescence increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active.
  • Glyph of Master Shapeshifter now reduces the mana cost of all shapeshifts by 100% (up from 90%).
  • Glyph of Nature’s Grasp now reduces the cooldown of Nature’s Grasp by 45 seconds (up from 30 seconds).
  • Glyph of Pounce now increases the range of Pounce by 8 yards (up from 3 yards).
  • Glyph of Skull Bash now increases the duration of Skull Bash's interrupt by 2 seconds, and increasing the cooldown by 5 seconds (down from a 4 second interrupt and 10 second increase to cooldown).
  • Glyph of the Moonbeast's effect is now baseline and has been replaced with Glyph of Guided Stars.
  • Glyph of Guided Stars causes Starfall to only hit targets affected by the Druid's Moonfire or Sunfire.
  • New Minor Glyphs:
  • Glyph of One With Nature: Grants the Druid the ability to teleport to a random natural location.
  • Glyph of the Sprouting Mushroom: Allows the Wild Mushroom spell to be placed on the ground instead of underneath a target.
  • Bug Fix:
  • Symbiosis version of Cloak of Shadows should no longer incorrectly remove physical school debuff effects.
  • Hunter:
  • General:
  • The following Hunter pet abilities no longer cost Focus to use: Dash, Dive, and Charge.
  • Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%.
  • Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22.
  • Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
  • Disengage now has a cooldown of 20 seconds (down from 25 seconds).
  • Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.
  • Hunter's Mark now has a duration of 20 seconds while in PvP combat (down from 30 seconds).
  • Readiness has been removed.
  • Revive Pet no longer requires the Hunter to have line-of-sight to their pet.
  • Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75%
  • Beast Mastery:
  • Beast Cleave's range has been increased to 10 yards (up from 8 yards).
  • Kill Command damage has been increased by 34%.
  • Marksman:
  • Aimed Shot now deals 450% ranged weapon damage (up from 350%).
  • Binding Shot is no longer a Marksman Hunter ability and is once again a talent.
  • Survival:
  • Explosive Shot damage has been increased by 27%.
  • Explosive Trap no longer shares a cooldown with Black Arrow but can no longer activate Lock and Load.
  • Talents:
  • A Murder of Crows now deals 40% more damage.
  • Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%.
  • Glaive Toss no longer initiates auto-attack.
  • Lynx Rush's damage has been increased by 30%.
  • Narrow Escape's root effect is now a nature spell (was a physical spell).
  • Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.
  • Spirit Bond now regenerates 3% of total health every 2 seconds while the Hunter's pet is active (up from 2%).
  • Wyvern Sting now has a range of 40 yards (up from 35 yards).
  • Glyphs:
  • New Major Glyphs:
  • Glyph of the Lean Pack: Reduces the range of Aspect of the Pack to 7 yards.
  • Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10%
  • Major Glyphs:
  • Glyph of Mend Pet now has a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the Hunter's pet on each tick (up from 50% chance).
  • Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second doubling the total amount healed over 10 seconds.
  • Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter's Freezing Trap by 100% (up from 20% chance).
  • Mage:
  • General:
  • Ice Lance damage has been increased by 43%.
  • Fire:
  • Combustion on targets affected by the Mage's Ignite now deals additional damage equal to 20% of Ignite's damage per tick (down from 50%).
  • Frost:
  • Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, and Frostfire Bolt (16% + 2% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Mastery: Icicles also increases the Water Elemental’s Water Bolt damage by (16% + 2% per Mastery). Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target.
  • Frostbolt now deals 10% less damage and no longer increases the damage of any spells. The damage for those spells have been increased instead.
  • Water Elemental
  • Waterbolt damage has been increased by 25%.
  • Talents:
  • Frost Bomb now deals 70% damage to players (up from 60%).
  • Ice Floes now has 3 charges (up from 2 charges), and has a 20-second cooldown (down from 45 seconds).
  • Living Bomb now deals 85% damage to players (up from 70%).
  • Nether Tempest now deals 85% damage to players (up from 70%).
  • Rune of Power now has an increased effective range. The Mage can remain up to 8 yards away from their Rune of Power and still receive benefits to mana regeneration and spell damage (up from 3 yards).
  • Temporal Shield now also reduces damage taken by 15% while active in addition to existing effects.
  • Glyphs:
  • Major Glyphs:
  • Glyph of Blink now increases distance travelled with the Blink spell by 8 yards (up from 5 yards).
  • Glyph of Ice Lance has been renamed to Glyph of Splitting Ice.
  • Glyph of Splitting Ice causes Ice Lance and Icicles to hit 1 additional target for 50% damage.
  • Glyph of Invisibility has been replaced with Glyph of Rapid Displacement.
  • Glyph of Rapid Displacement gives Blink two charges, gaining a charge every 15 seconds, but no longer frees the Mage from stuns and bonds.
  • Glyph of Remove Curse now increases the damage dealt by 15% after successfully removing a curse (up from 10%).
  • Glyph of Spellsteal now heals the Mage for 5% of their maximum health after successfully stealing a spell (up from 3%).
  • New Minor Glyphs:
  • Glyph of Condensation: Increases the size of the Mage's Water Elemental.
  • Glyph of Evaporation: Reduces the size of the Mage's Water Elemental.
  • Glyph of the Unbound Elemental: The Mage's Water Elemental is replaced by an Unbound Water Elemental.
  • Monk:
  • General:
  • Spinning Crane Kick now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Brewmaster:
  • Keg Smash now deals 18% less damage.
  • Mistweaver:
  • Mana Tea is now consumed at an increased rate of 1 stack per 0.5 seconds (up from 1 stack per 1 second).
  • Revival's healing has been reduced by 30%.
  • Windwalker:
  • Mastery: Bottled Fury has been redesigned. Bottled Fury now gives a chance to generate an additional charge of Tigereye Brew when the Monk gains one normally.
  • Storm, Earth and Fire now deals 70% damage (up from 60%) with one Spirit summoned and 55% (up from 45%) with two Spirits summoned.
  • Tigereye Brew received an adjustment.
  • It now increases damage by 6% per stack, (up from 1% per stack) but is no longer increased by Mastery.
  • A charge of Tigereye Brew is gained for each 4 Chi consumed through use of abilities and attacks (up from a charge for each 3 Chi consumed).
  • Talents:
  • Chi Brew now restores 2 Chi, has a 45-second cooldown (down from 1.5 minutes), and generate stacks of Brew/Teas based on the Monk's specialization.
  • Brewmaster: 5 stacks of Elusive Brew
  • Mistweaver: 2 stacks of Mana Tea
  • Windwalker: 2 stacks of Tigereye Brew
  • Chi Burst no longer requires a target. It now travels as a 40-yard line in front of the Monk.
  • Healing Elixirs will no longer activate if the Monk is already at full health, and activate automatically when the Monk has less than 35% of their maximum health.
  • Invoke Xuen, the White Tiger now has a pet control bar for Xuen, and the talent is no longer on global cooldown for all Monk specializations.
  • Brewmaster Monks now gain Vengeance when Xuen takes damage.
  • Power Strikes will now activate from the following Chi generating abilities; Jab, Expel Harm, Spinning Crane Kick (when it hits at least 3 targets), Crackling Jade Lightning, and Soothing Mist.
  • Ring of Peace has a new visual effect that properly depicts its area-of-effect, and now disarms both enemies and those attacking allies within the Ring of Peace's area-of-effect for 4 seconds (up from 3 seconds); the silence effect for casting spells remains unchanged at 3 seconds.
  • Rushing Jade Wind has been redesigned and replaces Spinning Crane Kick.
  • Rushing Jade Wind: The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind has the same costs, Chi generation, and periodic rate as Spinning Crane kick, but, deals 80% of the periodic damage or healing, lasts 6 seconds, is instant, and not channeled.
  • Zen Sphere now deals 15% more healing and damage.
  • Glyphs:
  • Major Glyphs:
  • Glyph of Afterlife now increases the chance to summon a Healing Sphere by 100% (up from 25% chance).
  • Glyph of Crackling Jade Lightning has been replaced with Glyph of Nimble Brew.
  • Glyph of Nimble Brew causes Nimble Brew to heal the Monk when it clears a root, stun, fear, or horror effect.
  • Glyph of Expel Harm has been replaced with Glyph of Rapid Rolling.
  • Glyph of Rapid Rolling makes the next Roll or Chi Torpedo go farther after using a Roll or Chi Torpedo.
  • Glyph of Retreat has been replaced with Glyph of Fortuitous Spheres.
  • Glyph of Fortuitous Spheres causes a healing sphere to be summoned near the Monk at no cost when their health falls below 25%. This effect cannot occur more than once every 30 seconds.
  • Glyph of Stoneskin has been replaced with Glyph of Detox.
  • Glyph of Detox causes Detox to heal the target when it successfully removes a harmful effect.
  • Glyph of Targeted Expulsion now causes Expel Harm to heal for 50% as much when used on other targets.
  • Glyph of Transcendence now reduces the cooldown of Transcendence: Transfer by 5 seconds (used to increase the range by 10 yards).
  • Glyph of Uplift has been replaced by Glyph of Targeted Expulsion.
  • Glyph of Targeted Expulsion allows Expel Harm to be used on other players.
  • Bug Fix:
  • Fixed a bug that caused the damage of some abilities for Brewmasters with Vengeance to scale incorrectly.
  • Paladin:
  • General:
  • Sanctity of Battle now also affects the cooldown of Holy Shock.
  • Seal of Insight no longer has a chance to restore mana on attacks.
  • Turn Evil now has a 15-second cooldown.
  • Holy:
  • Mastery: Illuminated Healing no longer activates from periodic healing effects.
  • Divine Plea no longer reduces the amount of healing done, and now restores mana based on the Paladin’s Spirit.
  • Guardian of the Ancient Kings (Holy) now has a cooldown of 3 minutes (down from 5 minutes), and summons a guardian that heals the ally that the Paladin healed for 100% (up from 10%) of the amount healed, but no longer heals nearby friendly targets.
  • Holy Insight now increases the effectiveness of Eternal Flame, Light of Dawn, and Word of Glory by 50%. Effectiveness of other heals are still increased by 25%.
  • Holy Radiance now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Holy Shock's mana cost has been reduced by 50%.
  • Judgment for Holy Paladins now costs 12% of base mana to cast (up from 5% of base mana).
  • Protection:
  • Crusader Strike now applies a Weakened Blows effect to the target for Protection Paladins.
  • Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%).
  • Guarded by the Light now restores 15% of the Paladin's maximum mana every 2 seconds (up from 6%).
  • Retribution:
  • Guardian of the Ancient Kings (Retribution version) now has a reduced cooldown of 3 minutes, down from 5 minutes, and the maximum number of stacks has been reduced to 12.
  • Inquisition now lasts 20 seconds per charge of Holy Power consumed, up from 10 seconds.
  • Talents:
  • Burden of Guilt has been replaced with a new talent called Evil is a Point of View.
  • New Talent: Evil is a Point of View. Evil is a Point of View allows the Paladin to use Turn Evil on players and beasts.
  • Eternal Flame's periodic heal-over-time effect now heals for 40% more.
  • Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence's most recent periodic effect when dispelled.
  • Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution's most recent periodic effect when dispelled.
  • Hand of Purity now reduces damage taken from harmful periodic effects by 80% (up from 70%) and reduces damage taken from harmful periodic effects that cannot be prevented by immunities by 40% (up from 0%).
  • Light's Hammer now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Sacred Shield
  • Holy: Sacred Shield now applies its damage absorption shield immediately, can be active on more than one target at a time, but the talent now costs mana and has 3 charges with a 10-second recharge.
  • Protection: Sacred Shield is 30% less effective.
  • Sanctified Wrath:
  • Holy: Sanctified Wrath now also increases the critical strike chance of Holy Shock by 20%.
  • Protection: Sanctified Wrath now causes Judgment to generate 2 Holy Power instead of 1 while Avenging Wrath is active.
  • Selfless Healer in addition to its current effects, now also causes Judgment to generate a charge of Holy Power for Holy Paladins. Stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of Divine Light, Flash of Light, and Holy Radiance.
  • Bastion of Glory will now apply Selfless Healer's bonus to healing to the casting Paladin as well as other targets and consume all stacks of Bastion of Glory in the process.
  • Unbreakable Spirit has been simplified. It now reduces the cooldown on Divine Shield, Divine Protection, and Lay on Hands by 50%.
  • Glyphs:
  • New Major Glyphs:
  • Glyph of Divine Shield: Removing harmful effects with Divine Shield heals the Paladin for each effect removed. This heal cannot exceed a percentage of the Paladin's maximum health.
  • Glyph of Hand of Sacrifice: Hand of Sacrifice no longer transfers damage taken by the target to the Paladin.
  • Major Glyphs:
  • Glyph of Denounce now causes Holy Shock to reduce the cast time of the next Denounce by 0.5 seconds, and the effect can stack up to 3 times.
  • Glyph of Divine Plea now reduces the amount of mana restored and cooldown of Divine Plea by 50%.
  • Glyph of Holy Wrath now also allows Holy Wrath to stun Aberrations.
  • Glyph of Immediate Truth now increases the instant damage done by Seal of Truth 40% (up from 30%).
  • Glyph of Inquisition has been redesigned. The glyph now increases the duration of Inquisition by 30 seconds (up to a maximum of 2 minutes) each time the Paladin lands a killing blow on targets that yield experience or honor.
  • Glyph of Rebuke has been replaced with Glyph of Devotion Aura.
  • Glyph of Devotion Aura causes Devotion Aura to no longer affect party or raid members, but the cooldown is reduced.Glyph of the Alabaster Shield now increases damage for the next Shield of the Righteous by 10% per stack (down from 20% per stack).
  • Glyph of the Battle Healer has been redesigned. The glyph now causes Seal of Insight to no longer heal the Paladin. Instead, a nearby raid or party member will receive healing for 30% of the amount the Paladin would have received from Seal of Insight.
  • Glyph of Turn Evil has been replaced with Glyph of Burden of Guilt.
  • Glyph of Burden of Guilt causes Judgment to reduce the target's movement speed by 50% for 2 seconds.
  • New Minor Glyphs:
  • Glyph of the Exorcist: Exorcism will now appear to remove the evil from its target.
  • Glyph of Pillar of Light: Critical heals on other players display a small pillar of light at their location briefly.
  • Priest:
  • General:
  • Hymn of Hope now prefers to target healers when it grants mana. Healers will always be picked before non-healers, regardless of how much mana they have.
  • Leap of Faith no longer has a facing requirement.
  • Shadow Word: Death now deals 15% more damage.
  • Shadow Word: Pain now deals 25% more damage.
  • Discipline:
  • Grace can no longer be dispelled.
  • Rapture now energizes the Priest for 100% of the mana cost of Power Word: Shield When the shield is fully consumed or is dispelled (used to energize the Priest with mana equal to 150% of their spirit). This is the modified mana cost for Power Word: Shield, after being reduced by Rapture’s passive effect.
  • Spirit Shell duration has been reduced to 10 seconds (down from 15 seconds), and the damage absorption shield's effectiveness can now be reduced through Battle Fatigue.
  • Holy:
  • Holy Word: Sanctuary mana cost reduced to 3.8% (down from 6.3%), and now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Lightspring is now baseline for all Holy Priests and the ability has been renamed to Lightwell.
  • Serendipity's mana cost reduction has been increased to 20% per stack (up from 10% per stack), and no longer displays a spell effect when in the UI when it's active.
  • Shadow:
  • Shadowform now increases the Priest's armor by 60%, but no longer reduces all damage taken by 15%.
  • Shadowy Apparitions now creates a shadowy version of the Priest that floats towards the target and deals damage. The apparitions are now treated as a missile, and is no longer an attackable creature.
  • Vampiric Touch now deals 20% more damage.
  • Talents:
  • Angelic Feather now increases allies' movement speed by 80%, up from 60%, and feathers placed in the world have a duration of 10 minutes (up from 5 minutes).
  • Cascade's effect can now bounce up to 4 times (up from 3), and its effect should no longer bounce between minor guardians (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.).
  • Divine Insight for Discipline Priests now has a 100% chance to activate its effect after using Penance (up from 40%), and now displays an effect in the UI when it's active.
  • Divine Star’s healing is no longer affected by diminishing returns when used on multiple targets.
  • From Darkness, Comes Light
  • Discipline, Holy: Now also has a chance to activate its effect on cast for these following spells; Penance, Circle of Healing, Prayer of Mending, and Prayer of Healing.
  • Shadow: Now has a 20% chance to activate its effect for Shadow Priests (up from a 15% chance).
  • Halo’s healing is no longer affected by diminishing returns when used on multiple targets.
  • Mindbender now deals 10% more damage, and mana return has been increased by 20%.
  • Psyfiend no longer benefits from Haste, and its health has been reduced by 75%, but fixed a bug where Psyfiend wasn't being affected by base Resilience.
  • Twist of Fate's damage and healing threshold to activate has been increased to 35% (up from 20%).
  • Glyphs:
  • Major Glyphs:
  • Glyph of Dark Binding's effect is now baseline and has been replaced with Glyph of Focused Mending.
  • Glyph of Focused Mending causes Prayer of Mending to only bounce between the target and the caster.
  • Glyph of Fear Ward now reduces the cooldown on Fear Ward without reducing its duration.
  • Glyph of Lightspring has been renamed to Glyph of Lightwell.
  • Glyph of Lightwell causes Lightwell to heal for 50% more, but no longer automatically heals allies. Allies can click on the Lightwell to heal.
  • Glyph of Lightwell has been renamed to Glyph of Deep Wells.
  • Glyph of Deep Wells increases the number of charges on Lightwell by 2.
  • Glyph of Purify now causes Purify to heal the target for 5% of their maximum health after successfully dispelling a magical effect or disease (up from 3%).
  • Glyph of Reflective Shield now causes Power Word: Shield to reflect 70% of the damage absorbed (up from 45%).
  • New Minor Glyphs:
  • Glyph of Angels: Causes the Priest's healing spells to momentarily grant angelic wings.
  • Glyph of Inspired Hymns: A spirit appears above the Priest while channeling Hymns.
  • Glyph of Shifted Appearances: Void Shift causes the Priest and their target to exchange appearances for several seconds.
  • Glyph of the Sha: Transforms the Priest's Shadowfiend and Mindbender into a Sha Beast.
  • Class Armor:
  • Discipline/Holy PvP 2-piece set bonus' (4-piece set bonus pre-Season 12) Holy Spark effect can no longer be dispelled.
  • Shadow PvP 4-piece set bonus is no longer an area-of-effect and only affects the character that dispels Vampiric Touch.
  • Bug Fix:
  • Fixed an issue where Chakra: Serenity was not increasing the critical effect chance of Cascade, Divine Star, and Halo.
  • Rogue:
  • General:
  • Ambush damage has been increased by 12%.
  • Evasion now increases dodge chance by 100% (was 50%), cooldown has been reduced to 2 minutes (down from 3 minutes), and duration has been reduced to 10 seconds (down from 15 seconds).
  • Eviscerate now deals 10% less damage.
  • Fan of Knives damage has been increased by 25%.
  • Recuperate now restores 4% of maximum health every 3 seconds, up from 3%.
  • Sinister Strike deals an increased 240% of weapon damage (up from 145%), but now costs 50 Energy (up from 40 Energy).
  • Assassination:
  • Assassination Rogues should no longer be eligible for any other weapon types except daggers in situations where loot is automatically awarded(Raid Finder, Bonus Rolls, Heroic/Normal Scenarios, and the upcoming Flexible Raid difficulty.)
  • Dispatch now deals 645% weapon damage (up from 460%).
  • Mutilate now deals 280% weapon damage (up from 200%).
  • Combat:
  • New passive ability, Ruthlessness: This passive ability is learned by Combat Rogues at Level 32. The Rogue gains a 20% chance per combo point (100% chance at 5 combo points) to immediately regain 1 combo point while performing a finishing move.
  • Killing Spree targeting has been changed. If Blade Flurry is not active, Killing Spree will now hit the Rogue's target 7 times or pick the closest eligible target if none had been selected. Killing Spree will continue to work as it has while Blade Flurry is active.
  • Revealing Strike now deals 160% weapons damage (up from 125%).
  • Vitality now increases Attack Power by 40% (up from 30%).
  • Subtlety:
  • Backstab now deals 380% weapon damage (up from 275%).
  • Hemorrhage now deals 160% weapons damage (up from 140%); 232% weapons damage if a dagger is equipped (up from 203% for daggers).
  • Sanguinary Vein now increases damage against targets with bleed effects by 25% (up from 20%).
  • Talents:
  • Burst of Speed's cost has been reduced to 15 Energy (down from 30 Energy).
  • Cheat Death now reduces damage taken by 85% after activating (up from 80%).
  • Cloak and Dagger now allows the Rogue to use Ambush, Garrote, and Cheap Shot from 40 yards away (up from 30 yards).
  • Nightstalker now increases damage dealt by abilities while stealthed by 50%, up from 25%.
  • Paralytic Poison now stuns the target at 4 applications of the poison (down from 5 applications).
  • Shadowstep now has a reduced cooldown of 20 seconds (down from 24 seconds).
  • Glyphs:
  • Major Glyphs:
  • Glyph of Adrenaline Rush's effect is now baseline and has been replaced with Glyph of Redirect.
  • Glyph of Redirect now reduces the cooldown of Redirect by 50 seconds (down from Redirect no longer has a cooldown).
  • Glyph of Blind now only removes damage-over-time effects that would cause Blind to break. For Rogues that also have the Dirty Tricks talent, this means Blind will no longer remove the Rogue’s poison or bleed effects.
  • Glyph of Crippling Poison has been replaced with Glyph of Sharpened Knives.
  • Glyph of Sharpened Knives now causes Fan of Knives to also damage the armor of its victims, applying 1 application of the Weakened Armor effect to each target.
  • Glyph of Debilitation has been replaced with Glyph of Recovery.
  • Glyph of Recovery increases the healing received by the Rogue while Recuperate is active.
  • Glyph of Recuperate now increases the healing of Recuperate by an additional 1% (up from 0.5%).
  • Glyph of Sap has been replaced with Glyph of Hemorrhaging Veins.
  • Glyph of Hemorrhaging Veins causes Sanguinary Veins ability to also increase damage done to targets affected by Hemorrhage.
  • Glyph of Shiv now reduces the cooldown of Shiv by 3 seconds (was 2 seconds).
  • New Minor Glyphs:
  • Glyph of Improved Distraction: Distract now summons a decoy at the target location.
  • Glyph of the Headhunter: Throw and Deadly Throw abilities will now throw axes regardless of the Rogue's currently equipped weapon.
  • Class Armor:
  • Rogue Tier-15 4-piece set bonus now causes Shadow Blades to reduce the cost of all abilities by 15% (down from 40%).
  • Bug Fix:
  • Fixed an issue where certain conditions can cause Blade Flurry to not deal damage to additional nearby opponents.
  • Shaman:
  • General:
  • Chain Heal's effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump).
  • Earth Elemental Totem's summoned Greater Earth Elemental will no longer taunt off players that are in a tanking specialization.
  • Fire Elemental Totem's summoned Greater Fire Elemental now deals 10% less damage.
  • Healing Rain's healing has been reduced by 30%, and the area-of-effect has been increased to 12 yards (up from 10 yards). In addition, Healing Rain now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Enhancement:
  • Fire Nova's damage has been increased by 83%.
  • Stormstrike's debuff now also affects Elemental Blast, but now deals 380% weapon damage (down from 450% weapon damage).
  • Restoration:
  • Purification now increases the healing done by Healing Rain by 100% in addition to the ability's current effects.
  • Ancestral Vigor now has a duration of 30 seconds (up from 15 seconds).
  • Riptide's mana cost has been reduced by 25%.
  • Talents:
  • Astral Shift now has a cooldown of 90 seconds, down from 120 seconds.
  • Conductivity has been redesigned.
  • Healing an ally with Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, increases the duration of Healing Rain by 4 seconds.
  • Damaging an enemy with Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike increases the duration of Healing Rain by 4 seconds.
  • Conductivity can increase the duration of Healing Rain up to a maximum of 40 seconds.
  • Echo of the Elements' spell duplication effect can no longer occur more than once every 4 seconds when used against hostile players, and their pets or guardians.
  • Healing Tide Totem is no longer a talent and is a baseline ability for all Shamans. Additionally, this totem will now heal 12 raid members (up from 5) when used in a 25-player instance.
  • New Talent: Rushing Streams. Rushing Streams replaces Healing Tide Totem talent, increases healing done by Healing Stream Totem by 15%, and causes the totem to heal 2 targets at once.
  • Stone Bulwark Totem's initial damage absorption shield now absorbs an additional 33% in damage.
  • Totemic Restoration has been replaced with a new talent, Totemic Persistence.
  • New talent: Totemic Persistence. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one non-Fire totem can benefit from this effect at a time.
  • Unleashed Fury:
  • Earthliving Weapon effect now applies to the Shaman, not the target.
  • Flametongue Weapon effect now increases Lightning Bolt damage by 30%, up from 20%.
  • Glyphs:
  • New Major Glyphs:
  • Glyph of Eternal Earth: Lightning Bolt now has a chance to add a charge to the Shaman's active Earth Shield. This cannot cause Earth Shield to exceed 9 charges.
  • Glyph of Purging: Successfully Purging a target now grants a stack of Maelstrom Weapon.
  • Major Glyphs:
  • Glyph of Chaining now increases the cooldown on Chain Heal by 2 seconds, down from a 4 second increase.
  • Glyph of Cleansing Waters now heals the target for 5% of the Shaman's maximum health (up from 4%).
  • Glyph of Fire Elemental Totem now reduces the cooldown and duration for Fire Elemental Totem by 50%, up from 40%.
  • Glyph of Frost Shock now reduces the cooldown of Frost Shock by 2 seconds.
  • Glyph of Grounding Totem now increases the cooldown of Grounding Totem after reflecting a harmful spell by 20 seconds (down from a 35-second cooldown increase).
  • Glyph of Healing Storm no longer increases the healing of Healing Rain.
  • Glyph of Riptide reduces the initial direct healing of Riptide by 75%, down from a 90% reduction to healing.
  • New Minor Glyphs:
  • Glyph of Astral Fixation: Astral Recall now takes the Shaman to their capital's Earthshrine.
  • Glyph of the Compy: Hex now transforms enemies into a Compy.
  • Glyph of Elemental Familiars: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other.
  • Glyph of Flaming Serpents: The Shaman's Searing Totem now resembles Vol'jin's Serpent Ward.
  • Glyph of Lingering Ancestors: Resurrecting someone with Ancestral Spirit causes a ghostly ancestor to follow them around for a short time.
  • Glyph of Rain of Frogs: Allows the Shaman to summon a rain storm of frogs at a targeted location.
  • Glyph of Spirit Raptors: Spirit Wolves are replaced with Spirit Raptors.
  • Glyph of Spirit Wolf: Ghost Wolf can be now be used while the Shaman is a ghost.
  • Class Armor:
  • Elemental Shaman 2-piece PvP set bonus has been changed. It now allows Lightning Shield to be triggered once every 1.5 seconds instead of once every 3 seconds.
  • Enhancement Shaman 4-piece PvP set bonus now causes the Shaman's Flametongue Weapon to also reduce the target's movement speed for 3 seconds.
  • Warlock:
  • General:
  • Corruption's damage has been increased by 10%.
  • Demonic Gateways are no longer attackable once more and no longer temporarily removes threat from the user. The debuff from using a Demonic Gateway has been increased to 60 seconds (up from 15 seconds).
  • Fel Armor no longer reduces all damage taken by 10%.
  • Fel Flame now deals 13% more damage, costs 2% less mana, and no longer increases the duration of damage-over-time spells.
  • Immolate damage has been increased by 10%.
  • Rain of Fire now has a reduced chance to generate Burning Embers.
  • The Codex of Xerrath now infuses additional spells with fel magic (green fire effect).
  • Summon Felsteed, Summon Dreadsteed, Summon Abyssal, Demonic Fury, Dark Apotheosis, and Demonic Leap.
  • Affliction:
  • Agony damage has been increased by 16%.
  • Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 34% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).
  • Haunt now deals 50% more damage, and increases damage done by all of the Warlock's damage-over-time spells against the target by 40%.
  • Malefic Grasp now deals 34% less damage, and causes all of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%).
  • Nightfall now gives Corruption a 10% increased chance to generate a Soul Shard on the most recently applied Corruption.
  • Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 3 seconds (down from 20 seconds).
  • Unstable Affliction damage has been increased by 21%.
  • Demonology:
  • Dark Soul: Knowledge now increases the effects of Mastery: Master Demonologist by an additional 30%.
  • Hellfire's damage has been reduced by 20%.
  • Immolation Aura's damage has been reduced by 20%.
  • Destruction:
  • Chaos Bolt's damage has been increased by 15%.
  • Incinerate's damage has been increased by 10%.
  • Talents:
  • Archimonde's Vengeance has been redesigned and renamed into Archimonde's Darkness.
  • Archimonde's Darkness gives the Warlock's Dark Soul spell two charges.
  • Grimoire of Sacrifice no longer affects Drain Life.
  • For Affliction Warlocks, Grimoire of Sacrifice now increases the power of various single target spells by 20% (down from 30%).
  • Harvest Life no longer replaces Drain Life. Harvest Life is now a passive talent that increases Drain Life's damage by 50%, and healing by 150%. The talent no longer turns the ability into an area-of-effect spell.
  • Howl of Terror is no longer a talent and is now a baseline skill for all Warlocks.
  • Demonic Breath is a new talent replacing Howl of Terror. The Warlock sends out a cone of Shadow damage, snaring targets, has a 20-second cooldown.
  • Kil'jaden's Cunning no longer reduces movement speed, and will now allow the Warlock to cast Incinerate, Malefic Grasp, and Shadow Bolt while moving.
  • Mannoroth's Fury is no longer a passive ability. Mannoroth's Fury now has a duration of 10 seconds with a 60 second cooldown, and increases the area of area-of-effect by 500% and increases damage by 100% for Hellfire, Immolation Aura, Rain of Fire, and Seed of Corruption.
  • Soul Leech can now also activate from Shadowburn, and caps out at 15% of the Warlock and their pet's maximum health (down from 100%).
  • Soul Link now transfers 20% of damage taken by the Warlock to their pet, and 3% of all damage dealt by the Warlock will be returned as healing for the Warlock and their pet. This ability is always active while the Warlock's pet is active.
  • Glyphs:
  • Major Glyphs:
  • Glyph of Dark Soul has been replaced by Glyph of Curse of the Elements.
  • Glyph of Curse of the Elements causes Curse of the Elements to hit 2 additional nearby targets.
  • Glyph of Everlasting Affliction has been replaced by Glyph of Eternal Resolve.
  • Glyph of Eternal Resolve: Changes Unending Resolve into a passive ability that provides a constant 10% reduction to damage taken.
  • Glyph of Fear no longer causes Fear to have a cooldown.
  • Glyph of Imp Swarm now summons 4 Wild Imps (down from 5 Wild Imps).
  • Glyph of Shadowflame has been replaced with Glyph of Unending Resolve.
  • Glyph of Unending Resolve reduces the damage reduction of Unending Resolve by 20%, and the cooldown is reduced by 60 seconds.
  • Glyph of Soul Swap has been replaced with Glyph of Havoc.
  • Glyph of Havoc: Havoc gains 3 additional charges, but the cooldown is increased by 35 seconds.
  • Class Armor:
  • Warlock Tier-14 4-piece set bonus now reduces the cooldown of Unending Resolve by 20 seconds.
  • Warlock PvP 4-piece set bonus now reduces duration of the debuff from using a Demonic Gateway by 15 seconds.
  • Bug Fix:
  • Fixed an issue where Blood Horror was not working properly while Metamorphosis was active.
  • Warrior:
  • General:
  • Battle, Berserker and Defensive Stance [alternative: Warrior Stances] now have a 1.5-second cooldown (down from 3 seconds).
  • Blood and Thunder now also increases the damage of Thunder Clap by 50%.
  • Deep Wounds damage has been increased by 65%.
  • Enrage now also triggers on critical hits from Devastate and Shield Slam.
  • Hamstring is no longer on a global cooldown.
  • Intervene now also breaks roots and snares when used.
  • Shattering Throw no longer costs rage.
  • Shield Wall no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.
  • Spell Reflection no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.
  • Arms:
  • Mortal Strike now deals 215% of weapon damage (up from 175%).
  • Seasoned Soldier now also reduces the cost of Thunder Clap by 10 Rage.
  • Slam now deals 25% more damage, but the Rage cost has been increased by 25% as well. While Sweeping Strikes is active, Slam will deal 35% of damage dealt against the primary target to all other enemies within 2 yards, and targets affected by Colossus Smash receives 10% more damage.
  • Fury:
  • Titan’s Grip now works with polearms.
  • Protection:
  • Revenge now generates 20 Rage (up from 15 Rage).
  • Riposte is a new passive ability learned by Protection Warriors at level 76. When the Warrior dodges or parries any attack, they gain 75% of their Parry and Dodge as an additional bonus to Critical Strike for 20 seconds.
  • Ultimatum now activates from critical hits with Shield Slam instead of a flat 20% chance, and the ability will make the next Heroic Strike or Cleave be a critical hit in addition to costing no Rage.
  • Talents:
  • Bladestorm's cooldown has decreased to 60 seconds (down from 1.5 minutes).
  • Arms: Bladestorm now deals 180% of weapon damage (up from 120%).
  • Protection: Bladestorm now deals 160% of weapon damage (down from 240%).
  • Bloodbath's snare and bleed effects are now two separate debuffs. Clearing one of the effects will no longer remove the other.
  • Enraged Regeneration now instantly heals the warrior for 10% of their total health (up from 5%), and an additional 10% over 5 seconds (up from 5%).
  • Impending Victory now heals the Warrior for 20% of their maximum health at all times (up from 15% on attack and 20% on kills that yield experience or honor).
  • Storm Bolt now has a duration of 4 seconds (up from 3 seconds), and has an off-hand attack for Fury Warriors.
  • Vigilance no longer transfers damage to the Warrior. The talent now reduces amount of damage the target takes by 30% for 12 seconds.
  • Warbringer now roots the target for 4 seconds instead of stunning them for 3 seconds. The 50% reduction to movement speed snare effect for 8 seconds remains unchanged. Glyph of Blitz will now cause Warbringer to root an additional 2 nearby targets.
  • Glyphs:
  • New Major Glyphs:
  • Glyph of the Executor: Killing an enemy with Execute grants Rage.
  • Glyph of Impaling Throws: Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 5 yards of the target to finish the cooldown of Heroic Throw. This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target.
  • New Minor Glyphs:
  • Glyph of the Raging Whirlwind: Whirlwind gives additional Rage over time, but for that time the Warrior no longer generates Rage from auto-attacks.
  • Glyph of the Subtle Defender: Removes the threat generation bonus from Defensive Stance.
  • Glyph of the Weaponmaster: Shout abilities cause the appearance of the Warrior's weapon to change to that of a random weapon from their primary bag for a short time.
  • Bug Fix:
  • Intervene should no longer incorrectly trigger a cooldown when there isn't an allied target for the Warrior to intervene to.
  • Quests:
  • Wrathion's Legendary Questline
  • All bosses in Throne of Thunder now have a chance to drop Sigil of Power or Sigil of Wisdom in addition to their normal loot for players on the appropriate step in the legendary questline. Players should also no longer be receiving excess Sigils of Power or Sigils of Wisdom.
  • The first eight bosses in Siege of Orgrimmar have a chance to drop a Sigil of Power, Sigil of Wisdom, Secrets of the Empire, or Titan Runestone in addition to their normal loot for players on the appropriate step in the legendary questline.
  • A Second Hand: Fixed an issue that prevented players from completing the quest.
  • Gnomebliteration: Fusion Core vehicle should no longer incorrectly despawn during the quest.
  • Surprise Attack!: Fixed an issue where players may sometimes not receive credit for defeating Hei Feng.
  • Creatures:
  • Bonus Roll change: Players that don’t have a coin or elect to not use a Bonus Roll when defeating one of the world bosses (Sha of Anger, Galleon, Nalak, and Oondasta) can come back later that same week to use the Bonus Roll. The limit has not changed and remains one attempt and one bonus roll per boss, per week.
  • H.A.R.V.E.Y. and D.E.N.T. have returned to their posts. The mechanical auctioneers will once again allow Engineers to access the auction house from the Shrine of Seven Stars and Shrine of Two Moons respectively.
  • Enormous Cattail Grouper should once again have a chance to drop the Old Map for players meeting the reputation requirements.
  • Stone Trogg Berserker now drops trivial items and can no longer be pickpocketed.
  • Stone Trogg Geomancer now drops trivial items and can no longer be pickpocketed.
  • Brawler's Guild:
  • Fixed an issue where Mingus Diggs was not resetting properly between fights.
  • Pet Battles:
  • Pet Battle General:
  • A new pet battle tournament is available on the Timeless Isle, more details coming soon!
  • Round timers in PvP Pet Battles will now get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn.
  • Players are now able to trade in any 3 of the same family specific Flawless Battle-Stones for a single Marked Flawless Battle-Stone.
  • Viewable pet battles will now display working health bars.
  • Battle Pet levels are now only shown on the map if you are tracking Battle Pets.
  • Aquatic type's passive effect now reduces damage from damage-over-time effects by 50%, up from 25%.
  • Critter type's passive effect now makes critters immune to roots, stuns, and sleep effects.
  • Dragonkin type's passive effect now activates after an attack brings a target's to below 50% health, up from 25%.
  • Elemental type's passive effect now only affects negative direct effects of weather. (E.g. Sandstorm's accuracy reduction won't be applied, but the damage reduction will.)
  • Magic type's passive effect now caps damage taken at 35% of maximum health, up from 40%.
  • Battle Pet Training cost and the price of pets sold by Battle Pet Trainers have been greatly reduced.
  • Battle Pets:
  • Any Battle Pet that could be awarded from a Throne of Thunder boss on Raid Finder difficulty can now be won from a bonus roll, in addition to the standard bonus roll reward.
  • Darkmoon Zeppelin: Several abilities have swapped positions.
  • Mechanical Pandaren Dragonling: Several abilities have swapped positions.
  • Tiny Twister: The Sandstorm ability has been replaced with Call Lightning.
  • Battle Pet Abilities:
  • Battle Pet abilities with a component that increases in damage every time it hits will no longer reset when an opponent's pet gets swapped. (Arcane Blast, Frog Kiss, etc.)
  • Accuracy now affects the entire team.
  • Call Lightning's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds).
  • Dark Simulacrum has been replaced with a new ability, Rot. Rot deals Undead damage and temporarily turns the enemy pet's type into Undead.
  • Death Grip cooldown increased to 4 rounds (up from 3 rounds), damage has been reduced by 50%, and hit chance has been reduced to match similar abilities.
  • Nether Gate damage has been reduced by 33%.
  • Sandstorm's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds).
  • Sweep damage has been reduced by 33%.
  • Trihorn Charge damage has been reduced by 11.5% and now has a 1-round cooldown.
  • Trihorn Shield now displays the correct amount of damage reduction.
  • Raids, Dungeons, and Scenarios:
  • Raids:
  • The chance for awarding loot from kills or bonus rolls has been increased for Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, and Throne of Thunder on Raid Finder difficulty.
  • The chance for awarding loot from using a bonus roll has been increased for Throne of Thunder on Normal difficulty.
  • All enemies in Throne of Thunder now have a debuff called Shado-Pan Onslaught, which reduces their health and damage by 20%.
  • Fixed an issue where credit for the achievement You Said Crossing the Streams Was Bad was not being awarded to players who are dead or in Spirit of Redemption form.
  • Dungeons:
  • Players who obtain a realm-best time in a Challenge Mode dungeon (group must contain at least 3 people from the same realm to qualify) will receive a temporary title specific to each dungeon (e.g. Siegebreaker for Siege of Niuzao temple, Darkmaster for Scholomance, etc.). This title will persist for as long as a player retains the top time on the realm. Holding a realm-best time at any point will also confer a permanent Feat of Strength to record the accomplishment.
  • Scenarios:
  • Heroic Scenarios no longer have a minimum item level requirement to enter.
  • PvP:
  • Base Resilience now reduces damage players deal to others players by 72% (up from 65%).
  • Battle Fatigue now reduces healing for players that are engaged in PvP combat by 55% (up from 45%).
  • Season 14 Grievous gear is now available.
  • Elite versions of Season 14 Grievous are now available as a mark of prestige for players that are able to attain a personal rating of 2000 and earn 27,000 Conquest Points in the current season. Pricing per piece remains the same but the previous piece requirement has been removed.
  • Season 13 Tyrannical gear can now be purchased with Honor Points.
  • Season 12 Malevolent gear can now be crafted.
  • Equipping any pair of PvP trinkets from Season 12 or later will now grant a 10% reduction in damage taken from other players.
  • Battlegrounds and Arenas:
  • All non-gladiator gear in Battlegrounds, Rated Battlegrounds, and Arenas will be scaled down to an item level ceiling of 496.
  • Grievous Gladiator gear is exempt from this item level ceiling.
  • The item level ceiling will increase at a rate of 1 item level point per week until it reaches a maximum of 512.
  • Battlegrounds:
  • Conquest Point rewards for winning a random or call-to-arms Battleground match has been increased.
  • First win of the day now awards 150 Conquest Points (up from 100).
  • Subsequent wins now awards 75 Conquest Points (up from 50).
  • Strand of the Ancients:
  • Bombs are no longer an item held in the player's inventory and will now do considerably more damage, 4500 (up from 1250).
  • Players carrying a bomb now have a button that allows them to place it with a spell effect over their heads.
  • Placing a bomb takes 2 seconds, and can be interrupted like a Battleground capture point.
  • Disarming a bomb takes 2 seconds, and can be interrupted like a Battleground capture point.
  • Demolishers will no longer have the Ram ability and only one will spawn at each stage.
  • Arenas:
  • For Arena matches lasting longer than 15 minutes, one of the teams will receive a buff called "The Crowd Chose You" that increases damage, critical strike chance, stealth detection, and reduces damage taken. The buff is awarded based on the following criteria.
  • Team with the largest number of players alive.
  • Team that brought an enemy player closest to death (lowest health).
  • Arena Rating scaling in the 2v2 bracket has been tuned to be consistent with the 3v3 bracket.
  • Professions:
  • Archaeology:
  • Mantid Artifact Sonic Locator no longer randomizes digsites when acquired, and is more difficult to obtain. They can now only be purchased as part of a Mantid Artifact Hunter’s Kit, which includes a Lorewalker’s Map.
  • Blacksmithing:
  • New Raid and PvP blacksmithing plans have been added. These new plans can be researched by crafting Balanced Trillium Ingots, allowing the blacksmith to learn a random new plan.
  • Plans for Balanced Trillium Ingot could be found as a drop from creatures in Pandaria.
  • Cooking:
  • A number of new cooking recipes have been added, including new foods that give +300 to a primary stat and noodle carts. Some of these new recipes can be learned from drops in the Vale of Eternal Blos

New in World Of Warcraft 5.3.0 (May 23, 2013)

  • General:
  • New Battleground: Deepwind Gorge
  • In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!
  • New Arena: The Tiger's Peak
  • Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!
  • New Scenario: Battle on the High Seas
  • Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.
  • New Scenario: Blood in the Snow
  • An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge.
  • New Scenario: Dark Heart of Pandaria
  • Goblin engineers have been excavating in the Vale of Eternal Blossoms to find a mysterious artifact, but all they've found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need.
  • New Scenario: The Secrets of Ragefire
  • Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar.
  • Heroic Scenarios
  • A Heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain high level Epic quality items.
  • Heroic Scenarios require a pre-made group to join.
  • Heroic Scenarios offer bonus objectives that will reward additional valor if completed.
  • An option to run a random Heroic Scenario has been added as a drop-down in the Scenario tab in Dungeon Finder.
  • Players can complete a normal or Heroic Scenario for bonus valor each day, but not both.
  • Six Heroic Scenarios will be available in patch 5.3. Four are new and two are upgrades of existing normal Scenarios.
  • Battle of the High Seas
  • Blood in the Snow
  • Dark Heart of Pandaria
  • The Secrets of Ragefire
  • Crypt of Forgotten Kings
  • A Brewing Storm
  • Quest Campaign: Escalation
  • The Darkspear Trolls are in open rebellion against the Warchief! Aid your faction in preparing to rout Garrosh Hellscream from Orgrimmar
  • Alliance heroes will scout Orgrimmar's outskirts and engage in SI:7 espionage to weaken Garrosh’s power structure.
  • Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault and advance towards the Horde capital.
  • Visit Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal Blossoms to begin questing.
  • Battlefield: Barrens
  • Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens.
  • Collect resources by killing Kor’kron loyalists and their supporters.
  • Get a group together to kill Kor’kron leaders for bonus resources.
  • Escort your faction’s caravans across the zone for even more additional resources.
  • The Darkspear Rebellion will reward your efforts to undermine the Warchief by helping you upgrade Latent Kor’kron Armor into useable gear.
  • Participate in the Escalation Quest Campaign to learn how to engage in the Barrens conflict.
  • The Legendary Quest Continues
  • Journey with Wrathion to the four corners of Pandaria to speak with the August Celestials.
  • Champions will have had to complete Wrathion’s earlier tasks (including “Heart of the Thunder King”) to continue.
  • Brawler’s Guild Updates
  • Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.
  • New VIP areas are now accessible for brawlers at or above rank 8.
  • Bizmo has raised the floor in his arena to hide the bodies. Or... maybe to improve the sight lines. We’ll never know for sure.
  • Special “Challenge Cards” can now be acquired from mobs or reward satchels, allowing you to unlock unique bonus bosses.
  • Brawlers that manage to prove their mettle and reach Rank 9 will receive an additional invitation to the Brawler's Guild that can be traded or given to a friend.
  • Experience needed to increase from level 85 to level 90 has been reduced by 33%.
  • Classes
  • Healing abilities and spells which automatically pick targets now follow consistent rules for targeting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets.
  • Avoidance passive on all pets and guardians has been changed. It now reduces area-of-effect damage from creatures and NPCs by 95% (up from 90%), and from players by 50% (up from 0%). Warlock pets already had the new version of Avoidance since Patch 5.0 and will not notice any differences.
  • The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time.
  • Death Knight: Gargoyle
  • Druid: Force of Nature (Balance, Restoration), Mirror Image (Symbiosis)
  • Mage: Mirror Image, Water Elemental
  • Shaman: Searing Totem
  • Warlock: Doomguard, Terrorguard, Wild Imp
  • Death Knight:
  • General
  • Blood Plague no longer benefits from the damage increase granted by Tricks of the Trade.
  • Frost Fever no longer benefits from the damage increase granted by Tricks of the Trade.
  • Necrotic Strike's healing absorption effect has been increased to 225% from attack power, up from 200%.
  • Talents
  • Gorefiend's Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.
  • Unholy
  • Sudden Doom now requires the Death Knight to be in Unholy Presence to activate the effect that causes Death Coil to cost no Runic Power.
  • Unholy Might now increases the Death Knight's Strength by 10%, down from 15%.
  • Druid:
  • General
  • Mark of the Wild had its mana cost reduced to 5%, down from 10%.
  • Symbiosis: Intimidating Roar had its cooldown increased to 90 seconds, up from 60 seconds.
  • Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility.
  • Talents
  • Force of Nature is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
  • Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.
  • Glyphs
  • Glyph of Solar Beam have been removed and replaced with Glyph of Omens.
  • New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash.
  • Balance
  • Solar Beam is now more responsive when players enter and leave the beam's area-of-effect.
  • Feral
  • Savage Roar now increases physical damage done by 40%, up from 30%.
  • Guardian
  • Mastery: Nature's Guardian is now 33% stronger (2% per point instead of 1.5%).
  • Restoration
  • Ironbark now has a cooldown of 60 seconds, down from 2 minutes.
  • Swiftmend's area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
  • Wild Mushroom: Bloom: Healing from this spell has been increased by 100%, which includes all bonus healing from Rejuvenation overhealing. In addition, the radius has been increased to 10 yards (up from cool .
  • Item Sets
  • Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds).
  • Hunter:
  • General
  • Hunters now have 50 pet stable slots, up from 20.
  • Cooldown on crowd control abilities for several Hunter pet families have changed.
  • Basilisk pet family’s Petrifying Gaze now has a cooldown of now 2 minutes, up from 1 minute.
  • Bat pet family’s Sonic Blast now has a cooldown of 2 minutes, up from 1 minute.
  • Crane pet family’s Lullaby now has a cooldown of 2 minutes, up from 1 minute.
  • Monkey pet family's Bad Manner now has a cooldown of 2 minutes, up from 1 minute.
  • Porcupine pet family’s Paralyzing Quill now has a cooldown of 2 minutes, up from 1 minute.
  • Shale Spider pet family’s Web Wrap now has a cooldown of 90 seconds, up from 45 seconds.
  • Wasp pet family's Sting now has a cooldown of 90 seconds, up from 45 seconds.
  • Worm pet family’s Burrow Attack now has cooldown of 14 seconds, down from 20 seconds.
  • Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.
  • Revive Pet now has a cast time of 4 seconds, down from 6 seconds.
  • Talents
  • Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%.
  • Binding Shot is no longer a talent and learned by Marksmanship Hunters at level 30.
  • Blink Strike has been renamed Blink Strikes and turned into a passive ability. The pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly cause the pet to teleport behind their target.
  • Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.
  • Beast Mastery
  • Beast Cleave now deals 75% of the original damage, up from 50%.
  • Exotic Beasts no longer reduces the cooldown of pet special abilities by 30%.
  • Marksmanship
  • Bombardment now increases the damage of Multi-Shot by 60%, up from 30%.
  • Item Sets
  • PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter's PvP Power to increase by 800 for 6 seconds.
  • Mage:
  • General
  • Arcane Brilliance had its mana cost reduced to 1%, down from 4%.
  • Arcane Explosion now deals 40% more damage.
  • Blizzard now deals 40% more damage.
  • Dalaran Brilliance had its mana cost reduced to 1%, down from 4%.
  • Flamestrike now deals 100% more initial damage. Periodic damage remains unchanged.
  • Mirror Image creates copies that no longer cast Fire Blast, but their Frostbolts do 10% more damage.
  • Teleport: Vale of Eternal Blossoms and Portal: Vale of Eternal Blossoms now have new icons.
  • Talents
  • Flameglow now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%).
  • Incanter's Ward now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds.
  • Living Bomb's periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3).
  • Monk:
  • General
  • Legacy of the Emperor had its mana cost reduced to 1%, down from 6%.
  • Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
  • Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds.
  • Talents
  • Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.
  • Brewmaster
  • Gift of the Ox should now activate its effect more frequently for dual-wielding Monks.
  • Mistweaver
  • Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
  • Windwalker
  • Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%.
  • Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from the Monk's abilities, up from 10%.
  • Fixed an issue that caused ticks from Fists of Fury to sometimes be skipped.
  • Paladin:
  • General
  • Blessing of Kings had its mana cost reduced to 5%, down from 22.3%.
  • Blessing of Might had its mana cost reduced to 5%, down from 22.3%.
  • Devotion Aura now clears all silence effects when used.
  • Divine Protection is now usable while stunned.
  • Glyphs
  • Glyph of the Battle Healer now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%.
  • Holy
  • Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
  • Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done. Daybreak no longer incorrectly hits the primary target of the Holy Shock.
  • Protection
  • Shield of the Righteous now reduces physical damage taken by 25%, down from 30%.
  • Retribution
  • Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%.
  • Item Sets
  • Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds.
  • Priest:
  • General
  • Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%.
  • Mass Dispel no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.
  • Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes, up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.
  • Glyphs
  • Glyph of Mass Dispel has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.
  • Glyph of Smite no longer causes the additional 20% damage dealt by Smite to transfer into Atonement.
  • Fixed an issue where Glyph of Mind Flay's movement speed increase was not stacking correctly.
  • Discipline
  • Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
  • Borrowed Time now reduces the cast or channel time of the next Priest spell by 15% after casting Power Word: Shield (was 15% spell haste).
  • Penance now deals 10% less damage, but healing done is increased by 10%.
  • Holy
  • Divine Hymn now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.
  • Shadow
  • Vampiric Embrace now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
  • Rogue:
  • Talents
  • Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger.
  • Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.
  • Glyphs
  • Glyph of Cheap Shot now increases the duration of Cheap Shot by 0.5 second, down from 1 second.
  • Glyph of Garrote now increases the duration of Garrote's silence effect by 1 second, down from 1.5 seconds.
  • Combat
  • Blade Flurry's damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.
  • Revealing Strike now lasts 24 seconds, up from 18 seconds.
  • Subtlety
  • Find Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).
  • Shaman:
  • General
  • Lava Burst now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage.
  • Lightning Bolt can now be cast while moving.
  • Glyphs
  • New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10% for 6 seconds after Lightning Shield is triggered.
  • Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.
  • Enhancement
  • Feral Spirit's summoned Spirit Wolves are now immune to root and snare effects.
  • Lava Lash now deals 300% weapons damage, up from 250%.
  • Mental Quickness now converts 65% of the Shaman's attack power to spell power, up from 55%.
  • Stormstrike now deals 450% weapon damage, up from 375%.
  • Warlock:
  • General
  • Dark Intent had its mana cost reduced to 1%, down from 4%.
  • Demonic Gateway cast time has been reduced to 3 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds). The summoned gateway has 100% of the summoning Warlock's health, 100% of the Warlock's resilience, and can now be attacked and killed by enemy players.
  • Health Funnel now causes the Soulburn portion of the spell to increase healing generated from Health Funnel by 140% instead of instantly restoring 36% health.
  • Talents
  • Blood Horror no longer activates from attacks made by pets.
  • Glyphs
  • Glyph of Siphon Life has been redesigned. Glyph of Siphon Life now heals the Warlock for 0.5% of their maximum health when Corruption or Immolate deal periodic damage.
  • Affliction
  • Haunt now refunds a Soul Shard when it is dispelled.
  • Destruction
  • Fire and Brimstone no longer requires a Burning Ember to cast. Instead, the spell causes Immolate, Incinerate, Conflagrate, and Curse spells to consume a Burning Ember when cast, and the effect remains active as long as the Warlock has at least 1 Burning Ember remaining.
  • Item Sets
  • Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock's Twilight Ward absorbs damage from all magical schools.
  • Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%.
  • Warrior:
  • General
  • Defensive Stance now decreases damage taken by 25%, up from 15%.
  • Shield Wall's cooldown has been reduced to 3 minutes, down from 5 minutes.
  • Talents
  • Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds.
  • Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.
  • Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.
  • Spell Reflection is no longer consumed by spells from player pets and guardians.
  • Vigilance now resets the cooldown on Taunt in addition to its current effects.
  • Arms
  • Sweeping Strikes' damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.
  • Protection
  • Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall's cooldown.
  • Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.
  • Unwavering Sentinel no longer increases the damage reduction of Defensive Stance by 10%.
  • Quests:
  • Shado-Pan and The August Celestials daily quests no longer have a faction prerequisite to be Revered with the Golden Lotus.
  • A Test of Valor: Reduced the amount of Valor needed for this achievement to 3000 Valor Points, down from 6000.
  • Flames of the Void: Fixed an issue where players were unable to mount the War Serpents.
  • The Strength of One's Foes: All bosses in Mogu’shan Vaults, Heart of Fear, and Terrace of the Endless Spring now have a chance to drop either a Sigil of Power or Sigil of Wisdom
  • Creatures:
  • Creatures that are outdoors in the world and are Level-90 and above now have a chance to drop Lesser Charms of Good Fortune.
  • Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari Warbringers) and bosses in Battlefield: Barrens will now always drop Lesser Charms of Good Fortune.
  • Rare spawns in Pandaria (except those on Isle of Thunder) now have a chance to drop a bind-on-pickup invitation to the Brawler's Guild.
  • Oondasta
  • Shiny Pile of Refuse now has a chance to contain a Primal Egg, and a number of Dinosaur Bones.
  • Spitfire Beam no longer increases in damage with each jump, deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99 targets (up from 20 targets).
  • Zandalari NPCs on the Isle of Thunder should now drop Zandalari Journals needed for the Zandalari Library Card achievement more frequently. The sell value of Zandalari Journals to vendors have been decreased to adjust for the increased drop rates.
  • Pet Battles:
  • General
  • Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy.
  • Check out our blog: Pet Battle Accuracy Changes in Patch 5.3 for additional information.
  • Pet Battle Duels are now available in all dungeons and raids. Enjoy!
  • Pet Battles in the wild and duels are now viewable by other players in the world.
  • Hit Chance is now displayed for all abilities.
  • Battle Pet Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.
  • Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.
  • A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles
  • Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.
  • Battle pets' recent ability loadouts will now be saved when pets are swapped in and out of battle slots.
  • Pandaren Spirit Pet Supplies now has a chance to drop a family specific rare Battle-Stone.
  • Species specific Flawless Battle-Stones are now Bind to Battle.net account.
  • Black Claw now deals 20% less damage.
  • Blistering Cold had now deals 100% more damage.
  • Corrosion now deals 5 damage-per-round, up from 2, and increases damage taken by 2, down from 5.
  • Counterspell now deals 10 damage in addition to the ability's previous effects.
  • Deep Freeze now has a 10% reduced chance to hit.
  • Fury of 1,000 Fists now has a 4-round cooldown, up from 3 rounds.
  • Haymaker now has a 3-round cooldown.
  • Headbutt now has a 4-round cooldown, up from 3 rounds.
  • Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds.
  • Impale now has a cooldown of 3 rounds, down from 5 rounds, deals 17% less damage, and no longer deals damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
  • Interrupting Gaze now deals 50% more damage.
  • Interrupting Jolt now has a 4-round cooldown, down from 5 rounds.
  • Kick now deals 50% more damage.
  • Minefield now has a 5-round cooldown, and lasts for 9 rounds, down from 10 rounds.
  • Mudslide now has a 4-round cooldown, up from 3 rounds.
  • Predatory Strike no longer deal damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
  • Quicksand now has a 4-round cooldown, up from 3 rounds.
  • Reckless Strike now has a 1-round cooldown.
  • Rupture now has a 4-round cooldown, up from 3 rounds.
  • Shock and Awe now has a 4-round cooldown, up from 3 rounds.
  • Soulrush now has a 4-round cooldown, up from 3 rounds.
  • Fixed an issue where pet abilities that had a chance to stun were not working correctly.
  • Battle Pets
  • A number of new battle pets have been added to the Throne of Thunder and Isle of Thunder. Happy hunting!
  • Whispers from pet tamers in the north have spread word of an elusive new battle pet that can be found in the frozen tundras of Northrend. The Unborn Val'kyr awaits.
  • Battle Pet drops have been added to Burning Crusade raids. These new pets can be obtained from raid bosses in Karazhan, Tempest Keep and Serpentshrine Cavern. Obtaining all of these new pets will reward players with a new battle pet, Tito!
  • Tiny Blue Carp, Tiny Green Carp, Tiny Red Carp, and Tiny White Carp are now tradable, and can be caught more than once.
  • Electrified Razortooth: swapped positions of Blood In The Water and Paralyzing Shock abilities.
  • Ethereal Soul-Trader has been returned to his original, larger size.
  • Teldrassil Sproutling, Withers, and Ruby Sapling’s Shell Shield has been replaced with a new ability: Ironbark.
  • Battle Pet Quests
  • A new achievement and reward has been added for characters that complete every Pet Battle daily quest in a single day.
  • Protection for bad luck streaks have been added to Battle-Stones from pet supplies bags and wild battles. Each bag or battle that does not provide a stone has a progressively better chance to award a stone to the player.
  • Beasts of Fable daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day. Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time.
  • All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer quests will now award experience, valor, and Lesser Charms of Good Fortune.
  • All Pet Battle quests will now award experience.
  • Increased the difficulty of elite pets on the Beasts of Fable quest.
  • A new weekly quest for max-level, matchmaking PvP pet battles has been added.
  • Raids, Dungeons, and Scenarios:
  • Loot Specialization
  • Players can now choose to receive loot for specializations other than the one that's currently active. This feature can be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, Heroic Scenarios, and Mists of Pandaria quest rewards.
  • Please check out the blog: Patch 5.3 Adds Off-Spec Loot and Rewards for an in-depth explanation of how the Loot Specialization system will work.
  • Raids
  • Bonus rolls, Treasures of the Thunder King, Amber Encased Treasure Pouch, Cache of Mogu Riches, and Dividends of the Everlasting Spring now have a small chance to award a larger than usual amount of gold.
  • Bonus Roll
  • Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.
  • Reduced the number of Lesser Charms of Good Fortune needed for the Mogu Runes of Fate weekly quest to 50, down from 90.
  • Serpentshrine Cavern
  • For the Fathom-Lord Karathress encounter, Cataclysmic Bolt now deals 10% of the target's maximum health plus 5000 damage, down from 50% of target's maximum health, the stun effect can be removed by abilities that free the player from stuns, and the spell now targets any character class instead of only targeting character classes with mana.
  • Lady Vashj
  • Coilfang Strider's Panic ability now activates every 4 seconds, up from every 2 seconds.
  • Shock Blast's stun effect can now be removed by abilities that free the player from stuns.
  • Tainted Elementals now despawn after 20 seconds, up from 15 seconds.
  • Tempest Keep
  • For the High Astromancer Solarian encounter, Nether Scryer's Domination spell now has a 2 second cast time, up from instant cast, and can be silenced.
  • For the Void Reaver encounter, the radius for Arcane Orb has been reduced to 15 yards, down from 20 yards.
  • Terrace of Endless Spring
  • Players no longer need to have defeated Grand Empress Shek'zeer to enter the Terrace of Endless Spring in Normal difficulty.
  • Throne of Thunder
  • Valor Points are awarded for defeating the following lieutenants in Throne of Thunder.
  • Stormbringer Draz'kil: 20 Valor Points
  • Manchu: 10 Valor Points each
  • Weisheng: 10 Valor Points each
  • Eternal Guardian: 5 Valor Points each
  • Horridon
  • Amani’shi Beast Shaman no longer casts Chain Lightning while mounted on Amani Warbears.
  • Primordius
  • The Genetically Unmodified Organism achievement has been redesigned. It now requires players to defeat Primordius while none of the players in the raid received a harmful mutation.
  • Dungeons
  • Completing the Challenge mode daily quest now awards a Heroic Cache of Treasures with a chance to contain an epic item!
  • Minimum level requirement to enter and equip items found in the following dungeons via Dungeon Finder have been adjusted.
  • Gate of the Setting Sun is now available in Normal difficulty, and accessible to level 89 characters.
  • Grim Batol is now accessible at level 84, down from level 85.
  • Lost City of the Tol'vir is now accessible at level 84, down from level 85.
  • Magisters' Terrace is now accessible at level 68, down from level 70.
  • The Mechanar is now accessible at level 68, down from level 70.
  • Zul'Gurub
  • Bloodlord Mandokir will no longer use Decapitate against his current target.
  • Scenarios
  • Lorewalker Cho now allows heroes to take part in either faction's Scenarios, so players can see what the other side has been up to.
  • Crypt of the Forgotten Kings
  • Fixed an issue where Uncontrolled Anger was improperly causing characters to drop out of stealth.
  • PvP:
  • A blog titled: PvP Gear in Patch 5.3 has additional information and reasoning behind the PvP changes in 5.3.
  • All characters now have a base Resilience of 65%.
  • Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
  • PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
  • PvP Power bonus to healing is now based on class and specialization.
  • Healing specializations receive a 100% bonus to healing from PvP Power.
  • Damage specializations for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power.
  • All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.
  • PvP Items
  • Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
  • Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
  • Resilience has been removed from most PvP gear.
  • Resilience gems and enchants will continue to be available.
  • piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
  • PvP Power will remain exclusively on PvP gear.
  • The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%.
  • Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
  • Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
  • New weapon enchantment: Bloody Dancing Steel is functionally equivalent to Dancing Steel, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • New weapon enchantment: Spirit of Conquest is functionally equivalent to Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • Tyrannical Gladiator’s Tabard and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000 Conquest Points.
  • Big Zokk Torquewrench has returned from their leave of absence.
  • Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.
  • Battlegrounds and Arenas:
  • Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
  • To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground. Role selection should have no effect on queue times. The matchmaking system attempts to balance the number of healers on each team based on the ratio of healers and non-healers queued.
  • Mid-season catch-up for Conquest Points has been added. Players will now see their cap on Conquest Points increased by 1000 per week since the start of Season 13 minus the amount of Conquest Points earned so far in this season.
  • Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization.
  • Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
  • Eye of the Storm: The starting platforms have been lowered.
  • Professions:
  • Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level.
  • Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level.
  • Items:
  • The Voidbinders are back in capital cities and shrines.
  • PvE Item Upgrades
  • Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item. This is retroactive to all items that use Valor.
  • Items upgradable by Justice now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item. This is retroactive to all items that use Justice.
  • PvP Item Upgrades
  • Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.
  • Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.
  • No other PvP items are upgradable.
  • Players can now use items that are in the bank or Void Storage for transmogrification.
  • Reduced the amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade heirloom items by 60%.
  • Players starting on Cataclysm content can purchase level-80 gear from Iris Moonweaver in Hyjal and Erunak in Vashj'ir to more easily qualify for Blackrock Caverns and Abyssal Maw: Throne of Tides.
  • Two new purchasable items using Elder Charms of Good Fortune have been added to the quartermasters on the Isle of Thunder.
  • An Empty Supply Crate that can be placed and jumped on in the Troves of the Thunder King Scenario.
  • Excess Elder Charms of Good Fortune can be used to purchase an Arcane Trove/Sunreaver Bounty.
  • A new achievement and reward has been added for obtaining 200 mounts.
  • Unclaimed Black Market Containers are now available on the Black Market Auction House. What's inside? It's a mystery! When opened, the container has a chance to contain any item that can be available on the BMAH.
  • Eye of the Black Prince can now be used to apply a prismatic socket on Reborn weapons.
  • Justice Heirloom vendors now have Heirloom shields in stock.
  • Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of Thunder.
  • Shado-Pan Assault belts now require Friendly reputation to purchase, down from Revered.
  • Shado-Pan Assault chest pieces now require Honored reputation to purchase, down from Revered.
  • The following PvP trinkets now have a cooldown of 2 minutes, down from 5 minutes.
  • Bequeathed Insignia of the Alliance
  • Bequeathed Insignia of the Horde
  • Inherited Insignia of the Alliance
  • Inherited Insignia of the Horde
  • Inherited Mark of Tyranny
  • Insignia of the Alliance
  • Insignia of the Horde
  • The following trinkets have on-use effects reduced by 33%, but have a 100% increase to duration when used in a Battleground or Arena.
  • Fabled Feather of Ji-Kun
  • Renataki’s Soul Charm
  • Steadfast Talisman of the Shado-Pan Assault
  • Wushoolay’s Final Choice
  • The following trinkets have on-use effects reduced by 75%, but have a 400% increase to duration when used in a Battleground or Arena.
  • Delicate Vial of the Sanguinaire
  • Gaze of the Twins
  • Primordius’ Talisman of Rage
  • Talisman of Bloodlust
  • All other trinkets above ilevel 502 have on-use effects reduced by 50%, but have a 100% increase to duration when used in a Battleground or Arena.
  • Courageous Primal Diamond had its clearcasting effect renamed to “Lucidity” to differentiate it from other spells with that name.
  • UI:
  • In-game support system is now a direct portal to the Battle.net Support site, allowing players to access the knowledge base and support contact system.
  • Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid.
  • A new option to display pet tamers on the world map has been added. This should help players looking to find unlocked Pet Battle daily quests.
  • When using name plates, castbars will now display for all creatures and players in the area.
  • Bug Fixes:
  • Fixed an issue in Brawl'gar Arena where players boarding The Skybag may be unable to spectate brawls that were taking place.

New in World Of Warcraft 5.2.0 (Mar 6, 2013)

  • GENERAL:
  • New Daily Quest Hub: Isle of Thunder:
  • Here players can join the assault to conquer the Thunder King's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim to an arsenal of powerful Mogu artifacts for their faction, and more.
  • Each faction's finest are spearheading the assault: the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
  • After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
  • As the heroes conquer the Isle, they will unlock the powerful Thunder Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
  • Heroes can join the war effort and find transportation to Isle of Thunder by visiting the Shado-Pan Garrison in Townlong Steppes on the western shores of Pandaria. The Isle of Thunder will be unlocked progressively based on each based on each realms' participation in the war effort; initially only some of the Isle’s features will be unlocked. Future unlocked content will include the Stormsea Landing and the outdoor raid boss, Nalak, the Storm Lord.
  • Heroes fortunate enough to acquire a “Key to the Palace of Lei Shen” can bring it to the Shado-Pan on the Isle of Thunder and use it to infiltrate the fabled treasure vaults of the first emperor. Heroes are tasked with grabbing as much loot as they can within five minutes. Larger chests will have the most loot, including special keys that can be used at the end of the run for a chance at epic gear and other major rewards. Keys are awarded from rare bosses, hidden chests around the island, and from award satchels obtained by completing daily quests.
  • New Raid: Throne of Thunder:
  • Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.
  • Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
  • The Raid Finder version of the Throne of Thunder is divided into 4 different sections, Last Stand of the Zandalari, Forgotten Depths, Halls of Flesh-Shaping, and Pinnacle of Storms.
  • Join the Shado-Pan Assault in their singular drive to see Lei Shen defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
  • Ao Pye at Niuzao Temple in Towlong Steppes is offering to sell Shado-Pan Assault faction gear to adventurers for Valor points. Another NPC will also be selling those items in or near the entrance to the Throne of Thunder on Isle of Thunder.
  • The Legendary Quest Continues:
  • Wrathion is determined to know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new legendary metagem, the Crown of the Heavens.
  • Players seeking to re-acquire previous Legendary quest rewards (such as gems for Sha-touched weapons) can now speak with the Blacktalon Quartermaster, the surly-looking Pandaren standing in the first floor of the Tavern in the Mists.
  • New World Bosses: Nalak, the Storm Lord and Oondasta:
  • Nalak, the Storm Lord:
  • After the Isle of Thunder has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.
  • Oondasta:
  • Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.
  • Taking Over The Farm:
  • Players that have grown attached to working the land at Sunsong Ranch can now acquire the farm from Farmer Yoon via a quest. The farmhouse becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
  • The option to take over the farm is available to characters that are exalted with the Tillers and have unlocked all 16 farm plots.
  • New World Boss System:
  • All world bosses (Sha of Anger, Galleon, Nalak the Storm Lord, and Oondasta) are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week.
  • CLASSES:
  • General:
  • Area Damage Cap: The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.
  • Death Knight:
  • Death Siphon now heals for 150% of the damage dealt (was 100%).
  • Conversion now costs 5 Runic Power plus 5 per second thereafter, down from 10 Runic Power plus 10 per second.
  • Death Knights now maintain the same health percentage when switching into and out of Blood Presence.
  • Blood Plague now deals 15% more damage.
  • Frost Fever now deals 15% more damage.
  • Strangulate's cooldown has been reduced to 60 seconds (was 2 minutes).
  • Asphyxiate's cooldown has been reduced to 30 seconds (was 1 minute).
  • Blood Parasite now summons Bloodworms with 15% of the Death Knight's health (was 18%) and Blood Burst now heals for 25% per stack of Blood Gorged (was 30% per stack).
  • Frost:
  • Howling Blast now deals 8% more damage to the primary target. Damage to other enemies in the area-of-effect remains unchanged.
  • Icy Talons now increases attack speed by 25% (was 20%).
  • Might of the Frozen Wastes now increases melee damage by 15% (was 10%).
  • Unholy:
  • Reaping now also applies to Icy Touch.
  • Summon Gargoyle no longer costs Runic Power.
  • Gargoyle Strike now also deals Shadow damage, in addition to Nature damage.
  • Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects.
  • Scourge Strike now deals 3.8% more damage.
  • Frost and Unholy Tier-14 2-piece set bonus has been reduced to 4% (was 10%) increased damage on Frost Strike, Obliterate, and Scourge Strike.
  • Druid:
  • Cyclone now has a 20-second cooldown for Feral Druids.
  • Symbiosis:
  • Dispersion now has a 3-minute cooldown for Druids (was 2 minutes).
  • Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
  • Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
  • The healing granted by Cenarion Ward when a target takes damage has been increased by 100%.
  • Frenzied Regeneration now scales 10% more efficiently with attack power.
  • Maim had its damage increased by 100%.
  • Tooth and Claw scaling has been decreased by 12%.
  • Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
  • Rejuvenation now costs approximately 9% less mana.
  • Revive and Mark of the Wild now cost 55% less mana.
  • Faerie Swarm can now snare more than one target at a time.
  • Mass Entanglement now has a 30-second cooldown (was 2 minutes).
  • Typhoon now has a 30-second cooldown (was 20 seconds).
  • The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
  • Soul of the Forest:
  • Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
  • Feral: Unchanged.
  • Guardian: Generates 3 additional Rage per Mangle.
  • Restoration: Now grants 75% Haste on the next spell cast after the Druid casts Swiftmend.
  • Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
  • Glyph of Cyclone now increases the range of Cyclone by 5 yards (was 4 yards).
  • Wrath damage has been increased by 9%.
  • Balance:
  • Starfire damage has been increased by 9%.
  • Starsurge damage has been increased by 9%.
  • Starfall will no longer strike targets that are affected by crowd control effects.
  • Guardian:
  • Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
  • Restoration:
  • Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
  • Wild Mushrooms will now each gain 25% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 33% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area-of-effect.
  • Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
  • Feral Druid PvP 2-piece increase to movement speed by 15% while outdoors for Druids in Bear Form, Cat Form, or Travel Form no longer stacks with the Druid talent Feline Swiftness.
  • Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.
  • Hunter:
  • Targeting for Glaive Toss and Powershot has been improved. These abilities will now always hit the primary target and are much more responsive about which secondary targets they hit.
  • Aimed Shot cast time has been reduced to 2.5 seconds (was 2.9 seconds).
  • Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
  • Dismiss pet now has a cast time of 3 seconds (was 2 seconds).
  • Powershot now cancels Camouflage when the cast begins.
  • Silencing Shot now has a 24-second cooldown (was 20 seconds).
  • Stampede now has a range of 40 yards (was 30 yards).
  • Steady Shot now deals 20% more damage.
  • Binding Shot no longer has a Focus cost.
  • Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
  • Glyph of Marked for Death has been removed and its effects are now baseline.
  • The Fetch ability from Glyph of Fetch no longer requires a target. When activated, the pet will automatically choose a nearby corpse to loot.
  • New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.
  • Beast Mastery:
  • Beast Cleave now causes the pet to strike all other nearby targets for 50% damage (was 30%).
  • Marksmanship:
  • Aimed Show now deals 10% more damage and cast time has been reduced to 2.5 seconds (was 2.9 seconds).
  • Chimera Shot now deals 25% more damage and heals the Hunter for 5% (was 3%) of their total health.
  • Survival:
  • Black Arrow now deals 10% more damage.
  • Explosive Shot now deals 10% more damage.
  • Mage:
  • Invocation now removes Evocation's cooldown, and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage for 1 minute after an Evocation is completed,instead of 25% increased damage for 40 seconds. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
  • Glyph of Evocation now causes the Invocation talent to restore 10% (was 20%) health after completing an Evocation.
  • Greater invisibility now has a 90-second cooldown (was 2.5 minutes).
  • Frostbolt cast by Mirror Images now deals 50% more damage.
  • Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target.
  • Blazing Speed is now a level-15 talent, replacing Scorch.
  • Flameglow, a new talent is available at level 30 and replaces Blazing Speed. The passive ability encases the Mage in fiery energy, absorbing damage from each attack made against the Mage equal to 20% of their spellpower, up to a maximum of 30% of the attack.
  • Ice Floes now has a 45-second cooldown (was 1 minute) and its duration has been increased to 15 seconds (was 10 seconds).
  • Incanter's Ward can now be removed by magic dispels.
  • Ring of Frost cast instantly through Presence of Mind now has a 2-second arming period before the Freeze effect is activated against targets in the area of effect. The 2-second arming period can be reduced by Haste.
  • Temporal Ripples from Temporal Shield can no longer be dispelled.
  • Deep Freeze now stuns the target for 5 seconds (was 4 seconds).
  • Rune of Power increases the Mage's mana regeneration by 75% (was 100%) while standing inside the rune.
  • Glyph of Deep Freeze now removes it from global cooldown but also reduces its duration by 1 second.
  • Mage PvP 2-piece bonus now requires Counterspell to successfully interrupt a spell before applying the 4 second cooldown reduction to Counterspell.
  • Arcane:
  • For Arcane Mages, Evocation now restores 40% (was 60%) of total mana over 6 seconds, and consumes all Arcane Charges. For each Arcane Charge consumed, the total amount of mana regenerated is increased by 10%, up to a maximum of 80% over 6 seconds. Evocation remains the same for Fire and Frost.
  • Arcane Blast's damage has been reduced by 22.9% and mana cost has been increased to 1.66667% of base mana (was 1.5%).
  • Arcane Missile's damage has been reduced by 22.1%.
  • Arcane Barrage's damage has been reduced by 16.1%.
  • Arcane Charges now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%).
  • Fire:
  • Pyroblast has its direct damage reduced by 10%.
  • Scorch is no longer a talent and is now available to all Fire Mages.
  • Frost:
  • Fingers of Frost now has a 15% (was 12%) chance to activate from Frostbolt, Frostfire Bolt and Frozen Orb, and a 5% (was 4%) chance to activate from Blizzard.
  • Glyph of Ice Lance now causes Ice Lance to deal 50% damage to 1 additional target, up from 40%.
  • Frostbolt now deals 32% more damage.
  • Water Elemental:
  • Freeze no longer does damage and only provides Fingers of Frost on a successful freeze.
  • Monk:
  • New Level-60 Talent: Ring of Peace:
  • Ring of Peace forms an 8 yard sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3 seconds. The ability has a 45-second cooldown.
  • New Windwalker and Brewmaster ability added at level 30: Nimble Brew:
  • Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are reapplied by 60% for 6 seconds. It has a 2-minute cooldown.
  • Chi Wave now does 100% more damage and 14% less healing, and no longer costs Chi, and has a 15-second cooldown.
  • Zen Sphere now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, no longer costs Chi, and has a 10-second cooldown. Its periodic damage has been increased by 22%, periodic healing has been reduced by 61%, and its detonation healing has been reduced by 62%.
  • Chi Burst now does 380% more damage, 69% more healing, no longer costs Chi, and has a 30-second cooldown.
  • Deadly Reach has been removed.
  • Path of Blossoms has been removed.
  • Glyph of Path of Blossoms is now Glyph of Paralysis. This glyph causes the Monk's Paralysis ability to remove all damage-over-time effects on the target.
  • Paralysis is now a physical, non-magical effect, can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards. The paralysis effect lasts 40 seconds (was 30 seconds) for non-player targets, 4 seconds when used against other players, and lasts 50% (was 200%) longer when used from behind a target.
  • Spear Hand Strike, used on a target that's facing the Monk silences them for 2 seconds (was 4 seconds).
  • Tiger's Lust and Touch of Karma no longer have a Chi cost.
  • Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
  • Charging Ox Wave now has a 30-second cooldown (was 60 seconds).
  • Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
  • Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
  • Chi Torpedo now deals 15% more damage.
  • Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent have a duration of 30 seconds.
  • Xuen will now fixate on the Monk’s original target for Brewmasters.
  • Mistweaver:
  • Jab now costs 8% (was 4%) of base mana to use.
  • The Glyphed version of Uplift now costs 16% of base mana (was 6.6%) to cast.
  • Life Cocoon can no longer be dispelled.
  • Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive.
  • It is no longer possible to use Thunder Focus Tea while silenced.
  • Renewing Mist had its mana cost reduced by 10%.
  • Soothing Mists now generates chi more consistently and average generation rate is slightly higher.
  • Summon Jade Serpent Statue no longer costs mana.
  • Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
  • Eminence now heals for 25% of the damage done (was 50%).
  • Serpent's Zeal no longer stacks and heals for 25% of the damage that had been dealt.
  • Teachings of the Monastery now provides additional benefits:
  • Tiger Palm damage increased by 100%.
  • Crackling Jade Lightning damage increased by 100%.
  • Blackout Kick now hits 4 additional nearby targets for 50% damage.
  • Muscle Memory is a new passive ability for Mistweaver Monks. Successful Jabs and Spinning Crane Kicks which damages at least 3 enemies cause Muscle Memory. Muscle Memory causes the Monk's next Tiger Palm or Blackout Kick to deal 150% more damage and restore 4% mana.
  • Windwalker:
  • New Level-75 Ability: Storm, Earth and Fire:
  • The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 45% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
  • When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits).
  • Spinning Fire Blossoms’ damage has been adjusted to scale from weapon damage rather than attack power.
  • Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.
  • New Mastery: Bottled Fury:
  • Bottled Fury increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
  • Brewing: Tigereye Brew now gains 1 charge after spending 3 Chi (was 4 Chi), increases damage by 1% per stack (was 2%), can stack to 20 but only 10 charges can be consumed per activation, and a user interface alert displays upon reaching 10 charges. Stacks of Tigereye Brew are cleared at the start of a raid encounter. This ability is improved by Bottled Fury.
  • Rising Sun Kick now causes the Monk's abilities to inflict an additional 10% damage (was 15%) on the target.
  • Brewmaster:
  • Black Ox Statue:
  • The damage requirement to activate Sanctuary of the Ox has been increased by 100%. The spell tooltip has been updated to reflect the change.
  • Elusive Brew now has a 6-second cooldown (was 9 seconds).
  • Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.
  • Windwalker Monk PvP 2-piece bonus now also increases the range of Keg Smash.
  • Paladin:
  • Avenging Wrath now has a cooldown of 2 minutes for Retribution Paladins (was 3 minutes). The cooldown remains unchanged for Holy and Protection Paladins.
  • Light's Hammer now also applies a 50% snare for 2 seconds to targets that take damage from the area of effect.
  • Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.
  • Eternal Flame's periodic heal now provides 100% more healing when self-cast.
  • Judgment now costs 5% of base mana.
  • Repentance now has a cast time of 1.7 seconds (was 1.5 seconds).
  • Sacred Shield’s periodic effect can no longer be dispelled. Each individual absorb effect can be dispelled instead.
  • Seal of Righteousness now causes melee attacks to deal 9% damage (was 6%) to targets in the area-of-effect.
  • Selfless Healer now boosts Flash of Light by 20/40/60% (was 33/66/100%).
  • Glyph of Blessed Life no longer requires Seal of Insight to be active.
  • Glyph of Templar's Verdict can also activate from Exorcism.
  • Holy:
  • Blinding Light now has a 1.8-second cast time for Holy Paladins. It remains instant cast for Retribution and Protection.
  • Holy 4-piece PvP set bonus now grants Holy Power when casting Flash of Light, instead of Word of Glory.
  • Protection:
  • The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.
  • Grand Crusader now has a chance to activate when the Paladin doges or parries a melee attack in addition to having a 12% chance (was 20%) to activate from Crusader Strike or Hammer of the Righteous.
  • Retribution:
  • Seal of Justice now causes melee attacks to deal an additional 20% (was 16%) as Holy damage.
  • Sword of Light now increases Flash of Light by 100% (was 30%) and increases the Paladin's damage with two-handed melee weapons by 15% (was 10%).
  • Absolve is a new passive ability for Retribution Paladins. Absolve removes all harmful magic effects when Hard of Sacrifice is cast on a party member.
  • Retribution 2-piece PvP set bonus now grants 1000 PvP power (was 800).
  • Tier-14 Retribution 4-piece set bonus has been changed to increase damage on all Seals and Judgment by 10%.
  • Priest:
  • The amount of healing done by Flash Heal, Binding Heal, Renew, and Prayer of Mending have been reduced by 20%.
  • Spiritual Healing is a new passive ability obtained by Discipline and Holy Priests at level 10. This ability increases the amount of healing done by Flash Heal, Binding Heal, Renew, and Prayer of Mending by 25%. For Holy and Discipline Priests, there is no decrease to the amount of healing done by those four spells.
  • Evangelism's stacking effect now also increases the healing of Penance.
  • Halo will no longer hit enemies that are in stealth.
  • Angelic Bulwark can no longer be dispelled.
  • Dominate Mind now has a 1.8-second cast time (was 2.5 seconds).
  • Angelic Feather now has a 6 second duration (was 4 seconds).
  • Focused Will is now a passive for Holy Priests, as well as Discipline Priests.
  • Power Word: Solace has been replaced with a new talent: Solace & Insanity
  • For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner but does not trigger Atonement, is instant, costs no mana, and restores 1% of maximum mana on each cast. Damage dealt by Power Word: Solace will heal a nearby friendly player within 40 yards of the target for 100% of the damage dealt (50% when healing the Priest).
  • For Shadow, this ability causes Mind Flay to gain the Insanity effect on a target affected by Devouring Plague. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed.
  • Glyph of Mind Spike only works from Mind Spikes that aren't instant casts from Surge of Darkness.
  • Glyph of Desperation has been replaced with Glyph of Binding Heal. Pain Suppression and Guardian Spirit can now always be cast while stunned.
  • New Glyph: Glyph of Binding Heal applies Binding Heal a third nearby friendly target, but costs 35% more mana.
  • Glyph of Inner Focus has been replaced with Glyph of Weakened Soul. Casting Inner Focus now always grants 5 seconds of immunity to silences, interrupts, and dispels.
  • New Glyph: Glyph of Weakened Soul reduces the duration of Weakened Soul by 2 seconds.
  • Holy Fire is now an instant cast ability.
  • Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.
  • Power Infusion now increases the Priest's damage by 5% in addition to current effects.
  • Phantasm no longer makes the Priest untargetable by ranged attacks, and the movement impairing immunity effect is now 5 seconds (was 3 seconds).
  • Psyfiend belonging to an individual Priest will no longer cast Psychic Horror on the same target twice.
  • Discipline:
  • Mastery: Shield Discipline now also increases all healing done by a lesser amount, but the bonus provided by Mastery has been reduced by 36%.
  • Penance damage and healing has been increased by 20%, now a cooldown of 9 seconds (was 10 seconds), and has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets).
  • Focused Will now reduce damage taken by 15% per stack, with a limit of 2 stacks.
  • Spirit Shell can no longer be dispelled and now provides an absorb shield equal to the average healing and absorb of the triggering spell, including criticals and Divine Aegis.
  • Rapture now reduces the cost of Power Word: Shield by 25% and provides mana equal to 150% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.
  • Divine Aegis now causes critical heals to apply an absorb shield on the target for 100% of the amount healed instead of healing for twice as much. In addition, it grants Power Word: Shield a chance equal to the Priest's critical chance for the shield to absorb twice as much damage.
  • Shadow:
  • Dispersion now belongs to the Shadow spell school.
  • Shadowform now increases the Priest's Shadow damage by 25% (was 20%).
  • The 2-piece Holy/Discipline PvP set bonus has been replaced by the now the previous 4-piece set bonus.
  • The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When Spirit Shell is active, the mana cost of Flash Heal is reduced by 50%.
  • Tier-14 Holy/Discipline 4-piece set bonus now reduces the cooldown of Penance by 3 seconds (was 4 seconds).
  • Rogue:
  • Preparation is now a baseline ability learned at level 68 and no longer resets the cooldown on Cloak of Shadows.
  • Versatility has been removed.
  • New Level 90 Talent: Marked for Death:
  • Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.
  • New Level 60 Talent: Cloak and Dagger:
  • Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target.
  • Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
  • Shuriken Toss now causes the Rogue to throw ranged shurikens coated in Lethal Poison and auto-attack at 75% damage (was 80%) for up to 10 seconds if the enemy is farther than 10 yards away.
  • Deadly Throw can now interrupt spellcasting when used at 3, 4 and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively, instead of 5 combo points and 6 seconds.
  • Blind now has a cooldown of 2 minutes (was 1.5 minutes).
  • Cloak of Shadows now has a cooldown of 1 minute (was 2 minutes).
  • Smoke Bomb now reduces damage taken by allies in the area of effect by 20%, in addition to current effects.
  • Nerve Strike now reduces the effectiveness of healing provided by the target by 10% (was from 25%).
  • Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
  • PvP set bonuses have been changed:
  • Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10).
  • Deadly Brew is now the 2-piece set bonus and its effects remain unchanged.
  • Assassination:
  • Dispatch now deals 15% more damage.
  • Envenom now deals 20% more damage.
  • Combat:
  • Vitality now increases attack power by 30% (was 25%).
  • Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.
  • Subtlety:
  • Sanguinary Vein now increases the damage the target takes by 20% (was 16%).
  • Shaman:
  • Chain Lightning will now deal the same damage to subsequent targets as it does to the first.
  • Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%.
  • Elemental Mastery now has a 90-second cooldown (was 2 minutes).
  • Shamanistic Rage is now available to Elemental Shaman as well as Enhancement Shaman.
  • Conductivity no longer requires that the target be within the area of effect of Healing Rain.
  • Healing Rain had its mana cost reduced by 15%.
  • Ancestral Swiftness now increases spell haste by 5% and melee haste by 10%, instead of 5% each.
  • Glyph of Purge now adds a 6-second cooldown to Purge.
  • Stone Bulwark Totem now absorbs 25% more damage.
  • Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage.
  • Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shaman.
  • Glyph of Flame has been redesigned. This glyph now causes the Shaman to heal for 30% of the damage dealt by Flame Shock.
  • Unleashed Fury Flametongue now increases Lightning Bolt damage by 20% (was 30%), and Lava Burst damage by 10%.
  • Flame Shock's duration has been increased by 25%.
  • Lava Burst base damage has been reduced by 33% but now always deals a critical strike. When cast on targets affected by Flame Shock, it now deals 50% more damage.
  • Totemic Restoration no longer allows the Shaman to instantly destroy a totem to obtain a full 50% refund on cooldown. Any totems that have been destroyed or replaced behave as if the totem had been active for at least 1 second.
  • When summoned, the Stone Bulwark Totem has health equal to 10% of the casting Shaman's health.
  • The talent Nature's Guardian now preserves the player's health percentage when its maximum health boosting effect expires.
  • Ancestral Guidance now copies 60% (was 40%) of the amount healed.
  • Conductivity now shares 30% (was 20%) of the healing received from Healing Wave, Greater Healing Wave, or Healing Surge.
  • Elemental:
  • Elemental Focus now increases the Shaman's spell damage by 15% (was 10%).
  • Shamanism now increases the damage of Lightning Bolt by 70% (was 50%).
  • Enhancement:
  • Mental Quickness now lowers the cost of shocks by 90% (still lowers the cost of other "beneficial, instant, damaging and totem spells” by 75%).
  • Spirit walk now has a 1-minute cooldown (was 2 minutes).
  • Warlock:
  • Fel Armor now reduces damage taken by 10%, instead of increasing the Warlock’s armor.
  • Blood Fear has been replaced by Blood Horror. Blood Horror costs 5% health, has 1 charge, and lasts 60 seconds with a 30-second cooldown. While Blood Horror is active, melee attacks that strike the Warlock will cause the attacker to be horrified for 4 seconds.
  • Burning Rush now also prevents movement-impairing effects from reducing the Warlock’s movement speed below 100% of normal, in addition to its other effects.
  • The Imp ability Blood Pact has been removed.
  • Dark Intent now increases Stamina in addition to Spell Power.
  • Immolate now deals 15% more damage.
  • Shadow Bolt now deals 15% more damage.
  • Soul Leech now provides an absorption shield instead of healing.
  • Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).
  • Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed.
  • The passive damage from Archimonde's Vengeance no longer has a visual effect.
  • Grimoire of Sacrifice now increases the damage of abilities by 15% (was 25%) for Destruction Warlocks and 25% (was 50%) for Affliction Warlocks. In addition, it now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
  • Glyph of Burning Embers has been removed and its effects are now baseline for Destruction Warlocks.
  • Glyph of Soul Shards has been removed and its effects are now baseline for Affliction Warlocks.
  • New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 33%, but the health is restored over 10 seconds.
  • New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%.
  • Glyph of Unstable Affliction has been redesigned. This glyph now reduces the cast time of Unstable Affliction by 25%.
  • Affliction:
  • Haunt now causes the target to receive an additional 30% damage (was 25%) from Warlock's spells.
  • Unstable Affliction’s backlash effect is now always a critical hit and deals approximately 15% more damage.
  • Demonology:
  • Chaos Wave now has a new visual.
  • Hand of Gul'dan now deals 15% more damage.
  • Shadowflame now deals 15% more damage.
  • Soul Fire now deals 22% more damage.
  • Touch of Chaos now deals 15% more damage.
  • Wild Imp's Firebolt now deals 15% more damage.
  • Destruction:
  • Conflagrate now deals 15% more damage.
  • Fire and Brimstone now has a radius of 10 yards (was 15 yards).
  • Incinerate now deals 10% more damage.
  • Warrior:
  • The benefit of Haste from items and consumables has been increased by 50% for all Warriors.
  • Bladestorm now provides immunity to disarm while active.
  • Defensive Stance now reduces damage by 15% (was 25%).
  • Execute now deals 15% less damage.
  • Shockwave now has a 40-second cooldown (was 20 seconds), and striking 3 or more targets will reduce its cooldown by 20 seconds.
  • Second Wind now generates 15 rage (was 20 rage) over 10 seconds.
  • Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP), in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category.
  • Shield Barrier now scales approximately 10% less efficiently with attack power.
  • Storm Bolt now deals 125% weapon damage (was 100%).
  • Enraged Regeneration now costs 30 Rage (was 60 Rage).
  • Deadly Calm has been removed from the game.
  • Glyph of Incite no longer activates from Deadly Calm, and now activates from Demoralizing Shout instead.
  • Glyph of Overpower is now Glyph of Die by the Sword. It increases the duration of Die by the Sword whenever Overpower or Wild Strike are used.
  • Glyph of Death from Above no longer increases the damage dealt by Heroic Leap.
  • Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%).
  • Arms:
  • Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (used to require level 50).
  • Slam now deals 220% weapon damage (was 190%) and now costs 20 rage (was 30 rage).
  • Deep Wounds damage has been increased by 100% for Arms Warriors.
  • Whirlwind now costs 20 rage (was 30) for Arms Warriors. The cost is unchanged for Fury Warriors.
  • Overpower now costs 10 rage and reduces Mortal Strike's remaining cooldown by 0.5 seconds.
  • Sudden Death now has a 10% (was 20%) chance to activate from auto attacks or Opportunity Strike. In addition, using Execute makes Overpower free for 10 seconds.
  • Fury:
  • Bloodsurge now reduces the Rage cost of Wild Strike by 30 (was 20), and its duration has been increased to 15 seconds (was 10 seconds).
  • Protection:
  • The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
  • Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors.
  • QUESTS:
  • Warlocks can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those Warlocks determined or fortunate enough to have laid their hands on the fabled Codex of Xerrath.
  • Upon reaching level 20 and level 60, characters will automatically receive a new quest directing them to visit the racial riding trainer and mount vendors.
  • CREATURES:
  • Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point. The Zandalari can be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, Jade Forest, and Kun-Lai Summit. Zandalari Scouts can be handled by 1 or 2 players, while elite Zandalari Warbringers will likely require a full party of 5 heroes. Defeat Warbringers to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!
  • Galleon now respawns much more frequently, but players can only receive loot from him once per week.
  • Fite spectral porcupine fite! Three new spectral porcupine spirit beasts have appeared across Pandaria as tamable beasts, though taming them may provide quite a challenge.
  • Direhorns have been added as a tamable species for Hunters that have learned the required skill. Aspiring Direhorn owners should seek out clues regarding these auspicious beasts.
  • PET BATTLES:
  • Many new Battle Pets and Battle Pet abilities have been added.
  • Players may now participate in pet battle duels while in the Throne of Thunder instance.
  • Master Trainers in Northrend, Cataclysm, and Courageous Yon will no longer field pets with higher than intended stats.
  • Brilliant Kaliri, Jade Tentacle, Tirisfal Batling, Firefly, Jade Crane Chick, Gilnean Raven, and Shore Crawler are no longer available in multiple breeds.
  • Reflection has been replaced with Deflection, an ability that always attempts to go first and causes the pet to avoid all attacks for that round.
  • Anubisath Idol: Sandstorm and Deflection have swapped ability positions.
  • Thunderbolt has been redesigned. It is now a powerful team-damage spell.
  • Mr. Bigglesworth's Prowl has been replaced with a new ability, Ice Barrier, which blocks two attacks.
  • Fluxfire Feline's Wind-Up has been replaced with a new ability, Flux, which deals damage to the enemy team.
  • The Tuskarr Kite has a new set of abilities that's more appropriate for a Tuskarr Kite.
  • Pets that had been affected by a crowd-control ability will now be granted Resilience, making them immune to crowd control for a short while.
  • Volcano's damage has been reduced by 15%.
  • Ice Tomb, Elementium Bolt, and Stun Seed's damage has been reduced by 25%.
  • Geyser's damage has been reduced by 12.5%.
  • Conflagrate's base damage has been increased by 20% and its bonus damage has been reduced by 60%.
  • Siphon Life now heals for a flat amount instead of a percentage of the damage that had been dealt.
  • Arcane Explosion’s damage to back-line pets has been increased by 20%.
  • Supercharge now provides a 125% damage bonus, down from 150%, and lasts for 1 round.
  • Frost Shock now properly chills targets for 2 rounds (was 4 rounds).
  • Deep Freeze now has a cooldown of 4 rounds (was 3 rounds).
  • Ghostly Bite's damage has been reduced by 20%.
  • Ghostly Skull: Ghostly Bite and Siphon Life have swapped ability positions.
  • Call Darkness now lasts for 5 rounds (was 9 rounds).
  • Blocking abilities that last for 2 turns like Decoy, now have a cooldown of 8 rounds.
  • Feign Death now has a cooldown of 8 rounds (was 5 rounds).
  • Prowl now lasts for 2 rounds (was 1 round).
  • Crystal Overload now lasts for 2 rounds (was 1 round).
  • Focus Chi now lasts for 1 round.
  • Sprite Darter Hatchling and Nether Faerie Dragon: Evanescence and Arcane Blast have swapped ability positions.
  • Nether Roach is now a real roach and can now survive the apocalypse.
  • Battle Pet Bandages now stack to 25 and are Bind to Account.
  • Battle-Stones now have a chance to be awarded from PvP Pet Battles.
  • Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.
  • Level capped players will now have a chance to earn Lesser Charms of Good Fortune after winning a pet battle versus a pet within 5 levels of the highest level pet on their team. Higher-level pets will offer a better chance to earn a charm.
  • Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.
  • Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
  • Disconnecting from a pet battle will once again respawn the pets you were fighting.
  • Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once Aki the Chosen has been defeated.
  • RAIDS, DUNGEONS AND SCENARIOS:
  • Throne of Thunder raid bosses in Normal and Heroic difficulties have a chance of dropping items with the Thunderforged designation. Thunderforged items are 6 item levels higher than their Normal or Heroic counterparts and will drop more frequently in 25-player raids. For a more in-depth look at this change, check out this discussion thread.
  • To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.
  • Satchels obtained via the Raid Finder now have a chance to contain additional rewards, including: consumables, Spirits of Harmony, rare pets or mounts, and Raid Finder versions of Normal and Heroic difficulty zone drops that were previously unavailable from Raid Finder encounters!
  • You can now earn bonus reputation for your first dungeon and scenario of the day. You can select which reputation you choose to champion by selecting it from the reputation panel on the character screen. When you queue for a dungeon or scenario, the UI will remind you which reputation you are championing and allow you to change the reputation from there. (You cannot change that reputation once you are in the dungeon or scenario.)
  • On Normal and Heroic mode, zone-wide auras have been activated in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring, reducing the health and damage of all enemies therein by 10%. A NPC near the entrance within each zone explains this, and offers to deactivate the buff for the benefit of brave/foolhardy adventurers.
  • All players who have defeated Will of the Emperor, Grand Empress Shek’zeer, and/or Sha of Fear prior to the release of Patch 5.2 will receive a Feat of Strength, “Ahead of the Curve,” to mark their accomplishments.
  • Elders Lin and Liao in the Vale of Eternal Blossoms now offer Mogu Runes of Fate in exchange for Lesser Charms of Good Fortune. Mogu Runes of Fate allow for a bonus loot roll for Throne of Thunder raid bosses, Nalak the Storm Lord, and Oondasta.
  • The maximum number of Elder Charms of Good Fortune a character can hold has been increased to 20 (was 10).
  • The chance of getting personal loot in Raid Finder and the chance of a successful bonus roll in Raid Finder have been greatly increased for the following raids, Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring.
  • Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.
  • Level 90 players that use Dungeon Finder to look for a random Dungeon or Scenario will receive additional bonus Valor Points upon completing specific Dungeons or Scenarios.
  • Dungeons:
  • Siege of Niuzao Temple: 5 bonus Valor Points
  • Scholomance: 10 bonus Valor Points
  • Shadow-Pan Monastery: 15 bonus Valor Points
  • Scenarios:
  • Brewmoon Festival, Greenstone Village, A Little Patience, and Theramore’s Fall: 5 bonus Valor Points.
  • Heroic Pandaria dungeons now award 100 Justice Points per boss. Gold drops for those bosses have also been changed from a static 50 gold to a 40-60 gold range. Less gold will drop in groups consisting of fewer than 5 players.
  • Scenarios now award 50 Justice Points (was 25).
  • Sunwell Plateau:
  • The Kalecgos encounter in The Sunwell can now be completed by a single player.
  • PVP:
  • Season 13 has begun! With the start of the new season, Tyranical and Tyranical Elite gear are now available for purchase.
  • Tyrannical Primal Diamond is now available for purchase with Conquest Points. This new PvP-oriented metagem offers PvP Power and Resilience.
  • Characters who have earned over 27,000 Conquest points during Season 13 will gain access to new vendors that sell Conquest PvP gear for Honor. These vendors can be found near existing Pandaria PvP vendors.
  • Mists of Pandaria Season 12 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of Conquest Points, including weapons.
  • All newly purchased Season 12 Malevolent Gladiator’s armor, off-hands and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
  • Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0). Dedicated healers will continue to gain 50% of the bonus healing, and no bonus damage, from PvP Power.
  • PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well.
  • For casters and healers, PvP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination.
  • Season 13 caster weapons now cost 2250 Conquest Points (was 2500 in Season 12) and shields/off-hands cost 1250 (was 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items.
  • Characters that have attained requisite title levels (Centurion, Knight-Captain, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PvP items requiring those titles.
  • BATTLEGROUNDS:
  • Players in low-level Battlegrounds will have their effective level raised to the maximum level allowed in that Battleground bracket. Players' base stats and spells are scaled accordingly, and are treated as the same level when determining hits, misses, and critical effect chance.
  • Rated Battlegrounds now award Conquest to the losing team based on their final score. The losing team can earn up to 200 Conquest Points from a very close match.
  • Players can obtain a new title "Khan", by completing the following Battleground achievements: Master of the Battle for Gilneas, Master of Twin Peaks, Master of Temple of Kotmogu, Master of Isle of Conquest, and Master of Silvershard Mines.
  • PROFESSIONS:
  • Archeology:
  • Mantid Archaeology has been added. Players will be able to uncover common and rare Mantid artifacts.
  • Players can purchase a Mantid Artifact Sonic Locator to focus exclusively on Mantid digsites.
  • The Lorewalker’s Map now randomizes all digsites in Pandaria, rather than just 1.
  • Updates have been made to the “museum” at the Seat of Knowledge.
  • Blacksmithing:
  • New raid and PvP blacksmithing plans have been added, and can be acquired through daily research of Lightning Steel Ingots.
  • Seasoned Blacksmiths will be able to find a way to create Lightning Steel Ingots once their realm has unlocked the Thunderforges on the Isle of Thunder. These ingots will allow blacksmiths to recreate powerful weapons from the past, updated for Mists of Pandaria. These power weapons will be bind-on-equip and making them will take a significant amount of dedication.
  • For blacksmiths who have lapsed in their trade (i.e., haven’t practiced blacksmithing since the Burning Crusade), there is a (not necessarily cost efficient) way to catch-up. Blacksmiths at your faction’s shrines in the Vale of Eternal Blossoms will be able to teach you training plans for crafting common household items using Ghost Iron.
  • Fishing:
  • The chance to fish up Flying Tiger Gourami, Spinefish Alpha and Mimic Octopus has been increased.
  • Reputation gains from bringing rare Pandarian fish for Nat Pagle to examine has been increased.
  • Players with a high fishing skill have a chance to fish up new pets. The Pet Journal has clues on where these elusive pets could be found.
  • Fish of the Day: On any given day, there is a location in Pandaria teeming with a type of Pandaren fishing pool.
  • Ben of the Booming Voice, located near the Halfhill Market area will inform players what the “Fish of the Day” is and mark the location on their map.
  • Jewelcrafting:
  • Jewelcrafters may find the designs for Serpent’s Heart and uncut Primal Diamonds during the course of their adventures (world drops).
  • Serpent’s Heart is a daily cooldown that consumes several Serpent’s Eyes to create a random rare quality Pandaren gem. In addition, there is a small chance that a player will discover the design for the Sapphire Cub or Jade Owl.
  • The design for uncut Primal Diamonds requires Spirits of Harmony and large quantities of uncommon gems.
  • Leatherworking:
  • New raid and PvP patterns have been added. Leatherworkers can acquire these new patterns via the daily Magnificence of Leather or Magnificence of Scales cooldown.
  • Patterns for Magnificence of Leather and Magnificence of Scales could be found via world drops. These patterns allow the leatherworker to create Magnificent Hides more economically and share a daily cooldown.
  • A new 36 slot leather bag (Magnificent Hide Pack) can now be created through Leatherworking.
  • Tailoring:
  • New raid and PvP patterns have been added, and tailors can acquire these new patterns via the daily Imperial Silk cooldown.
  • ITEMS:
  • General:
  • Transmogrification rules have been broadened for several weapon types: Two-handed axes, maces, and swords can be Transmogrified to each other.
  • One-handed axes, maces, and swords can be Transmogrified to each other.
  • Staves and polearms can be transmogrified to each other.
  • The ethereals that offered to upgrade items using Valor or Justice Points have departed Azeroth for the moment. They may yet return in a future patch.
  • The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
  • The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.
  • Skyshards are now Bind on Account.
  • Adventurers can now upgrade old heirlooms by turning in the item and paying Justice Points or Darkmoon Prize Tickets, converting them into versions that provide benefits up to level 85. Note, the upgrade process will remove all enhancements on the heirloom.
  • Item Enhancements:
  • Dancing Steel now has a 15% increased chance to activate.
  • SUNSONG RANCH:
  • Seed bags have been added that allow planting of crops 4 plots at a time.
  • Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
  • The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.
  • Running the Master Plow across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
  • Wild Crops will now occur less often.
  • UI:
  • The Reputation panel on the character screen will now let players know which reputations they have purchased and used Grand Commendations for.
  • There is now an option to show absorb effects (such as Power Word: Shield) on player, target, party and raid frames. This feature is currently enabled if you turn on the predictive healing option. Unlike predictive healing, absorb effects will display for enemy targets.
  • BUG FIXES:
  • Classes:
  • Druid:
  • It is no longer possible for a weaker application of Living Seed to overwrite a stronger one.
  • Paladin:
  • It is no longer possible to refresh Inquisition to a lower duration.
  • Mage:
  • The cooldown of Cauterize will now properly reset upon entering an Arena.
  • Warlock:
  • Grimoire of Service now describes its special abilities on the tooltip.
  • Demonic Circle: Teleport now correctly shares the same cooldown when in Metamorphosis.
  • Pet Battles:
  • Taming the World now lists its reward correctly in the Achievements pane.
  • Items:
  • Teebu’s Blazing Longsword once again appropriately illuminates its surroundings.
  • Effects for the following trinkets should no longer activate while outside of combat: Spirits of the Sun, Qin-xi's Polarizing Seal, and Relic of Chi-Ji.
  • Mac:
  • Fixed an issue that would cause command-left-click to occur as right-click while using trackpad functionality.
  • The Logitech LCD applet for G19/G15 keyboards will now launch with the 64-bit client.

New in World Of Warcraft 5.1.0a (Dec 11, 2012)

  • Classes:
  • Mage:
  • Critical Mass now multiplies the critical strike chance of Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.3 (was 1.25).
  • Inferno Blast now spreads Ignite, Pyroblast, and Combustion to 3 surrounding targets.
  • Quests:
  • The Mechanized Fire should now be easier to reach in the course of completing "Dream of a Better Tomorrow".
  • Players that have completed "Better With Age" and "Crime and Punishment" can now properly acquire the quest "By the Sea, Nevermore" from Zer'ik in the Dread Wastes.
  • Players on the quest "Sentry Wards" will no longer be placed in the incorrect phase.
  • The quest "Enemies At Our Door" can no longer be shared.
  • Pet Battles:
  • The Battle Pet ability Stone Rush now has a 1 round cooldown (was 0).
  • The Cinder Kitten is now has increased health. It looks like that armor helps a little after all.
  • Several Battle Pets now appear during times of day more appropriate to their ecology.
  • Singing Crickets are now considered Rare pets. This change does not apply to pets that have already been acquired.
  • Silithid Hatchlings should now be less elusive.
  • Brawler's Guild:
  • Fixed an issue that could cause Zen'shar's Eyes of Warding to persist after he despawns.
  • Professions:
  • Alchemy
  • Players that have deleted their Zen Alchemist Stone can now obtain the Strange Spherical Stone to repeat the quest "Strange Spherical Stone" to earn a new one.
  • Jewelcrafting
  • Newly created Sapphire Cubs will now always be of Uncommon quality.
  • Items:
  • The following PvP trinkets now have less powerful on-use effects and reduced cooldowns:
  • Dreadful Gladiator's Badge of Conquest
  • Dreadful Gladiator's Badge of Dominance
  • Dreadful Gladiator's Badge of Victory
  • Malevolent Gladiator's Badge of Conquest
  • Malevolent Gladiator's Badge of Dominance
  • Malevolent Gladiator's Badge of Victory
  • The following PvP trinkets now have a less powerful on-use effect, but the duration of that effect has been increased:
  • SI:7 Operative's Manual
  • Kor'kron Book of Hurting
  • Creatures:
  • Various Hozen rare spawn creatures are now less likely to evade and despawn.
  • Clawlord Kril'mandar will now be visible to players that have completed the quests "Domination Point" or "Lion's Landing".
  • Huntress Vael'yrie in the Krasarang Wilds now properly offers Stable Master services.
  • Dungeons, Raids & Scenarios:
  • Normal and Heroic mode raid bosses now grant 40 Valor Points each upon being defeated.
  • Terrace of Endless Spring
  • Tsulong:
  • Elemental Shaman will now always be properly eligible for loot after defeating the Raid Finder version of this encounter.
  • Mogu'shan Vaults:
  • The floor of Elegon's chamber should now always reappear after he is defeated.
  • Bug Fixes:
  • Classes:
  • Hunter
  • Pets
  • The Sporebat's Energizing Spores ability will no longer stack with other similar sources of spell haste.
  • Monk
  • It is no longer possible to dispel or Spell Steal Xuen's Crackling Jade Lightning.
  • Priest
  • Fixed an issue that could cause Rapture to stop activating normally if it was triggered while the Priest was subject to crowd control.
  • Shaman
  • Fixed an issue that allowed several spells and abilities to continue to be available while Hexed.
  • Warlock
  • Damage from Rain of Fire will no longer prevent enemy players from capturing flag objectives.
  • Havoc will no longer duplicate attacks directed against targets that are affected by Banish or Cyclone. These attacks will not consume any charges of the spell.
  • Fixed an issue that could cause in-game cut-scenes to be skipped when sound is disabled.
  • Fixed an issue that allowed players below level 85 to see and loot certain Treasures of Pandaria.
  • Fixed an issue that could allow the Healing Ward provided by Vol'jin during the Dagger in the Dark Scenario to function outside of the instance.
  • Quests:
  • It is now possible to use the Distraction ability while on the quest "Prisoners of War".
  • All eligible players can now complete the quest "It Is A Mystery".
  • The Dread Amber Focus for the quest "Concentrated Fear" can now be looted by all members of the party who are on the quest.
  • Seamus Goldenkicks can now return players to the instanced version of Dalaran after they complete the quest "Tracking the Thieves".
  • It is no longer possible to have both "Dark Skies" and "Rampage Against the Machine" in the quest log at the same time.
  • Players will no longer leap horribly to their deaths from the Dalaran Sewers in the course of completing the quest "One Last Grasp".
  • Kor'kron Subjugators and Kor'Kron Overseers now respawn more frequently for the quest "De-Subjugation".
  • Lieutenant Ethan Jacobson will no longer evade, and instead will respawn.
  • Pet Battles:
  • The pet ability Ghostly Bite now has a 4 round cooldown (was 3).
  • The Crow on Darkmoon Island can now be captured. This pet cannot be caged for sale.
  • Newly purchased Darkmoon Hatchlings will now be of Rare quality.
  • The Darkmoon Glowfly, Clouded Hedgehog, Silent Hedgehog, and Jungle Grub can now be encountered in all qualities.
  • Brawler's Guild:
  • Disruptron Mk. 3R-Alpha will no longer abandon the fight prematurely.
  • Crush should no longer reset unexpectedly during his Brawls.
  • Picking up Meatball's Strange Energy now benefits the Brawler's nearby pet as well.
  • Brawler's Guild statisticians will no longer reset their data on a weekly basis.
  • Starfall will no longer strike undamaged Power Crystals in the Millhouse Manastorm encounter.
  • The Brawler title is now permanent.
  • Fixed an issue that allowed spectators to heal the pets of competitors that are inside a Brawl arena.
  • Items:
  • Jin'ya, Orb of the Waterspeaker now correctly causes the Shadowfiend and Mindbender to appear as Sha when wielded by a Shadow Priest.
  • Mirror of Broken Images and Sindragosa's Flawless Fang now provide 15% less resistance per level beyond level 85.
  • Fixed an issue that could allow the G91 Landshark to be used more than once in combat.
  • Item Enhancements
  • The Enchant Weapon: Elemental Force will no longer incorrectly activate from healing effects, and can only be triggered by damaging melee attacks or spells.
  • Creatures:
  • Pandaren Campaign:
  • Domination Point Elites hired using the Guard Contract: Tower now have the same health as their Alliance counterparts.
  • Bloodhilt Honorguards and Dominance Snipers at Dominance Point will no longer respawn too quickly.
  • Shieldwall Stormcallers no longer incorrectly use Bloodlust.
  • Shieldwall Marines no longer use their knockback effect too frequently.
  • Dwarven Mortar Team Engineers no longer use Wrench Strike.
  • Child of Chi-Ji in Krasarang Wilds will no longer evade after a brief pursuit, and no longer cast Blackout Kick.
  • Warlord Bloodhilt
  • Warlord Bloodhilt will no longer cast Bloody Knives on players that are no longer in combat with him.
  • Internal Bleeding can no longer be manually removed by right-clicking the effect. Instead, it is necessary to use the Rip It Out! ability.
  • Dungeons, Raids & Scenarios:
  • A Little Patience
  • Defeating Commander Scargash will now cause his Kor'Kron Elite guards to depart (and not photo-bomb the follow-up cinematic.)
  • Dagger in the Dark
  • Slaying Broodmaster Noshi while he is casting will no longer sometimes prevent players from progressing through this Scenario.
  • Bug Fixes:
  • Fixed an issue that could cause multiple Gnolls to emerge from a single barrel when playing the Whack-A-Gnoll Darkmoon Faire carnival game.
  • Fixed an issue that could cause some players to experience reduced performance in Silvermoon City.
  • Fixed an issue that could cause certain mounts to count double toward mount collection achievements.
  • Classes:
  • General:
  • Fixed an issue that could prevent Bloodlust, Heroism, Ancient Hysteria, and Time Warp from taking effect when cast simultaneously with another, similar, effect.
  • Death Knight:
  • Fixed an issue that could cause Death Grip, when modified with Glyph: Tranquil Grip, to work on inappropriate targets.
  • After a Death Knight benefits from Purgatory, the resulting Perdition debuff now correctly shows its 3 minute timer.
  • Hunter:
  • Improved Serpent Sting now deals the correct amount of damage.
  • Priest:
  • Fixed an issue that could cause Atonement to attempt to heal invalid targets.
  • Atonement critical heals will now properly take effect on allies within 40 yards of the original target.
  • Shaman:
  • Glyph: Totemic Encirclement will no longer sometimes prevent the talent Totemic Restoration from functioning.
  • Warlock:
  • The Warlock's 2 piece Sha-Skin Regalia set bonus properly increases the damage of the Malefic Grasp version of Corruption by 10%, and will no longer sometimes deal too much damage.
  • Warrior:
  • Safeguard will no longer sometimes take effect on allies that are out of line of sight, out of range, or unreachable.
  • Classes:
  • Monk:
  • Mistweaver
  • The absorption effect of Life Cocoon has been increased by 100%. We hope to have this change applied within the next 24 hours.
  • Brewmaster:
  • The Power Guard effect now properly increases Guard’s absorption by 15%, up from 5%.
  • Paladin:
  • Protection
  • Damage dealt by Holy Wrath now scales properly with Attack Power and Spell Power.
  • Warlock:
  • Demonology
  • The damage and Demonic Fury cost of Chaos Wave have been reduced by 33%. The new values will not be reflected in the tooltip until a client patch.
  • Dungeons, Raids & Scenarios:
  • General:
  • Normal and Heroic raid encounters in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring now award 40 Valor, up from 25. This will take effect after the weekly reset.
  • Mogu’shan Vaults:
  • The Spirit Kings now activate in a fixed order.
  • Classes:
  • Hunter:
  • Serpent Sting's damage has been increased by 100%, and its cost has been reduced to 15 Focus (was 25).
  • Survival
  • Improved Serpent Sting now deals 15% of its total damage instantly (was 30%).
  • Mage:
  • Fire
  • The periodic damage from Combustion has been reduced by 50%.
  • The critical strike chance multiplier from Critical Mass has been reduced to 1.25 (was 1.5).
  • Monk:
  • Stance of the Fierce Tiger now correctly applies its 10% movement speed increase. It may be necessary to activate this stance if it is not already active to benefit from the effect.
  • Monks using Roll and Flying Serpent Kick will now move at the correct speed while holding a Battleground flag.
  • Mistweaver:
  • The mana costs of Jab, Spinning Crane Kick, Soothing Mist, Crackling Jade Lightning, and Renewing Mists have been increased by 30%.
  • Soothing Mist and Crackling Jade Lightning now have a 30% chance to generate Chi when they deal damage (was 35%).
  • Priest:
  • Divine Star now deals 40% more damage and 133% more healing, and its radius has been reduced by 33%.
  • Quests:
  • Players that complete the quest "Voice of the Gods" will now only receive one Reliquary Facsimile reward via mail after completing this quest.
  • The drop rate for Bilgewater Blasting Caps required for the quest "Siege Damage" has been increased.
  • Lieutenant Valorcall will now spawn for the quest "Sigil of Arathor".
  • Creatures:
  • Alliance soldiers in the Krasarang Wilds are no longer confused about which side they're on.
  • Troubled Slave Spirits in the Ruins of Ogudei will no longer assist their own kind in battle unprovoked.
  • Fixed an issue that could cause Zan'vess Squad Leaders to evade.
  • Sunsong Ranch:
  • Fixed an issue that could cause crops to become harvestable at inconsistent times. Crops will now always become harvestable at 3:00 a.m PST.
  • Dungeons, Raids & Scenarios:
  • Several classic raid bosses have been adjusted to be more friendly to solo players:
  • Viscidus:
  • Viscidus now remains frozen for 30 seconds (was 15), and it takes 30 hits to shatter Viscidus (was 50).
  • The Twin Emperors:
  • The recast time for Heal Brother has been increased to 3 seconds (was 2).
  • C'thun:
  • Players now have 5 minutes to escape C'thun's stomach and resume the battle before it resets.
  • Al'ar:
  • Al'ar and Ember of Al'ar are no longer immune to fire damage.
  • Reliquary of Souls:
  • Spirit Shock now has a 15 second recast time (was 0 seconds).
  • The Heart of Fear:
  • Imperial Vizier Zor'lok
  • In the Heroic mode version of this encounter, Zor'lok will no longer sometimes spawn multiple Echoes of Attenuation, and will properly transition to his third platform when receiving sufficient damage to cause him to skip his second platform.
  • Wind Lord Mel'jarak:
  • Breaking an Amber Prison will now always inflict the Residue debuff.
  • Mogu'shan Vaults:
  • Will of the Emperor
  • Jan-xi and Qin-xi will no longer pause while executing their Devastating Combo attack.
  • Mogu'shan Palace:
  • Elegon
  • Fixed an issue that could prevent the floor from returning during phase transitions in this encounter.
  • Temple of the Jade Serpent:
  • Fixed an issue that could cause Wise Mari to stop using Hydrolance or Call Water.
  • A Little Patience:
  • Fixed an issue that could cause Commander Scargash to become uninteractable.
  • Brawler's Guild:
  • Disruptron Mk. 3R-Alpha's attacks will no longer sometimes strike spectators in the Brawl'gar Arena. His attacks will now properly strike opponents standing on the grates in this arena.
  • Dark Summoner's health has been reduced by 10%, and his damage reduced by 35%.
  • Certain short-term buffs, such as Bloodlust, are now cleared when entering the Brawler's Arena. Long term effects, such as Heart of the Wild, will persist.
  • Professions:
  • Engineering:
  • The Blingtron 4000 Gift Package now has a higher chance to drop valuable items, and a bonus chance to drop an additional sellable item.
  • Tailoring:
  • The Imperial Silk Cocoon is no longer Unique.
  • Items:
  • The Malevolent Gladiator's Ripper can now be upgraded via Conquest Points.
  • Bottled Tornado may no longer be used in areas where flying isn't permitted.
  • Using Bottled Tornado will now always properly put Rocket Jump and Goblin Glider on cooldown.
  • Blood Death Knights will no longer incorrectly receive Kilrak, Jaws of Terror; Scimitar of the Seven Stars; or Elegion, the Fanged Crescent from Raid Finder encounters.
  • Item Enhancements:
  • Enchantments using the Real PPM system will now generate two buffs simultaneously, rather than simply refreshing the duration of an existing effect.
  • Bug Fixes:
  • Mounted players can now correctly interact with the portals located at the faction daily quest hubs in the Krasarang Wilds.
  • Classes:
  • Chi Torpedo, Halo, and Divine Star will no longer remove Stealth unless damage is actually dealt to the stealthed target.
  • Hunter:
  • Disengage now properly removes rooting effects when used in combination with the talent Posthaste.
  • Mage:
  • Fixed an issue that made it possible to detonate Frost Bomb twice under rare circumstances.
  • Monk:
  • Dampen Harm now correctly only mitigates attacks that deal at least 20% of the Monk's maximum health.
  • Enlightenment is now always granted upon completion of Monk daily quests.
  • Gaining Power Guard will once again light up the alert on the Guard hotkey.
  • Renewing Mists will now always prioritize players over player controlled pets.
  • Paladin:
  • Holy Wrath now benefits correctly from Attack Power and Spell Power.
  • Priest:
  • Shadow Priest Mastery: Shadowy Recall will continue to activate on targets afflicted with Shadow Word: Pain, Vampiric Touch, and Devouring Plague when they move out of line of sight.
  • Mind Sear damage generated by Shadow Priest Mastery: Shadowy Recall has been increased to match Mind Sear's normal damage.
  • The effects of Inner Focus will now always fade after one heal has been cast.
  • Rogue:
  • Poisons will now continue to be applied normally while Shadow Blades is activated.
  • Shaman:
  • Unleashed Fury will now benefit only the Shaman who cast it.
  • Warlock:
  • Fixed an issue that could cause Threatening Presence to be permanently activated for the Voidwalker and Felguard.
  • The Warlock's 2 piece Sha-Skin Regalia set bonus now properly increases the damage of the Malefic Grasp version of Corruption by 10%.
  • Classes:
  • Shaman:
  • Stormlash Totem now has a radius of 40 yards (was 30).
  • Warrior:
  • Skull Banner now has a radius of 40 yards (was 30).
  • Quests:
  • Quest targets on Bilgewater Beach in Krasarang Wilds will no longer improperly apply PvP flags to attacking players.
  • Agent Malley, the Operation: Shieldwall Quartermaster, now accepts the proper currency for his wares.
  • The quest "Touching Ground" can now be completed correctly.
  • NPCs in Domination Point will no longer ask PvP Guards to assist them in combat.
  • Great Cranes now drop Pristine Jet Crownfeathers more frequently.
  • Fixed an issue that would sometimes prevent players from witnessing their respective faction's landing on the shore of Krasarang Wilds.
  • Pet Battles:
  • Mr. Bigglesworth will no longer drop from Kel'Thuzad, as he can now be obtained from the achievement Raiding With Leashes.
  • Dungeons, Raids & Scenarios:
  • Fixed an issue that could cause some players to be friendly with the denizens of the Black Temple.
  • The Heart of Fear:
  • Garalon will no longer despawn when moved near the outside edges of his platform.
  • Mogu'shan Palace:
  • Trial of the King
  • Defeating Kuai the Brute while he is casting shockwave will no longer sometimes prevent players from completing this encounter.
  • A Little Patience:
  • It is no longer necessary to slay the Kor'kron Elite preceding Commander Scargash to engage him.
  • PvP:
  • Players are once again correctly affected by silencing effects in PvP.
  • Items:
  • Scavenged Pandaren Weapons are now correctly Bind on Pickup.
  • The Malevolent Gladiator's Ripper now has the correct amount of PvP Power.
  • Bug Fixes:
  • Character specific macros should no longer sometimes be removed from action bars when logging into the game for the first time.
  • Players that have faction changed will now receive the correct Pandaren Campaign commissions for their current faction.
  • Field Merchant Skevin now appears on the Skyfire.
  • Spirits of Harmony can no longer be sold, auctioned or mailed.
  • Fixed an issue that could cause players to become disconnected during the Domination Point event.
  • The Sturdy Crane Crate, Sturdy Tiger Trap, and Sturdy Crab Crate are now consumed once the quests they offer are accepted.
  • Guild tabards will now display correctly on the character selection screen.
  • Classes:
  • Rogue:
  • Mutilate, Killing Spree, and Fan of Knives once again apply poisons correctly.
  • Shaman:
  • The effects of Symbiosis: Prowl will now correctly be removed once the duration of Symbiosis expires.
  • Warrior:
  • Safeguard once again properly removes snares and rooting effects.
  • Classes:
  • Hunter:
  • Aspect of the Hawk and Aspect of the Iron Hawk now increase ranged attack power by 15% (was 10%).
  • Monk:
  • Desperate Measures now also resets the cooldown on Expel Harm when the Monk is below 35% health.
  • Paladin:
  • Light of Dawn's healing has been increased by 5%.
  • Holy Prism will now always heal the 5 closest allies with the lowest health.
  • Rogue:
  • The cooldown of Vanish has been reduced to 2 minutes (was 3 minutes).
  • Warlock:
  • Curse of Enfeeblement and Aura of Enfeeblement now reduce the physical damage dealt by all targets by 10% (was 20%).
  • Aura of Enfeeblement and Aura of the Elements now cost 150 Demonic Fury (was 50), and have a 10 second cooldown.
  • Creatures:
  • Polluted Viceclaw Scuttlers are now much tougher customers.
  • Items:
  • Sky Crystals can no longer function against Alani once Nimbus Shroud has been dispelled.
  • Dungeons, Raids & Scenarios:
  • Terrace of Endless Spring:
  • Corrupted Protectors now deal less damage in the Raid Finder version of this raid.
  • The Sha of Fear:
  • A number of bug fixes and adjustments have been made to the Heroic mode version of this encounter:
  • The Sha of Fear will now transition to the Dread Expanse at 66% health (was 50%), and no longer heals when entering the second phase of the encounter.
  • Dread Spawns can now gain up to 5 stacks of Gathering Speed (was 3).
  • Dread Spawns now spawn at a reduced rate.
  • Dread Spawns will no longer sometimes cast Eternal Darkness on an incorrect target.
  • Dread Spawns will now always cast Sha Spine when a player picks up the Orb of Light; the damage of Sha Spine has been reduced.
  • Dread Spawns are no longer fooled by Feign Death.
  • Tsulong:
  • The Raid Finder version of this encounter has been tuned to be more appropriate for its intended difficulty.
  • Tsulong will no longer despawn unexpectedly in the Heroic mode version of this encounter.
  • Lei Shi:
  • Lei Shi's Spray Ability now increases frost damage taken by 10% per stack in the Raid Finder version of this encounter (was 12%).
  • Bug Fixes:
  • Classes:
  • Druid:
  • Clearcasting is no longer consumed by damaging spells while Heart of the Wild is active.
  • Monk:
  • Renewing Mist can no longer sometimes be cast while mounted.
  • Paladin:
  • Fixed an issue that could cause Illuminated Healing to apply absorption shields when no healing was generated.
  • Rogue:
  • Anticipation now generates the correct number of combo points when Crimson Tempest is used.
  • Players can now properly earn credit for the Last Man Standing achievement.
  • The Turkey Shooter can no longer be used on mounted players.
  • Fixed an issue that would cause various items to be awarded to players of the incorrect class or specialization in Raid Finder encounters.
  • Fixed an issue that would prevent some items from The Terrace of Endless Spring from being disenchanted.

New in World Of Warcraft 5.1.0a (Dec 11, 2012)

  • Classes:
  • Mage:
  • Critical Mass now multiplies the critical strike chance of Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.3 (was 1.25).
  • Inferno Blast now spreads Ignite, Pyroblast, and Combustion to 3 surrounding targets.
  • Quests:
  • The Mechanized Fire should now be easier to reach in the course of completing "Dream of a Better Tomorrow".
  • Players that have completed "Better With Age" and "Crime and Punishment" can now properly acquire the quest "By the Sea, Nevermore" from Zer'ik in the Dread Wastes.
  • Players on the quest "Sentry Wards" will no longer be placed in the incorrect phase.
  • The quest "Enemies At Our Door" can no longer be shared.
  • Pet Battles:
  • The Battle Pet ability Stone Rush now has a 1 round cooldown (was 0).
  • The Cinder Kitten is now has increased health. It looks like that armor helps a little after all.
  • Several Battle Pets now appear during times of day more appropriate to their ecology.
  • Singing Crickets are now considered Rare pets. This change does not apply to pets that have already been acquired.
  • Silithid Hatchlings should now be less elusive.
  • Brawler's Guild:
  • Fixed an issue that could cause Zen'shar's Eyes of Warding to persist after he despawns.
  • Professions:
  • Alchemy
  • Players that have deleted their Zen Alchemist Stone can now obtain the Strange Spherical Stone to repeat the quest "Strange Spherical Stone" to earn a new one.
  • Jewelcrafting
  • Newly created Sapphire Cubs will now always be of Uncommon quality.
  • Items:
  • The following PvP trinkets now have less powerful on-use effects and reduced cooldowns:
  • Dreadful Gladiator's Badge of Conquest
  • Dreadful Gladiator's Badge of Dominance
  • Dreadful Gladiator's Badge of Victory
  • Malevolent Gladiator's Badge of Conquest
  • Malevolent Gladiator's Badge of Dominance
  • Malevolent Gladiator's Badge of Victory
  • The following PvP trinkets now have a less powerful on-use effect, but the duration of that effect has been increased:
  • SI:7 Operative's Manual
  • Kor'kron Book of Hurting
  • Creatures:
  • Various Hozen rare spawn creatures are now less likely to evade and despawn.
  • Clawlord Kril'mandar will now be visible to players that have completed the quests "Domination Point" or "Lion's Landing".
  • Huntress Vael'yrie in the Krasarang Wilds now properly offers Stable Master services.
  • Dungeons, Raids & Scenarios:
  • Normal and Heroic mode raid bosses now grant 40 Valor Points each upon being defeated.
  • Terrace of Endless Spring
  • Tsulong:
  • Elemental Shaman will now always be properly eligible for loot after defeating the Raid Finder version of this encounter.
  • Mogu'shan Vaults:
  • The floor of Elegon's chamber should now always reappear after he is defeated.
  • Bug Fixes:
  • Classes:
  • Hunter
  • Pets
  • The Sporebat's Energizing Spores ability will no longer stack with other similar sources of spell haste.
  • Monk
  • It is no longer possible to dispel or Spell Steal Xuen's Crackling Jade Lightning.
  • Priest
  • Fixed an issue that could cause Rapture to stop activating normally if it was triggered while the Priest was subject to crowd control.
  • Shaman
  • Fixed an issue that allowed several spells and abilities to continue to be available while Hexed.
  • Warlock
  • Damage from Rain of Fire will no longer prevent enemy players from capturing flag objectives.
  • Havoc will no longer duplicate attacks directed against targets that are affected by Banish or Cyclone. These attacks will not consume any charges of the spell.
  • Fixed an issue that could cause in-game cut-scenes to be skipped when sound is disabled.
  • Fixed an issue that allowed players below level 85 to see and loot certain Treasures of Pandaria.
  • Fixed an issue that could allow the Healing Ward provided by Vol'jin during the Dagger in the Dark Scenario to function outside of the instance.
  • Quests:
  • It is now possible to use the Distraction ability while on the quest "Prisoners of War".
  • All eligible players can now complete the quest "It Is A Mystery".
  • The Dread Amber Focus for the quest "Concentrated Fear" can now be looted by all members of the party who are on the quest.
  • Seamus Goldenkicks can now return players to the instanced version of Dalaran after they complete the quest "Tracking the Thieves".
  • It is no longer possible to have both "Dark Skies" and "Rampage Against the Machine" in the quest log at the same time.
  • Players will no longer leap horribly to their deaths from the Dalaran Sewers in the course of completing the quest "One Last Grasp".
  • Kor'kron Subjugators and Kor'Kron Overseers now respawn more frequently for the quest "De-Subjugation".
  • Lieutenant Ethan Jacobson will no longer evade, and instead will respawn.
  • Pet Battles:
  • The pet ability Ghostly Bite now has a 4 round cooldown (was 3).
  • The Crow on Darkmoon Island can now be captured. This pet cannot be caged for sale.
  • Newly purchased Darkmoon Hatchlings will now be of Rare quality.
  • The Darkmoon Glowfly, Clouded Hedgehog, Silent Hedgehog, and Jungle Grub can now be encountered in all qualities.
  • Brawler's Guild:
  • Disruptron Mk. 3R-Alpha will no longer abandon the fight prematurely.
  • Crush should no longer reset unexpectedly during his Brawls.
  • Picking up Meatball's Strange Energy now benefits the Brawler's nearby pet as well.
  • Brawler's Guild statisticians will no longer reset their data on a weekly basis.
  • Starfall will no longer strike undamaged Power Crystals in the Millhouse Manastorm encounter.
  • The Brawler title is now permanent.
  • Fixed an issue that allowed spectators to heal the pets of competitors that are inside a Brawl arena.
  • Items:
  • Jin'ya, Orb of the Waterspeaker now correctly causes the Shadowfiend and Mindbender to appear as Sha when wielded by a Shadow Priest.
  • Mirror of Broken Images and Sindragosa's Flawless Fang now provide 15% less resistance per level beyond level 85.
  • Fixed an issue that could allow the G91 Landshark to be used more than once in combat.
  • Item Enhancements
  • The Enchant Weapon: Elemental Force will no longer incorrectly activate from healing effects, and can only be triggered by damaging melee attacks or spells.
  • Creatures:
  • Pandaren Campaign:
  • Domination Point Elites hired using the Guard Contract: Tower now have the same health as their Alliance counterparts.
  • Bloodhilt Honorguards and Dominance Snipers at Dominance Point will no longer respawn too quickly.
  • Shieldwall Stormcallers no longer incorrectly use Bloodlust.
  • Shieldwall Marines no longer use their knockback effect too frequently.
  • Dwarven Mortar Team Engineers no longer use Wrench Strike.
  • Child of Chi-Ji in Krasarang Wilds will no longer evade after a brief pursuit, and no longer cast Blackout Kick.
  • Warlord Bloodhilt
  • Warlord Bloodhilt will no longer cast Bloody Knives on players that are no longer in combat with him.
  • Internal Bleeding can no longer be manually removed by right-clicking the effect. Instead, it is necessary to use the Rip It Out! ability.
  • Dungeons, Raids & Scenarios:
  • A Little Patience
  • Defeating Commander Scargash will now cause his Kor'Kron Elite guards to depart (and not photo-bomb the follow-up cinematic.)
  • Dagger in the Dark
  • Slaying Broodmaster Noshi while he is casting will no longer sometimes prevent players from progressing through this Scenario.
  • Bug Fixes:
  • Fixed an issue that could cause multiple Gnolls to emerge from a single barrel when playing the Whack-A-Gnoll Darkmoon Faire carnival game.
  • Fixed an issue that could cause some players to experience reduced performance in Silvermoon City.
  • Fixed an issue that could cause certain mounts to count double toward mount collection achievements.
  • Classes:
  • General:
  • Fixed an issue that could prevent Bloodlust, Heroism, Ancient Hysteria, and Time Warp from taking effect when cast simultaneously with another, similar, effect.
  • Death Knight:
  • Fixed an issue that could cause Death Grip, when modified with Glyph: Tranquil Grip, to work on inappropriate targets.
  • After a Death Knight benefits from Purgatory, the resulting Perdition debuff now correctly shows its 3 minute timer.
  • Hunter:
  • Improved Serpent Sting now deals the correct amount of damage.
  • Priest:
  • Fixed an issue that could cause Atonement to attempt to heal invalid targets.
  • Atonement critical heals will now properly take effect on allies within 40 yards of the original target.
  • Shaman:
  • Glyph: Totemic Encirclement will no longer sometimes prevent the talent Totemic Restoration from functioning.
  • Warlock:
  • The Warlock's 2 piece Sha-Skin Regalia set bonus properly increases the damage of the Malefic Grasp version of Corruption by 10%, and will no longer sometimes deal too much damage.
  • Warrior:
  • Safeguard will no longer sometimes take effect on allies that are out of line of sight, out of range, or unreachable.
  • Classes:
  • Monk:
  • Mistweaver
  • The absorption effect of Life Cocoon has been increased by 100%. We hope to have this change applied within the next 24 hours.
  • Brewmaster:
  • The Power Guard effect now properly increases Guard’s absorption by 15%, up from 5%.
  • Paladin:
  • Protection
  • Damage dealt by Holy Wrath now scales properly with Attack Power and Spell Power.
  • Warlock:
  • Demonology
  • The damage and Demonic Fury cost of Chaos Wave have been reduced by 33%. The new values will not be reflected in the tooltip until a client patch.
  • Dungeons, Raids & Scenarios:
  • General:
  • Normal and Heroic raid encounters in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring now award 40 Valor, up from 25. This will take effect after the weekly reset.
  • Mogu’shan Vaults:
  • The Spirit Kings now activate in a fixed order.
  • Classes:
  • Hunter:
  • Serpent Sting's damage has been increased by 100%, and its cost has been reduced to 15 Focus (was 25).
  • Survival
  • Improved Serpent Sting now deals 15% of its total damage instantly (was 30%).
  • Mage:
  • Fire
  • The periodic damage from Combustion has been reduced by 50%.
  • The critical strike chance multiplier from Critical Mass has been reduced to 1.25 (was 1.5).
  • Monk:
  • Stance of the Fierce Tiger now correctly applies its 10% movement speed increase. It may be necessary to activate this stance if it is not already active to benefit from the effect.
  • Monks using Roll and Flying Serpent Kick will now move at the correct speed while holding a Battleground flag.
  • Mistweaver:
  • The mana costs of Jab, Spinning Crane Kick, Soothing Mist, Crackling Jade Lightning, and Renewing Mists have been increased by 30%.
  • Soothing Mist and Crackling Jade Lightning now have a 30% chance to generate Chi when they deal damage (was 35%).
  • Priest:
  • Divine Star now deals 40% more damage and 133% more healing, and its radius has been reduced by 33%.
  • Quests:
  • Players that complete the quest "Voice of the Gods" will now only receive one Reliquary Facsimile reward via mail after completing this quest.
  • The drop rate for Bilgewater Blasting Caps required for the quest "Siege Damage" has been increased.
  • Lieutenant Valorcall will now spawn for the quest "Sigil of Arathor".
  • Creatures:
  • Alliance soldiers in the Krasarang Wilds are no longer confused about which side they're on.
  • Troubled Slave Spirits in the Ruins of Ogudei will no longer assist their own kind in battle unprovoked.
  • Fixed an issue that could cause Zan'vess Squad Leaders to evade.
  • Sunsong Ranch:
  • Fixed an issue that could cause crops to become harvestable at inconsistent times. Crops will now always become harvestable at 3:00 a.m PST.
  • Dungeons, Raids & Scenarios:
  • Several classic raid bosses have been adjusted to be more friendly to solo players:
  • Viscidus:
  • Viscidus now remains frozen for 30 seconds (was 15), and it takes 30 hits to shatter Viscidus (was 50).
  • The Twin Emperors:
  • The recast time for Heal Brother has been increased to 3 seconds (was 2).
  • C'thun:
  • Players now have 5 minutes to escape C'thun's stomach and resume the battle before it resets.
  • Al'ar:
  • Al'ar and Ember of Al'ar are no longer immune to fire damage.
  • Reliquary of Souls:
  • Spirit Shock now has a 15 second recast time (was 0 seconds).
  • The Heart of Fear:
  • Imperial Vizier Zor'lok
  • In the Heroic mode version of this encounter, Zor'lok will no longer sometimes spawn multiple Echoes of Attenuation, and will properly transition to his third platform when receiving sufficient damage to cause him to skip his second platform.
  • Wind Lord Mel'jarak:
  • Breaking an Amber Prison will now always inflict the Residue debuff.
  • Mogu'shan Vaults:
  • Will of the Emperor
  • Jan-xi and Qin-xi will no longer pause while executing their Devastating Combo attack.
  • Mogu'shan Palace:
  • Elegon
  • Fixed an issue that could prevent the floor from returning during phase transitions in this encounter.
  • Temple of the Jade Serpent:
  • Fixed an issue that could cause Wise Mari to stop using Hydrolance or Call Water.
  • A Little Patience:
  • Fixed an issue that could cause Commander Scargash to become uninteractable.
  • Brawler's Guild:
  • Disruptron Mk. 3R-Alpha's attacks will no longer sometimes strike spectators in the Brawl'gar Arena. His attacks will now properly strike opponents standing on the grates in this arena.
  • Dark Summoner's health has been reduced by 10%, and his damage reduced by 35%.
  • Certain short-term buffs, such as Bloodlust, are now cleared when entering the Brawler's Arena. Long term effects, such as Heart of the Wild, will persist.
  • Professions:
  • Engineering:
  • The Blingtron 4000 Gift Package now has a higher chance to drop valuable items, and a bonus chance to drop an additional sellable item.
  • Tailoring:
  • The Imperial Silk Cocoon is no longer Unique.
  • Items:
  • The Malevolent Gladiator's Ripper can now be upgraded via Conquest Points.
  • Bottled Tornado may no longer be used in areas where flying isn't permitted.
  • Using Bottled Tornado will now always properly put Rocket Jump and Goblin Glider on cooldown.
  • Blood Death Knights will no longer incorrectly receive Kilrak, Jaws of Terror; Scimitar of the Seven Stars; or Elegion, the Fanged Crescent from Raid Finder encounters.
  • Item Enhancements:
  • Enchantments using the Real PPM system will now generate two buffs simultaneously, rather than simply refreshing the duration of an existing effect.
  • Bug Fixes:
  • Mounted players can now correctly interact with the portals located at the faction daily quest hubs in the Krasarang Wilds.
  • Classes:
  • Chi Torpedo, Halo, and Divine Star will no longer remove Stealth unless damage is actually dealt to the stealthed target.
  • Hunter:
  • Disengage now properly removes rooting effects when used in combination with the talent Posthaste.
  • Mage:
  • Fixed an issue that made it possible to detonate Frost Bomb twice under rare circumstances.
  • Monk:
  • Dampen Harm now correctly only mitigates attacks that deal at least 20% of the Monk's maximum health.
  • Enlightenment is now always granted upon completion of Monk daily quests.
  • Gaining Power Guard will once again light up the alert on the Guard hotkey.
  • Renewing Mists will now always prioritize players over player controlled pets.
  • Paladin:
  • Holy Wrath now benefits correctly from Attack Power and Spell Power.
  • Priest:
  • Shadow Priest Mastery: Shadowy Recall will continue to activate on targets afflicted with Shadow Word: Pain, Vampiric Touch, and Devouring Plague when they move out of line of sight.
  • Mind Sear damage generated by Shadow Priest Mastery: Shadowy Recall has been increased to match Mind Sear's normal damage.
  • The effects of Inner Focus will now always fade after one heal has been cast.
  • Rogue:
  • Poisons will now continue to be applied normally while Shadow Blades is activated.
  • Shaman:
  • Unleashed Fury will now benefit only the Shaman who cast it.
  • Warlock:
  • Fixed an issue that could cause Threatening Presence to be permanently activated for the Voidwalker and Felguard.
  • The Warlock's 2 piece Sha-Skin Regalia set bonus now properly increases the damage of the Malefic Grasp version of Corruption by 10%.
  • Classes:
  • Shaman:
  • Stormlash Totem now has a radius of 40 yards (was 30).
  • Warrior:
  • Skull Banner now has a radius of 40 yards (was 30).
  • Quests:
  • Quest targets on Bilgewater Beach in Krasarang Wilds will no longer improperly apply PvP flags to attacking players.
  • Agent Malley, the Operation: Shieldwall Quartermaster, now accepts the proper currency for his wares.
  • The quest "Touching Ground" can now be completed correctly.
  • NPCs in Domination Point will no longer ask PvP Guards to assist them in combat.
  • Great Cranes now drop Pristine Jet Crownfeathers more frequently.
  • Fixed an issue that would sometimes prevent players from witnessing their respective faction's landing on the shore of Krasarang Wilds.
  • Pet Battles:
  • Mr. Bigglesworth will no longer drop from Kel'Thuzad, as he can now be obtained from the achievement Raiding With Leashes.
  • Dungeons, Raids & Scenarios:
  • Fixed an issue that could cause some players to be friendly with the denizens of the Black Temple.
  • The Heart of Fear:
  • Garalon will no longer despawn when moved near the outside edges of his platform.
  • Mogu'shan Palace:
  • Trial of the King
  • Defeating Kuai the Brute while he is casting shockwave will no longer sometimes prevent players from completing this encounter.
  • A Little Patience:
  • It is no longer necessary to slay the Kor'kron Elite preceding Commander Scargash to engage him.
  • PvP:
  • Players are once again correctly affected by silencing effects in PvP.
  • Items:
  • Scavenged Pandaren Weapons are now correctly Bind on Pickup.
  • The Malevolent Gladiator's Ripper now has the correct amount of PvP Power.
  • Bug Fixes:
  • Character specific macros should no longer sometimes be removed from action bars when logging into the game for the first time.
  • Players that have faction changed will now receive the correct Pandaren Campaign commissions for their current faction.
  • Field Merchant Skevin now appears on the Skyfire.
  • Spirits of Harmony can no longer be sold, auctioned or mailed.
  • Fixed an issue that could cause players to become disconnected during the Domination Point event.
  • The Sturdy Crane Crate, Sturdy Tiger Trap, and Sturdy Crab Crate are now consumed once the quests they offer are accepted.
  • Guild tabards will now display correctly on the character selection screen.
  • Classes:
  • Rogue:
  • Mutilate, Killing Spree, and Fan of Knives once again apply poisons correctly.
  • Shaman:
  • The effects of Symbiosis: Prowl will now correctly be removed once the duration of Symbiosis expires.
  • Warrior:
  • Safeguard once again properly removes snares and rooting effects.
  • Classes:
  • Hunter:
  • Aspect of the Hawk and Aspect of the Iron Hawk now increase ranged attack power by 15% (was 10%).
  • Monk:
  • Desperate Measures now also resets the cooldown on Expel Harm when the Monk is below 35% health.
  • Paladin:
  • Light of Dawn's healing has been increased by 5%.
  • Holy Prism will now always heal the 5 closest allies with the lowest health.
  • Rogue:
  • The cooldown of Vanish has been reduced to 2 minutes (was 3 minutes).
  • Warlock:
  • Curse of Enfeeblement and Aura of Enfeeblement now reduce the physical damage dealt by all targets by 10% (was 20%).
  • Aura of Enfeeblement and Aura of the Elements now cost 150 Demonic Fury (was 50), and have a 10 second cooldown.
  • Creatures:
  • Polluted Viceclaw Scuttlers are now much tougher customers.
  • Items:
  • Sky Crystals can no longer function against Alani once Nimbus Shroud has been dispelled.
  • Dungeons, Raids & Scenarios:
  • Terrace of Endless Spring:
  • Corrupted Protectors now deal less damage in the Raid Finder version of this raid.
  • The Sha of Fear:
  • A number of bug fixes and adjustments have been made to the Heroic mode version of this encounter:
  • The Sha of Fear will now transition to the Dread Expanse at 66% health (was 50%), and no longer heals when entering the second phase of the encounter.
  • Dread Spawns can now gain up to 5 stacks of Gathering Speed (was 3).
  • Dread Spawns now spawn at a reduced rate.
  • Dread Spawns will no longer sometimes cast Eternal Darkness on an incorrect target.
  • Dread Spawns will now always cast Sha Spine when a player picks up the Orb of Light; the damage of Sha Spine has been reduced.
  • Dread Spawns are no longer fooled by Feign Death.
  • Tsulong:
  • The Raid Finder version of this encounter has been tuned to be more appropriate for its intended difficulty.
  • Tsulong will no longer despawn unexpectedly in the Heroic mode version of this encounter.
  • Lei Shi:
  • Lei Shi's Spray Ability now increases frost damage taken by 10% per stack in the Raid Finder version of this encounter (was 12%).
  • Bug Fixes:
  • Classes:
  • Druid:
  • Clearcasting is no longer consumed by damaging spells while Heart of the Wild is active.
  • Monk:
  • Renewing Mist can no longer sometimes be cast while mounted.
  • Paladin:
  • Fixed an issue that could cause Illuminated Healing to apply absorption shields when no healing was generated.
  • Rogue:
  • Anticipation now generates the correct number of combo points when Crimson Tempest is used.
  • Players can now properly earn credit for the Last Man Standing achievement.
  • The Turkey Shooter can no longer be used on mounted players.
  • Fixed an issue that would cause various items to be awarded to players of the incorrect class or specialization in Raid Finder encounters.
  • Fixed an issue that would prevent some items from The Terrace of Endless Spring from being disenchanted.

New in World Of Warcraft 5.1.0 (Nov 29, 2012)

  • HIGHLIGHTS:
  • New world PvP conflict and factions
  • Brawler's Guild
  • Item Level Upgrades
  • Battle pet upgrade system
  • New scenarios
  • General:
  • The Pandaren Campaign begins:
  • The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
  • Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria.
  • Players will both valiantly defend their faction’s outpost and assault the opposing faction's headquarters.
  • Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
  • Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria... as well as other locations around Azeroth.
  • Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.
  • Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
  • Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.
  • Item Level Upgrades:
  • Players can now use PvE and PvP currencies to directly upgrade equipment by visiting Ethereal merchants in their respective Pandaria faction capitals.
  • Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each.
  • Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice.
  • Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice.
  • Be aware that items that have received item level enhancements cannot be placed into Void Storage.
  • Legendary Quest:
  • Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power.
  • Brawler's Guild:
  • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
  • Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
  • Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs.
  • As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
  • Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight.
  • If this is your first night at Brawler's Guild, you have to fight.
  • Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.
  • Grand Commendations are now available for purchase from all Mists of Pandaria faction vendors at Revered reputation. Using a Grand Commendation will permanently increase the amount of reputation gained with that faction across all characters on a Battle.net account.
  • Classes:
  • The durations of all disarm effects have been reduced to 8 seconds.
  • The Weakened Blows effect has a new icon.
  • Death Knight
  • Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.
  • Druid:
  • A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.
  • Omen of Clarity now has a different visual effect for Feral Druids.
  • Symbiosis:
  • Mass Dispel's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds.
  • The cast time of Symbiosis has been reduced to 2 seconds.
  • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
  • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
  • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
  • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
  • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
  • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.
  • Glyphs:
  • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
  • The duration of Solar Beam has been reduced to 8 seconds.
  • Hunter:
  • Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
  • The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.
  • Aspect of the Fox has been removed.
  • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
  • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
  • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
  • Glyphs
  • The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target.
  • Glyph of Scattering has been removed.
  • A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.
  • Mage:
  • The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast's mana cost increase when affected by Arcane Charge is now +75% (was +125%).
  • Rune of Power's duration now shows in the UI, and no longer has a cooldown (was 6 seconds).
  • Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
  • The duration of Deep Freeze has been reduced to 4 seconds.
  • Frost Bomb will now detonate after 6 seconds (up from 5 seconds). Detonation speed is still affected by haste.
  • Mage Armor now reduces the duration of harmful Magic effects by 25% (down from 35%).
  • The damage absorbed by Ice Barrier has been reduced by 25%.
  • Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
  • Blazing Speed may now be triggered after recieving damage in any amount.
  • The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%.
  • Monk:
  • Spear Hand Strike now costs 10 energy (was 30).
  • All healing spells which cost mana have had their mana cost increased by 10%.
  • The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.
  • The energy cost of Healing Sphere has been reduced to 40, down from 60.
  • The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
  • Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
  • The healing provided by Enveloping Mists has been reduced by 32%.
  • The healing provided by the Healing Sphere base spell has been increased by 20%.
  • The healing provided by Chi Burst and Chi Wave has been reduced by 25%.
  • The healing provided when detonating Zen Sphere has been reduced by 25%.
  • The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.
  • The Power Strikes talent now grants the Power Strikes effect every 20 seconds, which causes the Monk's next attack to generate 1 additional Chi.
  • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.
  • Mistweaver
  • Enveloping Mist is now available at level 16, down from level 34.
  • You now have a chance equal to your crit chance to generate double the amount of Mana Tea charges.
  • Renewing Mists now travels to 2 additional targets (was 3 targets).
  • The mana cost of Soothing Mists has been reduced by 33%.
  • Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent.
  • Paladin:
  • Turn Evil is now effective against Aberrations.
  • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.
  • Holy Paladin: The 4 piece bonus now reduces Holy Shock's cooldown by 2 seconds, up from 1 second.
  • Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds.
  • Priest:
  • Atonement's healing range has been increased to 40 yards, up from 15.
  • Chakras now persist through death and zoning.
  • Discipline Priests can once again learn Focused Will. This ability is obtained at level 30.
  • Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided.
  • Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect.
  • Chakra: Serenity now increases single target healing by 25%, up from 15%.
  • Chakra: Sanctuary now increases area healing by 25% up from 15%.
  • Psyfiend's Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds.
  • The Psyfiend's health has been reduced to 10% of the controlling Priest's health, down from 30%.
  • Rogue:
  • The energy cost of Kick has been reduced to 10 (was 15).
  • Seal Fate will now only be activated by melee combo point generating abilities.
  • Shuriken Toss now deals double damage when used against targets further than 10 yards away.
  • The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.
  • The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy.
  • Wound Poison now deals 33% more damage.
  • Warlock:
  • Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects.
  • Demonic Gateway must now be activated by the player wishing to teleport.
  • Kil'jaeden's Cunning now longer imposes a cast time penalty.
  • Banish is now effective against Aberrations.
  • Kil'jaeden's Cunning's snare has been increased from 10% per stack to 15% per stack.
  • Rain of Fire
  • Rain of Fire no longer causes a stun after hitting a target three times.
  • Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers.
  • Rain of Fire no longer requires Immolate to be present to generate Burning Embers.
  • Rain of Fire's damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display.
  • Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
  • Conflagrate now generates Burning Embers.
  • Demonic Gateway's duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.
  • Glyphs
  • A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport them immediately when they step on it.
  • Warrior:
  • Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
  • The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.
  • The silence provided by Glyph of Gag Order is no longer effective against players.
  • Shaman:
  • All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.
  • Items:
  • Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster.
  • Item Enhancements
  • The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.
  • Pet Battles:
  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
  • Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.
  • Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.
  • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.
  • Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.
  • General purpose Polished Battle-stones can be purchased for 1000 Justice Points.
  • Pet Journal:
  • The quality of each pet is now visible in its slot in the Pet Journal.
  • Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.
  • It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.
  • Pet Battle music is now more appropriate for the type of match being fought.
  • Several new Pet Battle PvP areas have been added to the world.
  • Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas.
  • Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle.
  • Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal.
  • Players can now keep up to 650 pets.
  • Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.
  • Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.
  • The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance.
  • Backline pets now display debuffs affecting them as well as the remaining duration of these effects.
  • The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.
  • The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.
  • Macros have been added that allow for summoning random pets and random favorite pets.
  • The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.
  • Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild.
  • The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
  • Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits.
  • A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
  • The Dragon Kite can now be used in Pet Battles.
  • The Imperial Silkworm and Imperial Moth pets can now be created by Tailors.
  • A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world.
  • A number of new capturable pets can be found in the world from pet families that were once more sparsely populated.
  • Two new Battle Pets now roam Darkmoon Island waiting to be caught.
  • Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal.
  • Player versus Player Pet Battles now award more experience.
  • Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match.
  • Fixed an issue where the Gazelle would join pet battles.
  • Sunsong Ranch:
  • A new Seed has been added: Portal Shards
  • A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality.
  • Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city.
  • Seeds now stack to 50.
  • Runty crops now have a spell visual to help call attention to themselves.
  • Growing crops now display the duration until the crop is ready to harvest.
  • Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.
  • Raids, Dungeons and Scenarios:
  • Non-boss enemies in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly.
  • Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Some bosses that previously required more than one player to defeat are now more easily dealt with by players battling alone:
  • High Warlord Naj'entus in the Black Temple
  • Viscidus in the Temple of Ahn'Qiraj
  • Razorgore the Untamed in Blackwing Lair
  • The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately.
  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
  • Scenarios - New level 90 Scenarios have been added, including additional faction specific Scenarios:
  • Assault on Zan'Vess
  • Alliance
  • Lion's Landing
  • A Little Patience
  • Horde
  • Domination Point
  • Dagger in the Dark
  • Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.
  • PvP:
  • The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts.
  • Arena matches now have a 25 minute time limit (was 45 minutes).
  • Rated Battlegrounds now share the same spell restrictions as Arenas.
  • Professions:
  • Fishing:
  • The Stranglethorn Vale Fishing Tournament has returned every Sunday, but now allows three winners per tournament. It also offers competitors a chance to earn the rewards once offered by the the Kalu’ak Fishing Derby.
  • Speckled Tastyfish fishing pools no longer spawn during the tournament. Instead, Tastyfish can be caught from any fishing node in all parts of Stranglethorn Vale while the tournament is active. This includes inland nodes, and wreckage.
  • Cooking:
  • A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.
  • Mining:
  • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.
  • UI:
  • Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.
  • A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.
  • A search bar has been added to the mount section of the Mount and Pet Journal.
  • The Mount and Pet Journal remembers which tab you were last using.
  • Bug Fixes:
  • Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family.
  • Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air.
  • Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops.
  • Classes:
  • The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death.
  • The following spells now display less intense visual effects for other players: Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap.
  • Earthquake's sound effect is now quieter.
  • All spells that cause Forebearance can no longer be applied simultaneously.
  • Hunters:
  • The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect.
  • Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect.
  • Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap.
  • The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect.
  • Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery.
  • Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph.
  • Mages:
  • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
  • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.
  • Warlocks:
  • The Felguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default.
  • Pandemic no longer smooths the damage when extending dots with different amounts of spellpower.
  • Warriors:
  • Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.
  • Professions:
  • Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods.

New in World Of Warcraft 5.0.5b (Oct 12, 2012)

  • GENERAL:
  • Vengeance should now ramp up more quickly. Avoidance will now grant Vengeance based on the average damage of the avoided NPC auto-attack, instead of just refreshing existing Vengeance. This does not apply to enemy special attacks.
  • The Sha of Anger now respawns more frequently, but less predictably.
  • Galleon can no longer be taunted, and both he and his companions are now more dangerous.
  • The cost to learn Battle Pet Training has been reduced from 100 gold to 10 gold.
  • Players no longer require Honored reputation with Mists of Pandaria factions to purchase gear with Justice Points.
  • The reputation requirement to purchase certain pieces of Mists of Pandaria Valor Point gear have been reduced from Revered to Honored. These include:
  • Klaxxi - neck items
  • Golden Lotus - rings
  • Shado-Pan - cloaks
  • August Celestials - bracers
  • The item level of Mists of Pandaria gear that is purchased with Justice Points has been raised from 450 to 458.
  • The item level of Mists of Pandaria gear that is purchased with Honor Points has been lowered from 464 to 458. As a result, the quality color of these items has been changed from Epic to Rare. However, the PvP Power and PvP resilience of these items has been increased significantly so these items retain their previous degree of effectiveness in PvP.
  • Mists of Pandaria PvP item vendors were tired of getting the dook kicked out of them. Their health has been increased significantly.
  • The item level requirement to queue for Mists of Pandaria Heroic dungeons has been reduced from 440 to 435.
  • CLASSES:
  • Druid:
  • Fixed an issue where Stampeding Roar could sometimes be cast in any form.
  • Resolved several issues with the spell Nature's Vigil.
  • Death and Decay will no longer trigger the Runic Return two piece PvP set bonus.
  • Howling Blast and Unholy Blight now properly spread their diseases to the primary target as well as other targets within range.
  • Death Knight:
  • The Chillblains talent now works properly with Chains of ice. Casting Chains of Ice on a target will apply both the Chillblains snare and the Chains of Ice rooting effect.
  • Death and Decay will no longer trigger the Runic Return two piece PvP set bonus.
  • Howling Blast and Unholy Blight now properly spread their diseases to the primary target as well as other targets within range.
  • Mage:
  • Mages have learned to stop hitting themselves with Nether Tempest.
  • Nether Tempest no longer strikes targets the Mage is not already in combat with.
  • Charges of Ice Floes are no longer consumed when the Chilled effect from Frost Armor is applied to enemies.
  • Monk:
  • Detonating Zen Sphere now does progressively less damage when more than 10 targets are affected.
  • Zen Pilgrimage: Return now ensures that the journey is round trip.
  • Rising Sun Kick now always properly applies the Mortal Wounds effect to targets it damages.
  • The healing generated by Spinning Crane Kick has been reduced by 30%.
  • Resuscitate now casts correctly in Arenas.
  • Chi Torpedo is now a full body effect, targeting friends and foes immediately surrounding the Monk, rather than those near the front of the Monk's body.
  • Casting Roll while accepting an Arena queue will no longer prevent the monk from taking actions once within the arena.
  • Glyphed and un-glyphed versions of Spinning Fire Blossom now deal the same amount of damage.
  • Missing with Blackout Kick after the Combo Breaker mastery activates will no longer grant two free Chi.
  • Swift Reflexes now deals 100% more damage.
  • Keg Smash now deals 50% more damage and strikes all nearby targets, rather than three.
  • Warrior:
  • Devastate will now correctly activate Sword and Board.
  • Protection warrior damage values has been adjusted:
  • Revenge now deals 50% damage to a secondary target, and 25% damage to a third target.
  • Deep Wounds now does 50% less damage for Protection warriors only.
  • Warbringer will now stun the correct target when using macros.
  • Wild Strikes that consume the last charge of Bloodsurge will now properly cause a one second global cooldown, rather than a 1.5 second global cooldown.
  • Hunter:
  • Kill Command, Glaive Toss, and Powershot will now properly activate Thrill of the Hunt.
  • Scatter Shot will now properly break when damage is dealt by any source.
  • Many beasts are now properly able to be tamed.
  • Deterrence now properly prevents the stun effect from the Warrior talent Warbringer.
  • Explosive Shot can now properly trigger Thrill of the Hunt. Explosive Shots that have no cost due to the effects of Lock and Load can not trigger this effect.
  • Paladin:
  • Execution Sentence can no longer be cast while Hexed.
  • Both Repentance and Hammer of Justice can now be applied to the same target.
  • Fixed an issue where Execution Sentence could deal excessive damage under some circumstances.
  • Holy Wrath now deals 100% more damage.
  • Avenger's Shield now deals 50% more damage.
  • Seal of Truth and Censure now deal 80% less damage for Protection Paladins only.
  • Priest:
  • Spirit of Redemption will no longer sometimes prevent players from rolling on items.
  • Flash Heal will now consume both Surge of Light and Inner Focus when both buffs are active.
  • Void Tendril root effect is now subject to diminishing returns in PvP.
  • The Shadow version of Divine Insight no longer procs for Holy or Discipline priests.
  • Healing from the Divine Star spell no longer breaks channeling for the caster or friendly players.
  • Rogue:
  • Five combo point Deadly Throw finishing moves will no longer interrupt the spells cast by a Paladin under the effects of Devotion Aura.
  • Warlock:
  • The Warlock Season 12 4-piece PvP set bonus will no longer cause Warlocks that have assumed Dark Apotheosis form to lose access to Fury Ward.
  • Metamorphosis: Void Ray will now correctly aggro creatures within range.
  • The instant cast Incinerates generated by Backlash will now correctly consume Backlash.
  • Hellfire no longer does damage immediately when it is initially cast, and now does the correct amount of damage over its 14 second duration.
  • Shaman:
  • Unleash Earth no longer generates a taunt effect against enemies that are immune.
  • Players with Elemtental or Restoration specializations no longer suffer pushback when casting Elemental Blast.
  • CREATURES:
  • Galleon will no longer sometimes respawn too quickly.
  • The Beast of Jade in the Jade Forest will no longer cast Jade Statue.
  • Kal'Tik the Blight will no longer disappear unexpectedly.
  • Bog Lashes spawned in combat with Fen Stalker no longer grant experience when slain.
  • Granary Vandals now engage properly when attacked from range.
  • CREATURES:
  • The Sha of Anger will no longer rudely interrupt the meals of those who are not engaged in combat with him.
  • The Sha of Anger will now correctly respawn after a wipe.
  • Players that are not eligible for loot from the Sha of Anger will no longer be able to use an Elder Charm of Good Fortune for an extra loot roll.
  • Dagou, objective of "The Guo-Lai Halls", is no longer tameable.
  • Blackmane Pillagers now award significantly less experience.
  • Sra’thik Warcallers, Sra’thik Swiftclaws, and Sra’thik Kunchongs now drop loot commensurate with their difficulty, given the assistance of Niuzao.
  • Birds of Pandaria are now hormone free. These healthier, slimmer birds will now drop Wildfowl Breast somewhat less frequently.
  • Honor quartermasters have been working out; they now have the correct amount of health and deal increased damage.
  • Peacekeepers of both factions in the Vale of Eternal Blossoms now have increased health.
  • Players visiting other realms via RealID or Battletag parties will no longer receive loot from Galleon/Salyis's Warband.
  • Mutated Silkmoths and Tiny Mutated Silkmoths are now more abundant.
  • Sprites will now only stack the Spritely buff to 20 (was 40).
  • Orchard Wasps will no longer attack critters in the area.
  • Creatures slain in the Krasarang Wilds will no longer clutter the environment.
  • Groundbreaker Brojai in Krasarang Wilds is no longer quite so loud.
  • Captain Doren will now correctly respawn if players leave his cave after he enters his Sha form.
  • Cheerful Jessu and the mailbox are now always available in Pearlfin Village.
  • Birds and beasts in Kun-Lai Summit are now meatier.
  • Various NPCs in Kun-Lai Summit now respawn less frequently.
  • Fixed an issue that could cause the Sha of Anger to despawn under certain certain circumstances.
  • Captain Ripflesh should no longer despawn unexpectedly.
  • Creature respawn rates in Howlingwind Cavern has been adjusted when many players are in the area.
  • Giant Cave Bats now award significantly less experience.
  • King Spineclaws now award significantly less experience.
  • Captive breeding programs have brought the endangered Briny Clacker and Brineshell Snappers back to sustainable populations.
  • The Shuffling Mistlurker's Smash attack no longer has a knock-back effect. They are still jerks.
  • Osul Sharphorns in Townlong Steppes now leash properly, and no longer knock themselves silly when using Gored or Demolish.
  • Ordo Overseers now leash properly and reset if they stray too far away from the farm.
  • ITEMS:
  • The Relic of Niuzao now provides 1434 Stamina, and grants 8871 Dodge when used.
  • Valorous Commendations now correctly grant Valor Points when Honor Points are capped.
  • Lesser Charms of Good Fortune now stack to 180.
  • Vial of Shadows, Cunning of the Cruel, and Bone-Link Fetish now have a reduced chance to be triggered when worn by players above level 85.
  • Grand Expedition Yak
  • Cousin Slowhands now sells all three reagents to remove talents and glyphs: Vanishing Powder, Dust of Disappearance, and Tome of the Clear Mind.
  • The mana gained from the two piece set bonuses provided by Tier 12 healing sets has been reduced.
  • The Coin of Luck now grants 537 Critical Strike instead of haste.
  • Brann Bronzebeard is no longer interested in buying Crates of Archaeology Fragments.
  • Using the Phase Fingers tinker on gloves will now increase the player's dodge rating by 2,880 for 10 seconds. The tinker can only be activated once per minute.
  • The Hunter glyph, Glyph of Black ice will no longer appear in auction house searches for Monk glyphs.
  • The lore book, "The Wandering Widow" should now be visible regardless of player phase.
  • Players can no longer sell the Warbot Ignition Key to vendors after retrieving it from the mailbox or purchasing it from Jepetto Joybuzz.
  • The Cremating Torch effect no longer affects players or pets.
  • The Mithril Stopwatch trinket's effect Now Is The Time! activates properly from spell damage.
  • Puntable Marmot may no longer be used in Rated Battlegrounds and Arenas. The Puntable Marmot may no longer be used as the target of a Warrior's Intervene or a Druid's Wild Charge.
  • Merchants will no longer buy certain pets or mounts.
  • The Amber Sledge of Klaxxi'vess is now correctly be purchased from The Klaxxi at Exalted reputation.
  • Reward satchels can no longer be sold to vendors.
  • The Umbrella of Chi-Ji has had its stats improved.
  • The Malevolent Gladiator's Touch of Defeat, Malevolent Gladiator's Heavy Crossbow, and Malevolent Gladiator's Baton of Light are no longer available for sale from arena vendors.
  • Season 12 off-hand items and shields have been adjusted to match other, equivalent PvP gear.
  • Bloodthirsty Gladiator's Plate Gauntlets no longer have Spirit.
  • Voodoo Brew no longer allows players to attack others of the same faction.
  • The Price of Progress trinket effect been adjusted to occur less frequently.
  • The Hozen Peace Pipe now only grants 100 reputation for Shado-Pan, Klaxxi, Golden Lotus, and the August Celestials. This item will continue to grant 1000 reputation for other Pandaren factions.
  • The Hozen Peace Pipe now has a seven day cooldown.
  • PET BATTLES:
  • Defeating the Grand Master pet tamers on each continent now correctly unlocks all of the associated Pet Battle daily quests for characters of both factions on an account.
  • The pet ability Expunge now deals more damage.
  • Certain captured pets now appear correctly in the Pet Journal.
  • Cassandra Kaboom's pets are now the correct level.
  • Players are now able to obtain Pristine Pet Traps and Strong Pet Traps from the achievements "Pro Pet Crew" and "Going to Need More Traps".
  • Many pet abilities have been improved.
  • Wild battle pets in The Veiled Stair now spawn at the correct level.
  • The Clockwork Gnome's ability, Build Turret, now properly has a 2 round cooldown.
  • A wayward Tiny Harvester can now be battled normally.
  • Turns should no longer inadvertently be skipped when multi-round abilities are used in a Pet Battle.
  • Fixed several issues that could occur when using offensive pet abilities in PvP, Tamer and Wild Pet battles.
  • QUESTS:
  • The quest "Lost Scouts" will now be offered after "Survival Ring: Blades" and "The Battle Ring" are completed.
  • Players that had previously completed "The Guo-Lai Halls" can now properly acquire the remaining quests to unlock the Golden Lotus reputation daily quests.
  • The Klaxxi will now be more consistently varied in the daily quests that they offer, regardless of realm restarts.
  • The Klaxxi'va are now visible after the quest "Overthrone" is complete.
  • Shado-Pan Scouts for the quest "Lost Scouts" will now despawn appropriately after the quest is completed.
  • Party members now share quest credit appropriately for the following quests in the Jade Forest: "The Wayward Dead", "Trapped!", "Spitfire", "Unbound", and "Rally the Survivors".
  • Players are now able to complete and turn in both "Pooped" and "Sweet as Honey".
  • The Dark Heart of the Mogu can now be acquired in the Vale of Eternal Blossoms.
  • Slaying Shao-Tien Mindbenders now properly provides credit towards the completion of "The Silent Approach".
  • Shao-Tien Surveyors now spawn more frequently and are easier to spot.
  • Players can now no longer interact with the Sik'thik Cages after completing "The Search for Restless Leng".
  • Qua-Ro Whitebrow is now easier to defeat during the quest "His Trainer's Challenge: Qua-Ro Whitebrow".
  • Players can now more easily acquire "Unyielding Servitors" from Daschla in Silverpine Forest.
  • All players attacking Dagou will now properly receive quest credit when he is slain.
  • Bloodknight Antari has adopted a more sedentary life-style.
  • Phasing now functions correctly after the quest "The Final Power" has been completed.
  • Leven Dawnblade is now easier to find.
  • Leven Dawnblade will now correctly allow players to turn in "The Secrets of Guo-Lai".
  • Kaz'tik the Manipulator is now clearer about his unwillingness to chat with players.
  • Players should no longer become disconnected after defeating a Great White Plainshawk during the quest "A Lesson in Bravery".
  • Players on the quest "Viseclaw Soup" will find that Viseclaw Scuttlers now have more eyeballs.
  • The quest "Extending Our Coverage" now offers appropriate experience, gold and reputation.
  • Skeer the Bloodseeker will now correctly emerge from the Ancient Amber Chunk even if a player dies while casting Break Amber.
  • Skeer the Bloodseeker is now appropriately conversational in the course of "The Scent of Blood".
  • The quest "Striking First" can now be completed.
  • It is no longer possible to obtain the quest "The Gou-Lai Halls" without fulfilling its prerequisites.
  • The Yak Wash will now make all but the filthiest Yaks sparkling clean.
  • Fixed an issue where players were sometimes unable to obtain the quest "Barring Entry".
  • Fixed several issues with the quest "Stones of Power".
  • Players will now properly receive credit for the quest "The Ritual" in Kun-Lai Summit.
  • Trainees will now properly concede defeat in the course of completing "The Lesson of Stifled Pride".
  • Fixed several issues involving daily quests and Cross Realm Zones.
  • Players are now able to complete the quest "Mimicking Nature's Call".
  • Anduin Wrynn should now return if he wanders off during quests in the Krasarang Wilds.
  • Players are no longer able to obtain multiple Teng Appleblooms during the quest "Priorities!".
  • The Silk Cocoon Bucket for the quest "Where Silk Comes From" can now be looted multiple times by different players.
  • Players who have completed the quest "Weed War" no longer leave a weedy lawn in their wake.
  • The Diabolical Plans that start the quest "Diabolical Plans" now drop properly for Horde players.
  • Chen Stormstout and Li Li Stormstout will no longer disappear unexpectedly during the quest "Chen and Li Li".
  • Hao Mann is no longer quite so loud.
  • Hatchling Poop for the daily quest "Pooped" is now slightly more... persistent.
  • Players can no longer be interrupted by enemy attacks when looting the Big Bag of Poop and the Tiny Bag of Poop for the daily quest "Pooped".
  • Turning in the repeatable quest "Replenishing the Pantry" no longer fulfills daily quests completed achievement criteria.
  • Fixed an issue that could prevent players from turning in the quest "Immortality?".
  • Players must now properly earn the right to Lao-Chin the Iron Belly's company by completing "The Challenger's Ring: Lao-Chin the Iron Belly".
  • Peat Clumps for the quest "Golgoss", and Peat Mounds for the quest "Arconiss", can both now be interacted with properly.
  • Shao-Tien Ritual Statues for the quest "Smashing Impression" have been fixed so that they can once again be broken.
  • All players attacking Aetha, Leechfingers, and The Ook of Dook will now properly receive credit for their respective quests.
  • Players should now receive credit for the quest "Free From Her Clutches" when freeing Kunchong Hatchlings, and Kunchong Cages will now reset properly once opened.
  • The following quest items can now be looted by all party members: Clacker Tails for the quest "Fine Dining", Volatile Blood for the quest "A Bloody Delight", Pristine Mire Beast Eye for the quest "Putting and Eye Out", Amber-Encrusted Brain for the quest "A Little Brain Work", and Thresher Jaws for the quest "Shark Week". In addition, players can now obtain up to ten un-opened Thresher Jaw at one time.
  • The daily quest, "My Town, It's on Fire Again" is now more fiery.
  • The daily gift quest granted by "Blingtron 4000" is now only available to players of level 80 and above.
  • Terracotta Defenders now properly attack the player who looted the Bottom Fragment of Lei Shen's Tablet for the quest "Stealing Their Thunder King".
  • Shao-Tien Surveyors are now easier to spot from a distance.
  • The Claw of Anger, which begins the quest "Remnants of Anger", can now be looted by all members of the party or raid that slew the Sha of Anger.
  • DUNGEONS and RAIDS:
  • Mogu'Shan Vaults:
  • Pets can no longer maintain threat against the Emperor's Strength during the Will of the Emperor encounter.
  • Gara'jal the Spiritbinder will now cast Final Destination correctly.
  • Elegon now flies closer to the ground, allowing certain Area of Effect abilities to properly target him.
  • Touch of the Titans, Overcharged, and Energy Conduit no longer interrupt player spellcasting during the Elegon encounter.
  • Mogu'shan Wardens in the Elegon encounter now move more slowly.
  • The Stone Guardians inside the Halls of Gou-Lai now respawn more slowly.
  • High Inquisitor Whitemane's Mass Resurrection will now properly resurrect all eligible targets in the Heroic and Challenge Mode versions of the Scarlet Monastery.
  • Bonus loot rolls on The Stone Guard in Mogu'Shan Vaults now yield appropriate loot.
  • Players that have defeated The Stone Guard will receive Valor Points appropriately in all difficulties.
  • Players are now able to obtain the guild achievement for completing Mogu'Shan Vaults.
  • Enemies will no longer respawn incorrectly in Mogu'Shan Vaults.
  • Slaying Elegon while he is beginning to Enrage will no longer sometimes prevent his chest from spawning.
  • After sensitivity training, Master Snowdrift now respects personal boundaries, and will no longer sometimes give awkwardly long hugs.
  • The creatures in Shado-Pan Monastery found between the Sha of Violence and Corrupted Taran Zhu are now less difficult.
  • The Shado-Pan Trainees will now attack during "The Battle Ring".
  • General Pa'valak's Blade Rush will no longer target pets in the Siege of Niuzao Temple.
  • Enemies in the Scarlet Monastery will no longer ignore line of sight when using ranged abilities against players.
  • Fixed an issue with Rom'ogg Bonecrusher's Chains of Woe.
  • Level 85 players should be able to queue for random normal difficulty Cataclysm dungeons.
  • Cannons in the Gate of the Setting Sun now properly propel players precisely.
  • Zao Sunseeker can no longer be encountered in the Temple of the Jade Serpent.
  • Level 90 players can now join the random queue for normal versions of lower level Mists of Pandaria dungeons.
  • Striking Ook Ook with multiple barrels simultaneously now awards the correct number of stacks for the achievement, "Keep Rollin' Rollin' Rollin'".
  • The doors leading to Master Snowdrift in the Shado-Pan Monastery should now remain open to prevent players from becoming locked out during the gauntlet. The inner doors will still close once Master Snowdrift himself is engaged.
  • Hateful Essence in the Shado-Pan Monastery will no longer cause players to become stuck in combat.
  • The High Inquisitor Whitemane encounter in the Scarlet Monastery now properly awards reputation upon completion.
  • SCENARIOS:
  • Brewmaster Boof's assistants in the Brewmoon Festival scenario are really applying themselves and now work more quickly.
  • The health and damage of enemies in the Brewmoon Festival has been reduced.
  • PvP:
  • Healing and shielding effects applied to players that have been involved in PvP combat are now reduced by 15% .
  • Battlegrounds:
  • The health of Demolishers in Strand of the Ancients now scales correctly with their drivers.
  • The time limit for Warsong Gulch has been reduced from 25 to 20 minutes.
  • Several on-use items no longer function inside Rated Battlegrounds.
  • Cobo Cola and Carbonated Water can now be used in Rated Battlegrounds.
  • Silvershard Mines can now properly end in a tie.
  • BUG FIXES:
  • Dead players and Priests in Spirit of Redemption form are now properly granted credit for the "Mosh Pit" achievement upon completion.
  • The Avengers of Hyjal achievement is now account wide.
  • Resolved several issues that could occur with Cross Realm Zones.
  • The respawn rate of Ghost Iron Ore has been reduced to the correct value.
  • Windwool Cloth now drops less frequently from enemies.
  • Cyclonic Inspiration now persists until players leave their respective faction strongholds in the Vale of Eternal Blossoms.
  • The guild perk, The Quick and the Dead, now increases the movement speed of dead players by 10%, down from 100%.
  • Players are now able to properly earn the "Save it for Later" achievement from the Greenstone Village scenario.
  • Completing Rare and normal Cataclysm archaeology projects will now correctly grant skill increases.
  • Dark Soil in the Valley of the Four Winds now respawns correctly.
  • Level 10 characters logging into Mists of Pandaria for the first time will now correctly learn Control Pet and Control Demon.
  • Player resources are now properly set to default values when the arena preparation phase ends.
  • Players can no longer stack on top of the Season 12 PvP item vendors, PvE item vendors and Challenge Mode item vendors.
  • Portal: Vale of Eternal Blossoms and Teleport: Vale of Eternal Blossoms are now properly retained after a paid faction transfer.
  • Players are now ported directly to The Grim Guzzler tavern after accepting the queue for Coren Direbrew.
  • All players that slay Warbringer Qobi are now properly awarded the Brewmoon Festival achievement.
  • Turning in the quest "Flying Colors" will now properly complete the Tian Monastery portion of the Upjade Complete achievement.

New in World Of Warcraft 5.0.5 (Sep 13, 2012)

  • Classes:
  • Many tooltips have been corrected to account for recent class balance adjustments.
  • Druid
  • The 25% speed increase granted by Cat Form should no longer stack with the speed increase of Dash.
  • Hunter
  • All hunter aspects have been removed from the global cooldown, and they again share a 1 second category cooldown
  • Paladin
  • Holy Shock’s base damage has been reduced, and its spellpower coefficient has been increased.
  • Warlock
  • Havoc’s cooldown has been reduced from 45 to 25 seconds.
  • The missile effect of Chaos Wave should no longer display erratically when cast on a moving target.
  • Bug Fixes:
  • Well of Eternity:
  • The spell graphic for Arcane Bomb during the Queen Azshara encounter has been reduced to a reasonable size.
  • Ulduar:
  • The Silence and Pacify effects from Conservator's Grip are now removed from players once they step within the appropriate area radius of a Healthy Spore mushroom.
  • Dragon Soul:
  • Player pets should no longer experience pathing issues when attacking Deathwing's Arm Tentacles.
  • Congealing Bloods now move at slower base speed.
  • Master Looters can again assign loot to players in other groups within a raid.
  • The Refer-A-Friend Summon should again function as expected.
  • Worgen players on pre-Cataclysm accounts should be able to accept and complete all Gilneas quests.
  • Players should again be able to teleport out of the Firelands Hatchery in Hyjal if they have completed Aessina's Miracle.
  • Players should be able to use the new Fishing spell where appropriate.
  • Crossing coalesced zone boundaries should not duplicate profession recipes.
  • Players should no longer inappropriately receive the "Requires master riding skill" or "Requires artisan riding skill" errors when attempting to mount certain mounts.
  • Items in the Auction House UI should no longer display in reverse order when sorted.
  • The PvP node capture bar should be back in expected locations such as Wintergrasp, Tol Barad and Venture Bay.
  • Players should no longer be placed into battlegrounds that they have downvoted while queueing for a Random battleground.
  • Flying over Wintergrasp when no battle is active should no longer cause a forced dismount.
  • Accepting a quest that flags you for PvP combat should no longer prevent you from accepting further quests.
  • As he deserves, Crithto should now be attackable by both Alliance and Horde players.
  • Resolved a Mac issue related to CPU usage.
  • [Taiwan and China only] Fixed an issue that was preventing the white Murloc pet Terky from appearing in the Pet Journal.

New in World Of Warcraft 5.0.4 (Aug 30, 2012)

  • General:
  • Account-wide Achievements, pets, and mounts:
  • In Patch 5.0.4 and beyond, the majority of your character's Achievements, pets, and mounts will be shared with your other characters.
  • Please read: Bringing Achievements to the Account Level, by Greg "Ghostcrawler" Street
  • World Event: Theramore's Fall:
  • Warchief Garrosh, obsessed with assuring the Horde’s supremacy over Kalimdor, launches an all-out attack against Jaina's island home of Theramore. Though valiant Alliance defenders rush to repel the sudden onslaught, they’ll soon find themselves unprepared for the terrible scope of Garrosh's true plans…
  • This Scenario will become available for level-85 characters during the week of September 17, and will then be available to level-90 characters after the launch of Mists of Pandaria on September 25.
  • AOE Looting:
  • Area of effect looting comes to World of Warcraft with this patch. After killing a group of enemies in close proximity, when you loot one of their corpses, the loot window will include items from all of the nearby corpses for which you have loot rights.
  • BattleTag support in World of Warcraft:
  • Players who have enabled their BattleTag will now be able to:
  • See BattleTag friends in your friends list.
  • Add and remove BattleTag friends.
  • Send BattleTag invites to other players via right-click.
  • Cross-Realm Zones:
  • In some zones, players are now able to form a group with other players from a select pool of realms.
  • When a player is in a zone that is set as a “cross-realm zone”, in addition to seeing other players from their native realm, they’ll also seamlessly see (and be able to play with) players from other realms.
  • Players will always be able to group and quest as they normally would with players from their native realm.
  • This functionality will be enabled for a limited number of realms at first, and will be granted to additional realms as we near the release of Mists of Pandaria.
  • Classes: General:
  • All classes have been updated with a new talent system, improved abilities, and spells (accessible throughout levels 1-85). Your character's talents have been reset.
  • Many old talents have been converted to specialization abilities.
  • Druids now have access to a fourth class specialization: Guardian.
  • New spells are now learned automatically. Class trainers are only needed to change talents, glyphs, class specialization, or to utilize the dual specialization feature.
  • All characters now take 40% less damage from other players.
  • Currency Conversion:
  • Valor points have been converted to Justice points, and Conquest points have been converted to Honor points.
  • Neither of the resultant currencies (Justice and Honor) have an enforced hard-cap at this time.
  • Players are no longer able to earn Valor or Conquest points (bosses drop Justice, and arenas are closed).
  • Items formerly purchasable for Valor/Conquest are available for Justice/Honor.
  • Items:
  • Spell Penetration has been replaced by PvP Power on existing items.
  • Head enchants removed
  • Enchants that modify the gear in your head slot have been removed from the game. This includes older head enchants of every type.
  • Relics, ranged, and thrown items:
  • The slot in which ranged, relics, and thrown items were previously equipped has been removed. All weapons should now be equipped in the weapon slot.
  • Ranged weapons, including wands, have been adjusted to be more powerful.
  • Ranged weapons no longer have a minimum range.
  • Professions:
  • The glyph system has been updated. Many class glyphs have been added, altered, or moved to different glyph types.
  • Prime glyphs have been removed.
  • Chef’s Award and Dalaran Cooking Award have been removed. Existing awards have been converted to Epicurean’s Award.
  • Quests:
  • The cap for daily quests has been removed.
  • There is no longer a displayed count of daily quests completed.
  • User Interface:
  • There is a new user interface for your mounts and pets.
  • Character creation screens have been updated.
  • Buffs have been consolidated in the UI.
  • New roll results frame added. This new feature can be accessed by clicking the word "[Loot]" in chat, or by typing "/loot".
  • The PvE queue frames have been unified. You can now queue for dungeons, raids, and other queue-able content in one handy place.
  • Vendors now offer item filtering.
  • Spellbooks have been updated to reflect changes to core abilities, and now include a brief overview of specializations.
  • The Dungeon Journal has been expanded with information on all pre-Cataclysm encounters.
  • A new help system has been added to many frames. You can toggle this on and off by clicking the "i" button in the upper left corner of the frame.
  • Mac:
  • Mac OS X 10.5 is no longer supported.
  • Added full support for Retina displays.
  • Added support for game resolutions that match Mac screen aspect ratios.
  • Switching between Windowed and Fullscreen display modes should be faster.
  • A “Help” menu has been added, so that players can quickly navigate to support pages.
  • A menu item that allows players to copy system information to the Clipboard has been added.
  • A menu item that reveals various game files and folders in Finder has been added.

New in World Of Warcraft 4.3.3.15354 (Feb 29, 2012)

  • Bug Fixes:
  • Fixed several client-side bugs.
  • General:
  • Modified code and content support for the Scroll of Resurrection system.

New in World Of Warcraft 4.3.2.15211 (Feb 2, 2012)

  • Table of Contents:
  • Classes
  • Dungeons and Raids
  • Items
  • User Interface
  • Classes: General:
  • Vengeance is no longer triggered by receiving damage from other players.
  • Druids:
  • The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.
  • Hunters:
  • Aspect of the Hawk now grants roughly 35% more attack power.
  • Deterrence now also reduces damage taken by 30% while active.
  • Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
  • Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
  • Mages:
  • Fireball damage has been reduced by roughly 6%.
  • Pyroblast initial damage has been reduced by roughly 6%. Damage over time is unchanged.
  • Paladins:
  • Holy Radiance now costs 40% of base mana, up from 35%.
  • Priests:
  • Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.
  • Rogues:
  • Adrenaline Rush no longer triggers a global cooldown.
  • Dungeons & Raids:
  • You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
  • Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
  • Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.
  • Baradin Hold:
  • The roaming Eyes of Occu'thar have been replaced by hateful creatures who serve Alizabal.
  • Dragon Soul:
  • Yor’sahj the Unsleeping
  • The Shaman spell Unleash Life now properly only triggers Deep Corruption on its target. Previously, this affected both the caster and the target.
  • Warmaster Blackhorn:
  • The visual warning for Twilight Elites' Blade Rush should be easier to see.
  • Spine of Deathwing:
  • Burning Tendons health has been reduced by 15% in 10- and 25-player Heroic mode. This change eases the burst damage requirement to complete the encounter, which should allow players to make use of more varied raid compositions.
  • Madness of Deathwing:
  • The Priest spell Leap of Faith is no longer usable while under the effect of Carrying Winds.
  • Items:
  • Vial of Shadows damage (Lightning Strike) has been reduced to approximately one-third of previous damage. However, it will now trigger approximately 3 times as often. This is intended to keep overall DPS the same while reducing burst damage, especially in PvP.
  • Maw of the Dragonlord can now have its effect triggered by healing from Holy Word: Sanctuary.
  • User Interface:
  • Fixed a bug that caused the Mature Language Filter to reset on exit.
  • A notice is now displayed 15 minutes prior to the player being disconnected by parental controls.

New in World Of Warcraft 4.3.0 (Dec 1, 2011)

  • General:
  • New Dungeon: End Time - This new 5-player Heroic dungeon begins the quest to save all with a look at the desolate future of Azeroth, should its defenders fail to stop Deathwing.
  • New Dungeon: Well of Eternity - In this new 5-player Heroic dungeon, adventurers travel back 10,000 years in a brazen attempt to retrieve the Dragon Soul.
  • New Dungeon: Hour of Twilight - This new 5-player Heroic dungeon sets the final stage by bringing players face-to-face with the Twilight's Hammer in present-day Dragonblight, where Thrall and the Dragon Soul must be safely escorted to Wyrmrest Temple so that the assault on Deathwing can commence.
  • New Raid: Dragon Soul - Players have the opportunity to take the fight to Wyrmrest Temple and beyond, assisting Thrall and the Dragon Aspects as they seek to bring an end to the Black Dragonflight once and for all. 10- and 25-person raids will get to take on Deathwing himself, with three levels of difficulty to consider and epic gear to claim.
  • New Baradin Hold boss: Alizabal - Alizabal presents an all-new boss challenge to player in 10- and 25-player arrangements who control Tol Barad. This boss will be available with the start of Season 11, one week after the release of patch 4.3.
  • New Legendary Item: Fangs of the Father - The most deadly and experienced rogues will play a central role in the fate of the world the rogue's way: by manipulating key events from the shadows. Players will travel across continents to accomplish crucial missions of reconnaissance, burglary, infiltration and, of course, assassination. Rogues who succeed will receive a paired set of daggers that will become increasingly lethal as their bearer progresses along the legendary quest. At the height of their strength, they will be imbued with the vile essence of the Old Gods, as well as the maddened fury of the Black Dragonflight -- bestowing great power upon their bearer. These powers include a stacking increase to Agility which builds until dark wings unfurl from the rogue's back, removing the combo point cost and increasing damage of finishing moves for a short time. In addition, the wings which can be spread on command (with no combat benefit) to slow a rapid descent, allowing the rogue to slowly fall to the ground... or enact a little death from above!
  • New Feature: Raid Finder - This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid.
  • New Feature: Transmogrification - This new feature allows players to customize their gear like never before: copying the appearance of one magical item onto another. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Void Storage - In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Reforging - The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Darkmoon Faire - Make your way to Darkmoon Island during the first week of every month to take in the new Darkmoon Faire, complete with new quests, shows, games, recipes, toys, balloons, souvenirs, snacks, beverages, achievements, and titles.
  • Improved Outland & Northrend Quest Flow - The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
  • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
  • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.
  • Achievements:
  • The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.
  • The achievement Tol Barad Veteran now requires 25 victories in Tol Barad, down from 100.
  • Classes: General:
  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
  • Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.
  • Buffs - All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
  • Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
  • Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
  • Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
  • Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
  • Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
  • Death Knights:
  • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
  • Blood Presence now provides an armor bonus of 55%, up from 30%.
  • Death Knight pets now properly inherit their master's crit and spell penetration stats.
  • Talent Specializations - Blood
  • Blade Barrier has been redesigned. It now passively reduces damage taken.
  • Bone Shield now has 6 charges, up from 4.
  • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.
  • Unholy:
  • Unholy Might now increases Strength by 25%, up from 20%.
  • The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.
  • Druids:
  • Wrath has a new spell effect.
  • Hurricane has a new updated visual effect.
  • Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.
  • Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.
  • Bear Form now provides a Stamina bonus of 20%, up from 10%.
  • Talent Specializations - Balance
  • Celestial Focus now also reduces Cyclone spell pushback.
  • Restoration:
  • Wild Growth healing has been reduced by 20%.
  • Nature's Focus now also reduces Cyclone and Entangling Roots spell pushback.
  • Glyphs:
  • Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
  • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
  • Hunters:
  • Monstrous Bite now reduces the target's healing received by 25%, up from 10%.
  • Talent Specializations - Beast Mastery
  • Animal Handler now increases Attack Power by 30%, up from 25%.
  • Widow Venom now reduces the target's healing received by 25%, up from 10%.
  • Burrow Attack now does approximately 20% more damage, and has an increased area of effect.
  • Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.
  • Survival:
  • Explosive Shot damage has been increased by 15%.
  • Mages
  • Pyroblast's initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
  • Fireball damage has been increased by approximately 17%.
  • Talent Specializations - Fire
  • Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.
  • Paladins:
  • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
  • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
  • Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
  • Talent Specializations:
  • Holy
  • Clarity of Purpose now also reduces the cast time of Holy Radiance.
  • Illuminated Healing (mastery) now also applies to Holy Radiance.
  • Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
  • In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
  • Light of Dawn now affects 6 targets (base effect), up from 5.
  • Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
  • Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
  • Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.
  • Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.
  • Retribution:
  • Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
  • Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.
  • Glyphs - Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.
  • Priests:
  • Divine Hymn now affects 5 targets, up from 3.
  • Talent Specializations - Discipline
  • Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
  • Divine Aegis has a new spell effect.
  • Holy:
  • Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
  • State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
  • Guardian Spirit's healing bonus has been increased to 60%, up from 40%.
  • Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.
  • Glyphs - Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%. Rogue
  • Wound Poison now reduces the target's healing received by 25%, up from 10%.
  • Shaman:
  • Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
  • Lightning Bolt has a new spell effect.
  • Wind Shear's base cooldown has been adjusted to 15 seconds, up from 6 seconds.
  • Talent Specializations - Elemental
  • Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
  • Earthquake damage has been increased by roughly 75%.
  • Elemental Fury now removes the cooldown from Chain Lightning.
  • Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.
  • Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.
  • Fire Elemental now benefits from 55% of its master's spell power, up from 50%.
  • Enhancement:
  • Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
  • Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
  • Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
  • Maelstrom Weapon can now also proc from fully absorbed melee attacks.
  • Restoration:
  • Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
  • Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.
  • Warlocks:
  • Shadow Bolt has a new spell effect.
  • Soul Fire now scales with 72.6% of spell power, up from 62.5%.
  • The Voidwalker ability Suffering now works like the hunter pet talent Taunt.
  • Talent Specializations - Demonology
  • Master Demonologist now grants a base bonus of 18.4% and 2.3% per mastery, up from 16% and 2% per mastery.
  • Impending Doom is now also activated by Soul Fire.
  • Destruction:
  • Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.
  • Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp's Firebolt, up from 15/30%.
  • Buning Embers damage cap has been raised.
  • Shadowburn now deals Shadowflame damage, instead of Shadow damage.
  • Improved Soul Fire now lasts 20 sec, up from 15sec.
  • Bug Fixes - Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.
  • Warriors:
  • Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
  • Slam now uses a new character attack animation.
  • Colossus Smash now uses a new character attack animation.
  • Talent Specializations - Arms
  • Mortal Strike now reduces the target's healing received by 25%, up from 10%.
  • Fury:
  • Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.
  • Furious Attacks now reduces the target's healing received by 25%, up from 10%.
  • Dungeons & Raids
  • Dungeon Journal entries have been added for the new dungeons: End Time , Well of Eternity , Hour of Twilight , and Dragon Soul .
  • Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.
  • Ruins of Ahn'qiraj - Bosses now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.
  • Zul'Gurub - Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin'do the Godbreaker.
  • Zul'Aman - Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.
  • Guilds:
  • Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.
  • Items:
  • Dragonwrath, Tarecgosa's Rest: The chance for this item's effect to be triggered has been reduced.
  • Races:
  • The orc racial Blood Fury now increases spell power rather than only spell damage.
  • User Interface:
  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Bag Search - A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
  • Inactive Guild Leader Replacement - Guilds with inactive guild leaders can now usurp the leader under specific conditions.
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.
  • Added a "promote everyone" checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame "pull-out" tab.
  • There are now commands for world markers & unit markers.
  • Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
  • Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
  • [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
  • [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.
  • Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface: Controlsto turn this feature off.
  • Bug Fixes:
  • [China, Korea, Taiwan] Pasting from the clipboard should no longer cause the client to crash.