Vendetta Online Changelog

What's new in Vendetta Online 1.8.689

Apr 9, 2024
  • Eight new custom-made missions available in various trees.
  • Adjustments to User access key history, available to Owner Key holders.
  • Fixed client lua errors.
  • Additional telemetry to improve player network connection quality.

New in Vendetta Online 1.8.688 (Apr 9, 2024)

  • Further improvements to player network synchronization.

New in Vendetta Online 1.8.687 (Mar 10, 2024)

  • Unoccupied capship homing missile turrets now fire in a best-angle at the target if it is not in front of the turret.

New in Vendetta Online 1.8.686 (Mar 7, 2024)

  • Additional system to further enhance game clock synchronization, specifically to benefit any player experiencing intermittent periods of high pings or packet loss.
  • More anonymous analytics to measure the results of our game-timing improvements on the active player-base.

New in Vendetta Online 1.8.685 (Mar 5, 2024)

  • Three new custom-made missions available in various trees.
  • Further improvements to player network synchronization, especially beneficial to people on less-than-ideal network connections.

New in Vendetta Online 1.8.684 (Feb 28, 2024)

  • Improvements to game network protocol to specifically improve PvP combat for players on lossy and chaotic network connections, although the changes should be helpful to all players.
  • Further refined the new game-clock synchronization system added last week, based on data accumulated over the weekend, to further improve player experience on troublesome connections or devices.
  • Added more anonymous analytics to help monitor game-clock synchronization challenges across all active players.

New in Vendetta Online 1.8.683 (Feb 25, 2024)

  • Two new custom-made missions, available in various trees.
  • New mechanism to improve client-server clock synchronization in cases where the player has unusual latency or a device with poor clock consistency.

New in Vendetta Online 1.8.682 (Feb 18, 2024)

  • Three new custom-made missions, available in various trees.
  • Fixed issue with players showing up multiple times in the PvP menu.
  • Fixed lua error with mutually-exclusive faction standing chooser if the UI was reloaded.

New in Vendetta Online 1.8.681 (Feb 18, 2024)

  • Fixed lua error on iOS when logging in.
  • Added internal analytics to detect game-time synchronization issues.

New in Vendetta Online 1.8.680 (Feb 9, 2024)

  • Four new custom-made missions, available in various trees.
  • Capship turrets can now be added to weapon groups and fired with other weapons. The turret will not fire if it is disabled with the /disableturret command.
  • Fixed issue with joystick calibration curve setting getting changed when the Calibration Settings menu is cancelled or the axis is reset on Linux.
  • Fixed rare periodic sector-stability issue that recently impacted Edras G-11, and previously some other sectors.

New in Vendetta Online 1.8.679 (Jan 29, 2024)

  • Six new custom-made missions, available in various trees.
  • Fixed obscure network protocol bug, occasionally impacting ship velocity jitter at very specific speeds.

New in Vendetta Online 1.8.678 (Jan 19, 2024)

  • Four new custom-made missions available in various trees.
  • Shared Group Radar Extender can now be used to drop up to 10 nav beacons that expire after one hour and persist between logins. The nav beacons are shared with all group members.
  • Fixed an issue where forces from explosions are not always applied to other ships.

New in Vendetta Online 1.8.677 (Jan 19, 2024)

  • Five new custom-made missions available in various trees.
  • Fixed issue with corrupt textures with Vulkan driver when using Intel GPU on Linux.
  • Fixed issue with incorrect cargo count for player-owned capships after commanded to jettison.
  • Vulkan driver now chooses Discrete over Integrated GPUs by default.
  • Fixed issue with GetStationMerchInfo() function returning fluctuating ship mass sizes.
  • Fixed issue with Linux Vulkan driver choosing an incorrect default screen size.

New in Vendetta Online 1.8.675 (Jan 19, 2024)

  • Four new custom-made missions available in various trees.
  • Improvements for initial network connection issues under specific rare conditions.
  • Fixed rendering issues when changing Antialiasing mode in OpenGL.
  • Improved native Linux support for Steam Deck.
  • Increased addon port icon sizes in the ship config menu for mobile devices.
  • The /group invite command no longer succeeds if you're not in a group and have an active mission.

New in Vendetta Online 1.8.672 (Jan 19, 2024)

  • Three new custom-made missions available in various trees.
  • Fixed issue with not recording player-owned capship kills in Enduring Content history.
  • Fixed issue with lua unpack(t,i,j) ignoring the i,j arguments.
  • The lua spickle() function now takes an optional second boolean argument that can be set to true to allow errors to be caught by xpcall/pcall.
  • Guides using the /report command are now given the option to auto-validate chat abuse reports.
  • Three new custom-made missions available in various trees.
  • User Access Keys can now be given an optional expiration time when being given to another player. When the key expires, it is removed from the player's keychain.
  • Fixed issue with turret swarm missiles not launching from the correct location when the ship is moving when /+ActivateTurrets is used.

New in Vendetta Online 1.8.670 (Jan 19, 2024)

  • Six new custom-made missions available in various trees.
  • Fixed issues with cursor placement in multi-line edit controls.
  • Home/End keys now move the cursor to the beginning/end of the current line and Ctrl+Home/End moves the cursor to the beginning/end of the whole text.
  • One new custom-made mission.
  • Fixed issue with capship turret swarm missiles not launching from the correct location when the capship is moving.
  • Added an option to turn off mouselook but still have the fullscreen touch look region on Mobile devices. The UI setting is in Controls -> Touch in the "Touch Look Settings:" section named "Use Mouse Look" and is enabled by default.

New in Vendetta Online 1.8.667 (Nov 2, 2023)

  • A player forfeits their active duel if they fly into a NFZ, and cannot challenge or accept a duel while inside a NFZ.
  • Fixed some Lua errors related to the UI.

New in Vendetta Online 1.8.666.1 (Nov 2, 2023)

  • Fixed a bug with a Linux version, where some devices might randomly choose the prototype Vulkan renderer over the GL4 renderer, on first runtime.

New in Vendetta Online 1.8.666 (Nov 2, 2023)

  • Four new custom-made missions available in various trees.
  • Added calibration curve options to arbitrary joystick axes on Linux, located in the "Calibration Settings" button of each axis.
  • Training stations are no longer included in the Daily Trade Reports.
  • The virtual keyboard no longer disappears when a mission update appears on the HUD while typing.

New in Vendetta Online 1.8.665.1 (Nov 2, 2023)

  • One new custom-made mission.
  • Added history logs to Access Keys, recording who gave/revoked keys and changed access rights.
  • Fixed Account Conversion menu being too wide with some languages.
  • Fixed title of Guild Log menus to properly show the page number.
  • Queens will no longer mine asteroids that are extremely far from the sector center.
  • Fixed Border Engagement advertisement mission's countdown timer.

New in Vendetta Online 1.8.664.1 (Nov 2, 2023)

  • Fixed issue with iOS version not showing navmap backgrounds.

New in Vendetta Online 1.8.664 (Nov 2, 2023)

  • Four new custom-made missions available in various trees.
  • Changed /givemoney failure message to "No pilot named is currently within range."
  • Added UI settings to set the name of players under their ships on the HUD when in 2D square target selection mode, located in Options -> Advanced -> Interface -> HUD Settings.
  • Added ability for plugins to add additional lines of text to the name of players under their ships by setting AdditionalHUDText["character name"] to a string to display. The character name needs to match exactly (case sensitive), and the info is not saved when plugins/interface are reloaded or the game is restarted.
  • Fixed issue with Linux Vulkan driver crashing if keyboard/mouse input is received immediately after startup.
  • Removed unnecessary Vulkan synchronization API call on Linux.
  • The Linux Vulkan driver no longer chooses software CPU devices.
  • Removed Left/Right stick calibration curve settings on Linux because they are not functional.

New in Vendetta Online 1.8.663.1 (Nov 2, 2023)

  • Updates to support new Android App Bundle update.

New in Vendetta Online 1.8.663 (Nov 2, 2023)

  • Four new custom-made missions available in various trees.
  • Added experimental Vulkan video driver to the 64bit Linux version.
  • Added analytics to the Android version to detect problems with downloading additional assets.

New in Vendetta Online 1.8.662.1 (Nov 2, 2023)

  • Fixed issue with Strafe Up/Dn HUD buttons not working on touch screens.

New in Vendetta Online 1.8.662 (Nov 2, 2023)

  • Four new custom-made missions available in various trees.
  • Added option to Touch devices to change the left HUD touch region's Y axis to control Strafe up/down. Defaults to off, can be changed in Options -> Advanced -> Controls -> Touch and is called "Use Touch Thottle as Strafe Up/Down".
  • Added options for Android devices to use the accelerometer tilt to control Throttle. Defaults to off, can be changed in Options -> Advanced -> Controls -> Tilt and is called "Touchscreen steering, tilt for throttle".
  • Added options for Android devices to change the deadzone settings of the accelerometer. The settings are also located in Options -> Advanced -> Controls -> Tilt.

New in Vendetta Online 1.8.661.1 (Sep 26, 2023)

  • Major changes to the Android game install, optimizing the initial download experience for new players.

New in Vendetta Online 1.8.661 (Sep 26, 2023)

  • Four new custom-made missions available in various trees.
  • The Linux version now defaults to OpenGL 4 on first run.

New in Vendetta Online 1.8.660 (Sep 26, 2023)

  • The Linux 64bit Updater now uses GTK 3 instead of GTK 2.

New in Vendetta Online 1.8.659 (Sep 26, 2023)

  • Three new custom-made missions available in various trees.
  • Fixed issue with guild members not being notified of their guild being disbanded when they log in.
  • Added modal Menu warning guild leaders that the guild will be disbanded due to insufficient council members when logging in or docking just after the countdown started.
  • Guild leaders will be notified with a warning 1 hour, 30 minutes, and 10 minutes before the guild is disbanded.
  • Fixed Linux crash in XRandR if the primary display does not have an output defined.
  • If XRandR enumeration fails with a crash, it will no longer be used in the future.

New in Vendetta Online 1.8.658 (Sep 26, 2023)

  • Three new custom-made missions available in various trees.
  • Multiple recipients can now be selected from group or sector lists when giving Access Keys through the Give Owner/User Key menus.

New in Vendetta Online 1.8.657 (Sep 7, 2023)

  • Two new custom-made missions available in various trees.
  • The /+turbo command now automatically turns off when turbo is disengaged when typed in.
  • Fixed crash when using the +ActivateTurrets command and you are in a turret of the ship you are currently piloting.
  • The first-person jump-out animation no longer moves the player's ship in the wrong direction in non-VR mode.
  • The first-person jump-into-storm animation now spins the ship as it does for the third-person mode in non-VR mode.
  • Lua Error dialogs and the console no longer allow the HUD to be placed in front of them.
  • A 'Docking...' dialog has been added when docking to stations and capships in the Training Sectors.
  • Added a set of Chat Abuse Reporting menus to the Oculus Quest version, accessible from the 'Report User' button in the app's dashboard via the Oculus button on the controller.

New in Vendetta Online 1.8.656 (Aug 31, 2023)

  • Eight new custom-made missions available in various trees.
  • Added weapon cooldown indicator bars to the HUD addon icons. When controlling a turret, it is located below the center of the screen. The indicators can be turned off in the HUD Settings menu.

New in Vendetta Online 1.8.655 (Aug 31, 2023)

  • Four new custom-made missions available in various trees.
  • Enduring titled ships now record player-owned capship kills in its history. The owner of the Enduring ship must be in the same sector when the capship is destroyed.

New in Vendetta Online 1.8.654 (Aug 6, 2023)

  • Four new custom-made missions available in various trees.
  • Conquerable station defense NPCs now leave the sector and new ones are launched when the station is conquered.
  • Fixed issue with not being able to dock with the capship that is specific to your active mission.

New in Vendetta Online 1.8.653 (Aug 6, 2023)

  • Six new custom-made missions available in various trees.
  • Players can now scan their own capships from any distance within the same sector.
  • Added a 'Plugins' setting to Game options to enable/disable plugins.

New in Vendetta Online 1.8.652.1 (Aug 6, 2023)

  • Fixed issue with Linux X RandR choosing a non-connected device, and the fullscreen window moved to the correct location if the primary display is to the right of a secondary display.
  • The OpenGL Reference driver now chooses a default resolution that is the size of the primary monitor, instead of 800x600.

New in Vendetta Online 1.8.652 (Aug 6, 2023)

  • Two new custom-made missions in various trees.
  • Fixed issue with Linux X RandR crashes.

New in Vendetta Online 1.8.651 (Jul 17, 2023)

  • Seven new custom-made missions in various trees.
  • Daily Trade Report now reports most profitable trade routes for the non-Latos economy.
  • Fixed issue with backslash "" escape code not working in latest LuaJIT.
  • Linux version now uses X RandR extensions to enumerate full-screen display modes in addition to the historical XF86VidMode extension.
  • Fixed issues with transitioning between window and full-screen modes on Linux.
  • Added some common window-mode resolutions to the Linux version if they aren't found.
  • Mitigated problem with large-inventory player-capships under attack: optimized updating of UI tree-control lists, including the player's inventory list.
  • Fixed issue with player-owned remote capships not persistently dying after being destroyed by strikeforce.
  • Fixed incorrect timestamp in Chat Abuse Report menu.

New in Vendetta Online 1.8.650 (Jul 9, 2023)

  • 5 new custom-made missions available in various trees.
  • The "CLICK! Out of missiles!" message is now limited to once per minute.
  • Fixed issue with the HUD radar blips in Simulated VR with certain video drivers.
  • Updated client LuaJIT to the latest version.
  • Player-owned capships now report when and why they stopped mining.
  • Player-owned capships now stop mining when the asteroid temperature reaches 10,000 K or the owner leaves the sector.

New in Vendetta Online 1.8.649 (Jun 26, 2023)

  • Eight new custom-made missions available in various trees.
  • PowerCell Blaster auto-aim has been reduced slightly, mass increased from 100kg to 300kg, shot and hit effects are now pink. See Suggestions thread for details.
  • Client-side references to missions that can only be taken once every 24 hours have been properly changed to once every 22 hours.
  • Fixed issue where a bounty reward would be given to a player if a strike force attacking them kills someone else that has a bounty.
  • Fixed issue with system notes and mission history not being saved for characters with slashes in them.
  • Lua code inside of system notes is now loaded in an empty environment.
  • Fixed issue where credits would disappear when given to a player's remote capship or proxy fighter.
  • Fixed issue where a player would get bounced back to their previous sector if their destination sector just shut down.
  • Improvements in the robustness and fault-tolerance of the official channel-100 Discord Relay (see discord.gg/vendetta).
  • Enhanced server-side logging and analytics to help improve game and service reliability.
  • Additional fixes for potential crashes when quitting the game.

New in Vendetta Online 1.8.648 (Jun 10, 2023)

  • Four new custom-made missions, available in various trees.
  • Fixed potential crash if server name lookup fails.
  • Fixed potential crash when quitting the game.
  • Fixed crash if a plugin attempts to redefine the dofile() function.

New in Vendetta Online 1.8.647 (Jun 4, 2023)

  • Four new custom-made missions available in various trees.
  • The /+ActivateTurrets command will now auto-fire charge-based weapons (for example, Repair Turret) when the weapon becomes fully charged.
  • Added a lua GetRegisteredCommands() function to return a list of all the commands (from community, Suggestions Forum).
  • Added a /showcommands command to open a menu showing all of the available commands (from community, Suggestions Forum).
  • Missions that can only be taken once every 24 hours have been changed to once every 22 hours (from community, Suggestions Forum).
  • All players can now dock with the capships that are a part of their hive or border skirmish mission, even if their faction standing is too low (from community, Suggestions Forum).
  • Players are kicked out of the skirmish capship if they abort their skirmish mission.
  • Players who become Hated with the faction of the skirmish mission are now ejected from the mission.
  • Fixed potential issue when attempting to command their capship to follow immediately after entering their mission's skirmish sector.
  • Improvements to internal monitoring of the server, to improve notification of rare and unusual provider outages.

New in Vendetta Online 1.8.646 (Jun 4, 2023)

  • Four new custom-made missions, available in various trees.
  • Fixed issue with expired self-defense warnings being reapplied to players docking to their capship.
  • Advanced Combat Training group mission now reduces the number of NPC adversaries when a player leaves the group.
  • Fixed extremely limited fog radar range in Deneb G-6.
  • Fixed issue with player-owned capships being destroyed with no notification in simulated skirmish sectors.
  • Internal improvements to game economy analytics.

New in Vendetta Online 1.8.645 (May 23, 2023)

  • Added /remove_mines command to remove your mines from the current sector without detonating them.
  • Whoever does the most damage to an NPC in Border and Hive skirmishes are now awarded the kill instead of who landed the killing shot when it explodes.
  • Players who registered for the Corporate Sector Run and leave the sector or log out early can now re-register in the station before the race begins.
  • The Android version now handles device resolution changes during runtime ("density") instead of having to be restarted. Requires Play Store app update.

New in Vendetta Online 1.8.644 (May 18, 2023)

  • Navroutes are now plotted around systems that are Hated/KoS when possible.
  • Player-owned capships now try to go around systems that are Hated/KoS if possible when they are attempting to come to their owner (they will warn of expected passage through hostile territory if it is unavoidable, there being no "safe" route).
  • Player-owned capships now report the next two systems they will go through if they are more than two systems away and are given the 'follow' command.
  • Fixed issue with mouse capture not working sometimes on Chromebooks.

New in Vendetta Online 1.8.643 (May 7, 2023)

  • Four new custom-made missions, available in various trees.
  • Increased group size limit to 16. Group mining benefits are still limited to 8 members.
  • Group list on the HUD is limited to 8 members, with an option in Interface -> HUD Settings to show all members.
  • Sort order of group members has been changed to put all players first, followed by player-owned capships, with NPCs last.
  • This Group Size change has been requested for a long time, but was recently revived on the Suggestions Forum by players who enjoy participating in some of the recent Game Events. Larger player groups should improve the ability to coordinate larger participation in more complex events.

New in Vendetta Online 1.8.642 (Apr 28, 2023)

  • Four new custom-made missions, available in various trees.
  • Added option to disable 'Turret Control Online' messages in Options -> Interface settings.
  • Fixed issue with gkini.ReadString2 lua function.
  • Fixed issue with gunners being able to fire turrets while +ActivateTurrets also fires the turret under certain conditions.

New in Vendetta Online 1.8.641 (Apr 28, 2023)

  • Four new custom-made missions, available in various trees.
  • Fixed incorrect mission failure warning when attacking a convoy you're not escorting.
  • Fixed issue with gkini.ReadString returning random data if no default value is specified and the requested value doesn't exist.

New in Vendetta Online 1.8.640 (Apr 28, 2023)

  • Ten new custom-made missions, available in various trees.
  • Taking an Escort mission and doing substantial damage to your own convoy, or draining significant energy with a PCB, will result in the Escort mission Failing and the convoy treating the player as an enemy.
  • Fixed issue with RadarPrevNearestPowerup command not working properly.
  • Fixed issue with mission-based NPCs not joining the group when they launch from the station.

New in Vendetta Online 1.8.639 (Apr 28, 2023)

  • Fixed issue with invulnerable NPC capship turrets on Windows, Linux, Mac platforms.
  • Fixed issue with player given a blank screen instead of a station menu after exploding under very high latency conditions.
  • Experimental release of forcing the Windows client's minimum network MTU size to 400 bytes instead of 128.

New in Vendetta Online 1.8.638 (Apr 28, 2023)

  • Six new custom-made missions, available in various trees.
  • Fixed issue with missing lead-off indicator when an empty weapon group is active and entering a turret.
  • Fixed issue with a player-owned capship becoming disabled instead of exploding when damaged by another exploding capship.

New in Vendetta Online 1.8.637 (Apr 28, 2023)

  • Fixed issue with inactive access keys text description not being displayed.
  • Fixed crash when the capship pilot is controlling a turret when they disable it.
  • Fixed issue with the background not updating properly on Quest VR devices.
  • Prototype of new game-client Lua runtime environment with enhanced performance, now available on the Quest VR platform.
  • Added further analytics to help detect problems seen by players on higher latency connections.

New in Vendetta Online 1.8.636 (Apr 28, 2023)

  • Four new custom-made missions, available in various trees.
  • Added ability for in-station ship preset purchases to choose stored addons instead of purchasing them.
  • Fixed issue with not being able to equip power cells to fighter ships if they have addons attached, while piloting a capship.
  • Fixed issue with FOV resetting to default when viewing the ship config UI while in space.
  • Prototype of new game-client Lua runtime environment with enhanced performance, now available on the macOS platform.
  • Fixed occasional problem with excessive station information being displayed while jumping into a station sector.
  • Fixed occasional issue with sound effects from other ships being heard while jumping into another sector.
  • Added further analytics to help detect problems seen by players on higher latency connections.
  • Fixed issue with spickle not working with certain data tables in plugins.

New in Vendetta Online 1.8.635 (Apr 28, 2023)

  • Four new custom-made missions, available in various trees.
  • The /ViewToggle command now accepts an optional view mode parameter. 1 is first-person, 2 is third-person.
  • Added a ViewToggle(mode) lua command to switch view modes.
  • Remote capship health is now updated when being repaired.
  • Fixed issue with remote capships disappearing if the owner's connection times out.
  • The clearscene() and loadscene() functions no longer do anything while the player is logged in.
  • Additional robustness improvements for the Lua plugin sandbox.
  • Added new aggregated analytics to help us examine the player-perceived "lag" of docking, jump and similar problems.
  • Improved analytics for sector and server performance analysis.

New in Vendetta Online 1.8.634 (Apr 28, 2023)

  • Improving client stability through version convergence.

New in Vendetta Online 1.8.633 (Apr 28, 2023)

  • Eight new custom-made missions, in various trees.
  • Added /enableturret and /disableturret commands. The value can be the turret ID, turret name in double quotes such as "Lower Aft", "all", or "missiles". The commands can also accept a list of turrets separated by spaces. Disabling a turret prevents players and /+ActivateTurrets from using it.
  • Fixed issue with Enduring Content not displaying the current owner and your own name in the history of owners.
  • Fixed issue with dynamic economy stations refusing to accept certain ship engines when selling the ship to the station.
  • Fixed issue with remote capships following their target out of the sector after being told to mine.
  • Hive skirmishes should no longer appear in racetrack or conquerable station sectors.
  • Experimental performance enhancements to sectors, for conditions involving large battles or extreme NPC counts.
  • Giving/taking access keys now always report the same thing whether or not the character exists, to eliminate a potential player-information leak.
  • Added further analytics around network performance and configurations, to help further optimize the game.

New in Vendetta Online 1.8.632 (Apr 28, 2023)

  • Four new custom-made missions.
  • Capital Rail Cannon Turret weapon fire is now displayed on the radar as yellow blips for Windows, Linux, and Android platforms. Mac and iOS updates are forthcoming.
  • Added a GetPOI() function for plugins, returning known wormhole and station locations in the local system.
  • Fixed issue with Android version not saving chat to errors.log file.
  • Fixed issue with users with renewed membership not being able to use the /report spybot command.
  • Experimental performance enhancements to sectors, for conditions involving large battles or extreme NPC counts.

New in Vendetta Online 1.8.631.1 (Apr 28, 2023)

  • Fixed isue with lua 'Error in error handling' error on Linux and Android platforms.

New in Vendetta Online 1.8.631 (Apr 28, 2023)

  • Four new custom-made missions, available in various trees.
  • Added a /selfdefensetime command to show the status of your self defense timers against other players within your radar range.
  • Fixed issue with Self-Defense timers ending after 15 minutes from first attack instead of from last attack under certain conditions.
  • Fixed issue with non-addons being displayed in the Addon Equip list while piloting a capship.
  • Fixed issue with Turn and Strafe Left/Right analog gamepad commands becoming inverted when moved to the opposite analog stick.
  • Fixed issue with SN30 Pro Bluetooth gamepad not setting up default values for the L2 and R2 buttons on Android.
  • Prototype of new game-client Lua runtime environment with enhanced performance, now available on Android and Linux platforms.
  • Server-side performance optimizations, relevant to large-scale battle conditions and high NPC counts.

New in Vendetta Online 1.8.630.1 (Apr 28, 2023)

  • Fixed lua errors with various plugins.

New in Vendetta Online 1.8.630 (Apr 28, 2023)

  • Eight new custom-made missions.
  • HUD leadoff indicators now match the color of the weapon group each port is in when group coloring is enabled. If a port is in more than one group, the color of the first group it is in will be used.
  • Fixed lua error when a group member destroys another ship.
  • Fixed issue with plugin-generated commands doing the wrong thing after an interface reset. All commands created by plugins are now unregistered when the interface is reloaded. Plugins now have to re-register their commands.
  • Fixed issue with ipairs and the # operator.
  • Fixed lua error when attempting to display the Ship Buy-back menu.
  • The Game.OpenWebBrowser() function now only accepts HTTP and HTTPS urls.

New in Vendetta Online 1.8.629 (Apr 28, 2023)

  • Prototype of new game-client Lua runtime environment with enhanced performance, being tested first on Windows.

New in Vendetta Online 1.8.628 (Apr 28, 2023)

  • Four new custom-made missions.
  • Strikeforce will no longer attack their target after the TempKoS expires.
  • Fixed rare issue with Strikeforce not properly leaving when they cannot find their target.
  • Fixed issue with putting the player at the wrong location after taking control of their capship.
  • Fixed issue with Keyboard/Mouse setting not being saved on Android devices that have both a touchscreen and gamepad connected.

New in Vendetta Online 1.8.627 (Apr 28, 2023)

  • Testing of internal client architecture improvements and analytics, to aid next-generation game performance and stability.

New in Vendetta Online 1.8.626 (Apr 28, 2023)

  • Four new custom-made missions.
  • Repair weapons no longer reset the capship shield repair timer.
  • When a player targeted with homing missiles docks to any capship to which they possess a key or own, the missiles will re-target to the capship.

New in Vendetta Online 1.8.625 (Apr 28, 2023)

  • Four new custom-made missions.
  • Changes to Strike Force AI, possibly mitigating usage of TempKoS to attack adversaries.
  • PowerCell Blasters are now considered hostile weapons, and will trigger No Fire Zone responses and aggro NPCs.
  • Added more specific absolute limits and alarms to NPC spawning, to mitigate "unforeseen" extreme runaway bug scenarios.

New in Vendetta Online 1.8.624 (Apr 28, 2023)

  • Four new custom-made missions.
  • Player-owned capships now have their faction standings immediately updated when the owner's faction standings change.
  • Added warning and confirmation when attempting to edit the login password entry field so users don't accidentally change their one-click account password.
  • Station access key selection menu is now requested to be opened a second time in the event the menu didn't open or was accidentally closed by a plugin the first time.
  • Added code to attempt to repair corrupt ship presets.
  • Fixed incorrect rendering of the ice refraction effect on Linux when dynamic lights are enabled.
  • Fixed lua error when plugins attempt to auto-select ship presets in the Ship Buy-back menu.
  • Fixed issue with not hitting storms when coming from certain directions.

New in Vendetta Online 1.8.623 (Apr 28, 2023)

  • Four new custom-made missions.
  • Fixed issue when a player's remote capship disappears after following a convoy NPC that goes away.
  • Fixed lua error when the Faction Reset menu appears after the interface is reloaded.
  • Fixed lua error when attempting to save gamepad settings but the gamepad had disconnected.

New in Vendetta Online 1.8.622 (Dec 27, 2022)

  • Seven new custom-made missions.
  • Improved ability to dock a Behemoth into a Goliath.
  • Added ability to link existing accounts to Google Sign-In on Android, provided the email address matches.
  • Corrupted ship presets now report the error to the console and the server.

New in Vendetta Online 1.8.621 (Dec 27, 2022)

  • One new custom-made mission.
  • Added 'shield' to the list of remote capship commands to report shield strength and status.
  • Server-side bug fixes.

New in Vendetta Online 1.8.620 (Dec 9, 2022)

  • Five new custom-made missions.
  • Capship owners are now notified when their remote capship's shields come back up.
  • Fixed a recent bug with capship storage limits: the player's active ship and passenger ships are now correctly counted as cargo
  • Added Google Sign-In support to create new accounts on the Android version. Requires Play Store App Update.
  • Vote Mute suspension notifications have been changed to chat abuse reporting suspension.
  • Reduced the number of CSR pre-race announcements.

New in Vendetta Online 1.8.619 (Dec 9, 2022)

  • Three new custom-made missions.
  • Added Auto Aim angle stat to blaster-type weapon descriptions. The angle is measured from the forward firing direction.
  • Code-signing signature has been updated for Windows.

New in Vendetta Online 1.8.618 (Dec 9, 2022)

  • Four new custom-made missions.
  • Fixed issue with remote capship unable to mine after the owner launches after docking.
  • Fixed issue with Capship Cargo list not updating when the capship is mining.

New in Vendetta Online 1.8.617 (Dec 9, 2022)

  • Four new custom-made missions.
  • Fixed issue with connected addons being counted as part of the capship cargo in fighter Load/Unload menu.
  • Fixed issue with the currently selected ship being reset to the capship when moving cargo between a fighter and capship while piloting the capship.
  • Fixed issue with addon ports disappearing when equipping or unequipping addons.

New in Vendetta Online 1.8.616 (Dec 9, 2022)

  • Six new custom-made missions.
  • Capship owners can now change their fighters' loadouts/cargo while still piloting their capship. Choose which ship in the 'Ship' -> "Manage" -> "Configure Ship" menu.

New in Vendetta Online 1.8.615 (Sep 25, 2022)

  • Two new custom-made missions.
  • Added ability to equip/unequip addons and load/unload cargo for players who are docked to their own capship and there is enough available cargo space.
  • Player's remote capship location and health are now displayed directly on the HUD. The option to toggle it off is in Options -> Advanced -> Interface -> Hud Settings and is called "Show Remote Capship Info".
  • Fixed server-side synchronization issue with player inventory.

New in Vendetta Online 1.8.614 (Sep 18, 2022)

  • Four new custom missions available in different Major Nation stations.
  • Added an option in the Ship Buyback menu to prefer addons already in local storage, rather than buying them. If the addon is not in storage, it will be purchased.
  • Added a 60 second tractor-beam cooldown for crates that you jettison. This means, for 60 seconds after a given crate is jettisoned from your ship, it will not be picked up by your ship's tractor-beam.
  • Implemented an all-new channel 100 Discord relay, from scratch, which is now operated and maintained directly by the developers. Please report any issues on Bugs.

New in Vendetta Online 1.8.613 (Sep 18, 2022)

  • Four new custom missions, available in various trees.
  • Fixed two additional client-side Lua bugs.
  • Fixed Android crash on startup.
  • Fixed issue with player-owned capships getting stuck in secondary sector instances.

New in Vendetta Online 1.8.612 (Sep 4, 2022)

  • Three new custom missions, available in various trees.
  • Fixed rare issues with NPCs getting stuck traversing sectors.
  • Fixed several client-side Lua bugs.
  • Server maintenance and update, further improved server performance and scalability.
  • Improvements to server-side analytics, measurement of database performance.

New in Vendetta Online 1.8.611 (Aug 29, 2022)

  • Six new custom-made missions, available in various trees.
  • Further improvements to the memory usage and stability of long-runtime sectors.
  • Fixed issue with Keyboard/Joystick setting not being saved on Android when a gamepad is connected.
  • Fixed issue with NPC capship turrets not being able to be destroyed.
  • Android Play Store IAP prices for non-US currencies have been updated to the current exchange rate.
  • NPC capships no longer jump out when their energy is too low.
  • Fixed rare issue with AI paths going through objects.

New in Vendetta Online 1.8.610 (Aug 29, 2022)

  • Four new custom missions, structured in various trees.
  • Improved memory utilization of core game server, beneficial to long-runtime stability.
  • Fixed Android client crash, when app was backgrounded, due to render thread issue.
  • Fixed Android client crash, when app was backgrounded, due to UI activation issue.

New in Vendetta Online 1.8.609 (Aug 8, 2022)

  • Twelve new custom-made missions, available in varied trees.
  • Major improvements to the sector startup process, which also help common sector-to-sector jump performance, but most importantly mitigate a scalability issue if the sector is under extreme CPU load (huge NPC count, etc).
  • Additional server-side debugging and monitoring added, to further track down a few persistent issues and further enhance server stability.
  • Fixed rare server-side issue that sporadically caused NPC navigational AI to not function properly, in certain sectors, for limited times.
  • Fixed server-side memory allocation problem under higher load conditions (testing with 600 clients per sector).
  • Migrated all server components to use jemalloc, updated server-side LuaJIT and other mechanisms.
  • Fixed rare client Lua error when getting remote character information as a player is leaving a sector.
  • Fixed some other unusual and rare client-side Lua error cases.

New in Vendetta Online 1.8.608 (Aug 8, 2022)

  • Twelve new custom-made missions.
  • New server-side optimizations for players with extremely large and complex inventories.
  • Fixed certain cases where resulting items could be "lost" from manufacturing missions.
  • Fixed problem with some client CAPTCHAs appearing upside-down.

New in Vendetta Online 1.8.607 (Jul 3, 2022)

  • 1 new custom mission.
  • Enhanced sector performance under very-large battle scenarios.
  • Additional server-side analytics, for monitoring sector status.
  • Improvements to sector memory allocation.
  • Improved memory efficiency for certain types of sector activity.
  • Fix for iOS crash relating to Trident Tech liveries on recent iOS devices.

New in Vendetta Online 1.8.593 (Feb 6, 2022)

  • Ten new custom-made missions, available in branching trees.
  • Initial, Android-only "early beta test" of locale support for Chinese (traditional), Chinese (simplified), Japanese, and Korean languages. This involves technically complex font rendering of more than 30,000 unique characters.
  • Fixed issue causing players to not see their own remote capship in the sector list, when docked to a station in the same sector.

New in Vendetta Online 1.8.592 (Feb 6, 2022)

  • Ten new custom-made missions.
  • Debugging to help resolve problems on MacOS.
  • Further diagnostics and logging of internal issues.

New in Vendetta Online 1.8.591 (Jan 17, 2022)

  • Ten all-new custom-made missions.
  • Fixed Vulkan driver crash on Windows devices that have both Radeon and Nvidia GPUs.
  • Fixed lighting artifact issue on MacOS OpenGL 4.
  • New installs from the Mac App Store on Intel macs running MacOS Monterey or newer will default to the Vulkan (Metal) driver with 2 dynamic lights and shadows to reduce stutter. Requires Mac App Store update, pending Apple approval.
  • Fixed issue with crashes on MacOS Monterey when installed from the Mac App Store. Requires Mac App Store update, pending Apple approval.

New in Vendetta Online 1.8.590 (Jan 17, 2022)

  • Ten new custom-made missions, branching out into different trees.
  • Added capship 'jettison' command. It jettisons items from the cargo hold, aside from ships in the hangar. It can only be used when the owner is in the same sector as the capship.
  • Fixed issue with being able to swipe too many times for the Ship Purchase tutorial on Android and iOS.
  • Fixed issue with custom items, like trophies, becoming blank if dropped by a player's remote capship when it is destroyed.
  • Fixed issue with the font size of accented letters being too small when using non-English languages.

New in Vendetta Online 1.8.589 (Jan 17, 2022)

  • Ten new custom missions.
  • Added the ability to change turret loadout during flight, on capships.
  • Swapping any turret would drop shields for five minutes, and any turret(s) being swapped would be disabled for five minutes from the time of respective swap engagement.
  • If multiple turrets were being swapped (in succession), the shield-down-timer would reset to 5 minutes from the most recent turret swap.
  • Turrets and shields are restored when docking to a station.
  • Turret cannot be swapped if it causes grid usage to exceed available
  • Grid power.

New in Vendetta Online 1.8.587 (Dec 27, 2021)

  • Seven new missions, available in several new trees that expand with completion.
  • New capship command "turbo": engages turbo for up to 10km, on the current heading, then stops.
  • New capship command "gather": Ship will pick up floating ore. Can also specify type of ore, then only that type of ore will be picked up.
  • New capship command-chaining: Multiple behaviours may be engaged concurrently with the "add" command. So, a ship might be told to "patrol" and then "add attack hostile", causing the capship to both patrol, and attack enemies. Then one might also "add gather", causing the capship to patrol, attack hostiles, and gather floating ore crates.
  • "Turbo" and "Stop" tutorial-arrows now vanish once the player touches the respective button.
  • Fix for Strafe tutorial bug for older updating game installs where Roll was not bound to Tilt.
  • Updates to the iOS version, adds +ActivateTurrets, Localisations, Async Asset Loading, new Touch-Look flight model, improved battery efficiency, other features recently added to the Android version. Requires App Store update for the features to be available.

New in Vendetta Online 1.8.586 (Dec 20, 2021)

  • Ten additional missions, building out in trees based on mission completion.
  • Android adds very basic (alpha) tutorial support for Spanish, Portuguese, German, French, Italian, Polish and Turkish.
  • Fixed issue with hidden HUD elements becoming visible when the HUD flashes.
  • Turbo and Stop buttons now flash and have animated arrows pointing to them in the Strafe Tutorial.
  • Capella can no longer be quickly destroyed by particular types of ship collisions.
  • Fixed issue with PS4 controller not displaying correct settings in the editable controller menu.
  • Fixed crash with Google Daydream VR mode.
  • Reduced HUD Shake intensity by half, on both PC and Android.

New in Vendetta Online 1.8.585 (Dec 12, 2021)

  • Six new missions have been added.
  • Added "/tkostime" command, to print a list of where the current character is TempKoS, and for how long.
  • Android and PC HUD (2D) will now visually shake slightly when Turbo is engaged.
  • Android and PC HUD will now flash green if you pick up cargo.
  • Android version will now auto-reconnect and use the last character, if the game was disconnected while backgrounded.
  • Fixed capship turret gunner exploit that allowed players to halve the fire-delay of certain turrets.
  • Fixed capship turret owner exploit relating to changing turrets quickly.
  • Fixed scanners causing false NFZ warnings.
  • Touch to Select on Android has been temporarily disabled, pending fixing a major issue.

New in Vendetta Online 1.8.584 (Dec 6, 2021)

  • Four new missions: "Anti-Piracy Task Force", "Courier for Legal Documents", "Runaway Guardians", "Phase 1 Industrial Assay".
  • Toggling "+ActivateTurrets" now visually adds a small red "AT" to the left of the Distance graph, and also shows a brief "Turret Control Online" or "Offline" message in the chat log.
  • Android version now gives a small "haptic" (device vibration) when the user engages turbo, or when the user is struck by enemy fire.
  • Android "Language" Options dialog has been made larger and easier to use.
  • Android initial tutorial now starts with the HUD hidden, presents the text to the right, progress bar integrated into the text dialog.
  • Android now includes a "tilt" tutorial, showing the user how to rotate their ship.
  • Android "Back" menu is now unique for each initial tutorial.
  • Android initial "offline" tutorials now disable any touch buttons and regions that are not specifically needed for that tutorial, to avoid accidental confusion in early gameplay.
  • Android "Rings" tutorial flight-timeout no longer interrupts the Back or initial Continue dialog.
  • Android players can no longer physically collide with the outer "Ring" objects in the tutorial.
  • Android includes many other small tweaks to the initial tutorials, localization.
  • Some new missions, a few later-game improvements, and a lot of changes to the early tutorial experience. More features are in the pipe, but were not able to be completed for release-time. Stay tuned. As always, please report any Bugs on the Forums (only Exploits, that need to remain secret, should be reported via Support Tickets). Thanks everyone!

New in Vendetta Online 1.8.583 (Nov 29, 2021)

  • Four new missions: "Dragon Variations", "At the Heart of It All", "Nemeses" and "Safari Cruise".
  • New capital ship command-set help, by messaging "help" to a capship that is owned by the player.
  • Expanded Russian localizations on Android, including Gamepad controls and configuration.
  • No Fire Zones in Nation space no longer allow any weapon to fire (including PCB or repair-gun). Mining is allowed. Special "unlawful" weapons may become manufacturable that will be able to circumvent this barrier, and require smuggling across borders.
  • Added a notification when attempting to use weapons or turrets inside the NFZ of stations in Nation space.
  • Improved "highlight" features for Missions to more easily display control information, for new Tutorials.
  • Added "highlight" arrows that can point to the nearest docking bay, in space and on radar, for updated Tutorial usage.
  • Additional Tutorial analytics, to help determine when new players run into difficulties during tutorial missions.
  • The NFZ changes were initially suggested by the userbase, to simplify handling of cases, including:
  • A player hiding within a hostile capship's docking bay, in the NFZ, and using the Strike Force to attack the capship.
  • A troll "attacking" new players using PCBs or Repair Guns to trick the new players into firing back and getting themselves Temp KoS'd.
  • But, aside from this, the new change also drastically simplifies the new-user tutorials, which is part of the current goal-set. Explaining the old NFZ system was challenging, and the prospect of then trying to translate that explanation across many languages was even more of a concern. Simply "locking out" weapons is a hell of a lot easier, and seemed to help mitigate a variety of problems.
  • VO is still fundamentally a "no absolutely safe place" game, and we may eventually offer special "black market" weapons that can be Manufactured in grayspace, and used within lawful No Fire Zones to attack, for instance.. in assassination type missions. But, this will at least be a controlled and rare case, compared to trolls taunting newbies, or various other challenges.
  • As always, everything here is a "work in progress" and shouldn't be taken as cast-in-stone. If problems emerge with the new system, we'll continue to evolve it. The "Suggestions" and "Bugs" forums are available if people want to contribute constructive (and respectful) feedback around any of these issues.
  • The current Russian localization can sometimes push the "old-style" interface out of alignment a little bit, due to longer words or phrases. It's still functional, but not ideal. The new-style interface is still in development, but we needed to start actively testing with translations, so this should all settle out and improve over time.

New in Vendetta Online 1.8.582 (Nov 21, 2021)

  • New "Hive Queen Mining Beam": a new capital-class mining beam that is a rare drop from Hive Queens.
  • New AndroidTV dialog, on devices with no gamepad or other input, allows re-scan for new input devices.
  • Fixed problem with swapping right/left touch region inputs in Advance Options on Android.
  • Additional Russian translated content on the Android version.
  • New tutorial missions on Touchscreen devices.
  • New disconnection dialog on Android, makes it easier to reconnect to the server.

New in Vendetta Online 1.8.581 (Nov 21, 2021)

  • New experimental/prototype Russian localization for Android.
  • Mission-based HUD Notification text is now displayed in the upper left over the chat region on Android.
  • Mitigated issue with Deneb Border War and Hive Skirmish missions not giving out awards.
  • Clarity and stability changes to some missions.
  • More anonymous analytics on the Android version.
  • Added support for localized missions.

New in Vendetta Online 1.8.580 (Nov 7, 2021)

  • New tutorial missions in initial rollout on touchscreen devices, will eventually be coming to other input models.
  • Improved client-side mission list refresh and update latency.
  • Replaced Dentek Collectors with Orun Collectors in the Training Sectors.
  • Players who take a Deneb Battle or Hive mission, but never participate in the battle, are no longer awarded any XP or credits.
  • Changed jump-in point selection to reduce the chance that players end up inside or beyond the asteroid ring in Sol I-11 and other sectors with asteroids near jump-in points.
  • Added ability for tutorials to highlight various HUD elements.
  • Various PCC mission editor improvements and new features.
  • Updated to Android Billing API v4.
  • Android 6.0 "Marshmallow" is now the minimum required to install Vendetta Online from the Play Store, for a variety of technical and stability related reasons.

New in Vendetta Online 1.8.579.4 (Nov 7, 2021)

  • Touch-selection now works through the new Touch-Throttle and Touch-Look input modes. Quickly tapping an item in space will select it.

New in Vendetta Online 1.8.579 (Nov 7, 2021)

  • New Touch-Throttle input mode for Android Touch devices. It is enabled for new installs, and disabled for existing installs. To enable, go to Advanced -> Controls -> Touch and press the 'Defaults' button.
  • Streamlined Android Touch-based initial offline training simulator, changed voice-over sounds.
  • Updated client-side mission cache and start requesting mission info for missions not in the cache earlier in the login process, allowing the mission list to be populated more quickly when logging in.
  • Added more anonymous analytics to the Android version.

New in Vendetta Online 1.8.578 (Nov 7, 2021)

  • Brakes now set the Flight-Assist Throttle when released on Android for new installs. Existing installs retain the previous functionality of resuming the set speed. A setting has been added to change this setting in Options -> Advanced -> Controls -> General -> Braking reduces F/A throttle.
  • Added features to be used in future missions.
  • Added more anonymous analytics to the Android version.

New in Vendetta Online 1.8.577 (Nov 7, 2021)

  • Two new Missions for beginner-level players.
  • Player and NPC ships should now be less-likely to jump-in very close to asteroids.
  • New mission-editor mechanics to better illustrate controls in tutorials (PCC).
  • Game Website Support-Ticket system now prevents accidental double-submission of tickets.
  • Game Website Support-Ticket system now uses a more mobile-scalable web design.
  • Changes and improvements to the administration interfaces of the ticket and other internal systems.
  • Game Website Forums now prevents users from editing or deleting posts after 15 minutes pass from the time the post was initially made.
  • PCC members may now only "bump" very-old threads (greater than 6 months) on the restricted-access PCC Forums.
  • New (anonymized) analytics to help assess new-user progress through tutorials, broken down by localized language and input-type, in preparation for localized tutorial missions.

New in Vendetta Online 1.8.576 (Oct 17, 2021)

  • Six new missions, three of them lower-level in Nation space, three
  • Higher-levels in Grayspace.
  • Leviathans are now excluded from the player-capship turret-drop
  • Limitations.
  • Fixed a problem with missile turrets firing too quickly.
  • Fixed issues when attempting to launch from a capship and enter a
  • Turret at the same time.
  • Fixed issue with storm exit points possibly being inside asteroids.
  • Fixed UI issues with AndroidTV devices.
  • Improvements to various game analytics.

New in Vendetta Online 1.8.575 (Oct 17, 2021)

  • Six new missions have been added to the game: two Itani, two Serco and two UIT. Each of them requires Combat License 4 or better.
  • Android version now includes improved experimental background-threaded loading for ES3 renderer. All asset types can now be background-loaded into the GPU.
  • "/report" command may now be used by Freemium players, and should be the preferred standard for reporting in-game toxicity or other issues.
  • Android now uses the "logo-style" game patcher, and does not show the patch notes (for the moment).
  • Further tutorial streamlining experiments with the Android version.
  • Removed "Replay" options in Android tutorials.
  • Button highlighting changes on the Android version, to make selection a little more obvious.
  • Fixed issue with animated green line in the Nav Menu.
  • Removed asynchronous background loading support from ES2 devices (Android) to try and fix reported ES2 problems on older hardware.
  • Improvements to various game analytics.

New in Vendetta Online 1.8.574 (Oct 4, 2021)

  • Added experimental CPU-side background-loading of collision models and textures on Windows.
  • Background-loading of collision models added to Android's existing ability to background-load textures.
  • Fixed crash on MacOS X 10.11 and earlier when reading the Locale.
  • Changed Android model asset compression to now load more quickly.
  • Added more internal analytics to the Android version, to debug loading-speed issues.
  • Updated Android's background-downloading library.
  • Experimentally removed localized-language warning dialogs from Android versions.

New in Vendetta Online 1.8.573 (Sep 28, 2021)

  • Reduced PCB shot-lifespan from 3s to 2s (range from 645m to 430m).
  • Reduced TU mine energy requirement from 500 to 100.
  • Android has new experimental asynchronous background loading of game assets from disk, to shorten sector-jump load times, and reduce the need for pre-loading assets.
  • Improved and fixed a variety of internal analytics, to help debug game loading times and other issues.
  • Android: Updated Google Play Games Services library.
  • Android: Google Play Games Services are no longer initialized on the first game runtime.
  • The new experimental "asynchronous background loading" should be very helpful to a lot of people and use cases, and seems to be considerably faster to load data during sector-jumps. It is in testing on Android, and will later be rolled out to other platforms. It's particularly beneficial in combination with the load-time improvements that were rolled out on Android last-week.
  • The system uses background threads, configured based on the number of CPU-cores offered by your device or system. Because the loading is a bit different to predict, the old "progress bar" for jumps has been replaced, at least for the moment, by "progress dots" that mainly indicate that something is happening. Given that the new system is still faster to load sectors *overall*, this was considered a worthwhile trade-off.
  • More substantial changes to gameplay are coming, but we needed to get through some of this technical development to make other types of gameplay possible in the future.

New in Vendetta Online 1.8.572 (Sep 24, 2021)

  • Improved startup load time on Android.
  • Android version now includes descriptions of what is being loaded at startup and has individual progress bars for them.
  • This is one of those "minor looking" releases, which understates both the long-term value it adds to the game, and the complexity of development required to implement it.
  • Just on measured Android load-time improvement, we've gone from an average Android startup-time of over 40 seconds, to somewhere under 15 seconds. In itself, that's a pretty big deal, and we aren't even done improving that yet.
  • This is very important, because a lot of Android users appear to install the game to cheap MicroSD cards, which are quite slow. The game prefers installation to "internal" memory on devices, which is almost always faster; but a lot of people want to save the internal space, and they move the game without understanding the impact that will have on performance (at startup, between sectors, and elsewhere).
  • So, we've gone to some lengths to try and speed up the loading of the game overall, partially because it is critically important for brand-new users. A lot of new players will just "bail out" and uninstall a game that takes too long to load the first time, something we've seen from our analytics.
  • But, overall, these improvements will be helpful to all platforms in the future, as we are simply using Android as a test-case for improving performance everywhere.
  • Faster loading doesn't just impact game startup times, but also loading times when someone *else* jumps into your current sector, or moving between sectors. It brings us closer to possibility of "no loading on jump", particularly with improvements to asynchronous "background" loading that are currently in development.
  • All of that opens up a lot of possibilities, in terms of changing the assets and universe of the game, and important aspects of future gameplay. It fits in with the "network streaming" functionality that was added in 2020 to improve load-times. Both features work together to enable a more persistent, immersive and complex universe.

New in Vendetta Online 1.8.571 (Sep 12, 2021)

  • Turrets now use a unique auto targeting system that triggers firing when the target is in view of the turret, but the center-of-mass is out of view, to enable more effective fire against large ships. This is true of both "ActivateTurrets" automation, as well as NPC turrets.
  • Turrets using "ActivateTurrets" automation will now always fire homing-missile weapons, as long as the target is within distance range, and within the *weapon's* field-of-view. For Swarms, this is 180 degrees, meaning they will always fire.
  • Fixed bug with "ActivateTurrets" not correctly utilizing the Turret field-of-view limits for Energy and Projectile based weapons (such as railguns).
  • Android initial loading screens now solely show the game logo and progress bar.
  • Android now loads and pre-caches less texture-data on startup, to improve game startup times.
  • Fixed MacOS crash on Vulkan driver, when entering the joystick deadzone menu.
  • Green scanner effect now renders properly with DirectX 11 and Vulkan drivers.

New in Vendetta Online 1.8.570 (Sep 12, 2021)

  • Android now uses an experimental multi-threaded loading system, to improve startup performance.
  • Android first-time game startup has been experimentally simplified, solely for new users.
  • Android streamlining of initial game tutorials: some changed, some removed.
  • Android version now has progressive blinking dots under the loading progress bar: shows app is not frozen, if loading is slow.
  • Android internal analytics improvements, to measure slow-startup problems.
  • All Android versions (HD and non-HD) now detect CPU core-count and have some limited multi-threading.
  • Improvements to cross-platform game build-and-release backend infrastructure.

New in Vendetta Online 1.8.569 (Sep 5, 2021)

  • Capship turret ammo gets properly reloaded when the pilot enterstheir turret.
  • Turrets now drain the ship's energy when used by passengers.
  • Stacked crates in space now have a unique timeout for each set of items stacked into the crate.
  • The quantity of crates in space are now properly updated in the HUD Target info panel when the quantity changes.
  • Refactored the way remote capships are moved between sectors. This should prevent commands sent to the capship from getting lost if it is in mid-jump.
  • Teller-Ulam Mines now have a much larger concussive force, within the same concussive range. Explosive damage is unchanged.
  • Capital Ship Swarm Launchers and Turrets now require 500 energy to fire (per volley). This is actually a slight reduction in the previous energy requirements of Swarm Turrets.

New in Vendetta Online 1.8.568 (Aug 23, 2021)

  • Remote Capship commands may again be issued by owners, from inside of Turrets.
  • Certain Hive drops, like those commonly used in Capital Ship manufacturing, now have absolute per-unit-time drop limits, per-sector. This means that once a sector stops producing specific drops, no more will appear until a time limit expires. Both the drop-limit and the time-limit are randomized within ranges, varying across sectors. If a sector has been exhausted, it will be best to avoid that sector for a few hours. In this way, intensive "farming" activity of Hive drops will need to move from sector-to-sector, over time, to achieve successful yields. The absolute quantity of possible yield is defined server-side, regardless of the number of players or the technique involved.
  • Sectors now send analytics when their drop limits have been hit, for a particular item, giving developer insight on the locations that are commonly reaching existing limits (limits may be adjusted, across the galaxy, while the server is online).
  • - "Emergency" restrictions on Capships, from earlier this week, which impacted drops from enemy ships, have been removed.
  • Capship Turrets no longer increment the "kill" counters.
  • Additional analytics added to the client, measuring startup problems, tutorial progress, and initial performance.
  • Following player feedback, ES3 Android devices have been reverted to disable Dynamic Lights and Dynamic Shadows by default. Players wishing to directly configure the options can find them in Options, Advanced, Video.
  • Another week unfortunately marred by reports of player-exploits, and a lot of associated usage of development time.
  • On late Weds night we received the reports, and locked down the ability of Capital Ships to be used to generate rare bot-drops from bot kills. This ability has since been restored, as of tonight.
  • We've also taken a new "drop" system, which has been in Production testing with the extremely-uncommon "Rarified Heliocene Alloy" since last-year, and expanded it to include a number of other, better-known drops used in the Manufacturing process of various goods and items.
  • This system allows direct control over the quantity of drops that can be generated per-unit-time, as explained above. The exact limits won't be disclosed, and they are randomized both in quantity and in the length of time that a sector may be "depleted". The definition of these values will continue to be tweaked as time goes on.
  • It is the intention for this system to only function as an "emergency brake" against future exploits and "farming" concerns. There's always a risk of an "economy of scale" problem in an MMORPG, due to inherent player organization and communication.
  • Goal is to further enhance the native reactions of the Hives to large-scale aggression, and other more evident tweaks to gameplay, to create a robust enough "sliding scale" of difficulty to keep people from easily bumping against the absolute limits. These changes to the Hives are not in place yet, and will take some time to roll out over the coming weeks.
  • The hard-limits themselves can be adjusted on-the-fly, or even automatically adjusted by the game when measuring other parameters, to deal with situations like In-Game Events or unusually high player concurrency.
  • We've also shipped a new Android APK tonight, with more functionality in testing, prior to a wider Mobile update.
  • That's all for now, have a great weekend, everyone.

New in Vendetta Online 1.8.567 (Aug 8, 2021)

  • Capital Ship commanders may now focus turret fire onto a single selected target. The turrets may be bound to a single key or button, like "/bind l +ActivateTurrets". Then, with a single target selected, and that button depressed, any turret that can "see" the target within its respective active field-of-view will fire upon the target. Projectile and energy turret weapons will not fire on targets beyond their maximum range (missile turrets will fire).
  • Capital Ship turrets now utilize energy from the central Powercell (Reactor, etc), of a given capship. This is only partially implemented, at the moment, and most weapons still don't use much energy, if any. But, you can expect this to become a factor in due course. This may eventually impact shield strength as well (effectively an offense vs defense tradeoff, based on energy availability).
  • Android touch and TV devices with the ES3 renderer will now have Two Lights and Shadows enabled by default. If you wish to disable this, for increased framerate, you can find the settings in Options -> Advanced -> Video.
  • Completely new Default touch control flight interface, solely in testing on Android. Existing control configurations will be maintained, but anyone wanting to try the new defaults (recommended), should go into Options -> Advanced -> Controls -> Touch and hit "Defaults". It will utilize..
  • Half the touch-screen is now dedicated to steering inputs, which can be made anywhere on that half of the screen (the right side, by default). Touch-to-select on remote objects no longer functions on the "steering" side of the screen, although we will try to add this back in before long, it requires some experimentation. The buttons on the right-side of the screen will continue to work.
  • "Touch Look Mode", similar to Mouselook on PC, allows high-precision input on the touchscreen to exceed the turning capabilities of the ship, but the ship will turn to match the new heading.
  • "Relative Touch Origin" will consider the point of touch as the "center" of the touch region, instead of the visual-center of the area. Better for adaptation for differing size devices (and various sized thumbs), as well as preventing instant movement on first-touch.
  • "Delta Movement" measures the change in movement, instead of accumulating the changes, making it feel more like a "mouse". You may have to lift-up and re-touch if you hit the edges of the input area, but with the new Input Sensitivity settings, this is fairly infrequent.
  • Aim Sensitivity range increased from 0-2x up to 0-20x. This extended range is pointlessly "sensitive" for the joystick-style input methods, but is very useful for the mouse-style input, which now defaults to 10x.
  • Aim Input Filtering is now enabled by default, this is an existing option that helps smooth out the very high-frequency mouse-style input. It adds a very slight increase in latency, but that is outweighed by the improved smoothness in camera motions.
  • Aim Sensitivity curve set to Linear.
  • Android Tutorials have been lightly modified to be more compatible with the new default control / flight model. More substantial updates are coming; we know the voice-overs are a little inaccurate now. This is basically a wide-area testing phase as we redo the "early game experience".
  • Notes on new input: Whether one prefers the new-default "mouse-look" style, or wants to retain the prior "joystick" style, the new settings give a lot of options and a lot of improvement for either case. For those seeking a joystick-style touch experience, enabling Touch Look Mode and Relative Touch Origin, but disabling Delta Movement, and using a directional aiming curve like Vector Linear can result in an improvement over the previous defaults. But, overall, we believe the new virtual-mouse "Default" style to be the best option.
  • The Improved touch-control options will come to iOS, once we fully test and tune them on Android. Releasing on iOS is a bit more arduous, compared to Android, hence the "early" testing on the latter.
  • Fix for bug with the CSR race: any registered participant who dies prior to the race start must be homed in the starting sector, or risk forfeit.
  • Power consumption of the Capital Rail Cannon has been reduced from 1000 to 250.
  • Obviously, some really significant changes here. It's important to remember that VO is always in a state of flux. There are a lot of different changes in motion, and not all of them can launch at the same release; we just don't have the development resources to do that (or, alternatively, we would have to release once-a-year). So, for certain categories of gameplay, things will get better with one release, then get worse with another, then get better again, as different pieces become available and the overall system comes into focus.
  • Capships have always been a heavy work-in-progress. They started originally as kind of a "hackjob" feature, made at loud player-request, and they didn't really work very well. They've evolved a lot since then, and will continue to do so, before the situation is in place that really merits a greater variety and availability of capship types and usage cases. There are still a lot of changes coming, some of them pretty "major", before we'll get closer to their actual intended design.
  • If you find any genuine Bugs, please let us know via the Bugs forum (or create a Ticket if it's exploitable). If you have feedback on gameplay direction, then the Suggestions forum is the best bet (but keep things positive and friendly).
  • Hopefully the new Android interface changes will be helpful to people. We'll be watching a lot of our analytics data, but direct feedback is also welcome on Suggestions.

New in Vendetta Online 1.8.566 (Aug 1, 2021)

  • Fixed Border Skirmish capships going to the wrong sectors when the battle is over.
  • Fixed issue with cancelled Access Key deletion CAPTCHA causing CAPTCHA to appear at next login of the same client run.
  • Non-Premium idle-timeout CAPTCHA now functions the same as all others, and will fail on "Escape".
  • Fixed issue with "Getting characters..." menu sometimes appearing on top of the Character Select menu.
  • Failed login attempts now fully disconnect from the server.
  • IOS App Store update with improved login times and fixes.

New in Vendetta Online 1.8.565 (Aug 1, 2021)

  • Improved robustness of macOS and iOS In-App Purchases.
  • Fixed internal analytics on iOS.
  • Fixed issue with Account Info menu not showing proper active status

New in Vendetta Online 1.8.564 (Jul 25, 2021)

  • Capship under attack messages now include the name of the attacker and notifies the owner when its shields go down.
  • Added progress bar to "Getting Characters" and "Entering Universe" menus seen when logging in.
  • Station ship purchase tutorial now resumes at the proper point if the client restarts or the player closes the Options menu.
  • Android changes to further streamline the new user experience.
  • Fixed issue where passengers were ejected from a capship when the owner takes control of it.
  • Fixed issue where players were unable to enter a broken sector.
  • Fixed issue where bots may stop attacking player capships with passengers.
  • Fixed issue where a player's remote capship disappears if they log into a sector when their active ship is a capship and the remote capship is in the same sector.
  • TyCorp Assaults can now attack in pairs.

New in Vendetta Online 1.8.563 (Jul 18, 2021)

  • Fixed Storm Radar Extender not using the correct Grid Usage.
  • Fixed Deneb War unaligned fighters not attacking their target if the target changes sectors.
  • Fixed issue when trying to command the remote capship at the same time it is jumping between sectors.

New in Vendetta Online 1.8.562 (Jul 11, 2021)

  • Remote capships can now be commanded to "Follow" the capship Owner, as well as "Park", even if the capship is in a different sector from the Owner. If a capship is commanded to "Follow" the Owner, it will attempt to reach them as long as they remain in-game. If the capship is told to "Park" while already trying to reach the Owner, it will "Park" where-ever it happens to be when the command is issued. Only these two commands will currently work across sectors, for now, the combat and mining related commands still require the Owner to be in the same sector as the capship.
  • Remote capship commands now require the Owner to be fully remote: When an Owner docks to their capship, any existing Remote commands will be cancelled. New Remote commands will not be accepted until the Owner undocks again. All commands are cancelled upon Owner log-off.
  • Additional server analytics around new characters have been added, to help improve the new user experience.
  • Server-side architectural changes, designed to improve the handling of player-inventory data, across the universe. These kinds of changes will be periodically taking place for some time, but they should enable some really positive advantages, both for future gameplay development, as well as server-side challenges.
  • These are some significant changes, which should further expand on the utility of owning a Capital Ship. As the game Galaxy continues to be expanded and enriched by new content, we expect there to be many new opportunities to be "far from home", and surrounded the wonder, hostility, and uncertainty of the unexplored.
  • Have a great weekend, everyone! Please let us know of any issues via the Bugs Forum.

New in Vendetta Online 1.8.561 (Jul 5, 2021)

  • New mineable Ore: "Sammic". It is rare, has a high mass, and is available only in the Unknown System. Expect it to play a part in future Manufacturing goals.
  • Cross-Galaxy Teleportation: Members of the Serco and Itani Militaries may access Missions to utilize experimental teleportation facilities located in Dau L10, Geira O4 and Eo I7. Transport is for a character only, does not move any ship or cargo, and includes a nominal fee.
  • IOS gamepad configuration: Changes to button and axis definitions should now save properly.
  • Fixed issue with joystick axis binds not properly updating in the Calibration menu when they are changed in the Gamepad menu.
  • Improved login performance across all devices. Further improvements are coming.
  • Experimental simplication of first-time character creation for Android, automatically choosing name and nation selection. Additional characters may be created with full manual control.
  • Fixed issue with Self Defense notifications being sent too often.

New in Vendetta Online 1.8.560 (Jul 5, 2021)

  • Automatic cargo tractor beam allows easier pickup of nearby crates. Currently defaults to "on", but may be disabled with the /cargotractor command. The cargo tractor beam only functions for "small" type ships, not capships, and has a limited range of only 8 meters. It is intended to help acclimate new players who struggle to pick up drops when starting out. Further configuration options may eventually appear, such as ability to enable or disable tractoring for particular classes of crates.
  • Beyond this, there has been a tremendous amount of work in the background, fixing bugs and issues and otherwise improving specific situations; as well as research into making the game more functional and accessible for everyone.
  • Because of the substantial changes, lately, there is an above-average risk of new Bugs (despite the lengthy testing that has gone into all of this). Please report any you find on the Bugs forum. Situations that may be exploitable can be sent in via Support Tickets, but general Bugs are best posted to the forums, where they can get feedback from more than one person.

New in Vendetta Online 1.8.559 (Jun 27, 2021)

  • Fixed issue with Buddy list not showing the full list under high latency conditions.
  • Fixed CSR Registration mission to not register group members when taken while in a group.

New in Vendetta Online 1.8.558 (Jun 13, 2021)

  • Trident and Goliath-class capital ships now include scanners for cargo (2000m), addons (2000m), asteroid temperature (500m) and asteroid mineral content (500m). This joins the existing sensors for ion-storm radar extension, as well as grouped shared-radar AWACS capabilities up to 2000m.
  • Guild Voting notification system: The creation of a vote topic, initiated in any given month, will create an email that goes out to all voting Council members, to notify them of the voting topic. This email goes to the main address of the account of record (like the Newsletters, or administrative Tickets). If more than one vote topic is initiated in a given month, by a single guild, the later topics will not trigger emails. Players may opt-out of Guild Voting emails, through the game website (Account Info), or using a link from the emails themselves.
  • Instant Notification system: A new category of notification has been added, to enable immediate email-based notification of game activity. Currently, this is only enabled for attacks on stations where the player holds an owner's key. This email address is unique and separate from the main address, allowing players to use their mobile carrier's SMS-to-email gateway to receive instant text messages, if they choose. For the moment, this must be specifically enabled by adding an email address to the Instant Notification field on the game website, in Account Info. The address must then be verified by a unique code, for confirmation purposes, before any game messages will be sent.
  • Some pretty major additions, in terms of external notification systems, intending to build towards larger conquerable content, territory and broader long-term features.
  • We hope the guild-related communications will also help player guilds better organize around changes and continue to thrive.
  • Last but not least, the sensor updates to the capital ships, another feature change brought about through community discussion on the Suggestions Forum.

New in Vendetta Online 1.8.557 (Jun 13, 2021)

  • Non-UIT stations in UIT space are no longer listed in the Galactic Best Prices if you are hated or KOS by the UIT.
  • Fixed issue with invalid characters breaking chat text.
  • Guild Commanders may now both add and remove Lieutentants, without Council oversight, using "/guild promote" or "/guild demote". The older "appoint" command has been removed.
  • Guild internal voting has been changed, in a number of ways:
  • A given Guild voting topic lasts two weeks from the time of the initial vote being cast, at which time the entire voting topic expires, along with all votes.
  • Guild votes now persist across server restarts.
  • Guild Council members are notified of new Voting topics on login and/or station docking, and see a display of the active topics, total vote counts for and against, voting options or status, and the expiration of the given topic.

New in Vendetta Online 1.8.556 (Jun 13, 2021)

  • Screamer Rocket energy firing requirements dropped from 30 to zero.
  • Flechette cannons reduced in mass from 600kg to 500kg.
  • Firefly homing missile ammo buffed from 6 to 12, and speed from 75 to 95 m/s.
  • Self Defense timer for response to attacks in factional space changed from wall-clock to game-time.
  • CSR race results now includes the ship type.
  • Best Prices info is now updated immediately when a player launches from a capship.
  • Fixed issue with players being able to lay mines and dock with certain stations.
  • Fixed Gunner Kick command not kicking a player out of a turret.
  • Fixed issue with Small Skirmish fighters not attacking Tridents.
  • Fixed some player-transparent server-side issues, added more logging to certain cases.

New in Vendetta Online 1.8.555 (Jun 13, 2021)

  • Hulks and hulk debris now occlude player radar, allowing players to hide from one another behind hulks and debris.
  • Enduring Content is now sorted first in their respective lists.
  • Fixed Border and Hive skirmish NPCs not attacking opposing forces.
  • Fixed bug with completed border skirmishes appearing in the available mission list.
  • Fixed bug relating to messaging capital ships.

New in Vendetta Online 1.8.554 (May 16, 2021)

  • Warthog Mark IV hull armor increased from 10,000 to 10,500.
  • New prototype UI for the Account Recovery menu available on Windows.
  • Guild creation now persists across server restarts.
  • Fixed issue when choosing a mission for a different location and then docking with the station where the mission is located.

New in Vendetta Online 1.8.553 (May 16, 2021)

  • Fixed issue with the mission Accept menu reappearing after the mission was already accepted under high latency conditions.

New in Vendetta Online 1.8.551 (May 3, 2021)

  • New Enduring Content mission, for Goliath owners.
  • Enduring Content missions now require the capship to be named.
  • Capship 'attack', 'defend', and 'follow' targets need to be in the radar range of the capship.
  • Fixed issue with Interface menu being clipped with the font size is too large.
  • Fixed typo in the Power Cell Blaster mission.

New in Vendetta Online 1.8.550 (Apr 18, 2021)

  • Player-Capship remote 'attack' command should no longer cause the capship to back away (this was happening only at large distances from the sector center).
  • Keychain info region is no longer very wide.
  • Fixed Lua error when attempting to un-equip an empty port.

New in Vendetta Online 1.8.549 (Apr 9, 2021)

  • Added sorting options to the Keychain menu and the ability to delete multiple keys at once.
  • Static Queens don't attack fighters unless it is attacked or all of its escorts are destroyed.
  • Convoy escort behavior has changed to be more aggressive when attacked.
  • Again, more changes pulled from the Suggestions Forum.
  • We also addressed some server-side bugs that were causing issues in Dau L10, and elsewhere.
  • Substantial progress is continuing to happen in the background. More specific news in due course.

New in Vendetta Online 1.8.548 (Apr 5, 2021)

  • Enduring Content History is now included in the /charinfo menu ("k") when targeting another player.
  • Players can no longer dock to stations if they have weapon fire in-flight. This includes blasters, missiles, rockets, mines, etc. Conquerable stations and capships do not have this restriction.
  • No-Fire Zone violations now cause Pillar of Society standing with the given faction to be reduced to Admire after the TempKoS expires.
  • Sectors with Ion Storms are now un-monitored.

New in Vendetta Online 1.8.547 (Mar 29, 2021)

  • NPCs now ignore mines that are more than 1000m away from them, in non-station sectors.
  • Fixed more issues with capship 'attack' and 'defend' commands, they should now stay within their weapon's firing range when attacking.
  • Fixed issues with the new Character Select menu not setting focus to the correct button when it is shown.

New in Vendetta Online 1.8.546 (Mar 22, 2021)

  • Enduring Titles now include a unique serial number per content type.
  • Fixed issue with capship 'attack' command sometimes not working.
  • Queens now attack fighters if no capships are in the area.
  • Warning message regarding non-printable characters is no longer logged to the errors.log file.
  • Fixed issue when attempting to enter a turret and launch from a capship at the same time.

New in Vendetta Online 1.8.545 (Mar 22, 2021)

  • New prototype UI for the Login, Character Select, and Options menus available on Windows. The previous skin can be selected in Options -> Interface -> UI Skin -> Platinum
  • If a player's "Named" capship is destroyed and is not Enduring, the name is reserved for 30 days for the player to use again, during which it may not be taken by another player.
  • Fixed an issue where the Strike Force would ignore a player's capship when a TempKoS is placed on the player.
  • Fixed issue with Vulkan driver not using the correct window size when changing resolutions in window mode in Windows.
  • Alt-Enter now works in the Vulkan driver in Windows.
  • If the Vulkan driver crashes on Windows, the game will fail over to DirectX 11 the next time it is run.

New in Vendetta Online 1.8.544 (Mar 1, 2021)

  • During the operation of the Corporate Sector Run (game event), all systems that are part of the race-course will have a minimum of a two-second jump time for all players (sectors and wormholes).
  • Fixed issue where rapid succession of purchases would display incorrect cost amounts.
  • Fixed issue where kills made by explosions from capships with Enduring Titles were not being recorded in their histories.
  • Fixed issue where, in certain circumstances, ship skins and liveries could be improperly applied to player vessels.
  • Fixed issue relating to Lite and Freemium players occasionally having improper access to capital ships with higher membership status requirements.
  • Windows version now saves crash info into a separate crash.log file, instead of in the errors.log file.
  • The CSR jump-delay comes from a related post on Suggestions, which we're willing to try out specifically in the CSR case. We will not be rolling it out game-wide in all other cases in the immediate future, there are optimizations around load-times that we're still trying to improve. Ideally, we'd rather try and make everything fast for everyone, rather than equally slow for everyone. Still, for "racing" purposes, this is a reasonable thing to try.
  • Otherwise, we've had some cool developments this week, in developing new tools to help us update the UI. Part of the historical delay there has stemmed from an *incredibly* time consuming design and implementation process; suffering from a lot of cross-compatibility and platform testing problems, due to the way our UI system worked. At some point, we would get so battered by the UI system, that we were just happy it was all working, even if it was kind of ugly or dated.
  • Hopefully the new toolchain will help address that; it's still very early, but progress is promising.

New in Vendetta Online 1.8.543 (Feb 22, 2021)

  • Performance and stability improvements to the Vulkan GKGL driver for Windows.
  • Added V-Sync, Antialiasing, and Anisotropic settings to the Vulkan driver.

New in Vendetta Online 1.8.542 (Feb 15, 2021)

  • Added fully native support for M1 based Macs, along with backwards compatibility with existing Intel based hardware.
  • Added a new Metal renderer to further improve framerates and rendering quality, now the default for new installs.
  • Improved the performance of the older GL4 renderer as well, in certain cases.
  • Additional support for Full Screen Window Mode, making it easy to keep the game full-screen, and flip between desktop "Spaces".

New in Vendetta Online 1.8.541.1 (Feb 7, 2021)

  • Fixed a crashing bug in Vulkan (Metal) driver on macOS.
  • Fixed black screen when using Vulkan (Metal) driver on macs with a discrete GPU, such as Macbook Pros.

New in Vendetta Online 1.8.541 (Feb 4, 2021)

  • Mac version now supports Apple ARM processors natively, such as the M1.
  • Added new "Vulkan (Metal)" video driver for recent MacOS versions, using "MoltenVK" Vulkan-on-Metal API.
  • Vulkan + Metal driver supports "full screen window mode" on Mac, for ease of switching desktop "spaces".
  • Major performance improvements for OpenGL 4 driver on ARM-based Apple M1 devices.
  • Improved installation compatibility of Mac version with recent versions of MacOS.
  • This is the most significant technical change to our Mac install in quite awhile, and we'd appreciate feedback on any issues you may find (preferably by posting to Bugs, or using the Support Ticket system if necessary).
  • We now have essentially a Metal-native renderer, through the MoltenVK support for making our Vulkan renderer show up as a Metal renderer. Vulkan is itself a very efficient, hardware-level API, so bridging from that to Metal is not much of a leap that will impact performance, but it does make our engine easier to maintain. The proliferation of rendering APIs has been a big headache for us, over the long history of our game (we've been through: Glide, D3D, DX5, DX6, DX7, DX8, DX8.1, DX9, DX11, OpenGL 1.0, 1.1, 1.2, 2.x, 4.x, ES 2.x, 3.x, etc), so we're really aiming to just focus on Vulkan from here on out.
  • The MacOS version is also now includes support for both Intel / x86 CPUs, as well as the new ARM-based processors made in-house by Apple, such as the "M1". For those players who have Intel-based Macs, have no fear, we tend to support older Macs longer than anyone else. I mean, we finally dropped PowerPC just a couple of years ago.
  • Our GL4 driver has also been significantly enhanced on newer M1 Macs, where it was really yielding terrible performance. The GL4 driver should no longer be necessary there, since we recommend using the Metal renderer on that device, but if there's a need for compatibility reasons, it should now be a far faster fall-back option. Notably, it was not slow because of anything we did, but rather an apparent issue in Apple's GL4-to-Metal driver, which we managed to work around.
  • The GL4 driver on Intel (which is not nearly as slow as it was on the M1) has not been updated, because unfortunately a different Apple-side bug causes it to only render a black screen on certain older Intel-based Macs. This kind of thing is why we don't do a lot of frequent Mac technical updates, they tend to be fraught with a kind of debugging whack-a-mole that is often not related to our own software.
  • Still, if your Mac works with the Metal driver, we suggest using that, and making us aware of any problems you encounter. That way we can focus on making that rendering-path as stable and performant as possible. Remember, if you don't report a bug, we may never know about it.. we only have a limited selection of Mac hardware and MacOS versions for testing.
  • For those installing from scratch, as of this writing our direct-install downloadable DMGs, linked from our site, have been updated to include all the new features, but the "Mac Store" version has not yet been updated. A new version will be pushed to the "Store" sometime soon.
  • That's all for now, have fun everyone!

New in Vendetta Online 1.8.540 (Jan 18, 2021)

  • TempKoS status, timers and escalations, are now shared across all factional stations within UIT space. Outside of UIT space, TempKoS status is still per-faction, and not shared.
  • Incoming convoys of a faction different from that of the local sector/station no longer fire, within the NFZ, at characters hated by their faction. They will fire back if attacked.
  • Fixed issue with trophies and other unique items incorrectly stacking.
  • Remote capships no longer wobble when trying to align themselves.
  • Navroutes that include the Unknown System now properly load if you've previously visited the system.
  • Fixed issue with 'prepare for docking' remote capship not working.
  • Fixed memory leak when resizing the HUD or reloading the interface, which may have contributed to recent crashes on plugin-heavy clients.
  • Fixed bot pathfinding issues in the Hive Leviathan and other dynamic sectors.

New in Vendetta Online 1.8.539 (Jan 18, 2021)

  • Background can now be disabled in Android.
  • Fixed issue with faction penalty being applied when a strike force NPC destroys another strike force NPC while they are targeting you.
  • Added error message to character name verification menu if the name doesn't match what was typed in.
  • Removed error message when Autojettison is enabled and your remote capship is mining asteroids.
  • Added more logging to the Windows version to help track down crashes.
  • Fixed issue with players launching from their capship but being spawned at the wrong location.
  • Remote capships now stop mining when they are given another command.
  • The correct mining beam effect is now used for remote capships when they mine asteroids.
  • Remote capships no longer attempt to mine if they don't have a mining beam equipped.
  • Launching from your capship now stops any mining in progress.
  • To clarify the TempKoS change tonight: Basically, the UIT now enforces Temporary Kill On Sight as a "single entity" and not as a whole mix of different individual factions.
  • For instance: Timed TempKoS status may be acquired by various means, such as killing 3 non-hated players in a Monitored or Guarded sector, within a single 7-day period.
  • Previously, this would mean you might achieve a TempKoS flag against your character by killing 3 players near TPG stations during that time, but that would make you "unwelcome" near TPG Corp stations, it would not impact your status around stations owned by other factions, even though they were all within UIT space.
  • Now, all factions within UIT space will accumulate the triggering factors together, and will all enforce the TempKoS status achieved against any one of them, so long as it is within UIT space.
  • Minor factions, such as TPG, also have stations in Grayspace. Within Grayspace, they will only enforce the factional impacts that are directly held by the individual faction. So, angering TPG will impact whether you are welcome in TPG stations anywhere. But angering the UIT Senate (who only has stations in UIT space) will not impact whether you are welcome in corporate Grayspace stations, even though those same corporations will not permit your presence within UIT space.
  • At the moment, all of this purely impacts *Temporary* Kill On Sight status. For now, it does not impact the longer-term Faction Standing system, although that may change in the future.

New in Vendetta Online 1.8.538 (Dec 13, 2020)

  • Some capital ships now leave behind hulks when they explode, which persist for 24 hours in the universe. Hulks do not appear in sectors with stations.
  • Unaligned pirate capital ships now patrol the debris field, instead of staying still.
  • Blockade convoy capital ships now stay near the wormhole when the sector restarts, instead of always coming in from 5000m.
  • Leviathan hive skirmish missions have been reverted to re-starting even if players are in the sector, leading to Queens respawning more often.
  • Fixed issue with player capship turret list is sometimes being empty.
  • Fixed issue with current ship's weapon group loadout not getting saved and used when buying back your last ship.
  • Any changes to weapon groups while in flight are now applied when buying back your last ship.

New in Vendetta Online 1.8.537 (Dec 13, 2020)

  • Corrected the Corporate Sector Run 4-hour notification text to say 4 hours instead of 1 hour.
  • Corvus Strikeforce should now chase a TempKoS player when they launch from a Corvus station.
  • Ship Unequip actions now check for available storage space and prompt to rent more when necessary.
  • A mixture of fixes and gameplay changes, as we continue to work on larger projects. The "hulk" feature has been a goal for a long time, and has some interesting long-term possibilities, like creating a more persistent history of battles in the game, as well as possible "locations" where people might hunt for drops, items, or special NPCs.

New in Vendetta Online 1.8.536 (Nov 24, 2020)

  • Triggering of a Strike Force makes all collateral damage done by that Strike Force have factional ramifications for whomever originally triggered the Strike Force, including a self defense flag against whomever triggered the Strike Force.
  • All TempKoS timers are now operating on game-time (time spent logged-in, not wall-clock time) and do not end upon death.
  • Added ability for players to report spybots using '/report "name" spybot'. The player being reported must be launched in space and located in the same sector as the reporter.
  • Added Function and Page Up/Down/Home/End keyboard support for Android.
  • Fixed issue with certain correctly-operated player store-bots occasionally being flagged as spybots.
  • - "Simulated" station-sector convoy traffic will no longer spawn while the sectors contain actual trade convoys, to avoid excessive traffic buildup.

New in Vendetta Online 1.8.535 (Nov 17, 2020)

  • Added support for mouse capture on devices running Android 8 and above. A Play Store App update is required to fully enable the feature.
  • Chromebook support has been added, with the latest Play Store app version. Please report any issues on the Bug forum.
  • Fixed Corporate Sector Run starting at the wrong time.
  • Improvements to server-side performance and optimization.

New in Vendetta Online 1.8.534 (Nov 8, 2020)

  • Added Corporate Sector Run Leaderboard to in-game news and the website. These race stats and features will be expanded, in the future.
  • Fixed an issue where capship hangars and turret lists were occasionally appearing empty, even when they were not.
  • Station Guards in the Conquerable station sectors should no longer report the station is under attack if they ram into asteroids.
  • Removed Text To Speech ability from plugin-accessible sandbox.

New in Vendetta Online 1.8.533 (Nov 2, 2020)

  • Asteroid temperatures over 10,000 K are now reset to 10,000 K when the sector reloads.
  • Fixed issue with capship speed and energy being displayed as zero in the HUD if the capship is renamed while in space.
  • Added ability to continue a mission with the Activate action if the mission is waiting at a 'Continue' prompt.
  • Fixed issue with rocket/missile turrets not dealing damage if the player who fired them launched from the capship before they explode.

New in Vendetta Online 1.8.532 (Oct 25, 2020)

  • Unaligned Pirate capital ships should no longer follow players into deep space.
  • Fixed issue with Enduring History kill count not displaying properly.
  • Fixed "Daily Trade Report" not being properly posted in-game.
  • Fixed bugs and improved stability of NPC convoys.
  • Fixed a rare problem where NPC convoys could excessively pile-up in a sector, under certain conditions.
  • Fixed issue with spawning a persistent ship for a player, if a sector lags and the player relogs into a new instance of the sector.
  • Improved account-creation flow on the website, made it more friendly to phones.
  • Reduced memory and CPU usage of Kourier subsystem.
  • Fixed issue with logged-in state of player characters.
  • Lots of other working going on in the background, both around advances in gameplay, as well as development to enhance the early game experience for new players.
  • Please continue to keep us post about the bugs you find, via the Bugs forum (several of the above fixes are thanks to player reports), and have a great weekend everyone!

New in Vendetta Online 1.8.531 (Oct 11, 2020)

  • Text-To-Speech feature added for PC platforms. It can be muted in Options -> Audio -> Mission Text To Speech volume.
  • Goliath Powercell grid power increased from 55 to 58, per Suggestions thread.
  • Added 'Clear A Bind' button to Keyboard menu, so keys and commands can be unbound from each other.
  • Efficiency and performance improvements to server-side economy and NPC management systems.
  • Missions may now filter availability on whether a station has Capship docking bays.
  • Improved error handling and automated reporting of server back-end economic systems.

New in Vendetta Online 1.8.530.1 (Oct 11, 2020)

  • Enduring History is now displayed in the information panel in the Inventory menu.

New in Vendetta Online 1.8.530 (Oct 11, 2020)

  • Added options in the Buddy Menu allowing the player to toggle whether
  • Buddies can see their Online status on their Active Players web page.
  • Fixed incorrect stacking of items in the Inventory menu when sorting
  • By Type.
  • Fixed issue with Strike Force deciding to leave instead of attack.
  • Fixed issue with NPCs ending their pursuit when you enter a player-
  • Owned capship.
  • New Enduring Content mission, for Trident owners.

New in Vendetta Online 1.8.529 (Sep 28, 2020)

  • Fixed issue with displaying too many missions in the new System.
  • Fixed inaccuracies in the Best Price calculator for the Latos stations.
  • Capships can now be renamed when docked.
  • Fixed issue with empty Deneb Skirmishes.

New in Vendetta Online 1.8.528 (Sep 20, 2020)

  • New rare drop: "Rarified Heliocene Alloy" can occasionally be found from certain NPCs in the Unknown System.
  • Fixed error when using In-App Purchasing on Linux platforms.
  • Buy-back cost now displays Crystal cost with the Credit cost.
  • Fixed issue with the Prediction Monitoring system being triggered when jumping/warping.
  • Added recurring Lite membership billing options to the Billing page of the web site.
  • Added 12 and 24 month Lite membership Gift Keys to the Billing page of the web site.ventory.
  • System best prices now include Galactic best prices and no longer include stations the player can't dock with. The profit/loss replaced the cost. The location is now a shortcut to that system's navmap.

New in Vendetta Online 1.8.527 (Sep 20, 2020)

  • Players are always allowed to switch to a ship they have in storage, even if there's not enough storage space available.
  • Players can always purchase a small ship if they don't own any at their current location.
  • Players can now activate their capship even if they can't launch with it due to subscription restrictions. This allows the player to remove items from the ship's inventory.
  • System best prices now include Galactic best prices and no longer include stations the player can't dock with. The profit/loss replaced the cost. The location is now a shortcut to that system's navmap.

New in Vendetta Online 1.8.526 (Sep 20, 2020)

  • Additional trade items updated to have "Locally Produced" locations in Nation space, allowing proper fulfillment in the new Latos economy.
  • Latos economy is now updating and engaging traders more often, both players and NPCs. This may result in an increase in missions and convoy traffic.
  • Fixed issue with ships spinning around and then popping back into position.
  • Trade Guild Procurement and Retrieve missions no longer ask for items that the local station has available for sale.
  • Continued adjustment to the generation of Crystal (from XP, in this case). This process will be on-going as we evaluate different models.

New in Vendetta Online 1.8.525 (Sep 20, 2020)

  • The winning "side" of Deneb is now able to purchase Neutron Blaster MkIIIs in their home nation for the following week.
  • Deneb players are no longer kicked out of the mission for friendly kills.
  • Friendly kills in Deneb no longer count against your nation's casualty count.
  • Valkyrie and Prometheus NPCs in Deneb have been replaced by Vulturesin "Fighter" sized Skirmishes.
  • Valkyrie and Prometheus NPCs in Deneb that previously carried rockets, now only carry Neutron Mark II weapons.
  • Deneb "Battle Points" are now the determining factor for which side wins in a given week, the skirmish sizes have been separately weighted at 12 for Battle, 8 for Large, 5 for Medium, 3 for Small, and 1 for Fighter.
  • Deneb "Battle Points" are now displayed on the website Deneb Stats.
  • Fixed PC issue with some shortcut keys not working correctly in the station/PDA menus.

New in Vendetta Online 1.8.524 (Aug 17, 2020)

  • Secure In-App Purchase is now available in the game-client, on native PC platforms, using Guild Software's existing in-house credit card handling. See in-game Options for details.
  • Freemium gameplay access is now possible from all platforms, including PC, along with the usage of Crystal.
  • Freemium is now the default for new PC accounts, instead of Trial.
  • Freemium and Lite accounts may now submit Events.
  • Freemium and Lite accounts may now create Guilds, and serve as Council.
  • All level caps have been removed for Lite and Freemium players.
  • Lite Members now gain access to build and use Goliath-class capital ships (also retains 50% higher daily crystal limits from bots).
  • Technically, all players may now construct Capital Ship components, but final assembly and usage is limited by membership tier.
  • Added more internal analytics to help monitor the changes. On-going business model changes may be expected (crystal tweaks, etc).
  • Premium access still includes: Tridents, less aggressive AFK logoff, LTS benefits, etc. New content will be added to the Premium tier, along with other benefits.

New in Vendetta Online 1.8.523 (Aug 17, 2020)

  • First-gen, non-public testing of a new cross-platform "In App Purchasing" system, tied to our own billing backend.
  • Security updates and improvements for the game client, related to upcoming IAP features.
  • Fixed problem on Windows causing threaded renderer to not properly utilize systems with non power-of-two core counts.
  • Mitigated a rare concurrency issue with threaded job system.
  • Players now respawn more quickly after death, particularly for high-ping players.
  • Network protocol "streaming" mode is now enabled when a player leaves a sector, for faster transitions on high-ping connections.

New in Vendetta Online 1.8.520 (Jul 9, 2020)

  • Players' positions are now reset if high latency transients are detected during combat situations.
  • Added client-side prediction to the application of explosion-force on dynamic debris.

New in Vendetta Online 1.8.509 (Mar 30, 2020)

  • Added experimental chat abuse reporting tool. Type /report "character name" to open the UI to select the offending text and category to submit it for administrative review.
  • While this is still early in feature development, this is a big step down the road towards our being able to react more quickly and effectively to toxic and inappropriate chat behaviour, when it should arise.
  • Basically, this will replace the "vote mute" system, instead providing a Report mechanic, where-in people can select an example of the bad behaviour, from their text-chat history, and submit it along with their "report". This has two effects, first that it makes it much easier for administrators to make a decision about specific behaviour, and secondly it should drastically reduce the abusive use of vote-mute itself to make organized "attacks" against people who may not actually be behaving badly.
  • The results of submission may have several effects. For instance, Reporting a spammer may have the same effect as "vote mute", where the spammer is temporarily silenced by a variety of people reporting their behaviour. Then, once the Report is also validated by administrative staff, the spammer may have additional repercussions, like a longer-term mute, or other action.
  • Reports that are seen as inappropriate and invalid by administrative staff are also more likely to get a rapid reaction, up to (if necessary) removing an individual's ability to make a Report.
  • People who submit Reports are likely to see whether or not their report was Validated or Invalidated at some point when the administrative decision is made. This will help them gauge their future reports, and hopefully also give some sense that their feedback has been evaluated and put to good use.
  • The nature of "Mutes" themselves are also evolving. We've added the ability to permanently mute players on public channels of 1 and 100, if they're unable to improve their behaviour; and we may also change traditional administrative mute actions to function on a "logged-in-time" basis, rather than a "wall-clock" basis.
  • To be clear, this "/report" implementation is only a prototype. We do intend this to become fully integrated into the game UI, and be usable by players on mobile devices, VR and PC. But, to begin with, it has been implemented as a console command.
  • We would appreciate it if people would try to use this new system, instead of "vote mute" or Support Tickets, in the event of people behaving inappropriately on the public in-game chat channels (1 and 100).
  • Have a great weekend, everyone, and be sure to stop by for the Events on Saturday!

New in Vendetta Online 1.8.508 (Mar 16, 2020)

  • Static queens are now more likely to attack capital ships, and remain aggressive.
  • Convoy traffic should no longer block docking queues under certain conditions, or choose jump-out positions that are unnecessarily far away.
  • Fixed rendering issues with the OpenGL Reference driver on Windows and MacOS, which were causing inverted CAPTCHA displays and other problems.
  • Some of these bugs were time-consuming to track down, but hopefully we've resolved the related issues that people were running into. As always, if you see anything that's obviously not working correctly, please post it to Bugs and let us know.
  • Additionally, we've had some development and testing going on, related to increasing the capacity of the game, and measuring how far we can push individual sectors, which we expect to be relevant as we experiment with more elaborate and intensive sectors (similar to Bractus P1).

New in Vendetta Online 1.8.507 (Mar 9, 2020)

  • Escort mission convoys now attempt to stay together more effectively.
  • Keychain list now properly updates when access rights change.
  • Added Help menu information to Gunners tab.
  • Additional analytics and log data to try and debug the rare "dud avalon / missile" problem, reported on Bugs. Please continue to post specific (date/time) reports on that forum.
  • Generally biased all NPC action preferences to favor "following" goals over "destination" goals, while their follow target is around; part of the Escort mission fixes, but may have effects beyond that as well. Please report any issues on Bugs
  • Hey everyone, some additional fixes and tweaks. Please particularly let us know if the Escort missions are improved. Hopefully players will get full-credit for staying with the capital ships now, for instance. Plus, the missions should generally be more fun, and more interactive with the entire convoy around.

New in Vendetta Online 1.8.506 (Mar 1, 2020)

  • Mining smoke effects are no longer drawn when they are far away. This should improve Bractus P-1 rendering performance.
  • Added Interface options to disable reporting and displaying of location info in various chat messages.
  • Fixed bug with missions not cleaning up their internal timers when the mission ends.
  • Players no longer count as a kill if they self destruct in the Axia Must Die mission.
  • The ability to disable other players seeing your location from Guild Chat and System Chat can be optionally toggled from within the Options menu (by default, your location is shown). This change came from a Suggestions thread, intended to help mitigate the value of spy-characters joining rival guilds to find player locations.
  • Bractus P1 showed up as a big performance hit for basically all PCs (in all rendering engines), since those used the higher-detail "mining" visual effects. This was fine with 5 or 10 or 50 NPCs mining, but with 300 it became a problem. So, we've make the visual effects degrade with distance, and the performance has jumped back up on PCs as a result.
  • We're particularly glad the performance issue has been resolved, as that was a blocker to further "next-gen Universe Redux" sectors, as we didn't want to slow the game down for people. Please continue to test in Bractus P1, and let us know if you find any issues.
  • That's all for now, have a great weekend, everyone!

New in Vendetta Online 1.8.505 (Feb 17, 2020)

  • Added new "Streaming Mode" to game network protocol, drastically reducing the loading time of complex sectors.
  • To help test this, this past Friday the 14th we released:
  • Bractus P1 high-density asteroid test sector now includes Guardians, who drop items and grant XP, and will start out non-hostile, but then react based on proximity to direct aggression, in a way that is new to NPCs in the game. Expect these NPCs to be dangerous, if attacked.
  • First of all, the "Streaming Mode" release has been a long time coming, having been planned for years. Going all the way back to the early days of Deneb, we've run into challenges with high-complexity sectors taking too long to load for players. This was further exacerbated when we launched on mobile (higher average latency), and then further still when we added the "movable debris" testing sectors, like Latos F12, or the Unaligned Pirate sectors.
  • The new Streaming Mode goes a long way to alleviate this, and opens the door to much higher-complexity sectors becoming the norm, which has always been the goal for the Universe Redux. If you're used to annoyingly long load-times for certain sectors (like Latos F12, for example), we suggest you try things now.
  • People on high latency connections, like on mobile devices in Asia, have seen improvements on the level of 21-times faster load times, in sectors that have very high complexity. All players will see improvements, however, they're even apparent to us on "local" server connections.
  • The AI changes build on the AI navigation/pathfinding improvements we made in much of January, and open the door to a lot more interesting gameplay, like stealthy situations where one may need to avoid detection, while "stealing" valuable goods from core Hive sectors, or blockade running and smuggling on Nation borders, and other cases where barriers should be challenging to overcome, but with rewards that make those challenges worthwhile.
  • We delayed this announcement a little bit to make sure everything was working smoothly, but if you run into any issues, please report them on Bugs or (if exploitable) via a Support Ticket. Note that we already addressed the lightning-mine aggro issue on the new NPCs, yesterday.
  • Thanks much everyone!

New in Vendetta Online 1.8.504 (Jan 6, 2020)

  • The keychain list now directly shows what content each key may access.
  • Added Audio options to disable engine and/or turbo sounds.
  • When a new livery is purchased along with the ship, it now notes this in the response message.

New in Vendetta Online 1.8.501 (Dec 9, 2019)

  • Fixed problem with NPC capship turrets, causing them to not take damage.
  • Fixed issue with not being able to change the command for the Start button on gamepads on PC platforms.
  • IOS version now requires iOS 12 or newer. iPhone 5S is now the minimum spec.
  • IOS version now fully supports Xbox One and Sony DualShock 4 controllers with App Store update (some differences in support between iOS 12 and 13).
  • IOS now offers recurring Subscriptions via In-App Purchase, after the App Store Update, including the requested 12-month option.
  • IOS version now defaults to rendering shadows for new installs.
  • IOS version now supports OpenGL ES 3.0, with instanced rendering.
  • IOS now has multi-threaded rendering enabled by default.
  • IOS version now defaults to 4x anisotropic filtering, with two dynamic lights.
  • IOS textures and effects have been improved in quality, particularly normal maps.
  • Fixed issue with iOS version not saving changed gamepad commands.

New in Vendetta Online 1.8.498 (Nov 4, 2019)

  • NPC capships and Queens should no longer drift out into space when battling other vessels.
  • Fixed issue with Updater crashing due to invalid code signature on MacOS 10.15.
  • Another week with a lot of background and server improvements, to help the game as a whole. For instance, this update also includes a feature helping sectors share available-CPU on a given server more effectively, dynamically updating their own relative CPU priority, making the game run a bit better for everyone.
  • We've also added many more analytics, which is helping us shed light on existing debugging problems, while also better keeping an eye towards any future issues.
  • Mac users should be happy with this latest update, which we hope will finally bring better stability to OS X 10.15+. If anyone continues to encounter problems on their Mac, please let us know, either on the Bugs forum (preferred), or via a Support Ticket if there's a need to convey private information.

New in Vendetta Online 1.8.497 (Oct 21, 2019)

  • Attacking and defense distance of Unaligned Pirate defenders now varies more randomly.
  • Unaligned pirate trident now comes back between 4 and 12 hours after being defeated.
  • Access Key names can only contain letters, numbers, and spaces. Leading and trailing spaces are removed.
  • List of items desired by a station are now determined by maximum profit.
  • Framerate limiter is not used when VSync is enabled on Windows.

New in Vendetta Online 1.8.496 (Oct 21, 2019)

  • Improved game stability with MacOS X 10.15 Catalina
  • A number of updates this week. The OS X patch should alleviate problems with the 10.15 update, but if anyone runs into other new problems on the Mac, please let us know via the Bugs forum or (if necessary for privacy) a Support Ticket.
  • We've made some tweaks to the Unaligned Pirates, based on Suggestions Forum player feedback, hopefully you enjoy them. Further (respectful) feedback, based on testing, would be welcome. The Pirates are a system in which we can experiment with NPC behaviour, without risking breaking other large areas of the game, so we're much more willing to try "new things" there.
  • The Items desired by the station is now based around maximum profit, which means it excludes items where we cannot calculate profit, like items the station may "want" but are inherently "drops", and the like. We will continue to evolve this, but for now it should at least solve the issue of people arriving to sell things on the "High Demand" list, and finding they didn't make a profit.

New in Vendetta Online 1.8.495 (Oct 14, 2019)

  • New experimental unaligned pirates show up in Latos on Saturdays around Noon Central (5-6pm in Europe). They are more likely to drop high-value capship parts, although it's still a rare occurance. They are independent of the other unaligned pirates.
  • Fixed issue where swapping Aim and Throttle input regions on mobile didn't get applied immediately.
  • Owners of User Access Keys no longer see other owners of the key unless you also own the Owner Key.
  • The Keychain.list command is rate limited to one query at a time. Subsequent querys are queued up until the current query finishes. This may affect the speed of plugins that query all keys in a keychain in rapid succession.
  • We've spent a lot of time on server maintenance, over the last few weeks, but it's been paying off very well. Practically every single server and aspect of our infrastructure has been migrated, upgraded, and otherwise re-done. Some things have been made anywhere from 2x to 100x as fast, or more robust, or easier to maintain, or better monitored. This was much-needed maintenance, and puts the game in a much better place moving forward.
  • It may not sound like the most relevant thing to gameplay, but it directly bears on our plans. For instance, it's difficult for us to make major changes to large-scale gameplay (say, economics or mjoar nation-level AI) without effective analytics on the results, and our analytics system was aged and not really up to the task, so that needed a serious upgrade.
  • Similarly, we've been doing capacity tests on how well NPCs can scale on a given (single) CPU of the server back-end cluster, which clarifies for us exactly how far we can try to "push" things in a Universe Redux and other gameplay updates that directly impact on the number and distribution of NPCs.
  • Last night's addition of some new Pirates was a quick thing to hopefully a little content that people might gather around on Saturday afternoons (or evenings, European time), as people had been asking for more Unaligned-Pirate related content. We do have a lot more complex plans for the Pirates, but we only had a small window to try and add something new.
  • As always, thanks for your patience and support everyone, and have a great weekend!

New in Vendetta Online 1.8.494 (Aug 19, 2019)

  • Added blinking arrows to the offline strafe tutorials on mobile versions.
  • Reduced the lengths of some of the offline training tutorials on mobile.
  • Improved precision of camera calculations on Android version when far away from the center of the sector.
  • Fixed issue with very low resolution screens truncating menus on Android.
  • Added full-screen support for Android devices with camera cutouts.
  • Fixed lua errors.

New in Vendetta Online 1.8.493 (Aug 16, 2019)

  • Player-owned capships are now automatically added to the owner's group and do not count towards the group size limit.
  • Sector notes now include an option for the color of the sector in the nav-map.
  • Added Audio options to toggle the collision and jettison sound effects.
  • We're happy to hear the sector-notes option has been helpful to people. Please keep these kinds of ideas coming on Suggestions, we'll add them when we can!

New in Vendetta Online 1.8.491 (Jul 22, 2019)

  • Added 64bit support for Android, requires App Store update.
  • Fixed crash on exit for Android when Voice Chat is enabled and disabled.
  • Some of the visible changes recently haven't been the most exciting (like 64bit Android), but we've had some external deadlines that needed to be met, like Google mandating a hard requirement for 64-bit Android apps in August. Normally, something that would be trivial for us, but because of an external library requirement, it became something that required a bit more time and planning to come together.
  • We intend to push a variety of mobile updates over the next month, bringing the mobile versions "up to date" for another lengthy period of time, while also hopefully streamlining the introductory experiences for new players, as well as rolling out a lot of engine improvements to mobile.
  • There are also other major projects and server-side developments that more directly impact gameplay, which are slated for the near-term. All in all we hope to see a few different areas of content be updated or improved in the near future. Stay tuned!

New in Vendetta Online 1.8.490 (Jul 1, 2019)

  • Aim and Throttle touch regions now have variable sensitivity, with a separate bar that may be adjusted for each field to raise or lower the control sensivity levels.
  • Default sensitivity settings for Aim and Throttle touch regions have been improved. To restore classic functionality, set the sensitivity levels to 2x in Controls -> Touch.
  • Aim and Throttle touch regions are now optionally set inwards a little to reduce the chance that the Android Menu bar is activated. Enabled by default for phone form factor devices.
  • Sensor Notification is now enabled by default for new users, and set to "Player Only".
  • Changed "entered the sector" sensor notification text "entered your radar range".
  • The "Touch" tab is now selected by default on Touch platforms, when entering the Controls menu.
  • Renamed and moved various Interface HUD touch settings to Controls -> Touch.
  • Fixed issue with Field of View not being fully restored when entering sectors using First-person Cinematic Camera Mode.
  • Fixed issue with Text To Speech volume control not functioning properly on Oculus Go.
  • Basically, this may be the biggest single improvement in mobile/touch game usability that we've made in a long time. It covers a number of areas, including the discovery of a long-standing bug in the touch control UI, and a lot of small improvements to help people configure things to best suit their particular play style.
  • No, we have not integrated a fully-configurable UX yet (a-la DroidButtons), but this should at least be a big help in the meantime.
  • If you run across any bugs, please post them to the Bugs forum. Have a great weekend, everyone!

New in Vendetta Online 1.8.489 (Jul 1, 2019)

  • Drain Mines have been buffed from 250 to 1500 in power-drain impact.
  • Violating NFZ six times in a 24h period, with a single faction, causes Temp KOS for 24 hours for that faction. Corvus is excluded from this.
  • Text To Speech volume control now works on Oculus Go.
  • Guild and Group members are now tagged as friendly on the radar.
  • Text colors are now configurable by skins with a custom config.ini file located in the skin's directory.
  • Capship Swarm Turrets have been nerfed from 25 to 35 grid power, to limit combative power against planned higher-level NPCs.
  • The capship adjustment at the end is pretty controversial, understandably so. However, it's already been said that Capship-v-Capship gameplay is not yet implemented, and the current loadouts are overpowered, which is going to cause problems in the rollout of new PvE goals (basically, creating far too much of an advantage for capship ownership). So, as with any set of major changes or updates, you can expect other things to be adjusted.
  • It doesn't mean anyone will be left defenseless, or that people's investment in their capship will be devalued. If anything, the value will increase in time. But, adjustments will be made throughout the process of change. It's been some years since we've had major gameplay updates, and some newer players aren't familiar with the process: Don't stress out too much, we'll get through it, and the game will be far better and more interesting as a result.

New in Vendetta Online 1.8.488 (Jul 1, 2019)

  • NPCs will now continue to persue and attack you if you get too far away.
  • NPCs now gradually orient their ships to the plane of the sector.
  • Fixed performance issues in Nav menu in the Windows version.
  • Fixed navroute text using the wrong font in the Windows version.
  • Fixed issue with new target selection boxes when the feature is disabled in the Windows version.

New in Vendetta Online 1.8.487 (Jun 10, 2019)

  • Arget Ping latency indicator for currently selected target is displayed by color of the word "Ping" to the right of the Distance field. The color Green for < 150 ms, yellow for 150 to 300 ms, red for 300 to 500 ms, and blue for over 500 ms.
  • Your own Ping latency is indicated underneath your ship's Health percentage on the right-hand side of the HUD (PC/mobile), the same colors are used.
  • Fixed issue with Android version choosing the wrong screen size and clipping off half the view.
  • Save Password setting defaults to checked for mobile versions.
  • Windows version has a new experimental feature that displays selection boxes and names on other ships.
  • Type "/set rAllTargetBoxes 0" (without the double quotes) to turn it off.
  • There are 4 modes, and the default setting is 3:
  • Only boxes around every ship
  • Boxes and name around every ship
  • Boxes around every ship and names for players only
  • Boxes around every ship and name for only the selected ship
  • The box and name fade out between 500 and 1000 meters away.
  • Configurable settings are rAllTargetBoxFontSize defaulting to 6, rAllTargetBoxFontAlpha defaulting to 0.25, rAllTargetBoxFontFadeMinDistance defaulting to 500, and rAllTargetBoxFontFadeMaxDistance defaulting to 1000.

New in Vendetta Online 1.8.485 (May 23, 2019)

  • No-Fire-Zone TempKoS is now applied to players who self-destruct and damage others.
  • Added options to enable dynamic lights and shadows for OpenGL ES 3, currently disabled by default.
  • Improved performance in Daydream VR using a hybrid monoscopic rendering technique.

New in Vendetta Online 1.8.484 (May 23, 2019)

  • Removed DirectX 8.1 support.
  • Background detail settings have changed to include a quality setting and a resolution setting, "resolution" is not used if quality is "high".
  • Audio limiter on the Windows version no longer affects music, only sound effects.

New in Vendetta Online 1.8.482 (Apr 18, 2019)

  • Enabled multi-threaded rendering on all Android versions.
  • New collision sound effects.
  • New jettison sound effect.

New in Vendetta Online 1.8.481 (Apr 18, 2019)

  • New mission tree "Salvage Your Goliath", allows players to break their Goliath capital ship back into constituent parts. There is a cost involved in utilizing this mission, and the salvage process does incur some degree of loss, so not 100% of the contents are returned. However, this is still an effective way to recover most of the capital ship components.
  • Missions that transfer cargo content to players will now allow the player to temporarily exceed their station cargo limit, for the sake of preserving everything that comes from the mission, such as manufactured components. No additional cargo may be manually added to the station, until it is reduced below the limit. Other costs and limitations may eventually be added for those who exceed the station storage limit.
  • Sectors will now require full game-client load of all newer-style debris and dynamic objects before spawning the player. This may cause the perception of longer load-times for a few sectors (Pirate Stronghold, etc), but gameplay performance will not be marred by "loading" while in-sector.
  • The multi-threaded renderer is now enabled by default on both Android regular and "HD" versions. This enhances the performance of CPU-intensive sectors, like the Pirate Stronghold, across all device types.
  • Android players should be advised, however, that the best performance is from the ES3 renderer that's currently only offered with the "HD" version, because this version specifically requires newer and more capable hardware for installation. The more modern hardware has special features that improve CPU efficiency, which can make the ES3 version twice as fast as the ES2 version, on the same hardware. This is particularly true in CPU-intensive sectors, like the Pirate Stronghold. We will eventually make the ES3 renderer available in the Free version, but we will have to develop more logic to detect whether the device has entirely stable capabilities for using the newer renderer; it may be some time.
  • Improved sector load times across all platforms.

New in Vendetta Online 1.8.480 (Mar 10, 2019)

  • Improved Trident texture: Across all systems and platforms, the Trident texture resolution has increased 4x. On PCs with reasonably recent GPUs, using at least the DX11 or GL4 renderers, the resolution has increased 16x.
  • A lot of other changes are in the works, including development to bring all the recent engine changes back to a state where we can release them into production, and start actually using them (and testing for next-gen content goals). Hopefully a technology release next week, if we're lucky? Stay tuned!

New in Vendetta Online 1.8.479 (Dec 11, 2018)

  • Launching from a personal capital ship will no longer cause homing missiles targeted on that capital ship to "lose" their lock, and the missiles will continue targeting your capital ship.
  • The firing field-of-view of the Capital Rail Cannon has been reduced from 180 to 160 degrees. This may help mitigate its value as a forward-facing "assault" weapon. The FoV of all other capital ship turret weapons have not been changed.
  • The Centurion Superlight may now be purchased (if it is in-stock) in Latos N2, by pilots who have completed the Hive Research mission with Corvus. Prices for the Superlight may fluctuate considerably.
  • Deneb battles are now off-limits to players who have not joined either the Itani or Serco Militaries, and who are not taking the Mission related to the specific battle sector. Un-aligned "neutral" vessels will be attacked, including un-piloted capital ships.
  • New Weapon: the Corvus Ultra Positron Blaster, a small-port, 18-grid, de-tuned variant of the MegaPosi. It is available in Corvus stations to tri-KoS pilots at 8/8, who have passed the "Hive Research" mission.
  • The performance of server-side Physics interactions, in large capital ship battles, has been improved significantly.

New in Vendetta Online 1.8.477 (Oct 21, 2018)

  • Rescaled VR cockpit to a more realistic size, for the Oculus Rift.
  • Fixed crash when using Vulkan driver.
  • Added a reporting system for framerate issues. If you are experiencing unusually low framerates, open a support ticket and we can tell you how to use it.

New in Vendetta Online 1.8.476 (Oct 10, 2018)

  • Fixed lua error when attempting to change dead zones of controllers.
  • Fixed lua error when attempting to save HUD settings in VR mode on Android.
  • Fixed crash when switching to new Vulkan driver.
  • Fixed flickering issue when using Vulkan driver in full-screen mode.
  • Fixed bug with not properly reusing font cache under certain conditions.
  • Reverted some recent changes to track down performance loss.

New in Vendetta Online 1.8.475 (Sep 30, 2018)

  • Fixed issue with mining beam effect not staying connected to ships.
  • Fixed memory leak.
  • Goliath powercell grid changed from 125 to 55
  • Hive Queen top speed increased from 140 to 180
  • Hive Queen turbo thrust increased from 1640 to 16400
  • Hive Queen braking thrust increased from 1290 to 12900
  • Stronghold-specific Hive Queen blaster powercell drain increased from 80 to 160
  • TPG Goliath description changed to remove the term "freighter", as all VO ships are multi-role.

New in Vendetta Online 1.8.473 (Sep 22, 2018)

  • Stronghold Queens are now more dangerous.
  • Added numeric entries to joystick axis dead zone menu.

New in Vendetta Online 1.8.472 (Sep 22, 2018)

  • Fixed crash when a drop-down list control's selected item is set to nil.
  • Fixed crash on Android when searching for gamepads too many times.
  • Fixed crash on Gear VR when the Back button on the remote control is pressed too many times.

New in Vendetta Online 1.8.471 (Sep 3, 2018)

  • Added a slight 200 millisecond delay to auto-fire, to equate it to average human reaction time, and mitigate usage with the Railgun.
  • Fixed issue with turret fire delay exploit.
  • Buddy invites now persist across logins and invites/accepts/declines work when the other player is not online.
  • Fixed issue where your buddy list doesn't update when you accept your first buddy invite.

New in Vendetta Online 1.8.470 (Aug 28, 2018)

  • Behemoth and Atlas class vessels now mention their Turret capabilities in the description.
  • Latos D-14 is now more dangerous.
  • Flight stick Throttle axis is now saved properly on Android.
  • Fixed velocity direction indicator API functions.
  • Added further mitigation of spy bots. If you run another type of bot, be sure it stays docked to a single station.
  • Added code to mitigate capship turret firing delay exploits.
  • Added optional display of guild tags in Nearby Players list in the Sensor Log. It defaults to on and can be changed in Options -> Interface -> Show Guild Tag in Sensor Log.
  • Added optional display of a velocity direction indicator on the HUD. It defaults to hidden and can be changed in Options -> Interface -> HUD Settings -> Show Velocity Direction Indicator.

New in Vendetta Online 1.8.468 (Aug 11, 2018)

  • Fixed issue with flight stick buttons being unmapped when the game is restarted on Android (includes Oculus Go, etc).
  • Fixed issue with certain forbidden console flight commands working on Windows.
  • Persistent capship timeout now gets reset when the capship is damaged.
  • NPCs now continue to target persistent ships when the player logs off.
  • Fixed information-leak about whether a player is currently on or offline.
  • Added mission text to speech for Oculus Go.
  • Added option to lock HUD/Cockpit to ship instead of head when engaging turbo for Oculus Go for a more immersive experience.

New in Vendetta Online 1.8.466 (Jul 21, 2018)

  • Added option to show player guild tags in chat. It is disabled by default and can be changed in Options -> Interface -> Show Guild Tag in Chat Log.
  • Added option to colorize sectors that have notes applied to them in the navigation menu. It is enabled by default and can be changed in Options -> Interface -> Colorize Sectors with Notes in Navigation Menu. The options are in Options -> Advanced -> Interface for mobile devices.
  • Fixed an issue with decreased mouse aiming speed when mouse-look is off on Windows, Mac and Linux.

New in Vendetta Online 1.8.464 (Jul 2, 2018)

  • Keychains are now sorted with active keys first.
  • Inactive key descriptions are now a darker color.
  • When given an access key, the description of the key is now displayed in the text notification.
  • Removed In-App Recurring Subscription choices from Gear VR and Oculus Go version.
  • Players who spend a great deal of time docked in a station may find their sector visibility decreases while docked. This can then be reversed through regular gameplay.

New in Vendetta Online 1.8.463 (Jun 24, 2018)

  • Improved XBox One S gamepad support for Android.
  • Improved deadzone calculation of gamepads on Android.
  • Improved UX when a gamepad is detected during play on all Android VR platforms.
  • The 'A' button on gamepads and the Fire button on other joysticks can now be configured through the Options -> Keyboard menu on Android.
  • Increased detail of asteroids on Oculus Go.
  • Improved multi-threaded performance.
  • Removed response message from group invites, to eliminate information-leak about whether a player is currently on or offline.
  • More updates for Oculus Go.
  • Changed the Pirate Trident drop rate of FCP and FFSA to a 50% and a 25% chance respectively.
  • Added paint overlays for Pirate Trident and Assassin fighters.
  • Added Camo overlays on some military-role ships.
  • Added support for Oculus Go (requires Oculus Store App update).
  • Pressing Esc/Back now closes the maximized chat menu.
  • Fixed specular lighting issue on cockpit for Android VR.
  • Increased capship turret firing arc to 180 degrees side to side.
  • Fixed issue with capship turrets firing in the wrong direction.
  • The Corvus Greyhound Camo Edition (LTS reward) is now only available in Odia, like the other Greyhound ships.
  • Fixed issue with Controls menu buttons going off the bottom of the screen on mobile.
  • Fixed issue with missile-based turret weapon explosions not causing damage under certain conditions.
  • Fixed sector crash under certain conditions.
  • Added support for 6DOF Daydream VR headsets.
  • Fixed issue with hand controller position when looking backwards in Daydream VR.

New in Vendetta Online 1.8.457 (Apr 29, 2018)

  • Fixed issues causing the game to freeze on the Oculus Rift and in Simulated VR Mode.
  • Fixed bug causing classic DirectInput flight-sticks to be improperly recognized and configured as gamepads on Windows.
  • DirectInput flight-stick buttons are now named by button number, instead of by gamepad-style concepts.
  • Chord button combinations will no longer be bound by default for DirectInput joysticks. This should not impact most gamepads, which use Xinput instead of DirectInput.
  • Added a new default control layout for the Logitech Extreme 3D Pro joystick.

New in Vendetta Online 1.8.456 (Apr 21, 2018)

  • Pirate Clan Tridents will now drop items on destruction. Some common items will appear frequently, but occasionally you may see capital ship parts drop as well (FCP, FFSA, and even more valuable items).
  • Fixed broken skybox issue with Low and Medium background settings.
  • Notably, the probabilities for capship component drops are all calculated separately per-item, so it's entirely possible that you could have several high-value drops happen at the same time. However, this probably won't happen very often.

New in Vendetta Online 1.8.455 (Apr 15, 2018)

  • Increased the default dead-zone of the analog triggers on gamepads, to reduce "spinning" issues with flawed hardware.
  • Fixed an issue with the 7-day guild disband timer not being cancelled under certain conditions.
  • Fixed a recent bug with stats tracking of currently active players.
  • Other server improvements and bugfixes to non-player-visible issues.

New in Vendetta Online 1.8.454 (Apr 7, 2018)

  • Pirate Clans now respawn 8-16 hours after their destruction.
  • Added debris and hulks to the Pirate Clan capship sector.
  • Added ability to double-tap a sector in the navmenu to add notes, for gamepads and mobile devices.
  • Fixed Trident hulk material on PC.
  • Turret ports are no longer show Multi-Aim reticles.
  • Added name tab-completion to these menus: Gunner Invite/Accept, Give Access Key, Buddy Invite/Accept, Group Invite/Join, Ignore Player.
  • New first-generation implementation of NPC-based Pirate Clans. Every few days, one clan may spawn in a deep Grayspace system and invade the wormhole sectors of that system with aggressive pirates. If an individual NPC pirate ship is damaged over 70% (but survives), it may then be followed back to another empty sector, where their capship hideout may be discovered. Destruction of their capship hideout will then result in all pirates leaving the system. A few days later, the process may start again in a new location. This is only the most basic framework implementation, but will eventually lead to more progression, like badges, bounty hunting of specific pirate clans, conflicts with the Hive and minor Factions, rare drops, as well as Clans gaining strength over time and becoming a greater threat to the region if their hideout is not dispatched. Stay tuned!
  • Fixed issue with the Gamepad menu buttons not being visible on devices with aspect ratios wider than 16:9.
  • Fixed issue with dynamic shadows not rendering properly on Windows.
  • Guild commanders can now appoint lieutenants if they are not logged in.
  • Guild members are now notified at login of any guild actions taken on their character while they were not logged in.

New in Vendetta Online 1.8.450 (Mar 7, 2018)

  • Integrated ClickCommander plugin and named it MultiClick. It allows commands to be bound to single, double, triple tapping, and holding buttons/keys. A UI to set up various actions is in the Settings -> Controls -> Keyboard tab as a button labeled "MultiClick Settings".
  • Integrated WeaponSafe plugin as a command called /weaponsafe that effectively deselects weapon groups so fire controls don't do anything. To reemable your weapons, select an existing weapon group.
  • Integrated the Multi-Aim plugin that adds the option for multiple lead-off reticles, one for each port, up to 5. It can be enabled in Options -> Interface -> HUD Settings.
  • Added a 'Gunners' tab to the Ship tab that contains UI controls for the /gunner command.
  • Increased maximum number of Guild Lieutenants to 5.
  • Fixed spurious "Unable to jettison that type of cargo" message when logging in.
  • Locust Swarm trails are now red.
  • Capship Swarm turret trails are now green.
  • Integrated the Trigger Colors plugin. It is disabled by default. The setting to enable it is in Options -> Interface -> HUD Settings named "Use Weapon Group Trigger Colors". When enabled, the HUD weapon group display highlight is blue if the weapon is connected to Primary Fire, Magenta if it is connected to Secondary Fire, and Yellow if it is connected to Tertiary Fire. If the weapon is connected to more than one trigger, the highlight will be multiple colors to indicate which trigger it is connected to.

New in Vendetta Online 1.8.447 (Feb 3, 2018)

  • Added Buddy Invite and Accept buttons to Comm's Buddy/Group tab. The Accept menu gets auto-filled in with the most recent inviter's name.
  • Added a /toggleturbo bindable command to toggle turbo. The toggle gets cleared when releasing the normal Turbo or Activate keys.
  • Sector Notifications now filter out Robot and Turret ship types.
  • Added GearVR controller help menu when launching.
  • If input binds accidentally get deleted, the defaults are now loaded.
  • A few more small improvements and enhancements. The "toggleturbo" bind should fit most cases when people want to "lock" turbo into an active state. Some of the other enhancements will hopefully help VR players.

New in Vendetta Online 1.8.446 (Jan 27, 2018)

  • Enhanced gamepad support across all Android platform devices. The "sensitivity curve" of the analog sticks are now defaulting to a different, improved curve, but can be switched back to "linear" (previous default) or "cube-root" alternative curves. This should enhance flight control when using gamepads on Android devices. There is also now a slightly larger default "dead-zone" for game controllers, which should help situations where game controllers have manufacturing flaws. If necessary, the dead-zone of the analog sticks can now be adjusted in Options -> Advanced -> Controllers -> Calibration.
  • Auto-jettison will no longer print spurious errors when using multiple mining beams.
  • Proximity Notification will now properly show the Nation and other information about inbound players, under all circumstances.
  • Guild Tags have been added to Proximity Notification messages.
  • Neutron MkIII availability has been adjusted, should now function correctly for those with +600 Valent.
  • The enterturret command should now work for all gunners, regardless of whether they're they local ship owner, or were invited, or simply docked.
  • Hopefully this update will resolve some of the Gamepad frustrations and challenges on Android, although we'll appreciate continued feedback on any problems people encounter.
  • Otherwise, mostly bugfixes and small improvements of the recent "plugin replacement" feature additions. More news to come, stay tuned!

New in Vendetta Online 1.8.445 (Jan 20, 2018)

  • New "Sensor Notification" option in the Nearby Ships tab. If enabled it displays a notification when selectable types of ships enter your radar range. It prints the name of the character, their health level and their ship-type to your chat/console display (sometimes only the name). The notifications are bindable and can be toggled with "/sensornotify on" and "off". Custom character names may also be manually entered, using Lua-style pattern matching, to only notify on the presence of specific characters.
  • Capital ship turrets have been re-configured to allow easy switching between turrets by the pilot. The currently selected target will be maintained, and turbo status is not altered by switching turrets. The command "/enterturret" can be used, with a turret number as an argument, to enter a specific turret.
  • "Auto Route" option added to the Navigation menu. If enabled, it will automatically plot a navigational course to follow the currently selected target, if the target is close enough for their destination to be detected.
  • Auto Jettison option has been added to the Cargo tab ("j"), allowing the automatic jettisoning of various types of cargo, which may be configured by cargo type.
  • Ship tab has been added to the PDA, with only Groups enabled for editing while in-flight, at the present time. The Addons button is present, but disabled when in-flight.
  • Currently selected target is now maintained when launching from a capital ship.
  • Neutron MkIII blasters have been moved to Valent stations, requiring +600 standing.
  • A lot of changes intended to bring some of the commonly-desired "plugin" functionality into the base game client; also making the features more available to players on mobile, where player-created plugins can be challenging to install.

New in Vendetta Online 1.8.444 (Dec 21, 2017)

  • Fixed issues with in-app products not able to be purchased.

New in Vendetta Online 1.8.441 (Dec 14, 2017)

  • Updated minimum OS version to 10.9.

New in Vendetta Online 1.8.438 (Dec 2, 2017)

  • New Warthog graphics, with much higher polygonal detail and advanced shaders.
  • New Weapon: Capital Rail Cannon, 10k damage, 25 grid power, 25,000Kg.
  • Capital Swarm Missile damage increased from 850 to 3000, missile timeout increased from 25 to 30 seconds.
  • Screamer Rocket energy requirement dropped from 60 to 30.
  • Warthog MkII is now available at Sedina D-14.
  • Fog has been removed from Sedina H9.
  • Full-screen mode on Mac OS works better with Spaces and switching between apps.
  • Fixed certain OpenGL 4 shaders that were not properly renormalizing lighting calculations.
  • Various gameplay tweaks, plus a cool new look for the Warthog.

New in Vendetta Online 1.8.437 (Nov 18, 2017)

  • Improved fidelity of the specularity maps used by many recent ships, for systems with GPUs capable of full DirectX 11 support, across Windows (DX11), Mac (GL4) and Linux (GL4). Older GPUs will fall back to alternative techniques.
  • While this update may not be thoroughly exciting to everyone, it was important to get this in place so we could create new PC "installers" for people to download. The existing ones are quite old and require new users to pull down some big patches, so this will hopefully alleviate that situation.
  • Additionally, it does also illustrate our moving into higher-fidelity graphics and textures, which should continue to be more evident as we release graphics updates.
  • There is still a goal for some bigger gameplay changes this month. We have been delayed a little by Mac development (mentioned in the last newsletter), which is also laying the groundwork for the Steam release.

New in Vendetta Online 1.8.436 (Nov 13, 2017)

  • New "Debris Test" sector in Latos D-14. This sector uses new asteroid-style debris, as opposed to exploded-ship and battle debris, but in much the same way these objects are physically interactive. The asteroid-derived debris has much higher mass than the ship paneling, as one might expect, but it will move if struck with enough force. We're still optimizing the performance of these kinds of sectors, to potentially use this type of content more widely in the galaxy.
  • Fix for high-resolution asteroid on PC that was not loading correctly.
  • New Centurion graphical ship assets, across all platforms.
  • Fixed mouselook for Windows 10 Fall Creators Update.

New in Vendetta Online 1.8.434 (Oct 14, 2017)

  • New Capella hulk assets.
  • New enemy NPCs in Latos F-12.
  • Updated test debris sector in Latos F-12, much denser debris (some slower devices may have performance issues).
  • Debris chunks are no longer selected when selecting enemy ships.
  • Engine performance optimizations for large debris fields.
  • Fixed menu problem with lower-resolution Android devices.

New in Vendetta Online 1.8.431 (Sep 12, 2017)

  • Your Home Station is now set to the station you're launching from if you're currently homed to a Training Station and you're no longer in the Training Sector.
  • If you have a Training Blaster and you're not in a Training Sector, performing a Buy Back after your ship explodes replaces it with a free Government-Issued Plasma Cannon.
  • Tilt calibration menu now displays the current tilt angle to help explain what it's doing.
  • Updated Training IV Station Interface tutorial mission to refer to swiping on touchscreen devices that are using Condensed UI mode (mainly phones).
  • In-App Purchasable item descriptions can now be canceled immediately instead of having to proceed to the given App Store's IAP menu and cancel from there.
  • The exit nav point in Training Sectors no longer choose a point behind the large station asteroid.
  • Fixed the direction of trackpad and mouse wheel scrolling on Mac OS X.
  • Added a Show Password toggle in the account conversion menu to reduce mistakes when entering a password and confirming it.
  • Fixed issue with XInput gamepads not getting their analog inputs set up properly on first detection on Windows.
  • Fixed spickle error message in the errors.log file.

New in Vendetta Online 1.8.430 (Sep 2, 2017)

  • Latos F-12 demonstration sector is now a larger and more complex scene, using all the capships hulks and floating pieces.
  • Mac version now requires OS X 10.9 or newer, and only supports 64bit Intel processors.
  • PowerPC support has been formally and permanently dropped from Vendetta Online.
  • Mac version defaults to OpenGL 4 drivers for all new installs. We recommend existing users also switch to GL4, and help report any remaining issues.
  • Mac GL4 version's auto-detection of discrete vs integrated GPUs and default graphics options have been updated to match the DirectX 11 version.
  • Mac Retina display support is now possible. Defaults to "off", but may be added with "Enable Retina Support" in Video Options. It may impact performance.
  • Mac version should now better handle Cmd-Tab, "Spaces" (virtual desktops), and other MacOS features.
  • Clearly, a major update for Mac users, with also some cool new "capship hulks" to check out for everyone else.
  • The Mac version has been in need of a major "architecture upgrade" for quite some time, and this is important to also getting the game on Steam and the Mac Store. If you find any problems, please let us know. There are still some open questions with multi-monitor scenarios and mixed Retina and non-Retina monitors, what we've released should work pretty well, but we're still open to changing default behaviours and adding other feature support.

New in Vendetta Online 1.8.429 (Aug 28, 2017)

  • Items and Ships that are visible in the station menu, but not purchasable by the user, will now provide a more detailed explanation of their purchase requirements.
  • Fixed issue where selecting an un-purchasable addon via the arrow keys caused the 'Purchase Selected' button to not become disabled.
  • Fixed issue with the description of un-purchasable addons showing a "Item will be placed in station storage." message.
  • Added more hulk and space-junk assets, not yet released into the demonstration sector.
  • Updated Constellation hulk collision mesh.
  • Added more types of collidable debris.
  • Fixed possible crash or extreme memory usage under certain circumstances when starting Vendetta Online.
  • Added five new types of physically-interactive space debris.
  • Space debris can now be damaged and destroyed.
  • Latos F-12 test sector updated to use additional types of debris.
  • Capship hulk no longer requires 3000m distance for sector jump.
  • Capship hulk is now dynamically colored to a random color.
  • The additional physically-interactive debris, along with capship "hulks" is expected to help enable quite a bit of new content for the game, but we're still in the process of making everything functional. We do hope to have more extensive testing environments soon, as well as the addition of "physically-interactive" debris in all capship explosions. Yes, we are moving towards concepts like "salvage", but we still have some work to do to get there.
  • Additionally, we have some major work on-going to improve the Mac and Windows versions, in advance of higher-profile releases on platforms like Steam. While the game does currently function on both platforms, the standards of the recent OS versions have changed enough to where it's realistically necessary for us to modernize and update the architecture of our game's installation and runtime.
  • As a result, we're completely revamping aspects of the game's installation and functionality, beginning with the Mac version. The next Mac release will likely be a 64bit-only install that requires OS X 10.9 or newer, drops all legacy support for the PowerPC, and hopefully integrates much better with modern Mac desktop functionality (such as the "spaces" virtual desktop environment).
  • This kind of development is not particularly "exciting" to announce, as it doesn't directly result in big gameplay changes. But, it should make the game more usable for people, and it will make it possible for us to ship the game to large-scale marketplaces where it would not otherwise be allowed. So, this makes the development highly worthwhile.

New in Vendetta Online 1.8.426.1 (Jul 31, 2017)

  • Fixed a problem with Mac game launchers (if the launcher locks up, you may need to reinstall).

New in Vendetta Online 1.8.426 (Jul 31, 2017)

  • New test-content in sector Latos F-12, featuring dynamic ship debris and a damaged Constellation "hulk". The new dynamic debris can be pushed around and impacted by explosions, and will physically interact with objects in the sector. The new "hulk" objects are intended to be used for upcoming dynamic gameplay of discovery, rescue, salvage and other situations.
  • Fixed buffer overrun that could cause crashes at exit on some platforms, mainly Windows.

New in Vendetta Online 1.8.425 (Jul 15, 2017)

  • When chatting while warping out, the virtual keyboard no longer disappears.
  • Increased accelerometer deadzone for mobile devices.
  • Advanced Options menu buttons now support the Touch-Hover feature like the main Options menu.
  • 'Enter Game' menu buttons now support the Touch-Hover feature.
  • Moved General tab's touch settings into a 'Touch' tab in the Controls menu.
  • Tabs are now larger in the Controls menu.
  • Tilt Sensitivity slider is larger in the Tilt tab in the Controls menu.
  • Fixed green texture on station docking bays on iOS.
  • Hide the 'Don't show this again' check for the Swipe to change menus message when entering station/PDA for 3 times.
  • Removed the 4:3 HUD option for mobile devices.
  • If a mission becomes unavailable just as you attempt to take it, it no longer says "error".
  • Renamed Input tab name to General in the Controls menu.
  • Renamed Accelerometer tab name to Tilt in the Controls menu.
  • Renamed Sensitivity to Tilt Sensitivity in Tilt tab of the Controls menu.
  • Removed Mouse tab in the Controls menu on iOS and Android.
  • Removed Keyboard tab in the Controls menu on iOS.
  • Fixed Samsung GearVR remote controller issues.
  • Optimized multi-threaded rendering.
  • Added basic Oculus Rift Touch controller support.
  • Fixed tutorial text for GearVR.
  • Increased the quality of dynamic shadows being cast onto the cockpit for Rift and Simulated VR mode on PC.
  • Adjusted the positions of HUD displays when using the Alternate 1 cockpit in VR.

New in Vendetta Online 1.8.420 (May 27, 2017)

  • New Centaur graphical ship assets, across all platforms.
  • New Ragnarok and Hornet graphical ship assets now available on iOS.
  • Improved Windows XInput device detection.
  • Fixed lines disappearing in Gamepad menu on Windows.

New in Vendetta Online 1.8.419 (May 20, 2017)

  • Android gamepad analog sticks now use a linked sensitivity curve.
  • Updated damage indicators for the new Hornet and Ragnarok.
  • Added a Gamepad Settings menu for PC when a gamepad is detected.
  • Fixed blank screenshots on Windows when Anti-Aliasing is enabled.
  • Fixed VR settings not getting properly reloaded when a gamepad is detected.
  • Fixed plugin issues when changing HUD options to hide touch-region discs or changing the size of the regions.
  • When a player with a passenger enters a sector and they are hated by the monitoring faction, and the passenger is also hated by the same faction, the passenger no longer gets ejected.

New in Vendetta Online 1.8.418 (May 13, 2017)

  • Goliath may now be manufactured from the shipyards in Latos.
  • New Ragnarok graphical ship assets, across all platforms except for iOS (delayed there, but coming soon).
  • Older non-manufactured Goliaths purchased through the LTS testing program have been revoked, but their inventories and addons will be retained in the respective stations.
  • All Manufacturing missions will now return components to inventory if the mission is aborted before the current set of objectives are achieved.
  • Fixed possible buffer overrun in multi-threaded renderer when there are a lot of effects going on at the same time.
  • Fixed issue with many effects starting up concurrently when a entering a sector that has been running while empty of players.
  • Input menu should now fit on smaller screen mobile devices.
  • Touchscreen HUD components are now sized and placed relative to a 1920x1080 screen size for phones that are higher resolution.
  • Fixed an issue with the look-around tutorial in the Offline Training Simulator where it stopped responding to input.
  • Added option to hide the touchscreen discs on the HUD. It is located in Options -> Advanced -> Interface -> HUD Settings
  • New Hornet graphical ship assets for Android.
  • Added "Designate Enemy" option in the Target HUD menu. It tags the currently selected ship as an enemy when pressed.
  • Added optional larger HUD touch regions on Android and default to using it on phone-scale devices.
  • Touchscreen analog (left) throttle/strafe region now uses linear input for more rapid response.
  • Touchscreen analog (right) orientation input now defaults to an improved "vector cube root" curve.
  • Multiple input curve options now available for both touchscreen analog regions.
  • Touch input regions now use linked X-and-Y axes for more uniform sensitivity.
  • Disabled input filtering for touchscreen devices, with options to re-enable.
  • Touch tracking circles are now drawn in the HUD touch regions.
  • New "flight/strafe" tutorial back-propagated from "HD" version to regular Android release.
  • All Android versions now default to the Platinum UI skin.
  • Android non-VR font now defaults to NTR-Regular.
  • Removed un-needed "Use UI With Head Tracking" option for Gear VR and Daydream.
  • Improved graphics for Hornet variants, on PC platforms.
  • The old EC-88 is now only available in the Latos N-2 station. Related missions have been updated to indicate this.
  • Fixed potential crash on Android Daydream version.
  • Daydream version now defaults to "look-to-select" user interface, if a full gamepad is detected.
  • VR Cockpit now defaults to Alternate 1 when HUD is not in locked-to-head mode on Android.
  • Moved the radar displays inward and chat display downward when VR HUD is in locked-to-head mode on Android.
  • Added Render Depth setting for VR Android versions. Gear VR version requires updated app from the Oculus Store.
  • Added better error messages when unable to create a new one-click account on Android.
  • Touchscreen strafe tutorial no longer resets when the screen stops being touched.
  • Changed exit timer for backgrounded Android versions to 20 minutes from 60.
  • Added a 30 second progress meter to the radar-look-select VR tutorial.
  • Added a strafe tutorial in the Offline Training Simulator for Android.
  • The initial in-station ship purchase tutorial now uses a custom voice-over instead of the text-to-speech system on Android devices with small screens.
  • A lot of updates and improvements over the last few weeks. New ship graphics, big tweaks to the Android version, final release of the Goliath, as well as a lot of work trying to find bugs in the hardware drivers of the new Galaxy S8 (a time consuming headache, and not from anything wrong with our game).

New in Vendetta Online 1.8.412 (Mar 11, 2017)

  • Taking damage now aborts the logoff timer.
  • Added a new, third optional cockpit model for VR.
  • Muted players are now able to remotely command their capship via msg commands.
  • Private messages are now echoed to chat in the SendChat() lua function instead of being echoed by the caller of SendChat(). This is intended to make plugin chat activity more transparent to the person running the plugin.
  • Premium accounts that have never paid (used subscription keys instead) are not eligible for pledging as a Long Term Subscriber, unless the key is for at least a year of time.
  • Added two new cockpit designs to VR. They can be selected here: Options -> VR Options -> Cockpit Design
  • UI updates for upcoming Google Daydream release.
  • Attempt to fix rare crash on Android 4.4 devices.
  • Ship selection list cargo branch is now expanded by default.
  • Collision damage no longer resets the capship's shield repair timer.
  • NFZ TempKoS no longer gets triggered when a player shoots at their own capship.
  • Fixed bug on PC clients preventing mines from being destroyed by energy weapons.
  • Players under TempKoS with a specific faction may no longer gain standing for that faction, for the duration of the TempKoS timer period.
  • Players under TempKoS may now accumulate faction losses, for the given faction, during the TempKoS period. Losses are applied after the TempKoS ends.
  • If a player is docked to a capship that does NOT belong to them, and enters Guarded or Monitored space where their standing triggers the launch of a Strike Force, the player will be ejected from the capship, or returned to their home-station if they do not have a ship.
  • "/vote mute" will now succeed with only 5 votes, but mutes for only 30 minutes at a time. Successful mutes and participants are reported to the developers. Players found to be abusing the mute-voting feature may be permanently stripped of their ability to vote, and muted themselves for an extended period.
  • Added Decelerate to list of available commands for analog inputs on gamepads/joysticks.
  • Fixed Invert setting for Trigger inputs on XBox One controllers in Windows to go from center to left instead of right to center in the Joystick menu. This allows the Accelerate/Reverse command to work as Reverse on an inverted trigger.

New in Vendetta Online 1.8.409 (Feb 13, 2017)

  • The new Capella-class capital ship has been added to random NPC convoys.
  • Capship Hangar and station Manage Ship tab ship lists now show the addons and cargo of each ship, and display the ship's total mass in its description.
  • OpenGL 4 driver on Linux now uses 3.1 Core Profile to enable instanced rendering support on hardware that supports it.
  • Self Defense flag now expires only when the 15 minute timer runs out, or the original victim kills the attacker.
  • Gear VR now allows mining guns to operate when they are in the primary weapon group, and no gamepad is detected. The tap-to-select action changes to Select Nearest in Front and the mining guns auto-start when close enough to the asteroid.
  • Previously unseen character names coming from kill messages are now added to the name tab-autocomplete list.
  • Capella's rear launch bay is now also a docking bay.
  • Fixed visual artifacts and improved quality of the Capella's texture maps.
  • Increased number of turrets on the current Capella variant in convoy testing.
  • Fixed crash when starting VO for the first time on a system with no audio driver enabled.

New in Vendetta Online 1.8.407 (Jan 29, 2017)

  • Teller-Ulam mine ammo now no longer free in capships.
  • Mine timeout lifespans increased, maximum count per user/sector also increased.
  • Added a 'Local' option to the Mission Category filter that shows all missions that are local to the sector.
  • New gamepad configuration menu in Options -> Advanced -> Controls -> Gamepad for Android when a gamepad is detected.
  • Added an 'Insufficient Energy' warninig message when using weapons that require 400 energy or more and the power cell doesn't have enough available.
  • Auto-fire and the target lead-off reticule now work when non-blaster weapons are in the primary weapon group.
  • An itemized list of storage rental deductions is now displayed in the log when you are charged each week.
  • Some changes in here were controversial, like the cost for re-loading TU mines in capships. But, the TU mine is an exceptional case, a very powerful item whose usage was always intended to be offset by the high cost of ammo. On the upside, other mine stats, like lifespans have been bumped, to make the regular mine fields a bit more interesting.
  • The gamepad configuration UI should be a big benefit for players. It is being tested first on Android, specifically for GearVR and regular Android users, but will eventually be featured on the PC as well (PC is a little more complicated, due to the use of flight-sticks and the like).

New in Vendetta Online 1.8.405 (Jan 8, 2017)

  • Gear VR 'Stop Ship When In PDA' setting is now saved on exit.
  • Ships launching from the Goliath no longer scrape the sides of the launch bay.
  • Fixed issues with resetting the calibration of the Left and Right Triggers on Android gamepads (also for GearVR).
  • Increased timeout length of DNS server name resolution to 30 seconds.
  • Added IPv6 Support option in Network Settings to disable it if there are problems connecting to the game server.
  • Fixed lua error when taking missions and 'Mission Text To Speech Volume' audio setting is set to Mute.
  • Android version now defaults to first-person flight mode for new installs.
  • Text-to-speech is now disabled for Training V and Hive/Border skirmish missions.
  • Music and sound effect volume is now lowered while Speech-To-Text or Text-To-Speech are active.
  • Removed extra highlighted gamepad controls in the help menu before the Rings tutorial.
  • Fixed Mission History list control to work properly with controller and/or headset in VR.
  • The selected Nation logo in the character creation menu is now highlighted.
  • Fixed issue with being unable to equip Goliath Powercell to the Goliath after un-equiping it.
  • Fixed issue with preferring IPv6 over IPv4. IPv4 is now preferred on Android platforms.
  • Fixed issue with mission log Text-To-Speech setting not being saved on Android.
  • Internal changes to support new Android APK expansion files for the Play Store version.
  • Fixed issue with power cell sometimes not recharging after jumping into a sector.
  • Fixed issue with text-to-speech and recorded voice-over playing at the same time for the Training I mission on Android.

New in Vendetta Online 1.8.400 (Dec 4, 2016)

  • Updated the crystal intro menu to better explain the Free-To-Play business model.
  • Added Speech-To-Text feature on the virtual keyboard for Android. It requires a Play Store App update.
  • Added Text-To-Speech for mission text for Android. It requires a Play Store App update.

New in Vendetta Online 1.8.399 (Dec 4, 2016)

  • Improvements to analog stick sensitivity is now applied to all Android versions.
  • Fixed launch bay positioning on the Goliath so your ship doesn't scrape the side of it when launching.
  • Removed unused device selection controls int the Voice Chat settings menu for Android.
  • Updated OpenSSL library on Android.
  • Updated the voice-over for the Offline Training Simulator's Ring tutorial intro menu.
  • Fixed a couple of uncommon lua errors.

New in Vendetta Online 1.8.398 (Nov 24, 2016)

  • GearVR: Significant improvements to analog stick sensitivity, for game controllers such as those made by SteelSeries, Moga, Razer and Nyko. Custom sensitivity curve is now applied, allowing better "small motion" accuracy when aiming. Center deadzone has been reduced, and outer saturation deadzone has been eliminated entirely, giving an additional 13% of analog input range. Continued feedback on this is welcome, on our forums.
  • Basically, the goal here is to improve support for playing the game with a console-style game controller, particularly in VR. From our own testing and usage, this above change is a big improvement, but we may continue to tweak things before we bring to across to other platforms. We also intend to eventually add more heavily customizable options for controller sensitivity.
  • Notably, this change was a direct result of recent feedback from GearVR players on the Suggestions forum. Thanks for the input, everyone, and please continue to let us know how this update changes things.

New in Vendetta Online 1.8.397 (Nov 21, 2016)

  • Powercells are now classed as "Large" and "Small" for capships and fighters respectively. Each type of ship may only use powercells for the given class. This allows more expandability of powercell types for both classes of ship, without concern of exploitative usage of powercells on other-than-intended ship types.
  • This change has been met with a certain amount of (expected) controversy. However, the description is accurate. The goal here is to create a system where Capship class powercells can become an intriguing and expanded set, without impacting exploitability cases on smaller, fighter-class ships.
  • This is particularly critical for the introduction of new classes of capships, like the upcoming Goliath. The Goliath will likely introduce its own powercell, with different properties, and we'd like to see various other upgrades available for all capships.
  • This is always what was intended. The usage of fighter-class FC powercells on Tridents was never part of the design. It was simply held over for a long time, due to a lack of development resources. So, now we're going about improving things, and this is the first step.

New in Vendetta Online 1.8.396 (Nov 12, 2016)

  • All empty sectors in Capitol systems that contain Training Sectors are now Monitored.
  • Fixed issue where no menu was visible after doing an auto-generated account conversion on mobile devices.
  • Made some tweaks to the management of powercell energy in capital ships, during jump-out.
  • The fact that Capitol systems are now entirely Monitored (at least) was actually intended to be implemented a long time ago, but someone failed to finalize the changes. Major-Nation Capitols can be expected to be fairly heavily patrolled, so this kind of response shouldn't be too surprising. As always, we're open to feedback on any changes like this.

New in Vendetta Online 1.8.395 (Oct 30, 2016)

  • The Goliath has been added to random NPC convoys.
  • Gear VR version now applies a dead-zone to the analog triggers on gamepads; this mitigates flawed controllers with non-zero "button-off" states, and helps prevents spinning in space.
  • Mines and cargo crates can no longer be laid inside of asteroids or stations.
  • Players are now moved outside of asteroids if they are found to be inside of one when they log in.
  • Self defense ability is now given to all crew-members of a ship so they can defend themselves. It is applied at the time of the attack and does not propagate to players who dock after the attack, unless the ship is attacked again.
  • Fixed capship station docking bay zone sizes and other misplaced station components.
  • Added Goliath assets for future debut.

New in Vendetta Online 1.8.393 (Oct 15, 2016)

  • Vendetta 1.8.393 included:
  • Self-defense mechanism now propagates to the capship and all crew members if any member triggers it. If anyone docks before the self-defense timer expires, it will also propagate to them. The victim will be able to defend theirself without faction penalty from anyone who was ever inside the capship during the self-defense time.
  • Fixed crash/lockup at startup on Linux64 version.
  • Updated Oculus Rift version with updates from Gear VR.
  • Minor bug/crash fixes.
  • This addressed a meaningful gameplay bug that, while we had been aware of it, we simply didn't have the development time to address it this summer. Now, however, we're working diligently to track down and iron out a whole list of long-standing bugs, before moving ahead on other areas of gameplay.
  • Prior to last week there were a variety of patches, mostly for GearVR; although many of the efficiency changes and engine optimizations we made for GearVR will also improve other platforms, like the regular Android/iOS builds, and even the PC versions:
  • Vendetta 1.8.392.2-386:
  • Fixed crash on Gear VR version when a gamepad is connected when the game is starting up.
  • Fixed issue with not being able to select ships to purchase in the Gear VR version.
  • Improvements to Gear VR version for gamepad detection.
  • Confirmation menus can now be closed without having to look directly at the close button in VR.
  • Left/Right shoulder buttons now properly change interfaces when looking at the nav map in VR.
  • Selecting news items now automatically bring up the news article instead of having to double-tap or press the 'Read Article' button in VR mode.
  • The 'Back' button now takes you out of a turret in addition to double-tapping in Gear VR.
  • UX improvements for Gear VR.
  • Gear VR version now uses ASTC compressed textures and load-time has been reduced.
  • Fixed lua error when using a gamepad's D-pad as the first action in the virtual keyboard on Gear VR.
  • Fixed issue with not being able to get to Gear VR Universal Menu from the login screen.
  • Improved stability of Gear VR version on Galaxy S7 devices.
  • Reduced loading times on Gear VR.
  • Increased efficiency of font rendering on Gear VR.
  • Changed how the Back button functions on Gear VR to conform to Oculus requirements.
  • Added experimental Speech-To-Text feature to the virtual keyboard on the Gear VR version.
  • Fixed issue on Gear VR version when exiting through Oculus Menu and then rerunning VO quickly would cause VO to not start properly.
  • Fixed lua error on iOS and Windows Store versions under certain circumstances.
  • All tutorial missions specific to GearVR and Game Controllers have been re-worked to be more Text To Speech compatible.
  • Fixed a problem with controller inputs being stuck after receiving a call on GearVR.
  • Further improved the login menu background for GearVR.
  • VR Cursor is now a white circle, similar to the Oculus Store.
  • Added support for "T3 Wireless Bluetooth 3.0 Gamepad Gaming Controller" with digital trigger controls.
  • Added 'Convert Account' button in the Options menu that only appears when you haven't connected an email address to the account.
  • Updated the VR Login menu scene.
  • The radar controls rotation on the HUD have been fixed.

New in Vendetta Online 1.8.385 (Aug 21, 2016)

  • Simulated VR Mode now has a bindable key or button for looking around, called "+VRLook". It currently defaults to right-mouse-button.
  • Fixed a Lua error for capship owners launching their fighter while manned to a turret.
  • New dynamic server packet-queuing and priority change to drastically improve chat and effect delays during larger capship battles. Tested in development with 200 close-proximity capships per battle. Prioritization only dynamically scales with larger numbers of ships per sector, so less populated regions and sectors are unaffected.
  • Changed the distribution of services within the game-server cluster, to enhance performance with higher peak player counts.
  • Fixed issue with dropped key and mouse inputs in OS X with the new OpenGL 4 video driver.
  • Fixed lua error when joining a group and Voice Chat is enabled.
  • Removed dark background of HUD notification text when not in VR mode.

New in Vendetta Online 1.8.384 (Aug 6, 2016)

  • Added /voicegroup set of commands, similar to /group, that creates arbitrary Voice Chat channels (up to 32 players). Use the /voicechattoggle command to switch between subscribed channels, such as Group, Guild, and others. Type /voicegroup to display its usage.
  • Added a description overlay to the nav map in VR mode, when Look-To-Select is enabled, to show the description of the currently selected sector.

New in Vendetta Online 1.8.383 (Jul 30, 2016)

  • Mines can no longer be dropped in No Fire Zones.
  • Cargo inside of ships that are docked in the Trident's cargo will now drop when the Trident is destroyed.
  • A message notification now appears on the HUD when attempting to pick up cargo but your ship's cargo hold is full.
  • Fixed Marauder, Valkyrie, Prometheus rendering issues in DirectX 11 dynamic lighting mode.

New in Vendetta Online 1.8.382 (Jul 30, 2016)

  • Fixed chat entry while changing sectors in Simulated VR.
  • Enhanced compiler optimizations for both Linux 32 and 64bit versions, potential performance benefits.
  • Glibc 2.14 and Glibc++ 3.4.15 are now required for the Linux 64 version (Linux from 2012+).
  • Large port on the Corvus Greyhound has been changed to a Small port (per extensive Suggestions forum thread).
  • Updated Oculus Rift PC SDK to version 1.6 and included basic support for the Oculus Touch controllers.
  • Improved default settings for the Oculus Rift, to enhance performance.
  • Added Simulated VR support for Mac and Linux.

New in Vendetta Online 1.8.381 (Jul 30, 2016)

  • Added Simulated VR Mode for Windows. The option is located in Options -> Game -> Simulated VR Mode and can be turned on or off. A restart of the game is required for the setting to take effect. When in Simulated VR Mode, use the right-mouse button to look around. When the button is released, the view snaps back to the forward direction.
  • Added missing fonts: Michroma, Orbitron-Bold, Raleway-Regular.
  • Default to Play-Bold if a font fails to load.
  • Fixed the key/button activation of zoom.
  • Fixed /fps font size.
  • 'Front' and 'Rear' text should no longer appear briefly during sector transitions.
  • 'Press the Activate key...' no longer appears at the wrong time when entering sectors.
  • Fixed HUD chat box disappearing during jump cinematics.
  • Added sector loading progress bar to first-person-cinematics HUD

New in Vendetta Online 1.8.380 (Jul 7, 2016)

  • New user-selectable fonts for PC platforms, with the new default font set to 'Play-Bold'. Fonts can be selected at Options -> Interface -> Font
  • New UI skin called 'Platinum' and it is now the default for PC platforms. The old skin can be set at Options -> Interface -> Skin
  • New option to enable first-person warp/jump/launch animations located at Options -> Game -> Cinematic Camera Mode
  • Performing 'Activate' will continue certain missions if there is only a 'Continue' button and nothing else to activate.
  • Y-B gamepad chord added to open the jettison menu by default.
  • Added a shadow behind HUD Notification text for better legibility.
  • The blinking docking bay arrows are now angled inwards for easier head-on visibility.
  • New head-based flight models for VR.

New in Vendetta Online 1.8.378 (May 5, 2016)

  • Fixed voice chat failing to load on Android.
  • Fixed lua error when leaving Offline Play mode on all platforms.
  • Fixed issue with Vendetta Online not resuming after waking up the Android device and it doesn't have a lock screen, like Android TVs.
  • Sony DualShock 4 controllers are now properly detected when connected via Bluetooth.

New in Vendetta Online 1.8.377 (Apr 16, 2016)

  • Serco border defense turrets have been added to the Geira Rutilus O-4 wormhole, on the Serco-Deneb border.
  • The giant Latos M-7 station has been replaced with something more reasonably sized, to let capship owners get from place to place more quickly.
  • Faction standing display and radar-color for ships with multiple docked players now shows the highest standing of any given player onboard the vessel.
  • Sporadic rendering glitch, related to shadows and threaded rendering, has been fixed on OSX and Linux.
  • Guild member limit increased to 1,000 members.
  • Improved performance of the DirectX 11 driver by utilizing instanced geometry.
  • Fixed rendering glitches when shadows are enabled on the Windows client.
  • Fixed issue where multi-threaded rendering wasn't being used the first time the client is run in DirectX 11 mode.
  • Fixed crash when logging in while being awarded a ship livery.
  • Improved the Offline Training Simulator's initial animation to be more VR-friendly.
  • Vendetta Online public VR Prototype now has support for Oculus SDK version 1.3, enabling consumer Rift headsets. To allow the game to use the Rift, the Unknown Sources option must be enabled through the Oculus App settings by clicking on the gear icon in the upper right, choosing 'Settings', selecting 'General', and then checking the 'Unknown Sources' option.
  • https://support.oculus.com/help/oculus/878170922281071
  • Improved the VR in-station hangar bay.
  • Increased general performance of the Windows client.
  • Fixed lua error when viewing ship liveries under certain conditions.
  • Small bugfixes and security enhancements.
  • Furies are no longer attacked by conquerable station defenses if their owner has IFF rights.
  • Changed the way the Windows Updater handles missing installed path registry entry.
  • Changed Rift Offline Training Simulator initial demo scene and removed black backgrounds of tutorial menus.

New in Vendetta Online 1.8.371 (Feb 29, 2016)

  • The "Furie" related missions have been added back into the game.
  • Furies no longer target players if they or the targeted player is in the No-Fire Zone. Temp KoS ramifications of Furie actions are now applied to the owner of the Furie, as though the action was performed by that player.
  • Removed support for Windows XP.
  • Added a CAPTCHA for anyone who is not a premium subscriber and has been logged in for 6 total hours over the previous 12 hours. The CAPTCHA must be solved within 5 minutes, or the player is kicked offline; after which it must be solved the next time the player tries to log in.
  • Updated Leap Motion drivers.

New in Vendetta Online 1.8.370 (Feb 21, 2016)

  • Updated Voice Chat, now available again on Mac OS X! (Intel only) Voice Chat quality should also be better, and use less bandwidth, thanks to a new codec (Opus 20kbit).
  • Improved pre-release Oculus Rift VR implementation, with new VR ship-cockpit and VR space-station hangar. Please understand, this experience and related graphics are still in development. VR-specific tutorials and other features are still missing.
  • Background Detail settings improved, now with Off, Low, Medium, High. The "Medium" setting is similar to the previous "Highest" setting, but uses higher resolution textures. The new "High" setting is similar to the previous "Super High" setting, but is faster to render thanks to some engine optimization. Because of these changes, the Background Detail setting will now reset to the new default for your particular hardware.
  • When a player gets kicked offline for logging in when already logged in while in space, their ship now stays around for 1 minute instead of disappearing instantly.
  • Added an Account Setup button to the Login menu that includes the ability to request a password recovery email.
  • In-game players are now informed of the duration of any mute that has been applied to them.
  • We drastically updated the Voice Chat system last week, please post any issues you find with it to the Bugs forum. It should be significantly better than at any point previously, but we're still working hard to make it as solid as possible, and will eventually add support to the iOS version as well. We're also looking at expanding the usage of Voice Chat to include large user-created channels; this is something that has been requested for a long time, and we think it will be a bit more feasible with the new Opus codec.
  • Only players with Oculus Rift devices can see the new prototype VR content, but it's pretty cool. Cockpit views and other graphics may become more generally available, but for the moment we're just working through the process of streamlining the VR user experience. This prototype is still missing much of what's planned for final VR release, but the upside is that it's also acting as the testbed for implementing many of the interface and user experience changes that the game has needed for years.

New in Vendetta Online 1.8.368 (Jan 31, 2016)

  • Missions that may only be taken a limited number of times for a given period will now remain visible, but grayed out, when unavailable. A countdown timer indicates when the mission may be taken again.
  • Border Patrol now tells Itani players to go to Deneb and records the final destination sector to the mission log.
  • Optimized rendering of individual stars in the background.
  • Active mission dialog now says to check the mission log for more information, and the nil 'Location' line was removed.

New in Vendetta Online 1.8.367 (Jan 18, 2016)

  • Radar blip coloring can be modified by plugins again. When a plugin wants to change the status of a player by overriding the GetFriendlyStatus function, it must call the UpdateRadarFriendlyStatus() or UpdateAllRadarFriendlyStatus() function to update the radar with the new status.
  • The Advanced Combat Training and Border Patrol group missions are now available.
  • For multi-theaded rendering with dynamic lights and shadows, shadows are now processed in their own thread.
  • Raptor UDV armor increased from 10,500 to 12000.

New in Vendetta Online 1.8.366 (Dec 19, 2015)

  • New client CPU optimization should make the game run smoother and better across all platforms, but especially those with slower CPUs (older PCs, mobile devices, etc).
  • Strikeforces now include Warthogs in all levels of response.
  • Strikeforce Power Seeker combat tactics have been improved slightly.
  • Power Seekers no longer drop drain weapons or other addons on death.
  • The CPU optimization is a pretty big deal on some devices. For slower phones, it may be as much as a 40% framerate increase for some cases. Unfortunately, we're also seeing some new sporadic bugs crop up in the implementation, which is related to radar dot-coloration (friendly/enemy). We're actively working to resolve these bugs, but please be aware in the meantime (we did test this pretty thoroughly before release; but in any code this complex, it's tough to cover all cases).
  • The Power Seekers no longer dropping PCBs is a side effect of testing a new feature that allows us to vary the addon drop-rate of individual NPC types. We've wanted this for a long time, it helps enhance situation where, for instance, we might want a particularly difficult NPC to drop their addons more often, or other cases where we want to avoid trivial farming of some valuable addon on a relatively fragile bot. Please let us know if you see any addons being dropped by Power Seekers. We are not moving towards a general "no-drop" policy on bots (that would be.. bad), we're just making the capabilities more flexible so we can offset the rarity against the difficulty of the individual bot.

New in Vendetta Online 1.8.365 (Dec 13, 2015)

  • Strike forces now include new "Power Seeker" NPCs, who fire energy-draining weapons.
  • Tab-complete on mobile devices now work the same way as on PCs.
  • Fixed issue with friendly IFF not getting set on turrets for conquerable station user keys when the station is first conquered.
  • Fixed the text at the end of the Offline Training Simulator to reference free-to-play instead of trial accounts on mobile devices.
  • Fixed issue with gamepads on Android and joysticks/controllers that don't have any D-pad/POVhat on PC platforms rapidly scrolling through menu items.
  • Fixed issue with flight controls getting changed by plugged-in but unused joysticks/gamepads on all platforms.
  • Fixed mouse becoming visible when using the mousewheel while flying in space.
  • Fixed issue with not being able to toggle the navmap and mission log with the n/m keys while in space.
  • Improved usability of the UI when using a gamepad.
  • Added ability to use a gamepad in the navmap to manipulate your navigation route. When the navmap is highlighted, press A to activate it. Then use the D-pad to highlight a sector and press A to select it or long-press A to add it to your existing route.a
  • The gamepad help menu now highlights the relevant controls in the Offline Training Simulator.
  • The HUD is now locked to the ship instead of the player's view in the Offline Training Simulator demo scene when in Rift VR mode.
  • Keychain list is now properly sorted by id. Owner keys and their user keys are first, with user keys second.
  • Fixed issues with Offline Training Simulator not properly explaining gamepad controls when in Oculus VR mode.
  • Fixed backwards controls with horizontal scrollbar when manipulated with the D-pad.
  • New characters should now be automatically joined to channels 100 (general chat), 11 (nation chat), and 1 (help chat).
  • The 'Continue' button in missions should now always be the default focused button.

New in Vendetta Online 1.8.361 (Dec 1, 2015)

  • Oculus Rift "Beta Test" VR support updated to the 0.8 SDK. As always, the presence of a Rift is auto-detected on runtime, and prompts for the option of starting the game in VR mode.
  • New "VR Welcome" panel on startup, lists the currently known issues and workarounds.
  • New "VR Options" added to Options area, when a VR headset is detected.
  • VR game startup environment, for initial orientation and controller settings.
  • Improved Windows gamepad support for Xbox One, 360, PS4 and Logitech F710.
  • If you have a Rift, please consider posting feedback on the Windows forum of our site, vendetta-online.com!
  • Temporarily disabled default anti-aliasing (in non-VR, 2D mode) for new installs with AMD GPUs, due to a crash with their most recent drivers. It will be re-enabled when the issue is resolved.

New in Vendetta Online 1.8.360 (Nov 25, 2015)

  • Improved quality and efficiency of the glow effect.
  • Removed the loading progress bar under the Guild logo on start-up.
  • Fixed ice crystal rendering error when changing resolutions in DirectX 11 mode.

New in Vendetta Online 1.8.359 (Nov 16, 2015)

  • Modifications to Livery system to allow more dynamic addition of new ship skins.
  • Mitigated issue related to Hive Queens disappearing from the game universe.
  • Key IDs are now shown in key lists.
  • Key lists are now sorted by Key ID.
  • User keys now default to IFF and can-dock access.
  • F2P specific: Crystal limit on bot-kills is doubled to 20 crystal per day.
  • F2P specific: Some Hive bots now give increased crystal rewards, from 2 crystal for Assault-class bots, up to 5 crystal for Hive Queens.
  • F2P specific: All ship addons/weapons at or above level 3, in any license, now cost 1 crystal each.

New in Vendetta Online 1.8.358 (Oct 31, 2015)

  • Fixed rendering issue with fog on Android.
  • Added setting to toggle fog blob particles on Android. The setting defaults to on for Android 5 and above, and for higher-end Tegra and Snapdragon devices. The setting is at Options -> Advanced -> Graphics -> Show Fog Blobs if the effect is too slow on your device.
  • Specialty development for an upcoming OEM promotion, across phones, tablets and TVs.
  • Improved UI navigation with gamepads and remotes.
  • Rearranged some hotkeys for Capship PDA tabs.
  • Attempt to improve issues with ANR (Activity Not Responding) errors on Android.
  • Reduced black screen time on startup on Android and slower PCs.
  • Fixed issue where selecting the Livery button during the initial in-game ship purchasing tutorial would cause the tutorial to restart.
  • PatchStorm Update Server cloud has new nodes in Dallas, Texas and Sydney, Australia.

New in Vendetta Online 1.8.356 (Oct 24, 2015)

  • Fixed a server crash caused when too many hive skirmish missions were created at the same time.
  • Fixed player online status information leaks.
  • The automatic guild disband timeout that is started when there is less than 5 council members has been changed from 48 hours to 7 days.
  • Guild Commanders can now limit display of current-login status of their members, via interface on the website.
  • Improved server resilience to certain types of potential cloud issues.
  • Improved server status, emergency monitoring.
  • Fixed a server-side bug related to tracking of reloaded swarm missile ammunition, and a few other cases.

New in Vendetta Online 1.8.355 (Oct 11, 2015)

  • The Windows version now defaults to DirectX 11 on initial install.
  • Oculus Rift support has been temporarily disabled, until we can complete our update to the 0.7 beta of the Oculus SDK. Rift support will likely return next week.
  • Fixed crash bug when changing certain Video options and multi-threaded rendering is enabled.
  • Increased the font size of the list of available liveries on mobile.
  • Fixed hotkey for the 'Livery' button to be 'i' instead of 'p'.
  • Changed game-pad help placeholder text to say '(none)' instead of 'Stuff'.

New in Vendetta Online 1.8.354 (Oct 4, 2015)

  • Enabled multi-threaded physics engine, defaulting to 4 threads.
  • Fixed rendering issues for ships with liveries applied to them.
  • Livery is no longer applied to the Anniversary Edition Vulture.
  • Fixed issue with livery setting not being saved in ship presets.
  • Fixed issue with not saving /alias commands correctly if they contain double quotes.

New in Vendetta Online 1.8.353 (Sep 27, 2015)

  • Fixed DirectX 9 display problem of new configurable Ship Liveries.

New in Vendetta Online 1.8.351 (Sep 20, 2015)

  • Vendetta Online adds independently configurable "Ship Livery". This new type of skinning system will allow a variety of different aesthetic ship "looks" to be available. Ship Livery may have diverse requirements, including faction standing or affiliation, purchase with credits or crystal, or be related to an accomplishment or badge of some sort. Any mission outcome could result in a special Livery, and may eventually be something that can be picked up as Cargo. The "Livery" button can be found in the Ship Purchase menu, near the color-picker. (Livery only available for the Vulture, so far, more are in the works).
  • Commodities and ship lists now retain their current scroll positions when the station interface updates.
  • The rotating ship view no longer resets its orientation when changing ships.

New in Vendetta Online 1.8.350 (Sep 13, 2015)

  • 21 new missions added by members of the Player Contribution Corps! These new missions tie together and further extend a number of existing mission-trees. They also result in some interesting rewards, including limited creation of capship components. Credit for this new content goes primarily to Phaserlight for writing the new missions, along with Meridian for extensive editing, as well as further testing and feedback by Mr_Spuck and Darth Nihilus. Be sure to thank them for their efforts in bringing new content to the game. If you've never played any part of these mission trees before, you might start with "Hazardous Site Investigation" (UIT), "Lesson Among the Stars" (Itani), or "Errant Transports" (Serco). If you're interested in creating missions for Vendetta Online, check out the "PCC" area of the Vendetta Online website!

New in Vendetta Online 1.8.349 (Sep 7, 2015)

  • Trident capship-owners may now message basic commands to their ships ("/msg"), while they are un-docked. The "follow" command will cause the player's trident to follow them, as best it can, within the given sector. The capships will not yet follow across jumps or wormholes. The "park" command causes the given ship to park in its current location. An expanded command-set will be coming in a future release. Only the ship's owner may issue commands at this time.
  • We've made several changes and updates to the Voice Chat system over the last few weeks, including some major fixes that may resolve the long-standing "channel-leaking" problem. We'd appreciate it if people on supporting platforms (Windows, Linux, and Android/ARM, but not Android/x86) could try using the voice chat system, and let us know how it's working. Please post any on-going problems on the Bugs forum. Thanks!
  • We have mitigated and resolved a server-side issue that was causing brief moments of connection issues (~20 seconds) every night around 12:30 central time.

New in Vendetta Online 1.8.348 (Aug 31, 2015)

  • New prototype dynamic economy in the Orion Mining station located in Latos N-2. Locally produced goods are now manufactured at a fixed rate, and can be depleted; non-local goods arrive only by NPC Trade Convoy or Player Trading. Any commodities, ships, and addons sold to the station become available for purchase, but currently retain the common pre-requisites for the respective item (Level, Faction Standing, etc). As the quantity of an item increases, the price drops, and vice versa. Custom items such as event trophies cannot be sold to the station at this time.
  • Please keep in mind that this is very much still a prototype economy model. We're tweaking pricing and a number of other factors. Yes, it will eventually spread to other stations, but we have a lot of tweaking and measurement to do before it becomes the dominant economic system of the galaxy.

New in Vendetta Online 1.8.347 (Aug 8, 2015)

  • Updater and game client now use a threaded getaddrinfo to look up the server's IP address; if DNS fails to resolve within 10 seconds, it will fall back to a visible error, instead of using OS timeouts.
  • Updater now directly uses the patch cloud hostname, instead of redirecting through vendetta-online.com.
  • Hive Stronghold sectors idle timeout is set to 5 minutes, a more reasonable length of time to return and pick up Leviathan drops.
  • OpenGL driver restores the window title if it has to be recreated for video option changes.

New in Vendetta Online 1.8.346 (Aug 3, 2015)

  • Changed the 'Route' button in the Mission Info to 'Dock' and displays text saying to dock to the local station to accept the mission when clicked.
  • The "PLAYER_DIED" lua event now triggers for anyone who dies within your sensor range (15km). Chat messages are only displayed if you are the victim or the killer.
  • After un-docking from your own persistent capship, your capship now retains current velocity and slows to a stop, instead of stopping immediately.
  • Jumping into a sector and landing directly into a capship docking bay no longer auto-docks your ship.
  • Fixed typo in Training Neutron Blaster description.
  • Also, server-side changes from this week: new production database system, new game webserver, etc.

New in Vendetta Online 1.8.345 (Jul 18, 2015)

  • Removed older, deprecated method of creating account from within the game client.
  • Other background changes to make possible an upcoming server migration.

New in Vendetta Online 1.8.344 (Jul 11, 2015)

  • Increased support for anti-aliasing with certain Intel GPUs, and perhaps others.
  • Mitigated issue with Mac OS X mouse cursor when cmd-tabbing in fullscreen.
  • Fixed intermittent sector crashes.
  • Fixed a rare potential issue with /vote mute.
  • Fixed issue with joystick input on the Windows version.
  • NPCs now require more collision damage to be applied to them before they will consider the attacker a threat.
  • New station designs for Sol II H-13.
  • Added anti-aliasing and gamma correction to the Mac OpenGL 4 driver. The Linux version already has anti-aliasing.
  • Added ability to manually set the screen rotation on Android. The option is in Advanced -> Controls -> Input and has Landscape, Reverse Landscape and Sensor Landscape as the three options.
  • NPC capships now target and attack PC capships with their primary weapons.
  • Optimizations to multi-threaded rendering.
  • Multi-threaded rendering is now default to enabled on DirectX 11 and OpenGL 4 versions. When switching to those drivers, a restart of the client is required to enable multi-threaded rendering. The setting can be turned off by editing the config.ini file and adding multithreaded=0 in the [Vendetta] section.

New in Vendetta Online 1.8.342 (Jun 27, 2015)

  • New station designs for Itan J11 and Odia M14.
  • Six missions updated in the LAR Project tree, substantially improving issues with the Stygian Furies.
  • The mission "Rush job! Ores and minerals needed" may now be re-taken (Xang Xi Research locations, Respect standing) to acquire the Xang-Xi Self Propelled Concussion Mine Launcher. Mission is available once per week, per character.
  • Concussion Railgun grid power requirements dropped from 12 to 9, allowing dual-usage on the Raptor UDV, etc.
  • Rendering optimizations for the new DX11 and GL4 engines. On some machines, that are more CPU-limited, these updates can make a big speed difference. More related improvements next week.

New in Vendetta Online 1.8.341 (Jun 22, 2015)

  • Added Video driver options to change the number of dynamic lights and toggle shadows in the DirectX 11 and OpenGL 4 drivers.
  • Fixed a crash when switching from OpenGL 4 to the OpenGL Reference driver when multithreaded rendering is enabled and the glow effect is on.
  • Border Skirmish Teradon firing distance has been lengthened and the average combat distance is shortened by 100 meters.
  • Please rate the Android version! The Android version gives the choice to review the app when docking to a non-training station after 10 minutes of being online or after an in-app purchase. You can choose to have it ask again later (one week later) or never.
  • We're nearing the DX11 and GL4 drivers becoming the production standard, so please continue to help us test them, and report any issues on the Bugs forum, or in a Support Ticket if privacy is needed.
  • The new rendering-engine becoming "production-ready", as well as some other emerging features, will help mark a major update planned for the near future.

New in Vendetta Online 1.8.340 (Jun 13, 2015)

  • New station design for Dau L10, more carefully integrating the Capship Hangar components. In the future, there will be more fully-customized stations replacing those with recently added capship hangars.
  • Experimental: Fog and radar limitations now impact bot's targeting visibility and aggression. However, this may have undesirable secondary effects, and may require on-going tweaks and changes. Strikeforce NPCs have integrated radar extenders.
  • Maximum rent-able cargo capacity of new capship-capable stations now increased to 100,000 cu. Existing cost thresholds for extended cargo space still apply.
  • When a Trident pilot switches to a turret view, the local (Trident) ship is now properly visible.
  • When launching from a Trident while it is mining, the ore is now properly placed into the Trident's cargo hold.
  • Fixed a bug where a persistent Trident may collide with the player's copy during the change-over.

New in Vendetta Online 1.8.339 (Jun 8, 2015)

  • Fixed Deneb War Stats web page. The dates were off by one day under certain circumstances.
  • Integrated Mineral Scanner on ships can now be used for the prospecting missions.
  • Changed Conquerable station under attack warning timeout to 5 minutes from 1 hour and report each station separately.
  • Improved Updater robustness when unable to write to storage.
  • Added a larger mouse cursor for Retina and other high-res displays.
  • All cargo nested within ships inside of capships will now drop when the capship explodes.
  • NPCs can no longer turbo or jump/warp out of a sector if their energy level is too low.
  • Mac OS X Updater no longer crashes if there is no network connection.

New in Vendetta Online 1.8.337 (May 23, 2015)

  • Fixed issue with queens and its escorts getting reset to full health when the idle-sector timeout occurs.
  • Idle-sector timeout experimentally reduced back down to 30 seconds, except for conquerable station sectors which retain their 5 minute timeout.
  • Improved fallback resiliency of the game launcher/updater under certain conditions, particularly on Android.
  • Android version now includes a call to help translate the game, on non-English devices (vendetta-online.com/translate).
  • Geo-located patch servers are now back into usage, including two in Europe. For best results, we recommend using your ISP's local nameserver, and *not* a global public provider like Google DNS or OpenDNS.

New in Vendetta Online 1.8.336 (May 18, 2015)

  • New temporary placeholder "capship" stations in: Itan J11, Dau L10, Sol H13 and Odia M14. These will allow Trident owners to dock with these major capitols. The station configurations will be changing to something more customized to each sector (and nearby hazards, like asteroids), but for the moment they each have the same capship-hangar module, attached to the existing station.
  • Idle-sector timeout experimentally reduced from 5 minutes to 30 seconds, to potentially reduce server ram usage in high-concurrency situations (very large numbers of players). As we have recently made mines, capships and other content persistent, this change should not have a significant gameplay impact. Note, this is simply the sector-shutdown that occurs after all players have already left a given location.
  • Experimental "emergency instancing" added to all sectors: if a very large number of players should congregate in a single sector (many hundreds), additional players "jumping in" will be transparently sent to a secondary instance of the same sector, to better distribute load across the server cloud. This will only be an emergency-level tool to help deal with unexpected peak loads of huge numbers of new players (mobile-platform promotions, etc), and we'll be doing updated stress-testing to set it as high as possible. It can be dynamically defined on the server-side, to support very large future player-events, as needed.
  • Fixes to server-side issues related to players getting stuck at "entering universe" during the login process.

New in Vendetta Online 1.8.336 (May 18, 2015)

  • New temporary placeholder "capship" stations in: Itan J11, Dau L10, Sol H13 and Odia M14. These will allow Trident owners to dock with these major capitols. The station configurations will be changing to something more customized to each sector (and nearby hazards, like asteroids), but for the moment they each have the same capship-hangar module, attached to the existing station.
  • Idle-sector timeout experimentally reduced from 5 minutes to 30 seconds, to potentially reduce server ram usage in high-concurrency situations (very large numbers of players). As we have recently made mines, capships and other content persistent, this change should not have a significant gameplay impact. Note, this is simply the sector-shutdown that occurs after all players have already left a given location.
  • Experimental "emergency instancing" added to all sectors: if a very large number of players should congregate in a single sector (many hundreds), additional players "jumping in" will be transparently sent to a secondary instance of the same sector, to better distribute load across the server cloud. This will only be an emergency-level tool to help deal with unexpected peak loads of huge numbers of new players (mobile-platform promotions, etc), and we'll be doing updated stress-testing to set it as high as possible. It can be dynamically defined on the server-side, to support very large future player-events, as needed.
  • Fixes to server-side issues related to players getting stuck at "entering universe" during the login process.

New in Vendetta Online 1.8.335 (May 4, 2015)

  • PowerCell Blaster has been buffed to 215 velocity, 8 energy per shot, 60 drain.
  • We are now accepting Character Nation Change requests again. Once per character, per lifetime, submitted by Support Ticket. The character inventory will be WIPED (ships, items), but credits and stats will remain. Be sure to sell your character's inventory before requesting a Nation Change.
  • We are in the process of moving to a much more robust and distributed patch-update architecture. However, the transition may continue to have some bumps as we discover and resolve issues. Please be patient with any connection delays.
  • Updated the secure-HTTP connection functionality of the Android version, and added it to all other platforms and versions. Will help enable future game features.
  • Training Sector Beam Cannon defenses have been significantly buffed, to reduce threats to newbies by more advanced player capships.
  • Fixed issue with application full-screen interface on pre-4.4 Android devices.

New in Vendetta Online 1.8.334 (Apr 27, 2015)

  • Fixed turret leadoff indicator color when target is outside the field-of-view.
  • Temperature Scanner now properly obeys its range limit.
  • Added Retina support for the OpenGL 4 driver on OS X.
  • Fixed touchscreen virtual keyboard issues when using plugins on Android.
  • Fixed double-press issue when going into the Nav menu from the HUD on Android.
  • Fixed issue with the Auto-Aim Advanced Game Setting being set to Disabled when touchscreen mode is disabled and a gamepapd is being used on Android.
  • We're expecting some bigger changes next week, and we're approaching some major announcements. As a result, we've been spending time to build out and improve our server infrastructure:
  • A new "update server cloud" will be launching next week, including new patch servers in Los Angeles and Europe. A combination of BGP Anycast and GeoIP DNS will make sure you receive the update server closest to your location, while careful monitoring and automated failover of the individual servers will minimize the impact of any outages (which are very unlikely anyway). Even if the entire new cloud should fail, the game update-client itself will fall back in a few seconds to our current, long-running Midwest-US service. As time goes on, you may see us expand our patch cloud into other locations, like Asia, Australia and Brazil.
  • It should be noted that this new proprietary global patch network will not actually improve your "ping times" within the game. They are purely to improve the distribution and resilience of the game patches, although your patch downloads should be faster. Beyond this, we are also working on other changes to the fundamental game infrastructure, which we think will be a big improvement for most players, but those changes are still a little ways out.
  • In the meantime, a lot of game content is in development, including new Capship Station Components that will allow Trident docking at most Capitol stations. We think this will usher in a new relevance to the Trident, and its usage as a platform for trading and other activities.

New in Vendetta Online 1.8.333 (Apr 20, 2015)

  • Raptor UDV gains integrated Cargo and Addon scanners (2000m range), as well as Mineral and Temperature scanners (300m range).
  • New Training Neutron Blaster MkII is available in all capitol stations. The same stats as a Neutron MkII, with only one damage.
  • Training Sunflare Launcher also added to capitol stations. Same stats, but 15 damage.
  • The Windows Updater now waits until the game is finished starting up before exiting. This is an attempt to fix the issue with DirectX 11 sometimes not entering full screen on startup.
  • Fixed freeze when alt-tabbing back to the game after taking a screenshot with the /dump command on Windows.
  • Added a setting to the Mac OpenGL 4 driver to try to get it to choose the discrete GPU instead of the integrated GPU.
  • Android touch inputs that start while in space, and end in the station, will no longer activate any station buttons. This should avoid situations like accidentally triggering the Launch button just after docking.

New in Vendetta Online 1.8.332 (Apr 14, 2015)

  • Lifetime manufacturing limits for the Teller-Ulam Mine have been removed. Daily limits still in place.
  • Concussion Railgun mass reduced from 4000 to 2000.
  • Turret auto-aim field-of-view has been set to match the limitations of the turret object.
  • Further improved billing robustness for various mobile platforms, updates still being released on a platform-by-platform basis.

New in Vendetta Online 1.8.331 (Apr 4, 2015)

  • Improved High Drain Power Cell has been buffed to 50/sec generation and 18 grid power.
  • Extreme Drain Power Cell has been buffed to 52/sec generation.
  • Auto Aim for Turret weapons has been changed to use weapon stats rather than a fixed AA threshold.
  • Major changes to improve the robustness of billing support on Play Store and Amazon, which will require installation of APK updates from those stores. Please report any new billing problems as soon as possible.

New in Vendetta Online 1.8.330 (Mar 28, 2015)

  • Raptor UDV thrust increased from 215 to 225.
  • Renamed "Gatling Turrets" to "Gatling Cannon" MkII and MkIII.
  • New "Gatling Turret" created for actual turret usage, by small vessels with turret capabilities.
  • Fixed problems with collision hulls for recently-updated, high-def asteroids on PC platforms.
  • Fixed Voice Chat menu size issue on Android.

New in Vendetta Online 1.8.329 (Mar 23, 2015)

  • One set of asteroids (tan, shattered rocks) have been updated on the PC to a new "high definition" standard, with greatly increased polygon counts.
  • Fixed dynamic lights and shadow shaders for OpenGL 4 on Mac and Linux.
  • Fixed issue with DirectX 11 driver sometimes not restoring the correct screen size when alt-tabbing while in full-screen mode.

New in Vendetta Online 1.8.328 (Mar 14, 2015)

  • Fixed rendering errors when switching to the OpenGL 4 driver.
  • Fixed glow effect showing through objects.
  • Fixed shadow rendering errors.
  • Alt-tabbing should be more robust for the DirectX 11 driver.
  • Fixed inventory list and other tree-controls jumping around when selecting items.
  • Fixed Google Play Achievements being given at the wrong time.
  • Updated account creation process on mobile devices.

New in Vendetta Online 1.8.327 (Feb 28, 2015)

  • Fixed issue with not being able to type in chat while jumping and warping.
  • When alt-tabbing out in full screen DirectX 11 mode, alt-tabbing back will return to full screen mode.
  • The wireframe radar extender effect is now visible in DirectX 11 and OpenGL 4.
  • The Windows executable binaries are now signed with a certificate.
  • The DirectX 11 version now uses a different shadow technique (Poisson PCF with slope-based depth bias), also implemented across all OpenGL 4 versions.
  • Very experimental, optional OpenGL 4 driver added to MacOS X. Switching drivers is a little strange, and a full game re-start may be needed to avoid graphics corruption. We're still working on it, this is an optional early-access, use at your own risk.
  • Fixed the capship shield effect not rendering properly.
  • The glow effect should now work on the experimental OpenGL 4 driver.
  • A plugins/ folder is now automatically created on first run for the Android version.
  • Changed the default active button for the EULA menu.
  • The 'Play' button is now automatically made the active button when changing characters.
  • When a menu is closed and it doesn't have active focus, the current active focus control no longer gets unfocused.
  • Fixed a couple of lua errors.

New in Vendetta Online 1.8.325 (Feb 13, 2015)

  • Highlights:
  • Improved experience of using the UI with a gamepad on Android.
  • Fixed flickering button in touch-hover mode on Android.
  • The /givemoney command is no longer case sensitive.
  • Successful /vote mutes now last for two hours.
  • Beyond our release from Sunday night, this actually fixes several additional problems that faced players trying to use a D-pad type gamepad to navigate the game interface. We've improved a lot of the scenarios to make D-pad navigation much easier. There are still some areas that could made better still, but we think those with gamepads will find this helpful. It should be particularly beneficial for those on the FireTV, the NVIDIA Shield, OUYA, GameStick, Moga Pro, upcoming AndroidTV, and other similar hardware.
  • Improved controller support also has long-term benefits for use cases like VR (Vendetta Online being one of the first titles to officially support the Oculus Rift, back in 2013). Playing the game on a mouse and keyboard can be optimal, but tracking key-positions while "blind" (wearing a VR headset) is challenging for a lot of people. To them, it's more accessible to play with a game controller, and a small number of tactile controls that can be trivially identified without looking.

New in Vendetta Online 1.8.324 (Feb 9, 2015)

  • Increased usability of gamepads to navigate through the UI using mostly just the D-Pad and A button. The D-Pad now performs a key repeat for quicker scrolling.
  • D-Pad Left/Right no longer scrolls up/down. Instead they switch to the previous/next control.
  • Changed the default mouse-over/focus highlighting of buttons and tabs to be more noticeable.
  • Reduced the number of votes to mute someone to 10 votes.
  • Increased sound falloff of new ship and swarm explosions.
  • Added a reminder that chat channel 1 is only for Help questions and to /join 100 for main chat after every fifth time you chat in channel 1.
  • Experimentally tweaked Crystal acquisition rates, for upcoming improvements to level caps and other F2P barriers.
  • A whole array of minor gameplay tweaks, intended to improve the game in a number of cases, including Controller Improvements enhance playability on the Amazon FireTV, OUYA, GameStick, and other "10 foot experience" platforms (ie, where you're 10 feet from a TV and only have a game controller). This will also improve upcoming AndroidTV support, as well as gamepad-centric experiences like the Moga Pro and NVIDIA Shield.
  • Beyond this, administrative tweaks to help us manage our growing userbase, as well as some tweaks to Crystal balance. We've been very busy for the last couple of months on rendering updates, you can expect a lot of small changes and adjustments to the free-to-play business model, as we approach our major iOS update (again, those who want to be a part of testing for ios, should check out vendetta-online.com/ios).

New in Vendetta Online 1.8.323 (Jan 31, 2015)

  • Added new sound effects for small ship explosions, swarm missile impact; also updated and improved existing capship explosions.
  • Added dynamic light sources to additional "neon-style" signs and station floodlights, visible in the prototype DX11 and OpenGL drivers.
  • API enhancements for Android and AndoidTV.
  • Only three lines in the update log, but a lot more happening behind the scenes, and changes "under the hood", so to speak. We've done a lot more engine development and tweaking over the past week, but nothing that's ready for exposure in the game yet. Assets and visual effects are being updated, etc.
  • Beyond that, we also have some time-sensitive development going on, relating to necessary updates of certain platforms, as well as support for emerging systems like AndroidTV. Support for AndroidTV may not be that exciting to everyone, but it has taken very little time for us to support (as we already helped launch the FireTV, OUYA, and similar devices), and opens up the prospect of playing Vendetta Online natively on your next-gen SmartTV from Sony, Sharp and other manufacturers. Set-top boxes like the Nexus Player are not the intriguing long-game for us, but rather integration of the AndroidTV experience into millions of SmartTVs. That has the potential to be a market share worth pursuing.

New in Vendetta Online 1.8.322 (Jan 26, 2015)

  • Added prototype shadows to Linux OpenGL 4 driver. This implementation differs from the DirectX 11 version in that it uses a Percentage Closer Filter with a Poisson distribution to anti-alias the shadows.
  • Added dynamic light sources to more "neon-style" signs, visible in the prototype DX11 or OpenGL drivers.
  • Decreased the font size of the account conversion menu for mobile devices.

New in Vendetta Online 1.8.321 (Jan 17, 2015)

  • Added dynamic light sources to many of the "neon-style" floating signs, visible in the prototype DX11 or OpenGL drivers.
  • New sound effects: Avalon Torpedo impact/explosions, queen and capship explosions, and special Heavy Assault Cruiser explosion effects.
  • Preliminary dynamic lights have been added to the docking and launch bays.
  • Fixed the glow effect so it isn't so over-bright.
  • Shadowmap cascade levels are consolidated into 1 texture atlas
  • instead of 4 separate textures.
  • Tweaked the shadow cascade transition to be more subtle.
  • Tweaked render state changes in the DirectX 11 driver.
  • Ice asteroids and solar panels now receive shadows.
  • Improvements continue to the rendering engine, and the assets to help enable them. Plus, some new sound effects, and you can expect more to appear as well.
  • It's hard to convey the impact of lighting our signs dynamically, and having them influence their surroundings; it adds a tremendous sense of "presence" to the environment. Our "floating neon" signs flicker on and off, and change colors as they always have, but now they illuminate nearby objects and ships as well. This may seem like a subtle change, and it is, but I'm really enjoying the overall effect:

New in Vendetta Online 1.8.319 (Jan 5, 2015)

  • Fixed long blank screen pause when switching video drivers.
  • Fixed performance issue for DirectX 11 driver when not rendering the station behind the station interface.
  • Improved and tweaked shadow settings for DirectX 11 driver. Shadows are now anti-aliased and the darkness of shadows has been decreased further.

New in Vendetta Online 1.8.318 (Dec 27, 2014)

  • Very "beta" prototype implementation of Shadows, for DirectX 11 only (OpenGL will require some changes and will come later). Contains numerous known artifacts, bugs and things that need tweaking. Made available as a demo-prototype only, to let people see something we have cooking.
  • To disable shadows if the framerate is too low, type "/set rdoshadows 0" (without quotes) in the console or chat.
  • For those interested in rendering tech, this is a test using cascaded variance shadow maps, and is not necessarily the final algorithm we may choose (and even if we did choose to use this, there would be many tweaks and fixes). We're in an R&D phase on much of this rendering technology.
  • Tweaked the shadow cascade level distance calculations to improve quality.
  • Decreased the darkness of the shadows.
  • Removed shadows in fog sectors.

New in Vendetta Online 1.8.316 (Dec 13, 2014)

  • Fixed buffer overrun in prototype OpenGL driver for Linux.
  • Added reminder to mobile version to convert the one-click account so character progression isn't lost.
  • Added a periodic request to rate the mobile version of Vendetta Online.

New in Vendetta Online 1.8.315 (Dec 6, 2014)

  • New prototype OpenGL driver has been added to Linux. To try it out, go to Options -> Video -> Change driver... and select 'OpenGL 4 GKGL driver'. Multiple dynamic lights are enabled with this driver if your GPU supports the GL_ARB_ES2_compatibility extension. Dynamic lights include weapon fire, rocket/missile/ship exhaust, and explosions.
  • Strikeforce are now launched when you have Temp-KOS against Corvus and you enter Corvus monitored space.
  • Auto-aim can only be toggled up to twice per second.
  • Fixed a bug where Capture-the-Cargo ended twice at the same time.
  • Fixed rendering issues when changing Scaling mode on certain Android devices.
  • Optimized nearby dynamic-light finding algorithm.
  • Added optimization to consolidate multiple nearby lights.

New in Vendetta Online 1.8.314 (Nov 27, 2014)

  • Trident Powercells now have 125 Grid Power, but very high mass.
  • New Trident-specific turrets, requiring 25 grid power, available in certain sectors (Capship Swarm Turret, Capital Cannon).
  • Added dynamic lights to the Jump and Warp animations.
  • DirectX 11 dynamic light shaders are more efficient.
  • Added screen resolution and anti-aliasing options to the DirectX 11 driver.
  • Added support for x86 based Android devices.
  • Added support for AndroidTV and the Nexus Player.

New in Vendetta Online 1.8.313 (Nov 24, 2014)

  • Mine explosions no longer do double-damage to the person laying them.
  • Weapon shot visual-effects are less likely to pass through objects.
  • Re-arming free equipment during Deneb War military missions now includes text to say the purchases are free.
  • Touch-screen HUD graphics slightly improved, to indicate the left input area is a region, as opposed to buttons.
  • Initial single-player tutorial now uses the TPG Raptor instead of the EC-89.

New in Vendetta Online 1.8.312 (Nov 21, 2014)

  • Added dynamic lighting to asteroid mining effect.

New in Vendetta Online 1.8.311 (Nov 8, 2014)

  • Improved two areas of player hit-checking to make hits more accurate under all circumstances. This should improve PvP for everyone, whether individual player ping-times are high or low.
  • Added dynamic lighting to ship damage fire effects.
  • Fixed problem with dynamic lights sometimes not being removed.
  • We think these recent improvements to the network code will be quite helpful to a lot of PvP situations. Please let us know how it works. We also have some further ideas, which take a bit more development time than we could dedicate this week, but we'll be continuing to work on this area.
  • Visual effects continue to be enhanced for dynamic lighting and other features. The flames of a burning Teradon now illuminate its surface with a dimly fluctuating orange glow, as well as other nearby objects, adding a little more immersion. Dynamic lighting will be added to wormhole effects and other things in the near future.
  • Beyond that, we've done a lot more consolidation and optimization of the new dynamic lighting engine as a whole, and have begun to back-propagate development into a new OpenGL 4.1 renderer. Linux and Mac people with OpenGL 4.1-compliant graphics hardware can look forward to the updated visual effects.

New in Vendetta Online 1.8.310 (Nov 3, 2014)

  • Fixed X-based multithreaded rendering crashes on Linux.
  • Fixed problem with not being able to enter the universe on very lossy network connections.
  • Changed the fallback MTU network packet size if MTU discovery fails.
  • Dynamic lighting now supports DirectX 10.0 hardware using the DX11 driver.

New in Vendetta Online 1.8.309 (Oct 25, 2014)

  • Lightsources from weapons are now colored to match their visual effect.
  • Added support for multiple lightsources to more ships.
  • Fixed crashes when changing video drivers or resolution when in multi-threaded rendering mode.
  • DirectX 11 driver now chooses window-mode if it cannot go to fullscreen-mode instead of falling back to the DirectX 9 driver
  • Switching video drivers should no longer cause graphical artifacts.

New in Vendetta Online 1.8.308 (Oct 18, 2014)

  • New prototype DirectX 11 driver has been added. To try it out, go to Options -> Video -> Change driver... and select 'DirectX11 GKGL driver'. Multiple dynamic lights are enabled with this driver if your GPU supports DirectX 11-level features. Dynamic lights include weapon fire, rocket/missile/ship exhaust, and explosions.
  • Corvus Greyhound (and Painted variants) changed from 250 to 190 thrust, 8250 to 7500 armor.
  • This version includes a significant renderer change, that being the addition of dynamic lightsources. For the moment, this includes a limited subset of the flare "lights" in the game, but does cover a lot of the most common (ship engines, rockets, energy weapons, as mentioned above). The light color is not yet correct to the visual effect in some cases.
  • This is still early in development, and we're still testing, but we think it looks pretty cool thus far. For now the feature is limited to those with DirectX 11 support, using the DX11 internal driver on Windows. You can manually select the DX11 driver in the Video area of Settings. Once the lighting has been stabilized, we'll add support to Linux, Mac and possibly other platforms. These improvements are primarily directed at the PC, where the performance margins are quite large.
  • There will be other renderer improvements coming as well. We have a lot of gameplay work to do, but for specific reasons we needed to get this renderer development out of the way quickly. Thus, it's been bumped up a little in priority. On the flipside, the game should get a lot cooler looking in a short period of time. I hope you all enjoy it.

New in Vendetta Online 1.8.307 (Oct 11, 2014)

  • Fixed weapon hit-check failures.
  • Masked off the regions near the HUD's touch controls from being used for touch-targeting so it is more difficult to accidentally change your target while flying.
  • Fixed incorrect Vendetta Online logo size when loading the different Offline Training Simulator sections.

New in Vendetta Online 1.8.306 (Sep 27, 2014)

  • Added support for Oculus Rift DK2 by updating the SDK to 0.4.2. The DK2 must be in Extended Desktop mode and rotated to 1920x1080. If you experience a massive amount of flickering, try turning off Anti-Aliasing in Options -> Video -> Antialiasing mode.
  • The amount of Crystal your character has is no longer shown on Trial accounts and does on PC Lite accounts.
  • Fixed clipped Sector Notes menu on 1080p devices.
  • Fixed inter-sector loading screen size on mobile devices.
  • The 5 minute Lite warning menu is no longer shown on PCs if you are subscribed as a Lite account.
  • Training II mission's explanation of the No-Fire-Zone (NFZ) has been fixed to say 'damaged' instead of 'destroyed'.

New in Vendetta Online 1.8.305 (Sep 27, 2014)

  • Introducing "Crystal": Vendetta Online's cash currency for Free-to-Play mobile players! Crystal may be acquired in bulk via in-app purchase, or accrued more slowly through gameplay, such as gaining experience and levels, destroying Hive Bots, and reaching Achievements. Lower level equipment requires little or no Crystal, where upper level ships and gear may have increased requirements. Crystal is used for each individual quantity of item purchased, and is in addition to Credits and other factional and license-related gameplay requirements (ie, all regular gameplay requirements remain).
  • Premium Subscription players do not need Crystal, and do not earn it through gameplay.
  • All non-Premium mobile players will retroactively receive Crystal for experience and achievements they have already earned.
  • As a special thanks to our supportive mobile players, everyone who previously made in-app purchases for access to ships and addons will receive double (2x) the Crystal that their funds would normally purchase. This has been automatically added to the most recently used character on your account.
  • The "Crystal" system replaces the previous interim "ship-access" in-app purchase method, which has been removed. Thus, it is no longer necessary to make a purchase to gain "access" to a given ship. Because Crystal can be acquired through gameplay, it further mitigates potential pay-to-win advantages between Free-to-Play users. Crystal will also make it easier for us to increase the Free-to-Play license caps in the future.
  • Free-to-Play mobile users who convert to Premium Subscribers will still retain any previously-earned Crystal if they revert to Free at a later point; but while the Premium subscription is active, the previously retained Crystal will no longer be visible, and they will not accrue additional Crystal until they have reverted to Free.
  • Added a new "First Kill" badge for new users, with a notification and description pop-up the first time the player docks after earning the badge.
  • New simplified account conversion menu and removed the captcha.
  • Improved readability of some menus on mobile devices.
  • Improved gamepad usability for most dialog boxes.
  • Fixed issue with swiping not always working on initial Ship Purchase tutorial.
  • Changed default framerate limit to 60 FPS from 40 for a smoother UI scrolling experience.
  • New Snapdragon splash screen for Snapdragon-based devices.
  • Increased default font size for high-res phone devices.
  • Fixed potential sector crash when a mine times out and gets damaged at the exact same time.
  • Fixed crash on iPad when docking after gaining the First Kill achievement.
  • Fixed issue with seeing when logging in for the first time on mobile devices.

New in Vendetta Online 1.8.304 (Aug 25, 2014)

  • Fixed station conquering issue when player docks to the station just as the last defense turret is destroyed.
  • List control scrolling now follows the touch drag more precisely on Android devices.
  • Mission icons are now colored based on their category.
  • Fixed crash with multi-threaded renderer.
  • Chat mode radio buttons have been moved to the right-hand side In Condensed UI mode on mobile devices.
  • 'Press the Activate key to leave the turret' now fully persists
  • The ship sell menu now only shows the local inventory instead of the whole inventory.

New in Vendetta Online 1.8.303 (Aug 18, 2014)

  • Fixed crash when logging in, mostly on the Android version.
  • Improved scrolling vs. panning on small screen Android devices such as phones.
  • Improved usability of a couple of menus on small screen high resolution Android devices.
  • The Purchasing menu no longer shows that mobile free-play accounts are in Trial mode.

New in Vendetta Online 1.8.302 (Aug 2, 2014)

  • Re-enabled multi-threaded rendering for 64bit Linux. If you have previously disabled it by editing your config.ini, you will need to re-enable it through the config.ini. If you experience crashes, manually disable multi-threading by adding multi-threaded=0 to the [Vendetta] section of your config.ini file. Please report any issues with the threaded renderer on Linux.
  • Renamed 'Free-Play' mode to 'Offline Play'.
  • Increased the default font size of 1080p Android phones.
  • Improved client-side "targeting" tutorial on Mobile versions.
  • The iOS and Windows Store versions now display a warning when attempting to perform an in-app purchase on an item instead of showing that the purchase was aborted.
  • All background textures are now loaded when entering a sector instead of on-demand to prevent stuttering when planets become visible, for example. iOS and WinStore versions will have to wait for an app update.

New in Vendetta Online 1.8.301 (Jul 31, 2014)

  • Macros in the virtual keyboard can now be saved when long-pressing the action button on gamepads on Android.
  • Fixed multithreaded rendering crashes. To test it, edit your config.ini file to add multithreaded=1 in the [Vendetta] section. Please report any issues.
  • Fixed the incorrect placement of layed mines relative to the port locations on your ship.
  • Fixed the bouncing 'm' HUD mission icon location when it finishes bouncing.
  • Fixed lua error and crash when attempting to swipe station/pda menus.
  • Fixed issue with PDA menu showing back up when pressing 'Jump' or 'Jettison All' buttons in the PDA in Condensed UI mode.
  • Fixed occasional crash when attempting to set a navroute to a training sector.

New in Vendetta Online 1.8.300 (Jul 21, 2014)

  • Fixed multithreaded rendering artifacts. We're still working on the crashing bugs.
  • Save Password checkbox is now always present on platforms that support it.
  • Touch-hover now works when dragging your finger from a listbox or textbox when they aren't scrollable.

New in Vendetta Online 1.8.299 (Jul 14, 2014)

  • Added a 'Save Password' option to the Android version. It saves an encrypted copy of your password to the private data area of the app.
  • Updated OpenSSL library on the Android version.
  • All small screen devices now default to a static background image in the station menu so swiping between menus is smoother.
  • Cleaned up more java reference leaks.

New in Vendetta Online 1.8.298 (Jul 7, 2014)

  • Only Premium subscriptions are allowed to pilot Tridents now. Any non-Premium subscribers capships will be moved to the capship Shipyards in Latos M-7.
  • Optimized Panning feature to switch between station menus on Android.
  • Added macro buttons to the virtual keyboard. To set the macro, type in the text you want and long-press a macro button. To clear the macro, long-press when no text is entered.
  • Changed Linux 64 version to default to single-threaded rendering until the multithreaded rendering problems are fixed. It can be manually enabled/disabled through the config.ini as usual.
  • Fixed a very uncommon issue when attempting to launch from your own capship and you get an error saying that your grid power is too low.
  • New capship turret assets. These increase the framerate on mobile devices.
  • Fixed touch-hover overlay being displayed when it shouldn't be. For example, while rotating the ship view.
  • The Close button in the PDA menu did not have touch-hover enabled.

New in Vendetta Online 1.8.296 (Jun 28, 2014)

  • Added a new Condensed UI Panning feature to the Android version to be able to switch between station menus without the need for the Menu button. Quickly swipe your finger across the screen while in-station to switch between the different menus.
  • Added a new touch-hover feature to buttons around the edge of the screen for Android devices. Touch-drag your finger over tabs and buttons around the edge of the screen to show a large version of what button is under your finger. When you release your finger, that tab or button will be selected.
  • A 'Please wait...' msg now appears when showing the mission list for the first time to show that it may take a few seconnds to update the list.
  • Fixed a problem with allowing players to In-App Purchase an item even though they can't equip or use it.
  • The mission info dialog now includes the name and short description.
  • Fixed a reference to Amazon GameCircle when using Google+ for achievements.
  • Fixed issues with long-pressing the nav menu to add multiple navpoints.

New in Vendetta Online 1.8.295 (Jun 16, 2014)

  • Conquerable station defense turrets no longer fire on access key holders while the are leaving the sector.
  • Friendly-fire deaths caused by Avalon explosions no longer kick players out of Border Skirmish missions.
  • Added experimental network quality reporting. To enable report logging to your chat window, type /set nShowNetQualReport 1
  • Added idle-detection captcha to non-premium subscriptions.
  • Fixed problem where the player's persistent capship fails to leave 5 minutes after the owner logs out when the owner attempted to control their own capship but timed out or otherwise has excessive lag.
  • Deleted characters are no longer listed as holders of access keys.
  • Fixed some Java object reference leaks on Android.

New in Vendetta Online 1.8.294 (Jun 7, 2014)

  • Improved shaders for PC platforms. The secondary lightsource now uses the object's bump map.
  • Hangar tab was still visible in the Tactical tab in ships with turrets but no hangar.
  • Repair and Reload buttons were the wrong color.
  • If a player attempts to lay a mine and the mine limit has been reached, the client no longer thinks the mine was layed.
  • The password field no longer allows the text to be copied from it with CTRL-c. "************" is now copied into the clipboard.
  • Dueling players are now notified if the duel will not count towards their duel ratings. For example, if one of the players license level is too low.
  • When autodocking is enabled, the text on the HUD now says "Docking..." instead of "Press the Activate key to dock."
  • Fixed occasional clipping of the speed and energy indicators on the HUD.
  • Fixed various lua errors.

New in Vendetta Online 1.8.293 (May 24, 2014)

  • CTC cargo gets auto-jettisoned when the capship owner leaves their capship and they have CTC cargo.
  • Ship buy-back/buy-preset no longer swaps empty weapons in storage with newly purchased weapons when they are auto-equipped.

New in Vendetta Online 1.8.292 (May 12, 2014)

  • Left and Right thumb buttons of the DualShock 4 controller on
  • Android have been fixed to report as their proper buttons.
  • Reduced network traffic for cases where the player is being damaged
  • with multiple weapons at the same time.
  • Fixed issue with Outer Hull Plate name.
  • Improved high resolution asteroid LOD popping artifacts.
  • Added guild member login/out notifications.
  • Fixed problem when capship owner launches from their capship directly
  • from controlling a turret.
  • All sectors are now running the new sector code.

New in Vendetta Online 1.8.290 (Apr 26, 2014)

  • Replaced some asteroid chunks with higher resolution models and textures for the Win/Mac/Linux versions. Mobile versions still use the older assets.
  • Added support for Oculus Rift HD.
  • Oculus Rift is no longer required to be in mirror display mode. It should now auto-detect the secondary display.
  • Added code to the experimental sector code to try to identify why sectors are being randomly lost.
  • Fixed a crash bug when exiting early from the offline tutorial and attempting to log in.

New in Vendetta Online 1.8.289 (Apr 22, 2014)

  • Added more optimizations to reduce possible lag during large player battles.
  • Private messages, guild, group, and vote actions no longer reveal online status for privacy reasons.

New in Vendetta Online 1.8.288 (Apr 7, 2014)

  • Optimized of UI updates when mining asteroids.
  • Capship energy drain now properly persists between NPC and player controlled capships.
  • Capships can no longer be used to conquer stations by wedging it into the docking bay of the station when it is conquerable.
  • Players are now notified if they get Temp KOS by damaging a conquerable station defense turret.
  • Fixed conquerable station issue when a Temp KOS player attempts to conquer the station. The 30 secon requirement was no longer in effect after that case.
  • Fixed conquerable station issue when players set it as their home station. They weren't properly respawning there and were bounced to a different station instead.
  • Fixed problem when a player owned capship was destroyed when the owner was logged off and logging back in would send them to a station other than their home station.
  • When a player logs in while in a station and they are not allowed to dock at that station (access key is revoked for example), the player is bounced to another station but their ship stays at the original station. The player will need to regain access to the station to get their ship back.
  • Fixed disconnect error when a passenger is in a capship when it explodes.
  • All grey space systems are now running the experimental threaded code. Please report any problems through support tickets.

New in Vendetta Online 1.8.286 (Mar 31, 2014)

  • Conquerable station sectors Bractus M-14, Latos I-8, and Pelatus C-12 are now running experimental code to test a solution to weapon hits sometimes not registering. Please test these sectors and report any problems through support tickets.
  • The virtual mouse (when used through a gamepad controller) on mobile devices now highlights the virtual keyboard button that was selected so multiple presses of 'A' on the gamepad will repeat the same action again.

New in Vendetta Online 1.8.284 (Mar 17, 2014)

  • The Capship Shipyards station maximum cargo storage limit has been increased to 150,000 from 50,000 cu.
  • Capship owner's mines no longer get triggered by their capship.
  • Updated the Oculus SDK to drastically reduce drift.
  • Capture-The-Cargo convoys report updates on their respective channels (201/202) again.

New in Vendetta Online 1.8.283 (Mar 10, 2014)

  • Group owner's mines will no longer detonate on other group members if the mines were layed before the group was created.
  • Mines will no longer detonate on a group member if the member joined the group while in the proximity of the mine.
  • Fixed Voice Chat cross-talk.

New in Vendetta Online 1.8.282 (Mar 3, 2014)

  • Trident Type M maximum shield strength bumped to 40k.
  • Player-owned capship shield repair timer now resets after each hit, like the NPC shields.
  • Group health and sector list health now includes shield strength.
  • Shield strength while manning a player-owned turret now shows the correct value.
  • Repair guns no longer damage player-owned capship shields.
  • Shields no longer look like they disappear when the capship pilot mans their own turret.
  • Fixed infrequent lua error when the capship pilot launches from their own capship.

New in Vendetta Online 1.8.281 (Feb 24, 2014)

  • Player-owned capships now have shields that work the same way as NPC capship shields.
  • Ships stored in capships can now have their ammo refilled by the capship owner without having to launch and dock with the capship.

New in Vendetta Online 1.8.280 (Feb 8, 2014)

  • Added Sony DualShock 4 support to Android and Windows.
  • Faction logos now display properly on ARM Mali Android devices such as the Samsung Galaxy Note 10.1 2014 Edition.
  • Players can no longer dock to capships with CTC cargo. It will need to be jettisoned first.
  • Radar extender addons now only work if they are equipped as addons, not if they are in your cargo hold.
  • Google+ Achievements are now supported in the Android Play Store and sideload versions.
  • Fixed PVP Veteran 1 achievement for Amazon GameCircle and iOS GameCenter.
  • Added a 'Log off' button to the mutually exclusive faction choice menu.
  • Your character name is now displayed in the faction choice verification menu.
  • Added a 3 month non-recurring in-app purchase to the Android version, supporting Play Store "Gift Cards".
  • Persistent capships now mirror the player's weapon addons after player log-off.

New in Vendetta Online 1.8.279 (Feb 8, 2014)

  • Pressing X+Y at the same time on the gamepad in Android now displays the gamepad help menu that shows what the different controls do.
  • Dialogs with 'Do not show this again' checkboxes now default to the OK button being focused instead of the checkbox.
  • Attempt to fix clipped screen on HTC One devices.

New in Vendetta Online 1.8.278 (Feb 3, 2014)

  • Serco Vulture Guardian turbo drain changed from 56 to 55, top speed increased from 220 to 225.
  • New Raptor UDV available in UIT stations, requires high Admire standing with UIT, also minimum of Dislike with both Serco and Itani.
  • Faction standing for major "foreign" nations (to which your character does NOT belong) are now capped at +600. This only impacts Serco, Itani and UIT standings, there are no changes to minor and corporate factions.
  • For instance, this means if your character is UIT, the highest Itani faction standing you may acquire is "Respected" (the reverse also being true). The levels of "Admire" and "Pillar of Society" are reserved for native faction members.
  • Serco/Itani mutually exclusive faction standings have been changed to equalize at Neutral (0). This means that if a character achieves +600 with Serco, the character's Itani standing will fall to no-higher-than -600, and visa-versa.
  • The default faction standings for Itani on a new UIT character has been changed to Neutral (0) to reflect the updated mutual exclusion of Itani/Serco.
  • Player-owned capships now inherit the owner's keychain so the capship won't get attacked in conquerable stations.
  • Player-owned capships are always visible on the keyholder's radar no matter how far away they are in the same sector.
  • Turreted non-capital scale ships no longer persist.
  • Player-owned persistent capships should now use their custom name.

New in Vendetta Online 1.8.276 (Jan 18, 2014)

  • Corvus Greyhound turbo thrust increased from 350 to 450.
  • Mines now persist for 30 minutes.
  • Added a Drain Proximity Mine that drains power cells by 250 units when it explodes. It is available at some Serco stations and requires a high faction standing to purchase.
  • Added ability for players attacked in monitored and guarded sectors to attack back in self-defense without any factional loss if they kill their attacker. This self defense ability persists for 15 minutes from the last hit by either player or until the original attacker dies for any reason.

New in Vendetta Online 1.8.274 (Jan 6, 2014)

  • Music now crossfades when changing sectors.
  • Killing 3 players in a 7-day period, within a single faction's Guarded space, will result in that faction placing Temp KoS status on the killer for 24 hours. Exceptions are made for killing players of Hated or lower standing with the local faction, and active duels. This only impacts Guarded regions (ie, station sectors). Corvus stations ignore all kills and are not affected by this change.
  • Linux Sandybridge and Haswell Intel drivers use full shaders now.
  • Lowered the default texture detail settings for Android devices with 512megs or less of system memory.
  • Other internal changes.

New in Vendetta Online 1.8.272 (Dec 17, 2013)

  • Plasma Annihilator has been buffed and re-balanced per the Suggestions Forum thread.
  • Group member mines are now blue on the radar.
  • Android gamepad virtual mouse sensitivity and axis invert settings are now configurable in Options -> Advanced -> Controls -> Mouse.
  • Fixed Android touch-HUD so the elements don't overlap in 1080 mode.
  • Fixed possible crash on the Amazon Appstore version if GameCircle fails to initialize.

New in Vendetta Online 1.8.271 (Dec 12, 2013)

  • Mine persistency! Your mines no longer disappear when you log out or change sectors.
  • Because mines now persist, if you get Temp KOS with the faction that owns the station you're currently in, you will get launched out or thrown to your home station if you don't have a flyable ship.
  • Added preliminary Leap Motion support for the Windows version. 6 new binds are available: LEAPOX, LEAPOY, LEAPOZ, LEAPTX, LEAPTY, LEAPTZ; where LEAPO* are the three axes of orientation and the LEAPT* are the three axes of position. When a Leap Motion device is detected at startup, flight-assist is enabled, mouse-look is disabled, and LEAPOX, LEAPOY, LEAPOZ, LEAPTZ default to Pitch, Turn, Roll, and Accel analog controls respectively.
  • Fixed button positions in the one-click login menu for mobile devices.
  • Default Moga binds have changed to be more usable.
  • Changed the default invert mode for the Right-Stick Y axis on mobile gamepads.
  • The D-Pad on Android gamepads can now be used to select controls in the UI.

New in Vendetta Online 1.8.270 (Dec 2, 2013)

  • Collision damage calculation now works more like the 2012 version, but retaining the improvements to threading, etc.
  • Concussion Railguns now reloadable.
  • Collisions of less than 50HP of damage are ignored, so small bumps don't result in actual hull damage.
  • New "Power Cell Blaster" available at a Research station, somewhere in the galaxy. Depletes the enemy power cell by 50 units per hit.
  • The Xang Xi Self-Propelled Concussion Mine can now be reloaded.
  • Fixed missing textures on improved ETC1 assets for Android if the shaders are disabled.
  • Fixed Tegra 4 detection on Android 4.3.
  • Tegra 4 and Adreno 320 (and above) based devices now use full screen resolution instead of upscaling.
  • Better auto-detection of android-based consoles.

New in Vendetta Online 1.8.268 (Nov 25, 2013)

  • Ships now display their volume as cargo in their description.
  • Improved performance of inventory updates in the client UI.
  • Added assets for a variety of graphical markings for ships.

New in Vendetta Online 1.8.267 (Nov 2, 2013)

  • New Vulture variant is now available at the Corvus capitol.
  • Players' ships now count towards the cargo of capships when they dock. If not enough cargo space is available, the player cannot dock.
  • Capship owners can now give their ship a custom name. The custom name is displayed in the upper right area of the capship menu. Use the /renameship "New Name" command to change it. You must be piloting the ship to use the command. A GUI interface is forthcoming. Names are validated by the server the same way character names are.
  • Fixed a bug that prevented some news posts from being viewable.

New in Vendetta Online 1.8.266.1 (Nov 1, 2013)

  • All known radar issues have been fixed.
  • Charged weapons no longer fire if they drain zero energy from your Power Cells.
  • Addon/Mineral/Cargo scanners now have a title before each list so addons vs. cargo items are distinguishable.
  • Fixed crash on Android version when attempting to go to the ship purchase menu in the new player in-game tutorial with the L1 gamepad button instead of the R1 button.
  • Nvidia Shield now defaults to game controller input instead of touch-screen input for the tutorials and HUD.

New in Vendetta Online 1.8.265 (Oct 19, 2013)

  • Fixed problems with the group radar extender addon. Multiple extenders in one group (one per member) are also supported.
  • 1-9 hotkey support for the sensor-list.
  • For plugin developers, the GUILD_MEMBER_REMOVED event now contains the reason for the event as the second argument.

New in Vendetta Online 1.8.264 (Oct 14, 2013)

  • Fixed upside down display issue with Android devices with Mali-400 GPUs.
  • Reduced network traffic when capships with turrets are in the sector.
  • Changed login menu background for aesthetic reasons.
  • Added ETC1 compressed texture assets for fresh installs of the Android sideload apk (/sdcard/VendettaOnline doesn't exist and the app is uninstalled). This improves memory usage on Mali devices.

New in Vendetta Online 1.8.263 (Oct 5, 2013)

  • Updated Oculus Rift sdk to 0.2.4 which allows the magnetometer to be calibrated through the Oculus Rift calibration utility.
  • Added tutorial voiceovers specific to consoles and gamepads.
  • Proximity and lightning mines are no longer triggered on group members.
  • Added experimental texture loading to Linux 64 version. Please report any rendering/missing texture issues.

New in Vendetta Online 1.8.262 (Sep 28, 2013)

  • New Vulture ship assets added for upcoming testing.
  • Improved gamepad support for Android. Better default buttons for OK (A) and Cancel (B)
  • Added experimental texture loading to Linux 64 version. Please report any rendering/missing texture issues.
  • Fixed auto-fire on Android microconsoles.
  • Fixed ice texture when shaders are turned off on OpenGL PCs.
  • Increased Oculus Rift field of view.
  • Mines now sympathetically detonate when other players mines explode nearby.
  • Fixed Moga controller X/Y buttons not working properly under certain circumstances.
  • Conquerable stations are no longer chosen as trade mission destinations.
  • NPCs and turrets no longer attempt to fire on players entering the sector (while they are invulnerable).
  • Removed OpenGL Intel DRI check for Ivybridge so shaders won't get disabled.
  • Fixed in-game capchas when running on Android consoles with overscan compensation enabled.

New in Vendetta Online 1.8.261 (Sep 21, 2013)

  • Capship missile-based turret fire delay persist properly.
  • Fixed problem with chat entry field on the touchscreen HUD losing focus if Tab is pressed on a connected physical keyboard. The Tab button on the virtual keyboard now auto-completes names.
  • Added Quit confirmation menu on Android.
  • Added option on mobile devices to disable vibration feedback for button presses.
  • Fixed memory corruption bug on certain mobile devices with specific chipsets and driver versions.
  • Fixed graphics error under very specific circumstances that caused some 3d objects to not render properly.
  • Capship turret list in the Tactical tab are now sorted so they are always in the same order.
  • The list of key possessors in the Key Info menu is now sorted alphabetically.

New in Vendetta Online 1.8.260 (Aug 17, 2013)

  • The 'station under attack' notification received by keyholders of conquerable stations now includes what station is under attack.
  • The word 'cockpit' is no longer filtered in chat.
  • Turret fire delay now persists between leaving and entering turrets.
  • New Amazon GameCircle 2.0 support; requires the app to be updated through the Amazon Store.
  • Players can now decline a guild invite if they are already in a guild.
  • Horizontal scrollbar in Jettison menu was not visible if any items' names were too long, hiding the individual 'J' buttons.
  • Chat messages are more robustly handled during the tiny instant while you jump between sectors.
  • Keychain error messages now include the name of the player you were attempting to give the key to.

New in Vendetta Online 1.8.258 (Jul 24, 2013)

  • High-resolution planet textures, drastically increasing the visible detail of planetary surfaces.
  • Totally new procedural nebula backgrounds with much greater resolution and detail. (Nebula development is ongoing).
  • For the moment, these new textures and graphics are only available on PC platforms: Windows, Mac, and Linux.
  • Conquerable stations now require you to stay in the docking bay for 30 seconds before you conquer the station.
  • Capship pilots can now enter and leave their own turrets through the Tactical menu in their PDA. (iPad and Windows Store versions do not yet support this)
  • Offline tutorial is now available to Windows/Mac/Linux PC platforms. It will start on first run of a fresh install and are accessable through the Options menu from the Login Menu.
  • If a Green Throttle controller is detected, the on-screen HUD touch controls will be disabled.
  • PC platforms now use the same button-click sound that the mobile platforms use.
  • Fixed problem of not being able to control turrets when not in mouselook mode.
  • Fixed startup error on Windows XP when attempting to load the Windows Vista/7 audio driver.
  • Fixed black/wrongly colored ice asteroids on OpenGL drivers when shaders are turned off.
  • Capship owners now get Entered/Left messages in the capship's chat room so the owner knows when someone docks/leaves their capship.
  • Fixed a lua error for /key console command if any arguments are missing.
  • Android version now ignores SIGFPE instead of crashing.
  • Android controllers can now be used to open dropdown listboxes (with the 'A' button) to change settings.
  • Fixed problem with not being able to open the virtual keyboard on some editboxes with the 'A' button on game controllers of the editbox was already focused.
  • Preliminary testing support for upcoming feature, TBA.

New in Vendetta Online 1.8.255 (Jun 29, 2013)

  • Delivery missions now only deliver to stations and not capships.
  • Virtual keyboard can now be turned off on the Ouya version.
  • Added Amazon Appstore In-App Purchasing.
  • Improved tab order for UI controls.
  • Fixed corruption when only one light source is in the scene.
  • Basic control support for the NVIDIA Shield.

New in Vendetta Online 1.8.254 (Jun 1, 2013)

  • Increased conquerable stations' capture timeout from 2 minutes to 5 minutes.
  • Adjustments to several weapon-based trade routes.
  • Virtual keyboard preserves the currently-entered text if it is closed by a non-user action. For example jumping between sectors.
  • Conquerable station turret hitpoints have been significantly reduced.
  • Fixed crash on Android when Voice Chat is enabled.
  • Android version uses a different timing function so timeouts shouldn't occur if the device's clock gets re-synced.
  • Fixed issue with the joystick still controlling your ship if the virtual mouse mode is enabled.
  • The virtual keyboard setting is now independent of the HUD touchscreen mode.

New in Vendetta Online 1.8.252 (May 25, 2013)

  • Improved game controller support for Android (including Ouya). Changed some of the default analog binds for new installations. For specifics of device support (including flightsticks), see the new sticky thread on the Android forum.
  • Added a 'virtual mouse' that is controlled by the left stick with 'A' being the 'left mouse button'. Any other button will cancel the virtual mouse. You can press and hold 'A' to drag items or to long-press in the navmenu to create waypoints. Added D-Pad support in the virtual keyboard. Other controller buttons are shortcuts for different actions in the virtual keyboard. 'X' is backspace, 'Y' switches between symbols and alpha characters, 'L3' toggles Shift, 'R3' is space, 'L1' and 'R1' move the caret left and right. 'A' selects the active key, and 'B' cancels the virtual keyboard.
  • Game controllers can now be connected to an Android device while the game is running and the controller will be automatically detected when any of the analog controls on the controller are moved.
  • Added native support for game controller HID devices but requires an apk update.

New in Vendetta Online 1.8.251 (May 25, 2013)

  • Added a new XAudio2 audio driver for Windows Vista, 7, 8 that should work across more hardware configurations. Existing players will need to change to that driver in Options->Audio->Change Driver... but will default to that driver on new installations.
  • Fixed bug where some settings weren't being saved.
  • Targeted Character Info menu now fits on smaller device screens.
  • Account conversion menu now allows for choosing an account name instead of using the auto-generated one.
  • iup.image has returned for use in UI plugins.

New in Vendetta Online 1.8.250 (May 4, 2013)

  • Fixed issues with low framerate on all platforms when getting damaged repeatedly, shooting ammo-based weapons, or collecting ore.
  • Added tilt calibration menu in Options->Advanced->Controller-> Accelerometer for accelerometer-enabled devices (iPad and WinRT devices need to wait for an update in their respective stores).
  • Added Premium In-App product purchases for iOS and Android versions.
  • Serco Vulture Guardian is now available at level 3, giving access to iPad players and other "Lite" subscribers.

New in Vendetta Online 1.8.244 (Mar 9, 2013)

  • Initial mission list updates are much faster now.
  • Error message when attempting to create a guild on a Lite Mode account.
  • Fixed some UI issues with large fonts.
  • Faction logo in station menu is now clickable. The faction's description in the faction standings menu is displayed.
  • Fixed Australian Lite Mode purchase price.
  • Revamped virtual keyboard. It looks different and should allow for faster typing.
  • Increased the polygon count of background planets
  • Improved checkbox, radio button, and access key item UI images.
  • Planet textures now get unloaded when they're not used to conserve memory unless Cache Resources setting is enabled.
  • Added an option (disabled by default) to alert about npcs entering/leaving the station bar.
  • New characters are automatically joined to chat channels 11 and 100 and keep their active channel as 1 when they leave the training sector.
  • Improved long-press for touch devices to drag-drop addons between your ship ports and inventory in the Ship Configuration menu.
  • Moved some Options menu items into an Advanced Options menu for mobile devices.
  • Signup button in Advanced Options menu now goes to the account conversion menu if your auto-generated account hasn't been converted yet. This removes some confusion by new players.
  • Selecting 'Route' on a non-local mission sets it up to automatically pop up the mission dialog when you dock to that station. If you change your navroute or log off, the info is currently lost. If you dock to a different station and take another mission, the info is lost. If the mission becomes unavailable while you are en-route, when you dock, you will be notified that the mission is not available at that time.
  • A username history is now available in the login menu. Select the arrow to the right of the username entry field to see the list and select a previous one. Because this is a new feature, the history will initially be blank. To edit/clear the history, you must edit your config.ini file with a text editor. The history can be used to recover a new auto-generated account before it is converted if an existing account is used to log in.
  • Changed the in-station camera views that are seen behind the station menu. The training sector's camera is placed in a better position.
  • Changed the message that is displayed when docking with a capship.
  • Fixed a bug with Lua/IUP that was causing some invalid IUP handle errors.
  • Fixed a rare Android crash on certain devices when attempting to initialize the audio system.

New in Vendetta Online 1.8.242 (Jan 18, 2013)

  • Fixed wrong login menu being shown if you log in with a normal account and you had created a one-click account.
  • Added Local Faction standing to targeted player info menu.
  • Added ability to turn on/off complex shaders on Android version. It requires a restart of the game.
  • Fixed bug with one DirectX 9 shader causing some station components to have the wrong lighting under certain conditions.
  • Scaled down the jump-out effects of capships.
  • NPC capships no longer suddenly twist their rotation when they jump out.
  • Delivery missions will no longer remove items immediately unless all items needed are present. However, entering the destination station will remove all the mission items you currently have, even if you don't have all of the required items. This allows one to take the mission to see what items are needed without any items actually being delivered. The mission considers you to have entered the station under these circumstances: Docking, logging in while in a station, and respawning at your home station.

New in Vendetta Online 1.8.241 (Jan 16, 2013)

  • Fixed delivery missions so they now take items from your inventory without you having to launch and dock again.
  • Fixed Android virtual keyboard being too long if the text being edited is too long. Added right/left arrow buttons to move the text cursor.
  • Fixed UI being slightly too wide on some aspect ratios/resolutions.
  • Increased robustness of the Android version, and added crash detection and compatibility mode. Compatibility mode includes lower texture quality and simpler shaders.

New in Vendetta Online 1.8.240 (Jan 5, 2013)

  • Improved long press to add waypoints to navmap. The waypoint is added immediately after the long press instead of waiting until the press is released.
  • Fixed default font size on Kindle Fire HD 7" tablets so the station menu isn't clipped off the right side of the screen.
  • Fixed some lua errors.
  • You will now be sent to Corvus if your home station and nation hate you instead of being bounced back and forth between stations.
  • Temp KOS is now properly removed when you die in an empty sector.
  • If you acquire Temp KOS with your home station's faction, your home is moved to your nation's capital or Corvus if you are hated by your nation.
  • Increased convoy activity in station sectors: this is an ongoing testing process that will begin over this weekend. It may not appear immediately, but should solidify over the coming week.

New in Vendetta Online 1.8.239 (Dec 27, 2012)

  • Fixed blank screen on certain Android tablets when running in joystick-support mode.
  • Fixed joystick configurations getting reset every time VO is run.
  • Fixed the problem with certain missions being displayed that cannot be taken.
  • When cancelling chat in touch-screen mode, the chat entry box in the HUD is also closed.
  • Added long-press support for the navmap to add waypoints. The long-press is .5 seconds.
  • Added a one-click mode for mobile devices to create a guest account without having to enter user info, which allows new players to get into the game quickly. A conversion menu is in place to add required information before you can convert the account to a subscription. A Windows Store update is required for one-click support on Windows 8, which is forthcoming.
  • Changed 'Android Market' references to 'Google Play' for the Android version.

New in Vendetta Online 1.8.238 (Dec 8, 2012)

  • A massive new 39-mission tree, developed collaboratively by a group of our PCC members, organized and evangelized by Phaserlight. Many thanks and congrats to him, as well as Pizzasgood and everyone else who contributed to building and testing these missions!
  • Graphics updates for the standard cargo-crate have been totally updated with a new asset. We will eventually also use this crate at multiple sizes to visually indicate crates that have larger quantities of items or use more cubic units of space.

New in Vendetta Online 1.8.237 (Nov 24, 2012)

  • Enhanced password security. Maximum password length has been increased to 64 characters.
  • Fixed problem with video options not getting saved.
  • Increased default settings for Adreno 320-based Android devices.
  • Removed storms in Deneb.

New in Vendetta Online 1.8.236 (Nov 19, 2012)

  • Added touch-to-select HUD feature to Android version. Just touch the target (making sure no other touch region is touched) and it is selected, depending on your HUD's "Target" mode.
  • Reduced network traffic when logging in.
  • Storms once again appear in Edras and Pelatus.
  • Fixed problem with Trade Guild mission choosing wrong destination stations.
  • Added code to the audio system to fix missing sound on some Windows Vista/7/8 desktop computers.

New in Vendetta Online 1.8.235 (Nov 12, 2012)

  • Fixed ice asteroid rendering problem on the Windows Store version.
  • Improvements to deal with higher latency connections.
  • Android version should no longer show a black screen if you press Home during the initial loading screens.
  • Added Options button to the PDA menu.

New in Vendetta Online 1.8.233 (Oct 27, 2012)

  • New visual effects for Starflare rocket explosion.
  • Support for MOGA game controller for the Android version.
  • Upon first launch, a MOGA menu will show what the controls are bound to.
  • The menu is also available from the HUD by typing /help in chat.

New in Vendetta Online 1.8.232 (Oct 20, 2012)

  • New visual effects for Iceflare and Sunflare rocket explosions.

New in Vendetta Online 1.8.231 (Oct 17, 2012)

  • New visual effects for Mining Beams.
  • Fixed Linux joystick calibration menu.
  • Fixed rare "invincible" Hive Queens.
  • Fixed common case where Linux crash-reporter would fail to appear.
  • Orun Collectors in the training sector no longer leave.

New in Vendetta Online 1.8.230 (Oct 6, 2012)

  • New icons for mission categories.
  • New visual effects for the Charged Cannon.
  • Fixed Joystick calibration menu on Mac version.
  • Fixed crash on Android version when attempting to see what commands the accelerometer is bound to in the console.

New in Vendetta Online 1.8.229 (Sep 29, 2012)

  • Added station type logos that indicate whether the station is a type: Capitol, Barracks, Mining, etc.
  • Added more default joystick configurations for the Android version.
  • When a player flying a capship times out, the players docked to it are no longer killed. They are now launched from the capship.

New in Vendetta Online 1.8.228 (Sep 22, 2012)

  • Added faction logos to the respective descriptions in the Faction Standings section of the PDA.
  • Added default binds to the Logitech F710 gamepad for Android.
  • Fixed possible crashes on Android Jelly Bean (requires Google Play or sideload apk update).

New in Vendetta Online 1.8.227 (Sep 15, 2012)

  • New minor faction logos in station menus.
  • Temp KOS for a faction was not being applied if it was already active for another faction.
  • Players who damage themselves and then get killed by someone else no longer get a PK assist.
  • These new "minor" faction logos, for the corporations and other entities, help to build on the major nation logos we released last week. Beyond this, you'll soon see icons for station classes, as we expand our graphical content and tie that further into the general ongoing story of the galaxy.

New in Vendetta Online 1.8.226 (Sep 8, 2012)

  • New Trade Reparation missions, allowing recovery of standing to "Dislike" with a minor faction for a 20 million credit payment (once per week usage limit). Thanks to TheRedSpy.
  • New nation logos. The new logos appear in the character creation menu and in the upper-right corner of the menus for the stations of the three nations.
  • Fixed a bug with capship menus not showing mission timers.

New in Vendetta Online 1.8.224 (Aug 16, 2012)

  • Enhanced ship explosion effects.
  • Snapdragon splashscreen is displayed when a Qualcomm Snapdragon processor is detected.
  • Fixed a lua error in the off-line Android demo/tutorial.
  • Preliminary backend support for Windows RT.

New in Vendetta Online 1.8.223 (Aug 11, 2012)

  • New accounts now are free to play in the training sectors until the trial time begins. The trial time begins the first time any of your characters leave the training sector.
  • Added an idle-timeout of 30 minutes and a captcha challenge every 6 hours in the training sectors for free-to-play accounts.
  • Added ability to enter promotional keys to the in-game new account signup menu for the Android version.
  • To reduce lag problems, the training sectors are now instanced when they fill up too many players or the load exceeds a certain value.
  • Fixed audio problems on Windows Vista/7 for surround or 7.1 (anything more than stereo) setups.
  • Your home station info is now properly updated when your home station is forcefully set by the server.
  • Added subscription support through the Google Play Store. Android 2.3 (Gingerbread) or higher and an app update is required for full support.
  • It is now possible to create new accounts for the game within the game client on Android.
  • Fixes for the in-appp account creation captcha. It now uses lower-case letters.

New in Vendetta Online 1.8.219 (May 5, 2012)

  • 'Entering Universe' takes time on your first post-release login, but is much faster from then on.
  • Fixed problem with leaving the gunnery position of a ship while that ship is docked to an npc capship. You are now sent to your home station.
  • Removed Voice Chat errors from in-game chat log. They now only appear in the errors.log file.
  • All finished Border and Hive Skirmishes should now be removed from the mission list.

New in Vendetta Online 1.8.217 (Apr 28, 2012)

  • Added a progress indicator in the "Entering Universe..." dialog.
  • The F9 camera mode toggle now toggles through the 3rd person modes in the correct order.

New in Vendetta Online 1.8.216 (Apr 21, 2012)

  • All missions that you can take are now visible, across the galaxy. Each mission shows the nearest station to you that has the mission.
  • Serco/Itani and Valent/Axia factions are now mutually exclusive above Neutral. All players with characters that violate this are given the option to select on which factions they want keep their standings.
  • Temp KOS now persists across logins and sector jumps for 15 minutes.
  • If your ship is jittering while you are stopped, you should now be able to log off without the log off timer aborting.
  • 3rd-person camera now moves away from your ship instead of towards your ship when you accelerate.
  • Capships can no longer dock to small docking bays.
  • Fixed crash on Android 4.0 (Ice Cream Sandwich) when attempting to use a plugged-in joystick.
  • Added 'Route' button to the mission extended description dialog when the mission is not at the local station. Pressing it will create a nav route to the station with the mission and display the navmap.
  • Missions no longer lose their category when they are accepted.
  • Fixed problem with faction choice dialog not displaying properly or displaying with clipped text.

New in Vendetta Online 1.8.213 (Mar 24, 2012)

  • The ship in 3rd person camera mode no longer jitters at low frame rates.
  • Joining or creating a group when you have an active mission will now tell you to complete or abort the mission instead of immediately aborting the mission without warning.
  • Updated Lua to 5.1.5.
  • The HAC explosion effects are now pre-cached so the demo doesn't stutter the first time it explodes.

New in Vendetta Online 1.8.212 (Feb 18, 2012)

  • Fixed rendering problems on Samsung Galaxy S2 and Galaxy Note.
  • Sector list now properly updates when a player is controlling a turret of a capship after the capship has changed sectors.
  • Storm exit navpoints now appear when leaving a station during a storm if the player logged in to the game and is in the station.
  • Interface work for upcoming faction changes.

New in Vendetta Online 1.8.211 (Feb 18, 2012)

  • Added support for Arm Mali devices such as the Samsung Galaxy Tab 7.7. Support is currently only available through the sideload apk because the Android Market does not show VO as being available for those devices.

New in Vendetta Online 1.8.210 (Feb 18, 2012)

  • Added ice effect for Kindle Fire.
  • Fixed lua error when client connection times out when trying to create a new character.

New in Vendetta Online 1.8.209 (Feb 4, 2012)

  • Teller-Ulam mine changes: Timeout increased to 1 hour, damage increased to 15k, capacity increased to 2, reload cost reduced by half.
  • Added ability for capship owner to dismiss a player from a turret through a new turret tab in the Tactical tab of the owner's PDA. Also added a /gunner dismiss "character name" and for lua a Gunner.Dismiss("character name") function.
  • Capship turret list now shows what weapon is attached to each turret.
  • HUD mission icon is removed when the mission ends.
  • Loading screen image when changing texture resolutions is now properly scaled.
  • Fixed screendump /dump command on Android devices.
  • Tegra 3 Android devices now properly default to Super High background detail.
  • Fixed some cases where a player may not receive their mission rewards while they are jumping/warping.
  • New turret weapon: Gemini Homing Missiles. Same stats as non-turreted Geminis. Available in certain grayspace locations, to those with standing and required levels. This adds to the selection of existing turrets: Shield, FireCracker, Neutron MkIII, Gauss MkII, etc.

New in Vendetta Online 1.8.207 (Jan 15, 2012)

  • If nothing is selected, the target direction arrow now points to your next jump-out location (jumppoint, wormhole, storm exit point).
  • Next jumppoint sector is now displayed above the navpoint reticle.
  • Xperia Play now defaults to Flight-Assist mode for new installs.

New in Vendetta Online 1.8.206 (Jan 7, 2012)

  • Added new 3rdperson flight camera modes for all platforms. It is the default for new Android installs and can be changed in Options>Game>Flight Camera Mode Turn off mouselook when using them on PC platforms.
  • Added AutoFire mode for Android version when in Touchscreen mode for a better newplayer experience. AutoFire is default to on and can be toggled in Options>Game>Auto Fire and is an optional setting for the 'Activate' HUD touch button. AutoFire only fires when the selected target is an enemy ship outside the NoFireZone and is close enough to be hit. Only the Primary Group is hooked up to AutoFire.
  • FlightAssist mode now has the ability to fly backwards. When the desired speed is zero, pressing decelerate further will cause the ship to fly backwards.
  • Android HUD touch regions no longer release when dragging out of them. This mainly affects the Look Direction touch region in the lower right of the HUD.
  • Escort, Border Skirmish and Hive Skirmish missions are now aware of partial damage and will credit players for "assists."
  • Border Skirmish mission descriptions now include an indication that there are players in the opposing mission.
  • Fixed Trade Guild missions to count ore given to the mission as being sold to the station for Mining Badge credit.
  • Fixed a broken docking bay in the Training Sector.

New in Vendetta Online 1.8.205 (Jan 2, 2012)

  • Fixed crash on exit after changing certain Video Options on Mac/Windows/Linux versions.
  • PCC Missions now have an optional Begin/End Time requirement that allows missions to be visible for a certain time.
  • Ore taken by missions now count as being sold to the station for awards such as Basic Miner badges.
  • Accomplishment and faction awards now cause the station Buy menus to update automatically so new items are available immediately.
  • Added Front/Rear text labels to Front and Rear HUD radars that disappear when you hit Combat license 3. The labels are also togglable in Options->Interface->HUD->"Show Radar Labels when Combat < 3".

New in Vendetta Online 1.8.204 (Dec 27, 2011)

  • Five new PCC missions from Phaserlight.
  • Added support for Sony Tablet P.
  • Bots no longer attack their defend target if the defend target damages itself.
  • Bots that damage their defend target no longer get attacked by other bots with the same defend target.
  • New players are now notified when they fly too far away from the station in the training sector and will be given the option to return to the station.
  • Newsposts accessed from the character selection menu are now properly formatted.

New in Vendetta Online 1.8.202 (Dec 10, 2011)

  • Added joystick support for Android 3.1 and above.
  • Added PLUGINS_LOADED plugin lua event that triggers after all
  • plugins are loaded.
  • Fixed another bug with changing channels in Voice Chat.
  • Added experimental Voice Chat for Android version.
  • Added Heyzap Check in button to Android Updater.
  • Fixed problems with switching between group and guild voice chat.
  • Fixed problems with Border Skirmish.

New in Vendetta Online 1.8.200 (Dec 4, 2011)

  • Fixed a client crash when logging off while a capship shield effect is active at the same time.
  • Hotkeys are removed from the Forgive Kill dialog so typing when the dialog appears does not cause accidental forgiveness.
  • Removed extra PLAYER_ENTERED/PLAYER_LEFT_SECTOR lua events.
  • Border Skirmish accounting will no longer be incorrect after server restarts.
  • Consolidated bounty news reports now display correct locations.
  • Best prices of addons in ship cargo are now properly updated when jumping between sectors.

New in Vendetta Online 1.8.199 (Nov 24, 2011)

  • Bots no longer drop cargo if they are not damaged at all by players. If a player damages a bot but does not destroy it, cargo is still dropped.
  • Nation choices are now randomized in the Character Creation menu.
  • Added support for Android devices with PowerVR graphics.
  • Further reduced raw materials needed to manufacture the Trident.
  • Trident Type M cargo expanded to 600cu.
  • Mass of Fused Composite Plating significantly reduced.

New in Vendetta Online 1.8.198 (Nov 19, 2011)

  • Avalon Torpedoes now do 15,000 damage and require only 60 energy per shot.
  • Newsposts and Events being no longer marked as 'New' once it is read.
  • Show Station in Login/PDA menus options for all platforms.
  • Added graphical enhancements for NVIDIA Tegra 3.
  • Fixed a condition where depositing credits into a guild bank took the player's credits but didn't deposit the credits into the guild account

New in Vendetta Online 1.8.197 (Nov 12, 2011)

  • In non-fogged sectors, other vessels are no longer visible on the sector list beyond 15km. There is no longer "universal knowledge" of all other ships in the sector, regardless of distance. This may continue to be tweaked and adjusted, moving forward.
  • This has been a more technically complex change than we originally anticipated. We tried to drop it in last week, and then had to revert while we sorted out some bugs. So, please let us know if you see any issues with this particular feature.
  • This is also likely to be a feature that comes with some attached controversy. If you'd like to read some of the backstory, check out the five-page 2009 feature-proposal thread on Suggestions (post don't respond to that thread or revive it). Limitations to awareness have always been part of the intended goal here; after all, with limitations comes the ability to alter those limits through various equipment changes, creating a richer and more diverse option selection, as well as making "stealth" tatics more of a possibility.
  • It's also notable that 15km is pretty far, in the game. We definitely have sectors that have things spread across larger areas, but in most "social" cases (like stations), this pretty easily covers the areas where people congregate. 15km is also a lot of ground to cover to "sneak up" on anyone.

New in Vendetta Online 1.8.196 (Nov 5, 2011)

  • Arklan Guardians now have a one-in-ten chance of dropping an Avalon Torpedo launcher. They will eventually be for sale near Deneb as well, or potentially dropped by certain convoys; this is a first step.
  • All platforms now default to autodock mode. This can be changed in Options -> Game Settings.
  • Single-player Android tutorial now does autodock.
  • Miscellaneous UI tweaks for Android version.
  • Marshall only gives a list of bounties that have logged in within the past year.
  • Bounties are sorted by number of bounties and then the total bounty price.
  • Collector bot behavior in Training sector have been changed to not attack unless being attacked and to not fly away as easily.
  • Empty bounty news posts now say there were no bounties collected instead of being blank.

New in Vendetta Online 1.8.195 (Oct 29, 2011)

  • Drastically reduced requirements for manufacturing the Trident Type M user-playable capship. Various plating, panels and other parts are now needed in smaller numbers. A few additional rare minerals and ores are required, but overall a big reduction in the time and effort needed for construction.
  • Additional cores added to server cluster, further expanding capacity.
  • Added Updater timeout handling to Windows and Mac platforms.
  • Auto Dock mode. Enabled by default for Android and disabled for all other platforms. It autodocks you when you fly into the docking bay without you having to 'Activate' it.
  • Separate error messages for Android Updater for connection timeout vs. connection failures.

New in Vendetta Online 1.8.194 (Oct 22, 2011)

  • Updated universe map background.
  • Updated textures for Leviathan, Hornet, Centaur, Wraith, Atlas, Ragnarok, Revenant, and some station components.
  • Updater times out on Linux and Android platforms if the connection stalls for more than 40 seconds.
  • Added different default settings for various Android devices.
  • Consolidated Bounty Hunter news reports to once a week.
  • Graphics Updates - Texture resolution and detail have been improved where possible. In other cases, we simply improved efficiency and compression to reduce the memory footprint and give better performance. The new universe map background blends in better with the overall look of the game.
  • Updater / Game Launcher tweaks - We've made some changes to the timeout behaviour of the update client that patches the game, in an effort to improve network error handling. For the moment, these changes are only present on Linux and Android, but will eventually be added elsewhere. If you have any problems, please let us know via forum post or (if critical) a Support Ticket.
  • Bounty Hunter Consolidation - The automated bounty posts have been saturating the in-game news for some time, and we've now consolidated them to a single post which will appear once a week. This has been done in advance of making more significant use of the in-game news system, for special gameplay, more involved RP stories and other upcoming features.

New in Vendetta Online 1.8.193 (Oct 15, 2011)

  • Updated textures for Valkyrie, Prometheus, and Marauder.
  • Expanded hardware server-cluster capacity (number of cores).
  • Improved software server architecture, should eradicate "stray NPC" issues. Please let us know if you see any remaining stray convoy bots.
  • User Keys can no longer be chosen as the main Access Key for capships and conquerable stations.
  • Access Keys should more accurately reflect their active status in the Keychain UI.
  • Added Audio Limiter setting to allow it to be disabled. The setting is located in Options -> Audio.
  • Changed default in-flight action for Android device 'Menu' button from toggling Flight-Assist to opening the Mission Log.
  • When using the Condensed UI mode on Android devices, a reminder about using the 'Menu' button to change game menus is displayed when the station or PDA menus are displayed.
  • Fixed a bug that allowed the capship Tactical menu to become visible on ships without turrets.
  • Improved race track graphics.

New in Vendetta Online 1.8.192 (Oct 8, 2011)

  • Xang Xi Self-Propelled Concussion Mine now has double the ammo (8), double the proximity radius (60m) and costs 1/10th to reload (10k per ammo).
  • Turbo sound effect modified to remove slight repeating pop noise on long duration usage.
  • Improved graphics for system backgrounds in Navigation interface.
  • Better visual quality for compressed textures on Snapdragon devices.
  • Made improvements to server stability and robustness, relating to sector startup and shutdown.

New in Vendetta Online 1.8.191 (Oct 1, 2011)

  • New and improved textures for the Centurion.
  • Centurion mesh now looks correct on Android.
  • Higher resolution textures for the Behemoth.
  • Texture efficiency improvements to the Trident, Teradon, Constellation, Vulture and Warthog (not a visual change).
  • Higher resolution nebulae for space backgrounds.
  • More memory-efficient startup logos and other images.
  • Some flare, sun, and effect textures mildly improved.
  • Game logo is now shown in loading screen between sectors.
  • Floating crates will now persist for 15 minutes, regardless of sector shutdown.
  • Player-owned capships no longer have any factional docking restrictions.
  • Audio limiting effect is now performed on all platforms instead of only Windows.
  • Music volume setting is now applied at startup.

New in Vendetta Online 1.8.190 (Sep 25, 2011)

  • Fixed internal Android platform-reporting issue.
  • Added more debugging for Deneb stats.
  • Android client Java crash fixes.
  • The game now warns you if it cannot find OpenSL ES audio drivers on Android 2.3 (Gingerbread) and above. This affects Galaxy Tab 10.1 devices, as some have that file missing and therefore no audio is heard in-game.

New in Vendetta Online 1.8.189 (Sep 17, 2011)

  • Increased max resolution of the game icon for Windows. You may need to force the desktop to refresh for it to take effect.
  • Fixed an issue relating to certain types of NPCs becoming lost or stuck under certain circumstances.
  • Added further debugging to help detect and detail any other issues relating to persistent and convoy NPCs on the server.
  • Improved game-launcher resiliency and error handling on Xperia PLAY (and Android in general).
  • Fixed Voice Chat.

New in Vendetta Online 1.8.188 (Sep 10, 2011)

  • The Trident Type M, player-constructable capship, now includes an integrated 2000-meter Heavy Storm Radar Extender (the feature is present on all existing and future vessels).
  • The Trident Type M also now features a 2000-meter Shared Group Radar Extender, allowing the sharing of radar data with those in a group with the capship.
  • PC versions now feature the updated graphical startup and loading screens used on the Android build.
  • "Delete Key" button added the key info interface, allowing removal of keys used for station and capship ownership. Read the Help menu in PDA->Inventory->Keychains for more information.

New in Vendetta Online 1.8.181 (Jul 2, 2011)

  • Ship damage percentage should now display properly on player-owned Trident Type M capital ships.
  • Trident Type M turbo drain reduced to 45.
  • New mission: "Intermediate Combat Practice" from Phaserlight!
  • Mission "High Risk Courier Needed" now records failures and will become unavailable if too many take place (along with some other changes).
  • Some weapons (Rails, Posis, etc) now reach much higher trade value peaks (up to 12k for Advanced Rails), with smaller drop per unit sold, but are profitable to sell only at demand-driven stations.
  • Users piloting the Trident Type M can now participate in Ship Chat.
  • Selecting a small ship (Behemoth, etc) that has attached turrets will now target only the ship and not the turrets.

New in Vendetta Online 1.8.177 (Apr 23, 2011)

  • Guild Commanders can now vote with the same privileges as Council members.
  • Guild votes now last for 7 days instead of 1 day.
  • It should no longer be possible to create more than one User Key for a given Owner Key.
  • Added a condensed group view for the HUD in anticipation of increased group size limits, but the limit has not yet been changed.
  • Deneb nation scores should now be properly retained across server restarts.

New in Vendetta Online 1.8.176 (Apr 16, 2011)

  • Prototype player-owned capship is now constructible through a series of missions.
  • New versioning system for plugins and interface replacements. See the PCC Lua Forum for more information.
  • Added Capship Access Key dialog when launching from a station with a capship for the first time. There's a time limit of 1 minute to choose an access key before a new one is automatically generated. Once a capship access key is chosen, it cannot be changed and will apply to all your capships. This is subject to change in the future.
  • Unknown binds no longer get deleted from the wgaf.cfg when the game exits.
  • It is important to remember that player-owned capships are currently a PROTOTYPE RELEASE. That means, this is for early play-testing, but we expect there to be problems, and we would like to hear feedback from the userbase.
  • The process of acquiring a Trident Light Frigate - Type M (currently the only available capship) is quite arduous, and involves a great deal of "manufacturing" (crafting missions), utilizing items from high-level bot drops to rare ores and minerals. All three hidden conquerable stations must be accessed to gain all the necessary items. One of the most difficult missions, construction of the ship's reactor, results also in access to the Latos Shipyards, a secret black-market shipyard for large-scale vessels, constructed outside the oversight or purview of the major nations.

New in Vendetta Online 1.8.174 (Apr 9, 2011)

  • Added Secondary Fire option for Android Tablets, as a selectable option for the Mission/Nav button on the right-side of the tablet UI (hold down until all options appear, then select Fire 2).

New in Vendetta Online 1.8.170 (Mar 21, 2011)

  • New capship stations in preparation of player-owned capships.
  • New offline tutorial for Android that shows players how to look around.
  • Android updater now times out after 30 seconds if initial download fails.
  • Android updater progressbar is now set to indeterminate mode until progress actually occurs.
  • Fixed occasionally crashing sectors.

New in Vendetta Online 1.8.169 (Mar 12, 2011)

  • When in Turret-mode, the 'Press Activate to leave the turret' no longer fades away.
  • Added the ability to invert the x/y axes of the Android HUD aiming touch region.
  • The Android Controls Defaults button now properly resets the controls to the Android version.
  • The Android virtual keyboard's Shift button now acts as a shift button instead of a shift-lock button.
  • Updated Android's off-line flight tutorial to have the touch regions outlined in green instead of blinking.
  • The Android updater displays errors if there is no internet connection or the initial download fails.
  • Email verification notifications have been reworded to be more consistent.
  • Email addresses need to be verified before support tickets can be submitted.
  • We have also increased the user limit on the primary update server, so many more people should be able to connect before you start to see an update queue.

New in Vendetta Online 1.8.163 (Feb 5, 2011)

  • Keychain access menu now shows a full list of access instead of just the first station's access.
  • Windows version no longer tries to warp the mouse cursor when the game is not active.
  • Created new single-player game tutorials, initially for Android, but eventually for all versions.

New in Vendetta Online 1.8.162 (Jan 16, 2011)

  • Queens will now rarely drop the Queen Gatling Cannon.
  • 15 new missions from Phaserlight, winner of the holiday PCC Mission Contest!
  • Key ramping is now off by default. This only affects new installs, it does not change your current setting.
  • Added Guild Voice Chat. Guild members are automatically joined to the Guild Voice Chat channel when they log in. If you join a group, the Group Voice Chat will be active. You can toggle between Guild and Group Voice Chat using the /voicechattoggle command.
  • Android updater no longer keeps the screen on while downloading, saving battery life.

New in Vendetta Online 1.8.160 (Dec 23, 2010)

  • Upgraded to new version of VoiceChat technology.
  • Fixed ice shaders for Android version.

New in Vendetta Online 1.8.157 (Dec 4, 2010)

  • Intel Mac Updater will no longer crash after this update.
  • Added basic lua UI support for iup.Image{} for iup.label{} controls.
  • Fixed SHA1 functions for 64bit platforms.
  • Reduced memory leaks in Buddies menu introduced in the previous update.
  • Slightly increased the size of checkbox controls.

New in Vendetta Online 1.8.156 (Nov 27, 2010)

  • Three new Optical Sensor manufacturing missions, located in the Conquerable Stations.
  • Bounty Hunter license for a given faction is lost if the faction standing for that faction drops to Hate or lower.
  • Buddies can now be optionally notified of your location. Click the checkbox next to their name in your Buddies list to toggle the notification. A checked box means your buddy is notified of your current location. An unchecked box lets your buddy be only notified of your login status (online or offline).
  • Fixed a lua error when trying to change joystick or keyboard bindings from the Input Options menu.

New in Vendetta Online 1.8.153 (Nov 13, 2010)

  • Hive skirmish sectors reduce faction penalties by three quarters. Faction gains are unaffected.
  • Hive Observers now occasionally drop Milanar, Prosus or Siepos Observer Optics.

New in Vendetta Online 1.8.152 (Nov 6, 2010)

  • Fixed issues with turreted player not using radar extenders.
  • Two new missions to manufacture Siepos and Prosus Master Computing Systems, available in specific conquerable stations.
  • In-game news no longer shows unusually encoded text.
  • Android version properly handles the case where there is no /sdcard.

New in Vendetta Online 1.8.151 (Oct 30, 2010)

  • Milanar, Prosus and Siepos Leviathans now drop a large, hive-specific Data Aggregator object.
  • New Manufacturing mission in one of the conquerable stations, for construction of a Master Computing System.
  • Some manufactured items and hive drops now have a category specific main description, instead of simply "Trade Goods".
  • Turreted players now share any radar extenders that the pilot equipped to the ship.
  • Escorts properly awarded for Dynamic Hive kills.
  • Critical Hive Skirmish Queens should no longer leave the sector, hopefully precluding the "Double Queen" bug.
  • Giving out a Friend Key no longer provides sender's real name.

New in Vendetta Online 1.8.150 (Oct 23, 2010)

  • Increased rate of Escort mission posting and leaving-without players. This should result in more (and somewhat smaller) convoys in flight, while the average number of Escort missions posted remains roughly the same.
  • Masses of all Valkyrie ships increased by 100kg.
  • Optimized graphics rendering for all platforms.
  • Killing NPCs now properly give faction penalties when appropriate.
  • New demo scenes for Android version.
  • Volume control on Android version.

New in Vendetta Online 1.8.149 (Oct 16, 2010)

  • Border skirmish bots now give weapon XP.
  • All ships now use the same storm exit point.
  • Fix for crash when buying back or swapping out addons.
  • Removed debug print.
  • Selectable targeting mode for Android version.
  • Updates to Android installer and touch-screen interface.

New in Vendetta Online 1.8.147 (Oct 2, 2010)

  • Fixed Levi kills not being counted towards Levi badge.
  • Improved Android tablet flight model.
  • New touchscreen-specific tutorials for Android.

New in Vendetta Online 1.8.146 (Sep 25, 2010)

  • The edit controls no longer delete everything inside it if the first key pressed is the backspace.
  • Milanar/Prosus/Siepos MkII hive bots now give XP rewards.
  • Ship cargo is now visible in the Load/Unload tab of conquerable stations.
  • Sell price of items now show up as 0c if the station doesn't want to purchase those items.
  • Added a 'Save group' button in the weapon group tab to compensate for the fact that launching immediately after changing weapon groups doesn't properly save the weapon groups.
  • Fixed a typo in the "Premium Ferric wanted" mission.

New in Vendetta Online 1.8.144 (Sep 18, 2010)

  • New manufacturing mission and associated item: Merged Cybernetics Array, located in the Bractus conquerable station. This uses one Neural Nodule from each of the major Hives (Milanar, Prosus, Siepos) to construct an element of a station or capship Master Computer.
  • Improvements to orientation interpolation of remote ships. This should be smoother visibly under certain conditions, and also potentially remove some of the stuttering when one is turreted onto another player ship. Further improvements to interpolation will be forthcoming.

New in Vendetta Online 1.8.143 (Sep 4, 2010)

  • Mission postings are sanity checked, hopefully preventing any cases of non-functional Hive Skirmish missions.
  • Fixed a shader error for the Android version.
  • Bug with being unable to sell Synthetic Silksteel at stations has been fixed.
  • Windows version is better optimized due to using a newer C++ compiler.

New in Vendetta Online 1.8.142 (Aug 28, 2010)

  • Modified Hives: the Siepos hive now spreads through Serco territory, while the Prosus hive appears in the Itani region of space. Milanar presence continues in grayspace.
  • Each hive now drops unique Milanar, Prosus and Siepos Neural Nodule items, which will factor into "manufacturing" driven gameplay down the road. These nodules are easily destroyed in combat, and as a result are only a 1-in-10 chance of dropping from most hive members. Only the Leviathan, with its larger neural array, is guaranteed to drop some nodules.. but not very many.
  • Fixed hive problem relating to NPC mining ships attacking instead of mining.
  • Fixed hive issue with bots not respawning in the Milanar hives.
  • Frame limiter is now enabled by default, set to 120 frames per second.

New in Vendetta Online 1.8.140 (Aug 21, 2010)

  • Gray hive is now called the Milanar Hive, and is made entirely of specially named bots, including a new type of Collector. Many other changes will follow soon, with Siepos and Prosus hives appearing in Serco and Itani territory respectively. Different hives will have unique looks, drops, behaviours, etc. All will play into the Manufacturing (crafting) system.
  • Client now includes a framerate limiter, under Options, Graphics. This can be set to a desired FPS, such as 60, to help newer hardware run cooler. It currently defaults to 0 (unlimited). The defaults will probably change to 120 once we know the feature works well.

New in Vendetta Online 1.8.139 (Aug 14, 2010)

  • Increased detail and efficiency of some station textures.
  • Many other small changes and updates to support the Android version.

New in Vendetta Online 1.8.138 (Aug 7, 2010)

  • Serco Vulture Guardian turbo drain reduced from 60 to 56.
  • Classes for recently-added bot drops changed from "Special" to "Commodity" to support normal trade behaviour.
  • Synthetic Silksteel is now dropped by static hive bots (different bots drop more/less often).
  • New Manufacturing Mission for Latos Conquerable Station: Fused Composite Plating.
  • New Manufacturing Mission for Pelatus Conquerable Station: Fluid Formable Silksteel Alloy.

New in Vendetta Online 1.8.137 (Jul 31, 2010)

  • Eight new PCC missions.
  • New drops from Hive bots:
  • Synthetic Silksteel (most hive ships)
  • Cybernetics Grade FF (mostly Guardians, Leviathan)
  • Hive Nanite Replicator (mostly Collectors, Assaults, Leviathan)

New in Vendetta Online 1.8.136 (Jul 24, 2010)

  • New Manufacturing Mission for the Neutron MkIII Turret
  • New Manufacturing Mission for the Aeolus Light Repair Turret
  • New Manufacturing Mission for the FireCracker Turret

New in Vendetta Online 1.8.135 (Jul 19, 2010)

  • Added ability to sort inventory list by item type.
  • Conquerable station guards now cause tempKOS if they are shot by a key holder.
  • Conquerable station turrets need to be damaged down to 80% before a notification goes out to key holders.
  • Conquerable station turrets now properly use the IFF status of User Keys when the key's IFF status changes.

New in Vendetta Online 1.8.134 (Jul 10, 2010)

  • Players are tagged as tempKOS if they are a keyholder and they damage a turret.
  • TempKOS players are not allowed to dock to a conquerable station if they have an access key.
  • Keyholders of conquerable stations are notified of attack when a turret drops below 90% health.
  • Conquerable station turrets respawn at 10% health and gain 10% every minute for 9 minutes.
  • Conquerable turrets ignore IFF keys if the player is tempKOS.
  • 'Killing spree', 'spy', and 'hydrospanner' missions have been deprecated.

New in Vendetta Online 1.8.132 (Jul 3, 2010)

  • New and Improved missions, courtesy of CrazySpence and Phaserlight.
  • Removed Border Skirmish turret from Deneb C-10.
  • Ship preset purchase/buyback now connects addons to the correct ports.
  • Fixed rendering bug with cargo in space losing their glow when a capship or queen explodes.

New in Vendetta Online 1.8.132 (Jul 3, 2010)

  • New and Improved missions, courtesy of CrazySpence and Phaserlight.
  • Removed Border Skirmish turret from Deneb C-10.
  • Ship preset purchase/buyback now connects addons to the correct ports.
  • Fixed rendering bug with cargo in space losing their glow when a capship or queen explodes.

New in Vendetta Online 1.8.131 (Jun 26, 2010)

  • Low-priced items that were previously useful for trade XP have been restored.
  • More lucrative trade routes added, particularly in grayspace and nation capitols.
  • Holders of Owner Keys of stations get notified when a conquerable station turret gets destroyed. The notification occurs no more than once per hour.
  • Added an optional 'Unload and Sell All' confirmation prompt.
  • Fixed a rendering bug for Vulturius Anniversary Edition and other ships.

New in Vendetta Online 1.8.130 (Jun 20, 2010)

  • Fixed rendering bug with HUD when capships explode.
  • Fixed rendering bug with animating billboard signs.
  • Many internal changes to support Android Tegra version.

New in Vendetta Online 1.8.129 (Jun 5, 2010)

  • Training Blaster and Government-Issued Plasma Cannon shot velocity increased to 145.
  • Fixed a rendering bug with certain textures on the PPC mac version.
  • Fixed navpoint distance indicator flickering between distance and the "Activate now" message and missile lock-on sound not working correctly.
  • Fixed a bug when a new character is created successfully after trying to create a character with a name that already exists; the new character was not showing up in the character selection menu.

New in Vendetta Online 1.8.128 (May 29, 2010)

  • The +Shoot1/2/3 commands available to alias and plugins again.
  • Radar calculations are now performed in a separate thread.
  • Linux32 version now requires at least a Pentium 3 and includes additional optimizations.

New in Vendetta Online 1.8.127 (May 26, 2010)

  • Significant adjustments to most of the trade items in the game, in specific regions. Many new lucrative routes opened up, both grayspace and between major Nations. Some historically worthless items may now command high values in certain locations. Route bounceback times also drastically shorter in some regions, and price drop per item significantly reduced in many cases. Changes will be ongoing, and some routes may require a little time before they become apparent.
  • Certain Bot processor cores (Orun, Dentek, Artemis, Guardian) are now valued at Research stations.
  • Removed ability to set ship acceleration from Lua (plugins, aliases). Turbo triggering should still work (turbo-lock, etc). This change occurred due to extensive forum complaints over a recent community-created plugin. Depending on feedback, we may be able to come up with an improved solution next week, but this appeared to be the best option on short notice.

New in Vendetta Online 1.8.126 (May 8, 2010)

  • Only those taking a given Border Skirmish mission may dock with that mission's capital ships.
  • If you destroy a player or NPC in Border Skirmish, your standing with that side's faction will be reduced a small amount.

New in Vendetta Online 1.8.125 (May 3, 2010)

  • Warthog TD substantially improved: armor, thrust, braking, turbo, etc. Reduced cargo capacity and slightly increased turbo energy usage.
  • Consumer Robotics, Civilian Textiles, and Personal Defense Systems now command significantly higher peak prices and demand rates in Odia.
  • Increased payment for participation in Deneb War. Per-kill increased from 1500c to 5000c, overall skirmish success bonus increased by 4X.
  • Owner and User keys listed in your keychain now have an indicator to show whether the key is associated with a station.
  • Conquerable station turrets now recognize the new owners without the sector needing to restart.

New in Vendetta Online 1.8.124 (Apr 24, 2010)

  • Escort mission rewards are now reduced in proportion to how much of the mission you spend docked.
  • Nation-specific Constellations in War Convoys (not equipped with swarm missiles).
  • Significantly increased XP rewards for Guardians.
  • Slightly increased XP rewards for Overseers.
  • This partially closes the hole where some people were using the capship convoys to generate income without ever actually having to risk escort duty, by docking and riding inside the capships. It does not fully address the issue of traders doing this with Behemoth type vessels in dangerous Grayspace areas (where their personal cargo far outweighs the income from the mission itself); we will be fixing this in the near future.

New in Vendetta Online 1.8.123 (Apr 17, 2010)

  • Increased Conquerable Station Turret Armor by 25% and Respawn time by 50%.
  • Fixed bug with guild creation that prevented 2 letter acronyms.
  • Fixed Lua error with muting group members in voice chat.

New in Vendetta Online 1.8.122 (Apr 12, 2010)

  • New Friend Key promotion. You can send a key to a friend that they can apply to a trial account to receive 2 free weeks of time. You are given 1 additional key per month that you are subscribed up to a total of 5 keys available to give out at a time. The keys are given out through the client interface and is located in Your PDA under the Comm tab. The new tab is labeled Friend Keys and shows all the keys you've given out and whether each key was been redeemed. Once you send a friend key, your friend will receive an email notification with the actual key and instructions on how to use it. Note: This has nothing to do with in-game station access keys.
  • War Convoy bots now guard a spot on or near the wormhole, and should target properly (just hated for now).
  • War Convoy blockade locations for the Itani side have been changed (Ukari A-10 w/ caps, B-5 w/o). Their numbers will also persist between server restarts. Other improvements to come.
  • Removed console debug message.

New in Vendetta Online 1.8.121 (Apr 5, 2010)

  • War Convoys! New series of blockade convoys that are spawned daily based on the win/loss ratio of respective nations in Deneb. The convoys travel through grayspace to blockade their enemy's entrance into grayspace.
  • Hive Skirmish missions no longer show up in conquerable stations.
  • Fixed sector note not being able to be cleared if opened via Add Note shortcut.
  • Plugin update: All PLAYER_ENTERED_SECTOR events should have matching PLAYER_LEFT_SECTOR events.

New in Vendetta Online 1.8.120 (Mar 27, 2010)

  • All station access keys have been deleted and Latos I-8 station ownership has been reset.
  • Two new conquerable stations added, in grayspace. Other features will be appearing, making conquering and holding all three stations a lucrative prospect. Where are they located? Explore and find them!
  • In statically fogged sectors, the sector list (the "u" menu) now only shows users within radar range, allowing total concealment through use of occlusion and fog. In non-fogged sectors and storm sectors, old behaviour still applies.
  • Friendly Fire restrictions have been removed from all but Nation Capitol systems (Serco/Itani/UIT).
  • Active Players list on website now displays Buddies Online for your logged-in account, and graphs of player populations.
  • Changed lua function SplitStationID() to SplitLocationID(). This affects some plugins. A simple search and replace in the plugins folder will fix the problem.

New in Vendetta Online 1.8.119 (Mar 20, 2010)

  • Changed random number generator for new character name creation. It is seeded once a second, so new names can only be created once a second.
  • Colliding with other ships will no longer cause their radar blips to change from green to red.
  • Fixed a CTF race condition.

New in Vendetta Online 1.8.118 (Mar 14, 2010)

  • Unaligned Station guards now help defend the conquerable station.
  • Convoys really have cargo in them now. No, really, we mean it this time.
  • Fixed visual mission timer on HUD. It now counts down to zero and stays there until the mission ends. If the timer was created outside of a mission, it will go away when it reaches zero.
  • Textured line effects now have a minimum screen size so they don't glitter as much when they are far away. This affects things like ship exhaust and some weapon effects including swarm missile trails and mining beam effects.

New in Vendetta Online 1.8.117 (Mar 7, 2010)

  • Manufacturing the Teller-Ulam Mine in the Conquerable Station now has reduced requirements (Queen Processors instead of Queen Matrix). Mission can only be taken twice per day.
  • Missile turrets around Conquerable Stations now do less damage and have a lower top speed. Other missile turrets are unaffected.
  • Web page submission system for in-game player-created events. See http://www.vendetta-online.com/x/events for more information.
  • Audio system now has a limiter to prevent clipping when too many loud sounds are played at the same time.
  • Audio system resamples the sound to the sampling rate that the OS reports. This only affects Windows Vista and Windows 7.
  • Fixed 'Empty Convoy' bug.
  • Fixed a bug where turreted ship weapon group tab would permanently hide the turret ports.
  • Fixed a bug where taking an escort mission, launching, and then changing the nav route would cause the jump navpoint to be too near the station.
  • Fixed a bug where two people would try conquering a station at the same time and they're both let in but only one can set a key.
  • Station conquer timer is now shown to players who enter the sector after the 2 minute countdown already started.
  • Conquerable station docking bay no longer says 'Press the Activate key to dock' during the time the station isn't conquerable.
  • When in a capship turret, the 'Target too far to scan' message is no longer displayed on the HUD.
  • High-density sectors in Deneb can no longer have storms appear in them.
  • Fixed a bug where Intel GMA950-based PCs running Windows XP would default to showing the station in the menu instead of hiding it for performance reasons.
  • Fixed a bug where the player who conquered a station wouldn't get free ship repairs until they redocked.

New in Vendetta Online 1.8.116 (Feb 27, 2010)

  • Behemoth Heavy Miner MkII now available in mining stations, requires Basic Miner III. Integrated 1000m mineral scanner, 3 large ports.
  • Fix for case causing human-only Hive Skirmish to be started/posted.
  • More reliable reward mechanisms (get rewarded for escorts even if you are warping).
  • Navroute set again when leaving station after death in Border Skirmish.
  • Windows 7 audio driver now properly plays at the correct speed when the audio device is not running at 44.1 KHz.
  • Fixed UTC dates in Events menu and Keychain Menu.
  • Station radar blip for conquerable stations is only visible to players who have docking privileges.
  • A sector message is now displayed when the conquerable station is actually conquered.
  • Giving a User Key through the Owner Key no longer creates a new User Key.
  • Client build number in Credits menu now shows the downloaded version.
  • Changed added auto-detection and changed initial default settings for certain Intel graphics chipsets, for improved netbook support (GMA500, GMA950, GMA3150).
  • There's a lot of stuff in this version, but among other things, players with Intel Atom-based Netbooks should have a much easier time getting started in the game. The station-blip visibility is another important change, as it will lead (quickly) to new "secret" conquerable stations appearing in the galaxy. You can expect more station/conquest related changes in this coming week, to further refine the gameplay and address certain issues, like increasing the physical size of turrets (so they don't make for such tiny targets). There may also be some new stations appearing. But who knows? If we add them, we'll let you know, but you'll have to find them for yourselves!

New in Vendetta Online 1.8.115 (Feb 20, 2010)

  • Player-owned ships with turrets no longer accumulate area-effect damage based on the number of turrets on the ship.
  • Vista Audio driver under Windows 7 tries to set the audio playback rate to 44100 Hz.
  • Events/Newspost menu is wider so longer titles aren't clipped.
  • 30 second logoff timer is now properly enabled when a private message is received from someone in the same sector regardless of whether the sender is ignored.

New in Vendetta Online 1.8.114 (Feb 13, 2010)

  • New Events and Newsposts menu shows Game Events that are scheduled and the last five Newsposts that are on the web site. The menu will auto-display whenever a new Event or Newspost exists and there is an option to disable auto-display.
  • Three new Axia-based missions, located in Verasi, courtesy of Phaserlight.
  • The Conquerable Station now has a unique Manufacturing mission for the Teller-Ulam Mine.
  • The Conquerable Station conquering timer is now displayed on the HUD similar to mission timers.
  • Added threat-to-shields logic, enabling more responsive queen (and other shielded-ship) defense.
  • Fixed bug causing old instances of the Border Skirmish advertising-mission to remain posted.

New in Vendetta Online 1.8.113 (Feb 8, 2010)

  • New Keychain tab in Inventory tab of PDA to manage your keys. Suggestions to improve usability are always welcome.
  • There is now a restriction of one User Key per Owner Key.
  • Slight changes to /key command. /key user access command no longer takes a sector name. It instead only works when you are docked to the station you control.
  • Fixed defense behavior of static queen escorts.
  • Fixed a recently-introduced bug with Border Skirmish scheduling.

New in Vendetta Online 1.8.112 (Feb 1, 2010)

  • New user keys and key command. Type /key for an explanation.
  • A user interface to manage keys is forthcoming.
  • Hive skirmishes no longer appear in Latos I-8.
  • Fixed capship drifting problem in Border Skirmish.
  • Fixed Border Skirmish advertising mission.
  • Fixed conquerable Station turret targeting.
  • Improved bot aggressiveness behaviour.Although Station Conquest and the key system still have a lot of work and improvements to be made, we have definitely delivered on our promise of releasing some implementation of a basic conquest system during the month of January. We hope you all are still enjoying it. You can expect more improvements and tweaks in the coming weeks, along with changes to other areas of the game (bot AI, in-game Event advertising, etc).

New in Vendetta Online 1.8.111 (Jan 26, 2010)

  • EC-89 and free battery are now available at the conquerable station so players cannot strand themselves there.
  • Conquerable station defense turret hitpoints have been quadrupled.
  • Conquerable station defense turrets now respawn after 10 minutes instead of 15 minutes.
  • Conquerable station defense turrets should now try to fly back to their position if knocked away.
  • There is a 2 minute wait period between when all conquerable station defense turrets are destroyed and the station can be docked to in order for the station to be conquered.
  • Improvements to conquerable station defense turret targeting system.
  • Trade Guild mission no longer disconnects the player when the mission is taken.

New in Vendetta Online 1.8.110 (Jan 23, 2010)

  • Basic Station Conquest: A new station located in Latos I-8 may now be conquered by players. This is a very limited, basic implementation of station conquest, only for testing purposes. Once all turrets are destroyed, the first person to dock may generate or select an Owner Key for use. The console command /listkeys can be used to show the current keychain, which each have a number next to them. Then /giveownerkey (key-number) can be used to give an owner key to another player. Any player with a key for the station will be able to dock and not be fired upon by the turrets.
  • Bounty System Revival: We've brought back the old Bounty system, with a 1-million-credit upper limit on bounties. For now, only NPC-driven bounties may be allocated, handed out by governments for illegal activities, such as killing station guards. You can talk to NPC Marshals in Capitol stations for more information about becoming a bounty hunter.
  • Warthog Mineral Extractor now features an integrated Free Mineral Scanner (Range: 500).
  • Improvements to Game Updater. The game patching system now handles certain situations more elegantly, such as running out of disk space.
  • The current Mac client version is now present in the app metadata, under "Get Info", the Finder and elsewhere.

New in Vendetta Online 1.8.109 (Jan 9, 2010)

  • Raptor MkII now available in Latos N-15 (same requirements as Dau).
  • Corvus Greyhound now features an integrated cargo scanner and turbo energy usage dropped to 45.
  • Combat level 4 required to be featured in Duel Rankings. Characters less than 4 may participate in Duels, but will not gain or lose points.
  • Duel Rating k-factor is now scaled by rating number. Players over 2000 (Master) now gain/lose points at half the normal rate, over 2400 (Grandmaster) at one quarter the normal rate.
  • Duel Rating lower limit clamped to 900, only characters above 900 are displayed on the ranking page.
  • Middle Mouse button click now acts as ^v (paste) when an editbox has focus.
  • Sun flare effect is no longer rendered in foggy sectors.

New in Vendetta Online 1.8.108 (Jan 3, 2010)

  • Dueling badges are now awarded based on Duel Rating. "Duellist" at 1600, "Master Duellist" at 2000, "Grandmaster Duellist" at 2400, and Legendary Duellist" at 2800.
  • Race track badges and credits are awarded on a monthly basis to players with the best track times for the previous month. See earlier newspost for details.
  • Fixed bug with the Search feature of the Duel Stats page.

New in Vendetta Online 1.8.107 (Dec 27, 2009)

  • 64bit and 32bit Linux copy-paste with CTRL-C in edit boxes updated to support X Selection event protocol. It now works with other X apps like xterm.

New in Vendetta Online 1.8.106 (Dec 19, 2009)

  • Server-side sector load time optimizations. Further improvements can also be expected here, as we move towards larger and more complex sectors.
  • High Density Sectors. Most sectors in the central ring of Deneb (not those with stations) have been replaced. These sectors were already statically fogged some time ago, in anticipation of the increased object count. The new sectors have much higher crystal density, and represent the first production test case for the "Universe Redux" process. Future sectors will be even larger and denser, but more development work remains before this can happen.
  • VO "Happy Holidays to Long Lost Vets" promotion: All un-subbed accounts that were last subbed in September or earlier may play through Jan 1st!

New in Vendetta Online 1.8.105 (Dec 12, 2009)

  • Nation Defense turrets for Latos H2, Ukari A10, Edras B11 and I2 have been moved inside of their respective Nation space, and are no longer in grayspace. The turrets in Helios B7 and Ukari L2 still remain, as Capitol systems (Arta and Pyronis respectively) use turrets on both sides of all wormholes.
  • Devus D3 Guardians drop Cargo Spoofer MkI (50% chance).
  • Helman K3 Overseers drop Cargo Spoofer MkII (25% chance).
  • Dentek Collectors drop Cargo Spoofer MkIII (1 in 50 chance).
  • Prosus Assaults drop Addon Scanners (25% chance).

New in Vendetta Online 1.8.104 (Dec 5, 2009)

  • Small-port Cargo Scanner and Scanner Blocker (available in capitol stations)
  • Fix for convoy traders repeatedly bumping convoy capships.
  • Slower top speed for convoy capships.
  • PCC Mission Editor additions: give-item-to-npc, park and drift actions, gave-money-to-npc event.

New in Vendetta Online 1.8.103 (Nov 21, 2009)

  • Shared Group Radar Extender: if equipped by one person in a group, everyone within 2000m of the equipped person can share the radar view of all other group members within 2000m. These addons are available for sale in Capitol sectors.
  • Target Re-Acquisition: if a selected target is lost due to occlusion by an asteroid, distance, or other reason, the target will now be auto-selected if it becomes visible again within 2 seconds.
  • Upcoming Event: Dark Convoy, Saturday Nov 21st at 6pm CST.

New in Vendetta Online 1.8.102 (Nov 14, 2009)

  • Convoy capships only allow their own escorts to dock (a more comprehensive rule-set is planned).
  • Ejection of players from convoy capships for friendly fire.
  • Tracking of escort success, failure, clean-kill, friendly-kill, and abort, in preparation for discouraging use of escort missions to trade without risk.
  • Gauss MkII Turret, for use on Behemoth and Atlas turret ports, available in Capitols.

New in Vendetta Online 1.8.101 (Nov 7, 2009)

  • New characters can now be mentored until they reach level 3 in a license instead of level 2.
  • Convoy capships can carry cargo.
  • New optimized server-side collision mesh for Queen bots.
  • Fixed a bug that caused sectors to not start up properly if two players entered it simultaneously.
  • Optimized sectors so they shouldn't timeout while under heavy load when players are present.

New in Vendetta Online 1.8.100 (Nov 4, 2009)

  • Added two special 5-year Anniversary Edition Vultures, access to be granted via upcoming promotion to limited newbies and current players with at least 3 months subscription. For more information, see this forum thread.
  • Fixed sort order of Corvus Greyhound in ship list, it is now grouped with other Warthogs.

New in Vendetta Online 1.8.99 (Oct 29, 2009)

  • Sectors should no longer time out.
  • Fixed a UI bug that sometimes showed the wrong ship sell price.
  • Accomplishments tab should no longer reset the selected badge when the tab gets updated.
  • "Microsoft Strategic Commander Controller" should now work on the Mac version.

New in Vendetta Online 1.8.98 (Oct 24, 2009)

  • NPCs no longer trigger the proximity alarm if the NPC Prox is disabled.
  • Fixed bug with getting stuck in capships when they jump between sectors.
  • Tridents are once again part of larger escort missions.
  • Bug reporter should now run when x64 version of the client crashes.
  • Experimental fix for intermittent client crashes on all platforms.

New in Vendetta Online 1.8.97 (Oct 17, 2009)

  • Added options for proximity warning to activate on players, npcs, or both.
  • Fixes for intermittent problems with Training V and other missions.
  • Added debugging info for mac version when enumerating joysticks and other HID devices.

New in Vendetta Online 1.8.96 (Oct 17, 2009)

  • Proximity warning now only warns every 2.5 seconds.
  • Another experimental fix for Netbooks running Linux.
  • Fixed random crashes for some players when they enter sectors.
  • Increased reliability of sector startup. It should fix bot problems in Dau L-10 and other places.

New in Vendetta Online 1.8.95 (Oct 17, 2009)

  • Bots and players now properly show up on radar in Linux and Mac versions.
  • Added a 'One-Off' proximity warning that will warn the first time a ship is seen within the defined proximity but won't warn again until the ship leaves the defined proximity.
  • Experimental crash fix for Netbooks running Linux.
  • Your own ship's health is no longer occluded. It shows up in the sector list again.

New in Vendetta Online 1.8.94 (Oct 7, 2009)

  • All asteroids now perform high-accuracy OBB occlusion instead of sphere occlusion.
  • Occluded ships no longer show their health in the sector list.
  • Radar Next/Prev selections now properly ignore occluded ships.
  • Plugins can no longer get ship distances when the ship is occluded.
  • Improved server-side sector performance.

New in Vendetta Online 1.8.93 (Oct 4, 2009)

  • All players and NPCs are occluded from the radar by asteroids and ice.
  • Occluded ships no longer show their distance in the sector list.
  • Radar occlusion calculations are performed in a separate thread.
  • Different asteroid types have different occlusion behaviour (ice occludes accurately, some asteroids as spheres, etc).
  • Object occlusion accuracy can now be dynamically configured on the server (Sphere, Box, OBB polygon).

New in Vendetta Online 1.8.92 (Sep 27, 2009)

  • Asteroids now occlude player-owned ships from your radar; ie, pilots may now use asteroid fields for concealment from other players. For more details, see the related post on the General Forum.
  • Extended logoff timer situations now last 45 seconds instead of 20 seconds, after receipt of a private message. The actual extended timer length itself is unchanged (30 seconds).

New in Vendetta Online 1.8.91 (Sep 20, 2009)

  • Logoff timer is now increased to 30 seconds if you should receive a private message. The extended logoff period exists for 20 seconds after receiving any incoming message. After waiting the extended countdown period, logoff proceeds normally. This only occurs during flight, not in stations.
  • Fixed bug with Linux version where the client didn't use some of the enumerated resolutions correctly.
  • Added ability to override window-mode resolution in Linux. For example:
  • [refgl]
  • xf86vidmode=0
  • xsize=1000
  • ysize=1000
  • Fixed crashing sectors.

New in Vendetta Online 1.8.90 (Sep 14, 2009)

  • Better bot path finding around asteroids.
  • Teradons are included in some convoys.
  • Fixed a BS/HS respawn problem.

New in Vendetta Online 1.8.89 (Sep 7, 2009)

  • Improved capship asteroid avoidance logic.
  • Changed static wireframe radar extender effect to a sweeping effect.
  • Changed secondary light source in fog/storm sectors to be the color of the fog/storm when present.
  • Tridents are now included in the occasional convoy.
  • Turbo Thrust stats are now displayed for all ships. Combined with the ship's mass, this determines the vessel's rate of acceleration when turbo is engaged.

New in Vendetta Online 1.8.88 (Aug 29, 2009)

  • Raptor MkII Turbo Thrust (acceleration) increased from 260 to 300 kN.
  • Added Aeolus Light Repair Module (Small port).
  • The game is now tracking player repairs, for future badges.
  • Various server-side fixes.
  • New HD game trailer!

New in Vendetta Online 1.8.87 (Aug 23, 2009)

  • Fog sprites are no longer rendered when shaders are disabled. This speeds up clients with older video cards, and slower integrated chipsets (Intel GMA, etc).
  • Disableable turrets now emit the explosion effect to signify they are disabled.
  • Several Lua bug fixes on both client and server.

New in Vendetta Online 1.8.86 (Aug 15, 2009)

  • Increased the defenses of Queens and Hive Queens.
  • Added fog to the inner ice/asteroid ring in the Deneb system.
  • Increased the variety of bots used in the Dynamic Hive.
  • The three Dynamic Hive's ships are now colored differently.
  • Improved NPC docking and undocking behavior to prevent convoy pileups.
  • Fixed bug involving long-gone bots in the bar, and duplicate bar-enter/leave messages.
  • Hive bots now use production queues, like border skirmish. (no more insta-respawn)

New in Vendetta Online 1.8.85 (Aug 8, 2009)

  • Asteroid sectors in Deneb now have a disableable turret. When the turret is disabled, a fighter skirmish begins.
  • New detail textures for bone asteroids.
  • Added ice refraction resolution setting for DirectX 9 driver. The High setting uses more video memory.
  • Fixed DirectX 8 driver so it properly fails to load compressed textures instead of displaying white textures.
  • Small optimization for most shaders.
  • Fixed certain missions so they no longer choose training sectors as destinations.
  • NPCs that have logged off no longer show up in the Bar.

New in Vendetta Online 1.8.84.2 (Aug 2, 2009)

  • Significantly improved all crystal and ice graphics.
  • Added OpenGL Antialiasing modes.
  • Fixed crash in OpenGL driver.

New in Vendetta Online 1.8.83 (Jul 25, 2009)

  • New Trade, Mining, Hive and PvP badges.
  • New icons for different mission categories.
  • Fixed mission list bug where logging out and back in with an active mission was flagging the mission as 'Interrupted'.

New in Vendetta Online 1.8.82 (Jul 20, 2009)

  • Unloading and/or selling no longer shows a false success message if there was a station error.
  • Training sectors are no longer shown in the best prices list for ship cargo.
  • Training sectors are no longer chosen as destinations or sources in Trade Guild missions.
  • The /fps command now shows average, max, min frame rate over the last .25 seconds.

New in Vendetta Online 1.8.81 (Jul 12, 2009)

  • Mining missions now re-appear after shorter intervals.
  • Three new mining missions added: Premium Ishik, Lanthanic, Apicene.
  • New Advanced Training mission added: Welcome to Combat License 3!
  • Updated Queen, HAC and bot textures.
  • More compressed textures to lower video memory usage.
  • NPCs can now enter bars.
  • Fixed client-side memory leak.

New in Vendetta Online 1.8.80 (Jul 7, 2009)

  • Fixed asteroids not showing their textures for Intel graphics chipsets on Linux.
  • Reverted solar panel material to fix level of detail popping artifact.
  • Background is no longer rendered when in fogged sectors because it can't be seen.

New in Vendetta Online 1.8.79.1 (Jul 7, 2009)

  • Fixed material for 'black' bone asteroid so it is no longer black.

New in Vendetta Online 1.8.79 (Jul 6, 2009)

  • New high-resolution compressed textures for EC and Raptor series.
  • Re-exported and compressed textures for all rocky asteroids.
  • Compressed starfield textures.
  • 256MB Visual Quality settings no longer enable Texture Compression.
  • 256MB VQ settings also enable Super High backgrounds.
  • New Shader Model 2.0a low precision setting available, mainly for the Geforce FX series of chips.

New in Vendetta Online 1.8.78 (Jul 6, 2009)

  • Improved Shader 2.0 graphics and fixed other shaders.
  • New compressed normal maps for Shader 2.0 hardware to improve video memory usage. They are loaded as uncompressed maps for non-Shader 2.0 hardware, taking up the same amount of video memory as before.
  • Fixed bug where items in local non-active ships were not sellable unless there is an active ship.
  • Fixed major OpenGL vertex buffer crashing bug.
  • Improved texture load time slightly.
  • Initial loading screen now has a percent complete counter.

New in Vendetta Online 1.8.77 (Jun 21, 2009)

  • Added Detail Textures to some asteroids.
  • These can significantly increase surface detail when nearer to the object, under some circumstances. Only compatible with Shader 2.0 hardware, or better. See Dau G11 for example.
  • Turrets on player-owned ships can no longer be a part of weapon firing groups.

New in Vendetta Online 1.8.76 (Jun 15, 2009)

  • Fixed Voice Chat volume control.
  • Slightly optimized inventory menus for players that have large inventories.

New in Vendetta Online 1.8.74 (Jun 7, 2009)

  • New weapon: the Shield Turret. This defensive weapon may be equipped only to vessels with Turrets (Atlas, Behemoth), and fires a small shielded area to deflect incoming fire. Available in Odia M14 (expensive) or the UIT Capitol stations (much more cheaply).
  • "Next Border Engagements" mission indicates when the next set of Dynamic Warfare missions will start, and what size the will be.
  • Fixed crashing bug when logging off with a damaged Atlas ship.
  • Fixed lua error when logged in and a character hasn't been chosen yet and a Border Skirmish sector was conquered at the same time.

New in Vendetta Online 1.8.73 (May 30, 2009)

  • Navmap conquered sector cells are now more transparent.
  • Navmap rendering atrifacts at certain scale factors have been fixed.
  • Server-side memory usage has been made more efficient.
  • Fixed message stating that player entered a given station.
  • Fixed misc rare client crashes.

New in Vendetta Online 1.8.72 (May 24, 2009)

  • Dynamic Warfare in Deneb! The Serco and Itani vie for control of sectors in a weeklong conflict. Conquered sectors are indicated in the nav map.
  • Pilots now always show up as friendly in the gunner's radar.
  • NFZ indicator now appears on gunner's HUD when in a no fire zone.
  • Fixed free repair for players who take part of any Border Skirmish type of missions.
  • Fix to disable shaders for Intel GMA 950 chipsets on Windows.

New in Vendetta Online 1.8.71 (May 16, 2009)

  • Atlas turret has been moved to the stern.
  • Turrets are now visible on player ships.
  • Gunners aren't asked to buy back last ship when they leave the ship.
  • Leaving a ship as a gunner now has a 10 second countdown so you cannot leave in a hurry. Typing /gunner leave a second time will cancel the countdown.
  • Pilot and all gunners are counted as a PK when the ship is destroyed.
  • Fixed a mentor bug.
  • Fixed gunner leadoff/autoaim targeting.
  • Message now says 'Entering player's ship' instead of 'Entering player'.
  • The pilot now always shows up as green to the gunner.

New in Vendetta Online 1.8.70 (May 10, 2009)

  • Multi-player ships are now available.
  • Pilots of Behemoth and Atlas class ships (except the Behemoth XC) may now invite other players to join their vessels and help defend them via turrets.
  • Certain ship variants have up to three turrets, allowing four players to cooperatively defend a single ship.
  • Pilots must all be docked at the same station to initially join, and be invited by the pilot of a given ship via new "/gunner" commands.
  • More involved interfaces, features and weapon options will become available as we move forward.

New in Vendetta Online 1.8.69 (Apr 25, 2009)

  • Escort missions now pay less within the space of a single Nation.
  • Luxury goods now more valuable in deep grayspace, less valuable elsewhere.
  • Organic Solvents have new grayspace routes.
  • Newbie sectors now only allow new players. Other players entering those sectors will be fired upon.
  • Linux right-ctrl/alt keys are now bindable.
  • Further testing of server-side performance enhancements in Border Skirmish sector (please report any issues).

New in Vendetta Online 1.8.68 (Apr 18, 2009)

  • Seven new PCC missions.
  • Skirmish and escort groups are now unlocked after the mission ends.
  • Skirmish and escort groups are disbanded if only one player is in the group when the mission ends.
  • Fixed crash bug when trying to play nonexistant sound via lua.
  • Removed 'got duplicate remote add' error message.
  • Small improvements to jump animation.
  • Foggged sectors restrict radar range to 500m.
  • Server-side updates to allow for more fogged sectors.

New in Vendetta Online 1.8.67 (Apr 11, 2009)

  • Testing LuaJIT in Border Skirmish.
  • Subdivided sever cluster distribution based on expected sector CPU usage.
  • Border Skirmish, Hive Skirmish, and Escort missions are now available to groups.
  • Groups persist after completion of Border Skirmish, Hive Skirmish, and Escort missions.

New in Vendetta Online 1.8.66 (Apr 4, 2009)

  • Fixed bug in Training V mission, text error in Training IV.
  • Fixed bug where bots would fly into asteroids.
  • Trial expiration message is now displayed when trial expires.
  • Damaged ships now sell for less based on repair cost.
  • Mission list now says that it is receiving a mission list instead of saying there are no missions available.
  • Character names with similar letters can no longer be created.
  • For example, using lower case L to look like an upper case I to spoof someone else's name no longer works. Other combinations include O vs. 0, Z vs. 2, and B vs. 8.

New in Vendetta Online 1.8.65 (Mar 28, 2009)

  • Friendly-Fire restrictions removed from all of gray space.
  • More server-side Border Skirmish performance enhancements.
  • Server-side performance enhancements are now used everywhere.
  • Border Skirmish now features live countdown timer in mission description.
  • Fixed HUD component size issues.
  • Improved client-side collision detection in highly active areas such as Border Skirmish.
  • Fixed bug that caused ship radar blips to turn blue when binding a joystick button to a command when the joystick button already had a command bound to it. Also fixed other possible crashing bugs with joystick menu.
  • HUD is centered in the middle 4:3 aspect region on the screen by default when starting the game in 1920 widescreen. This option can be turned on and off in the Interface HUD options menu.

New in Vendetta Online 1.8.63 (Mar 22, 2009)

  • Optimized capital ship weapon collisions for large battles.
  • Improved capship collision hulls for Border Skirmish usage.

New in Vendetta Online 1.8.62 (Mar 15, 2009)

  • New Ship: Corvus Greyhound, a Warthog Interceptor only available in Odia.
  • One new PCC mission: CtC Information for the Itani.
  • Friendly Fire has been enabled in all of Odia, Sedina, and Bractus.
  • Testing more performance enhancements in Border Skirmish sector.

New in Vendetta Online 1.8.61 (Mar 7, 2009)

  • Six new PCC missions.
  • Testing performance enhancements in Border Skirmish sector.
  • Not quite as much stuff as we had planned for this release, but some critical code for debugging and further enhancing Border Skirmish. The problem has not been fully nailed down, but we have a lot more information and are much closer to solving it.

New in Vendetta Online 1.8.60 (Feb 28, 2009)

  • Border Skirmish capships repositioned more appropriately for Serco/Itani jump-in locations.
  • Friendly Fire exclusions removed from Latos M-7.
  • Warp in and Warp/Jump out effects now have sound.
  • Targeted ships now show health and shield strength percent on health bar.
  • Sector notes now have multi-line support.
  • A notification line is now printed in the console to show that custom interface code was loaded, if any.
  • The chat log /clear command now properly clears the chat log.
  • Added /help and /nation helper commands to quickly go to channels 1 and 11 respectively.
  • The mission notification icon on the HUD now jumps further to get your attention.
  • New keyboard bind menu. Mouse over the command to change, click once, and press the key to bind to the command. Press 'Esc' to cancel. To clear all keys from a command, hover over the command and press 'delete'.

New in Vendetta Online 1.8.59 (Feb 21, 2009)

  • Eight new trade routes to and from grayspace: Corvus Holodisks and Textiles (Sol/Itan), Manufacturing Tools, Metana Sweets, Oxygen Recycling Systems, Rare Books, Serco Cybernetic Implants, Textured Vegetable Protein.
  • Extra wormhole turrets removed from Verasi O-7.
  • Border Skirmish positional and targeting enhancements for Teradon.
  • Mac version's gamma setting now uses current gamma ramp as initial values instead of a linear gamma ramp.
  • Mac version should no longer accept mouse or keyboard input if it is not the active application.

New in Vendetta Online 1.8.58 (Feb 14, 2009)

  • Reworked Training Missions for new players.
  • Three new PCC missions, branched from Orun Processor tree.
  • Border Skirmish capship positional tweaks.
  • Updated Voice Chat library.

New in Vendetta Online 1.8.57 (Feb 7, 2009)

  • New starting locations and training weapon for new characters.
  • Matrox TripleHead2Go Surround Gaming support.
  • Sector player list sort mode is now saved.
  • Hive Skirmish missions give free repair and ammo refill in Hive Skirmish capships.
  • Border Skirmish capships now start in formation and stay close to their original position.
  • Battle music starts in BS and HS sectors.

New in Vendetta Online 1.8.56 (Jan 31, 2009)

  • Six new mining missions available at all mining stations.
  • New enhanced Grayspace trade routes: Betheshee Spices, Deneb Rum, Divinia Spice, Commercial Textiles, Fresh Flowers, Combat Simulators, Dried Meat.
  • Dueling players now show up as light blue in the radar.
  • Border defense turrets now respawn after 5 minutes.
  • Vote Mutes now last for 1 day instead of 7 days.
  • Vote Mutes no longer show how many votes have been cast.
  • Fixed client crash when new items are dynamically pushed into the game.

New in Vendetta Online 1.8.55 (Jan 24, 2009)

  • Five new missions, appearing in Itani territory.
  • 7 items now have greatly enhanced trade destinations in grayspace: Silksteel, Consumer Robotics and others.
  • EULA now displays the date it was last modified.
  • Mute votes no longer accumulate if the votee is already muted.
  • Jettison menu now uses comma-deliminated numbers.
  • Fixed a couple of minor lua errors.

New in Vendetta Online 1.8.54 (Jan 18, 2009)

  • Jettison menu now shows the best price for each item in the current system and what station it's at. It updates once a minute and when you enter a sector or launch from a station.
  • 3D render distance has been reduced to 20km from 60km to speed up rendering of large sectors.
  • Additional voice chat connection information is printed to the console.
  • Corvus stations now show correct license requirements for ships.
  • Many other background fixes.

New in Vendetta Online 1.8.53 (Jan 10, 2009)

  • Experimental new fog in Dau K-10 and Verasi I-5.
  • Lua version has been updated to 5.1.4.
  • Fixed crashing bug in Windows when trying to take a screenshot in window-mode if the window is hanging off any edge of the desktop.
  • No screenshot file is generated in Windows when in window-mode and the window is bigger than the desktop.
  • Voice Chat sound ducking now properly turns off if you are talking while you leave a group.
  • Voice Chat now prints connection status in chat window and prints errors in console.
  • Visual Quality settings are now correctly set and recognized under all circumstances.
  • DirectX driver now properly detects amount of video memory available in Vista.
  • Windows client no longer crashes on FLOAT_INEXACT_RESULT fpu exception.
  • Fixed popping of storm entry fog effect in some slower framerate cases.

New in Vendetta Online 1.8.52 (Dec 20, 2008)

  • Demand for mined minerals and ores in stations now increases at a drastically higher rate (over twice as fast for low-value ores, a little less for high-value ores).
  • Fixed storm fog bug with grey asteroids.
  • Fixed storm fog bug when changing resolution/window mode/antialiasing mode.
  • Fixed crash on startup for video cards with greater than 256 megs of RAM.
  • Fixed crash when logging out with Behemoth Heavy Miner ship and logging back in without restarting the client.
  • All previous subscribers from more than 45 days ago may play for free until the end of December. Happy Holidays!
  • 1-month MMORPG.com extended trial keys are still available.

New in Vendetta Online 1.8.51 (Dec 6, 2008)

  • Pixel shader 3 capable hardware now renormalizes normal maps at render time and does not need to renormalize normal maps at loadtime.
  • Removed 'Renormalize Normalmaps At Loadtime' Video option for Pixel Shader 3 capable hardware.
  • Increased server capacity.
  • Changed default video and graphics settings for systems with 128 megs or more of video memory.

New in Vendetta Online 1.8.49 (Nov 27, 2008)

  • Improved Updater robustness
  • Three new missions available in Corvus Barracks stations
  • All the full-install download packages are now up-to-date and require no additional patches (for now).

New in Vendetta Online 1.8.48 (Nov 25, 2008)

  • "Very high" resolution textures now available for the very bumpy "bone" asteroids. These textures are only enabled by default on videocards with 256MB or more video ram.
  • New "Re-normalize Normalmaps" option allows better visual quality in bumpmaps, especially the new high-detail textures, but at a trade-off of increased load times (unless all textures are pre-loaded).

New in Vendetta Online 1.8.47 (Nov 24, 2008)

  • Added Video Option to reset FOV and HUD Size upon video resolution change.
  • Fixed issue with changing HUD size while being damaged.
  • Made improvements to server stability.

New in Vendetta Online 1.8.46 (Nov 17, 2008)

  • Sell Selected... menu now includes profit/loss information.
  • Zoom out command now restores the FOV to the previous setting instead of 75.
  • A dialog now asks if the current desktop resolution should be selected as the initial resolution for fresh installs on Windows and Mac OS X.
  • FOV is based on aspect ratio of selected resolution for fresh installs.
  • HUD scale size is selected based on initial resolution for fresh installs.
  • More F5 HUD scale modes have been added for fresh installs.

New in Vendetta Online 1.8.45 (Nov 10, 2008)

  • Kill Forgiveness: Players may now "Forgive" PvP kills in faction-standing loss situations. A window pops up for the dead player, permitting them to "Forgive" the kill, within 15 seconds.
  • Forgiven kills have no impact on the killer's standing. This is necessary for the impending Friendly Fire removal and other features.
  • Changed 'Sell Selected' button in Commodities Sell tab to 'Sell Selected...' to indicate that another dialog appears when the button is pressed.
  • Corrected size of speed/energy/distance HUD indicators for wide-screen modes.
  • Corrected aspect of loading screen and startup splash screen for wide-screen modes.
  • Fixed trade xp exploit where it could be acquired at inappropriate times.
  • Fixed bug where changing from one resolution to another with the same height wasn't resizing the interface.
  • Corrected ship buyback price display when not all items were bought back.

New in Vendetta Online 1.8.44 (Nov 3, 2008)

  • Sell prices of items that are not for sale at a station are calculated differently now. The demand of the items are continuous in that selling large quantities of items gives the same result as selling the same items one at a time over a longer period of time.
  • Sell Item menu price updates instantly when someone else sells the same type of item that you are selling.
  • Welcome menu profit numbers now show total value and profit instead of unit value and profit.
  • Item unit profit/loss is now calculated by taking total profit/loss and dividing it by total quantity.

New in Vendetta Online 1.8.43 (Oct 27, 2008)

  • Bug fixes to Training VI mission.
  • Ship view rotation slowed down by half.
  • Updated Voice Chat library.
  • Locally produced commodities are now properly labeled as such.
  • Ships are no longer listed as high-demand items in stations.
  • Fixed killed-by ratio calculation.
  • Added /clear command to clear the chat log.

New in Vendetta Online 1.8.42 (Oct 20, 2008)

  • Warthog TD price dropped to 45k.
  • Warthog TD turbo thrust increased from 260 to 300.
  • Valkyrie X-1 price increased to 70k.
  • Added No Fire Zone indicator to center region of HUD. It can be disabled in HUD Options menu.
  • Reduced NFZ of Corvus stations to 1000m.
  • Ship repair and ammo reload are free in Border Skirmish capships for Border Skirmish participants.
  • Buyback ship is free for Border Skirmish participants if they die while in a Border Skirmish sector and homed in a station that has Border Skirmish missions available.

New in Vendetta Online 1.8.41 (Oct 11, 2008)

  • Ships repriced across the board.
  • Added defensive turrets to capitol system wormholes.
  • Station storage entries in inventory menu are now colored differently if additional storage is rented or total storage is exceeded.
  • Fixed a couple of lua errors when trying to rent storage space at a station where there are no items in storage.
  • Removed Bots Sighted list from hive skermish system sector descriptions in nav menu.
  • Fixed problem with 'Getting Characters...' menu being shown on top of Survey menu.
  • Additional storage can now be rented at stations.

New in Vendetta Online 1.8.39 (Oct 4, 2008)

  • Station cargo limits reduced from 200,000cu to 10,000cu. People with more than this will be unable to offload more items on stations that are over-capacity. Short-term space (docking, etc) is unaffected. While over-limit, new ships can be purchased by selling the Active ship and buying a new one. Station cargo expansion space will be purchasable next week.
  • UIT-hated or KoS personnel may no longer dock with stations of any faction in UIT Capitol systems (Dau, Arta Caelestis).
  • All Nation Capitol stations now have defense turrets.

New in Vendetta Online 1.8.38 (Sep 30, 2008)

  • Reworked early-level Centurion, EC and Revenant license requirements.
  • One-time faction standing recovery missions available in Corvus.
  • The Vista version will now use the last selected sound driver instead of always selecting the Vista Sound Driver.

New in Vendetta Online 1.8.37 (Sep 22, 2008)

  • Border Defense turrets now surround nation wormholes in grey space

New in Vendetta Online 1.8.36 (Sep 15, 2008)

  • New Addon: High-Efficiency Mining Beam.
  • Group leaders can now kick players from groups not created by a mission.
  • Added Group.Kick(playername) lua support function to complement new feature.

New in Vendetta Online 1.8.35 (Sep 6, 2008)

  • New Courier tree mission.
  • New ship: Raptor Mk II.
  • Capships now eject any onboard players before going offline.
  • Players can no longer /ignore Guides.
  • Temporary ignores now properly removed on logoff.
  • Fixed misc mission log bugs with multiple active missions or no active missions

New in Vendetta Online 1.8.34 (Sep 1, 2008)

  • Nine brand-new missions for lower level players.
  • New Weapon: Gauss Canon MkIII
  • Sector Changes: Verasi O7 has been modified and now has a test of border defenses.
  • New update server and client update architecture allows automatic failover to secondary update server if the primary update server is unavailable.
  • Voice Chat falls back to default device if currently selected audio device is not avilable. Usually if a USB headset is selected but unplugged.
  • Fixed problem when accepting EULA too quickly causes connecting to not complete.
  • Fixed small memory leak in Mac version.
  • Fixed bug with new mission objective list prevented mission log from being scrolled all the way down.
  • Fixed misc lua errors.

New in Vendetta Online 1.8.33 (Aug 25, 2008)

  • Added new "Aeolus Light Behemoth" variant, 80 cargo, 175 top speed, single Large port.
  • Fixed minor problems with Training III and IV missions
  • Reworked Training VI mission to no longer stall under certain cases. Please report any problems with this tutorial.

New in Vendetta Online 1.8.32 (Aug 16, 2008)

  • Moved mission-editor-based bot control to a newer, more powerful mechanism (Erlang-based "Kourier").
  • Previous "Plasma Eliminator" is now renamed the "MkII".
  • New baseline Plasma Eliminator available at level 1 Heavy Weapons
  • Support for 36 joystick buttons on a single joystick for Mac and Linux versions.
  • Better handle case in Audio Options menu when there is no audio device available.
  • Display correct hour-length of trial for trial accounts.
  • Fixed all notification text references of money to credits.
  • lua console_print won't generate an error when trying to print non-strings.
  • Fixed various server-side bugs.

New in Vendetta Online 1.8.30 (Aug 11, 2008)

  • New weapon: Plasma Eliminator, requires level 2 "Heavy Weapons".
  • New weapon: Plasma Annihilator, level 7 "Heavy Weapons" and Hive Queen II.
  • Modified a few item prices.
  • Fixed other server-side bugs.

New in Vendetta Online 1.8.30 (Aug 11, 2008)

  • New weapon: Plasma Eliminator, requires level 2 "Heavy Weapons"
  • New weapon: Plasma Annihilator, level 7 "Heavy Weapons" and Hive Queen II
  • Modified a few item prices.
  • Fixed other server-side bugs.

New in Vendetta Online 1.8.29 (Aug 4, 2008)

  • Players can now be mentored to license level 2.
  • Added sector notes. Read Navmap Help for more information.
  • Modified mentor error message to include license level info.
  • Fixed miscellaneous rare lua bugs.

New in Vendetta Online 1.8.27 (Jul 28, 2008)

  • New Ship: the Behemoth Heavy Miner, for sale in Mining stations
  • New Weapon: the Ineubis Raven Ion Blaster, available at Ineubis stations, and at increased price at Barracks stations near Deneb.

New in Vendetta Online 1.8.25 (Jul 14, 2008)

  • 11 New missions have been added.
  • Updated Voice Chat, fixes device enumeration for some linux/amd64 installs.
  • Removed Voice Chat 'Quality' setting due to changes in Voice Chat SDK.
  • Player-defined Ignore list is loaded and saved at different times so plugins can update the lists.
  • Version is now displayed in Credits window.
  • Back-end enhancements.

New in Vendetta Online 1.8.24 (Jun 28, 2008)

  • Lowered voice chat quality slightly to lower bandwidth usage. Audible quality loss should be minimal.
  • Fixed 'Mission Available' count to 0 when there are no missions available
  • Fixed lua error when enabling voice chat after leaving a group
  • Added guild member count to list of guild members online
  • Very slight interface tweaks and HUD optimizations
  • Fixed bug with VoiceChat not working for players whose character name is greater than 20 letters long.
  • Updated VoiceChat Libraries.
  • Rolled out new VoiceChat production server.
  • Fixed a bug in sixth tutorial mission.

New in Vendetta Online 1.8.22 (Jun 24, 2008)

  • Only tutorial missions are visible to new characters (until they reach combat license level 1).
  • VoiceChat: Enable Device Selection checkbox to allow certain Gentoo/Linux/AMD64 users to workaround a crash.
  • Push-to-talk and VAD now properly saved.
  • Better handling of some VoiceChat failure modes.

New in Vendetta Online 1.8.21 (Jun 16, 2008)

  • Voice Chat options menu now allows you to select your playback and capture devices.
  • Linux version now always tries ALSA first, regardless of audio settings.
  • Players are properly kicked out of restricted text chat channels.

New in Vendetta Online 1.8.20 (Jun 5, 2008)

  • Integrated, multiplatform Voice Chat in public testing! In other words, using a properly-configured microphone or headset, you can now talk to other people in Vendetta Online (for the moment, only people with whom you are grouped). Even if you have no microphone, you can still listen to other people who do have mics, allowing for enhanced in-game organization.

New in Vendetta Online 1.8.19 (Jun 2, 2008)

  • AI targeting optimization (will hopefully help with hits not always registering in busy sectors).
  • Moved Border Skirmish to Deneb B-13 (so serco don't have a chokepoint).
  • Tweaked Border Skirmish values to make bots not gang up on you quite as much.
  • Fixed Leviathan negative-shield-recharge-rate bug.
  • Hornet and Orion Hornet changed from 10 to 15 cargo.
  • Hornet MkII changed from 18 to 25 cargo.
  • Hornet MkIII changed from 12 to 18 cargo.
  • /displayshippos a second time makes the Hippos go away now.
  • Buddies are only tab-completed if they are online.
  • Updates to "All About the Galaxy" tutorial mission.
  • More 'To Be Announced' background development updates.

New in Vendetta Online 1.8.18 (May 26, 2008)

  • Dropped official support for MacOS X 10.2. The minimum required OS is now 10.3.x.
  • Border Skirmish NPC rocket launchers nerfed in damage and firing rate.
  • Border Skirmish Constellation and HAC should now have large turret models.
  • Various mission bugfixes.
  • New missions added.
  • More behind-the-scenes development.

New in Vendetta Online 1.8.17 (May 19, 2008)

  • BioCom Vulture XT turbo drain changed from 60 to 57.
  • Teradon shield-recharge-rate now lower (same as trident).
  • Teradon now uses slightly different turret weapons.
  • Border Skirmish Warthogs now have Iceflares instead of Sunflares.
  • Border Skirmish Valkyries now also use Iceflares.
  • Border Skirmish Prometheus now have Gatling Turrets.
  • Trident swarm missle refire delay changed from 30 to 45 seconds.
  • HUD updates are a little more efficient when getting hit.
  • Reworked windows sound driver a little for wavsound mode.
  • Border Skirmish no longer informs you of NPCs killing NPCs.
  • Escort rewards lowered somewhat so they won't hit the cap so often.
  • Behind-the-scenes development continues.

New in Vendetta Online 1.8.16 (May 12, 2008)

  • slight buffer copy optimization to sound system on Mac and Windows
  • added around ship price to make it more noticeable
  • added chat text color picker in Options->Interface->Chat Color Settings
  • added mission count to bottom of Available Missions List
  • fixed bug where Available Mission List was not getting updated if a mission was viewed, then cancelled, and then a mission was taken and aborted or otherwise ended without leaving the station

New in Vendetta Online 1.8.15 (May 5, 2008)

  • Mac Updater has been optimized
  • Added a 'Super High' mode for rendering backgrounds
  • Increased resolution of starfield texture
  • Increased maximum number of characters that can be typed into the console
  • Changed text in buddy note entry menu
  • Added a special plugin layer to the HUD for plugins
  • Added stats at the bottom of PVP tab
  • Tweaked group-targeting code to make bots respond more readily to being shot (even if they are targeting someone else)

New in Vendetta Online 1.8.13 (Apr 19, 2008)

  • Linux joystick calibration interface
  • Made news article background a little darker to make the text easier to read.
  • /msg properly handles player names with percent in them
  • Fixed text coloring bug that happened when color code tag scrolled out of the window.
  • The "sector" tag properly displays sector name instead of internal sector id when used in chat messages
  • Added Ignore.GetIgnoreList() lua function that returns a table of lowercase character names that are ignored.

New in Vendetta Online 1.8.12 (Apr 12, 2008)

  • When the first bot in line to dock takes an inordinate amount of time, it will now cheat to prevent pile-ups.
  • Health percentages of nearby players in userlist when health is less than 100%
  • Missed a comma_value() on station Sell tab.
  • Interface autorefreshes on changes to sorting and number formats.
  • Added sorting to the commodity/ship addons. Sorts on name/price/group. The setting is in Interface Options.
  • Ship item descriptions are indented
  • Mission descriptions are indented in Mission Board
  • Added cu/mass to the Load tab, also mass on the ship cargo(x/y) label.

New in Vendetta Online 1.8.10 (Mar 31, 2008)

  • Manufacturing & Mining missions updated to use new objective UI in the mission log
  • Fix crash under OpenGL
  • Fixed tutorial mission wording
  • 9 new missions added
  • Server deployment stuff rewritten; we should have shorter downtimes between updates from now on

New in Vendetta Online 1.8.9 (Mar 24, 2008)

  • Fixed a couple interface bugs
  • Added support for a mission objective list in the log; we will be updating missions to use this feature

New in Vendetta Online 1.7.41 (Sep 13, 2007)

  • Fixed unknown price values for addons given by missions
  • Spy missions should not choose wormhole sectors anymore
  • Promoted toggleautoaim from macro to internal command. a one-time error in the console will appear. This is normal.
  • Added AutoAim indicator to HUD
  • Added AutoAim indicator/notification interface options.
  • Changed 'Select Weapons' to 'Select Weapon Group' in HUD Help menu
  • Fixed 'Select Weapon Group' value in HUD Help menu to properly show '1-7'
  • Changed 'Fire * Weapon' to 'Fire * Weapons' in menus
  • Removed missionhelp command because it is obsolete
  • Windows Sound driver should work in rare cases where it doesn't find any audio devices
  • assert and error are exported to public lua interface
  • Added custom 'thread' api to the public lua interface
  • gksound.GKLoadSound{soundname="soundname", filename="filename"} function. "soundname" is what is sent to gksound.GKPlaySound("soundname")