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    Home > Mac > Games > Vendetta Online > Changelog

    Vendetta Online 1.8.219 - Changelog


    What's new in Vendetta Online 1.8.219:

    May 5th, 2012

    · 'Entering Universe' takes time on your first post-release login, but is much faster from then on.
    · Fixed problem with leaving the gunnery position of a ship while that ship is docked to an npc capship. You are now sent to your home station.
    · Removed Voice Chat errors from in-game chat log. They now only appear in the errors.log file.
    · All finished Border and Hive Skirmishes should now be removed from the mission list.



    What's new in Vendetta Online 1.8.217:

    April 28th, 2012

    · Added a progress indicator in the "Entering Universe..." dialog.
    · The F9 camera mode toggle now toggles through the 3rd person modes in the correct order.



    What's new in Vendetta Online 1.8.216:

    April 21st, 2012

    · All missions that you can take are now visible, across the galaxy. Each mission shows the nearest station to you that has the mission.
    · Serco/Itani and Valent/Axia factions are now mutually exclusive above Neutral. All players with characters that violate this are given the option to select on which factions they want keep their standings.
    · Temp KOS now persists across logins and sector jumps for 15 minutes.
    · If your ship is jittering while you are stopped, you should now be able to log off without the log off timer aborting.
    · 3rd-person camera now moves away from your ship instead of towards your ship when you accelerate.
    · Capships can no longer dock to small docking bays.
    · Fixed crash on Android 4.0 (Ice Cream Sandwich) when attempting to use a plugged-in joystick.
    · Added 'Route' button to the mission extended description dialog when the mission is not at the local station. Pressing it will create a nav route to the station with the mission and display the navmap.
    · Missions no longer lose their category when they are accepted.
    · Fixed problem with faction choice dialog not displaying properly or displaying with clipped text.



    What's new in Vendetta Online 1.8.213:

    March 24th, 2012

    · The ship in 3rd person camera mode no longer jitters at low frame rates.
    · Joining or creating a group when you have an active mission will now tell you to complete or abort the mission instead of immediately aborting the mission without warning.
    · Updated Lua to 5.1.5.
    · The HAC explosion effects are now pre-cached so the demo doesn't stutter the first time it explodes.



    What's new in Vendetta Online 1.8.212:

    February 18th, 2012

    · Fixed rendering problems on Samsung Galaxy S2 and Galaxy Note.
    · Sector list now properly updates when a player is controlling a turret of a capship after the capship has changed sectors.
    · Storm exit navpoints now appear when leaving a station during a storm if the player logged in to the game and is in the station.
    · Interface work for upcoming faction changes.



    What's new in Vendetta Online 1.8.211:

    February 18th, 2012

    · Added support for Arm Mali devices such as the Samsung Galaxy Tab 7.7. Support is currently only available through the sideload apk because the Android Market does not show VO as being available for those devices.



    What's new in Vendetta Online 1.8.210:

    February 18th, 2012

    · Added ice effect for Kindle Fire.
    · Fixed lua error when client connection times out when trying to create a new character.



    What's new in Vendetta Online 1.8.209:

    February 4th, 2012

    · Teller-Ulam mine changes: Timeout increased to 1 hour, damage increased to 15k, capacity increased to 2, reload cost reduced by half.
    · Added ability for capship owner to dismiss a player from a turret through a new turret tab in the Tactical tab of the owner's PDA. Also added a /gunner dismiss "character name" and for lua a Gunner.Dismiss("character name") function.
    · Capship turret list now shows what weapon is attached to each turret.
    · HUD mission icon is removed when the mission ends.
    · Loading screen image when changing texture resolutions is now properly scaled.
    · Fixed screendump /dump command on Android devices.
    · Tegra 3 Android devices now properly default to Super High background detail.
    · Fixed some cases where a player may not receive their mission rewards while they are jumping/warping.
    · New turret weapon: Gemini Homing Missiles. Same stats as non-turreted Geminis. Available in certain grayspace locations, to those with standing and required levels. This adds to the selection of existing turrets: Shield, FireCracker, Neutron MkIII, Gauss MkII, etc.



    What's new in Vendetta Online 1.8.207:

    January 15th, 2012

    · If nothing is selected, the target direction arrow now points to your next jump-out location (jumppoint, wormhole, storm exit point).
    · Next jumppoint sector is now displayed above the navpoint reticle.
    · Xperia Play now defaults to Flight-Assist mode for new installs.



    What's new in Vendetta Online 1.8.206:

    January 7th, 2012

    · Added new 3rdperson flight camera modes for all platforms. It is the default for new Android installs and can be changed in Options>Game>Flight Camera Mode Turn off mouselook when using them on PC platforms.
    · Added AutoFire mode for Android version when in Touchscreen mode for a better newplayer experience. AutoFire is default to on and can be toggled in Options>Game>Auto Fire and is an optional setting for the 'Activate' HUD touch button. AutoFire only fires when the selected target is an enemy ship outside the NoFireZone and is close enough to be hit. Only the Primary Group is hooked up to AutoFire.
    · FlightAssist mode now has the ability to fly backwards. When the desired speed is zero, pressing decelerate further will cause the ship to fly backwards.
    · Android HUD touch regions no longer release when dragging out of them. This mainly affects the Look Direction touch region in the lower right of the HUD.
    · Escort, Border Skirmish and Hive Skirmish missions are now aware of partial damage and will credit players for "assists."
    · Border Skirmish mission descriptions now include an indication that there are players in the opposing mission.
    · Fixed Trade Guild missions to count ore given to the mission as being sold to the station for Mining Badge credit.
    · Fixed a broken docking bay in the Training Sector.



    What's new in Vendetta Online 1.8.205:

    January 2nd, 2012

    · Fixed crash on exit after changing certain Video Options on Mac/Windows/Linux versions.
    · PCC Missions now have an optional Begin/End Time requirement that allows missions to be visible for a certain time.
    · Ore taken by missions now count as being sold to the station for awards such as Basic Miner badges.
    · Accomplishment and faction awards now cause the station Buy menus to update automatically so new items are available immediately.
    · Added Front/Rear text labels to Front and Rear HUD radars that disappear when you hit Combat license 3. The labels are also togglable in Options->Interface->HUD->"Show Radar Labels when Combat < 3".



    What's new in Vendetta Online 1.8.204:

    December 27th, 2011

    · Five new PCC missions from Phaserlight.
    · Added support for Sony Tablet P.
    · Bots no longer attack their defend target if the defend target damages itself.
    · Bots that damage their defend target no longer get attacked by other bots with the same defend target.
    · New players are now notified when they fly too far away from the station in the training sector and will be given the option to return to the station.
    · Newsposts accessed from the character selection menu are now properly formatted.



    What's new in Vendetta Online 1.8.202:

    December 10th, 2011

    · Added joystick support for Android 3.1 and above.
    · Added PLUGINS_LOADED plugin lua event that triggers after all
    · plugins are loaded.
    · Fixed another bug with changing channels in Voice Chat.
    · Added experimental Voice Chat for Android version.
    · Added Heyzap Check in button to Android Updater.
    · Fixed problems with switching between group and guild voice chat.
    · Fixed problems with Border Skirmish.



    What's new in Vendetta Online 1.8.200:

    December 4th, 2011

    · Fixed a client crash when logging off while a capship shield effect is active at the same time.
    · Hotkeys are removed from the Forgive Kill dialog so typing when the dialog appears does not cause accidental forgiveness.
    · Removed extra PLAYER_ENTERED/PLAYER_LEFT_SECTOR lua events.
    · Border Skirmish accounting will no longer be incorrect after server restarts.
    · Consolidated bounty news reports now display correct locations.
    · Best prices of addons in ship cargo are now properly updated when jumping between sectors.



    What's new in Vendetta Online 1.8.199:

    November 24th, 2011

    · Bots no longer drop cargo if they are not damaged at all by players. If a player damages a bot but does not destroy it, cargo is still dropped.
    · Nation choices are now randomized in the Character Creation menu.
    · Added support for Android devices with PowerVR graphics.
    · Further reduced raw materials needed to manufacture the Trident.
    · Trident Type M cargo expanded to 600cu.
    · Mass of Fused Composite Plating significantly reduced.



    What's new in Vendetta Online 1.8.198:

    November 19th, 2011

    · Avalon Torpedoes now do 15,000 damage and require only 60 energy per shot.
    · Newsposts and Events being no longer marked as 'New' once it is read.
    · Show Station in Login/PDA menus options for all platforms.
    · Added graphical enhancements for NVIDIA Tegra 3.
    · Fixed a condition where depositing credits into a guild bank took the player's credits but didn't deposit the credits into the guild account



    What's new in Vendetta Online 1.8.197:

    November 12th, 2011

    · In non-fogged sectors, other vessels are no longer visible on the sector list beyond 15km. There is no longer "universal knowledge" of all other ships in the sector, regardless of distance. This may continue to be tweaked and adjusted, moving forward.
    · This has been a more technically complex change than we originally anticipated. We tried to drop it in last week, and then had to revert while we sorted out some bugs. So, please let us know if you see any issues with this particular feature.
    · This is also likely to be a feature that comes with some attached controversy. If you'd like to read some of the backstory, check out the five-page 2009 feature-proposal thread on Suggestions (post don't respond to that thread or revive it). Limitations to awareness have always been part of the intended goal here; after all, with limitations comes the ability to alter those limits through various equipment changes, creating a richer and more diverse option selection, as well as making "stealth" tatics more of a possibility.
    · It's also notable that 15km is pretty far, in the game. We definitely have sectors that have things spread across larger areas, but in most "social" cases (like stations), this pretty easily covers the areas where people congregate. 15km is also a lot of ground to cover to "sneak up" on anyone.



    What's new in Vendetta Online 1.8.196:

    November 5th, 2011

    · Arklan Guardians now have a one-in-ten chance of dropping an Avalon Torpedo launcher. They will eventually be for sale near Deneb as well, or potentially dropped by certain convoys; this is a first step.
    · All platforms now default to autodock mode. This can be changed in Options -> Game Settings.
    · Single-player Android tutorial now does autodock.
    · Miscellaneous UI tweaks for Android version.
    · Marshall only gives a list of bounties that have logged in within the past year.
    · Bounties are sorted by number of bounties and then the total bounty price.
    · Collector bot behavior in Training sector have been changed to not attack unless being attacked and to not fly away as easily.
    · Empty bounty news posts now say there were no bounties collected instead of being blank.



    What's new in Vendetta Online 1.8.195:

    October 29th, 2011

    · Drastically reduced requirements for manufacturing the Trident Type M user-playable capship. Various plating, panels and other parts are now needed in smaller numbers. A few additional rare minerals and ores are required, but overall a big reduction in the time and effort needed for construction.
    · Additional cores added to server cluster, further expanding capacity.
    · Added Updater timeout handling to Windows and Mac platforms.
    · Auto Dock mode. Enabled by default for Android and disabled for all other platforms. It autodocks you when you fly into the docking bay without you having to 'Activate' it.
    · Separate error messages for Android Updater for connection timeout vs. connection failures.



    What's new in Vendetta Online 1.8.194:

    October 22nd, 2011

    · Updated universe map background.
    · Updated textures for Leviathan, Hornet, Centaur, Wraith, Atlas, Ragnarok, Revenant, and some station components.
    · Updater times out on Linux and Android platforms if the connection stalls for more than 40 seconds.
    · Added different default settings for various Android devices.
    · Consolidated Bounty Hunter news reports to once a week.
    · Graphics Updates - Texture resolution and detail have been improved where possible. In other cases, we simply improved efficiency and compression to reduce the memory footprint and give better performance. The new universe map background blends in better with the overall look of the game.
    · Updater / Game Launcher tweaks - We've made some changes to the timeout behaviour of the update client that patches the game, in an effort to improve network error handling. For the moment, these changes are only present on Linux and Android, but will eventually be added elsewhere. If you have any problems, please let us know via forum post or (if critical) a Support Ticket.
    · Bounty Hunter Consolidation - The automated bounty posts have been saturating the in-game news for some time, and we've now consolidated them to a single post which will appear once a week. This has been done in advance of making more significant use of the in-game news system, for special gameplay, more involved RP stories and other upcoming features.



    What's new in Vendetta Online 1.8.193:

    October 15th, 2011

    · Updated textures for Valkyrie, Prometheus, and Marauder.
    · Expanded hardware server-cluster capacity (number of cores).
    · Improved software server architecture, should eradicate "stray NPC" issues. Please let us know if you see any remaining stray convoy bots.
    · User Keys can no longer be chosen as the main Access Key for capships and conquerable stations.
    · Access Keys should more accurately reflect their active status in the Keychain UI.
    · Added Audio Limiter setting to allow it to be disabled. The setting is located in Options -> Audio.
    · Changed default in-flight action for Android device 'Menu' button from toggling Flight-Assist to opening the Mission Log.
    · When using the Condensed UI mode on Android devices, a reminder about using the 'Menu' button to change game menus is displayed when the station or PDA menus are displayed.
    · Fixed a bug that allowed the capship Tactical menu to become visible on ships without turrets.
    · Improved race track graphics.



    What's new in Vendetta Online 1.8.192:

    October 8th, 2011

    · Xang Xi Self-Propelled Concussion Mine now has double the ammo (8), double the proximity radius (60m) and costs 1/10th to reload (10k per ammo).
    · Turbo sound effect modified to remove slight repeating pop noise on long duration usage.
    · Improved graphics for system backgrounds in Navigation interface.
    · Better visual quality for compressed textures on Snapdragon devices.
    · Made improvements to server stability and robustness, relating to sector startup and shutdown.



    What's new in Vendetta Online 1.8.191:

    October 1st, 2011

    · New and improved textures for the Centurion.
    · Centurion mesh now looks correct on Android.
    · Higher resolution textures for the Behemoth.
    · Texture efficiency improvements to the Trident, Teradon, Constellation, Vulture and Warthog (not a visual change).
    · Higher resolution nebulae for space backgrounds.
    · More memory-efficient startup logos and other images.
    · Some flare, sun, and effect textures mildly improved.
    · Game logo is now shown in loading screen between sectors.
    · Floating crates will now persist for 15 minutes, regardless of sector shutdown.
    · Player-owned capships no longer have any factional docking restrictions.
    · Audio limiting effect is now performed on all platforms instead of only Windows.
    · Music volume setting is now applied at startup.



    What's new in Vendetta Online 1.8.190:

    September 25th, 2011

    · Fixed internal Android platform-reporting issue.
    · Added more debugging for Deneb stats.
    · Android client Java crash fixes.
    · The game now warns you if it cannot find OpenSL ES audio drivers on Android 2.3 (Gingerbread) and above. This affects Galaxy Tab 10.1 devices, as some have that file missing and therefore no audio is heard in-game.



    What's new in Vendetta Online 1.8.189:

    September 17th, 2011

    · Increased max resolution of the game icon for Windows. You may need to force the desktop to refresh for it to take effect.
    · Fixed an issue relating to certain types of NPCs becoming lost or stuck under certain circumstances.
    · Added further debugging to help detect and detail any other issues relating to persistent and convoy NPCs on the server.
    · Improved game-launcher resiliency and error handling on Xperia PLAY (and Android in general).
    · Fixed Voice Chat.



    What's new in Vendetta Online 1.8.188:

    September 10th, 2011

    · The Trident Type M, player-constructable capship, now includes an integrated 2000-meter Heavy Storm Radar Extender (the feature is present on all existing and future vessels).
    · The Trident Type M also now features a 2000-meter Shared Group Radar Extender, allowing the sharing of radar data with those in a group with the capship.
    · PC versions now feature the updated graphical startup and loading screens used on the Android build.
    · "Delete Key" button added the key info interface, allowing removal of keys used for station and capship ownership. Read the Help menu in PDA->Inventory->Keychains for more information.



    What's new in Vendetta Online 1.8.181:

    July 2nd, 2011

    · Ship damage percentage should now display properly on player-owned Trident Type M capital ships.
    · Trident Type M turbo drain reduced to 45.
    · New mission: "Intermediate Combat Practice" from Phaserlight!
    · Mission "High Risk Courier Needed" now records failures and will become unavailable if too many take place (along with some other changes).
    · Some weapons (Rails, Posis, etc) now reach much higher trade value peaks (up to 12k for Advanced Rails), with smaller drop per unit sold, but are profitable to sell only at demand-driven stations.
    · Users piloting the Trident Type M can now participate in Ship Chat.
    · Selecting a small ship (Behemoth, etc) that has attached turrets will now target only the ship and not the turrets.



    What's new in Vendetta Online 1.8.177:

    April 23rd, 2011

    · Guild Commanders can now vote with the same privileges as Council members.
    · Guild votes now last for 7 days instead of 1 day.
    · It should no longer be possible to create more than one User Key for a given Owner Key.
    · Added a condensed group view for the HUD in anticipation of increased group size limits, but the limit has not yet been changed.
    · Deneb nation scores should now be properly retained across server restarts.



    What's new in Vendetta Online 1.8.176:

    April 16th, 2011

    · Prototype player-owned capship is now constructible through a series of missions.
    · New versioning system for plugins and interface replacements. See the PCC Lua Forum for more information.
    · Added Capship Access Key dialog when launching from a station with a capship for the first time. There's a time limit of 1 minute to choose an access key before a new one is automatically generated. Once a capship access key is chosen, it cannot be changed and will apply to all your capships. This is subject to change in the future.
    · Unknown binds no longer get deleted from the wgaf.cfg when the game exits.

    · It is important to remember that player-owned capships are currently a PROTOTYPE RELEASE. That means, this is for early play-testing, but we expect there to be problems, and we would like to hear feedback from the userbase.

    · The process of acquiring a Trident Light Frigate - Type M (currently the only available capship) is quite arduous, and involves a great deal of "manufacturing" (crafting missions), utilizing items from high-level bot drops to rare ores and minerals. All three hidden conquerable stations must be accessed to gain all the necessary items. One of the most difficult missions, construction of the ship's reactor, results also in access to the Latos Shipyards, a secret black-market shipyard for large-scale vessels, constructed outside the oversight or purview of the major nations.



    What's new in Vendetta Online 1.8.174:

    April 9th, 2011

    · Added Secondary Fire option for Android Tablets, as a selectable option for the Mission/Nav button on the right-side of the tablet UI (hold down until all options appear, then select Fire 2).



    What's new in Vendetta Online 1.8.170:

    March 21st, 2011

    · New capship stations in preparation of player-owned capships.
    · New offline tutorial for Android that shows players how to look around.
    · Android updater now times out after 30 seconds if initial download fails.
    · Android updater progressbar is now set to indeterminate mode until progress actually occurs.
    · Fixed occasionally crashing sectors.



    What's new in Vendetta Online 1.8.169:

    March 12th, 2011

    · When in Turret-mode, the 'Press Activate to leave the turret' no longer fades away.
    · Added the ability to invert the x/y axes of the Android HUD aiming touch region.
    · The Android Controls Defaults button now properly resets the controls to the Android version.
    · The Android virtual keyboard's Shift button now acts as a shift button instead of a shift-lock button.
    · Updated Android's off-line flight tutorial to have the touch regions outlined in green instead of blinking.
    · The Android updater displays errors if there is no internet connection or the initial download fails.
    · Email verification notifications have been reworded to be more consistent.
    · Email addresses need to be verified before support tickets can be submitted.
    · We have also increased the user limit on the primary update server, so many more people should be able to connect before you start to see an update queue.



    What's new in Vendetta Online 1.8.163:

    February 5th, 2011

    · Keychain access menu now shows a full list of access instead of just the first station's access.
    · Windows version no longer tries to warp the mouse cursor when the game is not active.
    · Created new single-player game tutorials, initially for Android, but eventually for all versions.



    What's new in Vendetta Online 1.8.162:

    January 16th, 2011

    · Queens will now rarely drop the Queen Gatling Cannon.
    · 15 new missions from Phaserlight, winner of the holiday PCC Mission Contest!
    · Key ramping is now off by default. This only affects new installs, it does not change your current setting.
    · Added Guild Voice Chat. Guild members are automatically joined to the Guild Voice Chat channel when they log in. If you join a group, the Group Voice Chat will be active. You can toggle between Guild and Group Voice Chat using the /voicechattoggle command.
    · Android updater no longer keeps the screen on while downloading, saving battery life.



    What's new in Vendetta Online 1.8.160:

    December 23rd, 2010

    · Upgraded to new version of VoiceChat technology.
    · Fixed ice shaders for Android version.



    What's new in Vendetta Online 1.8.157:

    December 4th, 2010

    · Intel Mac Updater will no longer crash after this update.
    · Added basic lua UI support for iup.Image{} for iup.label{} controls.
    · Fixed SHA1 functions for 64bit platforms.
    · Reduced memory leaks in Buddies menu introduced in the previous update.
    · Slightly increased the size of checkbox controls.



    What's new in Vendetta Online 1.8.156:

    November 27th, 2010

    · Three new Optical Sensor manufacturing missions, located in the Conquerable Stations.
    · Bounty Hunter license for a given faction is lost if the faction standing for that faction drops to Hate or lower.
    · Buddies can now be optionally notified of your location. Click the checkbox next to their name in your Buddies list to toggle the notification. A checked box means your buddy is notified of your current location. An unchecked box lets your buddy be only notified of your login status (online or offline).
    · Fixed a lua error when trying to change joystick or keyboard bindings from the Input Options menu.



    What's new in Vendetta Online 1.8.153:

    November 13th, 2010

    · Hive skirmish sectors reduce faction penalties by three quarters. Faction gains are unaffected.
    · Hive Observers now occasionally drop Milanar, Prosus or Siepos Observer Optics.



    What's new in Vendetta Online 1.8.152:

    November 6th, 2010

    · Fixed issues with turreted player not using radar extenders.
    · Two new missions to manufacture Siepos and Prosus Master Computing Systems, available in specific conquerable stations.
    · In-game news no longer shows unusually encoded text.
    · Android version properly handles the case where there is no /sdcard.



    What's new in Vendetta Online 1.8.151:

    October 30th, 2010

    · Milanar, Prosus and Siepos Leviathans now drop a large, hive-specific Data Aggregator object.
    · New Manufacturing mission in one of the conquerable stations, for construction of a Master Computing System.
    · Some manufactured items and hive drops now have a category specific main description, instead of simply "Trade Goods".
    · Turreted players now share any radar extenders that the pilot equipped to the ship.
    · Escorts properly awarded for Dynamic Hive kills.
    · Critical Hive Skirmish Queens should no longer leave the sector, hopefully precluding the "Double Queen" bug.
    · Giving out a Friend Key no longer provides sender's real name.



    What's new in Vendetta Online 1.8.150:

    October 23rd, 2010

    · Increased rate of Escort mission posting and leaving-without players. This should result in more (and somewhat smaller) convoys in flight, while the average number of Escort missions posted remains roughly the same.
    · Masses of all Valkyrie ships increased by 100kg.
    · Optimized graphics rendering for all platforms.
    · Killing NPCs now properly give faction penalties when appropriate.
    · New demo scenes for Android version.
    · Volume control on Android version.



    What's new in Vendetta Online 1.8.149:

    October 16th, 2010

    · Border skirmish bots now give weapon XP.
    · All ships now use the same storm exit point.
    · Fix for crash when buying back or swapping out addons.
    · Removed debug print.
    · Selectable targeting mode for Android version.
    · Updates to Android installer and touch-screen interface.



    What's new in Vendetta Online 1.8.147:

    October 2nd, 2010

    · Fixed Levi kills not being counted towards Levi badge.
    · Improved Android tablet flight model.
    · New touchscreen-specific tutorials for Android.



    What's new in Vendetta Online 1.8.146:

    September 25th, 2010

    · The edit controls no longer delete everything inside it if the first key pressed is the backspace.
    · Milanar/Prosus/Siepos MkII hive bots now give XP rewards.
    · Ship cargo is now visible in the Load/Unload tab of conquerable stations.
    · Sell price of items now show up as 0c if the station doesn't want to purchase those items.
    · Added a 'Save group' button in the weapon group tab to compensate for the fact that launching immediately after changing weapon groups doesn't properly save the weapon groups.
    · Fixed a typo in the "Premium Ferric wanted" mission.



    What's new in Vendetta Online 1.8.144:

    September 18th, 2010

    · New manufacturing mission and associated item: Merged Cybernetics Array, located in the Bractus conquerable station. This uses one Neural Nodule from each of the major Hives (Milanar, Prosus, Siepos) to construct an element of a station or capship Master Computer.
    · Improvements to orientation interpolation of remote ships. This should be smoother visibly under certain conditions, and also potentially remove some of the stuttering when one is turreted onto another player ship. Further improvements to interpolation will be forthcoming.



    What's new in Vendetta Online 1.8.143:

    September 4th, 2010

    · Mission postings are sanity checked, hopefully preventing any cases of non-functional Hive Skirmish missions.
    · Fixed a shader error for the Android version.
    · Bug with being unable to sell Synthetic Silksteel at stations has been fixed.
    · Windows version is better optimized due to using a newer C++ compiler.



    What's new in Vendetta Online 1.8.142:

    August 28th, 2010

    · Modified Hives: the Siepos hive now spreads through Serco territory, while the Prosus hive appears in the Itani region of space. Milanar presence continues in grayspace.
    · Each hive now drops unique Milanar, Prosus and Siepos Neural Nodule items, which will factor into "manufacturing" driven gameplay down the road. These nodules are easily destroyed in combat, and as a result are only a 1-in-10 chance of dropping from most hive members. Only the Leviathan, with its larger neural array, is guaranteed to drop some nodules.. but not very many.
    · Fixed hive problem relating to NPC mining ships attacking instead of mining.
    · Fixed hive issue with bots not respawning in the Milanar hives.
    · Frame limiter is now enabled by default, set to 120 frames per second.



    What's new in Vendetta Online 1.8.140:

    August 21st, 2010

    · Gray hive is now called the Milanar Hive, and is made entirely of specially named bots, including a new type of Collector. Many other changes will follow soon, with Siepos and Prosus hives appearing in Serco and Itani territory respectively. Different hives will have unique looks, drops, behaviours, etc. All will play into the Manufacturing (crafting) system.
    · Client now includes a framerate limiter, under Options, Graphics. This can be set to a desired FPS, such as 60, to help newer hardware run cooler. It currently defaults to 0 (unlimited). The defaults will probably change to 120 once we know the feature works well.



    What's new in Vendetta Online 1.8.139:

    August 14th, 2010

    · Increased detail and efficiency of some station textures.
    · Many other small changes and updates to support the Android version.



    What's new in Vendetta Online 1.8.138:

    August 7th, 2010

    · Serco Vulture Guardian turbo drain reduced from 60 to 56.
    · Classes for recently-added bot drops changed from "Special" to "Commodity" to support normal trade behaviour.
    · Synthetic Silksteel is now dropped by static hive bots (different bots drop more/less often).
    · New Manufacturing Mission for Latos Conquerable Station: Fused Composite Plating.
    · New Manufacturing Mission for Pelatus Conquerable Station: Fluid Formable Silksteel Alloy.



    What's new in Vendetta Online 1.8.137:

    July 31st, 2010

    · Eight new PCC missions.

    New drops from Hive bots:
    · Synthetic Silksteel (most hive ships)
    · Cybernetics Grade FF (mostly Guardians, Leviathan)
    · Hive Nanite Replicator (mostly Collectors, Assaults, Leviathan)



    What's new in Vendetta Online 1.8.136:

    July 24th, 2010

    · New Manufacturing Mission for the Neutron MkIII Turret
    · New Manufacturing Mission for the Aeolus Light Repair Turret
    · New Manufacturing Mission for the FireCracker Turret



    What's new in Vendetta Online 1.8.135:

    July 19th, 2010

    · Added ability to sort inventory list by item type.
    · Conquerable station guards now cause tempKOS if they are shot by a key holder.
    · Conquerable station turrets need to be damaged down to 80% before a notification goes out to key holders.
    · Conquerable station turrets now properly use the IFF status of User Keys when the key's IFF status changes.



    What's new in Vendetta Online 1.8.134:

    July 10th, 2010

    · Players are tagged as tempKOS if they are a keyholder and they damage a turret.
    · TempKOS players are not allowed to dock to a conquerable station if they have an access key.
    · Keyholders of conquerable stations are notified of attack when a turret drops below 90% health.
    · Conquerable station turrets respawn at 10% health and gain 10% every minute for 9 minutes.
    · Conquerable turrets ignore IFF keys if the player is tempKOS.
    · 'Killing spree', 'spy', and 'hydrospanner' missions have been deprecated.



    What's new in Vendetta Online 1.8.132:

    July 3rd, 2010

    · New and Improved missions, courtesy of CrazySpence and Phaserlight.
    · Removed Border Skirmish turret from Deneb C-10.
    · Ship preset purchase/buyback now connects addons to the correct ports.
    · Fixed rendering bug with cargo in space losing their glow when a capship or queen explodes.



    What's new in Vendetta Online 1.8.132:

    July 3rd, 2010

    · New and Improved missions, courtesy of CrazySpence and Phaserlight.
    · Removed Border Skirmish turret from Deneb C-10.
    · Ship preset purchase/buyback now connects addons to the correct ports.
    · Fixed rendering bug with cargo in space losing their glow when a capship or queen explodes.



    What's new in Vendetta Online 1.8.131:

    June 26th, 2010

    · Low-priced items that were previously useful for trade XP have been restored.
    · More lucrative trade routes added, particularly in grayspace and nation capitols.
    · Holders of Owner Keys of stations get notified when a conquerable station turret gets destroyed. The notification occurs no more than once per hour.
    · Added an optional 'Unload and Sell All' confirmation prompt.
    · Fixed a rendering bug for Vulturius Anniversary Edition and other ships.



    What's new in Vendetta Online 1.8.130:

    June 20th, 2010

    · Fixed rendering bug with HUD when capships explode.
    · Fixed rendering bug with animating billboard signs.
    · Many internal changes to support Android Tegra version.



    What's new in Vendetta Online 1.8.129:

    June 5th, 2010

    · Training Blaster and Government-Issued Plasma Cannon shot velocity increased to 145.
    · Fixed a rendering bug with certain textures on the PPC mac version.
    · Fixed navpoint distance indicator flickering between distance and the "Activate now" message and missile lock-on sound not working correctly.
    · Fixed a bug when a new character is created successfully after trying to create a character with a name that already exists; the new character was not showing up in the character selection menu.



    What's new in Vendetta Online 1.8.128:

    May 29th, 2010

    · The +Shoot1/2/3 commands available to alias and plugins again.
    · Radar calculations are now performed in a separate thread.
    · Linux32 version now requires at least a Pentium 3 and includes additional optimizations.



    What's new in Vendetta Online 1.8.127:

    May 26th, 2010

    · Significant adjustments to most of the trade items in the game, in specific regions. Many new lucrative routes opened up, both grayspace and between major Nations. Some historically worthless items may now command high values in certain locations. Route bounceback times also drastically shorter in some regions, and price drop per item significantly reduced in many cases. Changes will be ongoing, and some routes may require a little time before they become apparent.
    · Certain Bot processor cores (Orun, Dentek, Artemis, Guardian) are now valued at Research stations.
    · Removed ability to set ship acceleration from Lua (plugins, aliases). Turbo triggering should still work (turbo-lock, etc). This change occurred due to extensive forum complaints over a recent community-created plugin. Depending on feedback, we may be able to come up with an improved solution next week, but this appeared to be the best option on short notice.



    What's new in Vendetta Online 1.8.126:

    May 8th, 2010

    · Only those taking a given Border Skirmish mission may dock with that mission's capital ships.
    · If you destroy a player or NPC in Border Skirmish, your standing with that side's faction will be reduced a small amount.



    What's new in Vendetta Online 1.8.125:

    May 3rd, 2010

    · Warthog TD substantially improved: armor, thrust, braking, turbo, etc. Reduced cargo capacity and slightly increased turbo energy usage.
    · Consumer Robotics, Civilian Textiles, and Personal Defense Systems now command significantly higher peak prices and demand rates in Odia.
    · Increased payment for participation in Deneb War. Per-kill increased from 1500c to 5000c, overall skirmish success bonus increased by 4X.
    · Owner and User keys listed in your keychain now have an indicator to show whether the key is associated with a station.
    · Conquerable station turrets now recognize the new owners without the sector needing to restart.



    What's new in Vendetta Online 1.8.124:

    April 24th, 2010

    · Escort mission rewards are now reduced in proportion to how much of the mission you spend docked.
    · Nation-specific Constellations in War Convoys (not equipped with swarm missiles).
    · Significantly increased XP rewards for Guardians.
    · Slightly increased XP rewards for Overseers.

    · This partially closes the hole where some people were using the capship convoys to generate income without ever actually having to risk escort duty, by docking and riding inside the capships. It does not fully address the issue of traders doing this with Behemoth type vessels in dangerous Grayspace areas (where their personal cargo far outweighs the income from the mission itself); we will be fixing this in the near future.



    What's new in Vendetta Online 1.8.123:

    April 17th, 2010

    · Increased Conquerable Station Turret Armor by 25% and Respawn time by 50%.
    · Fixed bug with guild creation that prevented 2 letter acronyms.
    · Fixed Lua error with muting group members in voice chat.



    What's new in Vendetta Online 1.8.122:

    April 12th, 2010

    · New Friend Key promotion. You can send a key to a friend that they can apply to a trial account to receive 2 free weeks of time. You are given 1 additional key per month that you are subscribed up to a total of 5 keys available to give out at a time. The keys are given out through the client interface and is located in Your PDA under the Comm tab. The new tab is labeled Friend Keys and shows all the keys you've given out and whether each key was been redeemed. Once you send a friend key, your friend will receive an email notification with the actual key and instructions on how to use it. Note: This has nothing to do with in-game station access keys.
    · War Convoy bots now guard a spot on or near the wormhole, and should target properly (just hated for now).
    · War Convoy blockade locations for the Itani side have been changed (Ukari A-10 w/ caps, B-5 w/o). Their numbers will also persist between server restarts. Other improvements to come.
    · Removed console debug message.



    What's new in Vendetta Online 1.8.121:

    April 5th, 2010

    · War Convoys! New series of blockade convoys that are spawned daily based on the win/loss ratio of respective nations in Deneb. The convoys travel through grayspace to blockade their enemy's entrance into grayspace.
    · Hive Skirmish missions no longer show up in conquerable stations.
    · Fixed sector note not being able to be cleared if opened via Add Note shortcut.
    · Plugin update: All PLAYER_ENTERED_SECTOR events should have matching PLAYER_LEFT_SECTOR events.



    What's new in Vendetta Online 1.8.120:

    March 27th, 2010

    · All station access keys have been deleted and Latos I-8 station ownership has been reset.
    · Two new conquerable stations added, in grayspace. Other features will be appearing, making conquering and holding all three stations a lucrative prospect. Where are they located? Explore and find them!
    · In statically fogged sectors, the sector list (the "u" menu) now only shows users within radar range, allowing total concealment through use of occlusion and fog. In non-fogged sectors and storm sectors, old behaviour still applies.
    · Friendly Fire restrictions have been removed from all but Nation Capitol systems (Serco/Itani/UIT).
    · Active Players list on website now displays Buddies Online for your logged-in account, and graphs of player populations.
    · Changed lua function SplitStationID() to SplitLocationID(). This affects some plugins. A simple search and replace in the plugins folder will fix the problem.



    What's new in Vendetta Online 1.8.119:

    March 20th, 2010

    · Changed random number generator for new character name creation. It is seeded once a second, so new names can only be created once a second.
    · Colliding with other ships will no longer cause their radar blips to change from green to red.
    · Fixed a CTF race condition.



    What's new in Vendetta Online 1.8.118:

    March 14th, 2010

    · Unaligned Station guards now help defend the conquerable station.
    · Convoys really have cargo in them now. No, really, we mean it this time.
    · Fixed visual mission timer on HUD. It now counts down to zero and stays there until the mission ends. If the timer was created outside of a mission, it will go away when it reaches zero.
    · Textured line effects now have a minimum screen size so they don't glitter as much when they are far away. This affects things like ship exhaust and some weapon effects including swarm missile trails and mining beam effects.



    What's new in Vendetta Online 1.8.117:

    March 7th, 2010

    · Manufacturing the Teller-Ulam Mine in the Conquerable Station now has reduced requirements (Queen Processors instead of Queen Matrix). Mission can only be taken twice per day.
    · Missile turrets around Conquerable Stations now do less damage and have a lower top speed. Other missile turrets are unaffected.
    · Web page submission system for in-game player-created events. See http://www.vendetta-online.com/x/events for more information.
    · Audio system now has a limiter to prevent clipping when too many loud sounds are played at the same time.
    · Audio system resamples the sound to the sampling rate that the OS reports. This only affects Windows Vista and Windows 7.
    · Fixed 'Empty Convoy' bug.
    · Fixed a bug where turreted ship weapon group tab would permanently hide the turret ports.
    · Fixed a bug where taking an escort mission, launching, and then changing the nav route would cause the jump navpoint to be too near the station.
    · Fixed a bug where two people would try conquering a station at the same time and they're both let in but only one can set a key.
    · Station conquer timer is now shown to players who enter the sector after the 2 minute countdown already started.
    · Conquerable station docking bay no longer says 'Press the Activate key to dock' during the time the station isn't conquerable.
    · When in a capship turret, the 'Target too far to scan' message is no longer displayed on the HUD.
    · High-density sectors in Deneb can no longer have storms appear in them.
    · Fixed a bug where Intel GMA950-based PCs running Windows XP would default to showing the station in the menu instead of hiding it for performance reasons.
    · Fixed a bug where the player who conquered a station wouldn't get free ship repairs until they redocked.



    What's new in Vendetta Online 1.8.116:

    February 27th, 2010

    · Behemoth Heavy Miner MkII now available in mining stations, requires Basic Miner III. Integrated 1000m mineral scanner, 3 large ports.
    · Fix for case causing human-only Hive Skirmish to be started/posted.
    · More reliable reward mechanisms (get rewarded for escorts even if you are warping).
    · Navroute set again when leaving station after death in Border Skirmish.
    · Windows 7 audio driver now properly plays at the correct speed when the audio device is not running at 44.1 KHz.
    · Fixed UTC dates in Events menu and Keychain Menu.
    · Station radar blip for conquerable stations is only visible to players who have docking privileges.
    · A sector message is now displayed when the conquerable station is actually conquered.
    · Giving a User Key through the Owner Key no longer creates a new User Key.
    · Client build number in Credits menu now shows the downloaded version.
    · Changed added auto-detection and changed initial default settings for certain Intel graphics chipsets, for improved netbook support (GMA500, GMA950, GMA3150).

    · There's a lot of stuff in this version, but among other things, players with Intel Atom-based Netbooks should have a much easier time getting started in the game. The station-blip visibility is another important change, as it will lead (quickly) to new "secret" conquerable stations appearing in the galaxy. You can expect more station/conquest related changes in this coming week, to further refine the gameplay and address certain issues, like increasing the physical size of turrets (so they don't make for such tiny targets). There may also be some new stations appearing. But who knows? If we add them, we'll let you know, but you'll have to find them for yourselves!



    What's new in Vendetta Online 1.8.115:

    February 20th, 2010

    · Player-owned ships with turrets no longer accumulate area-effect damage based on the number of turrets on the ship.
    · Vista Audio driver under Windows 7 tries to set the audio playback rate to 44100 Hz.
    · Events/Newspost menu is wider so longer titles aren't clipped.
    · 30 second logoff timer is now properly enabled when a private message is received from someone in the same sector regardless of whether the sender is ignored.



    What's new in Vendetta Online 1.8.114:

    February 13th, 2010

    · New Events and Newsposts menu shows Game Events that are scheduled and the last five Newsposts that are on the web site. The menu will auto-display whenever a new Event or Newspost exists and there is an option to disable auto-display.
    · Three new Axia-based missions, located in Verasi, courtesy of Phaserlight.
    · The Conquerable Station now has a unique Manufacturing mission for the Teller-Ulam Mine.
    · The Conquerable Station conquering timer is now displayed on the HUD similar to mission timers.
    · Added threat-to-shields logic, enabling more responsive queen (and other shielded-ship) defense.
    · Fixed bug causing old instances of the Border Skirmish advertising-mission to remain posted.



    What's new in Vendetta Online 1.8.113:

    February 8th, 2010

    · New Keychain tab in Inventory tab of PDA to manage your keys. Suggestions to improve usability are always welcome.
    · There is now a restriction of one User Key per Owner Key.
    · Slight changes to /key command. /key user access command no longer takes a sector name. It instead only works when you are docked to the station you control.
    · Fixed defense behavior of static queen escorts.
    · Fixed a recently-introduced bug with Border Skirmish scheduling.



    What's new in Vendetta Online 1.8.112:

    February 1st, 2010

    · New user keys and key command. Type /key for an explanation.
    · A user interface to manage keys is forthcoming.
    · Hive skirmishes no longer appear in Latos I-8.
    · Fixed capship drifting problem in Border Skirmish.
    · Fixed Border Skirmish advertising mission.
    · Fixed conquerable Station turret targeting.
    · Improved bot aggressiveness behaviour.Although Station Conquest and the key system still have a lot of work and improvements to be made, we have definitely delivered on our promise of releasing some implementation of a basic conquest system during the month of January. We hope you all are still enjoying it. You can expect more improvements and tweaks in the coming weeks, along with changes to other areas of the game (bot AI, in-game Event advertising, etc).



    What's new in Vendetta Online 1.8.111:

    January 26th, 2010

    · EC-89 and free battery are now available at the conquerable station so players cannot strand themselves there.
    · Conquerable station defense turret hitpoints have been quadrupled.
    · Conquerable station defense turrets now respawn after 10 minutes instead of 15 minutes.
    · Conquerable station defense turrets should now try to fly back to their position if knocked away.
    · There is a 2 minute wait period between when all conquerable station defense turrets are destroyed and the station can be docked to in order for the station to be conquered.
    · Improvements to conquerable station defense turret targeting system.
    · Trade Guild mission no longer disconnects the player when the mission is taken.



    What's new in Vendetta Online 1.8.110:

    January 23rd, 2010

    · Basic Station Conquest: A new station located in Latos I-8 may now be conquered by players. This is a very limited, basic implementation of station conquest, only for testing purposes. Once all turrets are destroyed, the first person to dock may generate or select an Owner Key for use. The console command /listkeys can be used to show the current keychain, which each have a number next to them. Then /giveownerkey (key-number) can be used to give an owner key to another player. Any player with a key for the station will be able to dock and not be fired upon by the turrets.
    · Bounty System Revival: We've brought back the old Bounty system, with a 1-million-credit upper limit on bounties. For now, only NPC-driven bounties may be allocated, handed out by governments for illegal activities, such as killing station guards. You can talk to NPC Marshals in Capitol stations for more information about becoming a bounty hunter.
    · Warthog Mineral Extractor now features an integrated Free Mineral Scanner (Range: 500).
    · Improvements to Game Updater. The game patching system now handles certain situations more elegantly, such as running out of disk space.
    · The current Mac client version is now present in the app metadata, under "Get Info", the Finder and elsewhere.



    What's new in Vendetta Online 1.8.109:

    January 9th, 2010

    · Raptor MkII now available in Latos N-15 (same requirements as Dau).
    · Corvus Greyhound now features an integrated cargo scanner and turbo energy usage dropped to 45.
    · Combat level 4 required to be featured in Duel Rankings. Characters less than 4 may participate in Duels, but will not gain or lose points.
    · Duel Rating k-factor is now scaled by rating number. Players over 2000 (Master) now gain/lose points at half the normal rate, over 2400 (Grandmaster) at one quarter the normal rate.
    · Duel Rating lower limit clamped to 900, only characters above 900 are displayed on the ranking page.
    · Middle Mouse button click now acts as ^v (paste) when an editbox has focus.
    · Sun flare effect is no longer rendered in foggy sectors.



    What's new in Vendetta Online 1.8.108:

    January 3rd, 2010

    · Dueling badges are now awarded based on Duel Rating. "Duellist" at 1600, "Master Duellist" at 2000, "Grandmaster Duellist" at 2400, and Legendary Duellist" at 2800.
    · Race track badges and credits are awarded on a monthly basis to players with the best track times for the previous month. See earlier newspost for details.
    · Fixed bug with the Search feature of the Duel Stats page.



    What's new in Vendetta Online 1.8.107:

    December 27th, 2009

    · 64bit and 32bit Linux copy-paste with CTRL-C in edit boxes updated to support X Selection event protocol. It now works with other X apps like xterm.



    What's new in Vendetta Online 1.8.106:

    December 19th, 2009

    · Server-side sector load time optimizations. Further improvements can also be expected here, as we move towards larger and more complex sectors.
    · High Density Sectors. Most sectors in the central ring of Deneb (not those with stations) have been replaced. These sectors were already statically fogged some time ago, in anticipation of the increased object count. The new sectors have much higher crystal density, and represent the first production test case for the "Universe Redux" process. Future sectors will be even larger and denser, but more development work remains before this can happen.
    · VO "Happy Holidays to Long Lost Vets" promotion: All un-subbed accounts that were last subbed in September or earlier may play through Jan 1st!



    What's new in Vendetta Online 1.8.105:

    December 12th, 2009

    · Nation Defense turrets for Latos H2, Ukari A10, Edras B11 and I2 have been moved inside of their respective Nation space, and are no longer in grayspace. The turrets in Helios B7 and Ukari L2 still remain, as Capitol systems (Arta and Pyronis respectively) use turrets on both sides of all wormholes.
    · Devus D3 Guardians drop Cargo Spoofer MkI (50% chance).
    · Helman K3 Overseers drop Cargo Spoofer MkII (25% chance).
    · Dentek Collectors drop Cargo Spoofer MkIII (1 in 50 chance).
    · Prosus Assaults drop Addon Scanners (25% chance).



    What's new in Vendetta Online 1.8.104:

    December 5th, 2009

    · Small-port Cargo Scanner and Scanner Blocker (available in capitol stations)
    · Fix for convoy traders repeatedly bumping convoy capships.
    · Slower top speed for convoy capships.
    · PCC Mission Editor additions: give-item-to-npc, park and drift actions, gave-money-to-npc event.



    What's new in Vendetta Online 1.8.103:

    November 21st, 2009

    · Shared Group Radar Extender: if equipped by one person in a group, everyone within 2000m of the equipped person can share the radar view of all other group members within 2000m. These addons are available for sale in Capitol sectors.
    · Target Re-Acquisition: if a selected target is lost due to occlusion by an asteroid, distance, or other reason, the target will now be auto-selected if it becomes visible again within 2 seconds.
    · Upcoming Event: Dark Convoy, Saturday Nov 21st at 6pm CST.



    What's new in Vendetta Online 1.8.102:

    November 14th, 2009

    · Convoy capships only allow their own escorts to dock (a more comprehensive rule-set is planned).
    · Ejection of players from convoy capships for friendly fire.
    · Tracking of escort success, failure, clean-kill, friendly-kill, and abort, in preparation for discouraging use of escort missions to trade without risk.
    · Gauss MkII Turret, for use on Behemoth and Atlas turret ports, available in Capitols.



    What's new in Vendetta Online 1.8.101:

    November 7th, 2009

    · New characters can now be mentored until they reach level 3 in a license instead of level 2.
    · Convoy capships can carry cargo.
    · New optimized server-side collision mesh for Queen bots.
    · Fixed a bug that caused sectors to not start up properly if two players entered it simultaneously.
    · Optimized sectors so they shouldn't timeout while under heavy load when players are present.



    What's new in Vendetta Online 1.8.100:

    November 4th, 2009

    · Added two special 5-year Anniversary Edition Vultures, access to be granted via upcoming promotion to limited newbies and current players with at least 3 months subscription. For more information, see this forum thread.
    · Fixed sort order of Corvus Greyhound in ship list, it is now grouped with other Warthogs.



    What's new in Vendetta Online 1.8.99:

    October 29th, 2009

    · Sectors should no longer time out.
    · Fixed a UI bug that sometimes showed the wrong ship sell price.
    · Accomplishments tab should no longer reset the selected badge when the tab gets updated.
    · "Microsoft Strategic Commander Controller" should now work on the Mac version.



    What's new in Vendetta Online 1.8.98:

    October 24th, 2009

    · NPCs no longer trigger the proximity alarm if the NPC Prox is disabled.
    · Fixed bug with getting stuck in capships when they jump between sectors.
    · Tridents are once again part of larger escort missions.
    · Bug reporter should now run when x64 version of the client crashes.
    · Experimental fix for intermittent client crashes on all platforms.



    What's new in Vendetta Online 1.8.97:

    October 17th, 2009

    · Added options for proximity warning to activate on players, npcs, or both.
    · Fixes for intermittent problems with Training V and other missions.
    · Added debugging info for mac version when enumerating joysticks and other HID devices.



    What's new in Vendetta Online 1.8.96:

    October 17th, 2009

    · Proximity warning now only warns every 2.5 seconds.
    · Another experimental fix for Netbooks running Linux.
    · Fixed random crashes for some players when they enter sectors.
    · Increased reliability of sector startup. It should fix bot problems in Dau L-10 and other places.



    What's new in Vendetta Online 1.8.95:

    October 17th, 2009

    · Bots and players now properly show up on radar in Linux and Mac versions.
    · Added a 'One-Off' proximity warning that will warn the first time a ship is seen within the defined proximity but won't warn again until the ship leaves the defined proximity.
    · Experimental crash fix for Netbooks running Linux.
    · Your own ship's health is no longer occluded. It shows up in the sector list again.



    What's new in Vendetta Online 1.8.94:

    October 7th, 2009

    · All asteroids now perform high-accuracy OBB occlusion instead of sphere occlusion.
    · Occluded ships no longer show their health in the sector list.
    · Radar Next/Prev selections now properly ignore occluded ships.
    · Plugins can no longer get ship distances when the ship is occluded.
    · Improved server-side sector performance.



    What's new in Vendetta Online 1.8.93:

    October 4th, 2009

    · All players and NPCs are occluded from the radar by asteroids and ice.
    · Occluded ships no longer show their distance in the sector list.
    · Radar occlusion calculations are performed in a separate thread.
    · Different asteroid types have different occlusion behaviour (ice occludes accurately, some asteroids as spheres, etc).
    · Object occlusion accuracy can now be dynamically configured on the server (Sphere, Box, OBB polygon).



    What's new in Vendetta Online 1.8.92:

    September 27th, 2009

    · Asteroids now occlude player-owned ships from your radar; ie, pilots may now use asteroid fields for concealment from other players. For more details, see the related post on the General Forum.
    · Extended logoff timer situations now last 45 seconds instead of 20 seconds, after receipt of a private message. The actual extended timer length itself is unchanged (30 seconds).



    What's new in Vendetta Online 1.8.91:

    September 20th, 2009

    · Logoff timer is now increased to 30 seconds if you should receive a private message. The extended logoff period exists for 20 seconds after receiving any incoming message. After waiting the extended countdown period, logoff proceeds normally. This only occurs during flight, not in stations.
    · Fixed bug with Linux version where the client didn't use some of the enumerated resolutions correctly.

    Added ability to override window-mode resolution in Linux. For example:
    · [refgl]
    · xf86vidmode=0
    · xsize=1000
    · ysize=1000

    · Fixed crashing sectors.



    What's new in Vendetta Online 1.8.90:

    September 14th, 2009

    · Better bot path finding around asteroids.
    · Teradons are included in some convoys.
    · Fixed a BS/HS respawn problem.



    What's new in Vendetta Online 1.8.89:

    September 7th, 2009

    · Improved capship asteroid avoidance logic.
    · Changed static wireframe radar extender effect to a sweeping effect.
    · Changed secondary light source in fog/storm sectors to be the color of the fog/storm when present.
    · Tridents are now included in the occasional convoy.
    · Turbo Thrust stats are now displayed for all ships. Combined with the ship's mass, this determines the vessel's rate of acceleration when turbo is engaged.



    What's new in Vendetta Online 1.8.88:

    August 29th, 2009

    · Raptor MkII Turbo Thrust (acceleration) increased from 260 to 300 kN.
    · Added Aeolus Light Repair Module (Small port).
    · The game is now tracking player repairs, for future badges.
    · Various server-side fixes.
    · New HD game trailer!



    What's new in Vendetta Online 1.8.87:

    August 23rd, 2009

    · Fog sprites are no longer rendered when shaders are disabled. This speeds up clients with older video cards, and slower integrated chipsets (Intel GMA, etc).
    · Disableable turrets now emit the explosion effect to signify they are disabled.
    · Several Lua bug fixes on both client and server.



    What's new in Vendetta Online 1.8.86:

    August 15th, 2009

    · Increased the defenses of Queens and Hive Queens.
    · Added fog to the inner ice/asteroid ring in the Deneb system.
    · Increased the variety of bots used in the Dynamic Hive.
    · The three Dynamic Hive's ships are now colored differently.
    · Improved NPC docking and undocking behavior to prevent convoy pileups.
    · Fixed bug involving long-gone bots in the bar, and duplicate bar-enter/leave messages.
    · Hive bots now use production queues, like border skirmish. (no more insta-respawn)



    What's new in Vendetta Online 1.8.85:

    August 8th, 2009

    · Asteroid sectors in Deneb now have a disableable turret. When the turret is disabled, a fighter skirmish begins.
    · New detail textures for bone asteroids.
    · Added ice refraction resolution setting for DirectX 9 driver. The High setting uses more video memory.
    · Fixed DirectX 8 driver so it properly fails to load compressed textures instead of displaying white textures.
    · Small optimization for most shaders.
    · Fixed certain missions so they no longer choose training sectors as destinations.
    · NPCs that have logged off no longer show up in the Bar.



    What's new in Vendetta Online 1.8.84.2:

    August 2nd, 2009

    · Significantly improved all crystal and ice graphics.
    · Added OpenGL Antialiasing modes.
    · Fixed crash in OpenGL driver.



    What's new in Vendetta Online 1.8.83:

    July 25th, 2009

    · New Trade, Mining, Hive and PvP badges.
    · New icons for different mission categories.
    · Fixed mission list bug where logging out and back in with an active mission was flagging the mission as 'Interrupted'.



    What's new in Vendetta Online 1.8.82:

    July 20th, 2009

    · Unloading and/or selling no longer shows a false success message if there was a station error.
    · Training sectors are no longer shown in the best prices list for ship cargo.
    · Training sectors are no longer chosen as destinations or sources in Trade Guild missions.
    · The /fps command now shows average, max, min frame rate over the last .25 seconds.



    What's new in Vendetta Online 1.8.81:

    July 12th, 2009

    · Mining missions now re-appear after shorter intervals.
    · Three new mining missions added: Premium Ishik, Lanthanic, Apicene.
    · New Advanced Training mission added: Welcome to Combat License 3!
    · Updated Queen, HAC and bot textures.
    · More compressed textures to lower video memory usage.
    · NPCs can now enter bars.
    · Fixed client-side memory leak.



    What's new in Vendetta Online 1.8.80:

    July 7th, 2009

    · Fixed asteroids not showing their textures for Intel graphics chipsets on Linux.
    · Reverted solar panel material to fix level of detail popping artifact.
    · Background is no longer rendered when in fogged sectors because it can't be seen.



    What's new in Vendetta Online 1.8.79.1:

    July 7th, 2009

    · Fixed material for 'black' bone asteroid so it is no longer black.



    What's new in Vendetta Online 1.8.79:

    July 6th, 2009

    · New high-resolution compressed textures for EC and Raptor series.
    · Re-exported and compressed textures for all rocky asteroids.
    · Compressed starfield textures.
    · 256MB Visual Quality settings no longer enable Texture Compression.
    · 256MB VQ settings also enable Super High backgrounds.
    · New Shader Model 2.0a low precision setting available, mainly for the Geforce FX series of chips.



    What's new in Vendetta Online 1.8.78:

    July 6th, 2009

    · Improved Shader 2.0 graphics and fixed other shaders.
    · New compressed normal maps for Shader 2.0 hardware to improve video memory usage. They are loaded as uncompressed maps for non-Shader 2.0 hardware, taking up the same amount of video memory as before.
    · Fixed bug where items in local non-active ships were not sellable unless there is an active ship.
    · Fixed major OpenGL vertex buffer crashing bug.
    · Improved texture load time slightly.
    · Initial loading screen now has a percent complete counter.



    What's new in Vendetta Online 1.8.77:

    June 21st, 2009

    · Added Detail Textures to some asteroids.
    · These can significantly increase surface detail when nearer to the object, under some circumstances. Only compatible with Shader 2.0 hardware, or better. See Dau G11 for example.
    · Turrets on player-owned ships can no longer be a part of weapon firing groups.



    What's new in Vendetta Online 1.8.76:

    June 15th, 2009

    · Fixed Voice Chat volume control.
    · Slightly optimized inventory menus for players that have large inventories.



    What's new in Vendetta Online 1.8.74:

    June 7th, 2009

    · New weapon: the Shield Turret. This defensive weapon may be equipped only to vessels with Turrets (Atlas, Behemoth), and fires a small shielded area to deflect incoming fire. Available in Odia M14 (expensive) or the UIT Capitol stations (much more cheaply).
    · "Next Border Engagements" mission indicates when the next set of Dynamic Warfare missions will start, and what size the will be.
    · Fixed crashing bug when logging off with a damaged Atlas ship.
    · Fixed lua error when logged in and a character hasn't been chosen yet and a Border Skirmish sector was conquered at the same time.



    What's new in Vendetta Online 1.8.73:

    May 30th, 2009

    · Navmap conquered sector cells are now more transparent.
    · Navmap rendering atrifacts at certain scale factors have been fixed.
    · Server-side memory usage has been made more efficient.
    · Fixed message stating that player entered a given station.
    · Fixed misc rare client crashes.



    What's new in Vendetta Online 1.8.72:

    May 24th, 2009

    · Dynamic Warfare in Deneb! The Serco and Itani vie for control of sectors in a weeklong conflict. Conquered sectors are indicated in the nav map.
    · Pilots now always show up as friendly in the gunner's radar.
    · NFZ indicator now appears on gunner's HUD when in a no fire zone.
    · Fixed free repair for players who take part of any Border Skirmish type of missions.
    · Fix to disable shaders for Intel GMA 950 chipsets on Windows.



    What's new in Vendetta Online 1.8.71:

    May 16th, 2009

    · Atlas turret has been moved to the stern.
    · Turrets are now visible on player ships.
    · Gunners aren't asked to buy back last ship when they leave the ship.
    · Leaving a ship as a gunner now has a 10 second countdown so you cannot leave in a hurry. Typing /gunner leave a second time will cancel the countdown.
    · Pilot and all gunners are counted as a PK when the ship is destroyed.
    · Fixed a mentor bug.
    · Fixed gunner leadoff/autoaim targeting.
    · Message now says 'Entering player's ship' instead of 'Entering player'.
    · The pilot now always shows up as green to the gunner.



    What's new in Vendetta Online 1.8.70:

    May 10th, 2009

    · Multi-player ships are now available.
    · Pilots of Behemoth and Atlas class ships (except the Behemoth XC) may now invite other players to join their vessels and help defend them via turrets.
    · Certain ship variants have up to three turrets, allowing four players to cooperatively defend a single ship.
    · Pilots must all be docked at the same station to initially join, and be invited by the pilot of a given ship via new "/gunner" commands.
    · More involved interfaces, features and weapon options will become available as we move forward.



    What's new in Vendetta Online 1.8.69:

    April 25th, 2009

    · Escort missions now pay less within the space of a single Nation.
    · Luxury goods now more valuable in deep grayspace, less valuable elsewhere.
    · Organic Solvents have new grayspace routes.
    · Newbie sectors now only allow new players. Other players entering those sectors will be fired upon.
    · Linux right-ctrl/alt keys are now bindable.
    · Further testing of server-side performance enhancements in Border Skirmish sector (please report any issues).



    What's new in Vendetta Online 1.8.68:

    April 18th, 2009

    · Seven new PCC missions.
    · Skirmish and escort groups are now unlocked after the mission ends.
    · Skirmish and escort groups are disbanded if only one player is in the group when the mission ends.
    · Fixed crash bug when trying to play nonexistant sound via lua.
    · Removed 'got duplicate remote add' error message.
    · Small improvements to jump animation.
    · Foggged sectors restrict radar range to 500m.
    · Server-side updates to allow for more fogged sectors.



    What's new in Vendetta Online 1.8.67:

    April 11th, 2009

    · Testing LuaJIT in Border Skirmish.
    · Subdivided sever cluster distribution based on expected sector CPU usage.
    · Border Skirmish, Hive Skirmish, and Escort missions are now available to groups.
    · Groups persist after completion of Border Skirmish, Hive Skirmish, and Escort missions.



    What's new in Vendetta Online 1.8.66:

    April 4th, 2009

    · Fixed bug in Training V mission, text error in Training IV.
    · Fixed bug where bots would fly into asteroids.
    · Trial expiration message is now displayed when trial expires.
    · Damaged ships now sell for less based on repair cost.
    · Mission list now says that it is receiving a mission list instead of saying there are no missions available.
    · Character names with similar letters can no longer be created.
    · For example, using lower case L to look like an upper case I to spoof someone else's name no longer works. Other combinations include O vs. 0, Z vs. 2, and B vs. 8.



    What's new in Vendetta Online 1.8.65:

    March 28th, 2009

    · Friendly-Fire restrictions removed from all of gray space.
    · More server-side Border Skirmish performance enhancements.
    · Server-side performance enhancements are now used everywhere.
    · Border Skirmish now features live countdown timer in mission description.
    · Fixed HUD component size issues.
    · Improved client-side collision detection in highly active areas such as Border Skirmish.
    · Fixed bug that caused ship radar blips to turn blue when binding a joystick button to a command when the joystick button already had a command bound to it. Also fixed other possible crashing bugs with joystick menu.
    · HUD is centered in the middle 4:3 aspect region on the screen by default when starting the game in 1920 widescreen. This option can be turned on and off in the Interface HUD options menu.



    What's new in Vendetta Online 1.8.63:

    March 22nd, 2009

    · Optimized capital ship weapon collisions for large battles.
    · Improved capship collision hulls for Border Skirmish usage.



    What's new in Vendetta Online 1.8.62:

    March 15th, 2009

    · New Ship: Corvus Greyhound, a Warthog Interceptor only available in Odia.
    · One new PCC mission: CtC Information for the Itani.
    · Friendly Fire has been enabled in all of Odia, Sedina, and Bractus.
    · Testing more performance enhancements in Border Skirmish sector.



    What's new in Vendetta Online 1.8.61:

    March 7th, 2009

    · Six new PCC missions.
    · Testing performance enhancements in Border Skirmish sector.
    · Not quite as much stuff as we had planned for this release, but some critical code for debugging and further enhancing Border Skirmish. The problem has not been fully nailed down, but we have a lot more information and are much closer to solving it.



    What's new in Vendetta Online 1.8.60:

    February 28th, 2009

    · Border Skirmish capships repositioned more appropriately for Serco/Itani jump-in locations.
    · Friendly Fire exclusions removed from Latos M-7.
    · Warp in and Warp/Jump out effects now have sound.
    · Targeted ships now show health and shield strength percent on health bar.
    · Sector notes now have multi-line support.
    · A notification line is now printed in the console to show that custom interface code was loaded, if any.
    · The chat log /clear command now properly clears the chat log.
    · Added /help and /nation helper commands to quickly go to channels 1 and 11 respectively.
    · The mission notification icon on the HUD now jumps further to get your attention.
    · New keyboard bind menu. Mouse over the command to change, click once, and press the key to bind to the command. Press 'Esc' to cancel. To clear all keys from a command, hover over the command and press 'delete'.



    What's new in Vendetta Online 1.8.59:

    February 21st, 2009

    · Eight new trade routes to and from grayspace: Corvus Holodisks and Textiles (Sol/Itan), Manufacturing Tools, Metana Sweets, Oxygen Recycling Systems, Rare Books, Serco Cybernetic Implants, Textured Vegetable Protein.
    · Extra wormhole turrets removed from Verasi O-7.
    · Border Skirmish positional and targeting enhancements for Teradon.
    · Mac version's gamma setting now uses current gamma ramp as initial values instead of a linear gamma ramp.
    · Mac version should no longer accept mouse or keyboard input if it is not the active application.



    What's new in Vendetta Online 1.8.58:

    February 14th, 2009

    · Reworked Training Missions for new players.
    · Three new PCC missions, branched from Orun Processor tree.
    · Border Skirmish capship positional tweaks.
    · Updated Voice Chat library.



    What's new in Vendetta Online 1.8.57:

    February 7th, 2009

    · New starting locations and training weapon for new characters.
    · Matrox TripleHead2Go Surround Gaming support.
    · Sector player list sort mode is now saved.
    · Hive Skirmish missions give free repair and ammo refill in Hive Skirmish capships.
    · Border Skirmish capships now start in formation and stay close to their original position.
    · Battle music starts in BS and HS sectors.



    What's new in Vendetta Online 1.8.56:

    January 31st, 2009

    · Six new mining missions available at all mining stations.
    · New enhanced Grayspace trade routes: Betheshee Spices, Deneb Rum, Divinia Spice, Commercial Textiles, Fresh Flowers, Combat Simulators, Dried Meat.
    · Dueling players now show up as light blue in the radar.
    · Border defense turrets now respawn after 5 minutes.
    · Vote Mutes now last for 1 day instead of 7 days.
    · Vote Mutes no longer show how many votes have been cast.
    · Fixed client crash when new items are dynamically pushed into the game.



    What's new in Vendetta Online 1.8.55:

    January 24th, 2009

    · Five new missions, appearing in Itani territory.
    · 7 items now have greatly enhanced trade destinations in grayspace: Silksteel, Consumer Robotics and others.
    · EULA now displays the date it was last modified.
    · Mute votes no longer accumulate if the votee is already muted.
    · Jettison menu now uses comma-deliminated numbers.
    · Fixed a couple of minor lua errors.



    What's new in Vendetta Online 1.8.54:

    January 18th, 2009

    · Jettison menu now shows the best price for each item in the current system and what station it's at. It updates once a minute and when you enter a sector or launch from a station.
    · 3D render distance has been reduced to 20km from 60km to speed up rendering of large sectors.
    · Additional voice chat connection information is printed to the console.
    · Corvus stations now show correct license requirements for ships.
    · Many other background fixes.



    What's new in Vendetta Online 1.8.53:

    January 10th, 2009

    · Experimental new fog in Dau K-10 and Verasi I-5.
    · Lua version has been updated to 5.1.4.
    · Fixed crashing bug in Windows when trying to take a screenshot in window-mode if the window is hanging off any edge of the desktop.
    · No screenshot file is generated in Windows when in window-mode and the window is bigger than the desktop.
    · Voice Chat sound ducking now properly turns off if you are talking while you leave a group.
    · Voice Chat now prints connection status in chat window and prints errors in console.
    · Visual Quality settings are now correctly set and recognized under all circumstances.
    · DirectX driver now properly detects amount of video memory available in Vista.
    · Windows client no longer crashes on FLOAT_INEXACT_RESULT fpu exception.
    · Fixed popping of storm entry fog effect in some slower framerate cases.



    What's new in Vendetta Online 1.8.52:

    December 20th, 2008

    · Demand for mined minerals and ores in stations now increases at a drastically higher rate (over twice as fast for low-value ores, a little less for high-value ores).
    · Fixed storm fog bug with grey asteroids.
    · Fixed storm fog bug when changing resolution/window mode/antialiasing mode.
    · Fixed crash on startup for video cards with greater than 256 megs of RAM.
    · Fixed crash when logging out with Behemoth Heavy Miner ship and logging back in without restarting the client.
    · All previous subscribers from more than 45 days ago may play for free until the end of December. Happy Holidays!
    · 1-month MMORPG.com extended trial keys are still available.



    What's new in Vendetta Online 1.8.51:

    December 6th, 2008

    · Pixel shader 3 capable hardware now renormalizes normal maps at render time and does not need to renormalize normal maps at loadtime.
    · Removed 'Renormalize Normalmaps At Loadtime' Video option for Pixel Shader 3 capable hardware.
    · Increased server capacity.
    · Changed default video and graphics settings for systems with 128 megs or more of video memory.



    What's new in Vendetta Online 1.8.49:

    November 27th, 2008

    · Improved Updater robustness
    · Three new missions available in Corvus Barracks stations
    · All the full-install download packages are now up-to-date and require no additional patches (for now).



    What's new in Vendetta Online 1.8.48:

    November 25th, 2008

    · "Very high" resolution textures now available for the very bumpy "bone" asteroids. These textures are only enabled by default on videocards with 256MB or more video ram.
    · New "Re-normalize Normalmaps" option allows better visual quality in bumpmaps, especially the new high-detail textures, but at a trade-off of increased load times (unless all textures are pre-loaded).



    What's new in Vendetta Online 1.8.47:

    November 24th, 2008

    · Added Video Option to reset FOV and HUD Size upon video resolution change.
    · Fixed issue with changing HUD size while being damaged.
    · Made improvements to server stability.



    What's new in Vendetta Online 1.8.46:

    November 17th, 2008

    · Sell Selected... menu now includes profit/loss information.
    · Zoom out command now restores the FOV to the previous setting instead of 75.
    · A dialog now asks if the current desktop resolution should be selected as the initial resolution for fresh installs on Windows and Mac OS X.
    · FOV is based on aspect ratio of selected resolution for fresh installs.
    · HUD scale size is selected based on initial resolution for fresh installs.
    · More F5 HUD scale modes have been added for fresh installs.



    What's new in Vendetta Online 1.8.45:

    November 10th, 2008

    · Kill Forgiveness: Players may now "Forgive" PvP kills in faction-standing loss situations. A window pops up for the dead player, permitting them to "Forgive" the kill, within 15 seconds.
    · Forgiven kills have no impact on the killer's standing. This is necessary for the impending Friendly Fire removal and other features.
    · Changed 'Sell Selected' button in Commodities Sell tab to 'Sell Selected...' to indicate that another dialog appears when the button is pressed.
    · Corrected size of speed/energy/distance HUD indicators for wide-screen modes.
    · Corrected aspect of loading screen and startup splash screen for wide-screen modes.
    · Fixed trade xp exploit where it could be acquired at inappropriate times.
    · Fixed bug where changing from one resolution to another with the same height wasn't resizing the interface.
    · Corrected ship buyback price display when not all items were bought back.



    What's new in Vendetta Online 1.8.44:

    November 3rd, 2008

    · Sell prices of items that are not for sale at a station are calculated differently now. The demand of the items are continuous in that selling large quantities of items gives the same result as selling the same items one at a time over a longer period of time.
    · Sell Item menu price updates instantly when someone else sells the same type of item that you are selling.
    · Welcome menu profit numbers now show total value and profit instead of unit value and profit.
    · Item unit profit/loss is now calculated by taking total profit/loss and dividing it by total quantity.



    What's new in Vendetta Online 1.8.43:

    October 27th, 2008

    · Bug fixes to Training VI mission.
    · Ship view rotation slowed down by half.
    · Updated Voice Chat library.
    · Locally produced commodities are now properly labeled as such.
    · Ships are no longer listed as high-demand items in stations.
    · Fixed killed-by ratio calculation.
    · Added /clear command to clear the chat log.



    What's new in Vendetta Online 1.8.42:

    October 20th, 2008

    · Warthog TD price dropped to 45k.
    · Warthog TD turbo thrust increased from 260 to 300.
    · Valkyrie X-1 price increased to 70k.
    · Added No Fire Zone indicator to center region of HUD. It can be disabled in HUD Options menu.
    · Reduced NFZ of Corvus stations to 1000m.
    · Ship repair and ammo reload are free in Border Skirmish capships for Border Skirmish participants.
    · Buyback ship is free for Border Skirmish participants if they die while in a Border Skirmish sector and homed in a station that has Border Skirmish missions available.



    What's new in Vendetta Online 1.8.41:

    October 11th, 2008

    · Ships repriced across the board.
    · Added defensive turrets to capitol system wormholes.
    · Station storage entries in inventory menu are now colored differently if additional storage is rented or total storage is exceeded.
    · Fixed a couple of lua errors when trying to rent storage space at a station where there are no items in storage.
    · Removed Bots Sighted list from hive skermish system sector descriptions in nav menu.
    · Fixed problem with 'Getting Characters...' menu being shown on top of Survey menu.
    · Additional storage can now be rented at stations.



    What's new in Vendetta Online 1.8.39:

    October 4th, 2008

    · Station cargo limits reduced from 200,000cu to 10,000cu. People with more than this will be unable to offload more items on stations that are over-capacity. Short-term space (docking, etc) is unaffected. While over-limit, new ships can be purchased by selling the Active ship and buying a new one. Station cargo expansion space will be purchasable next week.
    · UIT-hated or KoS personnel may no longer dock with stations of any faction in UIT Capitol systems (Dau, Arta Caelestis).
    · All Nation Capitol stations now have defense turrets.



    What's new in Vendetta Online 1.8.38:

    September 30th, 2008

    · Reworked early-level Centurion, EC and Revenant license requirements.
    · One-time faction standing recovery missions available in Corvus.
    · The Vista version will now use the last selected sound driver instead of always selecting the Vista Sound Driver.



    What's new in Vendetta Online 1.8.37:

    September 22nd, 2008

    · Border Defense turrets now surround nation wormholes in grey space



    What's new in Vendetta Online 1.8.36:

    September 15th, 2008

    · New Addon: High-Efficiency Mining Beam.
    · Group leaders can now kick players from groups not created by a mission.
    · Added Group.Kick(playername) lua support function to complement new feature.



    What's new in Vendetta Online 1.8.35:

    September 6th, 2008

    · New Courier tree mission.
    · New ship: Raptor Mk II.
    · Capships now eject any onboard players before going offline.
    · Players can no longer /ignore Guides.
    · Temporary ignores now properly removed on logoff.
    · Fixed misc mission log bugs with multiple active missions or no active missions



    What's new in Vendetta Online 1.8.34:

    September 1st, 2008

    · Nine brand-new missions for lower level players.
    · New Weapon: Gauss Canon MkIII
    · Sector Changes: Verasi O7 has been modified and now has a test of border defenses.
    · New update server and client update architecture allows automatic failover to secondary update server if the primary update server is unavailable.
    · Voice Chat falls back to default device if currently selected audio device is not avilable. Usually if a USB headset is selected but unplugged.
    · Fixed problem when accepting EULA too quickly causes connecting to not complete.
    · Fixed small memory leak in Mac version.
    · Fixed bug with new mission objective list prevented mission log from being scrolled all the way down.
    · Fixed misc lua errors.



    What's new in Vendetta Online 1.8.33:

    August 25th, 2008

    · Added new "Aeolus Light Behemoth" variant, 80 cargo, 175 top speed, single Large port.
    · Fixed minor problems with Training III and IV missions
    · Reworked Training VI mission to no longer stall under certain cases. Please report any problems with this tutorial.



    What's new in Vendetta Online 1.8.32:

    August 16th, 2008

    · Moved mission-editor-based bot control to a newer, more powerful mechanism (Erlang-based "Kourier").
    · Previous "Plasma Eliminator" is now renamed the "MkII".
    · New baseline Plasma Eliminator available at level 1 Heavy Weapons
    · Support for 36 joystick buttons on a single joystick for Mac and Linux versions.
    · Better handle case in Audio Options menu when there is no audio device available.
    · Display correct hour-length of trial for trial accounts.
    · Fixed all notification text references of money to credits.
    · lua console_print won't generate an error when trying to print non-strings.
    · Fixed various server-side bugs.



    What's new in Vendetta Online 1.8.30:

    August 11th, 2008

    · New weapon: Plasma Eliminator, requires level 2 "Heavy Weapons".
    · New weapon: Plasma Annihilator, level 7 "Heavy Weapons" and Hive Queen II.
    · Modified a few item prices.
    · Fixed other server-side bugs.



    What's new in Vendetta Online 1.8.30:

    August 11th, 2008

    · New weapon: Plasma Eliminator, requires level 2 "Heavy Weapons"
    · New weapon: Plasma Annihilator, level 7 "Heavy Weapons" and Hive Queen II
    · Modified a few item prices.
    · Fixed other server-side bugs.



    What's new in Vendetta Online 1.8.29:

    August 4th, 2008

    · Players can now be mentored to license level 2.
    · Added sector notes. Read Navmap Help for more information.
    · Modified mentor error message to include license level info.
    · Fixed miscellaneous rare lua bugs.



    What's new in Vendetta Online 1.8.27:

    July 28th, 2008

    · New Ship: the Behemoth Heavy Miner, for sale in Mining stations
    · New Weapon: the Ineubis Raven Ion Blaster, available at Ineubis stations, and at increased price at Barracks stations near Deneb.



    What's new in Vendetta Online 1.8.25:

    July 14th, 2008

    · 11 New missions have been added.
    · Updated Voice Chat, fixes device enumeration for some linux/amd64 installs.
    · Removed Voice Chat 'Quality' setting due to changes in Voice Chat SDK.
    · Player-defined Ignore list is loaded and saved at different times so plugins can update the lists.
    · Version is now displayed in Credits window.
    · Back-end enhancements.



    What's new in Vendetta Online 1.8.24:

    June 28th, 2008

    · Lowered voice chat quality slightly to lower bandwidth usage. Audible quality loss should be minimal.
    · Fixed 'Mission Available' count to 0 when there are no missions available
    · Fixed lua error when enabling voice chat after leaving a group
    · Added guild member count to list of guild members online
    · Very slight interface tweaks and HUD optimizations
    · Fixed bug with VoiceChat not working for players whose character name is greater than 20 letters long.
    · Updated VoiceChat Libraries.
    · Rolled out new VoiceChat production server.
    · Fixed a bug in sixth tutorial mission.



    What's new in Vendetta Online 1.8.22:

    June 24th, 2008

    · Only tutorial missions are visible to new characters (until they reach combat license level 1).
    · VoiceChat: Enable Device Selection checkbox to allow certain Gentoo/Linux/AMD64 users to workaround a crash.
    · Push-to-talk and VAD now properly saved.
    · Better handling of some VoiceChat failure modes.



    What's new in Vendetta Online 1.8.21:

    June 16th, 2008

    · Voice Chat options menu now allows you to select your playback and capture devices.
    · Linux version now always tries ALSA first, regardless of audio settings.
    · Players are properly kicked out of restricted text chat channels.



    What's new in Vendetta Online 1.8.20:

    June 5th, 2008

    · Integrated, multiplatform Voice Chat in public testing! In other words, using a properly-configured microphone or headset, you can now talk to other people in Vendetta Online (for the moment, only people with whom you are grouped). Even if you have no microphone, you can still listen to other people who do have mics, allowing for enhanced in-game organization.



    What's new in Vendetta Online 1.8.19:

    June 2nd, 2008

    · AI targeting optimization (will hopefully help with hits not always registering in busy sectors).
    · Moved Border Skirmish to Deneb B-13 (so serco don't have a chokepoint).
    · Tweaked Border Skirmish values to make bots not gang up on you quite as much.
    · Fixed Leviathan negative-shield-recharge-rate bug.
    · Hornet and Orion Hornet changed from 10 to 15 cargo.
    · Hornet MkII changed from 18 to 25 cargo.
    · Hornet MkIII changed from 12 to 18 cargo.
    · /displayshippos a second time makes the Hippos go away now.
    · Buddies are only tab-completed if they are online.
    · Updates to "All About the Galaxy" tutorial mission.
    · More 'To Be Announced' background development updates.



    What's new in Vendetta Online 1.8.18:

    May 26th, 2008

    · Dropped official support for MacOS X 10.2. The minimum required OS is now 10.3.x.
    · Border Skirmish NPC rocket launchers nerfed in damage and firing rate.
    · Border Skirmish Constellation and HAC should now have large turret models.
    · Various mission bugfixes.
    · New missions added.
    · More behind-the-scenes development.



    What's new in Vendetta Online 1.8.17:

    May 19th, 2008

    · BioCom Vulture XT turbo drain changed from 60 to 57.
    · Teradon shield-recharge-rate now lower (same as trident).
    · Teradon now uses slightly different turret weapons.
    · Border Skirmish Warthogs now have Iceflares instead of Sunflares.
    · Border Skirmish Valkyries now also use Iceflares.
    · Border Skirmish Prometheus now have Gatling Turrets.
    · Trident swarm missle refire delay changed from 30 to 45 seconds.
    · HUD updates are a little more efficient when getting hit.
    · Reworked windows sound driver a little for wavsound mode.
    · Border Skirmish no longer informs you of NPCs killing NPCs.
    · Escort rewards lowered somewhat so they won't hit the cap so often.
    · Behind-the-scenes development continues.



    What's new in Vendetta Online 1.8.16:

    May 12th, 2008

    · slight buffer copy optimization to sound system on Mac and Windows
    · added around ship price to make it more noticeable
    · added chat text color picker in Options->Interface->Chat Color Settings
    · added mission count to bottom of Available Missions List
    · fixed bug where Available Mission List was not getting updated if a mission was viewed, then cancelled, and then a mission was taken and aborted or otherwise ended without leaving the station



    What's new in Vendetta Online 1.8.15:

    May 5th, 2008

    · Mac Updater has been optimized
    · Added a 'Super High' mode for rendering backgrounds
    · Increased resolution of starfield texture
    · Increased maximum number of characters that can be typed into the console
    · Changed text in buddy note entry menu
    · Added a special plugin layer to the HUD for plugins
    · Added stats at the bottom of PVP tab
    · Tweaked group-targeting code to make bots respond more readily to being shot (even if they are targeting someone else)



    What's new in Vendetta Online 1.8.13:

    April 19th, 2008

    · Linux joystick calibration interface
    · Made news article background a little darker to make the text easier to read.
    · /msg properly handles player names with percent in them
    · Fixed text coloring bug that happened when color code tag scrolled out of the window.
    · The "sector" tag properly displays sector name instead of internal sector id when used in chat messages
    · Added Ignore.GetIgnoreList() lua function that returns a table of lowercase character names that are ignored.



    What's new in Vendetta Online 1.8.12:

    April 12th, 2008

    · When the first bot in line to dock takes an inordinate amount of time, it will now cheat to prevent pile-ups.
    · Health percentages of nearby players in userlist when health is less than 100%
    · Missed a comma_value() on station Sell tab.
    · Interface autorefreshes on changes to sorting and number formats.
    · Added sorting to the commodity/ship addons. Sorts on name/price/group. The setting is in Interface Options.
    · Ship item descriptions are indented
    · Mission descriptions are indented in Mission Board
    · Added cu/mass to the Load tab, also mass on the ship cargo(x/y) label.



    What's new in Vendetta Online 1.8.10:

    March 31st, 2008

    · Manufacturing & Mining missions updated to use new objective UI in the mission log
    · Fix crash under OpenGL
    · Fixed tutorial mission wording
    · 9 new missions added
    · Server deployment stuff rewritten; we should have shorter downtimes between updates from now on



    What's new in Vendetta Online 1.8.9:

    March 24th, 2008

    · Fixed a couple interface bugs
    · Added support for a mission objective list in the log; we will be updating missions to use this feature



    What's new in Vendetta Online 1.7.41:

    September 13th, 2007

    · Fixed unknown price values for addons given by missions
    · Spy missions should not choose wormhole sectors anymore
    · Promoted toggleautoaim from macro to internal command. a one-time error in the console will appear. This is normal.
    · Added AutoAim indicator to HUD
    · Added AutoAim indicator/notification interface options.
    · Changed 'Select Weapons' to 'Select Weapon Group' in HUD Help menu
    · Fixed 'Select Weapon Group' value in HUD Help menu to properly show '1-7'
    · Changed 'Fire * Weapon' to 'Fire * Weapons' in menus
    · Removed missionhelp command because it is obsolete
    · Windows Sound driver should work in rare cases where it doesn't find any audio devices
    · assert and error are exported to public lua interface
    · Added custom 'thread' api to the public lua interface
    · gksound.GKLoadSound{soundname="soundname", filename="filename"} function. "soundname" is what is sent to gksound.GKPlaySound("soundname")




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