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    Home > Mac > Drivers > USB Missile Launcher NZ > Changelog

    USB Missile Launcher NZ 1.8.1 Build 160 - Changelog


    What's new in USB Missile Launcher NZ 1.8.1 Build 160:

    January 11th, 2012

    · Corrects a 32/64 bit build issue with the KEXT.



    What's new in USB Missile Launcher NZ 1.8.0 Build 159:

    January 10th, 2012

    · Support for new launcher c-enter (maybe PE-5858 and Satzuma also?)
    · About dialog box customised
    · Internal changes for development project to include the kext and preference panes as part of the build
    · Feedback updated – now includes ioreg and system profiler information in e-mail
    · codekess kext updated for universal 32/64 bit support



    What's new in USB Missile Launcher NZ 1.7.0:

    August 30th, 2009

    · Preparation for 10.6 compatibility
    · Fixed some potential memory leaks within the AppleScript section of code
    · Fixed more memory leaks in the USB connection handling code
    · Combined kext USB drivers into one file and altered for 10.6 compatibility, made associated program code changes to match
    · Minimum OS Mac OS 10.5
    · Fixed a redraw problem with the background graphic display after a button was pushed
    · Kext updated with missile launcher vendorID and ProductID from Chic technology (seen in France June 2009)



    What's new in USB Missile Launcher NZ 1.6.0:

    June 19th, 2009

    · Added network messaging support. This provides the base ability for “remote control”, i.e. so that an iPhone (client) application can control this software (server) for the ultimate in launcher control. A unfortunate side effect of this is that the minimum OS level required to run the launcher software is 10.5 (sorry).
    · Found and fixed a memory leak that was caused everytime the launcher was unlocked/locked
    · Added support for the DreamCheeky InfraRed Missile Launcher (though has to update preferences of Vendor ID (2689) and Product ID (65281) manually and ensure that the launcher type is DreamRocketII.
    · Fixed various spellings in the readme file (thank you Lee).



    What's new in USB Missile Launcher NZ 1.4.11:

    June 2nd, 2008

    · Distribution created by automated build
    · Changed application identifier from "com.david.USB Missile Launcher NZ" to "com.david.USBMissileLauncherNZ" - this resolves issues with PackageMaker 3.0 - preferences are also reset as a result of this. Users could also delete the file "~/Library/Preferences/com.david.USB Missile Launcher NZ" if they want to.
    · Enhanced deployment package so that System Extensions (Kext) files don't always need to be installed, and thus don't need to reboot
    · Code Cleanup in USBMissileControl, DeviceNotification procedure
    · Found and fixed an issue with menu controls for the launcher - specifically move up/right
    · Fix an issue in Germal localisation language translation file
    · Major internal engineering change with main window and NSResponder
    · Modified driver code to handle USB device connection issues better and in a more friendly way to avoid application crashes
    · Video window can now be closed and re-opened
    · Main application window cannot be closed
    · Fixed a bug in MissileControl for handling multiple launchers - only impacted there was DreamRocketII style launcher connected
    · Launch controls drawer now has background picture



    What's new in USB Missile Launcher NZ 1.4.10:

    January 25th, 2008

    · Correct issues with Installer Maker packaging not working (something to do with spaces in file names?)
    · Have received actual Rockey Baby Launcher for testing, testing completed - up/down/right/left/fire all working - also detected correctly full travel movement responses from launcher
    · Correct application launch issues when kext not installed and causes application crash
    · Found and fixed a bug in the FindInterfaces USB code, this may have effected some launcher operations
    · Adding support for new DreamCheeky Launcher (internal name = RocketBaby)
    · Added new kext for RocketBaby support
    · Added code to DeviceAdded to read the HID Descriptor (the RocketBaby wont work properly unless this is done). It is now done for all launchers
    · Enhanced application version checking code
    · Added message to display window if launcher is actually connected at application start
    · Added Prime Fire button - works for two models of DreamCheeky launcher. This means that there is now a shorter time to actually fire when you do fire.




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