Trapcode Particular Changelog

What's new in Trapcode Particular 5.0.3

Feb 18, 2021
  • Bug fixes

New in Trapcode Particular 5.0.2 (Jan 14, 2021)

  • Bug fixes.

New in Trapcode Particular 5.0.1 (Dec 4, 2020)

  • Bug fixes.

New in Trapcode Particular 3.1.2 (Jun 19, 2018)

  • Resolved an installation issue.

New in Trapcode Particular 3.1.1 (May 10, 2018)

  • Resolves some miner rendering differences between CPU/GPU/GPU Streaming.

New in Trapcode Particular 3.1.0 (Apr 20, 2018)

  • New Emitter features: Designer updates including playback controls.
  • Bug fixes.

New in Trapcode Particular 3.0.3 (Jan 8, 2018)

  • Improves support for HI-DPI displays;
  • Preview of OBJ sequences in the Designer;
  • Minor bug fixes.

New in Trapcode Particular 3.0.2 (Nov 29, 2017)

  • Added support for OBJ sequences, bug fixes.

New in Trapcode Particular 3.0.1 (Sep 6, 2017)

  • Minor bug fixes, update to Link 1.9.11.1.

New in Trapcode Particular 3.0 (Aug 1, 2017)

  • GPU-Accelerated:
  • Get fast feedback with Trapcode Particular’s new GPU Acceleration through OpenGL. Depending on your system and setup, you could see speed boosts of up to 4X or more over previous versions.
  • Designer:
  • Creating particle effects is easier than ever before, in the newly overhauled Designer. Add adjustable blocks with preset behaviors and styles for emitters, particles, physics and aux particles. Or add complete, customizable particle effects with a single click.
  • Multiple Systems:
  • For the first time ever, explore endless creative possibilities when you combine multiple particle systems in the same 3D space. Create beautiful, complex effects through the interaction of different systems, all within one instance of Particular. Emitters in Multi-system setups can share parameter settings (such as turbulence, gravity and more), and can be saved as a single preset.
  • OBJs as Emitters:
  • Give your particle systems a new dimension by using 3D models and animated OBJ sequences as particle emitters. For added flexibility, you can choose to emit particles from the vertices, edges, faces or volume of your OBJ file. Choose from Particular’s library of over 60 OBJs, or easily load your own models using the new OBJ Loading Panel directly in After Effects or within the Designer.
  • Sprites and Polygons:
  • Use any image in your composition as a particle by assigning it to a 2D sprite or textured polygon. Particular 3 now includes over 270 still and animated sprite images, easily loaded directly within After Effects or in the Designer via the new Sprite Loading Panel.
  • Aux System:
  • Spawn new child particles through Particular’s Aux system. Create organic trails and branching, or build splashes after a bounce. Particular 3’s updated Aux system now includes the ability to add custom particles for even more variation, as well as keyframable parameters for more control.
  • 300+ Presets:
  • Hit the ground running with over 300 fully-customizable Designer presets. Particular 3 includes over 210 new presets that show off powerful features like multiple systems, OBJ emitters and more. Explore the library to find beautifully designed effects for creating fire, spaceflight, fireworks, muzzle flashes, explosions, smoke and more. Save your own presets, and share them across your facility.

New in Trapcode Particular 2.6 (Aug 17, 2016)

  • Effects Builder UI update
  • Fixed "Invalid Filter" error for some Windows machines, and maintenance fixes

New in Trapcode Particular 2.5.4 (Jun 22, 2016)

  • Adds support for CC 2015.3

New in Trapcode Particular 2.5.3 (May 6, 2016)

  • Adds failover server for volume subscription customers.

New in Trapcode Particular 2.5.1 (Jan 22, 2016)

  • Added compatibility for Time Reverse Precomps
  • Fixed: Adding a sprite in builder hangs AE project

New in Trapcode Particular 2.2.3 (Dec 11, 2014)

  • Bug fixes

New in Trapcode Particular 2.2.2 (Dec 11, 2014)

  • Installer update only: adds support for CC 2014
  • Drops 32-bit support

New in Trapcode Particular 2.2.1 (Oct 25, 2013)

  • This update contains Link 1.7

New in Trapcode Particular 2.0 (Nov 12, 2009)

  • Watch commercial
  • Version 2 has an updated render engine that exploits the power of multi-core systems
  • More-realistic shading allows spotlights to illuminate particles or logos as they move in 3D space
  • Full 3D rotation allows custom particles to have depth, while expanded physics controls offer more detailed turbulence and expanded support for air resistance

New in Trapcode Particular 1.5 (Jan 19, 2009)

  • Depth of Field controls mimic the focus of a real camera. Useful for matching shots where DOF is applied, or for increased realism
  • Motion Path support lets you control the path that a particle will follow after it appears, and Particle Count displays help you optimize your scenes for quicker rendering
  • Freshly updated for After Effects CS3