December 28th, 2009· Documented all building blocks, +120 pages of text!
· F1 now opens help for the selected block.
· Added a "Help" menu item to the canvas area, that opens help per block.
· Extended the Mix block with a "Screen" compositing mode for the alpha channel.
· Extended the Heal block with a heal-x mode and a heal-y mode.
· Added a "Cube" block for mapping textures on a 3d cube.
· Added a "Variant" parameter to the Box block.
· Added a "Skip" parameter to the Sharp block.
· Added a "tiling" tag to the "Chaos" block and the "City" block.
· Edward Reznichenko reported that the Hidden Admin menu was too easy to trigger during launch of the program, you had to hold down just the CMD key.
· To make it more difficult, you now have to hold down all modifier keys when launching the program.
· Snow Leopard fixes. Mostly device vs. calibrated color issues.
· Added a "Shear" block for doing shear matrix transformations.
· Extended the "Extract" block with CMYK support.
· Added a "Crystal2.box1" project to "Sample Pack - Texture".
· The "Mask" block is now obsolete, "Blendmap" is much more powerful.
· Added a "Cubes1.box1" project to "Sample Pack - Web".
· Added a "crt_screen.box1" project to "Sample Pack - Web".
· Fixed crash bug in "Slice" block.
· Removed unnecessary output to the log.
· Added images to all building block help pages.
· Bug fixes.
September 19th, 2009· GDT now runs on Snow Leopard as well. There was only a minor color glitch in the user interface where the drop shadows was slightly wrong. The appearance is now correct.
· The biggest change is that all the bitmap building blocks now have documentation. Previously only 50% of the building blocks was documented. Focus for the 1.2.x versions is on writing documentation for everything, and this goal is nearly completed.
· It was not a success to raise the project size limitation in trial mode to 20 building blocks, so now the limit is 10 again. Sorry for that. Fewer downloads and visitors and eventually people paying for it. It have had the opposite effect than intended.
· Finally a "Crystal2.box1" project has been added to the Texture sample pack.
Changes:
· Snow Leopard fixes. Mostly device vs. calibrated color issues.
· Lowered the project size limit from 20 to 10 blocks. Sorry.
· Added a "Crystal2.box1" project to "Sample Pack - Texture".
· The "Mask" block is now obsolete, "Blendmap" is much more powerful.
· Documented the "Make Tile" block.
· Documented the "Material" block.
· Documented the "Matrix" block.
· Documented the "Matte" block.
· Documented the "Median Blur" block.
· Documented the "Outline" block.
· Documented the "Outline2" block.
· Documented the "Pattern" block.
· Documented the "Perlin" block.
· Documented the "Radial" block.
· Documented the "Range" block.
· Documented the "Rasterize" block.
· Documented the "Reflex" block.
· Documented the "Render Mesh" block.
· Documented the "Resize" block.
· Documented the "RGB Cycle" block.
· Documented the "Scope" block.
· Documented the "Shadow" block.
· Documented the "Sharp" block.
· Documented the "Slice" block.
· Documented the "Solarize" block.
· Documented the "Spot" block.
· Documented the "Threshold" block.
· Documented the "To Polar" block.
· Documented the "Twirl" block.
· Documented the "Waveform" block.
· Documented the "Worley" block.
· Documented the "Zoom Blur" block.
August 25th, 2009· Additional info: One new building block.
· Added more documentation.
· A bug fix.
· Added a "Cube" block for mapping textures on a 3d cube.
· Added a "Variant" parameter to the Box block.
· Added a "Skip" parameter to the Sharp block.
· Documented the "Glow Rect" block.
· Documented the "Gradient" block.
· Documented the "Heal" block.
· Documented the "Hint" block.
· Documented the "Histogram" block.
· Documented the "Interlace" block.
· Documented the "Invert" block.
· Documented the "Leopard" block.
· Documented the "Light" block.
· Documented the "Make Alpha" block.
· Added a "Cubes1.box1" project to "Sample Pack - Web".
· Added a "crt_screen.box1" project to "Sample Pack - Web".
· Fixed crash bug in "Slice" block.
· Disabled lots of unnecessary output to the log file.
August 6th, 2009· Doubled the max number of blocks in trial mode, so it's now 20.
· Added a "Shear" block for doing shear matrix transformations.
· Extended the "Extract" block with CMYK support.
· Documented the "Arrow" block.
· Documented the "Box" block.
· Documented the "Bumpmap" block.
· Documented the "City" block.
· Documented the "Disco" block.
· Documented the "Distance" block.
· Documented the "Dicol" block.
· Documented the "Extract" block.
· Documented the "ExtractTexture" block.
· Documented the "Flare" block.
· Documented the "From Polar" block.
· Added a "tiling" tag to the "Chaos" block and the "City" block.
July 17th, 2009Changes:
· Documented 30 blocks.
· Added an Apple Shake to GDT guide.
· Added a "Match" block for three point color adjustments.
· Added a "Lens" block for fish eye/magnifying glass effects.
· Added a "Kaleido" block for kaleidoscope symmetries.
· Added a "RGB Leak" block for 3 strip technicolor effects.
· Added a "Tritone" block for 3 tone color effects.
· Added a "Twirl" block for whirlpool spiral effects.
· Added a "To Polar" block for converting to polar coordinates.
· Added a "From Polar" block for converting from polar coordinates.
· Added a "Matte" block for converting between premultiplied and normal bitmaps.
· Added a "Clamp" block filter for limiting the color range.
· Added a "Solarize" block filter for inverting part of the color range.
· Added a "Dicol" block filter for meaturing DIstance from COLor.
· Extended Mix block with the modes: inside, outside, in, out, atop, xor, screen.
· Extended Invert block with channel reorder functionality.
· Extended Extract block with 4 new modes: Average, Median, Min, Max.
· Extended Histogram block with 3 new parameters: Ignore, Max, Amplify.
· Extended Waveform block with 2 new parameters: Mode, Grid Divisions.
· Added a "Camouflage1.box1" project to the Texture sample pack.
· Added content to "Logos4.box1" so it now has: nuclear, skull, biohazard, metal.
· Added "Kaleidoscope1.box1" to "Sample Pack - Textures".
· Reworked the "Metal2.box1" sample to use the latest blocks.
· Changed default size for "Gradient" from 500x500 to 512x512.
· Changed default size for "Fault" from 500x500 to 512x512.
· Changed default size for "Crop" from 500x500 to 512x512.
· Renamed the "Thumbnail" block to "Fit" so it matches with Apple Shake.
· Renamed the "Transform" blocks "Interpolate" parameter to "Anti Aliasing".
· Renamed the "Stripe" blocks "Mode" parameter to "Anti Aliasing".
· Renamed the "Chaos" blocks "Function Seed" parameter to "Seed".
· Renamed "Normal" to "BumpMap" which is a less technical name.
· Renamed "Color" to "RGB Cycle" which is less vauge.
· Renamed "HSCB" to "HSV Adjust" which is less vauge.
· Better description for the "Range" block.
· Fixed memory leak in the "Waveform" block.
· Fixed wrong usage of english in the "Arrow" block description.
· Fixed typos in "MakeTile" and "Repeat" blocks.
· Bugfixes.
Feature highlights:
· Single window editor
· Unified bitmap/vector compositing
· 101 building blocks
· Getting Started pdf included, 27 pages
· Multiple difficulty levels: easy, medium, hard
· 3 fast-access example projects accessible at launch, many more available online
June 28th, 2009· Documented 20 blocks and wrote Apple Shake to GDT guide (5 days of work).
· Added a "Twirl" block for whirlpool spiral effects.
· Added a "Camouflage1.box1" project to the Texture sample pack.
· Renamed the "Thumbnail" block to "Fit" so it matches with Apple Shake.
· Changed default size for "Gradient" from 500x500 to 512x512.
· Changed default size for "Fault" from 500x500 to 512x512.
· Changed default size for "Crop" from 500x500 to 512x512.
· Renamed the "Transform" blocks "Interpolate" parameter to "Anti Aliasing".
· Renamed the "Stripe" blocks "Mode" parameter to "Anti Aliasing".
· Renamed the "Chaos" blocks "Function Seed" parameter to "Seed".
June 18th, 2009· Added 5 new building blocks for a variety of tasks and extended 2 blocks with new modes.
· Many special effects can be achieved using polar mapping which is now supported via the 'To Polar' and 'From Polar' building blocks.
· The Mix block has been extended with blend modes that matches to the layer modes found in Apple Shake. Further more conversion between premultiplied and normal is now possible with the 'Matte' block.
Changes:
· Added a "To Polar" block for converting to polar coordinates.
· Added a "From Polar" block for converting from polar coordinates.
· Added a "Matte" block for converting between premultiplied and normal bitmaps.
· Added a "Clamp" block filter for limiting the color range.
· Added a "Solarize" block filter for inverting part of the color range.
· Extended Mix block with the modes: inside, outside, in, out, atop, xor.
· Extended Invert block with cannel reorder functionality.
Feature highlights:
· Single window editor.
· Unified bitmap/vector compositing.
· 95 building blocks.
· Getting Started pdf included, 27 pages.
· Multiple difficulty levels: easy, medium, hard.
· 3 fast-access example projects accessible at launch, many more available online.
· Build assets and recycle your work.
· Construct amazingly impressive graphics.
June 15th, 2009· Added a "Kaleido" block filter for making kaleidoscope symmetries.
· Added a "Dicol" block filter for meaturing DIstance from COLor.
· Added a "Screen" blend mode for the "Mix" block.
· Renamed "Normal" to "BumpMap" which is a less technical name.
· Renamed "Color" to "RGB Cycle" which is less vauge.
· Renamed "HSCB" to "HSV Adjust" which is less vauge.
· Fixed wrong usage of english in the "Arrow" block description.
· Fixed typos in "MakeTile" and "Repeat" blocks.
· Better description for the "Range" block.
· Added content to "Logos4.box1" so it now has: nuclear, skull, biohazard, metal.
· Added "Kaleidoscope1.box1" to "Sample Pack - Textures".
· Reworked the "Metal2.box1" sample to use the latest blocks.
April 7th, 2009· Added a "Blendmap" block for doing z-blur effects.
· Added a "Matrix" block for doing convolution matrix operations.
· Renamed block from "Render Path" to "Rasterize".
· Added "Flags.box1" to "Sample Pack - Web".
· Added "blood.box1" to "Sample Pack - Textures".
· Added "Crystal1.box1" to "Sample Pack - Textures".
· Added "Future1.box1" to "Sample Pack - Textures".
· Added "Future2.box1" to "Sample Pack - Textures".
· Added a "Purchase" menu.
· Added a "Join Community" menuitem.
· Added the graphic-designer-toolbox icon to the Sample menu (again).
· Added a "Get more samples" link to the Splash window.
· Made the "Unlicensed" notice in the control bar more visible with tooltip.
· Fixed: "Unlicensed" message was breifly shown for registered users.
October 6th, 2008· Made an entirely new typechecking system, that can show human readable
· error messages.
· The Light block is a new replacement for the Bump block, that has more parameters and better parameter ranges.
· Made a very simple (not usable yet) timeline editor for future animation system.
· Some bugfixes has been made too.
September 16th, 2008· Made a library tab with fuzzy search and tags.
· Export vector output as PDF.
· Stripe vector building block.
· Bug fixes.
August 27th, 2008· Rewritten from scratch as a single window application.
· Added busy indicators, so its possible to follow the data flow.
· Added comment-areas, so its possible to make tutorial projects.
· Added shadows in the construction area for prettier appearance.
· Many more enhancements.