SuperTuxKart Changelog

New in version 0.9

April 21st, 2015
  • Fully shader-based rendering engine:
  • New tracks Cocoa Temple and Gran Paradiso
  • Graphical improvements to many other tracks
  • New karts Amanda, Gavroche, Sara (as wizard and racer)
  • Improved tux, adiumy, Suzanne and Xue.
  • Online login which allows to:
  • connect with friends and see when they are playing
  • vote for addons
  • collect online achievements
  • Different kart physics
  • In-game Grand Prix editor
  • Random Grand Prix generation
  • Achievement system

New in version 0.9 RC 1 (March 31st, 2015)

  • The main new features since version 0.8.1 is the switch from Irrlicht to Antarctica a new graphical engine. OpenGL 3 is now required, and the minimum supported requirements include an intel HD 3000 integrated GPU. Quite a bit of work has also been done to take us closer to online multiplayer (networking), including features like logging in and managing an online account, and online achievements. However, don't get too excited just now because the actual networked multiplayer gameplay is not yet ready to use (this will come in a future version)
  • Also note that the old addons website (http://stkaddons.net) will be switched to read only and be replaced by a new upgraded website (http://addons.supertuxkart.net/) ready for the new version. All help is welcome to port and/or create addons for the new version of the game! You can read the official documentation here.
  • Besides fixing bugs (we have fixed over 330 bugs), we also found some issues with supporting older hardware (e.g. automatic resizing of large textures did not work as expected), and we wanted to try our best to make SuperTuxKart run on older hardware. But as mentioned above, you do need a more recent graphics card and driver. Especially if you have a more powerful graphics card, adjust the video settings till you find one that offers the best combination of looks and frame rate.

New in version 0.8.1 (November 26th, 2013)

  • New track 'STK Enterprise'
  • Updated tracks 'Old Mine', 'Around the Lighthouse' and 'Zen Garden'
  • New modes 'Soccer' and 'Egg Hunt'
  • New karts 'Xue' and 'Sara'
  • Updated 'Beastie' kart
  • Wiimote support (for most Wiimotes; check supertuxkart.net/wiimote for instructions and compatibility)
  • Added tutorial
  • Added new 'SuperTux' difficulty
  • New bubblegum shield defensive weapon
  • New combined speedometer and nitro meter
  • Added ability to filter add-ons
  • Updated nitro models
  • Added ability to save and resume Grand Prix
  • Improved skid marks and particle effects

New in version 0.8.1 RC 1 (November 18th, 2013)

  • New track "STK Enterprise"
  • Updated track "The Old Mines", "Lighthouse", "Zen Garden"
  • New Soccer mode
  • New Egg Hunt mode
  • New karts Xue and Sara
  • Updated Beastie kart
  • Wiimote support
  • Added Tutorial
  • Added new Supertux difficulty
  • New bubblegum shield weapon
  • New Speeodmeter and nitro meter
  • Add ability to filter addons
  • Updated nitro models
  • Add ability to save and resume Grand Prix
  • Improve skid marks and nitro effects

New in version 0.8 (December 11th, 2012)

  • Story mode and new challenge set
  • Improved AI
  • Skidding and better collision physics
  • Reverse mode
  • New green valley track
  • New Blackhill Mansion track
  • Updated XR591 track
  • Updated Fort Magma track
  • Updated Jungle track
  • Updated Sand track
  • New music
  • Updated menus

New in version 0.8 RC1 (December 3rd, 2012)

  • New music

New in version 0.8 Alpha (October 31st, 2012)

  • Story mode and new challenge set
  • Improved AI
  • Skidding and better collision physics
  • Reverse mode
  • New green valley track and Blackhill Mansion track
  • Thanks to their authors Wolf and samuncle
  • Updated XR591 track, Fort Magma track, Updated jungle track thank to samuncle and auria for their work
  • Updated menus

New in version 0.7.3 (November 14th, 2011)

  • New Minigolf track
  • New Zen Garden track
  • New Subsea track
  • New Island battle arena
  • New Suzanne kart
  • New graphical effects
  • New weapons 'Swatter' and 'Rubber Ball'
  • Added Thunderbird as race referee
  • 3 Strikes Battles now displays lives as spare tires
  • Improved bubble gum
  • See progression during Grand Prix
  • Improve physics for tall karts (e.g. Adiumy)
  • Lots of bug fixes
  • Improved kart control at high speeds
  • Better placement of rescued karts
  • Transition track-making to blender 2.5/2.6

New in version 0.7.3 RC 1 (November 2nd, 2011)

  • New Zen Garden and Subsea tracks
  • New Island battle arena
  • New Suzanne kart
  • New graphical effects
  • New weapons 'Swatter' and 'Rubber Ball'
  • Added Thunderbird as race referee
  • 3 Strikes Battles now displays lives as spare tires
  • Improved bubble gum
  • See progression during Grand Prix
  • Improve physics for tall karts (e.g. Adiumy)
  • Lots of bug fixes
  • Improved kart control at high speeds
  • Better placement of rescued karts
  • Transition track-making to blender 2.5/2.6

New in version 0.7.2 (July 15th, 2011)

  • In-game addon manager
  • Fixed major memory leaks
  • New Snow Peak track by Samuncle
  • Improved star track UFO by Rudy
  • New Beastie kart.
  • Show when you get a highscore
  • Improve gamepad configuration under Windows (add ability to tell gamepads apart)
  • Various other tweaks done and glitches fixed

New in version 0.7.2 RC 2 (July 6th, 2011)

  • Added in-game addon manager ( see http://stkaddons.net/ )
  • Fixed major memory leaks (STK will no longer saturate your memory after half a dozen races)
  • New Snow Peak track by Samuncle
  • Improved star track UFO by Rudy
  • Show when you get a highscore
  • Improve gamepad configuration under Windows (add ability to tell gamepads apart)
  • Various other tweaks done and glitches fixed

New in version 0.7.2 RC 1 (June 14th, 2011)

  • Added in-game addon manager ( see http://stkaddons.net/ )
  • Fixed major memory leaks (STK will no longer saturate your memory after half a dozen races)
  • New Snow Peak track by Samuncle
  • Improved star track UFO by Rudy
  • Show when you get a highscore
  • Improve gamepad configuration under Windows (add ability to tell gamepads apart)
  • Various other tweaks done and glitches fixed

New in version 0.7 (December 21st, 2010)

  • new GUI
  • kart and track animations
  • new and improved tracks, karts, and items
  • shortcut/alternative way support for tracks
  • Asian fonts
  • many many bugfixes.

New in version 0.7 RC 2 (December 15th, 2010)

  • Asian fonts are now included in the package.
  • Several memory leaks have been fixed (which had caused problems with music and sound effects)
  • Some tracks were improved to disable unintentional shortcuts and incorrect rescues.
  • Some minor bug fixes.

New in version 0.7 RC 1 (December 1st, 2010)

  • New graphics engine
  • New GUI
  • Kart and track animations
  • New and improved tracks, karts, and items
  • Shortcut/alternative way support for tracks

New in version 0.7 Alpha 3 (September 24th, 2010)

  • Irrlicht:
  • Renamed global scene object to stk_scene (to avoid a name clash with
  • irrlicht's namespace 'scene').
  • New art:
  • Bugfixes:
  • Code cleanup:
  • Removed all snprintfs and constants defining a maximum message size.

New in version 0.7 Alpha 2 (April 30th, 2010)

  • This version has a lot of improvements and bug fixes, more tracks, some new icons and animations. It is still pretty much work in progress, and we would love to get some feedback - e.g. does it work for you, performance, do you like the new icon style or prefer the old one, bug reports etc. Note that due to the missing tracks GPs and challenges will not work, and you will get a lot of warnings/error messages printed - so please don't report issues related to challenges or GP not working.

New in version 0.6.2a (October 19th, 2009)

  • Bugfix: STK would crash while trying to save the config file on Windows Vista.

New in version 0.6.2 (August 21st, 2009)

  • Bug fix: game could crash in rare circumstances.
  • Bug fix: Restarting a GP (with the in-race menu ESC) would not subtract already allocated points.
  • Bug fix: A race could be finished with an invalid shortcut.
  • Bug fix: Playing a challenge after a splitscreen game would play the challenge in split screen.
  • Bug fix: Items explode over void.
  • Bug fix: Grass in castle arena slowed down the kart.
  • Bug fix: GP result showed kart identifier instead of name.
  • Improvement: there is now 1 1 sec. wait period for the race result screen, avoiding the problem that someone presses space/enter at the end of a race, immediately quitting the menu before it can be read.

New in version 0.6.1a (February 19th, 2009)

  • Fixed bug with add-ons and 3-strikes battle mode.

New in version 0.6.1 (February 18th, 2009)

  • Added new kart ("Puffy"), new battle map ("Cave"), and new music for Snow Mountain.
  • Fixed bug in track selection screen that could cause a crash when track groups were used.
  • Fixed crash in character selection that could happen if an old user config file existed.
  • Fixed incorrect rescues in Fort Magma.
  • Improved track selection screen to not display empty track groups.
  • A plunger in the face is now removed when restarting.
  • Added slow-down for karts driving backwards.
  • Somewhat reduced 'shaking' of AI driven karts.

New in version 0.6 (January 22nd, 2009)

  • New improved physics and kart handling
  • Added sharp turns and nitro speed boost (replacing wheelies and jump)
  • Totally rewrote powerups (plunger, bowling ball, cake, bubblegum) and new look for bananas
  • New and improved tracks : skyline, snow mountain, race track, space track, old mine, XR591
  • New game mode : 3-Strikes Battle
  • Major improvements to AI
  • New/improved karts (and removed some old ones) : wilber, eviltux, hexley
  • Improved user interface
  • Karts now have a visible suspension effect
  • Fully positional audio with OpenAL
  • New music and sound effects (including engine, braking and skidding sounds)
  • Better support for mods and add-ons (kart and track groups)
  • New/updated translations (ga fi de nl sl fr it es ro sv)
  • Allowed 'Grand Prix's of Time Trial, Follow the Leader, or any other mode
  • Challenges are now specified and config files, and are thus easy to create by users
  • Improved build system to better detect missing dependencies
  • Improved shortcut-detection

New in version 0.6 RC1 (December 28th, 2008)

  • New improved physics and kart handling
  • Added sharp turns and nitro speed boost (replacing wheelies and jump)
  • Totally rewrote powerups (plunger, bowling ball, cake, bubblegum) and new look for bananas
  • New and improved tracks : skyline, snow mountain, race track, space track, old mine, XR591
  • New game mode : 3-Strikes Battle
  • Major improvements to AI
  • New/improved karts (and removed some old ones) : wilber, eviltux, hexley
  • Improved user interface
  • Karts now have a visible suspension effect
  • Fully positional audio with OpenAL
  • New music and sound effects (including engine, braking and skidding sounds)
  • Better support for mods and add-ons (kart and track groups)
  • New/updated translations (ga fi de nl sl fr it es ro sv)
  • Allowed 'Grand Prix's of Time Trial, Follow the Leader, or any other mode
  • Challenges are now specified and config files, and are thus easy to create by users
  • Improved shortcut-detection
  • Initial work towards networking (disabled and hidden by default)
  • Bug fixes and code refactor/cleanup/documentation

New in version 0.5.0 (June 3rd, 2008)

  • Six new tracks and one improved track: Fort Magma, SnowTux Peak, Amazonian Journey, City, Canyon, Crescent Crossing and StarTrack
  • Complete Challenges to unlock game modes, new tracks and a skidding preview
  • New Follow the Leader game mode
  • New Grand Prix
  • Improved User interface
  • Improved game pad / joystick handling
  • German, French, Dutch, Spanish, Italian and Swedish translations
  • Additional music
  • Many Bugfixes including: a memory leak fix, an AI crash fix

New in version 0.4.0 (March 11th, 2008)

  • New physics handling using the bullet physics engine
  • New kart: wilber
  • Improved 'Shifting Sands', 'Lighthouse' , and 'beach' tracks
  • Improved AI
  • New GUI handling, including GUI for selecting the number of karts and resolution switching
  • Improved input handling
  • Jump and look-back featue
  • Additional music and main theme

New in version 0.4 RC1 (March 3rd, 2008)

  • New physics handling using the bullet physics engine
  • New kart: wilber
  • Improved 'Shifting Sands' and 'Lighthouse' tracks
  • Improved AI
  • New GUI handling, including resolution switching GUI
  • Improved input handling
  • Jump and look-back feature
  • Additional music and main theme

New in version 0.4 RC1 (March 3rd, 2008)

  • New physics handling using the bullet physics engine
  • New kart: wilber
  • Improved 'Shifting Sands' and 'Lighthouse' tracks
  • Improved AI
  • New GUI handling, including resolution switching GUI
  • Improved input handling
  • Jump and look-back featue
  • Additional music and main theme