Super Mario War Changelog

What's new in Super Mario War 1.8 Beta 2

Mar 27, 2010
  • Added pipe minigame to world
  • Added center flag option to capture the flag mode
  • Added coin disappear time to greed mode
  • Added suicide timer so players that sit still for too long will countdown and die
  • Added shatter death to players that are frozen
  • Added menu option to configure the amount of time a player is frozen
  • Added spiny, buzzy beetle, paragoomba and parakoopas to stomp
  • New wand powerup with sgraff wand blast gfx
  • New map hazards flame cannon, bullet bills, pirhana plants, fireball strings, and rotodiscs
  • Added powerup limit fields for leaf, pwings, bomb, tanooki and wand
  • Moved weapon limits options to a seperate menu from the projectile settings menu
  • Removed all of the special moves from AFE
  • Removed super kick for shells and blocks but added a small amount of velocity depending on how fast the player is moving
  • Added both a left and right direction for the goomba enemy gfx
  • Fixed invincibility music so it doesn't pause when you pause or start to exit the game
  • Added ability to search map field for more than just a single character by typing multiple chars
  • Updated egg gfx to use animated gfx
  • Added glide option to chicken in chicken mode (unlimited leaf powerup for player that is the chicken)
  • Added new jail key item to jail mode
  • Added exploding eggs option to Yoshi's eggs mode
  • Added hidden blocks option to note blocks, powerup blocks, flip blocks
  • Added feature to allow hidden blocks to rehide after a specified time
  • Added 3 new map filters for item destroyable blocks, hidden blocks, and map hazards
  • Added push only kills option to timed and frag modes (sumo mode)
  • Updated flag bases to relocate after a period of time
  • Added two new types of platform paths -> continuous path and ellipse path
  • Updated straight paths to allow the path to be at any angle, not just vertical and horizontal
  • Added team specific spawn areas
  • Optimized collision detection loop
  • Added new options to yoshi's eggs mode to allow for 4 different colors of yoshis and eggs
  • Added warp lock optionsenterance only, exit only, both, whole connection, all warps
  • Added feature to break/trigger blocks when a player warps into them. This will help players not get stuck in breakable blocks when they are on the other side of a warp.
  • Added a style option to frag and classic mode allowing players to shield instead of respawn after being killed
  • Added "Collection" mode that has players collecting cards for points
  • Added kill credits for pushing other players into hazards
  • Added Health Mode where players have a certain number of hearts and only die when they lose all their hearts
  • Added mode specific extra time powerup for time limit and star modes
  • Added greed mode where players have a certain number of coins that pop out when they are attacked last player with coins wins
  • Level editor can now specify where flag bases and race goals will start in a map
  • Updated bonus wheel only 10 bonuses are displayed and the player can choose when to stop the spinner