What's new in Super Mario War 1.8 Beta 2
Mar 27, 2010
- Added pipe minigame to world
- Added center flag option to capture the flag mode
- Added coin disappear time to greed mode
- Added suicide timer so players that sit still for too long will countdown and die
- Added shatter death to players that are frozen
- Added menu option to configure the amount of time a player is frozen
- Added spiny, buzzy beetle, paragoomba and parakoopas to stomp
- New wand powerup with sgraff wand blast gfx
- New map hazards flame cannon, bullet bills, pirhana plants, fireball strings, and rotodiscs
- Added powerup limit fields for leaf, pwings, bomb, tanooki and wand
- Moved weapon limits options to a seperate menu from the projectile settings menu
- Removed all of the special moves from AFE
- Removed super kick for shells and blocks but added a small amount of velocity depending on how fast the player is moving
- Added both a left and right direction for the goomba enemy gfx
- Fixed invincibility music so it doesn't pause when you pause or start to exit the game
- Added ability to search map field for more than just a single character by typing multiple chars
- Updated egg gfx to use animated gfx
- Added glide option to chicken in chicken mode (unlimited leaf powerup for player that is the chicken)
- Added new jail key item to jail mode
- Added exploding eggs option to Yoshi's eggs mode
- Added hidden blocks option to note blocks, powerup blocks, flip blocks
- Added feature to allow hidden blocks to rehide after a specified time
- Added 3 new map filters for item destroyable blocks, hidden blocks, and map hazards
- Added push only kills option to timed and frag modes (sumo mode)
- Updated flag bases to relocate after a period of time
- Added two new types of platform paths -> continuous path and ellipse path
- Updated straight paths to allow the path to be at any angle, not just vertical and horizontal
- Added team specific spawn areas
- Optimized collision detection loop
- Added new options to yoshi's eggs mode to allow for 4 different colors of yoshis and eggs
- Added warp lock optionsenterance only, exit only, both, whole connection, all warps
- Added feature to break/trigger blocks when a player warps into them. This will help players not get stuck in breakable blocks when they are on the other side of a warp.
- Added a style option to frag and classic mode allowing players to shield instead of respawn after being killed
- Added "Collection" mode that has players collecting cards for points
- Added kill credits for pushing other players into hazards
- Added Health Mode where players have a certain number of hearts and only die when they lose all their hearts
- Added mode specific extra time powerup for time limit and star modes
- Added greed mode where players have a certain number of coins that pop out when they are attacked last player with coins wins
- Level editor can now specify where flag bases and race goals will start in a map
- Updated bonus wheel only 10 bonuses are displayed and the player can choose when to stop the spinner