Strata Design 3D CX Changelog

What's new in Strata Design 3D CX 8.2.2

Nov 17, 2017
  • Fix for missing textures and possible crash when exporting to VRML
  • Fix for issue with communication between HDRLS and D3D LiveRay
  • Fix for crash when importing an STL file from Cobalt
  • Made saving to a folder optional for some file types
  • Changed inStudioVR to Spaces VR in the Publish to VR dialog
  • Fix for default Collada tiling setting when no tiling parameters are found. We now default Collada to repeat
  • Fixes for broken UI in the Save/Export dialog in High Sierra 10.13
  • Fix for dark selection marquee in High Sierra 10.13.
  • Fixes for flashing black rectangles on startup and reshape enter/exit in High Sierra
  • Fixed Thickness handling of UVs on polygon meshes
  • Fixed the issue with the Texture dialog Apply button not updating the LiveRay rendering in the modeling window
  • Fix to allow the multi-pane modeling window presets to recognize the Preferences “Initial display” setting
  • Fixed issue where Air and Gravity widgets showing through to the Desktop in Sierra and High Sierra
  • Fix for U3D file import crash

New in Strata Design 3D CX 8.2.1 (Nov 17, 2017)

  • Fix for File menu grayed out issue
  • Fix to avoid crashing when suspending renderings
  • Fix for crash when opening model files
  • Fix for flip faces issue when flipping a face with holes. Fixes Thickness on polymesh with holes issue
  • Fix for crash when mesh has a UV channel but it’s empty
  • Several fixes for crashes when drawing faces with holes but missing valid UVs
  • Fix for properly iterating face with hole vertices in certain cases. This fixes a UV Edit selection issue
  • Fix for exporting material subsets to Collada
  • Fix for Fillet crash with boolean object having extra vertices
  • Some UV corruption fixes when burning or entering UV Edit
  • Fix for face selections not displaying on back faces when Backface Culling is on
  • Fix for topology errors when loading old models with faces that have multiple holes
  • Fixed polygon mesh with hole misbehaving when dissolving edge connecting hole area to perimeter
  • Fix convert issues with UVs
  • Fix for copy/deleting UVs issue
  • Fix for Connect/Split edge distorting UVs
  • Fix for crash when doing meld
  • Fix for Burn UV crash

New in Strata Design 3D CX 8.2 (May 15, 2017)

  • Base features to support VR
  • Improved support for holes in a polygon mesh
  • Fixed poly editor dissolving of vertices crash/hang
  • Fixes for some different dissolve crash situations
  • Fixed poly editor copy hang
  • Fixes for drawing polymesh faces with multiple holes
  • Fixed a number of Collada export issues
  • Fix for map tiling issue
  • Fix for combining compound shader that includes stencils/masks
  • Fixed the Collada exporter to stop exporting with garbage pixels on the edges of the Collada maps
  • Add support for exporting specular color and glow(emission) maps
  • Other Collada fixes
  • Fix for subdividing models with an empty UV Channel
  • Fixed some “missing map key” alert issue with poly meshes

New in Strata Design 3D CX 8.1 (Dec 17, 2015)

  • New, more visible marquee selection indicator
  • Improved displacement support for subdivision surfaces
  • Fixed some memory handling issues
  • Fixed Stereo Camera rendering
  • Fix for Render dialog Detail settings retention issue
  • Fix for texture animating even though “All Time” was selected
  • Fixed a moving a light crasher
  • Fixed the lackluster Shape thumbnail preview renderings
  • Added gamma adjusted thresholding to the raytracer
  • Added multithreaded image thresholding and gamma optimization to antialaising
  • Fixed several crashing situations
  • Fixed a performance problem involving animated texture channels
  • Added an optimization to more quickly load PSD layered images
  • Added some optimization to the texture dialog and texture channel map thumbnails
  • Change made to the rendering presets to work better with the new renderer changes
  • Stencil/opacity textures again supported in the GL drawn modeling views
  • Added SE Mode (limited functionality) when product not licensed
  • Fixed some lighting widget update issues
  • Fixed for the Global light key commands not working
  • Fix for the Shape previews not rendering
  • Winter 2015-16 Release Foundational Support:
  • Embree raycasting engine support – up to 800% speed increase
  • Stage Model feature support – stage your model in a professional environment in as few as 2 clicks
  • Note: For buyers prior to November 15, 2015, the Winter 2015-16 Release features require either a subscription or purchase of the upgrade

New in Strata Design 3D CX 8.0.2 (Jul 14, 2015)

  • Fixes and improvements to the Magic Wand Face tool.
  • Changed the Magic Wand Face default setting to something more useful.
  • Added four new model templates (accessed through the “New Project” dialog)
  • Fix for texture and resource preview rendering mismatch
  • Fixed a group and ungroup performance issue
  • Changes to help eliminate a lengthy pause in some models when generating shape resource previews
  • Project Window optimizations to help with larger data sets
  • Modeling view optimizations
  • Better low memory handling
  • Fixed a memory leak
  • Boolean engine updated:
  • The Boolean update provides a more robust engine and handles some cases that previously caused crashes

New in Strata Design 3D CX 8.0.1 (May 1, 2015)

  • Fixed and improved:
  • Fix for Collada .zae files not loading
  • Improved Collada’s find missing image mechanism
  • Fixed issue with loading U3D files
  • Fix for UV edge lines not drawing in vertex mode when you have an active polygon edit session
  • Fix for bezier curve/region selected points highlighting
  • Optimizations to make pasting images into the image map dialog faster
  • Fix for a Project Window crasher
  • Fix an memory consumption bug that could result in blank frames when saving huge .psd multilayer images
  • Fix to reduce memory consumption for multilayer suspended renderings
  • Reduced memory consumption while giving layered rendering feedback
  • Stop applying light overflow handling to float images
  • Enabling the composite layer if nothing is selected in the render to layer dialog
  • Fix for XMM crash on export
  • Disable drawers from moving the parent window when opened
  • Enabled closing drawers by double-clicking the upper title area
  • Fix for resuming OpenGL suspended renderings
  • Only enable menu/hotkey commands when they apply to the active window
  • License Manager – Fix for activations not working because of a permissions issue

New in Strata Design 3D CX 7.0.7 (Sep 12, 2013)

  • Boolean fixes to deal with reports of boolean objects not displaying in the modeling view or in renderings, like they did in previous versions.
  • Several fixes for the polygon editor dissolve function.
  • Fix for crash when dissolving vertices. This process can still take a long time if large quantities of vertices are selected.
  • Changes to see if we can avoid the (setworkingtool) crash that a few users have encountered.
  • Now allowing long file names in the Object Properties, Project Window and other Edit Text fields where appropriate.
  • Fixes for importing of long file name files so that they aren't truncated.
  • Added the "Sounds" folder to the custom resource folder configuration location so that you can add your own .wav audio files.
  • Added support for using the option-key to close all open snapshot image windows for the active model.
  • Fix for a rare crash that could occur while closing modeling windows.
  • Fix for polygon editor CPU high usage issue.
  • Fix for canceling of OBJ's MTL file prompt aborting the OBJ geometry data import.
  • Fix an issue with loading some files containing IK Bone objects that have been put into a shape.
  • Fix for some add point tool selecting issues in wireframe and outline modes.
  • Fix for a tool button sync issue.
  • Fix for a hang or error alert when showing the About dialog (for example) with an active rendering using some special camera types.
  • Fixed a crash on quit situation.
  • Fixed an issue with opening models containing an FBX object.
  • Fixed a Collada (.zae) issue with files containing spaces in the filename.

New in Strata Design 3D CX 7.0.5 (Feb 13, 2013)

  • What's been fixed in 7.0.5:
  • Collada:
  • Added ability to select either PNG or JPEG as the image format.
  • Added support for exporting lights.
  • Added support for compound textures.
  • Added export option to flatten transformations.
  • Added export option to flatten hierarchy.
  • Added export option to toggle the inversion of transparency. Checking this option switches away from the Collada spec.
  • Added export option to toggle the inversion of transparency maps. Checking this option switches away from the Collada spec.
  • Added more decimal places to the Collada Import dialog.
  • Fix for stencil maps support in Collada files. This allows stencil maps to work with Preview and iBooks Author.
  • Several fixes for texture tiling and stencil maps.
  • Support for pivot points in Collada export with the hierarchy.
  • Using the material name as the base of the map names.
  • OBJ:
  • Stopped the exporting of hidden objects to OBJ.
  • FBX
  • Fixed the FBX saving issue.
  • Fixed some FBX texture display issues (for example - texture transparency).
  • Added FBX support for normals deformation.
  • 2D Bezier Reshape
  • Fixed grid snapping to work in the 2d Bezier edit mode.
  • Added support for Select All, Select None and Select Inverse in this edit mode.
  • Other:
  • Fix for Illustrator (.ai) 'pdf compatible' file recognition over a network.
  • PNG and TIFF output now retains the 'dpi' render setting.
  • Fix for an Extrude OP crash when collapsing palette.
  • Fixed a hot key timing issue (tool switch reverting due to long modeling window redraws).
  • Fixed Recent Files to work with Save As...
  • Fixed the issue that resulted in duplicate shapes when copying into another document.
  • Fix for some files not displaying the scene in the modeling window.
  • Fixed FBX import issue with finding missing texture files.
  • A fix for some undo crashers involving bezier editing in all its forms.
  • A fix for Extrude bevel edit issues.
  • Fixed the GL renderer aborting a rendering without an error message when a linked image texture is corrupt.
  • Fixed a possible crash in Triangulate face command.
  • Fixed the serial number retention issue on Mountain Lion.
  • Fix for cleaning up empty faces when loading models.
  • Fixed ctrl and ctrl-option clicking not working in the Project Window (manifest in the Mtn. Lion timeline scaling report).
  • Fixed an occasional crasher when leaving the polygon editor.
  • Disabled support for saving a PICT file.
  • Fixed a tolerance issue when calculating rotation angles.
  • Fixed an arbitrary units bug that caused some non-numerical value alerts.
  • Live 3D XMM export - fixed a bad texture output issue.
  • Fixed a PW refresh issue when drag-copying an object inside a shape.
  • Fix for not being able to drag a copy when having a sub shape selection.
  • Fix for updating selections when entering mesh reshape after UV edit session is already started.
  • Ensuring only a single UV session. Â If Edit UV is chosen again then the current session is brought forward.
  • Fix to the MatchMotion script to allow the loading of PFMatchit XML files in addition to PFHoe XML files.
  • Fix for tolerance issue when creating objects on a grid.
  • Added "Select Non-Manifold" to the polygon editor's edge mode contextual menu. (What are non-manifold edges? See Documentation Addenda section below.)
  • Several boolean fixes to deal with bad geometry. This fixes some crashing Strata model files that contain pre-CX 7 boolean objects.
  • Fixes to avoid an issue that can cause the file size to bloat.
  • Fixes for Shapes tab plus menu popup not working with hotkeys.
  • Changes to the New Project templates visual layout.
  • Other fixes made for issues that showed up during the testing process.

New in Strata Design 3D CX 7.0.4 (Aug 31, 2012)

  • Collada file export for use in iBooks Author has been optimized in this latest version of Design 3D CX.
  • Now it's easy to combine 3D models in your books, technical manuals and other virtual documents for the iPad and iPhone. Using Apple's free iBooks Author application on your Mac, you can import a Collada file from Design 3D.
  • In addition to the Collada file improvements there are also a number of productivity and bug fixes in this release:
  • Collada Improvements:
  • Model hierarchy is exported
  • Cameras are exported
  • UV texture export improved
  • Multi-texture export improved
  • Models now load in Preview app on Lion
  • Fix for selected bezier points being deleted when pressing the +/- (grid toggle) hot keys in the Bezier Surface Edit mode.
  • Fix for View manipulation tool overlays not updating when switching between multiple windows.
  • Fix for Group windows not saving their view configuration.
  • Mac - The Save a Copy... command now appends "Copy" to the file name.
  • Mac - Fixes to avoid the Time Machine file corruption problem.
  • Mac - File saving improvements.

New in Strata Design 3D CX 6.1.2 (May 26, 2010)

  • New and improved Replicate dialog.
  • Collada import and export. Some fixes relating to the StrataCafe forum and beta list discussions.
  • OBJ import and export. Some fixes relating the the StrataCafe forum and beta list discussions.
  • Added back into the program, FBX import (Universal) support. We did this particularly for opening old files from CX 4.x that have OBJ entity types (OBJ imported objects that are dependent on the FBX functionality).
  • Added back support for opening old StudioPro 1.x files. Also updated to support Intel Macs.
  • Fix for OpenGL texture display problem.  Description of issue:  Texture(s) on an object displaying as a different texture when a selection was made.
  • Numerous other fixes encountered during the development process.
  • Fix for crashes when applying scale and rotation to spotlights and cameras.
  • Fix for issue with animated subdivided skeleton deformed meshes not updating properly.
  • Fix for Burn UV subdivided UVs distortion issue. Burn UV now does a better job of welding UVs and subdivision now checks for unwelded UVs.
  • Changed the default light total falloff distance to 1000 and set the default regular polygon sides count to 12. To have these changes take affect you may need to reset the Strata Design 3D CX 6 preferences.
  • 1, 2, 3 keys on numeric keypad now working to select the move, rotate, and scale tools.
  • Image texture dialog - Default for secondary values in Diffuse and Ambient channels set to 100%.