Stendhal Changelog

What's new in Stendhal 1.21

Sep 15, 2016
  • world:
  • Pets can drink 'medicine' even when they aren't hungry. Making them easier to maintain in battle.
  • New trader NPC (Mizuno) travels around remote parts of Ados selling ice arrows for black pearls.
  • Rebalancing vampire, chaos swords.
  • Photo booth at Mine Town Revival festival
  • Small improvements to maps
  • Small improvements to item and monster descriptions
  • client:
  • Default action of chest changed to open/inspect instead of look
  • fixes:
  • Help For the Harvest quest works again.
  • code:
  • In TeleporterBehaviour, zoneName.startsWith() now checks a variable so teleporting NPCs can be a little more customizable.
  • TeleporterBehaviour can now be passed an array of zones to choose from or leave null for the default list.

New in Stendhal 1.20 (Apr 14, 2016)

  • Trust and Confidence:
  • world:
  • Humans lose conscious when scuba gear is take off under water
  • Improved thunderstorms
  • Archer combat is now visible
  • Harold understands "prolong all" now
  • code:
  • Support Postgres databases in addition to H2 (recommended) and MySQL
  • Setup Travis for continuous integration tests and fixed some order dependent tests
  • Migrated test coverage analysis from Cobertura to Jacoco
  • Git repository is mirrored instantaneously between Github and Sourceforge in both directions
  • Yearly special event quests now pick up the current year as part of their quest slot automatically
  • Backend for puzzles
  • fixes:
  • Christmas quest "Goodies for Rudolph" is now repeatable next year
  • Fixed maximization state being sometimes saved incorrectly.
  • Database index are now created automatically

New in Stendhal 1.19 (Apr 14, 2016)

  • Deep Sea:
  • world:
  • new interesting under water zone
  • new quest for a scuba diving license
  • new Kraken creature
  • Zekiel can make enhanced lion shields
  • cats can drink milk now
  • map improvements
  • code:
  • fixed compiler warnings and code cleanup
  • client:
  • added cancel buttons on all dialog boxes (for window managers which do not add an X to the title bar)

New in Stendhal 1.18 (Aug 19, 2015)

  • world:
  • a half elf girl and an distillery customer share their stories at Ados market
  • Improving dialogue of Lil Johnnny
  • Saskia sells umbrellas
  • website:
  • zone names labels on world map
  • http://arianne.sourceforge.net is moving to https://arianne-project.org
  • fixes:
  • fixed status resistance items being forgetting their status value
  • fixed turning left and right of character on character creation web page
  • fixed map in Orril Dungeon -3
  • fixed kill enemy quests getting stuck
  • code:
  • Webstart starter will be able to check both arianne-project.org and arianne.sourceforge.net for additional files. So if SourceForge goes down again for a week, webstart will still be able to download Stendhal
  • code quality improvements

New in Stendhal 1.17 (Aug 19, 2015)

  • world:
  • Varying weather at outside zones
  • A new fish swimming along the coast in Ados City
  • Clubs and swords are visible during fights
  • Added to Daily Item Quest list: 5 olives, 2 marbles
  • Drunken player speech is now more confusing and depends on the state of drunkenness
  • Different "elf" head for players and NPCs
  • New corpse for bone dragon
  • New item medicinal ring: Slightly protects against poisoning
  • Mainio boots reward instead of steel boots from Kanmararn Soldiers quest
  • Corpse descriptions state the creature name, instead of just the creature class
  • Animated flame tiles replaced in int_semos_wizards_tower_1
  • chat:
  • More visible new chat message indication
  • Links to stendhalgame.org in the chat log can be opened with a mouse click
  • Add hotkeys for cycling through chat log tabs: "Ctrl+Shift+left/right"
  • Alias "/status" for command "/sentence"
  • Alias "zucchini" for "courgette", Alias "armour" for "armor", Alias "color" for "colour", Alias "extend" for "prolong"
  • "sentence" is now displayed in player description when using "Look"
  • client:
  • Can restore window width, height, and maximized state
  • Drawing weather can be disabled in settings
  • Active entities reset animated sprite index to 1 to appear standing when stopped
  • Zombie status is indicated by making the player green
  • fixes:
  • Fix player cannot move after zombie status wears off
  • Karma reward for quests: Kill Dhohr Nuggetcutter, Coal for Haunchy
  • Refactored plant/cactus_2.png, object/row_boat.png
  • Reporting killers on an entity death no longer lists all attackers at the time of death
  • The server no longer sends perceptions for deleted entities
  • code:
  • Organized outfit parts into subdirectories
  • Changed "player_base" outfit type to "body"
  • A new script for replacing maps on a running server

New in Stendhal 1.16 (Dec 16, 2014)

  • World:
  • Semos city is decorated for Christmas
  • Falling snow
  • Leaderhosen outfit
  • Code:
  • weather layer

New in Stendhal 1.15 (Oct 6, 2014)

  • world:
  • Mine Town Revival Weeks are celebrated again!
  • new quest: Finn Farmer has an important message
  • better fitting curves to limit player stats
  • client:
  • repeatable quests are marked in progress log
  • added support for translucency sprites on systems which are fast enough
  • website:
  • updated world map
  • admins:
  • admins can summon public chests
  • admins can remove sentences
  • code:
  • small bug fixes
  • code cleanup, fixed compiler warnings

New in Stendhal 1.14 (Jun 3, 2014)

  • World:
  • new park in Fado city, south of church
  • Easter map for Fado city
  • Website:
  • unified search: creatures, items, quests, achievements, players, world guide, player's guide
  • integration of wiki pages
  • detail pages for quests, regions and dungeons
  • links from NPC, items and creatures to related quests
  • new, cleaner layout with drop down menus
  • breadcrumbs for easier navigation
  • gallery for screenshots
  • website now works on small devices
  • Fixes:
  • length of text messages limited and line breaks fixed on Java 7/8
  • wedding ring supports double click
  • message on shocked
  • code cleanup and documentation improvements
  • excessly high atk and def level are capped for fighters with little experience (average players should not notice much of a difference)

New in Stendhal 1.13 (Feb 11, 2014)

  • World:
  • Nice zone names
  • Dragon slayer achievement
  • Xeno helmet added to NPC purchasing shops
  • Improvements to maps, most notable a makeover in hell
  • Rats are so hungry that they are not scared by weak people anymore
  • Fixes:
  • Fixed webstart on Oracle Java (for Windows users)
  • Postman messages are now filtered by the ignore list
  • Fixed item description for canned tuna (item name underlining)
  • Fixed a karma exploit on accepting accpeted quests (1.12.1)
  • Fixed PVP defense against weaker players (1.12.1)
  • Website:
  • Removed myopenid as it is going to be discontinued
  • Developers:
  • If you developed a game based on stendhal and use the automatic updater, you will need to edit game.properties and add UPDATE_SIGNER_KEY. The required value will printed in the webstart console.

New in Stendhal 1.12 (Dec 13, 2013)

  • World:
  • New Christmas maps for bank, townhall, storage (Eonnas house, all Semos)
  • Meet Santa and Rudolph
  • Dragon now notice small players right in front
  • Reworked normal storage interior
  • More creature descriptions
  • Mew stocking items, deleting coal
  • New sounds and images
  • Fixes:
  • Fixing tiles on several maps
  • Sometimes xp reward for killing creatures was too low, if the player logged out during the fight
  • On expire of a special outift, a message was displayed, even when the outfit has been removed beforehand
  • Website:
  • Display name of ip-address on login history
  • Developers:
  • Replaced commons-lang.jar with guava.jar (needs to be changed in Eclise: Project | Properties | Build Path | Libraries)

New in Stendhal 1.11 (Oct 16, 2013)

  • World:
  • Mine Town Weeks are celebrated
  • New Paper chase quest
  • New Sokoban game
  • all the games from last years festival are back
  • Margaret accepts coupons
  • New look for Semos plains
  • More creature descriptions
  • Added fairy cakes to daily item quest
  • Icons to indicate healer and merchant NPCs
  • Pebbles sprite replaced by rocks in some collision areas on maps
  • New achievement: Fisherman
  • Client:
  • Notifies player of last login attempt
  • Subwindows on the right side panel can be arranged by the user
  • Fixes:
  • Screen flashing during zone colouring change has been fixed
  • Resizing karma bar no longer causes it to flash
  • Font setting changes opening travel log window has been fixed
  • Code:
  • Status icon positions are automatically arranged
  • Poisoning and new status effects handled with new system

New in Stendhal 1.10 (Sep 10, 2013)

  • World:
  • More creature descriptions
  • Added 3rd frame to cyclops and cave troll for smoother walking effect
  • Animated sprite for diamond
  • Touched up sprites for some creatures
  • NPC Seremela has a new sprite
  • Touched up elf ears for some NPCs
  • Added reversible path on collision to Eheneumniranin
  • Added achievement "A Bit Xenophobic"
  • Reworked area around ghost in Ados city_n
  • Client;
  • Now handles images for multiple status effect icons/animations
  • On multi-screen systems updater windows open on the screen with the mouse pointer
  • Shop signs can have animated item images
  • Game opens in the initial window
  • Fixes:
  • Fixing table entities in Kalavan houses
  • Exchanging white round tables in fado city
  • Clicking the menu button when the menu is open, closes it
  • Code:
  • NPC sound effects are handled by server
  • Sheep sounds are generated server side
  • Domestic animals and NPCs use the same idea handling code in the client

New in Stendhal 1.09 (Jul 26, 2013)

  • World:
  • New quest: Traps for Klaas
  • New quest: Help with the Harvest
  • New achievement: A Bit Xenophobic (inactive)
  • New item: xeno helmet dropped by xenocium
  • Captain of Athor Ferry named Captain Brownbeard now
  • Sprite fixes:
  • -Ogre soldier's front & back facing helmet fixed to match side view
  • -All dark elves now have elf ears, Elf ears on many elves made more visible and cleaned up
  • -Re-drew/touched up many creature sprites including Grobble monster and Winged blurble
  • Added new harmless corpses to the following creatures: ice giant, elder giant, lord durin, cave troll, imperial general giant, master giant, black giant, amazoness giant, kasarkutominubat
  • Sound effect played when player dies
  • Added to list of maps where Rose Leigh will not teleport
  • Most blue items moved from Daily Item Quest to Weekly
  • Added dwarvish legs to Femme Fatale's shop
  • Sound effects for fishing source and water spring source
  • Client;
  • Karma indicator bar flashes for karma change
  • Movement prediction when using keyboard adapts to network latency
  • Fixes:
  • Alice Farmer answers to "crepes suzette"
  • TeleporterBehaviour badZones table updated
  • Replaced tilesets: table_white_round tileset with table_white, bench_white, orb_table, skull_post
  • Marked apothecary's lab and cabin as inaccessible
  • Player's head no longer shows when walking in minecart tunnels in -2_semos_mine_n_e2
  • Item names in shop lists are now properly underlined
  • Spurious double click usages on items not meant to be usable removed
  • Code:
  • PassiveNPCs using random paths can be set to have a maximum movement radius
  • NPCs can be set to reverse their path on collision
  • QuestCheckingPortal can now check quest state

New in Stendhal 1.08 (Jun 10, 2013)

  • World:
  • New NPC and quest in Nalwor Flower Shop: Restock Flower Shop
  • New achievements: Nalwor's Bane and Feeling Blue
  • New puppy NPC in Semos City
  • Rodent trap added to Daily Item Quest
  • Some new creature sound effects
  • Some new creature corpses
  • New NPC type: PassiveNPC
  • Warning messages for dangerous areas now show up in client display
  • Sound plays when player/creature blocks an attack
  • Item names have a new highlighting mode
  • Twin swords have a bit of DEF again
  • Teddies can be hugged
  • Food and drinks have "Eat" and "Drink" menu items, instead of "Use"
  • House keys are no longer dropped on death
  • Bufferflies added to Semos Plains North
  • Rabbits added to Fado City
  • Fish added to fountain in Ados City
  • 3 kitten added to Felina's house
  • Client:
  • Option to turn off creature speech bubbles
  • Fixed accidental looting on drag by deactivating ctrl-click as looting command
  • Immediate response when starting to move with arrow keys
  • Attack sprites are scaled according to attacker size
  • Player now faces attack target if not doing so on each turn
  • Fixes:
  • quest log of EmotionCrystals fixed
  • Removed background noise from many sound effects
  • Pressing an arrow key always tries to move one tile
  • Producers don't ask to come back in the past under certain conditions anymore
  • Hayunn won't give more than one task at a time
  • Stone style for client fixed
  • Code:
  • @Override added where applicable
  • Reduced visibility of several classes, methods and fields
  • Unused old code removed

New in Stendhal 1.07 (Apr 19, 2013)

  • World:
  • New quest from Julius: Emotion Crystals
  • New items required by Mayor Chalmers and Hazel
  • New food requirements for Katinka's animals
  • Snake pit beneath Ados caves
  • New dropped items: elvish hat
  • New quest items: stone legs
  • More lights on Ados market, around Athor island and more light effects
  • New look for mountain orc
  • Dwarves rebuilt rails in Semos Mine
  • New creatures: Mimics, cobra, king cobra, and lamia
  • More sounds and descriptions for creatures
  • Creatures added to the mountains
  • Pdiddi warns first customers about the risk of his pills
  • Pianos and clocks have sound effects
  • Toilets and sinks have running water sound effects
  • Athor's ferry has "creaking" sound effects
  • Jef feels better but still wants to hear from his mom
  • Pushable stone blocks
  • Background music in hell
  • Growing cherry trees on Orril Mountain
  • Client:
  • A lot of redrawn tilesets
  • style changeable from settings menu
  • Fixes:
  • Special character in offline messages (postman messages) work now
  • Fixed imperial defender sprite
  • Map fixes (e.g. collision errors and layers)
  • Slightly increasing drop rates for blue items

New in Stendhal 1.06 (Feb 16, 2013)

  • world:
  • more light in Ados city
  • some creatures drop blue items now
  • more creature descriptions added
  • new sprite shown when blood and corpses setting is turned off
  • new sound effects for multiple creatures
  • Leander explains his task better
  • new corpses for slimes, ents and stone golems
  • dwarvish legs now available
  • fixes:
  • Alice Farmer understands players better
  • Vincento Price can count correctly
  • Collision touchups around trees on many maps
  • Elementals in hell can't collide any longer
  • "Far South" achievement reachable again

New in Stendhal 1.05 (Dec 17, 2012)

  • world:
  • added Rudolph and a quest for goodies
  • added reindeer moss as a seasonal goody
  • Santa is out for Christmas
  • client:
  • A lot of redrawn images
  • The game screen can be scaled. The scaling can be turned off in settings to get the old behaviour
  • Karma bar fits to the width of the left panel
  • Travel log updates to font preference change immediately
  • Font size used in the client can be changed
  • fixes:
  • fixed tic-tac-toe board not being drawn when the top left corner is not on screen
  • fixed a bug that could cause items being lost in trade
  • fixed the automatic scrolling of the chat log sometimes turning off by itself
  • several small fixes to entity views sometimes missing changes

New in Stendhal 1.04 (Oct 23, 2012)

  • world:
  • Mine Town Revival Weeks!
  • Semos and the Mine Town are decorated for the celebrations
  • new paper chase quest which leads players all over the world
  • Ketteh now gets help from the guards, if players without any clothes(!) ignore her warning
  • jail exit is straight to outside the cell
  • client:
  • replaced the separate menu buttons with one large menu
  • HP bar of ignored players is drawn in full color to make them visible at night
  • chat spam filter takes the length of the messages into account
  • fixes:
  • webstart client now uses a styled font (e. g. for the quest log)
  • fixed players becoming invisible because of broken attack target reference
  • trading stack items properly
  • map fixes
  • website:
  • added a little pumpkin

New in Stendhal 1.03 (Sep 13, 2012)

  • world:
  • Ados Botanical Gardens
  • new lamps
  • map layering and collisions fixes
  • new blend mode for enabling lighting in any zone
  • Monogenes informs players about public chest
  • 3 achievements activated
  • fixes:
  • don't accidently pick the first item on click spam on an item which was used up
  • fixed return from adventure island into the wall
  • Monogenes map is up to date now
  • Ados market signs more specific now
  • Adena got vegetables from farms near Semos
  • internal:
  • creates selenium test for the stendhal website
  • actions use item paths where applicable
  • journal for merchants
  • website:
  • email-address can now be changed

New in Stendhal 1.02 (Aug 8, 2012)

  • world:
  • clocks around the world show the server time
  • vampires change their appearance depending on their attack status
  • boy guardian in Semos Road East warns new player who miss a shield
  • reduce Starkad's cost for lower level creatures and increase for higher level
  • ninjas use shurikens for ranged attack
  • more dragons breath fire
  • lamps and lights effects added to ados market, gnome village, catacombs, haunted house, amazon island and more
  • zone colouring added to hell, new dreamscape map, maze (randomised), adventure island, afterlife, drow tunnels, rat city
  • semos temple and tavern upstairs maps reworked
  • new npc food seller and signs for ados market
  • client:
  • fancy tutorial speech bubbles
  • nicer look of the attack circles
  • slash commands have tab completion, suggestions of close matches for misstyped commands
  • a second splitter between the left panel and the game screen
  • added textual description to the karma bar tooltip
  • away and grumpy indicators show the reason in their tooltips
  • the client gets ranged attack information from the server instead of trying to guess which attacks are ranged
  • quit dialog gets keyboard focus so that it is possible to exit the game without a mouse
  • improved key handling and font sizes on Mac
  • refined money and cheese sprites
  • fixes:
  • automatic walking behind a slow creature or npc will now properly try to find the way around it
  • lucky charms are bound to the player at loot time
  • fixed removal of choking, away and grumpy icons that failed to be removed under certain conditions
  • make killer bees less dangerous(!)
  • various NPC, quest and map fixes
  • code:
  • added script for adding/removing/alter/list of NPC's transitions.
  • creatures can have different nature for ranged attacks than in melee
  • events can trigger animations
  • some dependency cleanup

New in Stendhal 1.01 (Jul 2, 2012)

  • world:
  • Venethiel teaches players about Haizen's maze
  • Will warns players leaving Semos city
  • reworked Fado hotel restaurant
  • more creature descriptions added
  • moved Semos city wall into the city
  • Monogenes is now next to the bird station in Semos city
  • Users can grab items bound to them even if they are under another player
  • Player bound items do not move under pushed player, unless they belong to the said player
  • Mixed creature fighting profiles. Used mainly for dragons, who will attack at a distance if they can't get close to player
  • killer bees are a new creature in fado forest
  • Zinnia, Calla, Lobelia and Periwinkle hint which nearby quests you still need to start (that fit your level)
  • other:
  • added /profile to open the webprofile of a character
  • reworked the in-game spam protection
  • admin command () inspect includes Java class name
  • website:
  • Navigation box shows number of unread messages after login
  • Statistics on number of active accounts and characters
  • client:
  • private messages are shown in their own tab in addition to the main chat log
  • new images for cherub and golden trees
  • users can reorder items in bag and chests
  • prefer user owned items when trying dragging from under other players
  • added a new outfit
  • note to forks:
  • UpdateSigner now looks for a parameter keystore.update-alias instead of keystore.alias

New in Stendhal 0.99 (Feb 6, 2012)

  • world:
  • bridal outfit includes a veil
  • admin names are anonymised in support answer
  • many more outside zones with lighting
  • producers npcs tell the player how long a task will take before starting it
  • scroll eraser which cleans empty scrolls as a rare drop from some wizards
  • Inactive: New achievements for the weekly item quest
  • outfit image improvements, more depth and differentiation of some duplicates
  • allow pushing of players with items under them by moving the items with the player
  • alternative dreamscape map (on rotation)
  • introducing new NPC Marie
  • Henri in Ados library
  • dry grass at mountain areas
  • include ATK and DEF to the player strenght calculation when checking if attacking is allowed
  • corpse owner timer of protected corpses is restarted when the corpse is moved
  • fixes:
  • allow Supplies for Phalk to be continued if the special armor or cloak was accidentally sold
  • client:
  • Animated blends are much faster than before
  • A menu item for taking screenshots
  • Bleach mode supports colored light
  • Blend layers can use any available blend mode

New in Stendhal 0.98 (Dec 5, 2011)

  • client:
  • Zones can be colored according to hour, and otherwise
  • Outfit dialog resets to current outfit, when opened
  • Three new outfits available
  • Relative zone danger level is shown below the map
  • world:
  • Garlic grows in the Kalavan City Gardens
  • Introducing new NPC Rachel in Ados bank
  • Kalavan City houses and Athor holiday apartments have usable tables now
  • Fado hotel beergarden style changed a bit
  • Reworked Ados interiors in some houses
  • Ados Bank got more bank chests
  • Semos and Ados mountain got more vegetation
  • Semos Mine Town Revival weeks ended
  • Athor cocktail bar got a new style
  • Ortiv Milquetoast interior reworked
  • Semos mine maps at level -2 got a new ground style
  • New Guess Kills quest in Nalwor City with new NPC, Crearid
  • New fruits which can be collected around Faiumoni (bananas, grapes, pomegranate, watermelons)
  • Coralia needs some fruit for her hat in a new quest
  • fixes:
  • Farmer achievement can be reached due to garlic grower implementation
  • Stop player vs player attack if either player move into a protection zone
  • Fixed descriptions for items that can be picked

New in Stendhal 0.97 (Oct 12, 2011)

  • Revival Weeks:
  • Faiumonis inhabitans are excited for the Mine Town Revival Weeks already and decorated Semos City and the Mine Town area
  • Caroline finally found her way to the Mine Town for selling snacks and drinks
  • NPCs and games have been moved in relation to the former years
  • world:
  • More Semos NPCs help players now if they need some advise of what to do next
  • The duration of special outfits is now based on online time
  • More minimum levels for items
  • Semos inhabitants decided to open the new palisade wall a bit and added a new way to the south and west
  • Semos city tavern/INN owners rebuild their front garden and made it quite comfortable
  • New playground next to Plink at Semos_Plains_n
  • Creatures of Kikareukin changed their environment on level 4 and 5
  • Some mountain maps in Semos and Ados mountains changed their look
  • Semos Mine Town map has a new look: the tower is gone and a new miner hut built up
  • New achievements active: mainio armor set "Excellent Stuff", harvest vegetables and become a "Farmer"
  • website:
  • New coloured outfits can be seen on the website
  • client:
  • Outfit parts can be coloured
  • Dialogs can be closed by pressing ESC
  • Buddies can be invited to group directly from the buddy list
  • Other players can be invited to group via right click menu
  • fixes:
  • Fixed descriptions for Ketteh Wehoh
  • Fixed quest history for MedicineForTad and mentions new place of Tad in Semos Village
  • Fixed some spaces which went into Tads dialogue
  • Fixed missing collision in Semos ciy with rebuilding the palisade wall
  • Blood on gates can't block these anymore
  • Login dialog gets re
  • Enabled after a failed login
  • Players can not attack others from protected areas
  • Working on some maps fixed layer errors
  • Decreased number of sheep to eight in Semos city (they were starving before)
  • internal code changes:
  • table itemid was replaced with table item.

New in Stendhal 0.96 (Aug 26, 2011)

  • world:
  • Barbarus moved his work place a bit closer to the Mines entrance and reduced the pick price to 400 money each
  • Haunchy Meatoch is really thankful for the help he gets each time from players and gives them some XP now
  • various animal pens have gates now. Also wolves in the park are behind a gate
  • Semos has a palisade wall now to protect the city against the creatures outside
  • there is a nice new beer garden in front of the Fado hotel
  • Tad moved to Semos Hostel and Ketteh Wehoh, in the town hall, will remind about his quest
  • the quest log hints if a quest which has been started isn't suitable for the current level
  • danger signs are more prominent
  • website:
  • added an interactive Atlas to the website
  • improvements to the arianne.sourceforge.net website including an rss feed
  • achievements for Semos and Ados daily quests are in their own categories
  • client:
  • support and tutorial textboxes stay on top
  • Atlas command now focuses on the current position
  • added Beginner's guide to help menu
  • healing messages don't spam the chat log anymore (but can be enabled in the setting dialog)
  • "where" command in the group menu
  • fixes:
  • fixed kill enemy army quest (load again + added madaram archer and windwalker to kill
  • -list)
  • harold now understands plural words properly

New in Stendhal 0.95 (Jul 17, 2011)

  • rewrote the updater so that it will not break onces a year anymore because the certificate expires
  • on Unix/Linux the home folder now defaults to $HOME/.config/stendhal for new installs
  • improved the best player score for low level players: http://stendhalgame.org/wiki/Fixing_RP_Score_2011
  • Marauroa:
  • updated to Marauroa 3.8.7 which greatly improves server side performance
  • client:
  • text boxes are now attached to the bottom of the screen
  • renamed the stendhal-FULL-0.xx.zip to stendhal-0.xx.zip. the extra client without sound made sense a long time ago when the full client had twice the size of the soundless client.
  • world:
  • John and Jane on Athor island have a disrupted holiday
  • Andy, at Ados cemetery, seeks revenge
  • Harold pays owed earnings instantly on start of dialogue
  • fixes:
  • fixed not showing zone achievements
  • fixed webstart which did not work on the most recent OpenJDK version (Ubuntu 11.04, SuSE)

New in Stendhal 0.94 (Jun 6, 2011)

  • new achievements active: interior zones, DM points, completed quests, red armor set
  • increased time for expired items and earnings on the market at Harold
  • over-eating clears the food list and makes the player sick, instead of killing them
  • empty corpses are not automatically inspected
  • NPCs who await a specific response (e.g. for a question) have a special icon
  • bugfixes:
  • fixed right clicking on sources, fishing spots, etc.
  • On Mac cmd+dragging opens the item split window
  • client error log now works in the webstart client, too
  • a number of small map fixes
  • admin:
  • added new zone int_abstract_admin_investigation for investigation of account issues
  • added new zone int_abstract_server_down for operating Stendhal on a read only database copy
  • website:
  • achievements on character pages now have a mouse over box
  • nicer layout for chat logs and log selection
  • improved performance of Recent Events page
  • improved performance of pages with many images

New in Stendhal 0.93 (Apr 13, 2011)

  • world:
  • added ghost hound (rare) to Semos mountain cemetery
  • Imorgen and her mother Mircea moved into a house in Fado forest
  • deathmatch creature spawn time dependent on player level and (inversely) on number of players in ring
  • get fresh water at some hidden new springs
  • Kill Enemy Army quest history with more detail and records number of completions
  • Xhiphin Zohos is thirsty and asks for water
  • decorated Semos for Easter
  • Easter Bunny drops small easter eggs as he walks
  • features:
  • Easter Bunny launchable via script
  • corpse auto inspect mode in settings panel
  • inspected corpses auto close when empty
  • corpse window title is the dead creature / player
  • corpses cannot be thrown far by other players if they're protected
  • website:
  • new rankings for best player and hall of fame using achievements
  • My & My Friends view shows true rankings
  • support for special achievements from one off events
  • fixes:
  • Ambers way changed a bit for holding her back from Aldrin
  • Jef answers to all keywords now he has information for
  • death penalty rounded before application and reported as suitable precision to player
  • daily/weekly quests are restarted immediately when aborted
  • daily monster quest creature to kill can't be requested again by Mayor if it was aborted this time
  • fix buying daisies seeds
  • improvements in understanding item names when talking with merchandizers, e.g. "solid plate shields"
  • fixed "porcino" singular and made NPC parser understand (some) misspelled words like "porcinis"
  • non
  • exact answer matching in the fishermans license quiz
  • recognise the expressions "ice cream" and "teddy bear"
  • fix display texts for "ice cream"
  • Alrak and Pequod give the bobbin/oil directly when saying 'make' (as well as 'remind') if item is ready
  • fix a memory hole in the market

New in Stendhal 0.92 (Feb 26, 2011)

  • achievements system with notification in game of reached achievement and website integration
  • group system for sharing loots and chatting
  • show Production activity in the Travel Log
  • settings dialog for sound, clickmode, decorative fonts *world*
  • sheep growing quest from Nishiya
  • Help Jef by finding his mom, Amber, in a new quest
  • Caroline moved into her refurbished house in Ados
  • the required item to collect (if chosen from a list) is displayed in more quest histories
  • message about where you died, on death
  • sound on level up
  • configurable archer range: orc spearman can throw further
  • damage type of the arrows is used for archer players
  • player killers pay more to get healed by NPCs
  • NPCs who can list what produced items are available in the world. Katerina and Alice Farmer are examples *client*
  • character selection screen has a grid layout
  • a GUI to aid group management
  • better multi-monitor behaviour *fixes*
  • numerous small gui code fixes
  • all defined achievements can now be reached
  • simplified chest syncing to remove flicker
  • NPC conversation with improved and unified responses of producers and merchandisers
  • improved server side performance by changing Creature.getArea() to not create lots and lots of short lived objects

New in Stendhal 0.91 (Jan 4, 2011)

  • full health bonus when you level up
  • support answers via postman are orange
  • Caroline (daughter of Fritz) is at Ados market
  • greeting of NPCs by name
  • NPCs can hear at different distances (e.g. you need to get closer to Harold but you can be further from the DM assistant)
  • Stefan and Damon attend the Fado hotel
  • progress log which opens in a separate window, giving detailed information about open and closed quests
  • quest to help Anastasia's sick son
  • fixes
  • add buddies only once to the buddy list and display their canonical name
  • removing buddies who weren't on your list gives correct message
  • Herbs for Carmen quest simplified
  • word list improvements
  • NPC text matching improvements

New in Stendhal 0.90 (Dec 11, 2010)

  • world:
  • quest for Ortiv Milquetoast in Kirdneh River House
  • Gaston, a Rat chef in Rat City bakery that will prepare the best crepes suzette au chocolate in town
  • Erna lends kitchen equipment
  • Karl sells sacks, Philomena sells butter
  • Elisabeth and her mother Carey found their way to Kirdneh
  • quest Chocolate For Elisabeth on Kirdneh playground
  • Semos is decorated for Christmas
  • Santa is visiting (and can now be made to leave after Christmas on time)
  • changed corpse protection logic to be fairer
  • Katerina and Jynath both heal at same price (they compromised on price, to have two locations of equally cheap healing)
  • fixes:
  • Wikipedian follows redirects
  • positioning of entities to fix character position, attacking circles, creature placement errors
  • vaults and adventure island correctly flagged as interior zones so players shouldn't land in the wrong zone
  • fixed some fish sources in amazon
  • 70% of FindBugs warnings and most of all Eclipse warnings fixed
  • all tests now pass using the Eclipse JUnit plugin

New in Stendhal 0.89 (Nov 26, 2010)

  • features:
  • quantity selector for control-drop
  • corpses have resistance
  • scrolls can be labelled with /markscroll command
  • cancel client download if the user closes the progress bar window and confirms the dialog
  • corpses have loot protection to anyone but the defender of the hits for a short time after death
  • world :
  • Eheneumniranin, a half
  • elf that lost his memories. He harvests the grain field in ados forest farm area
  • Gertha and Martha in Kalavan city gardens, they'll bake delicious apple and cherry pies
  • Wrviliza, a kobold barmaid in Wo'fol bar, she also provide new drinks (mild and strong koboldish torcibud)
  • Kormic, a kobold regular in Wo'fol bar
  • Uncle Dag in Ados market, he runs a distillery stand there and produces fierywater
  • Gaston, a Rat chef in Rat City bakery
  • quest in Wo'fol (the reward is V.S.O.P. koboldish torcibud)
  • artichoke, garlic, mandragora (a magical herb) and zantedeschia (a flower) and cane fields are growing in Faiumoni
  • hen nests spawn eggs
  • new types of empty bottles
  • sickles can be used to harvest sugar cane
  • a new fish
  • source on Amazon island
  • red lionfish can be sold on the Athor ferry
  • ados swamp and surroundings has a new landscape
  • Bobby, a small boy in Fado, waits for some visitors
  • scrying orbs around the deathmatch arena
  • dead gnarled and twisted trees and bushes in the Orcs pit
  • code :
  • fixed calculation of player ages (it assumed that a second was 3300ms)
  • all NPCs defined with a zone configurator (standardisation across code)
  • old style quests refactored to use standard conditions and actions
  • drawing of the ground layers sped up

New in Stendhal 0.88 (Oct 15, 2010)

  • features:
  • right click on a player to start trading with them using a GUI
  • corpse and chest windows raise themselves if one with an already open window is inspected
  • buddies are sorted first by online status, then by name
  • don't reset to townhall on minor releases
  • deathmatch assistant announces completion and player can directly claim victory
  • world:
  • new NPC Andy in Ados near the church
  • new NPC Haunchy Meatoch on Ados market with a new quest
  • new NPC Florence Boullabaisse on Ados market who will make a tasty Fish Soup for you
  • new NPC Fritz on Ados market
  • new NPC Barbarus in Semos Mine
  • new NPC Ortiv Milquetoast in Kirdneh River House
  • new music in Orril Castle
  • new items fish soup, garlic, grilled steak, coal, pick, red lionfish
  • coal sources for extracting coal
  • added garlic to Sues sales list
  • new game for Semos Mine Town Revival Weeks: 9 switches
  • Mayor Chalmers enlisted the Pied Piper to help with the rat problem
  • website:
  • animated/large NPCs like tomi and vulcanus now have an image
  • display ranks on character page

New in Stendhal 0.87.1 (Sep 15, 2010)

  • fixed issue making client unresponsive for Windows users

New in Stendhal 0.87 (Sep 14, 2010)

  • world
  • NPCs have an 'ear' icon when they are attending a player
  • private messages can't be sent to an /away player use postman
  • players returning from /away automatically get stored postman messages sent to them
  • own pets and sheep drawn on minimap
  • hoeing NPC in Semos Plains North East
  • added new NPC Marla to Ados
  • added some new descriptions to NPCs
  • website
  • read postman messages to and from your characters
  • redesign character page layout, with equipment arranged like in stendhal client
  • 'Recent Events' shows what has been happening in the world
  • added mouse over tips for items and monsters
  • client
  • Game screen ported to swing
  • Drag and drop drawn to a layer above everything
  • Bag, character, keyring and settings moved out of the game screen
  • code
  • improved performance of pathfinder
  • use external program for twitter access instead of disabled http basic auth API

New in Stendhal 0.86.1 (Jul 28, 2010)

  • bugfixes:
  • If floating windows were saved under settings panel, move them on login
  • updater package does not use DefaultGameProperties, only use properties file, to make it easier for other projects to understand how to use updater without breaking it
  • use new 0.86.1 base for updater due to problems with webstart clients from 0.85
  • remove db_id entries from buddy list
  • offer deletion of update files in case of a security exception

New in Stendhal 0.86 (Jul 28, 2010)

  • world:
  • new quest at the wizards tower in semos mountain
  • new music by semos dungeon, in semos and ados townhall, semos temple, ados church and in the forest
  • new sounds on the athor ship, in the ados sewers, at the ados city haven and some minor additions
  • Ados and Fado churches ring their bells at full and half hours
  • initial Hayunn dialog/tutorial streamlined and improved
  • Diogenes tells you about postman, he recently remembered that used to be his job
  • a sign at the flowers field which shows the meaning of these flowers
  • marked path from semos to ados city and to the athor ferry pier on ados coast
  • new npc added to ados market, who buys blue shield
  • Simon in Ados church offers helpful guidance
  • blackjack max stake raised to 400
  • bakers want more button mushrooms
  • client:
  • attack targets drawn as circles
  • settings panel uses icons and is always visible
  • new help menus for settings panel
  • "Remove account" button moved next to the account list
  • right click and ignore a player, or right click and unignore an already ignored player
  • /storemessage for using postman
  • karma scale bar (activated by asking Sarzina)
  • bugfixes:
  • walkblocker tables have proper resistance
  • Mac OSX cmd key mapping
  • getting an amulet when killing thing
  • code:
  • portals can do actions
  • Messages from NPCs to offline players for postman can be stored in a table (without postman online)
  • SBoxLayout supports alignment and padding
  • support messages will get sent using postman if the player was offline
  • postman uses an admin action to store messages in table

New in Stendhal 0.85 (Jun 29, 2010)

  • There is a new wooden panel theme and now it is used for all the parts of the Stendhal client including the buttons on the first screen.
  • When you login to your account you'll notice a dialog with your character, you need to click on that to login.
  • If you have more than one account, you can merge them, so that when you login you can choose between your characters.

New in Stendhal 0.84 (Jun 3, 2010)

  • features:
  • new quest from Balduin if you have completed all other quests to get or collect rare weapons
  • daily and weekly item quests can ask for more than one of each item at once
  • eating, poisoned, grumpy and away status are shown in the stats panel
  • Dr. Feelgood can heal pets
  • Zoo Food quest is repeatable and food item request is randomised
  • pizza delivery missions selected by level
  • client can be started with username and password as parameters to bypass login gui (not for use on multi-user systems)
  • an arrow effect drawn for distance attacks
  • mrotho and diehelm brui sell arrows (and merenwen pays a bit less for arrows)
  • sarzina sells mega potions
  • temporary bans can be made using /ban
  • reason for ban is visible to player
  • new missile, a fire shuriken
  • code:
  • new simple layout manager to replace the abandoned pagelayout
  • reworked zone configurators for Kill Dark Elves quest and for Kill Spiders quest.
  • reworked Daily Monster quest NPC engine
  • reworked kill quests to not clear player's information about previous killed creatures:
  • Daily Monster quest
  • Kill Gnomes quest
  • Kill Dhohr Nuggetcutter quest
  • Clean Storage Space quest
  • Club Of Thorns quest
  • Meet Hayunn quest
  • Sad Scientist quest
  • npc conditions and actions for randomised item collection quests
  • fixed bug with xp display after death
  • ranged attack bug fixes on using up last missile and throwing from 1 tile away
  • email address field may be left completely empty on account creation
  • /inspect command output improved for viewing quests, karma, and coordinates
  • website:
  • performance optimisation
  • bugfixes including player display on firefox
  • spouse of a married player is displayed

New in Stendhal 0.83 (Apr 30, 2010)

  • features:
  • Rat City extended
  • Find the Rat Children quest
  • some creatures have attack strategy choosing weakest opponent (e.g. dragons, military commanders, bosses)
  • Zynn Iwuhos has some maps on display in the library
  • Tab completion for online nick names works now without /who called before
  • orc spearman creature
  • /atlas /faq and /manual commands to open useful pages in browser
  • Harold tweets trades, the official stendhal server uses http://twitter.com/stendhaltrade
  • magical damage types of weapons (fire, ice ...)
  • resistance/vulnerability of creatures to magical weapons (fire, ice, ...)
  • attack sweeps look different depending on the attack type
  • Haizen's maze has music near the exit
  • Plan a new route when a player following a path hits another entity
  • single click for most actions and contextual mouse cursors (use /clickmode if you prefer doubeclick)
  • sub-zone teleport restrictions
  • NPCs can respond to emote actions
  • fertile ground inside houses
  • zone changing using mouse is possible
  • a family of NPCs holidaying in Ados
  • more rats and zones for the Pied Piper quest
  • bugfixes:
  • archer behavior
  • zero value offers supported at market
  • Monogenes easier to use
  • kill spiders and dark elves quests check you killed creatures from those relevant areas
  • recover automatically from corrupted cache files
  • ghosts have low hp like intended
  • turns walking along a path are now smooth
  • using a portal from distance walks the player to the portal
  • the client can cope better with differing tile sizes
  • code:
  • creatures xml split into smaller parts
  • attacks are now events
  • signs can show an image instead of 'You read: ' text, or a description
  • charas converter jar available for download
  • website:
  • new domain stendhalgame.org
  • rss feeds

New in Stendhal 0.82.1 (Mar 29, 2010)

  • new command /clickmode to toggle between single click walking and double click walking
  • fixed movement to drop target (only Microsoft Windows was affected)
  • fixed /mute not being stored across restarts
  • fixed pets not ownable

New in Stendhal 0.82 (Mar 27, 2010)

  • features
  • single click movement
  • Easter Bunny
  • Pied Piper quest
  • open manual on key F1
  • added /volume support for sound
  • asynchronous database access
  • Kalavan orb
  • Sad Scientist quest
  • admin
  • new /script AdminPortal.class
  • support answer contains the name of the asking player in the greeting
  • website
  • added detail view of news items on their own pages (with nice urls)
  • improvements to various icons
  • reorganization and cleanup of http://arianne.sf.net
  • bug fixes
  • Carmen only asks for her quest if the player is at least level 2.
  • improved stability of the client in uncommon situations
  • stat changes that occurred during zone change (like losing xp on death) did not update the stats window.
  • click walking is now a lot smoother
  • fixed Harold telling players about expiring earnings every minute

New in Stendhal 0.81 (Feb 22, 2010)

  • features:
  • player stats moved from the character window to the side panel
  • a dragbar for making the game screen smaller (handy for netbooks)
  • new quest from Ouchit with new NPC in ados forest
  • having multiple correct answers for a riddle now possible
  • athor labyrinth redrawn
  • h2 database support
  • ignored players are drawn as black forms
  • bug fixes:
  • numerous small map fixes
  • poorly organised tilesets reorganised
  • list quests output fixed
  • split grain field
  • show a long dash rather than a negative number for required xp for max level players
  • feedback on using portals and chests from too far away
  • fixed "Drag and drop sometimes misses slots and hits ground instead" (was for drag and drop onto same slot)
  • better reject message for inactive accounts
  • fixed leander stealing all the pizzas of a player who has failed the quest previously
  • code:
  • sound system rewritten and using oggs
  • more client refactoring
  • website:
  • fixed a directory traversing vulnerability on http://arianne.sf.net (special thanks to Ed Milner for discovering and reporting it)
  • account history
  • adminlevel shown

New in Stendhal 0.80 (Jan 9, 2010)

  • features:
  • Player-to-player trading facilitated by Harold in Semos Tavern
  • a maze created especially for you by Haizen
  • Help Mrs. Yeti quest
  • Herbs For Carmen quest
  • Kill Gnomes quest
  • Sarzina has nicer answers when asking about your karma
  • ShopSigns show item images, price and stats in a popup window
  • /ignore ignores public chat from player as well as private
  • bug fixes:
  • Semos Village and south east of Semos city redesigned to direct new players better
  • '/sound mute on' command is now simply '/mute'
  • /mute is remembered across restarts
  • fixed unwanted popping up of minimized keyring window
  • collision fixes
  • entwives are faster, entrance to them has level check
  • allowed distance to pass an item on the ground now matches the allowed distance to throw from bag
  • tell the user where the chatlog has been written after they right-click 'save' it
  • black pearl image is larger, in line with the other gems
  • /altercreature works
  • keyring cannot be used at all till enabled by quest
  • add warning if a player is too far away from fish,gold,well source to use it
  • order corrected for using/removing scroll
  • code:
  • use item transformer for loading items
  • QuestCompletedSeller and Buyer types
  • NPC chat and creature noises using RPEvent
  • website:
  • nicer urls for subpages on the website
  • a new version of the atlas with dungeon entrances: http://stendhal.game-host.org/wiki/index.php/File:WorldWithMarkedDungeons091122.png
  • dedicated testing page on wiki http://stendhal.game-host.org/wiki/index.php/Stendhal_Testing
  • Stendhal Manual on the wiki updated with new images

New in Stendhal 0.79 (Nov 16, 2009)

  • changes for players:
  • fixed an issue which made Stendhal unplayable on Ubuntu 9.10 with nvidia drivers on Sun JDK.
  • chat bar responds faster to typed letters on some systems
  • fixed website: characters with the same name as creatures no longer get people killing those creatures listed
  • change price of barbarian armor
  • fixed graphics for balrog and killer bat corpse
  • changes for admins:
  • new command /script -list
  • new /script SetServerWelcome.class which will set a new login welcome message until the server is restarted
  • fixed broken logging of source position for items moved around on the ground
  • added $ignore and $spam supportanswer shortcuts, also changed the $abuse shortcut to $notsupport

New in Stendhal 0.78 (Nov 2, 2009)

  • changes for players:
  • various map fixes
  • added a note about logging on account creation
  • destroy the old wedding ring, if another is added to the same slot with it and use up the energy of the new one
  • renamed Stichard Rallman
  • balrog and his corpse redrawn
  • semos mine town revival weeks with outfits, tic tac toe, paper chase and susi
  • changes for developer / hosters / admins:
  • replaced old forked map editor with the official one from http://mapeditor.org/
  • fixed error message: object does not have slot !quests
  • check existence of character to be jailed
  • check that the player in /jail-command exists

New in Stendhal 0.77 (Sep 24, 2009)

  • improvements to the test infrastructure, now including coverage reports and various statistics about code quality
  • more corpses redrawn and new kinds added
  • now all a player's money is shown in the hall of fame (including money in bank chests)
  • Keep max 12 sheep in the semos pen simultaneously
  • tomatoes use a grower
  • don't let pets/sheep dying result in concurrent modification
  • Make it possible to name pets back to their original name
  • allow always using the animal type to rename a pet (even if it has a name already)
  • give 20 xp for the Cherub in the starting zone so players don't get to level 4 instantly
  • new items added to NPC buyers
  • moved the chatlog to the main client window
  • minimap and buddies are now a side panel
  • added a way to clean the house portal cache
  • tell support about /script DropPlayerItems
  • fixed item log on drop of stackable items
  • store content to database on closing a stored chest incase server does not shut gracefully
  • automatically close stored chest when the zone it is in becomes empty of players
  • wedding rings have a level ratio dependent cooling period
  • you can divorce for a fee instead of xp loss, temporarily
  • adventure island which is a bit like DM
  • you get creatures but you get XP and items. It costs money and you must go alone
  • if you lose a house key on death you're told which house it was for (so the owner can change locks if the key wasn't retrieved)
  • buddy list is sorted alphabetically
  • outside semos tavern is a better seating area

New in Stendhal 0.75 (Jul 14, 2009)

  • the corpse of a raid creature can only be looted by player that the raid creature attacked
  • min level for items which makes them less effective if player is less then min level for using item
  • attacking items have slower rate to hit if user less than min level
  • defending items have less defence if user less than min level
  • for all items with min level the effect is bigger, the further user is from min level
  • items display lifesteal and min level attributes in description
  • a large memory hole fixed
  • Jenny from the Mill sells flower seeds to plant on a patch in Semos Plains N
  • added NPCs to website
  • * new artwork
  • potions, antidotes, poisons
  • black dragon, flying golden dragon
  • skeletons, fallens of all kinds
  • * Admin
  • support log available at http://stendhal.game-host.org
  • player history available at http://stendhal.game-host.org/?id=content/admin/playerhistory&name=NAME&sublogin=Search
  • new command /adminnote
  • /gmhelp_script and /gmehlp_alter replaced by /gmhelp script and /gmhelp alter

New in Stendhal 0.74 (May 24, 2009)

  • Bad karma costs you more when you die.
  • The gate keeper in hell has found his riddle book.
  • There are new houses in Ados.
  • There are new high-level creatures.

New in Stendhal 0.72 (Feb 23, 2009)

  • Features:
  • dagobert creates personal vaults for players, so they can access semos bank slot without spies
  • vaults contain a wastebin for disposing of items; other items left on ground get returned to player on leaving
  • /me shows emotes
  • /clear clears gamelog
  • chatlog can be saved by right clicking on gamelog. it is saved in home/stendhal/gamelog.txt
  • /info returns current server time
  • Susi and her father living in a house in Ados
  • special outfit lender Liliana in magic city
  • creatures equip the items they have, and use the respective attack rate
  • infantry gnome, archmage elf, dark elf knight, dark elf sacerdotist, black dragon and balrog attack at different rates from the default, and hit either harder or weaker accordingly
  • rare monsters that do not appear in DM or daily quests. a big bad wolf and an unicorn added for now
  • new item, red dragon cloak
  • walkblocker squares coloured pink on minimap
  • Improvements:
  • player level info added to character panel
  • player atk and def displayed as base 'times' (weapon + 1) on character panel
  • Deathmatch recruiter walks in safer (upper) part of swamp
  • find out which heroes are in the deathmatch already by asking Thonatus, the recruiter
  • increased spawn delay of creatures in DM by 5 sec
  • decrease how long player is forced to wait after requesting bail
  • increased the XP given for some of the low and mid level quests
  • optimal distance for archer to attack from is 4. Less effective when farther or nearer and not all if distance > 7. Switches to melee at 0 distance.
  • reduce the archer speeds else many left unkilled at zone boundaries
  • fence around semos village w closer to house to be less obstructive
  • some creatures in bad places for very new players moved
  • arrows dropped more often
  • some elves dropping food and potions
  • cherries and apples heal faster
  • Yorphin Baos (Fado) buys hell dagger
  • all tables in fado and semos tavern walk blockers instead of collisions so items can be placed on them
  • teleporting out of semos bank now possible, as in teleporting out of a few other areas which only had magic scrolls disallowed for stopping players teleporting in
  • Bug fixes:
  • /ban reason is no longer eaten on client side
  • NPCShoutZone.java: messages are now also send to all supporters as stated in todo
  • Snowballs.java: let NPC say when new snowballs could be needed
  • Soup making exploit to boost karma now fixed
  • Zara re-offers quest if player previously rejected
  • security measures on nalwor jail removed so players can heal there
  • sheep and pet only get hungrier when there are players in the same zone
  • rose leigh says Bye directly after giving flower so other players can say hi
  • dwarf golem moved to giant animal instead of giant human
  • Misc:
  • mossy rubble pic has been added to rock
  • wood grower shows branch till picked
  • Collisionmap is now backed by Bitset
  • zones can be implemented by subclassing StendhalRPZone and specifying it in 'zones'.xml
  • LoginDialog positions caret on name now

New in Stendhal 0.71 (Jan 15, 2009)

  • chatlog stops automatic scroll on when not at bottom of text
  • chatlog highlighted pink if the scroll was halted and there are unread messages
  • tab-completion toggles through all online players in chat line
  • attribute all players who kill in DM not just the DM starter
  • fix a bug in heal which was confusing the DM assistant
  • fix a bug in the calculation of DM score
  • add npc to guide players to the rat city and help them avoid going wrong way
  • leander buys cheese
  • place a few creatures that were low level but only accessible by going past high level creatures, in better places to aid mayor task
  • fixed a bug with using balloons
  • spots with black dragons decorated more
  • prototype pirate creatures added
  • consumption of meat, ham, soup, pizza and cheese sped up by about 1.5 x
  • added some more creature descriptions
  • pets at full weight (usually 100) get hungry slower
  • approximately 5 times slower
  • add healer ability to charge dependent on level of player
  • valo and ilisa healing dependent on charge (so all players can get healed in semos and ados)
  • pk skull icon got glowing eyes
  • semos mine town revival weeks celebrated
  • outfit lender + more
  • jailreport is available to level 50 admins, and takes an optional player argument

New in Stendhal 0.66 (Jan 30, 2008)

  • added image viewer (ask Monogenes about a map of Semos)
  • added SignLessorNPC so player can rent a sign for a day
  • Added jailing of offline players, freeing even after server restart
  • Started to use new features of Marauroa 2.0
  • Started to rework the way events are send from the server to the client (using RPEvent)
  • Started to implement persistent, non-player related data (zone storage)