Starcraft II Changelog

What's new in Starcraft II 3.9.1

Jan 9, 2017
  • BUG FIXES:
  • General:
  • Fixed a crash that could occur when logging in with an account that has multiple characters from the Battle.net Desktop App.
  • Gameplay and Races:
  • General: Fixed an issue where the wireframe and the button for certain units could not properly display when custom skins were equipped in Collection.
  • Terran: Fixed a crash that could occur when saving and loading the game while Reapers were jumping down the cliff.

New in Starcraft II 3.9.0 (Dec 13, 2016)

  • Patch 3.9.0 includes Stukov as a new Co-op Commander, and a new bundle for Nova commander and Covert Ops Missions Packs.
  • Stukov Commander: Stukov is the first commander to control a dual race army of Zerg and Infested Terran.
  • Super Nova Bundle: The new Nova announcer will be granted for purchasing a Super Nova Bundle, that has Nova Co-op Commander and all three Nova Covert Ops Mission Packs.

New in Starcraft II 3.8.0 (Nov 22, 2016)

  • Patch 3.8.0 includes the third and final mission pack of Nova Covert Ops, a multiplayer balance revamp, a new Co-op Mission called “Miner Evacuation,” and new purchasable products in the Collection.
  • Highlights:
  • Nova Covert Ops: The final three missions of Nova Covert Ops are now available to play.
  • Multiplayer Revamp: Major design changes have been made to Multiplayer.
  • Miner Evacuation: A new mission, Miner Evacuation, has been added to Co-op Missions.
  • Carbot Bundles and a WCS Global Finals Portrait Bundle are now available for purchase under a new “Featured” tab in the Collection.
  • Further details on this release are available at http://us.battle.net/sc2/en/game/patch-notes/3-8-0.

New in Starcraft II 3.7.1 (Oct 27, 2016)

  • GENERAL:
  • Equipped Announcers will now also work in Co-Op games.
  • In order to use an Announcer in Co-op, in the Collection it must be equipped to the race that matches the chosen Commander (i.e. Equip the Alarak Announcer to the Zerg race to use it while playing Commander Kerrigan or Zagara).
  • If you wish to use the default Commander Announcer for Co-op, the “Standard” Announcer must be equipped in your Collection to the race that matches the chosen Commander.
  • Not all announcer lines will be replaced when using an Announcer in Co-op.
  • BUG FIXES:
  • General:
  • Fixed an issue where players could receive an "Installation Damaged" error message when launching the 64-bit client.
  • Gameplay and Races:
  • Sprays are now invisible when under Fog of War.
  • Fixed an issue with the Marauder’s voice line upon death.

New in Starcraft II 3.7.0 (Oct 18, 2016)

  • Introduces Nova as a new Co-op Commander, a new Collection tab, and the Separate MMR per race for Multiplayer:
  • Nova Commander: Nova is a new hero that can be controlled on the battlefield, while also possessing top-bar abilities to support her small force of powerful operatives.
  • Collection tab: A new section in the user interface that creates a one-stop shop for all in-game rewards.
  • Separate MMR per race: The StarCraft II 1v1 ladder now tracks a separate MMR value for each race, including Random.

New in Starcraft II 3.6.0 (Sep 13, 2016)

  • GENERAL:
  • The Contender list now only displays players who are eligible for promotion into Grandmaster.
  • Worker and army unit counts are now displayed when hovering the mouse cursor over the Supply icon in the top-right corner of the in-game UI.
  • A new Commander, Alarak, has been added to Co-op Missions:
  • Alarak is the first commander that is playable on the field while also possessing top-bar menu abilities.
  • Alarak is an offensive-oriented hero with low survivability on his own, but as the highlord of the Tal’darim, Alarak gladly sacrifices one of his own pawns to keep himself alive. He will always be the last unit to die.
  • Alarak is available as a standalone purchase for all players.
  • Three new emoticons are included with Alarak’s purchase.
  • A new map, Mist Opportunities, has been added to Co-op Missions:
  • Egon Stetmann, stranded on Bel’shir since before the fall of Arcturus Mengsk, needs your help harvesting terrazine gas. Protect his automated Harvesting Bots, as they’re the only friends he has left.
  • Custom Mutators:
  • Players can now create their own customized Co-op Missions challenges!
  • Select up to 10 mutators to add to each mission.
  • Custom Mutators mode is only available to pre-made two-player parties.
  • Commanders must be level 5 or higher to be useable in this mode.
  • Access this new mode by navigating to Co-op Missions > Custom.
  • A new “Testing” Matchmaker has been added:
  • A new section has been added under Multiplayer > Testing and will be available for 1v1 testing whenever new balance changes or new maps are being actively tested.
  • The Testing matchmaker is unranked and will not affect a player’s Ranked MMR.
  • Clicking the Balance Info button will show the balance changes that are actively being tested.
  • CO-OP MISSION:
  • Maps:
  • Destructible Rocks have been added over the Vespene Geysers for the expansions on most Co-op Missions. This will slightly slow the rate of expanding on those maps.
  • Commanders:
  • Abathur:
  • Auto cast toggle selection on Brutalisk or Leviathan is now retained through morphing into a Ravager, Guardian, or Devourer.
  • Bio Mass Bonuses:
  • Attack speed bonus reduced from 2% to 1% per stack.
  • Life bonus changed from +5 Life (flat value) to +3% Life (percentage based).
  • Raynor:
  • Battlecruisers:
  • Hitpoints increased from 450 to 550.
  • Energy removed.
  • Yamato Cannon now has 100 seconds cooldown.
  • Vorazun:
  • Vorazun Emergency Recall:
  • It now removes negative status effects and damage over time effects such as Fungal, Irradiate, or Parasitic Bomb, so that the units won't die immediately after being saved.
  • Cooldown increased to 5 mins.
  • Shadow Guard:
  • Cool-up time (that is, the time before an ability becomes available) is now increased to 4 minutes to be in line with other Commander abilities.
  • EDITOR:
  • Transform Manipulator (Gizmo) Features:
  • Object Space has been added:
  • Objects can now be rotated, translated and scaled on their own individual axes.
  • In Local space, each object moves around the last selected object’s axis.
  • Movable Pivot Mode is now available:
  • Allows the pivot for the manipulator to be offset from the object. It can be translated and rotated.
  • Switching and toggling through modes can be done through the Tools menu, Manipulator Mode sub-menu.
  • Pivots can be reset to the object’s origin via the Tools menu, Manipulator Mode sub-menu, Reset Selected Pivot.
  • Mode preferences are now saved in the Editor.
  • Persists per run of the Editor.
  • Transform Manipulator (Gizmo) Improvements:
  • In the Terrain Editor, you can now toggle snap to grid when using the translate manipulator. Keybinds have been re-enabled when using the translation manipulator.
  • Gizmos will now be more responsive in the Terrain Editor.
  • Terrain Editor Translate manipulator now sets the ignore placement requirements flag when performing a Shift + Drag operation.
  • The Rotation Gizmo now allows for “Ctrl + Left Click” to rotate around the Z axis without grabbing the Gizmo.
  • Manipulators will now appear on the last selected object for both the Terrain Editor and the Cutscene Editor.
  • BUG FIXES:
  • General:
  • Fixed an issue where whispers could fail to be sent with an error message that the recipient was not online.
  • Fixed multiple issues with Grandmaster where players could have been shown inaccurate ranking information.
  • Fixed an issue where the Play with a Friend experience bonus would sometimes not be granted.
  • Fixed an issue where the Score Screen could sometimes display incorrectly.
  • Campaign:
  • Nova Covert Ops:
  • In Flashpoint, the Holo Decoy can no longer be loaded into units.
  • In Flashpoint, units now have proper animations when crossing bridges.
  • Fixed an issue where low graphic settings could cause textures to disappear in Night Terrors.
  • Fixed multiple issues with the cutscene of Trouble in Paradise.
  • In Night Terrors, Spider Mines now show the Adjutant portrait properly.
  • The description for the Glutton For Punishment achievement now properly mentions that it requires Hard difficulty or higher.
  • Fixed a display issue with the Banshee’s cloaked model when detected.
  • Co-op Missions:
  • General:
  • Warp Prism now properly appears in the Protoss Hotkeys menu.
  • Classic Hotkeys Profile now has the Set Rally Point hotkey as “R”.
  • Fixed an issue where the mission selection panel could become blank after purchasing a commander.
  • The Play button for the Weekly Mutation now says Play Mutation.
  • Enemy Ghosts now use Nuke Strikes when available to attack the bases on Brutal difficulty.
  • Archons now have consistent animation when cloaked and revealed.
  • Commanders:
  • General:
  • Kerrigan and Zagara’s Spawning Pool now shows Queens properly in the tooltip.
  • Fixed a graphical issue that could occur when using Abathur’s Biomass ability.
  • The Temporal Field mutator now properly slows Heroic units.
  • Abathur:
  • Fixed multiple issues with displaying Roach Vile on the Units tab.
  • Viper now properly displays the energy regeneration buff on the Biomass tooltip.
  • Karax:
  • Shadow Cannons now take priority over Energizers in the subgroup command for Immortal.
  • Kerrigan:
  • Fixed an issue where the Leaping Strike ability allowed access to the unpathable areas around the Void Shard.
  • Raynor:
  • The Bunker icon in the Units tab now properly updates with the Battle Bunkers upgrade.
  • Removed an unintended ability button on the Siege Tank’s command card.
  • Swann:
  • Fixed an issue where Thors could have a different skin when destroyed.
  • Defensive Matrix now does not interact with a unit’s base shields.
  • Vorazun:
  • Leviathans no longer continue to attack when affected by Time Stop.
  • Disruption Web’s debuff icon is now displayed in the correct color.
  • Maps:
  • Chain of Ascension:
  • Fixed multiple issues where unit vision and minimap vision were not properly removed with the Darkness mutator in Chain of Ascension.
  • Fixed an issue with the Slayn Elemental’s circular pathing when engaging units at spawn.
  • Temple of the Past:
  • Fixed multiple issues with placing Toxic Nests in certain locations of the map.
  • The Vermillion Problem:
  • Missiles from the Missile Madness mutator will no longer target structures.
  • Void Thrashing:
  • Void Thrashers are now properly cloaked by the We Move Unseen mutator.
  • Mutators:
  • Guardian Shield’s radius of effect now properly matches its graphic with the Power Overwhelming mutator.
  • The Speed Freaks mutator now has a proper tooltip description.
  • Fixed multiple issues with the Micro Transactions mutator.
  • Fixed an issue with the Blizzard mutator where storm clouds could get stuck in certain map locations.
  • Gameplay and Races:
  • Zerg:
  • Queens now start attacking from the maximum attack range.
  • Maps:
  • Units can no longer clip into the ramp railings in the Doraelus Hills.
  • Mineral patches are now properly placed in the New Gettysburg LE.
  • Tournament decals are now properly placed at the starting locations in the New Gettysburg LE.
  • The Map Info panel for Apotheosis LE now properly displays the map description.
  • Arcade:
  • Fixed an issue where the Play and Create Game buttons for Arcade games could be disabled.
  • Fixed an issue where bookmarked games under My Bookmarks would not be displayed properly.
  • The correct presence status is now displayed when in an Arcade lobby.
  • User Interface:
  • The middle mouse button can now properly scroll the Co-op Mission selection window.
  • Fixed an issue with the Silenced icon when a player was offline.
  • The list of members in Groups and Clans are now properly displayed without extra spacing between the rows.
  • Removed an unintended tooltip from the League Information panel on the Tournaments screen.
  • The level up celebration now properly appears for each race when hitting a new level.
  • Fixed an issue where maps with long names could not be searched for.
  • The achievement celebration now properly appears after purchasing a Co-op commander.
  • Fixed an issue where friend names could appear incorrectly.
  • Fixed an issue with the lighting effects from Artanis’s psi-blade on his Landing Screen animation.
  • The Replay Invite panel now shows its border properly.
  • Editor:
  • Fixed a crash that could occur when selecting the Translation Manipulator and executing Undo on certain Hero models in the Cutscene Editor.
  • Fixed an issue where the Rotation Gizmo could get extremely large rotation amounts in certain cases.
  • Mac:
  • Fixed an issue where the Rotation Manipulator could fail to loop around the object in the Mac Editor.
  • Fixed an issue where multiple UI elements could be offset in the Mac Editor.

New in Starcraft II 3.5.3 (Aug 26, 2016)

  • Fixed a crash that could occur when using Take Command with replays from a previous patch version.
  • The Recover Game feature is now functioning properly again.

New in Starcraft II 3.5.2 (Aug 12, 2016)

  • BUG FIXES:
  • General:
  • Fixed a crash that could occur when exiting the client on a Mac.
  • User interface:
  • The Genre filter in the Arcade now shows all options properly.
  • Arcade filter selections are now retained through relogging.
  • Fixed an issue where the Play and Create Game buttons from the Map Info panel sometimes would not function.
  • Fixed multiple issues with the scrollbar in the Reviews section of Map Info panel.
  • Fixed an issue where the Join button could be disabled in the Arcade.
  • Fixed a performance issue when viewing map reviews.

New in Starcraft II 3.5.1 (Aug 5, 2016)

  • Bug Fixes:
  • Fixed an issue that prevented Goliaths and Banshees from being created in the “Trouble in Paradise” mission in the Nova Covert Ops Campaign.
  • Fixed an issue that prevented players from starting Nova Mission Pack 2 if they had just played Mission Pack 1 from the Master Archives.

New in Starcraft II 3.5.0 (Aug 3, 2016)

  • GENERAL:
  • Performance improvements have been made across many different parts of the StarCraft II user interface, including the Custom Games and Arcade map listings and Arcade browse.
  • The second mission pack for Nova Covert Ops is now available:
  • Players who have purchased Mission Pack 2 or the entire Mission Bundle now have access to the next three Nova Covert Ops missions.
  • Access the new missions by selecting Campaign > Nova Covert Ops.
  • For more information, please check out our blog.
  • EDITOR:
  • Terrain Module:
  • Transform Manipulators have made their way from the Cutscene Module to the Terrain Module:
  • You can now translate, scale, and rotate placed objects using manipulators.
  • You can now perform transforms in world space and local space.
  • There are new menu items in the Tools menu to select manipulator type and space.
  • New toolbar buttons have been added.
  • The Enable Drag to Move in Selection Mode option has been added to the Tools menu. If this is disabled, you will not be able to move objects while in selection mode.
  • Cutscene Module:
  • Transforms can now be performed in local space using manipulators.
  • Command Profiles:
  • Command profiles for hotkey configurations have been added to the Editor.
  • When you open the Editor for the first, you will be prompted to select a command profile for keybind configurations. There are two options:
  • Classic: settings unchanged from previous Editor versions. New features assigned to unused hotkeys only.
  • Modern: hotkeys have been changed to match common 3D applications.
  • Your current profile can be changed from File > Configure Controls.
  • Selection Details Overlay:
  • A new Selection Details floating window has been added to the Terrain Module.
  • Along with the selection description already seen in the status bar, this window will also include a detailed breakdown of resource and supply totals for all selected units.
  • This window may be accessed from View > View Selection > Show Selection Details (Shift + K).
  • BUG FIXES:
  • General:
  • Fixed an issue where party invites would sometimes fail to appear if a player had just completed a game.
  • Fixed an issue where ping values were being truncated in the Options > Language and Region > Preferred Game Server dropdown menu.
  • CAMPAIGN:
  • General:
  • Fixed an issue where an incorrect loading screen could be displayed when using the Play Again button for certain Campaign missions.
  • Fixed an issue where certain Zerg units were not displaying properly in the Zerg tech tree.
  • Fixed an issue where Mission Objectives were sometimes not displaying properly.
  • In the Help menu, 3D models are now displayed properly on certain Campaign missions.
  • Nova Covert Ops:
  • Fixed various doodad issues on maps across all missions.
  • In The Escape, fixed an issue where enemy Ghosts would not properly engage with Nova when she is within their detection cones on certain difficulty levels.
  • In The Escape, the Delta Ghost has now consistent Armor with the other Ghosts.
  • In The Escape, fixed an issue where Burrow Flame Turrets had a detector symbol and were shown on the minimap.
  • Fixed an issue where Nova’s hero panel border could disappear.
  • In Sudden Strike, Defilers now have consistent Armor with other Zerg ground units.
  • Fixed a number of issues where Nova’s death could cause the Enemy Intelligence mission to end in failure.
  • In Enemy Intelligence, units guarding the final beacon now properly engage with Zerg units.
  • Fixed a number of display issues with the Siege Tank in the Enemy Intelligence tech tree menu.
  • Nova’s portrait now properly plays her talking animation in Enemy Intelligence.
  • Fixed a number of pathing issues in Enemy Intelligence.
  • Medics have been removed from in the final wave of Dominion enemies in Enemy Intelligence.
  • In Enemy Intelligence, a minimap icon now properly displays when Nova is defeated.
  • Wings of Liberty Campaign:
  • The in-game Armory Upgrade tooltip is now consistent with The Vanadium Plating research description.
  • Fixed an issue where the new mission tag did not properly appear on the mission selection icon.
  • Heart of the Swarm Campaign:
  • Fixed an issue where Kerrigan’s levels could be sometimes lost when using the Heart of the Swarm Master Archives.
  • Legacy of the Void Campaign:
  • In The Host, Warp Gates, Warp Stargates, and Warp Robotics Facility in The Host now have properly reduced build times with the Warp Harmonization upgrade.
  • In The Host, the Adept now regenerates shield at a proper rate.
  • In Salvation, the Purifier Tempest now has a properly reduced build time with the Warp Harmonization upgrade.
  • CO-OP MISSIONS:
  • General:
  • Abathur:
  • Swarm Host Locusts now gain the Biomass buff properly when auto-spawned.
  • The Symbiote’s Shell is now properly displayed in the unit info panel when cast on the Brutalisk and Leviathan.
  • Kerrigan:
  • The Malignant Creep attack speed multiplier upgrade now works properly for both players’ units.
  • Vorazun:
  • Fixed an issue where using Time Stop and killing certain units would play a longer than intended death animation.
  • Maps;
  • Fixed an issue on The Vermillion Problem where Zerg air units could fly unintentionally close to the ground.
  • USER INTERFACE:
  • Fixed a display issue with Arcade lobbies.
  • The Ladder tab on the Score Screen now properly updates if a player is promoted to Grandmaster.
  • Fixed an issue where text could extend outside of the Search field.
  • Emotes will now properly display when using multiple nested parenthesizes.
  • Fixed an issue where an Arcade game could be improperly loaded with Extension Mods.
  • A game paused by both a player and a referee simultaneously will now resume upon a single unpause.
  • EDITOR:
  • Several model, texture, and animation issues have been fixed in Warcraft 3 mod.

New in Starcraft II 3.4.1 (Jul 26, 2016)

  • BUG FIXES:
  • General:
  • Highlighted unit selection now shows consistently after closing and reopening the Help Menu.
  • Fixed a bug where reconnecting to a game could cause the client to freeze.
  • Fixed an issue where Arcade lobbies would sometimes fail to be created when inviting players under poor latency conditions.
  • Fixed a bug where the Indirect Shadows option caused campaign scenes to display incorrectly.
  • Achievement category icons in the Profile now display correctly.
  • Further details at http://us.battle.net/sc2/en/game/patch-notes/3-4-1.

New in Starcraft II 3.4.0 (Jul 12, 2016)

  • Introduces the StarCraft II Ladder Revamp, new portraits and emotes, a series of balance changes to Co-op Missions, and map improvements.
  • StarCraft II Ladder Revamp:
  • Matchmaking Rating (MMR) is now displayed in various screens throughout the user interface.
  • New League Tiers have been added.
  • The visual look and feel of the ladder system has been refreshed.
  • Grandmaster League mechanics have been overhauled significantly.

New in Starcraft II 3.3.2 (Jun 13, 2016)

  • GENERAL:
  • New free emoticons have been added to StarCraft II
  • CO-OP MISSIONS:
  • A new map has been added to Co-op Missions: The Vermillion Problem.
  • Your workers need to hurry to bring crystals to the Environmental Stabilizer. Be careful to avoid the tidal waves! They can get pretty…hot.
  • This map is available to all players, including those with the Starter Edition.
  • For more information about this new map, check out our blog.
  • A new Abathur portrait has been added for completing the achievement “Evolution Master”.
  • The name of the Weekly Mutation will now display on the Loading Screen instead of the name of the map.
  • It is now possible to spend up to 30 Mastery points in a single Mastery category.
  • Commanders
  • Raynor
  • Mastery: Medics heal a nearby additional target for X% of heal.
  • Increased to 3% per level, up from 2%.
  • Abathur
  • Mend
  • This is now a map-wide ability, instead of a targeted area.
  • Base cooldown increased to 150 seconds.
  • Improved Mend upgrade reduces the cooldown to 120 seconds.
  • Evolution Chamber – Upgrade Swarm Queen Transformation
  • Description now properly states that it increases the heal amount by 10.
  • Reduced the size of the Swarm Host by 10%. This should improve their pathing and mobility.
  • BUG FIXES:
  • General:
  • Fixed an issue where the Liberator’s ground attack weapon could be difficult to hear after unlocking the Advanced Ballistics upgrade.
  • Fixed an issue where the Stalemate Timer would not display for Observers.
  • Fixed an issue where a player could not return to the Lobby after the Start Game countdown had begun.
  • Fixed an issue where the Mastery achievement “Unrestricted Access” would sometimes not reward properly when completed.
  • Fixed an issue where leaving a Team Ranked Game early could cause your map statistics to visually reset to zero.
  • Fixed an issue where the “ping” text color did not match the custom color set for allies.
  • Fixed an issue where loading certain campaign missions through the Archives could result in a black screen.
  • Co-op Missions:
  • Fixed various tooltip typos and errors.
  • Fixed an issue where Weekly Mutator Challenges were not properly tracked.
  • Fixed an issue where Artanis’ Warp Haste Mastery was incorrectly awarding too much additional attack speed.
  • Fixed an issue where Karax’s Purifier Beam could mistakenly be eliminated or affected by map objectives.
  • Fixed an issue where the Overseer, Nydus Network and Swarm Host were not displaying on Abathur’s Units list.
  • Fixed an issue where Artanis’ Guardian Shell ability could take damage after it triggers.
  • Fixed an issue where worker status labels would sometimes not update correctly.
  • Fixed an issue where the Hydralisk model in Kerrigan’s Unit list did not update properly after her level 5 upgrade.
  • Fixed an issue where the Viper’s Abduct ability did not apply a debuff icon.
  • Fixed an issue where the Viper’s Abduct ability ignored the Frenzied passive ability on Ultralisks.
  • Fixed an issue where a Cocoon absorbed Biomass and it did not properly transfer to the birthed unit.
  • Fixed an issue where the Brutalisk’s life bar could overlap the unit.
  • Fixed an issue where the Brutalisk and Leviathan Cocoons ignored status effects.
  • Fixed an issue where the Twister Mutator could sometimes force units to become stuck.
  • User Interface:
  • Fixed an issue where ranking information on the Multiplayer screen would not properly update.
  • Fixed an issue where map statistics could display incorrect in the Map Preferences dialog.
  • Fixed an issue where the WCS 2.2 Observer Interface could sometimes display the incorrect supply count for Zerg armies.

New in Starcraft II 3.3.1 (May 26, 2016)

  • BUG FIXES:
  • General:
  • Fixed an issue that was causing certain Swarm Campaign units to increase supply count upon death.
  • Co-op Missions:
  • Fixed a rare issue that was preventing the purchase of Abathur for some players.
  • Ultralisks with the Torrasque Strain can now be properly killed while having Reincarnation active.

New in Starcraft II 3.3.0 (May 17, 2016)

  • CO-OP MISSIONS:
  • A new commander, Abathur, has been added to Co-op Missions!
  • Abathur is an evolution master who controls the battlefield from afar.
  • Evolve your army by collecting Biomass from fallen enemies to morph powerful Brualisk and Leviathan units.
  • Abathur is available as a standalone purchase for all players, including those using StarCraft II: Starter Edition.
  • For more information, see our blog.
  • Mutators have been added to Co-op Missions.
  • Mutators are gameplay modifiers that bring a new type of challenge to Co-op Missions. For example, a mutator could cause all enemy units to be cloaked, or cause all enemy units to explode on death.
  • Each week, players can queue for the Weekly Mutation – a mission that has a set of pre-selected mutators active.
  • Weekly Mutations rotate every week and should present a significant challenge.
  • Bounties
  • If players complete the Weekly Mutation, they will be awarded a tiered XP “Bounty” bonus based on the difficulty level selected.
  • Completing a Weekly Mutation on a higher difficulty level will award the cumulative sum of all XP bonuses up to that level.
  • For example, completing the Weekly Mutation on Hard will award the sum XP bonus of Casual + Normal + Hard.
  • Access the Weekly Mutation by navigating to the Co-op > Mutation screen!
  • Mastery Levels have been added to Co-op Missions.
  • Mastery Levels are an additional set of levels that are earned after a commander has reached level 15, and will assist you in conquering the new Weekly Mutations.
  • Mastery Levels provide additional power through a point system that the player allocates on a per commander basis.
  • Every Mastery Level you gain allows you to allocate a small stat increase to each of your level 15 commanders.
  • For more information on Mutators and Mastery, see our blog.
  • A 10,000 XP First Win of the Day bonus has been added to Co-op Missions.
  • Gameplay and Balance
  • Karax
  • Fixed an issue where Karax was inadvertently generating extra energy while Chrono Wave was active. To compensate, his Solar Efficiency upgrade bonuses have been increased. Overall, this should result in a buff.
  • Vorazun
  • Shadow Fury can no longer target cloaked units without detection.
  • Raynor
  • Raynor’s level 8 upgrade, Orbital Drop Pods, now also applies to Starport units.
  • Kerrigan
  • Malignant Creep Tumor has had its sight radius slightly reduced.
  • Zagara
  • Infested Drop cooldown reduced to 3 minutes.
  • AI Motherships have been flagged as Heroic and cannot be targeted by certain abilities.
  • USER INTERFACE:
  • New functionality has been added to the StarCraft II Landing Screen.
  • The overall design and visual hierarchy of the Landing Screen panel has been reorganized to better convey different types of new content, community news and events, and in-game events.
  • During major events (such as a new patch), a new, dismissible pop-out panel will appear on the Landing Screen upon login, highlighting new content, news, patch notes, and other information.
  • In addition to the existing active widget linked to the Automated Tournaments schedule, a new widget has been added to provide scheduling alerts on the new Co-op Missions Weekly Mutations.
  • For more information, see our blog.
  • Emoticons and Emojis have been added to chat in StarCraft II.
  • A new panel populated with a plethora of fun emoticons and emojis is now available next to the chat input line. Say GG and GLHF in style!
  • 27 emoticons are free for all players, and 16 additional emoticons are available for players who have purchased the various StarCraft II expansions and other content. 44 emoticons are available in total.
  • For more information, see our blog.
  • Abilities that appear in the Top Ability Bar can now be bound to hotkeys.
  • The Top Ability Bar is used for the Spear of Adun in the Legacy of the Void Campaign, or a Co-op commander in Co-op Missions.
  • Navigate to Options > Hotkeys > Global and open the Top Ability Bar collapsible menu to configure these hotkeys.
  • The maximum number of observers in a Custom Game lobby has been increased from 4 to 6.
  • GENERAL:
  • Custom Alliance Colors have been added.
  • Players can now customize the alliance color option that defaults player as green, enemies as red, allies as yellow, and neutral units as white.
  • Navigate to Options > Gameplay to set your color preferences for each of these unit types.
  • Please note that Color Blind Mode will take priority over custom color selections and will disable the color selection dropdowns when in use.
  • Loading screens will now appear when exiting out of a game back to the UI menus.
  • This change was made to address an issue where in some cases StarCraft II would appear to hang or freeze up when exiting out of a game due a significant amount of resources that would need to be unloaded.
  • This change does not result in any additional loading time for StarCraft II. The resource unloading process is now just hidden behind a loading screen to provide more feedback to the player on the game’s status.
  • For more information on this change, see our forum post.
  • EDITOR:
  • Terrain Editor
  • Settings Panel/Window (under View > Show Settings Panel and View > Use Window For Settings):
  • The UI is now persistent for viewing and modifying all Terrain Module settings.
  • Search by text or hotkey has been added.
  • Custom settings have been added for Save/Load.
  • Usage History has been added.
  • The Cliff Blocking painted pathing brush type (under Layer > Pathing) now simulates cliff pathing behavior without cliffs being present.
  • Import Editor
  • Texture Reduction (under Window > Texture Reduction)
  • This is used to fine tune texture quality associated with each graphic setting.
  • Works for imported DDS textures with multiple mip levels.
  • File > Commit Changes will save to TextureReductionValues.txt within the document.
  • BUG FIXES:
  • General:
  • Fixed an issue where Replays failed to display the new name after being renamed.
  • Fixed an issue where players could not accept Party Invites while in-game.
  • Fixed an issue where Party Invites sent from the in-game Chat Panel could cause incorrect messaging.
  • Fixed an issue where the credits for Heart of the Swarm and Legacy of the Void no longer displayed.
  • Fixed an issue where using Ctrl+Alt+F11 to refresh the screen could sometimes cause display issues in Story Mode.
  • Fixed a death animation issue with the Liberator.
  • Fixed an issue where players were sometimes unable to hear other players via voice chat.
  • Fixed an issue where the “Cancel Game” sound would play when a game was found.
  • Fixed multiple tooltip and text errors.
  • Fixed an issue where players could sometimes experience severe lag in chat.
  • Fixed an issue where players could sometimes not receive a countdown after entering a game.
  • Fixed an issue where Map Reviews without text could be submitted and displayed.
  • Fixed an issue where map downloading could sometimes fail to accurately measure download progress.
  • Fixed an issue where players could sometimes mistakenly cancel out of a game if they closed the score screen at a specific time.
  • Fixed an issue where players were unable to join tournaments in an Internet Game Room.
  • Fixed an issue with loading replays with long file names.
  • Nova Covert Ops:
  • Fixed a Nova collision issue on The Escape.
  • Fixed an issue on The Escape where the Objective and Distance calculator were inconsistent.
  • Fixed an issue in Sudden Strike where units improperly jumped up and down cliffs.
  • Fixed an issue where the Starport could be mistakenly built during Sudden Strike.
  • Fixed an issue in Enemy Intelligence where the Bonus Objective Company Firebats did not properly benefit from Juggernaut Plating.
  • Fixed an issue in Sudden Strike where transmissions could overlap if the mission was completed and Nova died at the same time.
  • Fixed an issue where Infested Cocoons displayed radar blips incorrectly.
  • Fixed an issue during a cutscene in Enemy Intelligence where a texture was missing on a character’s arm.
  • Fixed an issue where clicking the Mouse did not qualify for “Pressing any key”.
  • Fixed an issue where Restoration Charges could sometimes heal enemy units in addition to Nova.
  • Fixed an issue where the hotkey menu displayed two duplicates of Nova.
  • Co-op Missions:
  • Fixed an issue where Raynor’s hair could sometimes display placeholder art on certain settings.
  • Fixed an issue where Karax’s Protoss Observer could lose its armor and shield upgrades when switching to surveillance mode.
  • Fixed an inconsistency with Kerrigan’s Shell health bar.
  • Fixed an issue when using Vorazun’s Time Stop ability and killing an enemy could result in floating corpses.
  • Fixed an issue where Zagara’s death animation would play at the beginning of a mission.
  • Fixed an issue where the Drakken Laser Drill’s beam graphic could sometimes become invisible.
  • Fixed an issue on Chains of Ascension where the Slayn Elemental’s stun could sometimes cause units to become permanently stunned.
  • Fixed a display issue on Chains of Ascension where Solarite Cocoon could sometimes become disjointed.
  • Fixed an issue on Temple of the Past where the enemy was sending double the amount of units from Drop Pods.
  • Fixed an issue where Guardian Shell could sometimes reapply forever.
  • Fixed an issue where Lurkers would display their Burrow animation when attacked and/or revealed.
  • Fixed an issue where AI Lurkers and Ravagers did not receive armor upgrades.
  • Fixed an issue where the experience bar at the score screen would disappear after disconnecting and reconnecting during the match.
  • Fixed an issue where the Dark Archon’s Confuse ability did not allow targets to damage friendly units with “no friendly fire” abilities.
  • Fixed an issue where “Bonus XP” achievement progress reset in certain situations.
  • Fixed an issue where the “Play Preview” text did not activate as a button to preview Co-op Commanders.
  • Fixed an issue where party members who were not the leader could “Ready Up”.
  • Fixed an issue where loading a Campaign save could result in a “The mod data loaded does not match the mod data which was originally used to play this game” message.
  • Gameplay and Races:
  • Fixed an issue where building on a blocked Vespene Geyser could be possible.
  • Fixed a display issue where the Targeting UI would sometimes be inconsistent.
  • Fixed an issue on Lerilak Crest where AI opponents would not take their natural expansion when blocked.
  • User Interface:
  • Fixed an issue where players could receive the “you missed a whisper” notification after a player interacts with the Whisper.
  • Fixed an issue with /r and /reply that could sometimes result in an error.
  • Fixed an issue where text input could become truncated and display an ellipsis in certain window sizes.
  • Fixed an issue where text input would not scroll properly when multiple lines of text were pasted in.
  • Fixed an issue where scroll bars did not properly follow the mouse position when dragged.
  • Fixed an issue where the chat window could sometimes appear incorrectly when chat members left.
  • Fixed an issue where the /help description of the /w chat did not describe how it functioned.
  • Fixed an issue where inviting a player that is banned from your group through the “Invite to Group” menu would give an inaccurate message.
  • Fixed an issue where the Chat menu would not function if attempting to chat with a pending friend invite.
  • Fixed an issue in the Starter Edition where chat warning messages only appeared in all chat and not on filtered chat channels.
  • Fixed an issue where double clicking from the Friends List in-game didn’t activate the in-game chat bar.
  • Fixed an issue where pressing the Escape key while in the Regions Select UI could close the client.
  • Fixed an issue where Context Menus could fail to have an Invite to Party option when in the same Lobby as the player.
  • Fixed an issue in the Help Menu where the Thor model was inconsistent with the in-game icon and model.
  • Fixed a display issue where Covert Operative skin’s portrait was using the Default skin.
  • Fixed an issue where accounts could fail to have a selection shown in the User Interface for new skins.
  • Fixed an issue where the Escape key caused the Campaign Panel to navigate back when the F10 Menu was active.
  • Fixed an issue where removing custom icons did not reflect in the Club Window.
  • Fixed an issue where sending invites when a Clan was at member capacity did not properly message the player that they were at capacity.
  • Editor:
  • Terrain Editor
  • Placed units now apply the owning player for actor events, such as model swapping.
  • Data Editor
  • Fixed some possible crashes when reloading documents.
  • Fixed some possible crashes that could occur when changing ids or copy/pasting.
  • Cutscene Editor
  • Fixed multiple issues with Copy/Paste not retaining the original node data properly.
  • Fixed a crash when removing a node while a property is being edited.
  • Fixed an issue where Noise Volume and Volume material did not appear in the model data.

New in Starcraft II 3.2.2 (Apr 19, 2016)

  • BUG FIXES:
  • General:
  • Clicking on your league icon in Multiplayer > Ranked will now correctly take you to your profile ladder division screen.
  • Fixed a rare crash that could occur when watching ”The Story So Far” videos in the Campaign screen while in a party.
  • Fixed a rare crash that could occur when attempting to invite someone on your Friends List that is no longer online.
  • MP3 files are now working properly again in the StarCraft II Editor.
  • Fixed an issue on Invader LE where certain areas of the map were inhibiting air control for flying units.
  • Fixed an issue on Frozen Temple where certain areas of the map were inhibiting air control for flying units.
  • Fixed a localization issue on the Multiplayer screen for the German and Italian versions of StarCraft II.
  • Nova Covert Ops:
  • Fixed an issue that prevented players from getting credit for unlocking bonus equipment in the second mission of the Nova Covert Ops campaign when using the ‘Play Again’ option.
  • Fixed an issue where the incorrect audio would play in the German version of StarCraft II.

New in Starcraft II 3.2.1 (Apr 5, 2016)

  • BUG FIXES:
  • General:
  • Fixed an issue where quickly clicking the ‘Play Again’ button from the Score Screen would display an error about being locked out from the matchmaking queue.
  • Fixed an issue where players were unable to reconnect to Battle.net from the in-game login screen after logging out and changing regions.
  • Fixed an issue that could cause a player to not spawn as the race they selected in ranked ladder play.
  • On the Campaign screen, the Last Mission Played screen should now display the correct mission image.
  • On the Campaign screen, fixed an issue where Nova’s decloaking animation would sometimes fail to play.
  • Fixed a desync that could occur when using the Recover Game feature.
  • Fixed a crash that could sometimes occur when playing StarCraft II in Offline Mode.
  • Map Statistics will now show the proper win ratio in the Map Preferences dialogue.
  • Players using StarCraft II: Starter Edition can once again invite players to Custom Game and Arcade lobbies.
  • Fixed a crash that could occur when double clicking a player’s name during a friend request.
  • Fixed a tool-tip issue where text and images would sometimes overlap in Arcade maps.
  • Nova Covert Ops:
  • Replaying through Nova Covert Ops Mission Pack 1 will no longer overwrite your previous bonus objectives’ equipment progress.
  • Fixed a crash when starting a new Nova Covert Ops campaign in Offline Mode while using a non-English version of StarCraft II.
  • Fixed an issue on the Mac that caused Nova’s hair to display incorrectly during cutscenes.
  • Legacy of the Void Campaign:
  • Fixed an issue where cutscenes would sometimes be skipped when replaying the Legacy of the Void campaign.
  • Fixed an issue where Solarite would occasionally reset to 100 when visiting the Legacy of the Void Master Archives.
  • Gameplay and Races:
  • The Reaper’s KD8 Charge will now correctly knock back targets away from the grenade rather than away from the Reaper.
  • Adjusted the Liberator attack reticule while in Defender Mode to be more visible on snow terrain and in Low graphic settings.
  • Fixed an issue on Invader LE that prevented Terran structures from landing in certain locations on the map.

New in Starcraft II 3.2.0 (Mar 29, 2016)

  • Patch 3.2.0 includes the first mission pack of Nova: Covert Ops, as well as a new Co-op Missions map, Chain of Ascension and a new Trophy Top for Automated Tournaments:
  • Nova: Covert Ops - The first three missions of Nova: Covert Ops have been released.
  • Chain of Ascension - A new map, Chain of Ascension, has been added to Co-op Missions.
  • Trophy Tops - The first in a series of new Trophy Tops has been introduced.

New in Starcraft II 3.1.4 (Mar 3, 2016)

  • Bug fixes:
  • Fixed a crash that could occur when playing certain Arcade games.
  • Fixed a number of display issues that could occur when navigating between different UI screens.
  • Fixed a crash that could occur when playing Custom Games while streaming certain types of data.

New in Starcraft II 3.1.3 (Feb 24, 2016)

  • CO-OP MISSIONS:
  • A balance pass on Co-op Missions has been implemented, click here for developer insights.
  • Improvements have been made to map loading times for Co-op Missions
  • Map Balance:
  • All maps have been rebalanced to allow for more consistent difficulty levels
  • Opponent AI Revamp:
  • The enemy AI will now be more diverse and can have specialized builds like producing more expensive units, fast units or air units
  • New decals have been added :
  • Terran Decal Reward: Reach level 5 with Raynor or Swann in Co-op Missions
  • Zerg Decal Reward: Reach level 5 with Kerrigan or Zagara in Co-op Missions
  • Protoss Decal Reward: Reach level 5 with Artanis, Vorazun or Karax in Co-op Missions
  • Commander and Unit Balance Changes:
  • Raven: Seeker Missile + 35 Shield Damage
  • Raynor:
  • Base Trait
  • Infantry Build increased to 50% faster (up from 20%). Now also applies to mechanical units. (Does not affect SCVs)
  • Factory and Starport Mechanical units cost 20% less minerals. The Vespene Gas portion remains the same.
  • Improved Stim:
  • Raynor now starts with this, no longer need to research from the Tech Lab
  • Buff increased to 75% (up from 50%)
  • Cost 50% less life
  • Medic Advanced Upgrade:
  • Safe Guard: Reduces damage that unit takes by 25% while they’re getting healed
  • Banshee Calldown: Duskwings:
  • Start with full energy and can stay cloaked for the full duration
  • Now hits cloaked enemy ground units even if you don't have detection
  • Subgroup priority lowered to match regular Banshees
  • Hyperion:
  • If Yamato fails, it will not trigger its cooldown
  • Kerrigan:
  • Kerrigan's initial birth time has been reduced from five minutes to four minutes
  • Vorazun:
  • Mind Control energy cost increased to 150
  • Mind Controlled (Dark Archon only) units now take supply. You can always cast this ability regardless of your supply status and can still go over 200 supply.
  • BUG FIXES:
  • Fixed an issue with the group list displaying groups players were not part of
  • Fixed an error that appeared on Macs after making a graphics change and restarting the client
  • Fixed a localization issue with the Replay UI
  • Fixed an issue in the Profile > Ladders > Current Season page where the Grandmaster start date would be displayed incorrectly
  • Fixed an issue where Widow Mines were dealing damage inconsistently to Immortals
  • Fixed an issue where Medics in Co-op Missions could sometimes become stuck trying to heal allied Zerg buildings and not properly move past them. The intent was they only heal Zerg defensive structures. The proper fix will be made in a future patch, but for now, Medics will no longer autocast heal on Zerg structures but can be manually told to do so.
  • Fixed an issue where some editor options could be used outside of the Test Document
  • Further details at http://us.battle.net/sc2/en/game/patch-notes/3-1-3.

New in Starcraft II 3.1.2 (Feb 2, 2016)

  • A new Tal’darim skin has been added for the Colossus:
  • To unlock this skin, players must complete the achievement “Winner Is Coming” in the Achievements > Multiplayer > Competitive category.
  • To see this skin appear in games, set your expansion level to Legacy of the Void in Options > Gameplay > Expansion Level.
  • The icon art on the command card has been updated for the following abilities and upgrades:
  • Zerg units: Burrow
  • Raven: Explosive Shrapnel Shells
  • Medivac: High Capacity Fuel Tanks
  • Banshee: Hyperflight Rotors
  • Reaper: KD8 Charge
  • Adept: Resonating Glaives

New in Starcraft II 3.1.1 (Jan 13, 2016)

  • Bug Fixes:
  • Fixed a display issue affecting Internet Game Rooms.

New in Starcraft II 3.0.5 (Jan 13, 2016)

  • Gameplay:
  • Fixed an issue where players of the Brazilian Portuguese version of Legacy of the Void could not have access to the localized content of the expansion.

New in Starcraft II 3.0 (Jan 13, 2016)

  • UI Revamp: The entire User Interface for StarCraft II received a massive overhaul that reshapes the experience of navigating through StarCraft II.
  • Chat Redesign: Chat has been recreated as a new experience which takes place in the bottom-right corner of the StarCraft II client. A large number of commands have empowered the new chat window to support the numerous new features that have been added.
  • Arcade Redesign: The Arcade has been wholly redesigned. Players now automatically join an Arcade chat channel upon entering the Arcade and are first presented with “Open Games” now being the default navigation menu.
  • Starter Edition Changes: The StarCraft II Starter Edition received a series of improvements. Players can now acquire rewards for all three races up to the maximum level, can participate in Archon Mode on custom games, have received the new 3D backgrounds, and can play 1vAI matchmaking at all expansion levels.

New in Starcraft II 2.1.12 (Jul 29, 2015)

  • Bug Fixes:
  • Fixed an issue that caused clicking sounds when launching StarCraft II for Windows 10 users.
  • Fixed an issue where players who only own Heart of the Swarm did not have access to all AI difficulty levels.
  • Fixed a crash that occurred when playing Arcade games in a party.
  • Fixed an issue with unit placement when spawning from production buildings.

New in Starcraft II 2.1.11 (Jul 8, 2015)

  • Bug Fixes:
  • Fixed an issue in Windows 10 that caused the mouse cursor to be invisible.
  • Fixed a rare crash that occurred in custom games.
  • Resolved an issue that would cause the game to crash when using an IME.

New in Starcraft II 2.1.10 (May 13, 2015)

  • Bug Fixes:
  • Fixed an issue where players would receive an “Input Limit Reached” error when viewing their profile while having a friend that belongs to a clan
  • Fixed a crash that would sometimes occur when viewing the Score Screen after a game.
  • Fixed a rare crash affecting Arcade games.

New in Starcraft II 2.1.9 (Mar 25, 2015)

  • GENERAL:
  • Warcraft III Assets:
  • We’ve introduced over three thousand new assets from the Warcraft III Reign of Chaos and The Frozen Throne.
  • To gain access to these assets, launch the StarCraft II Editor and add the following dependency: Warcraft III (Data Mod)
  • Arcade and Custom Game Lobby Changes:
  • Hosts will be able to remove players who have a pending invite.
  • If a player fails to accept an invite, additional invites from that player will be delayed.
  • The duration of a pending invite has been dramatically reduced.
  • WCS Observer Interface - we’ve made several improvements to the WCS Observer Interface:
  • Minerals, Gas, army count, and worker count can now be displayed simultaneously.
  • Unit wireframes are now displayed for single or group selection.
  • Information is displayed more consistently, making it easier for tournament organizers to display auxiliary information.
  • Hot keys have been improved and simplified.
  • BUG FIXES:
  • Fixed an issue that could allow a player to join a private lobby when they were not friends with the host.
  • Certain hotkeys in the Wings of Liberty campaign can now be remapped.
  • Presence information displayed in the Friends List should now display the correct information.
  • Fixed an issue where certain Nvidia drivers were causing certain textures to appear pink.
  • Typical use of the middle mouse button should no longer cause the cursor to snap to the center of the screen.
  • Comments

New in Starcraft II 2.1.8 (Dec 20, 2014)

  • Bug Fixes:
  • Fixed an issue that caused a performance loss on some Mac and Windows clients.

New in Starcraft II 2.1.7 (Dec 3, 2014)

  • Bug Fixes:
  • Fixed an issue that could cause the post-game score screen to become stuck while loading.
  • The "So many Banelings" achievement can now be completed properly.
  • The Confine Mouse Cursor option will now work correctly on Mac clients with Retina display.
  • Fixed an issue that could cause errors or delays when loading achievements.

New in Starcraft II 2.1.6 (Nov 4, 2014)

  • Bug Fixes:
  • Fixed an issue where StarCraft II would fail to load on some Windows XP machines.
  • Fixed an issue that prevented in-game voice chat from functioning correctly between party members.
  • Corrected the default graphic settings for several Mac graphic cards.

New in Starcraft II 2.1.3 (Jun 7, 2014)

  • Bug Fixes:
  • Workers will now only consider visible resources when choosing among harvest locations.

New in Starcraft II 2.1.2 (May 23, 2014)

  • Bug Fixes:
  • Your Friends List should now sort correctly based on friend type.
  • Players set to ‘Busy’ will no longer see Chat Channel messages.
  • The New Messages counter will now correctly update for messages sent from the same player across multiple games.
  • New chat tabs should no longer appear when continuing a conversation with a player who has logged in and out of multiple games.
  • Fixed an issue where players could appear as offline in StarCraft II when logging in and out of multiple games.
  • Fixed an issue which occasionally prevented a player’s presence from updating when logging into StarCraft II from the Battle.net Desktop App.

New in Starcraft II 2.1.1 (Mar 6, 2014)

  • Bug Fixes:
  • The Follow Unit shortcut (CTRL + SHIFT + F) is now working properly.
  • The game should no longer return an error when you create a lobby with Extension Mods under certain conditions.
  • Games created with private Extension Mods can no longer be opened to the public.
  • A Viper can no longer be prevented from Abducting a unit by another Viper queuing Abduct on the target unit.
  • Custom icons for Groups and Clans should now update properly after they are changed.
  • Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
  • Fixed a bug preventing player and map attributes from publishing properly in multiple regions.
  • Fixed a bug causing the game to crash when Take Command was activated on a replay.
  • The UI overlay can no longer be activated while a new or saved campaign mission is being loaded.
  • Fixed a bug preventing some achievements from correctly counting certain actions.
  • Achievements are now being properly awarded on StarCraft Master.

New in Starcraft II 2.0.10 (Jul 31, 2013)

  • GENERAL:
  • A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
  • Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
  • Alternate colors are used to designate player colors when playing in teams.
  • Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
  • Minimap terrain is darkened to provide more visual contrast between units and terrain.
  • A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
  • Destructible rocks now appear on the minimap.
  • Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
  • Friendly fire information is now stored in the PlayerStats events for replay tracker events.
  • BATTLE.NET:
  • A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
  • A Technology column has been added to the Score Summary tab on the Score Screen.
  • USER INTERFACE:
  • Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
  • Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
  • Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
  • A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
  • Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
  • The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
  • Improved Replay Scrubbing:
  • When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
  • Clicking the Play button cancels fast forwarding and resumes replay playback.
  • Dragging the replay slider backward now begins playback at the exact time specified.
  • Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
  • Zoom Level 1 Hotkey: Z
  • Zoom Level 2 Hotkey: Shift + Z
  • While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.
  • EDITOR:
  • General:
  • Multi-Region Publishing
  • The publish dialog now includes checkboxes for all available regions.
  • The publish configuration is still based on the current login region, but is now used identically for all selected regions.
  • A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.
  • Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.
  • Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.
  • Added command line support for exporting balance data associated with a specific replay.
  • Use syntax: “-exportreplay -exportreplaydir ”
  • Terrain Module:
  • Support for Map Symmetry has been added:
  • Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
  • Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
  • Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.
  • Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.
  • Symmetry applies to everything except for regions, cameras, and roads.
  • Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
  • Doodads now support Pitch and Roll properties for three-dimensional rotation.
  • The HDR Multiplier property can now be modified independently from Custom Color.
  • Data Module:
  • The “Effects” array in Effects Sets is now upgradable.
  • The “Duration” field in Apply Behavior Effect is now upgradable.
  • There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:
  • Clear Filter: Sets all filter flags to unchecked.
  • Clear Filter Players: Sets all “filter players” flags to unchecked.
  • Set Filter: Set, clear, or toggle specific filter flags.
  • Set Filter Players: Set, clear, or toggle specific “filter players” flags.
  • Text Module:
  • IDs for manually added text entries can now be changed using Data > Change Text ID.
  • Trigger Module:
  • Compile errors can now be double-clicked to view the corresponding element within the editor UI.
  • BUG FIXES:
  • General:
  • Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks.
  • Miscellaneous tweaks and fixes were made for melee AI.
  • Fixed many text, hotkey, and localization issues for StarCraft II across all languages.
  • Fixed an issue in which XP reward values did not match certain unit and upgrade costs.
  • The camera now properly centers on units after using Recover Game.
  • Lighting in the game world and UI no longer appears brighter than normal after using Recover Game.
  • The Reduced Violence option now functions correctly after a client restart.
  • Fixed an issue that could cause red blood to appear in rare situations with Reduced Violence enabled.
  • Clicking Overseer and Broodlord cocoons in the Observer Mode Units tab now properly jumps the camera to those units.
  • Fixed an issue that could cause players to be unable to trade resources with the AI in certain situations during melee games.
  • Various performance improvements have been made when certain structures like the Cybernetics Core and Spawning Pool have completed construction.
  • The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.
  • Clarified the criteria for the Auto-Kill achievement.
  • Fixed a rare issue that could cause players to unlock achievements they did not earn while playing Challenge missions.
  • Units can no longer become stuck in Challenge mission repulsion fields before rounds start.
  • Using Take Command from a Challenge mission replay no longer breaks UI elements.
  • Reapers can now be properly trained in HotS Training Stage 2.
  • Heart of the Swarm Campaign:
  • General:
  • Fixed an issue where Kerrigan’s ability hotkeys could not be rebound to a custom profile in certain situations.
  • Fixed a number of streaming errors that could occur while playing the HotS Swarm Campaign.
  • Fixed many issues which caused 3D portraits to display improperly throughout the HotS campaign.
  • Fixed an issue in which completing the campaign and starting a new one could cause certain conversations to no longer play.
  • Units grouped with Kerrigan can now be issued hotkey commands while she is burrowed.
  • Hotkeys can now be properly assigned to evolution split strains.
  • Players are no longer prompted to mutate an Infestation Pit in order to morph Aberrations rather than the required Evolution Chamber.
  • Pressing Escape to skip certain campaign cutscenes no longer results in a black screen.
  • Fixed a rare issue which could cause hotspot conversations to stop working in certain situations.
  • Fixed a display issue that could occur when rapidly clicking on hotspot conversations.
  • Izsha no longer explains Kerrigan’s third ability column before it is unlocked.
  • Torrasque Strain Ultralisk eggs can no longer be Abducted.
  • Roachlings spawned by Corpser Roaches now properly receive melee attack upgrades.
  • Burrowed Aberrations now properly benefit from armor upgrades.
  • Vikings under the effect of Parasitic Domination no longer use Drone error sounds.
  • The StarTours achievement no longer lists incorrect criteria.
  • Clarified criteria for the Endangered Species achievement.
  • The Missing Link achievement can now be properly earned.
  • Fixed an issue in which bonus objective completion could count more than once toward Kerrigan Power achievement progress.
  • The Kerrigan Power achievement progress now tracks properly from levels gained through the Master Archives.
  • Shortcut keys now work properly on the Swarm Upgrades page in the Master Archives.
  • Evolution missions launched through the Master Archives now properly count toward achievement progress.
  • Missions:
  • Completing the “Lab Rat” mission no longer occasionally blocks progression to the next mission.
  • Fixed a number of terrain and graphical issues that could appear throughout the “Back in the Saddle” mission.
  • The victory screen for the “Domination” mission now properly counts the number of rescued Baneling Nests.
  • Fixed an issue on the “Old Soldiers” mission in which an allied Swarm Queen could fail to place a Creep Tumor.
  • Fixed an issue on “Waking the Ancient” where mission progression could become blocked in certain situations.
  • Fixed a number of transparency issues with trees on the “Supreme” mission.
  • Fixed a hole in the terrain on the “Hydralisk Evolution” mission.
  • Fixed a number of pathing issues on the “Hand of Darkness” mission that could occur when attempting to kite Hybrids away from their spawn points.
  • Fixed an issue that could cause terrain to appear transparent during the “Conviction” mission.
  • Ravens under the effects of Parasitic Domination can no longer be used to bypass large sections of the “Conviction” mission.
  • Dominion Vikings on the “Death from Above” mission no longer grant vision to the player.
  • Using Parasitic Domination on Alpha Squadron units during “The Reckoning” mission no longer causes minimap pings to persist.
  • Battle.net:
  • General:
  • Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
  • Fixed an issue in which 4v4 matchmaking games could occasionally result in a loss for both teams.
  • Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.
  • Custom Game lobbies now remember a player’s previously played race rather than defaulting to Terran.
  • Blocking or unblocking a player now displays a toast notification.
  • Fixed an issue that could prevent some Arcade maps from being played.
  • Fixed an Offline Mode issue which could cause the Heart of the Swarm Campaign button to go missing in certain situations.
  • Fixed an issue in which the Friends list would not update properly when adding or removing friends in certain situations.
  • Fixed an issue that could cause old achievements to be pushed off the Recent Achievements window prematurely.
  • Right-click context menus now open properly when right-clicking player portraits in game lobbies.
  • Non-member players connected to a Group’s chat channel can now be banned while they are in a game.
  • Maps in the Custom Games menu that are dependent on either the Liberty or Swarm mods are now properly displayed and sorted based on a player’s currently selected expansion level.
  • The Achievement page now properly displays the Tier 3 Arcade achievement icon for accounts that have earned the required number of points.
  • Many typos and tooltip fixes have been made across the entirety of Battle.net.
  • Gameplay and Races:
  • General:
  • Collapsible Debris now displays properly for players that did not witness the tower collapse.
  • Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
  • Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
  • Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.
  • Terran:
  • Burrowing a Widow Mine can no longer cancel Graviton Beam.
  • The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
  • Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
  • Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
  • The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
  • Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
  • SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
  • Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.
  • Protoss:
  • Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
  • The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.
  • Zerg:
  • The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
  • Locusts now properly follow waypoints set while they are eggs.
  • Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
  • Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
  • Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
  • An attack alert is now properly triggered when Abduct is used on targets that are off screen.
  • Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
  • Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
  • It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.
  • Graphics:
  • General:
  • Fixed a number display issues with Hellbat impact effects on Low graphic settings.
  • Raised Supply Depots in HotS Campaign now properly play a sound when destroyed while models are set to Low.
  • Destructible Debris barriers now properly play an explosion sound when models are set to Low.
  • Widow Mine impact effects can no longer play twice on shielded targets.
  • Impact effects on Destructible Rocks now appear on the appropriate side of the rocks based on the direction of attack.
  • Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.
  • Editor:
  • General:
  • Dependency reference checking now looks for missing references within newly added dependencies.
  • Computer players are now properly locked in the Battle.net lobby when using default game variants.
  • Interface mods may now be saved as component list folders.
  • AI Module:
  • Deleting a wave link no longer deletes all other links.
  • Terrain Module:
  • Fixed object group commands in the palette context menu for points and cameras.
  • The editor no longer prevents creep from displaying on unpathable terrain.
  • Trigger Module:
  • Blank comments no longer revert to “Comment” after reloading.
  • Pasting multiple items into an empty list no longer reverses the original order.
  • Pasting a category containing multiple items no longer uses the same name for all items.
  • The Set Dialog Item Color action now supports the Automatic preset.
  • Data Module:
  • User Types: Fields used as an editor column with multiple values now shows all values in the instance list.
  • Pasting XML data now supports larger amounts of text (16 MB, up from 65 KB).

New in Starcraft II 2.0.9 (Jun 22, 2013)

  • BALANCE:
  • Protoss - Warp Prism
  • Movement speed increased from 2.5 to 2.953.
  • Acceleration increased from 2.125 to 2.625.

New in Starcraft II 2.0.8 (May 7, 2013)

  • GENERAL:
  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)
  • BATTLE.NET:
  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.
  • EDITOR:
  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.
  • BUG FIXES:
  • General:
  • Fixed many text and sound localization issues throughout the game for all languages.
  • Fixed many keyboard layout and hotkey issues across all languages.
  • Fixed multiple crashes that could occur when utilizing the Take Command feature.
  • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
  • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
  • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
  • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
  • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
  • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
  • Fixed a rare crash that could occur when closing StarCraft II.
  • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
  • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
  • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
  • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
  • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
  • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
  • Fixed multiple issues which caused Reduced Violence mode to display red blood.
  • Fixed an issue which caused text glow to display improperly.
  • Fixed a number of outdated loading screen tips.
  • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
  • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign:
  • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
  • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
  • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
  • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
  • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
  • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
  • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
  • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net:
  • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
  • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
  • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
  • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
  • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
  • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
  • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
  • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
  • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
  • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
  • Fixed a display issue that could occur when banning and unbanning a player from a Group.
  • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
  • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
  • The Groups list is now sorted alphabetically rather than by online member count.
  • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
  • Fixed an issue in which review text for Arcade games could become distorted.
  • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
  • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
  • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
  • Bonus pools no longer display negative values if the system clock is set to a time in the past.
  • Chat window sizes are now preserved when closed and reopened.
  • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
  • Fixed an issue in which creating an offline custom game occasionally caused players to enter a locked state.
  • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
  • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
  • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
  • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
  • The Social bar can no longer overlap UI buttons during the Credits.
  • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
  • Rank frames now display around non-friend character portraits.
  • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races:
  • General:
  • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
  • Fixed a rare crash that could occur when attacking an AI base.
  • Terran:
  • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
  • The Collector’s Edition Thor wireframe is now displays properly.
  • Protoss:
  • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
  • The Mothership’s Time Warp ability now plays a dissipation sound effect.
  • Zerg:
  • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
  • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
  • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics:
  • Impact effects can no longer change location when units are turned quickly.
  • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
  • Fixed a graphics crash that could occur in a variety of map loading scenarios.
  • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor:
  • General:
  • Fixed many localization issues across all languages.
  • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
  • Terrain Module:
  • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
  • Data Module:
  • Simultaneously modifying the cost of multiple units no longer causes a crash.
  • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
  • Mac:
  • General:
  • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
  • Anti-aliasing now works correctly.
  • Editor:
  • Changing Language and Text settings in the Mac editor no longer causes a crash.

New in Starcraft II 2.0.7 (Apr 3, 2013)

  • BUG FIXES:
  • General:
  • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
  • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
  • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
  • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
  • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
  • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
  • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
  • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay:
  • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
  • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
  • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor:
  • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use.

New in Starcraft II 2.0.6 (Mar 14, 2013)

  • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.

New in Starcraft II 2.0.5 (Mar 6, 2013)

  • GENERAL:
  • Global Play is now live.
  • Players can now easily switch between regions via the new “Regions” button on the StarCraft II login screen.
  • Your game language and user interface will not change when you change regions.
  • Your character profiles and ladder data are unique to each region.
  • When your region’s game servers are undergoing maintenance, you may be able to play in a different region that is not down for maintenance.
  • For more information, please visit our Global Play FAQ on our support site.
  • BUG FIXES:
  • General:
  • StarCraft II will no longer download upcoming patch data while the game is running.
  • Fixed an issue where players would be unable to change their language if patch data was not 100% downloaded via the game launcher.
  • Fixed several issues causing the game to turn unresponsive when pausing and leaving the game in various states.
  • Fixed an issue that would cause the game to run low on video memory.
  • Fixed a desync that could occur between Mac and PC if an AI was scouted with a cloaked unit.
  • Fixed a crash that could occur in rare situations when force-quitting StarCraft II.
  • Fixed a number of crashes that could occur when viewing and rewinding replays.
  • Fixed an issue where players could not hear voice chat when using the FMod provider.
  • The language selection dropdown should no longer display an incorrect language.
  • Fixed a crash that could occur when playing some Arcade games when using a custom hotkey profile.
  • Fixed a countdown display issue when utilizing the Take Command feature in the Korean and Taiwanese game clients.
  • Battle.net:
  • It is now possible to properly un-bookmark Arcade maps from outside of the Bookmark page.
  • Fixed a number of issues related to the “only officers will be shown” warning text reserved for Groups with large rosters.
  • Clans and Groups rosters are no longer sorted in reverse order.
  • Clans and Groups are now defined properly in chat when typing in a game.
  • Fixed a crash that could occur when creating a Clan or Group using certain combinations of special characters.
  • Fixed a display issue that could occur when scrolling down a large Group roster list.
  • It is now possible to use special characters in Clan and Group names.
  • It is now possible to use spaces in the names of groups in the Russian game client.
  • Fixed an issue for players in Korean or Taiwanese game clients who were unable to add Battle Tag friends in certain situations.
  • Editor:
  • Fixed a crash that could occur when double-clicking an .SC2Map file while the editor was downloading required dependencies.

New in Starcraft II 2.0.4 (Feb 22, 2013)

  • GENERAL:
  • All-New Menu Screens:
  • The User Interface layout, art, and graphic style have been completely revamped.
  • Players are now one click away from any major screen in the User Interface.
  • Many redundant screens and game modes have been eliminated.
  • More detailed information can be found in our Heart of the Swarm UI Update blog post.:
  • Clans and Groups:
  • Anyone can now create or join a Clan and participate in private clan chat, post news on Clan affairs, and more. Clan tags are pre-pended to character names of all players who join a Clan.
  • Groups are for players who want to associate casually and in larger numbers. Joining a Group is a way for players to interact with others who share common interests. Players are allowed to join many different groups.
  • Players who have used their free character name change will receive an additional one.
  • Check out our StarCraft blog for more detailed information on Clans and Groups, as well as our Social Features video.:
  • Exciting New Replay Features:
  • Watch with Others: Players can now watch replays with others in the same game.
  • Take Command: Players watching a replay together can also opt to “Take Command” of the replay and assume control of selected player armies.
  • Recover Game: Players can now choose to recover from a game that may have ended prematurely due to disconnection, input loss, or other abnormal causes.
  • For more details, see our New Replay and Resume Features Coming in Heart of the Swarm overview blog post.:
  • Improved Score Screen and Statistics:
  • Performance tab now tracks gameplay stats such as Average Unspent Resources, Time Supply Capped, Workers Created, and APM.
  • New buttons allow players to “Play Again” or “Watch Replay Solo” directly from the post-game Score Screen.
  • Additional Race and Map Report statistics pages in the Ladders section of the Player Profile:
  • Race Report: Tracks number of games played and win/loss ratios for every race matchup.
  • Map Report: Tracks number of games played and win/loss ratios on every ladder map.
  • Player Profile now shows all wins and losses for all leagues.:
  • Global Play and Language Selection:
  • Players will soon have the freedom to select any game region to connect to and play.
  • Global Play will be enabled in the coming weeks. Please see our Global Play FAQ.
  • Players can now select among different languages in StarCraft II.
  • Speech and Movie Language options added to the Options > Language menu.
  • Text Language added to the Options > Language menu.
  • New Matchmaking Options:
  • Three options have been added to the Matchmaking Screen to help newer players make a more gradual transition from single-player to multiplayer.
  • Training Mode allows players to work their way up from basic StarCraft gameplay skills to great challenges.
  • Versus AI Mode is a reworking of the previous Coop Versus AI Mode in Wings of Liberty.
  • Players can now utilize the matchmaking system to challenge an AI opponent that scales in difficulty.
  • The new matchmaking AI can accommodate a wide variety of skill levels and play styles.
  • Unranked Play allows players to engage in matchmaking and find games vs. other players without the pressures of the ranking system.
  • For more details on these new features, please see our Ways to Play video overview.
  • All-New AI Options and AI Communication:
  • The overall AI play experienced has been greatly enhanced.
  • In a custom game, players can now elect for an AI player to follow a specific build order, such as Full Rush, Timing Attack, Straight to Air, and more.
  • AI players will now report key information back to their player allies, such as when they are scouting, attacking, expanding, and retreating.
  • Players can now issue specific commands to their AI partners, such as where to attack, defend, scout, detect, and expand.:
  • Players Near You:
  • Players Near You identifies and displays other players on your local network, making it easier to locate, chat with, friend, and play together.
  • This feature can be disabled in the Options > Social menu.:
  • Game Privacy options:
  • No Build Order: Selecting this option in the Custom Game lobby hides the build order from being displayed in the Score Screen.
  • No Match History: Selecting this option hides the game from the player’s Match History.:
  • New Enable Group Sounds option in the Options > Sound menu produces additional sounds for groups of units performing the same activity, such as Marine marches, mech ground-shaking, and more.
  • The Help Section has been revised and updated.
  • USER INTERFACE:
  • In-Game UI Improvements:
  • New waypoint and targeting confirmation icons have been added.
  • The Menu and Help buttons are now located above the command card alongside the Social button.
  • The Achievements and Message Log menus are now accessible via the Main Menu.
  • New Select Army Units button is located next to the Idle Worker and Select all Warp Gates buttons. These buttons are now all consolidated together in the UI above the minimap.
  • Decal art has been refreshed and now appears brighter and more visible in-game.
  • New Victory Fanfare sequences now play when a players is victorious at the end of a game.:
  • New Unit Life Bar settings have been added to the Gameplay section of the Options menu::
  • Targeting: Shows friendly units when targeting a beneficial ability and enemy units when targeting a harmful ability.
  • Damaged: Only show for units with less than their maximum life, energy, or shields.:
  • New UI options have been added to aid newer players in various gameplay functions. These can be toggled in the Options > Gameplay menu::
  • Display Team Colored Life Bar: Displays unit life bars using team color.
  • Always Show Worker Status: Displays the current and ideal number of workers above harvestable vespene geysers and town halls.
  • Enable Simple Command Card: Displays a more simplified view of the command card.
  • Show Current Order Indicator: Displays an indicator on the terrain when units are issued a movement or attack command.
  • Select All Larvae: Selecting a single larva will select all larvas attached to the same Hatchery.
  • Enable Enemy Unit Selection: Allows the player to select units that can’t be controlled such as neutral and enemy units.:
  • The maximum numbers of players that can be in a party has been raised to 16.
  • All maps that appear in the Custom Games section can now utilize the same Game Info pages (Overview, How to Play, Patch Notes, Reviews) that Arcade games received with Patch 1.5.0.
  • New Copy Link buttons have been added, which automatically copy certain links tthe clipboard, allowing players to share them with others via clickable links in chat or on the web. When clicked, these links will navigate to the in-game page.
  • Observer Mode Improvements:
  • Leaderboard
  • Added two new tabs:
  • Structures Tab (hotkey T): This panel shows the structures owned by each player.
  • Upgrades Tab (hotkey G): This panel shows the upgrades researched by each player.
  • Clicking on an icon in the Units/Structures/Production tabs will now center the camera on that unit. Continued clicks will cycle through all units of that type.
  • Minimap:
  • Attacked units now flash white for observers.
  • Nuclear Launch and Nydus Canals now create pings on the minimap for Observers viewing Everyone.
  • Versus Mode Side Toggle (Hotkey CTRL-X)
  • Added a hotkey to flip sides that player names appear in the Observer UI when watching a Versus Mode 1v1 game.
  • Customizable Observer UI:
  • Brand new SC2Interface mod support has been added, which enables casters and observers to watch games of StarCraft II using a completely custom user interface. This gives production crews a new set of powerful tools to create even more epic broadcast experiences.
  • For more information on how to use this feature, please see this thread in our User Interface forums.
  • Players who have blocked communication with others are now also prohibited from initiating chat with those they have blocked.
  • EDITOR:
  • General:
  • A new preload Info dialog has been added for defining game data, asset files, and banks to be preloaded in-game. This is accessible from the Map/Mod menus in all modules.
  • Added color preferences for text preview display.
  • The Arcade Info dialog has been renamed tBattle.net Info. This info is now available for non-arcade maps as well.
  • New SC2Interface files:
  • Mods can now optionally be saved as SC2Interface files as long as they don’t have any data which affects gameplay.
  • Mod gameplay/interface status can be checked using the Mod > Mod Status window.
  • New Export Locales and Import Locales commands have been added. These are available under the Map/Mod > Locales sub-menu. These can be used to export and import localized text to and from text files.
  • The Dependency dialog now includes a display of the full dependency chain resulting from the requested dependencies. Dependency reference checking and validation now accounts for the full chain properly in all cases.
  • The Dependency dialog now issues a warning when Multi mods are used in conjunction with Story mods. These are designed to be mutually exclusive and could cause a variety of problems in game when combined.
  • Added toolbar button size preference.:
  • AI Module:
  • A new Attack Wave Graphs window is now available from the Data menu, for visualizing attack wave cost/supplies vs. time.:
  • Cutscene Module:
  • Added Cutscene Frames. Cutscene frames are dialog items you can play a cutscene in.
  • New Properties have been added:
  • Animation Element:
  • Right-Aligned: Animations can now specify that they always end at the end of the block.
  • Weight: The blend value for this animation block.
  • Director Node:
  • Reverb: The reverb to set while playing back the cutscene.
  • Auto Destroy on End: When disabled, the cutscene will not be destroyed when it ends, but instead it will pause on the final frame.
  • Sound Node:
  • Non-Seeking: If enabled, causes the sound to not change its current time when the current time jumps.
  • Speaker Mix: You can now set and animate the speaker mix values.
  • Fade Node:
  • Priority: Allows you to specify the priority level of a fade when multiple scenes attempt to control fade.
  • Terrain is now automatically imported when starting the Cutscene Module.
  • Active Light Nodes will now search for a light suffixed with "_Low" if graphics options are set to Medium or Low.
  • New icons added for all node types!
  • Added a new "Time Follows Edits" mode under the edit menu that causes the timeline cursor to always follow the edited block.
  • Sound Improvements:
  • Added Sound Group Nodes: These folder-like nodes allow you to add sound nodes to them then set properties for all sounds inside the group at once.
  • Volume and pitch properties are now treated as multipliers instead of absolute values.
  • Setting sound index t-1 now causes it to pick a new variation each time it plays.
  • Sounds now properly fade out after their blocks end.
  • Sounds can now specify Active Shots.
  • Value changes that represent less than 0.1% of a difference no longer create new keys in auto key mode.
  • You can now add multiple cutscene filters when playing back a cutscene.
  • Cutscenes are now played back in Replays.
  • Data Module:
  • Added the Data Navigator Window. This new window visualizes how objects are linked to one another.
  • Each tab in the Data Module now remembers its own view mode.
  • Model Preview Panes now animate with the model's default animation, making effects easier to identify.
  • New data types have been added: Herd, Herd Node
  • User Type fields defining user links can optionally specify a required user type
  • Added a new Select in Palette command.
  • Added F2 support for renaming objects.
  • “Show Advanced Values” is now “Show Basic Field Labels”. Instead of hiding advanced fields, it adds “(Basic)” to the name of basic fields and sorts them to the top.
  • Fixed size arrays are now edited as one control for each array entry rather than using a list-based UI.
  • “Show Default Values” is now “Sort Fields By Source”. Instead of hiding default values, it will sort values in the order: Active Document, User Mod, Blizzard Mod, Core Mod.
  • Added field hint tooltips to dropdowns for enum type fields.
  • Structure sub-fields now properly display composite field hint tooltips.
  • Many new field hints added for Abilities, Actors, Effects, and Units.:
  • Overview Manager:
  • Added a new Jump To Instances command in the context menu for jumping from function definition to corresponding calls.
  • Added a new Show Global Links Only option in the View menu for seeing global trigger elements directly in the Used By links.:
  • Terrain Module:
  • A new Diamond region shape has been added.
  • A new Diagonal Selection option has been added in the Tools menu for selecting objects and terrain along the diagonal grid.
  • A new View option has been added for displaying normal/upgraded creep, under View > Show Terrain > Show Creep Upgraded.
  • Units marked as Initially Hidden will use an alpha fade effect in the editor display.
  • Palette existing objects lists now include a Group filter and column, and context menus for Add To Group and Remove From Group.
  • The Water palette now includes a Height slider for adjusting the height of the current water template.
  • No Fly Zones now have three color states: Normal (no overlap), Overlap (hard radii overlap), and Warning (only soft radii overlap). For best pathing performance, avoid the Warning state.
  • Foliage density maximum reduced to 2.0 per cell. Anything larger than this significantly impacts game performance.
  • Added "Force Occlusion Hide" to placed doodads, which forces doodads to be transparent if units are behind it.
  • Trigger Module:
  • Added a Preview button for previewing sounds directly from parameter dialog.
  • A View History Navigation option, including Back and Forward commands, is now available from View > History sub-menu.
  • A new Explorer view has been added for seeing global elements referenced by the currently selected element, available under View > Show Explorer.
  • A new Smart group display has been added, which opens a second group only when an element is explicitly viewed via double-click or View Selection command. This is toggled under View > Show Groups.
  • Libraries defined in the active document are now shown in the Triggers list rather than the Libraries list. The Libraries list will only contain read-only dependency libraries.
  • Elements can now be dragged and dropped from one library to another. This will include updating all usage of those elements in the active document.
  • A new view option has been added for setting default input focus on search fields vs. lists, available under View > View Options > Default focus On Search Fields.:
  • BUG FIXES:
  • General:
  • Fixed a crash that would occur when StarCraft II is run with low disk space.
  • Fixed an error that occasionally occurred when queuing for a match if a disconnection occurred in the previous game.
  • It is no longer possible to build Creep Tumors on top of lowered Supply Depots.
  • Fixed an issue preventing Zerglings, Roaches, and Ultralisks from autocasting Unburrow when an enemy Colossus was near.
  • Fixed an issue where Hallucinated units would not play Hallucination death animations when playing in Reduced Violence mode.
  • Battle.net:
  • It is no longer possible for duplicate versions of the same Arcade game to display in the Top Rated dropdown filter.
  • Fixed a display issue with the scroll bar on the Replays page.
  • Fixed a display issue that could occur when viewing Patch Notes for an Arcade game.
  • Arcade games played through Fun or Not now appear properly in the Match History and Recently Played lists.
  • Clicking Create Game in the Single-player Vs. AI menu while a map is downloading no longer causes the game t enter a state where it is unable to launch any maps.
  • Fixed an issue causing a player’s online status tbe set to Available when it was changed from Away to Busy.
  • Fixed issues with some displays that could occur when viewing Arcade Game Info pages while queuing up for matchmaking games.
  • Fixed an issue causing the race selection buttons on 3vAI queues to occasionally change to names of colors.
  • Editor:
  • General:
  • Automatic backups for documents saved as component lists will now properly save multiple backup files.
  • Tutorial game variant will not be changed when other variants are added or removed.
  • Fixed various issues with downloading dependency data from Battle.net when opening a document.
  • Fixed issues with team settings in variants for maps with a large number of players.
  • Fixed an issue where the editor could crash if the user’s build was not completely downloaded.
  • Cutscene Module:
  • Fixed several issues related to Undo/Redo.
  • Fixed several issues related to element linking.
  • You can now place or move objects at height zero if there is no terrain visible.
  • Actors with conversation nodes will now animate when not in view, allowing dialog to play at the correct time.
  • Active Light elements no longer change the light one frame late.
  • You can now chain together bookmark jumps.
  • You can no longer use non-Ascii characters in Cutscene Names or Bookmark Names.
  • You can no longer rename the (Previewer) scene.
  • Scenes with very large linking webs should now load much faster.
  • Fixed a bug where models would sometimes continue to draw when switching cutscenes.
  • Editing curve values should now preserve custom curve tangents.
  • Previewing from other modules will now set the Cutscene Module back to the (Previewer) scene.
  • Terrain Module:
  • Painted pathing visibility is now properly tied to visibility of the Pathing layer.
  • Distance measurement now accounts for ramps properly.
  • Trigger Module:
  • Eliminated excessive delays when modifying functions which are heavily used in the document.
  • Comments can now be moved/pasted into switch cases.
  • Ability Commands using Any or All sub-types will now show all possible parameter values.
  • Unit trigger events now properly handle using a unit array element for the unit parameter.
  • Last Created functions now return an empty value if the last creation failed, rather than the result of the previous creation.
  • Invalid effect ids will no longer be treated as "any effect" in events.
  • Data conversations with choices will now run properly in game, as long as cinematic mode is enabled.
  • Fixed an out of memory crash that could occur when adding a region to itself using triggers.
  • It is now possible to copy triggers across libraries inside the same mod.
  • Data Module:
  • Ability and Weapon Arc data values now accept 360 as values.
  • Mac:
  • General:
  • Targeting arrow reticules now display properly when shaders are set to low.
  • Fixed an issue with “Disable OS Keyboard Shortcuts” and the mouse cursor.
  • Fixed an issue with resolution options being limited on Thunderbolt displays.
  • Editor:
  • Points in the Curve Editor can now properly be deleted.
  • Placing keys in the Curve Editor are now being created correctly.
  • Text labels are no longer clipped in the Curve Editor.
  • Fixed an issue involving Vertices and Primitives on the status bar.
  • Fixed a crash that could occasionally occur when attempting to publish a map.
  • Fixed an issue involving setting up multi-dimensional arrays in the Trigger Module.
  • The mouse cursor is now visible in the viewpoint windows.
  • Fixed an issue with the status bar overlapping text when using the Regions or Cameras layer in the Terrain Module.
  • Improved Retina hardware compatibility.
  • CMD + Tilde will now switch between multiple editor windows.

New in Starcraft II 1.5.3 (Sep 19, 2012)

  • General:
  • Battle.net:
  • The Current Season snapshot has been added back to the Profile summary.
  • StarCraft:
  • Burning Tide has been republished and is once again available for play in the custom games section of the StarCraft section.
  • Bug Fixes:
  • General:
  • Asset loading performance has been improved.
  • Fixed a number of crashes, desyncing issues, and file corruption that could occur when attempting to play games on Arcade.
  • The AlternateLowTextures variable has been re-enabled in variables.txt.
  • Manually-bound hotkeys now properly override grid hotkeys.
  • Bonus Combat Attributes that use negative values now work properly.
  • Increased and decreased weapon speeds effects are now displaying their proper red or green text color.
  • Using triggers to change ownership of Protoss buildings no longer results in some buildings remaining unpowered.
  • Rich Vespene Geysers now properly return 6 gas per trip instead of 8.
  • The Graphics Options Changed indicator now properly displays next to the Options menu item.
  • Fixed a UI error that would occur when viewing the Load Menu.
  • The frame rate value displayed in the CTRL + ALT + F overlay and the Menu display are now consistent.
  • Fixed an issue where shadows on the Hyperion appeared in lower resolutions in the background of the Battle.net UI
  • Fixed an issue where item stack amounts would not increase or decrease properly.
  • Fixed an issue where damage shield buffs were not displaying a status bar if their buff duration was zero.
  • Battle.net:
  • BattleTags now populate in the real name section for BattleTag friends.
  • Chat that is entered into the Party chat window now displays as a whisper to members of the party that are in-game.
  • The count of bookmarks that have been used or remain available for use now properly appears in the Arcade Bookmarks page.
  • Republishing a StarCraft map as an Arcade map without changing the map name no longer causes the map to display in the wrong area.
  • Date formats now display in the proper format according to region.
  • The league icon displayed in the Quick Match page is now centered.
  • Fixed an issue where the Show More button would stop functioning when navigating between the Create Game and Join Game tabs.
  • Fixed an issue where logging in with a Starter Edition account would sometimes cause the client to become unresponsive.
  • Races:
  • Zerg
  • Units that are morphing no longer have a chance to become stuck and frozen in their cocoon state if they are beneath a Hatchery.
  • Mac:
  • Textures on the Mar Sara tileset no longer paint improperly in the Editor.
  • CPU usage is now optimized while streaming data.
  • Fixed an issue in certain localized clients where special characters would display improperly in custom hotkey profiles.

New in Starcraft II 1.4.4 (Jul 12, 2012)

  • General - Messaging has been added to comply with provisions of a new Korean Online Gaming Law. These changes apply only to the Korean product version of StarCraft II.

New in Starcraft II 1.4.3 (Feb 22, 2012)

  • General:
  • APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player.
  • EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute).
  • Zerg Larvae are now displayed in the unit panel of the Leader Board.
  • Balance:
  • PROTOSS
  • Phoenix
  • A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2.
  • TERRAN
  • Ghost
  • Snipe damage changed from 45 to 25 (+25 vs Psionic).
  • Orbital Command Center
  • MULE now always returns 30 minerals per trip, regardless of mineral type.
  • Bug Fixes:
  • The “Try the Next Patch” button now properly launches the PTR client when a PTR is available.
  • Unread chat notifications no longer reset when entering or leaving a game.
  • Map information now loads immediately in the Match History screen after logging onto Battle.net.
  • In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults.
  • Fixed a display issue that could occur when binding certain keys on a French keyboard.
  • Fixed a crash that could occur when exiting StarCraft II on systems with Geforce FX 5700 graphics cards.
  • Fixed a crash that could occur when saving and loading games between High and Low video settings.
  • Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby.
  • Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition.
  • Fixed an issue that could cause ladder matches to sometimes start three seconds late.
  • Fixed an issue where overlapping units could sometimes traverse cliff levels.
  • Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3.
  • Fixed an issue which caused FFA games to reset the progress of the Team Hot Streak achievement.
  • Fixed an issue where the Restart button was incorrectly showing up when loading Vs. AI saved games from previous versions of StarCraft II.
  • Mac Bug Fixes:
  • Fixed an issue where the cursor would disappear when using the middle mouse button.
  • Fixed an issue which caused performance to drop significantly during large battles.
  • Fixed an issue that was causing certain mod maps to crash after loading.
  • The Reduce Mouse Lag option now works properly on Macs.

New in Starcraft II 1.4.2 (Nov 8, 2011)

  • General:
  • “Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.
  • The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.
  • Bug Fixes:
  • Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
  • Fixed an issue which prevented footprint from being edited in the Footprint Editor.
  • Fixed an issue that caused the game to have missing icons and images on low end graphics cards.
  • Balance:
  • PROTOSS
  • Forge
  • The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200
  • The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300
  • The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400
  • The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175
  • The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250
  • The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175
  • The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250
  • TERRAN:
  • Ghost - EMP radius has been decreased from 2 to 1.5

New in Starcraft II 1.4.1 (Oct 3, 2011)

  • Bug Fixes:
  • Fixed an issue where loading certain DXT textures on custom maps could cause a crash.
  • Fixed an issue where loading corrupted texture files could cause a crash.
  • Fixed an issue where video drivers that do not support certain texture formats could cause a crash.
  • Fixed an issue where a crash could occur when Windows resumes from hibernation mode while the game is running.
  • Fixed an issue which could cause incorrect campaign progression when loading saved campaign made prior to 1.4.0.
  • Fixed slowdowns which could occur when using Razer Spectre mouse.
  • StarCraft II Editor Fixes:
  • Fixed an issue where destroying a Dialog Item of type Edit Box while text is being entered could cause a crash.
  • Fixed an issue where camera rotation behaved improperly when rotation was modified by positive values.

New in Starcraft II 1.4.0 (Sep 21, 2011)

  • General :
  • A new Career page displaying placement in past seasons has been added to the League & Ladders section of the Profile.
  • A new "View Ladder" button has been added to the league display at the bottom of the Quick Match screen. Clicking this button will take you directly to your ladder page.
  • The post-game score screen for ranked ladder games will now show icons next to each player's name indicating his or her league.
  • The upload timeout period for publishing custom maps has been increased significantly.
  • SLI performance has been improved.
  • When file corruption is detected in un-repairable files (replays, saved games, or downloaded maps), a prompt to run the Repair Tool will no longer occur.
  • Game Options:
  • Added three privacy settings to the Options menu under the Battle.net section.
  • Only allow friends to send me invites.
  • Only allow friends to send me chat messages.
  • Set status to Busy when playing a game.
  • Added the FPS Toggle hotkey to the hotkey dialog.
  • Added Display Game Tooltips setting to the Options under Gameplay that can be turned off to prevent tooltips from appearing when playing a game.
  • Added a new setting to the Options under Controls which allows a player to enable or disable the ability to adjust in-game mouse sensitivity.
  • UI and Display:
  • A Launch PTR button will now appear on the login screen when the PTR is available. Clicking this button will close the retail client and launch the PTR client.
  • Improved error messages when a unit is required but none is targeted to provide required target information.
  • UI Frame used in .SC2Layout files has more anchoring flexibility.
  • Loading an old saved game will now give an option to restart the mission in the new version of StarCraft II instead of loading it in the old version without access to achievements.
  • Player names in the Name Panel in observer or replay mode will now be based off the player's locations on the minimap. For example the player closer to the left side of the minimap will appear on the left side of the name panel.
  • When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.
  • Toggle Team Colors in 1v1 and Free-for-All when observing and during a replay will not change player colors.
  • Sound :
  • An error notification sound is now played if a placement location cannot be found when unit training completes.
  • Most existing alert sounds are now reduced in volume when a new alert sound plays.
  • Transmissions without a valid sound file will now display a subtitle during cinematics even if the player has turned off subtitles.
  • Added a new Alert Fade option to control how much existing alert sounds fade when new alert sounds are played.
  • Balance :
  • General :
  • Unit vision up ramps has been reduced by 1.
  • PROTOSS :
  • Immortal :
  • Attack range increased from 5 to 6.
  • Mothership:
  • Acceleration increased from 0.3 to 1.375.
  • The Mothership's Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate "Mothership Lag" issue when a Mothership comes online.
  • Stalker:
  • Blink research time increased from 110 to 140.
  • Warp Prism:
  • Shields increased from 40 to 100.
  • TERRAN :
  • Barracks:
  • Build time increased from 60 to 65.
  • Hellion:
  • Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
  • Raven:
  • Seeker missile movement speed increased from 2.5 to 2.953.
  • ZERG:
  • Infestor:
  • Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
  • Neural Parasite range decreased from 9 to 7.
  • Overseer:
  • Morph cost decreased from 50/100 to 50/50.
  • Contaminate energy cost increased from 75 to 125.
  • Ultralisk:
  • Build time decreased from 70 to 55.
  • StarCraft II Editor Improvements :
  • General :
  • Custom maps with dependencies containing trigger libraries will now load significantly faster in the editor.
  • Map Status and Publish dialogs indicate if the lighting map is out of date or not.
  • Syntax highlighting for galaxy script and XML data can now be disabled.
  • Actor cheats are now available to map creators when testing their map from the editor.
  • Actor dump messages are now available to map creators. Includes AliasDump, AnimDumpDB, AttachDump, HostedPropDump, HostedPropDumpAll, RefDump, RefTableDump, TextureDumpDB, TextureDump.
  • Portrait Frames now have their own desc to use in .SC2Layout files. Currently supported fields are: BackgroundImage, BorderImage, MovieFrame, ModelLink, UseTransition.
  • Creating Cycles in UI frame anchoring will no longer crash the game, instead it will output an error message.
  • Added alignment option when using the IMG tag in text. Values are top, bottom, middle, absolute middle.
  • Added Disable Observers map option, which prevents players from becoming observers in the game lobby.
  • Added two fields to MovieFrame Descs : Loop, LockAspectRatio.
  • Data Editor:
  • Data Editor UI has been reorganized for a better workflow.
  • Complex fields in the Data Editor can now be expanded by double clicking on the plus sign.
  • Increased maximum number of unit command card buttons per card from 32 to 64.
  • If a teleport effect's range is greater than 500, it will now ignore placement.
  • Revive orders can now automatically choose the hero to revive based on the command selected and the order they were created.
  • Map creators can now set time scale on bracket anims.
  • An attack can now be specified to cause no shield flash at all via the 'None' Shield Flash Type value on CActorAction.
  • Actor now makes a distinction between actors that are created via the ActorCopy message and through all the other creation mechanisms.
  • Actors that are copied now get an ActorCopy message upon construction rather than an ActorCreation message, so that client data can distinguish between the two scenarios.
  • Added raw XML editing mode to Data Editor.
  • Added default parents for new objects in the Data Editor.
  • Added a "Transient" flag to the Arm Magazine, Learn, Research, Revive, Specialize, and Train abilities to indicate that the orders should not be added to either the unit's main order queue or to a queue ability. These orders will complete immediately.
  • Added a "Use Unit Order Queue" flag to the Arm Magazine, Learn, Research, Revive, Specialize, and Train abilities to indicate that the unit's main order queue rather than a queue ability should be used for those orders.
  • Added support for Unit Weapon Validators to check any weapon on the unit if no weapon is specified.
  • Added a flag to units called "Built On Optional" to indicate units can now be built on the terrain if they are not placed on another unit.
  • Added a "Turn Button Highlight On/Off" trigger to highlight buttons by button link. This will support highlighting buttons regardless of how the button is used (i.e. Select Larva, Select Worker, and Submenus).
  • Added support for items with abilities to display AoE cursors, show progress, and use the minimap for targeting.
  • Added support for the Revive ability to issue targeted commands.
  • Added support for persistent effects to attach revealers to units.
  • Added AnimSetTimeScaleAbsolute message for forcing animation time scale to a particular value, regardless of prior scales.
  • Added boosted cliff level support for units and doodads. Placed objects can specify the boosted cliff level amount. Units and doodads will then boost the cliff level of any cells in their footprints that are marked to 'Boost Cliff'.
  • Terrain Editor :
  • Added view setting for displaying terrain object names.
  • Trigger Editor:
  • Timer Expires events can now match Any Timer.
  • Trigger Dialogs can now be attached to a unit.
  • Attempting to create or hookup a trigger dialog of the wrong type will now result in an error message.
  • Dialog Items of type Image can now have their image property set as an entry into the Assets.txt file in addition to a raw file name.
  • Added De-saturated and Desaturation Color properties to Dialog Items.
  • Added Mouse Enter and Mouse Exit Event Types for the Dialog Item is Used event.
  • Added Handle of Player trigger to query a player's Battle.net handle.
  • Added "Unit Learn Progress" and "Unit Revive Progress" triggers to get the progress of Learn and Revive abilities.
  • Added a "Lock Unit Status Bar Display" and 'Unlock Unit Status Bar Display' triggers. These are intended to replace the "Set Unit Status Bar State" trigger.
  • Added a "Show/Hide Alert Type" trigger to turn on/off specific alerts for a player group.
  • Added a "Enable/Disable Command Type" trigger to allow/disallow submenus, select larva, and select worker commands.
  • Added a "Pause Sound" trigger to pause/unpause a sound.
  • Added an "XP Gain Disabled" option usable with the "Player Melee Option" and "Enable/Disable Melee Option For Player" triggers. This option defaults to on.
  • Bug Fixes:
  • Gameplay:
  • Hitting Escape when using the Options menu while playing a game will now properly revert any changes made.
  • Loading a saved game with a game speed different than the minimum game speed now works correctly.
  • Failing to load a saved game from a previous build will now show the proper error message.
  • Reduced Violence no longer prevents custom death models from working.
  • Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.
  • In the Load Game Panel it is no longer possible to delete a saved game while playing it.
  • In the Load Game Panel, choosing to keep\save an unsaved file in the Recent Tab now properly saves the file.
  • Switching between a control group hotkey and selecting a unit no longer registers as a double-click.
  • The Base Camera and Jump to Location hotkeys can no longer be used while the game is paused.
  • Escape and F12 can no longer be used for custom grid hotkey profiles.
  • Default key display will not show up when Custom Observer hotkey has been set.
  • The range for structures hitting other structures is now consistent with non-structure units.
  • Units with movement suppressed can now issue an order to board a transport instead of just follow it.
  • A full refund will now be issued for any training requests that cannot complete because unit placement fails.
  • Commands that have no charges left will display a 0 instead of just hiding the number.
  • Resources spent repairing are now reported as resources lost when the repaired unit dies.
  • Fixed an issue with the Camera Follow mode not turning off when scrolling away from a unit being followed.
  • Fixed an issue with cycling chat recipients while in a party and watching a replay.
  • Fixed an issue in the Load Game Panel that sometimes caused the wrong map preview image to display.
  • Fixed an issue where the Hotkey dialog sometimes displayed inaccurate unit commands.
  • Fixed an issue where units would seem to pop when travelling along cliffs.
  • Fixed an issue where flyers may not decelerate in some cases.
  • Fixed issues displaying some hotkeys for non-US keyboard layouts.
  • Fixed issues with cursors when using NVidia 3DVision.
  • Fixed issues where an ally unit's command card was visible without shared control enabled.
  • Fixed some issues with DVORAK keyboards not working correctly with Grid hotkey profiles.
  • Fixed several issues with the Units Lost tab not tracking resources correctly.
  • Fixed erroneous hotkey conflict detections with some observer commands.
  • Fixed an issue where voice chat audio may have repeatedly played if voice chat was disabled while someone was chatting with you.
  • Protoss:
  • Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank's sieged attack.
  • Fixed an issue where Colossus thermal lance beams would track a unit much further than the range of the weapon.
  • Fixed an issue where workers would not path around Force Field while harvesting.
  • Terran:
  • The Command Center Load SCV command will now only ask to load as many SCVs as it can contain.
  • SCVs will now always face the building when resuming construction.
  • SCVs can no longer repair themselves while inside a Bunker or Medivac.
  • Fixed an issue where the Reaper could get stuck in some cases.
  • Zerg:
  • Overseer & Brood Lord cocoons can now display waypoint lines when issuing queued patrol orders.
  • Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.
  • Burrowed units are no longer cloaked by the Mothership, as this is redundant.
  • Attack upgrades are now retained by units controlled by Neural Parasite.
  • If a unit provides power, that power is temporarily transferred to a player using Neural Parasite.
  • Canceling more than one of the same structure at the same time as Zerg will add all Drones to the selection.
  • Improved Larva placement when the bottom edge of a hatchery is on a cliff edge to prevent Larva from getting killed.
  • Spore Crawlers and Spine Crawlers now disable their Stop button when rooting.
  • Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.
  • Fixed an issue where Broodlords on the high ground were not revealed when attacking enemy units on the low ground.
  • Custom Map:
  • Alliance tests for the status bars and the info panel now use the passive and defeat alliance states to determine allies rather than vision and control.
  • Force effects now preserve existing unit velocity.
  • Units with an interact ability now clear the interacting state when killed.
  • Items that cannot be dropped can now be moved in the inventory.
  • Banks are now marked as verified when saved.
  • The Unit Attachment Point trigger now reports the correct height.
  • If more than one unit is selected with the Select Unit Group trigger after units have been deselected by means besides the Clear Unit Selection trigger, the newly selected units will now show up in the info panel.
  • Range indicators are now updated when an upgrade is applied.
  • Alerts will now use the Text field for a name if no Name is defined.
  • Newly created units that gain a weapon via an upgrade will now have that weapon enabled when created.
  • A unit's height will now be changed immediately via triggers if the duration requested is 0.
  • Quitting out of a map will now cause the player leave trigger event to be dispatched before the player actually exits which will give triggers a chance to change the victory/defeat state.
  • The Enable/Disable Command Type trigger now disables minimap clicks properly.
  • Actors shown or hidden via triggers should now show immediately instead of being delayed by a game loop.
  • The Unit Selection trigger no longer resets the selected submenu if the selection isn't actually changed.
  • Alerts with the "Self" flag cleared will no longer show the alert to the issuing player.
  • If a unit has a custom revive type configured, it will now use that when reviving via triggers.
  • The maximum value for the real version of the effect amount trigger now reports values correctly.
  • Persistent effects with a period of 0 can now execute at most once per game loop.
  • Revive abilities that only have a per-level cost will now work correctly.
  • The Gain Level trigger event will now dispatch multiple times if the amount of XP gained results in multiple levels being awarded.
  • Filters now work properly for range actors.
  • Issue order effects can now accept a point as a valid target.
  • The requirement validator now also checks shown requirements.
  • The Unit Has Behavior Flag trigger function now allows checking all flags properly.
  • Yaw can now be get/set properly via Camera trigger functions.
  • The Player Effect Used Unit Owner trigger function can now use all expected parameters properly.
  • Abstract data types cannot be used for non-default data.
  • The used number of charges is now clamped properly when modified via triggers.
  • Charges with a fractional used amount are now handled properly.
  • Changing the Kill XP unit property now results in a unit granting a custom amount of XP when killed.
  • Missiles now impact properly when the target filters of the ability or weapon that launched them are upgraded.
  • Behaviors granted by an ability are now replaced when that ability is leveled up.
  • Items with carry or equip behaviors now manage behavior stack counts properly.
  • Item abilities configured as transient will no longer interrupt existing orders.
  • Learn abilities can no longer learn themselves.
  • Behaviors which disable turning no longer disable movement.
  • Units with negative life armor no longer take damage if shields or behaviors absorb damage.
  • Objectives will no longer play sounds for players who cannot see them.
  • If a unit is killed while morphing, it will revert the morph before reviving.
  • Units may be created as "Under Construction" as long as an ability is configured to create it. Previously a unit needed to be able to produce it.
  • Creating and destroying objectives should no longer cause a crash.
  • Added a flag to Warp Train abilities to disable warp-in on ramps.
  • Added checks to prevent circular effect, loot, tactical, and validator data.
  • Fixed an issue where a targeted ability configured to use a teleport effect would fail to enter targeting mode.
  • Fixed an issue using the Set Unit Progress action on Zerg units.
  • Fixed an issue with clicking on an inventory slot while in targeting mode while using an item.
  • Fixed an issue where a force effect location would use a parent effect location instead of its own.
  • Fixed an issue with reviving a unit multiple times.
  • Fixed some issues with life change trigger events being dispatched from behaviors that modify life.
  • Fixed damage display on the hero info panel when the Collapse Buffed option is set.
  • Fixed some lockups during loading due to complicated custom data relationships.
  • StarCraft II Editor Bug Fixes:
  • Data Editor:
  • Duplicating a unit with a missile attack now properly duplicates the related actor data.
  • Terrain Editor:
  • Terrain paste operations will now fail with a warning if pasted textures do not exist in the map texture set.
  • Assimilators, Extractors and Refineries now properly handle resource amounts defined in the properties dialog.
  • Editor minimap now correctly updates after placing water.
  • Invalid preplaced objects no longer prevent object groups from being initialized and using their patrol data.
  • Terrain objects are now properly snapped to cliff cells during placement and movement.
  • Fixed an issue with copying cameras that have custom colors applied.
  • Fixed an issue with previewing world relative sounds in the editor while the Terrain Editor is open.
  • Fixed an issue where closing the editor while the previewer is recording would crash the Editor.
  • Trigger Editor:
  • The source column will correctly display Local for local elements within libraries.
  • Triggering Player/Unit Property Change event responses now returns the total amount of change if multiple changes occurred.
  • Fixed a potential crash issue that could occur when repeatedly clicking the Array checkbox for variables.
  • Fixed script editor slowdowns related to syntax highlighting.
  • Publishing:
  • Fixed an issue that could cause team settings to be reset in the Game Variants in some cases.
  • Fixed a crash when attempting to publish a map with no neutral players defined.
  • Fixed a crash when attempting to publish a map with over 500 custom units or upgrades.

New in Starcraft II 1.3.6 (Jul 29, 2011)

  • Bug Fixes:
  • General:
  • Fixed an issue where using the Fun or Not system would sometimes cause players to be disconnected from the game.
  • Fixed an issue with the "Q" key being unusable in Mac's French Grid keyboard layout.
  • StarCraft II Editor:
  • Fixed an issue that prevents using Value to set Player parameter in the Modify Player Property function.
  • Fixed an issue when using Unit Can Attack Unit Type function that could cause the game to become unresponsive.
  • StarCraft II: Wings of Liberty - Tools Update 2.1.2.2525:
  • When downloading multiple patches concurrently, the launcher will now show the combined progress of all patches instead of showing the progress of each individual patch.

New in Starcraft II 1.3.5 (Jul 20, 2011)

  • General:
  • Players from Latin America and North America will soon be able to play games together, add each other to their in-game friends list, and compete on the same ladder. For more information on region linking, please visit the official community site.
  • Several performance and memory improvements have been made.
  • "Player Left" messages will once again appear in replays.
  • The Hellion's Infernal Pre-Igniter upgrade icon has been updated(now with more blue flames!).
  • StarCraft II Editor Improvements:
  • UI errors will now go into a newly-created Error Display Message window.
  • Cooldowns shorter than 1/4 of a second no longer display on the command card.

New in Starcraft II 1.3.4 (May 26, 2011)

  • Bug Fixes - Fixed a bug that would cause some Leagues & Ladder pages not to show correctly.

New in Starcraft II 1.3.3 (May 11, 2011)

  • General:
  • The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.
  • Balance:
  • PROTOSS
  • Archon
  • Now a massive unit.
  • Range increased from 2 to 3.
  • Cybernetics Core
  • Research Warp Gate time increased from 140 to 160.
  • Gateway
  • Sentry train time decreased from 42 to 37.
  • Warp Gate unit train times remain unchanged.
  • Pylon power radius has been decreased from 7.5 to 6.5.
  • TERRAN
  • Bunker
  • Salvage resource return reduced from 100% to 75%.
  • Ghost
  • Cost changed from 150/150 to 200/100.
  • Thor
  • Thor now has 200 max energy, and starts with 50 energy.
  • 250mm Strike Cannons now cost 150 energy to use (cooldown removed).
  • ZERG
  • Infestor
  • Speed decreased from 2.5 to 2.25.
  • Spore Crawler
  • Root time decreased from 12 to 6.
  • Bug Fixes:
  • Fixed an issue where Ghosts could not quickly EMP the same location.
  • Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
  • Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
  • Fixed an issue where the APM statistic could be artificially increased.
  • Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
  • Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
  • The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.

New in Starcraft II 1.3.2 (Apr 15, 2011)

  • General:
  • Fixed an issue where maps would not appear in the Single Player vs. AI screen (China only).
  • Fixed an issue where the Leagues & Ladders Friends page would stop displaying information if a player had more than 100 ranked friends.
  • Fixed a crash that would sometimes occur when players received an alert in-game while 3D portraits were turned on.
  • StarCraft II Editor:
  • Fixed a crash that could occur on Editor startup if players had improperly configured variables.
  • Fixed an issue where the Editor would display incorrect cliff height on ramps facing directly N, S, E or W; this issue prevented proper unit vision in game.
  • Fixed an issue where the pathing visualizer in the Terrain Editor would sometimes display incorrect pathing.

New in Starcraft II 1.3.1 (Apr 2, 2011)

  • Bug Fixes:
  • Fixed an issue where, in some situations, players would not be notified they received an achievement.
  • Fixed an issue where the Leagues & Ladders showcase boxes were not updated correctly.
  • Fixed an issue where, under certain circumstances, the “Return to Game” button in the main menu would not function properly.
  • Fixed an issue where the new observer UI features would not function correctly on custom maps.

New in Starcraft II 1.3.0 (Mar 23, 2011)

  • General:
  • Leagues & Ladders
  • A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region.
  • Players are automatically drafted into the Grandmaster League shortly after a new season starts, and will remain in the Grandmaster League until the end of the season. If a Grandmaster player’s available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in.
  • The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster page.
  • The bonus pool has been reduced for arranged teams.
  • Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
  • This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league.
  • Players can still utilize any bonus points they previously accumulated.
  • The hidden ratings used to determine player promotions and demotions will continue to update during the lock; however, these ratings will only be used for match-making until the new season begins.
  • Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season page.
  • New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division.
  • Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.
  • Join Custom Game:
  • Several improvements have been made to the Join Custom Game section:
  • The Details panel has been removed from this page. Map details are now shown inside a tooltip for each game.
  • Players can now bookmark their favorite custom games! The number of times a game has been bookmarked will be shown in that game's tooltip.
  • Games are now organized into several pages to make finding your desired game type easier:
  • Featured: Our team is always on the lookout for new games that are lots of fun. Our latest favorites are shown on this page.
  • Most Popular: Shows all game types, with the most played games sorted to the top.
  • By Category: This page allows you to browse through Custom Games based on Category.
  • Up & Coming: This page highlights games that other players are recommending, but haven't yet become popular.
  • Fun or Not: From this page you can automatically join a random new Custom Game. After the game, players using Fun or Not are asked to recommend the map (or not). Recommending maps helps get them onto the Up & Coming page.
  • Recently Played: The last several games you’ve played are shown here. Use this to quickly get back into games you play often, or to easily bookmark a game you enjoyed playing.
  • Bookmarks: Use this page to view your Bookmarked maps.
  • A search option has been added to the Join Custom Game interface.
  • Observer and Replay UI:
  • New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down.
  • Player Name Panel: Displays the players' name, team color, race, and supply count.
  • Stat Comparison Panels: Shows a head-to-head comparison of players' resources, army supply, units killed, or APM.
  • In 1v1 observed games, both players’ resource rows are shown in the upper right at the same time.
  • The main game UI can now be hidden/shown via hotkey.
  • You can now toggle between player unit colors and team unit colors when watching a replay or observing.
  • Game Options:
  • A new Control page is available from the Options menu. You'll find Mouse, Keyboard and Scrolling options within this new page.
  • A new menu option is available in the Gameplay page to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.
  • The existing menu option under the Gameplay page for Menu Bar Buttons now also supports hiding the Menu Bar.
  • Balance:
  • GENERAL
  • Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower).
  • PROTOSS
  • Mothership
  • Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
  • High Templar
  • Khaydarin Amulet upgrade (+25 starting energy) has been removed.
  • Zealot
  • Charging Zealots will now hit fleeing targets at least once.
  • TERRAN
  • Battlecruiser
  • Movement speed increased from 1.406 to 1.875.
  • Bunker
  • Build time increased from 35 to 40 seconds.
  • Ghost
  • EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.
  • Tech Lab
  • Stimpack upgrade research time increased from 140 to 170 seconds.
  • ZERG
  • Infestor
  • Fungal Growth
  • Stun duration decreased from 8 to 4 seconds.
  • Damage increased by +30% vs. armored units.
  • StarCraft II Editor Improvements:
  • Reworked Game Variants dialog to be more user-friendly:
  • General tab has been removed. This text did not appear anywhere in game.
  • Attributes tab has been split into Game Attributes and Player Attributes.
  • Attribute UI now more closely reflects the game lobby.
  • Default values are now enforced as necessary based on Player Properties.
  • In some cases, variants defined in previous versions will no longer be compatible and may cause problems during publishing or within the game lobby. If you are planning to republish a map that uses custom game variants, it is highly recommended that you use the new Game Variants dialog to delete and recreate them.
  • Improved loading times for some custom maps with complex tech restrictions.The compiled script memory has been split into a separate block from the global/local stack block. Additional improvements will be made to provide more memory space in the future.Command card editor and actor event editor will now be less vulnerable to data errors from changes made in future patches.The game cursor now remains visible while loading maps.Debug outputs are now displayed in the editor and in-game when using Test Document.New trigger actions have been added:
  • Set Camera Data: Changes the active camera data settings, as defined in the Data module.
  • Show/Hide Resource: Shows or hides the specified resource in the UI.
  • Lock/Unlock Status Bar: Forces or resets all status bars for a player to a specified state.
  • Set Random Seed: Sets the random game seed to the requested value.
  • Enable/Disable Selection Type: A new UI Editor action to disable the various ways that players can change their selected unit.
  • New trigger functions have been added:
  • Convert Game Hotkey: Looks up hotkey as text.
  • Convert Game Asset: Looks up asset path as text.
  • Add On Child: Returns the child unit attached to the specified parent.
  • Add On Parent: Returns the parent unit attached to the specified child.
  • Catalog Entry Is Default: Returns if the specified entry is a default.
  • Catalog Field Value Get As Integer: Converts the requested field data into an integer, if possible.
  • Test Document preferences can now configure an explicit random seed value.Automatic backup feature (Preferences > Documents) now includes a User Folder location option, which corresponds to a folder named EditorBackup within your StarCraft II documents folder.Units can now specify a revive cost that will override an ability specific cost. Revive cooldowns & charges located on the unit will now be attached to the unit being revived.Instant larva-style training will now charge resources properly.Upgrades modifying units produced by Arm Magazine, Build, Merge, Morph, Train, and Warp Train abilities are now fully supported.The Chance field in effects is now upgradeable.Support for browsing Battle.net "Featured" and "Up And Coming" maps in the Open Document window has been added.The Player Property and Modify Player Property triggers can now disable the cost for each resource type.Added a text preview pane to the text editing controls.Added additional states to behaviors, Set Unit State, and Unit Classification Check triggers to determine if a unit is detectable or shown by a radar.Added armor to the Unit Property and Unit Type Property triggers.Added Weapon Damage and Weapon Speed Multiplier triggers.Added support to refresh all buffs of the same type when adding a new instance by using the new "Refresh Stack" flag.Added a "Wait to Spend" flag, which is enabled by default, to effect abilities to configure whether orders wait until a cooldown or charge becomes available before they create their effect.Added an "Offset Area by Angle" flag to search effects to adjust the angle of the search based on the locations involved.Added an Idle Command to unit data to configure what order the unit performs when idle.Added an actor message to allow models to change their hit-testable status.Additional options can now be configured using the command card editor.Additional data is now saved out by the data editor to overrides made in arrays of structures to try to prevent unintended changes made to the original data from breaking it.Additional cheats are now available in-game when using Test Document.
  • Ally - Changes all alliance states between the selected players. By default, if you just type Ally, then all players share all alliance states with you.
  • AllianceDefeat - Changes the Defeat alliance state between the selected players. By default, if you just type AllianceDefeat, all players will share defeat with you.
  • AllianceControl - Changes the Control alliance state between the selected players. By default, if you just type AllianceControl, then all players share control with you.
  • AllianceGiveHelp - Changes the GiveHelp alliance state between the selected players. By default, if you just type AllianceGiveHelp, all players will respond to calls for help from your units.
  • AlliancePassive - Changes the Passive alliance state between the selected players. Players that you are not passive with will be considered hostile for attacking purposes.
  • AlliancePushable - Changes the Pushable alliance state between the selected players. This controls whether a player’s units will move through another player’s units, pushing them out of the way.
  • AllianceSeekHelp - Changes the SeekHelp alliance state between the selected players. Controls whether a player’s units call for help to the specified target player. The target player can choose to respond or not, depending on its GiveHelp alliance setting.
  • AllianceSpend - Changes the Spend alliance state between the selected players. Players that you are sharing resources with are allowed to spend your money to purchase things.
  • AllianceTrade - Changes the Trade alliance state between the selected players. Players that you are trading with can be sent resources.
  • AllianceVision - Changes the Vision alliance state between the selected players.
  • BehaviorAdd - Adds the requested behavior to the selected units.
  • BehaviorDuration - Sets the duration of the requested behavior.
  • BehaviorRemove - Removes the requested behavior from the selected units.
  • Charges - Toggles spell charge validation.
  • Cooldown - Toggles spell cooldown validation.
  • Creep - Adds creep at the cursor position given the requested radius.
  • DamageDealt - Multiplies the amount of damage dealt by a player's units by the specified value. By default, this will multiply the damage dealt by 10 for the cheating player.
  • DamageTaken - Multiplies the amount of damage taken by a player's units by the specified value. By default, this will reduce all damage taken to 0 for the cheating player.
  • DeathAll – Kills all units on the map.
  • DeathExcept - Kills all units on the map except the selected units.
  • DeathSide - Kills all units owned by the selected player.
  • DeathUnit - Kills the selected units. The type of death can be specified as a parameter.
  • Defeat - Ends the game in defeat for the selected player.
  • DestroyPersistent - Destroys all persistent effects within the specified radius of the cursor.
  • Effect - Executes the requested effect from the selected units.
  • FastBuild - Toggles fast building, research, and training times.
  • FastHeal - Toggles fast healing times.
  • Fidget - Forces selected units to perform the specified fidget type.
  • Food - Toggles food usage validation.
  • Free - Toggles resource cost validation and expenditure.
  • God - Turns on god mode for the selected player. Units owned by players that are in god mode will deal amplified damage, and take no damage.
  • Loot - Drops a type of loot for the specified player.
  • MakeUnit - Creates N units for the specified player. Units will be created around the cursor position, or in the center of the map if the cursor position is invalid.
  • Minerals - Adds the specified amount of minerals to the selected player.
  • Move - Moves the selected units to the cursor position.
  • NoDefeat - Disables defeat conditions.
  • NoVictory - Disables victory conditions.
  • Order - Orders the selected units to use an ability.
  • Owner - Changes ownership for the selected units to the selected player.
  • ResourceCustom - Adds the specified amount of a custom resource to the selected player.
  • SetAll - Sets the life, shields, and energy of the selected units to the specified value. By default, this will set these values to the maximum amount.
  • SetEnergy - Sets the energy of the selected units to the specified value.
  • SetLife - Sets the life of the selected units to the specified value.
  • SetShields - Sets the shields of the selected units to the specified value.
  • SetResource - Sets the harvestable resources contained by the selected units to the specified value.
  • ShowMap - Toggles fog of war display and validation.
  • TechTree - Toggles tech tree dependency validation.
  • Terrazine - Adds the specified amount of terrazine to the specified player.
  • Tie - Marks all undecided players with the tie result.
  • TimeOfDay - Sets the time of day to the specified time.
  • TimeOfDayRate – Sets the rate that the time of day changes to the specified value.
  • TrigDebug - Opens the trigger debug window.
  • TrigRun - Runs the specified trigger.
  • Uncreep - Removes creep at the cursor position given the requested radius.
  • Undecided - Marks the selected player's result as undecided.
  • Upgrade - Applies the selected upgrade to the selected player.
  • Vespene - Adds the specified amount of vespene gas to the specified player.
  • Victory - Ends the game in defeat for all players that don't share the defeat alliance state with the selected player.
  • XP - Adds a relative amount of XP to the selected units. This can be used to change veterancy levels.
  • Bug Fixes
  • Achievements
  • Fixed a bug where players were not receiving "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" achievements after completing the appropriate number of missions.
  • Battle.net:
  • Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.
  • Gameplay:
  • StarCraft II will continue running if corrupt textures/models/sounds are encountered.
  • Conversation skipping and trigger skipping now share the same hotkey.
  • The notification that a player left the game during a paused game is no longer delayed until the game is unpaused.
  • Cheat codes now only accept official names.
  • Unit response sounds are now updated immediately when the selection changes.
  • Unit death will no longer show units on the other side of line of sight blockers that weren’t already visible.
  • Units ordered to load into a transport now follow the transport if the transport fills up and they have no other orders.
  • Units inside a Bunker no longer disappear if the bunker is destroyed and surrounded by Force Fields.
  • Units can now be revived multiple times.
  • Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can.
  • Revivable abilities now show revivable units all the time. If they cannot currently be revived, the buttons are shown disabled.
  • The revive ability now works with multiple dead units.
  • Revived units now properly dispatch a trigger event when killed again.
  • Added additional information to unit tooltips in the tech trees.
  • An alert has been added when MULEs expire.
  • An alert has been added when the Chrono Boost buff expires.
  • An alert has been added when the Spawn Larvae buff expires.
  • Fixed an issue with not being able to land where you just lifted off if there was a nearby unit.
  • Fixed an issue where you could push Hold Position units by Move/Hold Position spamming.
  • Fixed an issue to prevent Force Fields from pushing units during construction.
  • Fixed an issue with creep destroying more foliage than it should, and made foliage destruction by creep faster.
  • Fixed an issue with custom global hotkeys in grid profiles overlapping with unit command buttons.
  • Fixed an issue placing Terran add-on buildings when multiple buildings were selected.
  • The stalemate timer will now reset when any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building.
  • Additional stalemate warnings are no longer displayed when the game ends in a stalemate.
  • Flying cloaked units are no longer revealed as detected when shown through the fog of war.
  • Vespene Geysers that are taken by your opponent and are under the fog of war no longer randomly flash on and off on the mini-map.
  • Enemy buildings completed while being revealed due to friendly unit death will now properly create snapshots in the fog of war.
  • Casting Neural Parasite on a Zerg Cocoon will not cancel the spell until after the cocoon completes its transformation.
  • Changes made to autocast abilities while a unit is under the effects of Neural Parasite are now reset to their default state when Neural Parasite ends.
  • Queuing multiple targets with 250mm Strike Cannons will no longer result in the Thor being stuck until the cooldown ends.
  • Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a Force Field.
  • Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal.
  • The Harvester count in the income leader panel now updates correctly.
  • Bi-directional transformations (i.e. those used by Vikings, Siege Tanks, and burrowing units) are no longer shown in the production leader panel.
  • The resources from salvaged Bunkers are no longer counted towards the resources lost in the units lost leader panel.
  • The Mute OS Microphone button has been removed from the Options' Voice page.
  • Tech trees now show icons for units that are produced by a building and display the names for units that are unlocked by a building.
  • Using Edit Box Trigger Dialogs should no longer generate trigger errors.
  • Media keys can no longer be bound to a custom hotkey.
  • Hotkeys configured in a mod are now loaded properly without having to open the Hotkeys page.
  • Mouse-based hotkeys are now handled properly when the cursor is over the mini-map.
  • Mouse-based hotkeys bound with modifiers are now displayed correctly in the Hotkeys page.
  • The hotkey for the Cancel button is now displayed when targeting with an ability if the Command Hotkey Text option is enabled.
  • StarCraft II Editor:
  • Fixed an issue where editor control files could not be loaded in all languages.
  • Fixed an issue with pasting text values in the editor.
  • Fixed an issue where certain data fields would not list all possible values.
  • Fixed an issue where the editor would crash after pasting a placed unit.
  • Fixed a crash using the Unit Weapon Firing validator.
  • Player Properties will no longer allow all 16 players to be User/Computer, which is not supported.
  • Animations in the previewer will now display using localized text.
  • Game and player versions of the cooldown & charge triggers now interpret time values correctly.
  • Sounds played simultaneously for multiple players via the Play Sound trigger can now be heard properly.
  • Increasing the maximum number of charges with an upgrade no longer increases the current number of charges.
  • Setting a unit’s training progress to 100% will no longer cancel the training.

New in Starcraft II 1.2.2 (Feb 19, 2011)

  • Will restore full functionality to all saves made prior to 1.2.1.
  • Unfortunately, due to technical limitations, all mid-mission saves made on patch 1.2.1 will experience the same symptoms that pre-1.2.1 patches were previously having. While this is unavoidable, the same work-around that worked for earlier 'Autosave-victory' saves will still work.

New in Starcraft II 1.2.1 (Feb 16, 2011)

  • General:
  • Matchmaking has been updated to better match players queuing with pre-made teams in 2v2, 3v3, and 4v4 brackets.
  • Bug Fixes:
  • General
  • Fixed an issue where the title of a conversation window was scaling rather than truncating.
  • Fixed an issue where the Match History score screen was displaying "Null" for the map info for all games played before Patch 1.2.
  • Fixed an issue that would sometimes cause players to be improperly disconnected from a game.
  • (Mac) Fixed an issue that would cause the Control key to become stuck when holding Control and minimizing the game window, then going back to the game window and attempting to use Control+1 to create a control group.
  • Maps
  • Fixed an issue with foliage that would die and become visible through the fog of war when a player spawned as zerg.
  • StarCraft II Editor:
  • Fixed an issue where copied-and-pasted units were not set to the correct height in-game.
  • Fixed an issue where the table view scroll-bar position was reset when switching objects.
  • Fixed an issue where secondary sort priorities were not working properly. Model name is now the secondary sort so that models are listed in alphabetical order after being sorted by the mod they are contained in.

New in Starcraft II 1.2.0 (Jan 12, 2011)

  • General:
  • Battle.net Chat Channels have been added:
  • Players can now join others in both public and private channels.
  • Added in-game chat bar command to whisper to other players. Using the /w command will pop up an auto-complete list which includes: friends, party members, chat channels, and other players within your current game.
  • Added a Battle.net option to auto-join previous private channels.
  • Added a Battle.net option to prevent chat channel text from appearing in the in-game chat display.
  • Custom Maps - Map makers can now use custom UI layout files to create new UI or override existing game UI.
  • Gameplay:
  • Stalemate Detection has been added:
  • The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.
  • A countdown timer will now appear when the game detects this scenario.
  • Several help dialogue and tech tree improvements have been made:
  • In-game help is now available in Battle.net.
  • The help dialog’s tech tree has been improved.
  • Unit information in the help dialog now displays abilities and upgrades.
  • Selecting different units in quick succession will now fade out existing replies to play the most recent reply.
  • When selecting a Vespene Geyser, the number of current harvesters will be displayed in the info panel.
  • Graphics:
  • An Extreme graphics option has been added:
  • Players can now configure screen space ambient occlusion.
  • Unit information in the help dialog now displays abilities and upgrades.
  • Interface:
  • Customizable Hotkey Support has been added.
  • Mouse buttons can now be bound to the Push-To-Talk hotkey.
  • System Alert panel has been moved to the top of the screen – duration of most system alerts has been reduced.
  • Added a hotkey to Pause/Resume game for both single-player and multiplayer (Pause/Break key).
  • Added a toggle button to the in-game replay panel to show or hide duration information.
  • Added a hotkey indicator option to show the primary hotkey on top of command buttons.
  • Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.
  • Leagues and Ladders:
  • A new Master League has been added.
  • This league now represents the highest tier of ladder players.
  • Replays:
  • Several Save/Replay File dialogue improvements have been made:
  • Prints current directory name above file list.
  • Added sort order icons to Name and Date columns.
  • Added the ability to rename.
  • Added filters for Autosave and Unsaved.
  • Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.
  • Camera following behavior for observers and replays has been improved.
  • Balance:
  • PROTOSS
  • Hallucination research time decreased from 110 to 80.
  • Observer
  • Cost decreased from 50/100 to 25/75.
  • Phoenix
  • Build time decreased from 45 to 35.
  • Void Ray
  • Now deals 20% more damage to massive targets.
  • Flux Vanes speed upgrade removed.
  • TERRAN
  • Bunker
  • Build time decreased from 35 to 30.
  • This is only a temporary change for the patch 1.2.0 PTR.
  • SCV:
  • Repairing SCVs now assume the same threat priority as the unit they’re repairing.
  • SCV construction movement made more consistent.
  • ZERG:
  • Infestor
  • Fungal Growth no longer affects air units.
  • StarCraft II EditorMap locale management has been added.
  • Further editor tips and hints have been added.
  • Copy/Paste support has been added to the upgrade editor.
  • Modifed the Locales dialog (also in the Locale sub-menu) for adding or removing text locales.
  • Locale sub-menu is now available in Map/Mod menu for changing the active text locale for the current document.
  • The game will now properly find custom imported files within mods.
  • Maps can now depend on even more mods.
  • Mod Info dialog is now available from the Mod menu for more easily changing mod name and description text.
  • Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas.
  • Font Style Files can now be added to Mods and Maps using the FontStyleFileArray field in GameUIData. Existing styles can have their individual attributes overridden or entirely new styles can be added.
  • UI Layout files can now be added to Mods and Maps using the CustomLayoutFileArray filed in GameUIData. Most existing frames can be modified or overridden and entirely new templates can be added, which can be created from the Dialog system within the Editor.
  • Dialog Items can now be hooked up from already existing frames within a created Panel.
  • Attributes and values can now be hidden in the game lobby, configured through Game Variants.
  • Editor Tips dialog in the Help menu (and optionally on start up) improved with tips for using the editor effectively.
  • Created a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy.
  • The water editor layout has been improved.
  • The mouse wheel now scrolls the control under the cursor.
  • Copied doodads now retain their height offset.
  • Effect offsets can now optionally contain a Z component.
  • Attribute and Veterancy behaviors now normalize vitals when new levels are applied.
  • Mouse clicks and highlights are now allowed while in relative camera mode.
  • Edit boxes are now available for trigger dialogs.
  • Right clicking an item in an inventory will now have the icon appear immediately next to the cursor.
  • Behaviors can now be replaced by either the shortest duration (the original method) or by farthest distance.
  • Behavior abilities can now properly charge the player using the ability instead of always charging the owner.
  • New trigger action have been added:
  • Set Visibility Type Of Text Tag, used to control whether fog or black mask hides the tag.
  • Remove Inventory Item, used to instantly remove a requested item from an inventory.
  • Bank Option, used to change options for banks including adding a signature
  • New unit properties have been added:
  • Carried Minerals, Carried Vespene, Carried Terrazine, and Carried Custom Resource.
  • Bounty (XP), used to grant experience when a unit is killed.
  • New trigger function: Verify Bank, used to verify that a bank’s signature is intact.
  • New trigger event: Mouse Moved, sent in response to the mouse being moved in the game world.
  • New Effect Used event property: Life, Shields, and Energy changed.
  • Added new UI to insert text tags for data references, unit info, and hotkeys.
  • Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect.
  • Added a behavior flag to suppress fidgeting.
  • Added a new stalemate melee option to determine whether the stalemate detection checking is enforced.
  • Added a new “Creator” player to effects. It will be set to the player issuing an order if available.
  • Added a new type of item that can use an effect ability.
  • Added a validator that checks to see if a unit can path to a point.
  • Added a validator that checks if there is a cliff between two points.
  • Added MinimapRenderPriority to CActorUnit and MinimapRenderPriorityList to CActorGlobalConfig. This allows custom map makers to define the render priorities of units on the minimap.
  • Bug Fixes:
  • General
  • Harvest orders will no longer end if an order is queued while waiting to return cargo.
  • Harvesting units no longer avoid enemy units.
  • Fixed an issue with units trying to get out of the way so buildings can be constructed.
  • Hold position units no longer automatically move out of the way when placing a building.
  • Fixed an issue with harvesting units bypassing force fields.
  • Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.
  • Fixed an issue where larva would not wander around.
  • Fixed an issue where loading a saved challenge could improperly overwrite the best score.
  • Fixed an issue where animation stutters when flying units are separating.
  • Added “Detector” text to the info panel for units which can detect cloaked or burrowed units.
  • Added combat reveal tinting to help show that combat reveal units cannot be hit. All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.
  • Enemy units no longer show passive buttons in the command card.
  • Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).
  • Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.
  • Missiles are no longer affected by Vortex.
  • Autocast repair will now charge the player requesting autocast functionality.
  • Autocast state for abilities is reset to the default state when unit ownership is permanently changed.
  • Repair will now clear its autocast state if the owning player leaves the game.
  • Actors with a large number of create events no longer crash the map.
  • Text tags are now paused when the game is paused.
  • Protoss:
  • Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.
  • Mass Recall can no longer target larva or eggs.
  • Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.
  • Fixed an issue where a Zealot could burn his Charge cooldown without actually moving.
  • Terran:
  • Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.
  • Fixed nuke dot not being visible all the time.
  • Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.
  • Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.
  • Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted terran building if it lifted off at just the right time.
  • Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.
  • Zerg:
  • The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.
  • Fixed an issue with the Ultralisk being unable to attack a row of sensor towers.
  • The Burrow and Cancel Neural Parasite buttons have been moved on the command card.
  • Creep will now spread evenly in all directions.
  • Fixed an issue where Larva could produce units by holding down hotkeys.
  • StarCraft II Editor:
  • The "For Each Real" and "For Each Integer" actions will now correctly execute once when the starting and ending bounds are equal while the increment is also zero.
  • Standard dependencies can no longer be modified in the Dependencies dialog (only added or removed).
  • Publish dialog now updates storage information after removing a published file in the Managed Published window.
  • The View Script command will now view library scripts if the library list has focus.
  • Dropdowns now correctly select items as you type using partial matching.
  • Fixed an issue with editing stylized text values when using system locales other than English.
  • Fixed an issue when editing mover data where values were not being saved correctly.
  • Fixed an issue that prevented certain changes to angle values.
  • Fixed an issue where the scroll bar for tree views could disappear.
  • Fixed an issue where triggers setting the mouse relative could result in the mouse being stuck in relative move mode.
  • Fixed an issue where setting the color of a dialog item of type label wasn’t working.
  • Fixed text truncation with Set Text actor message.
  • Fixed a crash that could occur while editing upgrade values.
  • Fixed display of ability command links in the Overview Manager.
  • Fixed many areas where English text was displayed instead of localized text.
  • Fixed an issue where selection circles would drop when a flying unit was over a cliff.
  • Veterancy experience share filters have been fixed.
  • Carried and equipped item behaviors and weapons are now restored properly when a unit is revived.
  • Items dropped from an inventory will now use their default height when dropped.
  • Fixed a crash when destroying a persistent effect.

New in Starcraft II 1.1.3 (Nov 10, 2010)

  • General - New game categories have been added to filter Tower Defense and Tug of War custom maps.
  • Balance - TERRAN - Thor - This unit will now prioritize attacking ground combat units over Medivacs.
  • Bug Fixes - Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.

New in Starcraft II 1.1.2 (Oct 15, 2010)

  • General:
  • Players will no longer receive achievement toasts while their status is set to "Busy."
  • The messaging when attempting to load a saved game or replay from a previous version has been clarified
  • Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.
  • Balance:
  • PROTOSS
  • Buildings
  • Nexus life and shields increased from 750/750 to 1000/1000.
  • Void Ray
  • Damage level 1 increased from 5 to 6 (+4 armored).
  • Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
  • Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
  • TERRAN
  • Buildings
  • Barracks requirement changed from Command Center to Supply Depot.
  • Supply Depot life increased from 350 to 400.
  • Medivac
  • Acceleration reduced from 2.315 to 2.25.
  • Speed reduced from 2.75 to 2.5.
  • Reaper
  • Nitro Packs speed upgrade now has a Factory Requirement.
  • Thor
  • Energy bar removed.
  • 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
  • ZERG
  • Buildings
  • Hatchery life increased from 1250 to 1500.
  • Lair life increased from 1800 to 2000.
  • Spawning Pool life increased from 750 to 1000.
  • Spire life increased from 600 to 850.
  • Ultralisk Cavern life increased from 600 to 850.
  • Corruptor
  • Energy bar removed.
  • Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
  • Infestor
  • Fungal Growth now prevents Blink.
  • Roach
  • Range increased from 3 to 4.
  • Bug Fixes:
  • Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
  • Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
  • Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
  • Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
  • Fixed a desync that could occur on user-created maps with custom mod dependencies.

New in Starcraft II 1.1.1 (Sep 30, 2010)

  • Bug Fixes:
  • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
  • Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
  • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
  • Fixed an issue where players watching older replays or saved games would experience stuttering.
  • Fixed an issue where some Mac users were unable to join games properly.

New in Starcraft II 1.1.0 (Sep 24, 2010)

  • General:
  • The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
  • A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
  • A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
  • A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen.  Laptop users can also view Wi-Fi signal strength and battery levels.
  • Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
  • (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
  • Support for NVIDIA 3D Vision has been added.  To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision.  For more information, visit www.nvidia.com/Starcraft3D
  • Balance Changes:
  • PROTOSS
  • Zealot
  • Build time increased from 33 to 38.
  • Warp Gate cooldown increased from 23 to 28.
  • TERRAN
  • Battlecruiser
  • Ground damage decreased from 10 to 8.
  • Bunker
  • Build time increased from 30 to 35.
  • Reaper
  • Build time increased from 40 to 45.
  • Siege Tank
  • Siege mode damage changed from 50 to 35 (+15 armored).
  • Upgrade damage changed from +5 to +3 (+2 armored).
  • ZERG
  • Ultralisk
  • Ram ability removed. Ultralisk will now use normal attack against buildings.
  • Damage decreased from 15 (+25 armored) to 15 (+20 armored).
  • Maps
  • Desert Oasis
  • Destructible Rocks have been added to make natural expansions easier to protect.
  • Center Xel'Naga Tower area has been narrowed.
  • StarCraft II Editor Improvements:
  • Added new requirement types: Odd, Divide, Mod, Multiply.
  • Added a chance field to effect data.
  • Added support for the Slider dialog control type.
  • Added a trigger to deal damage from a unit.
  • Added a trigger event response to provide the amount a player or unit property changes.
  • Added a trigger event when an effect executes.
  • New Trigger Editor functions:
  • Save Data Conversation State Value (Action).
  • Load Data Conversation State Value (Action).
  • Players On Team (returns Player Group associated with teams in game lobby).
  • Unit Owner Changes (Event).
  • Old Unit Owner (returns player ID in response to Unit Owner Changes).
  • New Unit Owner (returns player ID in response to Unit Owner Changes).
  • XP, Level, and Bounty unit properties can now be modified by triggers.
  • Banks now save/restore XP, learned abilities, and items.
  • Message Window now includes a time stamp for each message.
  • An actor event is now dispatched when a missile cannot hit its target.
  • When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
  • Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
  • The Custom game variant is no longer automatically included when other non-default variants are defined.
  • Increased the maximum recharge vital rate for heal effects.
  • Bug Fixes:
  • Battle.net
  • Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
  • Fixed an issue where players would still receive toasts when their status was set to busy.
  • Custom Games
  • Default race in a game lobby is now properly set to Random.
  • Players can now configure the lobby for 1v5 matches.
  • The search functionality for map searches has been improved.
  • Lobby hosts will now receive a toast when an invited player declines an invitation.
  • Custom game lobbies will now remember the game mode chosen under a category.
  • Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
  • Fixed an issue where custom maps could not be reported from the map preview screen.
  • Gameplay
  • General
  • If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
  • Structures damaged during construction will no longer count towards structures lost.
  • Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
  • Fixed an issue with inventory drop range checks.
  • Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card.
  • Interface
  • Queue tooltips now display information about what is in progress.
  • Fixed an issue where the back button would not always return players to the score screen properly.
  • Terran
  • Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
  • SCVs will now load into the closest Command Center if multiple are within range.
  • Zerg
  • Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.
  • StarCraft II Editor:
  • The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
  • Loading screen progress bar option now works when using Melee loading screen type.
  • Test Document now works properly on maps with Battle.net-only dependencies.
  • Publishing a new file using Major revision will now properly set the document version to 1.0.
  • Publish dialog now properly remembers the Show Real Name setting from previous publish.
  • File preview panel now displays author's real name if that option was set during publishing.
  • The Import module will now allow importing an override Assets.txt file.
  • Undoing a terrain object modification will now also undo associated terrain changes.
  • Editor will display document text from another locale if no text for the active locale exists.
  • Copying points with custom models will display the model properly on the pasted point.
  • It is no longer possible to have multiple default variants in the Game Variants dialog.
  • Removed icon support for attribute and variant definitions, as Battle.net does not display these.
  • Fixed issues with invalid map bounds when creating 32x32 maps.
  • Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
  • Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
  • Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
  • Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
  • Fixed an issue with the Unit Manipulates Item trigger.
  • Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
  • Fixed preview panel display in Terrain Editor palettes.
  • Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
  • Fixed initial display of variables in the Trigger Debugging Window.
  • Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
  • Fixed action list when modifying a Custom Script action without sub-views enabled.
  • Fixed loading map dependency data.
  • Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.
  • Technical Issues
  • Fixed an issue where unplugging headphones could cause the game to freeze.
  • Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.  

New in Starcraft II 1.0.3 (Aug 19, 2010)

  • Fixed an issue preventing some players from accessing offline play from the login screen.