SpriteHelper Changelog

What's new in SpriteHelper 1.8.307

May 21, 2013
  • Various bug fixes and improvements.

New in SpriteHelper 1.8.306 (May 15, 2013)

  • Fixed an issue that caused trim or crop to be enabled on sprites when packing.

New in SpriteHelper 1.8.305 (Apr 20, 2013)

  • Fixed an issue where user had to remove old generated image files in order to save with a different format
  • Fixed an issue where batch changing sprites would have not been possible in certain conditions.
  • Fixed an issue where the sheet image would been regenerated when editing physical shapes even if sheet layout did not chang

New in SpriteHelper 1.8.304 (Mar 21, 2013)

  • Improved saving times by not regenerating images when not needed.
  • Fixed: plist generation when using Cocos2d-x resource handling Demo project at http://www.gamedevhelper.com/tutorialsFiles/Cocos2d-X-2.1rc0-x-2.1.1-Mar20-SHEET-PLIST-LOADING-ANIM_AND_SPRITES.zip

New in SpriteHelper 1.8.303 (Mar 18, 2013)

  • Added: a couple of safe checks for when loading broken scenes

New in SpriteHelper 1.8.302 (Mar 16, 2013)

  • Fixed: small packing improvement

New in SpriteHelper 1.8.301 (Mar 5, 2013)

  • Fixed: selecting a non rgb calibrated color in sprite color property.
  • Fixed: an issue where if while editing the shape you would select Edit -> Select All the app would go into an unknown state.

New in SpriteHelper 1.8.300 (Feb 25, 2013)

  • Added: new PVR formats

New in SpriteHelper 1.8.224 (Feb 18, 2013)

  • Fixed an issue where the icons of the sprites were created with wrong size

New in SpriteHelper 1.8.223 (Feb 15, 2013)

  • Small bug fixes and improvements
  • Added new layout algorithms
  • Added a new field in cocos2d plist generation

New in SpriteHelper 1.8.222 (Jan 24, 2013)

  • Fixed: icon for sprites not being created when having special characters in the path of the image file
  • Fixed: a crash report related to a segmented button - Thank you for reporting!

New in SpriteHelper 1.8.221 (Jan 21, 2013)

  • Fixed: issue where if you had multiple sheets the app will jump to last sheet when importing a sprite
  • Fixed: issue where if you had multiple sheets the app will display the view with the first sheet max size options

New in SpriteHelper 1.8.220 (Jan 21, 2013)

  • Fixed: an issue where certain images would open with smaller icon then the original
  • Fixed: opening a document from finder with SH opened will ask to save even if nothing was changed
  • Added: Crash Reported

New in SpriteHelper 1.8.219 (Jan 10, 2013)

  • Small bug fixes and improvements

New in SpriteHelper 1.8.218 (Oct 29, 2012)

  • Now when having multiple sheets the active sheet will always be in the view so that you can remove it if necessary.

New in SpriteHelper 1.8.217 (Oct 23, 2012)

  • Fixes broken 1.8.216
  • Fixed issue with shapes being offseted when using break into individual pieces
  • Fixed an issue with wrongfully SH asking to save for changes
  • Fixed an issue where SH was wrongfully regenerating images even if no changes to that sheet were made
  • Fixed selecting same sprite multiple times - was not impacting anything
  • Fixed an issue where pvr images could not be generated when removing original png files

New in SpriteHelper 1.8.215 (Oct 19, 2012)

  • Fixed an issue where very low alpha values were discarded in an image

New in SpriteHelper 1.8.214 (Oct 17, 2012)

  • Fixed physical shapes offset when converting an old SH document (1.7 version) to new SH.
  • Fixed physical shapes offset when using circles and rectangles

New in SpriteHelper 1.8.213 (Oct 10, 2012)

  • Fixed a recurring bug where physical shapes were offseted in certain conditions

New in SpriteHelper 1.8.212 (Oct 9, 2012)

  • Fixed an issue where SH will ask to save even if no changes were made

New in SpriteHelper 1.8.211 (Oct 8, 2012)

  • Fixed issue with physical shapes not placed correctly when trim was used in special conditions

New in SpriteHelper 1.8.210 (Oct 5, 2012)

  • Fixed issue with saving in a non-english named folder.
  • Moving sprites with the mouse no longer lags on certain zoom values.
  • Fixed bug that caused sprites to be reimported when cancelling an import.
  • Fixed an issue where sheet settings were not saved.
  • Fixed an issue where animations with trim sprites were not displayed correctly after scene reloading
  • Now SH saved only the sheets that were changed - making the save time smaller.
  • Better packing
  • Added support for the new Cocos2d-X Resource handling

New in SpriteHelper 1.8.162 (Sep 27, 2012)

  • Fixed an issue with certain images having borders in the view depending on the alpha channel.
  • Fixed an issue with changing old SH documents sprites with original sprites from the disk
  • Fixed all texts in save panels to represent the actual action

New in SpriteHelper 1.8.161 (Sep 22, 2012)

  • Fixed an issue with changing old SH documents sprites with original sprites from the disk
  • Now SH will notify when SVN is not installed and guide you on who to install it.

New in SpriteHelper 1.8.160 (Sep 21, 2012)

  • Fixed issue with icons not getting updated with correct sizes when changeing an image.
  • Fixed an issue with exporting Cocos2d 2.0 and Cocos2d-X 2.0 plist animations.
  • Added Export all animations options in the File menu.
  • Added shortcut "Command+F" to add current selected sprites to current selected animation.
  • Now when you create an animation the renaming option will automatically be active.
  • Now SpriteHelper PRO supports running on 2 computers at the same time with the same license.
  • Now SpriteHelper PRO informs the user when computer deauthorization was completed with success.

New in SpriteHelper 1.8.159 (Sep 19, 2012)

  • Now when you change sprites images when the new image is bigger the info will be updated as well. Also when changing a sprite on an old SH document the info will be updated also.
  • Added possibility to change all sprites in the selected sheet in a batch. Check Edit menu. You select a folder and all sprites that have the same name as the image files in that folder (no extension) will be changed.
  • Notice: If the automatic update fails, please download the app manually from the website. This is a result of the name change and will not happen again.

New in SpriteHelper 1.8.158 (Sep 18, 2012)

  • When deleting sprites from the list now a question dialogue will pop-up for accidental removals
  • New icons
  • Launch of new portal www.gamedevhelper.com

New in SpriteHelper 1.8.154 (Aug 16, 2012)

  • Improved layout algorithm.
  • Added support for PVR
  • Added support for PVR.ccz
  • Added support for PVR.gz
  • Added support for 4k textures
  • New improved animation system with time per frame and user data
  • New improved physical shapes, with multi shape per sprite support and advance collision data
  • New UI
  • Added support for trimming
  • Added support for rotation
  • Added support for Bilinear, Nearest Neighbor, Bicubic and Box Average rescaling algorithms
  • Added physic auto-trace algorithm with both concave and convex shape support
  • Added support for multi sheet per document
  • New improved supporting code
  • Other secondary features

New in SpriteHelper 1.7.5 (Jan 27, 2012)

  • Fixed an issue when exporting to Cocos2d Plist.
  • Fixed refresh issue on certain special systems.
  • Fixed quality issues on SD images.

New in SpriteHelper 1.7.4 (Jan 12, 2012)

  • Fixed bug with Batch Z order not getting saved when Save SD was unselected

New in SpriteHelper 1.7.3 (Nov 10, 2011)

  • Fixed pixelated issue on SD
  • Fixed texture rect issue on SD
  • Added cocos2dX plist support

New in SpriteHelper 1.7.2 (Sep 28, 2011)

  • Minor bug fix

New in SpriteHelper 1.7.1 (Sep 22, 2011)

  • Fixed NPOT issue
  • Fixed Icon Path Issue

New in SpriteHelper 1.7 (Sep 16, 2011)

  • Auto Trace with Support for both Convex and Concave shapes.
  • Animation editor.
  • Support for NON Alpha images.
  • Auto sprites finding based on specified color.
  • Zoom on mouse position.
  • UI Redesign.
  • New physic properties.
  • Full Screen For Lion.
  • Full Gesture Support.
  • Use of relative path.

New in SpriteHelper 1.6.7 (Jul 13, 2011)

  • Added to features:
  • Crop - ability to tell SpriteHelper if it should remove the empty space from an image file.
  • Same size rects - ability to make all sprites texture rects the same size. (useful for animations)

New in SpriteHelper 1.6.5 (Jul 6, 2011)

  • Puts the free version up to date with the paid version.

New in SpriteHelper 1.6 (Jul 6, 2011)

  • Support for HD/SD image export for Retina Display.
  • Support for Non Power of 2 image export.
  • Support for Sensor physic property.
  • Support for width and height shape border.
  • Support for multitouch gestures.
  • Drastically improved speed of texture packing algorithm.
  • Fixed update code issue.
  • Fixed shape editing issue.

New in SpriteHelper 1.5 (May 25, 2011)

  • Added support for concave polygon shapes.
  • Added ability to add holes in a shape.
  • Added ability to edit physic properties.

New in SpriteHelper 1.4.2 (Apr 6, 2011)

  • Brings fix for NVIDIA based Mac computers. It’s a critical update so please download it as soon as possible.

New in SpriteHelper 1.4 (Mar 23, 2011)

  • Import multiple images at once.
  • Find all sprites in the imported images and layout those sprites in the best possible way so that they take the minimum space.
  • Save the layout of those sprites as a new PNG image file.
  • Remove sprites from the layout so that your PNG contains only the sprites you need.
  • Added support for drag and drop.
  • Added support for scene file. Now you can open a scene from the Finder by double clicking on a scene.
  • Removed restriction that forced users to draw shapes in counter clock wise way. Now you can draw in whatever direction you desire.
  • Imported images now keep their aspect ratio when window is re-sized.
  • Filter what you see in the scene by image file.
  • Remove image from the scene with the click of a button.

New in SpriteHelper 1.3 (Mar 1, 2011)

  • Added support for CORONA SDK. You can now save your sprites as compatible SpriteSheet for CORONA as lua file. Also the code for putting your sprites in your game is generated for you.
  • NOW you can edit your shape points (no more recreating the shape if you didn't do it right the first time). Just create a shape then press "Edit shape" button and drag with your mouse the points. When you are done press the "Finish shape" button. The tool will tell you if the shape is not compatible with any of the supported physic engines.
  • Arrange your sprites by name, top, left, bottom, right.
  • Select a sprite by just clicking on the image.
  • Added "Show more info" menu item in "Tools" menu to show more sprite info (you can also access this info by right clicking on a sprite in the table).
  • Updated shortcuts

New in SpriteHelper 1.1 (Feb 14, 2011)

  • Added support for non power of 2 textures. (this caused the error "Import image error" and "Error! image in wrong format or could not be read")
  • Added search by sprite name.