SpriteBuilder Changelog

What's new in SpriteBuilder 1.4.0

Jan 24, 2015
  • The latest Cocos2D 3.4 beta
  • New lighting effects
  • Retina display support
  • Improved Swift support
  • Support for the latest Android Plugin
  • Tons of bug fixes and improvements

New in SpriteBuilder 1.3.6 (Nov 25, 2014)

  • Fixes to the Mac target.

New in SpriteBuilder 1.3.5 (Nov 13, 2014)

  • Minor bug fixes.

New in SpriteBuilder 1.3.4 (Nov 11, 2014)

  • Improves support for Mac OS X Yosemite, extended support for packages, adds visual editing of effects and updates Cocos2D to version 3.3.

New in SpriteBuilder 1.2.1 (Sep 11, 2014)

  • Fixes minor issues with animations and true type font outlines.

New in SpriteBuilder 1.2.0 (Aug 30, 2014)

  • Adds support for packages, updates to latests version of Cocos2D and fixes lots of minor issues.

New in SpriteBuilder 1.1.0 (Jun 20, 2014)

  • Updates to Cocos2D 3.1
  • Automatically updates the version of Cocos2D in your projects
  • Adds support for complex polygons in physics
  • Adds support for physics joints and springs
  • Images can be optimized at publish time
  • Radically improves speed when publishing large sprite sheets
  • Improved warnings panel and error messages
  • Adds grids and snapping
  • Dozens of smaller enhancements and bug fixes

New in SpriteBuilder 1.0.6 (Apr 23, 2014)

  • Fixes crash on Mac OS X 10.8

New in SpriteBuilder 1.0.5 (Apr 16, 2014)

  • Updates Cocos2D to work better with newest version of Xcode.

New in SpriteBuilder 1.0.4 (Mar 20, 2014)

  • Now uses final version of Cocos2D v 3.0.
  • Fixes issue with lower resolution screens.
  • Minor bug fixes.