What's new in SpriteBuilder 1.4.0
Jan 24, 2015
- The latest Cocos2D 3.4 beta
- New lighting effects
- Retina display support
- Improved Swift support
- Support for the latest Android Plugin
- Tons of bug fixes and improvements
New in SpriteBuilder 1.3.6 (Nov 25, 2014)
New in SpriteBuilder 1.3.5 (Nov 13, 2014)
New in SpriteBuilder 1.3.4 (Nov 11, 2014)
- Improves support for Mac OS X Yosemite, extended support for packages, adds visual editing of effects and updates Cocos2D to version 3.3.
New in SpriteBuilder 1.2.1 (Sep 11, 2014)
- Fixes minor issues with animations and true type font outlines.
New in SpriteBuilder 1.2.0 (Aug 30, 2014)
- Adds support for packages, updates to latests version of Cocos2D and fixes lots of minor issues.
New in SpriteBuilder 1.1.0 (Jun 20, 2014)
- Updates to Cocos2D 3.1
- Automatically updates the version of Cocos2D in your projects
- Adds support for complex polygons in physics
- Adds support for physics joints and springs
- Images can be optimized at publish time
- Radically improves speed when publishing large sprite sheets
- Improved warnings panel and error messages
- Adds grids and snapping
- Dozens of smaller enhancements and bug fixes
New in SpriteBuilder 1.0.6 (Apr 23, 2014)
- Fixes crash on Mac OS X 10.8
New in SpriteBuilder 1.0.5 (Apr 16, 2014)
- Updates Cocos2D to work better with newest version of Xcode.
New in SpriteBuilder 1.0.4 (Mar 20, 2014)
- Now uses final version of Cocos2D v 3.0.
- Fixes issue with lower resolution screens.
- Minor bug fixes.