Slade Changelog

What's new in Slade 3.1.1.1

Mar 10, 2016
  • General:
  • Shortcut keys now always show on context menus
  • Fixed an issue with zip archives sometimes getting mixed-up entry data after saving
  • Fixed a potential crash when saving large wad files on 32bit or low-RAM systems
  • Fixed some minor issues with the text editor:
  • Fixed refresh issues with multi-line brace matching in windows
  • Fixed text editor stealing focus from other controls (was most noticeable in other text controls - the cursor would show up in the wrong spot, or not at all)
  • OSX:
  • Fixed an issue where a sound alert would play on most keypresses in the map editor
  • Resource Editor:
  • Keep folders at the top of the entry list when sorting
  • Sorting the entry list by size will now also sort folders by the number of items they contain
  • Fixed crash when deleting an entry while the entry list was sorted by size
  • Map Editor:
  • Changed the minimum number of sides for 'Ellipse' shape drawing to 3
  • Fixed a crash when opening any map with slopes
  • Fixed a crash that could happen when opening a map with pathed things in certain situations
  • Fixed potential crashes that could happen when closing a map within a pk3
  • Fixed an issue where the line highlight would be lost when mouse panning during tag edit

New in Slade 3.1.1 Beta 2 (Dec 19, 2015)

  • General:
  • Added options to change icon sets for toolbars and entry list
  • Added new 'Rounded' icon set for the entry list
  • Fixed various issues with crashing or hanging on startup due to invalid/broken slade.cfg or executables.cfg files
  • Added a bunch of extra info to the crash dialog
  • Fixed acs output coming up blank when using gdcc-acc (thanks @Monsterovich)
  • Only allow a single instance of SLADE to be open at once: Opening an archive using 'open with' or file association will open it in the existing SLADE instance rather than opening a new one
  • Show a warning if a custom temp directory is selected and it is not empty
  • Fixed various issues with Timidity MIDI playback
  • Updated language and game definitions (thanks @Blue-Shadow)
  • OS X:
  • Allow setting .app folders as an executable in the run dialog
  • Resource Editor:
  • Various enhancements to the audio player: Display metadata for MIDI entries
  • More conversion options between audio formats
  • Added option to show confirmation on 'Revert Entry' (from either the entry list or entry panel)
  • Map Editor:
  • Coloured fog preview in 3d mode (thanks @Monsterovich)
  • Various improvements to the line properties dialog (thanks @Monsterovich & @eevee)
  • Fix undo/redo not working with mirror/flip actions (thanks @Monsterovich)
  • Fix some problems with map architecture merging (thanks @eevee)
  • Fix arg0str UDMF property being removed (thanks @eevee)
  • Various other minor fixes and improvements (thanks @eevee)
  • Texture Editor:
  • Dragging left click outside a texture will now adjust its offsets (TEXTURES only)
  • Format Support:
  • Added support for Chasm: The Rift BIN archives (thanks @alexey-lysiuk)
  • Added support for ILBM image format
  • Fixed Heretic 2 image formats support

New in Slade 3.1.0.5 (Oct 12, 2015)

  • General:
  • Added support for using Timidity for MIDI playback (thanks @Monsterovich)
  • Updated ZDoom language configurations (thanks @Blue-Shadow)
  • Various improvements and fixed for tooltips on the text editor: Colours can now be customised via text editor styles; Fixed various issues with tooltips staying open while the window is inactive
  • Don't save the grAb chunk for PNGs without offsets
  • Added DeHackEd text patch language definition for syntax highlighting
  • Resource Editor:
  • New 'Build Archive' feature to convert a folder to a zip/pk3 archive (thanks @Monsterovich)
  • Fixed a possible crash when re-opening the documentation tab
  • Allow creating new directories in all archive formats that support it
  • Map Editor:
  • Added the ability to double click an item to edit it (thanks @eevee)
  • Fixed crash when pressing enter (object edit) with nothing selected
  • Fixed various problems with map line drawing and sector building (thanks @eevee)
  • Fixed the '...' button for sector tag on the object properties panel getting the wrong value
  • Fixed crash when saving a UDMF map twice (if the map has extra non-map entries before ENDMAP)
  • Other various minor fixes

New in Slade 3.1.0.4 (Aug 4, 2015)

  • General:
  • Fixed an issue where the configuration could be reset randomly
  • Checking for directory archive changes is now (mostly) done in the background
  • Previously selected palettes are now remembered in the gfx conversion dialog
  • OS X:
  • Various minor improvements and fixes for running on OSX
  • Added ability to open archives via double-clicking them while SLADE is open or dragging them over the SLADE dock icon
  • Map Editor:
  • Rearranged ZDoom action specials configuration to be grouped and ordered more logically
  • Improved arg editing for ZDoom action specials
  • Moved action special trigger related flags to action special tab

New in Slade 3.1.0.3 (Jun 24, 2015)

  • General:
  • New custom tab and docked panel style, should no longer have redrawing issues around the edges
  • Removed option for tab style (the above change removes the need for it - and the other default wxwidgets tab styles were ugly anyway)
  • Fixed various issues with detection of changes to a directory that is open as an archive
  • Fixed an issue where having double quotes in a cvar could corrupt the configuration file
  • Fixed an issue on OSX where the splash window would not disappear
  • Resource Editor:
  • Module music playback now works again
  • Re-enabled the file browser tab in the archive manager, can be disabled in preferences if it still causes issues
  • Fixed possible crash on 'Remove Unused Textures'
  • Map Editor:
  • Use the most advanced available map format by default when creating a new map (or the format of the first existing map in the archive)
  • Moving a line over an existing vertex will now split the line
  • Fixed an issue that could cause a lockup after moving lines to overlap

New in Slade 3.1.0.2 (May 16, 2015)

  • General:
  • Support for ZDoom long map/texture names
  • 'Online Documentation' now opens within SLADE in a tab, rather than opening the wiki in a browser
  • Disabled update check on non-Windows operating systems
  • Reimplemented old wxHTML start page, used by default in linux to avoid requiring webkit to compile (although Ubuntu repositories now include wxWebView packages)
  • Log file is now written to the user directory
  • Fixed issue with DECORATE parsing that could cause a lockup if a non-lowercase #include statement was present
  • 'Close All' now actually closes all open archives
  • Fixed keybind changes not applying until SLADE is restarted
  • Various other minor fixes and improvements
  • Resource Editor:
  • Copied entries are now also copied to the system clipboard
  • Changes to files within directories opened as archives in SLADE are now detected and can be imported
  • 'Add to TEXTUREx' now works with ZDoom TEXTURES
  • Updated language definitions
  • Fixed parsing problem with 'Jump To' in the text editor
  • Various entry type detection fixes
  • Map Editor:
  • Added support for named arg values and flags in the line properties dialog
  • Added numeric input text box on the action special selector
  • Fixed hanging things having reversed z-height
  • Corrected various issues with sector type definitions
  • Fixed a crash on attempting to create a sector in a map with no lines
  • Fixed possible lockup on pasting map architecture
  • Fixed 3d mode mouselook when using SFML in linux

New in Slade 3.1.0.1 (Nov 11, 2014)

  • General:
  • Updated language configurations
  • Typing characters when the browser window is focused will update the filter rather than jump to the next matching item
  • Added check for Windows Media Player installation MIDI playback without a soundfont will now be disabled when WMP is not installed
  • Added (optional) confirmation dialog on exit
  • Added 'SLADE 2' color configuration (for map editor)
  • Fixed error messages not showing after failed ACC compilation
  • Resource Editor:
  • Texture editor patch browser is now correctly centered when opened
  • Un-check textures from the current base resource by default in 'Remove Unused Textures' function
  • Map Editor:
  • Fixed crash on moving a vertex in a map with no lines
  • Scripts are cleared on creating a new map
  • Fixed possible crash when saving the map while in 3d mode
  • Add the new archive to recent files on map 'Save As' (or saving a new map)
  • Fixed wrong UDMF wall/flat scaling preview
  • Drawing lines anti-clockwise outside of a sector will no longer create invalid lines