Siralim Changelog

What's new in Siralim 2.0.12

Apr 17, 2015
  • Just a bunch of bug fixes. Also, Treasure Golems are disabled until I can work out a few bugs with them.

New in Siralim 2.0.10 (Apr 16, 2015)

  • GENERAL:
  • Added a new type of item: Handfuls. These items are extremely common and contain a small amount of resources.
  • These items can be found in chests, as rewards for completing Duties, and in many other places.
  • These items "open" themselves when they are acquired for the sake of simplicity.
  • Added a new option to the Gem Temple: Upgrade. This option allows you to increase your gems' levels in exchange for essence.
  • You can now cast Alteration spells while in the castle, and these spells now work more flexibly than before.
  • Greatly improved loot allocation.
  • Players in low Realm levels are no longer destined to find only garbage.
  • Players in high Realm levels now have a higher chance to find BETTER items, not necessarily MORE items.
  • This method should cut down on the overall quantity of items clogging your inventory.
  • Drop rates will be tweaked in the future based on player feedback, so don't worry if things aren't perfect quite yet!
  • Smogs, Phase Warrior, Storms, and Doom Fortresses have new graphics.
  • Reduced the level requirement and granite cost for several key upgrades, such as the Blacksmith and Enchanter.
  • Reduced the level requirement for several early Castle Quests. This should prevent the need to grind levels early on.
  • Resource satchels now grant significantly more resources than before.
  • Enemy Nether Creatures will not be quite as powerful in early levels when you have no choice but to fight them, such as for Duties.
  • Adjusted several Major Sigils to be more challenging (thanks, VagrantSun!)
  • Added internal support for Steam achievements. There are currently 249 achievements. An achievement interface for non-Steam users will be added at a later time on all platforms.
  • Touch control options are now hidden for Windows/Mac users.
  • ABILITIES:
  • Adaptation (Regal Golem) now grants 100% more stats than before.
  • Countervail (Diamond Imling) is no longer limited to only working the first time the creature's partner dies.
  • Death Pact (Blood Reaper) now creates a Barrier based on the slain creature's Maximum Health rather than Current Health.
  • Final Oblation (Mouth of Hell) has been reworked: After defending, creature dies and deals damage to all enemies equal to 200% of its missing health.
  • Netherbane (Djinn Arcanomancer) has been reworked: Enemy Nether Creatures always have Cripple and Weak.
  • Unholy Legend (Witch Doctor Necromancer) is no longer limited to only working the first time a creature dies.
  • BATTLE:
  • Creatures of a certain class no longer deal bonus damage to a different class.
  • Each creature class typically has lower defense against a certain class anyway, so this bonus damage made battles unnecessarily tedious.
  • USER INTERFACE:
  • When you upgrade a Royalty Point perk, it now spends as many points as needed to increase the perk's rank rather than allocating only 1 point at a time.
  • The Action Queue in battle should now have better text alignment.
  • BUG/CRASH FIXES:
  • Fixed a bug that caused cats to walk backward.
  • Fixed several bugs/crashes associated with position-based abilities.
  • Fixed a crash that could occur when a creature died in battle.
  • Fixed a bug that caused the enchanter to sometimes think that a rare artifact material property was legendary.
  • Fixed a small graphical issue with certain wall tiles in the Sorcery realm.
  • Fixed a bug that caused enemy creatures to cap at level 20000.
  • Fixed a bug with the Nightmare Golem's Bad Dreams ability that caused it to immediately wake up its target.
  • Fixed a bug that caused the Wyvern Skystalker's "Upheavel" ability to afflict the wrong creatures with Scorn.
  • Fixed a bug that allowed players with Castle Quests disabled to have access to certain upgrades much sooner than intended.
  • Fixed a bug that caused a certain Life Realm battle event to heal dead creatures.
  • Fixed a bug with the Armageddon spell that could occasionally cause the game to freeze.
  • Fixed several bugs with the Soulstone Splinter ability.
  • Fixed a bug with the Razorsharp ability that caused attacks to sometimes bounce when the original attack did no damage.
  • Fixed a bug that prevented players from casting a Daily Powerspell on the same day that they unlocked this feature.
  • Fixed several bugs that could cause artifacts to end up with blank properties.
  • Fixed a bug that caused extraction Duties to sometimes require you to extract from creatures that cannot be extracted from.
  • Fixed a bug that caused certain Duties related to Gump Mummies to not give credit to the player for killing them.
  • Fixed a crash that could occur when using the final consumable item in your inventory.
  • Fixed a bug with the Adaptation ability that caused it to not grant buffs in certain realms.
  • Added a safety check to prevent crashes when saving the game.

New in Siralim 2.0.9 (Apr 1, 2015)

  • GENERAL:
  • Added a new option to the creature context menu: Strategy. This allows you to set each of your creatures' default battle menu selections.
  • Added a new type of Nether Orb: Imbued Nether Orb. These orbs are ultra-rare and can exceed the maximum number of activations/gems that normal orbs have.
  • Added a new type of item: Potions. These items grant you additional Royalty Points when you drink them.
  • Added a new type of item: Elixirs. These items allow you to reset your Royalty Points when you drink them.
  • Nether Demons are now given an extra random ability in addition to their innate ability. This change is retroactive.
  • Added a new type of item: Demonic Tome. This item randomizes your Nether Demon's demonic ability and can be purchased from Bynine.
  • Added new graphics for Wyverns, Unicorns, Slimes, and Brownies.
  • Added new graphics for all NPCs that were not already revamped in the last patch.
  • Enemy Nether Creature scaling has been redone again.
  • Their strength no longer scales infinitely. They now have a maximum amount of "gem power" like they used to, but this amount is scaled down in lower Realm levels.
  • Enemy Nether Creatures now award far more resources than normal creatures.
  • The Pandemonium King now spawns with a more diverse, random set of allies.
  • Reduced the drop rate of Minor Sigils and consumable battle enhancement items.
  • Increased the drop rate of Demon Dust.
  • Enemies once again scale by level rather than experience points.
  • "Creator" race name changed to "Demigod".
  • ABILITIES:
  • Netherbane (Djinn Arcanomancer): Now afflicts Sap instead of Suffocation.
  • BUFFS/DEBUFFS:
  • Blight can no longer kill a creature. This is a temporary fix to prevent several/bugs crashes until the battle engine is redone.
  • ROYALTY:
  • Added several new events that can be completed to gain additional Royalty Points.
  • Added a new Character perk: Reduced Merchant Prices.
  • BUG/CRASH FIXES:
  • Fixed a bug with the Sorcery Mage's "Echo" perk that prevented it from working properly.
  • Fixed a crash that occured with the Lash of Undeath ability.
  • Fixed a crash that occured with the Anomaly ability.
  • Fixed a crash that occured as a result of enemy creatures having 0 (or near 0) Luck.
  • Fixed a bug that caused Sigils to sometimes scale improperly when used in the castle.
  • Fixed several bugs related to position-based abilities.
  • Fixed a bug that caused consumable items that grant bonuses to resources gained in battle to grant drastically less benefit than intended.
  • Fixed a crash that occured with the Timewarp buff.

New in Siralim 2.0.6 (Mar 20, 2015)

  • GENERAL:
  • Enemies now scale by your creatures' experience points rather than level.
  • The strength of enemy Nether Creatures now scales based on your character level.
  • They should be much easier at lower levels, and much more difficult at higher levels.
  • You can now hold down the E key (PC/Mac) or A button (Android/iOS) in battle to quickly cycle through battle messages.
  • Updated graphics for more NPCs.
  • Gem Boxes have been recolored to look more consistent with the rest of the game.
  • Changed the name of several Royalty Point bonuses to make it easier to find what you're looking for.
  • The smooth font is now the default font.
  • ABILITIES:
  • IMPORTANT: Your creatures can now benefit from multiple copies of the same ability. If not, it will now say so in its ability description.
  • Example: Gust Aura gives all your creatures a 15% chance to dodge attacks. If you have two creatures with Gust Aura, the game will now give your creatures a 15% chance to dodge an attack, and if that fails, it will give your creatures another 15% chance to dodge the attack.
  • However, you cannot stack abilities by giving a creature an artifact that grants the same ability as its innate ability.
  • Reworked several abilities. Many received simple numerical tweaks, so only abilities that were reworked are included in these patch notes.
  • Amalgamation: At the start of this creature's turn, your creatures lose 25% of a random stat and gain 40% of a random stat.
  • Amplify: Name changed to Electroheart. After dying, afflict enemies with Stagger and Stun for 2 turns.
  • Apostle of Water: Now also heals a creature for 20% health when it is attacked by a Life creature.
  • Breath of the Tundra: When this creature dies, enemies are Frozen.
  • Burn It Down: Name changed to Smolder. After attacking, afflict target with Wane.
  • Clemency: After successfully extracting from a target, afflict it with Dying.
  • Cradle to the Grave: Now moves to a random position on the Action Queue on resurrection, rather than always being at the top.
  • Crawl Through Knives: Ability cannot kill creatures anymore. This is a temporary fix to prevent a crash before we overhaul the battle engine in the next update.
  • Darkness Fate: Name changed to Hungering. After this creature attacks, each of your Bats deal damage equal to 20% of their Attack to the same target.
  • Disciple of War: Now also heals a creature for 20% health when it is attacked by a Death creature.
  • Frostfire Embodiment: Your creatures have additional Attack equal to the amount of health they're missing.
  • Glaive of Balance: Name changed to Heartseeker. When attacking an enemy that is defending or provoking, 50% chance (25% if Nether Creature) to kill it.
  • Icy Tomb: After an enemy defends or provokes, 50% chance to become Frozen.
  • Impenetrable Carapace: Enemies deal damage to this creature as if they have 60% less Attack.
  • Incantation: Creature deals more damage equal to your Power Balance.
  • Intensify: Name changed to Stricken. After attacking, afflict target with Cripple.
  • Intimidation: Your creatures have 10% more Attack, Defense, Luck, Speed, and Maximum Health for each battle won in the current Realm.
  • Mechanical Illusion: After being attacked, afflict enemy with Calm for 3 turns.
  • Misanthropy: Enemies always have Wrath.
  • Nature's Blessing: Now also grants Mend to all of your creatures.
  • Planar Conversion: Name changed to Enervation. After attacking, afflict target with Sap for 3 turns.
  • Preacher of Stone: Now also heals a creature for 20% health when it is attacked by a Sorcery creature.
  • Prelude to Exctinction: This creature and all your creatures surrounding it always have Multistrike.
  • Proliferation: Name changed to Revulsion. Before attacking, gain 100% Attack for each creature that died since its last turn.
  • Resurrection Code: Now also activates if the creature with this ability is the last creature alive.
  • Sacrimony: When an enemy dies, your creatures gain 30% Attack.
  • Shepherd of Fire: Now also heals a creature for 20% health when it is attacked by a Chaos creature.
  • Sleep Paralysis: Name changed to Bad Dreams. After attacking, afflict target with Sleep. If target already has Sleep, deal 300% more damage to it instead.
  • Styx Cry: Your creatures take only 1 damage from attacks if they're at 100% health.
  • Undone: Your creatures have additional Defense equal to the amount of health they're missing.
  • Zealot of the Forest: Now also heals a creature for 20% health when it is attacked by a Nature creature.
  • BATTLE:
  • Enemies in low realm levels (1-6) now spawn with fewer spells, and enemies at realm level 1 spawn with no spells at all.
  • Class weakness bonus damage is now much more significant.
  • Increased the amount of Defense gained when a creature is defending.
  • BUFFS/DEBUFFS:
  • New Debuff, Calm: Creature cannot attack.
  • New Debuff, Cripple: Creature loses 25% Defense each turn.
  • New Debuff, Sap: Creature loses 35% Attack each turn.
  • New Debuff, Wrath: Creature cannot defend or provoke.
  • New Debuff, Wane: Creature loses 15% Maximum Health each turn.
  • Berserk creatures can now die from the damage taken from recoil.
  • ITEMS:
  • Added 6 new legendary crafting materials to correspond with Shapeshifter abilities.
  • Added 5 new rare crafting materials to correspond with the new debuffs.
  • Added 5 new artifact properties to correspond with the new debuffs.
  • REALMS
  • Significantly increased the amount of Power gained from exchanging a gem with Eyn the Power Dwarf.
  • USER INTERFACE:
  • Battle messages have been revamped.
  • They are now more descriptive and flavorful.
  • They now show the duration of buffs/debuffs.
  • Messages have been added for certain abilities that did not have one before.
  • Ability descriptions now display the number of turns and stacks that a buff/debuff lasts if the duration is not infinite.
  • Clarified several ability descriptions.
  • BUG/CRASH FIXES:
  • Fixed a crash that could occur when enchanting gems that was introduced in the latest patch.
  • Touch controls should now always show properly at the title screen.
  • Traveling merchants will now appear on the map.
  • Fixed lag that could occur while walking around in Realms that was introduced with the most recent update.
  • Fixed a bug that caused the "Shorter Rituals" perk to continue applying to your rituals each time a saved game was loaded.
  • Fixed a lockup that could occur for players who unlocked a new creature tier using a legacy save file.
  • Fixed a crash that could occur when facing an enemy Troll King.
  • Fixed a bug with the Psychopath perk that caused artifacts to apply debuffs even if the artifact didn't have the right property.
  • Fixed a crash that would occur with the Dryad Raincaller's "Stormcall" ability.
  • Fixed a bug that caused the buff shrine effect to not grant buffs.
  • Fixed a bug with the "Everything's Gone" ability that caused some creatures' abilities to counteract the effect at the start of battle.
  • Fixed a bug with the "Jailbreak" ability that caused it to sometimes give far more benefit than intended.
  • Fixed a bug with the "Garrote" ability that caused it to never activate.
  • Fixed a bug that prevented arena rewards from being displayed.
  • Fixed an inventory display issue with Pills.
  • Fixed a bug with the Sleep debuff that caused abilities and artifact effects that applied Sleep to instantly wake the target creature up.
  • Fixed a bug with the "Lucid Dreams" ability that sometimes allowed affected creatures to wake up.
  • Fixed a crash that occured on iOS devices when the "Restore IAP" option was used.
  • Fixed a graphical display issue on the iPhone 6.

New in Siralim 2.0.1 (Mar 10, 2015)

  • GENERAL:
  • Almost all of the game's graphics have been redone. The remaining old graphics (some NPCs and some creatures) will be redone for the next patch.
  • Added over 100 new creatures to the game.
  • Several of these creatures are only obtainable by completing certain tasks around the castle.
  • Also added 10 new creature tier upgrades to the castle.
  • Reshuffled the creatures unlocked with each tier.
  • Changed the creatures obtained from Powerspells and Bynine's shop.
  • New Feature: Royalty Points. Each time you gain a level or complete a Duty, you will receive a certain amount of Royalty Points.
  • These points can be spent in one of three categories of your choice: Character, Creature, or Perk.
  • The "Character" category allows you to increase your mana pool, increase your spell slots, manipulate your power balance minimum/maximum, unlock new features/bonuses, and much more.
  • The "Creature" category allows you to increase your creatures' stats or grant them special bonuses in combat.
  • The "Perks" category is different depending on which of the 5 classes you chose at the start of the game. Each class has 5 unique perks that are intended to change your playstyle.
  • You cannot reset points invested in the Character or Creature categories. You can reset points invested in the Perk category by using a class-changing item from Bynine.
  • Royalty Points are rewarded retroactively, so if you already have a save file you will probably have a lot of points you can spend immediately.
  • To spend Royalty Points, go to your Character sheet and follow the instructions.
  • Maximum Spellbook Slots and Maximum Rituals no longer increase with your character's level instead, these values are increased by investing Royalty Points into certain bonuses.
  • When you load a legacy save file, the scrolls in your spellbook will be placed back into your inventory so you will need to re-equip them.
  • When you load a legacy save file, you will be given a temporary increase to your Maximum Rituals if you have too many rituals already in progress.
  • New Online Feature: Daily Power Spells. Each day you can now cast one free, instant Power Spell. The amount of power invested is random.
  • You must unlock this feature by completing a new upgrade in the War Room, available at level 26.
  • Added a "Save & Continue" option to the menu. This option is unavailable for Hardcore Mode players.
  • Added a new option (Options --> Gameplay) to change the font style to the one we were using prior to patch 1.3.0. It's larger now so it still works with the new user interface.
  • Added experimental support for additional types of gamepads (many of the most popular ones were already supported).
  • You can no longer sacrifice cores or convert them into Minor Sigils if they are "special" cores (obtained through events, power spells, Bynine, etc).
  • The game engine has been updated and loading times should now be much faster.
  • BATTLE:
  • Luck (stat) has been revamped.
  • Now when creatures attack, there is a chance the attack will be either a "mortal" or "glancing" blow.
  • Mortal blows cause an attack to deal extra damage, glancing blows cause an attack to deal less damage.
  • The chance for a mortal blow and the damage bonus associated with it increases based on the amount of Luck the attacker has greater than that of its target.
  • The chance for a glancing blow increases and the damage mitigation associated with it increases based on the amount of Luck the defender has greater than that of its attacker.
  • Several new abilities react with mortal and glancing blows.
  • Added 5 new buffs/debuffs.
  • Enemies now have far fewer spells.
  • Slightly reduced the defense penalty incurred from provoking.
  • CASTLE:
  • You must now find Bynine in a Realm he is no longer unlocked by default at the start of the game. After you find him, he'll move in to the castle forever.
  • Added 15 new upgrades that allow you to improve various facilities in the castle, including the blacksmith, enchanter, gem temple, and power spells.
  • Rewrote all the dialogue for NPCs in the castle. They all provide useful game hints now.
  • Decreased the granite cost of all castle upgrades.
  • CREATURES:
  • Rebalanced most abilities. Nothing was weakened or reworked, just some numerical increases.
  • Rebalanced several buffs and debuffs.
  • Hounds are now Death creatures (previously Nature).
  • Slimes are now Chaos creatures (previously Sorcery).
  • Smogs are now Chaos creatures (previously Sorcery).
  • Wyverns are now Sorcery creatures (previously Chaos).
  • DUTIES:
  • Completing a Duty no longer rewards resources or energy, but still grants items and experience. To compensate, Duties now also reward 1 Royalty Point.
  • ITEMS:
  • Added over 100 new crafting materials.
  • Added over 100 new Major Sigils.
  • Added 2 new artifact properties.
  • When you find an artifact, it now has a small chance to have a legendary property applied to it already.
  • Adjusted the drop rate of all items (too many Bronze Tickets were dropping, for example).
  • REALMS:
  • Traveling Merchants can now be found in Realms. They have the potential to sell almost any item in the game, but at a steep price.
  • These merchants are designed to give you better control over your luck when it comes to acquiring the items you want.
  • Added 8 new interactable objects to various Realms.
  • Added 5 new types of Duties.
  • Added 1 new shrine effect.
  • Enemies now have a 0% chance to spawn with artifacts at realm level 1.
  • SPELLS:
  • Spell mechanics have been revamped.
  • Goal: make spells more useful against normal creatures and less overpowered when used against Nether Creatures.
  • The effectiveness of most damaging and healing spells now scales with a new character stat called Spell Power.
  • Spell Power can be increased by leveling up your character or by investing Royalty Points into relevant perks.
  • Nether Creatures no longer have an innate 50% resistance to spells. Their higher health is more than enough to mitigate damaging spells now.
  • Your character's class no longer reduces the mana cost of spells in that class by 50%. Instead, spells that you cast from that class are now much more potent.
  • BUG/CRASH FIXES:
  • Fixed a rare crash that could occur when loading a save file.
  • Fixed several silent crashes that occured when traveling to a new Realm level.
  • Fixed a bug that prevented the final blacksmith forging upgrade from displaying in the upgrade menu.
  • Fixed an issue where Dye items were not saved properly.
  • Fixed a display issue when enchanting an artifact.
  • Fixed a bug that caused certain realm events to reset upon turning in an overworld quest.
  • Fixed a bug that prevented the resource bonus from certain shrine effects from working properly.
  • Fixed several bugs related to on-death abilities.
  • Fixed a bug with the "Grant Buff" artifact property that caused summoned minion-based buffs to not be applied properly.
  • Fixed a bug with the Confused debuff that caused certain abilities to activate at incorrect times.
  • Fixed a bug with the Burn debuff that prevented it from increasing in potency over time.
  • Fixed a bug with some spells that caused them to target the wrong creature.
  • Fixed a bug that allowed the player to sometimes gain rewards from sigils even if they failed to beat the sigil encounter.
  • Fixed a bug that sometimes allowed dead enemies to attack.

New in Siralim 1.3.0 (Jan 5, 2015)

  • GENERAL:
  • IMPORTANT: Resource costs and gains no longer scale with your character level they now always remain constant.
  • For example, it now always costs 1000 essence to create a gem.
  • This will make your current save files feel very overpowered since many of you now probably have nearly infinite resources.
  • If you want to bring your resources back down to a normal, balanced level, speak with Zack in the War Room.
  • Zack will only appear one time and only for save files that were created prior to this patch.
  • You can now buy lesser Nether Orbs from Bynine's shop starting at level 40.
  • These Nether Orbs have a much lower range of possible activations and maximum gems than Nether Orbs that are found naturally.
  • Added a new option that allows message boxes to be displayed at the top of the screen, rather than the bottom.
  • Disabled the hardware "back" button on Android devices while in a Daily Realm to prevent players from accidentally leaving.
  • "Diffuse" is now called "Extract", "Plasma" is now called "Energy", and "Particles" are now called "Cores". The former terms didn't fit in well with the game's medieval/fantasy setting.
  • The amount of Energy required to complete a Power Spell ritual now varies based on the amount of power you invest the more power you invest, the more energy that is required.
  • Significantly decreased the time it takes to save the game and increased loading speed.
  • ABILITIES:
  • Blood Magic (Lich Priest): the creature can no longer kill itself with this ability.
  • ARENA:
  • Your dead creatures will now be resurrected with 1 health between fights.
  • ARTIFACTS:
  • There are now 20 different types of artifacts (up from the original 3) Swords, Armor, Helmets, Boots, and many more.
  • Each artifact's base stats either provide a large bonus to one stat, or a smaller bonus to two stats.
  • By default, the Blacksmith can craft four types of artifacts for you.
  • You must complete new castle upgrades to increase the types of artifacts he can craft.
  • There are four additional upgrades in total.
  • Artifact names are no longer randomly generated they're short and straightforward.
  • Artifacts now level up after you kill enough creatures with that artifact equipped.
  • Each level grants the artifact an additional stat slot and increases its primary stats.
  • This is the only way to gain stat slots. Level 1 artifacts always have only 1 stat slot, level 2 artifacts always have 2 stat slots, etc.
  • The maximum artifact level is 10, so all artifacts can have a maximum of 10 stat slots.
  • Even after a legendary crafting material is applied to an artifact, the artifact will no longer be "soulbound".
  • This means you can now enchant, disenchant, reforge, and salvage an artifact even after applying a legendary crafting material.
  • There is still a limit of one legendary material that can be applied per artifact.
  • Rebalanced all properties that grant buffs.
  • Powerful buffs are now granted by "Greater Inscription of X" materials and are now legendary.
  • Less-powerful buffs are now granted by "Inscription of X" materials and are now rare.
  • Artifacts that players created prior to this update will be converted as follows:
  • Weapons become Swords.
  • Charms become Necklaces.
  • Shields become Heavy Shields.
  • All artifacts start at level 1, but your stat slots will not be removed nor will any of your stats.
  • All artifact properties have had their values rebalanced.
  • BUFFS/DEBUFFS:
  • Berserk creatures can no longer kill themselves from the recoil damage.
  • ITEMS:
  • Loot distribution has been overhauled.
  • Goals: reduce clutter, make loot feel more useful and satisfying.
  • You will now receive far fewer items than before, but you will also receive less junk.
  • Nether Orbs are now a little more common, but the best Nether Orbs are still extremely rare.
  • Added several new items to the loot table.
  • You can no longer find resources in chests or through other means of looting. You can now find satchels of resources but they're not as common.
  • Material distribution is no longer limited based on location (for example, some materials were previously only obtainable in the arena, from chests, from salvaging, etc).
  • You can now find additional Arena Invitations even if you already have one.
  • Added a new type of item: Pills. These ultra-rare consumable items permanently grant +1 to one of a creature's base stats.
  • Since creatures have +20% of all base stats for each level, pills allow your creatures to gain a large stat bonus over time.
  • These items are intended to be an alternate form of advancement for your creatures to allow you to press into higher Realm and Daily Realm levels.
  • Example: Using a Pill of Attack on your Iron Golem increases its base attack from 32 to 33.
  • These items have been added as streak rewards for Daily Realms, and are otherwise extremely rare items.
  • New Power Spell rewards have been added and the drop rates/quantities have been rebalanced.
  • Added 2 new consumable battle buff items.
  • Increased the maximum gem level from 9 to 10.
  • Ankh of Revival has been removed from the game.
  • REALMS:
  • The Duties that required you to collect artifacts have changed.
  • Instead of collecting artifacts, you must now find 5 artifact fragments. After collecting these fragments, you will earn a new artifact.
  • There are always 5 artifact fragments in the Realms that normally had them, but this is also the new criteria for these Duties.
  • Improved the reward for several overworld quests (such as finding Ianne's ingots, etc).
  • Duties that require the player to kill a Nether creature will now spawn a much less powerful creature if the player is below level 20.
  • Exiting the game while in a Daily Realm now breaks your clear streak.
  • USER INTERFACE:
  • The long-awaited overhaul of the user interface is finally here!
  • The font has been changed to give the game more of a retro feel, and the size of the text has been increased drastically.
  • Added a new window that appears whenever you acquire items. This window gives you a detailed description of the items and even allows you to use them immediately, rather than having to open your inventory and find them yourself.
  • Panels/windows have new graphics.
  • Quests are now displayed when the menu is closed.
  • The Character Sheet and Creature Sheets now display a graphical experience bar.
  • The Creature Sheets now show all of a creature's abilities, including those granted by artifacts.
  • All items now have their own new, unique icons. Spell scrolls now have different colors for each class. Gems have different colors/graphics for each enchantment.
  • The Action Queue in battle now only displays the five most relevant creatures and now includes each creatures' battle sprite.
  • Buffs that involve summoned minions now display the number of minions summoned next to the buff's name in battle.
  • The Transmutation menu now shows a description of the ability granted by a legendary crafting material.
  • Most interfaces now generally have a more organized layout with less unnecessary text and more important information.
  • Reorganized the options menu.
  • Greatly increased the size of the map.
  • Updated the cursor graphic.
  • BUG/CRASH FIXES:
  • Fixed a bug that caused the Dispel and Mass Dispel spells to freeze the game.
  • Fixed a crash that occured due to the Aftermath spell.
  • Fixed several bugs with the Blight debuff that caused creatures to die at improper times.
  • Fixed a bug with the buff/debugg catalog that allowed the player to talk to Katarina while it was open.
  • Fixed a bug that prevented equipped artifacts from showing up on the disenchantment list if the artifact had no empty stat slots.
  • Fixed a bug that prevented players from being able to select a Realm level that contained "0" as one of its digits (such as 10 or 105).
  • Fixed a bug that was introduced in the last patch that caused shrine effects and consumable items to grant 10x the intended amount of bonus stats.
  • Fixed a bug on Android/iOS that caused the game to thank the player for purchasing it after minimizing and then re-focusing the game.
  • Fixed a bug with certain battle events that caused them to be applied multiple times in a single battle.
  • Fixed several display issues where some items had the wrong names.
  • Fixed several cases that allowed on-death abilities such as Resurrection Code to activate multiple times at once.
  • Fixed a bug that allowed players to be able to diffuse particles from creatures that should only be obtainable from Power Spells and the Emblem Shop.
  • Fixed a bug that caused players to be able to walk quickly as if they have the Crown of Haste after purchasing the Pocket Dumpling.
  • Fixed an issue with the touch controls when casting spells on your own creatures that caused them to become unresponsive temporarily.
  • Fixed several instances where battle messages would tell you that a buff or debuff was applied but the name of it would be blank.
  • Fixed a bug that prevented artifacts from being spawned with several different types of properties.
  • Fixed a bug on Windows/Mac that caused the game window to resize improperly when toggling from fullscreen to windowed mode.
  • Fixed several crashes related to collecting loot particularly Minor Sigils.
  • Corrected several materials that were added in the last patch their names were inconsistent with previous materials and they were not the correct rarity.
  • Fixed a bug that caused single-target friendly spellcasting to sometimes ignore input.

New in Siralim 1.1.1 (Oct 24, 2014)

  • Just a quick fix for some lag that could occur from the All Hallows Eve event.

New in Siralim 1.1.0 (Oct 24, 2014)

  • General:
  • Visit the tavern and get drunk on one of several different pumpkin ales.
  • Take on a repeatable quest to create a legendary crafting material that grants a brand new ability. Speak to Zonte, a new Nether mage NPC in the War Room for more details.
  • Search through breakable objects for a rare crafting material that applies a brand new battle condition.
  • Seek out and do battle with the Pumking. You might even be able to summon him if you can kill him.
  • NEW FEATURE: Siralim can now connect to our server and retrieve online data to enable certain features.
  • Online features are optional and can be disabled or re-enabled at any time by going to the in-game Options menu.
  • Currently, the biggest feature that the online functionality adds to the game is access to in-game events, such as the current All Hallows Eve event, along with other smaller events in the future such as a double resource gain weekend.
  • At the title screen, the game will display a server message which allows us to communicate to you directly, such as to notify you about upcoming events, warn you about bugs, and more. Not that there are ever any bugs.
  • At the title screen, the game will check to see if you are playing the latest version of the game based on your operating system. If you are not, it will tell you the name of the latest version.
  • More online features will be added over time.
  • MAJOR SIGIL OVERHAUL: There is now a Major Sigil that corresponds to every creature in the game.
  • Each Major Sigil's item description contains a small bit of lore about the creature. If you conquer the sigil, this lore will be stored in Siralim's Library so you can read it at any time.
  • Major Sigils spawn a pre-determined set of enemies. These enemies are generally more difficult since each team contains creatures that are intended to synergize with each other.
  • When you conquer a Major Sigil you have a chance to obtain the leader's legendary crafting material. The further your realm level when you use the sigil, the higher the chance to obtain a material.
  • Major Sigils are now awarded in such a way that you are far more likely to receive one that you have not conquered before.
  • For balancing purposes, some abilities do not have a corresponding crafting material. If you find a Major Sigil that should award a non-existent material, it will award a random legendary material instead.
  • NETHER SYSTEM UPDATE: The number of gems you can use to create a Nether Egg is no longer based off your character's level. Instead, each Nether Orb spawns with a set number of gems that can be used, ranging from 15 to 30.
  • This was done for balancing purposes, and to make the task of creating a Nether Creature a little less tedious at higher levels.
  • This new system also allows more flexibility and customization with regard to the gem enchantments you can use. If you want to make a Nether Creature with 30 Rubies and nothing else, that's completely possible now.
  • All the current Nether Orbs in your inventory will be randomly assigned a maximum number of gems when you load your save file.
  • Added a new NPC to the War Room named Stoyakoff, a knight wearing a blue tabard who will tell you about any Events that are currently in effect. He will not appear when there are not any events.
  • Increased the rate at which arena matches become more difficult, and increased the amount/quality of loot received for each victory.
  • The Pandemonium King is no longer guaranteed to drop one of its legendary crafting materials. The chance will increase based on the realm level you are in when you fight him. He will still drop a particle 100% of the time.
  • The Pandemonium King's battle sprite has been recolored to make it unique from that of the Mouth of Hell.
  • Added information to the library about defending and provoking in combat.
  • Major Sigil inventory icons are now more distinct from Minor Sigil icons.
  • Nether Orb inventory icons are now more distinct from Nether Egg icons.
  • Renamed "Cafard Banshee" to "Tortured Banshee".
  • Abilities:
  • Corrected a description error with the five class-based Priest abilities. They grant Pad and Harm conditions to all surrounding creatures. The description was completely wrong before.
  • Corrected a description error with the "Sacrimony" (Lich Hellcaster) ability. It gives all of your creatures 50% additional attack when it kills an enemy. The description was completely wrong before.
  • Corrected a description error with the "Amalgamation" (Stone Devil) ability. It grants 15% additional attack when the creature attacks, but the description said it only gave 10%.
  • Amalgamation (Stone Devil) now increases defense by 20% (up from 15%) when the user defends.
  • Black Hole Halo (Imperial Angel) now has a 65% chance to activate (up from 50%).
  • Blood Magic (Lich Priest) now sacrifices health based on maximum health, rather than current health.
  • Bonesnap (Giant Mangler) now activates against targets that are provoking, along with defending.
  • Cataclysm (Magma Golem) now also permanently grants the Molten Armor condition to the creature.
  • Cloud Connected (Raving Storm) now increases health by 30%, up from 25%.
  • Crimson Day (Death Guard) now afflicts the target with the Doom condition if it does not kill the creature.
  • Damage Control (Storm Lord) now activates if the creature takes more than 20% of their health as damage, down from 25%.
  • Dynamic Dragon Scales (Dragon Guardian) conditions now increase their respective defense by 1000%, up from 100%.
  • Entanglement (Moss Golem) now has a 40% chance to activate (up from 35%).
  • Epidemic (Pulse Bat) now gains 35% additional attack per condition transferred, up from 20%.
  • Exploitation (Pit Wraith Lord) now increases damage by 3% for every 1% of health the target is missing, up from 2%.
  • Extermination (Scourge Smog) has been reworked. It now has a 15% chance (5% against Nether Creatures) to instantly kill the target for each poison, wormrot, infection, and disease condition on the target.
  • Eyesore (Mauler Fiend) now has the Fiendlings summoned permanently.
  • Final Oblation (Mouth of Hell) now deals 250% of the damage from the last attack received (down from 300%).
  • From the Murky Depths (Mutant Seacrawler) now has the Sea Snakes summoned permanently.
  • Frostfire Embodiment (Frostfire Efreet) now has a 50% chance to activate (down from 55%). When it activates, it now also freezes and burns the target.
  • Grim Aura (Rapturous Ghoul) now reduces damage taken by 25% (up from 20%).
  • Hail to the King (Lich King) now has the Death Knight summoned permanently.
  • Hellspawn (Pit Guard) now has the Wild Imps summoned permanently.
  • Hunter's Season's (Moon Hunter) poison effect now decreases with each bounce (from Poison3 --> Poison2 --> Poison1) rather than the other way around.
  • Intensify (Pit Worm Tunneler) now works when the creature attacks, in addition to when it is attacked.
  • Lethargy (Tower Giant) now heals 100% of the creature's health, up from 70%.
  • Perseverance (Iron Imler) now also grants the creature 25% additional attack.
  • Phase Shift (Willow Spirit) invisiblity now lasts an additional turn.
  • Power Shift (Cyclone) now increases attack by 25%, up from 20%.
  • Pyre (Firewound Angel) now has a 65% chance to activate (up from 50%).
  • Reroute to Remain (Destruction Banshee) now has a 65% chance to activate (up from 50%).
  • Resurrection Code (Lich Overseer) will no longer activate if the creature with this ability dies and is the last living creature fighting on your side.
  • Rime (Icewound Angel) now has a 50% chance to activate (up from 40%) and it now deals 40% additional damage (up from 20%).
  • Stasis (Goldblight Angel) now has a 50% chance to activate (up from 40%) and it now deals 40% additional damage (up from 20%).
  • Stone Form (Dusktail Gargoyle) now increases defense by 25% (up from 10%). The description was previously wrong as well, wrongly stating that the defense increased by 15%.
  • Unrestrained (Wyvern Flightstalker) has been renamed to Upheaval and has been reworked. It now has a 50% chance to afflict the target and the enemy creature in the same column as the target with the Scorn condition.
  • Undone (Pit Wraith Liberator) now prevents conditions from being applied to the creature. Previously, it simply ignored conditions that were applied.
  • Venom Inoculation (Brine Slime) now causes all of your creatures to recover health from poison instead of taking damage. Previously, it only affected the creature that had the ability.
  • Battle:
  • Enhanced the logic for the enemy AI to use the provoke command strategically.
  • Conditions:
  • Leak Defense now leeches 10% defense, up from 5%.
  • Wormrot now decreases attack, luck, and defense by 25%, up from 20%.
  • Bug/Crash:
  • Fixed a bug that could cause your gems to disappear from your inventory if they gained a level through Pandemonium Tokens or through a realm quest.
  • Fixed a rare crash that could occur when loading a save file.
  • Fixed a bug that allowed some power/emblem creatures to be diffused when it shouldn't have been possible.
  • Fixed a bug that caused the legendary crafting material "Red Storm Enhancer" to improperly grant the "Profusion" ability instead of the "Static Field" ability.
  • Fixed a bug with the Clairvoyant Spirit's attack sound.
  • Fixed a bug that caused the same creatures' names to appear multiple times in the particle selection menu when creating a Nether Egg.
  • Fixed a crash that could occur with the duty to subdue enemy creatures.

New in Siralim 1.0.17 (Sep 30, 2014)

  • GENERAL:
  • Significantly reduced the amount of time it takes to generate a dungeon.
  • BUG FIXES:
  • Fixed several crashes that would occur frequently as a result of recent game updates.
  • Fixed a bug that caused enemies in the overworld to be able to walk through walls and other solid objects.
  • Fixed a bug that could sometimes allow enemies to walk through your character without engaging in combat.
  • Fixed a few bugs related to the Grail of Haste.

New in Siralim 1.0.16 (Sep 30, 2014)

  • BUG FIXES:
  • Fixed numerous crashes that could occur while saving/loading the game or entering battle.
  • Fixed a bug on Android devices that caused the screen to switch from Landscape to Portrait mode when the device was tilted.
  • The mouse cursor is no longer visible on the Windows version, as originally intended.
  • Fixed a bug that caused the "Cleric Leaf" item to not provide bonus experience points.
  • Fixed a bug with the "Parade of Ashes" and "Piercing Shot" abilities that caused them to not work when used against the player.
  • Fixed a bug that caused the touch controls to sometimes disappear in battle.
  • Fixed a bug that caused the game to slow down tremendously while inside the castle.
  • Fixed a bug that could cause objects and enemies to spawn on top of walls in dungeons.
  • Fixed a bug that caused touch controls to be invisible on title screen even when they should have been hidden.

New in Siralim 1.0.15 (Sep 22, 2014)

  • GENERAL:
  • Added a new item to Bynine's shop: Grail of Haste. This item doubles your movement speed in Siralim while it is in your inventory.
  • Adjusted enemy level scaling to be more consistent, particularly in high realm levels.
  • The chance to receive a Major Sigil as a reward from a Minor Sigil is now based on how deep the dungeon is that you are in.
  • The chance to receive a legendary crafting material as a reward from a Major Sigil is now based on how deep the dungeon is that you are in.
  • Combined gems now maintain their enchantment.
  • Gargoyles and Smiths have new overworld sprites.
  • Banshees have new battle and overworld sprites.
  • CONDITIONS:
  • Confused: increased damage from 50% to 75%.
  • USER INTERFACE:
  • Slightly reduced the delay before menu autoscroll kicks in.
  • BUG/CRASH FIXES:
  • Fixed an issue at extremely high experience levels (> 1000) that caused creatures to loop back to level 0.
  • Fixed a bug with the "Sense of Purpose" ability that caused it to react even when the creature with it died.
  • Fixed a bug with the "Carnal Genesis" ability that caused it to defer damage to your creatures that are already dead.
  • Fixed a typo in the "Overkill" ability's description. The ability grants the Baleful condition, not Fervor.
  • Fixed a bug with the "Overkill" ability that caused it to not activate if the creature killed its target with the attack.
  • Fixed a bug that allowed the player to select a different target right before casting a spell. This could sometimes cause a crash to occur.
  • Fixed a crash that could occur if a battle started right after receiving an artifact.

New in Siralim 1.0.14 (Aug 30, 2014)

  • A quick fix that solves a bunch of crashes that could occur when you obtain a consumable item as of the last patch.

New in Siralim 1.0.13 (Aug 29, 2014)

  • GENERAL:
  • All consumable items now stack. As a positive side-effect of this change, it will take significantly less time to save/load the game.
  • All shards now have the same name, varied only by the amount of plasma they grant. This change was made to allow them to stack more easily due to the above change.
  • You can now select a new command called "Combine" from the gem inventory menu. This command allows you to combine two identical gems to gain a new gem with an additional level.
  • Clarified wording of several abilities, spells, and conditions: "adjacent" creatures are now referred to as "surrounding" creatures.
  • Resources can now drop as an extra reward from completing Duties.
  • Adjusted the drop rate of spell scrolls and crafting materials.
  • CRAFTING:
  • Certain legendary crafting materials now have a chance to be transmuted.
  • USER INTERFACE:
  • In battle, text now appears to tell you if the selected enemy is either defending or provoking.
  • BUG/CRASH FIXES:
  • Fixed a bug with a certain Pandemonium Token effect when interacting with your Nether Creatures.
  • Fixed a bug that caused creatures affected by the Link condition to continue taking damage after death.
  • Fixed a bug with the "Cradle to the Grave" ability where it would not bring the creature back to the top of the Action Queue upon death.
  • Fixed a bug with the "Sense of Purpose" ability that caused the creature to intercept an attack even if it was already dead.
  • Fixed several bugs that caused creatures to start a battle with damage taken if they were affected with Blight and had an ability that increased their maximum health.
  • Fixed a bug that occasionally allowed enemies to spawn on top of walls.
  • Fixed a display issue with the "True Light" spell.

New in Siralim 1.0.12 (Aug 20, 2014)

  • GENERAL:
  • Increased the amount of resources found in breakable objects.
  • Reduced the cost to summon new creatures after your 6th creature is summoned.
  • Reduced the defense penalty incurred while a creature is provoking.
  • The difficulty of the arena will now increase much more quickly.
  • Reduced the granite cost of low level castle upgrades.
  • Increased the difficulty of Duty bosses, Minor Sigil bosses, Major Sigil bosses, and the Pandemonium King.
  • Increased the rate at which enemies become more difficult as you venture into deeper realm levels. The difficulty now increases on a curve rather than linearly. This change is unnoticeable in early realm levels but will be much more apparent in later realm levels.
  • Golems, Hunters, and Unicorns have new overworld sprites.
  • More optimizations to make dungeons smoother on mobile devices.
  • ABILITIES:
  • Added several new abilities to the game, including a new Pandemonium King ability.
  • Reshuffled most of the Smith abilities. The more basic abilities are now found on lower-tiered Smiths, while the more complex abilities are now found on the higher-tiered Smiths.
  • Most creature abilities have been changed, rebalanced, or reworked entirely. Please see the posts below for a full list of changes.
  • BATTLE:
  • Enemies now gain access to spells at a later level than before, and accumulate additional spells more slowly over time. There is now an upper limit to the number of spells any enemy can spawn with.
  • If a creature dies, it will stop defending or provoking when it is resurrected.
  • When multiple creatures fighting on the same side successfully provoke, the target is now decided at random.
  • Enemy creatures can now use the provoke command.
  • Improved the enemy AI.
  • CRAFTING:
  • Added a new artifact property: Chance to Shock On Hit.
  • Added several new crafting materials to work with all the new conditions and abilities added in this update.
  • CONDITIONS:
  • Added a new condition: Dampen. Creatures affected by Dampen take 50% less damage from spells.
  • Added a new condition: Shock. Creatures affected by Shock take 30% additional damage from incoming attacks.
  • Added a new condition: Timebomb. Creatures affected by Timebomb have 50% less defense. If the creature is still affected by Timebomb at the start of its next turn, the condition is removed, it skips its turn, and it kills a random enemy creature.
  • Baleful (buffed): Increased the chance to deal double damage from 30% to 35%.
  • Burned (buffed): Increased damage range from 2%-8% to 5%-12%. Clarified the description to show the possible range of damage it can deal.
  • Contra: Removed from the game.
  • Fear (changed): Creatures affected by Fear deal 50% less damage.
  • Fervor (buffed): Increased the chance for a creature to take an additional turn from 20% to 30%.
  • Harm (nerfed): Decreased the amount of damage added from 50% to 35%.
  • Immolate (changed): When creatures affected by Immolate attack, they also deal 20% of the damage dealt to all enemy creatures adjacent to the target. Now displays only one message in battle.
  • Molten Armor (buffed): Increased the chance to burn attackers and reflect damage from 30% to 40%.
  • Pad (nerfed): Decreased the amount of damage absorbed from 50% to 35%.
  • Poison1 (buffed): Increased damage to 5%. Reduced the average duration of this condition when it is applied by abilities and spells.
  • Poison2 (buffed): Increased damage to 9%. Reduced the average duration of this condition when it is applied by abilities and spells.
  • Poison3 (buffed): Increased damage to 12%. Reduced the average duration of this condition when it is applied by abilities and spells.
  • Taunt (changed): When a creature taunts an enemy creature, the damage dealt is now based on the taunting creature's defense rather than that of the original target.
  • Vampiric (buffed): Increased the amount of health recovered from 20% to 25%.
  • Wormrot (buffed): Increased the stat reduction from 15% to 20%.
  • MYSTERIOUS REALMS:
  • Increased the number of objects and events that spawn in all realms.
  • Added a new shrine buff that reduces damage taken from spells.
  • SPELLS:
  • Added a new spell mechanic. Some spells no longer consume the caster's turn, enabling them to cast the spell and then make an additional move. The spells with this functionality are detailed below.
  • Nether Creatures now take 50% less damage from spells, and are now completely immune to a few spells such as Finger of Death.
  • Most of the spells in the game have been improved. Please see the posts below for a full list of changes.
  • USER INTERFACE:
  • Several improvements to the "New Game" options interface.
  • Improved and re-organized the save slot interface at the title menu.
  • A confirmation menu now appears when the player tries to flee from battle.
  • The battle menu will now remember each of your creatures' last actions for their next turn.
  • Added a slight input delay to the battle menu so that it is more difficult to accidentally select an unintended option.
  • When you select an enemy Nether Creature in battle, text will appear to let you know that it's a Nether Creature.
  • BUG/CRASH FIXES:
  • Fixed a crash that could occur when attacking a creature with the Reroute to Remain ability (Destruction Banshee).
  • Fixed a crash that could occur if a creature with the Calamity ability killed an enemy creature using the effects of the ability itself.
  • Fixed a crash that could occur after one of your creatures dies in Reincarnation mode.
  • Fixed a crash that could occur in battle after an enemy creature was killed.
  • Fixed a crash that could occur if you opened a treasure chest or any other node that granted you an artifact just before entering a battle.
  • Fixed a bug that allowed the player to improperly acquire Mouth of Hell particles from loot.
  • Fixed a bug that sometimes caused your creatures to maintain their defending/provoking status between battles.
  • Fixed a few bugs that caused creature stats to be improperly calculated sometimes.
  • Fixed a bug that could sometimes cause the touch controls to hide during battle.
  • Fixed a bug that allowed enemy creatures to defend or provoke while they were incapacitated by effects such as stun, sleep, or entanglement.
  • Fixed a few issues where enemy creatures could walk on top of solid objects in dungeons.
  • Fixed a bug with the Creeping Death ability that caused it to deal extremely low damage.
  • Fixed some slowdown that could occur in battle if you have an incredibly high number of particles.
  • Fixed a bug on Windows that sometimes caused "ding" sounds to play on each keypress until the game window was minimized then brought back to the foreground again.
  • Fixed some issues that caused the screen to sometimes shake in the overworld while you were walking.
  • Touch controls will no longer be improperly hidden at the very beginning of a new game.

New in Siralim 1.0.11 (Jul 24, 2014)

  • GENERAL:
  • Significantly increased the quality and quantity of rewards gained from participating in the arena.
  • Improved the randomness of object spawn locations in all dungeons.
  • The buff shrine will now spawn very close to your character in dungeons.
  • USER INTERFACE:
  • Bynine's shop now shows each creature particle's class in the description window.
  • BUG/CRASH FIXES:
  • Fixed a crash that occurs when the enemy casts Chain Lightning.
  • Fixed a lockup that could occur in battle in very specific circumstances.
  • Fixed an issue that could sometimes prevent sounds from being played.
  • Fixed a bug that was causing enemies to spawn with stronger spells than intended, even in low realm levels.
  • Fixed a bug that caused some issues with the Nether Creator when Demon Dust was used.
  • Fixed a display issue with the gem box interface that caused the windows and text to be strangely shaped/sized.
  • Fixed a plethora of other random crashes and strange bugs that occur in battle.

New in Siralim 1.0.10 (Jul 22, 2014)

  • GENERAL:
  • Added an option to zoom in/out. There are three different zoom levels to choose from.
  • The camera will now always be centered on your character, even if you are near the edge of a map. This prevents your character from getting hidden behind the touch controls.
  • Removed the option to select a resolution. You can now resize the game window to any size you want. This also means that the game will look good on absolutely any resolution or aspect ratio.
  • Removed the option to enable/disable surface drawing. This is now always disabled, which is the higher-performance option anyway.
  • The game now remembers its window size and will resize each time the game is started.
  • Added several checks to ensure that save files will not be lost in the event of a game crash.
  • Doubled the amount of resources gained from Satchel items.
  • Increased the drop rate of Nether Orbs and Arena Invitations.
  • More optimizations to improve performance in dungeons.
  • BATTLE:
  • All of your creatures that are a lower level than the highest-leveled creature in your party now gain bonus experience points from battle. The maximum bonus gain is 500%.
  • Tweaked the damage formula. Damage should now be less spikey and should lend itself to better strategy.
  • Reduced the amount of damage inflicted by the Bleed condition from 35% of the creature's Speed to 25% of the creature's Speed.
  • You will no longer loses resources when your party is wiped out. You will still lose 30% Power Balance, though.
  • Increased the chance that a provoking creature is attacked.
  • CREATURES:
  • Reduced the health of all Ghoul creatures.
  • Spider Sorceresses, Viper Sorceresses, and Raptor Sorceresses now have approximately 20% less base attack.
  • The Enchantment, Incantation, and Thaumaturgy abilities (belonging to the respective creatures listed above) now deal damage equal to 150% of the stat advantage, down from 200%.
  • The Intensify ability (Pit Worm Tunneler) now increases its maximum health by 15% each time it is attacked, up from 10%.
  • Nether Demons can no longer sometimes be colored completely black. This change is retroactive.
  • Doubled the experience point bonus provided to Nether Creatures by the Diamond enchantment.
  • MYSTERIOUS REALMS:
  • You will no longer be sent to the same realm type twice in a row (as long as you have already unlocked more than one realm type).
  • SPELLS:
  • "Charm of Life" is now called "Blessing".
  • "Star Fires" is now called "Starfall".
  • "Spell Blast" is now called "Mana Blast".
  • "Mind Blast" is now called "Mind Wrack".
  • "Gaia's Blessing is now called "Clarity".
  • "Herb Mastery" is now called "Nourish".
  • "Chaos Channeling" is now called "Bloodlust".
  • "Chaos Mastery" is now called "Mass Bloodlust".
  • Alteration spells now have more direct names, such as Alteration: Death.
  • "Night Sword" no longer costs Power Balance.
  • USER INTERFACE:
  • The user interface will now always maintain a 16:9 aspect ratio, which is its natural ratio.
  • This ensures that the UI no longer stretches and looks ugly if your display aspect ratio is different from 16:9.
  • This also fixes an issue with the touchscreen controls that made them seem unresponsive on some devices.
  • The UI now centers itself within the game window, so you might notice some extra space on the sides of the window. This is intentional.
  • All text is now displayed with a new font. It should be much easier to read, even on devices with a small screen.
  • Bynine's shop now shows a description of the creature's ability when you select a particle.
  • Items that you have not already viewed in your inventory are denoted by a "!" in front of their name to show that they are new.
  • The increase and decrease of enchantment potencies for Nether Orbs is now displayed in their item descriptions.
  • In battle, the target enemy creature's class is now displayed in the information panel.
  • The stable functions now display your creatures' levels in the information panel.
  • The item menu will now close if you start a battle with an item, such as a sigil.
  • Fixed some ugly spacing issues in several menus.
  • BUG/CRASH FIXES:
  • Alteration spells now work properly.
  • Fixed a crash that occured when you tried to destroy a material.
  • Fixed a bug that caused spells to cost their full mana cost even if the player's class matched that of the spell.
  • Fixed a variety of player name-related display issues that were particularly common on mobile devices.
  • Your creatures' class is now displayed in the battle menu as originally intended.
  • Damage dealt by creatures from confusion can no longer be a negative value.
  • Fixed a bug that caused save files to take exponentially longer to load each time you loaded a game while playing with Castle Quests disabled.
  • Fixed a bug that caused abilities that allow a creature to hit multiple targets to not work properly.
  • Hopefully fixed crashing issues for devices with low RAM (512MB or less).

New in Siralim 1.0.9 (Jul 10, 2014)

  • GENERAL:
  • Added a new option to the librarian that displays a list of all the battle conditions in the game and gives a description of each one.
  • The amount of resources gained and the cost of items/services that consume resources have been smoothed to reduce spikes between each level.
  • Added an option to toggle between instant/ticking message speed text.
  • Improved the dialogue content and grammar of most NPCs in the castle.
  • Your character will now automatically face treasure chests when they're dropped by enemies at the end of battle.
  • You can now use the cancel button (default Q for keyboards and default B for touchscreens) to proceed through a message in the same way the confirm button works.
  • Drastically improved dungeon performance on all devices.
  • BATTLE:
  • Changed the damage formula. Attack is now mitigated by defense more than before. In addition, a percentage of Speed now applies to the total damage dealt and is unmitigated by defense.
  • Enemies will now cast spells more consistently during battle, rather than casting them all at the beginning.
  • CREATURES:
  • Changed ability Steadfast Resilience (Stronghold): While this creature is provoking, it has 30% additional defense instead of suffering a defense penalty.
  • Changed ability Pestilent Thorns (Necropolis): Now also works while the creature is provoking. Changed the name of the ability to Toxic Thorns to differentiate it from the similarly-named ability Pestilence Aura.
  • Changed ability Intensify (Pit Worm Tunneler): It now only increases maximum health, while it used to increase both maximum and current health.
  • USER INTERFACE:
  • The creature display interface (both in and out of combat) has been revamped.
  • Re-ordered the list of options in the creature information menu to prevent players from accidentally unequipping an artifact.
  • SPELLS:
  • Spells no longer cost any Power Balance to cast. Some spells now cost slightly more mana than before to compensate for this change.
  • Balanced which scrolls can only be obtained from Power Spells.
  • On average, scrolls will now roll with more charges than before.
  • BUG/CRASH FIXES:
  • Android users can now press the back key on their devices and the game should save properly before exiting.
  • More display fixes for some devices (mostly phones and tablets), specifically dealing with zooming issues.
  • Improved auto-scrolling for message text on mobile devices.
  • The minimap should no longer be occasionally hidden in dungeons.
  • Enemies, treasure chests, and other objects can no longer occasionally spawn outside of a dungeon's borders.
  • Fixed a display issue with ritual plasma bars and creature health bars where parts of the outline were not visible.
  • Fixed a bug that could sometimes prevent player movement after battle until after opening/closing the menu.
  • Fixed a bug that caused enemies to have a very high chance to spawn with powerful spells in early realm levels, and a very low chance to spawn with them in later realm levels.
  • Fixed a crash related to the ability Reactive Dragon Wings (Dragon Queen).
  • Fixed a duplication method that resulted from using legendary crafting materials on an artifact that is already equipped to one of your creatures.
  • Fixed a bug that caused the enchanter to refuse to apply a rare material to an artifact for no reason.
  • Creatures in the stable are no longer animated in sync with the player sprite.
  • Fixed a bug on Mac devices that caused key rebinding to not work properly.