What's new in Simutrans 120.0.1
Nov 20, 2014
- FIX:
- waypoints on runways to force certain runways for planes work finally
- some bridge starting on flat tile going done were not correct
- lot of issues with new landscape code
New in Simutrans 120.0 (Apr 29, 2014)
- CHG: zoom with mouse wheel zooms to the cursor position, not to the center of screen as it used to
- CHG: system events management rearranged, simutrans should more responsive to user events, specially on low framerates
- ADD: second_open_closes_win =1 in simuconf.tab will close open window instead top them on secod call/click
- ADD: remember_window_positions=1 (default) will remeber last window positions
- FIX: (S_N_C) net wealth was not consistent after buying vehicles
- ADD: (kierongreen) double heights (slopes), different water levels per tile, and per tile climates
- FIX: long block signals direct in front of stations gave deadlocks
- ADD: fixed maintenance for vehciles is now booked
- ADD: (jk271) way toll statistics now
- ADD: (neroden/kierongreen) stacked stations eith different owners are now possible
- ADD: loading gui themes (designs) on runtime
- ADD: faster creating of hill
- ADD: matching pak is loaded automatically when no -objects is given with -load on commandline
- ADD: dragging map also with left mousebutton when the query tool is selected
- ADD: display also fixed cost in convoi details and depot (if set)
- ADD: enforce loading time (time will be long of all vehciles, default 1s)
- ADD: makeobj can now warn about unused entries (makeobj verbose pak... or makeobj debug pak...)
- CHG: Stretchable themes now in trunk
- CHG: use faster route search for ships (jump-point search)
- CHG: max in_transit now depends on the sum of all connected factories output storage times the in_transit percentage
- ADD: goods in transit are now recalculated whenever a game is reloaded
- CHG: overcrowded message no longer for factories supplied by producer but only interchanges
- CHG: Waypoints act no longer as signals
- ADD: server_motd_filename for file with a greeting message in online games
- ADD: more option to select network overlay in minimap
New in Simutrans 112.3 (May 21, 2013)
- CHG: Removed the restriction of having border heights at water level. Forces a savegame version step, new maps can't be properly shown in previous versions.
- CHG: Raise and Lower tools interact with the grid now, not with tiles.
- ADD: (jk271/Dwachs) finance history distinguishes transport type
- CHG: Added a new setting to simuconf.tab, background_color. Allows to change the color of the background.
- ADD: Depature and arrival times can be shown in the halt dialoge
- CHG: Updates to the in-game pointer mechanics, updates its position after using a tool, and hides when the pointer is outside the world.
- ADD: (neroden) clustering of houses, set "cluster_factor" in cityrules.tab to about 10 times the typical distribution weight
- ADD: Displaying the natural slope at the map border if requested (default on)
New in Simutrans 112.2 (Mar 18, 2013)
- ADD: maximum radius of factories of a chain configurable
- CHG: use more colors to show height levels in minimap
- CHG: loading screen reworked graphically and in functionality. Lowers the chance the OS will identify Simutrans as "not responding" when loading large files/paks.
- CHG: lots of extensions of scenarios
New in Simutrans 112.1 (Dec 28, 2012)
- ADD: transparent chat window in networkmode
- FIX: underground stations in networkmode
- ADD: (Markohs) Scenario and heightmap dialogs now support multi-directory
- ADD: (Markohs) File dialogs deletes now use the trash bin (by default) instead of a permanent delete in Windows platform. SHIFT overrides.
- FIX: waiting level in schedule dialog works with keys again
- FIX: convoi list filtering again in working order
- ADD: hide by default return ticket for rail based transport (enable by simuconf.tab)
- ADD: possibliblity to limit the amount of goods in transit (see simuconf.tab)
- ADD: city attractions and town halls can be defined to be build for more than 65535 citizens
- FIX: you will need a dock to connect to an oil rig => no islands or tunnel can be used any more => ships only load at docks
- ADD: display which factories supplied/recieved goods last month
- ADD: player without operations can be deleted after x month
- ADD: player without new buidling/replacing activities can lose password protection
- ADD: logging of ip/nickname of company creators
- ADD: nettool commands to lock, unlock, remove a company
- ADD: (Timothy) support for syslog (compile flag -DSYSLOG, command-line option -syslog)
- ADD: Restore city window on joining
- ADD: Restore chat window on joining
- ADD: Restore factory window on joining
- FIX: correctly remove stale freight from convois when stops are joined or tiles are deleted
- FIX: less desyncs when renaming, better processing server queue
New in Simutrans 112.0 (Oct 25, 2012)
- ADD: (wackdone) screenshots of topmost dialoge window only by CNTRL+screenshot tool click
- ADD: (wackdone) -pause on command line pauses the loaded game
- FIX: downgrading of stops using CONTRL works again
- ADD: scripted scenarios
- ADD: river algorithm faster and river number automatically scaled with map size
- CHG: proper support for non-rectangularly shaped factories, no dummy (0,0)-tiles
- ADD: support for non-rectangular shaped station extensions, attractions, monuments
- CHG: Allow to connect to channels built by anyone
- CHG: fieldd can now spawned in larger number than the initial min value
- CHG: number of factories in new world dialog is now indeed the total number of factories (too many newbe mistakes here)
- ADD: force a minimum distance between city attractions
- ADD: Drag stops
- CHG: reduced memory consumption when compiled with COLOUR_DEPTH=0, no copies of object images kept in memory
- ADD: ctrl-click with link-factory tool actually removes links between factories
- ADD: station buildings can be restricted to above/under ground (parameter allow_underground, =0 only above, =1 only under, =2 both/default)
New in Simutrans 111.2.2 (Mar 21, 2012)
- CHG: Simutrans help will now always display left the help index and right the actual help => easier navigation and only one window always
- ADD: nickname for players, enable chat for observers, add messages when players join / change nick / leave
- FIX: deletion of stops on bridgehead with trams
- FIX: extended setting of bool was broken
- FIX: track reservation now saved with game (less deadlocks on load)
New in Simutrans 111.2 (Feb 27, 2012)
- ADD: more info on bare ground
- ADD: show ownership in minimap
- ADD: bonus_basefactor = 125 incorporated, determines minimum income for slow vehicles in case of speedbonus
- ADD: hint text in empty schedules
- ADD: highlite (land)tiles, which are part of a schedule
- ADD: F1 open dialog help in all dialogs with a help
- ADD: only show line names which contains a pattern (optional) and other tuning of dialoges
- ADD: server-side authentification of players
- ADD: city, industry and attraction numbers scale with map size
- ADD: front images for ways
- ADD: goto-button to chat messages, coordinate taken from @x,y or (x,y)
- CHG: overhauled color choose dialog with ideas from Hajo
- FIX: lots of double free errors (mostly in network code)
New in Simutrans 111.1 (Jan 31, 2012)
- FIX: owner of way gates were accidently rotated
- ADD: speedbonus speed limited by way speedlimits and achievable convoi max speed
- ADD: record also walked pax
- FIX: CJK description of houses correctly breaking
- ADD: configure modes of transport for AIs
- FIX: better tree offsets on tiles, should give less errors with trees on roads, in water etc
- ADD: read (when with addon loadin) also ~/Simutrans/pakxyz/config.simuconf.tab
- ADD: (falconne) hide only objects around cursor
- ADD: (falconne) hide factories and goods currently not on the map
- FIX: several bugs with airplanes and reservation
- ADD: cities build bridges over rivers
- FIX: clip buildings to not shine through bridges
- ADD: (falconne) filter vehicles in depots according to their freight
- FIX: pedestrians on crossings were considered cars after leading
- FIX: endless loop when fast forward and zooming out too much
- CHG: using old display routines for zoom out to speed up display
- CHG: cities will now grow gradually in time and size during creation, startinf with 32 citiciens in the first townhall year
- CHG: minimap now really isometric
- ADD: allow elevated ways over water with depth = 1
- FIX: load savegames even if factory pak is missing
- CHG: pak addons now in folder addons, to have same structure in protable and normal installation
- ADD: warn about missing pak files after loading a game
- ADD: logging of speedbonus speed in line window
New in Simutrans 110.0.1 (Mar 15, 2011)
- ADD: try to build crossing that match maxspeed of the ways to be crossed
- ADD: sheep will not walk in cities anymore
- CHANGE: much smaller savegames in online mode with trees
- FIX: broken townhalls when the land was flattend before
- FIX: AI better cleans up when building of shipping lines fails
- FIX: line IDs are now tied to line handles => no double line ID any more
- FIX: crashes with window resizing under SDL
- FIX: convois stuck after modifying schedule of line
- ADD: pak set specific pre-defined player colors and random player colors
- FIX: world enlargement
- FIX: loading lines with ID zero again
New in Simutrans 102.2.2 (Mar 30, 2010)
- FIX: connecting upslope to upper way works in sliced mode (r2949)
- FIX: longer convoi's name could cause crash when entering depot
- FIX: lines were never freed upon deletion
- FIX: deleting factories/cities/attractions while those lists were open resulted in CTD
- FIX: stop types in station frame sometime painted on top of each other
- FIX: delete convoi only in next step if loading and return directly (and step reverse in karte_t)
- FIX: walk_city (for stop in towns with AI) was broken (r2990)
- FIX: distribute goods also on factories with less than 10 output
- FIX: latin2 characters with unicode>255 work again (via hack)
- FIX: (VS) do not buy same house twice
- FIX: (Knightly) only do action when mouse button release also on same button
- FIX: (Knightly) prevent pending mouse events when resizing
- ADD: support for townhalls with four rotations
- ADD: korean glyphs now in cyr.bdf (r2967/r3059)
- ADD: reading of bzip2 savegames from trunk
- ADD: (Dwachs) starting money per year
- FIX: crash when changing schedule after no_route on halt
- FIX: presignal before station failed
- FIX: wrong clipping of text
- FIX: (TurfIt) really empty factories input even in consumption factors not 100%
- FIX: stop factory building if more than 10 attempts failed
- FIX: (Dwachs) display correct length in depot
New in Simutrans 101.0 (Jan 5, 2009)
- FIX: weg search stooped to early => not properly upgrading city road types in pak128 (z9999)
- FIX: crash of passenger AI before busses were available
- FIX: stop moving tool also deals with empty lines now
- FIX: retire dates again ignored during map creation
- FIX: no crashing when loading unavailable buildings
- FIX: crashes with movingobjects during creation
- FIX: planes were not always correctly decending
- FIX: harbour tile layout==16 tile were not calaculated simular to stations
- CHANGE: -fullscreen command flag will try to detect current resolution => no need to specify size
- FIX: scrollbar text after resize now updated properly
- FIX: remember last selected tool
- FIX: preserve tick count after loading saved game => wait per month should be fine now
- FIX: allow harbours also on trees ...
- FIX: start on signal tile resp. drive thorugh closed signals when open/close schedule dialoge
- ADD: multithread support for screen copy (max. 10% faster) for GDI
- FIX: new timing for idle and frame => fast forward speed more closely met, less CPU needed, smoother transitions
- FIX: too sensitve mouse repaired (moving during clicking)
- FIX: no crashes on pwoer bridges at vertical slopes
- CHANGE: much faster town renovation/town growth => faster city generation
- FIX: only tools applyable in the current situation are visible
- CHANGE: savegame path instead .simutrans now ~/simutrans on Linux/BeOS, and ~/Documents/simutrans on MacOS
- FIX: fields next to a new station leads to crashes during name determination
- FIX: correct color for stops over townhalls for labels
- FIX: long block signals searched always on first leg too much and stucke trains which stop directly after them
- FIX: wayremover removed (partly) bridges even without permission
- FIX: bridges during removal removed too much maintenance
- ADD: make tooltips configurable (show_tooltips, tooltip_background_color, tooltip_text_color) in simuconf.tab
- ADD: (leopard) Native sound/midi support for MAC
- FIX: rotate also coordinates of messages
- ADD: target destinations in halt details now clickable
- FIX: raise and lower now also ok new border, better error messages
- FIX: (z9999) maglev and narrowgauge for everything, addional line symbols (MaglevStop, NarrowgaugeStop, ... ) for linemanager optional
- CHANGE: speed on diagonals only 20% faster => less gain, more realistic vehicle length
- FIX: no crossings on underground station tiles
- FIX: wayobj ignored replacement by compat.tab for catenaries
- CHANGE: now 16 syllables for town names %/&(0...9A...F)_CITY_SYLL
- CHANGE: maps got an own subdirectory, and format RLE compressed (usually less than 10% of ppm)/uncompressed 8-Bit and 24-Bit BMP allowed too
- FIX: trams were not using the max speed according to the trams speed table
- ADD: (z9999) daylight level now adjustable
- ADD: (isidoro/prissi) overtaking for road vehicles/citycars
- ADD: (z9999) right mouse button to minimize windows to title bar and restore
- CHANGE: payment is now only for the decrease in distance to the next transfer stop
- ADD: instead a numger also a name of a menu object (with image zero) can be given for an icon in menuconf.tab
- ADD: (Gerd Wachsmuth) map enlargement during the game
- ADD: (VS) electric EMU/trolley bus tab added to depot
- CHANGE: AI now seperate files, which would allow for a greater varienty of AIs
- ADD: (Dwachs) depots remember last line
- FIX: construction of four layout stations and rotation of four layout buildings were completely broken
- FIX: graphic error with slopes next to bridges and tunnels
- ADD: new tool to make a stop a public one (to make public stops on map without player change)
- FIX: disabling sound and midi will be now saved and will disable them completely to avoid the SDL_mixer troubles
- FIX: x instead y offset written by makeobj
- ADD: (Dwachs) new object gui_numberinput_t for more convinient entering of numbers
- ADD: (gerw) sizeable loadsave frame
- CHANGE: savegame bump, no AI save state correctly, same for map extension, no koord saved anymore (up to 60% smaller savegames)
- CHANGE: settings are now saved for game relevant/user relevant to prepare for multiplayer (and do proper versioning)
- CHANGE: sea level now in single steps (before only double steps, but single steps in display)
- FIX: handling of wrongly defined fonts and unicode characters now correct again
- FIX: bridges could connect to "harbour" tunnels
- CHANGE: maximu map size now 16 mio tiles
- FIX: overcrowded station messages again
New in Simutrans 99.17.1 (Jan 30, 2008)
- FIX: some errors concerning headquarters, AI and moneys frame
- CHANGE: again only first and last vehicle reserves block
- CHANGE: only producing factories are consuming power
- CHANGE: allow for offsets in the texture files => pak192 grounds possible
- CHANGE: new convoi filter for stuck convois 'clf_chk_stucked'
- FIX: could delete crossings under certain circumstances
- CHANGE: images in line tab, translation now tooltip, "TramStop" pak needed
- CHANGE: block reservation mode on will also enable "delete these reservations" cursor
- ADD: new obj named groundobj, new string "cost for removal"
- FIX: error with removing headquarter after rotation
- FIX: deleting incontinous buildings and rotated buildings could crash simutrans, rotate factory base for rebuilding after loading
- FIX: invisible mousecursor by moving the mouse during right click scrolling outside of window fixed
- CHANGE: adding type to introduction/retirement message