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    Home > Mac > Games > ScummVM > Changelog

    ScummVM 1.4.1 - Changelog


    What's new in ScummVM 1.4.1:

    January 14th, 2012

    AGOS:
    · Fixed loading videos directly from InstallShield cabinets in the Windows
    · version of the The Feeble Files.

    BASS:
    · Added support for Enhanced Music by James Woodcock
    · (http://www.jameswoodcock.co.uk/?p=7695).

    Broken Sword 2:
    · Slight graphics improvement for PSX version.

    KYRA:
    · Fixed bug in the original Lands of Lore GUI which made ScummVM error out
    · in the case the user did not have a contiguous save slot usage.
    · Add support for original DOS Lands of Lore save files (also applies to save
    · files made with the GOG release).

    SCI:
    · Fixed race condition in SCI1.1 palette changes. This fixes an error in
    · QFG1VGA, when sleeping at Erana's place.
    · The option to toggle sound effect types between digitized and synthesized
    · has been disabled until a more user-friendly GUI option is possible.
    · Digital sound effects are always preferred for now.
    · Fixed a case where starting a new song didn't fully reset its channels,
    · thus some notes sounded wrong.



    What's new in ScummVM 1.3.0:

    May 31st, 2011

    New Games:
    · Added support for Backyard Baseball.
    · Added support for Backyard Baseball 2001.
    · Added support for Urban Runner.
    · Added support for Playtoons: Bambou le Sauveur de la Jungle.
    · Added support for Toonstruck.
    · Added support for Living Books v1 and v2 games.
    · Added support for Hugo's House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom.
    · Added support for Amiga SCI games (except Conquests of the Longbow).
    · Added support for Macintosh SCI1 games.

    New Ports:
    · Added WebOS port.

    General:
    · Added support for loadable modules on platforms without a dynamic loader (GSoC Task).
    · Added Danish translation.
    · Added Norwegian Bokmaal translation.
    · Added Norwegian Nynorsk translation.
    · Added Swedish translation.
    · Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and Tucker Engines.
    · Closed significant memory leaks. RTL should now be more usable.

    AGOS:
    · Closed memory leaks in Simon 2 and Feeble Files.

    Cine:
    · Corrected memory leaks and invalid memory accesses. Future Wars should be more stable.
    · Made Operation Stealth completable, though significant graphical glitches remain so not official supported.

    Drascula:
    · Added German and French subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with "von Braun").
    · Improved French translation of the game.
    · Added support for "Return To Launcher".

    Gob:
    · Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.

    Kyra:
    · Closed memory leaks.

    Parallaction:
    · Corrected issue which could cause crash at engine exit.
    · Closed memory leaks in Nippon Safes Amiga.

    SCI:
    · Added a CMS music driver for SCI1 - SCI1.1 games.
    · Added an option to toggle undithering from the ScummVM GUI.
    · Added several previously missing parts of the game state in saved games, such as game played time, script created windows, the script string heap and information related to the text parser in old EGA games.
    · Added support for SCI1.1 magnifier cursors.
    · Added support for the keypad +/- keys.
    · Added support for the alternative General MIDI tracks in the Windows CD versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space Quest 4.
    · Added support for the alternative Windows cursors in the Windows version of King's Quest 6.
    · Added support for simultaneous speech and subtitles in the CD versions of Space Quest 4 and Freddy Pharkas.
    · Corrected resource loading leaks.
    · Corrected several problems and issues in the Skate-O-Rama rooms in Space Quest 4.
    · Corrected several issues in Hoyle Classic Card Games.
    · Fixed several graphical glitches (like, for example, parts of the screen that weren't erased correctly under some rare circumstances).
    · Fixed several script bugs.
    · Fixed several pathfinding related issues and lockups (like, for example, a lockup in the shower scene of Laura bow 1 and pathfinding in some screens during the chase sequence in Laura Bow 2).
    · Fixed several music related glitches and possible lockups (like, for example, a rare music lockup that occurred when loading a saved game outside the palace in Quest for Glory 3).
    · Fixed possible problems and lockups in the character import screens of Quest for Glory 2 and 3.
    · Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother Goose, after Tommy Tucker's song.
    · Fixed a script bug in the CD version of King's Quest 5, which caused a lockup under certain circumstances when going outside the witch's house in the dark forest.
    · Function keys now work correctly when the num lock key is on.
    · Improved support for fanmade game scripts.
    · Improved support for non-English versions of games.
    · Made several enhancements and fixes related to MT-32 music (e.g. reverb).
    · Music is no longer out of tune when loading saved games.

    SCUMM:
    · Improved support for FM-TOWNS versions of games.

    Sky:
    · Fixed crashes on sequences for several ports (Android, OpenGL, ...).

    Teenagent:
    · Closed memory leaks.

    Tinsel:
    · Closed memory leaks in Coroutines.
    · Added enhanced music support for the German CD "Neon Edition" re-release of Discworld 1.

    Touche:
    · Corrected memory leaks and minor issues.

    Tucker:
    · Added workarounds for several issues present in the original game.

    SDL ports:
    · Closed memory leaks in Mouse Surfaces.

    Android port:
    · Switched to the official NDK toolchain for building.
    · Fixed GFX output for various devices.
    · Fixed various crashes.
    · Switched to the native screen resolution to improve text readability.
    · Added support for pause/resume.
    · Added support for games using 16bit graphics.
    · Increased the performance significantly.
    · Added support for the "Fullscreen mode" option. Unchecking this keeps the game's aspect ratio.
    · Added a new graphics mode for linear filtering.
    · Overhauled the input system (see README.Android).
    · Added a MIDI driver based on SONiVOX's Embedded Audio Synthesis (EAS).

    Nintendo DS port:
    · Added support for loadable modules.

    PSP port:
    · Added support for loadable modules.
    · Added image viewer.

    PS2 port:
    · Added support for loadable modules.

    Wii/GameCube port:
    · Added support for loadable modules.
    · Fixed 16bit mouse cursors on HE games.



    What's new in ScummVM 1.2.0:

    October 19th, 2010

    New Games:
    · Added support for Fascination.

    New Games (Sierra SCI0 - SCI1.1):
    · Added support for Castle of Dr. Brain (EGA and VGA).
    · Added support for Codename: ICEMAN.
    · Added support for Conquests of Camelot.
    · Added support for Conquests of the Longbow (EGA and VGA).
    · Added support for EcoQuest: The Search for Cetus.
    · Added support for EcoQuest 2: Lost Secret of the Rainforest.
    · Added support for Freddy Pharkas: Frontier Pharmacist.
    · Added support for Hoyle's Book of Games 1.
    · Added support for Hoyle's Book of Games 2.
    · Added support for Hoyle's Book of Games 3 (EGA and VGA).
    · Added support for Hoyle Classic Card Games.
    · Added support for Jones in the Fast Lane.
    · Added support for King's Quest I (SCI remake).
    · Added support for King's Quest IV (SCI version).
    · Added support for King's Quest V (EGA and VGA).
    · Added support for King's Quest VI (low and hi res).
    · Added support for Laura Bow: The Colonel's Bequest.
    · Added support for Laura Bow 2: The Dagger of Amon Ra.
    · Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
    · Added support for Leisure Suit Larry 2.
    · Added support for Leisure Suit Larry 3.
    · Added support for Leisure Suit Larry 5 (EGA and VGA).
    · Added support for Leisure Suit Larry 6 (low res).
    · Added support for Mixed-up Fairy Tales.
    · Added support for Mixed-up Mother Goose.
    · Added support for Pepper's Adventures in Time.
    · Added support for Police Quest I (SCI remake).
    · Added support for Police Quest II.
    · Added support for Police Quest III (EGA and VGA).
    · Added support for Quest for Glory I/Hero's Quest.
    · Added support for Quest for Glory I VGA remake.
    · Added support for Quest for Glory II.
    · Added support for Quest for Glory III.
    · Added support for Slater & Charlie go camping.
    · Added support for Space Quest I (SCI remake) (EGA and VGA).
    · Added support for Space Quest III.
    · Added support for Space Quest IV (EGA and VGA).
    · Added support for Space Quest V.
    · Added support for The Island of Dr. Brain.

    New Ports:
    · Added Android port.
    · Added Dingux port.
    · Added Caanoo port (based on the GP2XWiz port).
    · Added OpenPandora port.

    General:
    · Removed the outdated PalmOS port.
    · Switched to the "fast" DOSBox OPL emulator.
    · Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
    · Added support for more original media layouts.
    · Added support for GUI localization.
    · Improved GUI by adding tooltips and radiobuttons.
    · Improved GUI usability by hiding more irrelevant options not supported by specific games.

    AGI:
    · Fixed number of GFX glitches.
    · Made PIC drawing code picture perfect.
    · Added support of MIDI devices.
    · Added support for accurate Tandy sound emulation. Switched to it as default.

    Broken Sword 2:
    · Fixed missing speech in some cutscenes.
    · Fixed a memory leak that would eventually cause the game to hang. (#2976008 - BS2: Game lockup in British Museum)

    Drascula:
    · Fixed number of GFX glitches.
    · Made many cutscenes smoother.
    · Changed behavior of items menu. Now it shows up on mouse up.

    Groovie:
    · Added support for the Macintosh version of The 7th Guest.
    · Added support for custom MT-32 instruments.

    KYRA:
    · Fixed some minor graphical glitches.
    · Implemented formerly missing recreation of some in game items.
    · Added support for playing Kyrandia 3 with the original CD file layout.

    LURE:
    · Fixed bug where Goewin could get stuck in the Weregate
    · Fixed issue with Ratpouch repeatedly moving between two rooms
    · Fix for Goewin losing her schedule after Were-cave
    · Fix for player getting stuck in sewer exit room

    Parallaction:
    · Made part one of The Big Red Adventure completable.

    SAGA:
    · Fixed graphics glitches in several scenes.

    SCUMM:
    · Several improvements in Maniac Mansion NES.

    PSP port:
    · New backend design: fixed minor graphical issues and enabled 16-bit support.
    · Enabled playback of MP3 files using the Media Engine. This means that the port is optimized for MP3 files (as opposed to OGG).
    · Many optimizations. Everything should run faster.

    Wii port:
    · Added support for USB2 mass storage devices (requires The Homebrew Channel >= v1.0.8 with IOS58).

    GameCube port:
    · Added support for DVDs with the ISO9660 file system.

    GP2X port:
    · Added support for dynamic engine plugins (experimental).
    · Reworked control system and better touchscreen support.

    GP2XWiz/Caanoo port:
    · Improved downscale code to minimise 'tearing' corruption.
    · Reworked control system and better touchscreen support.
    · Renamed backend from GP2XWIZ to GPH to better reflect the supported devices.



    What's new in ScummVM 1.1.1:

    May 3rd, 2010

    New Ports:
    · Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

    General:
    · Fixed several minor bugs here and there.

    Drascula:
    · Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 - DRASCULA: missing german translation)

    KYRA:
    · Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.

    LURE:
    · Fixed several memory leaks.
    · Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
    · Solved issues with Goewin not always correctly following the player out of the caves

    Tinsel:
    · Fix video playback regression in Discworld 2.

    Parallaction:
    · Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.

    · Wii/GameCube port: (Also forgot to mention in 1.1.0)
    · Added support for games using 16bit graphics.
    · Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
    · Added a new options dialog for Wii/Gamecube specific settings.
    · Fixed a GFX glitch on savegame thumbnails.
    · Added support for SMB mountpoints (Samba/Windows shares).
    · Added an on-screen console, which is shown when ScummVM exits abnormally.
    · Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.

    · PSP port: (Also forgot to mention in 1.1.0)
    · Added plugin support which allows the PSP Phat to run every game.
    · Added a new virtual keyboard optimized for rapid D-Pad input.



    What's new in ScummVM 1.1.0:

    April 7th, 2010

    New Games:
    · Added support for Blue's Art Time Activities.
    · Added support for Blue's Reading Time Activities.
    · Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
    · Added support for Pajama Sam: Games to Play on Any Day.
    · Added support for SPY Fox 3: Operation Ozone.
    · Added support for Dragon History.
    · Added support for TeenAgent.

    General:
    · Added support for a custom SJIS font for FM-TOWNS and PC98 games.
    · Added support for 16bit graphics. (GSoC Task)
    · Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not compile on modern systems.

    CinE:
    · Added support for Amiga style menus for Amiga versions of Future Wars.

    KYRA:
    · Added support for the Amiga version of The Legend of Kyrandia. (sound support was done as a GSoC Task)
    · Adapted KYRA to support the custom SJIS font.

    SCUMM:
    · Added support for the PC-Engine version of Loom.
    · Added support for music and sound effects in the the Amiga version of The Secret of Monkey Island. (GSoC Task)
    · Fixed some other bugs related to game versions for the Amiga.
    · Added support for original save/load dialog in MM NES.
    · Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
    · Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.



    What's new in ScummVM 1.0.0:

    November 16th, 2009

    New Ports:
    · Added MotoEZX and MotoMAGX ports.

    General:
    · Fixed several bugs in GUI.
    · Updated the project logo and icons.
    · Clarified licenses for several PS2 port files.

    AGI:
    · Fixed crash on game exit.
    · Fixed crash at detection of some games.

    AGOS:
    · Fixed load/save code for PC version of Waxworks.
    · Fixed undo in Puzzle Pack games.

    Broken Sword 1:
    · Fixed missing background sound effects in some rooms.

    CinE:
    · Fixed crashes with Future Wars and Operation Stealth demos.

    Cruise:
    · Fix freeze on game pause.

    Gob:
    · Fixed gfx glitch in Lost in Time.
    · Fixed hotspot-related regressions in Gob2.
    · Fixed several regressions in Gob3.
    · Fixed crash in Bargon Attack intro.
    · Fixed animations in Win3.1 version of Gob3.

    Groovie:
    · Fixed video performance on PSP.
    · Fixed menu blanking in some instances.

    Kyra:
    · Fix possible corruption of restart game save in Kyrandia 1.
    · Fix GFX glitch at the broken bridge.
    · Fix for brandon tunring invisible in some situations in Kyrandia 1.

    MADE:
    · Fixed performance on NDS.
    · Fixed several crashes in Return to Zork demo.

    Parallaction:
    · Fixed several regressions in Nippon Safes.
    · Fixed music in sushi bar in Nippon Safes.

    SCUMM:
    · Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty Bear's Birthday Surprise.
    · Fixed game save in Macintosh versions of HE games.
    · Fixed default save game path in later HE games.
    · Fixed palette in NES version of Maniac Mansion.
    · Fixed palette in Amiga version of Secret of Monkey Island.
    · Fixed cutscenes not stopping music after pressing ESC in DIG.
    · Fixed lip-sync in Fatty Bear.
    · Fixed crash in FT when entering inventory.

    Tinsel:
    · Fixed crash in palace.
    · Fixed crash when talking to the old lady.
    · Fixed partially off-screen text in DW1.

    NDS port:
    · Added mouse pad undeneath onscreen keyboard
    · Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
    · Made cd audio read from track01.wav as well as track1.wav
    · Fixed bug with switching modes with keyboard active

    PSP port:
    · Fixed video flickering and stretching is some situations.
    · Improved suspend/resume support.

    WinCE port:
    · Improved compatibility with VGA devices.



    What's new in ScummVM 1.0 RC1:

    September 1st, 2009

    · Added support for Discworld
    · Added support for Discworld 2 - Missing Presumed ...!?
    · Added support for Return to Zork
    · Added support for Leather Goddesses of Phobos 2
    · Added support for The Manhole
    · Added support for Rodney's Funscreen
    · Added support for Cruise for a Corpse
    · Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
    · Broken Sword 1 & 2 now run with original cutscenes
    · Increased The 7th Guest microscope puzzle difficulty to match original
    · Major improvements to PSP, PS2 and WinCE ports
    · New port for GP2X Wiz handheld game console.



    What's new in ScummVM 0.13.1:

    April 28th, 2009

    AGOS:
    · Fixed crash after OmniTV video is played in The Feeble Files.
    · Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks.
    · Fixed palette glitches in the AtariST version of Elvira 2.
    · Fixed noise that can occur when sound effects are played, when exploring Pyramid scene in the Waxworks.

    Gob:
    · Fixed a crash in the Italian version of Woodruff.

    Groovie:
    · Fixed some issues with music in The 7th Guest.

    Parallaction:
    · Fixed the sarcophagus puzzle in Nippon Safes.

    SAGA:
    · Fixed a crash in Inherit the Earth.
    · Fixed glitches in the save/load dialog.

    Sword2:
    · Fixed random sound corruption when using the original sound files.

    Game launcher:
    · Fixed a case where memory could be corrupted.
    · Fixed the small cursor in the modern theme.
    · Fixed a bug in the theme engine, which could cause crashes.
    · Made the file browser bigger in 1x mode.

    iPhone port:
    · Fixed backspace handling on the iPhone soft keyboard.

    DS port:
    · Added support for the Global Main Menu feature.

    PS2 port:
    · Switched to the new GUI and theme code.
    · All possible devices are supported to store, play and save games (CD, HD, USB, MC and remote).
    · Optimized cache/read-ahead for every media.
    · Added support for the Return to Launcher feature.

    Symbian port:
    · Added Bluetooth mouse support.
    · Added support for the Return to Launcher feature.

    WinCE port:
    · Fixed an issue which could cause random crashes with VGA devices.



    What's new in ScummVM 0.13.0:

    March 2nd, 2009

    General:
    · Added MIDI driver for Atari ST / FreeMint.
    · Added a 'Load' button to the Launcher (not supported by all engines).
    · Added a new global main menu (GMM) dialog usable from all engines.
    · Added the ability to return to the launcher from running games (via the GMM).
    · Rewrote GUI renderer to use an vector based approach.
    · Rewrote GUI configuration to use XML.

    New Games:
    · Added support for Blue's 123 Time Activities.
    · Added support for Blue's ABC Time Activities.
    · Added support for Bud Tucker in Double Trouble.
    · Added support for The 7th Guest.

    KYRA:
    · Added support for Auto-save feature.
    · Added support for MIDI music.

    SCUMM:
    · Implemented radio-chatter effect in The DIG.



    What's new in ScummVM 0.12.0:

    September 1st, 2008

    · Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
    · Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
    · Added support for Lost in Time.
    · Added support for The Bizarre Adventures of Woodruff and the Schnibble.
    · Added support for the PC version of Waxworks.
    · Added support for the Macintosh version of I Have no Mouth, and I must Scream.
    · Added support for Drascula: The Vampire Strikes Back.
    · Added CAMD MIDI driver for AmigaOS4.
    · Revived the PS2 port (was already in 0.11.1 but was forgotten in the release notes).
    · Plugged numerous memory leaks in all engines (part of GSoC'08 task),
    · Added audio double buffering to the SDL backend, which fixes the problems with the MT-32 emulator on Mac OS X (for now only enabled on Mac OS X).
    · Fixed crashes during certain music in Amiga versions of Elvira 1 and Simon the Sorcerer 1.
    · Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
    · Speech is played at the correct sample rate. (It used to be pitched a bit too low.)
    · Rewrote parts of Digital iMUSE, fixing some bugs.
    · Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
    · Improved support for sound effects in Amiga version of Zak McKracken.
    · Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).



    What's new in ScummVM 0.11.1:

    March 1st, 2008

    · Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
    · Fixes for cursors in HE games.
    · Fix for zombies in King's Quest 4.
    · Fix for changing palettes in fanmade games using AGIPAL.
    · Fixed some conversation crashes in the German version.
    · Fixed operation of the optional copy protection dialog in the German version.
    · Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
    · Fixed glitch that could cause transformation sparkle to happen a second time.
    · Fixed behavior of Goewin when you rejoin her after meeting the dragon.
    · Fix for rat maze bug in Inherit the Earth which made game not completable.
    · Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
    · Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g.on the PSP).
    · Fixed graphics glitch in Inherit the Earth with simultaneous speech.
    · Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.



    What's new in ScummVM 0.11:

    January 16th, 2008

    New Games:
    · Added support for Elvira: Mistress of the Dark.
    · Added support for Elvira 2: The Jaws of Cerberus.
    · Added support for I Have no Mouth, and I Must Scream (demo and full game).
    · Added support for preAGI game Mickey's Space Adventure.
    · Added support for preAGI game Troll's Tale.
    · Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    · Added support for Amiga version of Waxworks.
    · Added support for Lure of the Temptress.
    New Ports:
    · Added iPhone port.
    · Added Maemo port for Nokia Internet tablets.
    General:
    · Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    · Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    · Added optional 'confirm exit' dialog to the SDL backend.
    · Added support for TiMidity MIDI server.
    · Added DMedia MIDI driver for IRIX.
    · Improved detection of new game variants and localized versions.
    · Completely reworked internal access to files. (GSoC Task)
    · Added option to delete games from the list with Del key.
    · Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).
    AGI:
    · Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    · Added support for Amiga menus and palettes (GSoC Task)
    · Better support for early Sierra AGI titles
    AGOS:
    · Fixed crashes related to OmniTV playback in The Feeble Files.
    · Improved work on 64-bit systems.
    Broken Sword 1:
    · Added support for FLAC encoded music.
    Kyrandia:
    · Added support for Macintosh version.
    Parallaction:
    · Added support for Amiga version of Nippon Safes, Inc.
    · Many bugfixes
    Queen:
    · Added support for Adlib music.
    · Added missing music patterns playback in Amiga version.
    SCUMM:
    · Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    · Added support for Chinese COMI.
    · Better support for eastern versions of games.
    · Various fixes for COMI and other games.
    · Added support for original save menus (browse only). Use Alt-F5 to activate.
    · Added support for Spanish version of NES Maniac Mansion.
    · Better support for German version of C64 Maniac Mansion.
    · Fixed bug with cursors in Windows versions of Humongous Entertainment games.
    SAGA:
    · Added support for compressed sound effects, voices and music.
    Touche:
    · Added workarounds for some glitches/issues present in the original game.
    WinCE Port:
    · Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    · Plugins now supported for WinCE (but not used in this release).
    · Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    · Smaller optimization setting to counteract the growth of the executable.
    · Various bug fixes.
    GP2X Port:
    · Support F200 Touchscreen
    · Various fixes to input code




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