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    Home > Mac > Games > Rigs of Rods > Changelog

    Rigs of Rods 0.39.0 Dev / 0.35 - Changelog


    What's new in Rigs of Rods 0.39.0 Dev:

    December 30th, 2011

    · Bug #142 - Backspace doesn't reset truck correctly on mesh terrains.
    · Bug #737 - RoRBot Sideways when exiting flipped vehicle
    · Bug #843 - Impostor images need RoR to be run as administrator
    · added feature: impostor images will be searched in all resource groups before being generated
    · new character integrated - by 09Challenger - WIP
    · new truck spawn limit: increased from 64 to 5000
    · added ability to specify collision limits in the .terrn file: http://www.rigsofrods.com/wiki/pages/Terrn_file_description#Collision_limits
    · fixed "large address awareness" bit for RoR: RoR can now allocate more memory without crashing
    · fixed configurator installing user folder again, fixes Bug #795 and Bug #891
    · fixed possible crash when invalid plugins were loaded. Added benefit: DX10/DX11 might work on some systems
    · stripped big maps from the default release - to be redone
    · added new scripting functions: beam.getGForces(), setMaterialTextureName, setMaterialTextureRotate, setMaterialTextureScroll, setMaterialTextureScale



    What's new in Rigs of Rods 0.37.0:

    March 24th, 2010

    · new threading type that enables you to use the full power of your multicore-CPU



    What's new in Rigs of Rods 0.36.3:

    February 22nd, 2010

    content changes:
    · new stream concept: you can subscribe to streams that feature a certain type of content. Running the installer will update the streams and the game at the same time.
    
new features / improvements:
    · new installation method: online installer that also acts as an update service. Benefit: no need to download big releases anymore. Just download the differences required to update.
    · new network code: character support and load support for multiplayer!
    · configurable differentials
    · new ground models, new ground behavior. More configurable and supporting basic fluid dynamics. Also supports custom ground types.
    · new slow-motion replay function that shows whats happening at 1/2000 of a second
    · new friction GUI: open via main menu
    · new main menu: open with ALT+M
    · new overview map using mygui, WIP!
    · LOD's for objects and flexbodies
    · positionstorage feature added: save and load truck positions
    · improved AngelScript Interface (currently disfunctional)
    · camera improvements for detachable parts
    · new beam break debug in log
    · support for mesh terrains: disable switch for mesh terrains: add "disable=1" to the terrains.cfg file to hide the complete terrain
    · Force feedback for steering wheels. G25/27 now completely supports (G27 with LEDs) (also: H-Shift error fixes and slider fixes)
    · repair on spot - feature: backspace key
    · new particle system that works together with the new ground models: splash still broken, WIP!
    · new character animations: driving (sitting behind the steering wheel)
    · new beam deformation improvements: better crash deformations
    · Slidenodes: tank tracks! :)
    · Depth of Field: experimental, not used by default, WIP!
    · slight speedup by optimizing core code
    · updated to Ogre 1.6
    · possibility to use DX10, experimental, disabled by default!
    · glow effect for lights (look at docu)
    · multiplayer colour mode: player is uniquely identified by a colour when joining a server.
    · new loader type: allbeam
    · added crashrpt to project: decent crash reporting for windows users
    · POVs and sliders are now fully supported ingame and in the configurator.
    bugfixes:
    · skidmark fixes
    · fixed propulsed wheels bug
    · fixed several axle explosion bugs
    · fixed torque miscalculations
    · Sound improvements: ability to select sound output device now
    · lots of minor crashes fixed (too much to write down here)
    · lots of configurator crash fixes
    · fixed several truck deletion bugs
    · several beam stability patches
    · fixed resource loading from folders
    some stats:
    · 674 revisions in 214 days = 3.14 changes per day :)
    authors that contributed to this release:
    · pricorde (fixes, Force feedback support)
    · estama (core beam physics)
    · aperion (locking diffs)
    · lifter (several beam features)
    · petern (several fixes, spot-on repair mode)
    · knied (macosx fixes)
    · nagyimre (non used opensteer code)
    · altren (GUI / MyGUI fixes)
    · tdev[thomas] the glue inbetween



    What's new in Rigs of Rods 0.36.2:

    November 10th, 2009

    · improved paged geometry
    · added density maps for trees
    · added version argument (so users can see what version they use)
    · added angelscript
    · added Landuse
    · removed old etm things
    · fixed hard crash when beyond map borders
    · fixed hydro invisible bug (thanks to lifter)
    · added console script mode
    · added ogreconsole
    · fixed chat console
    · fixed chat colour bug
    · fixed resource loading in the middle of the game: gui was still active in the background ...
    · removed old network distance label
    · refactoring of the client info for MP
    · merged patch by AMDmi3 for uninitialized variable (thanks) - removed trailing spaces removed -mssse3 from linux compilation flags - sha1 patches - merged x86_64 sound bug fix by piotr, thanks! - fixed vehicle recycling: working now - network client slot reusing improved (modified patch)
    · merged FS#268 - Torquecurve feature - extended debug: FPS graph
    · added ability to specify the beam diameter for commands and commands2 - merged piotr's patch that resets the beam structure upon explosion (thanks for this awesome patch!)
    · added ability to use openGL for windows users
    · rewritten configurator: added support for any rendersystem, removed all hardcoded things
    · added new sounds: reverse beep and turn signal
    · added no creak sound option to configurator
    · updater working (update.exe)
    · FOV change-able ingame
    · added limited MP collision
    · fixed big bad cache bug: paths tend to get case sensitive which caused massive re-reruns of the cache.
    configurator improvements:
    · on changing netbook pane html page load
    · improved community page (now functional)
    · simplified MP enable



    What's new in Rigs of Rods 0.36.1:

    April 10th, 2009

    · Fixed redistribuables Fixed SSE incompatibilities Fixed many contents problems




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