Rigs of Rods Changelog

What's new in Rigs of Rods 0.39.0 Dev

Dec 30, 2011
  • Bug #142 - Backspace doesn't reset truck correctly on mesh terrains.
  • Bug #737 - RoRBot Sideways when exiting flipped vehicle
  • Bug #843 - Impostor images need RoR to be run as administrator
  • added feature: impostor images will be searched in all resource groups before being generated
  • new character integrated - by 09Challenger - WIP
  • new truck spawn limit: increased from 64 to 5000
  • added ability to specify collision limits in the .terrn file: http://www.rigsofrods.com/wiki/pages/Terrn_file_description#Collision_limits
  • fixed "large address awareness" bit for RoR: RoR can now allocate more memory without crashing
  • fixed configurator installing user folder again, fixes Bug #795 and Bug #891
  • fixed possible crash when invalid plugins were loaded. Added benefit: DX10/DX11 might work on some systems
  • stripped big maps from the default release - to be redone
  • added new scripting functions: beam.getGForces(), setMaterialTextureName, setMaterialTextureRotate, setMaterialTextureScroll, setMaterialTextureScale

New in Rigs of Rods 0.37.0 (Mar 24, 2010)

  • new threading type that enables you to use the full power of your multicore-CPU

New in Rigs of Rods 0.36.3 (Feb 22, 2010)

  • content changes:
  • new stream concept: you can subscribe to streams that feature a certain type of content. Running the installer will update the streams and the game at the same time.
  • 
new features / improvements:
  • new installation method: online installer that also acts as an update service. Benefit: no need to download big releases anymore. Just download the differences required to update.
  • new network code: character support and load support for multiplayer!
  • configurable differentials
  • new ground models, new ground behavior. More configurable and supporting basic fluid dynamics. Also supports custom ground types.
  • new slow-motion replay function that shows whats happening at 1/2000 of a second
  • new friction GUI: open via main menu
  • new main menu: open with ALT+M
  • new overview map using mygui, WIP!
  • LOD's for objects and flexbodies
  • positionstorage feature added: save and load truck positions
  • improved AngelScript Interface (currently disfunctional)
  • camera improvements for detachable parts
  • new beam break debug in log
  • support for mesh terrains: disable switch for mesh terrains: add "disable=1" to the terrains.cfg file to hide the complete terrain
  • Force feedback for steering wheels. G25/27 now completely supports (G27 with LEDs) (also: H-Shift error fixes and slider fixes)
  • repair on spot - feature: backspace key
  • new particle system that works together with the new ground models: splash still broken, WIP!
  • new character animations: driving (sitting behind the steering wheel)
  • new beam deformation improvements: better crash deformations
  • Slidenodes: tank tracks! :)
  • Depth of Field: experimental, not used by default, WIP!
  • slight speedup by optimizing core code
  • updated to Ogre 1.6
  • possibility to use DX10, experimental, disabled by default!
  • glow effect for lights (look at docu)
  • multiplayer colour mode: player is uniquely identified by a colour when joining a server.
  • new loader type: allbeam
  • added crashrpt to project: decent crash reporting for windows users
  • POVs and sliders are now fully supported ingame and in the configurator.
  • bugfixes:
  • skidmark fixes
  • fixed propulsed wheels bug
  • fixed several axle explosion bugs
  • fixed torque miscalculations
  • Sound improvements: ability to select sound output device now
  • lots of minor crashes fixed (too much to write down here)
  • lots of configurator crash fixes
  • fixed several truck deletion bugs
  • several beam stability patches
  • fixed resource loading from folders
  • some stats:
  • 674 revisions in 214 days = 3.14 changes per day :)
  • authors that contributed to this release:
  • pricorde (fixes, Force feedback support)
  • estama (core beam physics)
  • aperion (locking diffs)
  • lifter (several beam features)
  • petern (several fixes, spot-on repair mode)
  • knied (macosx fixes)
  • nagyimre (non used opensteer code)
  • altren (GUI / MyGUI fixes)
  • tdev[thomas] the glue inbetween

New in Rigs of Rods 0.36.2 (Nov 10, 2009)

  • improved paged geometry
  • added density maps for trees
  • added version argument (so users can see what version they use)
  • added angelscript
  • added Landuse
  • removed old etm things
  • fixed hard crash when beyond map borders
  • fixed hydro invisible bug (thanks to lifter)
  • added console script mode
  • added ogreconsole
  • fixed chat console
  • fixed chat colour bug
  • fixed resource loading in the middle of the game: gui was still active in the background ...
  • removed old network distance label
  • refactoring of the client info for MP
  • merged patch by AMDmi3 for uninitialized variable (thanks) - removed trailing spaces removed -mssse3 from linux compilation flags - sha1 patches - merged x86_64 sound bug fix by piotr, thanks! - fixed vehicle recycling: working now - network client slot reusing improved (modified patch)
  • merged FS#268 - Torquecurve feature - extended debug: FPS graph
  • added ability to specify the beam diameter for commands and commands2 - merged piotr's patch that resets the beam structure upon explosion (thanks for this awesome patch!)
  • added ability to use openGL for windows users
  • rewritten configurator: added support for any rendersystem, removed all hardcoded things
  • added new sounds: reverse beep and turn signal
  • added no creak sound option to configurator
  • updater working (update.exe)
  • FOV change-able ingame
  • added limited MP collision
  • fixed big bad cache bug: paths tend to get case sensitive which caused massive re-reruns of the cache.
  • configurator improvements:
  • on changing netbook pane html page load
  • improved community page (now functional)
  • simplified MP enable

New in Rigs of Rods 0.36.1 (Apr 10, 2009)

  • Fixed redistribuables Fixed SSE incompatibilities Fixed many contents problems