September 18th, 2007New features added:
· Optimized Matrix 4x4 multiplication with vector code.
· Used sqrt estimation in ClearLineOfFire and avoided double float->int conversion
· Used sqrt estimation in bone::interpolateposition->interpolate quaternion.
· Minimal mode Interface immediately changes color on mousedown.
· Add icon for humans in waiting room.
· Don't allow the use of name Bot
· Add a lift in DM_Giza
· Editor responds to kEventAppQuit
· If enemies get hit by lava or fire show blood.
Bugs Solved:
· Adjusted the Gain of the microphone for VoIP by a factor 32. I don'tknow what caused this change.
· You could hit players that have passed the exit and see their name.
· Set the maximum name lenght to 30 instead of 31, to guarantee usage of it as a C-string.
· Demo user had 100% health (on the host computer only).
· Jumping on other players did not always work.
· You could fly on bugs if you jump on them with a grapplinghook.
· Added Force feedback when you jumped on another player or enemy.
· if bots are dead don't check performdeathmatch tasks.
· Instead of TaskSet in performdeathmatch use goto TaskSet
· Fixed bug where Debris no longer collided when there are more than 256 collisions.
· Clients don't play sound on player join.
· If you grap a submarine and start jumping you can fly. Fixed by only allowing jumping when sub is in the water.
· When you get in a submarine while the grappling hook is out, the grappling hook becomes very elonguated and drops of the screen
· When a you grap a player and that player dies, it still was grapped if it respawned.
· Circumvented the player base location at infinity (see log for coordinate).
· Fixed bug where the number of kills remaining was incorrectly shown.