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    Home > Mac > Games > Reactive > Changelog

    Reactive 1.4.1.5 - Changelog


    What's new in Reactive 1.4.1.5:

    September 18th, 2007

    New features added:
    · Optimized Matrix 4x4 multiplication with vector code.
    · Used sqrt estimation in ClearLineOfFire and avoided double float->int conversion
    · Used sqrt estimation in bone::interpolateposition->interpolate quaternion.
    · Minimal mode Interface immediately changes color on mousedown.
    · Add icon for humans in waiting room.
    · Don't allow the use of name Bot
    · Add a lift in DM_Giza
    · Editor responds to kEventAppQuit
    · If enemies get hit by lava or fire show blood.

    Bugs Solved:
    · Adjusted the Gain of the microphone for VoIP by a factor 32. I don'tknow what caused this change.
    · You could hit players that have passed the exit and see their name.
    · Set the maximum name lenght to 30 instead of 31, to guarantee usage of it as a C-string.
    · Demo user had 100% health (on the host computer only).
    · Jumping on other players did not always work.
    · You could fly on bugs if you jump on them with a grapplinghook.
    · Added Force feedback when you jumped on another player or enemy.
    · if bots are dead don't check performdeathmatch tasks.
    · Instead of TaskSet in performdeathmatch use goto TaskSet
    · Fixed bug where Debris no longer collided when there are more than 256 collisions.
    · Clients don't play sound on player join.
    · If you grap a submarine and start jumping you can fly. Fixed by only allowing jumping when sub is in the water.
    · When you get in a submarine while the grappling hook is out, the grappling hook becomes very elonguated and drops of the screen
    · When a you grap a player and that player dies, it still was grapped if it respawned.
    · Circumvented the player base location at infinity (see log for coordinate).
    · Fixed bug where the number of kills remaining was incorrectly shown.




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