Poser Pro Changelog

What's new in Poser Pro 2014 10.0.5.28445 SR5.1

Dec 23, 2014
  • General:
  • Improved posing performance in certain scenes with conforming figures while When Conforming: Include morphs is enabled
  • Materials:
  • Restored reading of Poser 4-style material blocks with no shader trees.
  • Animation:
  • Animation palette: Fixed case where deleting objects would cause instability upon changing view.
  • Now preserving light color and intensity keyframe values again upon opening document.
  • Preview Rendering:
  • Fixed case where closing scene with Enhance multilayer transparency enabled would cause instability.
  • Final Rendering:
  • FireFly: Improved stability of rendering image sequences in a separate process.
  • FireFly: Fixed rendering of removed back faces when depth map shadows are on.
  • Figure Creation:
  • Improved placement of bone end points when importing skinned meshes (COLLADA and FBX only).
  • Morphing tool Create mode: Fixed a problem with morph mirroring when deltas along welded body part seams were not in sync.
  • Added Figure > Spawn Full Body Morph Target.
  • Enabled spawning of morph targets from simulation results on unimesh skinned figures.
  • Improved polygon reduction (Pro Game Dev only).
  • Enabled import of FBX assets without materials (Pro Game Dev only).
  • Library:
  • Restored ability to add compound figure to library (Mac OS X only).
  • Import/Export:
  • Fixed a case where importing 3DS files resulted in material color and name inconsistencies.
  • Installation:
  • Download Manager: Fixed case where downloaded files were deleted, instead of moved, after changing location for downloaded files.
  • Download Manager: Now caching previously entered serial numbers (per user).
  • PoserFusion:
  • Fixed case where PoserFusion for Maya installer would not run.

New in Poser Pro 2014 10.0.5.28164 SR5 (Oct 23, 2014)

  • General:
  • Now dirtying scene flag for all commands (undo and redo).
  • Now prompting user to locate missing PMD files.
  • Frame selected now works properly for non-orbiting cameras.
  • Corrected behavior of loading alternate keyboard shortcuts, now properly interpreting keyboard ID.
  • Now preventing loss of undo commands when multiple actions are performed in rapid succession in Document window.
  • Optimized logic around prioritizing Runtime search when user has a large number of Runtimes.
  • Color picker now works with Microsoft Surface or Wacom Bamboo pen input (Windows only).
  • Duplicating a parented prop no longer results in an errant dialog.
  • Now accepting lower case previous serial numbers in Personalize dialog.
  • Fixed undo of figure deletion so that it properly restores props constrained to body parts.
  • Fixed a problem that caused spurious node adoption in Hierarchy selection dialog when clicking checkboxes/visibility toggle.
  • Fixed case where unexpected parameter types found on actors would cause instability upon loading scene.
  • Now restoring proper locale after 3rd party shell extension left it set wrong in Save As... dialog (Windows, regions with comma decimal separator only)
  • Materials:
  • New materials now have a default transparency falloff of 0.0.
  • Poser 4 style trans map/bump map material blocks in a PZ3 file won't affect gamma of the texture anymore.
  • Fixed a problem with undo of value changes on compound node inputs.
  • Animation:
  • Now displaying frame range to be deleted when reducing number of frames in scene.
  • Fixed a problem with reading Bullet physics simulation names where name collisions were being handled incorrectly.
  • Graph palette: Improved performance and robustness of audio playback during scrubbing
  • Graph palette: Improved reliability of making changes to animation layers.
  • Graph palette: Improved reliability of undoing changes to animation layers
  • Animation palette: Collapse all layers is now undoable.
  • Animation palette: Reintroduced missing Play Range and Sound Range label text.
  • Fixed case where keyframes at the end of a sequence imported via BVH weren't deletable.
  • Fixed case were rotations were being zeroed before the current frame upon BVH import.
  • Fixed a problem where Undo/Redo of certain actions (e.g. Importing BVH) could result in loss of keyframes.
  • Make Movie: Fixed case where ProRes 4444 encoding would result in alpha channel only (OS X 10.9, Preview render engine only).
  • Preview Rendering:
  • Lights with negative intensities no longer cause hardware shaded preview to turn black.
  • Fixed case where shrinking viewport below depth map shadow size would cause instability (Intel Hardware Shading OS X Mavericks only).
  • Fixed a problem with display of transparency when loading a material pose from the library.
  • Improved preview of normal maps on Simple Bones Single Skin and Poser Unimesh-skinned figures.
  • Fixed double drawing of actors marked to subdivide separately in Outline display styles.
  • Final Rendering:
  • Improved look of Indirect Diffuse Light without Irradiance Caching.
  • Now allowing more than 256 lights per scene.
  • Improved stability of multithreaded FireFly rendering.
  • Fixed problems with disappearing geometries in renders caused by figure ID change during parsing.
  • Improved raytraced shadow terminator on coarsely tesselated objects.
  • Fixed case where 3D motion blur would not be applied to objects with smooth polygons.
  • Fixed case where pixels at the edge of the frame could be omitted.
  • Figure Creation:
  • Hierarchy editor: Can now perform deletion/visibility toggle/reparent on multiple selected items.
  • Fixed a problem where morph targets with no master parameters weren't showing up in deletion dialog.
  • Group editor: Fixed case involving vertex groups where deleting polygons would eventually cause instability.
  • Group editor: Fixed a problem with logic for growing polygon edge loops in certain cases.
  • Properties palette: Added Enable Legacy Welding option to restore pre-10.0.x welding behavior for those figures that rely on it.
  • Restored Wave deformer functionality and saving of settings.
  • Fixed case where scale channels would get reordered during file save.
  • Morphs of attached props are no longer listed twice when selecting morphs for figure polygon reduction (Pro Game Dev only).
  • Improved results after applying polygon reduction to a body part of a Poser Unimesh-skinned figure (Pro Game Dev only).
  • Fixed case where parameters were lost during combining figures. (Pro Game Dev only).
  • Import/Export:
  • Now deleting unused vertices when an exported OBJ is welded at body part seams.
  • Restored 3DS import functionality.
  • Improved stability importing certain OBJs.
  • Improved animation import (COLLADA only).
  • Added support (COLLADA export only).
  • PoserPython:
  • Corrected WorldVertices() and WorldNormals() output.

New in Poser Pro 2014 10.0.4.27796 SR4 (Aug 14, 2014)

  • General:
  • Re-enabled axis selection upon BVH import.
  • Splash screen now shows **** as last 4 digits of serial number.
  • Undo of deleted figures participating in physics should now reattach to correct simulation.
  • Fixed a crash on undo of creation of lights with depth cameras.
  • Preventing "Poser Surface" nodes from being loaded on light sources.
  • Fixed a problem undoing deletion of figure-parented props.
  • Now computing MD5 checksum on files one at a time, to avoid thrashing disk.
  • Enabled origin display for Unimesh skinning method.
  • Now validating Poser 6 serial numbers in association with new upgrade serial numbers.
  • Enabled reading of physics setup when loading figure or prop from library.
  • Now avoiding creation of gratuitous keyframes upon importing lights.
  • Materials:
  • Refract and fresnel nodes now respect inverse IOR/total internal reflection.
  • Animation:
  • Improved scrubbing behavior in Animation drawer, Animation palette, and Graph palette.
  • Movie and Image Sequence exports are now more responsive to being canceled.
  • Now opening DYN files read-only whenever possible.
  • Bullet Physics: Fixed case where ending live simulation would cause instability.
  • Preview Rendering:
  • Preview rendering: Enabled per-object backface culling option.
  • Increased responsiveness of status bar and cancel button when rendering an image sequence with the preview renderer.
  • OpenGL preview now updates correctly when the transparency of a unimesh figure is changed.
  • Improved stability of ray traced preview after loading new scenes.
  • Final Rendering:
  • Re-enabled Render > Motion Blur Document for Preview renderer (OpenGL only).
  • Unimesh and subdivided figures now render with the correct per actor raytracing visibility.
  • Normal maps now render correctly when seen through ray traced reflections or refractions.
  • Figure Creation:
  • Enabled import of skinned meshes (COLLADA and FBX only).
  • Joint editor: Fixed incomplete handling of rotation order changes.
  • Properties palette: Added ability to click & edit internal magnet/zone/base name.
  • Now preventing user from trying to copy morphs to an object with no geometry.
  • Fixed crash when copying morphs to objects with no geometry.
  • Now clamping texture coords betwen 0 and 1 before texture atlas remap interpolation.
  • Now storing joint blending information correctly when selection is 'Replace'.
  • PoserPython:
  • Enabled Copy & Paste in Python shell (Mac OS X only).
  • PoserPython: Enabled sqlite3 module (Windows only).
  • Fixed some problems with poserPython api involving compound shader nodes.
  • Improved stability when more than 8 Python add ons are installed.
  • PoserPython: Re-enabled COLLADA export.
  • Queue Manager:
  • Queue Manager installer now defaults to previous installation path (Windows only).
  • Queue Manager: Now warning against stand-alone installation if Poser Pro is already.

New in Poser Pro 2014 10.0.3.26510 SR3.1 (Mar 5, 2014)

  • General:
  • General Preferences: Fixed case where non-existing temp path would prevent successful launch.
  • Figure > Symmetry now behaves correctly for limbs with IK enabled
  • Face Room:
  • Content Updater now includes head databases for Rex and Roxie 1.1 figures (installer available as separate download).
  • Material Room:
  • Fixed case where applying a material pose to a hair prop would cause instability.
  • Movie node now previews and renders correctly before looping.
  • Preview Rendering:
  • Fixed random frame seeking issues during video playback.
  • Final Rendering:
  • Restored rendering performance in some scenes to 10.0.2 level.
  • Animation:
  • Animation controls: Now always reading up to desired frame when seeking in a movie (Windows only).
  • Make Movie: Export presets adjusted to obey user specified frame rate.
  • Make Movie: Enabled support for multibyte characters in export paths (Mac OS X only).
  • Figure Creation:
  • Fixed case where Object->Copy Morphs From... targeting an existing parameter lacking morph data would cause instability.
  • Figure > Symmetry now copies weight maps only when explicitly requested.
  • Content Library:
  • Fixed slowdown displaying folder contents on Windows 8.1 with Internet Explorer 11.
  • Fixed case where search would cause instability (non-English languages only).
  • PoserPython:
  • Enabled PIL image module (Windows 32-bit only).
  • Installation:
  • Now passing necessary information to Download Manager to obtain updates (Mac OS X only).
  • Download Manager: Enabled support for non-English format (Mac OS X only) or system locale (Windows only) regional settings.
  • PoserFusion
  • PoserFusion for CINEMA 4D: Installer now includes student versions in search and application validation (installer available as separate download).

New in Poser Pro 2014 10.0.3.26066 SR3 (Nov 22, 2013)

  • General:
  • Hierarchical selection dialogs with multiple selection now allow user to check/uncheck multiple selected items.
  • Fixed problems with Camera palette and custom cameras.
  • "Reload Textures" now clears on disk texture cache.
  • Display > Paste onto Background now won't scale the scene when a custom render size is set.
  • Custom GUI preferences are now stored non-language specifically.
  • Improved efficiency of Paste Onto Background and Clear Background Picture shortcuts.
  • Clearing hair, cloth and physics simulations won't result in deletion of results cache file (TMP, DYN) any more.
  • Fixed case where using color picker with multi-monitor display would cause instability (Mac OS X only).
  • Material Room:
  • Material groups in Material palette popup menu are now sorted alphabetically.
  • Vector type inputs on material nodes now can be clicked and values can be entered.
  • Deleting nodes with animated inputs now deletes associated parameters.
  • Fixed case where connecting a frame number to a Movie node via a Math node would cause OS freeze.
  • Fixed Remove Detached Nodes wacro.
  • Cloth Room:
  • Now reading static and dynamic friction settings upon reopening scene.
  • Fixed case where modifying a group with non-clothified object selected would cause instability.
  • Face Room:
  • Rex and Roxie 1.1 head databases now use their respective head shape.
  • Preview Rendering:
  • Comic Book mode: Now rendering background image/footage properly.
  • Comic Book mode: Fixed problem accepting Tone parameter changes when using Western European regional settings.
  • OpenGL preview scaling of background images is now consistent with FireFly.
  • Fixed issue where movies loaded as image sequences preview black (Open GL Hardware shading only).
  • Shaders marked as modified by a Python script will now update in viewport (OpenGL hardware shading only).
  • Final Rendering:
  • Enabling motion blur in conjunction with smooth polygons does not cause instability any more.
  • Depth of Field no longer ignores objects close to the screen edge.
  • No more halos or splotches around objects when rendering with Depth of Field enabled.
  • Animation:
  • Graph palette: Fixed sound wave display problems.
  • Fixed a problem involving mouse tracking while playing animation where Poser could get unresponsive.
  • Animation palette: No longer modifying collapse/expand states after toggling figure IK.
  • Animation palette: Now remembering collapsed/uncollapsed states when updating for added or removed scene objects.
  • Now explicitly preventing the creation of keyframes with negative frame numbers.
  • Figure Creation:
  • Vertex Weights palette: Set All now obeys Group restriction.
  • Morphing tool Create mode: Fixed a problem where parameter selection menu did not always show newly created parameters.
  • Morphing tool Create mode: Fixed a problem using Select on context menu to choose actors.
  • Morphing tool Create mode: No longer forcing drawing of unimesh figures to traditional skinning.
  • Group editor: Fixed case where Grow (Edge Loop) would cause instability.
  • Fixed case where Object > Copy Morphs From... would cause instability.
  • Setup room: Fixed case where entering with conformed figures could result in wrong selection, instability when creating bones.
  • Parameter Settings: Enabled editing of internal parameter names (proceed with caution).
  • Content Library:
  • Now prompting for extending scene length more reliably when applying animated pose exceeding current length.
  • Fixed a problem loading (using 'add material to') saved 'node selection only' materials with no root node.
  • Reduced flickering of embedded Library palette (32-bit Mac OS X only).
  • PoserPython:
  • Python add-ons are now loaded before double clicking or drag and drop opens a document (Windows only).
  • Import/Export:
  • Bullet Physics: Now exporting soft body dynamics simulation results on Figures.
  • Now allowing choice of body parts upon export for unimesh figures.
  • Installation:
  • Fixed case where Download Manager would crash after quitting without installing.
  • Download Manager: If installers have been previously downloaded but not installed before a newer installer is available, the older installer is kept depending on preferences. For example, setting "Number of installers to keep" to 1 will retain one older copy.
  • Queue Manager:
  • Enabled image sequence support for rendering on remote nodes.
  • Enabled 32-bit support in Queue Manager stand alone installer (Windows only).

New in Poser Pro 2014 10.0.2.25578 SR2.2 (Sep 12, 2013)

  • Face Room - Resolves an issue with Face Room support for Rex and Roxie 1.0

New in Poser Pro 2014 10.0.2.25578 SR2.1 (Sep 3, 2013)

  • Material Room:
  • 3D Texture nodes are now able to use object coordinates again

New in Poser Pro 2014 10.0.1.25473 SR2 (Aug 12, 2013)

  • General:
  • Now preventing instability while parsing files containing mismatched quotes
  • Restored right-click functionality for top of Parameters/Properties palette (shows current object options context menu)
  • Now supporting Windows 8.1
  • Improved stability when displaying subdivision surface geometry in multi-port view (e.g. Fitting room)
  • Fixed case where enabling multithreaded bending in General Preferences would cause morph target display issues
  • Fixed incorrect loading of Hand pose sets when Figure > Use Limits is enabled
  • Fixed case where creating a new scene after posing with Direct Manipulation tool would cause instability
  • Corrected undo label text for 'Subdivide separately'
  • Hair Room:
  • Hair simulation: Strengthened wind force for Bullet solver (might require adjustment of Amplitude value in existing scenes)
  • Fixed issues with spawning morph targets from geometry with populated hair
  • Enabled picking by fixing bounding box calculation for dynamic hair props
  • Enabled saving of hair growth groups for compound figures to library
  • Material Room:
  • Load (double-check Add to material) of MT5 file that includes a root node will now import the root node's values and connections
  • No longer showing joint zone props in Material palette's object list popup
  • Compound nodes: Fixed issues with 'Apply selected to all' functionality
  • Remove Detached Nodes Wacro now works with orphaned compound subtree nodes
  • Re-enabled IBL Wacro
  • Now storing keyframe animation when shaders are saved to the Library
  • Library:
  • Now preventing double processing of library save item
  • Fixed instances where Embedded content library UI became unresponsive
  • Preview Rendering:
  • OpenGL mip mapping can now be disabled in the Preview render settings dialog
  • Black and white Comic Book mode now produces an alpha channel
  • Comic Book Threshold popup now accepts keyboard entries
  • Make Movie & Export image: Black and white Comic Book mode now produces an alpha channel
  • Corrected box tracking behavior for Poser Unimesh figures
  • Group editor: Now displaying selected polygons in low light situations
  • Final Rendering:
  • Improved rendering of geometry with invalid normals
  • Fixed logic error that could cause incorrect renders or instability with complex compound shader nodes
  • FireFly: Fixed possible inaccuracies in alpha channel output
  • Fixed missing pixels in leftmost and topmost row in some FireFly renders (some residual artifacts might remain in rare cases)
  • Improved stability when thread affinity was set to disable cores in Task Manager (Windows only)
  • Fixed case where combining subdivided geometry and 3D motion blur would cause instability
  • Refractions beyond the first bounce now respect the IOR
  • Animation:
  • Animation palette: Fixed instabilities with collapsed states of items with large numbers of objects
  • Animation palette: Fixed drawing problems
  • Animation palette: Now drawing zoomScroll icon to expose horizontal time sheet scaling feature
  • Animation palette: Improved performance of changing parameter values on figures with many body parts
  • Fixed case where keyframes in layers at negative frame numbers would cause instability upon loading
  • Make Movie: Now allowing third party codecs to be specified in preset, and showing related configuration dialogs (Windows only)
  • Bullet Physics: Constraint prop position now regenerated when loading figure with simulation
  • Figure Creation:
  • Morphing tool: Create actions now exclude locked objects
  • Morphing tool: Create actions no longer operate on hidden objects
  • Morphing tool Create mode: Changed Restore action sensitivity by a factor of 10 (e.g. new 0.5 = old 0.05)
  • Vertex Weights palette: Sample weight mode now implemented for figures
  • Now preserving joint information on parent left behind when deleting bones
  • Fixed a problem with undo of animated joint origin modifications
  • Dependency editor: Now forcing 'Teach' mode to off when closing palette
  • Fixed problem where attempting to delete morphs from figures with parented figures could cause empty hierarchy dialog
  • Fitting room: Now offering 'Zero prop' and 'Keep deformation' options for props
  • Fitting room: Now respecting object visibility when creating working props
  • Fitting room: Create figure ('Transfer morphs' disabled) no longer transfers superfluous parameters to root body part
  • Fitting room: Now verifying UV indices to prevent instability upon creating figure from fitted subdivided object
  • Figure > Copy Morphs From... dialog now sorts parameters alphabetically
  • PoserPython:
  • Added methods to mark a scene as changed and to determine whether or not a scene was changed since the last save
  • Added method for getting current document path
  • Added notifications for camera changed and lights changed
  • Added Python access to subdivided geometry
  • Added ALLOW_PYTHON_PYC option to Poser.ini/PoserPrefs to enable creation of PYC files for add-on developers
  • Fixed instability when wxPython scripts were requesting italic fonts (Mac OS X only)
  • Now skipping Fitting room props in add-on notification callbacks (prevents add-ons from registering spurious object deletions)
  • Import/Export:
  • Added 'Preserve existing material names' export option to disable creation of unique material names
  • Improved stability by sanitizing file name before calling file chooser dialog (Mac OS X only)

New in Poser Pro 2014 (May 21, 2013)

  • Fitting Room:
  • Interactively fit clothing and props to any Poser figure and create new conforming clothing using five intelligent modes that automatically loosen, tighten, smooth and preserve soft and rigid features. Paint maps on the mesh to control the exact areas that you want to modify. Use pre-fit tools to direct the mesh around the goal figure's shapes. With a single button, generate a new conforming item using the goal figure's rig, complete with full morph transfer
  • Copy Morphs from Figure to Figure:
  • When creating new content for Poser figures, morph transfer enables conforming clothing developers to easier support a wide array of figures and include both full body and partial body morphs that can be driven by the base figure.
  • Powerful Parameter Controls:
  • To provide Poser content developers more power, display hidden parameters so they can be interactively modified. Drag and drop parameters to change channel and parameter order calculation for control of how operations such as physics simulations, morphs, bends and deformers interact.
  • Pixar Subdivision Surfaces:
  • We've integrated Pixar's OpenSubdiv library to provide Pixar Subdivision Surfaces, with user definable subdivision levels per prop, figure or even individual body part. Subdivision improves bending fidelity, smooths polygonal surfaces and improves performance by enabling lighter poly-count content. Poser includes a new Unimesh skinning method to support subdivision on figures with compliant geometry.
  • Rendering Speed Improvements:
  • The Firefly render engine has been optimized for faster performance when Raytracing.
  • Bullet Physics:
  • Bullet Physics simulates Rigid Body dynamics, Soft Body dynamics, and dynamic strand based hair. Create rigid simulations with constraints to build complex mechanical interactions. Paint softbody constraint weights to animate. Add jiggle and bounce to any prop or character. Use the Live Simulation mode to preview dynamics in realtime, or calculate simulations to include in rendered animations.
  • Comic Book Preview Mode:
  • Use Poser's exciting new Color and B&W Comic Book Preview for static or animated toon imagery. This feature will enable you to create comic art with fantastic line control and color, or clean black and white outlines with persistent shading even when rotating or animating your point of view.
  • 9 New Human and Cartoon Figures:
  • Also included are two new humans utilizing magnets with weight maps and polygonal detailing optimized for SubD. Seven new 3D cartoon figures with incredible facial expressions and personality, worthy of an on-screen cameo in Hollywood, are part of the included content.
  • Magnet and Deformer Weight Map Support:
  • Poser's Magnets and Deformers have always been a powerful tool for modifying and animating figures and props. Now with Weight Maps, deformers are even more useful with extraordinary vertex level precision.
  • Magnet and Deformer Weight Map Painting Tools:
  • Control the power of Poser's new Magnet and Deformer Weight Maps with painting tools that enable vertex by vertex editing. With the added precision of Weight Maps, deformers can be subtly edited to create brilliant content.
  • Interactive Raytrace Preview:
  • Preview every scene change you make with the new Interactive Raytrace Preview with a fast raytraced display. It's a great way to see changes to camera angle, lights, shadows with all the benefits of the optimized Firefly Raytrace engine including transparency and reflections.
  • OpenGL Speed Optimization:
  • OpenGL has been optimized for on screen performance so you can create and preview scenes changes and lights faster than ever
  • Grouping Tool Improvements:
  • Selecting polygons for group editing is easier now by painting, add or remove polygons by group or material and mirror selections across X, Y and Z axes.
  • Morph Brush Improvements:
  • New Morph Brush methods make it easier to tighten, loosen, sag, flatten smooth and restore any mesh, whether it's a prop, figure or conforming figure. The new Goal feature lets you select a target to morph towards for precise fitting to any figure. Fine tune the morph creation process with the user definable Pokethrough Margin. Use arrow keys to change brush radius and magnitude.
  • Material Compound Nodes:
  • Create and distribute complicated materials in a simpler fashion with Compound Nodes. Select any group of individual material nodes and combine them into a single block. Users can expand Compound Nodes to edit the individual nodes, or leave them collapsed.
  • Gamma Correction:
  • Gamma Correction is now in both Poser 10 and Pro 2014 so gamma controlled content can be developed and delivered to every Poser user, supporting uniform materials across versions.

New in Poser Pro 9.0.3.23027 SR3.1 (Feb 20, 2013)

  • SR3.1 Enhancements and Fixes
  • General:
  • Now attaching bump maps to Bump channel upon importing OBJ
  • Fixed case where selecting vertices, polygons or actors in close proximity to camera plane would fail.
  • Fixed case where side-side joint angles were computed incorrectly
  • Corrected behavior of color picker (Mac OS X 10.8 or Retina display only)
  • Now allowing leading digits in actor names
  • Props now maintain their position upon re-parenting
  • Now limiting list of displayed morph targets in confirmation dialog for FBM deletion
  • Fixed bending display problems upon returning from camera widget tracking
  • Fixed case where injecting parameter dial groups would cause duplication of parameter dials instead
  • Fixed case where changes to prop origins would not be stored
  • Fixed case where reading props with embedded geometry with group names longer than 32 bytes would cause instability
  • Now properly storing Recent Files list upon exit after File > Close
  • Cloth Room:
  • Dynamic clot - Restored Wind Force functionality.
  • Final Rendering:
  • Fixed cases where floating point computation errors would cause artifacts during final rendering
  • Animation:
  • Now preserving keyframe values when applying a pose at frames other than frame 1 with Inverse Kinematics enabled.
  • Now updating GUI after resampling keyframes
  • GoZ Plugin Support:
  • Now respecting scale and position of newly created props upon returning from ZBrush
  • Now checking for existence of mesh file before attempting import to prevent instability upon returning from ZBrush
  • Now omitting GoZ_Config.txt from installer. Please re-locate the Poser path in ZBrush if you encounter a 'Windows can not find [...] poserprodebug.exe' error message (Windows only).
  • Now preventing creation of full or partial body morphs in parented props upon returning from ZBrush
  • PoserPython:
  • Fixed case where calling poser.Scene().CurrentCamera().WorldMatrix() inside an event callback would result in failed parameter update
  • Removed add-on data size limitation upon saving compressed scene files
  • PoserFusion:
  • Poser Fusion updated for 3DS Max 2013

New in Poser Pro 2012 SR2 (May 10, 2012)

  • General:
  • Improved handling of floating point input in popup text entry fields
  • Added ability to override keyboard accelerators with keyboard-layout specific Poser.xrc (e.g. PoserKBGerman.xrc)
  • Further improved behavior of color picker (Mac OS X only)
  • Importing a scene with cloth simulations now doesn't clear the caches of cloth simulations that are already in the scene
  • Corrected calculation of Point At in some IK/dependency situations
  • Cut/copy/paste keyboard shortcuts are now enabled in system text fields such as those of a file dialog (Mac OS X only)
  • Action buttons (e.g. Render, Area Render, etc) are now right-aligned in Scene/Render palette when in Render tab
  • Improved responsiveness of WebKit-based palettes (Content room, Library, Project Guide; Mac OS X only)
  • Can now cancel drag/drop operations by hitting 'escape' key
  • Fixed problems when parsing non-ansi names in content files
  • Fixed case where center-of-mass actors were created with the wrong parentage when figures did not have them explicitly created.
  • Now saving/loading Preview Depth Bias to PZ3
  • Removed serial number display from splash screen. Please access serial number via Help > About or Help > Personalize.
  • Fixed case where importing OBJ with an Offset value resulted in subsequent imports applying the same offset even if option was not checked
  • Now adding to existing parameter groups when applying pose file, avoiding re-creation of group if pose contains new channels
  • Orthographic cameras now behave properly with space mouse
  • Injection poses read into wrong figure would change first existing target parm when matching parm not found.
  • Now storing actor/parameter/figure names internally as arbitrary length strings (previously had 32 byte limit)
  • Clicking on the resize widget for Point At no longer causes the palette to disappear.
  • Group nodes in injection files are now handled properly without deleting or duplicating existing groups
  • Fixed naming of shadow cameras to match light number upon importing scene
  • Fixed case where editing parameter value while visibility channel present in scene would cause instability
  • Improved accuracy of drag/drop of items to Poser's Preview panel
  • Improved parameter manipulation performance when visibility channels are present in scene
  • Fixed opening scene by double-clicking file (Windows only)
  • Fixed multithreaded bending calculation problem that could cause instability (Windows only)
  • Fixed case where large sound files would cause instability. Restored preview sound blips while scrubbing (Mac OS X only).
  • Now preventing script error dialogs in Content Room (Windows only)
  • Fixes incorrectly specified primaryDeformers when reading content
  • Content Library:
  • Now automatically negotiating alternative port number if default library communication port is occupied (Windows only)
  • Improved consistency of file search when loading scenes and other content.
  • Improved look of panel that appears in place of Content Library when system does not have Flash plugin installed
  • Non-ascii characters in folder names now show up properly in Content Library
  • Face Room:
  • Now displaying warning if duplicate Face room database files are encountered upon launch, avoiding silent exit
  • Cloth Room:
  • Improved stability in Cloth room
  • Preview Rendering:
  • Can now zoom in the Preview window with the mouse scroll wheel (configurable in General Preferences > Interface)
  • Gamma node now previews correctly in OpenGL
  • Realtime depth map shadow bounding box now includes morphed vertices, eliminating some shadow artifacts
  • Line width settings now properly stored in preferences when preferred scene is saved
  • Final Rendering:
  • Subsurface Scattering: Enabled Scatter_Group to allow specification of distinct groups, avoiding artifacts occurring in conjunction with indirect light. We recommend grouping occluded surfaces in close proximity to visible surfaces into groups distinct from those surfaces.
  • Fixed a rare occurrence of black squares when using the Custom_scatter node
  • Fixed certain grid artifacts when combining displacements with very strong bump maps
  • Improved accuracy of bump maps seen through refractions
  • Improved accuracy of bump maps seen in reflections
  • Fixed case where rendering in Queue Manager lead to unexpected shading results or objects omitted from final image
  • Corrected scaling of background image when rendering
  • Improved accuracy of Ambient Occlusion in conjunction with strand based hair (requires additional computation effort that might affect performance)
  • More robust handling of corrupt MIP map files
  • Animation:
  • Fixed problems involving undo of keyframe changes to a layer
  • Frame number in Animation drawer palette was not updating with Graph palette frame changes
  • Animation playback can now be stopped when using a Wacom tablet
  • Fixed problem when resizing Add Constraint dialog
  • Make Movie: Fixed instability upon exporting Quicktime movie with sound (32-bit Mac OS X only)
  • Fixed text drawing in Animation Palette when system text is set larger than default (Windows only)
  • Rigging/Figure Set-up:
  • Symmetry of leg will now recurse from foot down so toes are included
  • Fixes pick-switching in some weight painting cases
  • Fix for symmetry of smoothscale weight maps
  • Fixes for editing of smoothscale deformers affecting more than one actor. Might require re-adding affected actors to propagate.
  • Fixed case where figure would load with missing body parts after applying skeleton of figure to static mesh in Setup room
  • Joint Editor: End points now display for parts with more than one child
  • Enabled editing of falloff zones selected via right-click context menu
  • Joint Editor: Now updating joint zone after manipulating preview dial
  • Newly created sphere zones should work upon creation now.
  • Setup room: Fixed cases where deleting bones would cause instability
  • Fixes weight map transfer problems when loading figures in setup room. Multiple attempts will now work.
  • Weight map data on body parts with no geometry are cleared out when writing files now.
  • Improved smoothing of bulge maps that include extra body parts.
  • Fixed case where undoing bone changes with weight maps would cause instability
  • Fixes deletion of bulge maps shared by more than one body part
  • Fixed non-display of bones if body part has empty geometry
  • Improved quality of weight map transfer between figures
  • Renaming bones with a space could cause improperly named joint channels
  • Fixed case where undoing bone changes with weight maps would cause instability
  • Improved Weight map transfer during symmetry
  • Added message to symmetry dialog noting that joint zone copying is not undoable
  • Joint Editor: Fixed SmoothScale GUI layout problems
  • PoserPython:
  • Introduced new Python methods for creating, editing and deleting value operations (dependent parameters)
  • poser.Scene().CurrentActor() now returns None when no actor is selected
  • ListFiles.py now also lists PMD files used
  • Changed behavior of SetConformTarget() method, now conforms figures in the same fashion as drag & drop via library GUI
  • Added [Set]MatchEndpointsWhenConforming(), [Set]IncludeMorphsWhenConforming(), [Set]IncludeScalesWhenConforming() methods
  • Strings returned by Python functions are now Unicode (of type types.UnicodeType instead of types.StringType)
  • PoserFusion:
  • PoserFusion for LightWave 3D: Re-enabled locating missing Poser scene file for LightWave-hosted scene