Pinball Massacre Changelog

What's new in Pinball Massacre 1.09

Dec 3, 2015
  • Native compatibility with Mac OS 10.11 (Mac)
  • Minimum Mac OS X version 10.8+ (Mac)

New in Pinball Massacre 1.08 (Nov 19, 2014)

  • Native compatibility with Mac OS 10.10 Yosemite
  • Fixed minimum Mac OS X version (10.7+)
  • Improved Icons
  • Rating reminders for each version

New in Pinball Massacre 1.07 (Nov 29, 2013)

  • Less memory usage
  • New affiliate links
  • Requires Mac OS 10.7+

New in Pinball Massacre 1.06 (Jun 1, 2013)

  • Text Engine - Non-fixed width fonts
  • Fixed broken HUD on fixed camera mode
  • Optimized textures for faster performance
  • Code base revised, faster and less buggy

New in Pinball Massacre 1.05 (Nov 22, 2012)

  • Retina display support
  • Notification system for Nuclear Nova Software announcements

New in Pinball Massacre 1.04 (Jul 7, 2012)

  • Added multisampling on newer systems
  • Optimized, smoother gameplay
  • Ball slightly slower on Easy and faster on Hard
  • Fixed sliver of missing area in ball

New in Pinball Massacre 1.03 (Feb 16, 2012)

  • Added cutscenes before the game
  • Ask to rate after ten launches
  • Fixed paddle texture when switching difficulties

New in Pinball Massacre 1.02 (Dec 1, 2011)

  • Large optimizations, especially noticeable on older computers
  • Improved paddle physics on Medium difficulty
  • Fixed a bug where balls could rocket off the screen leaving a black cloud
  • New animated menu system
  • Faster model loading
  • Reduced gaps between audio tracks
  • Outline green points that float up
  • Fixed shadows rendering over HUD
  • Constrained window aspect ratio
  • New icon (Pinball Massacre Lite)
  • Sandboxed

New in Pinball Massacre 1.01 (Sep 30, 2011)

  • Improved Paddle/Ball Physics
  • Added landscape mode option (iOS)
  • New HUD with Mission/Level/Time info
  • Improved easier to follow camera
  • Ball Shadow
  • Better ball collision particle effects
  • Easier ball leveling
  • Four object fixes
  • Speed optimizations, specifically older iOS systems (iOS)
  • 3 Minute instead of 2 minute demo (Lite)
  • Fixed a bug where top scores would not be submitted after the 2 minute demo limit (Lite)