Slender Changelog

What's new in Slender 0.9.7 Beta

Aug 5, 2013
  • Added a subtitle to the game ("The Eight Pages") to differentiate it from future versions.
  • Improved main menu and added music to it. Also now includes links to Slender Man info and YouTube series.
  • Added different light sources (unlocked after beating the game once).
  • Added shadows (not especially noticeable except in lit areas).
  • Your jogging speed now increases gradually as more pages are collected.
  • Removed the cooldown for stamina recovery after jogging/sprinting, and reduced the stamina drain rate. When
  • you start jogging/sprinting, however, it immediately deducts 5% of your stamina. This will allow you to jog or
  • sprint for a much longer period of time, but makes repeated taps of the jog/sprint button cause your stamina
  • to drain very quickly (effectively getting rid of a former exploit).
  • The maximum distance you can see decreases as you collect more pages; this is to keep the challenge similar
  • for people who have fog turned off. For the same reason, Distance Shade can no longer be turned off.
  • Added a menu option to automatically skip the intro.
  • Added a pause feature, but you can only pause if there's no static (which prevents you from pausing the game
  • in response to seeing the Slender Man).
  • Fixed a bug where the flashlight would try to illuminate a page on the other side of a wall.
  • Removed one of the hidden modes (it was only a matter of time, since it contained copyrighted material).

New in Slender 0.9.6 Beta (Aug 14, 2012)

  • Fog now starts out almost non-existent, and gets more dense as more pages are collected.
  • Enabled the enemy to appear more often in areas you just can't see (previously, he would avoid appearing in areas you weren't facing, so this will allow him to appear, for example, in front of you but behind a tree).
  • Added a 1-second cooldown after jogging/sprinting before your stamina starts to recover. Your flashlight also swings back up in front of you a little bit slower than before.
  • Reduced the enemy's speed slightly to compensate for the above two changes.
  • Added more to the Options menu. You can now change the mouse sensitivity, and tweak a few extra graphics options (which should hopefully help with framerate issues).
  • Fixed a bug where the enemy would sometimes appear partially inside a wall.
  • Fixed a bug where tree leaves would light up if the flashlight was anywhere near the tree. Also added a small amount of wind movement on the leaves.
  • Removed "Map" button from input control list (there was never a map).