Softpedia
 

MAC CATEGORIES:



GLOBAL PAGES >>
NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
WEEK'S BEST
  • Reason 7.0.1 Build 3510
  • Apple iTunes 11.0.3
  • CrossOver Mac 12.2.1 Bu...
  • Skype 6.4.60.833
  • Mozilla Firefox 21.0 / ...
  • Skitch 2.5.2 Build 262792
  • Apple iMovie 9.0.9
  • Tunnelblick 3.2.9 / 3.3...
  • Sublime Text 2.0.1 Buil...
  • Avidemux 2.6.4
  • 7-DAY TOP DOWNLOAD
    #
    Program
    Minecraft 1.5.2
    2,121 downloads
    Tuxler 1.0
    2,101 downloads
    iPhone and iPod
    Firmware (iOS) 6.1.4

    1,787 downloads
    LibreOffice 4.0.3
    1,706 downloads
    Mac Boy Advance
    1.7.6

    1,600 downloads
    SPSS Statistics
    20.0.0

    1,331 downloads
    Microsoft Office
    2011 14.3.4

    1,181 downloads
    Internet Explorer
    5.2.3

    1,167 downloads
    Canon PIXMA MP280
    Driver 10.67.1.0

    1,004 downloads
    Age Of Empires II
    1.0.5

    992 downloads
    Home > Mac > Developer Tools > OptiX > Changelog

    OptiX 3.0.0 - Changelog


    What's new in OptiX 3.0.0:

    February 2nd, 2013

    Callable Programs:
    · Enables the assignment of arbitrary CUDA functions to OptiX variables enabling shade trees, referenced procedurals, and a far more diverse set of shading and rendering algorithms.

    OptiX-CUDA Interop:
    · Allows efficient sharing of data between OptiX and other CUDA applications.

    Bindless Textures:
    · Textures now have indirect access by using CUDA RT_TEXTURE and storing this handle within OptiX variables and buffers.

    Improved Performance:
    · Better performance when using GL interop input buffers with multiple GPUs.

    Far Faster Times for SBVH - our highest Performance acceleration Structure Type:
    · The build times for SBVH are now far faster for assemblies, and general compile times are over 2X faster.

    Better Multi-GPU Load Balancing:
    · The algorithm for partitioning work across multiple GPUs has improved, increasing multi-GPU scalability.

    More Efficient Compilation:
    · The need to compile when the scene changes is far less frequent than in previous releases.

    Expanded Out of Core support:
    · NVIDIA GTX class products can now page to system RAM when exceed on-board GPU memory.

    New Texture Wrap Modes:
    · For RT_WRAP_MIRROR and RT_WRAP_CLAMP_TO_BORDER

    TCC Driver Support:
    · OptiX is now compatible with NVIDIA Tesla boards using the TCC driver for either single or multiple GPU usage, allowing OptiX applications to be fully compatible with NVIDIA Maximus system configurations.

    New SDK Source Examples:
    · Demonstrating: Callable Programs, Multiple Importance Sampling, Ray Differentials and CUDA Interop



    What's new in OptiX 2.6:

    February 2nd, 2013

    · Kepler GPU Support
    · CUDA LLVM Optimizations
    · CUDA 4.2 Support



    What's new in OptiX 2.5.1:

    February 2nd, 2013

    · Out-of-Core Memory Paging
    · Unlimited textures
    · Ultra-Fast Acceleration Structure building
    · Increased performance on divergent rays by up to +80%
    · Visual Studio 2010 support



    What's new in OptiX 2.1.1:

    February 2nd, 2013

    · Fixed known issues when targeting sm_20.
    · Fixed several bugs related to using Transforms in user CUDA programs.
    · Fixed some compilation issues when using double precision in user CUDA programs.
    · Fixed optixpp_namespace.h compile error when using SelectorObj::getChild(), GroupObj::getChild(), and TransformObj::getChild().



    What's new in OptiX 2.1:

    February 2nd, 2013

    · Performance improvements of up to +70% for many heavy workloads over previous OptiX versions.
    · 64-bit device code compilation, allowing access to the full 6GB of Quadro 6000 and Tesla 2070 solutions
    · CUDA 3.1, CUDA 3.2 and CUDA 4.0 B2 support
    · Universal binary (i386 + x86_64) support for Mac OptiX libraries
    · New rtuTraversal API for easily computing batches of ray intersections with geometry without the need to setup an OptiX pipeline - an optimal means for operations like light baking, occlusion culling, and collision detection.
    · CPU fallback for the new Traversal API.




    WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

    SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM