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    Home > Mac > Games > Oolite > Changelog

    Oolite 1.76 - Changelog


    What's new in Oolite 1.75.3 Beta:

    July 18th, 2011

    · Subentities are now set up correctly when buying a new ship.
    · Ships now take subentities into account when deciding whether they can dock.
    · Fixed ghost wormholes. Wormholes can no longer have a jump range of zero.
    · The fuel indicator is now drawn correctly in interstellar space.
    · Additional guards against out-of-range targets for the player.
    · Sounds now stop playing when starting a new game. (Bug #18108)
    · [Mac] Growl display support is disabled due to upcoming changes to Growl.
    · Ships with sun skimmer AI in interstellar space no longer cause errors in the log, and AIs can handle the situation by responding to NO_SUN_FOUND.
    · "sunskim-trader" added to default pirate victim roles.
    · interstellar_undocking now works when in interstellar space 0 LY from a system.
    · HUD changes are now deferred, so changing HUDs during HUD drawing is safe.
    · The debugging function callObjC() has been disabled.



    What's new in Oolite 1.75.2 Beta:

    May 9th, 2011

    · Less crash-prone, more efficient and supports far more expansion packs, so it is strongly recommended.



    What's new in Oolite 1.73.4:

    September 24th, 2009

    · Fixed nova mission.
    · Fixed missing planet name in Constrictor Hunt mission.
    · Fixed bug where subentities of sold ships could come back to haunt your log.
    · When buying a ship which does not specify a HUD, the default HUD is now used
    · immediately.
    · Scooping can no longer overfill your cargo bay.
    · Fixed some cosmetic issues with equipment list UIs.
    · removeEquipment scripting method now works with damaged equipment.
    · awardEquipment scripting method now works with EQ_REMOVE_MISSILES.
    · Fixed spurious OXP verifier warning about display_name key.
    · Hyperspeed is now turned off when dying.
    · [Windows] Installer now uninstalls old versions correctly.
    · [Mac] Fixed an error where random (often very loud) noise could be played
    · through the right channel at the end of long sounds.
    · [Mac] Game now starts in full-screen mode if it was in full-screen mode when
    · last quit.
    · [Non-Mac] Fixed a problem with mouse control.
    · [Non-Mac] Added option to suppress splash screen, which forces the game to run
    · with software rendering on some systems.



    What's new in Oolite 1.73.3:

    September 24th, 2009

    · Fixed failure on startup when two OXPs define the same equipment.
    · Partial fix for bug where the system data screen showed a planet in systems
    · that had gone nova.
    · Fixed AI habit of trying to steal cargo right out of other ships' scoops,
    · with hilarious results.
    · [Mac] Docking clearance, the wormhole scanner and targeting of incoming
    · missiles are now enabled.
    · [Mac] Fixed incompatibility with Debug OXP.
    · [Mac] Fixed minor leak in Snow Leopard resulting from the recent crash report
    · enhancement.



    What's new in Oolite 1.73.2 Test:

    September 7th, 2009

    · Fixed incorrect counting of cargo when docked, which partially resulted in misbehaviour of -availableCargoSpace.
    · Fixed laser purchasing bug.
    · Fixed bug whereby after buying an item, the equip ship screen would be refreshed, even if this screen had ceased to be the active one.
    · Various cosmetic and spelling errors fixed (especially 'targetting').
    · Improvements to Mac OS X 10.6 crash reports.
    · Legacy scripts inside CARGO_SCRIPTED_ITEMs now work again. (bug #15454)
    · Fixed bug that allowed players to get rich quickly by selling missiles at start of game and then going to the shipyard screen.
    · [Mac-specific] Missing file traderInterceptAI.plist is now included.




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