July 18th, 2011· Subentities are now set up correctly when buying a new ship.
· Ships now take subentities into account when deciding whether they can dock.
· Fixed ghost wormholes. Wormholes can no longer have a jump range of zero.
· The fuel indicator is now drawn correctly in interstellar space.
· Additional guards against out-of-range targets for the player.
· Sounds now stop playing when starting a new game. (Bug #18108)
· [Mac] Growl display support is disabled due to upcoming changes to Growl.
· Ships with sun skimmer AI in interstellar space no longer cause errors in the log, and AIs can handle the situation by responding to NO_SUN_FOUND.
· "sunskim-trader" added to default pirate victim roles.
· interstellar_undocking now works when in interstellar space 0 LY from a system.
· HUD changes are now deferred, so changing HUDs during HUD drawing is safe.
· The debugging function callObjC() has been disabled.
May 9th, 2011· Less crash-prone, more efficient and supports far more expansion packs, so it is strongly recommended.
September 24th, 2009· Fixed nova mission.
· Fixed missing planet name in Constrictor Hunt mission.
· Fixed bug where subentities of sold ships could come back to haunt your log.
· When buying a ship which does not specify a HUD, the default HUD is now used
· immediately.
· Scooping can no longer overfill your cargo bay.
· Fixed some cosmetic issues with equipment list UIs.
· removeEquipment scripting method now works with damaged equipment.
· awardEquipment scripting method now works with EQ_REMOVE_MISSILES.
· Fixed spurious OXP verifier warning about display_name key.
· Hyperspeed is now turned off when dying.
· [Windows] Installer now uninstalls old versions correctly.
· [Mac] Fixed an error where random (often very loud) noise could be played
· through the right channel at the end of long sounds.
· [Mac] Game now starts in full-screen mode if it was in full-screen mode when
· last quit.
· [Non-Mac] Fixed a problem with mouse control.
· [Non-Mac] Added option to suppress splash screen, which forces the game to run
· with software rendering on some systems.
September 24th, 2009· Fixed failure on startup when two OXPs define the same equipment.
· Partial fix for bug where the system data screen showed a planet in systems
· that had gone nova.
· Fixed AI habit of trying to steal cargo right out of other ships' scoops,
· with hilarious results.
· [Mac] Docking clearance, the wormhole scanner and targeting of incoming
· missiles are now enabled.
· [Mac] Fixed incompatibility with Debug OXP.
· [Mac] Fixed minor leak in Snow Leopard resulting from the recent crash report
· enhancement.
September 7th, 2009· Fixed incorrect counting of cargo when docked, which partially resulted in misbehaviour of -availableCargoSpace.
· Fixed laser purchasing bug.
· Fixed bug whereby after buying an item, the equip ship screen would be refreshed, even if this screen had ceased to be the active one.
· Various cosmetic and spelling errors fixed (especially 'targetting').
· Improvements to Mac OS X 10.6 crash reports.
· Legacy scripts inside CARGO_SCRIPTED_ITEMs now work again. (bug #15454)
· Fixed bug that allowed players to get rich quickly by selling missiles at start of game and then going to the shipyard screen.
· [Mac-specific] Missing file traderInterceptAI.plist is now included.