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    Home > Mac > Graphics > LightWave > Changelog

    LightWave 11.0 - Changelog


    What's new in LightWave 11.0:

    January 11th, 2012

    Instancing:
    · Duplicate a vast number of objects in a scene with very little memory overhead
    · Create huge polygon groups with great detail while retaining reasonable rendering times
    · Scale, position, rotate, and surface randomly cloned objects for realistic detail

    Flocking:
    · Animate realistic motion of grouped objects such as such as birds, fish, insects, animals, aircraft, spaceships, and more, using a new motion modifier
    · Calculate crowd avoidance of neighboring objects, target alignment, and cohesive attractions with the motion modifier

    Fracture:
    · Pre-fracture objects that are ready for destruction with a new Modeler tool that is designed to complement Bullet Dynamics in Layout
    · Animate explosions with or without using dynamics
    · Control the density of fractures by applying weight maps to objects

    Bullet Dynamics:
    · Deliver physics-based animation with the Bullet Dynamics engine in Layout and the new Fracture tool in Modeler
    · Collapse buildings, create explosions, or quickly place objects in a natural-looking random pattern

    Virtual Studio and Interchange Tools:
    · Support for new controller types, including the Sony PlayStation Move, allow users to easily control and record the item results with a LightWave channel
    · Import and export model and texture data to Pixologic ZBrush software with GoZ technology

    · Additional LightWave 11 features include powerful new render buffer capabilities, robust Python scripting functionality, FiberFX enhancements, user interface improvements, and more.



    What's new in LightWave 10.1:

    January 11th, 2012

    · Stereoscopic Rendering
    · Viewport Preview Renderer (VPR)
    · Virtual Studio Tools
    · Data Interchange Tools - FBX
    · Data Interchange Tools - Geometry Cache / MDD
    · Mesh Handling Optimizations
    · Skin Subsurface Scattering Shader Node
    · Linear Colorspace Workflow
    · FiberFX Improvements
    · User Interface Enhancements
    · Modeling Tool Enhancements
    · Additional Enhancements and Optimizations



    What's new in LightWave 9.6:

    March 21st, 2009

    · FiberFX Cloning – Provides the ability to place multiple instances of hair on an object.
    · Layout Snapping – Allows the quick connection of one item to another, saving time and additional steps.
    · Drag and Drop – Allows an icon of an object or scene to be opened by dropping the icon into Modeler or Layout.
    · New and Improved Export Buffers– Enables multi-pass pipeline users to output more buffers (layers) in high dynamic range, rather than be limited to 8 bpc (bits per channel), for greater flexibility.
    · Multi-threaded Pixel Filters – Provides faster rendering of projects that integrate pixel filters.
    · Depth Buffer Normalizing – Allows 3D scene elements exported into film or video footage to automatically blend properly, even if moving relative to one another.
    · Ray Cutoff – Enables artists to decide at what point to cease ray bounces when rendering a scene with numerous reflections, refractions and transparency, significantly shortening render time.
    · Open to other render engines – Other rendering engines conforming to the LightWave v9.6 SDK can be used directly from within the LightWave interface.

    Three New Nodes:
    · Car Paint: Greatly eases the creation of complex polished surfaces.
    · Flake: A simple procedural texture based upon the flakes often seen in car paint.
    · Curve: Allows the creation of complex gradients.




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