Minecraft Changelog

New in version 1.8.2 Pre 5

January 28th, 2015
  • Bug fixes:
  • [MC-1973] - Items placed into a beacon are lost upon destroying it or reloading a world
  • [MC-4405] - Beacons work inconsistently in the Nether
  • [MC-48219] - Keyboard input causes mouse look to stutter or jerk (Fixed in LWJGL 2.9.3)
  • [MC-48969] - Tellraw crashes if clickEvent is an URL without "http://"
  • [MC-49704] - Mooshroom udder texture does not display correctly
  • [MC-50769] - Mooshrooms incorrectly display custom mushroom models
  • [MC-67727] - Beacons in Nether need clear path to "sky"
  • [MC-73406] - Beacon stops working at a certain height
  • [MC-75083] - Single Player: Can't select any of the previous created worlds in Java 8 (Fixed by installing Java 7) (Windows 8)
  • [MC-76493] - Able to hit a block behind out of range entity.
  • [MC-76611] - villages.dat stores player names instead of UUIDs
  • [MC-76614] - Preexisting vines on east and west sides of blocks are rendered at the wrong face of the block (floating)
  • [MC-76650] - Glass Pane image flipped
  • [MC-76691] - Huge Mushrooms Generate Incorrectly
  • [MC-76716] - Hopper: java.lang.NullPointerException: Updating screen events
  • [MC-76747] - Various particles near world border rendered incorrectly.
  • [MC-76778] - Hoppers grab items from minecarts, that aren't standing directly above them
  • [MC-76946] - Changing owner of Enderpearl doesn't work.

New in version 1.8.2 Pre 4 (January 16th, 2015)

  • Bug fixes:
  • [MC-40275] - Credit screen/End Poem music not playing correctly
  • [MC-51804] - Corner fences / cobblestone wall with a block next to them turn black (Smooth lighting off)
  • [MC-71163] - Bed can overlap when placed on grass
  • [MC-76562] - Hoppers don't work

New in version 1.8.2 Pre 3 (January 16th, 2015)

  • Fixes the following issue:
  • [MC-76556] – Creepers, Blazes, Pigs, Ocelots and Rabbits take damage every 0.5 seconds

New in version 1.8.2 Pre 2 (January 16th, 2015)

  • Performance tweaks and the following bug fixes:
  • [MC-417] – Arrows first bounce back then appear at correct location
  • [MC-3885] – Arrows shot into the underside of a block appear black
  • [MC-8578] – Hopper sometimes doesn't suck items above when they are overlaying
  • [MC-41881] – Hopper minecart acts like it is in a different position
  • [MC-59549] – Graphical Arrow Glitch in Position
  • [MC-70104] – Arrow visual glitch (fake arrow)
  • [MC-73866] – Game crash when an item is thrown into a nether portal.
  • [MC-74580] – Marker Tag doesn't make hitbox small anymore
  • [MC-76239] – Minecraft Realms main menu button's text between quotation marks

New in version 1.8.2 Pre 1 (December 18th, 2014)

  • Bug fixes:
  • [MC-51573] - Hostile mobs continue to follow/attack you in spectator mode
  • [MC-65697] - Explosion force on entities is directionally biased
  • [MC-66089] - Explosion physics changed, range of some TNT cannons greatly reduced

New in version 1.8.1 (November 25th, 2014)

  • Fixes:
  • Bug MC-59358 - "/spawnpoint " (without coordinates) is not working Bug MC-64484 - Fire charge plays no sound due to incorrect sound file reference Bug MC-73637 - Nether World Border Crash: Exception Ticking World

New in version 1.8.1 Pre 5 (November 25th, 2014)

  • [Bug MC-58132] – Spectator Mode Layer glitch
  • [Bug MC-64484] – Fire charge plays no sound due to incorrect sound file reference
  • [Bug MC-64653] – /execute particle Leaves a False Particle Trail to 0,0,0
  • [Bug MC-71436] – Screen goes black when "highlighting" players in spectator mode

New in version 1.8.1 Pre 4 (November 7th, 2014)

  • [Bug MC-349] – Villagers ignore data tags in trading
  • [Bug MC-954] – Air Blocks floating in Water
  • [Bug MC-1237] – Anvil GUI truncating long item names and showing garbage at the end
  • [Bug MC-37586] – Ghost Players in Multiplayer / Item Duplication
  • [Bug MC-61587] – Summon Rotation
  • [Bug MC-63070] – Chunks do not render behind the player in F5 or changed FOV until moving the mouse
  • [Bug MC-72688] – Execute Detect gives false positive when in different dimension
  • + many optimizations

New in version 1.8.1 Pre 3 (October 23rd, 2014)

  • Bug:
  • [MC-1279] - Slow (Choppy) Rotating Beacon Block
  • [MC-12013] - Experience Orbs invisible for one second right after spawning
  • [MC-46670] - Withers trapped in a barrier box attacks barriers, killing it
  • [MC-55661] - Animals don't teleport to Player when target is air block
  • [MC-58908] - /help for /worldborder not updated.
  • [MC-61610] - Bedrock at Y0 has wood log in it at x0 y0 z0.
  • [MC-67437] - Lightning gives AI to Witches and Zombie Pigman that were originally Pigs and Villagers that had NoAI set to 1
  • [MC-71973] - Tab list headers and footers stay even when rejoining a diferent server
  • [MC-72806] - When using /stop server executes the shutdown sequence twice (and hangs if players are online)
  • [MC-73123] - Entity's Lose Scoreboard Scores when in unloaded Chunk

New in version 1.8.1 Pre 2 (October 20th, 2014)

  • Bug:
  • [MC-10808] - Sprinting and breaking particles of piston arms use same particles as piston eventhough there no stone on the arms
  • [MC-52717] - Placing heads / skulls break existing blocks
  • [MC-69562] - Can't play LAN whilst offline
  • [MC-73025] - Falling blocks do not animate
  • [MC-73026] - Unable to hit the ender dragon

New in version 1.8.1 Pre 1 (October 16th, 2014)

  • Bug fixes:
  • [MC-3] - Player facing changes when passing through nether portals.
  • [MC-4] - Item Drops Sometimes Appear at the Wrong Location
  • [MC-1607] - Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
  • [MC-2545] - Persistant Chunk error / Corrupted world / Wrong location spam
  • [MC-6594] - Non-living entities (boats, minecarts, fallingsand, item frames, paintings) drop items even if doTileDrops is set to false
  • [MC-37782] - Items held by witches are too small and held wrongly
  • [MC-38385] - Hopper: java.lang.IllegalArgumentException: bad Base64 input character at 4036: 5 (decimal)
  • [MC-44542] - Tools with CanDestroy set to allow the breaking of certain blocks don't display proper block name on the tooltip (English (US) language only)
  • [MC-45537] - Cannot place buttons under stairs or slabs, or ontop of upside down stairs or slabs
  • [MC-46579] - Items are too high up on the arm in 3rd person mode while sneaking
  • [MC-46809] - /say Not Showing Villager Entity Data if 'CustomName' Provided
  • [MC-47683] - Black particles when breaking a block / Torch particles dark
  • [MC-47987] - Entering a mobs view in spectator mode does not change if world is changed
  • [MC-48011] - Ender dragon experience drops are not affected by doMobLoot gamerule
  • [MC-48130] - /fill replace command not filling when clicking tab
  • [MC-49126] - Glowstone crystal formations are missing their bottom layers
  • [MC-49538] - Achievement "Overpowered" Has Misleading Icon
  • [MC-53718] - Chicken Jockey riding inside chicken
  • [MC-54551] - Resizing window while in Customized World Settings snaps back to Customized Settings page 1
  • [MC-54707] - Command: setblock minecraft:sign produces a confusing error message
  • [MC-56574] - Tellraw open_url isn't showing url
  • [MC-58307] - Air bubbles appear after drowning and still dead
  • [MC-59216] - Unable to build iron golem and snow golem with jack o'lantern
  • [MC-59360] - Levers Pop Off Non-Solid Blocks
  • [MC-61535] - Horse breeding: Foal looks just like an adult horse
  • [MC-61844] - Creepers target Iron Golems, causing terrain damage without interaction of a player
  • [MC-62140] - 2 block tall flowers generated in previous version removes the 2nd block
  • [MC-62758] - Tall flowers drop two items when block below is broken
  • [MC-63010] - Placing a Banner and breaking it in Survival causes them to not stack (as they have NBT data)
  • [MC-63466] - Ctrl+Pick Block gives a steve head instead of a head with the owner's skin
  • [MC-64082] - Enchantment options for individual players are reset after death. KeepInventory does not have any affect.
  • [MC-64427] - /worldborder, /scoreboard and /debug with invalid arguments don't print an error message
  • [MC-64455] - Item with CanDestroy / CanPlaceOn have missing translations for ALL languages
  • [MC-64598] - Creative search tab text becomes offset.
  • [MC-64773] - /particle autocompletion
  • [MC-64846] - Cannot extend Potion of Leaping to eight minutes using redstone in a brewing stand.
  • [MC-65276] - bow when held is upside down
  • [MC-65603] - Ender Dragon does not obey NoAI tag
  • [MC-65834] - Snow layers placed against the side of a block are placed one block too far out
  • [MC-65945] - Enderman blocks look weird when invisible
  • [MC-66324] - /clone has incomplete syntax
  • [MC-66658] - /kill does not tab autocomplete with a player's name
  • [MC-66786] - Incorrect death message for dispensed harming potions
  • [MC-66861] - when press tab on /entitydata, players pop up
  • [MC-66922] - argument in /effect does not show clear in help syntax
  • [MC-68160] - Placing a coloured banner on a cactus drops a black banner
  • [MC-68247] - Beacon Beam disappears while looking upwards from it
  • [MC-68400] - Creative Inventory vert. scrollbar changes without scrolling
  • [MC-68654] - Tab Complete - /effect and /enchant
  • [MC-68745] - /resourcepacks/ folder is not automatically created when initially starting the game
  • [MC-68891] - Mobs think daylight sensor is a full block, causing them to jump while trying to get off it
  • [MC-69266] - Snow layer placing behavior buggy and inconsistent
  • [MC-69323] - Certain commands do not allow tab completing coordinate arguments
  • [MC-69823] - /debug help text wrong
  • [MC-69983] - Multiplayer Settings named wrongly
  • [MC-69984] - The "Defaults" popup on the customized world generation options screen doesn't disable hovering over stuff behind it
  • [MC-69989] - Debug worlds generate one column twice
  • [MC-70054] - Rabbits don't follow players holding golden carrots or dandelions
  • [MC-70111] - When a thrown enderpearl is in the air, it disappears after relogging.
  • [MC-70305] - "Sprint" is in the wrong category in Controls screen
  • [MC-70308] - Bottom outline is missing in the Controls screen buttons
  • [MC-70338] - Hopper: java.lang.OutOfMemoryError: Java heap space - creating debug image whilst stitching textures
  • [MC-70359] - Block breaking remains when eating/blocking with a sword
  • [MC-70431] - Minecraft 1.8 skin bug!
  • [MC-70472] - Crash when trying to connect to a server with more than 63 characters address
  • [MC-70565] - when opening a chest in modded servers Minecraft crashes continuously
  • [MC-70675] - End credits make no mention of Ryan Holtz (TheMogMiner) or Michael Stoyke (Searge)
  • [MC-71777] - /achievement take taking too many achievements
  • [MC-71981] - Uploading a hardcore world to Realms retains auto-ban
  • [MC-72583] - doTileDrops affects item frames
  • [MC-72868] - Mobs glitch through the ground under certain conditions
  • [MC-72869] - The 'Defaults' button on the Customized world screen does not disable itself after use
  • [MC-72871] - Resizing the game makes buttons on "Defaults" popup on Customized world GUI disappear

New in version 1.8 (September 2nd, 2014)

  • Bug fixes:
  • [MC-46226] - Some items villagers drop are unable to be picked up
  • [MC-48735] - Villager and farmer inventory gets corrupted causing farmers to no longer plant crops
  • Major changes:
  • Added Granite, Andesite, and Diorite stone blocks, with smooth versions
  • Added Slime Block
  • Added Iron Trapdoor
  • Added Prismarine and Sea Lantern blocks
  • Added the Ocean Monument
  • Added Red Sandstone
  • Added Banners
  • Added Armor Stands
  • Added Coarse Dirt (dirt where grass won’t grow)
  • Added Guardian mobs, with item drops
  • Added Endermite mob
  • Added Rabbits, with item drops
  • Added Mutton and Cooked Mutton
  • Villagers will harvest crops and plant new ones
  • Mossy Cobblestone and Mossy Stone Bricks are now craftable
  • Chiseled Stone Bricks are now craftable
  • Doors and fences now come in all wood type variants
  • Sponge block has regained its water-absorbing ability and becomes wet
  • Added a spectator game mode (game mode 3)
  • Added one new achievement
  • Added “Customized” world type
  • Added hidden “Debug Mode” world type
  • Worlds can now have a world barrier
  • Added @e target selector for Command Blocks
  • Added /blockdata command
  • Added /clone command
  • Added /execute command
  • Added /fill command
  • Added /particle command
  • Added /testforblocks command
  • Added /title command
  • Added /trigger command
  • Added /worldborder command
  • Added /stats command
  • Containers can be locked in custom maps by using the “Lock” data tag
  • Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
  • Added three new statistics
  • Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently
  • Added a new player model with smaller arms, and a new player skin called Alex?
  • Added options for configuring what pieces of the skin that are visible
  • Blocks can now have custom visual variations in the resource packs
  • Minecraft Realms now has an activity chart, so you can see who has been online
  • Minecraft Realms now lets you upload your maps
  • Difficulty setting is saved per world, and can be locked if wanted
  • Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels
  • Villager trading has been rebalanced
  • Anvil repairing has been rebalanced
  • Considerable faster client-side performance
  • Max render distance has been increased to 32 chunks (512 blocks)
  • Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag
  • Resource packs can now also define the shape of blocks and items, and not just their textures
  • Scoreboards have been given a lot of new features
  • Tweaked the F3 debug screen
  • Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)
  • Server list has been improved
  • A few minor changes to village and temple generation
  • Mob heads for players now show both skin layers
  • Buttons can now be placed on the ceiling
  • Lots and lots of other changes
  • LOTS AND LOTS of other changes
  • Removed Herobrine

New in version 1.8 Pre 3 (September 1st, 2014)

  • Bug fixes:
  • [MC-10323] - Enchanted Items close to the screen drop FPS
  • [MC-61050] - Fullscreen mode displays the actual game only in much lower resolution in the corner
  • [MC-61246] - OSX: Retina and F+11 FullScreen Broken
  • [MC-61844] - Creepers target Iron Golems, causing terrain damage without interaction of a player
  • [MC-62066] - String duplication glitch
  • [MC-66511] - Creeper's new Attack Golem AI takes priority over Avoid Ocelot/Cat
  • [MC-68504] - Items dropped when you die become invisible.
  • [MC-69052] - Hang up when move out of 30,000,000
  • [MC-69638] - Combined minecart explosions duplicating destroyed armor stands' items and creating ghost items
  • Major changes in the game:
  • Added Granite, Andesite, and Diorite stone blocks, with smooth versions
  • Added Slime Block
  • Added Iron Trapdoor
  • Added Prismarine and Sea Lantern blocks
  • Added the Ocean Monument
  • Added Red Sandstone
  • Added Banners
  • Added Armor Stands
  • Added Coarse Dirt (dirt where grass won’t grow)
  • Added Guardian mobs, with item drops
  • Added Endermite mob
  • Added Rabbits, with item drops
  • Added Mutton and Cooked Mutton
  • Villagers will harvest crops and plant new ones
  • Mossy Cobblestone and Mossy Stone Bricks are now craftable
  • Chiseled Stone Bricks are now craftable
  • Doors and fences now come in all wood type variants
  • Sponge block has regained its water-absorbing ability and becomes wet
  • Added a spectator game mode (game mode 3)
  • Added one new achievement
  • Added “Customized” world type
  • Added hidden “Debug Mode” world type
  • Worlds can now have a world barrier
  • Added @e target selector for Command Blocks
  • Added /blockdata command
  • Added /clone command
  • Added /execute command
  • Added /fill command
  • Added /particle command
  • Added /testforblocks command
  • Added /title command
  • Added /trigger command
  • Added /worldborder command
  • Added /stats command
  • Containers can be locked in custom maps by using the “Lock” data tag
  • Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
  • Added three new statistics
  • Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently
  • Added a new player model with smaller arms, and a new player skin called Alex?
  • Added options for configuring what pieces of the skin that are visible
  • Blocks can now have custom visual variations in the resource packs
  • Minecraft Realms now has an activity chart, so you can see who has been online
  • Minecraft Realms now lets you upload your maps
  • Difficulty setting is saved per world, and can be locked if wanted
  • Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels
  • Villager trading has been rebalanced
  • Anvil repairing has been rebalanced
  • Considerable faster client-side performance
  • Max render distance has been increased to 32 chunks (512 blocks)
  • Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag
  • Resource packs can now also define the shape of blocks and items, and not just their textures
  • Scoreboards have been given a lot of new features
  • Tweaked the F3 debug screen
  • Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)
  • Server list has been improved
  • A few minor changes to village and temple generation
  • Mob heads for players now show both skin layers
  • Buttons can now be placed on the ceiling
  • Lots and lots of other changes
  • LOTS AND LOTS of other changes
  • Removed Herobrine

New in version 1.8 Pre 2 (September 1st, 2014)

  • Bug fixes:
  • [Bug MC-46082] – Crashes when populating a chunk with empty (void) columns
  • [Bug MC-57926] – Thrown splash potions have the colour of water
  • [Bug MC-64521] – Inverted Daylight Sensor doesn't drop anything when mined
  • [Bug MC-67626] – Item frames do not work outside 524289 x -524288 coordinates
  • [Bug MC-68718] – Placing Redstone dust on certain other objects destroy the object
  • [Bug MC-68726] – Skin is using wrong model
  • [Bug MC-68740] – Cannot Summon Fireball/WitherSkull With/Without Direction (Unable To Summon Object)
  • [Bug MC-68748] – Crash: Command "Summon SmallFireball" on Mobs!

New in version 1.7.10 Pre 3 (June 10th, 2014)

  • Bug fixes.

New in version 1.7.10 Pre 2 (June 10th, 2014)

  • It contains some minor bug fixes for a crash related to being kicked from a server.

New in version 1.7.10 Pre 1 (June 4th, 2014)

  • player activity monitor
  • access to more server settings
  • improvements in Realms UI
  • some bug fixes
  • and many more

New in version 1.7.9 (April 15th, 2014)

  • Bug fix:
  • [MC-52817] - "Add player" packets and "Remove player" packets being sent out of order

New in version 1.7.8 (April 11th, 2014)

  • Bug fixes:
  • [MC-52668] - Player skulls UUID compatibility incomplete (NBT tag SkullOwner was of wrong type)
  • [MC-52673] - Invert mouse setting defaults when closing and reopening
  • [MC-52718] - Minecraft skin problems recent with 1.7.7
  • [MC-52755] - Staying on a server for more than 24 hours crashes everyone

New in version 1.7.7 (April 10th, 2014)

  • Skins and capes are now distributed through servers
  • Support for name changing (Only the support for changing names, actually being able to change names will come after 1.8 release)
  • The Server Resource Packs option is now per-server
  • The minimum setting for the FOV option is now 30 instead of 70
  • Not backward compatible with Minecraft 1.7.2 - 1.7.5

New in version 1.7.6 (April 9th, 2014)

  • This version contains some bugfixes, a few updates to make Realms even better than it already is and prepares Minecraft for the renaming feature that will eventually allow you to rename your player. The renaming feature will not be available right now, but this is an important step towards it. We have also changed the internal handling of player skins to make use of our new, improved skin servers.
  • Unfortunately the 1.7.6 version is not compatible with 1.7.5 (or earlier) servers. Please update your servers to 1.7.6, this is also an important step to prepare them for the upcoming 1.8 release. Servers should automatically update all player profiles to the new format, but please make sure that you are in the correct server mode (online mode/offline mode) when you start the 1.7.6 server for the first time, because profiles are not compatible between these two server modes.

New in version 1.7.5 (February 28th, 2014)

  • Minecraft Realms adds mini game support
  • Several server-side performance improvements and bug fixes
  • Preparations to bring Minecraft Realms to more countries!

New in version 1.7.4 (December 10th, 2013)

  • Added Twitch.tv broadcasting integration
  • Improved Realms menus
  • Fixed render distance above 8
  • Various bugs have been taken care of

New in version 1.7.3 Pre (December 6th, 2013)

  • Added integrated Twitch broadcasting! See below for details.
  • Fixed render distances above 8 (may not work in multiplayer, servers have their own view distance they limit you to)
  • Many bug fixes and optimizations!

New in version 1.7.2 (October 25th, 2013)

  • New world generation:
  • Double the amount of biomes, with new trees/flowers/blocks.
  • New “Amplified” world option.
  • Less ocean, more awesome.
  • New blocks:
  • Two new types of wood.
  • Stained glass! With both blocks and panes.
  • Packed ice, red sand, podzol.
  • Lots of new flowers, including double-tall versions of current plants.
  • Portals can be bigger sizes!
  • Fishing:
  • Added more type of fish.
  • Redone the fishing mechanics. Can now catch junk and treasure too.
  • Fishing rod enchantments!
  • Maps:
  • Put them in an item frame and hang them on your wall. They’re extra big!
  • Lots of new colors for lots of blocks!
  • Now with less lag!
  • Achievement & Statistics overhaul:
  • Now both world (or server) specific.
  • In multiplayer, it’s announced to everybody when you get an achievement.
  • You can move your mouse over this in the chat to see what it was!
  • Some new achievements and statistic types were added.
  • Zoomable achievements screen!
  • Multiplayer enhancements:
  • Servers can now put a 64×64 image called “server-icon.png” in their folder, that you will see on your server list.
  •  You can see who’s online before joining a server; move your mouse over the player count!
  • Lots of hidden preparation for allowing name changes.
  • Resource pack changes:
  • You can now have multiple selected.
  • They can completely re-do your sounds, adding new ones or changing current ones.
  • Servers can now recommend a resource pack for you to use.
  • Chat & command improvements:
  • New commands to spawn mobs or blocks of any type.
  • Command block minecart!
  • Clickable links to achievements and items.
  • Click on somebody’s name in the chat to message them!
  • Lots and lots of technical work:
  • Completely rewrote how the network (multiplayer) works.
  • Completely rewrote the sound manager.
  • New graphics options.
  • Basic shader support testing.
  • Many bugs fixed, including:
  • [MC-291] – Screenshots are treated as links in the console.
  • [MC-673] – Sky/lighting doesn’t get darker during a thunderstorm
  • [MC-715] – V-Sync in Window mode, settings not activated between sessions.
  • [MC-784] – Letters in Arabic Language not connected
  • [MC-881] – Boat inflicts fall damage if it runs aground in some fashion (Slabs, Mobs, Soul Sand)
  • [MC-944] – Armour with Protection on it seems to reduce against hunger damage
  • [MC-1018] – Black Lighting under overhangs
  • [MC-1105] – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
  • [MC-1379] – Transparent texture makes transparent texture behind invisible
  • [MC-2638] – Old AI mobs and Wolves don’t turn back to passive in Creative
  • [MC-2915] – Attempting to tp to an invalid coordinate returns “commands.generic.double.invalid”
  • [MC-3305] – Cyrillic font not displaying on signs and in chat (Russian language)
  • [MC-3871] – Cauldron water does not put out fire / damage blaze
  • [MC-3973] – Silk Touch, pre-lit Redstone Lamps
  • [MC-4150] – Baby Zombies do not drop any loot / xp
  • [MC-4482] – Saplings placed on Farmland are not affected by Bonemeal
  • [MC-4732] – Tools and weapons lose durability without doing damage
  • [MC-4921] – Sounds (eg. Mobs / Portals / Water) Don’t Immediately Fade
  • [MC-4973] – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
  • [MC-5238] – 10 MB server texture pack limit too small
  • [MC-5305] – Arrows from a flame bow aren’t extinguished from rain
  • [MC-5550] – Night Time Doesn’t Immediately Allow Sleep
  • [MC-6820] – The generation of terrain surface layer produces local straight glitches (fix included)
  • [MC-7449] – Silverfish infected Stone Brick varients appears as normal stone brick.
  • [MC-8331] – Command block text disappears if too long
  • [MC-9271] – Opening a singleplayer world is counted as a multiplayer join in the statistics
  • [MC-9547] – Incorrect usage string for `/scoreboard teams empty`
  • [MC-9779] – Old versions of output-server.log and lock files remain on harddisk
  • [MC-10077] – Ajasent Obsidian Blocks prevent Nether portal appearing
  • [MC-10257] – when a pig gets struck by lightning it spawns without a sword
  • [MC-10984] – GS4 query listener fails to send player list when len(players) > 127
  • [MC-11027] – Axes accelarate the speed at which Slabs are broken
  • [MC-11280] – Sometimes Water flows out of newly generated Village Farms
  • [MC-11518] – RCON and Scoreboard Command Output Formatting
  • [MC-12450] – Missing usage string commands.scoreboard.players.list.usage
  • [MC-12452] – Scoreboard team join command fails on invalid team name
  • [MC-12454] – Scoreboard option seeFriendlyInvisibles not listed in usage
  • [MC-12541] – the letters for the ‘off’ setting on smooth lighting aren’t capitalised
  • [MC-12731] – Minecraft crashes if you click edit or delete on a LAN game
  • [MC-12769] – when typing /help with a number higher than 4, it produces the wrong message
  • [MC-12984] – getting a locked chest pushed into your head crashes the game
  • [MC-13565] – Fireworks sometimes don’t stack when they should
  • [MC-13661] – When re-sizing window before game loads internal view doesn’t resize
  • [MC-14521] – Boats cannot be steered by using the “left” and “right” keys
  • [MC-14865] – Carpets Are Not Flammable
  • [MC-15547] – Structures (witch huts, nether fortresses etc.) don’t get saved with the world file
  • [MC-15564] – Start up failure: “Cannot determine close requested state of uncreated window”
  • [MC-15688] – Axe breaks all slabs in adventure mode. No drops for stone.
  • [MC-16324] – Massive Amount of “[SEVERE] Reached end of stream” messages
  • [MC-16435] – Boats Still Break on Lily’s
  • [MC-16849] – Crash near pyramid
  • [MC-16910] – Packet250CustomPayload(dk)
  • [MC-17090] – Invalid teamcolors throw an NPE in the console
  • [MC-17831] – Crash selecting resource pack [13w24b]
  • [MC-18569] – Server resourcepacks not implemented yet
  • [MC-18672] – Textures disappearing after setting player walkSpeed to 0
  • [MC-19483] – sounds playing after leaving world
  • [MC-19604] – Cannot /playsound records
  • [MC-21870] – Screen goes blank when modifying walk speed
  • [MC-22927] – Animals running forever after being hit
  • [MC-26151] – Minecraft has advice on an error report that should be deleted.
  • [MC-26608] – /spreadplayers confirmation text is wrong
  • [MC-26660] – Constant minecart sound
  • [MC-27284] – /scoreboard teams option color: Tab doesnt list all options.
  • [MC-27904] – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
  • [MC-28400] – Breeding animals gives xp even if doMobLoot gamerule is false
  • [MC-28405] – The saddle equip sound effect does not play when equipping a pig with a saddle.
  • [MC-28478] – Successful hit sound effect does not match the sound in the assets sound folder
  • [MC-28625] – The horse armor equip sound does not play when replacing others
  • [MC-28768] – Horse Breeding Doesn’t Produce Markings Correctly on Foal
  • [MC-29088] – Shearing sound does not play when shearing a mooshroom
  • [MC-29279] – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
  • [MC-29321] – Jukeboxes play at the sound volume for effects until you change the music volume
  • [MC-29361] – Oceans are too big
  • [MC-29424] – Players appear offset for other clients after going through nether portals
  • [MC-31031] – Spawn eggs can be used on top of water, but not lava
  • [MC-31065] – Villages not generating? (snapshot 13w37b)
  • [MC-32250] – Typo on “Unable to Load Worlds” screen
  • [MC-32534] – piston extention givies tile.nill.name
  • [MC-32679] – Spawned in enderportals are not nameable

New in version 1.7 Pre (October 23rd, 2013)

  • New world generation:
  • Double the amount of biomes, with new trees/flowers/blocks.
  • New “Amplified” world option.
  • Less ocean, more awesome.
  • New blocks:
  • Two new types of wood.
  • Stained glass! With both blocks and panes.
  • Packed ice, red sand, podzol.
  • Lots of new flowers, including double-tall versions of current plants.
  • Fishing:
  • Added more type of fish.
  • Redone the fishing mechanics. Can now catch junk and treasure too.
  • Fishing rod enchantments!
  • Maps:
  • Put them in an item frame and hang them on your wall. They’re extra big!
  • Lots of new colours for lots of blocks!
  • Now will less lag!
  • Achievement & Statistics overhaul:
  • Now both world (or server) specific.
  • In multiplayer, it’s announced to everybody when you get an achievement: You can move your mouse over this in the chat to see what it was!
  • Some new achievements and statistic types were added.
  • Zoomable achievements screen!
  • Multiplayer enhancements:
  • Servers can now put a 32×32 image called “server-icon.png” in their folder, that you will see on your server list.
  • You can see who’s online before joining a server; move your mouse over the player count!
  • Lots of hidden preparation for allowing name changes.
  • Resource pack changes:
  • You can now have multiple selected.
  • They can completely re-do your sounds, adding new ones or changing current ones.
  • Servers can now recommend a resource pack for you to use.
  • Chat & command improvements:
  • New commands to spawn mobs or blocks of any type.
  • Command block minecart!
  • Clickable links to achievements and items.
  • Click on somebody’s name in the chat to message them!
  • Lots and lots of internal work:
  • Completely rewrote how the network (multiplayer) works.
  • Completely rewrote the sound manager.
  • New graphics options.
  • Basic shader support testing.
  • Many bugs fixed, including:
  • [MC-291]: Screenshots are treated as links in the console.
  • [MC-673]: Sky/lighting doesn’t get darker during a thunderstorm
  • [MC-715]: V-Sync in Window mode, settings not activated between sessions.
  • [MC-784]: Letters in Arabic Language not connected
  • [MC-881]: Boat inflicts fall damage if it runs aground in some fashion (Slabs, Mobs, Soul Sand)
  • [MC-944]: Armour with Protection on it seems to reduce against hunger damage
  • [MC-1018]: Black Lighting under overhangs
  • [MC-1105]: Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
  • [MC-1379]: Transparent texture makes transparent texture behind invisible
  • [MC-2638]: Old AI mobs and Wolves don’t turn back to passive in Creative
  • [MC-2915]: Attempting to tp to an invalid coordinate returns “commands.generic.double.invalid”
  • [MC-3305]: Cyrillic font not displaying on signs and in chat (Russian language)
  • [MC-3871]: Cauldron water does not put out fire / damage blaze
  • [MC-3973]: Silk Touch, pre-lit Redstone Lamps
  • [MC-4150]: Baby Zombies do not drop any loot / xp
  • [MC-4482]: Saplings placed on Farmland are not affected by Bonemeal
  • [MC-4732]: Tools and weapons lose durability without doing damage
  • [MC-4921]: Sounds (eg. Mobs / Portals / Water) Don’t Immediately Fade
  • [MC-4973]: Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
  • [MC-5238]: 10 MB server texture pack limit too small
  • [MC-5305]: Arrows from a flame bow aren’t extinguished from rain
  • [MC-5550]: Night Time Doesn’t Immediately Allow Sleep
  • [MC-6820]: The generation of terrain surface layer produces local straight glitches (fix included)
  • [MC-7449]: Silverfish infected Stone Brick varients appears as normal stone brick.
  • [MC-8331]: Command block text disappears if too long
  • [MC-9271]: Opening a singleplayer world is counted as a multiplayer join in the statistics
  • [MC-9547]: Incorrect usage string for `/scoreboard teams empty`
  • [MC-9779]: Old versions of output-server.log and lock files remain on harddisk
  • [MC-10077]: Ajasent Obsidian Blocks prevent Nether portal appearing
  • [MC-10257]: when a pig gets struck by lightning it spawns without a sword
  • [MC-10984]: GS4 query listener fails to send player list when len(players) > 127
  • [MC-11027]: Axes accelarate the speed at which Slabs are broken
  • [MC-11280]: Sometimes Water flows out of newly generated Village Farms
  • [MC-11518]: RCON and Scoreboard Command Output Formatting
  • [MC-12450]: Missing usage string commands.scoreboard.players.list.usage
  • [MC-12452]: Scoreboard team join command fails on invalid team name
  • [MC-12454]: Scoreboard option seeFriendlyInvisibles not listed in usage
  • [MC-12541]: the letters for the ‘off’ setting on smooth lighting aren’t capitalised
  • [MC-12731]: Minecraft crashes if you click edit or delete on a LAN game
  • [MC-12769]: when typing /help with a number higher than 4, it produces the wrong message
  • [MC-12984]: getting a locked chest pushed into your head crashes the game
  • [MC-13565]: Fireworks sometimes don’t stack when they should
  • [MC-13661]: When re-sizing window before game loads internal view doesn’t resize
  • [MC-14521]: Boats cannot be steered by using the “left” and “right” keys
  • [MC-14865]: Carpets Are Not Flammable
  • [MC-15547]: Structures (witch huts, nether fortresses etc.) don’t get saved with the world file
  • [MC-15564]: Start up failure: “Cannot determine close requested state of uncreated window”
  • [MC-15688]: Axe breaks all slabs in adventure mode. No drops for stone.
  • [MC-16324]: Massive Amount of “[SEVERE] Reached end of stream” messages
  • [MC-16435]: Boats Still Break on Lily’s
  • [MC-16849]: Crash near pyramid
  • [MC-16910]: Packet250CustomPayload(dk)
  • [MC-17090]: Invalid teamcolors throw an NPE in the console
  • [MC-17831]: Crash selecting resource pack [13w24b]
  • [MC-18569]: Server resourcepacks not implemented yet
  • [MC-18672]: Textures disappearing after setting player walkSpeed to 0
  • [MC-19483]: sounds playing after leaving world
  • [MC-19604]: Cannot /playsound records
  • [MC-21870]: Screen goes blank when modifying walk speed
  • [MC-22927]: Animals running forever after being hit
  • [MC-26151]: Minecraft has advice on an error report that should be deleted.
  • [MC-26608]: /spreadplayers confirmation text is wrong
  • [MC-26660]: Constant minecart sound
  • [MC-27284]: /scoreboard teams option color: Tab doesnt list all options.
  • [MC-27904]: The Hindi, Malay and Norsk (Bokmål) language appear 2 times
  • [MC-28400]: Breeding animals gives xp even if doMobLoot gamerule is false
  • [MC-28405]: The saddle equip sound effect does not play when equipping a pig with a saddle.
  • [MC-28478]: Successful hit sound effect does not match the sound in the assets sound folder
  • [MC-28625]: The horse armor equip sound does not play when replacing others
  • [MC-28768]: Horse Breeding Doesn’t Produce Markings Correctly on Foal
  • [MC-29088]: Shearing sound does not play when shearing a mooshroom
  • [MC-29279]: Bug: the command block can be damaged by the explosion of Blue Wither Skulls
  • [MC-29321]: Jukeboxes play at the sound volume for effects until you change the music volume
  • [MC-29361]: Oceans are too big
  • [MC-29424]: Players appear offset for other clients after going through nether portals
  • [MC-31031]: Spawn eggs can be used on top of water, but not lava
  • [MC-31065]: Villages not generating? (snapshot 13w37b)
  • [MC-32250]: Typo on “Unable to Load Worlds” screen
  • [MC-32534]: piston extention givies tile.nill.name
  • [MC-32679]: Spawned in enderportals are not nameable

New in version 1.6.4 (September 23rd, 2013)

  • Bug Fixes:
  • Far too many under the hood improvements by VladimirTechMan designed to reduce annoyances and crashes to list here. ControlPlane will use less memory, CPU and battery than ever before.
  • NEW:
  • Lid Position Evidence Source - perform actions based on the position of your mobile Mac's lid
  • Misc:
  • Updated USB vendor tables
  • Updated OUI tables

New in version 1.6.4 (September 20th, 2013)

  • Fixed structures not being saved structures - Note: Existing structures will only be saved when the chunk they are in is loaded
  • Fixed some Minecraft Realms related issues

New in version 1.6.2 (July 9th, 2013)

  • MC-149 – Powered pistons drop as items in creative
  • MC-1545 – Player's and Horses head while riding having strange behaviour when looking at the skin in the inventory
  • MC-5686 – Entities cooldown timer is reset when the entity touches a nether portal
  • MC-5770 – When putting a sign in front of water it keeps running
  • MC-7486 – Trapped Chest looks like Regular Chest in inventory / item frame
  • MC-12962 – Attacking wild Wolves with any kind of projectiles (Arrows, Snowballs, Potions) will cause any nearby tamed Wolves to attack their owner
  • MC-13167 – Reloading a world while player is in moving Minecart or riding a horse is glitchy in F5 mode
  • MC-13632 – Horses can be pushed into blocks and then take suffocation damage
  • MC-13695 – Ctrl+Click = Right Click on Mac not working
  • MC-13949 – Leads attached to mobs drop as items when right clicked in creative
  • MC-14157 – Numlock Enter not recognized as Return
  • MC-14359 – Direct Connect does not remember port
  • MC-14415 – Rope part of the leash turns invisible in some angles
  • MC-15024 – Hay blocks can not be crafted back into wheat
  • MC-15161 – Gliding crosshair when on a saddled horse
  • MC-15547 – "Nether-Fortress-Only" Mobs no longer spawning in previously generated Fortresses
  • MC-16170 – Unarmored horses appear as wearing diamond armor
  • MC-16222 – Baby Zombies are far too fast
  • MC-16267 – Cannot change Horse Armor like Player Armor by clicking with another armor piece on slot
  • MC-16761 – Sprint does not happen straight away
  • MC-17673 – Distorted fonts when using a converted texturepack on startup
  • MC-18365 – Breaking sound and particles appear when placing water/lava into another source block
  • MC-18627 – The "clear" command is causing a player in creative mode to be unable to move items in their inventory.
  • MC-18828 – /clear command causes problems with animations of held items
  • MC-18976 – Health boost resets additional health every 30 seconds
  • MC-19082 – Signs placed on Fences don't have Text
  • MC-19585 – Trying to jump on an unsaddled Horse, then equipping it with a saddle makes the Horse jump automatically
  • MC-19592 – 1.5.2 clients show server 1.6.1 as 1.3 in Multiplayer screen
  • MC-19605 – the /playsound command does not work with @a when >1 player passes the query
  • MC-20050 – Minecraft 1.6.1 demo has crashed
  • MC-20169 – Missing library starting the game
  • MC-21145 – Demo crashes when unable to find 'name' of a bound mousebutton
  • MC-21172 – resourcepack crashes
  • MC-21436 – nested colors in json chat don't work
  • MC-22401 – Cannot pick block lead in creative.

New in version 1.6.2 Pre (July 6th, 2013)

  • [MC-149] – Powered pistons drop as items in creative
  • [MC-1545] – Player's and Horses head while riding having strange behaviour when looking at the skin in the inventory
  • [MC-2025] – Animals going out of fenced areas/suffocate in blocks when loading chunks
  • [MC-2840] – Chat concurrency issues
  • [MC-2841] – Packet flood degrades server peformance
  • [MC-5770] – When putting a sign in front of water it keeps running
  • [MC-7486] – Trapped Chest looks like Regular Chest in inventory / item frame
  • [MC-12962] – Attacking wild Wolves with any kind of projectiles (Arrows, Snowballs, Potions) will cause any nearby tamed Wolves to attack their owner
  • [MC-13167] – Reloading a world while player is in moving Minecart or riding a horse is glitchy in F5 mode
  • [MC-13632] – Horses can be pushed into blocks and then take suffocation damage
  • [MC-13695] – Ctrl+Click = Right Click on Mac not working
  • [MC-13949] – Leads attached to mobs drop as items when right clicked in creative
  • [MC-14157] – Numlock Enter not recognized as Return
  • [MC-14359] – Direct Connect does not remember port
  • [MC-14415] – rope part of the leash turns invisible in some angles
  • [MC-15024] – Hay blocks can not be crafted back into wheat
  • [MC-15161] – Gliding crosshair when on a saddled horse
  • [MC-15547] – "Nether-Fortress-Only" Mobs no longer spawning in previously generated Fortresses
  • [MC-16170] – Unarmored horses appear as wearing diamong armor
  • [MC-16222] – Baby Zombies are far too fast
  • [MC-16267] – Cannot change Horse Armor like Player Armor by clicking with another armor piece on slot
  • [MC-16761] – Sprint does not happen straight away
  • [MC-17673] – Distorted fonts when using a converted texturepack on startup
  • [MC-18365] – Breaking sound and particles appear when placing water/lava into another source block
  • [MC-18627] – The "clear" command is causing a player in creative mode to be unable to move items in their inventory.
  • [MC-18828] – /clear command causes problems with animations of held items
  • [MC-18976] – Health boost resets additional health every 30 seconds
  • [MC-19082] – Signs placed on Fences don't have Text
  • [MC-19585] – Trying to jump on an unsaddled Horse, then equipping it with a saddle makes the Horse jump automatically
  • [MC-19592] – 1.5.2 clients show server 1.6.1 as 1.3 in Multiplayer screen
  • [MC-19599] – Item Dupe
  • [MC-19605] – the /playsound command does not work with @a when >1 player passes the query
  • [MC-20050] – Minecraft 1.6.1 demo has crashed
  • [MC-21145] – Demo crashes when unable to find 'name' of a bound mousebutton
  • [MC-21172] – resourcepack crashes
  • [MC-21436] – nested colors in json chat don't work
  • [MC-22315] – Item Duplication by Mules/Donkeys
  • [MC-22401] – Cannot pick block lead in creative.

New in version 1.6.1 (July 1st, 2013)

  • GENERAL:
  • Additions:
  • Resource pack system
  • Replaces the texture pack system.
  • A conversion tool which converts texture packs into resource packs was released by Dinnerbone
  • Contains:
  • Textures
  • Sounds
  • Fonts (partially)
  • End credit
  • End Poem
  • Splash text
  • New "missing texture" texture
  • Attribute system
  • Item attributes using NBT tags:
  • Attributes can be additive, subtractive and multiplicative using a set value
  • Some items have default modifiers in place of previously hard-coded attributes
  • Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc.
  • Entity attributes:
  • These properties can now be changed as easily as any other NBT attribute
  • Entity speed, base health, base attack
  • Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
  • Splash screens
  • "HURNERJSGER?"
  • "What's up Doc?"
  • Improvements & changes:
  • Support for Java 5 and PowerPC users will be dropped
  • If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu.
  • Internal chat system:
  • Lots of messages should be translated now that were not previously
  • Messages are now better modularized
  • Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
  • Color can be specifically designated, preventing leakage into further messages
  • Launcher:
  • Increases performance and stability
  • Allows LWJGL to be updated, fixing many launcher bugs
  • Supports multiple versions/installs
  • Self updatable.
  • New password storing system
  • More user friendly.
  • A major step towards the Plugin API.
  • New authentication system - "Yggdrasil", which is more secure and has more features
  • GAMEPLAY:
  • Additions:
  • Status effects:
  • Health Boost effect:
  • Gives player 4 (Empty Heart.svgEmpty Heart.svg) base health; extra health vanishes when the effect ends
  • Can be acquired ingame by the command /effect 21
  • Absorption effect
  • Gives player 4 (Heart.svgHeart.svg) "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; extra health vanishes when the effect ends
  • Can be acquired ingame by the command /effect 22 or by eating either tier of Golden Apple
  • Saturation effect
  • Causes food meter to be replenished by 1 (Half Hunger.svg) per tick.
  • Can be acquired ingame by the command /effect 23
  • Commands:
  • /spreadplayers
  • Spreads certain players from an origin point
  • Has a Max Spread and Minimum Distance from player to player
  • Can be used with the teams scoreboard functionality to spread team members to the same location
  • /playsound
  • Can use to play sound to player
  • Can change the pitch and/or volume
  • Can use sound from resource pack
  • Added /gamerule arguments
  • naturalRegeneration
  • Toggles natural health regeneration
  • doDaylightCycle
  • Toggles the day-night cycle (the sun stops moving and stays where it is)
  • Improvements & changes:
  • Riding mounts:
  • When riding a mob, its health is on the Heads-up display
  • When riding on an entity, dismounting has changed from right-clicking the entity to using the Sneak key (? Left Shift by default)
  • Boat controls have been changed from the A, S, and D keys to mouse control
  • Respiration enchantment
  • Now also helps seeing underwater
  • Changed the idea of mob difficulty
  • Regional difficulty: The longer you spend in one area, the harder it gets
  • Scales with difficulty - items, enchants or AI improve with difficulty
  • Tooltips:
  • Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in
  • Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give
  • Status effect:
  • Balanced to improve gameplay
  • Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
  • Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
  • Invisibility potions now work better with teams
  • Hunger:
  • Natural health regeneration now costs hunger points/saturation points
  • Creative mode:
  • It is no longer possible to break blocks with swords in Creative mode
  • BLOCK & ITEMS:
  • Additions:
  • Horse Armor:
  • Exist in diamond, iron and gold variants
  • Cannot be crafted. Can only be found in most types of generated chests, including in dungeons, Nether Fortresses, Desert Temples, and Jungle Temples
  • Horse Spawn Egg
  • Works like any other spawn egg
  • Just like naturally spawned Horses, these Horses will have one of seven base colours and one of five variations of markings
  • Sometimes a Donkey will be spawned instead
  • Hay Bale:
  • Can be placed in all orientations
  • Crafted with wheat in a 3x3 arrangement
  • Lead:
  • Can be used to bind mobs to fences or lead them around
  • Right click mob first, then right-click fence or right-click the mob again to get the leash back
  • Crafted with 4 string and 1 slimeball, yields 2 leads
  • Carpets:
  • Crafted with 2 colors of wool in a horizontal line, yields 3 carpets
  • Can be placed on any block (even translucent ones)
  • Name Tag:
  • Found in dungeon chests
  • Name it in an anvil, then right click a mob to name it.
  • Hardened Clay:
  • Obtained by smelting a clay block in a furnace
  • Stained Clay:
  • Comes in 16 colors, one for each dye.
  • Similar to wool.
  • Made by surrounding any dye with hardened clay
  • Block of Coal:
  • Crafted with 3x3 coal.
  • Crafted only with coal, not charcoal.
  • Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items).
  • Improvements & changes:
  • Charcoal:
  • Retextured, with more brown shading to differentiate from coal
  • Lapis Lazuli Block
  • Retextured subtly, it now has a border around it
  • Saddle:
  • You can now put a saddle on a horse
  • Redstone Comparator
  • Now give out a signal for Cauldrons and End Portal frames depending on their state
  • Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
  • End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
  • Golden Apple:
  • Golden apples now require gold ingots instead of gold nuggets to craft
  • Golden apples now give Regeneration II for 10 seconds and both tiers give Absorption for 1 min 30 seconds
  • Glistering Melon:
  • Glistering melons now require 8 gold nuggets
  • Spawn Eggs:
  • Spawn eggs work on water
  • MOBS:
  • Additions:
  • Horses:
  • Must be tamed before use
  • Ridable by right-clicking them with a saddle - Hold the jump key to fill up their jump bar, release it to jump accordingly, steer them by using the usual movement keys - maximum movement speed and jump height differ between horses
  • Have various amounts of maximum health - Regenerates naturally, but wheat can be used to speed it up
  • When killed they drop leather, as well as any equipment that they were wearing
  • Can be bred using wheat - Baby horses can be grown using apples, golden apples and wheat
  • Creation assisted by DrZhark
  • Donkeys:
  • Like horses, but smaller and grey, and can carry chests on their saddles that can be opened if sneaking and then right-clicking the donkey or mule. The chest has 15 inventory slots.
  • Mules:
  • Similar to donkeys, just brown and taller than a normal donkey
  • Obtained by breeding a horse and a donkey
  • Can wear chests on their saddles, just like donkeys
  • Not breedable with horses, donkeys, or other mules
  • Skeleton and Zombie Horses
  • Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use at this time.
  • Improvements & changes:
  • All mobs
  • Mobs named "Dinnerbone" or "Grumm" are now flipped upside down
  • Zombies
  • Now have a small chance to spawn additional zombies when damaged or not being looked at
  • Able to lock onto the player from 40 blocks away (formerly 16 blocks).
  • Mobbing zombies can now move when further than 32 blocks from player
  • Villagers
  • Now have sounds.
  • Spiders
  • Now have a chance to spawn with potion effects
  • WORLD GENERATION:
  • Additions:
  • Improvements & changes:
  • Deserts
  • No longer contain water lakes
  • The Nether
  • Added chest generation in Nether Fortresses
  • BUG FIXES:
  • MC-73 - Green arrow bug on maps in frames
  • MC-137 - Ping packet doesn't include host information
  • MC-188 - 'doFiretick' makes fire to not extinguish. Lighting makes fire all over the place!
  • MC-483 - Keyboard Unresponsive on OS X
  • MC-507 - Teleporting to Large Numbers Creates a Broken Error
  • MC-552 - Command block choosing wrong people / Selecting players cross-dimensional
  • MC-590 - Mobs not realizing they killed their attacker and trying to attack empty space
  • MC-607 - Running at a high resolution causes large portions of the screen to be UNCLICKABLE
  • MC-671 - Minecarts with Furnace consume coal in creative mode
  • MC-820 - Death messages in english regardless of the selected language (Multiplayer)
  • MC-1038 - Beacon Block Incorrect Texture When Surrounded by Blocks
  • MC-1124 - Mouse "Back" and "Forward" open menu in windowed mode.
  • MC-1126 - Server Command "/whitelist list" doesn't display the full list of players
  • MC-1202 - Mobs spawn and then quickly despawn in peaceful. Looks like the "ender-porting-out-of-water" effect.
  • MC-1320 - Dogs wont stop snarling after punched by someone else
  • MC-1497 - Damaged Anvils do not show damage in inventory or item frame
  • MC-1903 - Console Command and Set Console for Block in Command Block merges when in windowed mode
  • MC-1980 - Zombie villagers are able to despawn during curing process
  • MC-2097 - You can't get "The End?" achievement
  • MC-2200 - Sleeping while in a Minecart produces a graphical glitch
  • MC-2419 - Persistence Required Tag Freezes Mobs
  • MC-2453 - Jack-o-lantern name is mispunctuated
  • MC-2559 - Squids taking damage while in water
  • MC-2692 - Hard to spawn Squids
  • MC-3008 - Regular skeleton's melee damage is unaffected by the sword type
  • MC-3090 - Unable to play game unless LWJGL is manually replaced
  • MC-3304 - Infinite Looting Sword bug
  • MC-3695 - Boats/Minecarts and Ender Pearls don't mix
  • MC-3737 - Placing Water Source into some blocks yields no drops
  • MC-3798 - 3D Anaglyph Biome Colour Corruption
  • MC-3960 - After the last use of a bow you get a glitch bow that when dropped and picked up again duplicates
  • MC-4266 - Death counter does not update
  • MC-4631 - Lava decay fails to schedule block update
  • MC-4822 - Skeletons attacking like zombies when hit in creative
  • MC-6721 - Ctrl + Alt + Esc crashes minecraft
  • MC-6828 - Brewing stand feet's sides are transparent when placed against a wall
  • MC-7134 - Silverfish breaking blocks when "mobGriefing" is set to false
  • MC-8073 - Switching from windowed to fullscreen and back moves the point of view
  • MC-8220 - Water/Lava from Bucket replacing Ladder
  • MC-9026 - Splash potions particles are incorrect
  • MC-9317 - /scoreboard syntax missing (/help scoreboard)
  • MC-9355 - Argument "team" do not work with "!" for other players
  • MC-9584 - Cactus texture error when near a wall
  • MC-9917 - In multiplayer screen holding shift and pressing "down" without selecting any server crashes the game
  • MC-10601 - Cant use scroll wheel in crash reports
  • MC-10976 - Single player: "java.io.IOException: Stream Closed" when quitting game
  • MC-11033 - Item count / numbers randomly flickering in item bar, inventory, workbench
  • MC-11199 - Eye of Ender does not always lead to the nearest Stronghold
  • MC-11385 - Scoreboard problem with "seeFriendlyInvisibles"
  • MC-11439 - Memory leak switching texture packs
  • MC-11595 - 1.5 HD Texture pack stitched images greater than 2048 resolution results in massive performance drops.
  • MC-11605 - Certain death message will print "null" as the player/mob name that caused the death
  • MC-11765 - Command Blocks breaking easily in survival
  • MC-12017 - Can get permanently stuck in a minecart in a nether portal
  • MC-12241 - Minecart collision boxes are briefly positioned wrong
  • MC-12526 - Minecarts off track float
  • MC-12569 - Sitting in minecart is higher than it should be
  • MC-12733 - Minecart hit box too large
  • MC-13177 - New Client and Server Outputs Increase Loading Time
  • MC-13276 - Zombies with increased health don't deal damage
  • MC-13559 - Pick block from inventory in creative doesn't preserve size of stacks
  • MC-14218 - Minecraft can't handle 4096x4096 or larger cloud textures
  • MC-14757 - Stacked Entity Spawner creating mass duplicate ghost entities
  • MC-14926 - Cannot use resolution clock and compass textures with resolutions higher than 16x16
  • MC-15145 - Receiving very high amount of damage at once creates ghost mode in multiplayer
  • MC-15732 - Achievement "We Need to Go Deeper" rewarded for going through an End Portal
  • MC-16075 - Entities other than the player can't leave the end
  • MC-16530 - When under resistance effects above 5, /kill command does not work.
  • MC-16554 - lang files for en_US is gramaticly incorrect at death.fell.finish.item
  • MC-17037 - No error report when minecraft crashes
  • MC-17280 - Freezes When Moving
  • MC-17701 - Fire Animation Jumps and skips frames.
  • MC-18088 - Sticky and unregistering keys during normal Minecraft play only, AMD processor driver conflict?
  • MC-18324 - Text misplaced on Direct connect, Rename World screen
  • MC-18483 - Shift clicking on the destroy item button in multiplayer doesn't work.
  • MC-18640 - Crash when language file of currently selected language is missing
  • MC-18713 - If a team name has "-" in it, the argument for seeing if anyone is in the team doesn't work
  • MC-19029 - Instant health effect set to a 29, 61, 93...253 value kills any player without any death message

New in version 1.6 Pre (June 26th, 2013)

  • Added Horses
  • Added Donkeys, Mules
  • Added Horse Armor
  • Added Leads
  • Added Carpets
  • Added Hardened Clay, Stained Clay
  • Added Block of Coal
  • Added Name Tags (item)
  • Added Hay Bales
  • Texture packs are now “resource packs” that also can hold sound etc
  • Food meter is now drained when healed by full food meter
  • Removed Herobrine
  • Added Grum

New in version 1.5.2 (May 3rd, 2013)

  • Bug fixes:
  • MC-22 - Jukebox audio volume doesn't decrease
  • MC-1123 - SMP: Anvils charge level for nothing when using languages other than English
  • MC-1407 - Tamed wolves and cats despawn
  • MC-4253 - Endermen are rendered hostile if they take environmental damage
  • MC-8112 - Pick-Block and Furnaces
  • MC-8260 - Achievement "Hot Topic" Uses Faceless Furnace Icon
  • MC-12133 - Arrows visually float when shot into a block
  • MC-11229 – Using the anvil for free
  • FPS issues when using high-resolution textures
  • Minecraft Realms-related fixes

New in version 1.5.2 Pre (April 26th, 2013)

  • Jukebox audio volume doesn’t decrease
  • SMP: Anvils charge level for nothing when using languages other than English
  • Tamed wolves and cats despawn
  • Endermen are rendered hostile if they take environmental damage
  • Pick-Block and Furnaces
  • Achievement "Hot Topic" Uses Faceless Furnace Icon
  • Using the anvil for free
  • Arrows visually float when shot into a block
  • Improvements to FPS when using high-resolution texture packs
  • Many Realms fixes

New in version 1.5.1 (March 21st, 2013)

  • Fixed a bunch of bugs
  • Improved performance
  • Notable: Crash on Mac OS X on “OpenGL Function Not Supported”
  • Notable: Unable to place paintings

New in version 1.5.1 Pre (March 20th, 2013)

  • Fixed a bunch of bugs
  • Improved performance
  • Notable: Falling blocks no longer glitch one step
  • Notable: White stitching between blocks should be less frequent
  • Notable: Crash on Mac OS X on “OpenGL Function Not Supported”
  • Notable: Unable to place paintings

New in version 1.5 (March 13th, 2013)

  • General:
  • Engine optimizations:
  • Support for more realistic lighting
  • Lighting interacts correctly with slabs and stairs
  • Texture Packs:
  • New format:
  • Textures use one PNG file per block or item, which are stitched together at runtime, texture sizes don't need to be consistent
  • Textures can be animated.
  • Animation frames are underneath each other in the same image
  • Use a separate text file to specify frame order and duration
  • Special rules apply for water, lava, compass, and clock
  • Vanilla textures will be used if texture files are missing
  • Support for HD texture packs.
  • Support for HD fonts
  • Gameplay:
  • Scoreboard system:
  • Commands:
  • /testfor command
  • Tests for whether specified player is online (testfor [player]), or at specified coordinate and/or in radius (testfor @p[x,y,z], testfor @p[r=radius] or testfor @p[x,y,z,r=radius])
  • Signal output to any Redstone Comparators surrounding the command block like testing content of a chest
  • /effect command
  • Usage: /effect player effect [seconds] [amplifier]
  • To remove effects: /effect player effect 0
  • Inventory:
  • Double click items to fill the stack up as much as possible.
  • Drag item stacks around to divide them up over the dragged-over slots.
  • Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already.
  • Shift+ double click items in a crafting area to place all items in the inventory.
  • Shift+ double click an item stack to move all other item stacks of that kind to that part of the inventory.
  • Pressing Q while the mouse is over an item in the inventory or a container to drop it
  • Held armor can be equipped by right-clicking.
  • Detailed Death Messages
  • Renaming:
  • Improved renaming of Spawn Eggs
  • Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message
  • Mobs spawned from named Spawn Eggs display their name over their head when viewed within a 6 block radius
  • Improved renaming of Containers
  • Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables display the new name in their GUI
  • Renamed Command Blocks use their name in the chat
  • Updated Language files
  • Options & Title Screen:
  • Moved Texture Packs button to options menu, instead of title screen
  • New chat settings in Multiplayer Settings
  • Scale, Focused Height, Unfocused Height and Width is configurable
  • Smooth Lighting can be changed to Minimum, Maximum & Off
  • Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs
  • Creative Mode:
  • All potions are categorized
  • In Creative mode, you can hit mobs or players from five blocks away
  • Blocks & Items:
  • Activator Rail:
  • The crafting recipe is 2 sticks, 6 iron ingots and 1 redstone torch
  • Used to trigger Minecart with TNT
  • Used to stop item passing on Minecart with Hopper
  • Block of Redstone:
  • The crafting recipe is 9 Redstones
  • Stores 9 Redstone
  • Emits constant redstone signal
  • Works as pushable redstone power source
  • Daylight Sensor:
  • The crafting recipe is 3 Wooden Slabs, 3 Nether Quartz and 3 Glass blocks
  • Outputs a signal with a strength corresponding to the intensity of the sun
  • Only works with the sun's light (not man made light such as torches)
  • Rain affects the sensor's output
  • Dropper:
  • The crafting recipe is 7 Cobblestones and 1 Redstone
  • Places items in containers in front of them, if there is no container it will dispense the item without using it
  • A dispenser 'shoots' items at you, while a dropper 'throws' items at you
  • Can face all 6 directions, with a different texture when facing up or down
  • Need redstone signal to drop items
  • Hopper:
  • The crafting recipe is 5 iron ingots and 1 Chest
  • Places and takes out items in Hoppers, Chests, Furnaces, Minecart with Chests, Minecart with Hoppers, Dispensers, Droppers, and Brewing Stands
  • Allows for the automation of many processes collecting drops
  • Powering the Hopper stops it from [taking] in items and releasing them
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • 1 item will give a signal strength of 1, a third of a stack (21 for items which stack to 64) gives a signal strength of 2
  • Minecart with Hopper:
  • Crafting recipe is a hopper on top of a minecart
  • Can only be emptied by passing over a hopper
  • Can pick up items from containers when it passes over
  • Minecart with Spawner entity:
  • Only obtainable with world editors
  • Uses the same NBT format as a normal Spawner
  • Minecart with TNT:
  • The crafting recipe is 1 TNT and 1 Minecart
  • Triggered by Activator Rails
  • Explodes even more violently the faster it goes
  • Doesn't destroy rails and supporting blocks
  • Still blows up redstone materials
  • Redstone Comparator:
  • The crafting recipe is 3 Redstone Torches, 1 Nether Quartz and 3 Stone
  • It is the same as a repeater, but with 2 inputs
  • If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used as an easier way make redstone contraptions like Piston Doors
  • Output is toggleable by right clicking
  • If input A is weaker than input B, then there is no output
  • All containers output a redstone signal when a Redstone Comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in a Jukebox
  • This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time
  • Trapped Chest:
  • The crafting recipe is 1 Chest, and 1 Tripwire Hook
  • Gives out a signal depending on the amount of players looking inside
  • Large Trapped Chests can be staggered with Large Chests to allow more compact storage
  • Transmit signal downward through one block. This does not apply horizontally
  • Texture is slightly different than a normal chest, with a red stain around the latch
  • Weighted Pressure Plate(s):
  • Used to detect item drops
  • Gold(light) version reaches full strength at 60 items
  • Iron(heavy) version reaches full strength at 600 items
  • Nether Brick (item):
  • Obtained by smelting Netherrack
  • Used to make Netherbrick
  • Nether Quartz:
  • Picked up when you break or smelt Nether Quartz Ore
  • Is a crafting ingredient for Daylight Sensors and Redstone Comparators
  • Can be crafted into decorative blocks
  • Nether Quartz Ore:
  • Drops 1 Nether Quartz item when mined
  • Can be smelted in a Furnace to obtain Nether Quartz
  • Can be legitimately obtained by Silk Touch enchantment
  • Block of Quartz:
  • The crafting recipe is 4 Nether Quartzes in a square
  • Quartz Slab
  • Quartz Stairs
  • Chiseled Quartz Block
  • The crafting recipe is 2 Quartz Slabs
  • Pillar Quartz Block
  • The crafting recipe is 2 vertical Block of Quartz
  • can be placed sideways, using the side of the block to place similar to sideways Wood.
  • Multiple snow heights:
  • Fully implemented - previously, a world editor could be used for different heights of snow
  • Drops one snowball for every layer of snow
  • Crafting recipe is 3 snow blocks in a row to create 6 snow layers
  • Changes:
  • Beacon:
  • Increased range
  • Bone Meal:
  • Now picks a random stage of growth each time as opposed to automatically pushing them to the final growth stage
  • Gives off green particles when used
  • Brewing Stand:
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • Chest:
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • Detector Rail:
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on the fullness of the container on the rail
  • Added activated detector rail texture
  • Dispenser:
  • Now equip armor to players that are up to 1 block away
  • Can place and activate TNT
  • Now use Bone Meal on a crop or sapling in front of them
  • Can create fire in front of them with Flint and Steel, which consumes durability
  • They can now face all 6 directions, and use a different texture when facing up or down
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • Jukebox:
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on the number of the disc used.
  • Lava:
  • Updated texture
  • Locked Chest:
  • Removed texture
  • Now uses the "Missing Texture" texture
  • Nether Brick:
  • The crafting recipe is now 4 Nether Brick (item)
  • Stairs:
  • Improved lighting
  • Stairs no longer prevent sprinting
  • Stone Double Slab:
  • Double stone slabs now have a block ID of 43:8
  • This allows double stone slabs to be given through commands
  • Water:
  • Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
  • World Generation:
  • Nether:
  • Nether Quartz Ore
  • Abandoned Mineshaft:
  • Now spawn items in Minecart with Chests, instead of Chests
  • Mobs:
  • Skeleton:
  • Now shoot from 16 blocks away, instead of 10
  • They now shoot faster when their target is closer
  • Slimes:
  • Slime spawn rates in swamps now depend on the current moon phase.
  • Zombie:
  • They now alert other Zombies within a radius when they see a player
  • They get more powerful as they lose health
  • When on fire, they can now set players on fire
  • Now become aggressive and come towards you when shot from farther away
  • All Mobs:
  • Mobs no longer walk over rails unless they are pursuing the player
  • Mobs can now be spawned riding other mobs
  • Bug Fixes:
  • Fixed 105 bug

New in version 1.5.0 Pre (March 7th, 2013)

  • Added Redstone Comparator (used in Redstone logic)
  • Added Hopper (collects items and moves them to containers)
  • Added Dropper (similar to Dispensers, but always drops the item)
  • Added Activator Rail (activates TNT Minecarts)
  • Added Daylight Sensor
  • Added Trapped Chest
  • Added Weighed Pressure Plate
  • Added Block of Redstone
  • Added Nether Brick (item)
  • Added Nether Quartz and ore
  • Added Block of Quartz, with half blocks and chiseled variants
  • New command: /scoreboard
  • New command: /effect
  • Containers and mobs can have custom names
  • Inventory management has been changed, for example you can drag-place items over slots
  • Texture packs now have separate images for each block and item, and can have animations
  • Nether Quartz Ore now spawns in the Nether
  • Smooth lighting now has three settings (none, minimal, maximum)
  • More detailed death messages
  • Some hostile mobs now are harder in Hard difficulty
  • Many, many, bug fixes
  • Removed Herobrine

New in version 1.4.7 (January 9th, 2013)

  • Bug fixes:
  • Fixed crash related to arrows fired from dispensers
  • Fixed a multiplayer crash when using fireworks without a fireworks star
  • Fixed long timeout when checking SRV records

New in version 1.4.6 (December 21st, 2012)

  • New blocks & items:
  • Firework Rocket
  • Firework Star used to create Firework Rockets
  • Enchanted Books for enchanting items
  • Nether Brick Slabs
  • New chest textures in Christmas.
  • Gameplay:
  • Improved some enchantments
  • Unbreaking enchantment for all items with durability[1]. Some unregular tools (e.g. Shears, Fishing rods) requires Enchanted Books.
  • Silk Touch can now be applied to shears and swords on the anvil using Enchanted Books. Cobweb can be harvested this way.
  • Added Thorns enchantment. When a mob hits the player, it gets damage. It can be cast on armor.
  • Thorns damage is customizable.
  • Fire Protection now extinguishes players more quickly.
  • Blast Protection now reduces explosion recoil.
  • You are now required to use the proper tool on a block, even if the tool you are using has efficiency
  • Improved drops:
  • 3D rendering for dropped items.
  • Only renders with Fancy graphics.
  • When pressing CTRL+Q, the player drops a full stack instead of one item.
  • Items now show their enchantments when dropped on the ground and in items frames, only in fancy graphics mode.
  • Improved the block placement on chests, crafting tables, furnaces, beacons, anvils, enchantment tables, brewing stands, etc:
  • When sneaking, the player can place blocks and items on it.
  • New notice features:
  • Added tool highlight when switching items in the hotbar
  • To disable it, open options.txt and change heldItemTooltips to false.
  • Added a notice/warning for users still playing on PowerPCs or Java 5 (Java 1.5)
  • New option:
  • Added an option to toggle touchscreen in-game.
  • NBT code:
  • The blast radius of fireballs a specific Ghast shoots can be customized with an editor.
  • Bug Fixes:
  • Fixed mouse wrongly positioned in fullscreen
  • Fixed mobs walking slowly when you hit them
  • Fixed server/client desync of chests
  • Fixed flame effect on arrows when fired into a pressure plate and player immediately engages flight mode
  • Fixed zombies which sometimes stop attacking
  • Fixed the inability to remove partial XP bars from the "xp -1L" command when you're between level 0 and 1
  • Fixed arrows shot at Endermen disappearing
  • Fixed a bug with custom mob spawners not spawning different types of entities correctly
  • Fixed animals appearing to walk through fences in SP
  • Fixed some items with multi-layer textures rendering both layers separately when on the ground
  • Fixed tools differing only in damage not being able to be swapped in the inventory
  • Fixed some Z-Fighting with the beacon
  • Fixed some graphical issues in the trading GUI
  • Fixed /say not showing the text in the original purple color
  • Fixed placing double slabs ignoring damage value
  • Fixed minecarts being unable to travel through Nether portals
  • Fixed lightning not flashing
  • Fixed the Nether and the End generating random client-side blocks in MP
  • Fixed FallingSand spawners failing to save properly and causing crashes
  • Fixed the blocks in lowest layer of the map not being recognized by beacons
  • Fixed enchantments not showing in Item Frames, but fixed only in fancy graphics mode.
  • Fixed 1-9 clicking an item out of a furnace not giving XP
  • Fixed mobs reverting farmland to dirt when mob griefing gamerule is set to false
  • Fixed setting an Enderman on fire with lava or flint and steel not making it teleport away
  • Fixed animals on fire not fleeing
  • Fixed boats being placed in the wrong direction
  • Fixed Endermen not being able to dodge flaming arrows
  • Fixed the game auto-selecting the first item on the toolbar when entering the Nether
  • Fixed leaves having the incorrect tooltip
  • Fixed drowning in creative mode
  • Fixed the /enchant command not enchanting with ID 0 (Protection)
  • Fixed not hearing the XP sound every 5 levels
  • Fixed minecarts and falling entities jittering
  • Fixed passive mob spawn eggs not being consumed
  • Fixed Endermen not opening their mouths when being attacked by other mobs
  • Fixed F3+B hitboxes rendering invisibility potions
  • Fixed the Wither sometimes destroying its own star

New in version 1.4.5 (November 21st, 2012)

  • Fixed "Open to LAN" feature
  • Fixed the incorrect positions of some particles
  • Mostly a client-side update, thus staying at protocol version 49 (1.4.4)
  • Compatible with 1.4.4 servers
  • Various other bug fixes

New in version 1.4.5 Pre (November 16th, 2012)

  • A number of SMP related issues were addressed here - crashing when entering certain servers, baby villagers only being farmers, and issues with spawning baby wolves, among others.

New in version 1.4.4 (November 15th, 2012)

  • [MC-2] - Enchanted items show its background on the beacon-block
  • [MC-5] - In Minecraft ore emerald can be broken with a minimum iron pickaxe, but the block emerald can be broken with all the pickaxes.
  • [MC-6] - Minecart sound doesn’t stop
  • [MC-7] - Skeletons holding swords will shoot arrows!
  • [MC-13] - Arrows do not stick (and stay) in mobs
  • [MC-15] - Item drops drop into transparent blocks and cannot be picked up.
  • [MC-17] - Anvil block collision box appears “sunken”
  • [MC-20] - Getting door drop in creative
  • [MC-23] - Falling out of the world while chunks are loading
  • [MC-30] - Some of the regular sounds are now server-sided
  • [MC-33] - Placing 2 wooden-slabs will play the sounds from 12w38a
  • [MC-34] - Pink dye on Sheep appears white on top
  • [MC-36] - Using /tp on a player in different world will teleport to needed coordinates, but not change the world
  • [MC-38] - Fence Gate Texture flips inside out
  • [MC-39] - Mobs in minecarts can vanish when minecarts are broken
  • [MC-40] - Calculate name plate length based on username stripped of color codes
  • [MC-47] - Cant kill slimecubes
  • [MC-51] - You Can Duplicate Dragon Eggs, Sand, and Gravel
  • [MC-54] - mobs are immediately transfered back to the overworld upon spawning in the nether
  • [MC-56] - Broken or missing animations with potion of invisibility
  • [MC-57] - Anvil rendering error in item frames
  • [MC-66] - score doesn’t work anymore
  • [MC-74] - when a block is placed next to an end portal block with an eye of ender in it, you can see through it
  • [MC-81] - Item Frames in Multiplayer don’t store item NBT data
  • [MC-86] - Graphical glitch with cactus in a flower pot near a wall.
  • [MC-100] - Odd chance where you take fall damage when sprinting off 2 or 1 blocks
  • [MC-110] - Breaking effects sometimes duplicate sounds & effects
  • [MC-116] - Music discs reverting to original name after being played, even if they’ve been renamed by the anvil
  • [MC-118] - Dying dogs collar doesn’t use your dye
  • [MC-125] - Signs missing text
  • [MC-141] - /spawnpoint command block fails directly on tripwire string / pressure plate
  • [MC-147] - Tree leaves break half slabs
  • [MC-154] - Multiple consecutive newlines in books do not create a space between lines in editor
  • [MC-155] - Wither Despawns in Peaceful and Shouldn’t
  • [MC-159] - Death from a 2-4 block drop while changing gamemodes
  • [MC-160] - Dragon egg particles are missing
  • [MC-166] - Potatoes and carrots uproot themselves
  • [MC-176] - Map item placed in item frame experiences Z-fighting
  • [MC-187] - teleporting a player triggers a pressure plate sometimes
  • [MC-191] - Minecart flickers when looking backwards
  • [MC-196] - Falling anvils do not maintain orientation while falling
  • [MC-212] - Faulty fall damage when logging out and logging back in while falling
  • [MC-218] - Breaking a block touching an open trapdoor closes it.
  • [MC-222] - Vines, Fern, Grass and Lily Pad appear grey when held in F5 mode
  • [MC-231] - Teleport through walls glitch
  • [MC-264] - Different stacking slab sound
  • [MC-270] - Skeletons shoot arrows faster than humanly possible
  • [MC-298] - Text misplaced in demo mode window and 4:3 screen
  • [MC-303] - “Your game mode has been changed” shows in log when it hasn’t.
  • [MC-310] - Dropped items stop minecarts on their track
  • [MC-311] - If you put an anvil ( or a few other items) into a display case and turn it upside down then the orange from the case will start to overlay the item in the case
  • [MC-313] - Chest Hitbox Wrong
  • [MC-335] - Dropped items with NBT tags do not stack
  • [MC-347] - Open Doors and Levers hate each other
  • [MC-388] - Squids spawning everywhere.
  • [MC-398] - Structures generating in wrong biomes
  • [MC-418] - Particles don’t show correctly when sprinting on blocks with different variations like wool, wood and biome colored grass.
  • [MC-491] - Ladders breaking glitching out
  • [MC-504] - Mobs try to jump nether brick fence
  • [MC-529] - Buggy fall damage in 1-deep water
  • [MC-541] - Flaming arrows won’t trigger tnt when shot from above.
  • [MC-598] - When you have detailed item descriptions on, renamed item’s name is not in italic.
  • [MC-606] - zombies can pick up items while dying
  • [MC-645] - Items at the top-left corner of a container cannot be duplicated with the pick block key
  • [MC-647] - Tnt sometimes makes item drops when it is ignited by the explosion of another Tnt
  • [MC-652] - Books allow client to apply any name and enchantment
  • [MC-740] - Invisibility Potions not completed in correct time displayed
  • [MC-743] - More Ender Egg Render Problems
  • [MC-760] - Denial of Service with LAN worlds if someone logs into a LAN server with the host’s username
  • [MC-767] - Creating world with seed and map world “QUATREPOINTDEUX” fails
  • [MC-771] - Death by Bat
  • [MC-827] - Server Crash when client logs in with invalid difficulty
  • [MC-853] - Item frames do not show directly after entering the game
  • [MC-864] - Snow Golem won’t die
  • [MC-894] - “where are we now” disc is unavailable
  • [MC-973] - Bat noises are painful and cause headaches.
  • [MC-977] - When riding a minecart, fall damage lags.
  • [MC-1004] - Custom spawners with no delay variance crash the game
  • [MC-1023] - Potion of Weakness removes ability to destroy paintings and item frames
  • [MC-1037] - Missing pitch rotations in OpenAL implementation
  • [MC-1088] - Lightning strikes can create client side fires (ghost fires)
  • [MC-1102] - Minecraft crashes in creative inventory
  • [MC-1132] - Netherportals create a huge lag, especially when serveral entities have to be teleported
  • [MC-1136] - Enderpearls (and other throwable objects) loose their link to the thrower when reloaded
  • [MC-1162] - When you jump on wheat crops usually the farmland become dirt, then seeds and wheat be dropped. However if you jump on potatoes and carrots crops farmland become dirt, but crops stay there.
  • [MC-1181] - SkullOwner lost when breaking a player skull block
  • [MC-1195] - Beacon particles show if below beacon
  • [MC-1236] - Escape key doesn’t take you back to main menu from Multiplayer screen
  • [MC-1243] - Wither Breaks End Portals
  • [MC-1285] - Put An Item Frame In A Item Frame And Sometimes You Only Get 1 Item Frame Back!
  • [MC-1301] - Named maps lose their title after copying
  • [MC-1318] - By placing a bed at the same time as throwing it away makes it a half bed.
  • [MC-1319] - Getting bed drop in creative
  • [MC-1332] - Cobblestonewall has fence-collisions
  • [MC-1378] - Adventure mode graphical issue breaking blocks
  • [MC-1381] - Mushrooms spawn on the top of the Nether
  • [MC-1385] - Placing Trapdoors on half-slabs
  • [MC-1399] - Block textures held by players (third person view) are mirrored
  • [MC-1444] - Flying through cobwebs in creative affects the player and shouldn’t
  • [MC-1454] - Shift (crouch) will not stop you from falling off of an anvil.
  • [MC-1464] - Falling sand appears on fire when falling into lava
  • [MC-1473] - Fire doesn’t show if you shoot a mob in a minecart
  • [MC-1547] - Spinning while placing a bed creates a triangular bed
  • [MC-1574] - Can’t destroy glass in Adventure Mode
  • [MC-1586] - Minecraft crashes if connection is lost when editing signs
  • [MC-2196] - Reopened - Map item placed in item frame experiences Z-fighting
  • [MC-2417] - serious balance issues regarding bookshelf recipes
  • [MC-2483] - Pushing and knocbacking bugs
  • [MC-9] - Dropped anvil makes no sound when it breaks
  • [MC-334] - Tab key not working for any function on mac
  • [MC-450] - Chicken head movement is inverted
  • [MC-473] - Linux users can’t open to lan because it’s binded to 127.0.0.1
  • [MC-515] - Chest glitch that lets them appear as if they are opened while they are not.
  • [MC-527] - “seed” command doesn’t work in Minecraft server command line
  • [MC-936] - Squids are flying!
  • [MC-984] - Internal exception: java.io.IOException: Bad packet id 249
  • [MC-1079] - Killing animals with fire aspect on the first hit does not cook the drops
  • [MC-1153] - Torch texture
  • [MC-1608] - Iron Golems crash the player when they walk
  • [MC-1622] - Enderchest doesn´t have the right hitbox.
  • [MC-1647] - Cannot fall into void
  • [MC-1661] - Crash when placing minecart on powered rail.
  • [MC-1741] - Loading a world that has been moved or deleted causes a crash
  • [MC-1745] - player can jump over cobblestone walls
  • [MC-1789] - Squids do not suffocate on land
  • [MC-1793] - Nether Brick Fence bad texture
  • [MC-1845] - Crash with rendering item entities
  • [MC-1871] - Running on leaves produces grey particles
  • [MC-2229] - Fences are not rendered correctly from underneath
  • [MC-2362] - Item frames disappear without drop when a block is placed in their position
  • [MC-2400] - disappearing mobs and items after dying
  • [MC-2574] - Slimes on water

New in version 1.4.4 Pre (November 8th, 2012)

  • Tab key not working for any function on Mac
  • Chicken head movement is inverted
  • Linux users can't open to lan because it's binded to 127.0.0.1
  • Chest glitch that lets them appear as if they are opened while they are not.
  • "seed" command doesn't work in Minecraft server command line
  • Squids are flying!
  • Internal exception: java.io.IOException: Bad packet id 249
  • Killing animals with fire aspect on the first hit does not cook the drops
  • Torch texture
  • Iron Golems crash the player when they walk
  • Torches don't place properly, get instantly moved to adjacent wall
  • Water current too strong|Can't swim up in deep water
  • Enderchest doesn´t have the right hitbox.
  • Cannot fall into void
  • Crash when placing minecart on powered rail.
  • Loading a world that has been moved or deleted causes a crash
  • Player can jump over cobblestone walls
  • Squids Can Breathe Air
  • Nether Brick Fence bad texture
  • Crash with rendering item entities
  • Running on leaves produces grey particles
  • Fences are not rendered correctly from underneath
  • Item frames disappear without drop when a block is placed in their position
  • Disappearing mobs and items after dying
  • Fixed the “unable to swim upwards” bug (prevented a 1.4.3 official release)
  • Fixed the “placed torches jump between walls” bug (also prevented a 1.4.3 release)

New in version 1.4.3 Pre (November 1st, 2012)

  • [MC-2] - Enchanted items show its background on the beacon-block
  • [MC-5] - In Minecraft ore emerald can be broken with a minimum iron pickaxe, but the block emerald can be broken with all the pickaxes.
  • [MC-6] - Minecart sound doesn't stop
  • [MC-7] - Skeletons holding swords will shoot arrows!
  • [MC-13] - Arrows do not stick (and stay) in mobs
  • [MC-15] - Item drops drop into transparent blocks and cannot be picked up.
  • [MC-17] - Anvil block collision box appears "sunken"
  • [MC-20] - Getting door drop in creative
  • [MC-23] - Falling out of the world while chunks are loading
  • [MC-30] - Some of the regular sounds are now server-sided
  • [MC-33] - Placing 2 wooden-slabs will play the sounds from 12w38a
  • [MC-34] - Pink dye on Sheep appears white on top
  • [MC-36] - Using /tp on a player in different world will teleport to needed coordinates, but not change the world
  • [MC-38] - Fence Gate Texture flips inside out
  • [MC-39] - Mobs in minecarts can vanish when minecarts are broken
  • [MC-40] - Calculate name plate length based on username stripped of color codes
  • [MC-47] - Cant kill slimecubes
  • [MC-51] - You Can Duplicate Dragon Eggs, Sand, and Gravel
  • [MC-54] - mobs are immediately transfered back to the overworld upon spawning in the nether
  • [MC-56] - Broken or missing animations with potion of invisibility
  • [MC-57] - Anvil rendering error in item frames
  • [MC-66] - score doesn't work anymore
  • [MC-74] - when a block is placed next to an end portal block with an eye of ender in it, you can see through it
  • [MC-81] - Item Frames in Multiplayer don't store item NBT data
  • [MC-86] - Graphical glitch with cactus in a flower pot near a wall.
  • [MC-100] - Odd chance where you take fall damage when sprinting off 2 or 1 blocks
  • [MC-110] - Breaking effects sometimes duplicate sounds & effects
  • [MC-116] - Music discs reverting to original name after being played, even if they've been renamed by the anvil
  • [MC-118] - Dying dogs collar doesn't use your dye
  • [MC-125] - Signs missing text
  • [MC-141] - /spawnpoint command block fails directly on tripwire string / pressure plate
  • [MC-147] - Tree leaves break half slabs
  • [MC-154] - Multiple consecutive newlines in books do not create a space between lines in editor
  • [MC-155] - Wither Despawns in Peaceful and Shouldn't
  • [MC-159] - Death from a 2-4 block drop while changing gamemodes
  • [MC-160] - Dragon egg particles are missing
  • [MC-166] - Potatoes and carrots uproot themselves
  • [MC-176] - Map item placed in item frame experiences Z-fighting
  • [MC-187] - teleporting a player triggers a pressure plate sometimes
  • [MC-191] - Minecart flickers when looking backwards
  • [MC-196] - Falling anvils do not maintain orientation while falling
  • [MC-212] - Faulty fall damage when logging out and logging back in while falling
  • [MC-218] - Breaking a block touching an open trapdoor closes it.
  • [MC-222] - Vines, Fern, Grass and Lily Pad appear grey when held in F5 mode
  • [MC-264] - Different stacking slab sound
  • [MC-270] - Skeletons shoot arrows faster than humanly possible
  • [MC-298] - Text misplaced in demo mode window and 4:3 screen
  • [MC-303] - "Your game mode has been changed" shows in log when it hasn't.
  • [MC-310] - Dropped items stop minecarts on their track
  • [MC-311] - If you put an anvil ( or a few other items) into a display case and turn it upside down then the orange from the case will start to overlay the item in the case
  • [MC-313] - Chest Hitbox Wrong
  • [MC-335] - Dropped items with NBT tags do not stack
  • [MC-347] - Open Doors and Levers hate each other
  • [MC-388] - Squids spawning everywhere.
  • [MC-398] - Structures generating in wrong biomes
  • [MC-418] - Particles don't show correctly when sprinting on blocks with different variations like wool, wood and biomed colored grass.
  • [MC-491] - Ladders breaking glitching out
  • [MC-504] - Mobs try to jump nether brick fence
  • [MC-515] - Chest glitch that lets them appear as if they are opened while they are not. (SMP)
  • [MC-529] - Buggy fall damage in 1-deep water
  • [MC-541] - Flaming arrows won't trigger tnt when shot from above.
  • [MC-598] - When you have detailed item descriptions on, renamed item's name is not in italic.
  • [MC-606] - zombies can pick up items while dying
  • [MC-645] - Items at the top-left corner of a container cannot be duplicated with the pick block key
  • [MC-647] - Tnt sometimes makes item drops when it is ignited by the explosion of another Tnt
  • [MC-740] - Invisibility Potions not completed in correct time displayed
  • [MC-743] - More Ender Egg Render Problems
  • [MC-767] - Creating world with seed and map world "QUATREPOINTDEUX" fails
  • [MC-771] - Death by Bat
  • [MC-827] - Server Crash when client logs in with invalid difficulty
  • [MC-853] - Item frames do not show directly after entering the game
  • [MC-864] - Snow Golem won't die
  • [MC-894] - "where are we now" disc is unavailable
  • [MC-973] - Bat noises are painful and cause headaches.
  • [MC-977] - When riding a minecart, fall damage lags.
  • [MC-1004] - Custom spawners with no delay variance crash the game
  • [MC-1023] - Potion of Weakness removes ability to destroy paintings and item frames
  • [MC-1037] - Missing pitch rotations in OpenAL implementation
  • [MC-1088] - Lightning strikes can create client side fires (ghost fires)
  • [MC-1102] - Minecraft crashes in creative inventory
  • [MC-1132] - Netherportals create a huge lag, especially when serveral entities have to be teleported
  • [MC-1136] - Enderpearls (and other throwable objects) loose their link to the thrower when reloaded
  • [MC-1162] - When you jump on wheat crops usually the farmland become dirt, then seeds and wheat be dropped. However if you jump on potatoes and carrots crops farmland become dirt, but crops stay there.
  • [MC-1181] - SkullOwner lost when breaking a player skull block
  • [MC-1195] - Beacon particles show if below beacon
  • [MC-1236] - Escape key doesn't take you back to main menu from Multiplayer screen
  • [MC-1243] - Wither Breaks End Portals
  • [MC-1285] - Put An Item Frame In A Item Frame And Sometimes You Only Get 1 Item Frame Back!
  • [MC-1301] - Named maps lose their title after copying
  • [MC-1318] - By placing a bed at the same time as throwing it away makes it a half bed.
  • [MC-1319] - Getting bed drop in creative
  • [MC-1332] - Cobblestonewall has fence-collisions
  • [MC-1378] - Adventure mode graphical issue breaking blocks
  • [MC-1381] - Mushrooms spawn on the top of the Nether
  • [MC-1385] - Placing Trapdoors on half-slabs
  • [MC-1399] - Block textures held by players (third person view) are mirrored
  • [MC-1444] - Flying through cobwebs in creative affects the player and shouldn't
  • [MC-1464] - Falling sand appears on fire when falling into lava
  • [MC-1473] - Fire dosen´t show if you shoot a mob in a minecrat
  • [MC-1547] - Spinning while placing a bed creates a triangular bed
  • [MC-1574] - Can't destroy glass in Adventure Mode
  • [MC-1586] - Minecraft crashes if connection is lost when editing signs

New in version 1.4.2 (October 25th, 2012)

  • Improved server list:
  • Server IPs can now be hidden individually when editing or adding a server
  • Server version is now displayed left of the connection bars
  • Server ping tooltip now shows if the server and client have mismatching protocol versions
  • Mismatching servers can't be joined
  • Improved settings menu:
  • Renamed Chat Settings to Multiplayer Settings
  • Added an option for cape-owners to hide their capes in-game
  • Added Fullscreen and VSync toggles
  • Improved F3 mode:
  • The piechart is now shown when using shift+F3 instead of vice versa
  • Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
  • Now shows which chunk and where in that chunk the player is in on X and Z values
  • Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
  • Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
  • Pressing T while holding F3 will reload the texture pack
  • Updated language files
  • GAMEPLAY:
  • Improved Multiplayer:
  • Spawn protection now is disabled if there's nothing in ops.txt
  • Spawn protection radius can now be changed in the server.properties file
  • Improved Creative inventory:
  • Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
  • Items can now be shift-clicked around on the survival inventory screen
  • Improved General inventory:
  • Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
  • Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
  • Added & improved a few commands:
  • Added /difficulty command to change difficulty
  • /difficulty 0 = peaceful
  • /difficulty 1 = easy
  • /difficulty 2 = normal
  • /difficulty 3 = hard
  • Toggling PvP[2]
  • Added /spawnpoint to change your own or other players' spawnpoint to where you are standing or to specified coordinates
  • /spawnpoint
  • Added /w, an alias for /tell
  • Added /weather to change the current weather and optionally set the duration for the new weather
  • /weather [clear | rain | thunder]
  • Added /gamerule to look up and change gamerules regarding Command Block output
  • /gamerule doFireTick - Whether fire should spread
  • /gamerule doMobLoot - Whether mobs should drop items
  • /gamerule doMobSpawning - Whether mobs should naturally spawn
  • /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
  • /gamerule keepInventory - Whether the player should keep items in their inventory if they die.
  • /gamerule mobGriefing - Whether creepers, endermen and withers should be able to change blocks.
  • Added /clear to clear a specified player's entire inventory or remove only one block/item from it
  • Changed /xp so it can be used to give and take entire experience levels by appending "L" to the number
  • Changed /tp to work with relative coordinates
  • Added command target selectors:
  • Available selectors:
  • @p - Closest player
  • @a - All players
  • @r - Random player
  • Can have arguments specified in [] using the syntax x=0, where x is the argument
  • Available arguments:
  • x,y,z - Coordinates
  • r - Range
  • m - Gamemode
  • l - Minumum experience level
  • lm - Maximum experience level
  • rm - Minimum range
  • Special argument only usable with @a:
  • c - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
  • Updated the sound engine:
  • Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks
  • Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone
  • Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves, the ender dragon, bats and the anvil.
  • Added sounds for curing a zombie, infecting a villager and a remedy sound.
  • Added sounds for setting things on fire and shearing sheep
  • Added sounds for climbing ladders and riding minecarts
  • Added a sound for levelling up which is played every 5 levels
  • Added constant noise to liquids
  • Improved Portals:
  • Mobs, items and projectiles now pass through them, preserving momentum
  • Entities will pass through instantly, but at a longer "cooldown"
  • Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things
  • Portals will teleport an entity relative to where it entered
  • Players are now positioned correctly when going through Nether Portals
  • Nether Portals are now instant for players in Creative mode
  • Improved Adventure mode:
  • Blocks can now be mined with the proper tools
  • Blocks can now be placed
  • Improved Breeding:
  • Chickens now use seeds instead of wheat to breed
  • Pigs now use carrots instead of wheat to breed
  • You can now restore a desolate village or create a completely new village
  • Added & changed many minor things:
  • Added Boss Names above boss health bars
  • Experience is now awarded for fishing and breeding
  • Worlds can now be re-created from the world selection screen
  • Changed many items, improving item icon style to be more consistent
  • Items spawned using /give are picked up almost instantly now
  • Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button
  • Added an NBT tag for items to have lores
  • Added an NBT tag for mobs to decide whether they can despawn
  • Fixed many bugs:
  • Fixed /me command only working for ops
  • Fixed /tell not working correctly
  • Partially cured lighting glitches
  • Fixed held items being colored when wearing tinted blocks/armor
  • Fixed the second layer on skins not being placed correctly when sneaking
  • Blazes now properly spawn in Nether Fortresses
  • Fixed pets teleporting around randomly
  • Fixed pvp-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
  • Fixed entities in minecarts becoming invisible
  • Fixed mobs randomly suffocating
  • Fixed stairs, slabs & fences glitching visually sometimes
  • Fixed mobs falling through blocks
  • Fixed wet wolves looking way too scary
  • WORLD GENERATION:
  • Customizable World generation:
  • Made superflat worlds customizable
  • Are now made up of layers specified with block id, data value and height
  • Biome can now be changed
  • All generation settings are stored in a preset, which can be shared and re-used
  • Terrain can now be decorated and structures other than villages can spawn
  • Default presets:
  • Classic Flat - 2;7,2x3,2;1;village
  • Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
  • Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
  • Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
  • Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
  • Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
  • Desert - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
  • Redstone Ready -
  • Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
  • Added Witch Huts in swamps
  • Silverfish blocks now rarely generate in Extreme Hills biomes
  • On average, nearly one Silverfish block is generated per Extreme Hills chunk
  • Carrots and potatoes can now be found growing in village
  • BLOCKS & ITEMS:
  • Command blocks:
  • Runs editable commands when triggered by redstone
  • Intended for adventure maps
  • Can only be edited by OPs, as long as enable-command-block in server.properties is enabled
  • Only obtainable using /give playername 137
  • Can operate in silent mode where it doesn't display commands in the chat box.
  • Beacons:
  • Intended as an endgame block
  • Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
  • Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
  • The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
  • Has to be directly exposed to skylight to work
  • Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
  • Viable materials are iron, gold, diamond and emerald blocks
  • Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
  • Unlockable effects, with increasing amount of required layers of blocks required:
  • Speed and Haste
  • Resistance and Jump Boost
  • Strength
  • When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
  • This second status effect is Regeneration or tier II of the previously chosen effect
  • Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
  • Anvils:
  • Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
  • Tools can also be repaired using one piece of their material
  • Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
  • Conflicting enchantments will be removed and only the first one will be kept
  • Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
  • Can be placed in 4 orientations, but can't be moved by pistons
  • Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode
  • For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
  • Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
  • Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
  • Mob Spawners:
  • Added a few NBT tags to change a few key spawning rules
  • Range can now be changed
  • Maximum amount of spawned entities within spawning range can now be changed
  • Horizontal spawning radius can now be changed
  • Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
  • Added an NBT tag for mobs to decide whether they can despawn
  • Added an NBT tag for mobs to decide whether they are invincible
  • Repeaters:
  • Can now be locked by powering their sides with another repeater
  • When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
  • Flower Pots:
  • Lets players plant all kinds of saplings, mushrooms, flowers, cacti, dead shrubs and ferns
  • Using pick block on it gives the potted plant
  • Right-click it with something to plant it, hit it to get both back
  • Cobblestone Walls:
  • Available in cobblestone and moss stone variants
  • Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
  • Have a different, higher shape in corners and when blocks are placed on them
  • Wooden logs:
  • Changed placement: Instead of facing the player, it will face the surface it is placed on
  • Place it on the side of a block to get a sideways log.
  • Place it on the top or bottom of a block to get a topside log.
  • Stairs:
  • Now connect to other stairs to form corner stairs
  • Item Frames:
  • All items and blocks can be framed
  • Clocks, compasses and maps function - Maps show only one marker, the frame itself
  • Mounted maps show markers on copies of that map
  • Using pick block on it gives the framed item/block, but only works in Creative
  • Paintings:
  • Added Wither painting
  • Mob Heads:
  • Are very rarely dropped when mobs are killed by players
  • Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
  • Can be put on the ground in 16 orientations and hung on walls
  • Can be worn
  • Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
  • Add the NBT tag "SkullOwner" -> (player name) on the skull items.
  • Trapdoors:
  • Can now be placed on the top half of blocks
  • Placement works similar to that of slabs and stairs
  • Buttons:
  • Now stays active for 0.2 seconds longer
  • New crafting recipe – Only 1 stone block required
  • Wooden Buttons:
  • Additionally can be activated by arrows
  • Requires 1 wooden plank to craft
  • Fire:
  • Now spreads more aggressively depending on difficulty
  • Saplings:
  • Decreased hitbox size
  • TNT:
  • Is now triggered by flaming arrows
  • Potatoes:
  • Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
  • Can be grown instantly using bonemeal
  • Can be Smelted to receive a baked potato
  • Rarely drop poisoned potatoes
  • Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
  • Carrots:
  • Can be planted on hydrated soil and drop 2-4 carrots when fully grown
  • Can be grown instantly using bonemeal
  • Can be crafted surrounded with 8 gold nuggets to get a golden carrot
  • Carrots give 2 hunger points, golden carrots give 3 hunger points
  • Carrot on a Stick:
  • Used to control pigs
  • When held, it dictates the direction pigs players are riding will head in
  • Nearby pigs flock towards players holding it
  • Slowly loses durability when riding pigs
  • Pigs start slow but end up going about 5 blocks per second
  • Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
  • The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding.
  • To craft, the carrot must be placed at a diagonal below the fishing rod
  • Pumpkin Pie:
  • Restores 4 hunger points
  • The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
  • Nether Star:
  • Drops from Withers
  • Used to craft the Beacon
  • Glows like an enchanted item
  • Night Vision Potion:
  • Brewed by adding a Golden Carrot to an Awkward Potion
  • Invisibility Potion:
  • Effect now hides the nametag and cape[44]
  • Mobs only attack you when you walk into them or attack them
  • Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
  • Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
  • Potions:
  • Can now have any available potion effects, level and duration
  • Data are saved using NBT tags, but potions retain their original color
  • Maps:
  • Are now crafted as an Empty Map and will become a real map by right-clicking
  • Start out at their closest zoom level and can be extended by adding more pape
  • Players see other players moving around on the same map
  • Craft an existing map with an empty map to receive an extra copy of the map
  • Removed text overlay
  • Are labelled 'Map #0' and so on
  • Now align to a grid and can be stacked to 64
  • When outside a map's range, the player is displayed as a small circle at the edge
  • Armor:
  • Diamond Armor sleeves now have a notch on the inner side
  • Completely revamped leather armor
  • Leather Armor:
  • Can now be dyed in 16,777,216 potential different colors
  • Putting it in a crafting grid with dyes applies all colors
  • Dyed armor's tooltip will display ‘’Dyed’’
  • Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron
  • Changed item and model color and texture
  • Now uses two overlayed textures, one being the color
  • MOBS:
  • Wither:
  • Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
  • Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
  • After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
  • Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
  • Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
  • When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
  • Constantly regenerates health
  • Gains Wither armor when taken down to half health, making it immune to arrows
  • Drops a Nether Star when killed
  • Darkens the sky when spawned in the Overworld
  • Wither Skeletons:
  • Carry and rarely drop Stone swords when killed by players
  • Drop bones, coal, and rarely wither skulls
  • Give players Wither effect when hitting them
  • Spawn in Nether Fortresses
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops now are damaged when it drops
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • Witch:
  • Looks like an offshoot villager
  • Throws splash potions of poison, slowness, weakness and instant damage at players
  • Holds a potion and wiggles its magical nose with a wart on it when attacking
  • Has a hat, which sometimes emits particles
  • Regenerates health over time
  • Drinks potions of instant health and fire resistance to defend themselves in combat
  • Is immune to 80% of splash potions' effects
  • Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
  • Has a chance to drop the potion it is holding if killed by players
  • Spawn in Witch Huts in swamps
  • Bats:
  • Hang on the ceiling when idle, starts flying when players come near
  • Spawn in dark caves
  • Sleep at day
  • Don't trigger pressure plates or tripwire
  • Tamed wolves:
  • Their collars can now be dyed by right-clicking the wolf with dye
  • Iron Golems:
  • Now attack creepers, Slimes and Magma Cubes
  • All hostile mobs:
  • Will now jump down to players as long as they can survive the fall
  • Depending on difficulty, they are willing to take more damage
  • Creepers:
  • Will start exploding when they hit the ground, with explosions being more imminent with higher falls
  • Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
  • Zombies:
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops now are damaged when it drops
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death
  • On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection
  • Infected baby villagers turn into baby villager zombies
  • Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor
  • Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager
  • Now rarely spawn holding iron swords or iron shovels
  • When holding something in their hands, their arms move upwards when attacking
  • Added baby zombie, which is only spawnable using mods or third-party tools
  • Will now rarely drop carrots and potatoes when killed by players
  • Skeletons:
  • Will now rarely spawn with armor of all kinds, sometimes enchanted
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops now are damaged when it drops
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • When wearing helmets, they will not burn up - Instead all damage is applied to the helmet
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
  • Zombie Pigmen:
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops now are damaged when it drops
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now rarely carry enchanted golden swords
  • Dropped Golden Swords now sometimes are damaged
  • Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
  • Villagers:
  • Improved villagers to make them more self-aware
  • All villagers of one village can now like and dislike specific players
  • Will like players more for trading with them
  • Will like players less for hurting them or their golems
  • When players are really disliked, iron golems of that village can become aggressive towards those players
  • After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
  • Changed and added some trades to counteract emerald farming and improve gameplay
  • Will show particle effects indicating a change of liking towards a player
  • Pigs:
  • Can now accelerate to up to 5 m/s
  • Now drop their saddle when killed
  • Slimes:
  • Now spawn in swamps at night
  • Sheep:
  • Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)

New in version 1.4 Pre (October 22nd, 2012)

  • Level cap on anvils removed in creative mode.
  • Servers show their version in Multiplayer menu if not matching the client.
  • New sound effects for the Wither, Bats, the Anvil and Ender Dragon.
  • New sound effects for Zombies. (Curing a Zombie, infecting a Villager and a Remedy sound).

New in version 1.3.2 (August 16th, 2012)

  • Large Oak Trees now generate with sideways logs.
  • You can now toggle showing server addresses in the server list using the F1 key
  • Bug Fixes:
  • Fixed players sometimes falling out of the world when entering the Nether after having been there before in the same session
  • Fixed players taking damage when water pushes them into corners
  • Fixed various uncommon crash bugs

New in version 1.3.1 (August 1st, 2012)

  • General:
  • Updated the launcher:
  • Includes demo mode.
  • No visual changes.
  • Improved overall stability and performance:
  • Reduced CPU, RAM & bandwidth usage.
  • Accelerated chunk loading.
  • Decreased lag spike frequency.
  • Made the Nether less laggy.
  • Decreased unnecessary world updates.
  • Made the chat work smoothly even when the server is laggy.
  • Decreased packets sent between client and server.
  • Made Singleplayer internally use a Multiplayer server:
  • Decreased world saving intervals.
  • Added optional single-player commands called "Cheats" on non-hardcore worlds
  • Type / and then hit tab to autocomplete & get help on various commands.
  • Most commands from MP are available.
  • Added option to let LAN friends join SP games:
  • You can choose which gamemode players join in and whether they are allowed to use cheats.
  • Added demo mode for non-premium users:
  • Lasts 5 game days per world.
  • Singleplayer only.
  • Added Chat Settings:
  • Change which parts of chat are shown and how opaque it is.
  • Toggle chat colors, links being clickable and warning prompts for links.
  • Option to rebind the command key, which opens the chat with / in the textfield.
  • Added Snooper Settings:
  • Allows users to toggle anonymous data being sent to Mojang.
  • Shows which data will be sent.
  • Added video options:
  • Have to be toggled manually in options.txt for now.
  • Fullscreen mode
  • Mobs can now spawn on top slabs and upside down stairs.
  • Improved F3 mode:
  • Truncated coordinates to 5 fractional digits.
  • The y-coordinate now shows both the feet level and the eye level.
  • Removed frame rendering time history graph (bottom-left).
  • Added 3 values:
  • ws: Walking speed (constant).
  • fs: Flying speed (constant).
  • g: Boolean value, true when you touch the ground.
  • Updated language files:
  • Added tooltips for all types of Monster Egg blocks and the End Portal Frame.
  • Added more descriptive tooltips for different types of tree-related blocks, sandstone and stone bricks.
  • Localized server commands.
  • Added missing commands-related strings.
  • Added missing double chest GUI caption.
  • Fixed many bugs:
  • Fixed texture packs in folders not showing their icon and description.
  • Fixed Man-in-the-middle attack allowing hackers to log in as you when you visit their server.
  • Fixed the Open texturepack folder button not working on OS X.
  • Gameplay:
  • Added Adventure mode:
  • Only playable using commands.
  • Building, setting things on fire and using buckets is disabled.
  • Players can only interact with mobs and the environment.
  • Added trading:
  • Using emerald as currency, villagers will, depending on profession, offer different trades to players.
  • There are three kinds of trades: Selling, buying and enchanting.
  • As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something.
  • After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed.
  • Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading.
  • Improved Creative mode inventory
  • There are categorized tabs for various groups of items and blocks.
  • Added a search tab which will automatically be switched to when the chat key is hit.
  • Added survival inventory tab, which shows the full inventory, a 'Destroy item' slot and armor slots including a preview of your character.
  • Items can now be deleted from the inventory by shift-clicking them.
  • Added layered snow block, Monster Egg Blocks (Silverfish spawning blocks), Ender Portal frame and all potions.
  • Now shows potion effects' timers like in Survival.
  • Improved experience collection
  • Depending on ore type, experience now drops from ores that drop items.
  • Taking smelted items out of furnaces gives small amounts of experience now.
  • Destroying mob spawners gives experience now.
  • Adjusted experience level progression:
  • Levels 1-15 cost 17 XP points each.
  • Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3).
  • Levels 31-∞ cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7).
  • Improved enchanting:
  • The new maximum level with bookshelves is 30, without 8.
  • 15 bookshelves are enough to reach level 30.
  • The 3rd slot shows the highest possible enchantment more often.
  • Increased chances for multiple enchantments at once.
  • Adjusted enchantments to go with the new maximum level and balance gameplay.
  • Added writing in books:
  • Right-click with a Book and Quill to write on or read up to 50 pages.
  • Click 'Done' to save the book, 'Sign' to choose a title and finalize the book.
  • Improved Multiplayer:
  • Made entities less likely to glitch through blocks. Comparison: before(http://minus.com/mbgKLB1J1f) and [after]
  • Added automagical downloading of standard sized texture packs when joining servers.
  • Made server commands more descriptive.
  • Added reason parameter to /ban.
  • Added /seed command to show the map seed.
  • Added /defaultgamemode command to choose the gamemode new players start in.
  • Added /debug command to enable and disable profiling.
  • /kick messages can now contain "\n" to force a new line.
  • Blocks other players are mining now show cracks.
  • /tp can now be used to teleport to specific coordinates.
  • Made server list re-orderable: shift+click or shift+arrow keys move selected servers.
  • Server list now scans for LAN servers.
  • Added hardcore difficulty: Players are banned upon death.
  • Added SRV Record Lookup Support - Explanation - Service name should be "minecraft"; ie "_minecraft._tcp.example.com"
  • Added & changed many minor things:
  • Individual, stackable items near each other on the ground now become one item stack.
  • Added shift clicking support to armor slots, brewing stands & enchantment tables.
  • Added setting to disable servers offering you texture packs.
  • Made the stars smaller and brighter.
  • Villagers spawned from spawning eggs will get a random profession now.
  • Removed the downwards knockback while drowning.
  • Doors being broken by zombies now show their damage.
  • You now spawn with an empty inventory in Creative mode.
  • The "Mojang" splash screen when opening the game appears for 1 instead of 3 seconds now.
  • The sky color in the End changed.
  • Blocks now show cracks when destroying them while the GUI is hidden.
  • You can now fall 4 blocks without getting hurt - might be a bug as there exist other, higher distances that don't cause damaga either.
  • Improved the Pick Block key:
  • You now get the actual block.
  • You can now pick paintings, boats, minecarts and mobs, which will give you their spawn eggs.
  • Picking huge mushroom blocks now gives mushrooms.
  • You can no longer pick portal blocks.
  • Fixed many bugs:
  • Fixed liquids slowing down flying players.
  • Fixed blocks with the same id but different data/damage values stacking in Creative inventory.
  • Fixed boats & minecarts not being one-hit breakable in Creative.
  • Fixed raw fish, dyes, saddles, potions, milk buckets and tools depleting in Creative.
  • Fixed water destroying non-solid blocks when breaking them from above.
  • Fixed Silk touch giving you only one slab from double slabs.
  • Fixed redstone updates not propagating through unloaded chunks.
  • Fixed repeaters getting stuck when loading their chunk.
  • Fixed tools taking damage when breaking insta-breakable blocks.
  • Fixed a few misalignments in the item sprite sheet.
  • Fixed the arrow representing players on held maps being offset.
  • Fixed being able to duplicate sand, gravel and powered rail.
  • Fixed placing a piston in front of another powered, but not extended one resulting in a glitched piston with the head's texture on all sides.
  • Fixed TNT dropping as a resource on creative mode.
  • Fixed powering specifically glitched pistons crashing the game.
  • Fixed the End Portal Frame block not showing as a block in the inventory.
  • Fixed weather not working correctly in certain biomes.
  • Fixed Overworld portals above Y=127 not being recognized when leaving the Nether.
  • Fixed various hacked mob spawners crashing the game.
  • Fixed thrown splash potions not preserving their type when reloading the world.
  • Fixed many Multiplayer-specific bugs:
  • Fixed arrows scooting up to the top of the block they were shot on.
  • Fixed endermen not opening their jaws.
  • Fixed fully charged arrows not showing their particle effect.
  • Fixed many sounds not playing.
  • Fixed magma cubes' and slimes' jumping animations not showing.
  • Fixed thunderstorms not darkening the sky.
  • Fixed weather not fading in or out.
  • Fixed enchanted armor and tools not glowing to other players.
  • Fixed explosions not pushing players back.
  • Fixed TNT not knocking back players.
  • Fixed pistons not pushing back players.
  • Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location.
  • Fixed sneaking players' nameplates not staying hidden when loading the chunks they are in.
  • Fixed Unbreaking-enchanted tools sometimes breaking and then re-appearing a few times.
  • Fixed potion effects losing their graphical effects when traveling between dimensions.
  • Fixed blocks disappearing when placing them under yourself and jumping.
  • World Generation:
  • Made sub-biome type mountains like Desert Hills or Ice Mountains taller
  • Made cocoa beans appear on some small jungle trees
  • Added optional starting chest on non-hardcore worlds
  • Contents: wooden & stone tools, bread, apples, logs, planks and sticks
  • Added large biomes world type, increasing biome sizes immensely
  • Added desert-specific villages
  • Added desert temples:
  • Built out of various kinds of sandstone and wool
  • Include hidden chest room and TNT trap, with loot including rotten flesh, bones, iron ingots and gold ingots, diamonds and emeralds
  • Added jungle temples:
  • Built out of various kinds of cobblestone
  • Contain multiple tripwire traps triggering dispensers filled with arrows
  • Loot chests include bones, rotten flesh, gold ingots, iron ingots, diamonds and emeralds
  • Added emerald ore:
  • Only generates in Extreme Hills biomes
  • Occurs up to 8 times per chunk in veins of 1
  • Generates between layers 4 and 31, inclusive
  • Blocks & Items:
  • Emerald Ore:
  • Drops Emerald
  • Emerald:
  • Is used to trade with villagers
  • Block of Emerald:
  • Crafted by putting 9 emeralds on a crafting table
  • Ender Chest:
  • Crafted by surrounding an eye of ender with 8 pieces of obsidian
  • Stores each player's contents across dimensions and all Ender Chests
  • Contents are preserved even if all Ender Chests are destroyed
  • Explosion-resistant
  • Emits light and purple particles
  • Unless mined using a**Silk Touch*-enchanted pickaxe, they drop 8 obsidian
  • Tripwire Hook:
  • String in between needs to be placed manually
  • Breaking the string triggers a redstone signal, cutting it using shears doesn't
  • Entities like boats, mobs, arrows or players touching the string trigger a redstone signal
  • String can be up to 40 blocks long
  • Crafting recipe: Iron ingot on top of a stick on top of a wooden plank
  • String:
  • Can now be placed on the ground decoratively
  • Wooden logs:
  • Can now be placed in 3 different directions
  • Placement works like similar to piston placement
  • Furnaces:
  • Can be fueled by wooden tools now
  • Return an empty bucket when using lava buckets as fuel now
  • Ice:
  • No longer creates water in the Nether
  • Can be obtained using Silk Touch -enchanted gear now
  • Glass Panes:
  • Can be obtained using Silk Touch -enchanted gear now
  • Nether portal:
  • Leaks into the Overworld now: Depending on difficulty, zombie pigmen rarely spawn in them
  • Slabs:
  • Added all wood types
  • Wooden slabs crafted after the update act like wood
  • Stairs:
  • Added Sandstone Stairs
  • Added wooden stairs for all kinds of wood
  • Adjusted hitbox
  • Slabs and Stairs:
  • Will now be placed upside-down when placed on the upper half of a block's side
  • When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.
  • Leaves:
  • Water slowly drips through them when it's raining
  • Cauldrons
  • Slowly fill up when it's raining
  • Dispensers:
  • Minecarts & boats will now be placed if there's rails/water in place
  • Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them
  • Gravel:
  • Changed texture
  • Jungle leaves
  • Have a 1/200 chance to drop a cocoa bean when destroyed now
  • Lever:
  • Can be placed on the ceiling now
  • Wooden pressure plates
  • Are triggered by arrows now
  • Pistons:
  • Now take 0.05 seconds longer to expand
  • TNT:
  • Depending on difficulty, does different amounts of damage now:
  • Peaceful: no damage
  • Easy: ~50% less damage
  • Normal: same damage as before
  • Hard: 33.3…% more damage
  • Cocoa beans:
  • Retextured item
  • Can be planted & grown on jungle wood now
  • Can be grown instantly using bone meal
  • Cookies
  • Give a full hunger poi:nt now
  • Nether Warts:
  • Can now be grown in the Overworld and in the End
  • Book:
  • Changed crafting recipe: 3 pieces of paper and one piece of leather in any possible shape
  • Book and Quill:
  • Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape
  • Written Book:
  • Can only be obtained by signing a Book and Quill
  • Can be sold to villagers
  • Empty buckets:
  • Stack up to 16 now
  • Stacked buckets work just like stacked glass bottles do
  • Signs:
  • Stack up to 16 now
  • Crafting now gives 3 signs instead of 1
  • Golden Apple:
  • Has two crafting recipes now, the new one replacing gold nuggets with gold blocks
  • Second tier gives Regeneration IV,Resistance and Fire resistance effects
  • Only second tier glows like enchanted tools
  • Spawners:
  • Added NBT tags to further customize spawned entities
  • Only changeable using map editors or mods
  • Boats:
  • Are not broken by lilypads anymore, instead they run straight through the lilypad now, breaking and sometimes dropping it
  • Are less glitchy and more responsive now
  • Increased maximum speed
  • When exiting, players will be moved from the boat
  • When broken by a player, they drop a boat now
  • Minecarts:
  • When on rails, they can be accelerated a bit while sitting in them
  • When exiting, players will be moved from the minecart
  • Mobs:
  • Pigs:
  • Drop 1-3 meat now
  • Slimes:
  • Reduced spawn rate in superflat maps
  • Silverfish:
  • When suffering from poison potions, they will now spawn more silverfish from nearby silverfish blocks more often
  • Creepers:
  • Increased knockback effect
  • Depending on difficulty, they do different amounts of damage now:
  • Easy: ~50% less damage
  • Normal: same damage as before
  • Hard: 33.3…% more damage
  • Creepers & Spiders:
  • Become aggressive towards the last mob or player that hit them now
  • Skeletons, Creepers & Zombies:
  • Become neutral against players again a few seconds after being hit in Creative

New in version 1.2.5 (April 5th, 2012)

  • New Features:
  • Added shift-clicking support in furnaces.
  • Added method to easily acquire blocks you have selected in the world in Creative mode using the “Pick block” key.
  • Made the Direct Connect dialog remember the last IP for the current session.
  • Made cats less eager to sit on things and less patient.
  • Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls.
  • Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT).
  • Bug Fixes:
  • Fixed issues detected certain links in chat.
  • Fixed wild ocelots behaving like tamed cats.
  • Fixed various chat crashes.
  • Fixed world generation failing under certain circumstances.
  • Fixed issues turning off sound under certain circumstances.
  • Fixed ghost entities in multiplayer.
  • Fixed crash when pasting certain characters in chat.
  • Fixed slash (/) key not behaving correctly in certain environments.
  • Fixed command matching being too greedy (for example: typing “/stophammertime” no longer stops a server).
  • Fixed not being able to click coloured links.
  • Fixed potential issue with village door detection (which could cause too many villagers to spawn).
  • Fixed ⌘+Q shortcut not quitting the app on OS X.
  • Notable bugs:
  • Various "Pick Block" bugs.
  • "Never open links from people that you don't trust!" should be red, it's 1% red (and 99% white) instead.
  • Placing silverfish on cobblestone in creative mode can lead to different bugs.

New in version 1.2.4 (March 23rd, 2012)

  • New Features:
  • Chat history and much better chat editing
  • You can click on links in chat.
  • Scroll up/down for history.
  • Up/down keys for recently sent messages.
  • Tab complete for player names.
  • Copy & paste in chat.
  • Just like type §k in chat displays random characters, §l §m §n and §o creates bold, striked, underlined and italic text respectively. Whilst §r resets any set states. These can not be typed using vanilla clients.
  • A few new decoration blocks
  • Wooden planks now have the color of the type of wood they came from instead of the original wooden plank texture.
  • New Sandstone Blocks.
  • “Back” and “Quit” buttons added to “Out of memory” screen.
  • Cats will now purposely sit on chests, furnaces, and beds, preventing players from using them.
  • Added a “minimal” debug menu for testing with. It can be accessed with ⇧ Shift+F3 and is the same as the regular F3 menu, except without the graph/profiler.
  • Armor outlines in the inventory are back.
  • Bug Fixes:
  • Made placing half blocks on existing half blocks (to make a full block) easier.
  • Limit framerate on menu screens, no longer uses 100% CPU.
  • Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height.
  • Fixed an old bug with signs clearing text while you’re editing them in SMP.
  • Fixed crash when logging in while there are blocks at maxheight at spawn.
  • Fixed TNT ghosts in multiplayer.
  • Fixed storage minecarts dropping enchanted items.
  • Fixed crashes on invalid server addresses when joining a server.
  • Fixed entities being uninteractable if they existed at login in multiplayer.
  • Fixed dupe exploit with paintings.
  • Fixed furnaces and dispensers dropping enchanted items.
  • Fixed the “flickering” of chat as it vanishes off the screen.
  • Fixed text rendering over items in the container screens.
  • Fixed exploit with jungle saplings (turns other saplings into jungle ones).
  • Fixed launcher opening minecraft dir if the path contains a space.
  • Fixed an off-by-one lighting bug.
  • Fixed block transmuting (turning one block into another via pistons).
  • Fixed placing mushrooms in daylight, where they can’t survive.
  • Fixed redstone lamps dropping powered block items when destroyed while on.
  • “save-all” (server command) now works even when you have toggled “save-off”.
  • Fixed turning half-blocks into full-blocks while you’re standing on them.
  • Fixed seed displaying in F3 debug when the seed is unknown in multiplayer.
  • Fixed villager texture changing clientside per profession.
  • Fixed falling off ledge corners while holding shift.
  • Fixed players falling when reconnecting to servers where they were previously flying.
  • Glass can again be picked up using Silk Touch enchanted tools.
  • Bugs:
  • When you type a full bar of chat, then backspace, you crash your client.
  • Text being typed in SMP will disappear if the Minecraft window is resized. Chat already entered remains visible.
  • ⌘ chat shortcuts don't work on Macs.
  • The buttons in the "do you want to click this link" screen are positioned incorrectly.
  • Snow Golems die in snow biomes when it's snowing.
  • The following text [(Otra razón para odiarte...nn) (Translation: Another reason to hate you)] still remains inside [Uruguayo (Uruguay)].
  • [Uruguayo (Uruguay)] under translations should be correctly labeled as [(Español (Uruguay)]
  • [Español Venezolano (Venezuela)] under translations should be correctly labeled as [Español (Venezuela)]
  • The translation [Quenya (Arda)] has "Lever" labeled as "Mechanic Pen*s".
  • [Español (MX)] should be correctly labeled as [Español (México)]
  • [Castellano (Argentina)] should be correctly labeled as [Español (Argentina)]

New in version 1.2.3 (March 3rd, 2012)

  • Bug Fixes:
  • Fixed light bug at height 255.
  • Corrected Zombies and Skeletons not burning in sunlight.
  • With this, fixed all natural light (not torchlight) being 1 shade darker than it should be, except at world creation.
  • Corrected birch and spruce saplings not growing at height > 127.
  • Bugs:
  • Tall grass, flowers and mushrooms under shade / darkness will light up the tile 1 more than it should be.
  • Doors cannot be placed in snow, unlike other blocks which will replace the snow.
  • Blocks Above level 64 will not show cracking animation when hit.
  • When you put a block over a lying item it will not move to the next closest block.
  • If a Redstone Lamp is destroyed and picked up while it is ON, it will be considered as a different block type to its OFF counterpart.
  • Aggressive Mobs will sometimes stop and spin circles, then continue attacking the player.
  • Cave spiders pushed by water will stop when running into any block or sign like block even when there is a empty space below them.

New in version 1.2.2 (March 3rd, 2012)

  • Bug Fixes:
  • "Uploaded Minecraft 1.2.2 because birches and pine trees were missing..."
  • Big trees, swamp trees and giant mushrooms generation fixed.
  • Snow appears on Maps again.
  • Bugs:
  • Enchanted Tools and Armor have their labels glitched.
  • If a player builds to the height limit, and stands on top of that structure, the game will crash with a false "saving chunks" screen.
  • Iron Golems become passive when in water.
  • Looking upwards towards the sky can sometimes cause the game to randomly crash without a crash log.
  • In converted maps placing a block sometimes cause the game to crash with the "saving chunks" screen and without a crash log.

New in version 1.2.1 (March 3rd, 2012)

  • New map file format called Anvil, allowing a new height limit (256 instead of 128).
  • However, in the Nether, layers 128 to 256 are only accessible in creative mode, due to the unchanged ceiling bedrock at layer 127.
  • New Jungle biome.
  • Added Ocelots.
  • Added Cats.
  • Added Iron Golems.
  • New AI for mobs
  • Tame wolves can have puppies.
  • Villagers will have children if there is room in their village.
  • Zombie sieges will occur occasionally at night.
  • Zombies break down doors on hard difficulty.
  • New items and blocks.
  • Crafting recipe for ladder now yields 3 ladders instead of 2
  • Crafting recipe for slab now yields 6 slabs instead of 3
  • Added rare drops for mobs.
  • Added the items Fire Charge and Bottle of Enchanting.
  • Added Redstone Lamps.
  • Added 3 new blocks textures, that aren't yet used in survival (Circle Stone Brick is accessible in creative).
  • Changed Dispenser and Oak Sapling textures.
  • Slabs and Stairs can be placed upside-down by placing them below a block.
  • Placing blocks on Grass will replace it.
  • Lava now has a faint rumbling sound effect, and large particles that hop out of the lava produce a popping sound.
  • Very rare Desert Wells can be found in Desert biomes.
  • Third person view may now show the sides of the player's head when rotating.
  • F3 has some changes and additions:
  • lc:
  • b: Shows what biome you are in.
  • bl: Block brightness.
  • sl: Sky brightness.
  • rl: Raw brightness.
  • Due to popular demand, Seed info is now "0" in SMP to avoid people recreating the world in SSP
  • Clouds cast very faint shadows onto the terrain and when an undead or enderman mob is in the shadows, they can resist the daylight.
  • Vines can now be climbed like Ladders.
  • Many other minor tweaks and fixes.
  • When in the Nether, Snow Golems will turn red and die.
  • Apparently Mobs spawn often
  • Zombies will break doors even in Normal difficulty.
  • Bug Fixes:
  • Doors have been updated so that double-doors work better with redstone
  • Ambience works in Multiplayer
  • Mob spawners show the correct mob in SMP (instead of a pig)
  • Bugs:
  • Big trees are very rare in Forest, birches, pines in Taiga, swamp trees in Swamps, giant mushrooms in Mushroom Biomes
  • 99% of the big trees are replaced by small trees, so no big trees in biomes like Mountains that could generate rare big trees
  • Snow doesn't appear on maps
  • F3 takes more resources than before (but less in SMP), making the game unplayable on old computers
  • The biome "FrozenRiver" and "DesertHills" does not have a space like other biomes (e.g. "Ice Mountains")
  • Mushrooms are generated on bedrock layer in The Nether
  • In SMP, the cloud shadows aren't sometimes under a cloud, because clouds are different at each client, but the shadow remains same.

New in version 1.2 (March 1st, 2012)

  • New jungle biome
  • Added ocelots
  • Added cats
  • Added iron golems
  • New AI for mobs
  • Tame wolves can have puppies
  • Villagers will have children if there is room in their village
  • Added rare drops for mobs
  • New items and blocks
  • New map height limit (256 instead of 128)
  • Doors have been updated so that double-doors work better with redstone
  • Many other minor tweaks and fixes
  • Removed Herobrine

New in version 1.1 (January 13th, 2012)

  • Added enchantments to Bows: arrows which are on fire now set entities they hit on fire.
  • New Golden Apple recipe (Uses gold nuggets instead of gold blocks)
  • 56 new language translations, including fictional ones such as Pirate
  • Slightly smoothed color transitions between biomes
  • Added beaches
  • Biomes are slightly more varied
  • Reduced brewing time to 20 seconds
  • Added Spawn Eggs to creative mode
  • Added a world type option (available types: Superflat and Default)
  • Removed collision box from Ladders
  • Sheep eat Grass, converting them to Dirt, and regain their Wool again: sheep only drop 1-3 wool per shearing.
  • Fixed collision box on fence gates
  • Fence Gates can now be opened and closed with redstone
  • Walking on Crops no longer tramples them
  • Magma Cubes now drop Magma Cream
  • Leaves now have a slight chance of dropping Red Apples
  • NPC Villages now spawn treasure chests in blacksmith shops
  • Melons and Pumpkins can now grow on Dirt, instead of just on Farmland.
  • New settings in Server.properties: level-type, spawn-npcs, generate-structures
  • Bug fixes:
  • Fixed "Sniper Duel" achievement
  • Fixed Powered Rail Non-Depowering Bug
  • Fixed Powered Rail Failure-to-Update on Placement Bug
  • Bugs:
  • Major crash bug in the loading screen for some users
  • Ice blocks spawning in non-ice biomes and in waters previously not ice

New in version 1.0.1 (November 26th, 2011)

  • This was a server-only update, 1.0.0 remained the current client version.
  • Bug fixes:
  • "Invalid server key" error fixed when attempting to log into servers.
  • "Null pointer exception" error fixed when logging into servers.

New in version 1.0.0 (November 19th, 2011)

  • Fixes & Changes:
  • New achievements
  • Glowstone changed from "stone" to "glass".
  • Amount of Experience Orbs dropped by a player on death now limited.
  • The ability of Endermen to carry blocks reduced in some way.
  • Minor changes to some textures (most notable Monster Spawner).
  • Ghast fireballs have a different texture.
  • On death, a proper score is given based on how many experience orbs the player has collected.
  • When flowing lava hits a water source directly from above, it creates Stone where previously the lava would flow through the water.
  • You can toggle between three states when pressing F5 (first person, third person back, third person front), having the addition of 3rd person view from the front.
  • Ender Pearls have a unique ability. When thrown, the player will teleport to the Ender Pearl's impact location, but take 2 and 1/2 hearts of fall damage. They will not work in Creative.
  • Golden Apples now glow purple in inventory.
  • Fences no longer block you from moving onto their space. You can now stand next to them, like you can with glass panes and iron bars.
  • They will also connect to solid blocks.
  • There is a slight delay between jumps when holding down the jump button, so that the player no longer bounces between ceiling and floor in two-block-high spaces.
  • Labels for items have a blue border.
  • Random loot chests in Strongholds.
  • Blocking now moves the player's arm, rather than the sword just floating right in front of the player.
  • Weapon and tool damage has been nerfed to make space for the increased damage enchantments (Diamond swords do 3.5 hearts now instead of 5).
  • Some mob health has been changed (Sheep, Spiders, Zombies)
  • Many blocks mining speeds have been decreased. This is mostly blocks that used to take a long time to mine.
  • Redstone Ore
  • Iron Doors
  • Stone Brick
  • Iron Block
  • Gold Block
  • Diamond Block
  • Furnace
  • Dispenser
  • Wood Door
  • Obsidian (from about 15 seconds to about nine seconds)
  • Nether Brick
  • Nether Brick Fences
  • 
New Features:
  • In the Nether:
  • Nether Bricks.
  • Nether Fence.
  • Nether Stairs.
  • Nether Fortresses.
  • "The End" (unofficially called "The Ender", or "Enderlands"), which replaces the previously announced Sky Dimension.
  • End Portals take the player from the Overworld to The End. To go back to the Overworld, one must defeat the Enderdragon and jump through the portal that appears.
  • End Portal Frame (Name not confirmed)
  • End Portal Block (Name not confirmed)
  • Endgame/Credit screen (You can still play your world)
  • End Stone
  • New Items:
  • Ghast Tear
  • Blaze Rod
  • Nether Wart
  • Gold Nugget
  • Glass Bottle
  • Spider Eye
  • Fermented Spider Eye
  • Blaze Powder
  • Magma Cream
  • Glistering Melon
  • Eye of Ender
  • Activates Ender Portal Frame blocks.
  • 9 new Music Discs.
  • Finished Biome code and new Biomes.
  • Snowy Biomes.
  • Swamp Biomes adjusted to appear "swampier."
  • Darker Grass
  • Darker Water
  • Lily Pads
  • Mushroom Biomes.
  • Naturally generated Huge Mushrooms.
  • New Mushroom Cow, the Mooshroom.
  • Mycelium blocks.
  • New sound effects, including:
  • Minecart sounds.
  • Shears sounds.
  • Additional Bow sounds.
  • Big Slime sounds.
  • The true sounds of Endermen and Silverfish.
  • Changes in already existing sounds:
  • A change in the sound of Rain.
  • New sounds for Doors.
  • New sounds for the Skeletons' walk to make them sound more skeleton-y.
  • Bow models now appear in third-person larger and in 3D.
  • Bows no longer have an infinite number of uses.
  • If water or lava is above a ceiling that is a single block thick, particles of water or lava will drip through, provided you are within 13 blocks of the ceiling.
  • 6 New Mobs:
  • Enderdragon (Boss Mob)
  • Enderdragon eggs
  • Mooshroom Cows.
  • NPCs in Villages, as Villager Mobs.
  • Snow Golem mob.
  • Can be crafted.
  • Melts in hot biomes.
  • Spreads snow around when it walks.
  • Passive, but throws snowballs at enemies.
  • At least two new aggressive mobs for the Nether.
  • Magma Cube
  • Blaze
  • Experience (skills) is now enchantments.
  • Each Experience Orb is worth one Score Point.
  • Animal Breeding.
  • Wheat Bundles feed animals and make them come towards you.
  • Feeding animals makes them enter "love mode".
  • Hearts will come out of animals while in love mode.
  • Breeding will produce Baby Animals. Smaller versions of the parents with large heads that have a faster animation and a higher pitched sound.
  • Unlimited Strongholds per map (changed from three).
  • New/Improved Armor system.
  • Increased armor durability.
  • Sun and moon changes:
  • Moon phases.
  • Sun and moon now rise in the east.
  • Game mechanics changes:
  • Hardcore Mode - Locks the difficulty to Hard and forces you to delete your world if you die. The health bar changes appearance to indicate you are playing in Hardcore mode.
  • Item Repair
  • Potions, Splash Potions, Potion effects, Brewing Stand, and Brewing.
  • Enchantment Table, and Enchanting

New in version Beta 1.8.1 (September 16th, 2011)

  • Bug Fixes:
  • Shift-clicking into a full chest/inventory crashing the game was fixed.
  • Shift-clicking items in and out of a dispenser crashing the game fixed.

New in version Beta 1.8 (September 14th, 2011)

  • Rollover labels for items.
  • User-placed leaf blocks nlonger decay.
  • Cloud height raised tthe top of the map, sclouds nlonger gthrough buildings.
  • Pressing F3 will nlonger show numbers above the mobs heads.
  • Rain and snow renders faster.
  • Cloud movement syncs with the time.
  • Skeletons now hold full-size bows.
  • Skeleton arrows originate from about their eyes tthe bow, instead of above the head.
  • The snout on pigs now protrude from their head.
  • Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
  • More Mob-To-Mob interactions.
  • Armor bar moved tabove hearts, due tfood bar.
  • Clay is now commonly found under shallow Water.
  • Player tmob damage decreased by half a heart.
  • Right clicking with a sword lets you parry.
  • new crafting recipes.
  • Stone Brick.
  • Stone Brick Slabs.
  • Stone Brick Stairs.
  • Brick Slabs.
  • Brick Stairs.
  • Fence Gates.
  • Glass Panes
  • Iron Bars
  • Melons
  • Melon Seeds
  • Pressure plates can now be placed on fences.
  • New Creative game modes.
  • Flying by double tapping Space
  • Unlimited resources
  • A new screen, the Unlimited Item Selection screen
  • Three new mobs.
  • New Enderman mob.
  • They take damage from water.
  • They emit black smoke particles.
  • They drop Ender Pearls.
  • They open their mouth when hostile/looked at.
  • New Silverfish mob.
  • Will spawn from rarely generated blocks, that look identical tstone, or stone bricks.
  • New Cave Spider mob.
  • They spawn in Abandoned Mine Shafts.
  • Their attacks are venomous, and turn the player's health yellow upon being poisoned (will not kill you but will make you lose 4 health bars, if you are below 4 health bars then it will bring you down tHalf heart).
  • Have a unique mob spawner.
  • They are smaller than regular spiders.
  • Zombies drop Rotten Flesh instead of Feathers.
  • New features in the terrain generator; things which will only appear in new worlds/chunks.
  • Optional NPC Villages with farms and "town borders".
  • Wells for villages.
  • Made of: Cobblestone, Mossy Cobblestone, Wooden Planks, Wood, Torches, Cobblestone Stairs, Gravel, Fence, Glass and/or Glass Panes, Ladders, Wooden Doors, Crops, Farmland, Water, Lava, Furnaces, Iron Bars, Black Wool, and Pressure Plates.
  • Contain "Smithies".
  • Will spawn only on flat areas.
  • Underground Ravines including canyons on the surface and ledges twalk on.
  • Strongholds, consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars.
  • Will only spawn 3 times in a map.
  • Abandoned Mine Shafts.
  • Naturally found Cobweb.
  • New, fractal-based biome code.
  • new biomes.
  • New "Mushroom biome". which will include Huge Mushrooms, both brown and red.
  • Rivers flowing through/in between biomes.
  • Ocean Biomes, that are deeper and larger than before.
  • Mountain biomes.
  • Swamp biome.
  • Taiga biome removed until Beta 1.9
  • Larger Biomes.
  • New combat Mechanics.
  • Hold-to-charge bows.
  • different charged states; takes less than 1 second tfully charge.
  • Fully charged bows causes the player twalk slower.
  • Critical hits.
  • When the player hits a mob while jumping.
  • When the bow is fully charged.
  • Player blocking attack animation and hostile mob attack animations.
  • Block "stance".
  • New farming options, more interesting farming.
  • Plantable pumpkins and melons, each with a central stem that grows tmax size and spawns a fruit next tit.
  • Melon Seeds.
  • Pumpkin Seeds.
  • New Food System.
  • There is now a food meter.
  • Food nlonger heals directly but indirectly.
  • If the food meter is above 80%, heals Half about every 5 seconds.
  • All food (except Mushroom Stew) is stackable.
  • Food takes 1.6 seconds tconsume.
  • There is now a food eating animation.
  • new food items.
  • Cooked Chicken.
  • Raw Chicken.
  • Has a chance t"give you a disease".
  • Raw Beef.
  • Steak.
  • Melon Slices.
  • Cooked Porkchops have a different texture.
  • New achievement.
  • Kill a skeleton with an arrow at 50 meters.
  • Sprinting: By double pressing the forward button, the player will move faster.
  • Sprinting is limitless, but will deplete your hunger bar.
  • Hitting a mob while sprinting sends them flying.
  • Jumping while sprinting boosts the jump ta length of about 4 blocks.
  • Sprinting makes particles come up from the ground.
  • While sprinting, the field of view slightly increases.
  • Glass Panes.
  • Can be mined and picked up without breaking.
  • Arrows get stuck on mobs when they hit.
  • Vine blocks.
  • They are not climbable.
  • Players can walk through them.
  • Improved chest model with a 3D lock and an open state/animation.
  • They are now slightly smaller than one full block.
  • New uses for shears.
  • Vine
  • Tall Grass
  • C418 mentioned new Minecraft music.
  • New improved lighting - day/night cycles nlonger require chunk updates. Lighting is updated via a texture, whose coordinates are the block's sky light and block light levels.
  • Warmer light from torches.
  • Moonlight is blue.
  • New texture for Moss Stone.
  • Sliders for field of view and Brightness in videoptions.
  • Redesigned HUD, including twnew features, food and experience bars.
  • Killing a mob gives you tiny flashing Experience Orbs that add tyour experience.
  • New particle effects.
  • Performing a critical hit on any mob will cause 'sparks' tfly.
  • Explosion particles are now shockwaves instead of smoke.
  • The ability tsee the world seed when pressing F3.
  • New animated main menu background.
  • The version in the main menu is in the lower left, instead of the upper left.
  • Tiny stationary bubble particles can be seen when underwater.
  • Fog is now thicker and darker deep underground.
  • The void is now black and gives off particles.
  • Multiplayer server list.
  • Improved server join screen: The server join screen features a list of servers.
  • Player List - Press tab in multiplayer and player list comes up.
  • The ability tallow moderators tenter creative mode in SMP.
  • Modding Support.
  • Easier changing of the max level (map) height.
  • The terrain generation code is tidier.
  • Toggle Fog is now F3 + F
  • May already be in place ; Brown and Red Mushrooms spawn frequently under trees in the swamp biome
  • Shift-Clicking items will craft the maximum possible amount of what you are trying tcraft with the limit at 64. (e.g. You have 16 coal above 16 sticks and you shift click the torches, a stack of torches (64) will appear in your bottom usage bar)
  • Bug Fixes:
  • Shift+Click on items now work correctly.
  • Fixed Redstone circuits not working after /time set x glitch going tbe fixed in SMP.
  • Destroying boats and minecarts now creates particles.
  • Ghast attack sounds are fixed in SMP.

New in version Beta 1.7.3 (September 12th, 2011)

  • Bug Fixes:
  • Corrected a block duplication bug when using pistons.
  • Corrected a redstone torch duplication bug when using pistons.
  • Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign.
  • Ice blocks are now pushed without causing water streams breaking everything.
  • Booster rails are no longer being powered magically without a power source .
  • Pistons connected to the end of a piston transistor via redstone are now properly closed when the power goes out.
  • Doors no longer create purple particles.
  • Hacking clients can no longer edit texts of placed signs in multiplayer .
  • Changed so that paintings pushed by pistons will pop off.
  • New Bugs:
  • When you select an item in your inventory and move it around, you'll notice it passes behind every text line and the character's sprite.
  • When two lines of pistons push sand blocks against each other, a duplication bug occurs as you can see in this video.

New in version Beta 1.7.2 (September 12th, 2011)

  • Bug Fixes:
  • Crashed worlds now work again.[1]
  • Disappearing piston fixes.[2]
  • Piston machine that duplicates blocks is now fixed.
  • Pistons that caused crashing for multiplayer servers fixed.
  • New Bugs:
  • When the player opens the inventory while sleeping, the player appears sideways. (When the prior bug was pointing from the camera)
  • In SMP, when the player highlights a block the clouds will turn 2-dimensional. When he looks away, they turn back into 3D.

New in version Beta 1.7.01 (September 12th, 2011)

  • Fixed piston bug. Blocks that used to make the game crash in 1.7 now just get removed by the piston.
  • Fixed right clicking on a sheep empty-handed causing game to crash.
  • Worlds crashed are now loadable again.
  • New Bugs:
  • If a piston is activated and it disrupts a redstone wire, torch, repeater, pressure pad, or any other block providing power, and doing so will cut power to the piston in the same tick, the game will crash and become unloadable. Using any map editor to remove the offending blocks and entities will make the map loadable again.
  • Hitting a certain side of or breaking an iron or wooden door with your hands will make pink or purple particles. This applies to punching or using a tool.
  • Breaking obsidian with a wooden shovel will create pink/purple particles.
  • Closing a door will create pink/purple particles.
  • Torches used in clocks, flip flops, and latches will burn out after short use.
  • When crushed by pistons (or what they're moving) or when inside while it contracts, the player will be moved out of the way or into impossible places, on SMP this usually throws a "Player moved wrongly!" warning.
  • In rare cases, when redstone travels semi-long distances (almost 15 blocks), the current won't go through all the redstone, even with a repeater just before the end of the signal. Whether this is due to redstone errors or inter-block interaction errors, it is unknown. Usually occurs around redstone being raised up and turning simultaneously.

New in version Beta 1.6.6 (September 12th, 2011)

  • Bonemeal can grow tall grass and flowers on grass blocks. [1]
  • Added Performance in Video Settings, Options Menu. Can be set to Max FPS, Balanced or Power saver.
  • Changed the material of glowstone from “glass” to “stone”. This means you need a pickaxe to get resources from it. This also means you can now place redstone, torches, levers,etc. on them.
  • Made Glowstone drop more loot (Up to 4 Glowstone Dust).
  • Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3).
  • Bug Fixes:
  • Fixed Beds not working very well at all in SMP.
  • Fixed destroying a Boat spawning the player too low, causing them to sometimes fall through the ground.
  • Boats float up to the surface quicker.
  • Boats falling down into water lose their vertical momentum very fast.
  • Entering and exiting the nether in SMP no longer resets health bar.
  • Shift clicking a tool into a chest no longer restores it to new.
  • Player-instigated lighting updates no longer behave oddly. [?]
  • New Bugs:
  • When putting torches all around a bed in SSP, you will not sleep until daytime.
  • If Nether Portal is built at or near sky level it can cause SMP to crash
  • When placing items in a furnace, dragged item is showed under the placed one.
  • When pillaring, it is possible to get stuck and repeatedly go into the block below you. If you disconnect and come back, you will be on the block above your head. If you are in the nether and way up near the top, you will skip to on top of bedrock.
  • When you disconnect (SMP) at the bottom of a very high wall and reconnect to the server, sometimes your y position have been increased : so you are in the air beside the wall, but you don't fall.

New in version Beta 1.6.5 (September 12th, 2011)

  • In initial versions, the version number was no longer shown. The one with the version number was re-uploaded within few minutes.
  • Advanced OpenGL readded.
  • Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS.
  • Some chunks still don't recieve proper lightning updates when wsitching from day -> night and vice versa.
  • Bug Fixes:
  • Dropped equipment no longer breaks on the first use.
  • Objects will now be pushed out if they are within a block.
  • Lightning acts normal again when placing/removing torches.
  • New Bugs:
  • In SMP, the sleeping animation is not played when trying to sleep in a bed. Instead, the player may walk around freely until all players are sleeping. Trying to right-click the bed again will give you "The bed is occupied" message.
  • Framerate limit can not be removed.
  • Setting Framerate limit at 200 FPS still allows FPS to exceed this.
  • Holding a map in a boat can cause the left arm to be too high. [1]
  • While giving yourself tall grass(31) in a SMP server, when placed it will look like a dead shrub and will be allowed to be put on grass and dirt.
  • Teleporting to or from the Nether will refill your health.
  • You can't hit things trough doors

New in version Beta 1.6.4 (September 12th, 2011)

  • Bug Fixes:
  • Fixed CPU issue on multiplayer (?)
  • Attempt at fix for severe CPU hog bug on SSP
  • New Bugs:
  • When running server on x64bit OS, the map will not load chunks correctly.
  • Sometimes freezes most water into ice regardless of if its in a snow biome or not.
  • Sound Effects lose sync with their respective actions.(?)
  • When a tool has damage and is removed from your inventory by any means and then picked up again, it will disappear upon right clicking on anything or left clicking to, say chop a tree. Once it's chopped the item disappears. Also if two like items with damage are stacked one will disappear.
  • CPU issue fix is still failing, same loop as 1.6.3
  • Achievements may get bugged. [1]
  • Updating of lighting due to torches and other player instigated sources seems to be even worse.(?)
  • Underground or otherwise enclosed minetrack corners can cause you to clip through wall and lose health.
  • One Minecart may partially pass through another on a slope, when held by a non-activated booster track. [2] [3]
  • Fire does not show up on a map item.
  • Fire sticks around much longer on blocks it can't burn.
  • Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.
  • You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances)
  • Sometimes upon loading a world, the player will spawn an additional 1.62 meters higher than where he quit, and then fall down. In particular, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage (suffocation) from clipping into the block temporarily. (See Bug Report.)
  • When boats are submerged, they do not float back to surface [4]
  • When you are in a bed, you can control particles orientation (portal particles, torch fire, etc...) by moving the mouse. (This has been around since at least 1.5)
  • All TNT-entities stay clientside after exploding, until reconnection. (New bug because before just random ones stayed)
  • Shift-clicking to transfer items to/from chests, inventory, dispensers and storage minecarts can result in the game crashing.(?)
  • Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10. Didn't see this in 1.6.3.
  • Hostile mobs sometimes spawn when using a bed even in a well lit room sealed off from outside enviroments, this appears to possibly be related to the lighting bug mentioned above.
  • Fighting through wooden doors no longer works. Swinging as sword through the window of the door will do damage, but also cause the door to open, letting in your enemy. Iron doors are still safe. (Possibly intentional or part of the "too close to levers" fix?)
  • Craftable maps sometimes don't display the correct name, become blank or have gaps. (true for SMP, not tested on SSP) (Now proven on both SMP and SSP)
  • In SMP when you place a new portal and it connect to an existing portal nether side, you will exit at the original portal (known). If you disable the original portal, then re-enter the second portal, upon returning to the real world, the game will spawn a new random portal (obsidian frame and all). Your client will then crash. If you destroy THAT portal and repeat the game will spawn yet ANOTHER portal next to the new one, then you crash. If you destroy that portal and re-enable the original one, the game makes that the primary portal again.
  • When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.
  • Redstone dust, ladders, minerails, buttons, levers, pressure plates cannot be placed on glowstone.

New in version Beta 1.6.3 (September 12th, 2011)

  • The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
  • The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
  • The “limit framerate” option has been reset to “off” for all players, enable it again if you want it.
  • Bug Fixes:
  • Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6.
  • Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
  • Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.
  • New Bugs:
  • FPS limiter limits FPS to 41 instead of 40.
  • The fix for the CPU load issue is not working, and still starves all other threads.
  • Water will freeze and turn into ice very rapidly (maybe not a bug ?).

New in version Beta 1.5.02 (September 12th, 2011)

  • Bug Fixes:
  • Game no longer crashes from "internal server error" created by bugs in 1.5_01's Server in SMP
  • Players no longer get the "dirt screen" when taking something out of the Crafting Table
  • New Bugs:
  • If you are riding a minecart stopped on an unpowered Powered Rail, you will be unable to get out.
  • Placing Rails in North/South direction, followed by placing a piece of rails on the side (and thus making a curve) results in no curve.
  • "Outside" rain sound still plays when under a glass shelter. In addition, Wolves under a glass roof during rain will be perpetually stuck in the "shaking" animation (confirmed for multiplayer, unknown for SP)
  • During rain in SMP, the server may disconnect you if you attempt to place or destroy blocks.
  • While above the clouds, it continues to rain or snow.
  • Sitting Tamed wolves that were tamed before 1.5_01 and are pushed into water or water runs over them will start to jump in place, keeping the sitting stance, and are no longer able to be told to stand, thus continuing to do this until hit, which will cause them to attack you until death on either side. This can be fixed by killing the wolves off and taming new ones. It can also be fixed by closing and reopening minecraft.
  • Holding down shift while crafting something in your crafting table doesn't allow you to craft anything until you release shift.
  • If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
  • Minecarts on fire can no longer be put out by nearby water.
  • When a Powered Rail is placed next to a block and redstone is placed both on top of the block and leading away from the block to a redstone torch on the ground, and then the redstone on top of the block, the redstone leading away from the block, and the redstone torch on the ground are removed (in that order), the Powered Rail will remain powered without any power source.
  • Placing redstone torches on top of blocks that have a Powered Rail coming away from them only seems to affect the proper number of Powered Rails if the Powered Rails have been placed prior to the redstone torch. If any Powered Rails are removed with the torch still on the block, this behavior persists.
  • When smooth lighting is off, Stairs will have dark shadows atop the cut portion of the block.
  • In SMP games, rain often appears to be client side. Sometimes it rains client side when there is no rain on the server, and sometimes server side rain stops but on the client side it continues. In these cases reconnecting will reset the client to the proper weather.
  • Thunder clapping can be heard inside deep caves (even at bedrock level).

New in version Beta 1.5 (September 12th, 2011)

  • Weather (rain, snow, thunder)
  • Statistics
  • Achievements
  • Detector rail
  • Booster rail
  • Performance improvements
  • More statistics and achievements will be added over time as we develop the game. They’re only stored locally at the moment, but we’ll slowly be rolling out online storing of achievements over time.

New in version Beta 1.5 (September 12th, 2011)

  • Weather (rain, snow, thunder)
  • Statistics
  • Achievements
  • Detector rail
  • Booster rail
  • Performance improvements
  • More statistics and achievements will be added over time as we develop the game. They’re only stored locally at the moment, but we’ll slowly be rolling out online storing of achievements over time.

New in version Beta 1.4.0.1 (September 12th, 2011)

  • Removed the April fools joke.

New in version Beta 1.3 (September 12th, 2011)

  • Implemented a new lighting engine with the help of MrMessiahs (can be turned off)
  • Changed the options around, added a new “Graphics options” button
  • Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning
  • Added three new half-size blocks
  • Added Delay/Repeater redstone dust blocks
  • Added whitelisting to the server. To use, enter “whitelist ” where cmd is “on”, “off”, “add ”, “remove ”, “list” or “reload”
  • New save file format, old maps need to be converted (that might take a while..)
  • It’s now possible to have more than five save slots, and to rename saves
  • Scrollbars in both the texture pack list, and in the map selection screen
  • Replaced the Mojang splash image to reflect the new logo colors
  • and a bunch of bug fixes and tweaks!