Minecraft Changelog

What's new in Minecraft 1.20.2

Sep 22, 2023
  • NEW FEATURES:
  • PLAYER SKIN & NAME REPORTING:
  • We are making some important updates to our Player Reporting Tool to better protect the online safety of our players.
  • Playing Minecraft should be an inclusive and safe experience for everyone, which is why alongside in-game chat messages, you will now be able to report player skins and usernames that violate our Community Standards in Java Edition.
  • Just like with chat reports, nothing is automated. Any reported skin or username will be reviewed manually by a team of trained Minecraft moderators, who will use the submitted evidence to decide whether the skin and/or username is in breach of our Community Standards. Skins that are in violation of these standards will be removed from Minecraft and will no longer be accessible for use by any player. Usernames that are in violation of these standards will need to be changed before that player can play online via a shared server or Realm; though single player mode will still be accessible. To find out more about this and other safety policies, including more detail on the suspension procedure, appeals process, and how we handle malicious or repeat reporting, please visit our dedicated FAQ page.
  • Player Skins and Names can now be reported in the Social Interactions Screen
  • If a skin or name is reported, and found to be violating the Community Standards, our team of human moderators can action in a few ways:
  • Ban the skin from being used by any player
  • Ban the name from being used by any player
  • Suspend the player from online play in the case of repeated offences
  • When a skin is banned, players with that skin:
  • Will have their skin removed
  • Will be notified when they launch the game
  • Will be automatically assigned one of the default skins
  • Can still play multiplayer and singleplayer
  • Can select a new custom skin at any time
  • When a player's name is banned, that player:
  • Will need to choose a new name
  • Will be notified when they launch the game
  • Will not be able to play online until they change their name
  • Can still play singleplayer
  • A skin or name that has been banned cannot be used by any player in the future
  • CHANGES:
  • The calculations to determine whether a mob can attack a player or other mobs have been changed
  • Diamond Ore is now generated more frequently in the Deepslate layers of the Overworld
  • Optimizations to networked play
  • Curing a Zombie Villager now only gives a big discount the first time
  • There is no longer a bonus discount for reinfecting and curing the same Villager multiple times
  • Sponges and Wet Sponges now have their own custom sounds
  • Barrier blocks can now be waterlogged by players in Creative mode
  • Water cannot be placed in them or taken out by non-direct interactions such as Dispensers
  • The positions that all entities ride on other entities have been adjusted to make more sense
  • Added the "Narrator Hotkey" accessibility option (default on)
  • The narrator can be toggled on and off with Ctrl+B when this is on
  • Added "I want to report them" Player Reporting category
  • Removed Herobrine
  • MOB ATTACK REACH CHANGES:
  • The calculations to determine whether a mob can attack a player or other mobs have been changed. Previously a mob's horizontal width was used to determine their attack reach and their height had no effect. The area where a mob can attack is now their bounding box extended in horizontal directions.
  • Here are some situations where the new rules will affect the reach of mobs:
  • If a mob is entirely below you, or entirely above you, it will not be able to reach you
  • While riding on a medium-sized mob, like a Horse, you will be protected from small mobs, like Baby Zombies
  • While riding on a tall mob, like a Camel, you will be protected from standard-size mobs, like Zombies
  • Also, Ravagers won't be able to attack you through a few block thick walls anymore
  • However, to escape from an Enderman, you need to be at least 3 blocks above the ground, not 1.5 as before
  • Mobs will be able to attack you with the bottom of their hitbox, assuming your head is in range
  • Builds that trap hostile mobs might need to be adjusted to be safe
  • This change does not affect the reach of players, and mobs still need to see their target to attack it.
  • NETWORKED PLAY:
  • The Multiplayer mode of the game has been optimized to enable more fluid online play. If you have previously experienced disconnections or slow loading into online servers, this version may significantly improve that experience.
  • The game world will now show earlier instead of the loading screen while loading into a world on a server
  • Clients with extremely low-bandwidth connections will not time out while loading the world
  • Clients with low-bandwidth connections can interact with the world while some chunks are still loading
  • VIBRATIONS:
  • Vibrations no longer risk being lost on simulation distance limit
  • Using Bone Meal emits an item_interact_finish vibration of frequency 3
  • Unequipping items emits a new unequip vibration of frequency 4
  • Camels eating Cactus emit an eat vibration of frequency 8
  • Carrots being eaten by Rabbits emit a block_change vibration of frequency 11
  • Sweet Berries being eaten by Foxes emit a block_change vibration of frequency 11
  • Chiseled Bookshelves emit a block_change vibration of frequency 11 when receiving books from Hoppers
  • Turtle Eggs cracking emit a block_change vibration of frequency 11
  • Turtle Eggs hatching emit a block_destroy vibration of frequency 12
  • Fire being doused by Water Potion emits a block_destroy vibration of frequency 12
  • Evokers evoking Vexes or Fangs emit an entity_place vibration of frequency 14
  • MISCELLANEOUS MINOR TWEAKS:
  • Chorus Flower no longer provides support for hanging or standing blocks
  • Updated structure icons on Explorer Maps sold by Cartographers
  • When Villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic
  • The sizes of text fields in the user interface are now consisent with the size of buttons
  • TECHNICAL CHANGES:
  • The resource pack version is now 18
  • The data pack version is now 18
  • History of used commands is now saved and accessible across worlds
  • Optimized networking to improve the experience on low bandwidth connections
  • Added support for multi-version packs
  • Changed network protocol to allow for more data-driven content in the future
  • Added new log-ips option to server.properties
  • Added validation for symbolic links in datapacks and resource packs
  • When hitboxes are displayed through F3+B, entities that have a passenger will display the passenger's attachment point
  • The charts on the debug screen can now be toggled with F3+1 (pie chart) and F3+2 (FPS and TPS) instead of holding Shift or Alt while opening the screen
  • Pressing F3+3 will now show charts for ping and received network traffic on the debug screen
  • The LWJGL library has been upgraded to version 3.3.2
  • The default Java version shipped with the game has been upgraded to Microsoft OpenJDK 17.0.8
  • COMMAND HISTORY:
  • The last 50 commands that you sent in chat will be remembered across game sessions
  • You can access the command and chat history by pressing up or down arrows in the chat
  • Regular chat is only persisted within the same game session (leaving a server or world clears them)
  • Recent commands are stored in command_history.txt in the game folder
  • NETWORK OPTIMIZATIONS:
  • Gameplay packets are now packed into bigger TCP packets to reduce overhead from TCP headers, significantly reducing network usage
  • Chunks are not sent over the network to the client in one big continuous batch anymore
  • Chunks are instead sent in smaller batches depending on the available bandwidth, meaning that:
  • Clients with extremely low-bandwidth connections will not time out while loading the world
  • Clients with low-bandwidth connections can interact with the world while some chunks are still loading
  • Only chunks within the client's render distance are now sent
  • MULTI-VERSION PACKS:
  • New features have been added to datapacks and resource packs to allow creation of packs that are compatible with multiple versions of game.
  • PACK METADATA:
  • Pack metadata now includes an optional field supported_formats which describes a range for pack formats that this pack supports
  • Examples: 16, [16,17], {"min_inclusive": 16, "max_inclusive": 17}
  • pack_format field is still required and its format remains unchanged, to allow older game versions to read pack data
  • If supported_formats is present, it must contain the value declared in pack_format
  • Note: since this new information is ignored by older versions of the game, they will always see a "normal", single-version pack, without any extended compatibility
  • OVERLAYS:
  • Packs can now contain overlay directories ("overlays")
  • Overlays are sub-packs applied over the "normal" contents of a pack
  • These directories have the same layout as the top-level pack, including the assets and data directories
  • Overlays can be applied if they support the client's pack format
  • Overlays can add and replace files, but not remove them
  • For example, if the overlay foo is applied, the file foo/assets/minecraft/textures/bar.png will replace the contents of assets/minecraft/textures/bar.png
  • pack.mcmeta and pack.png are ignored in overlay directories
  • New section called overlays have been added to pack metadata
  • It contains an entries field, containing a list of overlays
  • Every overlay entry has two fields:
  • formats - range of supported formats
  • directory - overlay directory (allowed characters: a-z, 0-9, _ and -)
  • Order of application: overlays are stacked from the bottom to top of the list
  • For example, if a pack has two overlays: "entries": [{"directory":"A", ...}, {"directory":"B", ...}], the game will first look in B, then A and then in the top pack directory
  • SYMBOLIC LINK VALIDATION:
  • To improve safety, the game will now also detect symbolic links used inside data- and resource packs.
  • This feature expands on symbolic link validation in worlds added in the previous release
  • The game will now warn users if a pack added via drag and drop contains disallowed symbolic links
  • Packs containing disallowed symbolic links will not be visible in UI and commands
  • Additionally, directories and files that are not recognized as packs will no longer be copied via drag and drop
  • For a detailed explanation, see this help article
  • NETWORK PROTOCOL:
  • As part of ongoing work towards more data-driven features, the network protocol has been changed to include a new configuration phase.
  • Configuration phase automatically starts after login phase (i.e. after client account has been verified) and lasts until the player joins the world (play phase)
  • Clients can stay in configuration phase indefinitely - it's up to the server to release it to the world
  • Servers can also request clients to re-enter the configuration phase after it has entered the play phase
  • Other players will see such clients as disconnected
  • Users in configuration phase will not be visible on the player list
  • Actions allowed in configuration phase (moved from play phase):
  • Configuration of data-driven registries
  • Configuration of enabled features
  • Actions shared between configuration and play phases:
  • Application of server resource packs
  • Update of tags
  • Exchange of custom packets
  • Ping and keep-alive packets
  • Sending of client options
  • The server will now negotiate resource packs in the configuration phase
  • This means that the player will no longer be in the world when answering prompts and reloading resources
  • SECURE CHAT:
  • Clients will no longer disconnect themselves when receiving an invalid chat message
  • A placeholder message will instead be shown in chat
  • SERVER.PROPERTIES:
  • New option: log-ips (default true)
  • When set to false, will prevent player IPs from being included in the log when players join the game
  • TELEMETRY:
  • Added a button to the Telemetry Data Collection Screen that links to the Microsoft Privacy Statement

New in Minecraft 1.20 (Jun 10, 2023)

  • All features and changes from the "Update 1.20" experimental pack are now part of the game
  • Added Archaeology
  • Added Sniffer mob, Torchflowers and Pitcher Plants
  • Added Camel mob
  • Added Smithing Template items and redesigned the Smithing Table
  • Added a new armor trimming system to visually customize your armor
  • Changed how Netherite equipment is crafted
  • Added the Cherry Grove biome and Cherry Wood Set
  • Added the Bamboo Wood Set
  • Added the Chiseled Bookshelf block
  • Added Hanging Signs
  • Improved customization options for Signs
  • Added the Calibrated Sculk Sensor block
  • Vibration resonance functionality has been added to Blocks of Amethyst
  • Added playable mob sounds with Mob Heads on Note Blocks
  • Added Piglin Mob Head
  • New music tracks added to Cherry Groves, Desert, Jungle, Badlands, and Flower Forest biomes
  • New Trails & Tales Advancements
  • Added support for Windows Aarch64/ARM64

New in Minecraft 1.19.4 (Mar 15, 2023)

  • Updated Horse Breeding
  • Jukeboxes have changed to be at parity with Bedrock
  • Interacting with armor or elytra items in-hand will now swap them with equipped gear
  • The camera tilt when hurt is now based on the direction of incoming damage
  • Potions colors have been adjusted to make different types of potions more distinguishable
  • Potions no longer have an enchantment glint due to it obscuring the color of the potion contents
  • Enchantment glint on items and armor is now more subtle
  • Armor Stands now preserve custom names when placed and broken
  • Vexes now use a separate charging animation when empty-handed
  • Tweaks to recipe unlocking to make discovering vital crafting recipes easier for new players
  • Updated the Create New World screen
  • New accessibility options and improvements
  • Updated the Realms screen to be more in line with the Singleplayer and Multiplayer screens
  • Added a notification system for Realms to tell you about important information about your Realm
  • Added "Credits & Attribution" button in the Options menu

New in Minecraft 1.19.3 (Dec 8, 2022)

  • NEW FEATURES IN 1.19.3:
  • Some experimental features are now available through built-in experimental datapacks
  • Added a new "Panorama Scroll Speed" accessibility option
  • Added new default skins for offline players
  • New wood sounds
  • SOUNDS:
  • Various wood types now have unique sounds when placed, broken, or walked on
  • There are three sets of unique sounds: Overworld wood types, Nether wood types, and Bamboo (when enabled)
  • Step sounds can now be heard when walking on Carpets, Lily Pads and Small Amethyst Buds
  • Step sounds can now be heard when walking through Nether sprouts, Glow lichen, Crimson Roots and Warped Roots
  • CHANGES IN 1.19.3:
  • Reworked the Creative Inventory tabs
  • Added Operator Items Tab option in the Controls menu which is off by default
  • The Vex now has a new look
  • In the Nether dimension Endermen, Skeletons and Wither Skeletons now only spawn at light level 7 and below (instead of 11 and below)
  • Changes to block support
  • Spawner block changes
  • Changes to chat
  • Added Draft Player Reports
  • Improvements to the Open to LAN screen
  • The Realms News button will now show a confirmation screen before opening the link
  • Stronghold placement code has been changed to be more efficient, causing stronghold positions to shift
  • They are still placed in concentric rings, but their positions in the rings may change by a few degrees
  • "Teleport to Team Member" option in spectator menu now only shows up for teams with viable target players
  • Changes to tooltips
  • The Wild update music has been tweaked to be slightly less loud
  • CREATIVE INVENTORY:
  • The ordering of tabs and the contents in the Creative Inventory have been tweaked to make the experience of finding relevant blocks and items easier.
  • Blocks and items have been moved into categories that fit them better
  • Blocks are now ordered by their material as much as possible
  • For example, all Oak blocks and variants are now next to each other
  • Some items can now be found in more than one tab
  • Various tabs have been renamed or collapsed into others
  • The search tab now lists items sequentially grouped by the other tabs
  • For example, items found in Building Blocks will always appear before items in Redstone Blocks
  • A Colored Blocks tab has been added that contains all blocks with 16 color variants
  • Petrified Oak Slab has been removed from the Creative Inventory
  • It can still be accessed through commands
  • The following missing items have been added to the Creative Inventory:
  • Suspicious Stew
  • The tooltip will show the effect of a stew before it's picked up from the Creative Inventory
  • Only stews with effects available via crafting or Mooshrooms are listed
  • Dragon Egg
  • Ominous Banner
  • Monster Spawner
  • All 3 flight durations of Fireworks
  • Operator-only blocks and items
  • These only appear in the Operator Utilities tab if you have both:
  • Operator Items Tab option in Controls menu set toON
  • The required operator permissions
  • Tooltips for all items in Creative Menu outside single-category tabs will show categories where this item can be found
  • Previously this only happened on the search tab
  • VEX:
  • Changes to Vex model and textures
  • The Vex retains its old, now slightly oversized, hitbox to make it easier to fight
  • BLOCK SUPPORT:
  • Fence Gates no longer provide center support beneath them
  • When opening, Shulker Boxes will pop off blocks which are attached to opened faces (such as Torches)
  • Blocks that require support cannot be placed on these open faces while the Shulker Box is open
  • SPAWNERS:
  • No longer has a default mob spawn type when placed by a player (previously was the Pig)
  • Will not emit fire particles when a mob spawn type has not been defined
  • Renamed to Monster Spawner to match Bedrock, and removed purple text color
  • Pick-block now works for Spawner blocks
  • The mob type is now displayed in the hover description of a Spawner item stack
  • If a mob type has not been defined yet, the hover description will describe how to set it
  • ITEMS:
  • Added new Spawn Egg items for Ender Dragon, Iron Golem, Snow Golem and Wither mobs to Creative mode
  • Ender Dragon and Wither Spawn Eggs will only be available through commands to prevent accidental destruction of player builds
  • Polar Bear Spawn Egg colors have changed to distinguish it from the Ghast Spawn Egg
  • CHAT:
  • Removed Chat Preview
  • Chat messages deleted by server moderators will no longer be completely hidden, but rather replaced with text stating "This chat message has been deleted by the server."
  • Deleted chat messages will now be displayed in the chat window for at least 3 total seconds before being hidden
  • The Chat Trust Status indicators have been tweaked:
  • The 'Modified' tag will no longer display for server-modified messages where only style has been changed
  • The 'Modified' tag icon and indicator is now dark gray
  • The 'Not Secure' tag is now light gray and does not have an icon
  • Partially filtered chat messages now show the filtered text as gray hashes with a hover text saying that it was filtered
  • The Chat Reporting screen now shows when the player being reported rejoined chat
  • ADDED DRAFT PLAYER REPORTS:
  • Player Reports can now be kept temporarily as a draft while connected to a server.
  • When exiting the Player Reporting screen, the report can be either discarded or kept as a draft
  • The draft will always be kept if the screen was forcefully closed (e.g. player dying)
  • Draft reports are kept until the player leaves the current server or world
  • When leaving, the player will be prompted to either discard or finish and send the report
  • LAN SCREEN:
  • The screen now allows selecting the port on which to host the LAN world
  • The game mode and allow cheats buttons are now initialized with the default values of the world
  • TOOLTIPS:
  • When tabbing through buttons, tooltips are displayed above or below them
  • Tooltips displayed when hovering are displayed next to the cursor
  • Tooltips from focused buttons (focused by pressing tab) take priority over tooltips from hovered buttons
  • TECHNICAL CHANGES IN 1.19.3:
  • Added Feature Flags - world options to enable or disable some experimental or unfinished features (like blocks, entities and items)
  • Command changes
  • Added new Telemetry Events
  • Added new Game Rules
  • Custom Player Head Note Block sounds
  • New entity sub-predicate types
  • Instances of recipe types that have recipe books now have fieldcategoryto determine placement
  • Changes to texture loading and stitching
  • Network protocol changes
  • Migrated linear algebra types to Java OpenGL Math Library (JOML)
  • Blocks carried by Endermen now use loot tables to generate drops when killed
  • FEATURE FLAGS:
  • GENERAL NOTES:
  • Feature flags are options that enable or disable certain groups of game elements (like blocks, entities and items), later called "features"
  • Game elements controlled by flags are hardcoded
  • Feature flags are stored in world
  • CONFIGURATION AND DATAPACK CHANGES:
  • Feature flags are enabled by datapacks
  • New pack metadata section calledfeaturesis added, containing enabled feature flags in list namedenabled
  • The game now contains built-in datapacks (similar to the "Programmer Art" resource pack) that enable features and provide associated recipes, advancements, loot tables, etc
  • Added new fields toserver.propertiesto allow initial selection of packs (works only during world creation)
  • initial-enabled-packs- comma-separated list of packs to be enabled (feature packs need to be explicitly enabled)
  • initial-disabled-packs- comma-separated list of packs to not auto-enable
  • Datapacks discovered after world creation will be disabled if they require features that are not enabled for loaded world
  • Added new entity sub-predicate types:axolotl,boat,fox,mushroom,painting,rabbit,horse,llama,villager,parrot,tropical_fish
  • EFFECTS OF FEATURE FLAGS:
  • BLOCKS:
  • Disabled block ids are not recognized by commands that can create new blocks
  • Block items for disabled blocks are disabled
  • Disabled blocks won't spawn in structures
  • Disabled blocks won't be loaded as part of entities (for example as falling sand or blocks carried by Endermen)
  • Players can't interact with disabled blocks
  • ENTITIES:
  • Disabled entity ids are not recognized by commands that can summon new entities
  • Disabled entities will not spawn or load
  • Spawn egg items for disabled entities are disabled
  • ITEMS:
  • Disabled items are hidden from creative menu
  • Recipes and loot tables are prevented from creating disabled items
  • Disabled item ids are not recognized by commands that can create new items
  • Disabled items can't be used for interactions or attacking
  • COMMANDS:
  • New command:fillbiome
  • New execute sub-command:execute if|unless biome
  • Improvements to thepublishcommand
  • FILLBIOME:
  • Changes biome entries for an area. Note that biomes are not stored per-block, so affected positions may not match input precisely.
  • Syntax:
  • fillbiome [replace ]
  • Parameters:
  • from: One corner of the area to fill
  • to: The other corner of the area to fill
  • biome: The biome to set
  • filter: A biome or biome tag to replace
  • EXECUTE:
  • Execute commands can now be conditional on biomes.
  • Syntax:
  • execute if|unless biome
  • PUBLISH:
  • Thepublishcommand has new arguments to enable commands and set the default gamemode.
  • Syntax:
  • publish [allowCommands] [gamemode] [port]
  • TELEMETRY:
  • This release includes the WorldUnloaded event, a required event, as well as several opt-in events. Diagnostic tracking is a tool that helps us understand what you like about Minecraft, which allows us to make those things better.
  • The reason that WorldUnloaded, along withWorldLoaded, is a required event is that the information we’re looking at is, well, required. As a part of Xbox, we all need to follow a standard of practice, you can find a detailed description of ithere. The parameters for what data we consider to be critical to our work are set by our team at Mojang Studios in alignment with Xbox.
  • What we want to find out is how fun you think Minecraft is. There are lots of ways to figure that out, like feedback, playtests, experience, and magic. We want to add data to that mix, which is where WorldLoaded and WorldUnloaded come in. WorldLoaded measures when you boot a session up, and WorldUnloaded measures when you shut it down. Together, they will measure how fun Minecraft is, using metrics such as playtime and the game modes that players choose to play. That’s it. All the data we collect, whether it’s required or opt-in, follows GDPR and CCPA best practices to keep your information safe.
  • The rest of the current telemetry events are opt-in, which means that you can choose whether or not you want to send us additional data. The only players that can’t opt-in are Microsoft child accounts, but everyone can still send in all of their feedback tofeedback.minecraft.net.
  • Just like all the thoughts and comments we get from you on our feedback site, this is something that greatly helps us improve Minecraft. We want to make a game that you want to play, so we want to know what that game needs. Even if it’s more lava.
  • TRANSPARENCY:
  • Added Telemetry Data Collection Screen
  • This screen displays information about the type of data that is sent
  • The level of data sent can be controlled between "Minimal" and "All"
  • "Minimal" sends only the required data
  • "All" sends the required data, as well as optional data
  • The default data level is "Minimal" (only the required data)
  • Every telemetry event sent from the client is now logged to disk
  • Old log files are removed after 7 days
  • These can be found under thelogs/telemetrydirectory
  • A shortcut to this directory is available via the "Open My Data" button on the Telemetry Data Collection screen
  • REQUIRED EVENTS:
  • Added WorldUnloaded event
  • Removed client Java version from the WorldLoaded event
  • WORLDLOADED & WORLDUNLOADED:
  • Understanding how Minecraft is played allows us to focus game updates and improvements on the areas that are most relevant to players.The data that tells us this includes game mode, client or server modded status, and game version.
  • WorldLoaded & WorldUnloaded are two paired events that calculate how long the world session has lasted (in seconds and ticks).Data from WorldLoaded is sent when a world is launched, and data from WorldUnloaded is sent when a world is shut down (quitting to title, disconnecting from a server).
  • OPTIONAL EVENTS:
  • Added PerformanceMetrics and WorldLoadTimes events
  • PERFORMANCEMETRICS:
  • Knowing the overall performance profile of Minecraft helps us tune and optimize the game for a wide range of machine specifications and operating systems.
  • The periodic performance metrics includes data such as frame-rates, rendering performance, memory usage, operating system, and the modded status of the client and server.
  • Game version is included to help us compare the performance profile for new versions of Minecraft.
  • WORLDLOADTIMES:
  • It’s important for us to understand how long it takes to join a world, and how that changes over time. For example, when we add new features or do larger technical changes, we need to see what impact that had on load times.
  • This event includes the total time in milliseconds for the world to load, whether this was a new world, as well as game version and platform details.
  • GAME RULES
  • AddedblockExplosionDropDecay,mobExplosionDropDecayandtntExplosionDropDecaygame rules
  • When set tofalse, all blocks drop loot
  • When set totrue, blocks drop loot randomly depending on how far from the explosion center
  • Defaults tofalsefor tnt, true for block and mob
  • AddedsnowAccumulationHeightgame rule
  • When it is snowing, this game rule determines the maximum number of layers can be accumulated in each block
  • Defaults to1
  • Set to0makes no snow form at all
  • Set to8or above lets snow form up to the level of a full block
  • AddedwaterSourceConversionandlavaSourceConversiongame rules
  • When set totrue, allows new sources of that fluid to form
  • Defaults totruefor water andfalsefor lava
  • AddedglobalSoundEventsgame rule, controlling whether certain gameplay moments are heard by all players regardless of location
  • Defaults totrue
  • RECIPES:
  • CRAFTING BOOK CATEGORIES:
  • Crafting book categories/tabs can now be controlled by recipe definitions
  • Categories available forshaped/shapelessand various special crafting recipes:
  • building
  • redstone
  • equipment
  • misc(default)
  • Categories available forsmelting,blasting,smoking,campfire_cooking
  • food
  • blocks
  • misc(default)
  • Some crafting books collapse multiple categories into a single tab
  • The exact mappings might change in the future
  • RESOURCE PACKS:
  • The Resource Pack version is now 12
  • Removed "fixers" for resource packs with versions 3 and 4 (pre-flattening)
  • The game will no longer try to adapt packs with those versions to the current version
  • Game now loads all block models and blockstate definitions in appropriate directories
  • That means that if a pack has invalid model it will prevent pack from loading, even if this model is unused
  • TEXTURE LOADING CHANGES:
  • Context: When the game loads all textures used by block and item models need to be stitched (merged) into a single image, called the "atlas"
  • Individual textures that are stitched onto the atlas are called "sprites"
  • To improve loading performance, block and item textures are now loaded before they are processed by block and item models
  • By default, textures not in thetextures/itemandtextures/blockdirectories will no longer be automatically recognized and will fail to load
  • Resource packs can now have configuration files, located inatlasesdirectory, that control which images are included in the atlases
  • ATLAS CONFIGURATION FILES:
  • New directoryatlasesis now present for resource packs
  • This directory contains JSON entries for configuring atlases:
  • blocks- textures used by block and item models
  • banner_patterns,beds,chests,shield_patterns,shulker_boxes,signs- used to render some special-case models
  • mob_effects- textures used for effect icons in the UI
  • paintings- textures used for paintings
  • particles- textures used for particles (referenced by thetexturesfield in files within theparticlesdirectory)
  • If multiple packs include those files, they are merged by their order within the pack (same as tags in data packs)
  • Inside these files is a JSON object with a single list calledsources
  • Every entry insourcesruns in during load, in order of definition, adding or removing new files to the texture list; to be later referenced by block models, particles, etc
  • Types of sources:
  • directory- lists all files in a directory and its subdirectories, across all namespaces
  • source- directory in pack to be listed (relative totexturesdirectory)
  • prefix- string to be appended to the sprite name when loaded
  • single- adds a single file
  • resource- location of a resource within the pack (relative totexturesdirectory, implied.pngextension)
  • sprite- sprite name (optional, defaults toresource)
  • filter- removes sprites matching the given pattern
  • namespace,path- patterns (regular expressions, regex) of ids to be removed (only works for entries already in the list)
  • If omitted, any value will be matched
  • unstitch- copies rectangular regions from other images
  • resource- location of a resource within the pack (relative totexturesdirectory, implied.pngextension)
  • divisor_x,divisor_y- used for determining the units used by regions
  • regions- list of regions to copy from the source image
  • sprite- sprite name
  • x,y- coordinates of the top-left corner of the region
  • width,height- size of the region
  • Values such asxare transformed to real image coordinates via dividing by their divisor, and then multiplying by the real image size
  • Example: if a pack has a file namedassets/test/textures/fancy/iridium.pngand source is{"type": "directory", "source": "fancy", "prefix": "custom/"}, the texture will be available in models astest:custom/iridium
  • CUSTOM PLAYER HEAD NOTE BLOCK SOUNDS:
  • Player Heads can now contain anote_block_soundfield
  • When present, this determines the sound a note block makes when the head is placed on top of it
  • NEW ENTITY SUB-PREDICATE TYPES:
  • Added new entity sub-predicates for some entity types with variants:
  • axolotl
  • variant- values:lucy,wild,gold,cyan,blue
  • boat
  • Works for boats, chest boats and rafts
  • variant- values:oak,spruce,birch,jungle,acacia,dark_oak,mangrove,bamboo
  • fox
  • variant- values:red,snow
  • mooshroom
  • variant- values:red,brown
  • painting
  • variant- values: seepainting_variantregistry
  • rabbit
  • variant- values:brown,white,black,white_splotched,gold,salt,evil
  • horse
  • variant- values:white,creamy,chestnut,brown,black,gray,dark_brown
  • Markings are separate value and not matched
  • llama
  • variant- values:creamy,white,brown,gray
  • villager
  • variant- values: seevillager_typeregistry
  • Also works for Zombie Villagers
  • Profession and level are separate values and not matched
  • parrot
  • variant- values:red_blue,blue,green,yellow_blue,gray
  • tropical_fish
  • variant- values:kob,sunstreak,snooper,dasher,brinely,spotty,flopper,stripey,glitter,blockfish,betty,clayfish
  • NETWORK PROTOCOL:
  • The network protocol now supports adding player entities to the world without being added to the 'tab' player list
  • Servers can now lazily distribute players' profile public keys along with their first chat packet
  • Message 'headers' within the Secure Chat protocol no longer need to be distributed when private messages are sent
  • Contextual message references are now deduplicated for efficiency within the Secure Chat network protocol
  • Servers can now lazily distribute players' profile public keys along with their first chat packet
  • Profile public keys will now be refreshed without reconnecting
  • Clients now reset their chat session on receiving a login packet
  • EXPERIMENTAL FEATURES IN 1.19.3:
  • Some experimental features now need to be enabled to appear in worlds
  • Such features are enabled by adding a built-in datapack when creating a world
  • Feature toggles are meant to hide unfinished or experimental features, to make sure your existing worlds remain unaffected
  • Worlds that are using experimental features will be marked as "Experimental" in world selection list
  • Experimental features cannot be toggled for existing worlds
  • BUNDLES:
  • Bundles are now available as an experimental feature
  • ADDED CAMEL:
  • Camels are now available when Update 1.20 experimental features are enabled.
  • Camels can be equipped with a saddle and ridden by two players
  • Camels spawn naturally in Desert Villages
  • Camels are tall
  • Most hostile mobs will not be able to reach you when you are on a Camel
  • They can walk over Fences and Walls without a sweat
  • Camels are very graceful, but grumpy mobs
  • They randomly sit down
  • While sitting, it is difficult to convince them to move
  • Camels can either walk slowly or sprint quickly
  • They can also dash forward but will lose stamina for a while when doing so
  • BAMBOO WOOD SET:
  • A new set of Bamboo wood blocks are now available when Update 1.20 experimental features are enabled.
  • New wood blocks
  • Block of Bamboo
  • Stripped Block of Bamboo
  • Bamboo Planks
  • Bamboo Door
  • Bamboo Trapdoor
  • Bamboo Sign
  • Bamboo Stairs
  • Bamboo Slab
  • Bamboo Fence
  • Bamboo Fence Gate
  • Bamboo Button
  • Bamboo Pressure Plate
  • Block of Bamboo can be crafted from 9 Bamboo and can be stipped like other wood logs
  • Bamboo Planks crafted from Block of Bamboo yield only 2 planks compared to 4 for wood logs
  • Added a new "Mosaic" plank variant that is unique to Bamboo called Bamboo Mosaic
  • It can be crafted with 1x2 Bamboo Slabs in a vertical strip
  • You can craft Stair and Slab variants of Bamboo Mosaic
  • Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be used as fuel
  • Added a unique Bamboo Raft and Bamboo Chest Raft which can be crafted like normal boats, but with Bamboo Planks
  • They function the same as ordinary boats, but have a unique look to them
  • CHISELED BOOKSHELF:
  • A new, chiseled variation of the Bookshelf is now available when Update 1.20 experimental features are enabled.
  • Crafted with 6 planks and 3 wooden slabs
  • Can store Books, Book and Quills, Written Books, and Enchanted Books
  • Holds up to 6 books
  • Keeps the stories and lore of your world safe
  • These can be added or removed from any slot by targeting the specific slot
  • Comparators can detect the last book placed/removed
  • Perfect for hiding secrets in your spooky library
  • Works with Hoppers
  • HANGING SIGNS:
  • Ever wanted to hang up your signs? Fetch a few chains, strip some logs, and now you can! Hanging signs are now available when Update 1.20 experimental features are enabled.
  • Hanging Signs are a more expensive version of normal Signs
  • Crafted with 2 chains and 6 stripped logs of your preferred wood type
  • Crafting results in 6 Hanging Signs
  • Can be hung up in the following ways:
  • Underneath a block that can provide support in the center, like a full block or a fence
  • Attached to the solid side of a block
  • Attached to the side or underneath another Hanging Sign
  • Unlike normal Signs, they cannot be placed directly on the ground without support from the side or above
  • However, Hanging Signs that have a horizontal bar will not pop when the supporting block is removed
  • MOB HEADS ON NOTE BLOCKS INTERACTION:
  • When placing a Mob Head on a Note Block, that Note Block will now play one of the ambient sounds of that mob when played by a player or powered by Redstone
  • PIGLIN MOB HEAD:
  • Piglins will now drop their heads when killed by a charged Creeper
  • Placing the Piglin head on a Note Block will play one of the Piglin's ambient sounds
  • The Piglin head will flap its ears when powered by Redstone, or when worn by a player while walking
  • ADVANCEMENTS:
  • Breeding Camels now counts for "The Parrots and the Bats" and is now required for "Two by Two"
  • Hanging Signs now counts for "Glow and Behold"
  • FIXED BUGS IN 1.19.3:
  • Around 200 bugs were fixed in this release.

New in Minecraft 1.19.2 (Aug 5, 2022)

  • FIXED BUGS:
  • Fixed an issue causing players to get disconnected with secure chat
  • Fixed a crash in the social interactions screen

New in Minecraft 1.19 (Jun 11, 2022)

  • FEATURES:
  • Added Mangrove Swamp biome
  • Added Mangrove Trees
  • Added Mangrove Blocks
  • Added Mud and Mud Brick Blocks
  • Added Clay renewability
  • Added Frogs and Tadpoles
  • Added the Deep Dark biome
  • Added Ancient Cities
  • Added Darkness mob effect
  • Added Disc Fragment and Music Disc 5
  • Added Echo Shard and Recovery Compass
  • Added the Swift Sneak enchantment
  • Added Sculk, Sculk Veins, Sculk Shrieker, and Sculk Catalyst Blocks
  • Added Warden mob
  • Added Allay mob
  • Added Boat with Chest
  • Added Goat Horns
  • Added new music
  • Leaves are now waterloggable
  • The main menu background now shows a Wild Update panorama
  • Minor changes to Minecart with Chest/Furnace/TNT/Hopper
  • Improved the predictability a number of gamplay elements
  • Explosions caused by player-ignited TNT now cause experience to drop from broken blocks (such as ore and sculk blocks)
  • We will be keeping an eye on feedback for this change, it might change in a future update
  • Added sound option for 3D Directional Audio simulation
  • This option is best experienced with headphones
  • Replaced Realms subtle selected world highlight with a clear green checkmark
  • MANGROVE SWAMP:
  • Muddy! Murky! Magnificent! Welcome to Minecraft’s newest biome - the Mangrove Swamp
  • Located in warmer, more humid places where you’d normally find Swamp biomes in Minecraft
  • Here you can find Bees and Warm Frogs
  • The floor of this biome is coated with a thick layer of Mud
  • Have a nice boat ride under and around the larger-than-life roots of Mangrove trees
  • Mud generates all the way from the surface down to Stone
  • Tall Mangroves are far more common than Short Mangroves
  • MANGROVE TREES:
  • Introducing a new type of water-adapted trees that spawn propped up on roots
  • Have a chance of spawning a Bee Nest
  • Grows from Mangrove Propagules
  • Moss Carpet generates on top of the tree’s roots
  • MANGROVE WOOD BLOCKS:
  • Added a new type of wood: Mangrove!
  • Mangrove Log and Stripped Mangrove Log
  • Mangrove Wood and Stripped Mangrove Wood
  • Mangrove Roots and Muddy Mangrove Roots
  • Mangrove Boat, Button, Pressure Plate, Door, Trapdoor, Sign, Slab, Fence, Fence Gate, and Stairs
  • MANGROVE LEAVES AND PROPAGULES:
  • Mangrove Propagule is a type of sapling that grows from the bottom of Mangrove Leaves
  • Bonemealing Mangrove Leaves will cause a new Propagule to start growing beneath it
  • Propagules grow through 4 stages, and growth can be accelerated by bonemealing
  • You can break off a fully grown Propagule and plant it like a sapling
  • Propagules can be placed and grow on all normal blocks normal saplings support, plus Mud and Clay
  • Propagules can be grown underwater
  • The Wandering Trader will now sometimes offer Propagules for sale
  • MUD:
  • Mud is a block that will generate in the upcoming Mangrove biome
  • When walking on Mud, entities slightly sink down into it like Soul Sand
  • Unlike Soul Sand, no slowdown effect will be applied
  • Mud can be created by using a water bottle on dirt, by hand or with a Dispenser
  • Packed Mud can be crafted from Mud
  • MUD BRICKS:
  • Mud Bricks are a building block that can be crafted from Packed Mud
  • Mud Bricks can be crafted into Mud Brick Stairs, Walls, and Slabs using a Crafting Table or Stonecutter
  • CLAY RENEWABILITY:
  • Placing Mud above a block that has pointed Dripstone underneath will eventually turn the Mud Block into Clay
  • FROGS:
  • Frogs can spawn in Swamps and Mangrove Swamps on Grass, Mud, Mangrove Roots, and Muddy Mangrove Roots
  • Frogs can croak
  • Frogs can walk on land, swim and jump
  • Frogs can eat small Slimes, causing a Slime Ball to drop
  • Frogs can eat small Magma Cubes, causing a Froglight block to drop
  • Each Frog variant drops a specific Froglight Block
  • Added three Froglight blocks, a type of light source blocks
  • TADPOLES:
  • Tadpoles can swim in water
  • Tadpoles on land “jump around” like fishes on land, and eventually dies
  • Tadpoles that grows up turns into a Frog
  • Tadpoles grow into a different type of frog based on the biome they grow up in (Cold, Temperate, Warm)
  • Tadpoles can be caught in a bucket
  • DEEP DARK BIOME:
  • Dig into the depths far underground to uncover the darkest biome in Minecraft - the Deep Dark.
  • Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the most brave player
  • Less flooded than surrounding areas
  • The floor of the Deep Dark is covered in sculk
  • No mobs spawn in the Deep Dark
  • ANCIENT CITY:
  • Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover some relics long forgotten.
  • Ancient City structures spawn in Deep Dark biomes
  • In chests, guarded by Sculk Sensors and Sculk Shriekers, you can find the new Swift Sneaking enchantment
  • You can also find a new mysterious block called Reinforced Deepslate here, which cannot be obtained in Survival
  • Mobs cannot spawn in Ancient Cities
  • DARKNESS:
  • A new mob effect applied to nearby players by the Warden and Sculk Shrieker
  • Lowers the gamma to an equivalent of “Moody” while having this effect
  • In periodic pulses, will lower the overall brightness of the world so that the darkness creeps up towards light sources
  • The icon for the Darkness effect is only shown in the inventory
  • A new Accessibility slider has been added in your Options menu called “Darkness Effect”
  • Controls strength of the Darkness lighting effect
  • Does not affect the fog distance
  • MUSIC DISC 5:
  • A new music disc has been added to the game
  • Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together
  • These Disc Fragments can be found rarely in Ancient City Chests
  • RECOVERY COMPASS:
  • A new Recovery Compass can be crafted with Echo Shards, another new item which can only be found in Ancient City Chests
  • Unlike a normal Compass, the Recovery Compass will point to the last place you died
  • If you are not in the dimension you last died, or you haven’t died yet in your world, it will spin randomly
  • It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities
  • SWIFT SNEAK:
  • Imbue your leggings with this shiny new enchantment to move as fast while crouching as you would normally walk!
  • When applied, it will increase your movement speed while sneaking
  • Has 3 different levels with different speed increases
  • It is the first enchantment unique to leggings equipment!
  • SCULK:
  • The rattling tendrils of the Sculk Sensors had to come from somewhere, right? Introducing sculk, a new family of blocks that dwells in the Deep Dark.
  • Added Sculk Catalyst Block, a mysteriously soul-emitting block that blooms with Sculk patches underneath nearby dying mobs
  • Mobs that perish in the presence of the Sculk Catalyst will not drop their experience
  • Added Sculk Blocks
  • When a mob dies near a Sculk Catalyst, some unknown process seems to consume blocks beneath and turn them into Sculk Blocks
  • A Sculk charge that spreads has a chance to consume some of its charge to grow a Sculk Sensor or Sculk Shrieker
  • Sculk Blocks have very low blast resistance
  • Added Sculk Vein Blocks
  • These veins are found on the edge of Sculk patches
  • Similar to Glow Lichen, they can be placed in any orientation
  • Spreading of veins causes other blocks to be taken over by the sculk
  • Sculk Vein can spread underwater
  • Added Sculk Shrieker Block
  • Sculk Shriekers can be found growing rarely from the charge of a Sculk Catalyst
  • Sculk Shrieker can be waterlogged
  • Notable for its boney appendages, this block responds to Sculk Sensors detecting vibrations by sending out a warning call to distant Wardens
  • Watch out when stepping on them, as they will feel that too and send out a call!
  • Initially it may take some time for a Warden to arrive, but you’ll hear it responding in the distance…
  • Once it’s close enough, a call from the Sculk Shrieker will summon the Warden nearby - be prepared!
  • Souls from mobs will spread through Sculk Veins and Sculk Blocks in random directions until they find a valid substrate they can feed off of
  • The charge from souls in the Sculk Blocks and Sculk Veins will eventually decay, but it will decay slower within close vicinity of the Sculk Catalyst and faster when further away from its host
  • If the charge is dropped outside the range of the Catalyst, it has a chance of growing a Sculk Sensor
  • Sculk, Sculk Veins, and Sculk Catalysts require Silk Touch to acquire
  • If mined without Silk Touch, they will drop experience instead
  • The efficient tool for all Sculk family blocks is the Hoe
  • WARDEN:
  • The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome. Wardens are powerful creatures, and it is often better to sneak around one that has emerged instead of taking it head on - you have been warned.
  • Just like Sculk Sensors, these terrifying creatures use vibrations as a means to navigate their environment
  • When vibrations aren’t enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs
  • If something gets too close, it will be noticed
  • In the Deep Dark, Wardens can appear anywhere
  • When enough Sculk Shriekers have been alerted to your presence, a Warden will appear
  • The more vibrations a Warden detects, the more angry it will get
  • You can hear and see this from how fast the souls in its chest are beating
  • Once a mob has pushed beyond the Warden’s anger threshold, it will face its prey and roar before charging
  • Building up high, hiding behind walls or being out of range of their powerful melee attack will cause Wardens to switch to their ranged attack
  • Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls
  • This attack bypasses protection for armor and shield
  • If, however, you keep the Warden from noticing you or getting angry for 60 seconds, it will dig back underground and despawn
  • If the Warden is stuck in a liquid, it will despawn instead of digging
  • They have a special interaction with thrown projectiles
  • If the Warden receives two projectile vibrations within 5 seconds of one another, it will grow angrier at the shooter
  • If the Warden receives a projectile vibration more than 5 seconds from the last projectile, it will not grow angrier at the shooter
  • This allows you to strategically distract the Warden without it getting angry while you take loot from nearby chests
  • Wardens will also disable shields when they hit them with their fists
  • They drop a Sculk Catalyst upon death
  • CHANGES TO VIBRATIONS:
  • Carpets, like Wool Blocks, will now dampen the vibrations caused by their placing, breaking, or dropping as items
  • Carpets now also dampen the vibrations caused by running and jumping over them
  • item_interact_start and item_interact_finish vibrations are ignored if sneaking
  • ALLAY:
  • Allays will collect all the surrounding items that match the item they are holding
  • Allays will like a player who hands them an item and will bring the items they collect to their liked player
  • If the Allay hears a Note Block play, that Note Block becomes the Allay’s favorite Note Block for 30 seconds
  • The Allay will stay near that Note Block for that duration and bring its collected items to Note Block instead of to the player
  • Interacting with an Allay with an empty hand will remove the item the Allay is holding
  • Allays can be found at Pillager Outposts and in Woodland Mansions
  • Allays are immune to damage from their liked player
  • Allays have a natural health regen of 2 health per second
  • BOAT WITH CHEST:
  • Lets you bring more stuff on your boat adventures
  • If you are in the Boat, press the open inventory key to access the Chest contents
  • If you are not in the Boat, sneak and use your interact key to access the Chest contents
  • If you break the Boat the Chest contents will spill out, like with other Chests
  • Also works with Hoppers, Droppers, and other blocks that interact with Chests
  • Like other Chests, opening a Boat with Chest or breaking the Boat will anger Piglins, since they think all Chests belong to them
  • GOAT HORNS:
  • A Goat Horn drops when a Goat rams a tree or any other hard block that occurs naturally where Goats spawn (Log, Stone, Packed Ice, Iron Ore, Copper Ore, or Emerald Ore)
  • Other solid blocks are unfamiliar to the goat, so it won’t ram them
  • Use the Goat Horn to play a loud sound that can be heard from afar
  • Each Goat Horn has its own sound based on the Goat it originated from
  • There are 8 Goat Horn variants, 4 of them exclusive to Screaming Goats
  • Goat Horns can sometimes be found in Pillager Outposts
  • ADVANCEMENTS:
  • Added “It Spreads” for killing a mob near a Sculk Catalyst
  • Added “You’ve Got a Friend in Me” for having an Allay deliver items to you
  • Added “Birthday Song” for having an Allay drop a Cake at a Note Block
  • Added “With our Powers Combined” for having all Froglights in your inventory
  • Added “Bukkit Bukkit” for catching a Tadpole in a Bucket
  • Added “From Dirt to Mud” for using a Water Bottle on Dirt
  • Added “When the Squad Hops into Town” for getting each Frog variant on a Lead
  • Added “Sneak 100” for sneaking near a Sculk Sensor or Warden to prevent it detecting you
  • Added Darkness effect to the “How Did We Get Here?” advancement
  • PREDICTABILITY OF RANDOMIZED EVENTS:
  • Some randomized events are now more predictable and no longer have a possibility of extreme behaviors:
  • Placement and velocity of things dropped from Droppers/Dispensers
  • Placement and velocity of items spawned from containers upon destroy
  • Randomized follow_range component attribute for mobs
  • Velocity of Horses spawned from Skeleton Traps
  • Blaze random position and randomized speed of Blaze projectiles
  • Randomized portion of damage and velocity of Arrows
  • Randomized flight pattern of Fireworks
  • Bobbing patterns and time until a Fish appears for Fishing Rods
  • FOUR NEW MUSIC TRACKS:
  • The new music tracks are called Ancestry, Aerie, Firebugs, and Labyrinthine
  • They play in certain biomes
  • MINECART VARIANTS:
  • The recipes for minecart with Chest/Furnace/TNT/Hopper are now shapeless
  • When broken each Minecart variant drops itself as item, instead of splitting into two items (such as Chest and Minecart)
  • MONSTER SPAWNING:
  • Endermen, Skeletons, Wither Skeletons and Piglins now spawn in a wider range of light levels in the Nether (from light level 0 to 11)
  • This makes it possible for more types of mobs to spawn inside Nether Portals, which causes them to instantly change dimensions after spawning
  • Our intent for the future is to prevent most mobs from spawning in Nether Portals and the ones that do will not immediately travel through the portal - expect to see these changes in a coming version
  • TECHNICAL:
  • ADVANCEMENTS
  • NEW TRIGGERS
  • ALLAY_DROP_ITEM_ON_BLOCK
  • Triggered when an Allay drops an item on a block
  • Conditions:
  • player - a predicate for the player who gave the Allay the item to collect
  • location - a predicate for the block that the item was dropped on
  • item - a predicate for the item that was dropped
  • AVOID_VIBRATION:
  • Triggered when a vibration event is ignored because the source player is holding the sneak key
  • Conditions:
  • player - a player for which this trigger runs
  • KILL_MOB_NEAR_SCULK_CATALYST:
  • Triggered when a player kills an entity next to a Sculk Catalyst
  • Conditions:
  • player - a predicate for the player killing the entity
  • entity - a predicate for the entity that was killed
  • killing_blow - a predicate for how the entity was killed
  • THROWN_ITEM_PICKED_UP_BY_PLAYER:
  • Triggered when a player picks up an item that was thrown by an entity
  • Conditions:
  • player - a predicate for the player picking up the item
  • entity - a predicate for the entity that threw the item
  • item - a predicate for the item
  • BLENDING:
  • Blending now supports 3D biome blending, which blends the underground biomes as well as the overground biomes
  • Removed blending_data.old_noise, now existence of blending_data in chunk data determines if a chunk is considered old
  • Added blending_data.min_section and blending_data.max_section that determines which section data that will be used for blending
  • CHAT PREVIEW:
  • Servers can enable Chat Preview by setting previews-chat=true in server.properties
  • Custom servers can enable or disable chat preview for certain clients by sending a new network packet
  • When enabled, a server-controlled preview appears above the chat edit box, showing how the message will look when sent
  • A preview is also shown for chat-related commands, such as /say and /msg
  • This can be used by servers to preview messages with styling applied, such as emojis or chat coloring
  • Chat Preview sends chat messages to the server as they are typed, even before they’re sent
  • The server then sends back the styled preview in real time
  • This allows servers to apply dynamic message stylings while still allowing chat to be securely signed
  • A warning screen is shown on the client when joining a server with Chat Preview, and it can be globally disabled in Chat Settings
  • CHAT TYPES:
  • Different chat style formats can now be controlled by the server through the chat_type registry
  • These are synchronized to clients when they join the server
  • The translation key or translation format can be defined, like chat.type.text or %s says: "%s"
  • Chat can be similarly optionally narrated with a custom translation key or format
  • The entire message can have formatting applied, such as italics or a specific color (but currently not click or hover events)
  • COMMANDS:
  • PLACE:
  • New command that replaces placefeature and can place features, jigsaws, structures, and templates at a given location. Syntax:
  • place feature [pos]
  • place jigsaw [pos]
  • place structure [pos]
  • place template [pos] [rotation] [mirror] [integrity] [seed]
  • Parameters:
  • place feature works like placefeature used to work
  • place jigsaw works like using the generate button in the UI of a Jigsaw Block
  • place template works like using the load button in the UI of a Structure Block
  • place structure generates a full structure, matching how structures generate during world generation
  • feature: The namespaced id of a configured feature to try to place
  • structure: The namespaced id of a structure to try to generate
  • template: The namespaced id of a template (“structure block file”) to load and place
  • pool: The namespaced id of a template pool to start generating
  • start: The namespaced id name of a jigsaw to use as the starting anchor
  • depth: The maximum number of jigsaw connections to traverse during placement
  • pos: The position to use as the origin for the generation (if omitted, ~ ~ ~ is used)
  • rotation: The rotation to apply (if omitted, none is used)
  • mirror: The mirroring to apply (if omitted, none is used)
  • integrity: The structure integrity value between 0 and 1
  • seed: The seed to use for the randomized degradation when integrity is less than 1
  • DEBUG:
  • Added a heap memory allocation metric to the F3 debug screen
  • Added estimated GPU utilization percentage to performance profiling metrics and the F3 debug screen
  • This is only available for graphics devices that support GPU timer queries
  • Removed the debug hotkey that cycles the render distance
  • GAME EVENTS:
  • ADDED EVENTS:
  • teleport with a vibration frequency of 5
  • note_block_play with a vibration frequency of 6
  • instrument_play with a vibration frequency of 15
  • COMBINED EVENTS:
  • The following events have been collapsed into block_activate and block_deactivate:
  • block_press
  • block_unpress
  • block_switch
  • block_unswitch
  • OTHER CHANGES:
  • Other miscellaneous changes to game events:
  • ring_bell has been removed and replaced with block_change
  • Both shulker_open and shulker_close have been removed in favour of using container_open and container_close
  • fishing_rod_cast and fishing_rod_reel_in have been renamed to item_interact_start and item_interact_finish
  • item_interact_start is not detectable as a vibration to allow more specific actions be detected, like drink or eat, but item_interact_finish is
  • entity_interact should be dispatched more often when interacting with various mobs
  • Added the dampens_vibrations block tag that that includes all Wool and Wool Carpet blocks, to indicate blocks that will not trigger when placed, broken, or stepped on
  • Renamed item tag occludes_vibration_signals to dampens_vibrations item tag as well
  • RENAMED EVENTS:
  • Some game events have been renamed, with some of those changes to make them more gramatically consistent:
  • drinking_finish -> drink
  • entity_killed -> entity_die
  • entity_damaged -> entity_damage
  • elytra_free_fall -> elytra_glide
  • mob_interact -> entity_interact
  • ravager_roar -> entity_roar
  • wolf_shaking -> entity_shake
  • GAME RULES:
  • Added doWardenSpawning game rule
  • LOOT TABLES:
  • NEW FUNCTIONS:
  • SET_INSTRUMENT:
  • Sets the item tags needed for instrument items to a randomly selected instrument from a tag
  • Parameters:
  • options - a tag reference specifying the instrument options to randomly pick from
  • MULTIPLAYER SECURE CHAT SIGNING:
  • Chat messages between players are now cryptographically signed
  • The message arguments to /say, /msg, /teammsg, and /me commands are all also signed
  • Players are given a Mojang provided key-pair on startup
  • Servers can require players to have a Mojang-signed public key by setting enforce-secure-profile=true in server.properties
  • Enforcing secure profiles will prevent players without a Mojang-signed public key from connecting
  • By default this is set to false, allowing players to connect without a Mojang-signed public key
  • Static chat styling can now be controlled by the server through the chat_type registry, or with server resource packs as before
  • Dynamic chat styling can also be controlled by the server, although this is only signed when Chat Preview is enabled
  • Clients can prefer to always show the original, signed message by enabling “Only Show Secure Chat” in Chat Settings
  • Chat from players still using Mojang Accounts is not signed
  • Their messages will not show for players with “Only Show Secure Chat” enabled
  • They may be unable to join server with the enforce-secure-profile option enabled
  • PACK FILTERS:
  • Data and resource packs can have filter section in pack.mcmeta
  • This section has mandatory field block, which is a list of patterns (regular expressions) for namespaces and paths
  • If any of the files in packs are added before one with filter, the section will match any pattern inside block, and it will then be filtered out (i.e. treated as if it wasn’t present in the first place)
  • filter section does not apply to a pack containing it - only to packs loaded before it
  • Both namespace and path can be omitted
  • Missing field matches every value
  • For example, adding a pack with this section in pack.mcmeta after the vanilla pack will hide all the recipes and advancements defined by the vanilla pack
  • PAINTINGS:
  • Paintings that are placeable in survival can now be controlled with the painting_variant/placeable tag
  • Added unused paintings from Bedrock edition (earth, wind, fire, water)
  • These paintings are not placeable by default, but can be added through a datapack
  • POINT OF INTEREST TYPES:
  • Removed unemployed and nitwit point_of_interest_types
  • Added tag point_of_interest_type/acquirable_job_site for all job sites seeked by villagers with none profession
  • Added tag point_of_interest_type/village for PoI that are part of village
  • Added tag point_of_interest_type/bee_home for all PoI targeted by bees
  • PREDICATES:
  • The feature field in location predicates is now called structure
  • ENTITY PREDICATE:
  • player, fishing_hook, lightning_bolt and catType fields have been replaced with type_specific
  • type_specific has field type (one of player, fishing_hook, lightning_bolt or cat) and same fields as removed fields
  • catType has been wrapped to match new format and now uses new cat variant names instead of texture names:
  • New type_specific options:
  • frog has variant field matching Frog variant (minecraft:warm, minecraft:temperate or minecraft:cold)
  • slime applies for Slimes and Magma Cubes, has size field matching Slime size (smallest is 1)
  • SPACE GLYPH PROVIDER:
  • The new glyph provider type space is added to allow creation of space-like glyphs
  • The new provider has a single argument called advances which is a map of codepoint to glyph advance (width)
  • The rendering of space glyph is no longer hardcoded (needs to be declared manually in font)
  • WORLD PRESETS:
  • New registry types worldgen/world_preset and worldgen/flat_level_generator_preset have been added to configure data-driven presets (like “Amplified” or “Single Biome”)
  • Two tags for world presets have been added (normal and alternative) to control which values show on the “World Type” button in the “Create World” screen
  • One tag has been added (visible) for flat world presets to control the order that elements are displayed in the “Configure Flat World” screen
  • World presets can also be used as a value of level-type in server.properties
  • FIXED BUGS IN 1.19:
  • About 150 bugs were fixed in this release.

New in Minecraft 1.18.2 (Feb 28, 2022)

  • CHANGES IN 1.18.2:
  • Users running Minecraft in a 32-bit environment will receive a warning in the main menu about the upcoming end of 32-bit environment support
  • If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay
  • A seed of the number zero is no longer handled as a special case
  • Any spaces before/after an inputted seed will now be trimmed
  • Dolphins will now more accurately pick the closest structure regardless of type
  • Ender chests are no longer gift wrapped around Christmas
  • TECHNICAL CHANGES IN 1.18.2:
  • Added command: placefeature
  • The locate command now uses a namespaced id parameter
  • The locate command parameter is now a configured structure rather than a structure type. For instance, you can now use /locate village_desert or /locate shipwreck_beached
  • locate and locatebiome commands now support tags (prefix with # to distinguish from normal ids)
  • It is now possible to add custom structures in experimental datapacks
  • A lot of the cave generation is now configurable through experimental datapacks
  • Any type present in registries (blocks, items, biomes, etc.) can now have tags
  • The datapack version is now 9
  • PLACEFEATURE COMMAND:
  • New command that places a configured feature at a given location. Syntax: placefeature [pos]
  • Parameters:
  • id: The namespaced id of a configured feature to place
  • pos: The position to use as the origin for the feature placement (if omitted, ~ ~ ~ is used)
  • CONFIGURABLE CAVES:
  • A new registry was added for Density functions (caves are created by combining those together)
  • Noise settings got a new field noise_router (and lost a couple of flags), see worldgen/noise_settings folder in the worldgen report
  • Noise router wires data-driven parts of the cave generation with the rest of the code
  • CONFIGURED STRUCTURES AND STRUCTURE SETS:
  • The game now generates and stores data-driven configured structures.
  • Experimental datapacks can add new structure sets
  • The feature field in location predicates now references a configured feature
  • The exploration_map loot table function destination field is now a configured feature tag id
  • The exploration_map loot table function no longer automatically sets the display name of the map
  • UNIVERSAL TAGS:
  • Tags can now be defined for any registry (blocks, items, biomes, etc. - see registries.json in report)
  • New tags are stored in datapacks under tags directory (same as old ones)
  • Names of new tag directories are the same as registry names (so /data/[namespace]/tags/potion and /data/[namespace]/tags/worldgen/biome)
  • Existing tags (blocks, items, fluids, entity_types, game_events and functions) keep their name (for now)
  • Some fields in worldgen structures that previously accepted only lists of element ids now accept tags
  • Those entries now accept [id, ...], id (shortcut for [id]) and #tag
  • Changed fields are:
  • feature.glow_lichen configuration: can_be_placed_on
  • feature.spring_feature configuration: valid_blocks
  • feature.simple_random_selector configuration: features
  • block_predicate_type.matching_blocks: blocks
  • block_predicate_type.matching_fluids: fluids
  • biome: inner list in features, map value in carvers
  • biome_source.checkerboard: biomes
  • Some tag fields now require id to be prepended with # (however they are not yet accepting element list)
  • dimension_type: infiniburn
  • feature.geode configration: blocks.cannot_replace, blocks.invalid_blocks
  • feature.vegetation_patch, feature.waterlogged_vegetation_patch configuration: replaceable
  • feature.root_system configuration: root_replaceable
  • structure_processor.protected_blocks: value
  • FIXED BUGS IN 1.18.2:
  • In addition to crashes and other stability improvements, around 100 player-reported bugs were fixed in this release.

New in Minecraft 1.18.1 (Dec 10, 2021)

  • TECHNICAL CHANGES:
  • Fixed an issue that would cause players on low-bandwidth connections to get timeout errors when connecting to a server
  • World fog now starts further away from the player, to make distant terrain more visible
  • Instead of applying fog as a spherical volume it is now applied as a cylindrical volume
  • FIXED BUGS:
  • MC-152198 - Actual render distance is 2 chunks lower than render distance setting
  • MC-219507 - Beacon’s power reverts back to previous one on world reload
  • MC-229321 - Bees inside of bee hives / nests sometimes despawn when the world is reloaded
  • MC-242729 - “Observer activating without any updates nearby, caused by /clone”
  • MC-243216 - Chunk render distance on servers seems shorter than in 1.17.1
  • MC-243796 - Random non fatal exceptions in console: Failed to store chunk ConcurrentModificationException

New in Minecraft 1.18 (Dec 2, 2021)

  • FEATURES:
  • Added an “Allow Server Listings” option to opt out of having your name displayed in server listings
  • Added an Online options screen where you can now find the Realms Notifications option
  • Added new Overworld biomes
  • Added noise caves and aquifers
  • Added world autosave indicator for single-player worlds
  • Axolotls now have their own, separate, mob cap
  • Axolotls now only spawn in Lush Caves when in water that is above Clay Blocks
  • Badlands Mineshafts now generate higher up
  • Buried Treasure Chests may contain a Potion of Water Breathing
  • Changed default brightness to 50
  • Cod, Salmon, Pufferfish, Tropical Fish, Squid, and Dolphins now only spawn in water from height 50 to height 64
  • Frozen Peaks biome
  • Glow Squids now only spawn in water blocks under height 30
  • If it is raining, sleeping will stop the rain and reset the weather cycle (in 1.17 sleeping would always reset the weather cycle)
  • Illagers (Vindicator, Pillager, Evoker) no longer attack baby villagers
  • New music has been added to the game
  • New ore distribution and large ore veins
  • Overworld build and generation limits have been expanded
  • Raised the cloud level from 128 to 192
  • Redesigned how effects look in the inventory screen, to allow them to show even with recipe book open
  • Removed world types “Caves” and “Floating islands” from the world creation screen
  • Sprinting is no longer reduced to walking when gently brushing your sleeve against a wall
  • Tropical Fish now also spawn in Lush Caves at any height
  • Villages are slightly more spread out
  • World spawn selection algorithm has been reworked, now spawns player according to climate parameters
  • ADVANCEMENTS:
  • Added “Caves & Cliffs” for falling from top to bottom of the Overworld
  • Added “Feels like home” for riding strider on lava for 50 blocks in the Overworld
  • Added “Star Trader” for trading with a villager at the build height limit
  • Added “Sound of Music” for playing music with a jukebox in a Meadow biome
  • BLOCKS:
  • Enchanting Tables now emit a low amount of light
  • Using Shears on the tip of a Cave Vine, Twisting Vine, Weeping Wine, and Kelp will stop them from further growing
  • Copper Ore now drops 2-5 (from 2-3) Raw Copper items
  • In the Stonecutter, a Block of Copper can be converted to 4 Cut Copper
  • Restricted Big Dripleaf placement to Clay, Grass, Dirt, Farmland, Moss, Rooted Dirt, Podzol, and Mycelium
  • EFFECTS:
  • Your list of effects are now shown to the right of your inventory, instead of the left side
  • When the inventory effects list is visible, it will be hidden from the game view to reduce screen clutter
  • There’s now two modes of seeing the effect list: Compact and Classic
  • Classic is the pre-existing list of effects, one after another
  • Compact is a single icon for each effect, suitable for small screen estate
  • The game will automatically switch between the two modes to suit the available screen estate (including having the recipe book open)
  • LARGE ORE VEINS:
  • Ore Veins are large, rare, snake-like underground ore formations
  • Copper Ore Veins form between height 0 and 50 and are mixed with Granite
  • Iron Ore Veins form below height -60 and -8 and are mixed with Tuff
  • MOB SPAWNING:
  • Monsters now only spawn in places where the light from blocks is 0 (sky light still prevents spawning like before)
  • MUSIC:
  • Added new music by Lena Raine and Kumi Tanioka to the Overworld (when playing in Survival Mode) and the main menu
  • Added a new music disc from Lena Raine titled ‘Otherside’. This can be found rarely in Stronghold Corridor Chests or much more rarely in Dungeon Chests.
  • NEW OVERWORLD BIOMES:
  • DRIPSTONE CAVES:
  • Contains plenty of Pointed Dripstone and Dripstone Block on the floors and ceilings, as well as within small pools of water
  • In some places, you’ll find larger stalagmites, stalactites, and columns built from Dripstone Blocks
  • Contains extra Copper Ore
  • Drowned can spawn in aquifers inside Dripstone Caves
  • FROZEN PEAKS:
  • Smooth mountain peaks with ice and snow
  • Spawns Goats and Yeti. Wait, no, actually it’s just Goats.
  • GROVE:
  • Snowy terrain with big Spruce Trees and Powder Snow traps. You might want to wear leather boots!
  • Tends to generate on high-altitude terrain beneath mountain peaks or on hilltops
  • Spawns Wolves, Rabbits, and Foxes
  • JAGGED PEAKS:
  • Dramatic jagged mountain peaks with Snow and Stone blocks
  • Spawns Goats
  • LUSH CAVES:
  • Moss covers the floors and ceilings
  • Spore Blossoms grow from the ceiling and drip particles
  • Contains Clay pools with Dripleaf plants growing out of them
  • Contains Azalea Bushes and Flowering Azalea Bushes
  • The Azalea Tree loves to have its roots in Lush Caves, so if you find an Azalea Tree (either overground or in a cave) you know there is a Lush Cave beneath you
  • Cave Vines with Glow Berries grow from the ceiling and light up the caves
  • MEADOW:
  • Large grassy and flowery biome that tends to generate high up on plateaus or next to large mountain ranges
  • Sometimes contains a lone, tall Oak or Birch Tree with a Bee Nest
  • Think Sound of Music!
  • Spawns Donkeys, Rabbits, and Sheep
  • SNOWY SLOPES:
  • Very snowy terrain that can hide Powder Snow traps. I hope you kept those leather boots!
  • Tends to generate on high-altitude terrain beneath mountain peaks or on hilltops
  • Spawns Rabbits and Goats
  • NEW ORE DISTRIBUTION:
  • Changed ore generation to match the new world height, and to add more strategy to mining. There is no longer a single height level that is best for all ores – you need to make tradeoffs!
  • Iron Ore generates below height 72, with a strong bias towards height 16. Iron Ore also generates above 80, with more Iron Ore as you go higher.
  • Copper Ore generates between height 0 and 96, with a strong bias towards height 48. Copper Ore generates in larger amounts in Dripstone Caves Biome.
  • Lapis Lazuli Ore generates below height 64, with a strong bias towards height 0. However, Lapis Lazuli Ore below height -32 or above height 32 cannot generate exposed to air. It will either be buried or inside water.
  • Coal Ore generates above height 0, with a strong bias towards height 96 and above. Coal Ore has reduced air exposure, so you will find more Coal Ore buried or underwater than exposed to air.
  • Gold Ore generates below height 32, with a strong bias towards height -16. Extra Gold Ore generates below height -48. Extra Gold Ore can be found in Badlands biomes above height 32.
  • Redstone Ore generates below height 16. Redstone Ore generation gradually increases as you go below height -32 and further down.
  • Diamond Ore generates below height 16, with more Diamond Ore the lower you go. Diamond Ore have reduced air exposure, so you will find more Diamond Ore buried or underwater than exposed to air.
  • Emerald Ore generates above height -16 in mountainous biomes, with more Emerald Ore the higher you go. Emerald Ore below height 0 is very rare!
  • NOISE CAVES AND AQUIFERS:
  • Noise caves are a new way of generating caves, providing more natural variety. They can get really huge sometimes! Noise caves come in three flavors:
  • Cheese caves: Like the holes in swiss cheese. These often form caverns of various size.
  • Spaghetti caves: Long squiggly tunnels, sometimes wide like tagliatelle
  • Noodle caves: Thinner, squigglier, and more claustrophobic variant of spaghetti caves
  • No, they aren’t loud. The “noise” part of noise caves is a technical term and has nothing to do with sound.
  • The old cave carvers and canyons still generate, combining with the noise caves to form interesting cave systems
  • As with carvers, noise caves form cave entrances where they intersect the surface
  • An aquifer is an area with local water level, independent of sea level
  • Aquifers are used during world generation to generate bodies of water inside noise caves
  • This sometimes results in large underground lakes
  • They can also form inside mountains and on the surface
  • Aquifers below y0 will sometimes be lava aquifers instead of water aquifers
  • Magma Blocks sometimes generates at the bottom of underground bodies of water
  • Underwater cave carvers and underwater canyons have been removed, since aquifers are used to generate water in caves instead
  • SPRINTING:
  • Previously, any collision with a block would reduce sprinting to walking. Now, for very minor angles of collision with a block, players retain their sprint. For larger angles of collision, the old behavior is retained.
  • UPGRADING OF OLD WORLDS:
  • The transition between new and old terrain is less “cliffy”
  • Will surface height blend? Yes.
  • Will biomes blend? Yes.
  • Will caves blend? Your mileage may vary.
  • In old chunks, if there is any Bedrock at y=0, the sections below non-air blocks will be filled with new generation
  • The old Bedrock between y=0 and y=4 in old chunks gets replaced with Deepslate
  • A new Bedrock layer is placed at y=-64
  • WORLD GENERATION:
  • Generation range and build limits have been expanded by 64 blocks up and 64 blocks down, to a total range of 384 blocks
  • Underground features, structures, and caves generate all the way down to y-64
  • Exception: Diorite, Granite, Andesite, and Dirt will not generate below y0
  • Tweaked size and positioning of Diorite, Andesite, and Granite generation
  • Dripstone clusters can no longer be found in normal caves, only in Dripstone Caves biomes
  • Starting from y8 and below, Deepslate gradually replaces all Stone
  • Deepslate blobs no longer generate above y0
  • The terrain shape and elevation varies dramatically, indepedently from biomes
  • For example, forests and deserts could form up on a hill without needing a special biome just for that
  • Less Diorite, Granite, and Andesite generates above y 60
  • Strips of Gravel can generate in stony shores
  • Swamp trees can grow in water 2 blocks deep (instead of just 1 block deep)
  • Removed water lake features, aquifers provide local water levels
  • A bunch of biome variants with simular features but different shapes have been merged into one, since the shape is controlled independently now
  • Renamed some biomes
  • Geodes now only generate up to height 30
  • TECHNICAL:
  • Added an accessibility option to stop the sky from flashing during thunderstorms
  • Added fall_from_height and ride_entity_distance advancement triggers
  • Changed nether_travel to match other similar triggers
  • Added an option to specify the audio device used by the game
  • Replaced light and barrier particles with block_marker
  • Replaced the clientbound chunk update network packet with another one that additionally contains light update data
  • The separate light update packet still exists and is sent when a light update happens without a chunk update
  • New video setting called “Chunk Builder”
  • Changed the prioritization order of the chunk rendering pipeline
  • Unrendered chunk holes in the world should not appear anymore while flying fast with high render distance
  • View distance now causes chunks to load cylindrically around players instead of in a square
  • Added “Toggle Sprint” and “Toggle Sneak” to the Controls settings
  • Moved Keybinds out to their own settings screen, accessible from Controls
  • Information about the world generation noise is now displayed on the debug screen
  • Added illageralt, rune-like font from Minecraft Dungeons (currently only usable via commands)
  • Added startup option --jfrProfile and command jfr to start profiling with Java Flight Recorder as well as a few custom events
  • Loot table functions set_contents and set_loot_table now require a type field with a valid block entity type
  • Added new loot table function set_potion
  • The maximum amount of background threads are increased
  • Worlds last saved before Minecraft 1.2 (pre “Anvil”) can no longer be opened directly
  • Data pack format has been increased to 8
  • Resource pack format has been increased to 8
  • --report option in data generator now creates reference files for the entirety of the worldgen, instead of just the biomes
  • Removed length limits for scoreboard, score holder, and team names
  • Standalone server.jar now bundles contains individual libraries instead of being flat archive
  • Size limit for server resource packs has been increased to 250 MB
  • Servers can now set property hide-online-players to true in order to not send a player list on status requests
  • New setting called “Simulation Distance”
  • Mob spawners can now override light checks for spawning
  • Added telemetry for world loading
  • ADVANCEMENTS:
  • CHANGED TRIGGERS:
  • NETHER_TRAVEL:
  • entered condition is renamed to start_position
  • exited has been removed since it was identical to player.location
  • NEW TRIGGERS:
  • FALL_FROM_HEIGHT:
  • Triggered when a player lands after falling
  • Conditions:
  • player - a player for which this trigger runs
  • start_position - a location predicate for the last position before the falling started
  • distance - a predicate for the distance between start_position and the player
  • RIDE_ENTITY_IN_LAVA:
  • Triggered for every tick when a player rides in lava
  • Conditions:
  • player - a player for which this trigger runs
  • start_position - a position where the riding started (first tick on lava)
  • distance - a predicate for the distance between start_position and the player
  • CHUNK BUILDER SETTING:
  • This setting determines if chunk sections are updated immediately during a single frame, or asynchronously using threads
  • “Fully Blocking” corresponds to the previous way chunks were updated, which prevents potential visual gaps when blocks are destroyed
  • “Threaded” will significantly reduce stutters when blocks are placed or destroyed (especially with light sources), however brief visual gaps may rarely occur
  • “Semi Blocking” is the middle-option, and will only immediately update chunks that are deemed important, otherwise updates occur asynchronously using threads
  • JAVA 17:
  • Minecraft now uses Java version 17. If you are using a default setup, the Launcher will download and install the correct version. If you are using a custom Java setup, or a third-party launcher, you will need to ensure that your Java installation is version 17 or above.
  • JFR PROFILING:
  • CUSTOM EVENTS:
  • All events are enabled when starting the profiling using either jfr start command or --jfrProfile startup flag.
  • If profiling is started through any other means for monitoring purposes, only the ServerTickTime, LoadWorld and NetworkSummary are included by default.
  • minecraft.ServerTickTime: periodic event (1 second intervals) exposing average server tick times
  • minecraft.NetworkSummary: periodic event (10 second intervals) reporting total packet sizes and counts per connection
  • minecraft.PacketReceived | minecraft.PacketSent: network traffic
  • minecraft.ChunkGeneration: time taken to generate individual chunk stages
  • minecraft.LoadWorld: initial world loading duration
  • OVERVIEW:
  • Java Flight Recorder (https://openjdk.java.net/jeps/328) is the internal JVM profiling tool bundled with the Java Runtime to analyze performance and runtime characteristics.
  • It’s a useful tool for exposing internal JVM performance metrics as well as custom metrics that can be monitored or analyzed using any stock Java profiler or monitoring agents.
  • PROFILING LIFECYCLE:
  • A profiling run can be started using any of the following alternatives:
  • The run will then be stopped either by:
  • --jfrProfile startup flag when starting a Minecraft server or client
  • jfr start in-game command
  • Regular Java CLI tools such as jcmd
  • shutting down the JVM
  • jfr stop in-game command
  • jcmd CLI tool
  • REPORTS:
  • A summary JSON report is written both to the log file and in the debug folder accompanied by a .jfr recording ready to be analyzed in i.e JMC https://github.com/openjdk/jmc or any other profiler tool supporting the format.
  • LOOT TABLES:
  • CHANGED FUNCTIONS:
  • SET_CONTENTS, SET_LOOT_TABLE:
  • Added new mandatory field type. This type will be written into BlockEntityTag.id, to make sure that this tag can be correctly migrated between versions.
  • NEW FUNCTIONS:
  • SET_POTION:
  • Sets the Potion tag on any item
  • Parameters:
  • id - potion id
  • MAXIMUM AMOUNT OF BACKGROUND THREADS INCREASED:
  • Various background tasks including worldgen are executed on a background thread pool
  • The default thread pool size equals the amount of available CPU threads, minus one
  • The upper thread pool limit has been raised from 7 to 255, which should help higher-end machines with improved world-gen performance
  • The upper limit can be overridden via the max.bg.threads Java system property, for example when running multiple servers on a single machine
  • MOB SPAWNING:
  • Monster spawning limits are now per-player, rather than global for each dimension
  • OLD WORLD CONVERSION:
  • Worlds last saved before Minecraft 1.2 (pre “Anvil”) now require conversion in a previous version of the game to be able to be opened
  • We recommend that you upgrade your old version, 1.2 (pre “Anvil”) or older, to version 1.6.4 - worlds opened for the first time in later versions will have incorrect biome information
  • PARTICLES:
  • BLOCK_MARKER:
  • Renders with a texture declared in the particle slot for a model assigned to the configured block state
  • Is summoned with same syntax as the block particle (i.e. block_marker wheat[age=2])
  • RESOURCE PACK FORMAT:
  • minecraft/textures/gui/container/inventory.png now contains an extra sprite for a thin-layout version of the effect list in the inventory
  • SERVER BUNDLING:
  • server.jar now bundles individual libraries instead of merging all the files into a single archive
  • This change is meant to solve certain problems related to Java modules
  • On startup, server.jar will unpack libraries into a directory configured by bundlerRepoDir (default: working directory)
  • To run a different main class other than the server, use the bundlerMainClass property (for example java -DbundlerMainClass=net.minecraft.data.Main -jar server.jar --reports) or unpack the jar manually and use the contents of META-INF/classpath-joined for command line
  • If bundlerMainClass is empty, the program will just validate and extract files, and will then exit
  • Server classes are now signed
  • SIMULATION DISTANCE SETTING:
  • A new slider which is available under video settings
  • Entities, blocks, and fluids will not be updated outside of simulation distance
  • Allows higher render distance with less CPU load
  • There’s also a new simulation-distance property in the dedicated server properties
  • SPAWNER DATA CHANGES:
  • Spawners now support the custom_spawn_rules NBT in the SpawnData field and the SpawnPotentials list
  • custom_spawn_rules currently may contain fields block_light_limit and sky_light_limit - both are integer ranges with fields min_inclusive and max_inclusive
  • To make SpawnPotentials format similar to other weighted lists, structure was changed to {weight: , data: }
  • To accomodate that change, previous contents of SpawnData were moved to SpawnData.entity (making format of that field same as elements of SpawnPotentials.data)
  • TELEMETRY:
  • In this release, we are re-introducing diagnostic tracking, which was part of Minecraft: Java Edition until 2018. We are bringing it back to better understand our players and to improve their experience. Specifically this information will help us prioritise various aspects of development and identify pain points. All data is treated according to GDPR and CCPA best practices and is used to develop a better-performing and generally more enjoyable Minecraft: Java Edition.
  • At this point, the only implemented event is world load
  • WORLD LOAD EVENT:
  • Sent when loading singleplayer world or connecting to multiplayer server
  • Contains following information:
  • launcher identifier
  • user identitifer (XUID)
  • client session id (changes on restart)
  • world session id (changes per world load, to be reused for later events)
  • game version
  • operating system name and version
  • Java runtime version
  • if client or server is modded (same information as on crash logs)
  • server type (single player, Realms or other)
  • game mode
  • WORLD DATA: CHUNK FORMAT:
  • Removed chunk’s Level and moved everything it contained up
  • Chunk’s Level.Entities has moved to entities
  • Chunk’s Level.TileEntities has moved to block_entities
  • Chunk’s Level.TileTicks and Level.ToBeTicked have moved to block_ticks
  • Chunk’s Level.LiquidTicks and Level.LiquidsToBeTicked have moved to fluid_ticks
  • Chunk’s Level.Sections has moved to sections
  • Chunk’s Level.Structures has moved to structures
  • Chunk’s Level.Structures.Starts has moved to structures.starts
  • Chunk’s Level.Sections[].BlockStates and Level.Sections[].Palette have moved to a container structure in sections[].block_states
  • Chunk’s Level.Biomes are now paletted and live in a similar container structure in sections[].biomes
  • Chunk’s Level.CarvingMasks[] is now long[] instead of byte[]
  • Added yPos the minimum section y position in the chunk
  • Added below_zero_retrogen containing data to support below zero generation
  • Added blending_data containing data to support blending new world generation with existing chunks
  • WORLD GENERATION:
  • Bedrock layers now generate dependent on the world seed
  • New random number generator for overworld generation
  • FIXED BUGS IN 1.18:
  • About 250 bugs were fixed in this release.

New in Minecraft 1.17.1 (Jul 7, 2021)

  • CHANGES IN 1.17.1:
  • Blue axolotls can now only be obtained through breeding
  • Non-screaming goats now have a rare chance to produce a screaming goat when bred
  • Status effects on goats now also apply when the goat is jumping or ramming
  • Raised the drop rate for copper ingots from Drowned to 11% + 2% per level of looting
  • Powder snow now fills cauldrons 2 times faster than before (still pretty slowly, though!)
  • Zombies, Zombie Villagers, Husks and Drowned will no longer pick up glow ink sacs
  • TECHNICAL CHANGES IN 1.17.1:
  • Deaths of named mobs are now logged
  • In case of DNS-based redirection, the client will send the hostname actually used to connect (this restores the pre-1.17 behaviour)
  • FIXED BUGS IN 1.17.1:
  • MC-123654 - “Sun, moon, and/or clouds are not showing if render distance is below 4”
  • MC-131290 - “Enchantments are saved as shorts, but are loaded as and function with integer values”
  • MC-156155 - Turkish lira sign (₺) appears as □ in the game
  • MC-194736 - Duplicate text mapping for U+00B7
  • MC-196999 - U+1FEC is wrong in Minecraft’s font
  • MC-213986 - Pistons and dispensers can be used to create ghost blocks using powder snow
  • MC-219018 - Ghost items can be created using /item (server doesn’t update client inventory correctly)
  • MC-219290 - Calcite is too quiet compared to other blocks
  • MC-221656 - Creative mode obtained Bucket of Axolotl/Tropical Fish only spawns one kind axolotl/tropical fish
  • MC-222731 - Captured axolotl constantly tries to leave water
  • MC-223350 - Loaded chunks sometimes don’t render until the player moves their head slightly
  • MC-223368 - Strength and weakness potions / custom attack damage attributes does not change damage from goats
  • MC-224894 - Light tickets are released too early
  • MC-225816 - Hanging Roots appear large when an item entity
  • MC-226461 - Logs can be replaced with stone near lava pools
  • MC-226505 - Goat’s long jump is not affected by the jump boost effect
  • MC-226512 - Goats do not use the damage of held items when ramming entities
  • MC-226926 - Emerald ore generates too often
  • MC-226948 - Withers are now affected by potion effects
  • MC-227387 - World gen datapacks will likely crash or softlock the game
  • MC-227435 - Lag when placing heads of non-existent players when on servers
  • MC-227483 - root_system feature config’s codec uses a wrong field
  • MC-227520 - Overworld Fossils always generate at bedrock level
  • MC-227557 - End portal texture appears stretched after world conversion
  • MC-227618 - Small dripleaf is consumed without being placed when used on tall seagrass
  • MC-227651 - Group for lapis lazuli ore smelting and blasting recipes is misspelled
  • MC-227821 - Client crash when trying to create/edit realm immediately after deleting previous one
  • MC-227891 - Ender pearls despawn when player logs out of a server
  • MC-228219 - Thrown ender pearls disappear upon entering the exit end portal
  • MC-228343 - java.lang.NullPointerException when random_selector default feature isn’t found
  • MC-228430 - “Very long loading pause while booting the game (”“Failed to add PDH Counter”", caused by oshi)"
  • MC-228599 - Attempting to walk through flowing water constantly switches the player from swimming into normal mode
  • MC-228802 - “Chunks not loading on a server / Cannot invoke ““cmq.a(int, int, int)”” because ““☃”” is null”
  • MC-228828 - “Specifying the --server parameter when starting the game, causes the game to crash”
  • MC-228858 - Axolotls despawning though named and on leashes.
  • MC-229169 - Piglins can no longer hear players breaking protected blocks through walls
  • MC-229191 - Diamond ore distribution changed between 1.16.5 and 1.17
  • MC-229246 - Piglins and piglin brutes no longer call other piglins after attacking one of them behind walls
  • MC-229299 - Blue axolotls can spawn naturally
  • MC-229441 - You can steal the item a villager is holding for trade by killing it
  • MC-229614 - Wandering Trader obtained tropical fish are only white kob
  • MC-230716 - “”“death.attack.dryout”" and ““death.attack.dryout.player”” display raw translation strings (are untranslated)"

New in Minecraft 1.17.0 (Jun 9, 2021)

  • Delve into Part I of the Caves & Cliffs update with fun mobs, blocks, and items! Go underwater to team up with the Axolotl and swim alongside the Glow Squid. When you reach higher ground, tread carefully because the Goats might ram you! Want to build a settlement that changes over time? Mine Copper and use it to build structures that will age right before your eyes. Have some spare Copper? Craft a Lightning Rod or go mining in an Amethyst Geode and make a Spyglass! If you want even more blocks, the Wandering Trader might have a lush surprise for you. This is a BIG changelog, so let’s jump in!
  • New Features:
  • Axolotl:
  • Axolotls are amphibious creatures that spawn in underground water
  • Holding a Bucket of Tropical Fish will cause nearby Axolotls to follow the player on both land and in water. Axolotls cannot be tamed but can be bred by feeding them Buckets of Tropical Fish
  • Axolotl will attack Fish, Squid, Drowned, and Guardians!
  • Axolotls come in a variety of colors, all with an equal chance of spawning except for blue. Blue Axolotls have a small chance of spawning as a mutation when breeding two Axolotls
  • Axolotls can survive on dry land for a few minutes. After that they will start to dry out and take continuous damage until rehydrated
  • When taking damage, there is a chance that the Axolotl will play dead. While playing dead, the Axolotl will regenerate health and mobs will be unable to target the Axolotl
  • When a player kills a mob that the Axolotl was attacking, they are rewarded with the regeneration effect and their mining fatigue is removed, if they had it
  • Axolotls can be picked up with buckets, just like fish!
  • Goat:
  • The winning mob of the MINECON Live 2019 mob vote!
  • For now, Goats spawn in Extreme Hills. This will change with Caves & Cliffs: Part II
  • Goats will occasionally ram into players and other mobs
  • Goats can jump high and take less fall damage than other mobs
  • Goats will avoid walking onto Powder Snow
  • Goats can be bred and tempted using Wheat
  • Use an empty Bucket to get Milk
  • Keep an ear out for the elusive Screamer Goat!
  • Glow Squid:
  • The winning mob of the Minecraft Live 2020 mob vote!
  • Glow squids are aquatic creatures that spawn in underground water
  • When killed, glow squid drop Glow Ink Sacs
  • Glow Ink Sac and Glow Item Frame:
  • Craft a Glow Item Frame by combining a glow ink sac with an item frame in a crafting table
  • Any item in a Glow Item Frame is perfectly illuminated, even at night!
  • Glow Ink Sac and Glowing Sign Text
  • If a Sign is interacted with a Glow Ink Sac, the text will then get a glowing effect
  • Powder Snow:
  • Mobs inside a block of powder snow start to freeze and eventually take damage
  • Players can protect themselves from powder snow by equipping leather armor
  • Cauldrons fill up in snowy weather, creating a renewable source of powder snow. It will also generate naturally in certain snowy biomes when Caves & Cliffs: Part II releases
  • Buckets can be used to scoop up and place powder snow
  • Most mobs cannot walk on powder snow and fall into the block instead
  • Skeletons transform into strays after standing in powder snow for awhile
  • Wearing Leather Boots allows a player or mob to walk on Powder Snow without falling in
  • Glow Lichen:
  • A dim light source that appears on cave walls and in underground lakes
  • Use bone meal to spread it along block surfaces and harvest it using shears
  • Amethyst Geodes:
  • These huge Geodes can be found anywhere underground of newly generated chunks in the Overworld
  • Amethyst Geodes have an outer layer of Smooth Basalt Blocks and a second layer of Calcite Blocks
  • Inside Geodes, there is an inner layer of various Amethyst Blocks
  • All types of Amethyst blocks (including Clusters) create beautiful sounds when you walk on them, break them, place them, or hit them with a projectile – go make some music!
  • Amethyst comes in block form inside the Geodes in two ways: Block of Amethyst Block and Budding Amethyst
  • Amethyst Clusters
  • Amethyst Clusters grow from budding Amethyst, which can be found inside Geodes
  • Clusters have four growth stages: Small Amethyst Bud, Medium Amethyst Bud, Large Amethyst Bud, and Amethyst Cluster
  • Fully-grown Amethyst clusters drop four Amethyst Shards (or more with the Fortune enchantment) when a Pickaxe is used, and drop two Amethyst Shards when broken by hand, Piston, or other means
  • Clusters can be mined with the Silk Touch enchantment at any stage of growth
  • Budding Amethyst:
  • On any side of a Budding Amethyst Block where there is air or a water source block, a Small Amethyst Bud will eventually grow
  • Amethyst Buds can only grow when attached to Budding Amethyst, and will grow until they become a full Amethyst Cluster
  • Cluster Amethyst Blocks:
  • Clusters can only grow when they are placed on budding Amethyst Blocks
  • Amethyst Shards:
  • Amethyst Shards are items used in a variety of crafting recipes
  • Tinted Glass:
  • Though visually transparent, light does not pass through Tinted Glass
  • Can be crafted by putting a Glass Block in the middle of four Amethyst Shards on a Crafting Table
  • Tinted Glass can be obtained without the Silk Touch enchantment and does not shatter when broken, like normal Glass
  • Copper:
  • Copper Ore can now be found underground in newly generated chunks and can be smelted into Copper Ingots
  • Block of Copper and Cut Copper can be crafted, as well as stairs and slabs
  • After being placed in the world, Copper Blocks will oxidize slowly over time, turning to exposed Copper, Weathered Copper, and Oxidized Copper
  • Copper Blocks that are not fully oxidized can be waxed to prevent further oxidation, either by using a Honeycomb item on them, by using the crafting grid, or by using a Dispenser loaded with Honeycombs
  • Axes can scrape off wax and oxidation from Copper Blocks
  • Lightning Rod:
  • All lightning strikes that happen within a radius of 64 blocks from a Lightning Rod will strike the Lightning Rod
  • Lightning rods can be crafted using Copper ingots in a Crafting Table
  • A Lightning Rod struck by lightning will emit a full Redstone signal for 8 game ticks
  • Spyglass:
  • The Spyglass is used to see far away places and can be crafted with Copper Ingots and an Amethyst Shard
  • Camera movement when looking through a Spyglass is slowed to make it more comfortable to use. This is adjustable using the Spyglass Damping slider in Settings on Bedrock Edition
  • Raw Ore Items:
  • Added Raw Copper, Raw Iron, and Raw Gold items
  • Ores that are smeltable now drop raw item forms of the ore instead of the ore block, and these can be smelted just like before
  • This is to prevent cluttering the inventory and have consistency with Fortune on all ores
  • Ore blocks are still smeltable, meaning you can still smelt ore blocks you've obtained previously or with the Silk Touch enchantment
  • Raw Ore Blocks:
  • Added block of Raw Copper, Raw Iron, and Raw Gold
  • Just like other ore materials, you can craft a compact block with raw ore items to save inventory space or use as decoration
  • Raw ore blocks can be placed on a crafting grid to break down into the original raw ore items
  • Deepslate:
  • Deepslate is generated in blobs below y = 16
  • Mining it with a Pickaxe will drop Cobbled Deepslate, which can be smelted back into Deepslate
  • When ore is generated in the same place as Deepslate, Deepslate variants of that ore are now generated instead
  • Deepslate Blocks can be crafted into Polished Deepslate, Deepslate Tile, and Deepslate Brick Blocks, including slabs, stairs, and walls
  • Deepslate Blocks also come in Cracked Tile, Cracked Brick, Chiseled, and Infested variants
  • Stone tools can be crafted using Cobbled Deepslate
  • Tuff:
  • A new decorative block
  • Blobs of Tuff Blocks generate in the world below y = 16
  • Smooth Basalt:
  • Basalt blocks can now be smelted into smooth basalt blocks as a new decorative block
  • New Cave Blocks:
  • While Lush Caves and other new cave biomes won’t generate until the Caves & Cliffs: Part II update, many new blocks are now available through the Creative mode inventory or certain aspects of Survival mode
  • Trade & Loot Table Additions:
  • Added the following trades to the Mason:
  • Will sell 4 Dripstone Blocks for 1 Emerald
  • Added the following trades to the Wandering Trader:
  • Will sell 2 Pointed Dripstones for 1 Emerald
  • Will sell 2 Rooted Dirt for 1 Emerald
  • Will sell 2 Moss Blocks for 1 Emerald
  • Moss Blocks can be found in Shipwreck Chests
  • Glow Berries can be found in Mineshaft Chest Minecarts
  • Dripstone Block and Pointed Dripstone:
  • Pointed Dripstone can be placed on the ceiling (stalactites) or ground (stalagmites)
  • Watch out! If a stalactite is broken, it will fall and cause damage to players and mobs
  • Players and mobs will take damage if landing on a stalagmite
  • If a stalactite is under a water source or lava source, it will slowly fill Cauldrons
  • If a stalactite and stalagmite touch, they will connect into a full column
  • A Dripstone Block can be crafted with four Pointed Dripstone
  • Dripleaf:
  • Small Dripleaf will grow into Big Dripleaf when fertilized with Bone Meal
  • Big Dripleaf is a platforming block. Players and mobs on top of the block will cause the block to tilt and drop
  • Moss Block and Moss Carpet:
  • When Moss Blocks are fertilized with Bone Meal, Moss has a chance of spreading to other blocks. Moss Carpet, Azaleas, and Flowering Azaleas also have a chance of growing
  • The Hoe is the most efficient tool to harvest Moss Blocks and Moss Carpet
  • Azalea:
  • Azalea and Flowering Azaleas are new decorative plants
  • Azaleas have a chance of growing after using Bone Meal on Moss Blocks
  • Fertilizing an Azalea with Bone Meal will transform it into a tree with Azalea Leaves and Flowered Azalea Leaves, which can be harvested using Shears
  • Azalea and Flowering Azalea can also be used as Furnace fuel
  • Rooted Dirt and Hanging Roots:
  • Tilling Rooted Dirt with a Hoe turns the block to normal Dirt and drops Hanging Roots
  • Fertilizing Rooted Dirt with Bone Meal causes Hanging Roots to grow below
  • Glow Berries:
  • Glow Berries can be planted on the bottom of most solid blocks to grow cave vines
  • They can be eaten and are as nutritious as Sweet Berries
  • Use them to lure and breed Foxes
  • Cave Vines:
  • When Cave Vines grow or are fertilized with Bone Meal, they have a chance of growing Glow Berries
  • A Cave Vine that has Glow Berries emits light. So pretty!
  • Cave Vines are climbable
  • Spore Blossom:
  • Currently, Spore Blossoms are only available in the Creative mode inventory
  • Spore Blossoms are a new decorative block that can be placed underneath any block
  • New Achievements and Trophies:
  • Wax On Wax Off - Apply and remove Wax from all the Copper blocks
  • Float Your Goat - Get in a boat and float with a Goat
  • The Healing Power of Friendship - Team up with an Axolotl and win a fight
  • Changes:
  • Improved visibility when swimming in underwater caves
  • A new, beautiful main menu panorama for Caves & Cliffs: Part I
  • Updated the appearance of the initial loading screen
  • Compass and Clock item textures have been updated
  • Ore textures have been updated to better differentiate in more ways than just color
  • Added distinct damage sounds for burning, freezing, and drowning (MCPE-111645)
  • Bone Meal now makes a sound when used
  • Drowned now drop Copper ingots instead of Gold ingots

New in Minecraft 1.16.5 (Jan 18, 2021)

  • We're now releasing 1.16.5, which fixes two critical stability issues. We are not releasing more information about these issues at this time to protect servers that have not yet updated.
  • This release is network compatible with 1.16.4 - this means you do not need to upgrade your game right away to play on an upgraded server. However, we highly encourage all server owners to update as soon as possible to apply the stability fixes.
  • Next week, we aim to release the next snapshot of Caves & Cliffs. Stay tuned!

New in Minecraft 1.16.4 (Nov 3, 2020)

  • Features:
  • Social Interactions Screen:
  • A new screen available in Multiplayer which shows a list of all players on a server so you can hide chat from any player.
  • Opens with a configurable key binding, by default P
  • Which players are hidden resets when you disconnect from a server
  • Blocked Players:
  • When logging in with a Microsoft account, players blocked in your account are now also blocked in the game, and account restrictions are now respected
  • Chat from blocked players is always hidden
  • Realms invites from blocked players are hidden
  • Fixed Bugs in 1.16.4:
  • MC-192434 - Netherite leggings are textured weirdly
  • MC-199487 - WorldGen Deadlock
  • MC-201885 - Divide by zero error in the Ender Dragon entity class can cause a server crash and infinite velocity
  • MC-202147 - Cursor in Social Interactions & Recipe Book & Anvil menu doesn’t blink

New in Minecraft 1.16.3 (Sep 23, 2020)

  • Fixed bugs:
  • MC-198678 - Giving an item and a gold ingot to a baby piglin and killing it duplicates the item
  • MC-196449 - Piglins, Piglin Brutes, Hoglins and Zoglins have trouble pathfinding to the player when attacking

New in Minecraft 1.16.2 (Sep 23, 2020)

  • Features:
  • Accessibility:
  • Two new accessibility settings have been added to help with visual comfort.
  • Distortion effects such as nausea and the Nether portal overlay can now be reduced
  • At lower values, the nausea effect is replaced with a green overlay as an alternative visualization
  • Field of view effects, shown after speed modifiers are applied, can now be reduced
  • Chat Delay:
  • Chat delay has been added to the Chat Settings screen
  • Pressing F3+D now clears the pending chat messages
  • Bastion Remnants:
  • Tweaked the Bastion Remnant chest loot
  • Chests in Bastion Remnants are now more likely to be positioned on top of gilded blackstone
  • Blocks:
  • Brewing stands can now be crafted with blackstone
  • Lanterns and Soul Lanterns can now be waterlogged
  • Crimson and warped fungus can now be placed on mycelium
  • Chains can now be placed in all orientations
  • Items:
  • Tools are now sorted based on material in the creative inventory
  • Totems of undying now give the fire resistance status effect for 40 seconds when activated
  • Mobs:
  • Endermen will no longer place their held block onto bedrock blocks
  • Zoglins can now be leashed
  • When a Zombified Piglin is spawned riding a Strider, it will now be holding a Warped Fungus on a Stick
  • Removed Herobrine
  • Piglins:
  • Added Piglin Brutes!
  • Piglins now become angry with players who open or destroy a Chest Minecart
  • Tweaked bartering loot
  • Piglin Brute:
  • Piglin Brutes are stronger versions of Piglins that live in bastions and protect the treasures there
  • Unlike the their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything
  • Piglin Brutes attack players on sight, no matter how they are dressed
  • Piglin Brutes wield axes and don’t need any armor, because they’re just that tough
  • Respawn Block Positions:
  • Modified how respawn positions are chosen for beds and respawn anchors
  • Respawn anchors will prioritize cardinal directions over corners
  • Beds will prioritize the side of the bed the player entered from and then spaces circling around the foot of the bed up to the head of the bed
  • Respawning players will now face the block that they respawned at
  • Placing players onto dangerous blocks is now avoided when possible
  • Villagers:
  • Villagers now emit green particles when joining a village, setting a home bed, or acquiring a job site / profession
  • Villagers now lose their job sites when changing dimension
  • Technical:
  • Custom worlds now support custom biomes
  • Sign edit screen will now intialize from existing sign text (should have no noticeable impact on vanilla)
  • Small improvements to data and resource pack selection screens
  • Tags can now have optional entries
  • Commands:
  • Execute:
  • execute in now respects dimension scaling
  • spawnpoint & setworldspawn:
  • Added an angle parameter for setting the default facing angle of a respawning player
  • Syntax: spawnpoint [] [] []
  • Syntax: setworldspawn [] []
  • New parameters:
  • angle - Floating point angle in degrees. Supports the relative ~ modifier
  • Customized world generation:
  • Custom world generation and dimension settings now use the same folder pattern in data packs as other resources (namespace//resource.json)
  • There is now experimental support for a worldgen folder in data packs
  • worldgen/biome can contain biome definitions
  • worldgen/configured_carver can contain definitions for world carver settings
  • worldgen/configured_feature can contain definitions for feature placements
  • worldgen/configured_structure_feature can contain definitions for structure placements
  • worldgen/configured_surface_builder can contain definitions for surfaces
  • worldgen/noise_settings can now contain noise configurations
  • worldgen/processor_list can contain sets of block processors
  • worldgen/template_pool can contain pool definitions for jigsaw structures
  • Custom biomes can now be used in the single biome/caves/floating islands world types (add the data pack containing the biome first)
  • Custom biomes can now be used in custom dimension generators
  • Dedicated server packet limit:
  • Dedicated servers can now kick clients that consistently send too many packets within a second
  • Controlled with the rate-limit settings in server.properties
  • The default rate limit of 0 means “no limit”
  • Pack selection screens:
  • While screen is open, it will automatically update when pack directory contents change
  • Both pack selection screen will now display contents of pack.png as pack icon
  • Pack version:
  • Resource pack version raised to 6
  • Tags:
  • Optional entries:
  • Entries in tags can now be marked as optional. Failure to resolve optional entries does not prevent the whole tag from loading.
  • Bugs:
  • A total of more than 150 bugs have also been fixed in this release!

New in Minecraft 1.16.1 (Jun 30, 2020)

  • Our developers have been hard at work getting top issues addressed for this hotfix. Several of these were reported by players, so keep those reports coming at bugs.mojang.com! Even more fixes are already in the works for another update coming soon.
  • This update is currently only available on Windows 10 but will be releasing to all other platforms soon. The update is still multiplayer compatible with devices running any version of 1.16.
  • Fixes:
  • Fixed several issues with Netherite items being lost in fire or lava (MCPE-70774, MCPE-79753, MCPE-84796)
  • Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller (MCPE-79725)
  • Recipe selected items put in the crafting input grid can now be hovered over with the controller to see their tooltip names
  • Fixed a crash that could occur when playing an emote and suspending the game (MCPE-73325)
  • Fixed a crash that occurred on PlayStation 4 due to other players using custom skins
  • Emotes can no longer be equipped before unlocking them (MCPE-84810)
  • Custom skins once again work properly on multiplayer (MCPE-48207)

New in Minecraft 1.16.0 (Jun 24, 2020)

  • Welcome to the Nether Update! Minecraft’s deadliest destination just got a little spookier and a lot more dangerous. Are you ready to make your new home in the Nether? With so many new features, changes, and fixes, it’s difficult to pin the scope of this update into just a few points but here we go!
  • Four new Nether biomes including Crimson Forest, Warped Forest, Soulsand Valley, and Basalt Deltas
  • Watch out for a collection of new dangers like Piglins and Hoglins, and keep your eyes open for the ridable, lava walking Strider
  • Get building with new bricks and wood galore and get growing with eerie new vegetation
  • New music and ambient sounds fill the air, including fresh tunes from Lena Raine and includes a snappy tune called “Pigstep”
  • Keep yourself safe and take your diamond gear to the next level with Netherite
  • Over 300 bug fixes since the Buzzy Bees update, with fixes to over 180 community reported bugs
  • Be sure to check out the list of parity updates, as we address some issues regarding mob spawning, curses, villages, aquatic music, and sounds
  • As always, please report any bugs you find on bugs.mojang.com and post feedback to feedback.minecraft.net. Want to chat with us about the update and swap travel tips with fellow adventurers? Join us on the official Minecraft Discord at discord.gg/Minecraft!
  • New Biomes:
  • Warped Forest:
  • Warped Forests can now be found in the Nether!
  • Warped Nylium carpets the cave floor with all kinds of strange new vegetation
  • Huge Warped Fungi make up the "trees" of this forest, with Shroomlights lighting up the forest floor
  • Warped Wart blocks can be cleared quickly using a hoe
  • A dark blue fog covers the forest!
  • Warped spores swirl through the air
  • Twisting Vines grow from the cave floor and fungi
  • The Warped Forests are strange, but also the least hostile place of Nether
  • Crimson Forest:
  • Crimson Forests can now be found in the Nether!
  • Crimson Nylium carpets the cave floor with all kinds of strange new vegetation
  • Huge Crimson Fungi make up the "trees" of this forest, with Shroomlights lighting up the forest floor
  • Nether Wart blocks can be cleared quickly using a hoe
  • Weeping Vines grow from the cave ceilings and fungi
  • Hoglins wander these forests
  • Crimson spores swirl through the air
  • Soulsand Valley:
  • Soulsand Valleys can now be found in the Nether!
  • An open space made mostly of Soul Sand and Soul Soil
  • Basalt pillars span from floor to ceiling
  • Fossile remains of unknown creatures from the past litter the valley
  • Ash falls through the air
  • A light blue glow envelopes the valley
  • Beware of Skeletons here
  • Basalt Deltas:
  • Basalt Deltas can now be found in the Nether!
  • Remnants of volcanic eruptions, this biome sports a high concentration of Basalt columns and lava deltas
  • Walking through, you will be surrounded by flakes of flowing white ash
  • Magma Cubes finally have a place to call home, spawning very frequently
  • A new block, Blackstone, can be found in large patches here
  • Nether Wastes:
  • The original Nether biome is now called Nether Wastes
  • Nether Biome Fog:
  • Biome fog color smoothly blends between biomes. Smooth.
  • New Mobs:
  • Piglins:
  • Piglins are an aggressive civilization that live in the Nether
  • They mostly hang around in the Crimson Forest, but you might find some in the Nether Wastes, too
  • They think of players as target practice and will attack on sight
  • However, if you dress appropriately, they will see you as a respectable figure, or tolerable at least
  • Piglins are suspicious of strangers and if they see you opening a chest or mining a block of gold, they will assume that you're stealing and will treat you accordingly
  • Piglins LOVE gold and get very distracted by gold items
  • Gold ingots are currency to piglins, and you can throw ingots at them or interact with them while holding an ingot to barter for various goods
  • Piglins sometimes get hungry and hunt hoglins for food. Or they try at least. The results... vary
  • Piglins prefer to hunt and fight in groups and when a fight is happening, everyone wants in
  • Piglins that somehow end up in the overworld become zombified fairly quickly
  • Piglins are creeped out by soul fire and zombified piglins, and will stay clear whenever possible
  • Wither skeletons are a historic enemy and piglins will attack on sight
  • Baby piglins are not as dangerous but they can be mischievous, so watch your back
  • ... and they like to play with baby hoglins
  • Hoglins:
  • Hoglins are big aggressive beasts that live in Crimson Forests
  • They attack players on sight so be careful, they can easily knock you off a ledge!
  • Hoglins drop pork and sometimes leather, but not willingly
  • You can breed hoglins by feeding them crimson fungi, but do so at your own risk
  • Hoglins get hunted by piglins sometimes, but they don't go down without a fight!
  • Despite this, hoglins and piglins aren't enemies - they are more like an ecosystem
  • Baby hoglins like to pretend they are tough - but don't worry, they are more like angry puppies with no teeth
  • Want to keep hoglins off your back? Pro tip: Hoglins hate the smell of warped fungi!
  • Strider:
  • Striders are neutral mobs that stride the Nether, preferably through lava
  • Striders can be mounted if they first get a saddle placed on them
  • Similar to pigs, they can be controlled by the player, using mushroom-on-a-stick!
  • They are not hostile
  • They spawn in lava, and are fire immune
  • When they are not in lava, they freeze, shiver, and move slower
  • You can breed striders by feeding them warped fungus
  • Baby striders follow their parents
  • Zombified Piglins:
  • Zombie pigmen are now known as zombified piglins, and they now have ears... well, at least one ear
  • Zoglins:
  • Zoglins are zombified hoglins - the result of bringing a hoglin into the overworld
  • Unlike hoglins, they can't be bred or fed, and they don't care about warped fungus
  • Beware - these beasts are raving mad and attack just about everything they see!
  • New Gameplay Features:
  • Ruined Portals:
  • Remains of ancient Nether portals can now be found in the Nether and Overworld!
  • Bastion Remnants:
  • What's made of Blackstone and full of Piglins and Hoglins? Bastion Remnants!
  • Added 4 separate Bastion Remnant types: Bridge, Hoglin Stable, Housing Units, and Treasure Room
  • You can find these sizable structures in all biomes in the Nether, except for the ashy cliffs of Basalt Deltas
  • Explore, loot, and conquer a Bastion Remnant to call it your home...but beware, Piglins don't take kindly to intruders stealing their things
  • Added a new music disc from Lena Raine titled 'Pigstep', which can only be found in Bastion chests
  • Blackstone:
  • The only stone whose color is almost as dark as the humor of Mojang's former writer and friend, Tom Stone!
  • Added a new set of stone blocks with regular, polished, and polished brick variants!
  • Added Gilded Blackstone - Blackstone which has been imbued with gold and has a chance of dropping gold nuggets when broken
  • You can find these new blocks in Bastion Remnants
  • Blackstone can be used to craft a Furnace
  • Blackstone can be used to craft stone tools
  • Respawn Anchor:
  • Added the respawn anchor that can set your respawn point in the Nether
  • Use while holding Glowstone to charge to a maximum of four charges - each respawn depletes one charge
  • You can charge the Respawn Anchor using a Dispenser
  • Netherite:
  • Netherite items float in lava so you don't lose all your gear after that unplanned lava bath
  • Netherite tools work faster and last longer than diamond
  • Netherite weapons do more damage than diamond
  • Netherite armor have higher toughness and durability than diamond
  • Netherite items have higher enchantment value than diamond (but not as high as gold)
  • Netherite armor gives you knockback resistance, so you barely get knocked back at all when hit by arrows and such- Netherite blocks can be used as the base of a beacon and netherite ingots can be used as the fuel for a beacon. Weird flex but ok
  • And it looks cool!
  • Crafting Netherite:
  • Mine ancient debris in the lower depths of the Nether. At own risk. No insurance coverage for that
  • Refine it into netherite scrap in a furnace or blast furnace
  • Combine 4 netherite scrap with 4 gold ingots in a crafting table to make a netherite ingot
  • Crating Netherite Tools and Armor:
  • Add one of your diamond tools or armor pieces into a Smithing Table with a netherite ingot
  • The Smithing Table will preview your new netherite item in the right slot. Take it out to craft!
  • Target Block:
  • Because let's face it, your aim could use some practice
  • The closer you hit to the center, the larger the redstone signal!
  • You will need one hay block and four redstone for this recipe
  • Soul Speed:
  • Never suffer again drudging through Soul Sand Valleys - Soul Speed has you covered!
  • Shine your boots of choice with this soul-sucking enchantment to speed around on Soul Sand and Soul Soil!
  • There's a downside: Enchantments will slowly degrade your boots each Soul block you walk on
  • Can only be obtained by bartering with those pesky Piglins
  • Lodestone:
  • A new block that can help you get your bearings!
  • Crafted from a netherite ingot and chiseled stone bricks
  • Use a compass on a lodestone to point the compass to that lodestone
  • New Blocks:
  • Two new non-flammable wood-like materials - Crimson Stems and Warped Stems
  • Hyphae of Crimson and Warped Stems, including their stripped versions, can be crafted. Similar to wood from the Overworld
  • Basalt blocks - you can find them as pillars, but they can be placed in any direction
  • New ground surface blocks: Crimson Nylium and Warped Nylium
  • Using bone meal on Netherrack can spread Nylium
  • New vegetation: Nether Sprouts, Crimson Roots, and Warped Roots
  • Warped and Crimson roots and fungi can be placed into pots
  • Two types of Fungi: Crimson and Warped - try using bone meal to grow them!
  • Warped Wart blocks
  • Weeping Vines that grow from the bottom of a block downwards!
  • Weeping vines are climbable!
  • A new natural light source: Shroomlights
  • Added Soul Soil! Whenever fire burns on Soul Soil, it burns with a blue flame!
  • Soul Soil can be used to craft Soul Torches - and those can be crafted into Soul Lanterns!
  • Soul Campfire - A campfire with blue flames craftable with Soul Soil or Soul Sand
  • Added patches of Blackstone and Gravel to all Nether biomes at and below lava level
  • Nether gold ore can now spawn in the nether!
  • Nether gold ore can be mined with any pickaxe and will drop gold nuggets
  • Added Chiseled Nether Bricks, Cracked Nether Bricks, and Quartz Bricks blocks
  • Music and Sounds:
  • We’ve added three new tracks, all composed by the very talented Lena Raine
  • Rubedo is played in the Nether Wastes
  • Chrysopoeia is played in Crimson Forests
  • So Below is played in Soulsand Valleys
  • Added moody sounds to the Nether
  • Added underwater music
  • Added ambient cave sounds
  • A large amount of sounds have had their volume and pitch slightly changed in order to get close to Java Edition parity
  • Emotes:
  • Players can now use Emote animations in game as a fun way to express themselves! Emotes are assigned to an Emote wheel within the Dressing Room. There are Emotes available for free, purchase, and as achievement rewards
  • Achievement Rewards:
  • This feature rewards players with Dressing Room items when completing achievements. If an achievement is already unlocked, the reward can be redeemed immediately. Rewards are the full gambit of Dressing Room items, including Emotes
  • New Achievements:
  • Bullseye – Hit the bullseye of a Target block (15G)
  • Cover me in debris – Wear a full set of Netherite armor (50G)
  • Oooh, shiny! – Distract a Piglin using gold (30G)
  • Hot tourist destination – Visit all Nether biomes (30G)
  • Parity:
  • Mob Despawning:
  • Bedrock mob despawn rules have been changed to now work similarly to Java Edition's mob despawn rules. This allows mobs to more consistently despawn around the player
  • Any mobs that have been set to persist (tempted, name-tagged, tamed, bred, etc.) will never naturally despawn
  • Almost all naturally spawning mobs will automatically despawn when they're 44 blocks or further away from the nearest players in a world with simulation distance 4. On higher simulation distances, mobs are despawned when they're in a chunk at the edge of the simulation distance up to a distance or 128 blocks from the nearest player
  • Fish automatically despawn at a max range of 40 blocks or further on all simulation distances
  • If mobs are between 32 and 44 blocks from the nearest player, they must not take damage for 30 seconds as well as succeeding a 1 in 800 chance
  • The following mobs do not follow these despawn rules:
  • Wither Boss
  • Ender Dragon
  • Evocation Illager
  • Vindicator
  • Bee
  • Iron Golem
  • Snow Golem
  • Elder Guardian
  • Villagers
  • Wandering Trader
  • Curses:
  • Curse of Binding
  • Curse of Vanishing
  • Sounds:
  • Updated block sounds for Bone block, Netherrack, Soul Sand, Nether Wart, Nether Brick, Quartz Ore, Honey block, and Honeycomb block
  • Tools now make noise when they break (MCPE-32355)
  • Villages:
  • Villager trade values have been changed to closely match Java Edition (MCPE-47141)
  • Players more reliably raise their popularity within a village
  • Trading with villagers now correctly increases popularity
  • Curing a Zombie Villager now grants additional popularity
  • Popularity will become more neutral over time
  • Increased golem spawn rate and modified spawn rules (MCPE-47157)
  • At least 75% of the villagers must have worked in the past day
  • Minimum 20 beds and every villager has a bed
  • Only 1 golem will spawn for every 10 villagers
  • Villagers no longer close powered iron doors (MCPE-44621)
  • Villagers no longer run around their houses during raids
  • The raid boss bar now reappears when returning to a raid from another dimension
  • More Parity Changes:
  • Dropped items are now three-dimensional objects and spin
  • Passive mobs now spawn on blocks they are supposed to (MCPE-47596)
  • Pufferfish now have a middle inflation state when approached
  • We will update the missing sounds in a future update
  • Planting an oak or birch sapling next to a flower now has a chance of spawning a bee nest, once the sapling has grown
  • Water now freezes from the edges, matching the Java Edition
  • Players now receive Conduit Power effect when in the rain (MCPE-35941)
  • Podzol is now generated under large Spruce trees when grown by the player
  • The Wither no longer breaks obsidian during its spawning animation (MCPE-59502)
  • Fence Gates can now be placed without supporting blocks underneath (MCPE-31026)
  • Oak and Birch saplings grown within 2 block radius of a flower now have a 5% chance to grow a tree with a Beehive
  • Updated the texture of Nether Brick blocks
  • Damaged Bows can again be used to craft Dispensers (MCPE-55861)
  • Flowers can now be removed from flower pots using interact/right-click
  • Changed Eye of Ender explode particles to match Java Edition
  • Tweaked the texture of the Iron Bars item so they match Java Edition (MCPE-25802)
  • Pumpkins can be placed without a support block underneath (MCPE-35761)
  • Boats placed on top of Cactus blocks will now take damage and break
  • Observer blocks no longer immediately detect a state change when placed
  • All mobs (including the player) will no longer drown in lava. This means that a potion of water breathing is no longer required for swimming in lava! (MCPE-17073)
  • Blocks moving underneath top snow now correctly cause top snow to be destroyed
  • Top snow can now be placed on composters and cauldrons
  • Corrected book render location on lecterns to match Java Edition (MCPE-43109)
  • Grindstone now removes repair penalty when removing enchantments (MCPE-45130)
  • Particle color for Bad Omen is now dark green
  • Woodland Mansion 'arena' room had incorrect slab type floor (MCPE-41335)
  • Cocoa Pods now break when in water (MCPE-36335)
  • The Ender Dragon fireball no longer causes excessive damage (MCPE-40344)
  • Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock
  • Changes:
  • Gameplay Changes:
  • Knockback resistance is now a scale instead of a probability
  • Entities now get pushed by flowing lava
  • The Wither can now be summoned using Soul Soil as a base
  • Creepers now deal damage when in a boat on the water
  • Mobs that panic now do so for all damage types
  • Hoe is now a digger-item and can dig Nether Wart Block, Warped Wart Block, Hay Block, Dried Kelp Block, Target Block and Shroomlight. Hoes can be enchanted like other diggable items
  • New Server Window:
  • Created a new server tab play screen layout to provide more information about third-party servers: Description, screenshots, available games, and news/updates
  • Removed colors from third-party server messages for accessibility purposes
  • Fixed ping latency clarity for players, now provides latency value separate from player count
  • Added messaging to explain what adding a server does
  • Kicking and Banning Changes:
  • Kicking:
  • Problem players can be now be removed from your world by pausing and going to the Player Permissions screen
  • Anyone with Operator permissions will be able to kick players. Trusted players can help moderate your world
  • Kicked players will not be able to rejoin LAN games while the world is open
  • Kick Command:
  • Problem players can also be kicked with the new /kick command, optionally including a reason for kicking
  • The kick command can use target selectors, such as /kick @a [c=-2]
  • Banning and Realms Permissions:
  • Realm owners can also ban problem players by pausing and going to the Player Permissions screen
  • Realm owners can now change permissions of players in their Realm from the Player Permissions screen
  • The name of the Realm is now shown on the pause screen
  • Spawnpoint Command:
  • The '/spawnpoint' command can now be used in the Nether
  • Mojang Studios:
  • The splash screen has been updated with the shiny, new Mojang Studios logo!
  • Fixes:
  • Crashes:
  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when clicking 'Read More' on Resource Pack screens
  • Fixed a crash that could sometimes occur in split-screen when the host saves and quits the game
  • Fixed an issue with invisible Shulker Boxes which could cause a crash when trying to open or break them (MCPE-55894)
  • Fixed a crash that could occur in The End
  • Fixed a crash that could occur when dispensing Bone Meal into a Grass block (MCPE-53033)
  • Fixed a crash that could occur when exiting a world with particles present
  • Fixed a crash caused by fire spreading to Beehives
  • Fixed a crash that could sometimes occur after resuming the game on Xbox One
  • Fixed a crash that could occur when adjusting certain JSON strings in Behavior Packs
  • Fixed a crash that could occur with the use of custom blocks in Add-Ons
  • Fixed a crash that could occur when using a custom recipe Add-On that returns items to the player
  • Fixed a crash that occurred when the '/kill' command was used while the Ender Dragon was respawning
  • Performance:
  • Improved performance when breaking lots of Kelp plants
  • Improved performance related to maps in item frames (REALMS-1532)
  • Improved reliability of loading characters (MCPE-55968)
  • Optimized key frame animation playback
  • General:
  • Fixed an issue that could cause chunks to be overwritten when converting worlds from Console Edition to Bedrock (MCPE-58480)
  • Fixed an issue that prevented achievements from being unlocked offline
  • Fixed the main menu getting stuck after cancelling the sync prompt on Xbox One (MCPE-53266)
  • Fixed Experimental Gameplay not being enabled for clients when the server level has it enabled
  • Fixed a world conversion issue that was causing some items in chunks to convert incorrectly
  • Fixed an issue with the Marketplace not always loading in correctly
  • Fixed an issue with invite notifications not appearing on iOS
  • Fixed an issue where imported world templates (.mctemplate) were not visible on Gear VR devices
  • Gameplay:
  • Fixed an issue that would cause blocks to reappear after they have been broken (MCPE-48914)
  • Changed mob population cap to only count mobs with spawn rules (MCPE-54378)
  • Fixed an issue that sometimes caused Villagers to not link up to job sites correctly in multiplayer worlds (MCPE-49580)
  • Flying too fast with elytra into an unloaded chunk will no longer cause death by kinetic energy (MCPE-55671)
  • Fixed players being able to duplicate items by closing the title while on the respawn menu (MCM-66573)
  • Players can transition from swimming to running on land more smoothly now
  • Controls on the inventory screen are now more user friendly and closer resemble the controls when using mouse and keyboard (MCPE-34912)
  • XP orbs once again shoot in random directions (MCPE-58715)
  • It is now impossible to use beds if there is no room for the player to stand next to or on top of the bed when they wake up (MCPE-42881)
  • Fixed an issue related to chunks not loading correctly in Realms (REALMS-2037)
  • Movement will now properly switch to water controls when getting out of a bed underwater (MCPE-49632)
  • Casting a fishing rod whilst running no longer slows the player down (MCPE-56199)
  • The 'Sound the Alarm' achievement is now only triggered by hostile mobs and not players
  • The player's hitbox is now correctly reset when unequipping Elytra mid-flight
  • Sneak will now allow the player to move downwards correctly when swimming
  • Fixed the respawn location so that players no longer wake up with their head in a block after sleeping
  • Fixed an issue that prevented inventories from being opened after riding a mount (MCPE-63196)
  • The Raid bar will now appear correctly when returning to an active Raid from another dimension
  • Prevented Elytra gliding rotations on player when in first person view (MCPE-53092)
  • Player is no longer displaced into solid blocks on respawn by non-solid blocks, resulting in x-ray vision (MCPE-53460)
  • The state of flying in Creative mode now remains after accessing world settings
  • Flying players are able to return to the overworld if an End Portal is on their spawn point
  • Fixed a bug that sometimes allowed Villagers and players to respawn inside blocks when getting out of bed (MCPE-46064)
  • Players no longer teleport through partial blocks when reloading into a world (MCPE-46858)
  • Players no longer swim through the air after swimming in a bubble column (MCPE-48958)
  • Players can no longer breathe underwater when swimming under blocks with a Turtle Shell equipped (MCPE-35769)
  • Flying with Elytra at high speeds no longer causes sound to become jittery (MCPE-19945, MCPE-52931)
  • Stacked minecarts that occupy the same space will now load and unload as expected (MCPE-54244)
  • Fixed an issue that was preventing chunks from loading in correctly when travelling between dimensions (MCPE-63268)
  • Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (MCPE-60361)
  • Boats can now move and don't get stuck when on top of partial blocks (MCPE-34580)
  • Boats no longer continue sliding on bottom half slabs
  • The smooth camera option (from full keyboard gameplay) is no longer jittery and is smooth again (MCPE-54969)
  • The screen no longer twitches when the player dies in the Nether or End
  • Light propagation now works correctly, fixing hostile mob spawning (MCPE-49616)
  • Chunks should no longer fail to load properly in worlds over 250MB (MCPE-58514)
  • Fixed an issue with light persisting after a block change
  • Lighting now propagates correctly through chunk borders (MCPE-58182)
  • Mobs:
  • Tweaked the strolling animation of Iron Golems (MCPE-63151)
  • Mobs are now damaged and items are destroyed when on top of Cactus blocks (MCPE-14303)
  • Fixed the jumping animation of tamed horses
  • Spawned cave mobs aren't counted as surface mobs anymore (MCPE-41273)
  • Mobs now pick up items and equip armor (MCPE-14211)
  • Fixed Blaze pathfinding and navigation (MCPE-45469)
  • Fixed a bug that allowed Ghasts to spawn when the difficulty was set to Peaceful (MCPE-53383)
  • Fixed an issue that was preventing Pillager Captains from being hostile (MCPE-44987)
  • Fixed an issue that was allowing fish to spawn in flowing water above Ice blocks
  • Creepers in boats now deal damage to nearby players
  • Fixed an issue that prevented Polar Bears, Parrots, Ocelots, and Dolphins from being leashed (MCPE-63095)
  • Fixed mobs in monster spawners not being visible (MCPE-56879)
  • Hostile mobs now correctly seek out and jump on turtle eggs (MCPE-36244)
  • Wolves now spawn in more biomes (MCPE-49792)
  • Small mobs will no longer get trapped in gaps created by stair blocks
  • Villagers no longer run around inside their houses when being raided
  • Villagers now have a chance to offer Trident enchantment books as trades (MCPE-35406)
  • Villagers will no longer become preoccupied with sharing carrots (MCPE-32627)
  • Cured Zombie Villagers can now offer discounted trades (MCPE-47040)
  • Cured Zombie Villagers no longer inherit XP unexpectedly, which would prevent them from acquiring a new profession (MCPE-48712)
  • Cured zombie villagers can once again breed (MCPE-48533)
  • Mobs can now pathfind on Soul Sand blocks
  • Angry Bees now move slower (MCPE-53689)
  • Mobs no longer start shaking when entering minecarts
  • Mobs killed by lingering potions now drop XP and uncommon loot when the potion comes from a player
  • Polar Bears no longer chase players on two back legs
  • Sheep no longer eat grass through partial blocks
  • Creepers no longer lose aggro immediately after losing sight of their targets (MCPE-32815)
  • Ghast hitbox now matches its rendering (MCPE-44326)
  • Fixed an issue where Enderman would not attack players when looked at
  • Endermen no longer pick up Netherrack
  • Minecarts no longer collide with other minecarts on parallel tracks (MCPE-59302)
  • Tamed horses can no longer be tempted by food that cannot be used to breed them
  • Fixed some mobs having a large delay for finding their nearest attackable target (Wolves attacking sheep)
  • Iron golems will now ensure they can reach a target before choosing to attack it (MCPE-42402)
  • Reduced the melee attack range of mounted mobs (MCPE-48539)
  • Fixed a bug that sometimes prevented mobs from burning on bottom slabs (MCPE-32822)
  • Sea turtles once again lay eggs correctly (MCPE-59043)
  • Guardians can now spawn in bubble columns (MCPE-37671)
  • Fixed a bug that caused Vex mobs to move too slowly when moving on X and Z axes (MCPE-41879)
  • Fixed a bug where a mob could catch on fire if it was standing on an entity that was in lava
  • The Wither’s spawning explosion no longer breaks obsidian (MCPE-59502)
  • Bees no longer get stuck under stairs (MCPE-61625)
  • Fixed an issue that would cause the Ender Dragon to reset after the player left and returned to the fighting area (MCPE-51501)
  • Fixed an issue with too many cats spawning in Villages (MCPE-60331)
  • Guardians and Elder Guardians will no longer float in the air as they try and reach water (MCPE-33641)
  • Fixed Pillager Patrols spawning in unexpected places (MCPE-58285)
  • Vindicators that spawn in Woodland Mansions are now aggressive before being attacked (MCPE-43208)
  • Squid will now spawn more frequently. Ocean cap is now 4 and river cap is now 2 (MCPE-39758)
  • Drowned can no longer drop tridents without having them equipped (MCPE-32731)
  • Fixed a bug that prevented cats from sleeping on a bed with the player
  • The Snow Golem can now try and shoot snowballs at mobs when it is behind a fence block (MCPE-24840)
  • Fixed a bug that allowed Zombie Villagers to break iron doors (MCPE-43725)
  • Sitting mobs will no longer slide around and breed (MCPE-62160)
  • Mobs now consistently take damage when spawning on magma blocks (MCPE-47518)
  • Ghast sounds are now heard at a shorter range
  • Blocks:
  • Fixed a bug that would prevent Redstone power from passing through barrels after reloading a world (MCPE-46742)
  • Signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748)
  • Smooth Quartz now uses the correct texture (MCPE-42276)
  • Using Silk Touch on Giant Mushrooms now drops the correct blocks (MCPE-34114)
  • Blocks will now lose their waterlogged state when pushed by a piston (MCPE-43166)
  • Kelp will now keep growing after being partially broken by a piston, and the piece below will have a maximum random age of 24 (MCPE-57330)
  • Falling top snow can no longer break solid blocks (MCPE-63214)
  • Paintings can no longer be placed on top of item frames
  • Cactus blocks now break when next to lava
  • Flowers in snow now break properly and drop the correct item (MCPE-30147)
  • Coral and coral fans now drop when mined with axes or shovels enchanted with Silk Touch
  • Fixed an issue that could cause Kelp to stop growing too soon - Kelp now checks the block in the ticking queue when attempting to add itself (MCPE-57330)
  • Fixed an issue that sometimes caused Redstone torches to get stuck on or off when reloading a world (MCPE-48054)
  • Magma blocks now melt top snow sitting on it
  • Falling blocks no longer break when falling on ice blocks and glass
  • Mycelium no longer wrongly turns to dirt due to not having enough light
  • TNT no longer drops as an item when detonated by a nearby explosion
  • Fixed trapdoor collision shape (MCPE-13451)
  • Falling blocks (such as sand) will no longer break when falling onto retracted pistons (MCPE-20109)
  • Bamboo has been changed to be unpathable by mobs to prevent them getting stuck (MCPE-46805)
  • Bamboo can now be placed on top of bamboo saplings without Experimental Gameplay being enabled (MCPE-50088)
  • Using a Quartz Block in a Stonecutter now produces Quartz Slabs instead of Smooth Quartz slabs (MCPE-57925)
  • Iron Bars and Glass Panes now connect to Walls (MCPE-73989)
  • Moving blocks now have the correct collision box (MCPE-62419)
  • Activator Rails now dismount players and other mobs at the correct position (MCPE-30744)
  • Cakes now have the correct texture states when partially eaten (MCPE-14757)
  • Crafting multiple Honey Blocks now returns the correct amount of items to the player (MCPE-63461, MCPE-58579)
  • Attempting to craft multiple Honey Blocks no longer breaks anvil and grindstone use (MCPE-63030)
  • Adjusted Hopper hitbox shape (MCPE-47541)
  • Armor stands no longer shift and fall through blocks when a world is reloaded (MCPE-29170)
  • Fixed Armor Stand and its contents dropping as items when broken when the 'Tile Drops' rule is disabled
  • The hay blocks in the town center in the Abandoned Village seed are now generated correctly
  • Pumpkins and Melons can now grow underneath observers (MCPE-48717)
  • Fixed an issue that would cause a 'phantom' water block to appear when placing water on a fire near a sponge block (MCPE-57063)
  • Walking on scaffolding now plays the correct sounds (MCPE-53279)
  • Items:
  • The correct amount of berries can now consistently be collected from Sweet Berry Bushes (MCPE-47160)
  • Fully grown Sweet Berry bushes can now be harvested when holding bone meal (MCPE-54206)
  • Maps will now convert from Editions to Bedrock at the correct scale (MCPE-58796)
  • Newly-created maps now start with the correct zoom level (MCPE-63416)
  • Minecart with Hopper now drops a Hopper and a Minecart when broken with ranged weapons (MCPE-55859)
  • Enchanted bows are no longer consumed when auto-crafting dispensers
  • TNT no longer drops as an item when it explodes (MCPE-38101)
  • Fire Charges are now consumed after igniting a TNT block (MCPE-42938)
  • Unloaded crossbows no longer display incorrect icon in inventory (MCPE-53545)
  • Shulker Boxes can now be undyed in a cauldron
  • Fire charges are now consumed when used to light campfires (MCPE-46217)
  • Corrected Fishing Rod's bobber movement
  • Fixed an issue where water in bubble columns could not be collected with a bucket (MCPE-37571)
  • Potions can now be fully removed from Witch Hut cauldrons
  • Graphical:
  • Stopped the offhand shield animation and bow animation from playing at the same time (MCPE-41262)
  • Fixed incorrect player hand animations when using a fishing rod with third-person camera (MCPE-63088)
  • Fixed low light emitting block items not matching the placed block’s brightness
  • Maps in item frames no longer have lines through them (MCPE-46154)
  • Fixed the excessive hand bob motion caused by playing an animation on the hand and camera together (MCPE-54072)
  • Items no longer flash green when being removed from a furnace
  • Fixed a bug where glass and water could be drawn incorrectly when close to each other
  • Items held by Baby Foxes now render correctly (MCPE-52885)
  • Stained glass now has the correct colors on maps (MCPE-25702)
  • Enchanted Elytra will now show the enchanted glow when equipped (MCPE-23020)
  • Fire on half-slabs is now visible (MCPE-44395)
  • Secondary players in a split-screen game will now animate properly when you look at them
  • Enchanted skulls and blocks now have the enchanted glow effect in the inventory
  • The second player's hands in a split-screen game will no longer disappear when the first players looks at them (MCPE-58806)
  • Suspending and resuming the game will no longer make a player's model disappear on Android devices (MCPE-63119)
  • Player icons no longer appear as white squares on locator maps
  • Fixed skin texturing issue on the left leg of "Alex" model
  • Changed Eye of Ender exploding particles to match Java Edition
  • Fixed an issue that would cause armor to unexpectedly render on a mob when being held in its hand
  • Lingering and Splash Potion particles now stay within their boundaries when in a confined space
  • Fixed rendering issues for sign text through transparent blocks such as glass (MCPE-55327)
  • Fixed maps in item frames flashing purple and black image before the map loads
  • Animation scale now uses linear interpolation between keyframes
  • Accessibility:
  • Fixed an issue that could cause the narrator to read text twice on Xbox One
  • Text-to-Speech now reads URLs properly
  • The screen reader now only reads the generating world message once when converting worlds to Bedrock for the first time
  • User Interface:
  • The "Require players to accept Resource Packs to join" option is once again visible on the Create World screen
  • Set the default chat font back to Mojangles (MCPE-45857)
  • Fixed a bug that could sometimes cause fonts to disappear after quitting to the main menu
  • Fixed an issue with flickering usernames above players' heads
  • Interacting with a Minecart with Hopper now opens the hopper screen and no longer blocks other screens from opening
  • Fixed a bug that could sometimes prevent loading screen tips from appearing
  • Added the missing text for locked maps in the Cartography Table (MCPE-58527)
  • Fixed a bug that was preventing the main menu background from rendering correctly on Xbox One
  • Entities and blocks are now shown consistently in the Structure Block's preview
  • The Command Block's screen now fits correctly inside screens with 4:3 aspect ratio (MCPE-41730)
  • Placing a block against an interactive block while crouched no longer opens the block's menu
  • "Your home bed was missing or obstructed" message once again appears correctly
  • The XP cost is once again readable on the Anvil screen (MCPE-51908)
  • Obfuscated text color code works on signs placed in the world (MCPE-33780)
  • Fixed an unhelpful error message that appeared when trying to play online without proper account permissions
  • Fixed getting stuck loading resources after pressing 'Back' while on the 'Your Realm will soon be updated screen
  • Fixed an issue that prevented native text/character input when using Korean or Chinese virtual keyboards (MCPE-62596)
  • Fixed account “error number -9” being displayed when launching the game while signed into an account, but no network connection
  • Fixed an issue that occasionally prevented inventory items being selected when using touch controls with Classic UI
  • Fixed an issue with music disc names not appearing in the correct language
  • The tooltip for leaving a boat is now consistent across platforms
  • The "Grow" controller tooltip will now show when pointing Bone Meal at Grass Block or blocks underwater
  • The "Carve" tooltip is now displayed when pointing shears at pumpkins
  • Fixed the iOS keyboard covering the text input box when typing (MCPE-53030)
  • Adjusted the hover text position in inventory to respect input mode (Controller mode should show hover text at the edge of the currently selected element)
  • The player can no longer type beyond what can be seen in the Book & Quill
  • The keyboard can no longer be accidentally opened when using Book & Quill with touch controls
  • Fixed issue where the download bar in the Marketplace was not always functioning correctly
  • Fixed the "Take a Tour" navigation arrows in the Marketplace
  • Marketplace ratings now appear correctly when scrolling (MCPE-60287)
  • Character Creator:
  • Fixed an issue that caused some selections to not be saved between sessions (MCPE-32089)
  • Fixed an issue that could cause Wings items to disappear with certain hairstyles
  • Fixed the default player model to overcome some texture issues that could be seen when choosing different heights and sizes
  • Various fixes to the user interface
  • Commands:
  • Updated the grammar in the '/scoreboard' command description to make it consistent with other commands
  • The '/locate' command now correctly displays the nearest structure (MCPE-45526)
  • Instant effects now use ticks instead of seconds when used with the '/effect' command (MCPE-43393)
  • Ticking areas can no longer be removed on the same tick they are created (MCPE-36769)
  • Now when teleporting an Armor Stand to a player, it rotates the Armor Stand to the player's orientation (MCPE-35979)
  • Added new overload for '/replaceitem'with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
  • Fixed an issue that prevented players from being teleported to a nearby chunk that the game thought was too far away
  • For Map Makers and Add-On Creators:
  • Updated Template Packs:
  • Updated templates for 1.16.0 with new resources, behaviors, and documentation are available for download
  • Resource Pack Template: aka.ms/resourcepacktemplate
  • Behavior Pack Template (Includes documentation): aka.ms/behaviorpacktemplate
  • Data-Driven Features:
  • Most attack goals are now data-driven
  • Most Slime and swim goals are now data-driven
  • Experience Orbs have been data-driven
  • Fireballs have been data-driven
  • Elytra have been data-driven
  • NPC geometry and animations have been data-driven
  • Tree generation is now data-driven
  • Drowned are now data-driven
  • Wither skull attacks are now data-driven
  • Item sprites are now data-driven
  • Updated documentation for new data-driven features
  • Admire Item Component:
  • Mobs can now admire items they pick up or receive during an interaction. For a mob to admire an item they need to have both the admire_item goal and the admire_item component, and the relevant configuration need to be done in the interact component and/or the shareables component
  • Angry Component:
  • Several new variables have been introduced to the angry component
  • Goal Variables
  • broadcast_anger_on_attack - If true the mob will send a pulse of brodcast anger whenever it attacks, broadcast_anger must also be true for this to work
  • broadcast_anger_on_being_attacked - If true the mob will send a pulse of brodcast anger whenever it is attacked, broadcast_anger must also be true for this to work
  • angry_sound - The sound event to play when the mob is angrysound_interval - The range of time in seconds to randomly wait before playing the sound again
  • Avoid Mob Type Goal:
  • Several new variables have been introduced to the avoid_mob_type goal
  • Goal Variables:
  • avoid_mob_sound - The sound event to play when the mob is angry
  • sound_interval - The range of time in seconds to randomly wait before playing the sound again
  • Barter Component:
  • Mobs can now barter when they pick up items, or when they receive an item during an interaction. For a mob to barter they need to have both the barter goal and the barter component, and the relevant configuration need to be done in the interact component and/or the shareables component
  • Component Variables:
  • barter_table - A path to a loot table, which is used to determine what items the mob gives out during barter
  • cooldown_after_being_attacked - Specifies for how long the goal will be unavailable after the mob is attacked, the default value is 0
  • Barter Goal:
  • Mobs can now barter when they pick up items, or when they receive an item during an interaction. For a mob to barter they need to have both the barter goal and the barter component, and the relevant configuration need to be done in the interact component and/or the shareables component
  • Goal Variables:
  • priority - Specifies how the mob should prioritize this goal
  • Celebrate Hunt Component:
  • Specifies that the mob should have the hunt celebration behavior
  • Component Variables:
  • broadcast - If true, celebration will be broadcasted to other entities in the radius. Default value is true
  • radius - If broadcast is enabled, specifies the radius in which it will notify other entities for celebration. Default value is 16
  • duration - Duration, in seconds, of celebration. Default value is 4
  • celeberation_targets - The list of conditions that target of hunt must satisfy to initiate celebration
  • celebrate_sound - The sound event to play when the mob is celebrating
  • sound_interval - The range of time in seconds to randomly wait before playing the sound again
  • Equip Item Component:
  • Mobs can now equip armor and weapons that they pick up
  • Equip Item Goal:
  • Mobs can now equip armor and weapons that they pick up
  • Interact Component:
  • Component Variables:
  • barter - If true the mob will try to activate the barter goal after the interaction, default value is false
  • admire - If true the mob will try to activate the admire goal after the interaction, default value is false
  • MoveToLavaGoal:
  • Added the MoveToLava goal, similar to MoveToWater goal. Mob tries to find and move to lava
  • Navigation Component:
  • Navigation component now has can_path_over_lava and can_walk_in_lava parameters, allowing mobs (like the strider) to traverse lava
  • Panic Goal:
  • Changed the priority from the damage type to the "ignore_mob_damage" flag (if that flag is set and a mob attacks the mob with the Panic Goal, they will not panic even if the damage type matches one in their "damage_sources" list)
  • Changed damage types from being hard-coded to being data-driven using the existing "Entity Damage Sources"
  • Changed the default from "fire, fire_tick, magma" (old, hardcoded behavior) to "all"
  • Pre-1.16 mobs will default to "fire, fire_tick, magma"
  • Pickup Items Goal:
  • The PickupItemsGoal only considers items that the mob can reach:
  • When determining whether the goal can be used, we now check whether the mob can reach an item it’s interested in, before committing to it as the target of the goal. This is to avoid mobs getting stuck in this goal after deciding to pick up an item they cannot reach
  • PickupBasedOnChance variable:
  • This new variable was added to be used for monsters that can pick up items sometimes but also preserve mobs that used this goal in the past like Villagers. If this variable is true, the mob will have a calculation done (based on things like time played by the player, game difficulty, and moon brightness) to determine if this is a mob that is allowed to pick up items. That value is only calculated on the mob’s first spawn, which means it is forever saved on that mob and doesn’t change. If the variable is false (which it is by default), the mob will always be able to pick up items using the goal
  • CanPickupAnyItem variable:
  • The PickupItemsGoal is dependent on the ShareableComponent and the items that are added to its items list. This new variable overrides that list and tells the component that this mob can pick up any item even if it isn’t in the list. Items picked up because of this variable still honor the priority set to items in the list of items, however. This means that any items with a set priority in the list will still be picked up over any item that may be picked up because of this variable. By default, it is set to false
  • CooldownAfterBeingAttacked variable:
  • The variable cooldown_after_being_attacked has been added to the goal, specifying for how many seconds after being attacked the goal should be unavailable. The default value is 0
  • CanPickupToHandOrEquipment variable:
  • Specifying if the mob can equip items that it picks up or put items in its hand, or if it belongs in the inventory
  • Shareable Component:
  • Component Variables:
  • item/barter - If true the mob will try to activate the barter goal after picking up the item, default value is false
  • item/admire - If true the mob will try to activate the admire goal after picking up the item, default value is false
  • item/consume_item - Specifies if an item should be consumed, for instance Piglins consume (eat) porkchop. Default value is false
  • item/stored_in_inventory - Specifies if the item is desired to be picked up and stored in the mob’s inventory. Default value is false
  • Splash Text:
  • The Splash Text loading code has been augmented to allow splash text JSON files to be additive, rather than replacing them completely, and to allow some conditional statements to disable splash text entries. Use a field called "canMerge" that sits next to the "splashes" field, it is a bool that defaults to 'false'. Also, another sibling of "splashes" is "conditional", which is an array of objects. Those objects contain a "requires" field and a "splashes" field. The "splashes" field is an array of strings like the original "splashes" field, and the "requires" field contains three fields - "platforms", "treatments", and "stores", each of which is an array of strings that is compared with the relevant data
  • Fixes and Changes:
  • Made several Bedrock Dedicated Server documentation updates and fixes (BDS-1084, BDS-1085, BDS-2341, BDS-3051, BDS-3141)
  • The "minecraft:density_limit" component is now documented in the Spawn Rules documentation section (MCPE-61126)
  • Item tags can now be toggled in the UI using '/gamerule' showtags
  • Added a new loop mode to animations - Now instead of omitting "loop" to have it stop playing when finished, or setting "loop": true to have it loop when finished, you can now say "loop": "hold_on_last_frame" to keep applying the last frame of animation (MCM-675)
  • Optimized sound loading - "load_on_low_memory" is now deprecated in sound_definitions.json, as all audio can now play on low memory devices
  • Removed type property from "minecraft:shooter" as it was never used
  • Updated "minecraft:spawn_entity" to have an internal entities object or array
  • Added "attack_chance" to the "minecraft:behavior.defend_village_target" goal
  • Fixed removed or destroyed entities querying as valid in script
  • Invalid items in the "spawn_item" field of a "minecraft:spawn_entity" now display an error
  • "StompEggGoal" no longer uses "search_count" as it now searches all blocks in the specified area
  • Implemented 'AvoidMobTypeDefinition' and converted hardcoded properties to be data-driven
  • A content error will now appear if you provide an invalid item name to 'minecraft:interact' in the 'transform_to_item' field
  • Added documentation for 'minecraft:density_limit' (MCPE-61126)
  • Adding a new subject to filters so damage sensors can filter on projectiles
  • Custom brewing recipes can now output non-potion items
  • Implemented a fix to the player's mount that ensures consistent, smooth rotation for all riders
  • Custom bones in geometry now respect their custom parent bones' transformations
  • The 'delayed_attack' behavior no longer causes mobs to freeze when they lose their target
  • Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them
  • A content error will now show up if you provide an invalid item name to "minecraft:interact" in the "transform_to_item" field
  • The 'on_unleash' event is now triggered correctly when unleashing from a fence
  • The 'Create New World' button text is now using the global color component
  • Custom entities that use the runtime identifier field now use the custom entity's name rather than the vanilla entity's name (MCPE-56229)
  • Fixed collision boxes not updating from the 'collision_box' scripting component
  • Functions with any invalid commands (E.g. incorrect selector syntax) will no longer register and cannot be called (MCPE-64770)
  • Fixed an issue where sounds would sometimes have incorrect settings applied to them, causing 2D sounds to play as 3D and vice versa
  • Comments in JSON arrays no longer cause an error (MCPE-40873)
  • Entities no longer freeze when a component group containing a navigation component is removed
  • The 'damage_sensor' component will now work on non-mob actors (Such as Ender Crystals)
  • Dispensed splash and lingering potions now have potion effects in their projectile component
  • 'pre_effect_script' no longer runs when an entity is despawning with 'minecraft:despawn'
  • Fixed a bug where custom mobs with the 'runtime_identifier' field set would not return a custom mob spawn egg, if one was available
  • A mob spawned in the air will no longer think it's on the ground once its movement is ticked and the 'on_ground' filter no longer always returns true
  • Bee spawn eggs can now be edited
  • Fixed an issue that could cause the 'minecraft:timer' component to fire prematurely in some conditions
  • Fixed an issue that was causing particle animations to become inverted
  • Using the 'minecraft:pushable' component will no longer break older content
  • Fixed an issue that was preventing animation controllers in Behavior Packs from running on dedicated servers and Realms (MCPE-59881)
  • Fixed "navigation.walk" to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground

New in Minecraft 1.15.2 (Jan 25, 2020)

  • CHANGES:
  • Bees no longer anger when a nearby nest/hive is destroyed using a silk touch tool
  • Added doPatrolSpawning and doTraderSpawning game rules that control spawning of patrols and wandering traders, respectively
  • Added gui_light option in block models to allow controlling light when rendering model as item in GUI
  • Controls light when rendering block model inside slot. If set to side, model will be rendered like block. If set to front, model is shaded like flat item
  • Any birch or oak sapling grown near a flower within 2 blocks distance on the same y-level has a 5% chance of having a bee nest
  • Bee Nests now have a 2% chance of spawning in Flower Forests
  • Bee Nests now have a 0.2% chance of spawning in Forest, Wooded Hills, Birch Forest, Tall Birch Forest, Birch Forest Hills, and Tall Birch Hills biomes
  • Fixed bugs
  • FIXED BUGS:
  • MC-169825 - “Multiplayer (3rd party)” shows in window title when disconnecting from a singleplayer world
  • MC-169839 - Certain potion effects that override lower level effects don’t get removed after their duration ends
  • MC-169840 - Drinking a level 1 potion under a level 2 beacon and leaving results in the effect being lost
  • MC-169848 - Crashes when trying to create Beehive From planted tree
  • MC-169886 - No older world protection in 1.15.2 PR 1
  • MC-862 - Spawn protection doesn’t work for item frames, paintings and armor stands
  • MC-1541 - Beacon effect removes potion effect of the same type
  • MC-51053 - Furnace minecarts lose power after navigating corners
  • MC-150575 - Concrete powder does not turn into concrete when letting it fall beside water
  • MC-153987 - Falling down ladders while wearing elytra
  • MC-165695 - Hoppers harvesting honeycomb from bee hives and bee nests only pick up one honeycomb
  • MC-166312 - Loom UI pattern icons are too dark
  • MC-166319 - B on “Open in browser” is lowercase in link confirmation GUI
  • MC-166324 - “Raw input” button has lowercase “i”
  • MC-166722 - Some custom item models appear dark in the inventory
  • MC-167018 - Misplaced pixel in critical hit particle texture
  • MC-167079 - Horse Armor texture is off
  • MC-167201 - Invisible glowing entities do not respect their team color
  • MC-167219 - Reloading a resource pack enough times will cause intense lag
  • MC-167220 - Items on marker armor stands no longer glow
  • MC-167235 - Distance from where you can enter a bed is off center
  • MC-167344 - com.mojang.blaze3d.platform.ClipboardManager leaks direct buffers
  • MC-167416 - Distance from where a monster will stop you from sleeping is off center
  • MC-167444 - iron_golem_crackiness_* textures show up on invisible iron golems that are damaged
  • MC-167709 - Bees that ride a boat, minecart or other entities when entering their hive or nest can’t leave the hive or nest ever again
  • MC-168091 - Concrete powder doesn’t convert into concrete when dropped into deep water
  • MC-168230 - End crystal beam is dark / desaturated
  • MC-168467 - Bees do not remember how many crops they’ve pollinated
  • MC-169157 - Breaking a hive with obstructed front makes bees vanish

New in Minecraft 1.15.1 (Jan 3, 2020)

  • CHANGES:
  • Optimized chunk rendering performance, especially for chunks with many different block states
  • Fixed an error spammed to the game's log files caused by custom spawner blocks spawning villagers
  • Improved network handling of invalid Biome ids
  • Fixed a crash in the Realms screen
  • Fixed bugs
  • Removed Herobrine
  • FIXED BUGS:
  • MC-135050 - NullPointerException while tesselating block model
  • MC-167530 - Anvils causing java.lang.StackOverflowError
  • MC-167482 - Corrupt chunk causes force upgrading a world to fail

New in Minecraft 1.14.4 (Jul 20, 2019)

  • CHANGES:
  • Fixed bugs
  • Performance improvements
  • Suspicious stew made from poppies now gives you night vision instead of speed
  • Added /debug report for getting more detailed information. Please include this while making bug reports about performance!
  • Fixed a memory leak
  • Removed camera pivot offset in first-person
  • Improved chunk loading when travelling at high speed
  • Fixed incorrect Pillager texture
  • /reload and /forceload is now available to gamemasters
  • function-permission-level is a new setting in server.properties that controls which commands functions have access to
  • Villagers now stock more items
  • Villagers will now remember their gossip after becoming a Zombie Villager
  • Improved performance of Villager pathfinding
  • Villagers can now work without also restocking at the same time
  • Gossip about players who converted a zombie villager will now last longer
  • The Player Activity button on the Realm screen has been removed
  • Villagers now wait with restocking until they have trades that need restocking
  • Village sieges no longer occur on mushroom islands
  • Mobs will no longer try to pathfind their way through bamboo
  • Pinged the human
  • FIXED BUGS:
  • MC-150623 - The game crashed whilst rendering overlay: Unable to fit texture
  • MC-156389 - Game Crashes when Shift + Command + Delete 18 characters at once on Anvil
  • MC-156407 - Unobtainable (speed) suspicious stew can be obtained from villagers
  • MC-156574 - Villager demand values increase/decrease indefinitely
  • MC-149018 - High Idle CPU usage on Server Edition (Minecraft 1.14 Release)
  • MC-154271 - Rolling shutter issue on MacOS since 1.14.3 Pre-Release 2
  • MC-149880 - Villager trades wrong book
  • MC-151282 - Villager trade GUI doesn’t show the correct price on servers if trade demand is high
  • MC-156042 - Villager demand never goes down over time unless traded with
  • MC-156349 - Cannot press Enter on Direct Connect
  • Fixed debug reports in worlds with a dot in their name
  • Fixed server freeze when Villagers fell into the void
  • MC-145769 - Villagers aren’t shutting doors behind them
  • MC-148613 - Aquatic mobs are not spawning / Fish spawned from buckets count towards the aquatic mob cap again
  • MC-152908 - When a player joins a server, everything that happened during the time offline queued on connecting to the server
  • MC-153406 - Score JSON Component Crash in items
  • MC-153749 - Trusting Foxes attack player when self-injured
  • MC-153852 - Concrete powder deleting waterlogged blocks when falling
  • MC-155711 - Functions capable of running commands they shouldn’t be able to (publish, debug …)
  • MC-156013 - Breaking Blocks “re-appear” to nudge player
  • MC-136318 - Floatable mobs are unable to walk when in waterlogged blocks
  • MC-151150 - Entities (Villagers) cause massive lag when attempting to pathfind
  • MC-151376 - Villagers are not pathfinding towards their POI; POI detection range is too small
  • MC-151810 - Mobs don’t try to avoid fall damage anymore
  • MC-154214 - Chunks refusing to unload due to incorrect player ticket additions
  • MC-155147 - Mouse acceleration with the new 1.14.3 update
  • MC-155906 - Failed to save debug dump if the destination location contains a space
  • MC-100946 - Bow with mending undraws when receiving XP while drawed
  • MC-113968 - Zombies of village siege spawn despite gamerule doMobSpawning being false
  • MC-113970 - Zombies of village siege do not spawn centered on a block
  • MC-134964 - Unexpected error: java.util.NoSuchElementException
  • MC-142037 - java.lang.NullPointerException: Initializing game
  • MC-143755 - Arbitrary score/selector/NBT resolution using lectern without operator rights
  • MC-143886 - Acacia leaves render improprly from a distance
  • MC-146289 - Farmer villagers don’t stop to pick up their crops
  • MC-147844 - Pillagers don’t pathfind around obstacles & out of water
  • MC-152094 - End city/end ship generation gets cut at chunk borders sometimes
  • MC-152636 - Killing a zombie right as it converts into a Drowned will drop the loot from zombie while still converting into a Drowned
  • MC-153498 - Cyrillic letter Є is not included in the Minecraft font
  • MC-153665 - Full villager inventory creates invisible items
  • MC-153712 - Java using 100-200% CPU (MacOS)
  • MC-153766 - Rabbits no longer need sand/grass in order to spawn in deserts/tundras
  • MC-153892 - Mending slows down breaking blocks
  • MC-154019 - Beacon deactivate sound not sounds when you break the base
  • MC-154031 - villagers give away all food if they want to share it
  • MC-154068 - parrots occasionally disappearing when you take them from a boat
  • MC-154201 - Trying to trade with villager immediately closes trading menu for some villagers
  • MC-154362 - Crossbow has to re-load when mending takes place
  • MC-154509 - Bashkir letters Ҙ, ҙ, Ҡ, ҡ, Ҫ, and ҫ are not included in the Minecraft font
  • MC-154668 - Invalid characters crash the game in jigsaw block input upon pressing enter
  • MC-154830 - All wall signs use oak color on maps
  • MC-155092 - Zombie sieges can happen on mushroom islands
  • MC-155104 - when closing a menu while moving the mouse, the screen will move in that direction
  • MC-155172 - Hostile Wolf AI has been broken. Wolves can no longer attack enemies efficiently.
  • MC-155238 - Villagers picking up workstation through wall
  • MC-155345 - ConcurrentModificationException when a player leaves an active raid
  • MC-155571 - Silverfish & Endermite spawners no longer functioning

New in Minecraft 1.14.3 (Jul 9, 2019)

  • CHANGES:
  • Items can now be repaired by crafting them together again
  • Reverted the enchanting system to how it was before 1.14
  • Torches, lanterns and pressure plates can now be placed on glass panes and iron bars
  • Lanterns can now be attached below iron bars and glass panes
  • Saturation is no longer required for the "How did we get here?" advancement
  • You can now turn off raids with '/gamerule disableRaids true'
  • Patrol changes:
  • Vindicators are no longer part of patrols
  • Doubled the minimum time to spawn from 5 + (up to 1) minutes to 10 + (up to 1) minutes
  • Patrols no longer spawns if the block light level disallows monster spawning
  • Patrols are now allowed to spawn in any biome except mushroom biomes
  • Villagers that are panicking now have a bigger chance of spawning Iron Golems, assuming they can occasionally work and sleep
  • "Last slept" and "last worked" is now saved properly for Villagers
  • Farmers now spend more time farming when they are working
  • Farmers can now always give away food even if other villagers don't need it
  • Improved performance
  • Fixed bugs
  • FIXED BUGS:
  • MC-47699 - Blazes are able to see a player through blocks
  • MC-72390 - Rcon is not thread-safe
  • MC-74407 - Villager inventories can get into a state where villagers cannot do anything useful
  • MC-93892 - Fire/Flame arrows and fireballs set player on fire even when blocking with shield
  • MC-110004 - Enderman/blaze don’t drop experience when hit with splash/lingering potion
  • MC-123836 - Double blocks aren’t loaded in structures
  • MC-124170 - Performance issue with particles causing lag
  • MC-129491 - Advancement location trigger works inconsistently for structures added in 1.9 or later
  • MC-138053 - Gamerule spectatorsGenerateChunks being false prevents chunks from being loaded
  • MC-139257 - Server crash on reload when worldborder is modified.
  • MC-141301 - Illager patrols spawning on blocks mobs shouldn’t spawn on, such as slabs, carpets, stairs, etc.
  • MC-142360 - Pillagers patrols can spawn pillagers on top of trees inside a leaf block
  • MC-143369 - Wandering trader text implies trades refresh
  • MC-144107 - Miscalculation of camera position in windowed mode on Linux
  • MC-144507 - The legs on cats clip through to the top of the model
  • MC-144929 - When there is water above a water source, other water sources adjacent to the water source flow outwards
  • MC-145863 - Villagers breed even if there are not enough beds
  • MC-146433 - Double Chest does not display custom name
  • MC-146835 - Illager captain spawned from raids will still give the bad omen effect to its killer, causing raids to never end
  • MC-147619 - Foxes that trust a player will still avoid wolves and other players they’re angry towards instead pursuing them
  • MC-147851 - Villagers frequently run right into mobs they’re “trying” to avoid
  • MC-148600 - Zombie pigmen will spread their anger forever if they can continously respawn
  • MC-148610 - Hostile mobs spawning on top Trapdoors, Glowstone and Sea Lanterns
  • MC-148986 - Low-tier enchants from lv.30 standard enchanting setups
  • MC-149372 - Game crashes when opening a 1.13.2 world
  • MC-149443 - Iron golems spawn too often
  • MC-149518 - Skylight appearing under blocks
  • MC-149877 - Baby foxes suffocate when jumping under blocks
  • MC-150319 - I can’t load up my minecraft world after doing /kill
  • MC-150401 - Chickens suffocate if jumping while under a solid block
  • MC-150954 - Pillager Patrol spawn is way off. Spawning too close to each other, in odd biomes, and too frequent.
  • MC-151079 - An employed villager quickly becomes unemployed and employed when he works, even if his workstation has not been deleted.
  • MC-151084 - Chunk rendering is slow and random in 1.14.1 (pre 1)
  • MC-151144 - Hostile mobs in lazy chunks no longer count towards mob cap, breaking mob switches
  • MC-151185 - Game crash after breaking villager point of interest
  • MC-151337 - Mob spawn rate too high
  • MC-151346 - Crash while F3 menu tries to access tags while /reload-ing
  • MC-151395 - Farmers create Bread ONLY when they pick up at least 3 wheat AT ONCE
  • MC-151566 - Pillagers patrols can spawn outside world border
  • MC-151710 - Enties not functioning in forceloaded chunks
  • MC-151753 - More than one raid can happen in a village
  • MC-151771 - Villagers don’t try to run away from zombie villagers
  • MC-151772 - Mob cap in the hundreds to over 1000 per player.
  • MC-151802 - Spawning causes massive TPS CPU load on a flat world.
  • MC-151989 - Players in Survival do not get Dolphins Grace effect if Dolphin cannot path to Player
  • MC-151995 - Patrol Leaders spawning without banner
  • MC-152044 - Baby trader llamas disappear immediately
  • MC-152053 - High client-side lag when pistons activate
  • MC-152228 - Can not /summon trader llama
  • MC-152542 - Resource Warning “Codepoint ‘1ed0’ declared multiple times in minecraft:textures/font/accented.png”
  • MC-152638 - Villager trade GUI does not close when a major change happens to the Villager, leading to free trades and quick stock refreshing
  • MC-152810 - Cat’s natural spawning causes Null Pointer Exception
  • MC-153221 - dragon fireball causes FPS to crash
  • MC-153222 - Broken/Incorrect recipe files cause a data pack not to load with nothing in log
  • MC-153470 - Language map does not close internal ‘en_us.json’ file after reading
  • MC-154000 - When dispenser places shulkerbox it decreases its stack twice.
  • MC-154080 - Wandering Trader trade GUI does not close when the Wandering Trader changes dimensions allowing you to trade infinitely
  • MC-154081 - Opening survival inventory when opening world crashes game
  • MC-154092 - Zombie Pigmen lose aggro even when they’re in range and have a line of sight
  • MC-154239 - NPE server crash when painting entities spawned with mob spawn eggs are saved
  • MC-154328 - The Village Siege (Zombie Siege) never happens

New in Minecraft 1.14.2 (May 30, 2019)

  • CHANGES:
  • All light will now be re-calculated the first time you open a world saved in a pervious version
  • Errors encountered while loading regions now print more diagnostics to the log file
  • Fixed so parrots can spawn on grass blocks and not only on grass
  • Added server-side chunk count to debug screen
  • Modified raider spawning so they can only ever spawn in fully loaded chunks
  • Increased search radius for bell when starting a raid from 48 to 64 blocks
  • Fixed bugs
  • FIXED BUGS:
  • MC-152824 - Stuck in Doorways and fence gates
  • MC-147715 - Entities clip through blocks after travelling through an end gateway
  • MC-142134 - Light sources spontaneously not working in some chunks
  • MC-147715 - Entities clip through blocks after travelling through an end gateway
  • MC-148933 - You cannot swim while sneaking
  • MC-149111 - When hovering over a world that needs to be updated, the game calls the current version a snapshot even if it is a release
  • MC-149916 - Teleporting long distances on servers causes you to clip into the ground
  • MC-152272 - Server stops responding after log out error
  • MC-148898 - Hebrew letters aren't assigned to their correct textures
  • MC-148627 - Swimming up to a ceiling makes the player crouch
  • MC-16883 - Villagers play the trade sound multiple times overlapping on shift-click
  • MC-90423 - Ender Dragon makes breath attack at highest block placed in the center column of the portal
  • MC-140174 - No item pickup sound when a villager picks up an item
  • MC-142134 - Light sources spontaneously not working in some chunks
  • MC-145730 - Iron golem does not attack players when hitting villagers
  • MC-147431 - Max item stack amount can be skipped using new villager trades menu
  • MC-148064 - "Ghost" End Crystals stay behind after destruction on ender dragon respawns.
  • MC-148073 - Beacon beam doesn't have the correct color if the colored glass isn't directly on top of the beacon
  • MC-148626 - Shulker boxes lose their names
  • MC-148677 - Mobs do not spawn on soul sand
  • MC-148805 - Breaking an empty shulker box in Creative mode causes it to drop itself
  • MC-148847 - Guardian zapping noise is looped when played
  • MC-149511 - No sounds for villagers planting crops
  • MC-149993 - Cut Sandstone Slabs aren't part of the slabs block tag
  • MC-150170 - Animals, Villagers, Item Frames, Armor Stands, etc are disappearing
  • MC-150414 - Constructing and placing a beacon doesn't give the advancement
  • MC-150969 - The Wither is attacking undead mobs
  • MC-151047 - Trader llamas immediately disappear when being bred or spawned with a spawn egg
  • MC-151062 - Grindstoning an enchanted book without a custom name names the new (unenchanted) book "Enchanted Book"
  • MC-151185 - Game crash after breaking villager point of interest
  • MC-151329 - Major FPS drop after running a mob farm for 30 minutes
  • MC-151365 - Flaming arrows can light waterlogged campfires
  • MC-151418 - Observers don't update redstone properly
  • MC-151674 - RegionFiles are not closed when they are evicted from cache

New in Minecraft 1.14 (Apr 24, 2019)

  • FEATURES:
  • Lots of accessibility improvements!
  • Added bamboo blocks into the game
  • Added bamboo jungles in the world
  • Added barrels
  • Added the bell
  • Added yummy sweet berries and sweet berry bushes to the game! Be careful skipping merrily through those bushes though...
  • Added blast furnace
  • Rewrote the book & quill editing to be more intuitive
  • Added campfire
  • Added cartography table
  • Split cats and ocelots to their own creatures and updated cats with new features!
  • Added composter
  • Added crossbows
  • Added lots of new blocks!
  • Added lots of new decorative blocks!
  • Added fletching table
  • Added new dyes and flowers
  • Added some community suggestions
  • Updated the credits list
  • Added in-game buttons for reporting bugs or giving feedback
  • Improvements to invisibility to allow it to correctly work in many cases where it didn't but you'd expect it to
  • Added grindstone functionality
  • Added 'Hero of the Village' effect
  • Added leather horse armor
  • Added lantern
  • Added lectern
  • Added loom
  • Existing special banner patterns can now be crafted into a new item that is not consumed when used, Banner Patterns
  • Added a new "Globe" banner pattern and item
  • We're now using the new textures!
  • Added new noteblock sounds
  • Added pandas
  • Added foxes
  • Added Illager patrols
  • Added Pillagers
  • Added Pillager outpost
  • Added raids
  • Added Ravager
  • Added Wandering Trader
  • Added scaffolding
  • Rewrote the sign editing to be more intuitive
  • Added smithing table
  • Added smoker
  • Added stonecutter
  • Added suspicious stew – hmmmm!
  • Trading changes
  • Villager changes
  • Biome based architecture for villages
  • ACCESSIBILITY:
  • There's a new Accessibility menu which provides a useful place for all of our accessibility features to be toggled
  • When the narrator is turned on, buttons will be narrated on focus
  • Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements
  • Most lists allow up/down arrow keys to navigate through them
  • We've added a new option for turning up the background of all transparent text elements, which should help make them more readable for some people
  • BAMBOO:
  • They call it exotic. Which is just people talk for awesome. Which it is, which is why we're so happy that we added it to the game.
  • Can be found in Jungles and the two new biomes: bamboo jungle and bamboo jungle hills
  • Can grow to a max height of 12 to 16 blocks
  • When sprinkled with bone meal, bamboo will grow with one or two bamboo blocks on the top
  • When struck with a sword, bamboo will instantly break
  • Two bamboo can be crafted into a single stick
  • Can be used as fuel, with four bamboo required to smelt a single item
  • Bamboo can be placed into flower pots
  • Bamboo can also be found in shipwrecks and jungle temples
  • BARRELS:
  • Do a barrel roll!
  • Store things in them!
  • Rotate them!
  • Find them in villages!
  • BELLS:
  • Ding dong, who's there? A RAID? GET INSIDE!!!
  • Trade with certain villagers to obtain the bell
  • Use the bell to alert villagers of nearby danger
  • A villager will ring the bell to alert other villagers of an impending raid
  • Ringing bells reveals all nearby mobs that can appear in raids
  • BERRIES:
  • Delicious!
  • Not very filling!
  • Plant your berries in the ground and look with your special eyes as they grow up into a strong, independent bush!
  • BERRY BUSHES
  • Commonly found in taiga, taiga hills, and taiga mountains
  • Rarely found in snowy taiga and snowy taiga hills and snowy taiga mountains
  • You can stand inside them, but be careful, it will hurt to move
  • Has four stages of growth: sapling, no berries, some berries, full berries
  • Drops one or two berries in younger stage, then two or three in full growth stage
  • Supports bone meal!
  • Doesn't support silk touch!
  • BIOME BASED ARCHITECTURE FOR VILLAGES:
  • Villages have recieved an updated look, with several new themes
  • The theme depends on the biome the village is in, taking both climate and to available resources into consideration
  • Uses the new mysterious jigsaw block for generation
  • Adds new structure files, quite many actually
  • BLAST FURNACE:
  • A new furnace upgrade that allows for smelting ores and melting metals faster than the traditional furnace
  • Can be crafted via three smooth stone, one furnace, and five iron ingots
  • Added to world gen in some villager buildings
  • CAMPFIRES:
  • Come one, come all, and toast your buns around the campfire!
  • A decorative fireplace without fire spread
  • Cooks up to four foods, but slowly
  • Acts as a smoke signal you can see very (VERY!) far away when a hay bale is below (hint: think note blocks!)
  • Cosy light source
  • Can be lit/unlit
  • CARTOGRAPHY TABLE:
  • New functional block that provides an easier and simpler way of cloning, extending, and locking of maps
  • New map functionality with cartography table
  • Map Locking: allows you to lock maps in the cartography table with a glass pane so that they can no longer be modified
  • Fancy UI to more closely represent what the recipes actually do functionally
  • Crafted with two planks and two paper
  • CAT AND OCELOT SPLIT:
  • Anti-fusion!
  • Stray cats can be tamed
  • Tamed cats can give lovely (or less lovely) morning gifts to their owners
  • Ocelots can't be tamed, but might start trusting you if you feed them with fish
  • Phantoms are terribly scared of cats - how convenient!
  • Cat collars can now be dyed
  • Added several new cat skins!
  • COMMUNITY SUGGESTIONS:
  • As it turns out, you guys have GREAT suggestions!
  • Leaves now have a small chances to drop sticks
  • Chorus fruit flowers now break when shot by an arrow
  • Dead bushes can now be used as furnace fuel
  • Rabbit stew and beetroot soup have been changed to a shapeless recipe
  • Creepers will now drop records when killed by Stray in addition to skeletons
  • Dispensers with shears in them will now shear sheep that have wool in front of them
  • TNT and TNT minecart explosions now have 100% drop rate
  • COMPOSTER:
  • Instead of eating your veggies you can make fertilizer from it!
  • Crafted with 3 planks and 4 fences
  • CROSSBOWS:
  • This is such a fearsome weapon that it makes us quiver!
  • Shoots arrows with base power slightly stronger than the bow, but has less durability
  • Three unique enchantments
  • Fun, challenging advancements
  • New loading mechanics
  • Unique load animation
  • ENCHANTMENTS:
  • Choose between the following three enchantments for your crossbow:
  • MULTISHOT (I):
  • Ever wanted to shoot more than one arrow at once? Look no further! With multishot, your crossbow splits your arrow into three, shooting the usual arrow straight ahead and two more at angles off to the sides!
  • Cannot be combined with piercing
  • PIERCING (I, II, III, IV):
  • With this pointy enchantment, arrows shot from your crossbow can travel through mobs, hitting more than one per shot
  • The number of mobs that can be damaged by a single arrow is equal to the level of this enchantment + 1
  • Cannot be combined with multishot
  • QUICK CHARGE (I, II, III):
  • Each level of quick charge decreases the amount of time it takes to fully charge your crossbow by .25 seconds
  • LOADING MECHANICS:
  • To charge the crossbow, hold down the "Use" button
  • Once the crossbow string has been pulled all the way back, let go
  • Boom! Your crossbow is now loaded and ready to shoot with a single click of the "Use" button
  • DECORATIVE BLOCKS:
  • Oh my, a bunch of new blocks!
  • Changed all existing stone slabs to smooth stone slabs (same look, new name!)
  • Changed all existing signs to oak signs (same look, new name!)
  • Made smooth stone slabs craftable from smooth stone
  • Added spruce, birch, jungle, acacia and dark oak signs
  • You can now right click on signs with dyes to change the text colour
  • Added stone stairs and slabs
  • Added granite stairs, slabs and walls
  • Added polished granite stairs and slabs
  • Added diorite stairs, slabs and walls
  • Added polished diorite stairs and slabs
  • Added andesite stairs, slabs and walls
  • Added polished andesite stairs and slabs
  • Added sandstone walls
  • Added smooth red sandstone stairs and slabs
  • Added smooth quartz stairs and slabs
  • Added brick walls
  • Added stone brick walls
  • Added mossy stone brick stairs, slabs and walls
  • Added nether brick walls
  • Added end stone brick stairs, slabs and walls
  • Added prismarine walls
  • Added red sandstone walls
  • Added red nether brick stairs, slabs and walls
  • Added smooth sandstone stairs and slabs
  • Added mossy cobblestone stairs and slabs
  • Made smooth stone obtainable by smelting stone
  • Made smooth sandstone obtainable by smelting sandstone
  • Made smooth red sandstone obtainable by smelting red sandstone
  • Made smooth quartz obtainable by smelting quartz block
  • Changed the recipe of nether brick fence to four brick blocks and two brick items
  • Changed the recipe of signs to require all of the same wood type, not any wood type
  • DYES:
  • We've been dyeing to tell you more about this!
  • Separated bone meal, ink sac, cocoa beans, and lapis lazuli into their own dyes
  • Unified all dye names (red, yellow, and green dyes no longer have special names)
  • Added new recipes to obtain coloured stained glass and coloured carpet
  • FLETCHING TABLE:
  • Crafted with four planks and two flint
  • Villagers use it as a work site
  • FLOWERS:
  • Get your green fingers!
  • To celebrate our new dyes, we added... flowers! Say hello to cornflower, wither rose and lily of the valley
  • Be careful of the wither rose! Don't let its subdued beauty lull you into a false sense of security...
  • FOX:
  • What do they say? ...but really, what do they say?
  • Foxes come in two variants: red and snowy
  • Foxes are nocturnal
  • Foxes will hunt rabbits, chickens, and fish
  • Foxes are hunted by wolves and polar bears
  • Foxes are nimble and quick, so sneak up on them carefully!
  • Breed foxes with berries
  • If you breed two foxes, their offspring will trust you forever
  • Trusting foxes will defend you, but will still eat your chickens
  • Foxes like to eat any and every food item they find on the ground
  • You may find a fox exploring a nearby village at night
  • GRINDSTONE:
  • Moved inventory and crafting table repairing into the grindstone, this will be its new home
  • Has the ability to remove all non-curse enchantments from an item; for each enchant removed some XP is reimbursed
  • HERO OF THE VILLAGE:
  • Hero of the Village effect causes the cost of trades with villagers to be reduced by a percentage and scales with level of the effect.
  • Hero of the Village additionally causes Villagers to occassionally toss items to you to thank you!
  • HORSE LEATHER ARMOR:
  • Added a new armour type for horses
  • Dye it in lots (yes, LOTS!) of different colours
  • ILLAGER PATROLS:
  • Spawn in the world as a pack of five random illagers
  • Spawn in all variations of the Plains, Taiga, Deserts, Savanna
  • Scary-spooky new banner can be found a top the patrol leaders head
  • LANTERN:
  • Wait, another new block!?
  • The lantern is a new light source
  • The lantern can be placed either hanging under a block or on top of a block
  • It gives slightly more light than the torch
  • LECTERN:
  • Ermahgerd berks... holder... thingy?
  • Right-click an empty lectern to place book
  • Right-click a lectern with book to open
  • Current page is persistent and shared between all readers
  • Emits redstone pulses when page is changed
  • Use a comparator to get book reading progress
  • LOOM:
  • Bröther, may I have some lööm?
  • New and easier way of being able to apply patterns to banners, can still only apply six max patterns to a banner
  • Generic patterns now only require one dye in order to create patterns, instead of one to eight (depending on the pattern)
  • Special banner patterns (oxeye daisy, creeper skull, wither skeleton skull, enchanted golden apple) can now be crafted. These patterns don't consume the pattern item when used in the loom
  • Old pattern recipes in the crafting table for apply patterns to banners have been removed
  • NEW BLOCKS:
  • Even more! Can you believe it?!
  • Added barrel
  • Added smoker
  • Added blast furnace
  • Added cartography table
  • Added fletching table
  • Added grindstone
  • Added lectern
  • Added smithing table
  • Added stonecutter
  • Added village bell
  • NEW TEXTURES:
  • The extraordinary Minecraft Texture Update has been available at minecraft.net for quite a while, and now it’s finally available by default in the game
  • We’ve renovated the old textures of Minecraft and polished them for a new beginning
  • If you're feeling nostalgic you can always enable the old "Programmer Art" textures in the resource pack menu
  • NOTEBLOCK:
  • 5 new Noteblock sounds have been added: Iron Xylophone, Cow Bell, Didgeridoo, Bit, and Banjo
  • 1 previously existing, but unused, sound effect has now been made available: Pling
  • The new Noteblock sounds can be heard by using Iron Blocks, Soul Sand, Pumpkins, Emerald Blocks, Hay Blocks, or Glowstone
  • PANDA:
  • We bring pandamonium!
  • Pandas come in different types and personalities! There is even a rumour about a brown panda...
  • Pandas love bamboo! They kinda like cake as well
  • Pandas can be bred, and the cubs can inherit traits through a special panda inheritance system
  • Pandas spawn naturally in the new bamboo forest biome
  • Pandas drop bamboo when killed. Don't kill pandas :(
  • Most importantly: pandas are cute and terribly silly!
  • The babies are, in general, even more silly than their parents. Silly panda cubs!
  • PILLAGER:
  • A new type of illager that, well, pillages!
  • Pillagers wield a new weapon, the crossbow!
  • PILLAGER OUTPOST:
  • As if finding pillager patrols out in the wild wasn't scary enough, keep an eye out during your explorations and you may just find one of their outposts
  • Can be found in any biome villages generates in
  • Takes advantage of the new mystery block, the jigsaw, for generation
  • RAIDS:
  • If you find an illager wearing a banner on its head, be careful not to kill it!
  • If you do kill it, you might find yourself facing a 'Bad Omen'
  • If you find yourself with a bad omen buff, be especially careful not to walk into a village
  • If you do walk into a village with it? Best of luck!
  • RAVAGER:
  • A fearsome new foe who packs quite a wallop. Grab your sword and shield and prepare to get knocked around!
  • REWRITE OF BOOK & QUILL EDITING:
  • The pen is mightier than the sword. Unless you're fighting a pillager!
  • Movable cursor for free text editing
  • Selection support
  • Copy & paste
  • Keyboard and mouse handling
  • Improved page filling and line wrapping
  • Increased book length (100 pages)
  • REWRITE OF SIGN EDITING:
  • Movable cursor for free text editing
  • Selection support
  • Copy & paste
  • SCAFFOLDING:
  • Here to make your life easy! No strings attached.
  • Easily buildable
  • Easily destroyable
  • Easily climbable
  • Easily the best use of your Bamboo
  • SMITHING TABLE:
  • Crafted with 4 planks + 2 iron ingots
  • Villagers use it as a work site
  • SMOKER:
  • New furnace upgrade that allows for the smelting of foods faster than the traditional furnace
  • Can be crafted via four Logs, and one furnace
  • Added to world gen in some villager buildings
  • STONECUTTER:
  • New functional block that provides a simpler way to craft various stones (stairs, slabs, chiseled, and more)
  • Crafted with three stone + one iron ingot
  • SUSPICIOUS STEW:
  • Hmmmm...
  • Found in buried ship treasure chests
  • Also craftable!
  • Whoever eats this stew will be imbued with an unknown effect for several seconds!
  • Whoever crafts the stew will know what effect they gave it
  • TRADING CHANGES:
  • Lots of new trades have been added
  • Villagers now level up in a new way
  • The trading UI is updated (WIP)
  • The trading prices now depend on your reputation and on demand
  • The villagers will restock up to two times per day (if they can work at their work station!)
  • Added visual trading; villagers will display the item they want to trade for your in-hand item
  • VILLAGER CHANGES:
  • Villagers and zombie villagers now have new fancy skins
  • Added mason profession
  • Cured zombie villagers retain their trades
  • Villagers now have a daily schedule. They will for example go to work and meet up at the village bell
  • Each villager will try to find their own bed and work station
  • Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker)
  • Village detection is now based on beds, job sites, and meeting points instead of doors
  • Iron Golems will spawn when enough villagers meet
  • WANDERING TRADER:
  • A mysterious trader that can be randomly found around
  • Provides various random trades from a variety of different biomes
  • Is escorted around by a few llama with some sweet new decorations! (Careful! They can be temperamental)
  • TECHNICAL:
  • New optional tag for block items: BlockStateTag - contains map of block state properties to be overwritten after block is placed (note: item model is not affected).
  • Creative menu search box now accepts tags (starting with #)
  • Tooltip in creative search menu now lists item's tags
  • New item model property custom_model_data, backed directly by CustomModelData integer NBT field
  • Extended NBT path syntax
  • New sub-commands for NBT manipulation and querying
  • New chat component for displaying values from NBT
  • Textures for potion effects, paintings and particles are now split into individual files. As a side effect, they can now be animated in the same way as blocks and items.
  • Sprites for particles can now be configured in resource packs (though particle still controls how they will be used).
  • Added entity type tags. They work exactly the same as other ones (blocks, items and fluids, etc). Stored in tagsentity_types
  • Added a feature registry
  • Added a registry for decorators
  • Added a registry for carvers
  • Added a registry for surface builders
  • Item lore tag now uses chat component syntax
  • Profiler now lists time spent waiting for next tick (mostly idling or waiting for asynchronous tasks). Previous root is now listed under tick
  • Paintings and item frames in item form now support EntityTag(same as spawn eggs)
  • Command parser now accepts ' as string quotes. Inside '-quoted string " is handled as normal character and requires no escaping (and vice-versa) - so now it's easier to input text components in NBT
  • New Light engine!
  • loot command - evaluates loot commands items in various contexts
  • Block drops are now controlled by loot tables
  • Players, armor stands and wither now have loot tables
  • Performance Improvements
  • Added schedule command for delaying execution of functions
  • Time arguments in time set, time add and schedule function can now have units (t - ticks, s - seconds, d - days). Fractions are allowed (for example 0.5d), but result will be rounded to nearest integer.
  • teammsg command - Sends a message to all players on your team.
  • PERFORMANCE IMPROVEMENTS:
  • Improved performance of Redstone Wire when depowering.
  • Improved performance of Fish.
  • Mobs that would spawn and then despawn from being too far away from the player the next tick no longer spawn.
  • REFACTORING:
  • CHANGES TO RENDER OPTIONS:
  • Removed option to turn off VBO in the game settings. VBO are now always used.
  • WORLDGEN:
  • Most of the biome related features now have a registry and their configuration can be serialized. I wonder what this is going to be used for...
  • Added "Bamboo Jungle" and "Bamboo Jungle Hills" biomes which behave like a normal jungle, but have bamboo!

New in Minecraft 1.13.2 (Oct 23, 2018)

  • Improved performance of upgrading worlds
  • Improved startup time
  • Improved performance of turtle pathfinding
  • Improved mob spawning performance
  • General other performance improvements
  • MC-134115 - Containers next to chunk borders can lose items when upgrading
  • MC-91621 - Mobs repetitively despawn and respawn rapidly at high Y coordinates (causing lag)
  • MC-137331 - Hostile and neutral mobs rarely spawn in positive Z coordinates
  • MC-137300 - ConcurrentModificationException thrown when upgrading world
  • MC-137229 - Book corruption when 1.8 world is loaded in 1.13
  • MC-136888 - Game crashes when shift-right-clicking a shulker box while holding bone meal
  • MC-136759 - Spawn eggs do not make sure that the entity is valid for the egg, allowing for arbitrary command execution in certain cases
  • MC-136526 - Crash when generating near top of world
  • MC-135453 - Crash while rendering block entity

New in Minecraft 1.13.1 (Aug 22, 2018)

  • Changes:
  • Performance optimizations
  • Added dead coral
  • Fish now have a 5% chance of dropping bonemeal when killed
  • Squids now only spawn in rivers and oceans
  • Added a concept of force-loaded chunks to the game, and a command (/forceload) to toggle force-loading on and off
  • Bugs fixed:
  • MC-73 - Green arrow bug on maps in frames
  • MC-1357 - Logged out players appear on maps
  • MC-1489 - Dismounting a horse with a fence on the player's right leaves the player on the wrong side of the fence
  • MC-1528 - Maps in item frames' markers aren't persistent
  • MC-3715 - Beds and the /teleport command
  • MC-3927 - Iron golems spawning in slabs, glass, farmland and grass path
  • MC-4488 - Mobs don't drop cooked meat if last damage is from fire, lava or fire charge
  • MC-31681 - Fog and clouds darken when indoors or under trees ( 1.13
  • MC-122939 - Statistics for mining banners and beds never increase
  • MC-123021 - Crash on open if "Saves" is a link
  • MC-123586 - Debug pie chart uses locale specific number formatting
  • MC-123806 - Tab-completion/command suggestions only work for the final argument
  • MC-123880 - Clientbound play packet 0x0C (Boss Bar) using same byte for different booleans
  • MC-124054 - Tab-suggestions don't disappear when moving cursor
  • MC-124543 - JSON-Text formatting in CustomNames of container blocks does not work
  • MC-124583 - Cannot place structure void block next to another when right clicking on one
  • MC-124681 - Tab suggestion erroneously suggests second closing square bracket on entity selectors
  • MC-124690 - Successful "/bossbar set players" doesn't give success message in chat
  • MC-124808 - Blocks don't pop off when their support blocks are moved by pistons
  • MC-124917 - Selector suggestions do not disappear after adding the closing bracket
  • MC-124942 - "Invalid book tag" is not translatable
  • MC-125134 - Server crashes while generating new chunks – java.util.concurrent.ExecutionException: We are asking a region for a chunk out of bound
  • MC-125286 - Block state suggester does not include '=' for first key
  • MC-125337 - When the double-held trident throws, players will lift both hands
  • MC-128547 - Minecraft keeps previously used World in memory if the player has hit any entity in that world
  • MC-129754 - Putting down lava freezes everything and then crashes the game when quitting
  • MC-130258 - Maps in item frames show shading problems
  • MC-130724 - stat.damageDealt does not record damage to absorption health
  • MC-131029 - Villager door detection range has changed
  • MC-131346 - It's possible to place buckets of water, lava or fish in adventure mode
  • MC-131397 - Sponges cannot remove water from conduits
  • MC-131462 - Coordinate math error causes structure not to generate and possibly other issues
  • MC-131678 - Setblock property - block and setblock property - value are reversed in error messages
  • MC-131868 - Concrete powder next to waterlogged blocks is not converted to concrete
  • MC-132061 - Contents of creative menu change when resizing window
  • MC-132063 - Stone item appears when resizing window
  • MC-132451 - Command Parser - invalid value for block property and property name are reversed in error message
  • MC-132457 - Advancement and dimension command suggestions require minecraft namespace
  • MC-132496 - Passive Mob Spawning Breaks 1.9+
  • MC-132663 - Command blocks kick player when entering certain commands > 256 characters in multiplayer
  • MC-132664 - Obfuscated text uses same random character each frame for each input character
  • MC-132703 - Iron golems do not spawn in center of village
  • MC-132762 - Observed signal strength observer abnormality
  • MC-132769 - Detecting a 2 redstone tick repeater with an observer block creates a 2 redstone tick pulse
  • MC-132789 - Unexpected piston behavior when chaining repeaters
  • MC-132806 - You cannot grant/revoke specific advancement criteria because of a colon in its name
  • MC-132870 - Weird lag with large amounts of entities in 1.13 compared to 1.12.2
  • MC-132898 - Multiple layers of falling gravity blocks break
  • MC-133098 - Loading a world with a corrupted stats file crashes the game
  • MC-133127 - Drowned from ocean ruins never spawn with a trident/nautilus shell/fishing rod
  • MC-133154 - Placing a slab to stop the water flow doesn't remove the water
  • MC-133158 - Underwater waterlogged blocks still produce water dripping particles
  • MC-133181 - Observer Cooldown is broken
  • MC-133251 - Curse enchantments don't use red text
  • MC-133260 - Obfuscated text characterset limited to simple ASCII
  • MC-133273 - Normal Pistons also spit out theire blocks with a short signal
  • MC-133294 - Map Markers blacked out
  • MC-133345 - Some bolded obfuscated characters causes text to jitter
  • MC-133425 - Missing Glyphs for '[' (U+FF3B) and '(' (U+FF08)
  • MC-133452 - Copying, pasting, etc. still insert "c", "v", etc.
  • MC-133453 - Players can't stand in "walk-through" blocks after swimming
  • MC-133546 - Player becomes "ghost" when dying in the nether or going through the end portal back to the overworld
  • MC-133587 - Deleting server format error
  • MC-133713 - /spreadplayers and /worldborder suggests X/Y instead of X/Z when nothing is typed
  • MC-133715 - Thrown tridents cannot be picked up after dying
  • MC-133804 - Coral fans are waterloggable, but coral itself is force-waterlogged
  • MC-133839 - Crash when tp/at world border
  • MC-133842 - Crash when getting kicked while in Inventory
  • MC-133871 - Waterlogged trapdoors do not update properly when opened
  • MC-133894 - drowned dont drop items that they picked up as zombie then were converted
  • MC-133905 - Large oak trees generate without making block under stump dirt
  • MC-133942 - 1.13 Release is called a snapshot when backing up world
  • MC-133959 - Credits don't appear when clicking "Copyright Mojang AB" in the title screen.
  • MC-133986 - Non [a-z0-9/._-] character in path of location: minecraft:EntityHorse
  • MC-133995 - Transferring world from 1.12.2 to 1.13 isn't working
  • MC-134105 - Cant return from the end after defeating dragon
  • MC-134115 - Containers next to chunk borders can lose items when upgrading
  • MC-134159 - Saved world causes crash in 1.13
  • MC-134166 - Villager door detection order has changed
  • MC-134273 - Player Markers on Map after disconnect
  • MC-134274 - Map Markers for players holding a different Map
  • MC-134297 - Observers detect moved blocks late in 1.13
  • MC-134298 - Observers don't detect retracting sticky pistons
  • MC-134300 - Inconsistency with update order when pistons retract other pistons
  • MC-134348 - Crash while upgrading: bkv{block=Block{minecraft:acacia_slab}, properties=[type, waterlogged]} has no property: half
  • MC-134392 - Spawers will spawn dolphins inside of solid blocks
  • MC-134402 - Statistic for cleaning shulker boxes is missing
  • MC-134414 - Concrete powder falling onto sea grass just replaces it
  • MC-134468 - Map cloning recipe only yields 2 maps
  • MC-134555 - Sticky piston does not update gravity blocks
  • MC-134570 - Door top half missing when updating to new version
  • MC-134587 - Using F3 + T several times will eventually freeze iMac
  • MC-134667 - Async Chunk Gen dangerously adding entities to world async
  • MC-134668 - Over synchronization in ThreadedAnvilChunkStorage impacts performance
  • MC-134702 - Fish spawned from buckets count towards the aquatic mob cap
  • MC-134716 - Minecraft Multiplayer – Player kick exploit
  • MC-134777 - Bone meal on kelp doesn't do anything, but still wastes it
  • MC-134889 - Iron golems spawn in air blocks
  • MC-134903 - Mobs can break turtle eggs by standing on them when gamerule mobGriefing is false
  • MC-134916 - Sound event block.pumpkin.carve doesn't play when carving normal pumpkins
  • MC-135049 - Old world doesn't save map markers in 1.13
  • MC-135079 - Purpur stairs and slabs cannot be crafted using purpur pillars
  • MC-135126 - Bone meal on underwater grass blocks doesn't spawn sea grass
  • MC-135261 - /setblock for player heads don't show the texture after the placement
  • MC-135468 - Mooshroom disappears when sheared
  • MC-135484 - Pressing Q + right click a block while holding a double block only shows the top of the block
  • MC-135816 - Trident does not return uppon reload of world
  • MC-135857 - Beacon effect icon doesn’t have a blue edge if it overwrites a potion effect
  • MC-135878 - Maps delete recently marked banners upon reopening world
  • MC-135893 - Upgrading from 1.12.2 to a newer version will cause trapped chests placed in 1.12.2 & earlier to stop triggering redstone through the floor
  • MC-136023 - Phantoms attack players in spectator
  • MC-136031 - Dispenser (up/down facing) attempting to summon wither crashes the server
  • MC-136157 - Explosion radius increased
  • MC-136208 - Scute is not affected by doMobLoot
  • MC-136226 - Mobs require 2 blocks of air to spawn at all times now

New in Minecraft 1.13.1 Pre-release 2 (Aug 20, 2018)

  • Bugs fixed:
  • MC-136208 - Scute is not affected by doMobLoot
  • MC-136157 - Explosion radius increased
  • MC-136134 - Wrong Tropical Fish Variants Named
  • MC-136107 - Water incorrectly flows toward holes/lower leves, even when they're covered.
  • MC-136023 - Phantoms attack players in spectator
  • Changes:
  • Improved performance of flowing liquids
  • Bug fixes

New in Minecraft 1.13.1 Snapshot 4 (Aug 8, 2018)

  • Changes:
  • Added dead coral
  • More performance optimizations
  • More bug fixes
  • Made the floor solid again
  • Bugs fixed:
  • MC-135431 - Scoreboard division is inconsistent with modulo
  • MC-135423 - Can't stand on top of boat anymore without glitching
  • MC-135390 - Pistons react inconsistently to certain 4 gametick pulses
  • MC-135387 - Chunks are not forced/unforced until a player loads it
  • MC-135385 - Entities fall through the entire world when they are inside blocks
  • MC-135381 - Conduits can not be placed outside of water
  • MC-135126 - Bone meal on underwater grass blocks doesn't spawn sea grass
  • MC-135079 - Purpur stairs and slabs cannot be crafted using purpur pillars
  • MC-135048 - Misplaced sandstone block on desert temple
  • MC-134817 - Collision with shulkers is extremely glitched
  • MC-134402 - Statistic for cleaning shulker boxes is missing
  • MC-134392 - Spawers will spawn dolphins inside of solid blocks
  • MC-133158 - Underwater waterlogged blocks still produce water dripping particles
  • MC-132806 - You cannot grant/revoke specific advancement criteria because of a colon in its name
  • MC-130724 - stat.damageDealt does not record damage to absorption health
  • MC-119607 - Llamas, unlike horses, can be kept feeding hay bales even if in love mode
  • MC-114246 - Item in offhand of armor stand with arms cannot be taken back
  • MC-112533 - Dispenser can equip shield for armor stand without arms
  • MC-88230 - When feeding a tamed horse or llama with a golden apple/carrot or hay bale, the cursor moves to the right
  • MC-81237 - stat.damageTaken fails to increment when player has absorption.
  • MC-73361 - Exiting a minecart / boat can put the player outside the border
  • MC-4488 - Mobs don't drop cooked meat if last damage is from fire, lava or fire charge
  • MC-1489 - Dismounting a horse with a fence on the player's right leaves the player on the wrong side of the fence

New in Minecraft 1.13.1 Snapshot 2 (Jul 26, 2018)

  • Fixed issue with rain sounds causing the console to spam errors.
  • MC-134915 - The player walks, jumps and falls really fast in Superflat or after changing dimension
  • MC-134905 - Exception ticking world
  • MC-134903 - Mobs can break turtle eggs by standing on them when gamerule mobGriefing is false
  • MC-134858 - The TNT block state "explode" does not carry over to 1.13.1's "unstable"
  • MC-134833 - Fast movement
  • MC-134828 - Server crash - Ticking world entities
  • MC-134826 - Deleting a world doesn't remove it from the list until re-entering world list
  • MC-134819 - Game speeds up when entering the nether sometimes.
  • MC-134816 - Crash: Exception ticking world entities
  • MC-134274 - Map Markers for players holding a different Map
  • MC-134273 - Player Markers on Map after disconnect
  • MC-133294 - Map Markers blacked out
  • MC-123880 - Clientbound play packet 0x0C (Boss Bar) using same byte for different booleans
  • MC-123586 - Debug pie chart uses locale specific number formatting
  • MC-120780 - Chunk data packets are sometimes created unnecessarily
  • MC-120664 - Tool durability is off-by-one
  • MC-119856 - Slime blocks missing cullface argument
  • MC-114218 - Dispensers and droppers don't offset smoke particles when facing up or down
  • MC-76615 - Lightning bolt summoned by /summon is offset +0.5x and +0.5z
  • MC-75465 - Vignette effect's visibility is not being updated according to light level when GUI is hidden
  • MC-74764 - Particle "largeexplode", "hugeexplosion" and "sweepattack" not showing when using the front view (twice F5)

New in Minecraft 1.13.1 Snapshot 1 (Jul 26, 2018)

  • FIXED BUGS:
  • MC-134570 - Door top half missing when updating to new version
  • MC-134476 - Miss written sounds .json causing almost all 1.13 subtitles to be unshown (Fix included)
  • MC-134468 - Map cloning recipe only yields 2 maps
  • MC-134414 - Concrete powder falling onto sea grass just replaces it
  • MC-134348 - Crash while upgrading: bkv{block=Block{minecraft:acacia_slab}, properties=[type, waterlogged]} has no property: half
  • MC-134300 - Inconsistency with update order when pistons retract other pistons
  • MC-134298 - Observers don't detect retracting sticky pistons
  • MC-134297 - Observers detect moved blocks late in 1.13
  • MC-134166 - Villager door detection order has changed
  • MC-134115 - Containers next to chunk borders can lose items when upgrading
  • MC-133995 - Transferring world from 1.12.2 to 1.13 isn't working
  • MC-133986 - Non [a-z0-9/. _ -] character in path of location: minecraft:EntityHorse
  • MC-133959 - Credits don't appear when clicking "Copyright Mojang AB" in the title screen.
  • MC-133942 - 1.13 Release is called a snapshot when backing up world
  • MC-133905 - Large oak trees generate without making block under stump dirt
  • MC-133894 - Drowned don't drop items that they picked up as zombie then were converted
  • MC-133871 - Waterlogged trapdoors do not update properly when opened
  • MC-133839 - Crash when tp/at world border
  • MC-133715 - Thrown tridents cannot be picked up after dying
  • MC-133587 - Deleting server format error
  • MC-133251 - Curse enchantments don't use red text
  • MC-132703 - Iron golems do not spawn in center of village
  • MC-132663 - Command blocks kick player when entering certain commands > 256 characters in multiplayer
  • MC-131868 - Concrete powder next to waterlogged blocks is not converted to concrete
  • MC-131678 - Setblock property - block and setblock property - value are reversed in error messages
  • MC-131462 - Coordinate math error causes structure not to generate and possibly other issues
  • MC-131029 - Villager door detection range has changed
  • MC-125134 - Server crashes while generating new chunks – java.util.concurrent.ExecutionException: We are asking a region for a chunk out of bound
  • MC-124942 - "Invalid book tag" is not translatable
  • MC-124690 - Successful "/bossbar set players" doesn't give success message in chat
  • MC-124543 - JSON-Text formatting in CustomNames of container blocks does not work
  • MC-122625 - Order of contents of north- and east-facing double chests changed after update 1.12.2 -> 1.13
  • MC-119971 - Various duplications, deletions, and data corruption at chunk boundaries, caused by loading outdated chunks — includes duping and deletion of entities/mobs, items in hoppers, and blocks moved by pistons, among other problems
  • MC-88356 - Bow animation broken in off-hand in third person
  • MC-88099 - Slimes/Magma cube with NoAI-Tag still can damage the player

New in Minecraft 1.13.0 (Jul 19, 2018)

  • General:
  • All undead mobs now sink
  • Changed underwater visibility
  • Overhauled world generation
  • Overhauled command parser
  • Added new world type "Buffet"
  • Added a bunch of new sounds
  • Added three new pieces of music
  • Added underwater ambience sounds
  • Added a swimming animation
  • Added data packs
  • Added new advancements
  • Some blocks can now be waterlogged
  • Added an "Optimize World" button (singleplayer -> edit world -> optimize world), which upgrades an entire world from older version to the latest version in one go
  • Blocks:
  • Added blue ice
  • Added coral blocks
  • Added coral fans
  • Added coral
  • Added conduit
  • Added dried kelp block
  • Added kelp and seagrass
  • Normal pumpkins no longer have a face
  • Added carved pumpkin
  • Added sea pickles
  • Added bubble columns
  • Added wood block
  • Added stripped wood
  • Added prismarine stairs and slabs
  • Added variantes for all 6 types of woods for pressure plates, trapdoors and buttons
  • Added turtle eggs
  • Mobs:
  • Added tropical fish
  • Added turtles
  • Added dolphins
  • Added the Drowned
  • Added Phantoms
  • Added cod, salmon, and pufferfish as mobs
  • Changed the horse model to be more consistent with other mobs
  • Removed Herobrine
  • Items:
  • Added tridents
  • Added trident enchantments
  • Added the ability to catch fish with buckets
  • Added map markers
  • Added heart of the sea
  • Added nautilus shells
  • Added phantom membrane
  • Added scutes
  • Added Potion of the Turtle Master
  • Added Potion of Slow Falling
  • Added dried kelp
  • Added spawn eggs for all the new mobs
  • Biomes:
  • Added multiple ocean biomes
  • Added coral reefs
  • Added underwater caves
  • Added underwater ravines
  • Structures:
  • Added shipwrecks
  • Added underwater ruins
  • Added icebergs

New in Minecraft 1.13 Pre-release 10 (Jul 18, 2018)

  • Changes:
  • Added an "Optimize World" button (singleplayer -> edit world -> optimize world), which upgrades an entire world from older version to the latest version in one go
  • Improved performance
  • Fixed bugs!
  • Fixed bugs:
  • MC-133653 - Game Crash when creating Superflat world (Void), entering the End, or creating floating islands buffet world
  • MC-133473 - Dead bubble coral fan looks like dead brain coral fan
  • MC-133467 - Mobs Stuck on Flowing Water
  • MC-133421 - The lowest level of flowing water doesn't move mobs
  • MC-133408 - Coral fans and dead coral fans never drop as item
  • MC-128668 - Ocean monuments cut off icebergs
  • MC-127100 - Water and lava influence the flow direction of each other when touching
  • MC-125038 - New world generation doesn't populate edges of old world
  • MC-125007 - World fails to generate decorations on seemingly random quarter chunks
  • MC-122216 - /execute if blocks only returning 1/0 for "result"
  • MC-59729 - /replaceitem doesn't work with chest or hopper minecarts

New in Minecraft 1.13 Pre-release 9 (Jul 16, 2018)

  • Changes:
  • Added a few missing subtitles
  • Improved performance
  • Fixed bugs!
  • Fixed bugs:
  • MC-131821 - Cory Scheviak does not appear in credits
  • MC-131822 - Nondescript / confusing error message when attempting to join servers =1.13-pre3
  • MC-132652 - Username tab completion on non-empty starting strings is offset
  • MC-132657 - Username tab completion appears on the left when invoked without a starting string in the middle of the chat entry line
  • MC-133337 - Crash in org.lwjgl.opengl.GL11.glDrawArrays when opening language settings (caused by Couldn't find glyph for character Ʞ (ua7b0))
  • MC-133503 - Control settings from 1.12.2 can get completely lost when upgrading to 1.13

New in Minecraft 1.13 Pre-release 8 (Jul 15, 2018)

  • Changes in 1.13-pre8:
  • Added dead coral fans
  • Changed which blocks show dripping liquids
  • Team names & objective names are now text components, not raw strings
  • More bug fixes!
  • Fixed bugs in 1.13-pre8:
  • MC-133325 - Double chests becoming invisible or separating with redstone
  • MC-133277 - Texts sometimes error if the language is Chinese
  • MC-133233 - Sticky pistons do not update blocks they cannot pull
  • MC-133216 - Water dripping from transparent blocks
  • MC-133214 - Sticky pistons pull glazed teracotta
  • MC-133157 - Sprinting in shallow water using ctrl will change FOV back and forth
  • MC-132835 - The right "tail" of the capital ß (ẞ) seems to be a few pixels too long.
  • MC-132695 - Some bold characters have either extra or lack of pixels
  • MC-132639 - New version of Unicode font has some weird characters
  • MC-132635 - Placing blocks with off-hand while main hand empty not possible
  • MC-132603 - Bark recipes are not upgraded
  • MC-132466 - No enum constant bfz - loading and saving 1.12.2 chunks
  • MC-132174 - Tier 4 beacons will not give regeneration effect
  • MC-132123 - Lighting for broken block not updated
  • MC-131327 - Opaque blocks at the top of subchunks (chunk sections) do not increase the world height to the next subchunk
  • MC-128858 - Distance given by /locate is inaccurate
  • MC-124955 - Bottoms of large ferns and tall grass are generating in place of regular ferns and grass in taiga biomes
  • MC-123447 - Skin not visible in spectator mode GUI (since 1.13)
  • MC-123265 - Spectator mode tooltips not showing
  • MC-68565 - Monsters spawn at daytime at y=256 and don't burn
  • MC-60995 - Maps inconsistent over restarts

New in Minecraft 1.13 Pre-release 7 (Jul 10, 2018)

  • Changes:
  • Fixed outstanding issues with the new improved fonts
  • Maps changed slightly. Read more about it by clicking here.
  • Made all waterlogged blocks display the drip animation
  • Fixed bugs:
  • MC-37557 - Sometimes a minecart sound plays/subtitle shown when loading a world
  • MC-122596 - Command autocomplete overrides command history navigation
  • MC-122734 - No particles when bed explodes in the nether
  • MC-123087 - Fences, glass panes, iron bars, stairs, and melon/pumpkin stems in structures generate with wrong block state
  • MC-123369 - Trying to recreate world from future version shows no warning and can crash
  • MC-123769 - Some item tooltips that previously had colors don't have colors anymore
  • MC-123836 - Double blocks aren't loaded in structures
  • MC-123850 - Redstone dust doesn't update shape of connecting redstone dust when going up onto transparent blocks
  • MC-124015 - Red Giant Mushrooms generate with 5 blocks having wrong blockstates, thus showing wrong faces
  • MC-124126 - You no longer look at the block you are inside of
  • MC-124915 - /locate and eye of ender find strongholds in invalid places
  • MC-125090 - Cartographer doesn't unlock woodland mansion map trades
  • MC-125462 - Waterlogged blocks does not decrease light level
  • MC-125872 - Superflat preset "The Void" doesn't generate starting platform anymore
  • MC-125992 - Cave outlines generate in ocean ravines
  • MC-126704 - X-ray vision
  • MC-126998 - When their block state changes, waterlogged blocks don't remove water they let through
  • MC-127025 - Waterlogged blocks do not display water drip animation
  • MC-127093 - Water flowing onto waterlogged blocks spreads outward, rather than stopping
  • MC-127114 - Water in glass panes and ladders doesn't appear in maps
  • MC-127115 - Visually fully submerged waterlogged blocks don't appear as water on maps
  • MC-127224 - Waterlogged blocks that are not full blocks trigger auto-jump even if it is disabled.
  • MC-127303 - There are no water sources near the south ceiling of flooded caves and trenches
  • MC-128257 - Bugged swimming animation while the head is not underwater
  • MC-128478 - Distance swum statistic uses old "swimming" (bobbing on top of water) instead of the new swimming
  • MC-129388 - Player suffocating when touching a solid block while swimming
  • MC-129892 - Selector wildcard doesn't work in scoreboard operations
  • MC-130072 - Pufferfish don't play the entity.puffer_fish.sting sound when damaging mobs
  • MC-131352 - Item rarity color / colour overrides first text component's colour in the held tooltip (item switching)
  • MC-131382 - Scoreboard objective name can't be updated
  • MC-132135 - Bad performance of a 1.12.2 world in 1.13
  • MC-132248 - Server crash on launch using Java 9 or newer
  • MC-132269 - Blocks invisible on map
  • MC-132375 - Upgrading 1.12.2 world to 1.13-pre5 crashes the game
  • MC-132631 - Cannot write in the box in the Superflat presets option
  • MC-132632 - Can not climb 1 block height if player is in water 5 or more blocks from water source
  • MC-132654 - F3 + I is missing large amounts of data
  • MC-132706 - Sticky pistons pull blocks that pop off
  • MC-132751 - Two chests spawned inside each other
  • MC-132833 - Opening 1.5.2 world on 1.12.2 works perfectly but bed is transparent.
  • MC-132974 - Converting 1.12 world to 1.13 spams Chunk file at x,y is missing level data, skipping
  • MC-132977 - Esc key results in an older world being converted to a newer version during 'Play' menu sequence
  • MC-133063 - When trying to connect to an unreachable server Minecraft crashes instead of showing error message
  • MC-133136 - Crash when launching the game with LWJGL allocation debugging enabled
  • MC-133139 - The image write callback is never freed, leaking small amounts of memory for each screenshot
  • MC-133140 - The GL debug message callbacks are never freed, causing memory leak warnings

New in Minecraft 1.13 Pre-release 6 (Jul 5, 2018)

  • Changes:
  • Changed dolphin treasure finding behaviour to be more on parity with Bedrock
  • Improved fonts
  • Some sounds are now more wet
  • Brought out the bug spray!
  • Fixed bugs:
  • MC-234 - Digging straight down glitches out the breaking animation (Z-fighting)
  • MC-14502 - Special characters on splash text on title screen rendered wrong
  • MC-41410 - Random text does not work in unicode
  • MC-64537 - Gui zooming out when using some languages (unicode)
  • MC-72943 - Game freeze after closing an "Open to LAN" single player world
  • MC-81876 - Number of characters before line cutoff in chat is not same when unicode mode is enabled and when it is off
  • MC-91727 - loot table "spreading large stacks" will overwrite existing items
  • MC-92255 - Singleplayer freezes instead of kicking a player
  • MC-94325 - Shadow of obfuscated text does not match with displayed character
  • MC-96524 - Language specific letters don't look like they should
  • MC-121798 - Can only scroll list in superflat preset selection when it is focused
  • MC-121861 - Command argument validation does not work for entity id in /summon
  • MC-122110 - BufferBuilder not expanding under specific conditions.
  • MC-122478 - It is possible to create a server in the server list with a blank name and/or IP address
  • MC-122495 - Cancelling backup screen using ESC opens main menu
  • MC-122596 - Command autocomplete overrides command history navigation
  • MC-122597 - "Preparing spawn area %s%%" string is hardcoded/not translatable
  • MC-123078 - Scoreboard ranges don't work correctly at extreme values
  • MC-123087 - Fences, glass panes, iron bars, stairs, and melon/pumpkin stems in structures generate with wrong block state
  • MC-123236 - Wrong error message when using invalid item in /replaceitem
  • MC-123325 - You can no longer use damaged items in advancement icons to display different textures
  • MC-123352 - Interaction error with block and GUI, when shift-clicking them with non-block items
  • MC-123363 - Occasional crash when changing blocks with a special renderer that uses states
  • MC-123432 - Snapshots are leaking tile entity data through to world save
  • MC-124469 - GUI scale size 3 displays as size 2 when Unicode font is forced
  • MC-124966 - Torches in mineshafts/strongholds are not always attached
  • MC-125090 - Cartographer doesn't unlock woodland mansion and ocean monument map trades
  • MC-126244 - Extreme lag when using the /locate command or when generating explorer maps
  • MC-126685 - Bubble columns don't update when placing magma blocks or soul sand above them
  • MC-126708 - Advancement trigger "bred_animals" does not trigger for breeding turtles
  • MC-126769 - Observers detecting updates from redstone on top of them
  • MC-127822 - Unicode on/off bug with another languages and english letters.
  • MC-128387 - Dolphins try to pick up items on land
  • MC-128687 - Picking up lava with an empty bucket would play the water picking up sound.
  • MC-128736 - Dolphin's pectoral (side) fins are flipped over instead of mirrored
  • MC-129318 - The "How Did We Get Here?" advancement does not require Dolphin's Grace
  • MC-130127 - Dolphins generate in large amounts with ocean ruin structures
  • MC-131019 - Setting and changing data of signs creates unnecessary "extra" tags and causes slow downs
  • MC-131159 - Dolphins spawning in frozen/deep frozen oceans!
  • MC-131288 - Shulker Box can't be opened and disappears when mined
  • MC-131783 - Crash on breaking 1.12.2 -> 1.13-pre5 upgraded banner
  • MC-131903 - Banners not dropping as item when broken after unloading
  • MC-132050 - Worlds

New in Minecraft 1.13 Pre-release 5 (Jul 2, 2018)

  • Changes:
  • Fixed a nasty crash
  • Renamed a lot of internal IDs to be more consistent with the game
  • Squashed bugs
  • Fixed bugs:
  • MC-103516 - Spider and chicken jockeys only spawn the additional mob
  • MC-118372 - Faulty netty-4.1.9.Final release causes players to be kicked from the server
  • MC-124545 - Malformed JSON as 'name' value for 'show_entity' hoverEvent causes crash
  • MC-124546 - /datapack disable only works in the overworld
  • MC-125729 - Moving frosted ice preempts melting even under correct conditions
  • MC-126136 - Inverted tab-suggestions for argument values in entity selectors are suggested even if the typed prefix doesn't include an exclamation mark
  • MC-126144 - Cods suffocate when touching a solid block from below
  • MC-126373 - Density of nether and overworld ore veins significantly lower in 18w versions
  • MC-126906 - Buckets cannot be emptied against blocks with the state waterlogged
  • MC-126915 - Dispenser with empty bucket removes waterlogged blocks instead of drying them out.
  • MC-129527 - Drowned overlay turns dark blue when wearing enchanted armor
  • MC-130270 - Iron golem spawning inside blocks
  • MC-130480 - Input range entry and limits are reversed in error messages
  • MC-130547 - Objective minecraft.used only ticks up when placing a block from a stack of 2 or more items
  • MC-131094 - Projectiles ignore collisions for ~1 block after spawned
  • MC-131599 - Opening player inventory with visible recipe book after using beacon causes crash
  • MC-132002 - Ender dragon respawns when upgrading from 1.12 to 1.13-pre3
  • MC-132064 - Swimming state does not end when teleporting / jumping out of water

New in Minecraft 1.13 Pre-release 3 (Jun 22, 2018)

  • Changes:
  • Lots and lots of bug fixes!
  • Some optimizations!
  • Fixed bugs:
  • MC-131706 - Water doesn't destroy carpet
  • MC-131633 - Mobs get stuck on carpet
  • MC-131458 - Cobwebs don't appear on maps
  • MC-131419 - Squids, fish, and dolphins don't suffocate on land
  • MC-131416 - Conversion of a 2013 world crashes as of 1.13
  • MC-131400 - Structure names allow trailing dots for folder names
  • MC-131343 - Crash when clicking on a recipe in the recipe book without sufficient ingredients
  • MC-131154 - Resource locations allow empty path pieces
  • MC-130778 - End return portals don't return you to the centre End Island
  • MC-130690 - EntityTag for spawn eggs is not working
  • MC-130667 - Flowing water freezes in frozen biomes.
  • MC-130554 - Waterlogged blocks have a full cube hitbox
  • MC-130486 - Side of water and lava not rendered besides non-full-height blocks
  • MC-130475 - Boats immediately sink when placed on water
  • MC-130374 - vSync turns off in fullscreen mode
  • MC-130169 - Enchanted items with capitals in enchantment ID cause crash (path of location: minecraft:Cookie)
  • MC-129526 - Grass and ferns don't show up on a map
  • MC-128558 - Swamp Hills (mutated_swampland) biomes have wrong colored water (light yellow)
  • MC-128237 - Conduits, kelp, coral (fans), and tall grass have full hitboxes
  • MC-128071 - Desert rabbits were the wrong color, but now they are missing
  • MC-127720 - Baby horses have long necks
  • MC-127326 - Rain splash particles don't appear on the surface of the water
  • MC-127109 - Nether caves under lava oceans don't fill up with lava properly
  • MC-127044 - Waterlogged blocks don't move entities if the water in them is flowing
  • MC-126809 - minecraft:exploration_map loot table function only works on block containers
  • MC-126138 - No rain sound in ocean
  • MC-126038 - Observers getting moved in "on" state rather than "off" state
  • MC-125644 - Dispenser filled with bone meal cannot create sea grass
  • MC-124876 - Villagers requesting tools with no damage provided specifically want Damage:0
  • MC-124325 - Nested /execute commands can only store success/result once
  • MC-124174 - Game crash when give yourself an item with empty name
  • MC-124025 - Terracotta, spawn egg and entity statistics are lost on world upgrade
  • MC-123362 - SuccessCount of command blocks use the "result" return value of a command instead of "success"
  • MC-123011 - Scores on scoreboard objectives created with old stats causes scoreboards to not store changes to scoreboard.dat
  • MC-122498 - Some advancements and recipes are not upgraded when opening world in 17w47+
  • MC-35856 - Multiple background /title songs playing at one time / automatic music overlap (not Jukebox music)
  • MC-258 - Most text boxes / chat / scroll bars revert when the window changes size, fullscreen mode is toggled, or fullscreened game is tabbed into

New in Minecraft 1.13 Pre-release 2 (Jun 17, 2018)

  • Changes:
  • Title screen should now be more optimised
  • Reverted the bark block changes from the first pre-release
  • Various performance optimisations
  • You can now combine 9 ice to create 1 packed ice
  • Fixed a bunch of bugs
  • Fixed bugs:
  • MC-35856 - Multiple background songs playing at one time / automatic music overlap (not Jukebox music)
  • MC-102403 - Persistent/unchangeable sounds after (re-)opening a world
  • MC-121628 - Horse armor textures z-fighting.
  • MC-121714 - Unable to save screenshots and world icons if the path contains non-ASCII characters
  • MC-121832 - Z-fighting on skeleton horse texture
  • MC-122864 - Tamed llamas, donkeys, and mules cannot be named with a name tag
  • MC-123007 - Z-fighting on zombie horse texture
  • MC-123366 - Item right click actions don't work whilst looking at a block in adventure mode
  • MC-123811 - Horses (and llamas, etc) show default name as "HorseChest"
  • MC-124364 - Horse skin and armor textures not applied correctly to horse model
  • MC-125363 - Items fail to remain on surface
  • MC-125744 - Entity predicates for advancements fail if "type" not specified
  • MC-127099 - Kelp isn't completely removed when sponge removes the water
  • MC-127320 - Drowned do not recognize tridents as weapons they can pick up
  • MC-127921 - Horses' health bars interfere with the air bubble bar.
  • MC-128241 - Dolphins can sit in boats
  • MC-129262 - Zombie horses don't sink in water like other undead mobs
  • MC-129374 - Crash on 32 bit JVMs: "Unable to bootstrap datafixers" due to stack overflow
  • MC-129500 - Map displays 1 deep water as dry land.
  • MC-129712 - Team Suffix resets after restarting world
  • MC-129895 - Concrete powder's falling sand entities lose NBT data when upgrading from 1.12.2 to snapshots
  • MC-130014 - When updating villagers trade carved pumpkin instead of pumpkins
  • MC-130059 - Bubble column particles (from falling) have missing texture
  • MC-130145 - Text over the hotbar does not reflect item rarity colours
  • MC-130200 - Items in saved creative toolbars upgrade improperly from 1.12.2 to 1.13-pre1
  • MC-130524 - Beds turn invisible when upgrading from 1.11.2 or below
  • MC-130577 - Armor doesn't always line up with Drowned model
  • MC-130722 - Slime blocks diffuse light
  • MC-130779 - Title-Screen Lag High GPU Usage
  • MC-130800 - Normal terracotta disappears from chests when upgrading from 1.12 to 1.13-pre1
  • MC-130858 - Pistons are no longer transparent
  • MC-130936 - Carpets on llamas removed when loading 1.12 map
  • MC-130942 - Errors, warnings and 10 second freeze on loading list of singleplayer worlds
  • MC-130945 - Command tab completion does not work in command blocks with command suggestions off
  • MC-131125 - InhabitedTime set to zero after update from 1.12.2 (Local Difficulty)
  • MC-131155 - Saving structure which has not been saved before logs error "Couldn't load structure"

New in Minecraft 1.13 Pre-release 1 (Jun 5, 2018)

  • Changes:
  • New Update Aquatic title screen
  • Three brand new pieces of music by C418
  • You can now tab-complete in command blocks again
  • Fixed bugs!
  • Fixed bugs:
  • MC-122134 - Tab-completion in command blocks no longer works
  • MC-122940 - After executing the /reload command, clicking on recipe book recipes does not work
  • MC-124123 - Crash upon loading world: Non [a-z0-9/._-] character in path of location: minecraft:Zombie
  • MC-124972 - Game crashes during the loading world, when creating a superflat world with oceanmonument tag
  • MC-127142 - Failed to create block entity DUMMY (path of location: minecraft:DUMMY)
  • MC-129625 - Sea grass changes to air pockets when upgrading from 18w16a to 18w20a+
  • MC-130463 - Sponges do not absorb bubble columns
  • MC-130521 - Leaves placed by hand disappear if not touching log or bark after a reload

New in Minecraft 1.13 Pre 42 (Jun 1, 2018)

  • Changes:
  • F3 debug overlay now shows the fluid you're looking at, separately from blocks
  • Tab completing coordinates will now complete each part separately
  • Bug fixes!
  • Fixed bugs:
  • MC-130483 - Difficulty filling up buckets
  • MC-130481 - Missing translation string command.context.failed
  • MC-129625 - Sea grass changes to air pockets when upgrading from 18w16a to 18w20a+
  • MC-129254 - Game crashes when hovering over an item with unknown block tag(s) in the CanDestroy and CanPlaceOn NBT
  • MC-128860 - Water source block gets destroyed when water flows on top of it
  • MC-124833 - Item frames duplicate items when broken by a player in the same tick as a piston
  • MC-124686 - teleport's rotational arguments use sender's rotation rather than context's rotation
  • MC-122592 - Coordinate tab-completion doesn't complete all 3 axes separately

New in Minecraft 1.13 Pre 41 (May 31, 2018)

  • Changes:
  • Performance improvements with animated textures
  • Bark is now rotatable
  • Allow tab-completing usernames in regular chat again
  • All command feedback messages are now translatable
  • Fixed bugs:
  • MC-130424 - Stack overflow after opening a 18w21b world in 18w22a
  • MC-129358 - Flowing water acts like air
  • MC-128276 - Water is not tinted next to glass
  • MC-127142 - Failed to create block entity DUMMY (path of location: minecraft:DUMMY)
  • MC-125862 - Command error messages are hardcoded
  • MC-124312 - Snow layers on grass blocks don't make grass snowy unless manually placed
  • MC-122626 - Unable to tab-complete player names outside of commands

New in Minecraft 1.13 Pre 40 (May 30, 2018)

  • Changes:
  • Fixed a really old bug
  • Blocks on chunk borders should now behave correctly when upgrading a world from 1.12.2
  • Performance improvements
  • Fixed a couple of crashes
  • Fixed bugs:
  • MC-1809 - Some trees generate with leaves too far from logs
  • MC-121823 - Using "destroy" command on containers does not drop stored contents
  • MC-121900 - Player data output does not show SelectedItem and is invalid in a data path
  • MC-122153 - /gamemode does not provide success message
  • MC-122455 - Disappearing Carpets
  • MC-122787 - Rails placed to the east or south of curved rails break existing connections
  • MC-123064 - No error message when saving a structure containing uppercase or other invalid characters
  • MC-124281 - White dot on the creamy horse's tail
  • MC-124357 - Green pixels on iron horse armor
  • MC-124833 - Item duplication
  • MC-125745 - Sniper duel advancement can be achieved with trident
  • MC-125986 - Rails adjacent to chunk borders update if world is loaded in snapshot
  • MC-126118 - The fish mobs are missing their translation strings
  • MC-127156 - Ocelots and parrots don't spawn naturally
  • MC-127386 - Right clicking on villager with its spawn egg opens trade menu
  • MC-128276 - Water is not tinted next to glass
  • MC-128393 - Conduit connects to iron bars and glass panes
  • MC-128472 - When swimming, the player can stand up even though there is a block above
  • MC-128509 - X-axis portals break when upgrading from 1.12.2 when certain blocks are above/near them
  • MC-128512 - Certain blocks on chunk borders cause many blocks in the same chunk to be updated when upgrading from 1.12.2
  • MC-129645 - Particles of downwards bubble columns are not centered
  • MC-129712 - Team Prefix and Suffix reset after restarting world
  • MC-130015 - Tropical fish bucket contains inconsistent dark pixel
  • MC-130197 - Over a 1000 dolphins spawning in a range of 100 blocks at a certain height
  • MC-130242 - Having an id tag in the tag tag of spawn eggs overwrites the spawned entity's id

New in Minecraft 1.13 Pre 39 (May 26, 2018)

  • Changes:
  • Fixed a nasty crash that happened during world generation
  • Fixed enchantments not upgrading correctly in anvils
  • Added sound for Husks converting to Zombies
  • Fixed bugs:
  • MC-125362 - Attribute modifier tooltips use OS locale
  • MC-125615 - Some end cities don't generate completely
  • MC-130118 - Enchantments do not combine/level up via anvil

New in Minecraft 1.13 Pre 38 (May 24, 2018)

  • Changes:
  • Dolphins no longer wear armor
  • Dolphins will now help you find treasures
  • Lerp
  • Fixed some bugs
  • Fixed bugs:
  • MC-52974 - Host's skin not visible to other players when in LAN world
  • MC-72866 - Item shading inside item frames does not account for rotation
  • MC-97196 - /spreadplayers shows wrong error message / large number in error message when no entities were spread
  • MC-105139 - Entity head rotation not interpolating on Yaw axis
  • MC-123199 - Lighting renders incorrectly on item frames oriented vertically
  • MC-123454 - Dispenser using spawn egg spawns mob too high
  • MC-123455 - Using spawn egg spawns mob too high on the water and lava
  • MC-123598 - Fence top missing texture when below fence gate
  • MC-123769 - Some item names that previously had colors doesn't have colors anymore
  • MC-124954 - Jungle temple redstone wire is not connected
  • MC-125377 - Structures from old worlds don't regenerate if opened with 1.13 standalone client/server
  • MC-126086 - Salmon and tropical fish hitbox on land is wrongly positioned
  • MC-126863 - Sounds made with water in spectator mode
  • MC-127116 - When placing a wall using /setblock without specifying a block state, it is invisible; default state has up=false
  • MC-127333 - Carpet and panes don't show the right colors on maps
  • MC-127586 - Mobs do not suffocate in double slabs
  • MC-127996 - Bone meal can be put on floating water
  • MC-128139 - Sea grass generates water source when placed on flowing water
  • MC-128251 - Grass and mycelium can spread to dirt blocks which are submerged under general water
  • MC-128493 - Dolphins can wear armor
  • MC-129058 - Dolphins become permanent (can't despawn) after playing with an item
  • MC-129708 - Armor slot icons are backwards
  • MC-129808 - "demo.day.6" does not include the keybinding correctly
  • MC-129849 - Upgrade from 1.6.4 destroys world, spams errors

New in Minecraft 1.13 Pre 37 (May 18, 2018)

  • Fixed bugs:
  • MC-121377 - First character typed in command blocks doesn't let you hit "done"
  • MC-121673 - Rotation selector arguments do not allow max to be lower than min
  • MC-123041 - Cannot ride the tamed horse, when hold the tools, weapons and non-food items
  • MC-123672 - Barrier blocks affect sunlight
  • MC-125237 - Trident lights up nearby entities when thrown or in ground
  • MC-125365 - Strong potion of slowness gives slowness level V
  • MC-125625 - Glass panes, fences, iron bars and cobblestone walls sometimes fail to upgrade
  • MC-126559 - Big chests are split into small chests
  • MC-126993 - Some blocks in ocean ruins generate with waterlogged:false
  • MC-128234 - Conduits have the wrong breaking particle
  • MC-128243 - Dolphins do not try to get into the water
  • MC-128346 - Double chest opens as one chest
  • MC-128393 - Conduit connects to fences, walls, iron bars and glass panes
  • MC-129517 - Game crashes while loading chunks with player heads
  • MC-129657 - End Cities don't generate at all in positive co-ordinates
  • MC-129709 - Chests, signs, beds, shulker boxes, etc. overlay missing texture when mining
  • MC-129732 - Conduit cannot be activated by dark prismarine
  • MC-129733 - Conduit only spins when it has the maximum number of prismarine blocks
  • MC-129738 - Trees generating in the ground or not at all
  • MC-129747 - Village generates partially in the ground

New in Minecraft 1.13 Pre 36 (May 17, 2018)

  • Fixed bugs in 18W20B:
  • MC-77856 - "demo.day.6" Translation Uses Explicit "F2" Reference
  • MC-121287 - Minecraft Realms button does absolutely nothing
  • MC-124024 - click- and hoverEvents are not removed from item and entity names before they are shown in chat, allowing tricking players
  • MC-128234 - Conduits have "missing texture" breaking particle
  • MC-128236 - Conduits are waterlogged when placed out of water
  • MC-128237 - Conduits, kelp, coral (fans) and (tall) seagrass have full hitboxes
  • MC-128253 - Water in cauldron isn't tinted
  • MC-128311 - Conduit allows coral fan, sea pickle, torches, ladders, button, lever, tripwire hook, vines, snow and flower pot to be placed on it
  • MC-128321 - Conduit power is listed as negative status effect
  • MC-128354 - Conduit has unused Core Texture
  • MC-129615 - All command blocks lose all nbt data on update to 18w20a

New in Minecraft 1.13 Pre 35 (May 15, 2018)

  • Changes:
  • Sleeping in creative mode is now more comfortable
  • All worlds created in older snapshots should finally be openable again
  • Fire no longer spreads everywhere
  • Lots of bug fixes
  • Fixed bugs:
  • MC-9620 - F1 and open chat makes hotbar appear
  • MC-116928 - Command block and spawner minecart data fixer not working correctly
  • MC-121743 - Feedback of some commands uses OS locale for formatting decimal numbers
  • MC-122331 - Shield with banner has broken colors
  • MC-122428 - Fire doesn't disappear / Fire spread too quick
  • MC-123136 - Vines placed against the ceiling and the wall are not upgraded correctly
  • MC-123224 - Levers placed on the ground and ceiling rotate when upgrading
  • MC-123466 - Scheduled block updates are lost when upgrading a world from 1.12.2
  • MC-123790 - "italic":false in custom item names does not make name non-italic
  • MC-124065 - Spawn Egg Data Loss on 1.7.10 -> 1.13 Upgrade
  • MC-124112 - Renamed placed droppers lose their custom name when upgrading from 1.12.2
  • MC-124203 - Right clicking adult skeleton horse or mule with spawn egg does not spawn baby
  • MC-124343 - Command block minecart data walker never runs due to comparing different types
  • MC-124496 - Debug Stick text is not translated in other languages
  • MC-124998 - Command block minecarts disappear upon reloading the world
  • MC-125091 - Bonemeal doesn't place flowers on plains biome
  • MC-125092 - Bonemeal stops placing plants after placing flower
  • MC-125182 - Block Entities are not upgraded properly when upgrading from 1.12.2
  • MC-125307 - When a trident hits a mob, it will not fall right below it
  • MC-125310 - Trident can penetrate the closed shulker / wither / ender dragon / invulnerable mobs
  • MC-125342 - Trident cannot destroy the armor stand
  • MC-125362 - Attribute modifier tooltips use OS locale
  • MC-125408 - Loyalty tridents return to spectators (but don't get picked up)
  • MC-125615 - Some end cities don't generate completely
  • MC-125799 - Chests placed in earlier versions make no sound when opened
  • MC-125919 - Tridents enchanted with channeling will work in the end during a thunderstorm under certain conditions
  • MC-126118 - The fish mobs are missing their translation strings
  • MC-126241 - Crash on World Load - Skyblock 2.1 Vanilla
  • MC-126300 - Unlike sword, trident can accidentally break blocks in creative mode
  • MC-126373 - Density of nether and overworld ore veins significantly lower in 18w versions
  • MC-126796 - Tropical fish are disappearing
  • MC-126883 - Shulkers becomes dark purple when upgrading from 1.12.2
  • MC-127027 - Squid's ink clouds appear to render/spawn sideways or lopsided
  • MC-127250 - Drowned Chicken Rider is invincible and doesn't attack player
  • MC-127252 - Killing the Drowned mob doesn't count towards the Monster Hunter/Monsters Hunted advancements
  • MC-127301 - Shipwrecks always face north
  • MC-127478 - Texture metadata parsing fails if animation block is not present
  • MC-127730 - Fish have a strange shadow
  • MC-127993 - Solid blocks placed on unhydrated farmland
  • MC-128013 - Player can walk on the water with slow falling effect.
  • MC-128472 - When swimming, the player can stand up even though there is a block above
  • MC-128495 - Igloos often fail to generate completely
  • MC-128615 - Cod and salmon loot table have redundant set_count function
  • MC-128851 - The "A Furious Cocktail" advancement does not require Resistance
  • MC-129409 - Water acts like air on multiplayer

New in Minecraft 1.13 Pre 34 (May 9, 2018)

  • Changes:
  • You can now open worlds from old snapshots
  • A bunch of bug fixes
  • Fixed bugs:
  • MC-122308 - Zombies can no longer break wooden doors
  • MC-123351 - Growing grass with bonemeal deletes upper block
  • MC-124694 - /bossbar create subcommand named inconsistently
  • MC-127249 - Drowned don't show armor
  • MC-128243 - Dolphins do not try to get into the water
  • MC-128681 - Dolphins don't drop experience
  • MC-129233 - Items with additional NBT you hold don't show up or "wiggle" up and down; damaged tools partially don't work anymore
  • MC-129246 - The sound for Parrots imitating Phantoms is empty

New in Minecraft 1.13 Pre 33 (May 9, 2018)

  • Changes:
  • All undead mobs now sink
  • Skeleton Horses are rideable underwater
  • Updated biomes to have new fancy names
  • Seagrass now generates in underwater caves
  • New sounds for Conduit and Beacon
  • Phantoms are now extra flappy
  • Improved the upgrade paths from old versions
  • You can now copy the output of the /seed command
  • Updated the credits list
  • Maybe some other stuff?
  • Fixed a couple of bugs
  • Fixed bugs:
  • MC-7908 - Spawning underwater / In the middle of an (lava) ocean
  • MC-86016 - Some Mojang staff not mentioned in credits.txt
  • MC-121285 - Crash on start when resolution is changed in profile
  • MC-121636 - Server commands available in singleplayer with weird/bad effects
  • MC-121661 - Typing /help + unavailable command returns "unexpected error" message
  • MC-121799 - Cannot summon lightning bolt
  • MC-121999 - Incorrect /help behavior for non-ops
  • MC-122557 - Setting the size parameter for the dust particle to 0 or very close to it crashes the game
  • MC-122596 - Command autocomplete overrides command history navigation
  • MC-122628 - /help no longer has pages
  • MC-122630 - /help no longer prefixes "/" to commands
  • MC-122684 - Connected LAN players are able to kick/ban the server host
  • MC-123053 - Game crashes when using an item with a tag in the CanDestroy or CanPlaceOn NBT tag
  • MC-123606 - Server crash: Ticking entity 'java.lang.ClassCastException: ass cannot be cast to aui'
  • MC-123778 - Team color doesn't work in playerlist and sidebar before reconnecting
  • MC-123813 - Team colors no longer show in json results
  • MC-123835 - Colored sidebar display slots are not visible
  • MC-123852 - Glowing effect doesn't change depending on team color
  • MC-123856 - Clicking [Intentional Game Design] on death screen doesn't open a link to MCPE-28723
  • MC-124091 - Team color doesn't affect name above head
  • MC-124092 - Some team options don't work
  • MC-124098 - jeb_ sheep don't change color
  • MC-124102 - Book signing shows the author name as string representation of the textcomponent
  • MC-124147 - Zombie horses are invisible and replaced with regular zombies on reload
  • MC-124237 - Command syntax help doesn't clamp to the right chat line border
  • MC-124560 - Server says "type help or ?" but ? is not a valid command anymore
  • MC-124633 - Feedback text for "/team option seeFriendlyInvisibles false" when seeFriendlyInvisibles is already disabled is wrong
  • MC-124720 - Cannot start server with GUI
  • MC-124750 - /particle acting strangely across dimensions
  • MC-124889 - You cannot shift click smeltable items into a furnace
  • MC-124895 - Trees generate side by side
  • MC-124898 - Minerals tab in furnace recipe book displays apple item
  • MC-124949 - Tree generating in village house and as part of field
  • MC-124956 - Furnace recipe book availability toggle has wrong tooltip ("Showing craftable")
  • MC-125060 - Furnace recipe book availability toggle has crafting table icon
  • MC-125107 - Mineshafts don't generate support blocks when a block is above it
  • MC-125115 - Command suggestions don't order numbers from least to greatest
  • MC-125130 - Selector auto-completion tooltips mixed up
  • MC-125174 - Ore pockets do not generate in superflat worlds
  • MC-125232 - Phantoms attack players in peaceful mode
  • MC-125258 - Preparing spawn area spams 0%
  • MC-125283 - Jungle Biomes are extremely cluttered
  • MC-125381 - Effects from the turtle master potion don't show amplifier
  • MC-125442 - Extreme Lag in Jungle Biome
  • MC-125466 - Fishing drops don't come towards player
  • MC-125550 - Experience orbs don't float up in water
  • MC-125607 - Going inside of bubble columns in spectator mode plays bubble column sound
  • MC-125675 - Two high sea grass placed on the ocean floor can replace ocean monument parts
  • MC-125803 - NoGravity no longers works on items
  • MC-125872 - Superflat preset "the void" doesn't generate starting platform anymore
  • MC-125915 - Zombies can destroy turtle eggs through a full block and a half above the egg
  • MC-125946 - Phantoms can spawn inside/colliding with blocks
  • MC-125997 - Deep Frozen Ocean isn't frozen
  • MC-126085 - Pufferfish attack invisible players and creative/spectator players
  • MC-126086 - Salmon and tropical fish hitbox on land is wrongly positioned
  • MC-126139 - The fins of dying cod and some tropical fish show z-fighting
  • MC-126144 - Cods suffocate when touching a solid block from below
  • MC-126178 - Can use the water (with fish) bucket to destroy kelp, sea grass, coral and coral fan
  • MC-126190 - Salmon mobs often get stuck
  • MC-126198 - Only players are poisoned by pufferfish
  • MC-126218 - Held turtle eggs are too low in first person
  • MC-126261 - Turtle Egg Placement
  • MC-126362 - Shift-clicking fuel into non-empty furnaces only moves fuel client-side
  • MC-126380 - Getting an uncarved pumpkin gives recipe for jack o' lantern
  • MC-126656 - Bubble columns made by Soul Sand only appear every other block
  • MC-126762 - Red screen when player attack invalid tropical fish variant
  • MC-126800 - The tropical fish item is named "clownfish".
  • MC-126815 - Banner and treasure markers on maps show incorrect icons in multiplayer
  • MC-126859 - Polar bears and rabbits not spawning in Ice Plains
  • MC-126883 - Shulker(box) becomes dark purple when upgrading from 1.12.2
  • MC-126950 - Riding floating boats underwater
  • MC-127069 - huge phantom crash
  • MC-127166 - Parrots don't imitate dolphins, phantoms and drowneds
  • MC-127253 - F3+Q list isn't sorted alphabetically anymore
  • MC-127274 - F3+C to copy coordinates works even when reduced debug info is enabled
  • MC-127291 - Zombies drowning always drop armor items instead of using random chance
  • MC-127295 - Zombies can gain tridents or fishing rods when they drown
  • MC-127337 - F3+C (copy coordinates) does not copy dimension
  • MC-127388 - Pufferfish appear with their most inflated model after world load
  • MC-127516 - Duplication and deletion of ingredients, inventory desync and game freezing caused by faulty handling of firework star recipe
  • MC-127593 - Waterlogged blocks such as fence sign ladder etc, will not allow bubble columns to spawn next to them
  • MC-127924 - Slow falling is considered a negative effect
  • MC-127969 - Sea grass doesn't generate correctly above stairs
  • MC-127998 - You cannot place sea pickles on top of non solid blocks
  • MC-127999 - Glitching in sea pickles when standing on them while placing the fourth one in the block
  • MC-128039 - New Phantom skins do not match spawning egg colors
  • MC-128242 - Leaving water while swimming causes player's arm to render out of screen
  • MC-128243 - Dolphins do not try to get into the water
  • MC-128264 - Mobs can spawn on regular ice
  • MC-128285 - Dolphins summoned with NoAI take damage and die
  • MC-128336 - Kelp spawns on trapdoors, stairs, slabs and chests on sunken ships
  • MC-128463 - The "How Did We Get Here" advancement does not require Conduit Power
  • MC-128557 - Drowning dolphins don't swim to the surface.
  • MC-128666 - Flowing water above magma blocks turns into bubble columns
  • MC-128674 - Buffet end island puts you in the void
  • MC-128681 - Dolphins don't drop experience
  • MC-128712 - Phantoms don't drop experience when killed by player
  • MC-128733 - The ice block tag is missing frosted_ice
  • MC-128766 - Blue ice doesn't mine fast using pickaxe
  • MC-128779 - "Debug Mode" comes before "Buffet" in the world creation menu
  • MC-128857 - Sea pickles change hitbox when increasing count, but turtle eggs don't

New in Minecraft 1.13 Pre 32 (Apr 19, 2018)

  • Changes in 18w16a:
  • New custom world type: Buffet
  • Coral fans now generate naturally
  • Drowned can sometimes be found inside ruins
  • Turtle helmet will no longer give you particle effects
  • Turtle helmet will no longer make you absolutely completely 100% invulnerable
  • Blue ice is now ever-so-slightly less slippery than before. Still pretty slippery!
  • When water spreads and would later turn into a source block, it now immediately just places a source block
  • We changed how we calculate the temperature of ocean biomes, which should result in nicer transitions between oceans
  • Mining coral blocks now requires silk touch
  • Changed particle effect from the Conduit
  • Optimized spawn position finding code
  • Technical: there's now a distinction between scheduled "liquid ticks" and "block ticks"
  • Technical: there's new block & item tags for coral
  • Lots of bug fixes!
  • Buffet worlds:
  • As a popular request, we readded a way to play with single biome worlds
  • You can check it out when creating a new world by selecting Buffet World as a world type
  • As a side bonus, we also threw in another way to generate chunks in there
  • Keep an eye on this screen, there might be more things on their way!
  • (it's pretty crazy)
  • Fixed bugs in 18w16a:
  • MC-18903 - Villagers'/ Witchs' right arm doesn't have the texture flipped. (Like zombies/giants/players/zombie pigmen/zombie villagers/Illagers' does.)
  • MC-83064 - Accumulated fall damage is not reset when levitation starts
  • MC-90591 - Camera instantaneously changes position when elytra is deployed, rather than smoothly
  • MC-125251 - Strong Turtle Master potion makes players invincible
  • MC-125280 - Bubble columns seem to be pushable by pistons
  • MC-125297 - Force-waterlogged blocks don't spread water
  • MC-125329 - Sprinting underwater while flying in creative makes player start swimming
  • MC-125356 - Turtle Shell potion effect particles are very intrusive
  • MC-125460 - Can only pick-block the top part of kelp and can't pick-block 2 block tall sea grass
  • MC-125647 - Air time is not clamped at 300 ticks, causing 11th bubble to appear depending on overflow air time
  • MC-125671 - Swimming animation can be triggered while on horse
  • MC-125770 - Bubble columns are not created when pouring water over magma block
  • MC-125895 - Being in bubble column regions makes user drown when touching underwater ceiling
  • MC-126086 - Salmon and tropical fish hitbox on land is wrongly positioned
  • MC-126104 - Dispenser will not place or use the cod / salmon / puffer fish / tropical fish bucket
  • MC-126139 - The fins of dying cod and some tropical fish show z-fighting
  • MC-126167 - Puffer fish, salmon, cod, and tropical fish spawn eggs are in incorrect positions in creative inventory
  • MC-126304 - Water buckets can catch dying fish
  • MC-126485 - Magma block/soulsand does not generate bubbles and currents with only one block of water above
  • MC-126923 - Water turning to ice deletes other block occupying same space as water
  • MC-126930 - Sponges do not soak up flowing water
  • MC-126978 - Sponge is working with lava
  • MC-127045 - Duplicating fish is possible with a waterlogged block
  • MC-127079 - Lava on top of water doesn't turn water into stone
  • MC-127366 - Turtle Shell Water Breathing effect begins counting down as soon as feet touch the water.
  • MC-127998 - You cannot place Sea Pickles on top of non solid blocks
  • MC-128205 - Drowned drop tridents from both loot table and held items
  • MC-128233 - Lava is tinted incorrectly
  • MC-128248 - Bottom of the water is not tinted

New in Minecraft 1.13 Pre 31 (Apr 18, 2018)

  • Changes in 18w15a:
  • New entity: Dolphins
  • New block: Conduit
  • New block: Blue Ice
  • New item: Heart of the Sea
  • New item: Nautilus Shell
  • Icebergs now generate in frozen oceans
  • You no longer have "night vision" effect underwater
  • Water now has different colours based on the biome
  • New video option: Biome blend distance
  • Going in and out of swimming should now feel smoother
  • You can now swim through 1x1 holes! Again!
  • Fog colour underwater now changes much smoother between biomes
  • Optimized fog rendering
  • Light now goes much further through liquid blocks
  • Dolphins:
  • Spawns in any ocean that isn't frozen
  • They're just cute, okay?
  • Dolphins are very playful and love floating items
  • They also love to chase after boats
  • If you upset one, you upset them all
  • More behavior coming soon
  • Water:
  • Water now only blocks 1 light per block, instead of 3
  • This only affects newly placed water - we will relight all chunks in an upcoming snapshot
  • Every ocean biome has a unique water colour, and swamps are icky and gross
  • In newly generated chunks, you're less likely to find frozen ocean next to warm ocean (and similar)
  • Fixed bugs in 18w15a:
  • MC-25866 - Splash Potion of Saturation has no effect
  • MC-63714 - Zombie Pigmen get angry when hit in creative
  • MC-121479 - Clicking on world, save and quit to title and quit buttons freeze the game for a second
  • MC-122354 - Flying with elytra crash game / kicks player
  • MC-123585 - Closing world while debug pie chart is open causes crash
  • MC-123853 - Mobs don't burn when standing in double plants/cobweb
  • MC-124906 - Underground lava and water lakes and mob spawners generate with air instead of Cave air (cave_air)
  • MC-124915 - /locate and eye of ender find strongholds in invalid places
  • MC-124918 - Biome-specific structures generate at wrong biomes in superflat
  • MC-124953 - Vines generate beneath jungle at y-level 64
  • MC-125083 - New world generator doesn't generate snow on trees in snow biomes
  • MC-125106 - Liquids in generated structures don't update
  • MC-125188 - Releasing the sprint button will no longer stop sprinting until you touch the ground
  • MC-125195 - Spectator mode will still allow the swimming animations
  • MC-125219 - Logs do not retain their rotation when stripping them
  • MC-125240 - Player is unable to swim through one-high water with a solid block above
  • MC-125530 - Swimming while touching ground shakes viewport if View Bobbing is enabled
  • MC-125578 - Splash turtle potions missing "splash" in translation
  • MC-125579 - Tipped turtle potion arrows inconsistently capitalize "The"
  • MC-126087 - In creative mode, fish buckets are used when placing the fish
  • MC-126097 - Will not drop the grilled fish, when cod and salmon are burned to death
  • MC-126185 - Fish unrestricted spawning causing world to inevitably crash from the number of entities
  • MC-126557 - Sea grass, kelp and coral can be generated on crevices
  • MC-127276 - Zombie transform to Drowned in less than waist-high water

New in Minecraft 1.12.2 (Sep 18, 2017)

  • Updated the in game logo
  • Fixed an exploit and a bunch of other bugs

New in Minecraft 1.12.2 Pre-release (Sep 13, 2017)

  • We're still working on 1.13, but as always we keep an eye on any urgent things that we need to address in the current version too. Some of these things popped up, so here's a pre-release of 1.12.2! In this patch we have also updated the in-game logo to show the full title of Minecraft: Java Edition.

New in Minecraft 1.12.1 (Aug 4, 2017)

  • Made some optimizations
  • Updated game credits (Click on the copyright info on the title screen!)
  • Fixed bug MC-86016 - Some Mojang staff not mentioned in credits.txt
  • Fixed private bug MC-119011 - Security issue with recipe book

New in Minecraft 1.12.1 Pre 1 (Aug 3, 2017)

  • Minor optimizations
  • Fixed bug MC-86016 - Some Mojang staff not mentioned in credits.txt
  • Fixed bug MC-119840 - Diamonds get moved into crafting slots on any chat message

New in Minecraft 1.12 (Jun 8, 2017)

  • Added Glazed Terracotta blocks
  • Renamed Hardened Clay to Terracotta
  • Added Concrete Powder blocks
  • Added Concrete blocks
  • Updated base color palette
  • Added advancements
  • Added recipe book
  • Added Knowledge Book item
  • Added Parrots
  • Added functionality to save toolbars in creative mode
  • Added text-to-speech narrator
  • Added new sounds for the Note blocks
  • Added commands relating to recipes and advancements
  • Many minor fixes and changes
  • Removed Herobrine

New in Minecraft 1.12 Pre 7 (Jun 5, 2017)

  • Gave all challenges experience rewards
  • Fixed bug MC-59535 - Server log outputs TextComponent object rather than its Text property for player lost connection/Disconnecting message
  • Fixed bug MC-117764 - No error is logged when using knowledge book with invalid recipes
  • Fixed bug MC-118002 - Pausing game while moving causes screen shaking
  • Fixed bug MC-118021 - Parrot spawn egg appears after rabbit spawn egg in English (US)
  • Fixed bug MC-118036 - Disconnecting from server prints TranslatableComponent{key='multiplayer.disconnect.banned', ...} in log
  • Fixed bug MC-118038 - Crafting items with no recipe file shows empty toast
  • Fixed bug MC-118057 - Unexpectedly high CPU usage in menus
  • Fixed bug MC-118067 - Pressing t in Spectator mode allows you to use recipe book search
  • Fixed bug MC-118068 - Recipe book uses always t for focusing search instead of chat keybinding
  • Added some new covfefe!

New in Minecraft 1.12 Pre 5 (May 19, 2017)

  • Technical: All recipe unlock advancements now have a parent of minecraft:recipes/root
  • Technical: Some recipe unlock advancements were renamed
  • Fixed bug MC-117470 - Torches and redstone torches can be placed on the side of redstone blocks and observers
  • Fixed bug MC-117625 - Executes with relative coordinates in functions doesn't work properly
  • Fixed bug MC-117626 - Cannot use right click to place items in crafting grid after clicking recipe in recipe book while holding an item
  • Fixed bug MC-117628 - Ladders can't be placed above each other/drop when receiving block update
  • Fixed bug MC-117631 - Feeding seeds to tamed parrots additionally makes them sit down / stand up
  • Fixed bug MC-117638 - Ladders only go on adjacent block
  • Fixed bug MC-117643 - Feeding parrot a cookie does not count as killing
  • Fixed bug MC-117667 - Can't feed cookies to tamed parrots
  • Added some new bugs!

New in Minecraft 1.12 Pre 4 (May 19, 2017)

  • Beds now have the correct colour on the map
  • Added new arguments to /function: if and unless
  • Fixed bug MC-115025 - Clicking on recipe or on book to close crafting help additionally clicks in inventory
  • Fixed bug MC-116622 - Sometimes blocks from creative inventory can't be placed or dropped
  • Fixed bug MC-116723 - Particles of cracks when breaking colored shulkers boxes appear with the old color
  • Fixed bug MC-117428 - /function with /execute "An unknown error occurred while attempting to perform this command"
  • Fixed bug MC-117450 - Fences and walls now connect to melons, pumpkins, and jack-o-lanterns
  • Fixed bug MC-117543 - Recipe book is inconsistent with existing UI elements
  • Fixed bug MC-117544 - Colored beds don't appear colored on maps
  • Fixed bug MC-117560 - Recipe book crashes the game upon attempting to craft
  • Fixed bug MC-117562 - Executing a function as an entity doesn't use new sender
  • Fixed bug MC-117563 - Crash when using enchanted bow to craft dispenser via recipe book
  • Fixed bug MC-117564 - Game crashes when you click "advancements" button while there is no advancement done
  • Fixed bug MC-117579 - Tools and weapons tab icon of recipe book isn't centered
  • Fixed bug MC-117580 - Recipe book doesn't update crafting grid if one of its slots already has enough items to craft as often as possible
  • Fixed bug MC-117586 - Feeding a parrot uses item in off-hand as well
  • Fixed bug MC-117589 - Feeding Parrots cookies shows "fell out of world" death message
  • Fixed bug MC-117593 - Cookies kill invulnerable parrots in survival mode
  • Fixed bug MC-117605 - Ladders can be placed on transparent blocks if a solid block is nearby
  • Added some new bugs!

New in Minecraft 1.12 Pre 3 (May 17, 2017)

  • Added resistance to "how did we get here?" hidden challenge
  • Gave "how did we get here?" hidden challenge a big experience reward
  • Added more food items to "a balanced diet" challenge
  • Changed parrots to be fed with seeds, not cookies
  • Advancements will now remember the tab you last selected
  • The tutorial hints will be a little more smarter about deciding if now is a good time to learn how to punch wood
  • Allowed parrots to spawn in old jungles
  • Added new keybinding for opening advancements (default "L")
  • Huge optimizations to both recipe book & creative inventory searching
  • Some optimizations to advancements
  • Technical: Changed "requirements" of advancements to an AND of ORs
  • Technical: Functions should now use file extension ".mcfunction"
  • Technical: Functions should not prefix commands with "/" (forwards slash)
  • Technical: Functions should only use "#" to comment (not "//")
  • Technical: Functions should recurse as expected, even whilst mixing /function and /execute
  • Fixed bug MC-92916 - Player teleporting to unloaded chunks causing current chunks to be unloaded is removed from loaded entities list and not tracked by EntityTracker anymore resulting in client side desync
  • Fixed bug MC-96555 - Wolves, ocelots and parrots can teleport in all non-full cube blocks near owner including path, lava, fire...
  • Fixed bug MC-103067 - The unit for "Minutes Played" statistic is not always minutes
  • Fixed bug MC-108304 - "Level Requirement" message is not translateable
  • Fixed bug MC-108343 - Minecraft crashes with "java.lang.NullPointerException: Ticking screen" while pinging server on multiplayer server list (previously due to network issues, now more frequent)
  • Fixed bug MC-110243 - Sneaking + Hit = Moved Wrongly / No Knockback
  • Fixed bug MC-111054 - Invalid lang in options.txt leads to connection error
  • Fixed bug MC-111859 - Movement Validation Wrong
  • Fixed bug MC-112017 - The anvil rename field accepts 31 characters but the server rejects it if it is over 30
  • Fixed bug MC-112425 - Hitting rabbits with fire aspect sword: Couldn't smelt 0xtile.air@0 because there is no smelting recipe
  • Fixed bug MC-112765 - hoverEvent JSON with specified color does not share among new lines
  • Fixed bug MC-113255 - Server does not test if some files exist before trying to interact with them
  • Fixed bug MC-113429 - Wither can break piston extension and end gateway
  • Fixed bug MC-114110 - Constructor for playerlist header and footer packet (SPacketPlayerListHeaderFooter) is missing footer parameter
  • Fixed bug MC-114281 - MutableBlockPos leak
  • Fixed bug MC-115033 - Recipes for certain item subtype are unlocked for any subtype of item
  • Fixed bug MC-115404 - Items can duplicate if the item entity gets modified
  • Fixed bug MC-115407 - Loot entries serialise incorrectly
  • Fixed bug MC-116373 - Glazed terracotta blocks can be pulled with slime blocks
  • Fixed bug MC-116409 - Popup instructions for new players invasive for experienced users
  • Fixed bug MC-116422 - Fires put out by splash water bottles do not cause block update
  • Fixed bug MC-116425 - Invalid Map Can Crash Server
  • Fixed bug MC-116505 - Other sneaking players appear lower than you in multiplayer
  • Fixed bug MC-116533 - Glazed terracotta can't be pushed by branched slimeblock
  • Fixed bug MC-116663 - Empty advancement file crashes server when loading world
  • Fixed bug MC-116667 - Advancement GUI loading random textures if no background is defined
  • Fixed bug MC-116735 - "Previous Output" in command blocks shows under textbox
  • Fixed bug MC-116808 - @s is described as "target yourself" in a command block
  • Fixed bug MC-116905 - Dispenser Recipe uses Enchanted Bow
  • Fixed bug MC-116924 - Invalid advancement frame type crashes server
  • Fixed bug MC-116925 - Messages for Narrator library are not logged properly
  • Fixed bug MC-116926 - Advancement file containing only "null" crashes server
  • Fixed bug MC-116927 - Server crashes with "null" as advancement title or description value
  • Fixed bug MC-116934 - advancement trigger changed_dimension ignores end to overworld
  • Fixed bug MC-116973 - /fill only supports block entity tags for one of the filled blocks
  • Fixed bug MC-116982 - Block particles displayed in corner of area when using destroy option in fill command
  • Fixed bug MC-117009 - Some blocks can't trigger placed_block of advancements
  • Fixed bug MC-117012 - placed_block trigger doesn't detect corresponding block from buckets (but does detect the bucket item itself)
  • Fixed bug MC-117022 - /fill does not always send block updates
  • Fixed bug MC-117035 - Selected Advancement tab is forgotten when menu is closed
  • Fixed bug MC-117117 - Parrots disappear when entering the back of a boat
  • Fixed bug MC-117138 - "Loaded 'X' advancements" console spam
  • Fixed bug MC-117197 - Message for non-existent team specified in entity NBT data is logged as info instead of warning or error
  • Fixed bug MC-117223 - /reload feedback does not mention functions
  • Fixed bug MC-117268 - /function feedback says "commands" despite functions being able to contain only one command
  • Fixed bug MC-117313 - Advancements inherit "hidden": "true" field from their parent and cannot be overwritten
  • Fixed bug MC-117318 - Advancement title is not highlighted in hover text of advancement announcement in chat
  • Fixed bug MC-117319 - execute/selectors are broken
  • Fixed bug MC-117321 - [Functions] Anything commands executed relative to anything doesn't doesn't run the command
  • Fixed bug MC-117331 - Tripwire Hooks and Ladders can be placed on blocks that they should not be able to
  • Fixed bug MC-117332 - gamerule sendCommandFeedback and commandBlockOutput doesn't stop /functions from writing errors
  • Fixed bug MC-117341 - "How Did We Get Here?" Does not require the resistance effect
  • Fixed bug MC-117352 - Advancements misaligned offscreen
  • Fixed bug MC-117382 - "How did we get here" advancement does not give the reward
  • Fixed bug MC-117402 - Recipe book does not correctly add items to already placed but offset items in crafting grid invalidating recipe
  • Fixed bug MC-117419 - Advancement conditions with nbt data do not work correctly for inventory_changed
  • Fixed bug MC-117428 - /function with /execute "An unknown error occurred while attempting to perform this command"
  • Fixed bug MC-117450 - Fences and walls now connect to melons, pumpkins, and jack-o-lanterns
  • Fixed bug MC-117471 - Obtaining charcoal unlocks Block of Coal recipe
  • Fixed bug MC-117481 - Cannot place levers on hoppers anymore
  • Fixed bug MC-117518 - Recipe Book "Click and hold for more" option does not default to items you have in your inventory
  • Fixed bug MC-117543 - Recipe book is inconsistent with existing UI elements
  • Fixed bug MC-117545 - Recipe book tabs are cut off/misaligned
  • Added some new bugs!

New in Minecraft 1.12 Pre 2 (May 13, 2017)

  • Added new advancements: "A furious cocktail", "Postmortal", "Subspace Bubble", "Uneasy Alliance"
  • Advancement trees are now centered in the UI
  • Technical: Optimized the recipe book
  • Technical: Items & entities in advancements have an extra "nbt" field (string nbt, like in commands)
  • Technical: Entities in advancements have an extra "effects" and "location" field
  • Technical: Added new "effects_changed", "used_totem", "nether_travel" advancements triggers
  • Technical: Removed "commands" from advancement rewards
  • Technical: Removed "arbitrary_player_tick" advancement trigger
  • Technical: Added "function" to advancement rewards
  • Technical: Added new "function" system, plaintext files in world/data/functions/namespace/file.txt
  • Technical: Functions are a list of commands, one line per command, with //comment (or #comment) support
  • Technical: Added new "/function namespace:file" command
  • Technical: Added new gamerule "gameLoopFunction", a function to be executed once per tick
  • Technical: Added "hidden" field to advancement display info, defaults to false
  • Fixed bug MC-11240 - Ignited TNT can be set on fire by a Flame Bow.
  • Fixed bug MC-50166 - Game states that "The block couldn't be placed" when using /setblock to place air in a space occupied by a tile entity, despite working
  • Fixed bug MC-95367 - Tamed dog, cat or parrot in a minecart teleports to a player (not visually)
  • Fixed bug MC-96555 - Wolves, ocelots and parrots can teleport in all non-full cube blocks near owner including path, lava, fire...
  • Fixed bug MC-100468 - Dogs, cats and parrots teleport to player despite being in a boat (yet not visually)
  • Fixed bug MC-111699 - Can't rename stacked items
  • Fixed bug MC-111744 - Anvil outputs only 1 item when renaming
  • Fixed bug MC-113380 - Concrete powder won't turn into concrete when replacing water
  • Fixed bug MC-113434 - The color of white wool sheep is light grey
  • Fixed bug MC-114235 - Concrete powder texture is not randomly rotated
  • Fixed bug MC-114534 - Beacon beam is darker than it should be
  • Fixed bug MC-115070 - Issue with crafting table UI on non-16:9 instances
  • Fixed bug MC-115206 - Parrots stare at bats over 30 blocks away, through the ground
  • Fixed bug MC-115460 - Recipe advancements for yellow dye have reversed unlock conditions
  • Fixed bug MC-115813 - Old (non-dyed) beds are invisible
  • Fixed bug MC-116024 - Pre-17w15a beds become red if in-world but white in chests
  • Fixed bug MC-116459 - Parrots suffocate when getting in a bed with a solid block behind it
  • Fixed bug MC-116760 - @a selector doesn't work with the /recipe command in multiplayer
  • Fixed bug MC-116945 - Knowledge book gives recipe before removing itself from inventory causing unexpected advancement behavior
  • Fixed bug MC-116957 - Advancement doesn't get revoked when /reload is quickly executed afterwards
  • Fixed bug MC-116963 - Changing dimension prints debug message in log
  • Fixed bug MC-116964 - Parrots sometimes run in circles instead of pathfinding normally.
  • Fixed bug MC-117001 - Serious dedication challenge is granted when breaking any tool
  • Fixed bug MC-117007 - milk_bucket can't trigger consume_item of advancements
  • Fixed bug MC-117008 - Vines under trapdoors block them
  • Fixed bug MC-117015 - Glass panes & iron bars no longer connect to glass
  • Fixed bug MC-117019 - Tripwire hooks break off of backs and sides of stairs upon receiving a block update
  • Fixed bug MC-117036 - 17w18b Crafting book glitch
  • Fixed bug MC-117063 - Snow layers on barriers
  • Fixed bug MC-117069 - Door in Recipe Book when hold click shows the trapdoor recipe
  • Fixed bug MC-117118 - Levers / buttons placed on the trapdoor are dropped if pressed
  • Fixed bug MC-117160 - Parrots follow and watch invisible mobs
  • Fixed bug MC-117161 - Parrots imitate silent mobs
  • Fixed bug MC-117167 - Error message for player advancement data containing only "null" calls advancements "achievements"
  • Fixed bug MC-117211 - Crash upon crafting without accessing recipe book first
  • Fixed bug MC-117302 - Recipe book GUI is incorrectly placed when resizing window to show / not show overlapping recipe book
  • Fixed bug MC-117235 - Items are still placed in crafting grid after one stack reached the maximum stack size invalidating recipe and deleting items
  • Added some new bugs!

New in Minecraft 1.11.2 (Dec 22, 2016)

  • New features:
  • Added rocket-propelled elytra flight
  • Added Iron Nuggets
  • Added Sweeping Edge enchantment for swords
  • Changed the attack indicator to hint when you should attack
  • Bug fixes:
  • [MC-111645] - Cobblestone walls can be jumped over
  • [MC-111650] - java.lang.NullPointerException: Ticking Entity (Chicken Jockey)

New in Minecraft 1.11 (Nov 14, 2016)

  • Introduces the Cartographer, a new type of Villager who will exchange your spare emeralds for a map, marking the spot of certain treasure caches. But these locations won’t give up their bounty so easily! Some maps may point you to mysterious Ocean Monuments, patrolled by spiny Guardians, others to Woodland Mansions - a new location, inhabited by the Villagers’ creepy cousins: the Illagers!
  • These mean and miserly folk do not welcome interlopers: watch out for spells which summon toothsome traps from the floor, or conjure nasty impish foes called Vexes. Survive that, and you’ll find that the Woodland Mansion contains a rather powerful prize: the Totem of Undying. With this trinket to hand, you can face any peril without fear. Fall, and the Totem of Undying will bring you back from the abyss of death itself!
  • But how will you transport all your amazing loot? Perhaps saddled to a llama! These noble ruminants will form a caravan train that you lead across the land, and can be decked out with snazzy drapes. They’re pretty feisty, too, and chase off menaces with a hail of spitballs.
  • If their inventory is not enough to accommodate your needs, consider packing your chattels into a Shulker Box - a special chest that retains its contents even when knocked down.
  • Bug fixes:
  • [MC-109399] - Entities inside the base of an extended piston get moved in front of it on retraction
  • [MC-109949] - Version 1.11 deletes old MinecartSpawners
  • [MC-110074] - Curse of Vanishing can be applied to all items/blocks in survival
  • [MC-110092] - Outdated Java version warning not appearing in title screen

New in Minecraft 1.11 Pre 1 (Nov 8, 2016)

  • Notable changes:
  • Included one frowny one
  • Bugs fixed in 1.11-pre1:
  • [Bug MC-67665] - Mouse click position always lags a few frames behind the crosshair
  • [Bug MC-101457] - JSON signs with the “score” tag don’t work.
  • [Bug MC-103399] - /debug command create empty files
  • [Bug MC-107581] - Animation of totem is affected by “fixed” display setting rotation (and is inverted)
  • [Bug MC-107848] - Shulker and shulker boxes have dark corners
  • [Bug MC-108270] - Wither skeleton spawing quelled by normal skeletons
  • [Bug MC-108934] - The “ench:[]” tag doesn’t have glint with potions, but name is colored otherwise
  • [Bug MC-108984] - Server can “softlock” client
  • [Bug MC-109303] - Hoppers do not pass items back and forth at a regular speed and comparators can not read them correctly
  • [Bug MC-109507] - Placing Shulker Box at 0 0 0 Causes Client Crash
  • [Bug MC-109563] - Trapped chests no longer update components it powers through the block it’s on
  • [Bug MC-109566] - Inventory: Single Stack Items don’t drop off into a slot when cursor is moving
  • [Bug MC-109568] - Cannot drag all held items
  • [Bug MC-109576] - Curse of Binding in no creative inventory tab anymore
  • [Bug MC-109577] - Unbreaking and Mending are only listed in Tools creative inventory tab
  • [Bug MC-109587] - Elytra are sometimes transparent on an armor stand
  • [Bug MC-109603] - Observers can cause powerable blocks to be stuck on
  • [Bug MC-109605] - Inverting redstone torches prints “lskdjfldskjf” to log

New in Minecraft 1.10.2 (Jun 23, 2016)

  • Fixes the crashes that many players experienced in Minecraft 1.10.1.
  • Issues fixed in version 1.10.2:
  • [Bug MC-103981] - Missing BlockEntity (Piston_Extension, …)

New in Minecraft 1.10.1 (Jun 22, 2016)

  • Fixed issues:
  • [Bug MC-85162] - Slight player/mob offset when on Farmland Block
  • [Bug MC-99914] - DataWatcher / EntityMetadata ID is based on the class load order
  • [Bug MC-100333] - Entities from old (

New in Minecraft 1.10 (Jun 8, 2016)

  • Many bug fixes
  • Added Polar Bear
  • Added Husk and Stray
  • An auto-jump option
  • Improvements to some commands
  • Structure blocks for custom maps
  • Underground fossils made from bone blocks
  • Added Magma Block
  • Added Nether Wart Block and Red Nether Bricks
  • Some huge mushrooms can be even larger
  • A rare chance to find lonely trees in plains
  • Find abandoned mineshafts filled with gold in mesa biomes
  • Villages generate better paths between the buildings
  • More variations of villages, based on the biomes they are built in
  • Endermen have been spotted in the Nether
  • Removed Herobrine

New in Minecraft 1.10 Pre 2 (Jun 8, 2016)

  • Notable changes:
  • Fixed more bugs
  • Added missing sounds
  • Bugs fixed in 1.10-pre2:
  • [Bug MC-94576] - (Player) Head in inventory causes buggy rendering of certain inventory slots, potion effect display and attack cooldown
  • [Bug MC-94896] - Tab completion works incorrect when text is already selected
  • [Bug MC-95554] - Tab-complete doesn’t work correctly for /playsound
  • [Bug MC-98224] - JSON signs with scoreboard objectives erase their block data upon chunk load
  • [Bug MC-102043] - Auto-Jump does not work if there is a snow layer or a similar thing on the block
  • [Bug MC-102139] - Polar Bears eat wheat and give off hearts but do not breed
  • [Bug MC-102152] - Auto-Jump Directional Bug
  • [Bug MC-102177] - The End Stone Bricks crafting recipe is missing
  • [Bug MC-102360] - Auto jump doesn’t include jump boost
  • [Bug MC-102364] - Auto Jump starts flying in Creative mode
  • [Bug MC-102709] - Mobs cannot receive shields in mainhand with /replaceitem
  • [Bug MC-102835] - Hostile mobs can spawn on magma block
  • [Bug MC-102891] - /teleport (not tp) has a wrong tab-auto-completion.
  • [Bug MC-102894] - Item Frame’s and painting’s hitboxes are offset and dark
  • [Bug MC-103011] - Horses Still Use Their Entity Code Name
  • [Bug MC-103014] - Mob do not know how to bypass the magma block wall

New in Minecraft 1.10 Pre 1 (Jun 2, 2016)

  • Bugs fixed:
  • [Bug MC-3437] - Flowers/tall grass being placed on top of Gravel by the World Generator
  • [Bug MC-90659] - Mobs that are on fire will not jump into water
  • [Bug MC-98430] - Endermen forces cacti to have a missing texture
  • [Bug MC-98654] - Legacy ender dragon not moving
  • [Bug MC-101118] - Mobs’ pathfinding is confused by grass paths
  • [Bug MC-101325] - Loading Village.dat containing player reputation causes NullPointerException
  • [Bug MC-102048] - Particle Blockdust (assuming that is the title of the new particle under suspended sand) does not collide with blocks below it.
  • [Bug MC-102049] - witches dont drink fire resistance potion while on magma block
  • [Bug MC-102051] - Unable to place anything on Nether Wart Blocks
  • [Bug MC-102070] - Nether Wart Block Unable to be set on fire
  • [Bug MC-102081] - Mob the oxygen value is too low
  • [Bug MC-102096] - Some stairs in Villages generate with path blocks instead of dirt below
  • [Bug MC-102119] - Polar Bear gets stuck in blocks when trying to chase the player
  • [Bug MC-102135] - Structure block: Empty names allowed
  • [Bug MC-102146] - Cannot type / or : into structure blocks
  • [Bug MC-102159] - Gravel spawns around Village Wells instead of Grass Paths
  • [Bug MC-102178] - Structure block border lines invisible in spectator mode (gamemode 3)
  • [Bug MC-102203] - Strucure blocks don’t rotate skulls
  • [Bug MC-102207] - Crash when using fishing rod in same tick as @e command with type= or name=
  • [Bug MC-102270] - Village paths generate incorrectly under trees.
  • [Bug MC-102278] - Mob pathfinding do not avoid the magma block
  • [Bug MC-102372] - Fences in Savanna and Taiga villages use oak fence instead of acacia/spruce fence
  • [Bug MC-102378] - Signs, banners, end rods and anvils mirrored incorrectly
  • [Bug MC-102401] - Relative teleportation interrupts elytra flight
  • [Bug MC-102455] - Mob pathfinding AI not to regard as nether wart block is obstructions / Unable to path finding on top
  • [Bug MC-102460] - “Zombie Villages” generating without zombies/zombies despawning
  • [Bug MC-102530] - AreaEffectCloud (wrong) fallingsand particle command does not show mobSpell default particle
  • [Bug MC-102557] - Wrong item frames place after loading by structure block
  • [Bug MC-102575] - In crash reports, the “CPU” is “bcw$7@"
  • [Bug MC-102598] - /tping entities results in teleportation relative to the player
  • [Bug MC-102607] - Villagers don’t run away from zombies during the day
  • [Bug MC-102614] - Able to paste invalid characters into structure blocks
  • [Bug MC-102679] - Villager are attacked by husks but they don’t run away from them
  • [Bug MC-102835] - Hostile mobs can spawn on magma block

New in Minecraft 1.9.4 (May 10, 2016)

  • Removes the incorrect snapshot warning when you load a world from a previous version in Minecraft 1.9.3.

New in Minecraft 1.9.3 (May 10, 2016)

  • This update fixes some reported issues and improves overall performance of the game. We also found some ways to reduce the memory usage, especially on servers.
  • Notable changes:
  • Improved memory usage of the pathfinder
  • Performance of the chunk cache improved
  • Use less memory for biome caching
  • Several tweaks to the AI
  • Tweaks to the Realms
  • Added /stopsound command
  • Removed herob

New in Minecraft 1.9.3 Pre 3 (May 3, 2016)

  • Changed some changes that we made in 1.9.3 pre-release 2
  • Fixed a potential crash with spreading water or lava

New in Minecraft 1.9.3 Pre 2 (Apr 27, 2016)

  • Notable changes:
  • The server is now more stable
  • The client is now more stable
  • Introduced a new bug
  • Made sure the new bug “should never happen”
  • Everything is now more stable
  • Bugs fixed in 1.9.3-pre2:
  • [Bug MC-87907] - Endermen don’t become aggressive when players look at their head/feet
  • [Bug MC-101150] - Notch skin appear black
  • [Bug MC-101155] - game crashes when opening my redstone world or joining the server
  • [Bug MC-101282] - Crash after playing for 1 or 2 hours

New in Minecraft 1.9.3 Pre 1 (Apr 21, 2016)

  • Notable changes:
  • Performance should be improved for most players
  • Some players may experience the same performance as before
  • Very few players should have worse performance
  • Nobody should have no performance
  • Bugs fixed in 1.9.3-pre1:
  • [Bug MC-82464] - Colored 'dead' skin template parts cause in-game issues
  • [Bug MC-89760] - Skin's jacket parts do not show up under specific conditions
  • [Bug MC-95973] - Adult Horse/Donkey Pathfinding Issue: 1 block elevations treated as "non-traversable" terrain
  • [Bug MC-100410] - Currupting world by teleporting to y=(-)Infinity

New in Minecraft 1.9.2 (Mar 30, 2016)

  • Fixed the issue that some players could not connect to some servers or their realms.

New in Minecraft 1.9.1 (Mar 30, 2016)

  • Woooosh. That’s the sound of the elytra and the main feature of the 1.9.1 release of Minecraft. The second notable change is a new property (toughness) for armor that “makes diamond armor useful again”.
  • Apart from these awesome additions, we also fixed some reported bugs and improved the performance and memory usage of servers a bit. Command blocks in custom maps should also behave much better now, especially with long sequences that are executed every tick.
  • Notable changes:
  • Added Elytra sound effects
  • Improved AI
  • Improved entity selectors
  • Loot tables now also work in dispensers and droppers
  • Hoppers can now pull items out of blocked chests
  • Increased limit for “executed command blocks per tick”

New in Minecraft 1.9.1 Pre 3 (Mar 11, 2016)

  • Fixed another crash in pathfinding code (NPE).

New in Minecraft 1.9.1 Pre 2 (Mar 10, 2016)

  • Notable changes:
  • Fixed crash in path finding code (CME)
  • Tweaking of cool-down mechanics intensifies

New in Minecraft 1.9.1 Pre 1 (Mar 9, 2016)

  • Notable changes:
  • Added Elytra sound effects
  • Improved AI
  • Improved entity selectors
  • Tweaked cooldown mechanics to be less confusing
  • Applied paper patch 0078
  • Loot tables now also work in dispensers and droppers
  • Hoppers can now pull items out of blocked chests
  • Increased limit for “executed command blocks per tick”
  • Bugs fixed:
  • [Bug MC-56162] - Worldborder damage 0
  • [Bug MC-96219] - Block Duplication Bug with Pistons (ghost blocks)
  • [Bug MC-98327] - Elytra texture transparency issues

New in Minecraft 1.9 (Feb 29, 2016)

  • Minecraft has been updated to 1.9! It contains a lot of changes. Most remarkably, the combat mechanics have been updated to make fighting more interesting and offer more map-making options.
  • Here’s a almost complete list of the new and changed features:
  • Added shields
  • Attacking now has a “cool-down” delay, making it more important to time your attacks
  • You can now hold items in both hands (default quick key to swap items is ‘F’)
  • Swords have a special sweep attack
  • Axes have a special crushing blow attack
  • Added the elytra
  • New mob: Shulker
  • Expanded The End
  • Added Chorus plants
  • New Purpur blocks
  • New End Rod block
  • Added dragon head block
  • Ender Dragon can be resummoned
  • Added beetroot and beetroot soup (from MC:PE)
  • Added grass path block
  • Added igloos
  • Armor protection values have been lowered
  • Added tipped arrows
  • Added spectral arrows
  • Added Frost Walker enchantment and frosted ice block
  • Added a whole bunch of new sound effects
  • Added sound effect subtitles
  • Brewing Stand now requires Blaze Powder to activate
  • Added skeleton riders
  • We believe we’ve fixed MC-10 and a whole bunch of other issues
  • Removed Herobrine

New in Minecraft 1.9 Pre 4 (Feb 27, 2016)

  • Only fixes some minor issues that were not reported to the bugtracker, so we don’t have a list here. According to the commit log, these issues were touched:
  • Player entities ticking twice on servers
  • Fixed an issue that can affect sound positions
  • Invulnerability during dimension changes
  • Projectile scaling
  • Handling of r= in entity selectors (commands)
  • Some cleaning up in the code that doesn’t change any behavior

New in Minecraft 1.9 Pre 3 (Feb 24, 2016)

  • [Bug MC-49888] - World bundled Resources Pack doesn't work on server
  • [Bug MC-91173] - Eyes of Ender not targeting any of the new strongholds
  • [Bug MC-92079] - The Loading World GUI Overlay allows users to switch to another world while loading another world.
  • [Bug MC-92444] - Certain sounds are missing sound event name
  • [Bug MC-92525] - Signs only import first word on each line.
  • [Bug MC-94394] - black screen instead of credits [MP only]
  • [Bug MC-96004] - Books only import first word written
  • [Bug MC-97225] - Subtitle mistakes and typos
  • [Bug MC-97235] - Resource pack in minecraft world save file not working
  • [Bug MC-97389] - Horses are pushed into the wall on dismount
  • [Bug MC-97461] - MalformedJsonException when connecting to a 1.8.9 server with 1.9 pre release
  • [Bug MC-97491] - Spawner spawns entities with NBT tags and monster with no Pos tag at wrong position
  • [Bug MC-97521] - Missing sound for event: minecraft:entity.snowman.ambient

New in Minecraft 1.9 Pre 2 (Feb 18, 2016)

  • Bugs fixed:
  • [Bug MC-35127] - Wrong NBT TAG Type for fallTime in FallingSand Entities
  • [Bug MC-35714] - Sounds loop/restart when exiting screens
  • [Bug MC-89928] - Portals not placing the player at correct coordinates
  • [Bug MC-90101] - Mob Spawner is overwriting (ignoring?) Pos[x,y,z] data of entity
  • [Bug MC-91290] - Skeletons with no AI spawning naturally
  • [Bug MC-95538] - /playsound command doesn’t work with selectors not resolving to exactly one entity

New in Minecraft 1.9 Pre 1 (Feb 17, 2016)

  • Notable changes:
  • Bugs fixed
  • Increased durability of shields
  • Some crystals in the end are protected by cages again
  • Added 34.7% more hype for Minecraft 1.9
  • Bugs fixed:
  • [Bug MC-96863] - Marker ArmorStand Should Not Have Passenger Offset
  • [Bug MC-97217] - Weird placement of player while riding an entity after swimming with elytra
  • [Bug MC-97235] - Resource pack in minecraft world save file not working
  • [Bug MC-97251] - Rail Duplication Glitch

New in Minecraft 1.8.8 (Aug 5, 2015)

  • Bug fixes:
  • [MC-31569] - Summoning a stacked entity can create a improper error message
  • [MC-73731] - Player heads with empty SkullOwner strings cause severe rendering glitches
  • [MC-80817] - Server Does Not Start - OSHI / JNA - java.lang.UnsatisfiedLinkError
  • [MC-81080] - Client Resource Reload Upon Disconnection

New in Minecraft 1.8.7 (Jun 5, 2015)

  • Notable fixes:
  • [Bug MC-80749] – Resource packs do not get cleaned up
  • [Bug MC-80750] – Resource packs continue downloading after disconnect
  • [Bug MC-80875] – Specific unicode character pair crashes tr_TR clients
  • [Bug MC-81001] – Signs can cause crashes

New in Minecraft 1.8.6 (May 26, 2015)

  • Fixed security issue:
  • [Bug MC-75630] – Exploit with signs and command blocks

New in Minecraft 1.8.5 (May 22, 2015)

  • Notable fixes:
  • [Bug MC-79632] – Phantom Custom Player in Scoreboard / UUIDs of non-player entities on scoreboards truncated after relog
  • [Bug MC-75630] – Exploit with signs and command blocks
  • [Bug MC-80478] – Better server validation for movement packets
  • [Bug MC-80479] – Invalid beacon effects are not validated
  • [Bug MC-80480] – Certain attribute values are not bound

New in Minecraft 1.8.4 (Apr 17, 2015)

  • Notable fixes:
  • [Bug MC-46771] – Pets follow spectator
  • [Bug MC-61758] – Vines no longer spread correctly in corners
  • [Bug MC-68642] – Certain characters cannot be typed on certain keyboard layouts ("AltGr" behaving like "Ctrl")
  • [Bug MC-73504] – Nether portals place players in front of the portal
  • [Bug MC-78495] – Duplicating items
  • [Bug MC-79079] – Malicious clients can force a server to freeze
  • [Bug MC-79612] – Malicious clients can force a server to go out memory
  • [Bug MC-78020] – User (formerly known as olduser) has joined shows multiple times

New in Minecraft 1.8.3 (Feb 23, 2015)

  • Fixes a serious bug in the Minecraft 1.8.2 server.

New in Minecraft 1.8.2 Pre 7 (Feb 16, 2015)

  • Bug fixes:
  • [MC-141] - "/spawnpoint" command fails directly on Pressure Plates, Cobwebs, Signs, Open Fence Gates
  • [MC-3416] - Player location marker invisible on map (wrong Z-Order). One-line fix included.
  • [MC-13057] - Multiplayer "back to title screen" button incorrect
  • [MC-47832] - Certain entities can't be selected by type
  • [MC-57691] - Water generates above sea level as part of ocean monument generation
  • [MC-63370] - Baby Cows are Milkable
  • [MC-66090] - TNT is no longer colliding with a block placed above it when the TNT is triggered
  • [MC-67150] - Ocean Monument cuts unnaturally into ocean floor
  • [MC-72574] - /stats command doesn't work on players who aren't op
  • [MC-77047] - Fullscreen Mouse Out-Of-Bounds Behavior
  • [MC-77055] - Non-ASCII characters rendered wrong (Unicode issue)
  • [MC-77432] - Enchanted fishing rods make enchanted carrot on a sticks

New in Minecraft 1.8.2 Pre 6 (Jan 31, 2015)

  • Bug:
  • [MC-77018] - Day light doesn't affect water and particles
  • [MC-77021] - Beacon shows additional glitchy beam
  • [MC-77028] - Realms crashes to launcher on selecting PLAYERS button
  • [MC-77030] - crash when using a music disc

New in Minecraft 1.8.2 Pre 5 (Jan 28, 2015)

  • Bug fixes:
  • [MC-1973] - Items placed into a beacon are lost upon destroying it or reloading a world
  • [MC-4405] - Beacons work inconsistently in the Nether
  • [MC-48219] - Keyboard input causes mouse look to stutter or jerk (Fixed in LWJGL 2.9.3)
  • [MC-48969] - Tellraw crashes if clickEvent is an URL without "http://"
  • [MC-49704] - Mooshroom udder texture does not display correctly
  • [MC-50769] - Mooshrooms incorrectly display custom mushroom models
  • [MC-67727] - Beacons in Nether need clear path to "sky"
  • [MC-73406] - Beacon stops working at a certain height
  • [MC-75083] - Single Player: Can't select any of the previous created worlds in Java 8 (Fixed by installing Java 7) (Windows 8)
  • [MC-76493] - Able to hit a block behind out of range entity.
  • [MC-76611] - villages.dat stores player names instead of UUIDs
  • [MC-76614] - Preexisting vines on east and west sides of blocks are rendered at the wrong face of the block (floating)
  • [MC-76650] - Glass Pane image flipped
  • [MC-76691] - Huge Mushrooms Generate Incorrectly
  • [MC-76716] - Hopper: java.lang.NullPointerException: Updating screen events
  • [MC-76747] - Various particles near world border rendered incorrectly.
  • [MC-76778] - Hoppers grab items from minecarts, that aren't standing directly above them
  • [MC-76946] - Changing owner of Enderpearl doesn't work.

New in Minecraft 1.8.2 Pre 4 (Jan 16, 2015)

  • Bug fixes:
  • [MC-40275] - Credit screen/End Poem music not playing correctly
  • [MC-51804] - Corner fences / cobblestone wall with a block next to them turn black (Smooth lighting off)
  • [MC-71163] - Bed can overlap when placed on grass
  • [MC-76562] - Hoppers don't work

New in Minecraft 1.8.2 Pre 3 (Jan 16, 2015)

  • Fixes the following issue:
  • [MC-76556] – Creepers, Blazes, Pigs, Ocelots and Rabbits take damage every 0.5 seconds

New in Minecraft 1.8.2 Pre 2 (Jan 16, 2015)

  • Performance tweaks and the following bug fixes:
  • [MC-417] – Arrows first bounce back then appear at correct location
  • [MC-3885] – Arrows shot into the underside of a block appear black
  • [MC-8578] – Hopper sometimes doesn't suck items above when they are overlaying
  • [MC-41881] – Hopper minecart acts like it is in a different position
  • [MC-59549] – Graphical Arrow Glitch in Position
  • [MC-70104] – Arrow visual glitch (fake arrow)
  • [MC-73866] – Game crash when an item is thrown into a nether portal.
  • [MC-74580] – Marker Tag doesn't make hitbox small anymore
  • [MC-76239] – Minecraft Realms main menu button's text between quotation marks

New in Minecraft 1.8.2 Pre 1 (Dec 18, 2014)

  • Bug fixes:
  • [MC-51573] - Hostile mobs continue to follow/attack you in spectator mode
  • [MC-65697] - Explosion force on entities is directionally biased
  • [MC-66089] - Explosion physics changed, range of some TNT cannons greatly reduced

New in Minecraft 1.8.1 (Nov 25, 2014)

  • Fixes:
  • Bug MC-59358 - "/spawnpoint " (without coordinates) is not working Bug MC-64484 - Fire charge plays no sound due to incorrect sound file reference Bug MC-73637 - Nether World Border Crash: Exception Ticking World

New in Minecraft 1.8.1 Pre 5 (Nov 25, 2014)

  • [Bug MC-58132] – Spectator Mode Layer glitch
  • [Bug MC-64484] – Fire charge plays no sound due to incorrect sound file reference
  • [Bug MC-64653] – /execute particle Leaves a False Particle Trail to 0,0,0
  • [Bug MC-71436] – Screen goes black when "highlighting" players in spectator mode

New in Minecraft 1.8.1 Pre 4 (Nov 7, 2014)

  • [Bug MC-349] – Villagers ignore data tags in trading
  • [Bug MC-954] – Air Blocks floating in Water
  • [Bug MC-1237] – Anvil GUI truncating long item names and showing garbage at the end
  • [Bug MC-37586] – Ghost Players in Multiplayer / Item Duplication
  • [Bug MC-61587] – Summon Rotation
  • [Bug MC-63070] – Chunks do not render behind the player in F5 or changed FOV until moving the mouse
  • [Bug MC-72688] – Execute Detect gives false positive when in different dimension
  • + many optimizations

New in Minecraft 1.8.1 Pre 3 (Oct 23, 2014)

  • Bug:
  • [MC-1279] - Slow (Choppy) Rotating Beacon Block
  • [MC-12013] - Experience Orbs invisible for one second right after spawning
  • [MC-46670] - Withers trapped in a barrier box attacks barriers, killing it
  • [MC-55661] - Animals don't teleport to Player when target is air block
  • [MC-58908] - /help for /worldborder not updated.
  • [MC-61610] - Bedrock at Y0 has wood log in it at x0 y0 z0.
  • [MC-67437] - Lightning gives AI to Witches and Zombie Pigman that were originally Pigs and Villagers that had NoAI set to 1
  • [MC-71973] - Tab list headers and footers stay even when rejoining a diferent server
  • [MC-72806] - When using /stop server executes the shutdown sequence twice (and hangs if players are online)
  • [MC-73123] - Entity's Lose Scoreboard Scores when in unloaded Chunk

New in Minecraft 1.8.1 Pre 2 (Oct 20, 2014)

  • Bug:
  • [MC-10808] - Sprinting and breaking particles of piston arms use same particles as piston eventhough there no stone on the arms
  • [MC-52717] - Placing heads / skulls break existing blocks
  • [MC-69562] - Can't play LAN whilst offline
  • [MC-73025] - Falling blocks do not animate
  • [MC-73026] - Unable to hit the ender dragon

New in Minecraft 1.8.1 Pre 1 (Oct 16, 2014)

  • Bug fixes:
  • [MC-3] - Player facing changes when passing through nether portals.
  • [MC-4] - Item Drops Sometimes Appear at the Wrong Location
  • [MC-1607] - Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
  • [MC-2545] - Persistant Chunk error / Corrupted world / Wrong location spam
  • [MC-6594] - Non-living entities (boats, minecarts, fallingsand, item frames, paintings) drop items even if doTileDrops is set to false
  • [MC-37782] - Items held by witches are too small and held wrongly
  • [MC-38385] - Hopper: java.lang.IllegalArgumentException: bad Base64 input character at 4036: 5 (decimal)
  • [MC-44542] - Tools with CanDestroy set to allow the breaking of certain blocks don't display proper block name on the tooltip (English (US) language only)
  • [MC-45537] - Cannot place buttons under stairs or slabs, or ontop of upside down stairs or slabs
  • [MC-46579] - Items are too high up on the arm in 3rd person mode while sneaking
  • [MC-46809] - /say Not Showing Villager Entity Data if 'CustomName' Provided
  • [MC-47683] - Black particles when breaking a block / Torch particles dark
  • [MC-47987] - Entering a mobs view in spectator mode does not change if world is changed
  • [MC-48011] - Ender dragon experience drops are not affected by doMobLoot gamerule
  • [MC-48130] - /fill replace command not filling when clicking tab
  • [MC-49126] - Glowstone crystal formations are missing their bottom layers
  • [MC-49538] - Achievement "Overpowered" Has Misleading Icon
  • [MC-53718] - Chicken Jockey riding inside chicken
  • [MC-54551] - Resizing window while in Customized World Settings snaps back to Customized Settings page 1
  • [MC-54707] - Command: setblock minecraft:sign produces a confusing error message
  • [MC-56574] - Tellraw open_url isn't showing url
  • [MC-58307] - Air bubbles appear after drowning and still dead
  • [MC-59216] - Unable to build iron golem and snow golem with jack o'lantern
  • [MC-59360] - Levers Pop Off Non-Solid Blocks
  • [MC-61535] - Horse breeding: Foal looks just like an adult horse
  • [MC-61844] - Creepers target Iron Golems, causing terrain damage without interaction of a player
  • [MC-62140] - 2 block tall flowers generated in previous version removes the 2nd block
  • [MC-62758] - Tall flowers drop two items when block below is broken
  • [MC-63010] - Placing a Banner and breaking it in Survival causes them to not stack (as they have NBT data)
  • [MC-63466] - Ctrl+Pick Block gives a steve head instead of a head with the owner's skin
  • [MC-64082] - Enchantment options for individual players are reset after death. KeepInventory does not have any affect.
  • [MC-64427] - /worldborder, /scoreboard and /debug with invalid arguments don't print an error message
  • [MC-64455] - Item with CanDestroy / CanPlaceOn have missing translations for ALL languages
  • [MC-64598] - Creative search tab text becomes offset.
  • [MC-64773] - /particle autocompletion
  • [MC-64846] - Cannot extend Potion of Leaping to eight minutes using redstone in a brewing stand.
  • [MC-65276] - bow when held is upside down
  • [MC-65603] - Ender Dragon does not obey NoAI tag
  • [MC-65834] - Snow layers placed against the side of a block are placed one block too far out
  • [MC-65945] - Enderman blocks look weird when invisible
  • [MC-66324] - /clone has incomplete syntax
  • [MC-66658] - /kill does not tab autocomplete with a player's name
  • [MC-66786] - Incorrect death message for dispensed harming potions
  • [MC-66861] - when press tab on /entitydata, players pop up
  • [MC-66922] - argument in /effect does not show clear in help syntax
  • [MC-68160] - Placing a coloured banner on a cactus drops a black banner
  • [MC-68247] - Beacon Beam disappears while looking upwards from it
  • [MC-68400] - Creative Inventory vert. scrollbar changes without scrolling
  • [MC-68654] - Tab Complete - /effect and /enchant
  • [MC-68745] - /resourcepacks/ folder is not automatically created when initially starting the game
  • [MC-68891] - Mobs think daylight sensor is a full block, causing them to jump while trying to get off it
  • [MC-69266] - Snow layer placing behavior buggy and inconsistent
  • [MC-69323] - Certain commands do not allow tab completing coordinate arguments
  • [MC-69823] - /debug help text wrong
  • [MC-69983] - Multiplayer Settings named wrongly
  • [MC-69984] - The "Defaults" popup on the customized world generation options screen doesn't disable hovering over stuff behind it
  • [MC-69989] - Debug worlds generate one column twice
  • [MC-70054] - Rabbits don't follow players holding golden carrots or dandelions
  • [MC-70111] - When a thrown enderpearl is in the air, it disappears after relogging.
  • [MC-70305] - "Sprint" is in the wrong category in Controls screen
  • [MC-70308] - Bottom outline is missing in the Controls screen buttons
  • [MC-70338] - Hopper: java.lang.OutOfMemoryError: Java heap space - creating debug image whilst stitching textures
  • [MC-70359] - Block breaking remains when eating/blocking with a sword
  • [MC-70431] - Minecraft 1.8 skin bug!
  • [MC-70472] - Crash when trying to connect to a server with more than 63 characters address
  • [MC-70565] - when opening a chest in modded servers Minecraft crashes continuously
  • [MC-70675] - End credits make no mention of Ryan Holtz (TheMogMiner) or Michael Stoyke (Searge)
  • [MC-71777] - /achievement take taking too many achievements
  • [MC-71981] - Uploading a hardcore world to Realms retains auto-ban
  • [MC-72583] - doTileDrops affects item frames
  • [MC-72868] - Mobs glitch through the ground under certain conditions
  • [MC-72869] - The 'Defaults' button on the Customized world screen does not disable itself after use
  • [MC-72871] - Resizing the game makes buttons on "Defaults" popup on Customized world GUI disappear

New in Minecraft 1.8 (Sep 2, 2014)

  • Bug fixes:
  • [MC-46226] - Some items villagers drop are unable to be picked up
  • [MC-48735] - Villager and farmer inventory gets corrupted causing farmers to no longer plant crops
  • Major changes:
  • Added Granite, Andesite, and Diorite stone blocks, with smooth versions
  • Added Slime Block
  • Added Iron Trapdoor
  • Added Prismarine and Sea Lantern blocks
  • Added the Ocean Monument
  • Added Red Sandstone
  • Added Banners
  • Added Armor Stands
  • Added Coarse Dirt (dirt where grass won’t grow)
  • Added Guardian mobs, with item drops
  • Added Endermite mob
  • Added Rabbits, with item drops
  • Added Mutton and Cooked Mutton
  • Villagers will harvest crops and plant new ones
  • Mossy Cobblestone and Mossy Stone Bricks are now craftable
  • Chiseled Stone Bricks are now craftable
  • Doors and fences now come in all wood type variants
  • Sponge block has regained its water-absorbing ability and becomes wet
  • Added a spectator game mode (game mode 3)
  • Added one new achievement
  • Added “Customized” world type
  • Added hidden “Debug Mode” world type
  • Worlds can now have a world barrier
  • Added @e target selector for Command Blocks
  • Added /blockdata command
  • Added /clone command
  • Added /execute command
  • Added /fill command
  • Added /particle command
  • Added /testforblocks command
  • Added /title command
  • Added /trigger command
  • Added /worldborder command
  • Added /stats command
  • Containers can be locked in custom maps by using the “Lock” data tag
  • Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
  • Added three new statistics
  • Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently
  • Added a new player model with smaller arms, and a new player skin called Alex?
  • Added options for configuring what pieces of the skin that are visible
  • Blocks can now have custom visual variations in the resource packs
  • Minecraft Realms now has an activity chart, so you can see who has been online
  • Minecraft Realms now lets you upload your maps
  • Difficulty setting is saved per world, and can be locked if wanted
  • Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels
  • Villager trading has been rebalanced
  • Anvil repairing has been rebalanced
  • Considerable faster client-side performance
  • Max render distance has been increased to 32 chunks (512 blocks)
  • Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag
  • Resource packs can now also define the shape of blocks and items, and not just their textures
  • Scoreboards have been given a lot of new features
  • Tweaked the F3 debug screen
  • Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)
  • Server list has been improved
  • A few minor changes to village and temple generation
  • Mob heads for players now show both skin layers
  • Buttons can now be placed on the ceiling
  • Lots and lots of other changes
  • LOTS AND LOTS of other changes
  • Removed Herobrine

New in Minecraft 1.8 Pre 3 (Sep 1, 2014)

  • Bug fixes:
  • [MC-10323] - Enchanted Items close to the screen drop FPS
  • [MC-61050] - Fullscreen mode displays the actual game only in much lower resolution in the corner
  • [MC-61246] - OSX: Retina and F+11 FullScreen Broken
  • [MC-61844] - Creepers target Iron Golems, causing terrain damage without interaction of a player
  • [MC-62066] - String duplication glitch
  • [MC-66511] - Creeper's new Attack Golem AI takes priority over Avoid Ocelot/Cat
  • [MC-68504] - Items dropped when you die become invisible.
  • [MC-69052] - Hang up when move out of 30,000,000
  • [MC-69638] - Combined minecart explosions duplicating destroyed armor stands' items and creating ghost items
  • Major changes in the game:
  • Added Granite, Andesite, and Diorite stone blocks, with smooth versions
  • Added Slime Block
  • Added Iron Trapdoor
  • Added Prismarine and Sea Lantern blocks
  • Added the Ocean Monument
  • Added Red Sandstone
  • Added Banners
  • Added Armor Stands
  • Added Coarse Dirt (dirt where grass won’t grow)
  • Added Guardian mobs, with item drops
  • Added Endermite mob
  • Added Rabbits, with item drops
  • Added Mutton and Cooked Mutton
  • Villagers will harvest crops and plant new ones
  • Mossy Cobblestone and Mossy Stone Bricks are now craftable
  • Chiseled Stone Bricks are now craftable
  • Doors and fences now come in all wood type variants
  • Sponge block has regained its water-absorbing ability and becomes wet
  • Added a spectator game mode (game mode 3)
  • Added one new achievement
  • Added “Customized” world type
  • Added hidden “Debug Mode” world type
  • Worlds can now have a world barrier
  • Added @e target selector for Command Blocks
  • Added /blockdata command
  • Added /clone command
  • Added /execute command
  • Added /fill command
  • Added /particle command
  • Added /testforblocks command
  • Added /title command
  • Added /trigger command
  • Added /worldborder command
  • Added /stats command
  • Containers can be locked in custom maps by using the “Lock” data tag
  • Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
  • Added three new statistics
  • Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently
  • Added a new player model with smaller arms, and a new player skin called Alex?
  • Added options for configuring what pieces of the skin that are visible
  • Blocks can now have custom visual variations in the resource packs
  • Minecraft Realms now has an activity chart, so you can see who has been online
  • Minecraft Realms now lets you upload your maps
  • Difficulty setting is saved per world, and can be locked if wanted
  • Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels
  • Villager trading has been rebalanced
  • Anvil repairing has been rebalanced
  • Considerable faster client-side performance
  • Max render distance has been increased to 32 chunks (512 blocks)
  • Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag
  • Resource packs can now also define the shape of blocks and items, and not just their textures
  • Scoreboards have been given a lot of new features
  • Tweaked the F3 debug screen
  • Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)
  • Server list has been improved
  • A few minor changes to village and temple generation
  • Mob heads for players now show both skin layers
  • Buttons can now be placed on the ceiling
  • Lots and lots of other changes
  • LOTS AND LOTS of other changes
  • Removed Herobrine

New in Minecraft 1.8 Pre 2 (Sep 1, 2014)

  • Bug fixes:
  • [Bug MC-46082] – Crashes when populating a chunk with empty (void) columns
  • [Bug MC-57926] – Thrown splash potions have the colour of water
  • [Bug MC-64521] – Inverted Daylight Sensor doesn't drop anything when mined
  • [Bug MC-67626] – Item frames do not work outside 524289 x -524288 coordinates
  • [Bug MC-68718] – Placing Redstone dust on certain other objects destroy the object
  • [Bug MC-68726] – Skin is using wrong model
  • [Bug MC-68740] – Cannot Summon Fireball/WitherSkull With/Without Direction (Unable To Summon Object)
  • [Bug MC-68748] – Crash: Command "Summon SmallFireball" on Mobs!

New in Minecraft 1.7.10 Pre 3 (Jun 10, 2014)

  • Bug fixes.

New in Minecraft 1.7.10 Pre 2 (Jun 10, 2014)

  • It contains some minor bug fixes for a crash related to being kicked from a server.

New in Minecraft 1.7.10 Pre 1 (Jun 4, 2014)

  • player activity monitor
  • access to more server settings
  • improvements in Realms UI
  • some bug fixes
  • and many more

New in Minecraft 1.7.9 (Apr 15, 2014)

  • Bug fix:
  • [MC-52817] - "Add player" packets and "Remove player" packets being sent out of order

New in Minecraft 1.7.8 (Apr 11, 2014)

  • Bug fixes:
  • [MC-52668] - Player skulls UUID compatibility incomplete (NBT tag SkullOwner was of wrong type)
  • [MC-52673] - Invert mouse setting defaults when closing and reopening
  • [MC-52718] - Minecraft skin problems recent with 1.7.7
  • [MC-52755] - Staying on a server for more than 24 hours crashes everyone

New in Minecraft 1.7.7 (Apr 10, 2014)

  • Skins and capes are now distributed through servers
  • Support for name changing (Only the support for changing names, actually being able to change names will come after 1.8 release)
  • The Server Resource Packs option is now per-server
  • The minimum setting for the FOV option is now 30 instead of 70
  • Not backward compatible with Minecraft 1.7.2 - 1.7.5

New in Minecraft 1.7.6 (Apr 9, 2014)

  • This version contains some bugfixes, a few updates to make Realms even better than it already is and prepares Minecraft for the renaming feature that will eventually allow you to rename your player. The renaming feature will not be available right now, but this is an important step towards it. We have also changed the internal handling of player skins to make use of our new, improved skin servers.
  • Unfortunately the 1.7.6 version is not compatible with 1.7.5 (or earlier) servers. Please update your servers to 1.7.6, this is also an important step to prepare them for the upcoming 1.8 release. Servers should automatically update all player profiles to the new format, but please make sure that you are in the correct server mode (online mode/offline mode) when you start the 1.7.6 server for the first time, because profiles are not compatible between these two server modes.

New in Minecraft 1.7.5 (Feb 28, 2014)

  • Minecraft Realms adds mini game support
  • Several server-side performance improvements and bug fixes
  • Preparations to bring Minecraft Realms to more countries!

New in Minecraft 1.7.4 (Dec 10, 2013)

  • Added Twitch.tv broadcasting integration
  • Improved Realms menus
  • Fixed render distance above 8
  • Various bugs have been taken care of

New in Minecraft 1.7.3 Pre (Dec 6, 2013)

  • Added integrated Twitch broadcasting! See below for details.
  • Fixed render distances above 8 (may not work in multiplayer, servers have their own view distance they limit you to)
  • Many bug fixes and optimizations!

New in Minecraft 1.7.2 (Oct 25, 2013)

  • New world generation:
  • Double the amount of biomes, with new trees/flowers/blocks.
  • New “Amplified” world option.
  • Less ocean, more awesome.
  • New blocks:
  • Two new types of wood.
  • Stained glass! With both blocks and panes.
  • Packed ice, red sand, podzol.
  • Lots of new flowers, including double-tall versions of current plants.
  • Portals can be bigger sizes!
  • Fishing:
  • Added more type of fish.
  • Redone the fishing mechanics. Can now catch junk and treasure too.
  • Fishing rod enchantments!
  • Maps:
  • Put them in an item frame and hang them on your wall. They’re extra big!
  • Lots of new colors for lots of blocks!
  • Now with less lag!
  • Achievement & Statistics overhaul:
  • Now both world (or server) specific.
  • In multiplayer, it’s announced to everybody when you get an achievement.
  • You can move your mouse over this in the chat to see what it was!
  • Some new achievements and statistic types were added.
  • Zoomable achievements screen!
  • Multiplayer enhancements:
  • Servers can now put a 64×64 image called “server-icon.png” in their folder, that you will see on your server list.
  •  You can see who’s online before joining a server; move your mouse over the player count!
  • Lots of hidden preparation for allowing name changes.
  • Resource pack changes:
  • You can now have multiple selected.
  • They can completely re-do your sounds, adding new ones or changing current ones.
  • Servers can now recommend a resource pack for you to use.
  • Chat & command improvements:
  • New commands to spawn mobs or blocks of any type.
  • Command block minecart!
  • Clickable links to achievements and items.
  • Click on somebody’s name in the chat to message them!
  • Lots and lots of technical work:
  • Completely rewrote how the network (multiplayer) works.
  • Completely rewrote the sound manager.
  • New graphics options.
  • Basic shader support testing.
  • Many bugs fixed, including:
  • [MC-291] – Screenshots are treated as links in the console.
  • [MC-673] – Sky/lighting doesn’t get darker during a thunderstorm
  • [MC-715] – V-Sync in Window mode, settings not activated between sessions.
  • [MC-784] – Letters in Arabic Language not connected
  • [MC-881] – Boat inflicts fall damage if it runs aground in some fashion (Slabs, Mobs, Soul Sand)
  • [MC-944] – Armour with Protection on it seems to reduce against hunger damage
  • [MC-1018] – Black Lighting under overhangs
  • [MC-1105] – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
  • [MC-1379] – Transparent texture makes transparent texture behind invisible
  • [MC-2638] – Old AI mobs and Wolves don’t turn back to passive in Creative
  • [MC-2915] – Attempting to tp to an invalid coordinate returns “commands.generic.double.invalid”
  • [MC-3305] – Cyrillic font not displaying on signs and in chat (Russian language)
  • [MC-3871] – Cauldron water does not put out fire / damage blaze
  • [MC-3973] – Silk Touch, pre-lit Redstone Lamps
  • [MC-4150] – Baby Zombies do not drop any loot / xp
  • [MC-4482] – Saplings placed on Farmland are not affected by Bonemeal
  • [MC-4732] – Tools and weapons lose durability without doing damage
  • [MC-4921] – Sounds (eg. Mobs / Portals / Water) Don’t Immediately Fade
  • [MC-4973] – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
  • [MC-5238] – 10 MB server texture pack limit too small
  • [MC-5305] – Arrows from a flame bow aren’t extinguished from rain
  • [MC-5550] – Night Time Doesn’t Immediately Allow Sleep
  • [MC-6820] – The generation of terrain surface layer produces local straight glitches (fix included)
  • [MC-7449] – Silverfish infected Stone Brick varients appears as normal stone brick.
  • [MC-8331] – Command block text disappears if too long
  • [MC-9271] – Opening a singleplayer world is counted as a multiplayer join in the statistics
  • [MC-9547] – Incorrect usage string for `/scoreboard teams empty`
  • [MC-9779] – Old versions of output-server.log and lock files remain on harddisk
  • [MC-10077] – Ajasent Obsidian Blocks prevent Nether portal appearing
  • [MC-10257] – when a pig gets struck by lightning it spawns without a sword
  • [MC-10984] – GS4 query listener fails to send player list when len(players) > 127
  • [MC-11027] – Axes accelarate the speed at which Slabs are broken
  • [MC-11280] – Sometimes Water flows out of newly generated Village Farms
  • [MC-11518] – RCON and Scoreboard Command Output Formatting
  • [MC-12450] – Missing usage string commands.scoreboard.players.list.usage
  • [MC-12452] – Scoreboard team join command fails on invalid team name
  • [MC-12454] – Scoreboard option seeFriendlyInvisibles not listed in usage
  • [MC-12541] – the letters for the ‘off’ setting on smooth lighting aren’t capitalised
  • [MC-12731] – Minecraft crashes if you click edit or delete on a LAN game
  • [MC-12769] – when typing /help with a number higher than 4, it produces the wrong message
  • [MC-12984] – getting a locked chest pushed into your head crashes the game
  • [MC-13565] – Fireworks sometimes don’t stack when they should
  • [MC-13661] – When re-sizing window before game loads internal view doesn’t resize
  • [MC-14521] – Boats cannot be steered by using the “left” and “right” keys
  • [MC-14865] – Carpets Are Not Flammable
  • [MC-15547] – Structures (witch huts, nether fortresses etc.) don’t get saved with the world file
  • [MC-15564] – Start up failure: “Cannot determine close requested state of uncreated window”
  • [MC-15688] – Axe breaks all slabs in adventure mode. No drops for stone.
  • [MC-16324] – Massive Amount of “[SEVERE] Reached end of stream” messages
  • [MC-16435] – Boats Still Break on Lily’s
  • [MC-16849] – Crash near pyramid
  • [MC-16910] – Packet250CustomPayload(dk)
  • [MC-17090] – Invalid teamcolors throw an NPE in the console
  • [MC-17831] – Crash selecting resource pack [13w24b]
  • [MC-18569] – Server resourcepacks not implemented yet
  • [MC-18672] – Textures disappearing after setting player walkSpeed to 0
  • [MC-19483] – sounds playing after leaving world
  • [MC-19604] – Cannot /playsound records
  • [MC-21870] – Screen goes blank when modifying walk speed
  • [MC-22927] – Animals running forever after being hit
  • [MC-26151] – Minecraft has advice on an error report that should be deleted.
  • [MC-26608] – /spreadplayers confirmation text is wrong
  • [MC-26660] – Constant minecart sound
  • [MC-27284] – /scoreboard teams option color: Tab doesnt list all options.
  • [MC-27904] – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
  • [MC-28400] – Breeding animals gives xp even if doMobLoot gamerule is false
  • [MC-28405] – The saddle equip sound effect does not play when equipping a pig with a saddle.
  • [MC-28478] – Successful hit sound effect does not match the sound in the assets sound folder
  • [MC-28625] – The horse armor equip sound does not play when replacing others
  • [MC-28768] – Horse Breeding Doesn’t Produce Markings Correctly on Foal
  • [MC-29088] – Shearing sound does not play when shearing a mooshroom
  • [MC-29279] – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
  • [MC-29321] – Jukeboxes play at the sound volume for effects until you change the music volume
  • [MC-29361] – Oceans are too big
  • [MC-29424] – Players appear offset for other clients after going through nether portals
  • [MC-31031] – Spawn eggs can be used on top of water, but not lava
  • [MC-31065] – Villages not generating? (snapshot 13w37b)
  • [MC-32250] – Typo on “Unable to Load Worlds” screen
  • [MC-32534] – piston extention givies tile.nill.name
  • [MC-32679] – Spawned in enderportals are not nameable

New in Minecraft 1.7 Pre (Oct 23, 2013)

  • New world generation:
  • Double the amount of biomes, with new trees/flowers/blocks.
  • New “Amplified” world option.
  • Less ocean, more awesome.
  • New blocks:
  • Two new types of wood.
  • Stained glass! With both blocks and panes.
  • Packed ice, red sand, podzol.
  • Lots of new flowers, including double-tall versions of current plants.
  • Fishing:
  • Added more type of fish.
  • Redone the fishing mechanics. Can now catch junk and treasure too.
  • Fishing rod enchantments!
  • Maps:
  • Put them in an item frame and hang them on your wall. They’re extra big!
  • Lots of new colours for lots of blocks!
  • Now will less lag!
  • Achievement & Statistics overhaul:
  • Now both world (or server) specific.
  • In multiplayer, it’s announced to everybody when you get an achievement: You can move your mouse over this in the chat to see what it was!
  • Some new achievements and statistic types were added.
  • Zoomable achievements screen!
  • Multiplayer enhancements:
  • Servers can now put a 32×32 image called “server-icon.png” in their folder, that you will see on your server list.
  • You can see who’s online before joining a server; move your mouse over the player count!
  • Lots of hidden preparation for allowing name changes.
  • Resource pack changes:
  • You can now have multiple selected.
  • They can completely re-do your sounds, adding new ones or changing current ones.
  • Servers can now recommend a resource pack for you to use.
  • Chat & command improvements:
  • New commands to spawn mobs or blocks of any type.
  • Command block minecart!
  • Clickable links to achievements and items.
  • Click on somebody’s name in the chat to message them!
  • Lots and lots of internal work:
  • Completely rewrote how the network (multiplayer) works.
  • Completely rewrote the sound manager.
  • New graphics options.
  • Basic shader support testing.
  • Many bugs fixed, including:
  • [MC-291]: Screenshots are treated as links in the console.
  • [MC-673]: Sky/lighting doesn’t get darker during a thunderstorm
  • [MC-715]: V-Sync in Window mode, settings not activated between sessions.
  • [MC-784]: Letters in Arabic Language not connected
  • [MC-881]: Boat inflicts fall damage if it runs aground in some fashion (Slabs, Mobs, Soul Sand)
  • [MC-944]: Armour with Protection on it seems to reduce against hunger damage
  • [MC-1018]: Black Lighting under overhangs
  • [MC-1105]: Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
  • [MC-1379]: Transparent texture makes transparent texture behind invisible
  • [MC-2638]: Old AI mobs and Wolves don’t turn back to passive in Creative
  • [MC-2915]: Attempting to tp to an invalid coordinate returns “commands.generic.double.invalid”
  • [MC-3305]: Cyrillic font not displaying on signs and in chat (Russian language)
  • [MC-3871]: Cauldron water does not put out fire / damage blaze
  • [MC-3973]: Silk Touch, pre-lit Redstone Lamps
  • [MC-4150]: Baby Zombies do not drop any loot / xp
  • [MC-4482]: Saplings placed on Farmland are not affected by Bonemeal
  • [MC-4732]: Tools and weapons lose durability without doing damage
  • [MC-4921]: Sounds (eg. Mobs / Portals / Water) Don’t Immediately Fade
  • [MC-4973]: Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
  • [MC-5238]: 10 MB server texture pack limit too small
  • [MC-5305]: Arrows from a flame bow aren’t extinguished from rain
  • [MC-5550]: Night Time Doesn’t Immediately Allow Sleep
  • [MC-6820]: The generation of terrain surface layer produces local straight glitches (fix included)
  • [MC-7449]: Silverfish infected Stone Brick varients appears as normal stone brick.
  • [MC-8331]: Command block text disappears if too long
  • [MC-9271]: Opening a singleplayer world is counted as a multiplayer join in the statistics
  • [MC-9547]: Incorrect usage string for `/scoreboard teams empty`
  • [MC-9779]: Old versions of output-server.log and lock files remain on harddisk
  • [MC-10077]: Ajasent Obsidian Blocks prevent Nether portal appearing
  • [MC-10257]: when a pig gets struck by lightning it spawns without a sword
  • [MC-10984]: GS4 query listener fails to send player list when len(players) > 127
  • [MC-11027]: Axes accelarate the speed at which Slabs are broken
  • [MC-11280]: Sometimes Water flows out of newly generated Village Farms
  • [MC-11518]: RCON and Scoreboard Command Output Formatting
  • [MC-12450]: Missing usage string commands.scoreboard.players.list.usage
  • [MC-12452]: Scoreboard team join command fails on invalid team name
  • [MC-12454]: Scoreboard option seeFriendlyInvisibles not listed in usage
  • [MC-12541]: the letters for the ‘off’ setting on smooth lighting aren’t capitalised
  • [MC-12731]: Minecraft crashes if you click edit or delete on a LAN game
  • [MC-12769]: when typing /help with a number higher than 4, it produces the wrong message
  • [MC-12984]: getting a locked chest pushed into your head crashes the game
  • [MC-13565]: Fireworks sometimes don’t stack when they should
  • [MC-13661]: When re-sizing window before game loads internal view doesn’t resize
  • [MC-14521]: Boats cannot be steered by using the “left” and “right” keys
  • [MC-14865]: Carpets Are Not Flammable
  • [MC-15547]: Structures (witch huts, nether fortresses etc.) don’t get saved with the world file
  • [MC-15564]: Start up failure: “Cannot determine close requested state of uncreated window”
  • [MC-15688]: Axe breaks all slabs in adventure mode. No drops for stone.
  • [MC-16324]: Massive Amount of “[SEVERE] Reached end of stream” messages
  • [MC-16435]: Boats Still Break on Lily’s
  • [MC-16849]: Crash near pyramid
  • [MC-16910]: Packet250CustomPayload(dk)
  • [MC-17090]: Invalid teamcolors throw an NPE in the console
  • [MC-17831]: Crash selecting resource pack [13w24b]
  • [MC-18569]: Server resourcepacks not implemented yet
  • [MC-18672]: Textures disappearing after setting player walkSpeed to 0
  • [MC-19483]: sounds playing after leaving world
  • [MC-19604]: Cannot /playsound records
  • [MC-21870]: Screen goes blank when modifying walk speed
  • [MC-22927]: Animals running forever after being hit
  • [MC-26151]: Minecraft has advice on an error report that should be deleted.
  • [MC-26608]: /spreadplayers confirmation text is wrong
  • [MC-26660]: Constant minecart sound
  • [MC-27284]: /scoreboard teams option color: Tab doesnt list all options.
  • [MC-27904]: The Hindi, Malay and Norsk (Bokmål) language appear 2 times
  • [MC-28400]: Breeding animals gives xp even if doMobLoot gamerule is false
  • [MC-28405]: The saddle equip sound effect does not play when equipping a pig with a saddle.
  • [MC-28478]: Successful hit sound effect does not match the sound in the assets sound folder
  • [MC-28625]: The horse armor equip sound does not play when replacing others
  • [MC-28768]: Horse Breeding Doesn’t Produce Markings Correctly on Foal
  • [MC-29088]: Shearing sound does not play when shearing a mooshroom
  • [MC-29279]: Bug: the command block can be damaged by the explosion of Blue Wither Skulls
  • [MC-29321]: Jukeboxes play at the sound volume for effects until you change the music volume
  • [MC-29361]: Oceans are too big
  • [MC-29424]: Players appear offset for other clients after going through nether portals
  • [MC-31031]: Spawn eggs can be used on top of water, but not lava
  • [MC-31065]: Villages not generating? (snapshot 13w37b)
  • [MC-32250]: Typo on “Unable to Load Worlds” screen
  • [MC-32534]: piston extention givies tile.nill.name
  • [MC-32679]: Spawned in enderportals are not nameable

New in Minecraft 1.6.4 (Sep 23, 2013)

  • Bug Fixes:
  • Far too many under the hood improvements by VladimirTechMan designed to reduce annoyances and crashes to list here. ControlPlane will use less memory, CPU and battery than ever before.
  • NEW:
  • Lid Position Evidence Source - perform actions based on the position of your mobile Mac's lid
  • Misc:
  • Updated USB vendor tables
  • Updated OUI tables

New in Minecraft 1.6.4 (Sep 20, 2013)

  • Fixed structures not being saved structures - Note: Existing structures will only be saved when the chunk they are in is loaded
  • Fixed some Minecraft Realms related issues

New in Minecraft 1.6.2 (Jul 9, 2013)

  • MC-149 – Powered pistons drop as items in creative
  • MC-1545 – Player's and Horses head while riding having strange behaviour when looking at the skin in the inventory
  • MC-5686 – Entities cooldown timer is reset when the entity touches a nether portal
  • MC-5770 – When putting a sign in front of water it keeps running
  • MC-7486 – Trapped Chest looks like Regular Chest in inventory / item frame
  • MC-12962 – Attacking wild Wolves with any kind of projectiles (Arrows, Snowballs, Potions) will cause any nearby tamed Wolves to attack their owner
  • MC-13167 – Reloading a world while player is in moving Minecart or riding a horse is glitchy in F5 mode
  • MC-13632 – Horses can be pushed into blocks and then take suffocation damage
  • MC-13695 – Ctrl+Click = Right Click on Mac not working
  • MC-13949 – Leads attached to mobs drop as items when right clicked in creative
  • MC-14157 – Numlock Enter not recognized as Return
  • MC-14359 – Direct Connect does not remember port
  • MC-14415 – Rope part of the leash turns invisible in some angles
  • MC-15024 – Hay blocks can not be crafted back into wheat
  • MC-15161 – Gliding crosshair when on a saddled horse
  • MC-15547 – "Nether-Fortress-Only" Mobs no longer spawning in previously generated Fortresses
  • MC-16170 – Unarmored horses appear as wearing diamond armor
  • MC-16222 – Baby Zombies are far too fast
  • MC-16267 – Cannot change Horse Armor like Player Armor by clicking with another armor piece on slot
  • MC-16761 – Sprint does not happen straight away
  • MC-17673 – Distorted fonts when using a converted texturepack on startup
  • MC-18365 – Breaking sound and particles appear when placing water/lava into another source block
  • MC-18627 – The "clear" command is causing a player in creative mode to be unable to move items in their inventory.
  • MC-18828 – /clear command causes problems with animations of held items
  • MC-18976 – Health boost resets additional health every 30 seconds
  • MC-19082 – Signs placed on Fences don't have Text
  • MC-19585 – Trying to jump on an unsaddled Horse, then equipping it with a saddle makes the Horse jump automatically
  • MC-19592 – 1.5.2 clients show server 1.6.1 as 1.3 in Multiplayer screen
  • MC-19605 – the /playsound command does not work with @a when >1 player passes the query
  • MC-20050 – Minecraft 1.6.1 demo has crashed
  • MC-20169 – Missing library starting the game
  • MC-21145 – Demo crashes when unable to find 'name' of a bound mousebutton
  • MC-21172 – resourcepack crashes
  • MC-21436 – nested colors in json chat don't work
  • MC-22401 – Cannot pick block lead in creative.

New in Minecraft 1.6.2 Pre (Jul 6, 2013)

  • [MC-149] – Powered pistons drop as items in creative
  • [MC-1545] – Player's and Horses head while riding having strange behaviour when looking at the skin in the inventory
  • [MC-2025] – Animals going out of fenced areas/suffocate in blocks when loading chunks
  • [MC-2840] – Chat concurrency issues
  • [MC-2841] – Packet flood degrades server peformance
  • [MC-5770] – When putting a sign in front of water it keeps running
  • [MC-7486] – Trapped Chest looks like Regular Chest in inventory / item frame
  • [MC-12962] – Attacking wild Wolves with any kind of projectiles (Arrows, Snowballs, Potions) will cause any nearby tamed Wolves to attack their owner
  • [MC-13167] – Reloading a world while player is in moving Minecart or riding a horse is glitchy in F5 mode
  • [MC-13632] – Horses can be pushed into blocks and then take suffocation damage
  • [MC-13695] – Ctrl+Click = Right Click on Mac not working
  • [MC-13949] – Leads attached to mobs drop as items when right clicked in creative
  • [MC-14157] – Numlock Enter not recognized as Return
  • [MC-14359] – Direct Connect does not remember port
  • [MC-14415] – rope part of the leash turns invisible in some angles
  • [MC-15024] – Hay blocks can not be crafted back into wheat
  • [MC-15161] – Gliding crosshair when on a saddled horse
  • [MC-15547] – "Nether-Fortress-Only" Mobs no longer spawning in previously generated Fortresses
  • [MC-16170] – Unarmored horses appear as wearing diamong armor
  • [MC-16222] – Baby Zombies are far too fast
  • [MC-16267] – Cannot change Horse Armor like Player Armor by clicking with another armor piece on slot
  • [MC-16761] – Sprint does not happen straight away
  • [MC-17673] – Distorted fonts when using a converted texturepack on startup
  • [MC-18365] – Breaking sound and particles appear when placing water/lava into another source block
  • [MC-18627] – The "clear" command is causing a player in creative mode to be unable to move items in their inventory.
  • [MC-18828] – /clear command causes problems with animations of held items
  • [MC-18976] – Health boost resets additional health every 30 seconds
  • [MC-19082] – Signs placed on Fences don't have Text
  • [MC-19585] – Trying to jump on an unsaddled Horse, then equipping it with a saddle makes the Horse jump automatically
  • [MC-19592] – 1.5.2 clients show server 1.6.1 as 1.3 in Multiplayer screen
  • [MC-19599] – Item Dupe
  • [MC-19605] – the /playsound command does not work with @a when >1 player passes the query
  • [MC-20050] – Minecraft 1.6.1 demo has crashed
  • [MC-21145] – Demo crashes when unable to find 'name' of a bound mousebutton
  • [MC-21172] – resourcepack crashes
  • [MC-21436] – nested colors in json chat don't work
  • [MC-22315] – Item Duplication by Mules/Donkeys
  • [MC-22401] – Cannot pick block lead in creative.

New in Minecraft 1.6.1 (Jul 1, 2013)

  • GENERAL:
  • Additions:
  • Resource pack system
  • Replaces the texture pack system.
  • A conversion tool which converts texture packs into resource packs was released by Dinnerbone
  • Contains:
  • Textures
  • Sounds
  • Fonts (partially)
  • End credit
  • End Poem
  • Splash text
  • New "missing texture" texture
  • Attribute system
  • Item attributes using NBT tags:
  • Attributes can be additive, subtractive and multiplicative using a set value
  • Some items have default modifiers in place of previously hard-coded attributes
  • Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc.
  • Entity attributes:
  • These properties can now be changed as easily as any other NBT attribute
  • Entity speed, base health, base attack
  • Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
  • Splash screens
  • "HURNERJSGER?"
  • "What's up Doc?"
  • Improvements & changes:
  • Support for Java 5 and PowerPC users will be dropped
  • If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu.
  • Internal chat system:
  • Lots of messages should be translated now that were not previously
  • Messages are now better modularized
  • Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
  • Color can be specifically designated, preventing leakage into further messages
  • Launcher:
  • Increases performance and stability
  • Allows LWJGL to be updated, fixing many launcher bugs
  • Supports multiple versions/installs
  • Self updatable.
  • New password storing system
  • More user friendly.
  • A major step towards the Plugin API.
  • New authentication system - "Yggdrasil", which is more secure and has more features
  • GAMEPLAY:
  • Additions:
  • Status effects:
  • Health Boost effect:
  • Gives player 4 (Empty Heart.svgEmpty Heart.svg) base health; extra health vanishes when the effect ends
  • Can be acquired ingame by the command /effect 21
  • Absorption effect
  • Gives player 4 (Heart.svgHeart.svg) "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; extra health vanishes when the effect ends
  • Can be acquired ingame by the command /effect 22 or by eating either tier of Golden Apple
  • Saturation effect
  • Causes food meter to be replenished by 1 (Half Hunger.svg) per tick.
  • Can be acquired ingame by the command /effect 23
  • Commands:
  • /spreadplayers
  • Spreads certain players from an origin point
  • Has a Max Spread and Minimum Distance from player to player
  • Can be used with the teams scoreboard functionality to spread team members to the same location
  • /playsound
  • Can use to play sound to player
  • Can change the pitch and/or volume
  • Can use sound from resource pack
  • Added /gamerule arguments
  • naturalRegeneration
  • Toggles natural health regeneration
  • doDaylightCycle
  • Toggles the day-night cycle (the sun stops moving and stays where it is)
  • Improvements & changes:
  • Riding mounts:
  • When riding a mob, its health is on the Heads-up display
  • When riding on an entity, dismounting has changed from right-clicking the entity to using the Sneak key (? Left Shift by default)
  • Boat controls have been changed from the A, S, and D keys to mouse control
  • Respiration enchantment
  • Now also helps seeing underwater
  • Changed the idea of mob difficulty
  • Regional difficulty: The longer you spend in one area, the harder it gets
  • Scales with difficulty - items, enchants or AI improve with difficulty
  • Tooltips:
  • Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in
  • Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give
  • Status effect:
  • Balanced to improve gameplay
  • Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
  • Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
  • Invisibility potions now work better with teams
  • Hunger:
  • Natural health regeneration now costs hunger points/saturation points
  • Creative mode:
  • It is no longer possible to break blocks with swords in Creative mode
  • BLOCK & ITEMS:
  • Additions:
  • Horse Armor:
  • Exist in diamond, iron and gold variants
  • Cannot be crafted. Can only be found in most types of generated chests, including in dungeons, Nether Fortresses, Desert Temples, and Jungle Temples
  • Horse Spawn Egg
  • Works like any other spawn egg
  • Just like naturally spawned Horses, these Horses will have one of seven base colours and one of five variations of markings
  • Sometimes a Donkey will be spawned instead
  • Hay Bale:
  • Can be placed in all orientations
  • Crafted with wheat in a 3x3 arrangement
  • Lead:
  • Can be used to bind mobs to fences or lead them around
  • Right click mob first, then right-click fence or right-click the mob again to get the leash back
  • Crafted with 4 string and 1 slimeball, yields 2 leads
  • Carpets:
  • Crafted with 2 colors of wool in a horizontal line, yields 3 carpets
  • Can be placed on any block (even translucent ones)
  • Name Tag:
  • Found in dungeon chests
  • Name it in an anvil, then right click a mob to name it.
  • Hardened Clay:
  • Obtained by smelting a clay block in a furnace
  • Stained Clay:
  • Comes in 16 colors, one for each dye.
  • Similar to wool.
  • Made by surrounding any dye with hardened clay
  • Block of Coal:
  • Crafted with 3x3 coal.
  • Crafted only with coal, not charcoal.
  • Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items).
  • Improvements & changes:
  • Charcoal:
  • Retextured, with more brown shading to differentiate from coal
  • Lapis Lazuli Block
  • Retextured subtly, it now has a border around it
  • Saddle:
  • You can now put a saddle on a horse
  • Redstone Comparator
  • Now give out a signal for Cauldrons and End Portal frames depending on their state
  • Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
  • End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
  • Golden Apple:
  • Golden apples now require gold ingots instead of gold nuggets to craft
  • Golden apples now give Regeneration II for 10 seconds and both tiers give Absorption for 1 min 30 seconds
  • Glistering Melon:
  • Glistering melons now require 8 gold nuggets
  • Spawn Eggs:
  • Spawn eggs work on water
  • MOBS:
  • Additions:
  • Horses:
  • Must be tamed before use
  • Ridable by right-clicking them with a saddle - Hold the jump key to fill up their jump bar, release it to jump accordingly, steer them by using the usual movement keys - maximum movement speed and jump height differ between horses
  • Have various amounts of maximum health - Regenerates naturally, but wheat can be used to speed it up
  • When killed they drop leather, as well as any equipment that they were wearing
  • Can be bred using wheat - Baby horses can be grown using apples, golden apples and wheat
  • Creation assisted by DrZhark
  • Donkeys:
  • Like horses, but smaller and grey, and can carry chests on their saddles that can be opened if sneaking and then right-clicking the donkey or mule. The chest has 15 inventory slots.
  • Mules:
  • Similar to donkeys, just brown and taller than a normal donkey
  • Obtained by breeding a horse and a donkey
  • Can wear chests on their saddles, just like donkeys
  • Not breedable with horses, donkeys, or other mules
  • Skeleton and Zombie Horses
  • Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use at this time.
  • Improvements & changes:
  • All mobs
  • Mobs named "Dinnerbone" or "Grumm" are now flipped upside down
  • Zombies
  • Now have a small chance to spawn additional zombies when damaged or not being looked at
  • Able to lock onto the player from 40 blocks away (formerly 16 blocks).
  • Mobbing zombies can now move when further than 32 blocks from player
  • Villagers
  • Now have sounds.
  • Spiders
  • Now have a chance to spawn with potion effects
  • WORLD GENERATION:
  • Additions:
  • Improvements & changes:
  • Deserts
  • No longer contain water lakes
  • The Nether
  • Added chest generation in Nether Fortresses
  • BUG FIXES:
  • MC-73 - Green arrow bug on maps in frames
  • MC-137 - Ping packet doesn't include host information
  • MC-188 - 'doFiretick' makes fire to not extinguish. Lighting makes fire all over the place!
  • MC-483 - Keyboard Unresponsive on OS X
  • MC-507 - Teleporting to Large Numbers Creates a Broken Error
  • MC-552 - Command block choosing wrong people / Selecting players cross-dimensional
  • MC-590 - Mobs not realizing they killed their attacker and trying to attack empty space
  • MC-607 - Running at a high resolution causes large portions of the screen to be UNCLICKABLE
  • MC-671 - Minecarts with Furnace consume coal in creative mode
  • MC-820 - Death messages in english regardless of the selected language (Multiplayer)
  • MC-1038 - Beacon Block Incorrect Texture When Surrounded by Blocks
  • MC-1124 - Mouse "Back" and "Forward" open menu in windowed mode.
  • MC-1126 - Server Command "/whitelist list" doesn't display the full list of players
  • MC-1202 - Mobs spawn and then quickly despawn in peaceful. Looks like the "ender-porting-out-of-water" effect.
  • MC-1320 - Dogs wont stop snarling after punched by someone else
  • MC-1497 - Damaged Anvils do not show damage in inventory or item frame
  • MC-1903 - Console Command and Set Console for Block in Command Block merges when in windowed mode
  • MC-1980 - Zombie villagers are able to despawn during curing process
  • MC-2097 - You can't get "The End?" achievement
  • MC-2200 - Sleeping while in a Minecart produces a graphical glitch
  • MC-2419 - Persistence Required Tag Freezes Mobs
  • MC-2453 - Jack-o-lantern name is mispunctuated
  • MC-2559 - Squids taking damage while in water
  • MC-2692 - Hard to spawn Squids
  • MC-3008 - Regular skeleton's melee damage is unaffected by the sword type
  • MC-3090 - Unable to play game unless LWJGL is manually replaced
  • MC-3304 - Infinite Looting Sword bug
  • MC-3695 - Boats/Minecarts and Ender Pearls don't mix
  • MC-3737 - Placing Water Source into some blocks yields no drops
  • MC-3798 - 3D Anaglyph Biome Colour Corruption
  • MC-3960 - After the last use of a bow you get a glitch bow that when dropped and picked up again duplicates
  • MC-4266 - Death counter does not update
  • MC-4631 - Lava decay fails to schedule block update
  • MC-4822 - Skeletons attacking like zombies when hit in creative
  • MC-6721 - Ctrl + Alt + Esc crashes minecraft
  • MC-6828 - Brewing stand feet's sides are transparent when placed against a wall
  • MC-7134 - Silverfish breaking blocks when "mobGriefing" is set to false
  • MC-8073 - Switching from windowed to fullscreen and back moves the point of view
  • MC-8220 - Water/Lava from Bucket replacing Ladder
  • MC-9026 - Splash potions particles are incorrect
  • MC-9317 - /scoreboard syntax missing (/help scoreboard)
  • MC-9355 - Argument "team" do not work with "!" for other players
  • MC-9584 - Cactus texture error when near a wall
  • MC-9917 - In multiplayer screen holding shift and pressing "down" without selecting any server crashes the game
  • MC-10601 - Cant use scroll wheel in crash reports
  • MC-10976 - Single player: "java.io.IOException: Stream Closed" when quitting game
  • MC-11033 - Item count / numbers randomly flickering in item bar, inventory, workbench
  • MC-11199 - Eye of Ender does not always lead to the nearest Stronghold
  • MC-11385 - Scoreboard problem with "seeFriendlyInvisibles"
  • MC-11439 - Memory leak switching texture packs
  • MC-11595 - 1.5 HD Texture pack stitched images greater than 2048 resolution results in massive performance drops.
  • MC-11605 - Certain death message will print "null" as the player/mob name that caused the death
  • MC-11765 - Command Blocks breaking easily in survival
  • MC-12017 - Can get permanently stuck in a minecart in a nether portal
  • MC-12241 - Minecart collision boxes are briefly positioned wrong
  • MC-12526 - Minecarts off track float
  • MC-12569 - Sitting in minecart is higher than it should be
  • MC-12733 - Minecart hit box too large
  • MC-13177 - New Client and Server Outputs Increase Loading Time
  • MC-13276 - Zombies with increased health don't deal damage
  • MC-13559 - Pick block from inventory in creative doesn't preserve size of stacks
  • MC-14218 - Minecraft can't handle 4096x4096 or larger cloud textures
  • MC-14757 - Stacked Entity Spawner creating mass duplicate ghost entities
  • MC-14926 - Cannot use resolution clock and compass textures with resolutions higher than 16x16
  • MC-15145 - Receiving very high amount of damage at once creates ghost mode in multiplayer
  • MC-15732 - Achievement "We Need to Go Deeper" rewarded for going through an End Portal
  • MC-16075 - Entities other than the player can't leave the end
  • MC-16530 - When under resistance effects above 5, /kill command does not work.
  • MC-16554 - lang files for en_US is gramaticly incorrect at death.fell.finish.item
  • MC-17037 - No error report when minecraft crashes
  • MC-17280 - Freezes When Moving
  • MC-17701 - Fire Animation Jumps and skips frames.
  • MC-18088 - Sticky and unregistering keys during normal Minecraft play only, AMD processor driver conflict?
  • MC-18324 - Text misplaced on Direct connect, Rename World screen
  • MC-18483 - Shift clicking on the destroy item button in multiplayer doesn't work.
  • MC-18640 - Crash when language file of currently selected language is missing
  • MC-18713 - If a team name has "-" in it, the argument for seeing if anyone is in the team doesn't work
  • MC-19029 - Instant health effect set to a 29, 61, 93...253 value kills any player without any death message

New in Minecraft 1.6 Pre (Jun 26, 2013)

  • Added Horses
  • Added Donkeys, Mules
  • Added Horse Armor
  • Added Leads
  • Added Carpets
  • Added Hardened Clay, Stained Clay
  • Added Block of Coal
  • Added Name Tags (item)
  • Added Hay Bales
  • Texture packs are now “resource packs” that also can hold sound etc
  • Food meter is now drained when healed by full food meter
  • Removed Herobrine
  • Added Grum

New in Minecraft 1.5.2 (May 3, 2013)

  • Bug fixes:
  • MC-22 - Jukebox audio volume doesn't decrease
  • MC-1123 - SMP: Anvils charge level for nothing when using languages other than English
  • MC-1407 - Tamed wolves and cats despawn
  • MC-4253 - Endermen are rendered hostile if they take environmental damage
  • MC-8112 - Pick-Block and Furnaces
  • MC-8260 - Achievement "Hot Topic" Uses Faceless Furnace Icon
  • MC-12133 - Arrows visually float when shot into a block
  • MC-11229 – Using the anvil for free
  • FPS issues when using high-resolution textures
  • Minecraft Realms-related fixes

New in Minecraft 1.5.2 Pre (Apr 26, 2013)

  • Jukebox audio volume doesn’t decrease
  • SMP: Anvils charge level for nothing when using languages other than English
  • Tamed wolves and cats despawn
  • Endermen are rendered hostile if they take environmental damage
  • Pick-Block and Furnaces
  • Achievement "Hot Topic" Uses Faceless Furnace Icon
  • Using the anvil for free
  • Arrows visually float when shot into a block
  • Improvements to FPS when using high-resolution texture packs
  • Many Realms fixes

New in Minecraft 1.5.1 (Mar 21, 2013)

  • Fixed a bunch of bugs
  • Improved performance
  • Notable: Crash on Mac OS X on “OpenGL Function Not Supported”
  • Notable: Unable to place paintings

New in Minecraft 1.5.1 Pre (Mar 20, 2013)

  • Fixed a bunch of bugs
  • Improved performance
  • Notable: Falling blocks no longer glitch one step
  • Notable: White stitching between blocks should be less frequent
  • Notable: Crash on Mac OS X on “OpenGL Function Not Supported”
  • Notable: Unable to place paintings

New in Minecraft 1.5 (Mar 13, 2013)

  • General:
  • Engine optimizations:
  • Support for more realistic lighting
  • Lighting interacts correctly with slabs and stairs
  • Texture Packs:
  • New format:
  • Textures use one PNG file per block or item, which are stitched together at runtime, texture sizes don't need to be consistent
  • Textures can be animated.
  • Animation frames are underneath each other in the same image
  • Use a separate text file to specify frame order and duration
  • Special rules apply for water, lava, compass, and clock
  • Vanilla textures will be used if texture files are missing
  • Support for HD texture packs.
  • Support for HD fonts
  • Gameplay:
  • Scoreboard system:
  • Commands:
  • /testfor command
  • Tests for whether specified player is online (testfor [player]), or at specified coordinate and/or in radius (testfor @p[x,y,z], testfor @p[r=radius] or testfor @p[x,y,z,r=radius])
  • Signal output to any Redstone Comparators surrounding the command block like testing content of a chest
  • /effect command
  • Usage: /effect player effect [seconds] [amplifier]
  • To remove effects: /effect player effect 0
  • Inventory:
  • Double click items to fill the stack up as much as possible.
  • Drag item stacks around to divide them up over the dragged-over slots.
  • Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already.
  • Shift+ double click items in a crafting area to place all items in the inventory.
  • Shift+ double click an item stack to move all other item stacks of that kind to that part of the inventory.
  • Pressing Q while the mouse is over an item in the inventory or a container to drop it
  • Held armor can be equipped by right-clicking.
  • Detailed Death Messages
  • Renaming:
  • Improved renaming of Spawn Eggs
  • Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message
  • Mobs spawned from named Spawn Eggs display their name over their head when viewed within a 6 block radius
  • Improved renaming of Containers
  • Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables display the new name in their GUI
  • Renamed Command Blocks use their name in the chat
  • Updated Language files
  • Options & Title Screen:
  • Moved Texture Packs button to options menu, instead of title screen
  • New chat settings in Multiplayer Settings
  • Scale, Focused Height, Unfocused Height and Width is configurable
  • Smooth Lighting can be changed to Minimum, Maximum & Off
  • Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs
  • Creative Mode:
  • All potions are categorized
  • In Creative mode, you can hit mobs or players from five blocks away
  • Blocks & Items:
  • Activator Rail:
  • The crafting recipe is 2 sticks, 6 iron ingots and 1 redstone torch
  • Used to trigger Minecart with TNT
  • Used to stop item passing on Minecart with Hopper
  • Block of Redstone:
  • The crafting recipe is 9 Redstones
  • Stores 9 Redstone
  • Emits constant redstone signal
  • Works as pushable redstone power source
  • Daylight Sensor:
  • The crafting recipe is 3 Wooden Slabs, 3 Nether Quartz and 3 Glass blocks
  • Outputs a signal with a strength corresponding to the intensity of the sun
  • Only works with the sun's light (not man made light such as torches)
  • Rain affects the sensor's output
  • Dropper:
  • The crafting recipe is 7 Cobblestones and 1 Redstone
  • Places items in containers in front of them, if there is no container it will dispense the item without using it
  • A dispenser 'shoots' items at you, while a dropper 'throws' items at you
  • Can face all 6 directions, with a different texture when facing up or down
  • Need redstone signal to drop items
  • Hopper:
  • The crafting recipe is 5 iron ingots and 1 Chest
  • Places and takes out items in Hoppers, Chests, Furnaces, Minecart with Chests, Minecart with Hoppers, Dispensers, Droppers, and Brewing Stands
  • Allows for the automation of many processes collecting drops
  • Powering the Hopper stops it from [taking] in items and releasing them
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • 1 item will give a signal strength of 1, a third of a stack (21 for items which stack to 64) gives a signal strength of 2
  • Minecart with Hopper:
  • Crafting recipe is a hopper on top of a minecart
  • Can only be emptied by passing over a hopper
  • Can pick up items from containers when it passes over
  • Minecart with Spawner entity:
  • Only obtainable with world editors
  • Uses the same NBT format as a normal Spawner
  • Minecart with TNT:
  • The crafting recipe is 1 TNT and 1 Minecart
  • Triggered by Activator Rails
  • Explodes even more violently the faster it goes
  • Doesn't destroy rails and supporting blocks
  • Still blows up redstone materials
  • Redstone Comparator:
  • The crafting recipe is 3 Redstone Torches, 1 Nether Quartz and 3 Stone
  • It is the same as a repeater, but with 2 inputs
  • If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used as an easier way make redstone contraptions like Piston Doors
  • Output is toggleable by right clicking
  • If input A is weaker than input B, then there is no output
  • All containers output a redstone signal when a Redstone Comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in a Jukebox
  • This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time
  • Trapped Chest:
  • The crafting recipe is 1 Chest, and 1 Tripwire Hook
  • Gives out a signal depending on the amount of players looking inside
  • Large Trapped Chests can be staggered with Large Chests to allow more compact storage
  • Transmit signal downward through one block. This does not apply horizontally
  • Texture is slightly different than a normal chest, with a red stain around the latch
  • Weighted Pressure Plate(s):
  • Used to detect item drops
  • Gold(light) version reaches full strength at 60 items
  • Iron(heavy) version reaches full strength at 600 items
  • Nether Brick (item):
  • Obtained by smelting Netherrack
  • Used to make Netherbrick
  • Nether Quartz:
  • Picked up when you break or smelt Nether Quartz Ore
  • Is a crafting ingredient for Daylight Sensors and Redstone Comparators
  • Can be crafted into decorative blocks
  • Nether Quartz Ore:
  • Drops 1 Nether Quartz item when mined
  • Can be smelted in a Furnace to obtain Nether Quartz
  • Can be legitimately obtained by Silk Touch enchantment
  • Block of Quartz:
  • The crafting recipe is 4 Nether Quartzes in a square
  • Quartz Slab
  • Quartz Stairs
  • Chiseled Quartz Block
  • The crafting recipe is 2 Quartz Slabs
  • Pillar Quartz Block
  • The crafting recipe is 2 vertical Block of Quartz
  • can be placed sideways, using the side of the block to place similar to sideways Wood.
  • Multiple snow heights:
  • Fully implemented - previously, a world editor could be used for different heights of snow
  • Drops one snowball for every layer of snow
  • Crafting recipe is 3 snow blocks in a row to create 6 snow layers
  • Changes:
  • Beacon:
  • Increased range
  • Bone Meal:
  • Now picks a random stage of growth each time as opposed to automatically pushing them to the final growth stage
  • Gives off green particles when used
  • Brewing Stand:
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • Chest:
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • Detector Rail:
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on the fullness of the container on the rail
  • Added activated detector rail texture
  • Dispenser:
  • Now equip armor to players that are up to 1 block away
  • Can place and activate TNT
  • Now use Bone Meal on a crop or sapling in front of them
  • Can create fire in front of them with Flint and Steel, which consumes durability
  • They can now face all 6 directions, and use a different texture when facing up or down
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • Jukebox:
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on the number of the disc used.
  • Lava:
  • Updated texture
  • Locked Chest:
  • Removed texture
  • Now uses the "Missing Texture" texture
  • Nether Brick:
  • The crafting recipe is now 4 Nether Brick (item)
  • Stairs:
  • Improved lighting
  • Stairs no longer prevent sprinting
  • Stone Double Slab:
  • Double stone slabs now have a block ID of 43:8
  • This allows double stone slabs to be given through commands
  • Water:
  • Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
  • World Generation:
  • Nether:
  • Nether Quartz Ore
  • Abandoned Mineshaft:
  • Now spawn items in Minecart with Chests, instead of Chests
  • Mobs:
  • Skeleton:
  • Now shoot from 16 blocks away, instead of 10
  • They now shoot faster when their target is closer
  • Slimes:
  • Slime spawn rates in swamps now depend on the current moon phase.
  • Zombie:
  • They now alert other Zombies within a radius when they see a player
  • They get more powerful as they lose health
  • When on fire, they can now set players on fire
  • Now become aggressive and come towards you when shot from farther away
  • All Mobs:
  • Mobs no longer walk over rails unless they are pursuing the player
  • Mobs can now be spawned riding other mobs
  • Bug Fixes:
  • Fixed 105 bug

New in Minecraft 1.5.0 Pre (Mar 7, 2013)

  • Added Redstone Comparator (used in Redstone logic)
  • Added Hopper (collects items and moves them to containers)
  • Added Dropper (similar to Dispensers, but always drops the item)
  • Added Activator Rail (activates TNT Minecarts)
  • Added Daylight Sensor
  • Added Trapped Chest
  • Added Weighed Pressure Plate
  • Added Block of Redstone
  • Added Nether Brick (item)
  • Added Nether Quartz and ore
  • Added Block of Quartz, with half blocks and chiseled variants
  • New command: /scoreboard
  • New command: /effect
  • Containers and mobs can have custom names
  • Inventory management has been changed, for example you can drag-place items over slots
  • Texture packs now have separate images for each block and item, and can have animations
  • Nether Quartz Ore now spawns in the Nether
  • Smooth lighting now has three settings (none, minimal, maximum)
  • More detailed death messages
  • Some hostile mobs now are harder in Hard difficulty
  • Many, many, bug fixes
  • Removed Herobrine

New in Minecraft 1.4.7 (Jan 9, 2013)

  • Bug fixes:
  • Fixed crash related to arrows fired from dispensers
  • Fixed a multiplayer crash when using fireworks without a fireworks star
  • Fixed long timeout when checking SRV records

New in Minecraft 1.4.6 (Dec 21, 2012)

  • New blocks & items:
  • Firework Rocket
  • Firework Star used to create Firework Rockets
  • Enchanted Books for enchanting items
  • Nether Brick Slabs
  • New chest textures in Christmas.
  • Gameplay:
  • Improved some enchantments
  • Unbreaking enchantment for all items with durability[1]. Some unregular tools (e.g. Shears, Fishing rods) requires Enchanted Books.
  • Silk Touch can now be applied to shears and swords on the anvil using Enchanted Books. Cobweb can be harvested this way.
  • Added Thorns enchantment. When a mob hits the player, it gets damage. It can be cast on armor.
  • Thorns damage is customizable.
  • Fire Protection now extinguishes players more quickly.
  • Blast Protection now reduces explosion recoil.
  • You are now required to use the proper tool on a block, even if the tool you are using has efficiency
  • Improved drops:
  • 3D rendering for dropped items.
  • Only renders with Fancy graphics.
  • When pressing CTRL+Q, the player drops a full stack instead of one item.
  • Items now show their enchantments when dropped on the ground and in items frames, only in fancy graphics mode.
  • Improved the block placement on chests, crafting tables, furnaces, beacons, anvils, enchantment tables, brewing stands, etc:
  • When sneaking, the player can place blocks and items on it.
  • New notice features:
  • Added tool highlight when switching items in the hotbar
  • To disable it, open options.txt and change heldItemTooltips to false.
  • Added a notice/warning for users still playing on PowerPCs or Java 5 (Java 1.5)
  • New option:
  • Added an option to toggle touchscreen in-game.
  • NBT code:
  • The blast radius of fireballs a specific Ghast shoots can be customized with an editor.
  • Bug Fixes:
  • Fixed mouse wrongly positioned in fullscreen
  • Fixed mobs walking slowly when you hit them
  • Fixed server/client desync of chests
  • Fixed flame effect on arrows when fired into a pressure plate and player immediately engages flight mode
  • Fixed zombies which sometimes stop attacking
  • Fixed the inability to remove partial XP bars from the "xp -1L" command when you're between level 0 and 1
  • Fixed arrows shot at Endermen disappearing
  • Fixed a bug with custom mob spawners not spawning different types of entities correctly
  • Fixed animals appearing to walk through fences in SP
  • Fixed some items with multi-layer textures rendering both layers separately when on the ground
  • Fixed tools differing only in damage not being able to be swapped in the inventory
  • Fixed some Z-Fighting with the beacon
  • Fixed some graphical issues in the trading GUI
  • Fixed /say not showing the text in the original purple color
  • Fixed placing double slabs ignoring damage value
  • Fixed minecarts being unable to travel through Nether portals
  • Fixed lightning not flashing
  • Fixed the Nether and the End generating random client-side blocks in MP
  • Fixed FallingSand spawners failing to save properly and causing crashes
  • Fixed the blocks in lowest layer of the map not being recognized by beacons
  • Fixed enchantments not showing in Item Frames, but fixed only in fancy graphics mode.
  • Fixed 1-9 clicking an item out of a furnace not giving XP
  • Fixed mobs reverting farmland to dirt when mob griefing gamerule is set to false
  • Fixed setting an Enderman on fire with lava or flint and steel not making it teleport away
  • Fixed animals on fire not fleeing
  • Fixed boats being placed in the wrong direction
  • Fixed Endermen not being able to dodge flaming arrows
  • Fixed the game auto-selecting the first item on the toolbar when entering the Nether
  • Fixed leaves having the incorrect tooltip
  • Fixed drowning in creative mode
  • Fixed the /enchant command not enchanting with ID 0 (Protection)
  • Fixed not hearing the XP sound every 5 levels
  • Fixed minecarts and falling entities jittering
  • Fixed passive mob spawn eggs not being consumed
  • Fixed Endermen not opening their mouths when being attacked by other mobs
  • Fixed F3+B hitboxes rendering invisibility potions
  • Fixed the Wither sometimes destroying its own star

New in Minecraft 1.4.5 (Nov 21, 2012)

  • Fixed "Open to LAN" feature
  • Fixed the incorrect positions of some particles
  • Mostly a client-side update, thus staying at protocol version 49 (1.4.4)
  • Compatible with 1.4.4 servers
  • Various other bug fixes

New in Minecraft 1.4.5 Pre (Nov 16, 2012)

  • A number of SMP related issues were addressed here - crashing when entering certain servers, baby villagers only being farmers, and issues with spawning baby wolves, among others.

New in Minecraft 1.4.4 (Nov 15, 2012)

  • [MC-2] - Enchanted items show its background on the beacon-block
  • [MC-5] - In Minecraft ore emerald can be broken with a minimum iron pickaxe, but the block emerald can be broken with all the pickaxes.
  • [MC-6] - Minecart sound doesn’t stop
  • [MC-7] - Skeletons holding swords will shoot arrows!
  • [MC-13] - Arrows do not stick (and stay) in mobs
  • [MC-15] - Item drops drop into transparent blocks and cannot be picked up.
  • [MC-17] - Anvil block collision box appears “sunken”
  • [MC-20] - Getting door drop in creative
  • [MC-23] - Falling out of the world while chunks are loading
  • [MC-30] - Some of the regular sounds are now server-sided
  • [MC-33] - Placing 2 wooden-slabs will play the sounds from 12w38a
  • [MC-34] - Pink dye on Sheep appears white on top
  • [MC-36] - Using /tp on a player in different world will teleport to needed coordinates, but not change the world
  • [MC-38] - Fence Gate Texture flips inside out
  • [MC-39] - Mobs in minecarts can vanish when minecarts are broken
  • [MC-40] - Calculate name plate length based on username stripped of color codes
  • [MC-47] - Cant kill slimecubes
  • [MC-51] - You Can Duplicate Dragon Eggs, Sand, and Gravel
  • [MC-54] - mobs are immediately transfered back to the overworld upon spawning in the nether
  • [MC-56] - Broken or missing animations with potion of invisibility
  • [MC-57] - Anvil rendering error in item frames
  • [MC-66] - score doesn’t work anymore
  • [MC-74] - when a block is placed next to an end portal block with an eye of ender in it, you can see through it
  • [MC-81] - Item Frames in Multiplayer don’t store item NBT data
  • [MC-86] - Graphical glitch with cactus in a flower pot near a wall.
  • [MC-100] - Odd chance where you take fall damage when sprinting off 2 or 1 blocks
  • [MC-110] - Breaking effects sometimes duplicate sounds & effects
  • [MC-116] - Music discs reverting to original name after being played, even if they’ve been renamed by the anvil
  • [MC-118] - Dying dogs collar doesn’t use your dye
  • [MC-125] - Signs missing text
  • [MC-141] - /spawnpoint command block fails directly on tripwire string / pressure plate
  • [MC-147] - Tree leaves break half slabs
  • [MC-154] - Multiple consecutive newlines in books do not create a space between lines in editor
  • [MC-155] - Wither Despawns in Peaceful and Shouldn’t
  • [MC-159] - Death from a 2-4 block drop while changing gamemodes
  • [MC-160] - Dragon egg particles are missing
  • [MC-166] - Potatoes and carrots uproot themselves
  • [MC-176] - Map item placed in item frame experiences Z-fighting
  • [MC-187] - teleporting a player triggers a pressure plate sometimes
  • [MC-191] - Minecart flickers when looking backwards
  • [MC-196] - Falling anvils do not maintain orientation while falling
  • [MC-212] - Faulty fall damage when logging out and logging back in while falling
  • [MC-218] - Breaking a block touching an open trapdoor closes it.
  • [MC-222] - Vines, Fern, Grass and Lily Pad appear grey when held in F5 mode
  • [MC-231] - Teleport through walls glitch
  • [MC-264] - Different stacking slab sound
  • [MC-270] - Skeletons shoot arrows faster than humanly possible
  • [MC-298] - Text misplaced in demo mode window and 4:3 screen
  • [MC-303] - “Your game mode has been changed” shows in log when it hasn’t.
  • [MC-310] - Dropped items stop minecarts on their track
  • [MC-311] - If you put an anvil ( or a few other items) into a display case and turn it upside down then the orange from the case will start to overlay the item in the case
  • [MC-313] - Chest Hitbox Wrong
  • [MC-335] - Dropped items with NBT tags do not stack
  • [MC-347] - Open Doors and Levers hate each other
  • [MC-388] - Squids spawning everywhere.
  • [MC-398] - Structures generating in wrong biomes
  • [MC-418] - Particles don’t show correctly when sprinting on blocks with different variations like wool, wood and biome colored grass.
  • [MC-491] - Ladders breaking glitching out
  • [MC-504] - Mobs try to jump nether brick fence
  • [MC-529] - Buggy fall damage in 1-deep water
  • [MC-541] - Flaming arrows won’t trigger tnt when shot from above.
  • [MC-598] - When you have detailed item descriptions on, renamed item’s name is not in italic.
  • [MC-606] - zombies can pick up items while dying
  • [MC-645] - Items at the top-left corner of a container cannot be duplicated with the pick block key
  • [MC-647] - Tnt sometimes makes item drops when it is ignited by the explosion of another Tnt
  • [MC-652] - Books allow client to apply any name and enchantment
  • [MC-740] - Invisibility Potions not completed in correct time displayed
  • [MC-743] - More Ender Egg Render Problems
  • [MC-760] - Denial of Service with LAN worlds if someone logs into a LAN server with the host’s username
  • [MC-767] - Creating world with seed and map world “QUATREPOINTDEUX” fails
  • [MC-771] - Death by Bat
  • [MC-827] - Server Crash when client logs in with invalid difficulty
  • [MC-853] - Item frames do not show directly after entering the game
  • [MC-864] - Snow Golem won’t die
  • [MC-894] - “where are we now” disc is unavailable
  • [MC-973] - Bat noises are painful and cause headaches.
  • [MC-977] - When riding a minecart, fall damage lags.
  • [MC-1004] - Custom spawners with no delay variance crash the game
  • [MC-1023] - Potion of Weakness removes ability to destroy paintings and item frames
  • [MC-1037] - Missing pitch rotations in OpenAL implementation
  • [MC-1088] - Lightning strikes can create client side fires (ghost fires)
  • [MC-1102] - Minecraft crashes in creative inventory
  • [MC-1132] - Netherportals create a huge lag, especially when serveral entities have to be teleported
  • [MC-1136] - Enderpearls (and other throwable objects) loose their link to the thrower when reloaded
  • [MC-1162] - When you jump on wheat crops usually the farmland become dirt, then seeds and wheat be dropped. However if you jump on potatoes and carrots crops farmland become dirt, but crops stay there.
  • [MC-1181] - SkullOwner lost when breaking a player skull block
  • [MC-1195] - Beacon particles show if below beacon
  • [MC-1236] - Escape key doesn’t take you back to main menu from Multiplayer screen
  • [MC-1243] - Wither Breaks End Portals
  • [MC-1285] - Put An Item Frame In A Item Frame And Sometimes You Only Get 1 Item Frame Back!
  • [MC-1301] - Named maps lose their title after copying
  • [MC-1318] - By placing a bed at the same time as throwing it away makes it a half bed.
  • [MC-1319] - Getting bed drop in creative
  • [MC-1332] - Cobblestonewall has fence-collisions
  • [MC-1378] - Adventure mode graphical issue breaking blocks
  • [MC-1381] - Mushrooms spawn on the top of the Nether
  • [MC-1385] - Placing Trapdoors on half-slabs
  • [MC-1399] - Block textures held by players (third person view) are mirrored
  • [MC-1444] - Flying through cobwebs in creative affects the player and shouldn’t
  • [MC-1454] - Shift (crouch) will not stop you from falling off of an anvil.
  • [MC-1464] - Falling sand appears on fire when falling into lava
  • [MC-1473] - Fire doesn’t show if you shoot a mob in a minecart
  • [MC-1547] - Spinning while placing a bed creates a triangular bed
  • [MC-1574] - Can’t destroy glass in Adventure Mode
  • [MC-1586] - Minecraft crashes if connection is lost when editing signs
  • [MC-2196] - Reopened - Map item placed in item frame experiences Z-fighting
  • [MC-2417] - serious balance issues regarding bookshelf recipes
  • [MC-2483] - Pushing and knocbacking bugs
  • [MC-9] - Dropped anvil makes no sound when it breaks
  • [MC-334] - Tab key not working for any function on mac
  • [MC-450] - Chicken head movement is inverted
  • [MC-473] - Linux users can’t open to lan because it’s binded to 127.0.0.1
  • [MC-515] - Chest glitch that lets them appear as if they are opened while they are not.
  • [MC-527] - “seed” command doesn’t work in Minecraft server command line
  • [MC-936] - Squids are flying!
  • [MC-984] - Internal exception: java.io.IOException: Bad packet id 249
  • [MC-1079] - Killing animals with fire aspect on the first hit does not cook the drops
  • [MC-1153] - Torch texture
  • [MC-1608] - Iron Golems crash the player when they walk
  • [MC-1622] - Enderchest doesn´t have the right hitbox.
  • [MC-1647] - Cannot fall into void
  • [MC-1661] - Crash when placing minecart on powered rail.
  • [MC-1741] - Loading a world that has been moved or deleted causes a crash
  • [MC-1745] - player can jump over cobblestone walls
  • [MC-1789] - Squids do not suffocate on land
  • [MC-1793] - Nether Brick Fence bad texture
  • [MC-1845] - Crash with rendering item entities
  • [MC-1871] - Running on leaves produces grey particles
  • [MC-2229] - Fences are not rendered correctly from underneath
  • [MC-2362] - Item frames disappear without drop when a block is placed in their position
  • [MC-2400] - disappearing mobs and items after dying
  • [MC-2574] - Slimes on water

New in Minecraft 1.4.4 Pre (Nov 8, 2012)

  • Tab key not working for any function on Mac
  • Chicken head movement is inverted
  • Linux users can't open to lan because it's binded to 127.0.0.1
  • Chest glitch that lets them appear as if they are opened while they are not.
  • "seed" command doesn't work in Minecraft server command line
  • Squids are flying!
  • Internal exception: java.io.IOException: Bad packet id 249
  • Killing animals with fire aspect on the first hit does not cook the drops
  • Torch texture
  • Iron Golems crash the player when they walk
  • Torches don't place properly, get instantly moved to adjacent wall
  • Water current too strong|Can't swim up in deep water
  • Enderchest doesn´t have the right hitbox.
  • Cannot fall into void
  • Crash when placing minecart on powered rail.
  • Loading a world that has been moved or deleted causes a crash
  • Player can jump over cobblestone walls
  • Squids Can Breathe Air
  • Nether Brick Fence bad texture
  • Crash with rendering item entities
  • Running on leaves produces grey particles
  • Fences are not rendered correctly from underneath
  • Item frames disappear without drop when a block is placed in their position
  • Disappearing mobs and items after dying
  • Fixed the “unable to swim upwards” bug (prevented a 1.4.3 official release)
  • Fixed the “placed torches jump between walls” bug (also prevented a 1.4.3 release)

New in Minecraft 1.4.3 Pre (Nov 1, 2012)

  • [MC-2] - Enchanted items show its background on the beacon-block
  • [MC-5] - In Minecraft ore emerald can be broken with a minimum iron pickaxe, but the block emerald can be broken with all the pickaxes.
  • [MC-6] - Minecart sound doesn't stop
  • [MC-7] - Skeletons holding swords will shoot arrows!
  • [MC-13] - Arrows do not stick (and stay) in mobs
  • [MC-15] - Item drops drop into transparent blocks and cannot be picked up.
  • [MC-17] - Anvil block collision box appears "sunken"
  • [MC-20] - Getting door drop in creative
  • [MC-23] - Falling out of the world while chunks are loading
  • [MC-30] - Some of the regular sounds are now server-sided
  • [MC-33] - Placing 2 wooden-slabs will play the sounds from 12w38a
  • [MC-34] - Pink dye on Sheep appears white on top
  • [MC-36] - Using /tp on a player in different world will teleport to needed coordinates, but not change the world
  • [MC-38] - Fence Gate Texture flips inside out
  • [MC-39] - Mobs in minecarts can vanish when minecarts are broken
  • [MC-40] - Calculate name plate length based on username stripped of color codes
  • [MC-47] - Cant kill slimecubes
  • [MC-51] - You Can Duplicate Dragon Eggs, Sand, and Gravel
  • [MC-54] - mobs are immediately transfered back to the overworld upon spawning in the nether
  • [MC-56] - Broken or missing animations with potion of invisibility
  • [MC-57] - Anvil rendering error in item frames
  • [MC-66] - score doesn't work anymore
  • [MC-74] - when a block is placed next to an end portal block with an eye of ender in it, you can see through it
  • [MC-81] - Item Frames in Multiplayer don't store item NBT data
  • [MC-86] - Graphical glitch with cactus in a flower pot near a wall.
  • [MC-100] - Odd chance where you take fall damage when sprinting off 2 or 1 blocks
  • [MC-110] - Breaking effects sometimes duplicate sounds & effects
  • [MC-116] - Music discs reverting to original name after being played, even if they've been renamed by the anvil
  • [MC-118] - Dying dogs collar doesn't use your dye
  • [MC-125] - Signs missing text
  • [MC-141] - /spawnpoint command block fails directly on tripwire string / pressure plate
  • [MC-147] - Tree leaves break half slabs
  • [MC-154] - Multiple consecutive newlines in books do not create a space between lines in editor
  • [MC-155] - Wither Despawns in Peaceful and Shouldn't
  • [MC-159] - Death from a 2-4 block drop while changing gamemodes
  • [MC-160] - Dragon egg particles are missing
  • [MC-166] - Potatoes and carrots uproot themselves
  • [MC-176] - Map item placed in item frame experiences Z-fighting
  • [MC-187] - teleporting a player triggers a pressure plate sometimes
  • [MC-191] - Minecart flickers when looking backwards
  • [MC-196] - Falling anvils do not maintain orientation while falling
  • [MC-212] - Faulty fall damage when logging out and logging back in while falling
  • [MC-218] - Breaking a block touching an open trapdoor closes it.
  • [MC-222] - Vines, Fern, Grass and Lily Pad appear grey when held in F5 mode
  • [MC-264] - Different stacking slab sound
  • [MC-270] - Skeletons shoot arrows faster than humanly possible
  • [MC-298] - Text misplaced in demo mode window and 4:3 screen
  • [MC-303] - "Your game mode has been changed" shows in log when it hasn't.
  • [MC-310] - Dropped items stop minecarts on their track
  • [MC-311] - If you put an anvil ( or a few other items) into a display case and turn it upside down then the orange from the case will start to overlay the item in the case
  • [MC-313] - Chest Hitbox Wrong
  • [MC-335] - Dropped items with NBT tags do not stack
  • [MC-347] - Open Doors and Levers hate each other
  • [MC-388] - Squids spawning everywhere.
  • [MC-398] - Structures generating in wrong biomes
  • [MC-418] - Particles don't show correctly when sprinting on blocks with different variations like wool, wood and biomed colored grass.
  • [MC-491] - Ladders breaking glitching out
  • [MC-504] - Mobs try to jump nether brick fence
  • [MC-515] - Chest glitch that lets them appear as if they are opened while they are not. (SMP)
  • [MC-529] - Buggy fall damage in 1-deep water
  • [MC-541] - Flaming arrows won't trigger tnt when shot from above.
  • [MC-598] - When you have detailed item descriptions on, renamed item's name is not in italic.
  • [MC-606] - zombies can pick up items while dying
  • [MC-645] - Items at the top-left corner of a container cannot be duplicated with the pick block key
  • [MC-647] - Tnt sometimes makes item drops when it is ignited by the explosion of another Tnt
  • [MC-740] - Invisibility Potions not completed in correct time displayed
  • [MC-743] - More Ender Egg Render Problems
  • [MC-767] - Creating world with seed and map world "QUATREPOINTDEUX" fails
  • [MC-771] - Death by Bat
  • [MC-827] - Server Crash when client logs in with invalid difficulty
  • [MC-853] - Item frames do not show directly after entering the game
  • [MC-864] - Snow Golem won't die
  • [MC-894] - "where are we now" disc is unavailable
  • [MC-973] - Bat noises are painful and cause headaches.
  • [MC-977] - When riding a minecart, fall damage lags.
  • [MC-1004] - Custom spawners with no delay variance crash the game
  • [MC-1023] - Potion of Weakness removes ability to destroy paintings and item frames
  • [MC-1037] - Missing pitch rotations in OpenAL implementation
  • [MC-1088] - Lightning strikes can create client side fires (ghost fires)
  • [MC-1102] - Minecraft crashes in creative inventory
  • [MC-1132] - Netherportals create a huge lag, especially when serveral entities have to be teleported
  • [MC-1136] - Enderpearls (and other throwable objects) loose their link to the thrower when reloaded
  • [MC-1162] - When you jump on wheat crops usually the farmland become dirt, then seeds and wheat be dropped. However if you jump on potatoes and carrots crops farmland become dirt, but crops stay there.
  • [MC-1181] - SkullOwner lost when breaking a player skull block
  • [MC-1195] - Beacon particles show if below beacon
  • [MC-1236] - Escape key doesn't take you back to main menu from Multiplayer screen
  • [MC-1243] - Wither Breaks End Portals
  • [MC-1285] - Put An Item Frame In A Item Frame And Sometimes You Only Get 1 Item Frame Back!
  • [MC-1301] - Named maps lose their title after copying
  • [MC-1318] - By placing a bed at the same time as throwing it away makes it a half bed.
  • [MC-1319] - Getting bed drop in creative
  • [MC-1332] - Cobblestonewall has fence-collisions
  • [MC-1378] - Adventure mode graphical issue breaking blocks
  • [MC-1381] - Mushrooms spawn on the top of the Nether
  • [MC-1385] - Placing Trapdoors on half-slabs
  • [MC-1399] - Block textures held by players (third person view) are mirrored
  • [MC-1444] - Flying through cobwebs in creative affects the player and shouldn't
  • [MC-1464] - Falling sand appears on fire when falling into lava
  • [MC-1473] - Fire dosen´t show if you shoot a mob in a minecrat
  • [MC-1547] - Spinning while placing a bed creates a triangular bed
  • [MC-1574] - Can't destroy glass in Adventure Mode
  • [MC-1586] - Minecraft crashes if connection is lost when editing signs

New in Minecraft 1.4.2 (Oct 25, 2012)

  • Improved server list:
  • Server IPs can now be hidden individually when editing or adding a server
  • Server version is now displayed left of the connection bars
  • Server ping tooltip now shows if the server and client have mismatching protocol versions
  • Mismatching servers can't be joined
  • Improved settings menu:
  • Renamed Chat Settings to Multiplayer Settings
  • Added an option for cape-owners to hide their capes in-game
  • Added Fullscreen and VSync toggles
  • Improved F3 mode:
  • The piechart is now shown when using shift+F3 instead of vice versa
  • Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
  • Now shows which chunk and where in that chunk the player is in on X and Z values
  • Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
  • Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
  • Pressing T while holding F3 will reload the texture pack
  • Updated language files
  • GAMEPLAY:
  • Improved Multiplayer:
  • Spawn protection now is disabled if there's nothing in ops.txt
  • Spawn protection radius can now be changed in the server.properties file
  • Improved Creative inventory:
  • Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
  • Items can now be shift-clicked around on the survival inventory screen
  • Improved General inventory:
  • Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
  • Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
  • Added & improved a few commands:
  • Added /difficulty command to change difficulty
  • /difficulty 0 = peaceful
  • /difficulty 1 = easy
  • /difficulty 2 = normal
  • /difficulty 3 = hard
  • Toggling PvP[2]
  • Added /spawnpoint to change your own or other players' spawnpoint to where you are standing or to specified coordinates
  • /spawnpoint
  • Added /w, an alias for /tell
  • Added /weather to change the current weather and optionally set the duration for the new weather
  • /weather [clear | rain | thunder]
  • Added /gamerule to look up and change gamerules regarding Command Block output
  • /gamerule doFireTick - Whether fire should spread
  • /gamerule doMobLoot - Whether mobs should drop items
  • /gamerule doMobSpawning - Whether mobs should naturally spawn
  • /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
  • /gamerule keepInventory - Whether the player should keep items in their inventory if they die.
  • /gamerule mobGriefing - Whether creepers, endermen and withers should be able to change blocks.
  • Added /clear to clear a specified player's entire inventory or remove only one block/item from it
  • Changed /xp so it can be used to give and take entire experience levels by appending "L" to the number
  • Changed /tp to work with relative coordinates
  • Added command target selectors:
  • Available selectors:
  • @p - Closest player
  • @a - All players
  • @r - Random player
  • Can have arguments specified in [] using the syntax x=0, where x is the argument
  • Available arguments:
  • x,y,z - Coordinates
  • r - Range
  • m - Gamemode
  • l - Minumum experience level
  • lm - Maximum experience level
  • rm - Minimum range
  • Special argument only usable with @a:
  • c - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
  • Updated the sound engine:
  • Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks
  • Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone
  • Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves, the ender dragon, bats and the anvil.
  • Added sounds for curing a zombie, infecting a villager and a remedy sound.
  • Added sounds for setting things on fire and shearing sheep
  • Added sounds for climbing ladders and riding minecarts
  • Added a sound for levelling up which is played every 5 levels
  • Added constant noise to liquids
  • Improved Portals:
  • Mobs, items and projectiles now pass through them, preserving momentum
  • Entities will pass through instantly, but at a longer "cooldown"
  • Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things
  • Portals will teleport an entity relative to where it entered
  • Players are now positioned correctly when going through Nether Portals
  • Nether Portals are now instant for players in Creative mode
  • Improved Adventure mode:
  • Blocks can now be mined with the proper tools
  • Blocks can now be placed
  • Improved Breeding:
  • Chickens now use seeds instead of wheat to breed
  • Pigs now use carrots instead of wheat to breed
  • You can now restore a desolate village or create a completely new village
  • Added & changed many minor things:
  • Added Boss Names above boss health bars
  • Experience is now awarded for fishing and breeding
  • Worlds can now be re-created from the world selection screen
  • Changed many items, improving item icon style to be more consistent
  • Items spawned using /give are picked up almost instantly now
  • Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button
  • Added an NBT tag for items to have lores
  • Added an NBT tag for mobs to decide whether they can despawn
  • Fixed many bugs:
  • Fixed /me command only working for ops
  • Fixed /tell not working correctly
  • Partially cured lighting glitches
  • Fixed held items being colored when wearing tinted blocks/armor
  • Fixed the second layer on skins not being placed correctly when sneaking
  • Blazes now properly spawn in Nether Fortresses
  • Fixed pets teleporting around randomly
  • Fixed pvp-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
  • Fixed entities in minecarts becoming invisible
  • Fixed mobs randomly suffocating
  • Fixed stairs, slabs & fences glitching visually sometimes
  • Fixed mobs falling through blocks
  • Fixed wet wolves looking way too scary
  • WORLD GENERATION:
  • Customizable World generation:
  • Made superflat worlds customizable
  • Are now made up of layers specified with block id, data value and height
  • Biome can now be changed
  • All generation settings are stored in a preset, which can be shared and re-used
  • Terrain can now be decorated and structures other than villages can spawn
  • Default presets:
  • Classic Flat - 2;7,2x3,2;1;village
  • Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
  • Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
  • Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
  • Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
  • Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
  • Desert - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
  • Redstone Ready -
  • Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
  • Added Witch Huts in swamps
  • Silverfish blocks now rarely generate in Extreme Hills biomes
  • On average, nearly one Silverfish block is generated per Extreme Hills chunk
  • Carrots and potatoes can now be found growing in village
  • BLOCKS & ITEMS:
  • Command blocks:
  • Runs editable commands when triggered by redstone
  • Intended for adventure maps
  • Can only be edited by OPs, as long as enable-command-block in server.properties is enabled
  • Only obtainable using /give playername 137
  • Can operate in silent mode where it doesn't display commands in the chat box.
  • Beacons:
  • Intended as an endgame block
  • Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
  • Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
  • The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
  • Has to be directly exposed to skylight to work
  • Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
  • Viable materials are iron, gold, diamond and emerald blocks
  • Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
  • Unlockable effects, with increasing amount of required layers of blocks required:
  • Speed and Haste
  • Resistance and Jump Boost
  • Strength
  • When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
  • This second status effect is Regeneration or tier II of the previously chosen effect
  • Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
  • Anvils:
  • Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
  • Tools can also be repaired using one piece of their material
  • Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
  • Conflicting enchantments will be removed and only the first one will be kept
  • Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
  • Can be placed in 4 orientations, but can't be moved by pistons
  • Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode
  • For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
  • Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
  • Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
  • Mob Spawners:
  • Added a few NBT tags to change a few key spawning rules
  • Range can now be changed
  • Maximum amount of spawned entities within spawning range can now be changed
  • Horizontal spawning radius can now be changed
  • Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
  • Added an NBT tag for mobs to decide whether they can despawn
  • Added an NBT tag for mobs to decide whether they are invincible
  • Repeaters:
  • Can now be locked by powering their sides with another repeater
  • When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
  • Flower Pots:
  • Lets players plant all kinds of saplings, mushrooms, flowers, cacti, dead shrubs and ferns
  • Using pick block on it gives the potted plant
  • Right-click it with something to plant it, hit it to get both back
  • Cobblestone Walls:
  • Available in cobblestone and moss stone variants
  • Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
  • Have a different, higher shape in corners and when blocks are placed on them
  • Wooden logs:
  • Changed placement: Instead of facing the player, it will face the surface it is placed on
  • Place it on the side of a block to get a sideways log.
  • Place it on the top or bottom of a block to get a topside log.
  • Stairs:
  • Now connect to other stairs to form corner stairs
  • Item Frames:
  • All items and blocks can be framed
  • Clocks, compasses and maps function - Maps show only one marker, the frame itself
  • Mounted maps show markers on copies of that map
  • Using pick block on it gives the framed item/block, but only works in Creative
  • Paintings:
  • Added Wither painting
  • Mob Heads:
  • Are very rarely dropped when mobs are killed by players
  • Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
  • Can be put on the ground in 16 orientations and hung on walls
  • Can be worn
  • Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
  • Add the NBT tag "SkullOwner" -> (player name) on the skull items.
  • Trapdoors:
  • Can now be placed on the top half of blocks
  • Placement works similar to that of slabs and stairs
  • Buttons:
  • Now stays active for 0.2 seconds longer
  • New crafting recipe – Only 1 stone block required
  • Wooden Buttons:
  • Additionally can be activated by arrows
  • Requires 1 wooden plank to craft
  • Fire:
  • Now spreads more aggressively depending on difficulty
  • Saplings:
  • Decreased hitbox size
  • TNT:
  • Is now triggered by flaming arrows
  • Potatoes:
  • Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
  • Can be grown instantly using bonemeal
  • Can be Smelted to receive a baked potato
  • Rarely drop poisoned potatoes
  • Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
  • Carrots:
  • Can be planted on hydrated soil and drop 2-4 carrots when fully grown
  • Can be grown instantly using bonemeal
  • Can be crafted surrounded with 8 gold nuggets to get a golden carrot
  • Carrots give 2 hunger points, golden carrots give 3 hunger points
  • Carrot on a Stick:
  • Used to control pigs
  • When held, it dictates the direction pigs players are riding will head in
  • Nearby pigs flock towards players holding it
  • Slowly loses durability when riding pigs
  • Pigs start slow but end up going about 5 blocks per second
  • Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
  • The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding.
  • To craft, the carrot must be placed at a diagonal below the fishing rod
  • Pumpkin Pie:
  • Restores 4 hunger points
  • The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
  • Nether Star:
  • Drops from Withers
  • Used to craft the Beacon
  • Glows like an enchanted item
  • Night Vision Potion:
  • Brewed by adding a Golden Carrot to an Awkward Potion
  • Invisibility Potion:
  • Effect now hides the nametag and cape[44]
  • Mobs only attack you when you walk into them or attack them
  • Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
  • Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
  • Potions:
  • Can now have any available potion effects, level and duration
  • Data are saved using NBT tags, but potions retain their original color
  • Maps:
  • Are now crafted as an Empty Map and will become a real map by right-clicking
  • Start out at their closest zoom level and can be extended by adding more pape
  • Players see other players moving around on the same map
  • Craft an existing map with an empty map to receive an extra copy of the map
  • Removed text overlay
  • Are labelled 'Map #0' and so on
  • Now align to a grid and can be stacked to 64
  • When outside a map's range, the player is displayed as a small circle at the edge
  • Armor:
  • Diamond Armor sleeves now have a notch on the inner side
  • Completely revamped leather armor
  • Leather Armor:
  • Can now be dyed in 16,777,216 potential different colors
  • Putting it in a crafting grid with dyes applies all colors
  • Dyed armor's tooltip will display ‘’Dyed’’
  • Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron
  • Changed item and model color and texture
  • Now uses two overlayed textures, one being the color
  • MOBS:
  • Wither:
  • Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
  • Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
  • After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
  • Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
  • Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
  • When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
  • Constantly regenerates health
  • Gains Wither armor when taken down to half health, making it immune to arrows
  • Drops a Nether Star when killed
  • Darkens the sky when spawned in the Overworld
  • Wither Skeletons:
  • Carry and rarely drop Stone swords when killed by players
  • Drop bones, coal, and rarely wither skulls
  • Give players Wither effect when hitting them
  • Spawn in Nether Fortresses
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops now are damaged when it drops
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • Witch:
  • Looks like an offshoot villager
  • Throws splash potions of poison, slowness, weakness and instant damage at players
  • Holds a potion and wiggles its magical nose with a wart on it when attacking
  • Has a hat, which sometimes emits particles
  • Regenerates health over time
  • Drinks potions of instant health and fire resistance to defend themselves in combat
  • Is immune to 80% of splash potions' effects
  • Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
  • Has a chance to drop the potion it is holding if killed by players
  • Spawn in Witch Huts in swamps
  • Bats:
  • Hang on the ceiling when idle, starts flying when players come near
  • Spawn in dark caves
  • Sleep at day
  • Don't trigger pressure plates or tripwire
  • Tamed wolves:
  • Their collars can now be dyed by right-clicking the wolf with dye
  • Iron Golems:
  • Now attack creepers, Slimes and Magma Cubes
  • All hostile mobs:
  • Will now jump down to players as long as they can survive the fall
  • Depending on difficulty, they are willing to take more damage
  • Creepers:
  • Will start exploding when they hit the ground, with explosions being more imminent with higher falls
  • Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
  • Zombies:
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops now are damaged when it drops
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death
  • On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection
  • Infected baby villagers turn into baby villager zombies
  • Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor
  • Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager
  • Now rarely spawn holding iron swords or iron shovels
  • When holding something in their hands, their arms move upwards when attacking
  • Added baby zombie, which is only spawnable using mods or third-party tools
  • Will now rarely drop carrots and potatoes when killed by players
  • Skeletons:
  • Will now rarely spawn with armor of all kinds, sometimes enchanted
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops now are damaged when it drops
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • When wearing helmets, they will not burn up - Instead all damage is applied to the helmet
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
  • Zombie Pigmen:
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops now are damaged when it drops
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now rarely carry enchanted golden swords
  • Dropped Golden Swords now sometimes are damaged
  • Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
  • Villagers:
  • Improved villagers to make them more self-aware
  • All villagers of one village can now like and dislike specific players
  • Will like players more for trading with them
  • Will like players less for hurting them or their golems
  • When players are really disliked, iron golems of that village can become aggressive towards those players
  • After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
  • Changed and added some trades to counteract emerald farming and improve gameplay
  • Will show particle effects indicating a change of liking towards a player
  • Pigs:
  • Can now accelerate to up to 5 m/s
  • Now drop their saddle when killed
  • Slimes:
  • Now spawn in swamps at night
  • Sheep:
  • Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)

New in Minecraft 1.4 Pre (Oct 22, 2012)

  • Level cap on anvils removed in creative mode.
  • Servers show their version in Multiplayer menu if not matching the client.
  • New sound effects for the Wither, Bats, the Anvil and Ender Dragon.
  • New sound effects for Zombies. (Curing a Zombie, infecting a Villager and a Remedy sound).

New in Minecraft 1.3.2 (Aug 16, 2012)

  • Large Oak Trees now generate with sideways logs.
  • You can now toggle showing server addresses in the server list using the F1 key
  • Bug Fixes:
  • Fixed players sometimes falling out of the world when entering the Nether after having been there before in the same session
  • Fixed players taking damage when water pushes them into corners
  • Fixed various uncommon crash bugs

New in Minecraft 1.3.1 (Aug 1, 2012)

  • General:
  • Updated the launcher:
  • Includes demo mode.
  • No visual changes.
  • Improved overall stability and performance:
  • Reduced CPU, RAM & bandwidth usage.
  • Accelerated chunk loading.
  • Decreased lag spike frequency.
  • Made the Nether less laggy.
  • Decreased unnecessary world updates.
  • Made the chat work smoothly even when the server is laggy.
  • Decreased packets sent between client and server.
  • Made Singleplayer internally use a Multiplayer server:
  • Decreased world saving intervals.
  • Added optional single-player commands called "Cheats" on non-hardcore worlds
  • Type / and then hit tab to autocomplete & get help on various commands.
  • Most commands from MP are available.
  • Added option to let LAN friends join SP games:
  • You can choose which gamemode players join in and whether they are allowed to use cheats.
  • Added demo mode for non-premium users:
  • Lasts 5 game days per world.
  • Singleplayer only.
  • Added Chat Settings:
  • Change which parts of chat are shown and how opaque it is.
  • Toggle chat colors, links being clickable and warning prompts for links.
  • Option to rebind the command key, which opens the chat with / in the textfield.
  • Added Snooper Settings:
  • Allows users to toggle anonymous data being sent to Mojang.
  • Shows which data will be sent.
  • Added video options:
  • Have to be toggled manually in options.txt for now.
  • Fullscreen mode
  • Mobs can now spawn on top slabs and upside down stairs.
  • Improved F3 mode:
  • Truncated coordinates to 5 fractional digits.
  • The y-coordinate now shows both the feet level and the eye level.
  • Removed frame rendering time history graph (bottom-left).
  • Added 3 values:
  • ws: Walking speed (constant).
  • fs: Flying speed (constant).
  • g: Boolean value, true when you touch the ground.
  • Updated language files:
  • Added tooltips for all types of Monster Egg blocks and the End Portal Frame.
  • Added more descriptive tooltips for different types of tree-related blocks, sandstone and stone bricks.
  • Localized server commands.
  • Added missing commands-related strings.
  • Added missing double chest GUI caption.
  • Fixed many bugs:
  • Fixed texture packs in folders not showing their icon and description.
  • Fixed Man-in-the-middle attack allowing hackers to log in as you when you visit their server.
  • Fixed the Open texturepack folder button not working on OS X.
  • Gameplay:
  • Added Adventure mode:
  • Only playable using commands.
  • Building, setting things on fire and using buckets is disabled.
  • Players can only interact with mobs and the environment.
  • Added trading:
  • Using emerald as currency, villagers will, depending on profession, offer different trades to players.
  • There are three kinds of trades: Selling, buying and enchanting.
  • As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something.
  • After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed.
  • Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading.
  • Improved Creative mode inventory
  • There are categorized tabs for various groups of items and blocks.
  • Added a search tab which will automatically be switched to when the chat key is hit.
  • Added survival inventory tab, which shows the full inventory, a 'Destroy item' slot and armor slots including a preview of your character.
  • Items can now be deleted from the inventory by shift-clicking them.
  • Added layered snow block, Monster Egg Blocks (Silverfish spawning blocks), Ender Portal frame and all potions.
  • Now shows potion effects' timers like in Survival.
  • Improved experience collection
  • Depending on ore type, experience now drops from ores that drop items.
  • Taking smelted items out of furnaces gives small amounts of experience now.
  • Destroying mob spawners gives experience now.
  • Adjusted experience level progression:
  • Levels 1-15 cost 17 XP points each.
  • Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3).
  • Levels 31-∞ cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7).
  • Improved enchanting:
  • The new maximum level with bookshelves is 30, without 8.
  • 15 bookshelves are enough to reach level 30.
  • The 3rd slot shows the highest possible enchantment more often.
  • Increased chances for multiple enchantments at once.
  • Adjusted enchantments to go with the new maximum level and balance gameplay.
  • Added writing in books:
  • Right-click with a Book and Quill to write on or read up to 50 pages.
  • Click 'Done' to save the book, 'Sign' to choose a title and finalize the book.
  • Improved Multiplayer:
  • Made entities less likely to glitch through blocks. Comparison: before(http://minus.com/mbgKLB1J1f) and [after]
  • Added automagical downloading of standard sized texture packs when joining servers.
  • Made server commands more descriptive.
  • Added reason parameter to /ban.
  • Added /seed command to show the map seed.
  • Added /defaultgamemode command to choose the gamemode new players start in.
  • Added /debug command to enable and disable profiling.
  • /kick messages can now contain "\n" to force a new line.
  • Blocks other players are mining now show cracks.
  • /tp can now be used to teleport to specific coordinates.
  • Made server list re-orderable: shift+click or shift+arrow keys move selected servers.
  • Server list now scans for LAN servers.
  • Added hardcore difficulty: Players are banned upon death.
  • Added SRV Record Lookup Support - Explanation - Service name should be "minecraft"; ie "_minecraft._tcp.example.com"
  • Added & changed many minor things:
  • Individual, stackable items near each other on the ground now become one item stack.
  • Added shift clicking support to armor slots, brewing stands & enchantment tables.
  • Added setting to disable servers offering you texture packs.
  • Made the stars smaller and brighter.
  • Villagers spawned from spawning eggs will get a random profession now.
  • Removed the downwards knockback while drowning.
  • Doors being broken by zombies now show their damage.
  • You now spawn with an empty inventory in Creative mode.
  • The "Mojang" splash screen when opening the game appears for 1 instead of 3 seconds now.
  • The sky color in the End changed.
  • Blocks now show cracks when destroying them while the GUI is hidden.
  • You can now fall 4 blocks without getting hurt - might be a bug as there exist other, higher distances that don't cause damaga either.
  • Improved the Pick Block key:
  • You now get the actual block.
  • You can now pick paintings, boats, minecarts and mobs, which will give you their spawn eggs.
  • Picking huge mushroom blocks now gives mushrooms.
  • You can no longer pick portal blocks.
  • Fixed many bugs:
  • Fixed liquids slowing down flying players.
  • Fixed blocks with the same id but different data/damage values stacking in Creative inventory.
  • Fixed boats & minecarts not being one-hit breakable in Creative.
  • Fixed raw fish, dyes, saddles, potions, milk buckets and tools depleting in Creative.
  • Fixed water destroying non-solid blocks when breaking them from above.
  • Fixed Silk touch giving you only one slab from double slabs.
  • Fixed redstone updates not propagating through unloaded chunks.
  • Fixed repeaters getting stuck when loading their chunk.
  • Fixed tools taking damage when breaking insta-breakable blocks.
  • Fixed a few misalignments in the item sprite sheet.
  • Fixed the arrow representing players on held maps being offset.
  • Fixed being able to duplicate sand, gravel and powered rail.
  • Fixed placing a piston in front of another powered, but not extended one resulting in a glitched piston with the head's texture on all sides.
  • Fixed TNT dropping as a resource on creative mode.
  • Fixed powering specifically glitched pistons crashing the game.
  • Fixed the End Portal Frame block not showing as a block in the inventory.
  • Fixed weather not working correctly in certain biomes.
  • Fixed Overworld portals above Y=127 not being recognized when leaving the Nether.
  • Fixed various hacked mob spawners crashing the game.
  • Fixed thrown splash potions not preserving their type when reloading the world.
  • Fixed many Multiplayer-specific bugs:
  • Fixed arrows scooting up to the top of the block they were shot on.
  • Fixed endermen not opening their jaws.
  • Fixed fully charged arrows not showing their particle effect.
  • Fixed many sounds not playing.
  • Fixed magma cubes' and slimes' jumping animations not showing.
  • Fixed thunderstorms not darkening the sky.
  • Fixed weather not fading in or out.
  • Fixed enchanted armor and tools not glowing to other players.
  • Fixed explosions not pushing players back.
  • Fixed TNT not knocking back players.
  • Fixed pistons not pushing back players.
  • Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location.
  • Fixed sneaking players' nameplates not staying hidden when loading the chunks they are in.
  • Fixed Unbreaking-enchanted tools sometimes breaking and then re-appearing a few times.
  • Fixed potion effects losing their graphical effects when traveling between dimensions.
  • Fixed blocks disappearing when placing them under yourself and jumping.
  • World Generation:
  • Made sub-biome type mountains like Desert Hills or Ice Mountains taller
  • Made cocoa beans appear on some small jungle trees
  • Added optional starting chest on non-hardcore worlds
  • Contents: wooden & stone tools, bread, apples, logs, planks and sticks
  • Added large biomes world type, increasing biome sizes immensely
  • Added desert-specific villages
  • Added desert temples:
  • Built out of various kinds of sandstone and wool
  • Include hidden chest room and TNT trap, with loot including rotten flesh, bones, iron ingots and gold ingots, diamonds and emeralds
  • Added jungle temples:
  • Built out of various kinds of cobblestone
  • Contain multiple tripwire traps triggering dispensers filled with arrows
  • Loot chests include bones, rotten flesh, gold ingots, iron ingots, diamonds and emeralds
  • Added emerald ore:
  • Only generates in Extreme Hills biomes
  • Occurs up to 8 times per chunk in veins of 1
  • Generates between layers 4 and 31, inclusive
  • Blocks & Items:
  • Emerald Ore:
  • Drops Emerald
  • Emerald:
  • Is used to trade with villagers
  • Block of Emerald:
  • Crafted by putting 9 emeralds on a crafting table
  • Ender Chest:
  • Crafted by surrounding an eye of ender with 8 pieces of obsidian
  • Stores each player's contents across dimensions and all Ender Chests
  • Contents are preserved even if all Ender Chests are destroyed
  • Explosion-resistant
  • Emits light and purple particles
  • Unless mined using a**Silk Touch*-enchanted pickaxe, they drop 8 obsidian
  • Tripwire Hook:
  • String in between needs to be placed manually
  • Breaking the string triggers a redstone signal, cutting it using shears doesn't
  • Entities like boats, mobs, arrows or players touching the string trigger a redstone signal
  • String can be up to 40 blocks long
  • Crafting recipe: Iron ingot on top of a stick on top of a wooden plank
  • String:
  • Can now be placed on the ground decoratively
  • Wooden logs:
  • Can now be placed in 3 different directions
  • Placement works like similar to piston placement
  • Furnaces:
  • Can be fueled by wooden tools now
  • Return an empty bucket when using lava buckets as fuel now
  • Ice:
  • No longer creates water in the Nether
  • Can be obtained using Silk Touch -enchanted gear now
  • Glass Panes:
  • Can be obtained using Silk Touch -enchanted gear now
  • Nether portal:
  • Leaks into the Overworld now: Depending on difficulty, zombie pigmen rarely spawn in them
  • Slabs:
  • Added all wood types
  • Wooden slabs crafted after the update act like wood
  • Stairs:
  • Added Sandstone Stairs
  • Added wooden stairs for all kinds of wood
  • Adjusted hitbox
  • Slabs and Stairs:
  • Will now be placed upside-down when placed on the upper half of a block's side
  • When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.
  • Leaves:
  • Water slowly drips through them when it's raining
  • Cauldrons
  • Slowly fill up when it's raining
  • Dispensers:
  • Minecarts & boats will now be placed if there's rails/water in place
  • Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them
  • Gravel:
  • Changed texture
  • Jungle leaves
  • Have a 1/200 chance to drop a cocoa bean when destroyed now
  • Lever:
  • Can be placed on the ceiling now
  • Wooden pressure plates
  • Are triggered by arrows now
  • Pistons:
  • Now take 0.05 seconds longer to expand
  • TNT:
  • Depending on difficulty, does different amounts of damage now:
  • Peaceful: no damage
  • Easy: ~50% less damage
  • Normal: same damage as before
  • Hard: 33.3…% more damage
  • Cocoa beans:
  • Retextured item
  • Can be planted & grown on jungle wood now
  • Can be grown instantly using bone meal
  • Cookies
  • Give a full hunger poi:nt now
  • Nether Warts:
  • Can now be grown in the Overworld and in the End
  • Book:
  • Changed crafting recipe: 3 pieces of paper and one piece of leather in any possible shape
  • Book and Quill:
  • Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape
  • Written Book:
  • Can only be obtained by signing a Book and Quill
  • Can be sold to villagers
  • Empty buckets:
  • Stack up to 16 now
  • Stacked buckets work just like stacked glass bottles do
  • Signs:
  • Stack up to 16 now
  • Crafting now gives 3 signs instead of 1
  • Golden Apple:
  • Has two crafting recipes now, the new one replacing gold nuggets with gold blocks
  • Second tier gives Regeneration IV,Resistance and Fire resistance effects
  • Only second tier glows like enchanted tools
  • Spawners:
  • Added NBT tags to further customize spawned entities
  • Only changeable using map editors or mods
  • Boats:
  • Are not broken by lilypads anymore, instead they run straight through the lilypad now, breaking and sometimes dropping it
  • Are less glitchy and more responsive now
  • Increased maximum speed
  • When exiting, players will be moved from the boat
  • When broken by a player, they drop a boat now
  • Minecarts:
  • When on rails, they can be accelerated a bit while sitting in them
  • When exiting, players will be moved from the minecart
  • Mobs:
  • Pigs:
  • Drop 1-3 meat now
  • Slimes:
  • Reduced spawn rate in superflat maps
  • Silverfish:
  • When suffering from poison potions, they will now spawn more silverfish from nearby silverfish blocks more often
  • Creepers:
  • Increased knockback effect
  • Depending on difficulty, they do different amounts of damage now:
  • Easy: ~50% less damage
  • Normal: same damage as before
  • Hard: 33.3…% more damage
  • Creepers & Spiders:
  • Become aggressive towards the last mob or player that hit them now
  • Skeletons, Creepers & Zombies:
  • Become neutral against players again a few seconds after being hit in Creative

New in Minecraft 1.2.5 (Apr 5, 2012)

  • New Features:
  • Added shift-clicking support in furnaces.
  • Added method to easily acquire blocks you have selected in the world in Creative mode using the “Pick block” key.
  • Made the Direct Connect dialog remember the last IP for the current session.
  • Made cats less eager to sit on things and less patient.
  • Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls.
  • Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT).
  • Bug Fixes:
  • Fixed issues detected certain links in chat.
  • Fixed wild ocelots behaving like tamed cats.
  • Fixed various chat crashes.
  • Fixed world generation failing under certain circumstances.
  • Fixed issues turning off sound under certain circumstances.
  • Fixed ghost entities in multiplayer.
  • Fixed crash when pasting certain characters in chat.
  • Fixed slash (/) key not behaving correctly in certain environments.
  • Fixed command matching being too greedy (for example: typing “/stophammertime” no longer stops a server).
  • Fixed not being able to click coloured links.
  • Fixed potential issue with village door detection (which could cause too many villagers to spawn).
  • Fixed ⌘+Q shortcut not quitting the app on OS X.
  • Notable bugs:
  • Various "Pick Block" bugs.
  • "Never open links from people that you don't trust!" should be red, it's 1% red (and 99% white) instead.
  • Placing silverfish on cobblestone in creative mode can lead to different bugs.

New in Minecraft 1.2.4 (Mar 23, 2012)

  • New Features:
  • Chat history and much better chat editing
  • You can click on links in chat.
  • Scroll up/down for history.
  • Up/down keys for recently sent messages.
  • Tab complete for player names.
  • Copy & paste in chat.
  • Just like type §k in chat displays random characters, §l §m §n and §o creates bold, striked, underlined and italic text respectively. Whilst §r resets any set states. These can not be typed using vanilla clients.
  • A few new decoration blocks
  • Wooden planks now have the color of the type of wood they came from instead of the original wooden plank texture.
  • New Sandstone Blocks.
  • “Back” and “Quit” buttons added to “Out of memory” screen.
  • Cats will now purposely sit on chests, furnaces, and beds, preventing players from using them.
  • Added a “minimal” debug menu for testing with. It can be accessed with ⇧ Shift+F3 and is the same as the regular F3 menu, except without the graph/profiler.
  • Armor outlines in the inventory are back.
  • Bug Fixes:
  • Made placing half blocks on existing half blocks (to make a full block) easier.
  • Limit framerate on menu screens, no longer uses 100% CPU.
  • Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height.
  • Fixed an old bug with signs clearing text while you’re editing them in SMP.
  • Fixed crash when logging in while there are blocks at maxheight at spawn.
  • Fixed TNT ghosts in multiplayer.
  • Fixed storage minecarts dropping enchanted items.
  • Fixed crashes on invalid server addresses when joining a server.
  • Fixed entities being uninteractable if they existed at login in multiplayer.
  • Fixed dupe exploit with paintings.
  • Fixed furnaces and dispensers dropping enchanted items.
  • Fixed the “flickering” of chat as it vanishes off the screen.
  • Fixed text rendering over items in the container screens.
  • Fixed exploit with jungle saplings (turns other saplings into jungle ones).
  • Fixed launcher opening minecraft dir if the path contains a space.
  • Fixed an off-by-one lighting bug.
  • Fixed block transmuting (turning one block into another via pistons).
  • Fixed placing mushrooms in daylight, where they can’t survive.
  • Fixed redstone lamps dropping powered block items when destroyed while on.
  • “save-all” (server command) now works even when you have toggled “save-off”.
  • Fixed turning half-blocks into full-blocks while you’re standing on them.
  • Fixed seed displaying in F3 debug when the seed is unknown in multiplayer.
  • Fixed villager texture changing clientside per profession.
  • Fixed falling off ledge corners while holding shift.
  • Fixed players falling when reconnecting to servers where they were previously flying.
  • Glass can again be picked up using Silk Touch enchanted tools.
  • Bugs:
  • When you type a full bar of chat, then backspace, you crash your client.
  • Text being typed in SMP will disappear if the Minecraft window is resized. Chat already entered remains visible.
  • ⌘ chat shortcuts don't work on Macs.
  • The buttons in the "do you want to click this link" screen are positioned incorrectly.
  • Snow Golems die in snow biomes when it's snowing.
  • The following text [(Otra razón para odiarte...nn) (Translation: Another reason to hate you)] still remains inside [Uruguayo (Uruguay)].
  • [Uruguayo (Uruguay)] under translations should be correctly labeled as [(Español (Uruguay)]
  • [Español Venezolano (Venezuela)] under translations should be correctly labeled as [Español (Venezuela)]
  • The translation [Quenya (Arda)] has "Lever" labeled as "Mechanic Pen*s".
  • [Español (MX)] should be correctly labeled as [Español (México)]
  • [Castellano (Argentina)] should be correctly labeled as [Español (Argentina)]

New in Minecraft 1.2.3 (Mar 3, 2012)

  • Bug Fixes:
  • Fixed light bug at height 255.
  • Corrected Zombies and Skeletons not burning in sunlight.
  • With this, fixed all natural light (not torchlight) being 1 shade darker than it should be, except at world creation.
  • Corrected birch and spruce saplings not growing at height > 127.
  • Bugs:
  • Tall grass, flowers and mushrooms under shade / darkness will light up the tile 1 more than it should be.
  • Doors cannot be placed in snow, unlike other blocks which will replace the snow.
  • Blocks Above level 64 will not show cracking animation when hit.
  • When you put a block over a lying item it will not move to the next closest block.
  • If a Redstone Lamp is destroyed and picked up while it is ON, it will be considered as a different block type to its OFF counterpart.
  • Aggressive Mobs will sometimes stop and spin circles, then continue attacking the player.
  • Cave spiders pushed by water will stop when running into any block or sign like block even when there is a empty space below them.

New in Minecraft 1.2.2 (Mar 3, 2012)

  • Bug Fixes:
  • "Uploaded Minecraft 1.2.2 because birches and pine trees were missing..."
  • Big trees, swamp trees and giant mushrooms generation fixed.
  • Snow appears on Maps again.
  • Bugs:
  • Enchanted Tools and Armor have their labels glitched.
  • If a player builds to the height limit, and stands on top of that structure, the game will crash with a false "saving chunks" screen.
  • Iron Golems become passive when in water.
  • Looking upwards towards the sky can sometimes cause the game to randomly crash without a crash log.
  • In converted maps placing a block sometimes cause the game to crash with the "saving chunks" screen and without a crash log.

New in Minecraft 1.2.1 (Mar 3, 2012)

  • New map file format called Anvil, allowing a new height limit (256 instead of 128).
  • However, in the Nether, layers 128 to 256 are only accessible in creative mode, due to the unchanged ceiling bedrock at layer 127.
  • New Jungle biome.
  • Added Ocelots.
  • Added Cats.
  • Added Iron Golems.
  • New AI for mobs
  • Tame wolves can have puppies.
  • Villagers will have children if there is room in their village.
  • Zombie sieges will occur occasionally at night.
  • Zombies break down doors on hard difficulty.
  • New items and blocks.
  • Crafting recipe for ladder now yields 3 ladders instead of 2
  • Crafting recipe for slab now yields 6 slabs instead of 3
  • Added rare drops for mobs.
  • Added the items Fire Charge and Bottle of Enchanting.
  • Added Redstone Lamps.
  • Added 3 new blocks textures, that aren't yet used in survival (Circle Stone Brick is accessible in creative).
  • Changed Dispenser and Oak Sapling textures.
  • Slabs and Stairs can be placed upside-down by placing them below a block.
  • Placing blocks on Grass will replace it.
  • Lava now has a faint rumbling sound effect, and large particles that hop out of the lava produce a popping sound.
  • Very rare Desert Wells can be found in Desert biomes.
  • Third person view may now show the sides of the player's head when rotating.
  • F3 has some changes and additions:
  • lc:
  • b: Shows what biome you are in.
  • bl: Block brightness.
  • sl: Sky brightness.
  • rl: Raw brightness.
  • Due to popular demand, Seed info is now "0" in SMP to avoid people recreating the world in SSP
  • Clouds cast very faint shadows onto the terrain and when an undead or enderman mob is in the shadows, they can resist the daylight.
  • Vines can now be climbed like Ladders.
  • Many other minor tweaks and fixes.
  • When in the Nether, Snow Golems will turn red and die.
  • Apparently Mobs spawn often
  • Zombies will break doors even in Normal difficulty.
  • Bug Fixes:
  • Doors have been updated so that double-doors work better with redstone
  • Ambience works in Multiplayer
  • Mob spawners show the correct mob in SMP (instead of a pig)
  • Bugs:
  • Big trees are very rare in Forest, birches, pines in Taiga, swamp trees in Swamps, giant mushrooms in Mushroom Biomes
  • 99% of the big trees are replaced by small trees, so no big trees in biomes like Mountains that could generate rare big trees
  • Snow doesn't appear on maps
  • F3 takes more resources than before (but less in SMP), making the game unplayable on old computers
  • The biome "FrozenRiver" and "DesertHills" does not have a space like other biomes (e.g. "Ice Mountains")
  • Mushrooms are generated on bedrock layer in The Nether
  • In SMP, the cloud shadows aren't sometimes under a cloud, because clouds are different at each client, but the shadow remains same.

New in Minecraft 1.2 (Mar 1, 2012)

  • New jungle biome
  • Added ocelots
  • Added cats
  • Added iron golems
  • New AI for mobs
  • Tame wolves can have puppies
  • Villagers will have children if there is room in their village
  • Added rare drops for mobs
  • New items and blocks
  • New map height limit (256 instead of 128)
  • Doors have been updated so that double-doors work better with redstone
  • Many other minor tweaks and fixes
  • Removed Herobrine

New in Minecraft 1.1 (Jan 13, 2012)

  • Added enchantments to Bows: arrows which are on fire now set entities they hit on fire.
  • New Golden Apple recipe (Uses gold nuggets instead of gold blocks)
  • 56 new language translations, including fictional ones such as Pirate
  • Slightly smoothed color transitions between biomes
  • Added beaches
  • Biomes are slightly more varied
  • Reduced brewing time to 20 seconds
  • Added Spawn Eggs to creative mode
  • Added a world type option (available types: Superflat and Default)
  • Removed collision box from Ladders
  • Sheep eat Grass, converting them to Dirt, and regain their Wool again: sheep only drop 1-3 wool per shearing.
  • Fixed collision box on fence gates
  • Fence Gates can now be opened and closed with redstone
  • Walking on Crops no longer tramples them
  • Magma Cubes now drop Magma Cream
  • Leaves now have a slight chance of dropping Red Apples
  • NPC Villages now spawn treasure chests in blacksmith shops
  • Melons and Pumpkins can now grow on Dirt, instead of just on Farmland.
  • New settings in Server.properties: level-type, spawn-npcs, generate-structures
  • Bug fixes:
  • Fixed "Sniper Duel" achievement
  • Fixed Powered Rail Non-Depowering Bug
  • Fixed Powered Rail Failure-to-Update on Placement Bug
  • Bugs:
  • Major crash bug in the loading screen for some users
  • Ice blocks spawning in non-ice biomes and in waters previously not ice

New in Minecraft 1.0.1 (Nov 26, 2011)

  • This was a server-only update, 1.0.0 remained the current client version.
  • Bug fixes:
  • "Invalid server key" error fixed when attempting to log into servers.
  • "Null pointer exception" error fixed when logging into servers.

New in Minecraft 1.0.0 (Nov 19, 2011)

  • Fixes & Changes:
  • New achievements
  • Glowstone changed from "stone" to "glass".
  • Amount of Experience Orbs dropped by a player on death now limited.
  • The ability of Endermen to carry blocks reduced in some way.
  • Minor changes to some textures (most notable Monster Spawner).
  • Ghast fireballs have a different texture.
  • On death, a proper score is given based on how many experience orbs the player has collected.
  • When flowing lava hits a water source directly from above, it creates Stone where previously the lava would flow through the water.
  • You can toggle between three states when pressing F5 (first person, third person back, third person front), having the addition of 3rd person view from the front.
  • Ender Pearls have a unique ability. When thrown, the player will teleport to the Ender Pearl's impact location, but take 2 and 1/2 hearts of fall damage. They will not work in Creative.
  • Golden Apples now glow purple in inventory.
  • Fences no longer block you from moving onto their space. You can now stand next to them, like you can with glass panes and iron bars.
  • They will also connect to solid blocks.
  • There is a slight delay between jumps when holding down the jump button, so that the player no longer bounces between ceiling and floor in two-block-high spaces.
  • Labels for items have a blue border.
  • Random loot chests in Strongholds.
  • Blocking now moves the player's arm, rather than the sword just floating right in front of the player.
  • Weapon and tool damage has been nerfed to make space for the increased damage enchantments (Diamond swords do 3.5 hearts now instead of 5).
  • Some mob health has been changed (Sheep, Spiders, Zombies)
  • Many blocks mining speeds have been decreased. This is mostly blocks that used to take a long time to mine.
  • Redstone Ore
  • Iron Doors
  • Stone Brick
  • Iron Block
  • Gold Block
  • Diamond Block
  • Furnace
  • Dispenser
  • Wood Door
  • Obsidian (from about 15 seconds to about nine seconds)
  • Nether Brick
  • Nether Brick Fences
  • 
New Features:
  • In the Nether:
  • Nether Bricks.
  • Nether Fence.
  • Nether Stairs.
  • Nether Fortresses.
  • "The End" (unofficially called "The Ender", or "Enderlands"), which replaces the previously announced Sky Dimension.
  • End Portals take the player from the Overworld to The End. To go back to the Overworld, one must defeat the Enderdragon and jump through the portal that appears.
  • End Portal Frame (Name not confirmed)
  • End Portal Block (Name not confirmed)
  • Endgame/Credit screen (You can still play your world)
  • End Stone
  • New Items:
  • Ghast Tear
  • Blaze Rod
  • Nether Wart
  • Gold Nugget
  • Glass Bottle
  • Spider Eye
  • Fermented Spider Eye
  • Blaze Powder
  • Magma Cream
  • Glistering Melon
  • Eye of Ender
  • Activates Ender Portal Frame blocks.
  • 9 new Music Discs.
  • Finished Biome code and new Biomes.
  • Snowy Biomes.
  • Swamp Biomes adjusted to appear "swampier."
  • Darker Grass
  • Darker Water
  • Lily Pads
  • Mushroom Biomes.
  • Naturally generated Huge Mushrooms.
  • New Mushroom Cow, the Mooshroom.
  • Mycelium blocks.
  • New sound effects, including:
  • Minecart sounds.
  • Shears sounds.
  • Additional Bow sounds.
  • Big Slime sounds.
  • The true sounds of Endermen and Silverfish.
  • Changes in already existing sounds:
  • A change in the sound of Rain.
  • New sounds for Doors.
  • New sounds for the Skeletons' walk to make them sound more skeleton-y.
  • Bow models now appear in third-person larger and in 3D.
  • Bows no longer have an infinite number of uses.
  • If water or lava is above a ceiling that is a single block thick, particles of water or lava will drip through, provided you are within 13 blocks of the ceiling.
  • 6 New Mobs:
  • Enderdragon (Boss Mob)
  • Enderdragon eggs
  • Mooshroom Cows.
  • NPCs in Villages, as Villager Mobs.
  • Snow Golem mob.
  • Can be crafted.
  • Melts in hot biomes.
  • Spreads snow around when it walks.
  • Passive, but throws snowballs at enemies.
  • At least two new aggressive mobs for the Nether.
  • Magma Cube
  • Blaze
  • Experience (skills) is now enchantments.
  • Each Experience Orb is worth one Score Point.
  • Animal Breeding.
  • Wheat Bundles feed animals and make them come towards you.
  • Feeding animals makes them enter "love mode".
  • Hearts will come out of animals while in love mode.
  • Breeding will produce Baby Animals. Smaller versions of the parents with large heads that have a faster animation and a higher pitched sound.
  • Unlimited Strongholds per map (changed from three).
  • New/Improved Armor system.
  • Increased armor durability.
  • Sun and moon changes:
  • Moon phases.
  • Sun and moon now rise in the east.
  • Game mechanics changes:
  • Hardcore Mode - Locks the difficulty to Hard and forces you to delete your world if you die. The health bar changes appearance to indicate you are playing in Hardcore mode.
  • Item Repair
  • Potions, Splash Potions, Potion effects, Brewing Stand, and Brewing.
  • Enchantment Table, and Enchanting

New in Minecraft Beta 1.8.1 (Sep 16, 2011)

  • Bug Fixes:
  • Shift-clicking into a full chest/inventory crashing the game was fixed.
  • Shift-clicking items in and out of a dispenser crashing the game fixed.

New in Minecraft Beta 1.8 (Sep 14, 2011)

  • Rollover labels for items.
  • User-placed leaf blocks nlonger decay.
  • Cloud height raised tthe top of the map, sclouds nlonger gthrough buildings.
  • Pressing F3 will nlonger show numbers above the mobs heads.
  • Rain and snow renders faster.
  • Cloud movement syncs with the time.
  • Skeletons now hold full-size bows.
  • Skeleton arrows originate from about their eyes tthe bow, instead of above the head.
  • The snout on pigs now protrude from their head.
  • Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
  • More Mob-To-Mob interactions.
  • Armor bar moved tabove hearts, due tfood bar.
  • Clay is now commonly found under shallow Water.
  • Player tmob damage decreased by half a heart.
  • Right clicking with a sword lets you parry.
  • new crafting recipes.
  • Stone Brick.
  • Stone Brick Slabs.
  • Stone Brick Stairs.
  • Brick Slabs.
  • Brick Stairs.
  • Fence Gates.
  • Glass Panes
  • Iron Bars
  • Melons
  • Melon Seeds
  • Pressure plates can now be placed on fences.
  • New Creative game modes.
  • Flying by double tapping Space
  • Unlimited resources
  • A new screen, the Unlimited Item Selection screen
  • Three new mobs.
  • New Enderman mob.
  • They take damage from water.
  • They emit black smoke particles.
  • They drop Ender Pearls.
  • They open their mouth when hostile/looked at.
  • New Silverfish mob.
  • Will spawn from rarely generated blocks, that look identical tstone, or stone bricks.
  • New Cave Spider mob.
  • They spawn in Abandoned Mine Shafts.
  • Their attacks are venomous, and turn the player's health yellow upon being poisoned (will not kill you but will make you lose 4 health bars, if you are below 4 health bars then it will bring you down tHalf heart).
  • Have a unique mob spawner.
  • They are smaller than regular spiders.
  • Zombies drop Rotten Flesh instead of Feathers.
  • New features in the terrain generator; things which will only appear in new worlds/chunks.
  • Optional NPC Villages with farms and "town borders".
  • Wells for villages.
  • Made of: Cobblestone, Mossy Cobblestone, Wooden Planks, Wood, Torches, Cobblestone Stairs, Gravel, Fence, Glass and/or Glass Panes, Ladders, Wooden Doors, Crops, Farmland, Water, Lava, Furnaces, Iron Bars, Black Wool, and Pressure Plates.
  • Contain "Smithies".
  • Will spawn only on flat areas.
  • Underground Ravines including canyons on the surface and ledges twalk on.
  • Strongholds, consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars.
  • Will only spawn 3 times in a map.
  • Abandoned Mine Shafts.
  • Naturally found Cobweb.
  • New, fractal-based biome code.
  • new biomes.
  • New "Mushroom biome". which will include Huge Mushrooms, both brown and red.
  • Rivers flowing through/in between biomes.
  • Ocean Biomes, that are deeper and larger than before.
  • Mountain biomes.
  • Swamp biome.
  • Taiga biome removed until Beta 1.9
  • Larger Biomes.
  • New combat Mechanics.
  • Hold-to-charge bows.
  • different charged states; takes less than 1 second tfully charge.
  • Fully charged bows causes the player twalk slower.
  • Critical hits.
  • When the player hits a mob while jumping.
  • When the bow is fully charged.
  • Player blocking attack animation and hostile mob attack animations.
  • Block "stance".
  • New farming options, more interesting farming.
  • Plantable pumpkins and melons, each with a central stem that grows tmax size and spawns a fruit next tit.
  • Melon Seeds.
  • Pumpkin Seeds.
  • New Food System.
  • There is now a food meter.
  • Food nlonger heals directly but indirectly.
  • If the food meter is above 80%, heals Half about every 5 seconds.
  • All food (except Mushroom Stew) is stackable.
  • Food takes 1.6 seconds tconsume.
  • There is now a food eating animation.
  • new food items.
  • Cooked Chicken.
  • Raw Chicken.
  • Has a chance t"give you a disease".
  • Raw Beef.
  • Steak.
  • Melon Slices.
  • Cooked Porkchops have a different texture.
  • New achievement.
  • Kill a skeleton with an arrow at 50 meters.
  • Sprinting: By double pressing the forward button, the player will move faster.
  • Sprinting is limitless, but will deplete your hunger bar.
  • Hitting a mob while sprinting sends them flying.
  • Jumping while sprinting boosts the jump ta length of about 4 blocks.
  • Sprinting makes particles come up from the ground.
  • While sprinting, the field of view slightly increases.
  • Glass Panes.
  • Can be mined and picked up without breaking.
  • Arrows get stuck on mobs when they hit.
  • Vine blocks.
  • They are not climbable.
  • Players can walk through them.
  • Improved chest model with a 3D lock and an open state/animation.
  • They are now slightly smaller than one full block.
  • New uses for shears.
  • Vine
  • Tall Grass
  • C418 mentioned new Minecraft music.
  • New improved lighting - day/night cycles nlonger require chunk updates. Lighting is updated via a texture, whose coordinates are the block's sky light and block light levels.
  • Warmer light from torches.
  • Moonlight is blue.
  • New texture for Moss Stone.
  • Sliders for field of view and Brightness in videoptions.
  • Redesigned HUD, including twnew features, food and experience bars.
  • Killing a mob gives you tiny flashing Experience Orbs that add tyour experience.
  • New particle effects.
  • Performing a critical hit on any mob will cause 'sparks' tfly.
  • Explosion particles are now shockwaves instead of smoke.
  • The ability tsee the world seed when pressing F3.
  • New animated main menu background.
  • The version in the main menu is in the lower left, instead of the upper left.
  • Tiny stationary bubble particles can be seen when underwater.
  • Fog is now thicker and darker deep underground.
  • The void is now black and gives off particles.
  • Multiplayer server list.
  • Improved server join screen: The server join screen features a list of servers.
  • Player List - Press tab in multiplayer and player list comes up.
  • The ability tallow moderators tenter creative mode in SMP.
  • Modding Support.
  • Easier changing of the max level (map) height.
  • The terrain generation code is tidier.
  • Toggle Fog is now F3 + F
  • May already be in place ; Brown and Red Mushrooms spawn frequently under trees in the swamp biome
  • Shift-Clicking items will craft the maximum possible amount of what you are trying tcraft with the limit at 64. (e.g. You have 16 coal above 16 sticks and you shift click the torches, a stack of torches (64) will appear in your bottom usage bar)
  • Bug Fixes:
  • Shift+Click on items now work correctly.
  • Fixed Redstone circuits not working after /time set x glitch going tbe fixed in SMP.
  • Destroying boats and minecarts now creates particles.
  • Ghast attack sounds are fixed in SMP.

New in Minecraft Beta 1.7.3 (Sep 12, 2011)

  • Bug Fixes:
  • Corrected a block duplication bug when using pistons.
  • Corrected a redstone torch duplication bug when using pistons.
  • Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign.
  • Ice blocks are now pushed without causing water streams breaking everything.
  • Booster rails are no longer being powered magically without a power source .
  • Pistons connected to the end of a piston transistor via redstone are now properly closed when the power goes out.
  • Doors no longer create purple particles.
  • Hacking clients can no longer edit texts of placed signs in multiplayer .
  • Changed so that paintings pushed by pistons will pop off.
  • New Bugs:
  • When you select an item in your inventory and move it around, you'll notice it passes behind every text line and the character's sprite.
  • When two lines of pistons push sand blocks against each other, a duplication bug occurs as you can see in this video.

New in Minecraft Beta 1.7.2 (Sep 12, 2011)

  • Bug Fixes:
  • Crashed worlds now work again.[1]
  • Disappearing piston fixes.[2]
  • Piston machine that duplicates blocks is now fixed.
  • Pistons that caused crashing for multiplayer servers fixed.
  • New Bugs:
  • When the player opens the inventory while sleeping, the player appears sideways. (When the prior bug was pointing from the camera)
  • In SMP, when the player highlights a block the clouds will turn 2-dimensional. When he looks away, they turn back into 3D.

New in Minecraft Beta 1.7.01 (Sep 12, 2011)

  • Fixed piston bug. Blocks that used to make the game crash in 1.7 now just get removed by the piston.
  • Fixed right clicking on a sheep empty-handed causing game to crash.
  • Worlds crashed are now loadable again.
  • New Bugs:
  • If a piston is activated and it disrupts a redstone wire, torch, repeater, pressure pad, or any other block providing power, and doing so will cut power to the piston in the same tick, the game will crash and become unloadable. Using any map editor to remove the offending blocks and entities will make the map loadable again.
  • Hitting a certain side of or breaking an iron or wooden door with your hands will make pink or purple particles. This applies to punching or using a tool.
  • Breaking obsidian with a wooden shovel will create pink/purple particles.
  • Closing a door will create pink/purple particles.
  • Torches used in clocks, flip flops, and latches will burn out after short use.
  • When crushed by pistons (or what they're moving) or when inside while it contracts, the player will be moved out of the way or into impossible places, on SMP this usually throws a "Player moved wrongly!" warning.
  • In rare cases, when redstone travels semi-long distances (almost 15 blocks), the current won't go through all the redstone, even with a repeater just before the end of the signal. Whether this is due to redstone errors or inter-block interaction errors, it is unknown. Usually occurs around redstone being raised up and turning simultaneously.

New in Minecraft Beta 1.6.6 (Sep 12, 2011)

  • Bonemeal can grow tall grass and flowers on grass blocks. [1]
  • Added Performance in Video Settings, Options Menu. Can be set to Max FPS, Balanced or Power saver.
  • Changed the material of glowstone from “glass” to “stone”. This means you need a pickaxe to get resources from it. This also means you can now place redstone, torches, levers,etc. on them.
  • Made Glowstone drop more loot (Up to 4 Glowstone Dust).
  • Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3).
  • Bug Fixes:
  • Fixed Beds not working very well at all in SMP.
  • Fixed destroying a Boat spawning the player too low, causing them to sometimes fall through the ground.
  • Boats float up to the surface quicker.
  • Boats falling down into water lose their vertical momentum very fast.
  • Entering and exiting the nether in SMP no longer resets health bar.
  • Shift clicking a tool into a chest no longer restores it to new.
  • Player-instigated lighting updates no longer behave oddly. [?]
  • New Bugs:
  • When putting torches all around a bed in SSP, you will not sleep until daytime.
  • If Nether Portal is built at or near sky level it can cause SMP to crash
  • When placing items in a furnace, dragged item is showed under the placed one.
  • When pillaring, it is possible to get stuck and repeatedly go into the block below you. If you disconnect and come back, you will be on the block above your head. If you are in the nether and way up near the top, you will skip to on top of bedrock.
  • When you disconnect (SMP) at the bottom of a very high wall and reconnect to the server, sometimes your y position have been increased : so you are in the air beside the wall, but you don't fall.

New in Minecraft Beta 1.6.5 (Sep 12, 2011)

  • In initial versions, the version number was no longer shown. The one with the version number was re-uploaded within few minutes.
  • Advanced OpenGL readded.
  • Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS.
  • Some chunks still don't recieve proper lightning updates when wsitching from day -> night and vice versa.
  • Bug Fixes:
  • Dropped equipment no longer breaks on the first use.
  • Objects will now be pushed out if they are within a block.
  • Lightning acts normal again when placing/removing torches.
  • New Bugs:
  • In SMP, the sleeping animation is not played when trying to sleep in a bed. Instead, the player may walk around freely until all players are sleeping. Trying to right-click the bed again will give you "The bed is occupied" message.
  • Framerate limit can not be removed.
  • Setting Framerate limit at 200 FPS still allows FPS to exceed this.
  • Holding a map in a boat can cause the left arm to be too high. [1]
  • While giving yourself tall grass(31) in a SMP server, when placed it will look like a dead shrub and will be allowed to be put on grass and dirt.
  • Teleporting to or from the Nether will refill your health.
  • You can't hit things trough doors

New in Minecraft Beta 1.6.4 (Sep 12, 2011)

  • Bug Fixes:
  • Fixed CPU issue on multiplayer (?)
  • Attempt at fix for severe CPU hog bug on SSP
  • New Bugs:
  • When running server on x64bit OS, the map will not load chunks correctly.
  • Sometimes freezes most water into ice regardless of if its in a snow biome or not.
  • Sound Effects lose sync with their respective actions.(?)
  • When a tool has damage and is removed from your inventory by any means and then picked up again, it will disappear upon right clicking on anything or left clicking to, say chop a tree. Once it's chopped the item disappears. Also if two like items with damage are stacked one will disappear.
  • CPU issue fix is still failing, same loop as 1.6.3
  • Achievements may get bugged. [1]
  • Updating of lighting due to torches and other player instigated sources seems to be even worse.(?)
  • Underground or otherwise enclosed minetrack corners can cause you to clip through wall and lose health.
  • One Minecart may partially pass through another on a slope, when held by a non-activated booster track. [2] [3]
  • Fire does not show up on a map item.
  • Fire sticks around much longer on blocks it can't burn.
  • Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.
  • You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances)
  • Sometimes upon loading a world, the player will spawn an additional 1.62 meters higher than where he quit, and then fall down. In particular, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage (suffocation) from clipping into the block temporarily. (See Bug Report.)
  • When boats are submerged, they do not float back to surface [4]
  • When you are in a bed, you can control particles orientation (portal particles, torch fire, etc...) by moving the mouse. (This has been around since at least 1.5)
  • All TNT-entities stay clientside after exploding, until reconnection. (New bug because before just random ones stayed)
  • Shift-clicking to transfer items to/from chests, inventory, dispensers and storage minecarts can result in the game crashing.(?)
  • Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10. Didn't see this in 1.6.3.
  • Hostile mobs sometimes spawn when using a bed even in a well lit room sealed off from outside enviroments, this appears to possibly be related to the lighting bug mentioned above.
  • Fighting through wooden doors no longer works. Swinging as sword through the window of the door will do damage, but also cause the door to open, letting in your enemy. Iron doors are still safe. (Possibly intentional or part of the "too close to levers" fix?)
  • Craftable maps sometimes don't display the correct name, become blank or have gaps. (true for SMP, not tested on SSP) (Now proven on both SMP and SSP)
  • In SMP when you place a new portal and it connect to an existing portal nether side, you will exit at the original portal (known). If you disable the original portal, then re-enter the second portal, upon returning to the real world, the game will spawn a new random portal (obsidian frame and all). Your client will then crash. If you destroy THAT portal and repeat the game will spawn yet ANOTHER portal next to the new one, then you crash. If you destroy that portal and re-enable the original one, the game makes that the primary portal again.
  • When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.
  • Redstone dust, ladders, minerails, buttons, levers, pressure plates cannot be placed on glowstone.

New in Minecraft Beta 1.6.3 (Sep 12, 2011)

  • The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
  • The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
  • The “limit framerate” option has been reset to “off” for all players, enable it again if you want it.
  • Bug Fixes:
  • Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6.
  • Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
  • Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.
  • New Bugs:
  • FPS limiter limits FPS to 41 instead of 40.
  • The fix for the CPU load issue is not working, and still starves all other threads.
  • Water will freeze and turn into ice very rapidly (maybe not a bug ?).

New in Minecraft Beta 1.5.02 (Sep 12, 2011)

  • Bug Fixes:
  • Game no longer crashes from "internal server error" created by bugs in 1.5_01's Server in SMP
  • Players no longer get the "dirt screen" when taking something out of the Crafting Table
  • New Bugs:
  • If you are riding a minecart stopped on an unpowered Powered Rail, you will be unable to get out.
  • Placing Rails in North/South direction, followed by placing a piece of rails on the side (and thus making a curve) results in no curve.
  • "Outside" rain sound still plays when under a glass shelter. In addition, Wolves under a glass roof during rain will be perpetually stuck in the "shaking" animation (confirmed for multiplayer, unknown for SP)
  • During rain in SMP, the server may disconnect you if you attempt to place or destroy blocks.
  • While above the clouds, it continues to rain or snow.
  • Sitting Tamed wolves that were tamed before 1.5_01 and are pushed into water or water runs over them will start to jump in place, keeping the sitting stance, and are no longer able to be told to stand, thus continuing to do this until hit, which will cause them to attack you until death on either side. This can be fixed by killing the wolves off and taming new ones. It can also be fixed by closing and reopening minecraft.
  • Holding down shift while crafting something in your crafting table doesn't allow you to craft anything until you release shift.
  • If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
  • Minecarts on fire can no longer be put out by nearby water.
  • When a Powered Rail is placed next to a block and redstone is placed both on top of the block and leading away from the block to a redstone torch on the ground, and then the redstone on top of the block, the redstone leading away from the block, and the redstone torch on the ground are removed (in that order), the Powered Rail will remain powered without any power source.
  • Placing redstone torches on top of blocks that have a Powered Rail coming away from them only seems to affect the proper number of Powered Rails if the Powered Rails have been placed prior to the redstone torch. If any Powered Rails are removed with the torch still on the block, this behavior persists.
  • When smooth lighting is off, Stairs will have dark shadows atop the cut portion of the block.
  • In SMP games, rain often appears to be client side. Sometimes it rains client side when there is no rain on the server, and sometimes server side rain stops but on the client side it continues. In these cases reconnecting will reset the client to the proper weather.
  • Thunder clapping can be heard inside deep caves (even at bedrock level).

New in Minecraft Beta 1.5 (Sep 12, 2011)

  • Weather (rain, snow, thunder)
  • Statistics
  • Achievements
  • Detector rail
  • Booster rail
  • Performance improvements
  • More statistics and achievements will be added over time as we develop the game. They’re only stored locally at the moment, but we’ll slowly be rolling out online storing of achievements over time.

New in Minecraft Beta 1.5 (Sep 12, 2011)

  • Weather (rain, snow, thunder)
  • Statistics
  • Achievements
  • Detector rail
  • Booster rail
  • Performance improvements
  • More statistics and achievements will be added over time as we develop the game. They’re only stored locally at the moment, but we’ll slowly be rolling out online storing of achievements over time.

New in Minecraft Beta 1.4.0.1 (Sep 12, 2011)

  • Removed the April fools joke.

New in Minecraft Beta 1.3 (Sep 12, 2011)

  • Implemented a new lighting engine with the help of MrMessiahs (can be turned off)
  • Changed the options around, added a new “Graphics options” button
  • Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning
  • Added three new half-size blocks
  • Added Delay/Repeater redstone dust blocks
  • Added whitelisting to the server. To use, enter “whitelist ” where cmd is “on”, “off”, “add ”, “remove ”, “list” or “reload”
  • New save file format, old maps need to be converted (that might take a while..)
  • It’s now possible to have more than five save slots, and to rename saves
  • Scrollbars in both the texture pack list, and in the map selection screen
  • Replaced the Mojang splash image to reflect the new logo colors
  • and a bunch of bug fixes and tweaks!