MeshMixer Changelog

What's new in MeshMixer 3.2

Jun 9, 2017
  • NOTE: requires graphics card drivers update
  • fixed startup crashes for certain machines
  • fixed the Cancel button for long-running tools
  • fixed intermittent mesh disappearing after running Make Solid or Remesh

New in MeshMixer 10.9.297 (Jun 25, 2015)

  • Incorporation of 3D Hubs as a 3d printing service option
  • Ability to add an alternate proxy server for network connections

New in MeshMixer 10.9.246 (May 1, 2015)

  • most mesh editing tools now properly handle UVs and Texture Maps. Sculpting is the big one - you can now dynamic-mesh-sculpt on a textured mesh, without having to turn off Refinement. This does makes sculpting slower, in particular there can be a lag at the end of each brush stroke. We are working on it. Also, Tools like Meshmix, Extrude, Offset, Join, Bridge, Tube Handle, and so on, all will preserve texture and usually generate new UV maps with interpolated colors in areas where there is no texture already. There are still bugs, but it works pretty well.
  • new Pivots objects for simplifying precise positioning. You use the Create Pivot tool (hotkey: 5) to add Pivots to the scene. There are many different creation modes. They are persistent objects that you can select/transform/delete and so on. Use the small buttons at the bottom of the object browser to toggle their visibility in the list. Tools that have some kind of click-drag interaction will do things like snap to the pivot under the cursor (ie for Stamp, Meshmix, etc). In other tools like Plane Cut, clicking on a Pivot will set the plane to the Pivot. Repeat clicking will cycle through the 3 Pivot axes.
  • Pivots can be Linked to a mesh object. Currently this is only possible at creation time, with a toggle in Create Pivot. When you transform a mesh object, its linked pivots are also transormed. So you can basically create parts with a set of pivots and use the Align tool (see below) to quickly snap them together.
  • we can now Import .mix files into the current scene. This enables you to have files with different parts that can be easily combined.
  • updated Transform Tool with a property panel. You can directly enter translate/rotate/scale and dimension values into the property panel fields. The gizmo will also now snap to fixed sizes when using the axis and uniform-scale controllers. If you click on a Pivot, it will be used as the center/axes of rotation/scale.
  • updated Align Tool with more alignment modes and an updated property panel. There is also a fast alignment shortcut for a linked pivot. With no object selected, click and drag from a linked pivot to any other pivot. The Align tool will automatically be started, with the pivot-to-pivot transformation initialized. If you hold shift (after starting the drag) it will only do translation instead of translate+rotate, and hold ctrl to reverse/flip the target orientation.
  • You can now select obscured objects by repeatedly clicking in the same spot. It will cycle through the various objects under the cursor. This is particularly useful for selecting pivots inside objects.
  • updated Remesh Tool with various different remeshing modes. We also added a "Transition" parameter, which will let you blend the remesh into the surrounding area (ie to avoid sharp transitions in triangle density, which create ugly border triangles). The remeshing algorithm has also been tweaked so that it converges more quickly.
  • new Adaptivity setting for sculpting brushes. This replaces the Adaptive checkbox that we had added under Filters, with more granular per-brush control. When Adaptivity is high, a large brush will still preserve details. By default this is set to 0 for all brushes.
  • Improved stability, particularly startup crashes and GPU issues. The crashes that were fixable by disabling your network should no longer happen.
  • Meshmixer now supports multi-user installations. If the /Documents/meshmixer folder is missing on startup, we will try to initialize it. If this doesn't work, we provide a GUI to re-direct the path. Also if your /Documents/meshmixer folder becomes corrupted (ie files deleted, etc) we will try to repair it.
  • Support for Anti-Aliased Rendering. You can turn this on in the Preferences dialog. It is disabled by default (we are a bit hesitant to turn it on by default, given how flaky many laptop GPUs are...)
  • Attract To Target now has a toggle for enabling/disabling refinement
  • Misc: Replicator Z18 printer added, we improved support for non-US number encodings on OSX and Linux, Fixed some rendering glitches during sculpting...and more! We fixed lots of small things, but I can't remember them all...
  • New Shortcuts:
  • Ctrl-B to Bridge, J to Join. Previous Ctrl-B to toggle boundary visibility is moved to Ctrl-Shift-B
  • in the Create Pivot tool, q drops a pivot at the last tool frame (same as Last Tool Frame mode). This is a quick way to "save" something like a plane cut - if you need to use the same plane for multiple things, quickly hit 5-q to drop a pivot after you accept or cancel the Tool.
  • Shift-C will duplicate the current selected objects.
  • in the Transform tool, d hotkey will drop a copy at the current orientation. You can use this to drop multiple copies. Combine this with something like rotate around a pivot, or translate, and you can easily make small patterns (then send to Make Solid to get something printable!)
  • At the startup splash screen, q hotkey will load the last file you opened/imported.

New in MeshMixer 10.8.127 (Jan 31, 2015)

  • Import from and Save to 123D cloud
  • Update to Ember support structures preset
  • Browse 123D gallery in-app
  • Small improvements:
  • you now stay in the selection tool when you do face deletions (this was a forum request)
  • we improved SLA support structures, and added a preset for the new Autodesk Ember printer
  • support auto-generation now places the result on the print bed
  • double-click inside selection tool now does a flood-fill in Vertex Color mode, instead of a select-face-group
  • misc small bug fixes

New in MeshMixer 10.7.91 (Dec 11, 2014)

  • new Layout/Packing Tool under Analysis for 3D print bed layout
  • new Deviation Tool for visualizing max distance between two objects (ie original & reduced version)
  • new Clearance Tool for visualizing min distance between two objects (ie to verify tolerances)
  • under Analysis menu, requires selection of two objects)
  • Reduce Tool now supports reducing to triangle count, (approximate) maximum deviation
  • Support Generation improvements:
  • better DLP/SLA preset
  • can now draw horizontal bars in support generator
  • ctrl-click now deletes all support segments above click point
  • shift-ctrl-click to only delete clicked segment
  • Solid Part dropping now has built-in option to boolean add/subtract
  • can set operation-type preference during Convert To Solid Part
  • can set option to preserve physical dimensions during Convert To Solid Part
  • new Snapping options in Measure tool
  • can now turn on Print Bed rendering in Modeling view (under View menu)
  • must enter Print View to change/configure printer
  • improved support for low-end graphics cards
  • new hotkey 'u' for Units tool
  • orthographic camera mode (under View menu)
  • no-colors mode, in Preferences dialog
  • can now toggle Target transparency (under View menu)
  • added recent/palette widgets to brush color picker in Windows
  • Can now "pick" color under vol/surf brush, with 'p' hotkey
  • Generate Face Groups now clusters tiny groups
  • many, many bug fixes

New in MeshMixer 10.7.84 (Nov 27, 2014)

  • new Layout/Packing Tool under Analysis for 3D print bed layout
  • new Deviation Tool for visualizing max distance between two objects (ie original & reduced version)
  • new Clearance Tool for visualizing min distance between two objects (ie to verify tolerances) - under Analysis menu, requires selection of two objects)
  • Reduce Tool now supports reducing to triangle count, (approximate) maximum deviation
  • Support Generation improvements:
  • better DLP/SLA preset
  • can now draw horizontal bars in support generator
  • -ctrl-click now deletes all support segments above click point
  • shift-ctrl-click to only delete clicked segment
  • Solid Part dropping now has built-in option to boolean add/subtract:
  • can set operation-type preference during Convert To Solid Part
  • can set option to preserve physical dimensions during Convert To Solid Part
  • new Snapping options in Measure tool
  • can now turn on Print Bed rendering in Modeling view (under View menu) - must enter Print View to change/configure printer
  • improved support for low-end graphics cards
  • new hotkey 'u' for Units tool
  • orthographic camera mode (under View menu)
  • no-colors mode, in Preferences dialog
  • can now toggle Target transparency (under View menu)
  • added recent/palette widgets to brush color picker in Windows
  • Can now "pick" color under vol/surf brush, with 'p' hotkey
  • Generate Face Groups now clusters tiny groups
  • many, many bug fixes

New in MeshMixer 10.6.53 (Oct 16, 2014)

  • Simplified 3D Print UI
  • Support for Dremel 3D Printer (support preset, send prints to Dremel Idea Builder software)
  • (experimental!!) DLP/SLA support preset
  • New Orientation tool for optimizing print orientation to miminize support volume/area, and/or maximize print strength
  • New Add Tube tool for creating tubes through/between shapes
  • New Preserve Boundaries option in Smooth Boundary
  • New Allow Top Connections option in Support Generator
  • Brought back Strut Density option in Support Generator
  • Fix longstanding Axis scaling bugs in transforms
  • Face Transform & Soft Transform tools now infer local frame from selection, and can optionally have separate frame for each ROI
  • (optional) parameter-saving for Reduce and Remesh tools (add SaveToolSettings=true in meshmixer.ini)

New in MeshMixer 2.5 (Aug 12, 2014)

  • new Preferences dialog to centralize settings
  • improved 3D Print Services integration
  • new Hollow tool, with escape holes (auto-generated and interactive - try double-clicking)
  • new Bridge tool
  • new Thickness Visualization tool
  • Improved Support Structures for 3D printing, with new Presets and Support Graph Optimization
  • Make Pattern now has Linear and Spherical Gradients, better behavior for sizing parameters
  • new Select Visible command (under Selection / Modify)
  • Project Face Groups and Minimum Thickness options in Make Solid tool (min thickness requires Accurate mode)
  • VRML (.wrl) export (with vertex colors)
  • improved Drop Solid behavior, Create New Part option
  • smooth boundaries improvements
  • better behavior of Remesh when smoothness=0
  • Units tool only shows dimensions for visible objects
  • various tools now remember settings

New in MeshMixer 2.4 (May 23, 2014)

  • Integrated 3d printing services: Sculpteo, i.materialise, and Shapeways.
  • New patterned techniques added: Random primitives (surface/volume), FaceGroup borders.
  • Direct printing to Type A Machines 2014 series 1 (networked printer).
  • Fixed a longtime Import crash for many Mac users.
  • Offset parameter in Drop Solid
  • New Slice Groups mode in plane cut tools
  • Selective undo/redo (skip slow tool computations with ALT+SHIFT+left/right arrows)
  • Other bugfixes and improvements.

New in MeshMixer 2.3 (Apr 24, 2014)

  • Add/Edit custom printers, so you can prep your 3D prints for any 3D printer
  • New Make Slices tool: Slice an object into a number flat slices. Two techniques: Stacked or Stacked3D
  • New drag/drop solid objects in addition to parts.
  • Added part categories to the Meshmix panel to accommodate growing libraries of parts and solids
  • New Separate Shells tool to separate meshes into disconnected components
  • PLY binary format support
  • (limited) 3D Connexion spacemouse support
  • Better naming of newly created objects from duplicate, separate, etc…
  • Lots of bug-fixes and stability improvements (for example, unicode filenames work again)

New in MeshMixer 2.0 (Sep 24, 2013)

  • New default part libary with letters and numbers!
  • DnD much more robust, now supports flipping!
  • DnD part library icon fix
  • Import Part Library in File menu
  • exposed more parameters in Transform, Reduce/Remesh
  • new camera-center hotkey: c
  • various other bugfixes

New in MeshMixer 0.8b5 (Sep 13, 2013)

  • New default part libary with letters and numbers!
  • DnD much more robust, now supports flipping!
  • DnD part library icon fix
  • Import Part Library in File menu
  • Exposed more parameters in Transform, Reduce/Remesh
  • New camera-center hotkey: c
  • various other bugfixes

New in MeshMixer 0.8b1 (Oct 24, 2012)

  • new Face Group support and manipulation tools
  • new Stamp tool to insert polygons into surfaces
  • new Convert To Polygon tool to create polygons
  • new Attract to Target brush to pull surface towards a selected target object
  • improved Booleans, Join tool, and Plane Cut tool
  • SmoothBoundary tool now supports placing vertex pins
  • Ground-plane Grid and Origin guide
  • improved Transform Widget with angle-snapping guide and toggle between local and global coordinate systems
  • updated Align tool for quickly positioning objects
  • new brush options for continuous Flow, Hold Boundary, and Restrict to Group
  • UI tweaks like variable-speed sliders
  • bugfixes, performance improvements, etc

New in MeshMixer 0.7 u5 (Sep 5, 2012)

  • new Close Cracks tool for welding together existing seams
  • Hide selected objects with ctrl+h (ctrl+shift+H to show all)
  • Combine now supports arbitrary number of objects
  • smarter handling of importing objects with very different sizes
  • tweaks for Face Selections (expand/contract, optimize)
  • Add(shift) / Remove(ctrl) for slice-lasso in Face Selection
  • improved Face Selection rendering
  • huge cleanup of memory leaks
  • many, many bug fixes