MegaGlest Changelog

What's new in MegaGlest 3.11.1

Mar 9, 2015
  • New:
  • no more false clicks when commanding via mini map
  • map editor has a more useful and powerful map height randomizer
  • map editor saves all maps with .mgm ending by default.
  • fixed map editor ( several linux distributions had trouble )
  • for missing tilesets and techs optional download from mod center instead of server. (bugfix)
  • healthbar default set to "if needed"
  • nicer tilesets as defaults
  • improved camera startposition on game start ( main building in center ).
  • attackBoosts: Ep + Hp regeneration is shown in description
  • MegaGlest can be build easier on MacOS ( sadly noone was willing to test )

New in MegaGlest 3.11.0 (Mar 9, 2015)

  • New:
  • health bars with a lot of options
  • multi shot / multi-projectiles with different timings,sounds and particle systems
  • several camera shake effects
  • new tileset "pine rock"
  • some new maps
  • improve switching settings when connected to a headless server
  • support for team unit sharing
  • team resource sharing
  • tags feature
  • Attack boosts fixed in many ways
  • Attack boosts and upgrades now support upgrading attack speed
  • timed particles and mesh bound particles really work now.
  • unit height independent particle positioning ( flat-particle-positions )
  • CPU players multiplier are displayed in debug view
  • You can have non commandable units
  • Units spawned by an attack skill can get an attack command
  • Unit and Splash particles can be speeded up ( accelerated )
  • Looting #17
  • HP and EP starting values
  • can be given https://docs.megaglest.org/XML/Unit#target-height
  • +several bugfixes

New in MegaGlest 3.9.0 (Dec 29, 2014)

  • we hopefully now really solved the last out of sync problems for cross platform games
  • animated tileset object support.
  • new tileset texturing possibilities
  • new tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
  • greatly improved textures and animations for the roman faction
  • new maps
  • better network game performance / management to handle slower clients.
  • easier ability to download game content from host and masterserver( if available there ).
  • new arranged options menu with serveral sub menus
  • menu gui improvements
  • attack hotkey toggles through all attack types
  • single player games andcan be sped up incrementally in steps.
  • color picking is greatly improved and the default selection mode now for better compatibility
  • greater ability to translate game content into your native language. (including techtrees)
  • Added Hebrew, Arabic, Vietnamese (and others).
  • screenshots for savegames without annoying menu in screenshot.
  • addition of google-breakpad to better track down bugs.
  • many new lua functions for scenario modders.
  • cell coordinates are shown in the mapeditor
  • tilesets can set default air unit heights
  • added ability for stand alone mod's to customize more of the engine like about screen.
  • performance improvements.
  • and as always many bugs were fixed

New in MegaGlest 3.7.1 (Oct 11, 2013)

  • bugfixes reported in the bugs forum since 3.7.0

New in MegaGlest 3.6.0.3 (Jan 27, 2012)

  • Bugfix for vertex buffer object (VBO) code which previously caused crashes with certain video drivers
  • Bugfix for regressions which prevented clients from joining Windows game servers and broke headless server mode on Windows
  • Fontconfig bugfix to ensure package management maintained fonts are properly detected on all widespread Linux distributions
  • Various fixes to cmake build system
  • End of game statistics now always fit on screen

New in MegaGlest 3.6.0.2 (Jan 24, 2012)

  • some bugfixes reported in the bugs forum from 3.6.0
  • changes required to be included into the next Debian distribution
  • g3d plugin for blender 2.61 included in the blender folder
  • added new ways to select unit for some players with opengl drivers that don't work with selection buffer: EnableColorPicking=true