What's new in MegaGlest 3.11.1
Mar 9, 2015
- New:
- no more false clicks when commanding via mini map
- map editor has a more useful and powerful map height randomizer
- map editor saves all maps with .mgm ending by default.
- fixed map editor ( several linux distributions had trouble )
- for missing tilesets and techs optional download from mod center instead of server. (bugfix)
- healthbar default set to "if needed"
- nicer tilesets as defaults
- improved camera startposition on game start ( main building in center ).
- attackBoosts: Ep + Hp regeneration is shown in description
- MegaGlest can be build easier on MacOS ( sadly noone was willing to test )
New in MegaGlest 3.11.0 (Mar 9, 2015)
- New:
- health bars with a lot of options
- multi shot / multi-projectiles with different timings,sounds and particle systems
- several camera shake effects
- new tileset "pine rock"
- some new maps
- improve switching settings when connected to a headless server
- support for team unit sharing
- team resource sharing
- tags feature
- Attack boosts fixed in many ways
- Attack boosts and upgrades now support upgrading attack speed
- timed particles and mesh bound particles really work now.
- unit height independent particle positioning ( flat-particle-positions )
- CPU players multiplier are displayed in debug view
- You can have non commandable units
- Units spawned by an attack skill can get an attack command
- Unit and Splash particles can be speeded up ( accelerated )
- Looting #17
- HP and EP starting values
- can be given https://docs.megaglest.org/XML/Unit#target-height
- +several bugfixes
New in MegaGlest 3.9.0 (Dec 29, 2014)
- we hopefully now really solved the last out of sync problems for cross platform games
- animated tileset object support.
- new tileset texturing possibilities
- new tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
- greatly improved textures and animations for the roman faction
- new maps
- better network game performance / management to handle slower clients.
- easier ability to download game content from host and masterserver( if available there ).
- new arranged options menu with serveral sub menus
- menu gui improvements
- attack hotkey toggles through all attack types
- single player games andcan be sped up incrementally in steps.
- color picking is greatly improved and the default selection mode now for better compatibility
- greater ability to translate game content into your native language. (including techtrees)
- Added Hebrew, Arabic, Vietnamese (and others).
- screenshots for savegames without annoying menu in screenshot.
- addition of google-breakpad to better track down bugs.
- many new lua functions for scenario modders.
- cell coordinates are shown in the mapeditor
- tilesets can set default air unit heights
- added ability for stand alone mod's to customize more of the engine like about screen.
- performance improvements.
- and as always many bugs were fixed
New in MegaGlest 3.7.1 (Oct 11, 2013)
- bugfixes reported in the bugs forum since 3.7.0
New in MegaGlest 3.6.0.3 (Jan 27, 2012)
- Bugfix for vertex buffer object (VBO) code which previously caused crashes with certain video drivers
- Bugfix for regressions which prevented clients from joining Windows game servers and broke headless server mode on Windows
- Fontconfig bugfix to ensure package management maintained fonts are properly detected on all widespread Linux distributions
- Various fixes to cmake build system
- End of game statistics now always fit on screen
New in MegaGlest 3.6.0.2 (Jan 24, 2012)
- some bugfixes reported in the bugs forum from 3.6.0
- changes required to be included into the next Debian distribution
- g3d plugin for blender 2.61 included in the blender folder
- added new ways to select unit for some players with opengl drivers that don't work with selection buffer: EnableColorPicking=true