MakeHuman Changelog

What's new in MakeHuman 1.1.1

Apr 7, 2017
  • Highlights:
  • It should now be possible to mix encodings (from recognized and valid codepages, see known issues below) on windows 7/8/10, for example when having a unicode file system, but a cp850-encoded filename. This will solve crashes when the user name or the installation path contains latin1 characters such as åäöüñé.
  • The UI will no longer crash when using translations.
  • The release provides more consist management of undo and restore defaults
  • Fix for glitches in the male formal suit (thanks to CallHarvey3d)
  • Fix for glitches in the male worksuit (thanks to marco_105)

New in MakeHuman 1.1.0 (Jun 1, 2016)

  • UI:
  • Drag and drop of .mhm files in makehuman
  • Improved text support for long right panel labels
  • Nicer looking application icons by using SVG vector graphics (looks better on OSX retina displays)
  • Gradient background
  • Allow disabling/enabling grid
  • Tag filters in all libraries
  • File-Export:
  • Add support for binary FBX exporter
  • Added support for optional export of helper geometry and facial pose units
  • Added support for specifying bone orientation
  • Removed export for old mhx, MD5 and skel formats
  • Modeling:
  • Improved labeling and consistency of modelling sliders
  • Add random model generation
  • Added nipple point and nipple size sliders
  • Added head fat slider
  • Added scale depth of parietal side slider
  • Added additional sliders for shaping neck and double chin
  • Added eye bag sliders
  • Added support for laugh lines and dimples
  • Add additional sliders controlling chin shape
  • Break cheek support into left/right sections
  • Add additional sliders to control pectoral and dorsal muscle
  • Add additional control of waist position
  • Add sliders controlling navel prominence and position
  • Added sliders to control shoulder muscle mass
  • Add additional sliders controlling upper arm shape
  • Additional sliders to control size and muscularity of upper and lower legs
  • Additional slider to control lower leg height
  • Add separate measure control for knee
  • Geometries:
  • Drop genital proxy support (these have been deferred to the user contributed assets area)
  • Improve clothes tagging system
  • Include default clothing outfits that clothe upper and lower body without mesh intersections
  • Include more and improved hair styles
  • Increase the number and richness of default topologies to include generic and muscle phenotypes
  • Add additional eyelash choice
  • Materials:
  • Extend included skin materials to middle age and older individuals
  • Extend the available choices for eye color
  • Pose Animate:
  • Redesign the entire rigging system for improved mesh control and pose support (2 skeleton system)
  • Design basic rigs for new rigging system to support CMU animation and facial posing
  • Add a pose tab with selectable poses including a T pose
  • Add an expressions tab with 32 selectable facial expressions
  • Allow mixing body pose and face pose, if face pose is set override face bones of body pose
  • Support modeling while mesh is posed
  • Removed specific rigs intended for commercial third part systems. These have been deferred to the user repos.
  • System/code:
  • windows DLL dependency fix
  • improvements and caching in proxy libraries for faster asset loading
  • binary format for proxy files for faster loading and more compact data
  • new fully data-driven modifier system
  • rename of targets and modifiers for more consistency
  • new skeleton API is much more understandable
  • a lot of in-code documentation added
  • many code cleanups and improvements
  • refactors to improve re-usability of code and facilitate plugin development
  • reduction of coupling between components
  • makehuman can be started with a .mhm file passed as commandline argument
  • Settings:
  • Add the ability to automatically return MakeHuman to the default settings

New in MakeHuman 1.0.2 (Sep 2, 2014)

  • Save/load support for background library.
  • Added new languages
  • Bug fix for cornea transparent color
  • Fix a little modelling error in female bodybuilder
  • Fix UV and weights for proxy
  • Fix skeleton persistence in the GUI
  • Fix little modelling errors and improve the afro targets
  • Fix modelling bug about breast size: http://bugtracker.makehuman.org/issues/399
  • Fix a bug about rotation centre of the eyes: http://bugtracker.makehuman.org/issues/433
  • Fix background grid view: http://bugtracker.makehuman.org/issues/439
  • Report parent instead of tip revision, fix issue http://bugtracker.makehuman.org/issues/461
  • Improve and fix background plugin, fix issue http://bugtracker.makehuman.org/issues/439
  • Allow more precise moving and scaling of background when holding shift key
  • Retain scale and translation if background is unset and later reselected
  • Fix loading mhm file if background filename contains spaces

New in MakeHuman 1.0.1 (May 29, 2014)

  • LANGUAGES:
  • MakeHuman interface is now available in 14 languages:
  • Chinese
  • Czech
  • Dutch
  • French
  • German
  • Hungarian
  • Japanese
  • Polish
  • Romanian
  • Russian
  • Spanish
  • Turkish
  • Swedish
  • Estonian
  • REFACTORING AND ALGORITHMS IMPROVEMENT:
  • Refactored modifiers and modeling plugin to improve loading of modifiers and their sliders from data definition files.
  • Ethnic modifiers were revised to move computational logic for normalizing race to the modifiers and human.
  • Improved the Normalization algorithm to provide more expected behaviour (setting a slider at 0 keeps it at 0)
  • Improved the behaviour when dragging a race slider to the left. (Issue #180).
  • IMPROVEMENT IN EXPORTERS:
  • Exported characters now support subdivision surface smoothing.
  • Face hiding is fully working with all exporters. MakeHuman exports optimized realtime-ready meshes by removing polygons hidden under clothes from the exported result.
  • Add progress indicator during MHM saving
  • MHX exporter: New and consistent naming scheme for exported objects.
  • Fix exporting normals for OBJ files
  • Ogre now exports all textures with materials
  • Massive performance improvement in Ogre3D exporter
  • Improve progress monitoring during MD5 export
  • Better material approximation by makeclothes.
  • IMPROVEMENT IN USABILITY:
  • The "remember window size" option now also remembers maximized state
  • Allow mouse picking clothes, making mesh pickable with face hiding too.
  • MHX importer cleanup: Removed undocumented and essentially unused visibility panel. MHX panels invisible for a the rigify rig.
  • Multiple fixes to streamline save/export operations:
  • A popup window to avoid the overwriting of an existing file
  • Add status notice when the user saves/exports without entering a new file name
  • Directly save on ctrl-s quicksave, without changing tabs
  • Support unicode in MHM loading and saving
  • MAIN BUG FIXES:
  • Fixed an issue with race slider by resetting slider and disabling Normalization when loading from MHM (issue #206)
  • Fixed the translations that corrupted the User Interface
  • Fixed the Scale error with Collada export of skeletons
  • Fixed a new bug in fbx deformer exporter
  • Fixed Proxy loading from binary NPZ files that failed when exact and triangulated fitting were mixed
  • Fixed a crash in binary .stl export although there are still some problems with exported mesh when clothes are present.
  • Fixed window position and size updating when the window was closed in a non-normal window state
  • Fixed the "Exception" when opening an .mhm model with alternative hair material
  • Fixed the Export of proxymeshs
  • Fixed improper display of human as "xray material" to "regular material" whenr closing skeleton chooser.
  • Fixed X-ray material to also look more reasonable in "noshader" mode
  • Fixed some errors in measure targets
  • Fix symmetry in a macro target
  • Fixed mhx importer to eliminate unused legacy code.
  • Fixed bug in .mhx importer wherin mask modifier used the wrong vertex groups.
  • Fixed GUI wireframe display switching when proxies are attached
  • Improved detection for SVG support in Qt
  • Apply fix proposed by Mardok45 on the forums
  • Fixed several issues with MakeHuman Tools:
  • Fix for asymmetric T-pose in MakeWalk.
  • Fixed the helpers position (issue #329)
  • Ogre exporter texture fixes:
  • Prevented material textures from causing unwanted texture blending during fixed function shading
  • Fixed export of specular values in with Ogre materials.
  • Fixed other miscellaneous Ogre export issues (Issue #295)
  • Fixed a number of items related to consistent smoothing:
  • Changed code to Reset smooth state before loading to solve smoothing events that slowed code before(issue #102)
  • reset smooth status when pressing reset.
  • provided for saving and loading smooth state from/to MHM.
  • Corrected many anatomical inaccuracies:
  • Fixed the positioning of the teeth to be more anatomically correct within mouth.
  • Fixed a modelling error in fat people.
  • Fixed for tongue rest position (issue #201)
  • Fixed a modelling error in female feet (issue #255)
  • Fixed improper orientation of female feet
  • Fixed for issue #366 about old age muscled characters
  • Fixed for issue #275 about the neck angle in old age characters
  • Fixed eye targets
  • Fixed Joints alignement errors
  • Fixed a modelling error in fat people.
  • Fixed for tongue rest position (issue #201)
  • Fixed a modelling error in female feet (issue #255)
  • Fixed issue #183 related to legs and feet modelling

New in MakeHuman 1.0.0 Alpha 7 (Nov 13, 2012)

  • The license has changed in order to provide maximum freedom for artists. All output data is now licensed under CC0.
  • Application updates include:
  • Better models obtained through laser scans
  • New polygonal hair library
  • Improved teeth model
  • New slider buttons
  • More accurate morphing system
  • New clothes library
  • New skins library
  • More intuitive ethnic mixer
  • Mitsuba and povray integration
  • Multilanguage support
  • External tools updates include:
  • New standalone maketarget application
  • New makeface script
  • New makeclothes script
  • New makerig script

New in MakeHuman 1.0.0 Alpha 1 (Apr 26, 2009)

  • The Version 1.0alpha1 of MakeHuman for Mac OS X. Please note that this Version runs *only* on Mac OS X 10.5.x aka. Leopard or newer!