What's new in MakeHuman 1.1.1
Apr 7, 2017
- Highlights:
- It should now be possible to mix encodings (from recognized and valid codepages, see known issues below) on windows 7/8/10, for example when having a unicode file system, but a cp850-encoded filename. This will solve crashes when the user name or the installation path contains latin1 characters such as åäöüñé.
- The UI will no longer crash when using translations.
- The release provides more consist management of undo and restore defaults
- Fix for glitches in the male formal suit (thanks to CallHarvey3d)
- Fix for glitches in the male worksuit (thanks to marco_105)
New in MakeHuman 1.1.0 (Jun 1, 2016)
- UI:
- Drag and drop of .mhm files in makehuman
- Improved text support for long right panel labels
- Nicer looking application icons by using SVG vector graphics (looks better on OSX retina displays)
- Gradient background
- Allow disabling/enabling grid
- Tag filters in all libraries
- File-Export:
- Add support for binary FBX exporter
- Added support for optional export of helper geometry and facial pose units
- Added support for specifying bone orientation
- Removed export for old mhx, MD5 and skel formats
- Modeling:
- Improved labeling and consistency of modelling sliders
- Add random model generation
- Added nipple point and nipple size sliders
- Added head fat slider
- Added scale depth of parietal side slider
- Added additional sliders for shaping neck and double chin
- Added eye bag sliders
- Added support for laugh lines and dimples
- Add additional sliders controlling chin shape
- Break cheek support into left/right sections
- Add additional sliders to control pectoral and dorsal muscle
- Add additional control of waist position
- Add sliders controlling navel prominence and position
- Added sliders to control shoulder muscle mass
- Add additional sliders controlling upper arm shape
- Additional sliders to control size and muscularity of upper and lower legs
- Additional slider to control lower leg height
- Add separate measure control for knee
- Geometries:
- Drop genital proxy support (these have been deferred to the user contributed assets area)
- Improve clothes tagging system
- Include default clothing outfits that clothe upper and lower body without mesh intersections
- Include more and improved hair styles
- Increase the number and richness of default topologies to include generic and muscle phenotypes
- Add additional eyelash choice
- Materials:
- Extend included skin materials to middle age and older individuals
- Extend the available choices for eye color
- Pose Animate:
- Redesign the entire rigging system for improved mesh control and pose support (2 skeleton system)
- Design basic rigs for new rigging system to support CMU animation and facial posing
- Add a pose tab with selectable poses including a T pose
- Add an expressions tab with 32 selectable facial expressions
- Allow mixing body pose and face pose, if face pose is set override face bones of body pose
- Support modeling while mesh is posed
- Removed specific rigs intended for commercial third part systems. These have been deferred to the user repos.
- System/code:
- windows DLL dependency fix
- improvements and caching in proxy libraries for faster asset loading
- binary format for proxy files for faster loading and more compact data
- new fully data-driven modifier system
- rename of targets and modifiers for more consistency
- new skeleton API is much more understandable
- a lot of in-code documentation added
- many code cleanups and improvements
- refactors to improve re-usability of code and facilitate plugin development
- reduction of coupling between components
- makehuman can be started with a .mhm file passed as commandline argument
- Settings:
- Add the ability to automatically return MakeHuman to the default settings
New in MakeHuman 1.0.2 (Sep 2, 2014)
- Save/load support for background library.
- Added new languages
- Bug fix for cornea transparent color
- Fix a little modelling error in female bodybuilder
- Fix UV and weights for proxy
- Fix skeleton persistence in the GUI
- Fix little modelling errors and improve the afro targets
- Fix modelling bug about breast size: http://bugtracker.makehuman.org/issues/399
- Fix a bug about rotation centre of the eyes: http://bugtracker.makehuman.org/issues/433
- Fix background grid view: http://bugtracker.makehuman.org/issues/439
- Report parent instead of tip revision, fix issue http://bugtracker.makehuman.org/issues/461
- Improve and fix background plugin, fix issue http://bugtracker.makehuman.org/issues/439
- Allow more precise moving and scaling of background when holding shift key
- Retain scale and translation if background is unset and later reselected
- Fix loading mhm file if background filename contains spaces
New in MakeHuman 1.0.1 (May 29, 2014)
- LANGUAGES:
- MakeHuman interface is now available in 14 languages:
- Chinese
- Czech
- Dutch
- French
- German
- Hungarian
- Japanese
- Polish
- Romanian
- Russian
- Spanish
- Turkish
- Swedish
- Estonian
- REFACTORING AND ALGORITHMS IMPROVEMENT:
- Refactored modifiers and modeling plugin to improve loading of modifiers and their sliders from data definition files.
- Ethnic modifiers were revised to move computational logic for normalizing race to the modifiers and human.
- Improved the Normalization algorithm to provide more expected behaviour (setting a slider at 0 keeps it at 0)
- Improved the behaviour when dragging a race slider to the left. (Issue #180).
- IMPROVEMENT IN EXPORTERS:
- Exported characters now support subdivision surface smoothing.
- Face hiding is fully working with all exporters. MakeHuman exports optimized realtime-ready meshes by removing polygons hidden under clothes from the exported result.
- Add progress indicator during MHM saving
- MHX exporter: New and consistent naming scheme for exported objects.
- Fix exporting normals for OBJ files
- Ogre now exports all textures with materials
- Massive performance improvement in Ogre3D exporter
- Improve progress monitoring during MD5 export
- Better material approximation by makeclothes.
- IMPROVEMENT IN USABILITY:
- The "remember window size" option now also remembers maximized state
- Allow mouse picking clothes, making mesh pickable with face hiding too.
- MHX importer cleanup: Removed undocumented and essentially unused visibility panel. MHX panels invisible for a the rigify rig.
- Multiple fixes to streamline save/export operations:
- A popup window to avoid the overwriting of an existing file
- Add status notice when the user saves/exports without entering a new file name
- Directly save on ctrl-s quicksave, without changing tabs
- Support unicode in MHM loading and saving
- MAIN BUG FIXES:
- Fixed an issue with race slider by resetting slider and disabling Normalization when loading from MHM (issue #206)
- Fixed the translations that corrupted the User Interface
- Fixed the Scale error with Collada export of skeletons
- Fixed a new bug in fbx deformer exporter
- Fixed Proxy loading from binary NPZ files that failed when exact and triangulated fitting were mixed
- Fixed a crash in binary .stl export although there are still some problems with exported mesh when clothes are present.
- Fixed window position and size updating when the window was closed in a non-normal window state
- Fixed the "Exception" when opening an .mhm model with alternative hair material
- Fixed the Export of proxymeshs
- Fixed improper display of human as "xray material" to "regular material" whenr closing skeleton chooser.
- Fixed X-ray material to also look more reasonable in "noshader" mode
- Fixed some errors in measure targets
- Fix symmetry in a macro target
- Fixed mhx importer to eliminate unused legacy code.
- Fixed bug in .mhx importer wherin mask modifier used the wrong vertex groups.
- Fixed GUI wireframe display switching when proxies are attached
- Improved detection for SVG support in Qt
- Apply fix proposed by Mardok45 on the forums
- Fixed several issues with MakeHuman Tools:
- Fix for asymmetric T-pose in MakeWalk.
- Fixed the helpers position (issue #329)
- Ogre exporter texture fixes:
- Prevented material textures from causing unwanted texture blending during fixed function shading
- Fixed export of specular values in with Ogre materials.
- Fixed other miscellaneous Ogre export issues (Issue #295)
- Fixed a number of items related to consistent smoothing:
- Changed code to Reset smooth state before loading to solve smoothing events that slowed code before(issue #102)
- reset smooth status when pressing reset.
- provided for saving and loading smooth state from/to MHM.
- Corrected many anatomical inaccuracies:
- Fixed the positioning of the teeth to be more anatomically correct within mouth.
- Fixed a modelling error in fat people.
- Fixed for tongue rest position (issue #201)
- Fixed a modelling error in female feet (issue #255)
- Fixed improper orientation of female feet
- Fixed for issue #366 about old age muscled characters
- Fixed for issue #275 about the neck angle in old age characters
- Fixed eye targets
- Fixed Joints alignement errors
- Fixed a modelling error in fat people.
- Fixed for tongue rest position (issue #201)
- Fixed a modelling error in female feet (issue #255)
- Fixed issue #183 related to legs and feet modelling
New in MakeHuman 1.0.0 Alpha 7 (Nov 13, 2012)
- The license has changed in order to provide maximum freedom for artists. All output data is now licensed under CC0.
- Application updates include:
- Better models obtained through laser scans
- New polygonal hair library
- Improved teeth model
- New slider buttons
- More accurate morphing system
- New clothes library
- New skins library
- More intuitive ethnic mixer
- Mitsuba and povray integration
- Multilanguage support
- External tools updates include:
- New standalone maketarget application
- New makeface script
- New makeclothes script
- New makerig script
New in MakeHuman 1.0.0 Alpha 1 (Apr 26, 2009)
- The Version 1.0alpha1 of MakeHuman for Mac OS X. Please note that this Version runs *only* on Mac OS X 10.5.x aka. Leopard or newer!