Liquid War Changelog

What's new in Liquid War 6 0.0.13 Beta

Dec 27, 2011
  • Major improvements include help, tooltips and breadcrumbs displayed within the menus. The network remote node detection is enabled by default, even if network are not yet possible. Map can also have a proper description, mention author and license in the metadata. MS-Windows and Mac OS X packates now include all maps, including the contents of the extra-map package. Note that 0.0.12beta contained bugs, one being serious, which are fixed in 0.0.13beta.

New in Liquid War 6 0.0.12 Beta (Dec 19, 2011)

  • Major improvements include help, tooltips and breadcrumbs displayed within the menus. The network remote node detection is enabled by default, even if network are not yet possible. Map can also have a proper description, mention author and license in the metadata. MS-Windows and Mac OS X packates now include all maps, including the contents of the extra-map package.

New in Liquid War 6 0.0.10 Beta (Aug 1, 2011)

  • This releases brings a new concept: "team profiles". Team can act differently, some of them being more aggressive but weak, some other being faster, and so on.
  • Additionnally, bubbling sounds "a la" Liquid War 5 were added, along with new bitmap cursors by Kasper Hviid and a basic score screen.